Tag Archives: NPC

The secondary drive

That is what some have and it is not always in the field you expect. I was contemplating a few things whilst playing the remastered version of Oblivion. I am playing me second character as I am stuck (due to a bug) in the first one. It gave me pause to consider a few settings. These settings I can convert to the game I already had in mind, but I can spice things up now (now is a word as the default setting is not entirely accurate). You see, I created the game to counter Bethesda. The operative word might take a little tweaking. It actually started yesterday when I saw a list of upcoming Playstation games, 15 of them this year and I kept on hearing ‘soul type gaming’ (way too often). You see making more of the same is not more gaming, as I see it, it is the introduction of blanded (just more of the same taking away gaming hunger). As such my mind kept on revisiting settings (and movies) in all directions. It also brought to mind a game named Fable (Microsoft title) and it had great ideas, especially the first and second game with the second being a vastly improved IP over the first. It also made me realise that I had created a dislike for the word ‘Chicken-chaser’ (a word EVERY Fable enthusiast remembers). So what happens when we ‘cross-pollinate’ ideas? And moreover, what if we set this per guild, house or location? 

That is merely the first step. You see, most people have ‘accepted’ the use of nick names and when capture this in combination with the SNPC (smart non playable characters) concept I put in here last year a RPG game could really be spiced up. I see it as a setting to create passive achievements, achievements you will have to work for, but they don’t have any real controllable action and as such you could get a real setting that controls you and you do not control it to that degree. You see when you play an RPG over and over again, you get to be blanded, a blanding like setting that takes the joy out of the game, it will take it out of any game, but when you can divert that feeling by adding ‘soft-achievements’ I predict that this feeling diverts somewhat (it will never take it all away). Added to the changeable setting of dialogues and missions, the game gets to be a lot more rewarding for a lot longer. And today’s consoles can handle that challenge. 

I already set some parts in ‘motion’ in my mind as early as 2022 and up to now, no one considered the ideas I had (or never enacted them) and in my mind, the reengineered idea that originally came from Vint Cerf might be a game changer in RPG gaming. Such directionality will up the game for wannabe ‘fighters’ and ‘assassins’ quite a lot. I get that in the past these ideas were not really possible and now we can do them all, perhaps Bethesda is enabling these ideas in the new Elder Scrolls game, but that will not be known until 2027. What is clear that there is a risk that we will see too many things that we saw before. In the YouTube video that game me the list of 15 that I saw in under an hour I had at least half a dozen time things that I had seen before. To be honest, the only real cracker I saw was Code Violet, not ragingly new, the style of gaming is known to stealth game preferred players, but in the setting that we see, is a new fresh paint of a horror classic and that is at least something. Go see the trailer if you are curious. Anyway, that gave me pause to another setting. You see some will remember ‘Knight Games’ (CBM64), and Bethesda has a ‘sort of’ version in that called Arena, but Arena is a joke to stealth players. Most of the rounds I have no opposition. With a bow and stealth I go right through the opponents in seconds. So what happens if all contestants have Candlelight (Skyrim) cast over them? It takes away the stealth advantage, come to think of it, what if the security of a location ‘auto casts’ Candle light over the trespasser of a location? You need to get close to the cast location and perhaps there is a workaround on that too, another thing you have to elude, now breaking and entering comes with a little snag. 

You might (not entirely incorrectly) think that this brainstorm setting only sounds nice. But tell me, when was the last time that you witnessed true gaming innovation? I reckon that for me it was Horizon Forbidden West (2022) and as such I am trying to blend new ideas (at times re engineered old ideas) to add to gaming and to offer a solution that looks in more directions than Bethesda (not that Bethesda is bad, far from it) but a choice of one, is not a choice.

Well, I need to rethink a few more settings (which I already am), but I think better during breakfast and that is roughly 183 minutes away. So back I go, back in my design shell and watch what others are missing. Have a great day.

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Remake

That is what we think. In movies, in TV series, in books and also in games. Yet the question becomes have we ever considered an evolving setting? 

That thought came to mind when I was considering the political settings we currently face. So in comes an old acquaintance all the way back from 1985. It was the Balance of power. I had the Atari ST version, but it originally came from the Macintosh. It was created on a system with 512Kb of RAM, all whilst the Atari ST had 1024Kb of RAM. These were simpler times, but the software was remarkable, even for those days. So now we have PC’s with a lot more (4000 times more). The PS5 has 16GB of ram and the BlueRay can hold so much more than a 800kb floppy. 

