Tag Archives: gaming

The art of evolution

We don’t realise, but we accept certain responses if we play a game, even an RPG. The talk back from the NPC is almost always the same. We tend to ignore that setting as a trigger to start a mission. Why? It is because it is expected. But what happens when that is no longer the case? What if a Chatbot becomes part of that system? We get what some would call a more natural setting to gaming. So we see in these ‘games’ the expected return of parameters. But what if that is no longer the case? I talked in the past about language games. Learn Latin, Greek, Italian, English and perhaps even Japanese in new ways? I talked about the placement in Rome, the setting could become that asking the question of a priest gives you the answer in Latin, so you get a new setting added. But in this case, the NPC setting is his intelligence. As such

I picture it as a setting 0-10, but the interaction could be that the farmer, or the help will a low setting, the range of a tradesman or shopkeeper might be higher and others (wealthy, educated) would be high. The game now has grades of interaction, a more natural setting that we might see naturally. The idea that the farm help gives you “The man with refined eduction is traversing to the Town Square” is ludicrous, but that is where we are and it is no longer a setting we should embrace, especially when you emerge into gaming and with linguistic based games it will matter. As I was mentally designing a Latin based game. I set the interactions around the life of Marcus Aurelius. Apart from the guards that might not allow interaction with the Roman Emperor, we now get a localization issue. You can only have a decent chance to interacts with him if he is at the library, forum or a public place. You still need to be able to get close to him, but that is a different problem. This is specific, but the interactions with NPC will not depend on who you approach and your answer is set to his intelligence. There would be an entire cog of interactions and the usefulness of the answer. I find it a little weird that it took this long for RPG’s to evolve to this degree. We tend to forget that Bethesda set the marker ‘high’ even as some of these games are already over a decade old and even newer games are set to the system that a game like Skyrim introduced. With chatbot based systems we now have a much more natural interaction of the game and the idea of setting this to a chatbot has been overlooked, as the game might seem unyielding, but chatbots can be set and having NPC’s intelligence or even intelligence with a social element.

We might get the response that this is too advanced, which translates into “We can’t be bothered” and that is where the levels of interaction differ. We need to expect more of games, not what is the setting that some like to respond to, but gaming is about sitting just beyond the borders what we can conceive and relying on Skyrim, a game 15 years old has passed now. Don’t get me wrong, Skyrim is still as interacting as anything we see released next month in RPG gaming, but that is massively wrong. And consider that this system when added to an older game like Skyrim, could ignite gaming desires. For now I have considered a more natural interaction when we consider learning languages this way and as the world stands we might have to consider this sooner than later. As we see education cuts all over the world (America and United Kingdom mostly) but it doesn’t stop there and that was why I thought of the Ubisoft interactions in games and as languages could be taught in this way with a whole range of languages (and social skills) we see that people can catch up in their own time (my sneaky setting that a Playstation 5pro could be an excellent mandatory school item) I can dream too. But the setting that there is a larger need justifies the interactions and setting interaction to a much higher level might throw the people in a more justified interaction, especially if we can see how social skills become part of the learning game. In this RPG gaming gets a leg up in many ways. 

To make these game more natural is a solid first and we all interact with NPC’s in numerous ways, so lets make language interaction more natural and more enticing. Mainly because a game with fixed responses loses its appeal after a few times, but natural language skills will keep you emergingly entertained and alert for a much longer time. 

Ain’t it great? So have a great day and rest assured, we all enjoy a more natural interaction in gaming, even those who do (at present) not give it a second thought. That too is the power of innovation. When you get confronted with it, you will wonder why you never thought of it before.

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A political game

You know the setting for President Trump with his tariffs are out there. As only 4 hours ago we got word (via Reuters) that another $5 trillion has been wiped of the markets (at https://www.reuters.com/markets/global-markets-stress-graphic-pix-2025-04-04) we saw another piece of news at NBC (at https://www.nbcnews.com/news/us-news/nintendo-switch-2-pre-orders-us-delayed-trumps-tariffs-rcna199729) giving us ‘Nintendo Switch 2 preorders in U.S. delayed because of Trump’s tariffs’ and my cogs started to think. The population of Seattle is around 4,018,762. Now if only 10% wants to get a Nintendo Switch 2 (I reckon that number is much higher) we end up with 400,000 Washingtons wanting that novel contraption and as such the option for Vancouver to get an additional 2 billion in revenue seems clear. And a smuggling game emerged from my brain. The setting is around the interstate bridge ad connect that to a classical game named Frogger and the setting is near complete.

In this setting we get the frog to make it to the other side. Now we change the setting to:

Here we see the interstate bridge, like frogger (now in a north south setting) we move from truck/car to truck/car, the slow vehicles get its there and the fast vehicles get us there faster. And there seems no real challenge and the blue rectangle is the part we see in the game, so the game scrolls. 

Now we get to the border, the guards move from left to right (the don’t care about the Canadian side), if the guard spots you you are royally screwed and you are out $800, if not you pass and you gain $1500. Now on the way back you get by taxi, but here you can skip from taxi to taxi as they pass, if there is a Maga cap in that taxi, it is yours and when you wear the cap for a second trip the border patrol ignores you when you wear a Maga cap. The task is to smuggle as many as Switch 2 consoles as possible. And you can team up, each their own game, but the scores are shown I reckon 2 (or 4 in true Switch 2 mode). In higher levels the guard move faster and the gaps between cars/trucks increase a little. So, we should thank President Trump to give us a lovely smuggle game. We can improve the game in many ways, like adding fentanyl shipments, which gives us a bonus bump (like times 5), so that the profit goes to $7500, however if you are caught you are stopped for 30 seconds and that is where the opponents get 30 seconds of optional gains. There are a few other things you can do, but I leave that to you. I hand over this idea to the clever Canadian with programming skills. It is an Australian ‘Gudday’ to our Canadian brothers and sisters (the she-form of the male can program just as good as the man can). 

