Tag Archives: No man’s sky

What we waste away

This is an issue that bugged me for a little while. Even though it started small, the near exponential growth of waste is now looking towards me, looking at me as I look into an abyss of squandered opportunity. You see, this is in part the Monday morning quarterback speaking, whilst in that same view I should hold a mirror to my own choices. Just like you should do.

The idea for this article started small, it started when I realised that Huawei was willing to sacrifice its Australian market share by tweaking the skewing profits they have. They are now making short-sighted decisions and as they do that, they stand to lose close to 10% of the Australian market share. So why waste that? Let’s not forget that before the P7 Huawei was almost synonymous with ‘whazzat?’ and now after the P7, which was and still is awesome, after a less appreciated P8, Huawei is close to being a global household name. Now with the Nexus being a little outdated (Nexus 6P), the 9P could have been ready to gain a decent market share, hurting both the iPhone to a lesser degree and the Samsung phones to a larger degrees. So what does Huawei do? They decide to not release the 64 GB in Australia. Now until recently, we could have expected that, yet when you consider the exponential demand for mobile games that Pokémon GO is pushing, the fact that we now see ‘Apple plans to invest in augmented reality following success of Pokémon Go‘ (at https://www.theguardian.com/technology/2016/jul/26/apple-earnings-pokemon-go-augmented-reality-steve-cook), whilst the players are not thinking their decisions through could be regarded as a larger (read: massive) act of wasting away opportunity.

So why is this a waste?

Until Pokémon GO, the need for storage had not been visible to the degree we thought we needed. Even I did not see this coming and I have been connected to games and gaming in excess of 30 years. Forbes (at http://www.forbes.com/sites/bensin/2016/07/25/these-photos-show-how-crazy-the-pokemon-go-craze-is-in-hong-kong) gives us a clear view with the quote “special phone plans from local companies offering unlimited data usage just for the game“, which shows the amount of users, but not the need for storage. The fact that millions of people are now getting dozens of screenshots every day (more than before) of every Pokémon they caught and even more interesting where it was caught. Of course the average teenager is also feeding the image streams on how they caught a Diglett on their boxer short, so the wildfire of images is growing. All these images require storage and this is only the first game, within a year I expect close to a dozen games with features requiring storage, because there will always be copycats. So do you really think your 32 GB phone will suffice? I think not, with all the other needs your mobile life has, buying any phone less than 64 GB from this point onwards is a massive flaw. It is short-sighted, even if you are not a gamer, this market is erupting into new fields and the chance that this will not affect you is near impossible. So as the difference should be no more than $100, sticking with the 32 GB is in my view for the nuts and fruits, the fibre based mobile user needs 64 GB, yes there is in some cases a 128 GB, yet this is except for the very few really overkill, you need to be a seriously intense user of large files to really need something this big, but by 2019, who can tell?

In my view, you need to consider a mobile phone for the next 2 years. 32 GB will not cut it, especially as Android OS is also growing and will require more space.

Now it is time to take a look at the Apple side, the Guardian gives us “The comments came during an earnings call to discuss the results of the company’s third financial quarter, the three months ending 30th June, in which the company earned $42.4bn in revenue, a 15% decline from the same period last year“, so as Tim Cook is making claims towards Augmented Reality (AR) he seems to have forgotten that Nintendo, with their 3DS got to that point 5 years ago. So, not only did he miss that entire cycle, we can conclude that 3 iterations of new Apple products were not near ready either, so he is running behind the ball, whilst someone saw the AR on the 3DS and game it a little more thought. As we see how Microsoft has been bungling some of their projects, in all of those steps Apple wasn’t just absent, they had no clue where the gaming world was, so as they are trying to pick up the pass, we see the lack of innovation and shear absence regarding the creativity of options that Apple happily avoided. Now as some ask questions we see a sudden mention of AR whilst none of the hardware is ready to facilitate innovation for this track.

As I stated that all (including me) missed the hype this caused and yes, it is a hype but one that is creating a beachhead, not one that is fading away. So Nintendo has options and opportunity here. Beyond the IP needs that are now rearing its ugly head, we need to realise that Apple is now moving to the shallow end of the pool. They moved from innovator to facilitator and until they change the mindset on what a gamer wants and what a game needs to be Apple is now the one barking up the wrong tree. In that regard evidence of their hardware is simple enough. Only the iPhone 6 started to have 2GB or RAM. The issue is that games tend to be memory hungry and no matter how good the swap architecture, the fact that you need it will drag gaming speed and swapping speed down, which makes for a bad solution. The fact that Huawei is skewing profitability by limiting storage is less on an impact, but knowing full well the impact on mobile gamers, the fact that Huawei has not adjusted it view means that they will not be able to keep up. That last one is a little incomplete for Australia, because it is one of the few places where the mobile phone providers do not offer a 64 GB edition, whilst the models do exist. Here we get that Kogan.com is the only open provider offering 64 GB phones, in the non-open field it is only Telstra that offered it (their iPhone 6S), the rest is now trailing storage land with a dangerous backlash that could come their way.

So how important is storage? It might not be that big on one side, until you run out. Ask yourself, when was the last time you deleted pictures, removed MP3 tracks and removed APPS you never use? The moment you run out of memory and as you suddenly see that you do not have enough storage you will freak out like the short-sighted PC users who used to think that 20 GB was enough for their PC. Most of those people ran out of resources less than a year after getting their PC, when they did not know how to clean up their PC they started everyone except themselves. That is what you now face with your upcoming needed Mobile, because that moment with your kids, or your partner who just made that one gesture just as a bus passes by and the water pool near her feet became the inverted waterfall covering her, that moment when you miss it will introduce you to the term ‘frustration’, which is the moment as you realise that storage was everything at some points.

Yet these were not the only parts, just the directly visible ones.

There are more options and several are being missed out on. I am currently sitting on a billion in revenue, yet until the right person comes along. I can’t afford to move towards it without leaving it open for others to pick it up. I just need to get lucky. In that same way, some game developers are sitting on optional IP, some are now finding its way towards us in other ways, some through redesign, some through the mini console gadgets, yet they are coming. Is it enough? That depends on your point of view. For those coming with the mini console, it is a way to cash in on old IP in an easy way, a way where the seasoned gamer will get joy from. Just remember that this $99 solution, with the original games which would have come at a price of almost $1900 when the games were initially released, yet I digress.

You see, the need for gaming is still growing and it is moving away from consoles and moving towards the mobile realm of gaming needs. AR is only one field and it is not the only field. Ubisoft had initially created a small wave with a brotherhood app, one that interacted with the console/PC games and soon thereafter stuffed it up with the AC Unity versions by not proper testing and considering options. Yes, that Ubisoft! Still, they are not done! Consider the options they still have. For one, they have the IP of Just Dance. How long until they get the idea to push songs to the mobile and kids in schools and colleges start holding a little Just dance marathon? Sydney of all places is one place where a dance app could make it big not just in the parks, but on the streets too and summer is coming!

How long until that Just Dance would evolve to work in selfie video mode, so that you can get a rating? This would require storage and some of these speculated options could be just around the corner. Even though Ubisoft dropped the ball initially, they are leading the way of combining gaming with mobile gaming. So there are more options that AR games, even if everyone is running that direction (which is not a bad idea), it will require an open mind to find something that could create the interest that the tsunami of Pokémon GO gamers crave. I will let the developers work that out.

The final part can be seen outside of the economic requirements of technology. It is found in the overly eager acceptance of ‘speculative estimation’. It is not based upon what could be, it is not set on the prediction of what already exists, it is seen in the quote “Shares plunge 10% as revenue falls short of analysts’ estimates amid modest gain of 3 million users“. In this case it is Twitter, you know that great tool. A connectivity tool that link you to existing interests, both professional, personal as recreational. No matter that it is limited to 144 characters, it enables you to get the information you care about. An invention that is profound and its value drops as revenue falls short of what a limited group of people expects it to make. So as we see a solution that is making “Twitter forecast current quarter revenue of $590-$610m“, we get the cold shower because some people claim that it is “well below the average analyst estimate of $678.18m“, so we have half a billion profit and someone says it is not enough. This is the waste, reduction in value, reduction of what those who do not create anything is just not good enough. Yet, this picture that the Guardian initially paints is not accurate either. We see should consider this when we take into account Revenue and Profit, no matter what the profit was, it did beat the expectations of some, making me wonder why analysts cannot get their act together.

Some of those are pretty much the same types who would increase the value of Nintendo by 10 billion, even as Nintendo themselves did not make Pokémon GO. Those same category of people who seem to expertly know that Twitter is supposed to have up to $70M more in revenue, did not realise that “Tokyo Stock Exchange has plummeted 17% in one day, apparently due to investors belatedly discovering that the company doesn’t actually make Pokémon Go, the latest mobile gaming phenomenon“, even as we all knew from day one that Niantec is an American development company in San Francisco, they were not making any mention when Nintendo stock went through the roof. So is this just plain playing the field or just short-sightedness? Even as shares went up 13 cents per share (up 3 cents), they had no good news on Twitter. It seems to me that there is a massive waste coming from analysts predicting values, setting targets that are a little too weird even as Twitter had achieved 20% revenue gain, it still missed targets (according to analysts). The pressure on false targets and fake values is dragging down people and it is dragging down quality of life for those who still made well over half a billion dollars. How is that not a waste?

It seems to me that we need to make large changes, not just on the way we think, but on the way we accept certain values. How is pushing by externals in any way acceptable? Let’s consider the following parts. These analysts we all about predicting the ‘opportunities’ for Greece in the era 2009-2012, even as we saw misrepresentation in more than one way. How did that work out for the Greeks? Brexit was never going to happen, they did not catch on to that part until the day of the election, how again did Wall Street overreact? Now consider the following definitions: ‘Slavery existed before written history, it continues through such practices as debt bondage & serfdom‘. Now consider debt bondage, where we see ‘a person’s pledge of their labour or services as security for the repayment for a debt or other obligation‘, our debts, our essential need to work, the pledge of labour as analysts seem to chasten Twitter (and many other companies). Serfdom is another issue. It is not the same as it was. As the description might be seen as: ‘Serfs who occupied a plot of land were required to work for the lord of the manor who owned that land, and in return were entitled to protection, justice and the right to exploit certain fields within the manor to maintain their own subsistence‘, many might deny that this still exists, yet in an age with high levels of unemployment we seem to push out own boundaries to do whatever it takes to keep levels of ‘protection‘ (read: not being unemployed) and ‘rights to exploit your position‘ (read: additional work requirements), even as we might disagree with parts of this (which is fair enough) the similarities are close to undeniable. In all this we see an iteration of analysts changing predicted needs, raising expectations, after which their errors are released through waves of managed ‘bad news’. Now, this might be just my speculative error of insight. Yet the evidence is all around you. In that regard, many analysts also get it wrong the other way. When we see Facebook exceeding ‘expectations’ by 59%, can we at that point agree that the analysts making the predictions have no real clue? In this age where we can all miss a trend, the fact that we see a 60% miss is not as much as a miss, as it is a massive inability to read your market, which is how I would see it (https://www.theguardian.com/technology/2016/jul/27/facebook-ad-sales-growth-quarterly-results).

