Tag Archives: Ubisoft

Bashing the Sky

Like many other people, I have been really looking forward to No Man’s Sky. Like many others I was blown away what the E3 of 2014 brought. Like many, I kept my eye on a daily base on when the game would be released and when the IGN August special started, like many I felt that the game was almost upon us. This was just my interpretation and perception. So as no release date was known, I joined some to feel a little uncertain, a little worried because it was bad business practice. When something this wanted is out there, you might not be able to keep anyone in the loop, but to leave everyone in the dark is not good practice, which I voiced to Sean Murray as well. Now, I do not agree with some that ‘release dates need to be known immediately‘, yet the approach of Quarter, or even the initial news that a 2015 release was unlikely would have been fine. In the end I want a really good game and I am willing to wait, I feel that many gamers are on my side here, we do not mind waiting, we just want to know (in the roughest way) when a game is coming. I would have been very accepting long ago that if a Q2 2016 was given, it would have set my mind at ease. Even though not many are like that, the true gamer is.

As we waited we saw that even the Christian sites were luring people to their places with innuendo articles on the release date of this game, does that not beat all? A Christian site relying on a video game for web traffic, that part remains hilarious for a long time to come.

Yet there are a few more sides we must consider. The hype Sean caused as he went from show to show might seem good, but in the end it is a dangerous escalation because the negative cloud of the internet is now hitting them as well as us gamers. It hits you and me! First off there is Forbes, it is the article form Paul Tassi (at http://www.forbes.com/sites/insertcoin/2015/10/28/will-no-mans-sky-end-up-being-the-next-spore/), which is a problem. The quotes that bother me are: “the footage shown is literally exactly like everything we’ve seen from the game since December 2013” and “And after all this time, I still don’t really understand how this game will play, and despite a slew of media appearances, the creators haven’t been able to explain that properly“. Now, important is that he is not lying. I think that the game is founded on a base to grow, but it is early days. Even as the planets are now adhering to a mathematical foundation, there are many other elements to consider. Yes, we have seen it all but is that not the point? What we see is supposed to wet the apatite, not give away the game in full.

So it is likely that the game will have a much larger evolving part to play in exploration, in economy, in growth and in evolution. Let’s not forget that reaching the centre of the universe is no small feat. I am trying to do that right now in Elite Dangerous (to get the achievement), a game where I currently cannot land on any planet surface and it is still a massive trip to undertake. Still in this No Mans Sky shows itself to be a high resolution version of Minecraft so there is no given that we are set to no less than building our own domicile on a planet of choice. If these planets are life sized then any planet could take a lifetime (which amounts to 7 weeks in Minecraft time). So this game is already showing more gaming promise than the last two Tombraider games, (including the upcoming title Rise of the Graved Robber) and considering that the second is merely more of the same. So Rise of the Tombraider could be ‘More repetition of something you finished in 10 hours the last time around‘, which is not a marketable title, but a realistic one. So when we see in Forbes the message “the game is starting to wear out its welcome“, we have to consider the source here. The same firm that stated the title “Credit Default Swaps Are Good for You” is now judging games? So for Americans, how did Credit Default Swaps play out? Perhaps we need to take another look at the media here. Going on innuendo and instead of dropping the subject on getting hammered again and again on a deadline, in there Sean Murray might have been wrong to enable the ‘media beast’ to the smallest extent by going all out in visibility, but it was a choice and it was his to make. The true gamer will wait for the final product when it is ready.

So as we now see many press releases on spouting negativity whilst inserting ‘If this latest rumour is true‘ we should realise that none of this can be trusted. Especially, as they rely on the emotional end “Look up at the stars and despair in the comments section below“, which is just an invitation for the ranting masses, but where is the truth?

In my view, I do not care, Hello Games have given an estimated release of June 2016 and that is fine with me. This month there is Fallout 4 and I still have my empire growing in Elite Dangerous, after all that there will be space for No Mans Sky in 2016 too. Part of me hopes that there will be a playable beta that can allow us to explore one system in solo mode. It might give good feedback to the people at Hello Games too, which is something they might consider for next year February/March. Such a step will give a threshold to some to see the game. And let’s not forget that this still gives credibility to the rumour that No Mans Sky will be a Sony Morpheus launch title. If so than the gamers could be in for a massive treat! Does this debunk value for a game that is in development or does that show that No Mans Sky is truly a new generation of gaming?

It is too soon to tell and I am willing to wait to see if Hello Games goes that direction, which is more than we can say for Forbes, Push, Kotaku and several others ‘reviewers’. Although Kotaku had an interesting quote “So I’m going to play Spore now, years after the hype has dissipated and the game has been all but forgotten. I’ve installed it on my Windows PC. I will be back to tell you if it’s any good. And what if, separated by a decade from expectations that no game could possibly fulfil, it is?” Which gives me the ammunition I needed. You see, if you were controlled by ‘hype’ you should not have gone into the games reviewing business. the part ‘I will be back to tell you if it’s any good’ gives me the indication that this writer never did his job, now if he is trying to be funny than the joke is on him, because writing towards the hype is the most stupid of all actions, hype is merely an unrealistic perception of what might be, it would be his job to give the goods, what can the player expect when they buy this game. To give a fair and balanced review is in the interest of the producer and the gamer.

I believe that No Mans Sky can be the product we are still waiting for and I will let Hello Games get on with it. My advice to you is to ignore the news on this game as much as you can you get until May 2016, because it will be tainted with emotions and it does not show what we are in for, so basically our times will be wasted, time that can be spend on many other games (especially getting your Diablo Dream team in Hardcore mode). Other games that were there before No Mans Sky and games that will be released after No Mans Sky. The true gamer will play many games and he/she will desire only a few, in my case will No Mans Sky be placed in a slot of ‘play regularly forever’ next to Minecraft, Fallout and Diablo 3? I cannot tell yet, but I truly hope to learn that when the game gets released, it will set the bar of games really high, because I the game makers need a reset of values, a value line both EA and Ubisoft have relied on remaining under for a little too long. I do not rely on hype and I do not wish to create it; I merely await its arrival and hope for the experience to be truly awesome. What if that is not the case? Does that matter? In that case there will be something else to play, which is the reality of the life of a gamer, so let’s leave Hello Games (as well as Sean Murray) alone and let them finish the game for us. If the delay bothers you than consider that a Billion plus company like Ubisoft needed 9 months and in the end was unable to deliver the Watchdogs we deserved, so let’s see if Sean and his keyboard minions can put Ubisoft to shame, which might up the level of games for all gamers around.

Have a great weekend and never stop gaming!

 

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A lesson learned late

We all have this, we stump our heads into a wall, some in ignorance, some through stubbornness, ideologically and the last group through determination. I am one of these four. As I bring the bad news first, I need to talk about myself. I got an extension on a test which might not be a massive one in points, but I am in a state where every point counts! Hoping to save up to 15 points on a test 44 pages long. My little big horn is a ‘Memorandum of Detailed Opinion‘. I still have 30 hours of work actual to go and I had to restart as I was turning my ‘Other Applicable Revocation Issues’ into a mesh of Titanic distraught and the deep dark feeling when you are at the top of a truly high building (like the Hancock building) and you see the street 100 flights down, that one step through the glass looks suddenly so appealing, such dread! I feel a little better, especially as I started fresh again, things are slowly adding up, connections are now coming to life. the smallest issue I had initially was a part in section 40 of the Patents Act 1990disclose the best method known to the applicant of performing the invention‘, this and a personal believe that my professor was intertwining ‘best method’ with the mathematical approach to describing Cantonese had an impact too. Yet those feelings were all between my own ears. You see, this is the first subject ever in history, where I got confronted with the limitation of my thinking. This has never happened before! We all face the music that we do not get something, but in most cases someone explains, someone aides or you find a supporting document that helps you. We all have that. No, I mean that feeling you get when your life depends on the next conversation and the one part you were not told is that everyone speaks Aramaic, that level of non-comprehension!

Yet, I also feel stronger today, because the light suddenly came on and I am starting to put it together. I took longer than I expected and if I had not been confronted with bad news last week that stress would not have stopped me from completing my assignment. Getting told you need to find another apartment tends to do that to a person whilst his exam just started. So as I finished my notes for tonight, prepping to get loads done tomorrow, I had to write this. You see, this intersects with something I read yesterday on my mobile, I believe.

That part was about Xbox boss Phil Spencer. Microsoft has always been about ideology and ignorance, so to call this part ideological ignorance is not too big a leap. Spencer stated that he was not interested in beating Sony, he was interested in gaining customers, as many as possible. In my view, his predecessors ‘messed’ it all up. I reckon not intentionally. In my view Microsoft was convinced that the TPP would have been in effect now and the steps initially made towards the XB1 would have been massively exploitative, with the law allowing them to destroy certain markets (the preowned game market for one). This all took a step back towards a streaming enterprise that did not quite make it off the floor. The 2013 promise of a 300,000 servers for gamers in one cloud. The quote is in light of the backwards compatibility claim a little hilarious: “Microsoft’s Don Mattrick stated “If you’re backwards compatible, you’re really backwards”” (at https://lawlordtobe.com/2013/05/24/spin-dryers-by-microsoft/). Even then I claimed how stupid the 500 GB thought was. Sony made the same mistake, but with the Sony version a person can update when he/she is ready, the XB1 does not allow for that. In that same article I chewed on some of the presented facts: “Their on-line system is now getting grown from the initial 15,000 servers now that Xbox 360 uses, to 300,000 servers from the moment the next Xbox is launched. It is a 2,000% growth in data collection and over 200,000% storage capacity. If foundations of business are set to return-on-investment, then ask yourself why a gaming system requires that level of growth“, a question that was never answered, but with the TPP, the streaming and the data requirements, it was about the gamer, it was how he/she could best be exploited. That was the view that my mind saw and so far I have been proven correct in almost every way. The next quote supports all this “In all honesty Microsoft Marketing did state that there will be pre-owned possibilities, yet they have not officially stated how this EXACTLY will play out, so we await clarity by Microsoft“, consider that part, if the TPP would have been in effect that part would have costed gamers dearly, so in all this, we can speculate that Don Mattrick was no more than the bearer of bad news and his career took a massive tumble. Now we get Phil Spencer and how this is about gamers. A 2 year stretch that now demands a 145 degree course adjustment. The weird thing is that if the decision makers realised their audience in the era of Xbox and Xbox 360, they should have known what gamers wanted, and adjusting that with their own view of exploitation is a misplaced view to say the least.