How life can throw you a bonus? Well here you have it and there is not a Trump in sight to stop you. And as I go to enjoy the weekend now, I dream of desperate traders throwing themselves off buildings as their fortunes melted away among the trillions in market value. Trump might have stated ““Hang tough,” he urged his followers on social media. “We can’t lose.”” (Source: BBC), but the desperate and greed driven never hang tough, when the reaper comes reaping, the greed driven become suicidal. A simple lesson from life (1929 to 1939, the great depression where 7% committed suicide). 

So have a great day and when the stocks bite, pray you have a Canadian son/daughter who can program. This me having a spell of additional dark humor.

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N is for?

That is what I saw yesterday. Nintendo. I remember the Switch presentation and that was awesome and as I predicted, it overtook 3 yeas of Microsoft in a mere 14 months. At present they have sold over 150 million consoles, which is 500% of the Microsoft consoles sold, which also represents twice the amount of the Sony Playstation 5. That’s innovation at work, that is pure gamers joy. And now (say yesterday) they introduced the new console, the Switch 2 and it was pure joy to see buckets of innovation added to a great console. Its almost like watching the evolution of Playstation 1 to Playstation 2 all over again. I feel so giddy at present.

Let that not be the stopping power of wannabe reviewers with YouTube headlines like ‘Nintendo Switch 2 Is Disappointing’, ‘Nintendo Switch 2 Hands-on: An Exciting, Costly Sequel’ or ‘Nintendo Just Confused Everyone With The Switch 2’, these voices don’t matter. First off the presentation was clear. Three executives showed the Nintendo Switch 2 clearly and gave us buckets of innovation. First there is the chat button, where you can chat in the game with friends, or out of the game with friends. For parents there is a parental control for younger player, so they thought of almost everything. You can group chat in game (like Mario Kart World), every friend (up to 4) their own character and pose at times together for the in game picture. Then if you decide to include the camera (extra accessory) you can appear in the game at the bottom with audio, which has been given the option to reduce noise, so just the voice comes through. Clarity in its best form. As a Sony lover I am sad that they are overtaken by Nintendo and that trend will continue only with a much larger gap between Sony and Nintendo but that is the effect of true innovation and I am not sad for one second. I have my Switch 1 next to my PS5 and that is fine. 

So why is that good?
Because in 2002 Nintendo gave me Metroid Prime, an action adventure for the GameCube and now 23 years later that same game (remastered on Nintendo Switch) still gives me the buzz. It is gaming perfection and it still gives me chills to see these worlds, designed for a 40 MB memory system with a smaller drive system then either Sony or Microsoft had. It relied on on cards with a max of 32GB, which is still a lot more than a DVD. Now it gives us twice that on the game cards (up to 64GB) and the Switch 2 comes with 256GB of storage, a lot more than the predecessor. And that is before you consider the added settings of joy cons that can now be used as a mouse as well. The joy cons will now attach magnetically so there is no no sliding and the allows for in game changing as I see it. They also have a larger screen (7.9-in LCD screen, 1080p up to 120 Hz with HDR10 and VRR), but there is more. When you play it in the dock on the TV, 4K becomes possible (4K at 60 Hz via HDMI with HDR10 and VRR). All powerful innovations. And then Digital Foundry also gave me the setting “The Nintendo Switch 2 will apparently be able to handle Unreal Engine 5. Full article with Digital Foundry podcast with their source.” That means that my solution will now also with on Switch 2 giving them a handle on 50 million additional consoles, in a direction they never considered, sorry for the Amazon Luna, but first on in gets the jewelry. That is the power of innovation.

There is of course more, but I only have seen ‘clips’ for that and we get the setting that there is a lot more to have and Nintendo pulled it off, as I see it, Nintendo is about to become the king of gaming in several fields and Sony has its challenge ahead of them, because the Nintendo outsold the Playstation 2:1, so Playstation needs to look the other was (away from Microsoft) and focus on what Nintendo is bringing us in 8 weeks. I reckon that it will be possible for Nintendo to beat the first Switch and get up to 200 million consoles sold, which beats the Nintendo DS (154 million) and defeat all time rules PlayStation 2 with over 160 million sold, Nintendo Switch 2 is about to crunch records. I reckon that they will get there in under 2 years. Because that gives them Christmas 2025 and Christmas 2026 to beat these records and by what I saw in the presentation that will be very much possible. So, is there a downside? Yes, a minimal one. You see the Switch 2 requires the microSD Express card, the old one will not work. It is a minimal negative one especially as you consider all the extras you get right off the bat.

So I reckon that these bad boys will drop in price as well, because with 200 million more clients, prices drop fast. So whilst the world minus America gets to enjoy the Switch 2, America gets to grind their teeth, that is also the effect of tariffs, on the upside I just gave Nintendo the idea where they can get 50 million more systems sold. Oh and there is the one element I left out, the price. It is stated to be £395.99 (I used the UK price to not confuse the different dollar prices). That loser consoles (Microsoft) is still £479.99, the PS5 is £379.99 and the PS5pro is £699. So Nintendo did a great job giving us so much innovation at a competitive price. As a giggle I offer how Microsoft is setting the GamePass setting whilst most of the gamers in the world will go towards the Switch 2 pillar with their Nintendo eShop. 

So whilst America will go insanely jealous and negative on the Nintendo, they can blame the guy at 1600 Pennsylvania Avenue NW, Washington, DC 20500, United States for that setting. There is no reason why Nintendo needs to accept 10% tariff whilst the world is willing to accept the Nintendo right of the bat. That too is the game of gaming. 

