Tag Archives: Ubisoft

Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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This last day

This last day should be a day of reflection, a day of consideration. I feel none of these things as I am observing the mistakes that Marine Le Pen is now making. I get why she would get the referendum vamped up and get stronger waves towards Frexit, yet her call to leave NATO makes a lot less sense. For one, NATO still does mean the North Atlantic Treaty Organisation, France is part of that North Atlantic, she has a duty of care there (a lot less so for the EC, the EEC or the Euro for that matter). She does make a point when we look at the expansion into Eastern Europe. Let’s face it, when we look into the original line, there was Germany which goes a lot to the south, then basically it is Italy. Getting into Eastern Europe makes a lot less sense. Let’s not forget, the Americans at present no longer have the means to play this game. A fact Lockheed needs to take into consideration, even if the price of the F-35 is given without an engine ($133 million, without engine), making it basically the most expensive paperweight in history. In addition, it came with a truckload of issues in 2014, whilst the 2015 report states “the majority of the fixes and for capability deficiencies being discovered are being deferred to later blocks rather than being resolved“, with new items of concern added. I found the additional quote form the 2015 report “inherent design problems that are only becoming more obvious and difficult to fix” most amusing, so if Marine Le Pen has in mind to not go anywhere near a Lockheed design, that would make sense. Now I do not want to brag, but with all my flying hours in the Microsoft Flight Simulator (2004), I might actually beat that latest flawed Lockheed F-35 with my experience in a Mikoyan MiG-35 (OK, I am bragging a little as I have never flown ANY jet in my life). What is the issue is that the politicians have not kept a good accord on the military abilities of the armed forces, not the people mind you, but the equipment they get stuck with. As such we see a 1.5 trillion dollar project showing more holes than an IKEA Pasta insert (named ‘Stabil’, which is hilarious as it is also means stable in Swedish). A project $160 billion over budget and 7 years behind schedule, and these were the numbers in 2014. A defence project that was too big to kill and that is what the NATO partners have to content with?

So why these topics? The world is changing, it is changing faster than ever before and the minders of the store have been so selfish in regards to their own personal needs (read: visibility of self via ego) and achievements that the duty they had was pushed under the rug. This is how I personally see the F-35 project.

The financial sector in the UK alone these financial boys (girls also) had the bulk of the £44bn in bonuses this year, so did your quality of life increase any (the topic jump will make sense in a few moments)? Now, even as wealth increased, it did not do so to that extent. It is not that fair to just have a go at the financial sector, apart from the fact that they ended up with bonuses of 1900% more than the amount all the others got, so balance is not that much in play. That view is shown stronger as we look at Forbes this week (at http://www.forbes.com/sites/francescoppola/2016/12/28/greece-the-game-is-on-again/#2585dbd946e5), the quotes that matter here are “Euclid Tsakalotos, the normally mild-mannered Finance Minister, accused the IMF writers of “economizing on the truth”. He pointed out that the main reason why so few Greeks pay income taxes is that their incomes have crashed, and that nearly half of Greek pensioners are living below the poverty line” and “The IMF’s case is that pension cost as a proportion of GDP is now unsustainable, and further, that the creditors are not going to agree to debt relief while pension cost remains so high. It is probably right on both counts. But once again, what really matters is the psychological framing“, in that regard I will be on the side of the Greeks, but not on the side of Greece. You see when their previous governments got loans and misrepresented their value, they had zero consideration on what pensions were in regards to the loans that they were getting under false pretense, in that regard, did any of those politicians go to jail? Did they refund 90% of their incomes? I am certain that the answer to both is ‘No!’, in addition those elected officials are sitting pretty and nowhere near the poverty line. Yet in all this the hardship is not over, in addition, the facts (as I personally see them) requires a little more digging, especially when I read “Attica Bank, the country’s fifth-largest lender, was poised to install a new management team he thought was capable of turning round the struggling lender” which were the thoughts of Yannis Stournaras, the governor of the central bank of Greece, which was followed by “While he was in the air, the government in Athens reversed the decision to award the job to Mr Pantalakis. It was his introduction to a web of allegedly related events, ranging from a raid on his wife’s business to an unsuccessful bid for TV rights backed by Attica loans“, this gives the implied issues on Yannis Stournaras, which gives more cause concern when we see “A confidential report on Attica carried out this year by the European Central Bank, the Eurozone’s top bank supervisor, and seen by the Financial Times, cited “severe findings” of poor governance and inadequate controls on lending. With some 70 per cent of its loans rated as non-performing, Mr Stournaras and others believed Attica urgently needed a professional banker at the helm. Government sources denied any intervention in the process to select Attica’s CEO” (at https://www.ft.com/content/aab0aaba-c6db-11e6-8f29-9445cac8966f). The implications are on a few levels especially in the light of ‘government sources denied‘, there is a mess on a few levels and the idea that personal needs were adamant in decisions is not without probable cause. The levels that are in question cannot be set because too much information is missing, but there are issues, make no mistake about that.