You are now wondering how the latter part connects to the initial part. As I personally see it, we are receiving more and more hindrance from places that make one claim, yet in reality they are mere facilitators towards profitability to ‘satisfy’ the greed of ‘investors’ on the terms of analysts. I have nothing against profit and profitability. No company forsaking its ROI will live for long, yet when we see a company surpassing the 600 million revenue and they are turning a profit, everyone seems to have this surrealistic love affair with ‘Number of Users’. This gets us to what is behind the screens, you see, when we see the blind focus on number of users, is it about the product you have, or the data you collect? Those who are still about mere virtual profit through acquisition of personal data, those who proclaim comprehension, those are the same people who were unable to comprehend the value that products like Minecraft and Pokémon GO. Even if I got one wrong, I did not get both wrong, in that same light I can see that No Mans Sky will raise the bar for gaming and even as some proclaim the word ‘disappointment’ with the initial Alpha release of ‘We Happy Few’, I believe that this game can be a lot of fun and can end up being a decent game with a 90% score. Now, it is important to mention that this view was from a reviewer with a good reputation, it is a good review and as such it should not be ignored, yet in all this, it is still an Alpha version and as such there is plenty of space for improvement. This is possible, because the initial engine does look good.

These elements are all linked, the link is imagination and creativity. Not the imagination of hope in the view of ‘I have the winning ticket‘, no it is in the path of ‘What can we do to make a change‘. It is about the imagination to employ creativity to achieve a result. In the first case it is for Huawei to adjust its incorrect (as I see it) stance of that what they make available and for which nation at the bequest of whatever Telco. This is a mere adjustment of policy, it comes with the smallest requirement of creativity and a decent comprehension of data.

The second case with Tim Cook, which requires both immense creativity and imagination (and a good development team). We can make whatever claim we want, but the reality is, is that too much value is given to reengineering, and way too little towards actual true innovation. Where is the creativity and insight that brought us the iPod, iPhone and iPad? Oh, right, I forgot, he died! Yet, should Tim Cook be any less than his predecessor? So why are they not looking at raising the bar and instigating a different mode of gaming? Perhaps the next hype is not gaming at all. I might not have the answer here, but the bringer of the next challenge that will create a real hype might know, for Apple the need of finding that person makes all the difference.

Pablo Picasso once said “Every child is an artist. The problem is how to remain an artist once he grows up”. I wonder if that is still just the case. So far I have learned that “Any innovator will soon after their first big success become the pawn of the needs of Wall Street”. If you doubt that, then consider Adobe, Apple, Coca Cola, IBM, Microsoft, Nintendo and Twitter and let’s not forget that they all started through true innovation.

 

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Not seeing the hype come

I have been connected to gaming since the mid 80’s. In a time where only geeks were into games, where the average Joe was into booze and ‘pretending’ to have sex, games were not on his (or her) mind. The population would not see a surge into gaming until the PlayStation came and even then it was a slow boat to wherever. It took until the PlayStation 3 and the Xbox 360 for things to change. I reckon the Gameboy also made a dent in that world, but the move to the masses did not truly start until 2005. It has now been 11 years and what was an ignored industry is now a 200 billion dollar market and everyone wants a slice. With mobiles evolving the way they have in the last 2 years, that device is now also more and more the gaming solution for those on the move, which has added a new dimension.

Here I missed one sign that I did not see coming. I saw how the predicted success Minecraft even outdid my expectations, I have seen games come, I have successfully predicted winners and especially losers and average wastes of time, yet last Friday I witnessed something I did not expect, in the same way I did not expect Skylanders to be the success it became.

There is a game called Pokémon GO, which was released this month and the amount of people I have almost literally tripped over since Friday is beyond normal. I have been a Pokémon friend since Sapphire and Ruby were released on the Gameboy Advance, yet what is shown all over Sydney now I did not see that coming. It is almost everywhere. On trains, in busses, sitting in the park, walking on the street and in the office, people are trying to catch them all. It is a little overwhelming to see this big a leap in interest, yet this is what happens. Even as we now know that No Man’s Sky went gold last Friday, which means that production of the shippable discs will be a reality soon, the fact that this game came from almost nowhere towards an IOS and Android release is more than just great. You see, it is not just that this game is a hype (for now), the fact that an established game can be vamped into a new mobile dimension is absolutely fantastic. It means that leagues of games could find their own evolution into the mobile industry and into the gaming minds for those holding onto their mobiles.

Another side has been illuminated by Forbes. Their quote “The best approach you can take is to make that impact positive by embracing the game and making the Pokémon GO experience a memorable one for both you and your potential customers” gives a first nod towards the use of “Pokémon GO has a purchasable in-game item called a “Lure Module” which attracts Pokémon to a particular PokeStop for 30 minutes. Those Pokémon it attracts? They’re visible to and attainable by everyone in the nearby vicinity. Use it during a typically slow period of your day to get more foot traffic, and then use your creativity to turn them into a paying customer“, which now gives retail another option besides ‘free Wi-Fi’. We will soon see methods of using gamers to lure groups of people towards any location, especially if this is a route towards legendary Pokémon’s from either a hatched or an unhatched egg.

There is one other side to all this. The fact that this game relies on movement (GPS linked) and being out and about is a first step to get some gamers from Couch Potato mode into the Go-Getter stream of an active population. I reckon that deserves a lot more merit than most people are giving this game. Although, with the speed that this game is finding itself towards mobiles is pretty amazing and it is about to become a global success!

So, what can we learn from this?

The fact that I missed a winner? True, I did, I have missed winners before and I will do so again. Because the public tends to be fickle and it has plenty of distractions pointed in their ways. They are equally influenced by others who tell them what is cool, what is worth trying and what makes a difference.

The growing Hype? Yes, there is a massive growth, especially amongst people who I know to have never shown any serious interest in Pokémon. The question becomes is it because it is on a mobile device, or is it the mobile nature of the game? For now, I feel that there is not enough information to give a clear answer, yet the fact that people are making detours into Hyde Park to get rare Pokémon’s gives value that the trendiness of mobile gaming is one that many are exploring. Giving the makers of this game a large advantage over other games for now.

Yet there is just one part that requires mentioning. You see, what bugged me a little was not that I have missed spotting a winner, but the facts that were shown in Forbes yesterday (at http://www.forbes.com/sites/jasonevangelho/2016/07/10/pokemon-go-about-to-surpass-twitter-in-daily-active-users/#3f90dc517455). The quote “Data published today by SimilarWeb indicates that the mobile game may be poised to surpass Twitter in daily active users on Android“. Now consider that Twitter is global and that Pokémon GO has been in released in three countries. The US, where this game is installed on 5.6% of ALL Android devices (according to Forbes). In Australia where I passed 150 active users from Town Hall to the UTS building (I stopped counting at 150) and in New Zealand, where it is popular with the people and according to the gossip it is popular with roughly 3.4332% of the Sheep population, including a few Flaaffy’s and Mareep’s.

There is no doubt that this trend will follow through in other games. As soon as issues with batter drains is solved, this game will grow its user base even faster. Which beckons the call, are we all gamers now?

You see in the original Star Trek series, in the episode ‘Shore Leave‘ we get the quote ‘the more complex the mind, the greater the need for the simplicity of play‘, which could be considered a truth in itself. Yet another lane in that road can be gotten from the philosopher José Ortega y Gasset who stated “tell me to what you pay attention and I will tell you who you are“, another truth, yet today, that might we one for debate as we see the user population shift all over the mobile field from Facebook to Tinder. In that regard, as we see our delusion that we can devour any line of data and responses into our brain, we are confronted with ego in a nasty way. We seem to lose direction and we seem to lose the ability to correctly sift what is cognition and what is noise.

So how does this apply to ‘Not seeing the hype come?‘ It is for the simple reason that market interpretation is not seeing the noise, but the ability to value the noise to the extent of what is actual data that should be regarded as ‘analysed factual events‘. I believe that the levels of play that Pokémon offers are interestingly simple, yet overall still a tactical challenge. Pokémon lives (as I see it) next to Minecraft when it comes to ‘simplicity of play’, yet the interactive and tactical side to the game makes it fun and challenging. You see, the foundation of the game remains to be a variant on Rock, Paper and Scissors. In the game, Fire defeats Grass, Grass defeats Water and Water defeats Fire. Yet Pokémon took it to an entirely different level as they have Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark and Steel. Some have two elements (like Fighting and Psychic) giving additional tactical options. All this in a game that has been around for 20 years. The fact that we see new life into a game title through evolved gameplay shows that the 91 billion dollar gaming industry is still growing in several directions, all leading, not just towards additional revenue, but to additional forms of gameplay, which is what a gamer tends to like!

Here we see another level of gaming, which is why I mentioned No Man’s Sky, a game that has been 3 years in development. We were introduced to a hype and even though the hype ‘died’ many are still looking forwards to this game that is still destined (at present) to be released on August 10th. This game seems to embrace the simplicity of play through the size of the Universe giving us the option to travel to the centre of the universe again and again until the day we die, with the chance that most planetary visits will be unique experiences. Pokémon gives us ‘simplicity’ in another way, when we consider these elements (in light of Minecraft) that it is interesting how game designers seem to forget (or ignore) what an important element simplicity is in regards to gaming. We might want to ignore Space Invaders and Pac-Man as there were no games in those days.

Yet Galaga was not alone and is still regarded after 30 years as one of the best shooters. Now we see other Kickstarter projects come to life with shooters like Iridium, a very successful title in the golden age of the Commodore 64. It seems that some gamers are figuring out what the people need. A trait larger software houses changed into the premise of ‘we are offering the people what we think they need‘. Now, that premise is not unwarranted, because the gaming industry is to offer what they think the people seem to need. Yet certain failures in the past from more than one software house bring debate to that approach. When we see a ‘definitive edition’ of Tombraider which is graphically amazing, yet comes with a life cycle of 10 hours, we need to wonder whether the developer had thought it through. The fact that I was able to get through the entire game from Friday and finish it Saturday evening gives visibility to the flaw of the game. In light of time there is another game I want to bring to your attention, but in an opposite direction. It is Metal Gear Solid, Phantom of Pain. A game so large that many players have not finished it. Even the blogger Lawlordtobe (yours truly) with the history of gaming has not completed that game at present. So as value goes, it is by far the best bang for your buck a game like this has ever offered. Yet, as I spoke to a fellow gamer who literally stated ‘this game is just too big’, I have to wonder if it is the game or the gamer here? Have we been lulled into complacency by 20 hour games for so long that we no longer recognise the challenge that a real game like Metal Gear Solid V brings (without relying on non-stop repetition)?