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In dubio

That is where I am at the moment, I am in a state of ‘when in doubt’. To give you the full picture I have to go back to (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) when on November 27th 2022 I wrote ‘It starts with options’ at that point I wrote in a single setting an addendum to the entire Harry Potter stage and I added the stage to add jobs to Hogwarts Legacy. In this case I created the wand-maker setting for the game, or better Hogwarts Legacy 2, to evolve the game you need to add specialization to the game and I added jobs. To add replay ability to a game I am in favor to set this to a wider session, as such I considered that a job is only available to three houses, and in one house it gives you a bonus throughout the game. You learn that lore in the first stage of the game, through books and notes I reckon. So that was the first setting I set out, yet today as I play the fourth time the game (last week) and I just watched (yet again) Harry Potter and the Half Blood prince. A thought occurred to me and I almost got to write is down.

So what’s keeping me?
Well, that is harder to explain. The initial writings was set to the game, there was no IP violation made and as I offered the text for free to Avalanche software (the people behind Hogwarts Legacy), I feel good about it. Add value to an IP I adore and handing it over to the makers seems like a good idea. Now it is different. I thought of an extension to either Hogwarts Legacy (as a DLC) or part of Hogwarts Legacy 2. This is still ok with me, however I might like it better if Avalanche Software would hand me (a copy) of the letter from JK Rowling of showing her blessing for the addition. I consider the wizarding world stuff the ownership of JK Rowling.

The addition I had in mind are the setting where the creation of creatures comes under fire. Side missions that teach you more about the creation of the Inferi (in this case) on who created it and how it is down. Then unravel the curse lessening the power of this and diminish the inferi in the game. There are two settings. One making the amount of inferi less, the second is making the level of inferi less and set the lower powered inferi to zero. I am not clear on how to proceed, then there are a few creatures that can have a similar setting, but I tend to be the believer in balancing a game, so as the inferi are lessened, another creature gets more powerful (or more of them). For example you reduce the inferi, the spiders can become more powerful. These are mere simple considerations I am making in the progress of creating lore for a game. 

And to that effect, also create a house setting. As I see it, that mission is different for a Slytherin as the game gives a dark wizard a more powerful option and if we consider the game. All houses can do it and I will remain possible, but the owner of dark spells get a more powerful outcome and members of the house of Slytherin gets a bonus option. It is still a simple thought which I haven’t ironed out yet in my brain, but that is the setting my brain is thinking off (at present).

Having house dependent side missions might be a good way to set the bar in the next game. Another setting is that this could be done in more ways. So let’s keep it to the Inferi mission. In that mission, you any house can get the mission if they clean out an inferi layer, but a book in house Slytherin gets them a prequel mission, that becomes a more powerful stage to resolve it and get a bonus to the inferi layer mission, which in this case I call the Finite Inferi achievement. 

I always loved replay ability for any RPG game, but as I saw in the Bethesda games, doing the same thing over and over again tends to become boring and for the most part Hogwarts Legacy is no different. But the first mission involving Jackdaw was a revelation, four different ways to get there, the rest remains the same, but as we create more settings, we can enjoy the same game in different ways for much longer than we ever considered and jobs was one way, the houses are another way to give more options to the joy of gaming and as we gain that setting we could also opt for your own place to live with the option to modify your house your way and the setting is that you can only own one house and every house student (or former house student) can only own one house, they can buy a different house later on (more expensive), but the old house will be lost to you. I also thought of the mission where you could restore and own the house of Professor Rackham, it is where the game begins. This gave me the idea to incorporate the Wizarding world currency and push the use of Knuts, Sickles and Galleons. Yet the galleons are the ‘big incomes’ and that is required to get enough to own the bigger houses and at some point when you have enough it will open up a special venture. These are mere thoughts, but it is a direction that Avalanche can go for. So now wonder what is keeping some big game makers to become innovative in their strides, but that might merely be me.

Have a great day, I am almost at the midweek. I got there 43 minutes ago. Vancouver has to wait (or work) for another 15 hours to get there too. 

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Recalling the idea

I was in a stage yesterday when I got a little too much ‘creativity’, as such two idea’s revisited me. The first was a good one, the use of AR (Augmented Reality) in malls. I wanted to add more functionality in the new IP and in part I succeeded. That idea was warped in a second setting that I also described in a previous article. The application towards real estate was achieved as I looked in the application towards Dubai, I realized that a quote in the Middle East Economy “Dubai’s residential sector saw 32 percent sales growth in 2024, reaching $99.9 billion, driven by investor interest” this implies that the 100% gives us 312 billion, now as I see it, the IP could bring at a mere 2% an added 6 billion. I use conservative numbers and this is merely Dubai. I believe that due to segmentation of the housing market the IP could be a lot more powerful. Taking in consideration places like New York, London, Stockholm, Paris, Riyadh and a few other places, the revenue becomes very interesting. This part I had figured out already. The setting had novel parts and as it could work in a 24:7 setting the larger stage is the missing of idle time and when people are drawn to a place or location. 

Screenshot

I was considering the addition. The setting of an information stand that is in ‘always on mode’ and when people can use the setting because of the setting of any particular mall, the provider merely needs to have a stall, or an arrangement, and the screen will promote in an interactive way the availability of property. And as the mobile app looks at where you are, this could work in any place. A stall is not a requirement, merely an available screen. A mere 2% represents billions in Dubai. Likely less in other places but it will still an impressive amount and in New York City recorded over $28 billion in investment sales in 2024, this implies an optional 560 million in revenue. So the setting is worth exploring. With two screens you can cover residential and business locations in several ways. Still, this is a mere application, I was looking for innovation in my application and we can add information, but that is as I see it mere iteration. The application off the Lightbox advertisement, which is merely a media box is a setting we can see in simple ways. The innovation could be seen by setting this ad in numerous ways of advertising, but that in itself is not innovative enough. Adding isn’t enough and there is a chance that it lessens the impact. So where is the innovation? As I see it, at present I got that IP nearly maximized, but I do think more can be done. In the other IP, the setting of smart ware, the IP has enough in Malls, but there is a setting to add smart collection to the app and if we can add locations (like different malls we visit) we get additional settings and that could add a new notches on the revenue streams. But that setting isn’t enough. 