So as I see myself ignorant and determined, I also see Microsoft as ideologically ignorant. Ideological in their pursuit of maximising profit any way they can and ignorant to consider that gamers would take this lying down. Microsoft now set at less than 40% of what Sony has, losing the market share the 360 had grown, how stupid is that? The big issue is still that Mettrick and Spencer leave the feeling of being no more than puppets on a string, jumping to the needs of the decision makers behind the screens of Microsoft. Their strings to be cut at a moment’s notice. It is the second failing compared to Sony. Yet, in all this I must admit that Sony is likely to work in similar ways, but in a much better setting as their focus has been the gamer for 4 iterations of their console. That does account for something.

I feel that I learned my lesson late, hopefully not too late and the next two weeks will be about work 24%, study 48% and the rest is about trying to get sleep, food and an apartment. I feel strengthened as my eyes open towards the issues I could not solve for almost 10 days. I also feel better as Microsoft seems oblivious towards the gain they lost whilst they should have known better, in that respect Gamespot (who was source to most of the Microsoft information) should also have known better and as they seem to hide behind the PS4 vs XB1 console war, they have done too little regarding the investigation on the business decisions that did hurt a contending console and forced it towards a gloomier place. We can all admit that backwards compatibility will gain them momentum, yet in the end it will be about good games and yes, Microsoft has done a decent job, but with the lost field, decent will not hack it.

So I end this article with a personal message to Phil Spencer. Phil, I am not blaming you (which would be unfair), I am not having a go at you (which would be too easy), yet I will do your job for you this one instance. There is a game coming, it is nowhere near ready at present, but it is getting there. It is for PC and it has the option of becoming every bit as addictive as Minecraft currently is. So another masterpiece by an indie developer! The game is called Heat Signature as it shows massive promise. This game could propel the XB1 even further. The quirkiness and the connected options for multiplayer could be next thing people desire. The single player part is showing real promise. So instead of waiting and having to shell out another 2 billion for a game Microsoft didn’t create, so how about getting in front of a repetitive timeline for a change?

Heat Signature (heatsig.com) is able to be uniquely placed next to Elite Dangerous, Eve Online, Star Citizen and No Mans Sky. It can exist next to all of them and will be as entertaining to all those who play the other mentioned titles. I suggest that you keep your eye on @HeatSig (Twitter address) and feel free not heeding my word (I have only been wrong 4 times in the last 30 years when it comes to gaming), so I am due another failure. Yet the stats go hugely my way and as such I predict that Heat Signature, a Tom Francis production which was, as I remember it a Johnny Chiodini discovery evolve into a true contender for being the next big thing (as an indie developer title).

In all this, am I too ideological when it comes to gaming? That is a fair question and I must ask this from myself if I want to remain connected to a field I have been involved in since 1983. I believe so and games like Fallout 4 show my view to be a good one. In equal part Elite Dangerous shows that true passion for a game can last decades (something Blizzard also proved with the Diablo series) and in all this Ubisoft squandered it and Microsoft rejected their view only to get bitten on their sitting area really hard. The future belongs to the believers, because faith has always been the most pure and natural driving force. It got me my law degree it got me to the final stage of my MIP and it can get anyone to their place of achievement. Greed is never an achievement! Will Microsoft learn from their mistakes? That remains dubious because the puppeteers behind the screens remain an unknown. I do believe that illuminating them could shed light on the problem and truly propel the world of gamers forward as the onslaught of counterproductive acts end up getting terminated with extreme prejudice. EA has 7 months left to learn their lesson and not fall into the traps with Mass Effect Andromeda, traps that Ubisoft seems to be unable to avoid. Still, if they are unable to do that, John Oliver will be able to have a little fun here too.

 

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The Game of Patent Law

I am in a very weird place. I must admit that I have not been in the brightest of spots. I am struggling with this semester’s subject. Even now, I am still studying too. I stopped writing on notes and going over lectures because I needed a small break and because my mind has been telling me stuff I did not even realise.

You see, this all started on two parts. The first was ‘Person Skilled in the Art’. I looked at it from many sides, but I forgot, no, lets state, I did not completely comprehend the legal part in all this. You see, Wiki tells us ‘If it would have been obvious for this fictional person to come up with the invention while starting from the prior art, then the particular invention is considered not patentable’, which might not be the most academic view, but when we consider the more ‘academic’ part we get “In these fields the persons skilled in the art are not just skilled artisans. They are often trained engineers and scientists, who are well versed in the periodical literature of their subjects“. This we get from the case Sunbeam Corporation v. Morphy-Richards (Australia) Pty Ltd [1961] HCA 39; (1961) 35 ALJR 212. Here Justice Windeyer referred to this in [218] “scientific inventions, intricate mechanical arrangements, chemical processes, electrical and electronic devices and so forth

You see, part of this is my issue (truly an issue I have). It comes in two parts. The first one is a memory from my early secondary education. We once had a discussion on Art versus conceptual art. It never made sense to me because I regarded both pieces as art. In some view we see that conceptual art focusses on the involved idea in the work takes precedence over traditional forms and material concerns. But is that true for some? Art is art no matter how you slice it. This has been in the back of my mind for a few days. At work in the last week I would listen to the soundtrack of Mass Effect whilst working on parts I was working on. I thought I was just trying to listen to music. No! My mind was kicking into high gear trying to make me see something and after this weekend, after 16 hours of re-listening to lectures and retrying to do what I could not do before, at roughly 10:18 it hit me! It was all connected, I suddenly got the gist in a scary way (because I get a first glimpse on how to solve it).

I need to get back to that ‘skilled person‘ because that is actually at the centre and it all links back to mass effect. In my view Mass Effect is one of the most brilliant pieces of work, possibly ever! The story is captivating, the graphics are amazing and the entire project is out there and I mean out there on the far horizon. Most gaming (me inclusive) always seek to look to the next challenge, the next big game. We almost forget the great games that got us here. Yet, Mass Effect always remains. My Google+ profile still has the launch party photo. In all this, the game was a breed apart.

So, how does this relate to the law?

This is part of the issue I have, especially with Justice Windeyer stating “In these fields the persons skilled in the art are not just skilled artisans. They are often trained engineers“. This has been my issue for a long time. You see almost two years ago, I wrote the concept for Elder Scrolls 6 (Restoration) and send it to Bethesda for their consideration. Not just more or an addition, no an entire new approach. In that same way I have bene able to reengineer in my mind every game I ever played. Now I am not a programmer, so making it is another issue, but my mind can see the game. Improve upon it, mould it into more, within my mind. The ability to see past the game, into the engine, the design and the story has been forever with me. Which was also the part that is stopping me. It is in essence the issue I have had with Ubisoft and Yves Guillemot regarding the dwindling of the Assassins Creed franchise. That is not even addressing the issues (read glitches and bugs) AC Unity and Far Cry 4 has been subjected to. AC Syndicate is now less than 4 weeks away and its predecessor have given a massive blow to the franchise. I saw some of these issues for a long time. Many things have been in there for 5 generations of the Creed, so if I can spot them, why can they not do so (or fix them before release for that matter)?

You see, here we get the PSA, here I get the block that Justice Windeyer (et al) bestowed upon me.

This is exactly where my problem is and yes, it is just me. I am not blaming anyone else. I never truly understood ‘Person Skilled in the art‘ (yes, it took me a while to figure that out), which means the rest became up for grabs. Yes, I comprehend the definition and I understand the premise, but when you can reengineer whatever you see, you (in this case me) tend to miss the point.

Now, in that continuation, how can one dissect “a pair of spaced apart slots in the first end portion each slot extending from an edge of the first end portion to half way across the first end portion; the slots being parallel to each other so that they and their projections define a pair of parallel axes extending across the first end portion, along the sides of the stem and across the second end portion” In case you were wondering, this is part of the description for an applied sheet of metal (I never knew my mind could project so many question marks).

Here I see myself like in Abbott Laboratories v Corbridge Group Pty Ltd (No 2) [2001] FCA 810. At [56] we see “I regard Professor Guilbault as quite unlike any person in Australia for the purposes of this case.  He is, and was at the priority date, a real expert in the field. What may have been obvious to him gives no indication as to what would be obvious to the ordinary skilled but non-inventive worker, even leaving aside geographical considerations“. You see, my ego rejects that part, because I am not a professor, I never considered myself to be ‘unlike any person‘, yes I consider myself to be an expert when it comes to games, but not to the extent the case made Professor Guilbault to be in his field, which gave me the issue of not grasping the level of the skilled person.

I am catching on (even though some parts are still really hard), but I have the rest of the day and 5 evenings to catch up with what I was not grasping. I am getting there though!

It still is an issue on how to set certain things, which is why my timeline differs. All this now shifts back to the games. I spoke about Mass Effect. The first game had an issue with the drive, but when we consider the first 360 systems (some people relied on a console without a hard drive, go figure). They got to play the game. The game was also one of the first to be decently open world, so that means that certain trigger points needed to be created. Which is what we saw in Fable 2 and 3. When you realise this, you can work around them. They are of course games and not real life, so the point shifts. Yet, in all that Mass Effect had an issue with achievements it never really fixed. I ignored it (but was a little miffed to miss out on achievements I should have gotten). Mass Effect (apart from the glitches) made a game truly replayable, which makes for more joy, yet unlike Fable 2 it did not create cosmetic alternatives. In all that, who (without cheating or hint guides) knew you could get to see Tali? Mass Effect 2 went even further in all this even as the game is still mostly the same, you can replay in another role giving power to replayability. Mass Effect is one of the only series ever to pull it off to this extent. So, yes, Mass Effect had issues (and glitches), yet the overall issue people had was with the ending. I less so when you realise the story in its totality, but the last one was a little sloppy in places. I saw through all that. So am I a nagger, a person skilled in the art, or am I beyond that? I have been around since before the VIC-20, so I know my games. In all that Mass Effect 3 amazed by offering the best multi player environment I have ever participated in (still not surpassed today).

Here is the kicker where does that leave the other game designers? In the mind of many we see that good gaming might start with replication, but the visionary evolves that into innovation and offer something totally new, something we all desire to play. I think the game Evolve is almost there. It is close to what Mass Effect 3 was, which is also dependent on a great AI and even though the levels in Evolve are bigger, you are still basically in a ‘cage’ with the big nasty. In all this Ubisoft is not sitting still. Although no personal evidence at present, as far as I can tell, from what I saw their new upcoming title ‘For Honor‘ is showing to innovate multi player from what was into what others desire. This is a very good thing! Jason VandenBerghe seems to have figured out what the big players were either not comprehending, or basically were ignoring. Now I am not one for hack and slash, I am not one for melee games, but I can stare in awe at the achievement of innovative gaming. This is what we will get in 2016. Perhaps Sean Murray (No Man’s Sky) wakes up one morning and realises that keeping people in the dark is only short term acceptable, but that is a lesson he must consider by himself.