I think that there is a balance between size and simplicity. Minecraft, Candy Crush, Threes, Angry Birds and Bejewelled are the most visible examples. Yet the other end of the spectrum does not seem to apply, the more complex a game, the shorter it can be. The fact that Tombraider, Call of Duty: Ghosts, Ryse and Mirrors edge were regarded as too short gives light that the equation is not entirely that simple. In the end, learning what game will actually hypes seems to remain in league with the ability to read tea leaves. You see, I have had a long time high score in predicting winners and I have made a few bad calls too. I did not see Pokémon GO to the extent I should have noticed it and this comes from a person who has been trying to catch them all since 2002. The game has been repetitive at times, yet it never bored me. The brilliance of interaction that the sets needed  with Ruby & Sapphire, Fire-Red & Leaf-Green, Black & White, X & Y and the soon to arrive Sun & Moon have given us fun moments to gaming.

And with all these versions, I still did not see this tidal wave of usage coming, because that is where I do not completely agree with a friend who told me that it was because it was free. IOS and Android have plenty of free games, this level of usage has not ever been seen before.

Niantic Labs is sitting on a home-run gold mine. Good for them!

 

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Of mice and rats

Today news reached me that has me a little baffled. News that seems weird to say the least but, it is news and it is a reality. The news: “Microsoft is cancelling development of Fable Legends, Lionhead Studios’ Xbox One and Windows PC game, and is “in discussions” to close the Fable developer, according to a statement released by Hanno Lemke, general manager of Microsoft Studios Europe“, from several sources gives us the issues at play. In the 10 years running, between 1996 and 2006 we see Lionhead being created by visionary creator Peter Molineux. The man who created Bullfrog, sold it to Electronic Arts and got serious with Lionhead. During his reign, he created Black & White, Fable, Black & White 2, Fable 2, Fable 3 and so on. Each of these titles would shake the foundations of gaming. The originality and vision brought towards these games would continue for a long time to come. Fable 2 and 3 were made as Lionhead had been sold to Microsoft, but now, the curtains are closing. They had one more cash cow by remastering Fable into Fable: Anniversary and that was it.

In the same time that Peter grew Lionhead in the 10 years, Microsoft broke it down to what it is now. A cancelled brand, IP wasted and no look towards the future.

The quote “The free-to-play spinoff of the Fable franchise was intended to be cross-play compatible between Windows 10 and Xbox One” is perhaps the most interesting one. You see, people would have lined up around corners to get a next gen Fable 4, and they would have paid full price for it. Even though Fable 3 was not the jump forward we got when Fable became Fable 2, but the materials created had left plenty of options for a new story, a new storyline in somewhat familiar and accepted surroundings.

What is it with large corporations, especially non-gaming ones, to think that their business solutions will work in an area that is all about art?

On one side there is all the benefits of a separate and different Fable game, yet we have clearly seen that Fable 1, 2 and 3 worked. In an age where good titles are everything, the massive delay Fable: Legends brought is one that gave despair to the gaming community. Consider that both Fable: Legends and No Mans Sky would have been late, yet a multi-billion dollar operation like Microsoft could not get their act on line, whilst Hello Games, a party of 15 people (and roughly £1,827.43 in the bank) are about to release one of the biggest ground breaking games in gaming history, can anyone see my reasoning here?

Gaming visionaries are rare, really rare, I am at least able to recognise those people. It seems to me that Microsoft failed on several levels. The IP that could be transformed and the IP that is still out there is worth billions. Someone like Richard Garriott is sitting on IP that could rival and even surpass Bethesda (this does not reflect negatively on Bethesda). Hello Games has created IP that can revolutionise RPG gaming and sandbox gaming as we know it, whilst Ubisoft, Electronic Arts and Microsoft are barely getting by.

Now in case of Electronic Arts there are still irons in the forge and it is possible that the silent kept Mass Effect 4 could break barriers too, we will find out much closer to the end of the year. I am not taking a look at Ubisoft for now. Every MMORPG has a start-up phase and a game with millions starting within 24 hours will create entirely unseen levels of bottlenecks. Let’s give them a little space!

Yet in all this gamers should see the premise that exists, because two small time developers (David Braben and Sean Murray) have achieved IP originality and growth that none of the large developers have achieved for some time. Large developers have been forgetting that art is the focus, a view Jason VandenBerghe has shown, which is why I have faith that For Honor will be the success I expect it to be. It does not matter that this is an Ubisoft title, I expect it to be a great title! Even though it is not my cup of Tea, it is very likely that I will get this game regardless. For the same reason that I will never part with Bloodborne, even though I am hopeless with this game. It is one of the most amazing titles to play, it shows excellence from the very first moment I started to play; everything regarded for Honor showed the same slither of uniqueness and excellence. The fact that Ubisoft confirmed that For Honor will have a complete single player campaign (perhaps even three, which is a speculation from my side), makes me more and more interested in this game. The release date is TBA, but when we look at the overall score, there is a worry (not specifically towards Ubisoft), the large players seem to have ignored (for the most) the creation of truly new IP, they rely on remastering of franchising, whilst there is still a massive area to explore. In an age where the next gen war is in full swing and the winner decides what platform makes the cut, in equal measure as Microsoft broke its own foot on claims regarding the initial Xbox One, we see a change due to Windows 10 that is fueling additional dangers and fears, herding a massive group of undecided players towards the corral of Sony. This is of curse good for Sony, but that means that Microsoft is either pulling out of the gaming front or transposing gaming for ‘generic entertaining downloads’ that is all about Digital Selling. It is their choice to make, which would allow Sony to become the unopposed winner for 5 generations of console.

In my personal opinion, all due to a ‘business’ core that looks at a spreadsheet and does not understand the gaming business. Sony will regard this as no great loss. The moment that Microsoft realises that the power given to Sony also deflates the future of the ‘Xbox Two’ (or whatever it will be called), we will see many overreactions and no resolution. This last part is not due to Lionhead, this is the beginning downward spiral as we are getting exposed to the ‘carefully released leaks’ of a next Xbox with changeable graphics card. The move by Microsoft to remove the gap between computer and console. As I see it, it will be the end of Microsoft gaming. The issues that graphics bring, often due to open drivers might give a better resolution, yet in addition it brings issues too. You only need to look at Arkham knight and how it is no longer a reality for PC’s, whilst running nicely on Consoles (in my case on the PS4) to see the dangers of this step. With Arkham knight there is no blame towards the developers. One source (extreme tech at http://www.extremetech.com/gaming/224216-is-nvidias-physx-causing-amd-frame-rate-problems) gives us “Ever since Gears of War Ultimate Edition came out last week, there’s been a rumour floating around that one reason the game runs so poorly, with so much stuttering on AMD hardware, is because Nvidia’s PhysX is actually running on the CPU“, which is now impacting Microsoft’s own product “Microsoft has launched the PC version of Gears of War Ultimate Edition, but the characteristics of the two titles couldn’t be more different. The new Gears of War is catastrophically broken on Radeon cards“. So how long until you get a card that makes old games trash and new games rubbish? This is the core that gamers will get to face. In addition, how will you enjoy your console when you end up buying a new graphics adapter at $1200 every other year? There is a reason why I decided on consoles. Yes, I accept that 4K gaming is not an option. However, the equal reality is that I have never stopped loving playing Diablo 3 on the PS4, as well as the fact that Minecraft has ZERO hardware requirements (regarding the graphics adapter) and is every bit as fun and addictive as those needing the Nvidia GFX 980 TI.

Was this ever a consideration for those in charge of making the call of change for the future?

The end of Xbox is not in sight, neither will that be the case for this generation (unless Microsoft goes lopsided on DMA issues). So what about the mice? The mice are the independent developers who softly walk by delivering awesome achievements, may we see many mice on our way to great gaming. The rats are the executive business ‘leaders’ who gotten themselves in a $$$ environment, not understanding that world they move in. Good luck I say! One of these mice is Tom Francis who is on route to bring us a game, currently not yet finished as far as I know. A game that given its size could become a desired game for both PSN and Xbox Live. No matter who gets it, it will be a winner for that brand. I believe it requires ‘better’ graphics and a little ‘more’, but in its basic setting it is as appealing as many ‘hi-res’ games currently for sale. The title is called ‘Heat Signature’ and I hope it will be playable this year. Did you count with me? Three original games, with the larger players showing indecently less promise and in addition the possible upcoming console dangers Microsoft might bring its consumers will impact the gaming scene in even larger ways. That market could shift towards Sony, with a market worth billions for the next real visionary.

Let the games begin!

 

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What is it?

It is time to get involved! Part of me tried to promise again and again not to do so, but Google search made me so angry that there is no option left other than to get involved. Really bad reviews all over. The hatchet job metro.co.uk does by just phrasing some ‘opinions’. Even places like Christian Today took several options to rely on bad writing and half-baked unsubstantiated rumours of what they considered to be No Mans Sky. I ignored it for the most, but it is March now, so No Man’s Sky is a mere 12 weeks away. So it is time to start tapping the keyboard.

First of all, do not just rely on my word. A good review, an open review and a good look on the near final version. You can find it at: https://www.youtube.com/watch?v=KTRb1E9s6pg. The preview by Chris Bratt and Martin Robinson is an excellent piece of work. It gives you part of the game, it gives you the impressions and it shows you the excellence. I would personally call it one of the best previews ever. I also believe that as they were doing it together, you will hear the bouncing of ideas and impressions, so not a rant from a singular person in any way.

From my point of view No Man’s Sky is what I always believed it to be, an open game of exploration. In that way it has earned its own niche. I will go one step further, together with Elite Dangerous you would end up with the one of the best near perfect experience of interstellar sandbox gaming. One quote is still at the axial of the game ‘You move to the centre of the universe’, yet would you want to? That is the magic of the sandbox game, as everyone builds a castle, you could sculpt a mermaid; that is the beauty of the sandbox, it is about your imagination. Do you want to become the next Darwin and catalogue a planet? Do you want to be the next Roald Amundsen and map a planet, or would you like to be the next James F. Reilly and map the elements? This game offers it all as far as I have seen it. In balance you get to do it all, see it all and move from planet to planet in the process.