That was merely the hardware, the setting of 1985. There no longer is a simple setting of bear versus eagle. The world is a lot more complex. Big corporations have global power, The simple setting of Russia versus America is gone. There is now the Commonwealth, the Arabian nations and there is China. It is governments versus corporations and all versus chaos and anarchy. So what happens if the game gets updated to include all these parameters.

So the ‘media’ is all about whitewashing using sports. So what happens if these parameters are included? What can we see when these thousands of elements are included? There might not be an actual AI yet, but the LLM’s with deeper machine learning could set a proper larger stage to test and use in the new Balance of Power. All set on actual premises. So what happens when this game actually include the extremists and what could the game dish out against the user who decides to become a president, a monarch or a CEO of a large company?

What can we make in the complexities of media and political charged players? Consider parts of the CCG Illuminati, created by Steve Jackson Games in 1980. What if the game has both elements so that any choice could evolve? The question becomes is there a market for this game. In 1985 the game sold over 250,000 copies. It was a time when almost no one had a computer. So what becomes of an evolved setting? I have no idea, in those times there were little games, the thousands of games were only starting to get developed  in 1985. So could a game like that work? I am merely one curious gamer. The connected setting is not merely can it be done, but could it work to a larger audience. 

A game where we can set the stage and can see if something is set in stone, or could it evolve if certain political players are not included? How could we consider if a technocracy could not exist, or the reverse. Could it become the only way out?

All questions we might ask and what happens if there is a game that gave you a likelihood of certain evolutions. 

All nice questions, but there is a larger stage. What happens is that LLM is in the cloud and you merely download a copy of the evolving parameters. In this what happens when we add a second game (for example) the setting of a game like the 4th protocol, based on the movie/book with Pierce Brosnan and Michael Caine. What happens when we add an MI5,FSB,CIA element? We try to remake the wheel, but what happens when we create an element that uses the same data file? We could look at different stages all based on the same data, so the second game would have all the people in place, it merely adds the names the other game doesn’t use, but it all fits the nearly same pattern. You see, all these players (Microsoft, Google, IBM, Amazon) are creating their own ‘AI’ version. But what happens, when we do the reverse? One data set allows for evolutions in games? It was never done before because these systems were not in existence. Now we have the power, the data space and hopefully the inclination to create a new type of game, and this could fit all the formats. It is merely an idea but there is a larger need to create a unique game. At present we largely get more of the same and someone needs to think out of the box and create something new. 

So, this is just an idea and perhaps the idea might not work. Yet I believe that systems like this allow someone to totally create something new and never seen before in gaming and it could lead to a new level of RPG games. I made mention of this 2-3 years ago. What happens when NPC’s in games create their own intelligence? I gave the setting in them, but there is a larger need. Something needs to learn NPC how to become more intelligent, so that we don’t get the laughable AC Unity crowds. NPC’s that keep on walking in the wall and intelligent responses in a game. You can either create a more intelligent NPC, or you can let the NPC evolve through LLM’s and that is where we need to go. An evolved remake of the Balance of Power is merely the setting that could work and create another game in the process as you prototype solutions. It is just a thought to have the weekend.

Have a great weekend, it’s Saturday now and 7 hours until breakfast (for me).

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The other Palette

This is the setting I switched to. From Microsoft (too much issues) to a nice palette. Not to paint, but if the painting on an easel is the current version of a game. 

There is another version, ‘my’ improved version. You see between 1985 and 2000 Atari (with their Atari 800 and Atari ST) and Commodore (with their Commodore 64 and Commodore Amiga) launched 10,000 games. Now if we only look at the top 10% of these games we end up with 1000 games. I am guessing that 50% has some level of IP protection (still an optional path) but 50% have no protection at all. That was what I was trying to tell Kingdom Holding. It is a path to about one third of the path to a 5 billion dollar annual revenue. And I recently completed the thought of a fourth game to relaunch. Consider that Microsoft with their 23 development houses have 2000 games. This path would gain 50% of that marker and Microsoft isn’t doing good (they will be in denial) and in that same setting, I got another idea. The top 10% are all set to a rating or 80% or better. This could be done with a lot less people and when the first two dozen games are out their streaming solution would only pick up more and more. The first stage would be reached with a setting of 50 million consoles. So as we were given “As of August 2024, lifetime unit sales of Xbox One consoles in North America reached nearly 33 million, while in Europe, lifetime unit sales surpassed 12.8 million. In total, nearly 58 million Xbox One units have been sold worldwide as of August 2024.” And my idea would equal that within 2 years. It took Microsoft 11 years to get to this and within 4 years I would have surpassed them. And that is just for starters. I speculatively (it remains speculation, not presumption) see the 100 million surpassed within 4 years. It would set this new console on the level of Sony and Nintendo. I personally (wishful thinking) see the new system equal the Nintendo Switch and the Playstation 2 in half the time they needed. This isn’t grandiose posturing. The path was made by them and now I see the option to reap the rewards. Either via Kingdom Holding or via Tencent, hoe doesn’t matter. I still see the vision of handing Phil Spencer the wooden spoon. He’ll end up dead last in a race he never really understood and as Microsoft enters more and more hard times divisions of Microsoft keep on being hollowed out. My work becomes increasingly easier. 