As I saw one side, I also saw the side of a darker collection/distribution setting. One that does not get ‘governmental’ approval. But the mind does no distinguish that, the mind merely wants to expand the IP it created and expand on it. Perhaps it is not a good idea, perhaps it is. In a world where they are setting on greed and whilst these captains of industry all hide behind their AI and leave revenue on the ground, I found billions in revenue, but how to collect on this? The problem is that most Americans either steal or want all of the revenue. I do like to get a nice settlement fee. As such I have to hope for the eager person that collects on my ideas will leave me a nice sum. Half a dozen IP, I reckon one will leave me with a nice retirement sum and if that fails the showing of my IP in this blog will leave me with something.

Still that is a worry for later. For now I merely want to improve on what my mind did create. Two of the IP’s are as ready as they can be. I believe that the AR stage could some more improvement, but that also requires the AR servers to be deployed. I can only see the creation improve as it is set to some degree of deployment. The AR setting is clear, I wrote about it several times. But beyond that there is little I see, I saw the application for shops, the setting for Bookshops, jewelry and to some degree fashion and the application of branding. From there we can see the interaction with the Real Estate app (in the original setting) and the application of smartwear. With the AR servers, any shop that has multiple locations could directly be applied to all servers and optionally in several national settings. As such there are the a few more impediments and the stronger setting comes out over larger shops. After all the US has 113,000 malls. So when you add the EU and the Arabic nations, it becomes a nice revenue settings. That gave gave me the idea to set the Japanese idea of Eki Stamps. That idea could be set to a larger stage in a larger book with social media and online settings. So what happens when you have a book and every mall and theme park you enter will give you additional pages and whenever you are near of in a ride the stamp will get automatically added, so in the end you will get a more and more robust and impressive collection? That was the setting that was brooding in my mind when I looked at the setting of Ferrari world and WaterWorld (both in Abu Dhabi) and over time museums and other places will add to this improving the value and acceptance of the idea and that gives a rather nice setting. And when one theme park has it, the others will all follow that is the simplicity of the idea I had. So tell me now, how innovative have these so called captains of industry been?

A setting that adds an entire cog of technology and innovation all by itself (with a little cerebral assistance from yours truly). 

As such I am still looking to add to the IP my mind created and create new gaming IP. I feel fine. I was able to outdo Sergei Brin, Larry Page, Jeff Bezos, Satya Nadella, Andy Jassy and a few others. Too bad I am not that rich (adding the delusional ‘yet’ to this). 

But the journey of creating the IP was a great ride by itself. Oh, I just remember the stage I had created for Adobe. I should give that a few more thoughts. It started with a weird dream, but the dream is still accessible and it is high time that I make the Microsoft Wannabe’s squeal. Perhaps an idea for tomorrow.

Have a nice Sunday. Vancouver will follow us in 13 hours.

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Twinkletoes

Yup, this happens to us all. Even the non-dancers. Twinkletoes means “used to refer to someone who is a good dancer or who moves lightly on their feet”, I accept that, but as I personally see it, it Also stages the person who has the situation that the person “who is a thinker or who moves swiftly in their brain” the same situation applies. I have been iterating new IP through existing games for over two days now (and it is really exhausting). I have been making new iterations to my version of Elder Scrolls 6: Restoration, a new FarCry (based on the legendary FarCry 3), the new RPG I have set on paper here, new iterations of commerce (in the RPG’s) and added a setting to a new stealth RPG (not a new Assassins Creed) and a very new approach to Watchdogs 5: Observations (in its earliest infancy), I had already commenced Watchdogs 4 to paper (somewhere on this blog) and it plays in modern day Japan. I changed the setting to Sapporo, as this is relatively new in gaming and as such there is novelty in new locations and the story requires a harbor setting. And this has been merely the last two days, although the original setting were created up to 5 years ago, with the setting of Restoration (TES6) almost 10 years ago. So as I am driven to near exhaustion as my brain is in twinkletoe mode, I can assure you that it is merely my version of overly active brain syndrome (perhaps there is a medical term for it) and it is leaving me a little tired. As it the case, it did give me the setting of Watchdogs 5, the issue here that it is a networking setting as the game goes in pairs. 

It is also less action driven, but more activity driven, as such you can be the hacker or the Agent in this game, there is a larger setting that you as one or the other can give clues to a fellow on the other side of the isle and the goal is to create a more robust observation and detection system. The frail setting of certain systems allows for actions to be monitored on CCTV, the internet and personal observations. The thought came to me as I was remembering 1985 video game Hacker by Activision. It was designed by Steve Cartwright and he got it done on a system with a mere 64KB, too what happens when we throw some real power to it? What happens when we unite agents and hackers and run the system from both ends? Can this result in a much more robust system? What happened when the game adds zero day faults (Apple has a few, Microsoft has tons as I personally see it). So what happens when we set these stages in motion and it is not merely point and click, so why happens when a Palantir (Gotham) system is thrown into the mix? I am merely postulating now, the reasoning that games could also instruct or teach people on how vulnerable they are in real life. 