I must also ask the question all others are claiming, would it be a disappointment? I feel for 100% that for me it will nothing less than an amazing experience. That does not mean you will feel the same way. We all have other interests. There is however one element that no one can deny. Just like the legendary games Elite Dangerous, Minecraft and Diablo 3. These are games you play you play something else and at times you pick these games up again. That is the beauty of games like this. You can always get back to this game, making games like this the best gaming investments ever.

There is another side to this game. I feel certain that it will evolve over time, which means that like Elite Dangerous, we will very likely see additions down the road, how could that not happen. The fact that ED is offering Horizons this year, an addition that allows you to land on planets and drive around. I started playing Elite Dangerous again after 2 months, mainly because it took a little while to finish 2 games and get my Fallout 4 character to level 60. I feel that this is what we get with No Man’s Sky (NMS), you want to play it non-stop at first, but like any other event, we will suddenly get a game we must play immediately (like Mass Effect 4, Shenmue 3 or Bards Tale 4), whatever YOUR bowl of cereal is, you can always return to NMS, making this an amazing choice. Now again, it might not be your cup of tea, which is fair enough. Let’s face it, some people just want to play Destiny morning noon and night, which is their choice to make.

Going back to that video, the one thing that is clearly shown is that the graphics give a first clear indication that a team of 11 can equal if not surpass the abilities of a 1 Billion Euro corporation called Ubisoft. This is why I believe in No Mans Sky, because they show the basic flaw of players like Ubisoft. By setting up rules for a game to not be a failure, you set up the equal rules for a game to never be truly exceptional.

Personally, I believe that this is why No Mans Sky took so long, this is why letting Hello Games run at their own speed was the only option ever. So when we consider the hatchet job reviews from a place like hardcoregamer.com with the specific quote “This game is quite literally promising the moon, and that’s exactly why it will be so soul-crushingly underwhelming“. No Brandon, the game has so far shown to be beyond normal, it has so far proven every bit of hype the gamer has had for it and we are a mere 12 weeks away from learning the truth.

It is not the gamer, it is the press that had been hyping NMS whenever they could and now they have a go at Sean Murray (and the game). I tried to remain absent of those discussions until now. Now we must face what we are about to get and Eurogamer does that in an amazing way. Even Forbes Tech got involved in a not too positive way comparing it to Spore. The reality is that it took longer to finish. Like Minecraft this production is truly visionary and truly unique, which beckons the question where Forbes (Paul Tassi) has his views, because as he hits out against NMS, he is in equal measure really quiet on the ‘downgraded’ graphics of ‘the Division’, but he’ll likely call it the semantics of the moment, mainly because Ubisoft did not send out review copies, which is really weird a week before launch. The  quote “an…interesting course forward with the way The Division will be covered by the games press at launch” (at http://www.forbes.com/sites/insertcoin/2016/03/02/there-is-no-the-division-review-embargo-because-there-are-no-review-copies/#18df7a3016cd) gives more questions towards Ubisoft, more precisely why they are not asking them from the 1 Billion Euro Ubisoft and negatively speculating them towards Hello Games. This is perhaps the most upsetting part, especially from Forbes. The additional ‘BS’ quote “Since it’s impossible for us to populate the servers in a way that would adequately replicate playing The Division on launch day, reviewers will start playing the game along with everyone else when it’s released on March 8“, my reference to BS is as follows. They either admitted to the fact that the game has not been properly tested, which might make this a valid case for prosecution against Ubisoft down the track, or they just do not want ANYONE to see the game before release for other reasons, when that includes the press I tend to get a little jumpy!

Yes, all those speculations in the negative for Hello Games and in the denial of reality on the side of large developers. I wonder what excuse the press will give next.

For my side, the question on ‘what is it’ regarding No Man’s Sky is harder to answer, because there is no clear answer. It is a sandbox game and that makes it what YOU make of it, you as the gamer. In my case it makes me wonder what else the game has in store and in about 12 weeks I will learn, I hope that you will take a moment to find out and to truly look at the facts and not at the gossip or the speculative. With that I leave you with the fact that the Eurogamer video was hands on the game, so look at it and form your own first opinion.

 

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Where is the egg timer?

There is an old saying that there is never an egg timer around when you need one. This being the usual response to a person shouting out: ‘watch this’, which is closely followed by moments of chaos. These things happens, they happen even more so when we act ‘ad-hoc’. Yet what should be the issue when we see ‘The 25 most anticipated video games of 2016‘ (at http://www.theguardian.com/technology/2015/dec/30/video-games-2016-dishonored-2-uncharted-4-xcom-2) by Keith Stuart and Kate Gray, which was published on December 30th, whilst a mere 22 minutes ago, @gamespot presents: ‘Scalebound release date delayed to 2017‘ (at http://l.gamespot.com/1Z2AZVS), which was actually published yesterday. So when we see gamespot flaunt the title “Platinum Games says postponement was necessary to ‘deliver on our ambitious vision’”, now let’s face it, the timeline does not shift that much (2016 -> 2017) within 5 days. We could speculate that at the end of the year Keith Stuart and Co were casually careless at the end of the year, a speculation I myself reject because, even though I do not always agree with Keith, the man is a professional and he tends not to be careless in that regard. In the second, Platinum marketing might have tried to ride the waves of free publicity as much as possible, which is more likely than not the case, yet that would be a casually stupid path to take.

Perhaps there is the idea that instead of trying to feed (or create) hypes (especially in the gaming and movie world), the media at large needs to stop feeding us ‘junk’ (read: rehashed news) when a game is more than 20 weeks away. So, perhaps not mentioning any title that is more than 20 weeks away might not be the worst idea. It would stop hypes to a larger extent, it could result in a focus from the media towards the games of ‘now’ or ‘soon’, which offcourse would include a lot more independent developers. How much have we seen in the media, not on half-baked triple ‘A’ ‘publishers’, but on titles like Adrift, which comes from Three One Zero and will launch this quarter on Microsoft Windows, PlayStation 4 and Xbox One? Is it not most anticipated, perhaps because the media ignored it?

It is my biggest issue with many gaming ‘pages’, especially in main stream media. Too many ignore interesting indie games that would be highly anticipated if more people were aware of it, yet many are pushed into the shadows as two ‘Big-Uns’ (EA and Ubisoft) get overly exposed on products well over a year away. I think that with the consumer in mind, these practices need to stop (or massively lessen). For example, it was only by accident that I stumbled upon Ghost of a Tale, an upcoming game for PC and XB1, I personally believe that this is not an anticipated game because the media seemed to have ignored it, but they kept on rehashing the same news on No Mans Sky again and again.

Which for a short time was understandable, but many kept on going when we heard the official news that the game was coming in June 2016, but as there were more speculations to be made, No Man’s Sky remained on the publications. The interesting part is that Ghost of a tale is a stealth game that would be very appealing to gamers that reside on the lower end of the Teenager scale (a rarity to say the least), what I saw reminded me of Don Bluth, specifically An American Tail and The Secret of NIMH. It came to life as a successful Indie go-go crowd-funding campaign and from what I saw it surpasses loads of games by ‘established’ software houses. How come not more information has seen the light through the media in regards to this title? You can see a lot more about the game at http://www.ghostofatale.com, they show the issues, the upgrades and more important just how amazing parts already look. The game got delayed from 2015 and it seems that 2016 could be the year of the mouse.

Just such a shame that the media at large does not take more time and space to see the wonderful world of the independent developer, with Technomancers on more than one platform and let’s not forget Kingdom Come by Warhorse Studios, it might initially not sound massively interesting as it seems to be released much later for Nextgen consoles, but the fact that the initial release includes both Linux and OS X should be massive as decent games for OS X tend to be really rare events. The fact that it is a Q2 release in 2016 makes it interesting to keep tabs on, as it would be released half a year earlier than games that are already receiving way to much exposure.

So as we look back on the egg timer, we must acknowledge two things, the first is that a sudden shift to another year is not the main reason, that’s just bad luck for some, but the fact that plenty of interesting games tend to not make the media (especially in their online editions) seems to be a lot less acceptable, especially when we see more and more lacking quality reviews. Yet these games all show that timing is still an issue to some degree, yet personally I find the shifting time lines a lot more acceptable from independent developers who try to get through with limited resources than the shifts we see in larger houses that are either close to or exceeding the billion dollar mark, there it is too often a failed form of managing expectations by not in the least of the culprits their own marketing departments; in addition, when I see what a mere independent mouse can show us graphically, I am happy that the group if independent developers is growing, because a mere dozen independent developers have shown me more to look forward to than several of the established branders of gaming. In all this I must point out that the Guardian article does give a fair bit of indie games attention, but they are one of few amongst way too many, which is a real shame.

For me, it is not about the 25 most anticipated games! I, like many others am a man on a budget. For me the important equations is, which games are released in the next 8-12 weeks, as my budget will allow me to purchase only one game, the hype creators seem to ignore that part, knowing that I have a few more options than many families with two working parents who are in possessions of often more than one playing growing young-ling, I would state that the media is ignoring a mainstream niche, one that should be rectified in 2016.

 

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A citizen of the stars

There is a game in development, the title is ‘Star Citizen‘, I am unlikely to play it at present as I am a console player and I do not have the PC needed for decent gaming. Yet, I have always had a good view on games and gaming. As the news on this game is getting hyped in a weird way, it is time for me to step in and let me give you, the people (the readers) a view that matters.

First of all, my initial exposure to the game Star Citizen was about 4-5 months ago. The game seemed decent in a graphical way. It showed to be buggy as hell (read glitched), but in itself that is not a fair assessment. You see, the game was still in development, it was not even an Alpha version. I kept that in mind as I was looking at what I call to be, a product that is not in a reviewable position. The first view you must take comes from Bluedrake42 (at https://www.youtube.com/watch?v=P0pqkf8WXPE).

You need to see this to the end, because there are a few views that matter. Like him I understand game development. He goes on about Cry engine versus Unreal engine. I stand in the middle, yet his view ‘they made massive progress‘ and ‘they are close to making a decent finished product‘. This is a view from October 4th 2015 (yes, World Animal Day). He then compares towards Elite Dangerous and No Mans Sky. His view: ‘it will be good in its own right‘, which is a fair assessment. He moves towards the issue of the expectations of the people. I personally think that he is trying to address the hyped expectations of an emotionally pushed audience, which is not the same. That is the part we cannot win, because it is an illusionary view that is not in league to the things that matter here.

So what to think of the views, the scandals and the illusion of the funded crowds.