Back to the innovators. One of the considerations with a person skilled in the art is: ‘A PSA would be likely to access and search IP Australia’s patent and design databases or get someone qualified to do it for them before releasing a new design of a ladder into the marketplace even though the level of technology is relatively low‘, this could be shaped into ‘A PSA would be likely to access and search IP Australia’s patent and design databases before releasing a reengineered design of a ladder, sufficiently distinct from the original into the marketplace as an innovative patent regardless of the level of technology required‘. In my mind I wonder how much power those with the ability to reengineer can hold, those who can see and value the originals for what they are. It is a legal trap to some extent, because the patent has protection under ‘they are more similar than dissimilar’, the registrar will take that into consideration and when it does go to court it will be an issue to argue, which is why I foresaw the evolution of mobiles, not in hardware, but a mobile generic base that is not unlike a stem cell approach, the software will shape the actual device and now we have two issues. Many nations are not have or reject more often software patents. Some state “The rapid decline in software patents is a huge boon for innovation“, yet in hindsight, there is another issue. Yes, I am all for innovation and bring it on, but not unlike Assassins Creed Unity it becomes more about the now and more about the quick sale and not about the quality of aftercare. As we move from a quality product to a short term choice, how do we fare? Is your budget ready for the annual purchase of a mobile? This is linked to all this, it is not just the Person Skilled in the Art, or the Person Skilled into the reinvented art. As we move from art to conceptual art, we also move from the finality of a choice to the transient of what might not become (again that assassins game comes to mind). All these elements move us in a direction that I regard as dangerous, we move from creators to innovators. Which was always intended to be a move that evolves into true new creators. No, now we move from creators to cheap solutions, something patents were never supposed to do, the person skilled in the art is the push we did not tailor to. I am evidence of that. I could never keep up with Richard Garriot or Peter Molyneux. Even when we spoke I saw their minds moving on to really new things, not iterations of the ‘what is now’. That is what corporate greed got us. A move away from the future. Even if we consider the computer as hardware, the timeline from the 8088 to the I7 now. The processors are no longer truly new, just slightly faster. A market controlled desperate to hold on what they have and not to lose it. That is not how the 80286 came to fruition, in that Mass Effect from game 1 trough game 2 to game 3 made jumps, not mere steps. You only have to replay the first one and the second one to see the leap we got. Assassins Creed showed the same in the original and 2, what came after became steps towards iterative work, iterative work is not innovative, which is why the small indie developers must be protected, if we are to move forward we have to protect true futures instead of orchestrated options.

Here I am still deliberating Person Skilled in the art where Lord Diplock states ‘a patent specification is a unilateral statement by the patentee, in words of his own choosing, addressed to those likely to have a practical interest in the subject matter of his invention‘ and the subsequent resolution by Lord Justice of Appeal Waller ‘a man concerned with the construction of a steel lintel to whom the use of the word ‘vertical’ would indicate precision‘. Here I find the issue with both parts, the second might be overruling the first, but the protection, or at least the approach from a malicious side gives pause to vertical could imply accepted to be ‘cheaper’, for if the engine is not tuned to be finer, it will be constructed to be cheaper, life has shown us that in the iterative part, which is part of the mess we now face. In my view the law must lead but it adheres to the view of those who get to speak, which are the people who have the established base of wealth. The true innovator who moves to creation is never that, so the future is tainted by those who have, they either own those who try to push forward and they then adjust the push for maximum wealth, or they buy out those who they do not owe and again they get to control the product.

The game of Patent Law is harsh, difficult and rewarding, because Patent Law was to be a fair field and in that it still is, the world around the law has changed. I am still trying to get the materials and pass this subject, but I also wonder, what can the law do to keep the field fair? In my view, the law has addressed some parts, but the issue where innovation is too often replaced with iteration (pharmaceutical patents for example), how to address that part?

Well I am off to lunch and after that redo my parts on infringements, which would go further if I did not get stumped by texts like: “Further, because the edges at either end of the column neatly align with one another a plurality of such columns of the same height can be suitably employed on an even surface to stably support various objects including a coffee table top or barbecue plate without rocking, for example. The column structure can also be used by itself as a tree guard“.

Life might be a game, but patent Law is not the clearest of rule books to define it by.

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Wakey, Wakey

Finally someone in the Guardian tech section seemed to have gotten a clue, the title ‘Video games have a diversity problem that runs deeper than race or gender‘ (at http://www.theguardian.com/technology/2015/sep/10/video-games-diversity-problem-runs-deeper-than-race-gender)makes an attempt to scratch a surface that many gamers knew and until recently I was nearly the only one trying to break it to the audience. So happy hurray hurray to “a games industry insider with years of experience in a variety of studios. They wish to remain anonymous“, a singular person hiding in plurality! The quote “I don’t really care if you put a female avatar into Assassins Creed” is interesting, but also extremely wrong. Not for political correctness reasons, in that regard I can be even more politically incorrect than an ecstasy head shagging a crack prostitute in the main chambers of the House of Lords. No, this is all about innovative gaming, a female character could change the field and the quote is part of the problem as I will illustrate soon.

It is the quote “The problem of marginalisation in games development isn’t just about women, or people from different religious or ethnic backgrounds, it’s about entire genres. Marginalisation is happening in the very fabric of the design process, and this is just as damaging to the health of the industry and its ability to hold our attention” that gives a pause, because I have stated part of this for well over 2 years. You see, when Ubisoft started to claim the release of an Assassins Creed every year, which I still see as the beginning of the end for Ubisoft. They show a nice face, their books might seem nice, yet overall they have been lucky with over 50% now based on the digital channel. Yet, there is also cause for concern, first the Division is delayed again until 2016 (Q1), which if it is truly a good game will still rake in loads of capital, yet consider on how AC Unity was close to a flop, in my view the ‘sales numbers’ seem high because Unity came free with nearly every Xbox One shipped. It is one way to get the sales numbers up, but will it give contribution (you know revenue minus costs)? Now AC Syndicate and so far the game is another iteration with another location, with Prince of Persia styled chase scenes, repetitive missions and triggered events. This is part of the problem. Yet, Ubisoft must also be praised, you see, the game ‘For Honor’ is part of the stable that can revive gaming. Gamers wants something new, they want change and For Honor seems to be all that, new, smooth and challenging (as far as I could see).

My biggest issue with Ubisoft remains that success is not a formula, yes a formula does tend to diminish the chance of failure, in equal measure a true success becomes utterly unobtainable too. Add to that unrepaired glitches and a QA department that adheres to marketing regulations and a disaster is close to an assurance. I have stated it in the past on more than one occasion. The article states “Mainstream big-budget video games have been shifting towards a mechanical singularity for years, and it’s really time to ask if that’s something that might be keeping people away too“. It is not a wonder that independent developers are now starting to be the big thing in gaming. If we ignore a release date we get Hello Games, by Sean Murray with ‘No Man’s Sky’. What is interesting here is that even the gospel papers are using ‘hints at release dates’ to pull in the viewers to their site. This must be a first in gaming history too! The old games still have the pull of two generations of gamers, David Braben is proving that with Elite Dangerous. More people are flocking towards the games that offer more than a mere 10 hour trip, a game that offers more than just the chases, the views and a fake open world. Metal Gear Solid 5 is in that case unique, Fallout 4 is unique, and none of those game franchises come on an annual base. The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to proper something that was close to utterly perfect. They got lucky because Black Flag become the only decent game on launch night of the PS4. I reckon that is pretty much the only reason why it became the success is should not have been destined to be.

Linked to all this is the quote “The thing is, the recent excitement around Capcom’s decision to release a remastered version of series favourite Resident Evil 2 suggests there’s still a large audience for the original recipe“, this is absolutely true. The second one was an amazing piece of work and gamers remember that, which means that the IP can be reapplied to the new consoles. Re-applicable IP is worth a fortune, because any established IP of quality is more than a mere lottery ticket, it is the grail to a 9 figure revenue ready to be a pool of sustenance. This is why I believe that games like Ultima 4,5,6,7, System Shock (1+2) are not dead, they only await the right team to fix it up for the system of today (or tomorrow) ready to feed 50 million hungry gamers. That’s just 2 out of a dozen of IP’s ready to service a community that has a hunger that will not go away. Even as we speak, new games are coming, yet the approach that Tomb Raider took, no matter how nice it looks, it shows perfect graphics at 10% of the gaming time the first game brought. It doesn’t matter whether this was a lack of budget or vision. Gamers are offered less and less, which means that the old IP shows 5 times the gaming the new games are doing.

This is all proven in addition with the quote “Nintendo’s recent Wii U multiplayer “shooter” Splatoon provides a pretty good example of how thinking outside of the box – mechanically as well aesthetically – can turn a “core” genre on its head and make it speak to people who enjoy a slightly different way of playing games“. I think it goes beyond that. This game is worth buying a WiiU for. An original game has always had that effect. PS One with Tekken (Tomb Raider can almost a year later and truly brought sales numbers to a high), PS2 with Ridge racer V, Dreamcast with Soul Calibur, GameCube with Star Wars Rogue Squadron II: Rogue Leader, the list goes on and in that regard PS4 and XB1 both disappointed. Yet overall the next gen consoles are now showing less exceptional games and the future is not super bright. Yes there are really good releases but the number of them are not great, in that regard we see a new wave, consider that many (including me) are currently more interested in the remake of the 3 Mass Effect games for NextGen systems than in Mass Effect Andromeda. That is brought through disappointing NextGen releases and sloppy QA. So far Phantom Pain is one of the few true NextGen releases that are turning public opinion about by being truly exceptional, another title in that regard is Witcher 3.

The appeal for the massive joy that playing these old masters brings cannot be ignored, yet that also brings the problem that the title gave, namely ‘Video games have a diversity problem‘, it does and until true NextGen originality comes knocking (more than 3 titles) this feeling remains. Yet, good games are coming, the E3 showed that, but gamers do not know when and the Ubisoft problem is not going away at present. The quote “A new generation of successful indie developers is currently moving into the mid-sized AA space that so many more experimental companies occupied throughout the 1990s – and they’re hiring” is the most uplifting one, because that brings more likely than not a new wave of originality (we hope) and that will get the gamers on board.