So at this point it is largely a stage where my brain sets the premise of how to set the look of these games, not by ‘rad looking’ graphics, even though they will be a lot better. But these games it was largely about playing and the joy of playing. These ‘game makers’ are all about advertisement money. They all advertise ‘no wifi’ or even more ludicrous ‘no payments’ whilst they merely set the premise to another fitting. Pay to win, disguised as an clever way to pay to grind. How disappointing. I do not blame them. Too many gamers nowadays are delusional falling into a trap and that tend to be demoralising. My idea was handed before in this blog and a few people picked up on this, or they had exactly the same idea (I cannot prove how they got there) but that is fair enough. So I decided to remaster in my mind these games and I got game 5 to a second setting of the master version. I will keep these thoughts offline. I initially had the idea for Google, but 3 days later they dropped the Stadia, so basically Amazon (Luna) and Tencent (handheld) remained. Tencent has a satisfying bonus. These high and mighty captains of industry would have surrendered another industry to China. And they do not have a lot left to work with.

A simple setting that I solved three years ago, and they were all blind to what was staring them in the face. Soon I will have to write more about the solution I had for malls. Another path that a few corporations (like Google and Amazon) overlooked. That is fair, you can only run an industry when you have bright developers falling asleep on the job and when waking up they have that spark with a new idea. A never ending stage of deadlines tend to be debilitating in the end. 

The idea I had came to me three years ago (and I wrote about it here) and in that time I merely revamped these games with more and more improvements, this is not against those games. Some of these games were launched before 1990 and I had 30 years to spin a few webs combine that with the graphic improvements we have now and the versatility of the hardware and we get an estimated 250% better game. And the captains of industry (specifically Microsoft) never looked beyond the spin hype they themselves created. A simple example Richard Garriott created the Ultimate series, ahead of its time and When you recreate Ultimate 4, Ultimate 5, Ultima 6 and Ultimate 7 on an Elder Scrolls Oblivion shoe anvil, there would be millions of gamers reset to this storyline. You see, the storyline of these games were perfect, the location (a whole world) was perfect and the setting we see with the virtues and the stones, mantras and a few setting more was perfect. I got hooked on Ultima 3 (Exodus) in 1984. This game never lost its appeal, not in 40 years. The games 4,5,6, and 7 have a very similar map and the fact that you play with a party of 8 people gives it even more bang. That is what Bethesda could never deliver (they were not trying to). Microsoft overlooked one of the greatest RPG IP’s EVER created and that is merely the tip of the iceberg. 1984 was a marvel in more than one way. The other game was Elite, now called Elite Dangerous by David Braben and he did something amazing. That is the stage Microsoft overlooked as well (or Braben was way ahead of them) and there are dozens more games that could fit the new bill on streaming systems. Another game from those days was Boulder Dash. Upgrade the graphics and you should have an amazing relaunch. That is the simple setting that still hold sway after 40 years. And you wonder why I think that these people were asleep at the wheel? Another stage is that with 2 games the fighting ring could be transitory. And there is space for Kingdom Holding (or Tencent) to enter this field as the current ‘captains of industry’ are seemingly about the “worst decisions of their career” whilst I showed up to three years ago showing that it was already a lot worse. 

So what more can be done? I am not sure, I send the notion to both Andy Jassy and Al Waleed bin Talal Al Saud, but I had no response. I am not surprised they both probably get hundreds of people saying that they had the golden idea. And now I get to address Tencent Holding. Not sure how that pans out, but the thought of a 5 billion revenue (annual) might appeal to them (if I get paid that is). I have no illusions that I might merely make 1%, but that still amounts to $50,000,000, as such I would not complain. Still the idea of asking for 1% of the revenue for 20 years seems more on point (for me that is) and if so I shall make the mall solution public domain. 