For that we need to take a view on Forbes (at http://www.forbes.com/sites/jasonevangelho/2015/10/04/star-citizen-developer-threatens-lawsuit-against-the-escapist-demands-apology-and-retraction/). It refers to the escapists issues that seems to be an issue on several levels. When we step back, there is an issue on communication and project management. When we take a step back we can see that there is an issue. The question becomes, do we keep on building or do we finish a part and then move on? David Braben opted for solution 2 with Elite Dangerous, which does not invalidate option one. I am not having a go at Chris Roberts or at Cloud Imperium Games. Why should I? I play on consoles and I am happy that universe based games are growing. You see, with Star Citizen around, both No Mans Sky and Elite Dangerous will up their game to make that game an even better game and I the gamer will win, you the gamer will win too.

So what is this about the escapist?

The following quote matters: “Star Citizen is an ambitious space simulation title from industry veteran Chris Roberts. The game began as a passion project, drawing inspiration from Wing Commander and Freelancer. Star Citizen promised a triumphant return to the space-sim genre by combining a huge universe with multiple gameplay options, a massive variety of ships, and no subscription fees“, this sounds interesting and it seems a little like Elite Dangerous. That part matters when we consider the next two quotes on the article “It’s never been done because it can’t be done. – Several sources” and “The popular consensus among most of the people who reached out is that Chris Roberts is not intentionally a con man; “He doesn’t set out in the morning to screw anybody over. He’s just incredibly arrogant,” CS2 stated“.

Now to take a look at the previous two quotes. You see ‘it cannot be done‘ is the first part we can burn down. Not only is Elite dangerous doing what Star Citizen is achieving (when you include Elite Dangerous Horizons), the parts that were promised can be seen at https://www.youtube.com/watch?v=6ccKp1n13jQ. Which shows things that Elite Dangerous cannot deliver at present. In addition, what the movie shows is pretty amazing. Star Citizen shows an overwhelming approach Elite could not do when it was initially made (48Kb is not enough resources). Elite Dangerous is trying to get close what the current video is delivering. I will not step away from Elite Dangerous, but what the movies show makes me want to have a decent gaming PC.

It is the second part that is now an immediate concern, which is “consensus among most of the people who reached out is that Chris Roberts is not intentionally a con man“, so is this about defamation? ‘Most of the people who reached out‘ is an issue now. You see, the game has been in development for 3 years. This is no longer a mere simple space game. The FPS part of the game is like an upgraded version of Mass Effect in first person view. Better stated it is a very much upgraded version of Half-Life in space. So yes the game is still in development, it is in an Alpha version and it shows elements of Elite Dangerous, elements of Half-Life and elements of Mass Effect.

Have things been overpromised? It is hard to tell; when I consider the progress that I have seen over 4 months, that part is massive. An open sandbox of the universe which could be seen as a true open space MMO is pretty amazing. In opposition the allegations against the team and more important Chris Roberts is pretty far out there. Especially when we consider the growth, the evolution and what seems to be working at this very moment is just too overwhelming. So why is there a growing anti-Star citizen here?

It is a crowd funded game. The fact it drew in well over 80 million is a little big, but the game is growing towards the levels we are not used to see. At this point, the alpha looked better and more stable than Assassins Creed Unity did after it was released. So why the anti-CIG mode? There are all kinds of allegations out there, yet actual evidence is still to be shown. CIG has been very communicative (as far as the pages show me) and in addition, Sandi Gardiner and Chris Roberts have been on a mission to create something unique and so far the intense growth makes me wonder where the anti-movement is from. The fact that this independent product is coming from crowdfunding, whilst several triple A developers have not been that successful either, apart from the usual examples I have used makes it all more questionable. In this case I would like to mention Drive Club, a Sony game that was supposed to blow us away in 2014, which is likely to end up becoming the free PlayStation Plus game no one wants to download.

In my view, No Mans Sky will be the amazing product we hope it is and the designers will unveil it when they are ready and this is stated to be in June 2016. I will await that moment. Star Citizen is the game that will be released at some point and is already showing to be an amazing experience. Elite Dangerous remains my choice and it delivered the upgraded game on a massive scale that the CBM-64 version could never deliver and in all that the game experience transferred in an amazing way. The movies show Star Citizen to be on par with other space game Sims and I feel that it is decently certain that whomever crowdfunded this will end up with a copy of the game that they will love (from the game-play movies I saw), which makes it a game that might become a legend in its own right.

In all this, where does the escapist magazine remain? Well, there remains the view that the article shows (if no proper evidence is shown) that they could be in a defamation mess. In this, additionally I must state that there is enough evidence out there that that the game will become a reality, which does not mean that serious questions should not be asked. Yet, is that bad?

You see, through crowdfunding they needed 2 million and it seems that they ended up with ninety million, so the scope of the game has grown almost exponentially, this is not a bad thing. It does however come with a new dimension in problems. You see a 90 million game would be massively different in scope than a 2 million game. This implies that you the reader should keep a massive amount of skepticism in view of the allegations, especially when no one is willing to put a name with those claims.

As a game reporter, I have issues. I am not a fan of crowd funding, yet Elite Dangerous was done through that and is the success the players are loving. There are a few other successes, but for the most it is not a stable choice to make. Now Star Citizen is likely to be next success. With that we get another game where we get to become gamers who become citizens of a star system far far away, something many of the big developers were never able to do.

So I am ending with one more side, https://www.youtube.com/watch?v=gawRjeZisYY shows a pre Beta game with responses from gamers. A 1st person part that is amazing (remember: pre Beta). Just one ship, flying around, walking around, which indicates that, even though delayed, the people who are on the Star Citizen train are about to get an experience that gaming has never delivered before, is that not what gaming is about? I will remain an Elite Dangerous fan, yet I can clearly see that this game will end up with a fan base that is massive, I have no doubt about that. Consider all the titles I mentioned in this article, how many of them allow to EVA to a derelict spaceship? None of them!

Realise that and consider where any of the valid anti-Star Citizen arguments remain.

Consider the elements:

  1. A crowd funder has no rights to decide the company’s course.
  2. A crowd funder is entitled to a finished product.
  3. Crowd funders are entitled to updated communications from the makers.

And if there is one valid part of opposition in all this, than it is the part on management. Yes, as far as I can see, errors were indeed made, errors in the scope that are made all over the world on a daily basis. When you suddenly learn that you got an additional 88 million to grow your game, you will make a few more errors. Yet these people are not that ‘vocal’ when it is not ‘See Eye Gee’ that is making the errors, but another three lettered company that has had its share of bungles and screw ups all over its corporation (costing millions in the process), It is called ‘Eye Bee Emm’.

Cloud Imperium Games has done element three, it is working on element two and so far we see can see element one is not in play. So please do not give in to hypes (positive or negative) and  consider the sources of any scandals implied and keep whatever thoughts you have and await the playable demo that is either Beta or a final version. I can only wish Cloud Imperium Games the best of luck and I look forward to take a real testing look at the finished product.

 

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Bashing the Sky

Like many other people, I have been really looking forward to No Man’s Sky. Like many others I was blown away what the E3 of 2014 brought. Like many, I kept my eye on a daily base on when the game would be released and when the IGN August special started, like many I felt that the game was almost upon us. This was just my interpretation and perception. So as no release date was known, I joined some to feel a little uncertain, a little worried because it was bad business practice. When something this wanted is out there, you might not be able to keep anyone in the loop, but to leave everyone in the dark is not good practice, which I voiced to Sean Murray as well. Now, I do not agree with some that ‘release dates need to be known immediately‘, yet the approach of Quarter, or even the initial news that a 2015 release was unlikely would have been fine. In the end I want a really good game and I am willing to wait, I feel that many gamers are on my side here, we do not mind waiting, we just want to know (in the roughest way) when a game is coming. I would have been very accepting long ago that if a Q2 2016 was given, it would have set my mind at ease. Even though not many are like that, the true gamer is.

As we waited we saw that even the Christian sites were luring people to their places with innuendo articles on the release date of this game, does that not beat all? A Christian site relying on a video game for web traffic, that part remains hilarious for a long time to come.

Yet there are a few more sides we must consider. The hype Sean caused as he went from show to show might seem good, but in the end it is a dangerous escalation because the negative cloud of the internet is now hitting them as well as us gamers. It hits you and me! First off there is Forbes, it is the article form Paul Tassi (at http://www.forbes.com/sites/insertcoin/2015/10/28/will-no-mans-sky-end-up-being-the-next-spore/), which is a problem. The quotes that bother me are: “the footage shown is literally exactly like everything we’ve seen from the game since December 2013” and “And after all this time, I still don’t really understand how this game will play, and despite a slew of media appearances, the creators haven’t been able to explain that properly“. Now, important is that he is not lying. I think that the game is founded on a base to grow, but it is early days. Even as the planets are now adhering to a mathematical foundation, there are many other elements to consider. Yes, we have seen it all but is that not the point? What we see is supposed to wet the apatite, not give away the game in full.

So it is likely that the game will have a much larger evolving part to play in exploration, in economy, in growth and in evolution. Let’s not forget that reaching the centre of the universe is no small feat. I am trying to do that right now in Elite Dangerous (to get the achievement), a game where I currently cannot land on any planet surface and it is still a massive trip to undertake. Still in this No Mans Sky shows itself to be a high resolution version of Minecraft so there is no given that we are set to no less than building our own domicile on a planet of choice. If these planets are life sized then any planet could take a lifetime (which amounts to 7 weeks in Minecraft time). So this game is already showing more gaming promise than the last two Tombraider games, (including the upcoming title Rise of the Graved Robber) and considering that the second is merely more of the same. So Rise of the Tombraider could be ‘More repetition of something you finished in 10 hours the last time around‘, which is not a marketable title, but a realistic one. So when we see in Forbes the message “the game is starting to wear out its welcome“, we have to consider the source here. The same firm that stated the title “Credit Default Swaps Are Good for You” is now judging games? So for Americans, how did Credit Default Swaps play out? Perhaps we need to take another look at the media here. Going on innuendo and instead of dropping the subject on getting hammered again and again on a deadline, in there Sean Murray might have been wrong to enable the ‘media beast’ to the smallest extent by going all out in visibility, but it was a choice and it was his to make. The true gamer will wait for the final product when it is ready.

So as we now see many press releases on spouting negativity whilst inserting ‘If this latest rumour is true‘ we should realise that none of this can be trusted. Especially, as they rely on the emotional end “Look up at the stars and despair in the comments section below“, which is just an invitation for the ranting masses, but where is the truth?

In my view, I do not care, Hello Games have given an estimated release of June 2016 and that is fine with me. This month there is Fallout 4 and I still have my empire growing in Elite Dangerous, after all that there will be space for No Mans Sky in 2016 too. Part of me hopes that there will be a playable beta that can allow us to explore one system in solo mode. It might give good feedback to the people at Hello Games too, which is something they might consider for next year February/March. Such a step will give a threshold to some to see the game. And let’s not forget that this still gives credibility to the rumour that No Mans Sky will be a Sony Morpheus launch title. If so than the gamers could be in for a massive treat! Does this debunk value for a game that is in development or does that show that No Mans Sky is truly a new generation of gaming?