I believe that 2017 is what will make or break the current consoles, yes the PS4 is doing extremely well, yet both systems have a massive market share and as the great titles are brought that field will move in either direction (PS4 vs XB1). That struggle will keep gaming alive and as more gamers have both systems they will win no matter where the game ends up, but the winner will be decided by the best games, Microsoft learned that with the 360 and ignored that with the XB1 as the powers that be decided on some ‘family entertainment system’ a choice that nearly bankrupted the Microsoft console division. In all this one part must not be ignored. It is ‘diversity’ and the owner of that part will bring the winning ticket to a console, for a long time Sean Murray held it with his upcoming game, yet as the flawed choice of keeping people in the dark on release date grows, so will the interest in the game dwindle to anti-climactic proportions, which is a shame. What Sean forgot was that gamers do not mind waiting, as long as they get some insight as for how long. We will wait until Q1 2016, but we want to know about the delay (and for roughly how long) so that we can buy something else to play. Sean forgot about that part, the fallout will come and as fallout 4 is released people will no longer wait and just move towards another game that gives them long term pleasure. I truly hope that we get to play No Man’s Sky because I believe this to be the one new game that will give me long term pleasure, the one side AAA game marketeers just do not grasp. It was never about the price, it is about the fact that 10 hours of gaming is not gaming, it nothing more than a narrated short story we can do without.

One part the article did not illuminate.

 

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Lack of vision

It is nice to see something else than the collapse of Greece, ISIS in Tunisia or one or two other things that have covered the front page in the last few days. Although the abuse I got from my statement “Greece is no longer for billionaires, many multi-millionaires can now afford to buy that country” has been hilarious. You see, it is all about vision. I foresaw some of the issues now in play months ago, I can also see the events as some of the status quo players are panicking as they need a solution, or lose a lot more than they bargained for. All that is almost a given. The media is looking at ‘sexy’ articles from economists on how austerity is wrong, but none of them are looking at the accountability a nation has, whilst not keeping its budgets in order is equally hilarious.

You see, the status quo people are all about continuation of THEIR needs.

This all links to the article ‘Twitter to co-founder Jack Dorsey: ‘We don’t want you’‘ (at http://www.theguardian.com/technology/2015/jun/22/twitter-dont-want-jack-dorsey), it is a week old now, but for some reason it had escaped my view. It is a decent article by Alex Hern, not just because of the way he wrote it, but the consideration given in there gives us another view that is the consequence of ‘lack of vision’.

In the article we get the quote “The Committee will only consider candidates for recommendation to the full Board who are in a position to make a full-time commitment to Twitter”. This is an interesting quote to have from a board, especially as Jack Dorsey is one of the co-founders of Twitter. The wiki quote “The first Twitter prototype, developed by Dorsey and contractor Florian Weber” gives us another insight. Jack boy was at the heart of the birth of Twitter and this board is now stating that they rather have a full time commitment person. So as Jack is not the person they want, let’s take a look at the vision that Jack build.

Because of an issue one of Jacks friends had, he came up with another idea in 2008, it founded a company called Square. Even though Square is not doing too well, I personally think that this could be turned around. In my personal view competitors of Square have been having a go at this, because of the threat they feel. Square is a sound idea, I reckon it has a decent future if someone with international Gravitas (read: massive brass balls/boobs) gets involved. Even though Business insider has been a little too kind on Jack Dorsey (comparing him to Steve Jobs is a little bit of a stretch), it is clear that this man has vision.

In my view the quote “According to Nick Bilton, author of Hatching Twitter, that first ouster came because he didn’t spend enough time in the office, leaving work “around 6pm for drawing classes, hot yoga sessions and a course at a local fashion school”. “You can either be a dressmaker or the CEO of Twitter,” the company’s co-founder and Dorsey’s successor as chief executive, Evan Williams, reportedly told him, “but you can’t be both.”

On one side there is the idea that the speaker has a point, the other part is that the speaker needs to be a civil servant and not much more. This would reflect on Peter Currie, the chair of the committee, it seems that he was, or he knows where that quote came from, whilst he is identifying a permanent CEO, he seems to be missing the point. Being a 60 hours a week workaholic does not make the quality of work better. It just gives you grey hairs a lot faster, without the benefit of yummy moments whilst they changed colour.

You see, Jack Dorsey is one of those people who needs the additional things like hot yoga and additional fashion lessons because his next idea could be just one course away. One simple conversation, an interaction with for example a nurse trying to fathom the hammock for her little girl and jack could suddenly get that next golden idea, which is likely to benefit both Square and Twitter. For those board members (read: Evan Williams), let’s not forget that some people get their golden idea’s in other ways. It seems to me that from what I have seen, Jack Dorsey and Evan Williams are opposites to a larger extent. If Jack Dorsey is seen as another Steve Jobs, than Evan Williams should be seen as the next Bill Gates. They are totally opposite and whilst the board is trying to figure out which alpha designer they should side with, it might not be a bad idea to find a way to make it work with both. Having two visionaries in your flock is beyond extremely rare. I personally side with the Jack Dorsey’s. I have no business pattern no set discipline, other than my dedication to get the job done. Beyond that my mind wanders on other venues, trying to solve that next puzzle. In that view I saw that hiring specific people for Square could solve their customer service part. Consider the quote from Gigaom (at https://gigaom.com/2009/12/01/jack-dorsey-on-square-why-it-is-disruptive/) “My view is that Square (or something like Square) is going to disrupt the businesses of companies such as VeriFone and Symbol, a division of Motorola that makes point-of-sale devices. Verifone makes a $900 wireless credit card terminal vs. Square, which runs on a $299 iPod touch“.  Yes, this 2009 quote is industrious in shape, size and concern. Whilst places like Verifone are sitting on a business model that does work, Square revolutionised the idea overnight, basically, small business owners would have a tread stone of growth whilst avoiding all kinds of initial investments. Square is that golden idea the interaction of technology and innovation. That is at the heart of vision, how to make it all work differently!

What will be the next vision?

Consider these quotes: ‘People Want Safe Communications, Not Usable Cryptography‘ and ‘76 percent of consumers were not very satisfied with technology’s ability to make their lives simpler‘. There is a market, its consumer base is greying and they need a simpler solution that gives them access without heartburn of an instant stroke after a dozen error messages. The need for simple interface software, but with a range of options is a desire for literally the young and the old. The young because they don’t comprehend, the old because they don’t want the hassle. In all this, markets that are reason for powerful growth and Twitter is in the thick of it. Which means having both Jack Dorsey and Evan Williams is a good thing. If the G-spot of financial advisors is a growing customer base, than the revolution of both Jack Dorsey and Evan Williams, could spell an age of loads of financial orgasms, so as we cater to an evolving mass of people, one cannot have too many visionaries in one building. In all this there is the hardware that changes and the software that grows, whilst the media remains hungry. In all this, vision is the key to unlocking the universe where we live in.

So when we see the quote “Project Lightning is one: the new feature sees Twitter taking an active editorial role during live events, seeking out the best content both on and off the network and embedding it in a dedicated section of the social network’s app“, with the mentioned similarity to Snapchat’s Live Stories, we have to consider that Twitter is now entering an iterative state where it follows ‘other peoples visions‘ to grow its base, in all this I state that catering to the eccentricities of both Jack Dorsey and Evan Williams might be the solution to come up with something new, making Snapchat follow the new Twitter ideas, not the other way round.

So in this we see the need for vision, not to applaud the lack of it.

This we see in the article ‘How same-sex marriage could ruin civilisation’ (at http://www.theguardian.com/science/brain-flapping/2015/jun/29/same-sex-marriage-ruin-civilisation-science), please do not worry, there is a link in all this!

Let me start saying that as a Christian, I do not care! I think any person should find the happiness that they feel they deserve, if that is in a same gender relationship, than that is just fine with me. Finding happiness is already rare enough, having it denied is just utterly counterproductive. You see, someone Facebooked Leviticus 20:13 the other day “If there is a man who lies with a male, he should be stoned“, the fact that the US legalised marijuana the same time it legalised gay marriage is just slightly hilarious when you consider Leviticus. It is all about looking differently at things.

Which is not the view the Guardian article had by the way. Now we get the quotes “Constant exposure to rainbows could mean people can’t see colours as well, and this could be disastrous. How will they know when to stop or go at a traffic light? Or which wire to cut when defusing a bomb?“, which some would call ludicrous, because we can always appreciate colours, only the colour-blind have a predicament, so they will not pass military service requirement, which means they will never defuse a bomb, as for the traffic lights, they can see when the top, the middle of the bottom light is on, which means there is no impact on that either, a science article loaded with half-baked truths and inconsequential arguments. This is how we should see some boards of directors. Their fear of requiring a status quo is now possibly hindering progress.

We need to move forward by innovation, by doing something different, because stimulating the brain is the cornerstone of innovation. For people like Evan Williams, it seems to be narrowly focussing on something related, which is fair enough, for some people that makes a difference, for people like Steve Jobs and Jack Dorsey it is to get exposed to a field of events as wide as possible. It is not entirely unlikely that Jack will attend a course in Biomathematics only to come up with a new biometrics concept that will ensure data security for the next generation. All missed because a board of directors has an issue with what they called ‘dress making’.

You see, I find their stance slightly offensive, it is for that same reason I have been so harsh on Ubisoft. After it made its billion, it moved deeper into business models, which is a bad thought, I understand it from a business point of view, yet consider that video games are art. A business model will decrease the chance of failure, yet in my view it equally destroys the option of ‘exceptional’, the line between ‘genius’ and ‘murky’ is pretty thin. I listened for too long to corporate short-sightedness only to realise too late that they were clueless to begin with. People fixed on PowerPoint presentation de-evolving from ‘status quo’ to ‘getting by’.

And my evidence? Ubisoft has not produced any revolutionary game with a 90% plus rating (truly revolutionary games, not what their marketing calls revolutionary) for some time. The next evolution in games is mostly coming from the independent scene, those pushing forward on their own, remoulding a view and bringing true originality. Examples of this view is Mojang (Minecraft), Campo Santo (Firewatch), The Chinese Room (Everybody’s Gone to the Rapture) and Hello Games (No Man’s Sky), there are more, the larger players have been slacking in titles and in quality of games. They forgot to take a leap of faith, whilst relying on business models.

We see this more and more, considering that Elder Scrolls online has had massive delays, than the PS4 community gets “it’s even worse considering some cannot play on the games release date“, which is after a year delay. I came up with a sequel to Skyrim early 2014, no online, no multiplayer, just an option to make millions of gamers happy. It took me three hours to get the first idea, a few more hours to put part of this to paper. In addition, I randomly designed a new game in my head, no business model can correct for this. Is that it? No, I came up with a new concept for the game developing of RPG games. It remains in my head because I am a decent database programmer (as well as data cleaner and so on), but I am not really a programmer, which gives me a slight disadvantage. I will work it out sooner or later (likely later as I am finishing a law degree).