As we move from station to station, some might remember the game V (based on the 1983 TV series), you merely run to a point and activate that system to let the red fumes inhabit the space station (I think that was what I was supposed to do), but add a section based on Portal (by Rob Swigart, 1986) you can get a lot more. That is the setting that I see when we set a game like Hacker to a much larger stage and at that point it is new IP, not merely some variation of IP, but a much larger stage and totally new. A game that teaches, informs and trains the next stage. As we now see that programmers are programming bots to keep scammers uselessly busy, we can grow more mundane and more intense in almost any direction. And it is a new endeavor, not some wannabe drip drip copy, but something totally new. Just like the makers of Chipwits (by Epyx, 1984) made a new version a larger and more enticing version on these newer systems, we can grow many games in new jackets and larger premises to new heights. And these systems have the computation powers to net the stage much larger. We can use the setting of the Balance of Power and add a few cogs to make it a much larger machine. And as Chipwits has a new version 42 years later in a much larger setting, we can do this in many ways and I wrote about them around 4 years ago. The new IP set on original ideas and stupidly discarded by this who thought the new horizons require better games, all whilst these games are the timeless golden oldies. We saw and forgot what Millennium 2.2 brought on the Commodore Amiga with 1024 KB on 150ns. Now we have systems (and mobiles) with 32000 times more memory and more than 15000 times more storage whilst the processors are over 250,000 times faster. You can really go to town on those merits and create the larger setting on several stages. I said that this was part of the 50 million Amazon Luna sales that I foresaw and some are in such stages now, but as I saw it Amazon stayed asleep and like Alexandre Auguste Ledru-Rollin (1864) they went with that setting in the trend of “There go my people. I must find out where they are going so I can lead them” and the left billion on the floor all relying on the AI hype. I was thinking on that last week, there is no AI and I see it as NIP, Near Intelligent Parsing (making it NIP avoiding the confusion with IP). A setting that is overlooked, because as there is no AI, they all shout, so what is it then? Well, it is near intelligent, there is no real intelligence at present and it is set to the programmers who are parsing data and ideas into new (flawed) data. You see, a lot of this is intelligence and it almost get you there, but not entirely, the training models are set to more and more likely outcomes but there are percentages that are off and that is where the shoe becomes the wrong fit and I reckon that when these errors hit ADNOC and ARAMCO both will want some legal satisfaction and it might be a few years away, but it will happen, because the distance between real AI and NIP will be the size of the Grand Canyon (which these AI proclaimers will deny) and as they throw more complex legal documents at the customers they will get out to ‘their’ field retired and non-accountable to any legal discourse. It is almost like bad mortgages sold (or swapped) to new owners and they get out. Yet this field is the new wild west and I refuse to become part of it. And what happens, I saw the new stages of income based on old software. The Atari 600/800, Atari ST, CBM64 and CBM Amiga gave us over 10,000 games between 1983 and 1999. So if we only take the highest scoring 10% we get 1000 games. Now 30%-50% have IP protection, but I saw the override in new IP in a few ways and these are valid options as I see it and that implies that that ‘great’ (not really) game brand Microsoft, left thousands of options on the floor whilst they went to spend billions on something that I not panning out. You see, where it all becomes a new kind of hustle, all whilst for over two years I have written on other means to get revenue? And I am not done yet, because as I see it, the more I write here, the more revenue I show and the more IP I give here, the weaker the bog tech firms show themselves to be. A simple setting with simple outcomes and the best gig becomes that should someone copy the IP I set here, the bigger the losers biotech becomes. A simple equation to the question what makes for a good game?

That leaves me with the question, is there a mental setting to Twinkletoes? It is merely a mental thing in me, the question I cannot answer has a larger appeal than most other things in life. Have a great day and if you wonder what bag I left here? I do some things with intent, you can’t give away the game and here is the setting. In November 2018 I wrote ‘It’s about time, slappers only’ (at https://lawlordtobe.com/2018/11/29/its-about-time-slappers-only/) the premise to Watchdogs 4, and the larger player would be the one with Meta Glasses, before Meta even had glasses, I call them Google Glasses. As such I was ahead from META by years. And as I see it, I have done so a few times with games and when we see Software companies make ‘innovative’ claims (hardware suppliers too) I get to be front and central in their claims showing them what I had created years ago. I reckon that I am mere steps to show what I had months if not years from what Bernard Arnault apparently had created whilst I had the setup in my bog (and more) close to a year before they made their AR (Augmented Reality) claims through LVMH. I was a few steps ahead of them and I made it common goods in my blog before March 21st 2023 in ‘The unplanned story’ (at https://lawlordtobe.com/2023/03/21/the-unplanned-story/) and all the wannabe innovators (no referral to Bernard Arnault) can go suck an egg. As I said, have a great day with an optional game or two, because gaming makes the brain go in innovative mode.

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A new gaming IP

This is merely my idea. It is not an attack or anything like that on AC Shadows. I ignored the game for now until I get a proper review (a review not made by a wannabe influencer). Ad this setting is important, because an influencer goes where the money is and that is likely blowing the flute that Ubisoft supplies along with the music. It is their right and they are backed against a corner, so I don’t blame them. But like those traders dealing $2 stock, it is likely that you end up with a bag with nothing, or at least you lose your $109 investment. As such I stay waiting. Yet, my mind does not wait, regardlessly it ploughs on. And the setting of a Ninja is interesting to my mind. When I think ninja games I still think of Tench Z, it was da bomb in the Xbox360 and at times I miss it. So what to do?