It is too soon to tell and I am willing to wait to see if Hello Games goes that direction, which is more than we can say for Forbes, Push, Kotaku and several others ‘reviewers’. Although Kotaku had an interesting quote “So I’m going to play Spore now, years after the hype has dissipated and the game has been all but forgotten. I’ve installed it on my Windows PC. I will be back to tell you if it’s any good. And what if, separated by a decade from expectations that no game could possibly fulfil, it is?” Which gives me the ammunition I needed. You see, if you were controlled by ‘hype’ you should not have gone into the games reviewing business. the part ‘I will be back to tell you if it’s any good’ gives me the indication that this writer never did his job, now if he is trying to be funny than the joke is on him, because writing towards the hype is the most stupid of all actions, hype is merely an unrealistic perception of what might be, it would be his job to give the goods, what can the player expect when they buy this game. To give a fair and balanced review is in the interest of the producer and the gamer.

I believe that No Mans Sky can be the product we are still waiting for and I will let Hello Games get on with it. My advice to you is to ignore the news on this game as much as you can you get until May 2016, because it will be tainted with emotions and it does not show what we are in for, so basically our times will be wasted, time that can be spend on many other games (especially getting your Diablo Dream team in Hardcore mode). Other games that were there before No Mans Sky and games that will be released after No Mans Sky. The true gamer will play many games and he/she will desire only a few, in my case will No Mans Sky be placed in a slot of ‘play regularly forever’ next to Minecraft, Fallout and Diablo 3? I cannot tell yet, but I truly hope to learn that when the game gets released, it will set the bar of games really high, because I the game makers need a reset of values, a value line both EA and Ubisoft have relied on remaining under for a little too long. I do not rely on hype and I do not wish to create it; I merely await its arrival and hope for the experience to be truly awesome. What if that is not the case? Does that matter? In that case there will be something else to play, which is the reality of the life of a gamer, so let’s leave Hello Games (as well as Sean Murray) alone and let them finish the game for us. If the delay bothers you than consider that a Billion plus company like Ubisoft needed 9 months and in the end was unable to deliver the Watchdogs we deserved, so let’s see if Sean and his keyboard minions can put Ubisoft to shame, which might up the level of games for all gamers around.

Have a great weekend and never stop gaming!

 

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A lesson learned late

We all have this, we stump our heads into a wall, some in ignorance, some through stubbornness, ideologically and the last group through determination. I am one of these four. As I bring the bad news first, I need to talk about myself. I got an extension on a test which might not be a massive one in points, but I am in a state where every point counts! Hoping to save up to 15 points on a test 44 pages long. My little big horn is a ‘Memorandum of Detailed Opinion‘. I still have 30 hours of work actual to go and I had to restart as I was turning my ‘Other Applicable Revocation Issues’ into a mesh of Titanic distraught and the deep dark feeling when you are at the top of a truly high building (like the Hancock building) and you see the street 100 flights down, that one step through the glass looks suddenly so appealing, such dread! I feel a little better, especially as I started fresh again, things are slowly adding up, connections are now coming to life. the smallest issue I had initially was a part in section 40 of the Patents Act 1990disclose the best method known to the applicant of performing the invention‘, this and a personal believe that my professor was intertwining ‘best method’ with the mathematical approach to describing Cantonese had an impact too. Yet those feelings were all between my own ears. You see, this is the first subject ever in history, where I got confronted with the limitation of my thinking. This has never happened before! We all face the music that we do not get something, but in most cases someone explains, someone aides or you find a supporting document that helps you. We all have that. No, I mean that feeling you get when your life depends on the next conversation and the one part you were not told is that everyone speaks Aramaic, that level of non-comprehension!

Yet, I also feel stronger today, because the light suddenly came on and I am starting to put it together. I took longer than I expected and if I had not been confronted with bad news last week that stress would not have stopped me from completing my assignment. Getting told you need to find another apartment tends to do that to a person whilst his exam just started. So as I finished my notes for tonight, prepping to get loads done tomorrow, I had to write this. You see, this intersects with something I read yesterday on my mobile, I believe.

That part was about Xbox boss Phil Spencer. Microsoft has always been about ideology and ignorance, so to call this part ideological ignorance is not too big a leap. Spencer stated that he was not interested in beating Sony, he was interested in gaining customers, as many as possible. In my view, his predecessors ‘messed’ it all up. I reckon not intentionally. In my view Microsoft was convinced that the TPP would have been in effect now and the steps initially made towards the XB1 would have been massively exploitative, with the law allowing them to destroy certain markets (the preowned game market for one). This all took a step back towards a streaming enterprise that did not quite make it off the floor. The 2013 promise of a 300,000 servers for gamers in one cloud. The quote is in light of the backwards compatibility claim a little hilarious: “Microsoft’s Don Mattrick stated “If you’re backwards compatible, you’re really backwards”” (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/). Even then I claimed how stupid the 500 GB thought was. Sony made the same mistake, but with the Sony version a person can update when he/she is ready, the XB1 does not allow for that. In that same article I chewed on some of the presented facts: “Their on-line system is now getting grown from the initial 15,000 servers now that Xbox 360 uses, to 300,000 servers from the moment the next Xbox is launched. It is a 2,000% growth in data collection and over 200,000% storage capacity. If foundations of business are set to return-on-investment, then ask yourself why a gaming system requires that level of growth“, a question that was never answered, but with the TPP, the streaming and the data requirements, it was about the gamer, it was how he/she could best be exploited. That was the view that my mind saw and so far I have been proven correct in almost every way. The next quote supports all this “In all honesty Microsoft Marketing did state that there will be pre-owned possibilities, yet they have not officially stated how this EXACTLY will play out, so we await clarity by Microsoft“, consider that part, if the TPP would have been in effect that part would have costed gamers dearly, so in all this, we can speculate that Don Mattrick was no more than the bearer of bad news and his career took a massive tumble. Now we get Phil Spencer and how this is about gamers. A 2 year stretch that now demands a 145 degree course adjustment. The weird thing is that if the decision makers realised their audience in the era of Xbox and Xbox 360, they should have known what gamers wanted, and adjusting that with their own view of exploitation is a misplaced view to say the least.

So as I see myself ignorant and determined, I also see Microsoft as ideologically ignorant. Ideological in their pursuit of maximising profit any way they can and ignorant to consider that gamers would take this lying down. Microsoft now set at less than 40% of what Sony has, losing the market share the 360 had grown, how stupid is that? The big issue is still that Mettrick and Spencer leave the feeling of being no more than puppets on a string, jumping to the needs of the decision makers behind the screens of Microsoft. Their strings to be cut at a moment’s notice. It is the second failing compared to Sony. Yet, in all this I must admit that Sony is likely to work in similar ways, but in a much better setting as their focus has been the gamer for 4 iterations of their console. That does account for something.

I feel that I learned my lesson late, hopefully not too late and the next two weeks will be about work 24%, study 48% and the rest is about trying to get sleep, food and an apartment. I feel strengthened as my eyes open towards the issues I could not solve for almost 10 days. I also feel better as Microsoft seems oblivious towards the gain they lost whilst they should have known better, in that respect Gamespot (who was source to most of the Microsoft information) should also have known better and as they seem to hide behind the PS4 vs XB1 console war, they have done too little regarding the investigation on the business decisions that did hurt a contending console and forced it towards a gloomier place. We can all admit that backwards compatibility will gain them momentum, yet in the end it will be about good games and yes, Microsoft has done a decent job, but with the lost field, decent will not hack it.

So I end this article with a personal message to Phil Spencer. Phil, I am not blaming you (which would be unfair), I am not having a go at you (which would be too easy), yet I will do your job for you this one instance. There is a game coming, it is nowhere near ready at present, but it is getting there. It is for PC and it has the option of becoming every bit as addictive as Minecraft currently is. So another masterpiece by an indie developer! The game is called Heat Signature as it shows massive promise. This game could propel the XB1 even further. The quirkiness and the connected options for multiplayer could be next thing people desire. The single player part is showing real promise. So instead of waiting and having to shell out another 2 billion for a game Microsoft didn’t create, so how about getting in front of a repetitive timeline for a change?

Heat Signature (heatsig.com) is able to be uniquely placed next to Elite Dangerous, Eve Online, Star Citizen and No Mans Sky. It can exist next to all of them and will be as entertaining to all those who play the other mentioned titles. I suggest that you keep your eye on @HeatSig (Twitter address) and feel free not heeding my word (I have only been wrong 4 times in the last 30 years when it comes to gaming), so I am due another failure. Yet the stats go hugely my way and as such I predict that Heat Signature, a Tom Francis production which was, as I remember it a Johnny Chiodini discovery evolve into a true contender for being the next big thing (as an indie developer title).

In all this, am I too ideological when it comes to gaming? That is a fair question and I must ask this from myself if I want to remain connected to a field I have been involved in since 1983. I believe so and games like Fallout 4 show my view to be a good one. In equal part Elite Dangerous shows that true passion for a game can last decades (something Blizzard also proved with the Diablo series) and in all this Ubisoft squandered it and Microsoft rejected their view only to get bitten on their sitting area really hard. The future belongs to the believers, because faith has always been the most pure and natural driving force. It got me my law degree it got me to the final stage of my MIP and it can get anyone to their place of achievement. Greed is never an achievement! Will Microsoft learn from their mistakes? That remains dubious because the puppeteers behind the screens remain an unknown. I do believe that illuminating them could shed light on the problem and truly propel the world of gamers forward as the onslaught of counterproductive acts end up getting terminated with extreme prejudice. EA has 7 months left to learn their lesson and not fall into the traps with Mass Effect Andromeda, traps that Ubisoft seems to be unable to avoid. Still, if they are unable to do that, John Oliver will be able to have a little fun here too.

 

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The Game of Patent Law

I am in a very weird place. I must admit that I have not been in the brightest of spots. I am struggling with this semester’s subject. Even now, I am still studying too. I stopped writing on notes and going over lectures because I needed a small break and because my mind has been telling me stuff I did not even realise.