These issues connect, not directly but in the view of national voters, governments have made absolute shambles of their nations giving power to those with key wealth management options, in that need those who need to be at the helm are politicised and set to markers that are off the table and outside of the scope of visibility to scrutinise, whilst the presentations are showing markers that do not fit the person best suited for the job, in that Greece is not the only place with such issues. In the UK Mark Carney is facing similar issues, yet in the opposite direction. The best person for the job is the one the elected government seems to have an issue with. The independent (at http://www.independent.co.uk/news/uk/politics/bank-of-england-mark-carney-theresa-may-attack-monetary-policy-tory-conference-speech-a7380016.html) gives us “Mr Carney argued that the monetary policy pursued by the Bank in recent years has had a positive impact that is “without parallel”, despite the Prime Minister using her speech to claim it had led to “bad side effects”“, in addition we see “Since quantitative easing was first introduced in the economy in 2009 … there’s been 2.6 million jobs created, GDP is up 16 per cent, per capita income is up 9 per cent and this is following a trauma in the economy“, we might see this as good news, but the good news is in the UK not dripping down to the other people just yet. In addition, the dangers will change if sharp budgets are not maintained. Getting the debt down is an absolute first, it will have additional benefits down the road, yet the initial benefit is that money could go to other destinations than paying for the interest of the debt, the interest of a debt amount that is currently in excess of 1.6 trillion. This was not the first attack, Michael Gove had a go at England’s Marky Mark in October. It is always nice when a person is called arrogant, especially when that person has proven to be amongst the very best in his field on the planet. I myself had had some issues in the past with Mark Carney, yet not against the man, but the economic issues that the UK faced because of actions (read objectives) pushed for by politicians, however his speech in the House of Lords showed him to be the expert he is and he nearly got me away from the Brexit team. Yet Mark Carney himself states it very well when he said: “Politicians have done a very good job of setting up the system. Where it can be difficult, sometimes, is if there are political comments on our policies as opposed to political comments on our objectives“, in this we see the issue that is part of the problem. as the politicians set up the objectives, they are then confronted with the policies from technocrats and those two groups do not see eye to eye, so friction goes back and forth, the Lockheed F-35 lightning is an excellent example here, in addition that part got an extra iteration as the military requirements were added by yet another group (read: the military). In all this the political objective is hampering the essential need against ‘it needs to be done by date X for no more than amount Y‘, which gives us the political joke that the NHS IT project was. A present from the Labour government which boiled down to a £11.2 billion wrapper around an empty box. Two projects set through objectives that ended up being off the wall and the back and forth friction that resulted in something unmanageable and non-functional. I reckon the political side of both events needs a new level of scrutiny, one that we have not considered before. In that regard having people like Mark Carney around is essential for the wheels of a state to remain functional, because if there is one clear thing, it is that America lost that oversight some time ago, before this Democratic Administration, the previous republican one lost sight of the needs and the accountability of the intelligence network and data processing side no later than 2006, we can all agree that the 2007-2012 total budget of $435 billion was money massively spent in all the wrong ways. This was shown in a Foreign office document that was quoted in an article stating “Army officials, though, said Palantir wasn’t up to the job. Now, a 57-page report by the Pentagon’s acquisitions arm basically says the Army was wrong to dismiss the Palantir system. The study instead gives Palantir high marks on most of the Army’s 20 key requirements for the intelligence system, including the ability to analyse large amounts of information, including critical data about terrorist networks and the locations of explosive devices, and synchronize it in a way that helps troops on the ground combat their enemies more effectively“, so there too billions were spent when millions could have sufficed. When the EGO of an individual with the power to decide is on the line, the results could be disastrous. In my personal view, if we accept the wrongful spending of 25 billion, how many extra troops could have been saved by adding fire support groups to those in IRAQ in those years? How many of the 4486 fatalities could have been prevented?

Politicians, advisors and ego are a really dangerous combination in many ways, even as we look at what is coming now, we need to be mindful of the changes that some are pushing for. Even if we are in favour of dropping the EC altogether, pushing NATO boundaries might not be the best solution. France might be privy to one of the better intelligence machines, that machine is also dependent on the intelligence it is fed from allies, an essential element that will fall away when NATO does, Marine Le Pen should be very mindful of that.

Yet this year and more important 2017 will go beyond Frexit. There is still a large debate on the Netherlands making any move away from the European Community, the numbers require people to be realistic on what will happen, yet those numbers are nowhere near the numbers Brexit had, so it is still unlikely that this will happen at present, no matter how certain Frexit will be. Italy might not have any manoeuvring space, it requires a massive infuse of funds, when we see the Reuters quote “An Italian government official told Reuters on Tuesday that €20bn earmarked for the rescue of the Italian banking system should suffice“, we need to wonder in how much trouble Italy is. This question is raised as we see Banca Monte dei Paschi di Siena will issue €15 billion of debt next year (source: RTE). So we see another iteration where “The Treasury may have to put up around €6.6 billion to salvage the lender, including €2 billion to compensate around 40,000 retail bond holders“, so, how exactly is it acceptable that people ‘invest’ with a risk, yet when that risk comes calling, they still get compensated? How did any of us ever sign up for that?

Anyone who mentions that it is for the good of all is of their rocker plain and simple. Here too we see connection between France and Italy, mainly that the Natixis Global Asset Management (NGAM) thought it was a good idea to list Banca Monte dei Paschi di Siena as a major purchase right next to Ubisoft. I reckon a little less ‘lack of nationalism’ and putting all of that cash in addition to the other amount into Ubisoft might have been a decently better idea. I feel certain that next year when we see the ‘Top Ten Holdings’ in the Natixis report will not make mention of Banca Monte dei Paschi di Siena, which could just be me though.