So I feel for Jack Dorsey and I am on his side. In the end, Jack will come up with another golden idea which will bring him millions, I hope he does that. That board of directors is another matter, these people seem to get the quorum to hold on to status quo and they will also have a person to blame when issues go south. This is at the core of my resentment of ‘the business model’ in the field of creation. It depends on what was and cannot truly value that what has not been made yet.

It is a lack of vision that drives us into extinction, not time. Because time makes us old, vision makes us wise.

 

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Questioning Assurance

A positive approach intended to question confidence. That is at the heart of the matter today. I have been involved in such tracks before, but in a slipping age of technology, where we see greed driven (or bonus driven) changes where some executives hide behind the excuse of giving new young Turks a start in the business, we need to wonder whether they were looking at the world through chartreuse glasses.

I have seen the stupidity (for the lack of a better word) of software firms pushing out software, some to make sure they kept some deadline, whilst the product was nowhere near ready. In a few cases they thought the product was truly ready and the QA department messed up in a royal kind of way. There is of course the third option, where a product was tested, was deemed good and things pop up. These are the three parts of QA the user faces, I have seen them all!

The third one is the clearest one. Development does its work, the QA department did all the test and then some and when released things go a little awry. Weirdly enough, this tends to happen to parts of the program that people seldom use, like that weird, off the wall setting that only 0.000001% of all Microsoft Word users tend to use. Microsoft had no idea, and at some point it gets fixed. This is just a flaw. You name a product, like anything in the range of Microsoft Office, Adobe Photoshop, Oracle, SPSS, Sybase or SAS Miner, they all have them. These programs are just too large to get 100% tested, and even when that happens, there is the interaction with another program, or with an operating system update that will then throw a spanner in the cogs. You only need to search for issues with Windows 8.2 or IOS 8.2 to see that things just happen. In the zero layer, we see the hardware, in layer one we get the operating software, in layer two we see the application, in layer three we get the peripherals (printer, keyboard, mouse and joystick), one massive sandwich to check! In any of these interactions things can go wrong and a QA department needs to sift through it all. Of course even if all of that did work correctly we see the fourth layer which is the user him/herself, who then decides to dunk that layered sandwich in tea. Boy oh boy can they mess up their own system! No software can truly prepare for that!

Yet in all this QA needs to have high standards, which are proven when we see the third option in all this. Options one and two are an entirely different mess! It is for the outsider often impossible to tell what on earth happened. I had the inside scoop on an event where something was marketed ready, yet the program was nowhere near that. Deadlines for stakeholders had to be met and some figured that a patch afterwards via the BBS systems would do the trick. So basically a flawed product went to the shops. I remember those days, that was long before any level of fast internet, I was a trendsetter in those days by owning a 64Kb modem, yes I was a speed demon in those days! LOL!

You see, legally the consumer is in a messy situation, product liability laws are not that strong, unless health and lives are placed in peril, beyond that, you would think that these consumers are protected when it involved fraud, yet, when we consider that part of fraud is ‘deception intended to result in financial or personal gain’, we see any case go south really fast when the defence becomes, ‘the consumer was offered a refund’ and ‘Your honour, our costs are massive! We are doing everything to aid the consumers, offering them a refund immediately’ and we see any fraud case go south. Consider part of this with the ruling ‘intentional perversion of truth’, the keyword ‘intentional’ can usually be swayed too easily, faltering the case of fraud. But in the core, getting people to sign on in the first weeks, getting that revenue on their boards can mean the survival of such a company, so some accept the costs for what happens to remain on the game board.

The other situation is where the Quality Assurance (QA) department messed up. Here is the kicker, for the outsider to tell which scenario played is impossible, without working at a place, it is an impossible task to tell, one can make estimated guesses, but that is as good as it goes. For example, Ubisoft had a net profit on -66 million in 2013, they fell from grace in 2008 from $32 to $3.80 per share, that’s a not too healthy drop of 90%. The interesting part here is that when we look at their games, we see over those terms Prince of Persia, the language coaches on DS, which was novel (especially Japanese), Assassin’s Creed II, Tom Clancy’s Splinter Cell: Conviction and a few more. This is the interesting part, here we see a few excellent games, a Prince of Persia that would bring back to life a forgotten franchise, Assassin’s Creed II, which was so far above the original that it mesmerised a massive player population, Prince of Persia: The Forgotten Sands, which upped the ante of Prince of Persia by a lot and Assassin’s Creed: Brotherhood, which gave us even more challenges. Yet, these good games could not hinder the fact that Ubisoft had produced so many games over that time, many of them far below great that it impacted their stock. Is their value back to $16 because of their games? So what about Assassins Creed: Unity? Is stock the reason for the lacking game. I personally would state no! I think lacking games drop the stock. Yet, this is an emotional response, because stock is driven by demands and rejections, as great games are made, people want a shae of that rabid bunny, if the games are nowhere near, the stock gets rejected. In this case it is about the games, because Ubisoft is gaming! This is also why the E3 is such a big deal and even though I was not impressed with their E3, ‘For Honor’ clearly shows that Ubisoft has some gems in their arsenal, or should that be ‘had’? For Honor is a new and likely high in demand game, the presentation was extremely well received. I am not much for those types of games, but I also looked with anticipation of a lovely challenge. The issue here remains, it is online, so timing and decent players are required to make this a good experience. Yet beyond that new title, I would see it as a collection of predictable that have become indistinguishable from their other titles. Sequels sharing bits from other sequels with an interchangeable codebase. With too many triggered scripts. We remain with a blurred sense of gaming. I stated it a few years ago, by adding too many prince of Persia moments into Assassins Creed, we end up not playing Assassins Creed, if I wanted that, I would have bought Prince of Persia! So why these games?

Well, there is of course method to my madness (and my madness is purely methodical). You see, Assassins Creed 2 and Splinter Cell: Conviction were amazing achievements. I can still play these two today and have loads of fun. They had set a standard, even though Assassin’s Creed: Brotherhood was a step up, certain flaws were never dealt with, flaws that became part of the engine for 5 iterations of the game. You see that in the second premise, I went from new game to iteration? That part matters too! With the Splinter Cell series we went from Conviction to Blacklist. Again, it was a step forwards, but now we get the issue that QA messed up buy not properly testing the re-playability part of the game, leaving players in a lurch, making the game a mess if I wanted to play a ‘NewGame+’, it is a little thing, with a far reaching consequences. What was great became good, a step forward, hindered by one and a half steps back., which is the faltering part. Ubisoft needed a QA department with teeth, as I see it, they did not have one, or Marketing got involved. There is in all honesty no way to tell how that came to pass.

Yet, this is not about Ubisoft, because Rocksteady Studios outdid it all with Batman: Arkham Knight, making Warner Bros. Interactive Entertainment extremely unhappy as I see it. A game that should be heralded as a new legendary release got a 50% rating by Steam and 70% by Gamespot, these are not good numbers, they are ratings that resemble coffin nails. Not a good thing at all. In my view, this is a massive fail by their QA department. However, when we accept the statement from Kotaku.com, we get “The moment I’m inside the batmobile, it’s not surprising to see it dip to 15 frames-per-second“, did QA really not see that? So is it Marketing or is it QA? No matter what answer I give here, it is pure speculation, I have no facts, just personal insight from 30 years of gaming. No matter where it lies, QA should not have signed off on it, not at such drops of quality. Which gets us back to the non-liability of these firms. ‘Res Ipsa Loquitur’, or in slightly more English “the thing speaks for itself“, The plaintiff can create a presumption of negligence by the defendant by proving that the harm would not ordinarily have occurred without negligence. Yet, what harm? The only harm the game has is spending funds which are refundable, the only harm there is for the maker of the game. So, there is no case, what is the case is that until these firms properly invest into QA, we get to go through buying and returning a lot more. Yet, these companies realise and they take a chance that the gamers (which tends to be a loyal lot) in that they hold on to the game and just download the patch. So basically, the first hour gamers become the sponsors for the development of an unfinished game. That is how I personally see it.

In my view, the game suffered, what could have been great will soon be forgotten. Yet, what happens when it is not a videogame? What happens when it is not a game, what happens when it is business software? you see the Donoghue v Stevenson case gives us that a maker can be held responsible for personal injury or damage to property, yet, what happens when neither is the case?

It is a very old UK case in Torts, where a Mrs Donoghue was drinking a bottle of ginger beer in a café in Paisley. A dead snail was in the bottle and because of that she fell ill, and she sued the ginger beer manufacturer, Mr Stevenson. The House of Lords held that the manufacturer owed a duty of care to her, which was breached, because it was reasonably foreseeable that failure to ensure the product’s safety would lead to harm of consumers. This is a 1932 case that is still the key case of torts and personal harm involving negligence. Yet, with video games there is no visible harm, there is only indirect harm, but the victims there have little say in this as the direct victim is offered a refund, the competitor missing out on revenue has no case. So as revenue is neither injury nor damage to property. Now we get the issue that if the buyer buys goods which are defective, he or she can only have a claim under contract of sale against the retailer. If the retailer is insolvent, no further claims will be possible. So, with Arkham Knight, when 2500 copies are returned, a large shop will not go insolvent, you get the idea, when the shop needs to close the doors, you are left out of money.

Here we get the crux, a maker of a game/program has pushed an inferior product to market. It will offer compensation, yet if the shop closes (that is a massively big if), the buyer is out in the cold. Now, the chance of this ever happening is too unrealistically small, but the need to set rules of quality, setting the need of standards is now becoming increasingly important. With games they are the most visible, but consider a corporation now pushing a day one product to get enough revenue to tailor a patch which the customer needs to download. An intentional path to stay afloat, to buy time. Where do you stand, when you got pushed to solution 2 as solution 1 is a month away, only to discover the flaw in the program, which gets freely adjusted in Week 23, so 22 weeks without a solution, this situation also hindering the sale of solution 1, which was fine from day one onwards.

Not only is a much better QA required, the consumer should be receiving much stronger protection against these events. That could just be me.

Now to the real issue connected to this. Assassins Creed: Unity became a really bad joke last year,

It went so far as Ubisoft offering a free game because (source: Express) “UBISOFT have confirmed some Xbox One fans who have previously applied patch 3 for Assassin’s Creed: Unity are now being hit by a 40GB download when trying to use the latest title update”. 40GB is massive, that comes down to 10 DVD Movies, it is well over 10% of the entire hard drive space, this gives us the image that one game has clear impact on the total space of the console. Also be mindful of the term ‘patch 3’, which implies that patch one and two had been applied, so is there clarity on the reasonable assumption that there is an issue with both release and QA here? In my view, delayed in addition or not, the game should never have been released to begin with.