You see, this all started on two parts. The first was ‘Person Skilled in the Art’. I looked at it from many sides, but I forgot, no, lets state, I did not completely comprehend the legal part in all this. You see, Wiki tells us ‘If it would have been obvious for this fictional person to come up with the invention while starting from the prior art, then the particular invention is considered not patentable’, which might not be the most academic view, but when we consider the more ‘academic’ part we get “In these fields the persons skilled in the art are not just skilled artisans. They are often trained engineers and scientists, who are well versed in the periodical literature of their subjects“. This we get from the case Sunbeam Corporation v. Morphy-Richards (Australia) Pty Ltd [1961] HCA 39; (1961) 35 ALJR 212. Here Justice Windeyer referred to this in [218] “scientific inventions, intricate mechanical arrangements, chemical processes, electrical and electronic devices and so forth

You see, part of this is my issue (truly an issue I have). It comes in two parts. The first one is a memory from my early secondary education. We once had a discussion on Art versus conceptual art. It never made sense to me because I regarded both pieces as art. In some view we see that conceptual art focusses on the involved idea in the work takes precedence over traditional forms and material concerns. But is that true for some? Art is art no matter how you slice it. This has been in the back of my mind for a few days. At work in the last week I would listen to the soundtrack of Mass Effect whilst working on parts I was working on. I thought I was just trying to listen to music. No! My mind was kicking into high gear trying to make me see something and after this weekend, after 16 hours of re-listening to lectures and retrying to do what I could not do before, at roughly 10:18 it hit me! It was all connected, I suddenly got the gist in a scary way (because I get a first glimpse on how to solve it).

I need to get back to that ‘skilled person‘ because that is actually at the centre and it all links back to mass effect. In my view Mass Effect is one of the most brilliant pieces of work, possibly ever! The story is captivating, the graphics are amazing and the entire project is out there and I mean out there on the far horizon. Most gaming (me inclusive) always seek to look to the next challenge, the next big game. We almost forget the great games that got us here. Yet, Mass Effect always remains. My Google+ profile still has the launch party photo. In all this, the game was a breed apart.

So, how does this relate to the law?

This is part of the issue I have, especially with Justice Windeyer stating “In these fields the persons skilled in the art are not just skilled artisans. They are often trained engineers“. This has been my issue for a long time. You see almost two years ago, I wrote the concept for Elder Scrolls 6 (Restoration) and send it to Bethesda for their consideration. Not just more or an addition, no an entire new approach. In that same way I have bene able to reengineer in my mind every game I ever played. Now I am not a programmer, so making it is another issue, but my mind can see the game. Improve upon it, mould it into more, within my mind. The ability to see past the game, into the engine, the design and the story has been forever with me. Which was also the part that is stopping me. It is in essence the issue I have had with Ubisoft and Yves Guillemot regarding the dwindling of the Assassins Creed franchise. That is not even addressing the issues (read glitches and bugs) AC Unity and Far Cry 4 has been subjected to. AC Syndicate is now less than 4 weeks away and its predecessor have given a massive blow to the franchise. I saw some of these issues for a long time. Many things have been in there for 5 generations of the Creed, so if I can spot them, why can they not do so (or fix them before release for that matter)?

You see, here we get the PSA, here I get the block that Justice Windeyer (et al) bestowed upon me.

This is exactly where my problem is and yes, it is just me. I am not blaming anyone else. I never truly understood ‘Person Skilled in the art‘ (yes, it took me a while to figure that out), which means the rest became up for grabs. Yes, I comprehend the definition and I understand the premise, but when you can reengineer whatever you see, you (in this case me) tend to miss the point.

Now, in that continuation, how can one dissect “a pair of spaced apart slots in the first end portion each slot extending from an edge of the first end portion to half way across the first end portion; the slots being parallel to each other so that they and their projections define a pair of parallel axes extending across the first end portion, along the sides of the stem and across the second end portion” In case you were wondering, this is part of the description for an applied sheet of metal (I never knew my mind could project so many question marks).

Here I see myself like in Abbott Laboratories v Corbridge Group Pty Ltd (No 2) [2001] FCA 810. At [56] we see “I regard Professor Guilbault as quite unlike any person in Australia for the purposes of this case.  He is, and was at the priority date, a real expert in the field. What may have been obvious to him gives no indication as to what would be obvious to the ordinary skilled but non-inventive worker, even leaving aside geographical considerations“. You see, my ego rejects that part, because I am not a professor, I never considered myself to be ‘unlike any person‘, yes I consider myself to be an expert when it comes to games, but not to the extent the case made Professor Guilbault to be in his field, which gave me the issue of not grasping the level of the skilled person.

I am catching on (even though some parts are still really hard), but I have the rest of the day and 5 evenings to catch up with what I was not grasping. I am getting there though!

It still is an issue on how to set certain things, which is why my timeline differs. All this now shifts back to the games. I spoke about Mass Effect. The first game had an issue with the drive, but when we consider the first 360 systems (some people relied on a console without a hard drive, go figure). They got to play the game. The game was also one of the first to be decently open world, so that means that certain trigger points needed to be created. Which is what we saw in Fable 2 and 3. When you realise this, you can work around them. They are of course games and not real life, so the point shifts. Yet, in all that Mass Effect had an issue with achievements it never really fixed. I ignored it (but was a little miffed to miss out on achievements I should have gotten). Mass Effect (apart from the glitches) made a game truly replayable, which makes for more joy, yet unlike Fable 2 it did not create cosmetic alternatives. In all that, who (without cheating or hint guides) knew you could get to see Tali? Mass Effect 2 went even further in all this even as the game is still mostly the same, you can replay in another role giving power to replayability. Mass Effect is one of the only series ever to pull it off to this extent. So, yes, Mass Effect had issues (and glitches), yet the overall issue people had was with the ending. I less so when you realise the story in its totality, but the last one was a little sloppy in places. I saw through all that. So am I a nagger, a person skilled in the art, or am I beyond that? I have been around since before the VIC-20, so I know my games. In all that Mass Effect 3 amazed by offering the best multi player environment I have ever participated in (still not surpassed today).

Here is the kicker where does that leave the other game designers? In the mind of many we see that good gaming might start with replication, but the visionary evolves that into innovation and offer something totally new, something we all desire to play. I think the game Evolve is almost there. It is close to what Mass Effect 3 was, which is also dependent on a great AI and even though the levels in Evolve are bigger, you are still basically in a ‘cage’ with the big nasty. In all this Ubisoft is not sitting still. Although no personal evidence at present, as far as I can tell, from what I saw their new upcoming title ‘For Honor‘ is showing to innovate multi player from what was into what others desire. This is a very good thing! Jason VandenBerghe seems to have figured out what the big players were either not comprehending, or basically were ignoring. Now I am not one for hack and slash, I am not one for melee games, but I can stare in awe at the achievement of innovative gaming. This is what we will get in 2016. Perhaps Sean Murray (No Man’s Sky) wakes up one morning and realises that keeping people in the dark is only short term acceptable, but that is a lesson he must consider by himself.

Back to the innovators. One of the considerations with a person skilled in the art is: ‘A PSA would be likely to access and search IP Australia’s patent and design databases or get someone qualified to do it for them before releasing a new design of a ladder into the marketplace even though the level of technology is relatively low‘, this could be shaped into ‘A PSA would be likely to access and search IP Australia’s patent and design databases before releasing a reengineered design of a ladder, sufficiently distinct from the original into the marketplace as an innovative patent regardless of the level of technology required‘. In my mind I wonder how much power those with the ability to reengineer can hold, those who can see and value the originals for what they are. It is a legal trap to some extent, because the patent has protection under ‘they are more similar than dissimilar’, the registrar will take that into consideration and when it does go to court it will be an issue to argue, which is why I foresaw the evolution of mobiles, not in hardware, but a mobile generic base that is not unlike a stem cell approach, the software will shape the actual device and now we have two issues. Many nations are not have or reject more often software patents. Some state “The rapid decline in software patents is a huge boon for innovation“, yet in hindsight, there is another issue. Yes, I am all for innovation and bring it on, but not unlike Assassins Creed Unity it becomes more about the now and more about the quick sale and not about the quality of aftercare. As we move from a quality product to a short term choice, how do we fare? Is your budget ready for the annual purchase of a mobile? This is linked to all this, it is not just the Person Skilled in the Art, or the Person Skilled into the reinvented art. As we move from art to conceptual art, we also move from the finality of a choice to the transient of what might not become (again that assassins game comes to mind). All these elements move us in a direction that I regard as dangerous, we move from creators to innovators. Which was always intended to be a move that evolves into true new creators. No, now we move from creators to cheap solutions, something patents were never supposed to do, the person skilled in the art is the push we did not tailor to. I am evidence of that. I could never keep up with Richard Garriot or Peter Molyneux. Even when we spoke I saw their minds moving on to really new things, not iterations of the ‘what is now’. That is what corporate greed got us. A move away from the future. Even if we consider the computer as hardware, the timeline from the 8088 to the I7 now. The processors are no longer truly new, just slightly faster. A market controlled desperate to hold on what they have and not to lose it. That is not how the 80286 came to fruition, in that Mass Effect from game 1 trough game 2 to game 3 made jumps, not mere steps. You only have to replay the first one and the second one to see the leap we got. Assassins Creed showed the same in the original and 2, what came after became steps towards iterative work, iterative work is not innovative, which is why the small indie developers must be protected, if we are to move forward we have to protect true futures instead of orchestrated options.

Here I am still deliberating Person Skilled in the art where Lord Diplock states ‘a patent specification is a unilateral statement by the patentee, in words of his own choosing, addressed to those likely to have a practical interest in the subject matter of his invention‘ and the subsequent resolution by Lord Justice of Appeal Waller ‘a man concerned with the construction of a steel lintel to whom the use of the word ‘vertical’ would indicate precision‘. Here I find the issue with both parts, the second might be overruling the first, but the protection, or at least the approach from a malicious side gives pause to vertical could imply accepted to be ‘cheaper’, for if the engine is not tuned to be finer, it will be constructed to be cheaper, life has shown us that in the iterative part, which is part of the mess we now face. In my view the law must lead but it adheres to the view of those who get to speak, which are the people who have the established base of wealth. The true innovator who moves to creation is never that, so the future is tainted by those who have, they either own those who try to push forward and they then adjust the push for maximum wealth, or they buy out those who they do not owe and again they get to control the product.

The game of Patent Law is harsh, difficult and rewarding, because Patent Law was to be a fair field and in that it still is, the world around the law has changed. I am still trying to get the materials and pass this subject, but I also wonder, what can the law do to keep the field fair? In my view, the law has addressed some parts, but the issue where innovation is too often replaced with iteration (pharmaceutical patents for example), how to address that part?

Well I am off to lunch and after that redo my parts on infringements, which would go further if I did not get stumped by texts like: “Further, because the edges at either end of the column neatly align with one another a plurality of such columns of the same height can be suitably employed on an even surface to stably support various objects including a coffee table top or barbecue plate without rocking, for example. The column structure can also be used by itself as a tree guard“.