So in this last day we see that we have quite the collection of choices to deal with, some good and many bad ones. Yet no matter what is happening, no matter what will fall, there is a decent indication that unless changes are made 2017 will not be a good year. I might be too negative to see some level of collapse in Q2 (no later than Q3) in the next year, yet the proper setting and if the key players are willing to forego ego and focus on cooperation, they would be setting the stage for a lucrative 2018, that is beside the initial technological presentations of the new age of G5. G5 will be the pushing power in IP, especially Trade Marks, yet that path is also loaded with new growth opportunities for IT and developers as they start setting the tone of what 5G could personalise, it will be the first firm push to switch providers to SaaS. That is almost without question, the degree to it happening is very much depending on actual cooperation. In that the Telco providers need to realise as per immediate that thinking SaaS whilst selling Paas and charging IaaS, which sounds nice on bonus day. Yet the boomerang effect is that clients will walk away a lot faster and they will also automatically entice 10 personal connection to not seek the services of the telecom provider being that stupid. Infrastructure as a Service is almost a thing of the past. It seems weird, because there should be space for it, yet in our new outfits we see that infrastructure is a long term commitment and with annual mobile purchase the people have learned to be as flexible as possible, so the limited mobiles that some sell (32Gb instead of 64Gb editions) is why people are realising to walk away from those offering limitations instead of solutions. It is at times harder with Platform as a Service. You see, PaaS might sound nice when we see Apple and SAP connecting, yet the bulk of the revenue will be the smaller fish in the pond, the small players will be 80% of the revenue, one can argue the actual taxable cake of government will be largely depending on those players and for them IaaS is a laughable solution when they are trying to get as much as possible in the first few years and those smaller players want as much flexibility as possible taking to some extent PaaS from the table. SaaS will be solution of choice and those now adhering to that need will fall short in 2018 and they are unlikely to be part of anything in 2019. In that we see the government need of objectives that cater to what the SME’s need. A mere application of supply and requirement. You might think that this is not connected to the previous parts, but it is. When we see the NHS, Banks and government, their needs to address their audience, they need to consider that no matter the infrastructure or platform for communications, they all need to see that their clientele is no longer rigid, no longer bound to certain paths for the simple reason that the infrastructure of places like the NHS can no longer deal with. It is by definition a mobile customer base that needs addressing, this means, or at least implies that the SaaS solutions require a wider setup, other paths of non-repudiation and a very different approach to data, its quality, its controls and the application of the results in any report or estimation towards costings and profit. It is a path of contribution, which is set as revenue minus costing.

For the better part an entirely new path in a setting that has for too long been about a rigid collection of data, which when compared to a setting in a flexible framework no longer holds a candle and will come with the implied death of data quality. in these places there will be a growing need for a data team that has the sole purpose of managing the quality of data, this path is one that IT has never worked on to the degree it had, because in the past systems were set in concrete and after the correct data pass had been made, the data usually would not require ‘resetting’ it in another framework, a change that will be almost evident in the systems we will see start in the next 4 years. There, for some the problem becomes that they have never contemplated the changes, which now also means that once they go into the deep of it all, the time required and the resources required will be a lot more draining than ever before. It is in that path that we see the danger of politicians and technocrats in the required path of objectives and policies. As there is plenty of evidence that so far this track record is not that great, we will see a squandering of funds and a dangerous curve of unprotected data whilst no one will be actually held accountable for the transgressions against those consumers aka victims.

So on this last day there is no way that any solution will be found, just take in the information and next week wonder what on earth is about to hit you, there is some speculation in this, yet I believe that the ‘objective callers’ (read: politicians) will rely on the word ‘glitch’ a lot more than ever before, it might just become the most popular word for 2017.

 

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Deadly diversification

A term that is very much aligned with finances, perhaps to some degree this is about that, but it is even more about the diversification of business. The path we see did not start today or yesterday, yet as the news releases pile up, we need to consider the impact some are creating, mostly by not making any level of an impression. The final straw became clear and visible as Eurogamer (at http://www.eurogamer.net/articles/2016-12-20-crytek-breaks-silence-lets-go-of-multiple-studios) gave us the news on Crytek. The quote “Crytek had struggled to pay staff since May 2016, but a source within Crytek’s main office in Frankfurt, Germany, told Eurogamer last week that October salaries had arrived, with November salaries set to be paid this week” is at the heart of the matter and as we realise that it is end December, we feel for those people who have been without pay for the longest of times. Now I am not going to kick a person who is down, that just ain’t cricket. Yet what does matter is that if we were to believe Ubisoft, that this house, the makers of Far Cry, Ryse and Crysis is in a mess that is deeper than a mere slump.

So Ubisoft? Were they not evangelising how great a game Far Cry was and how well Far Cry had been doing? If that is so, how come that Crytek is in such a mess? From what was initially a game I did not like (far Cry 1 on xbox360 is the only game I literally threw out of the window, the disc that is) was a game that I ignored, until I got the free edition on the PS3 as part of my PlayStation Plus, so as one does not look a gift horse (you know what I mean), I had a go at it and I was amazed on how a failure had become such a good game. I even bought the 360 edition later. Yet I kept my distance with Far Cry 4 as things were a little weird and the least said about Far Cry Primal the better, although it was not a bad game (at $20 I was willing to chance the burn of a lost $20 bill).