Don’t get me wrong, with the new AAA games, the chance of a patch becomes larger and larger. You see QA can only get us to a certain distance and an issue on a console is a lot less likely than an issue on your PC (with all kinds of hardware combinations), yet the amount of fixes as shown here is way off the wall. Now we see a similar thing happening to the PC edition of Arkham knight. Warner Brothers have decided to call back the game, all sales have stopped at present. However, the issues we see on gottabemobile.com are “Warner Brothers’ forums are filled with complaints about the game including Error CE-34878-0 issues on the PS4, various issues with the Batmobile including this one on Xbox One, issues with cut scenes, Harley Quinn DLC problems on the PS4, Batman season pass problems, problems launching the game, problems with the game’s well-known Detective Mode, missing Flashpoint skin, problems with missions, problems saving the game, and more”.

Now we get the question, was this properly QA-ed? Was a proper quality test made, because the size and nature of the issues, as reported give out a negative testing vibe, which I consider to be extremely negligent! As such we must wonder, should such levels of non-functionality be allowed. Can the law allow the release of a product that causes, as alleged ‘no harm has been caused’, an industry, hoping on the users to wait quietly as a game gets finished on the consumers costs.

Now that the Nextgen consoles are all set out to be downloaded in the night, how long until games start tasking the game of ‘customer expectations’ and release a 90% game? How long until corporations will work on a business model that relies on consumer sponsoring whilst they contract even better profits. We also need to be careful, patches will always be a factor, I have no issue with that, and the list of games that needing massive patches keeps on growing, AC: Unity, GTA-V, Arkham Knight, Destiny, and the list goes on a little longer. I am only mentioning the patches over 3GB (one is well over 6Gb) and in this light Destiny gets a small pass as that game is all about multiplayer, which is a dimension of errors all on its own.  The Elder Scrolls Online wins this year with a 16Gb patch, again, all about online play, but overall the gaming industry seems to adapt the bad traits of Microsoft, which is definitely not a good idea.

For now we seem to accept it, especially as the Nextgen systems are relatively new, but that feeling will change sooner rather than later and at that point someone official needs to step in, which might end up being a lot more official that the game makers bargained for, especially as games outside of the US can be up to 70% more expensive, at that point we are entitled to some proper consumer protection, against these levels of negligence, levels that currently only exist on a limited scope.

 

 

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You decide!

I have spoken out against the (bad) choices that Ubisoft has made in the past. On November 16th 2014 in the blog ‘How the mighty can fall‘ (at https://lawlordtobe.com/2014/11/16/how-the-mighty-can-fall/), I wrote “Gamers are about done with Ubisoft, ratings that seem decent, but game expectations had not been met. Watchdogs fell short of expectations (rated 8 out of 10); Bug fest (we mean Assassins Creed Unity) launched on all major platforms. (7 out of 10); The last one became Far Cry 4 with 7 out of 10”, issues from gamers and other not so small considerations, Ubisoft failed to deliver a legend status for all of their AAA game. 2014/2015 is to be considered a disaster. Now at E3, we see that some parts are getting delivered, the Division is now a 2016 release (which is not that much delayed when you consider this to have been a 2015 release), yet, again, Ubisoft does present their games really well, which gives them time, yet, relying in a place like the E3 on DLC’s for a 65% game is not a good thing either. I refuse to be negative on a game like ‘Just Dance’. It is not my game, but plenty of youthful gamers (some not so youthful too) reserve a place in their heart for Just Dance, which is fine by me. Questions on the phrasing on the interaction with mobile phones need to be made, as no one (at present) have asked the questions involved. What is novel is the option that could propel the game forward are the streaming service on PC and Nextgen, even though no pricing information is given, it should not be about the price, it is about keeping a game novel and Ubisoft delivered that with this title.

Yet, did anyone else notice that the applause in the audience during was good, but not great? Compared to Bethesda, who blew the roof off the house! We saw many introductions with cut scenes, and even if the Division showed game play, with an interesting closing twist, which makes the entire view great. Also, the gameplay on ‘For Honor’ (4×4) was very good, but what if online play is not your thing? In addition, it is competing with Evolve, which is an excellent game. That does not diminish For Honor. The people saw gameplay and a smooth one at that. I liked the act that I had stayed away from any gossip or screens on that, so it was all new and it did not disappoint. The same could be said for Rainbow Siege. It is better, more realistic tactically speaking (as far as I saw) and graphically far above the norm. It will not be out until the end of September, but so far it looks like a good product. Just this is also the issue with Ubisoft. The presentations were good, not amazing! It did not blow me away like Bethesda did, more than once I might add. And off course there is Assassins Creed Syndicate. It looks smooth, but what the demo also shows is what we have seen too often in the previous moments. The game story depends on too many scripted moments. The coach chase, the tumble over the bridge then the train, a too strong a smell of scripted events. So as Yves Guillemot closes the presentation with the introduction of ‘Ghost Recon Wild land’ with an awesome movie, we need to consider that the words from Yves “surprise you with revolutionising our beloved franchises“, this sounds nice in theory, but that has not been achieved. Some are a strong step forward (Rainbow 6, Ghost recon), some are more of the same but as I see it, none showed true ‘revolutionising’ steps. A quote from a marketing department that now hangs like a chain around the neck of Yves Guillemot with the weight of a tombstone.

The IP they have is diminishing, trying whatever they can to revitalise the games that have missed their target. It will soon be about the reception of new IP (For Honor), it is holds up, that would be great for Ubisoft, if it falls short (gamers can be a merciless audience), the value of Ubisoft will take another pounding. It is not done yet. The consequences of AC: Unity are still felt. When we read (source: Softpedia and several others) “The latest thing to come out of Ubisoft’s riot machine is the announcement that the upcoming instalment in the publisher’s acclaimed action adventure series Assassin’s Creed, titled Unity, will run at 30 frames per second and in 900p resolution on both the Xbox One and PlayStation 4. Of course, this type of polarizing announcement can only widen the gap between the fanbases of Sony and Microsoft, and so it did“, or Forbes where we see “Ubisoft is at least saying something regarding the tech/embargo issues. In terms of technical fixes, Ubisoft didn’t go so far as to apologize to fans for the early troubles, but they did say they are working on fixes past what was already fixed during the day one patch. In another fix patch, they’re taking on glitches like Arno falling through the map and getting stuck on things, and in future patches, they’ll turn to collision problems and framerate issues“, an apology came too weeks later. Yet, this is not about slamming Ubisoft (yes slamming a billion plus company feels good on the ego). This is about the future of gaming. Microsoft has also been active, the XB1 is now backwards compatible with a twist. there are downloadable titles and they did clearly state that you need not pay for titles you own, so that might sound great, but now consider that ‘live’ implies downloading a full game, which means that your 500Gb hardrive will fill up really fast, apaprt from the question is, whether ‘your’ game is on that list. It is still a step forward, but at 4-13 Gb (6 Gb being the average size of a game), with around 250Gb free for content, and of course space needed for other games, you are looking at perhaps 40 games, which of course need to be downloaded too. It is still a nice option to have, but let’s face it, why let go of your Xbox 360? This is about market growth and the Xbox one, which is increasingly hard as Sony v Microsoft consoles is currently set at 2:1, so two PS4’s for every Xbox One. The release day scare tactic (as I saw the Xbox One announcement in 2013) has hurt Microsoft a lot, the fact that they only realise almost two year later that their 500Gb, just does not hack it is equally unsettling.

So where do you the gamer stand?

I personally believe that it has never been about the hype, but about great gameplay. This is exactly why Infamous Second Son came up short, while it had all the elements to be truly great. It feels such a shame to see an 80% game, which could have been a 92% game. Watchdogs has similar issues, but in that case, it is a new game, a first, like Assassins Creed 1, the second game of that IP could blow us all away, it takes only one visionary!

Tomorrow will be the defining moment. Bethesda delivered and exceeded, Ubisoft did not and Microsoft stayed on par, showing a few exclusive teasers, so now it will be up to Sony. If they blow the roof, Xbox will lose a lot of ground, yet we must not forget that Microsoft delivered last year and it still surprises, that part is seen in the game beyond eyes, which could indicate that the exclusivity on Xbox is more than a delay for Sony, it could be reason for people to switch, or to get an additional console and buy games there. That view I hope to give tomorrow, but for today, I can only confirm that the bar set by Bethesda was not surpassed and their games are coming to PS4 (and Microsoft too). Yet, exclusivity is not a fight of Sony vs Microsoft, which is not set by Elite vs No Mans Sky, that part will only set the pace of getting the additional PS4 vs getting the Xbox One too. It is the still waiting population which gives us whether games like Ion and Elite will push the people towards Xbox One that will be partially settled tomorrow, the Tombraider presentation was too much of scripted sequences with times responses. It is the one part of Tombraider I never cared for, what was great, became average. No matter how I feel about Tombraider, you must decide what you like, where your gaming view resides. The upcoming challenge for Sony will be a harsh. They are equal to the task, but will they have the games to make it? You see Microsoft kept the best for last. ‘Rare Replay’ is the trump card from the left field. The very best of gaming that Nintendo 64 offered now on Xbox One resolution. Missing is the Donkey Kong parts with is Nintendo IP, but some of those games are not, which means 30 games for $30, which is a killer option!

To be continued!

 

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The insanity of Trolls

I have had my issues with many things, in some cases I was on one side where I lashed out at Yves Guillemot to some extent, not because he did something ‘wrong’ but as CEO, he is the main in charge, the buck stops at HIS desk! The fact remained (as I saw it) that an amazing concept like Assassins Creed got squandered in several ways. My criticism was always with a level of decency and it was always supported with evidence, evidence as I saw it. There were never any death threats, or threats against the person, because in the end, it is just a video game and I reckon Ubisoft broke its own glasses of profit, which is the jest of it.

Today I viewed the article ‘Joss Whedon Quits Twitter; James Gunn Responds‘ (at http://geeknation.com/joss-whedon-quits-twitter-james-gunn-responds/). I am slightly beyond outrage at this point. To illustrate this, we need to look at some of the achievements of Joss Whedon.

Buffy, seven seasons of amazing excellence, vampire movies were taken to a new level and Sarah Michelle ‘the Slayer’ Gellar would become the idol of many men and even more women. The series is still rerunning on many channels on a global scale and every now and then forums bump back alive the desire for a high resolution remastered Blu-ray edition.

Angel would become a first spinoff, not as successful, but still respected in the fantasy world. Whedon puts together a cast that rocks solid and it would herald the continuation of a lifelong career of David Boreanaz beyond Angel who is still going strong after almost 20 years.

Firefly is the result of creativity from creator Joss Whedon and the cast that would reunite in his projects again and again. Scrapped before its time, studios are still learning today what a stupid mistake they made, like Buffy re-runs of this series are ongoing and the fans remain loyal beyond measure. Nathan Filion and the Firefly caste are still the highly sought events in every Comic-Con, even now 12 years later.