Well I have my own settings to consider. So I went to design a new game. This game plays in Korea in the ‘old’ days. In a stretch from Hwacheon-gun to Yanggu to Chando-yi to Hahoe-ri. A block that slices through both North and South Korea, in this the idea has given me the idea to tell the story of two brothers, they become opponents through ideology and it is important to differentiate in what is good and what is evil. It is merely a point of view. Both get rescued and and as they end up in opposite sides of the river both think the other brother is dead. In game 1 (yes my mind created more than one IP point) they both end up in a battle school, they both support their side and as they become better and better, their abilities and responsibilities grow. 

One side relies on stealth and range weapons, the other on intrusion and close by sentry killing. And such their abilities evolve differently, they don’t come to blow, but the new game gives you the other brother and you have one game and two complete stories. And as they are separated by geology, they also evolve different skills. The north will be in a mountain area with a lake, the other one in forests. They both have their own weapons and in total you get a range of weapons to play with. At the high points of the games you both get involved and as such you are part of building two fortresses. They are both unique and hand you different settings. There are elements that I discussed earlier when I initially created Elder Scrolls 6, Restoration. Not leaving created IP for duds, especially as Bethesda now is part of Microsoft. They can invent their own IP (and they have). And as the next Elder scrolls is not out until 2026 or later. I can do with my own designs whatever I think I want to do with it. The backdrop is that the early ninja’s are allegedly (I’m not an expert on the subject) from Korea (it is said that: Those roots are found in the “art of warfare” that began around 4000 B.C. in Indian culture, was passed to the Chinese mainland, and around the 6th century, passed through the Korean peninsula and crossed over to Japan) and I accept that as a stated fact. It also pays to keep it all fresh and not be another Japan story. In this setting we can see it all as new and by focussing on other weapons it will feel new too. There is at present a lack of real stealth games, so there is that too, especially as you dive into the oriental world. 

It was my thought that the stealth part is more about actual mission. The Art of war is set on 13 Chapters. As such we can in the first game (whether it is one brother or the other) set these 13 chapters in the first game (also educating the player), and a we build the fortress, we create a larger premise, because we need to engage the villages, the people and get the artisans. The lord of the region is always loaded and can pay for ‘anything’ and set that story to the larger premise. It is also a set that we can incorporate the Prince by Machiavelli in this. The second game we need to do things different to make the game greater and larger. One such book could be The Silk Roads by Peter Frankopan. It could set the narration to the lord of the second place and in that that ninja will do a lot of travel and as we already know the first game that ninja will be able to give support in different ways.

I am still ironing out the parts, but the setting was done in a few hours, so Microsoft, eat your heart out. I wanted to set the north south border, but there were too many political players involved, as such I merely saw one Korea and in the time of Koguryo, Paekche, Silla we have three regions, as such two were used and one might be for a sequel. This gives us the political setting we could frame the game to. 

So ever before I see AC Shadow, I will have created the making of another stealth game. So why does it take some years to get to this point? Well that is obvious, the graphics would take time, but that is a challenge for other IP creators. 

As such I will relax a little and keep the mind ploughing through the sides that are still a mystery to me at present.

Have a great gaming today.

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Ubisoft a shadow?

That is the setting. Of course the setting at this moment is that the NDA’s have expired and we get legions of ‘fans’ giving their view on the game. As I personally see it, I will wait until the real reviewers come out to play. As I see it there is a danger from Ubisoft. They lost 75% value and I stated this a few times, the last critical view was on July 7th, 2020 when I wrote ‘Death of the creed’ (at https://lawlordtobe.com/2020/07/07/death-of-the-creed/) There I stated “I see a game that is shoddy on several fronts, but I do realise that I was watching something that had not been released yet. However, the stage I saw is in line of what AC had become. Yes, it is a game, as was Odyssey, but when you realise that not one fort on the planet had thousands of arrows, their aim was not that great (especially as they cannot shoot things in the night that moves), we see a much larger lag in gaming and a lag in the AC series.” After that AC Mirage was released and that was a good game (I think it was) and I enjoyed every minute in that game. But the AC range has had its failures, or as I would prefer to call it, shoddy approaches towards the wrong setting. I know that is my view on the matter, and not everyone agrees and not all the ‘super glitches appear on every system (as far as I know), but there is a larger setting to wait until the real reviewers have had a go at that next game. I don’t mind buying a game, I mind spending my money the wrong way. And waiting for real reviewers is that first step.

I am not a negativity blaster, I merely want to see the real deal and wannabe influencers and Ubisoft approved reviewers will not get me there, not whilst Ubisoft is on the verge of bankruptcy (losing 75%-80% of stock value does that) and the news in other settings, like hearing news of buyout by Tencent and several other options. I mentioned this in ‘A repetitive bashing’ (at https://lawlordtobe.com/2021/03/28/a-repetitive-bashing/) where I stated “I also warned all last year that their next two products better be beyond good and Watchdogs: Legion was, the other (AC game) was not” we are now in a stage where apparently AC Shadow is likely to be the last straw they have. As I always stated “A game to appease everyone, is a game that pleases no one”, but that is merely my view. The fun part is that I created several gaming IP, so Ubisoft only had to take notice. That doesn’t mean that my views are better, but I created several original gaming IP’s and Ubisoft is merely flogging the same horse again and again. Perhaps they are out of ideas? 

So, what is the view on AC Shadow? I don’t have none at present. I will take a better stance when the real reviewers have had their look, as such I will know in a day or two if I will buy the next AC game. And there is no AC Harry within me. The games I loved were the First AC, AC2, AC Brotherhood, AC Black Flag (but I don’t consider that an AC game), AC Origin (my personal favorite) and AC Mirage. So will AC Shadow grace my gaming shelf? I will know no later than Sunday.