Yet here I myself was making the initial error. You see Crytek was the initial developer of Far Cry, the rest came from Ubisoft Montreal. Far Cry 3 was awesome and what followed was basically more of the same with a few nagging issues, not bad games mind you, but continuation of the same is what was the matter with the Far Cry series, a lesson Ubisoft has been unwilling to learn. I loved Far Cry 3 because of the stealth part, there is a lack of stealth games and Far Cry 3 filled that need. Yet repetition will never be a good taskmaster so as we saw more focus on large explosions and big guns, I personally saw a decline in the Far Cry series. Everyone said I was wrong and the fact that the ratings have been in decline is to some extent evidence that I was not.

Now we know that Ubisoft sees itself as the multibillion dollar revenue titan, yet we can agree that it only remains to be a titan for as long as the games are really good and it has been lacking in that department. If Ubisoft is still breathing it is mainly due to the impressive improvement that Watch Dogs 2 is turning out to be (by Ubisoft Montreal) and the anticipated success that For Honor is showing to become (also Ubisoft Montreal). So is that all?

Nope, the other side of their gaming franchises are taking another hit when we consider the Guardian (at https://www.theguardian.com/film/2016/dec/19/assassins-creed-film-review-michael-fassbender-videogame-marion-cotillard), when we see ‘achieves transcendental boredom‘ gets a rating of one star and scores a lot lower than last year’s remake of Point Break, we know that the bottom of the barrel had been reached. Ubisoft might not mind losing $120 million as they are approaching 3 billion in value, yet that value becomes debatable and questions whether the value of Ubisoft has been inflated when we look at the non-successes from the last few years. As for the movie? Well I personally think that other questions come to mind when IMDB gives it 8.2 out of 10, yet Rotten Tomatoes sees it as 26% fresh, making it basically 74% rotten. Where the tomato dudes and dudettes state “the CGI-fuelled end result still is still a joylessly over-plotted slog“, with a stellar cast that includes Michael Fassbender (12 years an entrepreneur), Jeremy Irons (from Brideshead Revisited to Justice League a hit) and not to forget the utterly lovely fashionista  Marion Cotillard from Orleans (which is cool as this is one of the few French cities I actually visited in the past), who some saw first in Taxi (by Luc Besson) and most remember for being the person who drive the dagger home into Christian Bale in The Dark Knight Rises, with dozens of additional awesome gigs in between. So the cast was already top notch. So as I see the ratings and critics we can set the issue with the director and script that both might be regarded as below basement levels. In all this Ubisoft needs to be pointed at as the cause for the mere reason that you do not sit idly by as what should have been regarded as the most important franchise of Ubisoft to take a hit like that. A mistake that is not the first one (remember Unity). In this, the review Forbes is giving, as diplomatic as they could be, gives way that several high placed Ubisoft meetings are due and these board members better get a really good grasp of the risks they are now running. Although, I thought they would not last this long, the fact that they are still around can only be attributed to the hit ‘the Division’ became (it really is), the improvements Watch Dogs 2 proved to contain and the informing approach that Jason VandenBerghe has done through quality gameplay videos on YouTube showing the people that For Honor is indeed the awesome journey gamers hoped it to be. We could speculate that the life of Ubisoft would be depending to promote several people from Ubisoft Montreal to get promoted to the board of directors whilst we trim the fat with a sharp blade from the current collection of board members, whether Yves Guillemot would like to call it trimming fat or slicing off surplus weight is up to him, but he needs to do something to get Ubisoft to stand out in a few ways, standing out in one way will no longer be enough, the movie is making sure of that. Regarding For Honor, we have a small addition (at https://www.youtube.com/watch?v=B1LF52R8U_0) where the gamer himself is really not that good, yet we still get to see some awesome gameplay, making us all wonder, what damage can we, as overall better gamers do? The fact that I had this question in mind in a multiplayer setting is something I rarely have, mainly because I am not that much of a multiplayer person.

Yet let’s get back to bleeding and sickly Ubisoft. We will see how they will do and how desperate the fans will be to see the movie, yet the reviews are not great and as the AC fans have Rogue One, Moana and Office Christmas Party to see the options for the AC movie are not that great, yet we should consider that any large issues we will possibly see in the new releases could be countered by Ubisoft giving us a free download of the movie, which they can then book as sales and as negative sales (loss) keeping their tax deductibility high as well as their ‘revenue’.

We could attribute that approach to optional good CFO management, yet in that regard, the games that are lacking the high reviews they could have had, as seen by Assassin’s Creed Unity, Assassin’s Creed Syndicate, Far Cry Primal and the Crew. We need to wonder what else gamers are missing out on and the issue with the movie should not be linked, yet the gamers are unlikely to see it that way. With two non-hits, the movie now expected to be a flop and the AC franchise a year away from the next one, you should see this as an alarm issue for Ubisoft; in addition it is not impossible that Ubisoft could decide down the track (next quarter) to push forward the time line of the next AC game, with additional risks that the next one is another version of Unity.

