Tag Archives: Art

The balancing scales

This story comes from two different directions, not too different, but there is no real link between the two (it will make sense, I promise). I (and millions with me) saw the Sony Showcase 2023. To be honest, I was a little disappointed. I do not think that this is on Sony, it is on me and to illustrate that, I will have to make a few sidesteps. In the first, you all know how I loathe Microsoft, they did this themselves (and their customer care with them) but we need to acknowledge and accept that Sony is now better because of Microsoft not in spite off. Sony grew to new heights as they were at each others throats. As they were battling for supremacy the gamers in both camps got a much better console and we all rejoiced. The issue (as I personally see it) is that the same needs to happen to games, driving games and gaming to new heights.  This is one and for me the most important reason to hope that Starfield, a Microsoft exclusive will become a 90%+ game. It will up the ante for Sony (and optionally Amazon Luna too). The show started with Fairgame$ a multi gamer experience which (even if it was not) smelled a lot like Ubisoft, all smooth, all overwhelming, but the real deal? We will have to wait and see. Helldivers 2 was very Starship Troopers, Phantom Blade 0 looked like an upgraded Sekiro and Towers of Aghasba had a Zelda feel to it. The games were nice, they were very turbo. They had their good moments too, or at least moments I lived for and I am not stating that all games need to be set to me, but when you saw that Telescope looking like the telescope from Alien (more futuristic), what did you think? Then we get some foam game that was clearly based upon Nintendo Splatoon, a turbo edition. This happens and I am happy for the PS5 people who get to have a go at this game, but all this is iteration and gaming, real good gaming gets offered innovation, we need that to evolve gaming and that is one of the reasons why I hope that Starfield is the game every gamers waits for. I had my moments, I loved Spiderman 2, I saw the new parts and they looked good, they really do, but is it innovation? I feel uncertain, there were more games. I can’t wait to get my hands on Alan Wake 2, it seems to be a winner, but seems is the operative word, it is gameplay we need and we saw little of that (apart from Spiderman 2). Yet the story behind this is that we need actual innovation in gaming on every console and this time around Microsoft seemingly gets to have first dibs on that, but we will know for sure in September. 

This links to the second part of it. I am replaying AC Origins and now I got to the curse of the pharaoh which is graphically a new height. Yet here my mind wandered, I had played it before and I cherished it. I took a sidestep to Valerian and Laureline (in Dutch: Ravian), I grew up with that comic as well with the Trigan Empire and things started to blend, started to mingle. So what if this game is not an assassins game and you cannot climb, hide or anything. Almost like Everybody’s Gone to the Rapture, but now with a much larger stealth part, no killing. The idea floated in my mind when I saw the Star Trek Voyager episode Displaced in season 3. So what happens when we get to the two worlds Aaru and Aten. So when we get there we know nothing, we get to live lives, we get to walk around and we get to missions, but not in the usual ways. We need to be part of, or hear conversations to open this story and both worlds will have a dozen story lines. No Sekmet scorpions or Cobra’s. You think it is boring, but this is not a game for everyone, it is one where the story is everything and Ubisoft has shown that it can create good stories.  

This interacts when we doe in one world, we wake up in the other and vice vera, so you need to die at times (it is a hassle, but so is life). As such we get to learn that this is a prison and we need to learn why we are prisoners (a little The Status Civilization by Robert Sheckley where we get to see versions of stagnation and conformity) and for this the ancient civilisations were great. Life was simple and the mind is much easier observed and classified when it does the simple things. Yet how to set this in gaming? Ubisoft had its device, but what happens when the world is the device? What happens when the wold is not part of the mind, but the mind has to adhere to that world? No matter how complex we are, the mind controls is and as such we are shown new iterations and that could lead to innovations. But in this the story is everything.

We can speculate and ejaculate all over innovation, yet unless we are holding it in our hands (sorry, no pun intended) we have no idea what innovation looks like, the mind will not fill in the blanks, our wills do and that is why Google and Amazon missed out (at least twice already) So how do we get about to find the next innovator in gaming? Well we can dump all the BI people stating they have no clue and rely on the artsy people to dream the new game. Perhaps one with tech savvy skills, because art only gets us so far, tech does the rest, not Business Intelligence. 

This is my view and there will be people telling me I am wrong here. I will let you decide. For now, I want the new iteration of System Shock. Mainly because how the initial game made me feel, just like Mass Effect 1 ten years later. I miss that feeling to some degree, which I personally believe is the reason that some remaster are great reminders.

Enjoy the day.

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It is the same coin

I got alerted to something via Twitter. It has two sides and a friend of mine had one side, as such I give you the tweet below. This of course made me look at the YouTube by Simon Pegg (the Hot Fuzz man). 