So you all have a nice rest and optionally run for the gaming shop in several hours (here it arrives in 11 hours). On the off chance that it will be a great game they will house the two game that were required, this will drive up the price of their Ubisoft IP and I saw articles (unproven) that implies that they are about to move certain IP into other ventures, it read like they are about to pull a Bad Bank setting, not unlike Credit Lyonnais (1994) if I remember correctly, there were more and what Ubisoft is doing is perfectly legal and accepted in the business world. As such there is nothing stopping them from doing so. 

How the rest of the month will go? Time will tell and most likely the real reviewers. Have a great day. And try to ignore the hard times we are introduced to news by digital dollar chasers.

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What the mind remains digesting

That happens to us all, especially the dreamers and the creators. As such yesterday’s blog is still on my mind. It reflects on Ubisoft as I see negative articles appear on a game that is not released yet (AC Shadows). It is said to be a whopping 125 GB, which is rather large as Skyrim and Fallout 4 don’t go that far. There are several reasons where this could be the case, but I digress. You see at present I have no intention of buying the game pre week 3. At that point the real reviews will have been out for some days. Let’s be clear AC Mirage was a wonderful game and for the most a real AC game. I loved it. It was a pleasant surprise from the disappointment AC Odyssey gave me. Ubisoft just didn’t listen “A game that is mean to appease everyone will please no one”, a rule I find to be the cornerstone of gaming. You see the Business Intelligence dude (or dudette) thinks different. In their terms they think that AC is 50%, add a little Prince of Persia you get an additional 10%, add another part from another successful game and another 10% is added and so on until they get to 100%. But the reality is that the stealth, the true AC part is diminished. Almost like adding water to the wine and at some point you can never tell the real taste of water or the real taste of wine. That is my firm believe. Let’s be clear to add sides that complement a game to a next version can make the game better, but it needs to be a unique setting that complements the original. That is what I intent to write and add to Hogwarts Legacy. So in that Trent what if we add to the beast setting, not copy (perhaps in part), but add to the story. As such I saw two parts. What if the next version adds jobs to the game. (3-5) per house. And they do overlap, A house has (lets say) 5 jobs. Two unique and three sets one in another house. That applies to all houses and you get each house with 2 unique jobs and one job shared to any of the three houses. That creates the achievement “A true Hufflepuff”, or the other three houses. 4 achievements right there. 4 play throughs, and in my example (in the connected story) one job is a wand-maker, A student of Olivander. Now the wand needs a core. We have unicorn hair, phoenix hair or dragon heartstring. What if there was a fourth one? The 4th one, requiring a Graphorn horn. There might be more, but that is a mere instance of what I thought. As a student you’ll learn how to make a wand (leading to the achievement “Wand artisan” and the obvious second one Wand-maker master (when you make a successful wand) with a graphorn horn. It isn’t that simple. You see, now all beasts create the right part, we could see a mere 1% successful Unicorn hair. With proper attendance by food, brushing the 100% success rate goes up (2%) and as you create a better understanding of animals and who they are combines with the success rate another 100% (4%). When you are not using that hair (so we get golden unicorn hair) they can be sold for the usual 120 knots (or sickles) we get something worth galleons. Galleons can only be exchanges at Gringotts or a comparable bank, the Galleons also represent a second part (I get to that) because all jobs have that distinction. Some at a smaller pace. I just created an economic state all in one go. This is what I believe that is what some developers miss (no assault on Avalanche Software). And the setting intensifies as we get specific jobs. No matter what you chose you will have a different goal. As we get to chose from the ministry jobs, the locations (France and Germany come to mind), you could become an Auror you could get specific options, and as such can increase your ‘fortune’, I see the aurora as a specific Gryffindor and Ravencroft job. 4 play throughs with very unique settings. It makes a person want to replay the game. I thought the very first location, the castle of Percival Rackham. The idea that it is a goal to restore that Castle, which required to set in place charms so that the people avoid it as well as a few other settings, the appearance of the ruin that all see and when you get close to the house, the ‘real’ house. Another idea was to add the French and German locations due to the Newt Scamander documentaries (me laughing on the inside) gets us two more settings, so in that case Avalanche gives us the near perfect setting. That haunted village could be part of the next story. Perhaps the third act is around Durmstrang. And if the French episode connects to Beauxbatons, than Durmstrang (believed to be in Sweden) gives us the fourth act in Stockholm (or Oslo). Four acts all carrying part of the story, all giving us parts in Exploration, Battle (example: Ice giants) and Beasts. It could add to the lore to a larger degree as these elements are added. The four acts will get us to the fifth act (the deserted village) and that can get us a few more versions. Some will want to believe one version, or another version, but in the end we are all given all the facts as portrayed through acts one through four. The idea to have additions of stealth like an animals or a plant has merit here. As I see it, the truth is always according to the truth of one, the other or insight of self. Although the spells are all there, we can get a few more spells from each of the other three houses. 

I got this in a little over a day, so it seems fair that tinkering is required. On the offset that my view of the 25 months is given, the new version allows for a lot more than 25 months of joy. And if someone wants to embrace the 11 unique jobs that the game gives it will be a lot more than 25 months. If the first idea (the portal) allows for the 2 games to be united, the stage of a near everlasting wizarding world epic tale will be the achievement of a lifetime, to be more precise Avalanches lifetime. According to Statista 44% is an avid fan and 53% is a casual fan, as such 30 million copies will not come close to the amount of optional copies sold for the next game. There is every chance that this game has the ability to break nearly all records. I reckon that there is little chance to break the records of Pokemon and that is not a bad thing. To break the stage of 50-100 million copies is close to amazing to say the least. Then there is the lore that needs to be created. A stage not easily done to say the least. 

Look at me go, a mere day (perhaps 2-3 days to seed the idea on November 27th 2022) and we have ourselves a chase. The others (for example Ubisoft and Bethesda) to get ahead where they never got and Avalanche to let them see their tailpipe as they sloughed ahead in gaming. And Warner Brothers to sit in the stands enjoying the race where the others come short by a lot.