In all this I am intentionally ignoring Steep. Even though the ratings are not great, I think it is a great achievement in its unique kind. Extreme snow sports are very niche, just like some sport games. The open world approach is truly cool and the fact that there is a tongue in cheek developer amongst that team and added the achievement ‘Shaked by the bell‘ is just awesome, just remember to go head firsts! I will accept that niche games like this score lower because of the niche character, but the fact that it shows something not seen before needs to be heralded, especially as I have been roasting Yves his chestnuts for not doing so in a few franchises.

Crytek might not be linked to Ubisoft, the issues they face are hopefully a loud wakeup call towards Ubisoft. Diversification in gaming is a good thing, as far as I can see, Jason VandenBerghe is excellent evidence of that, yet the wrong direction and distance could hamper growth and divert attention in another direction. Any firm that has €2.98 billion in revenue, whilst ending up with a remaining €561 million in net income should realise that the cost of 10,000 employees is quite the anchor. It is hard to state whether a remaining 18% of the revenue is a good result. I might have a good grasp on games and gaming, yet the CFO side of such a firm is a close an equal to reading tea leaves. Consider that next year, the AC movie results will be in. Not sure on the producers and where the funding came from, because Ubisoft Motion Pictures is only one of the three producers, so the damage would be limited, but with the additional releases in 2017, Ubisoft needs to make very sure that they have at least 2 really good hits in 2017. For Honor seems to be a definite one, yet the other two at present announced is the South Park game and Ghost Recon: Wildlands. Ghost Recon has a good track record, sales will have to show how good a game it is, of course until the final version is ready, we just cannot tell. Of course in addition there will be the games that remain unknown for now, games that will see the first light of day on June 13-15 2017 at the E3, unable to tell whether it will include additional 2017 releases, yet from my point of view, if the list does not change, there will be slimming required for Ubisoft. It would be great to see Ubisoft escape the abyss, especially as the push at present might not be entirely their fault, yet they were partly producers, giving them a slice of that expected flop too.

In the end, these are only a few parts, as stated, Ubisoft has had its shares of successes and the Division is one, with a new DLC available, those who did not take the road of the season pass will have to shell out $15 to get this DLC, giving Ubisoft another boost in revenue. In the end, do these actions matter to anyone but Ubisoft? I am going with yes! You see, we might be positive or slightly negative for the first Assassins Creed, yet there is no doubt that 100% of the fans have been 100% positive regarding Assassins Creed 2 and Brotherhood. This is the reality and we gamers, we want more of that amazement offered in November 2009 and 2010. I reckon it is that part that has driven fans (me included) to such anger as the franchise started to slide and the movie reviews so far aren’t helping either.

Yet, there is a clarity in the success that Watch Dogs 2 brought, which is a forward momentum, baby steps, baby steps.

From my point of view, Ubisoft needs to diversify as stated, yet I reckon it should be in another direction of gaming. I think that the salvation (read: stronger growth) of Ubisoft lies in new IP, in light of Watch Dogs 2 we know that the right team can salvage broken IP, we also know that the right person can create awesome IP (read: Jason VandenBerghe), so if Ubisoft can pull this off twice more, it could return back to the top it once clearly held, even more interesting for the big dude at the top of that hill (read: listens to the name Yves), possibly with a margin decently better than 18%. In that regard 2017 will be an interesting year.

 

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The playful Prey

Hi all,

Sorry for the longer silence than usual. There is this thing about pesky assignments and as it is my last master subject, I do want to make it count and it is an awesome subject. I am preparing for a research paper which will be shown here after it is graded, because the subject is an important one and it puts some pharmaceutical companies into a very different light, not to mention the financial backers, who allegedly known or not, backed a certain idea. Now as far as I can tell, they aren’t going after the company because of projected losses due to certain acts the company relied on, which makes me wonder how innocent some of these financial backers are, yet fortunately, another system is showing me the money involved, so we will look at that in the decently near future.

What comes today is all about my little heart and more important, what makes it tick a little faster, especially around Christmas. You see, I got to see a little glimpsed of what Arkane is bringing us next and my heart just went boom-boom-boom-boom-beeeeeeeeeeeeeeeeeeeeeeeeeeeeeep.