If you look back in my blogs for these three years you will find a lot more, including the stage for a completely new RPG, with original ideas and a few stages I considered during me Oblivion playing days. As well as a completely new IP on RPG that hd not been done before. Including a setting between two worlds which was a little based on the idea Stephen King gave me from the book The Talisman. It was one way of traversing locations. Not a copy of his idea, merely the premise of his approach. All these things I see (in my mind) and game developers never caught on what else they could do. They merely went for ‘looking cool’ whilst wannabe gamers stood in a doorway keeping everyone else out. Oh, what a lovely stage. That is what passes for game developer? Wanting to be cool with multiplayer games all whilst plenty of people (a majority) where happy in single player mode). I still think they did this so that they never had to properly develop clever NPC programming. As such I even surpassed that when I came up with a setting though IP created by Vint Cerf, he merely saw the business need. I saw a whole new approach in gaming and as such his ‘IP’ should be open to me. Another path Microsoft overlooked. They merely bought Bethesda and thought that their problem was solved. I took one look and thought “Oh, perhaps I could do this? One thought was all it took. So, where is Microsoft now? I reckon by 2026 on a whole new plane of problems (if they still exist by then). For tomorrow I need to write in protection (if protection is the right word) of Google, the BBC forced me to go nuts on my keyboard. Google deserves someone who stands up for them as well, although I feel certain they have that in hand. I merely want to give my support on that cause.

Nearly time for another Jalapeño sandwich with cheese. Have a great day.

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Slapped by surprise

This happens to us all and it happened to me today. I was pretty much minding my own business when something on LinkedIn hit me, it hit me square in the jaw. It was the application in another direction, but I contemplated it to apply to gaming in a similar way. You see, this is not an easy story and a lot of you might not get it, that is fine. It is the evolution from RPG to CtLFG. Role Playing games evolving in Close to Life Fantasy Gaming. Confused? That is fine. To get this I need to give you some examples. You are sneaking in a cave and slaughtering all you can and at times you hear “It must be my imagination”, it was one of several things that bothered me. Now this is not on any player and not on Bethesda. They created greatness with Skyrim. It survived three generations (PS3, PS4 and PS5) and has been around since November 11th 2011. More then 12 years. To have one game do this, especially an RPG is nothing less than astounding. As such with that in mind I initially created TES7: Restoration (the initial design was from 2015). 

In this the foundation was set with Cyrodiil (Oblivion), to make it work that map would need to be 3 times larger on the X and Y axis, making the map 900% of the previous one. The imperial city would be similar that much bigger, cities would be somewhat bigger, more people and in the end we would connect Skyrim to this and optionally whatever TES6 would be, but that would be options. Restoration required both Valenwood and Elsweyr to be added as that would be the setting for the story and main quest. Yet the setting would be larger than just these two parts, missions that cover all the areas. A lot more side missions and even side quest lines. Now we get to the evolution part. To avoid grinding I used IP originally by Vint Cerf, but now applied to gaming would make it an innovation patent and now we are off to the races. Yet something happened./ Microsoft bought Bethesda and I will not help losers, so I made parts of all this Public domain with the setting that this was to be exclusive Amazon Luna/Tencent Handheld. I wanted these two to have an edge over Microsoft/Bethesda. That was the first setting. 

Now the slap
As such today I got slapped by surprise by someone named Willem Koenders gave LinkedIn a new setting to BI in data. It has an offensive side and a defensive side. 

It is brilliant. I can see the stage of several issues becoming a thing of the past. Rollback issues, especially in data with second and third tier connections would have been a nightmare, especially to rebuild some of these connections. As I see it, that is a thing of the past with this, rollback becomes repair with a second datafile upload. And in the short time I looked at it, there would be additional benefits. Now apply this to new and advanced RPG gaming (CtLFG). You see, the old ways will not work on larger RPG games, it would require cloud gaming and that is where the new strains become the power of GaaS (Gaming as a Service). You see, evolved gaming (RPG) no longer has trigger points perse, but a combination of a narrative point, a location point as well as a quest trigger. It becomes too complex for the PS5, but not for cloud gaming. That is where the game takes of in new directions and new dimensions. 