Not a bad day for me, I got to hand over creative exclusivity to Avalanche Software and the rest (like Microsoft) seeing again and again what they missed in the first place. Have fun you all.

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After 25 months

There was a need to address the losers at Wired (especially Jaina Grey) who ‘hid’ behind “The game is mid at best, and its real-world harms are impossible to ignore.” I got the game at day one and let week I decided to play it for the fourth time. This time it was up to create a Gryffindor character. I call him Peter Manticore. Of course most of the cut scenes remain the same and again I see that after 25 months the game never waned its magic. The game kept its addictiveness, If anything, it respawned the magic of the wizarding world. This time around my nice reward was the fourth time that I got towards the Jackdaw character and four times I got a adjusted character story. In this case headless nick came to the aid of the main character. As such I got the challenge in a missing heirloom of Olivander (Ravenclaw), a visit to Azkaban prison (Hufflepuff), the graveyard chase (Gryffindor) and Scrope’s assistance (Slytherin). A setting I always wanted in RPG games and Avalanche delivered. As Wired goes, the utter BS of a 10% rating is the folly of a lifetime. This game is ten times any game Ubisoft has delivered in the last 10 years, so there.

After 25 months there is the larger premise that this game still rocks. Yes, a lot of the puzzles are set and the conclusion is the same, so that is not against Avalanche, that is on us. You see, the premise that this game can entice any player is the setting of a lifetime. It is what real gamers love. And the setting of the surrounding Hogwarts is merely the icing on a delicious cake. I never had the limited edition (with the floating wand) and that doesn’t matter to me. I am a little miffed that the free download of a deserted village (PC only) but that is the price of a console. So, I hope that this part will be included in Hogwarts Legacy 2. Still there is a rather large desire (by a lot of people) that this will be placed in France, and I think it is due to the Ministry of Magic expansion in Universal Orlando (as well as the Newt Scamander movies, a true Hufflepuff he is). Whatever we get, the Harry Potter fans (that teenager from Gryffindor) will love it, no matter the setting they get. We are given from several sources that “Warner Bros. has confirmed that Hogwarts Legacy 2 is not only in development but is a top priority”, a statement for fans to live towards. I would speculate that there is a chance that WB is setting the stage not only for the game, but to see this added in the HP world in the opening in Abu Dhabi in 2026. As such the fans will get their Christmas present a little bigger than imagined, optionally with a bucket of cherries lined in that cake as well. But the last part is pure speculation from me.

The fact remains that the game sold over 30 million copies, at $69 per copy that makes a little over 2 billion. And after 25 months that number strikes true to the game makers. As such the wannabe triple A designers are frothing at the mouth to learn what they did wrong (Ubisoft), as such Avalanche software has the inside track to surpass everyone. Yes, the franchise is part of this and that is part of the charm. Millions of fans could suddenly walk through Hogwarts and watch the space as the movies never let them and that counts for something. 

As such my idea was to create a portal (thank you Universal), one that connect these two games. The older person gets to travel back to a younger self and complete the first game (if you only now have it), it would be a little extra stuffing to let Wired know that they had it wrong by 99.9% and consider that this never has been done before. Another reason to do just that. There is an additional idea, what if the first game sets the parameter for the second one? If you were a Hufflepuff student you would be alerted to Helen Thistlewood. As such the Hufflepuff student would get Helen Thistlewood as an ally. In other houses, she would become a dangerous adversary. It would only be fitting that the other houses would have a similar setting on another place with other characters. This too has never been done. 

There is nothing like the spark of inspiration to see what you are creatively be possible to enhance anything and this were my ideas and I happily offer them to Avalanche, free of charge (thank you Kenneth Branagh). It isn’t merely the spark. It is what that enables you to do. To that effect, I also wrote something on November 27th 2022, called ‘It starts with options’ (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) and that is something I can leave to Avalanche software (as well as JK Rowling) as well. The story is everything. This is particularly important to realize in RPG games. Creativity for enjoyment to the gaming community, a setting too much ignored be nearly all. I once stated to Ubisoft “A game that appeases everyone, is a game that pleases no one”, I still believe that to be true, especially in gaming. Ubisoft never heeded my words and on September 26th 2024 we were given “Ubisoft’s board of directors launches investigation into problems in the company” and I gave them my take 2 years earlier. As such I don’t expect a lot to be done. The fact that Avalanche showed them up with a game that blew whatever Ubisoft had to smithereens is enough ‘evidence’ as I see it. And my evidence? I still get a hooting fine time with a game I played three times before over the last 25 months. And it still gets to me. What is what I call a near perfect game and I rate the game 92%, a little higher than most and I accept that it is due to the fact that I am to some extent a HP fan. But the game this large and being this close to flawless takes a massive amount of love towards the game and the developers delivered on this. That is something that should be clear. 

Good games are becoming more and more a rarity. I believe it to be due to these game makers ‘relied’ on their Business Intelligence ‘assets’ and tried to appease their audience. Yet the truth is that true gamers are not privy or aligned with ‘influencers’ they like their quiet gaming world and they are for the most solo players. This game delivered and whilst others are so prone to appease gamers, they forget that their adversaries are creating sound chaos on everyone but them. The safest way is to ignore all of them and create the phonebook where the real fans are. (Not sure how to do that) but that is my take on the setting.

So whilst we wait for Hogwarts Legacy 2, I will enjoy my 4th play through of the first game. I reckon that this will keep me busy for another 50 gaming hours, especially as I know most of the challenges that are coming my way. That too is part of the RPG world, especially as we play the game more than once. 

Have a great day and try to enjoy a game, a book or a movie today.

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