If we like proper quality gaming, then take a look at the intro video by Arkane (at https://www.youtube.com/watch?v=81Ofcp8Pp_U). It might be only 8 minutes, yet you get a decent impression of what to expect. From the first instance you get a little feeling of Bioshock from the architectural look. The art is distinct, shapely and if you ever had any doubt whether 4K gaming will be for you, then this game shows you that ‘yes’ will be the answer. It goes a little further, the wrench game me a Half-Life feeling, there is the feeling from System Shock (remake to come in the near future) and as I stated, Bioshock, yet the music style we heard in Dishonored makes an entry too. The best of all games, whilst the game clearly shows and feels not to be anything but utterly original, the narration clearly has a handle on that. You see, the story is everything and the fact that you are set in the open world of a massive space stations adds to the story and gameplay. The other titles are not infringed and replaying System Shock on Xbox One is almost on the very top of my list. This does not take away my interesting in this game. You see, the people at Arkane have figured gaming out correctly. It is freedom of options. They are not the only ones who figured it out, yet in this gaming style they picked it up better than most. You see, I worshipped System Shock for the longest time, yet consider that the game still has to some degree a guided path. For example past medical you can only go to….., which when you consider the game was released made perfect sense, yet today that is not a given. What if I go straight to the bridge in System Shock? I get that you needed skills that will not allow you to finish the game in 2 minutes, which could be seen as good value, but in equal measure the lack of choice feel confining. System Shock, Bioshock, Dead Space, both exquisite games, both have that restriction. Prey will likely have it to some extent, yet what if that limitation was not there? What if you needed to figure it out for yourself? In that I recall Metroid (NES), Eye of the beholder 2 (Amiga), SunDog: Frozen Legacy (Atari ST), here you had to figure things out, which was great! That part has gone missing in most games as we get ‘guided’ towards what we need to do. Dishonored brought it back when we were left to our own devices to figure it out how to get it done. Which makes the brothel level awesome as in the second play through I found a very different way to get into that place. It was even more awesome when I heard how someone had an even more elusive way to get from point 1 to point 2, when the developer stated live ‘that works?’, the house was brought down (in a good way). This is what give a game greatness, this is what makes a game 90% not 75%, a lesson the bigger developer never really figured out. It gives support to my view ‘If you aren’t willing to take a leap, you might never be a failure, but you will in equal measure never become a legend’. A truth some others (like Hello Games) did learn, perhaps a small team of 11 will actually communicate?

So prey is coming and what is shown looks pretty amazing. Now, we cannot decide on 8 minutes, which I understand, yet the game is several months away, so get properly informed and try not to seek out too many spoilers, because a game like this requires a surprise or two. The first hit you’ll get in the first few seconds of the game showing off. What could be a luxurious airfield terminal, or perhaps a 5 star hotel, with golden shine of polished brass, large windows looking out into the night is actually a space station. As the view turned, the large atrium view, the chesterfield sofa’s give that world a shine, apart from the smoothest graphics (likely 4K PC), the sharpness of the signs, the details on the walls and floors. It reminded me of my first game on my second PC (April 1998), it was a Pentium II-450 which was the latest in those days, with a Diamond Labs Viper V330 card and an Illiama monitor, Unreal was the smoothest game ever released and on a viper card the main menu rotating on the Unreal world was something no one had ever seen before to that degree. That same feeling creeps up to me when looking at Prey. That feeling I did not get with Bioshock or Dishonored, which are very good games in the graphical sense. Somehow, this game has that little extra. In addition, the uses of the Glue gun will show you that you get to see a lot more than you consider when you see the different ways the glue gun can be used, or as stated earlier, perhaps you find yet another way the developer didn’t consider, because that tends to be the result of those who are creative. There is a lot more to see and speak of, yet, I feel that that my point has been made and revealing other spoilers seems pointless as there will be other places that show you more of this game. And this game will not be alone. Both Horizon Zero Dawn and Mass Effect Andromeda will like Prey woe you for your attention. And as each of these three would be a great buy, there is plenty of evidence that not everyone can just go out and buy all three games. Some are already trying to get you to 4K gaming, Mass Effect is stating that it is specifically 4K, meaning that without a 4K TV, you will lose out. Again, not everyone will be able to afford that at present, or even in a few months’ time. From that point, you need to consider what to get. In my view, getting whatever can run 4K now, games you can still play fine, then when you do upgrade the TV, you can replay and enjoy these works of art again in 4K. This might leave you with a question mark as some will have heard issues on the Last of us and 4K mode on PS4 pro. Eurogamer gave us some of the highlights (at http://www.eurogamer.net/articles/digitalfoundry-2016-the-last-of-us-remastered-patch-108-for-ps4-pro-analysed), whilst giving us a pretty complete low down on the game.

Yet, I feel that they equally missed the boat to some extent. I doubt that this was one on purpose. I reckon that they are so deep in games that the one element that they forgot was the one we could all have forgotten. You see Naughty dog achieved something we did not consider, the game, originally launched in June 2013 is a game that was made for PS3, launched 5 months before the PS4. The game was already an exceptional game, well worthy of its 96% rating. So, when the remastered for PS4 was launched in July 2014, many went to get that wunderkind as the game itself remained a legendary achievement. So the issue I consider many missed, is that this game, remastered from a previous generation console is running 4K on consoles 2 generations later. Of course patches are needed and a few little issues still remain, but the fact that Naughty dog got this to work shows how excellent their coding skills are. The fact that a few patches are needed is less important than the fact that they got it to work in the first place. So even as we hear from Gamespot less than an hour ago that it is not all perfect (all complete with an advertisement, asking us to pre-order a game that was released on October 7th, shows more on the failing of their marketing divisions in other places. So even as they are all critical (which is a good thing), showing that frame rate dropped from 60 framer per second to 57 frames per second seems a little over the top when we consider that the game was a PS3 game, it was remastered and that was done 2 years before this point where PS4 pro is released. I am happy that Naughty dog is taking the effort to patch their game, because the Last of Us is a perfect game, a game that is an absolute must to any person who likes more than racing or shooting, a real RPG with a few challenges, now running perfectly acceptable on a system 2 generations later (read: OK, 1.5 generations later). The fact that this remains unmentioned is a little bit of an issue, because a proper illustration of the setting goes a long way in people accepting that some patches are cool and really cool that a software house takes this effort 2 years later, an issue that was not mentioned either.