Serenity is the movie that tied a lot together and should be regarded as an amazing gesture towards the Firefly fans (it was no box office hit)

Dollhouse is perhaps the least understood diamond in the crown of Joss Whedon. It was dropped by executives who seemed to have a limited brain capacity and no comprehension beyond mind controlled ‘sex-dolls’. Whedon shows here how technology unleashed could be the end of us and end many ways of life. What was likely to have been a 4 season gemstone showed a second season trying to fit it all so the fans had a decently complete picture. Amy Acker, Eliza Dushku, Dichen Lachman and Olivia Williams are the female titans each with a role to play, the male side with Harry Lennix, Tahmoh Penikett, Fran Kranz and later Alan Tudyk show us a story that is almost unparalleled in depth. It is a story with a ‘neuromancer ‘ difference, one that sounds almost plausible enough to be scary.

Joss Whedon was able to add ethical undertones to the story that makes this gem an absolute must.

Now we get to the first Avengers movie. It is the second true superhero comic (with multiple hero’s) that comes to life in many ways (after the X-men). The story was amazingly good (for a comic book) and the interaction was like seeing comic books actually coming to life, I saw it in the cinema and after that a dozen times on Blu-ray. Like in the comic books we see ego and strife taking part in the story on the big screen too. Like the comic books, we see events that are just too good to ever forget. Many people will forever see Loki who is playing Tom Hiddleston with virtual Mark Ruffalo, played by the Hulk who picks up Hiddleston and makes him ‘one’ with the concrete floor, the ‘puny human’ quote gave way to loud laughs in the cinema. It will remain a priceless gem forever! The Avengers showed to me and too many others that comic books can come to life (through special effects). We all agree that the cast (all of them) did an amazing job, but we all know that without the visionary view of Joss Whedon, this movie would never have been the success it became. It ended up being the third most successful movie ever (source: Box office Mojo), with only Titanic and Avatar surpassing the financial Avengers results.

Now we have Age of Ultron. Here we see the team growing through the same actors, the same visionary director, whilst adding the three Avengers we missed the first time around. The Maximoff’s (Quicksilver and Scarlet Witch), both excellently played by Aaron Taylor-Johnson and Elisabeth Olsen. It is hard to compare to the comic books, because the Avengers have been around so long. Missing is Ant-man (but he is coming in his own movie first), Wasp, Black Panther (another upcoming person in his own movie first) and Black Knight. There are so many more members as the team evolved from the 60’s onwards. The movie is an excellent piece of work, there are many sides and even though these movies survive by special effects, we are never visibly drowned in those special effects forsaking acting quality.

It is hard to judge whether two is better than one, important is that there is an evolving storyline as we see in the comics. Joss Whedon delivered!

So when I saw that Joss Whedon got hate mail and death threats, I could not believe my ears (or my eyes for that matter). You have to read the story for yourself, but overall, I massively disagree with James Gunn, not because of what he did, but because of the premise that he had to (which in itself is a good thing).

Joss Whedon is a visionary. He brought to life something millions of fans dreamed of seeing in their life time and my generation as such would be alive long enough to see it truly happen on the big screen. He did it with Avengers and does it again with Age of Ultron. I am 100% convinced that he would be able to surpass his previous work if he would be making the two Infinity Gauntlet movies, but that is not to be, it seems (according to IMDB) that this falls to Anthony Russo and Joe Russo, the people behind Captain America, the winter soldier. Or as we can voice it, that movie where Captain America gets slapped around by his former best friend. The movie is an excellent achievement and the subterfuge of Hydra is well portrayed by former Mr Brubaker (a Robert Redford reference). In all these movies, as well as her introduction when Iron Man is a little over his head dealing with Mickey Rourke is Scarlett Johansson who sets down a mean Black Widow. As I see it, she was, is and remains a very strong character. I do not get the hatred over any of this and as such, I very much opposed the words of James Gunn when he writes: “Anger makes us feel “right”. And powerful. But it also usually exacerbates whatever the underlying, more uncomfortable feeling is”.

I would to some degree accept these words, but I saw some of the tweets Joss Whedon received. (a few at https://storify.com/Astojap/wehdon-twitter-hate). The message “@josswhedon ALSO WHY THE FUCK DID YOU JUST PUSH ASIDE NATASHA? YOU COULD HAVE USED HER IN SO MANY GOOD WAYS AND INSTEAD YOU USED STARK“. As well as “@josswhedon I bet you like homestuck you fucking garbage asshole” and these are not even the worst tweets!

They seem to be written by people who are clueless in many ways, some perhaps frustrated and angry for other reasons. I do not care as to the why, I just think that no one needs to accept the abuse Joss Whedon was subjected to.

When I see the accusation of ‘Misogynistic’ and we see Buffy with Buffy and Faith, Dollhouse with Echo, Sierra and November, Firefly with Zoe, Inara and Kaylee. In serenity, we see River getting ‘enthusiastic’ which leads to the quote “Start with the part where Jayne gets knocked out by a 90-pound girl ’cause… I don’t think that’s ever getting old“. I am clueless how Joss is voiced as Misogynistic.

The hatred for Joss Whedon is not just unfounded, it is wrong in many ways. Joss has always given us strong women (not all evenly sane, like Faith in season 3 of Buffy, but that is not the issue). In Age of Ultron we see ‘Black Widow’ Johansson having a soft spot for Bruce Banner and why not (apart from the fact that I am a better dancer then Mark Ruffalo)? And as for soft love interest, when the action starts, she states ‘I love you, but I need the other guy’ and shoves her love interest over the edge of a cliff, and out comes the Hulk, an excellent moment to giggle over!

We should not ignore Elisabeth Olsen either, especially as all but one member of the Avengers get introduced to her ability to boggle their minds, which gets crushed when at the end, when we see the ‘real life’ (the non-Comic book version) view of what Scarlet Witch is able to do.

So, I do not see any valid opposition to the visionary work of Joss Whedon, I also oppose James Gunn, not because what he said and how well he said it (one of the more eloquent writings this year), but the fact that he had to do it. These trolls and hate mail senders are not using their right to free speech. These people are guilty of Psychic Assault (in Common law Australia, New Zealand, UK and Canada). In the US we see a similar situation, where California has California Penal Code 422 PC, where we see how it defines the crime of “criminal threats” (formerly known as terrorist threats).

A “criminal threat” is when you threaten to kill or physically harm someone and
that person is thereby placed in a state of reasonably sustained fear for his/her safety or for the safety of his/her immediate family, the threat is specific and unequivocal and
you communicate the threat verbally, in writing, or via an electronically transmitted device.

Criminal threats can be charged whether or not you have the ability to carry out the threat…and even if you don’t actually intend to execute the threat.

I think it is only fair that the FBI, arrests no less than 50-100 of these people and convict them accordingly. You see, what those ‘voicers’ seem to forget is that these movies are a massive slice of the tax collected, when people like Joss Whedon have had enough and they go somewhere else, then these people thinking in their own small minded self that they executed their ‘right” to free speech is costing the government millions. It seems only fair that they are taking to the district courts and are allowed to experience the consequences of their criminal behaviour.

In my view trolling has been going on for way too long, Anita Sarkeesian, Sara Payne, Claire Cohen, Nicki Minaj, Helen Skelton and now Joss Whedon joins the ranks of trolled people (mostly women mind you). In this list I must take time emphasize two names. The first one is Sara Payne, the mother of murdered schoolgirl Sarah Payne. Can you imagine this? A mother dealing with the murder and the funeral of her own daughter getting trolled! How sick can people get? In the second there is Helen Skelton she used to present the BBC children show Blue Peter. Yes, it seems that those relying on ‘free speech’ have done this for an unacceptable amount of time and it is now becoming more and more essential that trolls get introduced to the criminal courts in a very non-virtual way.

I reckon that true fans, now losing out on their idol speaking on Twitter will be an additional source of inspiration in finding out who those trolls really are.

 

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Burning out your life

Yesterday’s news in the Guardian is skating on an interesting side. Yes, there are more games awards coming, there are new releases and there are all kinds of events coming into play. So when I read ‘Crunched: has the games industry really stopped exploiting its workforce?’ (at http://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software), I read it with a different set of eyes.

The first part is “EA relied on vagaries of American law that classify some IT professionals as exempt from overtime pay. The settlement in the second case featured a quid pro quo: employees would be reclassified in order to get overtime but would give up their stock options“, I can guarantee you that I have been in the same set of shoes, Market Research is at times as caring as a steamroller driving over Miss Daisy. It is nice to see the claim ‘stock options‘, yet that flavour of reward tends to be for the managers and the heads of development, not for all the programmers. They tend to get an evening of free food and booze. Take 35 programmers each having done 100-250 hours of extra time, getting paid off with a $300 meal, works out great for the manager getting his 25,000 stocks at $0.50, not so great for others. I am not stating that this works exactly like that in gaming, but I have seen it in other areas of software.

The most common theory is that the industry is simply too young and too fast-moving to integrate proper management techniques. “Our project was huge and our overall quality assurance process at the time was very basic and waterfall-esque,” recalls one quality assurance worker at EA“, is the second part. This has been shown in several games of late, if we look at the flawed releases of 2014, we can clearly see a lacking scale of QA. It then refers to the work of Fred Brooks on how company size influences efficiency. There is no denying that. Proper management is required, especially when the group grows faster than projected. A special mention of the honour guard must be given to the Marketing department who then also changes the timeline, to get that extra revenue, like marketing COULD have figured that part out at the very beginning. All this will add to the burden of quality delivery and the stress of the workers.

This quote is important, as I consider this to be a stronger part of the sliding quality scale “I was a quality assurance tester at Rockstar, and at its worst, we worked 72 hours a week“, a decent reason for quality to slide (irritating that Rockstar still pulled of a 90% plus rating, although they had a few start-up issues), especially when you consider the following quote “if you had issues with it, you were told ‘Well, you can go stack shelves at Tesco instead or answer phones at a call centre’. You were treated as disposable“, not an entirely unknown event for some in the IT pool. When we consider ““Developers and managers should never have to work more than 40 hours a week,” he says. “It’s a fun job, but it shouldn’t be an exploitative one. Everyone has a life. Let them live it, it’s short enough as it is”“, that sounds partially as a solution, but only if it affects the entire range of staff.

I personally see this all as a reason on why there has been a sliding scale of quality. Is there a chance that Ubisoft has been on this track? This is NOT an accusation! You see, too many hours result in burnout, burnout influences creativity and resolve, crunch time, might give a little extra resolve, but in the end it costs more then it brings. I think that the power of innovation will always win, if balance and rest (to some extent) is made available to revive the soul and the mind.