As such my mind went into overdrive. You see, I had focussed on the stories and the interactions, but I had not considered the data side of this all. The image by Willem Koenders gave me that setting and it could be a much larger setting in cloud gaming too. Yes, it is always about the larger part, but consider that we always must look forward. We cannot play Skyrim forever. Now consider (Skyrim)4 and see where that gets you. In addition, as it is cloud gaming new quests could be added over time as well. A nightmare option in any console. With cloud gaming it is done before you know it and available just as fast. And the setting in a new game would be tremendous. You see grinding ends, it becomes a challenge every time around and that setting reflects in a multiple of ways. With the new data setting you could get thousands, if not hundred of thousands of conversations. Consider a city not with a few dozen NPC characters, but with 1,000 NPC characters. It allows for a lot more options. In addition to that, the setting of friend and foe changes. You now end up with friends, unsubstantiated gossip, boasts, lies, and foes. A new setting in adventure gaming. Suddenly a personality with charisma becomes a lot more important, in addition to this so is the setting towards corrupt guards, people luring you towards traps and walking blindly into them is never a good idea. 

An evolved setting towards gaming and I reckon that this is merely the start. Any indie developer with a clear head and clear direction can grow and take serious market share away from Bethesda (and of course Microsoft). 

Now consider the image again. Consider on the offensive side Customer insight (NPC character) linked to analytics which becomes available choices (lore, conversations and actions), on the defensive side we also add NPC character, but now connected to city laws (compliance) and actions based on YOUR activities (stealing, walking, sneaking, killing) as such sneaking through any place now has impact on that population. In addition it is ‘short-term’ impact, yet when you do that again you get recognised quicker. And from there we now get narratives (storylines and conversations) as well as locations (shop owner, home owner). There is a longer impact to actions.  And leaving the house is no longer a ‘reset’ to activities. I set this to a much larger effect in out of town locations (what some call caves, mines and so forth). As I see it, Vint Cerf had no idea what his IP could do in that setting, but that is the way the cookie crumbles at times.

In this my brain is still reeling with all the thoughts it is creating (even now), but it is time to snore like a sawmill and greet Thursday, which is less then 3 hours away at present. It is still 25 degrees, I am melting. Time to snore.

Enjoy your day.

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Charlie Tango

Yes, it is an expression, but not the one you expect. As I was thinking of the new RPG, the one that will cause distress to a power like Bethesda, a new thought came up. You see, In the first I upped the intelligence of NPC characters in the game, all due to a brilliant idea by Vint Cerf. I don’t think he ever thought of the application I came up with, making this an innovation patent at the very least. It was up to the setting that is in the now. A new type of character. A stage where we consider the existence of SMPC (Self Managed Playing Characters). The idea was simple. A stage where you could activate a new type of character and as such give it powers and strengths and it becomes a Self Managed Playing Character. I had the idea before, but not to this degree. As such the game becomes more and it becomes to some degree self reliant. Now, lets be clear a self reliant game is dangerous, it could go into a direction the players never considered, but is that bad?

So as such I considered how to improve on it. So consider a Skyrim setting. You make friends with the Riverwood trader. Now we have all kinds of things that we can do to upgrade merchants, yet that is not the same. Consider this in a stage like the smith at Solitude, Beirand. Now consider that to upgrade this NPC you need to own a house in Solitude and you need to increase the link (friendship). When these settings are satisfied the smith will work at 1/3rd of YOUR smithing skills. After a while it will be at 1/2 of your smithing skills. These settings could be increased with skills. As such it would be increased with 10% and later 20%. Not every smith will allow for this and some will require missions to do this. When it is all done the NPC becomes a SMPC. This could be a tradesman, an artisan, a politician and so forth, it will set two things in motion. Replayability of any game employing this and as this is an ability that has limitations (1 SMPC per 10 levels), as well as location settings and certain skills. For example a court mage could never become one until your arcane levels are above a certain point. But the benefits are also massive (a later thought). As I am redesigning TESVII: Restoration to be more generic and optionally Public Domain soon, those developers (exclusive to Amazon Luna and Sony) will get a new lease on life, optionally giving Bethesda more hardship. 

And there is a larger stage in the works. You see I have no intention to make a knock off of Bethesda and I have already published several articles on this and now I am adding the SMPC styled characters. It also interacted with another idea (already published) and now we see a better stage of any game, so whilst some are redesigning the same game, I decided to make something so new it will be irresistible, especially to die hard RPG gamers (optionally I am delusional here). But consider that this one new game (by whomever makes it) has at least 5 new settings we have never seen before in RPG gaming, that is the settings that I am going for. All because Microsoft decided to buy and force us into a direction we never wanted to go. So good luck with that idea. And now another thought makes it here and optionally changes RPG gaming in a new direction.