What is interesting is that the reviewer makes a good case for new games to have display setting in game at their disposal, especially native resolution controls and not via the console main interface. That makes a lot of sense and it would be in the best interests of Arkane, Electronic Arts, Guerrilla Games et al to take this seriously into consideration immediately, for any game currently in development for 4K and not later after the facts when too many gamers start nagging.

So no matter what we see next, be mindful of the origin of a game and as we start moving towards 4K gaming, also realise that the face of console gaming is adjusting the ‘mass need’ of 4K game options. I think that many are just trying to sound cool and some are actually into 4K resolution, yet the fact that it requires close to $2K to get decent 4K will remain a hurdle for many gamers, especially the non-mature ones for some time to come, still, as the XB1s has a 2TB edition and as the PS4pro allows for a 2TB drive, both are now awesome options. The XB1s now wins as it has a 4K drive, meaning that 4K movies are optional now without having to spend from $150 upwards to get a 4K movie player, making the Xbox a great choice. As the high end 4K players are currently well over $300, there is no way that I am considering 4K movies at present, yet with the Xbox, we get that option, or we could consider that we are getting a console for a mere $250 extra. Yet this was not about the consoles!

The reality is that the new direction of 4K will be impacting console gamers in ways they are not all expecting. This is actually the logical path to see, even though consoles for the most followed the TV resolution era, the generation that followed (PS3, Xbox 360) was on par with the high resolution TV’s. This is also why Sony offered a free PS3 with the first batches of digital TV’s (which is how I got my PS3). Now the roles are reversing and the consoles are leading the need for new TV’s, although those high resolution games would still be really playable on a ‘normal’ TV, and you will play in 1080p and not 4K mode. Still this change will likely drive TV sales over the next year. Personally I have been happy with the current resolution and until there is a clear need for price adjusting (down) before I am getting a new TV (the one I have now is awesome). What is equally fun is that I have been here before, that PC I had? It was about five years later when my ‘New’ PC was no longer able to deal with the latest games. I could still play them, but at lower resolution, which was really funny that I could only play Unreal Tournament setting all to the lowest setting. However, when I did upgrade to a newer PC and set all to highest, the view changed well over 100%, it is that part that gamers will face on consoles, which will drive the need to replay games.

So, as we now see the play through of new and upcoming games, it is important to remain playful, yet not become prey to the need of technology. It is an expensive track to go and in the end you still lose, because becoming an early adopter in gaming is a lot more fund draining than you bargained for. Yet the feeling you get when you see prey and the jolt to be able to play this game at its maximum potential is equally riveting, lowering the threshold of early adopter in gaming by a fair bit.

 

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When games become real

It is one thing to stalk a person, sneak up on that person and slice his throat, it is not that big a deal when we do this on a console or PC, but when we do it for real it is murder, whether targeted killing or not. It is warfare against most often a non-combatant. And when it is simple murder, we are outraged (or we should be) and if the rules of evidence are clear and fulfilled you go to prison, unless you are in the Netherlands and you kill a child and two grandparents whilst speeding, in that case you get 120 hours of community service (at https://www.youtube.com/watch?v=P-Q0Mg9tioM) . So, at times things are not equal, that has never been a surprise.

Yet, what happens when the lines are blurred? Let’s take a step back to 2014, after a year of delay Watchdogs was released. It was over hyped in many ways, yet it was not awful and it was as we needed to recognise an entirely new game, a new Intellectual Property in gaming. So like many, I thought it was a flawed game, but it had potential. So, I kept an open mind for the sequel that was released a week ago. Well, I have spent enough hours of game time to form an opinion. Graphically the game is passable (read: awesome in some ways) and as an open world it is pretty impressive. I think that San Francisco as a choice for several reasons was the deal breaker that took the game from failure to optional success. I reckon that in another major city this game would not have worked. Whether you visit Nudle (read: Google), whether you see Pier 39, the Rock or just Jack London Square. The game gave me the feeling that I was actually seeing San Francisco, and let’s not forget that big bridge!

As an open world it is one of the best released open world locations. I think Ubisoft did what I hoped it would and as such, the jump from Assassins Creed to Assassins Creed 2 has been equalled from the stern Altair we went to Ezio Auditore. In Watchdogs we went from the driven Aiden Pearce to the data tyranny opposing Marcus Holloway. This African American is more than just likeable, like Ezio Auditore he is the good hearted scoundrel we all wish we were. In a similar way to AC, this game is also a large leap forward. They are not there yet, because the game still has issues on several levels, but overall the game is more than just playable. In the first game, I quickly grew a dislike to driving, that feeling was not present in this game. Traffic was a lot better, less annoying (apart from some Taco truck, which might be an inside joke), the game has a much better setting towards stealth, it could improve in many ways, but it is a lot better than it was. Control of Marcus is still a question in some specific cases, yet we might digress too much towards Assassins Creed and this is no Assassins Creed game.