Life might be a game, but patent Law is not the clearest of rule books to define it by.

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The choice of a new religion

The Guardian had an interesting article yesterday by none other than Alex Hern. He and I look towards the gaming world in very different ways, it does not make him wrong and it does not make my view right. We have at times different views on things. That is the wonderful world of gaming, it is one of the few fields where the approach to any solution tends to be almost artistic, many views, none the same can still warrant true correctness or success. In ‘Apple wants the Apple TV to be a games console. But can it be trusted?‘ (at http://www.theguardian.com/technology/2015/sep/12/apple-tv-games-console-can-it-be-trusted), which is a very true piece. The subtitle states ‘Apple would like to see its new set-top box become the next Nintendo Wii. But it’s questionable whether the company really understands gaming‘, which is as true as it gets. I have been ‘connected’ to Apple systems in one way or another since 1990. One thing from the very start is that the Apple systems were always ahead in many ways, even in artistic ways, yet true gaming was never supported to the extent it should have been. One of my very first freelance jobs was to take a look at ‘Balance of Power’ (by Mindscape), I ended up checking it on the Mac as well as the Amiga. Another one was Shadowgate by the same makers. Even though these games were always worshipped, but on the Mac they seemed to be on the side, accepted as in existence, but never truly part of the ‘Apple’ environment accepted. It is hard to get it into words. You would have had to be there to understand it.

The quote “The problem is that games are treated as just another type of app by the company – albeit a very profitable type. The games store, for instance, is organised in exactly the same way as the rest of the app store, with prominence given to a few select apps and then three charts of top-selling paid games, most-downloaded free games, and “top grossing games”“, helps here. It is like a bunch of economists see games in the spreadsheet as deep green and those economists really like deep green (as in profit). Yet games is a lot more than numbers (something Ubisoft has an issue with too). To see Apple people look at games and advice their users on is like going to your accountant for sex guidance. That person gets off on spreadsheets and a balance books, for many people not the orgasmic solutions to embrace. Yet there is also a side where I have to disagree on.

Part one is “Similarly, in the newly-released guidelines for Apple TV apps, the company reveals that “the maximum size of an Apple TV app is limited to 200MB”, with no persistent local storage. In other words, apps must be lean, and they must download everything they show from the cloud“, part two is “The top-tier consoles right now ship their games on Blu-ray discs, which store at least 25GB and can rise to 128GB per disc (twice the total storage of the highest-capacity Apple TV“. Now, Alex speaks the truth and he is 100% correct. My issue is that quote 2 implies (he never really states it anything in that way) that size makes the game, that is wrong. Still there is a truth here. 200Mb is nowhere near enough for any decent game. If we look at previous games, like Metroid Prime on the GameCube, that game exceeds the 200Mb. Many games from the PC could get close to the 200Mb, but will in all likelihood exceed that part.

In addition, the statement “In other words, apps must be lean, and they must download everything they show from the cloud“, which now implies that we are all dependent on quality connection. A property that is even debatable in parts of Western Europe, the US, Canada and Australia. For Apple it must be good to know that at least Scandinavia and its 18 million people will see the bulk of Apple TV gaming. The second issue is “Unlike PC games, consoles have always been fairly locked down by the platform manufacturers. In a way, it’s “no sex, no drugs, only rock and roll” attitude is merely replicating the same approach that Nintendo has emphasised for years in its efforts to keep its games consoles family friendly“. Now I am all for family friendly games, yet some people want more than Mario Kart. Some want to play the master Sergeant (HALO). Some want to be in the wasteland (Fallout) or they want to sneak their ways around a city (Thief). Many of these games would never be allowed, with a massive portion of the gamers being 21+, they end up being nothing more than a nuisance to Nintendo and without a massive arsenal of IP that will not happen any day soon.

It is the final quote that is concern as well as the source of howl of deriving laughter “But its success as a games console would be handing yet more control of the medium to a company which fundamentally looks down on games and gaming. And that should concern anyone who likes to play“, wasting this level of resources on a system with no expertise on quality gaming will put a dent in the Apple coffers, in addition, once rejected by gamers, those at the helm will be forced to take a harsh look at their choices and their considerations. It seems that so far in new gaming only Elite Dangerous made it. If the iMac 5K would have one additional hardware update. If they had something in equal or exceeding the Radeon R9 295X2, the system would become something to behold, not just with Elite Dangerous, but in addition with games like No Man’s Sky (if it ever gets here). The iMac would be an option, the Apple TV is clearly not that option, beyond Minecraft there is not a lot that plays on the Apple TV. So do I disagree with Alex?

Actually no! When we consider his quote “Despite my concerns, there is the chance that the Apple TV could be good for gaming“, it connects to my thoughts that good gaming is not about the size (well not completely). Consider that some of the games that were a massive success on the Commodore 64, the Commodore Amiga and the Atari ST can still be the games in the new generation systems like the Apple TV. The games by Sid Meier, games like seven cities of gold, some of the legends like Lemmings, Dune 2 (Command and Conquer), pretty much most of the games Peter Molyneux made (including Dungeon keeper), there are loads of other games. The opposite is also true, now we can get a pirates game Sid Meier could never offer when he did because technology stopped him. In equal measure quality gaming has dwindled as there are no limitations, so that game designers are no longer trying to squeeze the maximum out of a console. Tomb Raider is an example here. When we consider that Apple TV could get a market, whilst the hard core end games on consoles and PC remains, I state ‘Yes’, that is a definite option. Yet Alex does illustrate a side of Apple that the foundation of Apple should be ‘concerned’ with. “If you want to criticise a religion, write a book. If you want to describe sex, write a book or a song, or create a medical App. It can get complicated, but we have decided to not allow certain kinds of content in the App Store”, in all fairness there should be space for that approach, but it will hinder your business. You see, the guidelines at 15.1 state “Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected“, which is nice but that pretty much sums up almost every game ever made, including New Zealand Story, where the little Kiwi loses health when he touches a spike. 15.3 makes any WW2 game a non-starter, unless Apple insists that Nazi Germany was never a real government where my response becomes: ‘good luck with that one!’

So, even though we can accept that guidelines are needed to keep certain groups (read children) free to wander on the app store selecting games. I get that, but as I stated before, it limits the Apple TV to the realm of Nintendo who already has a massive grip on its user base through several means, why would Apple TV wander in that field? It almost reads like Apple wants to add to the foundation of a failed system. The idea that was a write off in 2007, regarding a big fat fail in 2010, suddenly got the title ‘How Apple’s biggest failure could be one of its greatest accomplishments‘ in 2014 (at http://www.dailydot.com/opinion/saving-apple-tv-think-different/) we see: “Apple has a chance here to beat its competitors to the punch, first and foremost, by making sure that you can play every significant type of video file type that Apple TV doesn’t offer now. This will broaden the range of apps the device can support, and ensure they never have an issue like they did with Hulu again. They would also be wise to create a browser for the device, and to let users access its hard drive“, which is true, yet the article reads like a marketing approach to ‘new’ options for Apple TV and now a year later we see the games ploy. Is it truly about that, or is there a fear within Apple that they are being passed by, passed by those who had a clear goal and by growing in any direction they get to hold onto non-write-off a little longer.

I will let you decide on the parts that are a given, but are they truly a given? I must warn my own view that it is tainted and also clouded. There is a view that comes from true gaming and as such Apple TV does not add up to much, yet what is small can grow and as I stated, let true innovation grow through limitations. It gave us true pearls on three generations of consoles, innovations that seem to be missing in NextGen. Yes, there is still innovation, but not to the extent there was in the past. The idea that Apple starts it up again is partially pleasing. Pleasing because that is the one part that have been downplayed by Microsoft, Sony and Nintendo to the larger extent, if you doubt that, then look at how many independent productions made it to consoles in the past. The fact that this year is a lot more about independents is not a given, it is a fab and no guarantee exists that independents will make it through in 2016 and 2017.

That is the part where Apple could grow, you see I personally believe that the next 12 years will be all about the small innovators. As larger players have become vultures, eating the small ones and carrion eaters as they devour their brands in the insane vision that growth comes from interactive innovation, large jumps are ignored. You only need to see the success of Markus the Notch and Minecraft to see that I am right. Will Sean Murray be the next one to show this? David Braben is on the right track to do so too and they are not alone. Even though Everybody’s Gone to the Rapture is not likely to be the success others are becoming, the truth is that this game is innovative. Even though in respect to my Tomb Raider view that 10 hours of game play is not acceptable, it would be equally unacceptable to see a 6 hour story as a good thing (source: YouTube). Yet, it is a story and the challenge as such is too small. You only need to look back at the game Portal (by Rob Swigart) to see something a lot larger, even though not in an open world environment, the result as well as the story was truly unique. That does not make the game a failure or inferior, yet the truth remains that the challenge needs an upgrade. Too small, yet remains a true innovation compared what is out there. In all this my own perception is an issue for discussion too. Where is it a given that a 10 hour game is insufficient? I base it on past play and play that some games give, as such 10 hours of gaming just doesn’t hack it neither does 6 hours. Yet all this started with a new religion, one of gaming. not the worship of a controller, or the divination of a system, but the choice of what we believe is to be an open direction, a choice of innovation, because without innovation gaming seizes to survive and we get iteration of a given, in the artsy world gaming exists in, that part can never be allowed to remain in iteration. This is one of the core reasons why the iteration of Assassins Creed, the iteration of Lara Croft the raider of Tombs and Call of Duty will simmer down, will cease to be the cash cows they once were.

The future is all about true innovation in gaming, in that Apple TV could have a space if it opens the doors to independent developers. When we consider the iPad, it has had a nice collection of games and some are truly innovative, in all that IOS has a place and the Apple TV could bring it to the big screen (and I do mean on your TV). In the final part, I agree with Alex for the most, except for the part “a company which fundamentally looks down on games and gaming“. I am not certain it does. It seems to have an approach not unlike Nintendo. Do we look down on them? The question does remain when we see gaming as a religion. It could be the one religion that should be without a bible, which is fair enough, but what about the 10 commandments? Should we not consider some guidelines? Personally I state no, but then again, I started in a world where gaming was born, where it evolved. In all this gaming can evolve within any limited system (consider the 16KB VIC-20), as such any system can bring the joy of gaming, we only need to consider where we take gaming. Nintendo took a direction, there is nothing stopping from Apple taking it in the same direction. In my mind, it should be now and forever about innovation, because that is what draws us to a new game. Consider how Elemental Kingdoms took the concept of CCG and gave it a digital evolution, that is just one of many options, I hope many that are yet unemployed and it awaits the next visionary to create that path.

Who? That is up to the developer that dares to dream and make it reality.

 

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