What a lovely mid-week I have had, its Thursday now. Enjoy your day.

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No Permanent Commitment

Yup, it happens to us all. Yet in this case it is about a different kind of commitment, it is about gaming with the the capital gee. I raised the issue on June 10th (at https://lawlordtobe.com/2023/06/10/how-to-ping-a-delusional-mind/) where I gave light to a new approach and a different usage to IP that Vint Cerf created and in gaming it would allow for an innovation patent and it would give the maker an 8 year advantage. In addition to that, my mind started to elaborate on that idea and see a larger picture. As such we can take it to a new level. As we set the stage of a maximum of 25,000 NPC characters, we can include a little more.

Now consider:

Physical courage – Feeling fear yet choosing to act. 
Emotional courage – Following our heart.
Intellectual courage – Expanding our horizons, letting go of the familiar.
Social courage – To be ourself in the face of adversity.
Moral courage – Standing up for what is right.

Now, not all NPC characters will have all these traits, but when we add Situational phobia, Animal phobias and Phobias of the natural environment we get a whole new level of gaming. The idea that with EVERY game these traits are set to a certain level with EVERY NPC we get an entirely new level of gaming. Consider any NPC in any RPG, in a cave or a city. We could set intellectual courage to magic wielders only and set Phobias of the natural environment for them to zero as well, we get a new level of challenges. The other side is that grinding will also become a different entity. Consider the game Oblivion. Early in the game I would grind Rockmilk Cave to get the good stuff. Now that same consideration where the NPC characters would have different traits over the new crews inhabiting it, with the added new IP that Vint Cerf left us with, the game becomes a whole new challenge. As such the old text of ‘I must have imagined it’ will become a thing of the past and these two elements together will rock the solution towards real innovation in RPG. When we add the other IP parts I mentioned earlier we end up with an entirely now form of RPG gaming optionally blasting Bethesda and whatever else Microsoft will have coming. Indie developers would have a much larger stage of competitive RPG. 

All this adds up to two parts. The first is that innovation will drive gaming to new heights and that will be in the hand of streaming systems giving them more than a lease on life. It becomes the new setting that makes streamers real independent gaming systems. The second is that Microsoft fails yet again and that will make it a ninth time. All those billions and gaming IP ends up not being in their hands, but in Public Domain a new level of failure for Microsoft. All that because they wanted to invade the safe space of one gamer. What an expensive lesson to face.

Friday is 33% done for me, for others it is about to start, the race to the weekend is on.

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When the past and present meet

I made a promise yesterday and it is time to keep it. This idea is freeware for EXCLUSIVE development of this in game form for the Amazon Luna or the Tencent Handheld (or both). This will be a streaming game, Sony does not need my help and it is too big for the Nintendo. A few nights ago I took a walk down memory lane regarding the Dawn of the Dead. I saw both the remake and the original by George Romano. 

I loved the original and I enjoyed the remake, yet it was then when the investigations I recently did regarding my new IP and looking into malls took a sidestep. You see, there was once a CBM Amiga game based on that movie. I barely remember it, but I knew of it. Then my mind took me to a new setting. You see our computers and streaming systems are a lot more powerful. So what happens when we make the setting a lot more realistic. Not waves of zombies with trigger points and trigger events. But a scene with a set amount of zombies and the setting for every level is a mall and the two blocks around the mall (whenever possible). As such the game could start in London giving us
Trocadero mall
Liverpool street station mall
Battersea Power Station

The setting is that the malls are completely mapped out, the Liverpool Street Station Mall is above a station, so you need to find other ways to get a secure location, the malls have doors, shutters, just like in reality and the task is more than just take out the Zombies, you need to survive for 5 days in each place. As you progress you will find upgrades, new weapons and unlike all other shooters, ammunition is an issue, so you might find weapons, but ammo is an issue making weapons like bow and Arrow, crossbows a lot more important, as do all kind of melee and slash weapons. The stage is that the initial level will give you the intro and will introduce a party NPC. Party NPC’s could be anywhere and you need them to upgrade skills and keeping places more secure. As you progress through the game you will get additional resources from NPC’s and that gives you the larger game. The big burger is the mall, where there is an abundance of goods, but swarming with Zombies. 