I think that the next quote sounds nice, but is it enough? “Over the past 18 months, EA has been making significant investments in new quality assurance tools and automation technology, implementing ongoing testing right from the beginning of game conceptualisation. These changes are ultimately improving game quality, as well as reducing the need for the crunch periods”. These tools need proper implementation, they need proper assessment and the people need to properly use them. It tends to add a strain to all levels for a little while. More important, it is only one side of the game (pun intended). For example Mass Effect 4, the engine, the locations, the interface, all are under stress to be made. What if a solution throws the gaming experience? What happens then? What happens when the initial reception is ‘average’, what will marketing do then and more, what will the size of crunch become at that point? You see, the article ignores one little part. For all intent and purpose, games tend to surf at the very edge of technology.  In some cases the makers will attempt to get the max of a system that is at times a little buggy and when you try to use 99% of the system, things tend to go pear shaped really fast. We can offer that the danger of being over ambitious is a bad thing, but this is how some games came into existence. The very first Unreal and Unreal tournament were both chartering the maximum of graphical capability when they were released. Some people invested hundreds of dollars to get a Diamond Labs Graphics card to get the maximum of the game. This is only the tip of the iceberg, when we see consoles there is less manoeuvrability, yet getting the maximum of a game has never stopped the developers. That part is not addressed and that part is every bit as important in dealing with the timeline and QA of a game.

Yet, it is not as much as it was (or so they say), but making the great hit at the E3 or another main release date is the main drive of crunch, especially when the final piece of the development puzzle does not quite fit. That part might be addressed in the management charter, but we must also be realistic that a great game takes time to develop, which made a statement given by Ubisoft “We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year” nothing more than a joke. Especially if they wanted to rule the gaming industry. In addition I would like to raise that the next big thing is supposed to be ‘No Man’s Sky‘ which will arrive in 2015. We must realistically anticipate that the hype gets away from us all, but it is still seen as the big thing. It took several years, which gives additional view to the hilariousness of: “Ubisoft: No Annual ‘Assassin’s Creed’ Would Be ‘Very Stupid’“, it is such an issue because true innovation takes time, consider on how certain glitches had been around in AC2, AC2B, AC3 and AC Revelations. I can understand that some of these glitches were around in the second game, but to still have those issues 2 games after that is just a laughing matter. There is a reason for me to mention Ubisoft, not because I am ‘so’ against them (I truly am not), but their track record speaks for themselves. So will 2015 be an EA year? That part remains to be seen, however, as I see it at present, there is enough indication that Ubisoft had been hit by burnout staff (assumption on my side). Will a change of atmosphere give us better games? I certainly hope so, because games thrive on the creative and innovative mind, a state that crunch time seems to destroy. This is not just my view, there are loads of views out in the open, some scholarly, some less so, most of them all agree that crunch time and creativity are opposites, so why rely on it? My personal view is that in several cases, these companies (the big ones) didn’t choose the wrong style of management, they choose the wrong sort of manager altogether.

If you doubt my words (which is always fair enough), then consider which games were the true big hits and how they were made. The age old example remains the strongest one. Minecraft was never a big project, yet Microsoft regarded it to be worth over 2 billion. a simple low res game, addictive as hell is worth more than the bulk of the gaming industry, you see, Ubisoft and Electronic Arts both made the same mistake, as they ‘relied’ on a business approach with BI solutions and spreadsheets, they forgot their number one part. If a game is no fun, you lose all your customers really fast. They both made that mistake in huge ways. Both forgetting that their games rely on innovation and creativity, both have ad massive losses in that regard. Will Ubisoft recover? That is hard to say, the EA machine is claiming improvement and it seems that Mass Effect 4 will be their greatest test. EA got hurt badly by Sims 4 and Battlefield, we should also look at ‘Dragon Age: Inquisition is great, but here are 8 things it could do much better‘ on GamesRadar, because when we read that this is a 100 hour game and it loses momentum, we can agree that $100 for a game that could be played within 2 weeks is a little demotivating. It goes back to long before Infamous: Second Son (which is just one of the games that could have been legend), I think that the makers need to retrace their steps on how many hours a game should offer. No matter how good the graphics are, I finished Tombraider in one weekend, which is not good mojo money, especially when you consider that the initial edition (on PS1, 19 years earlier) took a lot longer and was riddled with juicy little challenges. Aren’t games supposed to go forward on more sides than mere graphical resolution?

So as we judge those who make the games we desire, we see that those thinking that they are pushing towards what we desire, only end up delivering a lessened product due to pressures from too many sides, not in the least pressures that they internally created. Even delays (Watchdogs and Elder Scrolls Online) end up not being solutions, in case of the Elder Scrolls, with so many delays that the latest tells us June 2015, has been the reason for many people to just cancel the order altogether. The fact that Elder Scrolls has dropped the subscription part shows just how dangerous their position has been. Here I do want to brag a little, because I came up with an entirely new Elder Scrolls almost two years ago, one that could have saved them many issues as they tried to ‘fix’ their MMO approach. Just as consoles require great games to survive, great games require the right people, people who need to be well rested to get them that golden idea that will make legend. Watchdogs did get a lot closer due to the delay, but what if the difference between 84% and 93% was two weeks of rest? That one golden idea that drove the game to legend status? Is it realistic? You see in hindsight that is all good and well for me to claim, but that is AFTER the fact. I believe my view is the right one, they just needed the right manager to inspire them a little further along, but as always, it is a personal view and it is a debatable one, I do admit to that part.

 

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The virtual reality of it all

Well, I would have expected my gaming ideas to come from many places, the Guardian was not one of them to be honest, but there you have it, we find information in all kinds of places. reason here is the other BAFTA, not the one eloquently mentioned by Stephen Fry (aka Reaver to gamers), but by the Gaming BAFTA, which will be awarded on March 12th (at http://www.theguardian.com/technology/2015/feb/10/alien-isolation-2015-bafta-video-game-award-nominations). There are many titles that will be mentioned, many will become non winners, and remain nominees none the less and one will stand out. Let’s take a look at those categories and some of the games mentioned.

Artistic Achievement

This is the only place where we see Ubisoft shine, to be more precise their graphical teams, no matter how I spoke out against Ubisoft and how they neglected Assassins Creed, their graphical teams did not. These graphical gurus did show a level of excellence that has been from out of this world. No matter how many bugs we see in Unity, the graphics were unreal, as were they for Black Flag; it is a well-deserved nomination and a possible winner, although they will compete with their own title Far Cry 4 here.

Audio achievement

There is one title that stands out, more important, the title itself is an achievement that many will have waited for, for a long time. It is Alien: Isolation and it puts the SEGA logo back on the screen in a most wonderful way. This alien game is not about blasting, it is about staying alive. This is the one perfect horror survival game that places the genre in a new light whilst remaining true to the atmosphere of the original Alien movie. The Evil Within scratches the surface of this genre, Alien: Isolation breaks through the skin and leaves you sweaty with possible heart problems, just like the original movie from 1979. The game truly takes you to the nerve wrecking ordeal of sharing a spaceship with an alien in the most unwanted way. The audio is every bit as important as the graphics and the audio team delivered like nothing you ever faced before.

Best Game

Is always a hard nut to crack, many games stand out in their own way, for various reasons, SEGA is the strongest nominee here, but a truly exceptional game delivers on many fronts, as such all titles deserve to be there, personally Destiny is as I see it, the least likely title to win, as it depends too much on multiplayer events, yet, this does not take it out of the race, I wonder how the silent title in the back (Monument Valley) will do. It is a silent gem, the use of the masterpieces of M. C. Escher are not to be ignored. There is a mesmerising element in this game that is as addictive as a game like Minecraft ever will be. As I mention addiction, I must warn you to stay away from nominee handheld game ‘Threes’. what seems like a simple game of addition, will turn from one second into the next into a game of addiction and your next set of threes is only one little swipe away. I reckon that in this category it will be a fight between Monument Valley and Threes and either should be seen as a worthy winner.

 

I can go on but you will have to take your own look and see what you think should be the right one to win. The important element here is that we see two parts of gaming that are now clearly impacting business. The first one is quality, yes, I started with the good side of Ubisoft as their graphical teams truly deserve it, but overall Ubisoft bungled the ball and an event like this, where they should be in domination, they are only attending in the most minimalistic of ways. The critique on several levels for Far Cry 4 and the massive failure Assassins Creed: Unity has shown to be, should be a clear indication that Yves Guillemot needs to clean up his divisions and he needs to do it no sooner than 5 minutes after the gaming BAFTA’s have ended.

The second part in all this is originality in gaming. SEGA is showing that in no small matter, in addition, we see Minecraft mentioned a few times, but the stellar part is that silent achievement Monument Valley, developer Ustwo under guidance of fearless leader Neil McFarland shows that independent developers are the future in more ways than one. The Creative Assembly (those behind Alien: Isolation and the old EA sports games) are not indie as such, but they are a far stretch from a massive developer like 2K and Ubisoft, which in addition show those larger developers that the true gems are in the mind of a person and not in the massive visibility of a division.

It will be interesting to see who is elected winner in these BAFTA’s for the mere reason that those who decide might not be the group that largely play these games, the one part that will be interesting to see is that the audience might see the real Ellie (Ashley Johnson), it is always nice to meet the person you kept safe in a digital world, even if she looks nothing like the digital character, an issue Jonathan Irons who will be portraying Kevin Spacey won’t face any day soon. I am eager to see Cliff Martinez on the stage, hopefully for winning the BAFTA for Far Cry 4, which was an excellent piece of work. I have been a fan of his work since Solaris and Contagion, two of his many created master works. As a debut game, Hitman Go definitely takes a shine. They changed a shooting assassin into a tough puzzle game with pawns shaped like Sebuteo figurines, but in the style of Hitman 47 and the goons he goes after. However, in that same category we see Shovel knight, a true retro game, based on the best of the best old style console games, whilst looking new fresh and fun to play. It is a fun achievement for both the new and the seasoned gamer.

So we will all be looking forward, or in some cases dreading this awarding evening. The only worry might be that the people who casted their votes and enjoying a horror survival stealth game is too low, which might impact SEGA to get a decent amount of the 6 nominations it received. We will see it all on March 12th and no matter who wins, I feel certain that the winning views will entice several players to take a look into nominated and winning games they had not considered playing before, that in itself will make the gaming BAFTA a great event for nominee, winner and gamer alike

The full nomination list can be found at http://www.bafta.org/sites/default/files/uploads/baftagamesawardsnominationslist.pdf

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