He was emotional and he has a point, but so does my friend. Optionally they do not realise that they are both a side of the same coin, one cannot exist without the other. It is a flaw in those heralding science as the one solution, it never is. It merely becomes some Theranos creation, all science and too much of it debatable. You see my friend had the answer in her tweet. Alan Turing created something from nothing. A setting that is utterly impossible. He got there through an artsy side in him. Alan Turing created the foundations of computers and AI, both required an art element to get there. You see, even when we realise it was all science, his brain had to make some leap of faith and that requires art, science alone will not let you do that. He created these two and his foundation of AI is still used today, over half a century later, with all the elements of evolved science, his artsy side overcame what did not yet exist. It is one of the reasons that (even if I was not eligible), I would have voted for Brian Blessed to become Chancellor of Cambridge in 2011, but I was not eligible. It became Lord Sainsbury of Turville, my issue here is that science was taking too big a chunk of what was almost an even Steven setting. I personally believe that Science without art is pointless, art without science is useless. It is not completely true, but as an axiom it often works. Science without art cannot grow because science for the most relies on previous data and as such NEW technologies cannot evolve. Alan Turing created (for the most) the foundations of electronics. It required investigations into the electron as well, but when you see that Alan Turing created AI half a century before we had any partial foundation of that is optionally evidence enough. 

The other side needs to be illuminated as well. Simon Pegg did this (at https://www.youtube.com/watch?v=rHEpywFCtwA) in his own emotional way and he does have a point, but so did my friend. The artsy people tend to ignore that science is their friend. Take any movie, the lights are set up to maximise the effect, it is not art, that foundation is science, science created the camera and a lot of other parts. They use that technology and they use it well. But it supports art and that is forgotten. That being said that children need maths, but they need art too and the science pushers are all about ‘forgetting’ the art and that power. You see, if you have all science and no art, you end up creating Theranos minded creators. The ones that are convicted for fraud and end up well over 11 years in prison. Art might have prevented this (and created an actual solution). In that same setting it might be the flaw that created FTX and the $33,000,000,000 losses it ensued. 

I myself tend to grasp back to an old Market research credo. “The scientist, or mathematician will show you the course of best margins of profit, or best results. The presenter, or politician makes sure that you look forward to the attached invoice” it is a bit artsy but therefor not any less true. We need to realise that art and science are to sides of the same coin. Science made it circular and the artsy people gave it a nice image. We need another and there is one part we should all agree to, if Rishi Sunak wants to imbue a sense of science, he better be ready to imbue an equal measure of art in these people, because Simon Pegg is right about that part. Science without the art will have far reaching negative impacts. We need one another to see it, one shows us, one presents it and that has been the case from before that writer William Shakespeare became a reality. It goes back all the way to the outdoor Theatre of Dionysius where in 500BC Sophocles, Euripides, Aeschylus, and Aristophanes performed, but we forget that science created the stage for over 15,000 people to enjoy, that part was science, not art. And it was there centuries before Christianity became reality.

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Rings

We see them, we are confronted with them, we embrace them and we reject them. Yet weirdly enough, for the most we never ignore them. You see the circle is its beginning and end anywhere on the circle. We have accepted this long before we started to set our faith to wedding rings. Yet in the last few days I have been thinking through the ring process. It matter not why it was done, yet that it was done is still important to some degree. As I was considering the stages of pipelines (sales tracks), life cycles (marketing tracks) and circular service level agreements, I suddenly realised (to coin a phrase)  that games and gaming is not set to such a track. It makes sense, and at the same time it does not. A game is like a painting there are no cycles, there is no repetition and weirdly enough I suddenly found a painting that represents my thoughts. The image below is a ring, a cycle. (Unfortunately, I have no idea who made the painting)

But we see a third dimension and optionally a fourth dimension as well. That dimension cannot be seen, but we feel it is there. I reckon that Hogwarts Legacy unleashed a little more than I bargained for. I think it started when I saw the movie Arrival (2016) with Jeremy Renner and Amy Adams. The language shown in the movie started something in me. Not about aliens, that was clear for decades. Do you think that people really look like Dennis Rodman, for real? (LOL). No It is not about the people, it was about the language we were shown. So when you get that we take a sidestep. You might have heard of chainmail, but do you know how the rings are made? 

So as we see the rings, we take another gander towards that alien language, but now we take a sidestep, consider that every sentiment is in a ring, but more than merely sentiment and language, it become aa stage of digital markers as well, like a polyphonic approach to language and sentiment, vocal intonation. You see, we think of games, we think of NPC characters, but the need for NPC characters to become less singular dimensional becomes increasingly important and there lies the rub, you see we think of today’s emotion whilst relying on recording and programming stages that are decades old and something will have to give. 

And even as it (for now) seems impossible and largely overplayed, do you really think that this is far fetched when the PS6 comes and whatever Microsoft (if they still exist) has? We need to be thinking not merely of the games that come out in 2022, we need to think about the games that need to be made with a release date of 2030. And should we come close to the station of some kind of true AI, what we now have does not even come close to what is required and using yesterdays solutions will not cut the butter. As such my mind went wondering on the sound of the voice. If we cannot tell what is truth now, what do you think will happen next year? The only way to beat this is to look at new and innovative ways to find a way to store and retrieve them. The blue painting help me realise that and even if that solution is for now out of reach, the idea that we limit ourselves today on what CAN be done will result in a tomorrow that never comes, but Microsoft will soon learn that lesson the hard way, 50% of that happening is merely 1-2 steps away at present. And suddenly some other parts come to mind, but that is for another day, but I can tell you that it involves a stick (for now).

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