Then we get the Netherlands with
Bijenkorf Amsterdam
Magna Plaza Amsterdam
Shopping centre Rotterdam

You basically get to test and try options to secure places and stay alive. As far as I can tell there is no game like it, not one that takes zombie apocalypse survival in a serious way. They are all about the turbo and the cutscene setting and there are all kinds of games in this we get to the third place which is Los Angeles, and after that Dubai with its Malls making the last one (Dubai Mall) the largest enterprise, with over 5.4 million square feet will be the largest challenge and it also has a supermarket (Carrefour market) and when you get through this you will be zombie apocalypse master certified.

The nicer part is that as a streaming game you get to tweak a few things, there is no way you get this right without serious testing and the setting of using the actual mall in a game is novel to say the least. I have no idea of the legal implications, yet I believe that visibility to well over a million gamers will be a boost for any mall. 

In the setting I looked at the environment. How to survive and how to find stuff you can use. I still have some internal questions on the NPC’s, some stay, some will come with you to a new mall (one per city), the rest you need to find, but the boosts and skills they gave you are permanent, so over the towns you will learn more and more. The idea of an Alpha Zombie comes to mind. One in every level. You can kill them from a distance, you can engage them (very dangerous move) but they will always have a unique thing. It could be a bulletproof vest, it could be a piece of clothing you cannot acquire any other way. There are a few things more, but I will let you figure that out for yourself. So good luck and I hope you get a nice slice of these gaming billions that some claim are out there. 

Close to the end of the week now, so enjoy the day.

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How to ping a delusional mind

You would think this is about someone and you would be right. This time it is about me, all about me. You see, if you read my previous article (at https://lawlordtobe.com/2023/06/10/without-intro-course/) called ‘Without intro course’ you would see that I am giving a lot more attention to the NPC part of RPG gaming. I have no idea how it is currently done. Yet I suddenly had a spark and I will only lift part of that veil. You see Microsoft is always watching and those losers are out of the game of consideration. This will be only for Sony (Playstation), Amazon (Luna) or the Tencent (Logitech G handheld). I personally would love to include Nintendo, but they would not be able to facilitate this. That is not negatively intended. Their system is awesome, but this is nextgen stuff, beyond the PS5. And then only three remain as I see it. This new system is a reengineered solution that could facilitate up to 25,000 NPC’s in a game. No one has ever done that and I got there in the weirdest way. The first thing my brain gave me was “When is a VOR not a VOR?” Which I got from Die Hard 2 (1990) it started a sea of ideas and as my mind was redesigning what it was designing in the first place a thought came to me and as I thought it through it made more and more sense and this is merely the groundwork. You see as I got thinking I remembered my old classes (UTS, 2011) which got me to the IP of Vinton Cerf. Yet his idea was set to other settings and it as not the obvious of choices, but if I am right, this ‘improved’ patent might fly. You see one setting is “If the improvement is also considered non-obvious, then the patent office would grant you a patent on the improvement”. I feel certain that Vinton never considered this application. The idea of game streaming and usage for the NPC characters never existed and until this moment doesn’t seem to exist. Some issues we see in Skyrim (not a bad word about that game) and the Horizon series never seemingly touched on this. Yet if I am right, my brooding has moved me to an entirely new setting of RPG gaming and that I keep under wraps and add this to my first IP as an optional bonus. There would be more less obvious advantages, but that would be giving away too much of what my delusional mind just set in motion. No matter how this turns out. My imagination engines are running full throttle and it isn’t even Sunday yet. 

Have fun.

 

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Filed under Gaming, Science

Rings

We see them, we are confronted with them, we embrace them and we reject them. Yet weirdly enough, for the most we never ignore them. You see the circle is its beginning and end anywhere on the circle. We have accepted this long before we started to set our faith to wedding rings. Yet in the last few days I have been thinking through the ring process. It matter not why it was done, yet that it was done is still important to some degree. As I was considering the stages of pipelines (sales tracks), life cycles (marketing tracks) and circular service level agreements, I suddenly realised (to coin a phrase)  that games and gaming is not set to such a track. It makes sense, and at the same time it does not. A game is like a painting there are no cycles, there is no repetition and weirdly enough I suddenly found a painting that represents my thoughts. The image below is a ring, a cycle. (Unfortunately, I have no idea who made the painting)

But we see a third dimension and optionally a fourth dimension as well. That dimension cannot be seen, but we feel it is there. I reckon that Hogwarts Legacy unleashed a little more than I bargained for. I think it started when I saw the movie Arrival (2016) with Jeremy Renner and Amy Adams. The language shown in the movie started something in me. Not about aliens, that was clear for decades. Do you think that people really look like Dennis Rodman, for real? (LOL). No It is not about the people, it was about the language we were shown. So when you get that we take a sidestep. You might have heard of chainmail, but do you know how the rings are made? 

So as we see the rings, we take another gander towards that alien language, but now we take a sidestep, consider that every sentiment is in a ring, but more than merely sentiment and language, it become aa stage of digital markers as well, like a polyphonic approach to language and sentiment, vocal intonation. You see, we think of games, we think of NPC characters, but the need for NPC characters to become less singular dimensional becomes increasingly important and there lies the rub, you see we think of today’s emotion whilst relying on recording and programming stages that are decades old and something will have to give. 

And even as it (for now) seems impossible and largely overplayed, do you really think that this is far fetched when the PS6 comes and whatever Microsoft (if they still exist) has? We need to be thinking not merely of the games that come out in 2022, we need to think about the games that need to be made with a release date of 2030. And should we come close to the station of some kind of true AI, what we now have does not even come close to what is required and using yesterdays solutions will not cut the butter. As such my mind went wondering on the sound of the voice. If we cannot tell what is truth now, what do you think will happen next year? The only way to beat this is to look at new and innovative ways to find a way to store and retrieve them. The blue painting help me realise that and even if that solution is for now out of reach, the idea that we limit ourselves today on what CAN be done will result in a tomorrow that never comes, but Microsoft will soon learn that lesson the hard way, 50% of that happening is merely 1-2 steps away at present. And suddenly some other parts come to mind, but that is for another day, but I can tell you that it involves a stick (for now).

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Filed under Gaming, IT, Science

The stage of commerce

There are all kinds of issues, mine are focussed on the stage of gaming. The larger stage of gaming is always up to discussion, yet what happens when you want an open system that manages itself? Consider a clock, cogs interacting with other cogs.

For a clock the cogs are set, for system that allows an open system the foundations of cogs connected and have a connected interaction, but each of these cogs can connect to a different system and their sizes, when changed allows for a different interaction. I spoke about taverns in an earlier blog, but what if we consider guilds. A Guild of commerce would have a guild master and artisans connect to that guild house, so we see interaction on one hand, on the other hand we see shops interacting with NPC consumers. You think it is easy, but it is not. Consider that you need to create a ‘global’ stage of interactions. The cogs help here, they give a clear indication on connection points. In any nation you have costs and payments. So as a nation has taxation, we need to set these interactions to some kind of level. Let’s say the nation of Carrotville has income, it gets it from shops. It gets it from large farms. This means that they need income, better national income means a better nation. But how to set that? You can set a fake number, and go from there, but to set a stage of thousands of interacting NPC’s requires a different system, hence my idea of a machine of cogs to aid in this. And consider, the entire land is bigger than the game, so we get a part and that is seen per county. Lets say the game represents 4 counties, the nation if 8-9 counties. Now we see the stage where guilds play a role. In the middle ages there were merchant guilds and craft guilds. Of course for any RPG we would need a guild of the arcane and a guild of fighters. Yet let’s not duck into all the elements and let’s focus on commerce.

In the past I already discussed bookshops, taverns, and smith. We need to include goods and foods. This gives us the shops we need as a bare minimum, and considering the size of any area (in the past shops were seen in larger towns and anyone within a distance came to this place). So we now have the larger stage, and the people in that area add to this commerce. Farms sell food and goods to shops. Miners deliver resources to smiths, so as the cogs interact, we see what and how much (on average) goes in any way, but the cogs are not enough. Cogs make it an exact science, we need a random factor to be added between 1%-3% and within that percentage we need a chance element books that affect your business 50%-75%, other books 15%-35%, in that setting we now get a larger fluctuation, when we add elements for town enrichment and town size the numbers become interesting. We see enough fluctuation to make it work and to make it random enough to set a fit. The bookshop is interesting as in the old days literacy was a virtue left to the wealthier people, so the small towns would never have a book shop, but there was the larger need of a tavern, over time as we inspect the cogs we get a stage that can create the rainbow tables for a game, and the nice part if it is that because of the random factors the rainbow tables are dynamic and that creates a whole new environment. One where the game can live without you and you become a contributor, not the driving force of anything. We need to consider these steps as gaming must continue to evolve and any game needs to grow. It is time to stat designing the great RPG games of 2024/2025 and this is one direction that it could optionally go.

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Filed under Gaming