What is above all others is the story, this one is sublime in several ways. Those stinkers (read: level of envy) at Ubisoft Montreal did something brilliant. Even though the game comes with disclaimers of fiction and coincidence if too alike, but they did manage to pull a rabbit out of a bow tie. You see, the world we move towards as per 2017 is in the game. It will not be  like the game in reality, yet when we see the data gathering that is happening now and when we see the 5G world as it is to happen (at https://5g.co.uk/guides/what-is-5g/), parts that were described in my earlier blog ‘Non iudicium tuum‘ (at https://lawlordtobe.com/2016/10/18/non-iudicium-tuum). We need to get an eerie feeling, you see the accusations for 2 years on Facebook selling your data/information, and we see mentions of Google doing the same.

We see these accusations and the opposite defence by both that this is not happening. It is not what I believe, because I do not think that this is what is exactly happening. Yet, when Facebook offers the deepest and most granular population for your advertisement, it seems to me that it has access via portals to offer to advertisers a selection of people. Google does the same, it offers a portal for advertisers even though those advertisers will never know the identity of the individual; their advertisements go to the most likely interested people. So data is not sold, it is a semantic on how people are approached and by what means. This reality will grow over the next 5 years, especially through 5G and that is the group watchdogs 2 is now dealing with. You see, the reality of 5G is offering Smart mobility, domotics and Utility management. It also offers smart security and surveillance. Yet what Watch dogs 1 and now 2 in a larger extent addresses is that one man’s smart is another man’s stupidity. So is the world we move to as in the games or not? You see, the reality is catching up to the games and this game is showing the dangers of no privacy. The issue in reality is seen to some extent (at http://theconversation.com/there-really-is-a-link-between-your-facebook-posts-and-your-personality-68186), where we see “Privacy campaigners this week applauded Facebook’s decision to block big UK insurance firm Admiral from using young people’s social media data to help set their car insurance premiums. But this is just the start of a debate over the use of social media information for such purposes“, yet this the reality we faced for a while. The event seen in November this year happened in real life less than a month before Ubisoft voiced it in its game where people saw premiums rise because of life choices (like ordering pizza) and a mere 10 months after I mentioned it in ‘Double standards, no resolve (part 2)‘ (at https://lawlordtobe.com/2015/01/26/double-standards-no-resolve-part-2/), where I stated: “So if we do the following math 32% of 70 million (falsely assuming that they were all American gamers), then we now get the number of people confronted with a $144 a year additive. So in one swoop, this data set gives way to an additional $3.2 billion for insurance fees. Data is going to be that simply applied sooner than you think“, and guess what, UK insurance firm Admiral did try just that. Yet as we read: “Facebook’s decision to block” is just a shot across the bow, because when the genie is out of the bottle putting him/her back is much less of an option and data tends to get out into the open. If you doubt that, just ask the Mail server IT person of the Clinton family, he can assure you of that.

In this now, we get the point when gaming and reality get uncomfortably close. It is one thing when we play call of duty where it is just guns, guts and adrenaline. The reality of war tends to hold us back from doing stupid things, yet what happens when the reality is merely copying a file, how will we stop acting when we have misguided ourselves into believing that it is just a harmless file? When we see: “The Admiral case could well be remembered as just the beginning of a tortuous back and forth over using digital footprints in financial modelling“, yet the danger is seen in other ways too, yet it is not voiced. We pay a certain premium for a certain risk, yet it takes years to get a discount for loyal non claiming clients. It only takes one algorithm to raise it by 10% plus on collected data that is alleged of personality not a given and as such we get to pay for being social in many ways. This is a clear case of worry at the very end where we see “As long as companies use our data transparently and with our consent, why not allow both parties to an insurance transaction to rely on what appears to be very accurate data?“, because it might give a $10 relief for a healthy young person. It will cost anyone who had been in an accident an additional $200 a year and we have decades of data that these companies are run by greed driven people, board members who do want their 8 figure bonus and giving discounts is creating a gap of getting that bonus. Meaning that we sell our neighbours away for a few dollars whilst the neighbour is cut off from health insurance because he fell and hit his head, that is what the message on Facebook said and it did not come with an admittance or with evidence. That is the danger and Watch Dogs 2 shows that in clarity as you move from hacking router to hacking router.

The 5G guide gives us: “By 2020 it’s predicted that there will be 50-100 billion devices connected worldwide, many of which will need continuous data access“, which is a low estimate. Here at University I see people with a Laptop, a smart phone, some with additional Tablets and music stream devices. Now some of these elements overlap, some are used strictly separate, yet in all this the low estimate of 50 billion devices can easily be surpassed before 2020, and connection are growing in other ways too. Most TV’s are now Android enabled and connected to the home network, so are PC’s and consoles, so the average family will have 8-12 devices connected. That whilst the RFID world is only now starting up within the domestic household sphere, so this number will drastically change soon enough. This is what the Microsoft Enterprise Mobility team advertised today “At least 60% of security breaches start with employee credentials getting into the wrong hands. With modern mobility and bring-your-own-device solutions, protecting your data starts with protecting the identities of your organisation’s employees. That’s why we’ve made identity security central to Microsoft Enterprise Mobility + Security (EMS). Discover how focusing on identity can help make your organisation more secure“, I am not questioning on how needed this is, because mobile security needs to be on the top list of any person, whether as an employee or as a personal reason. You see a system that requires over a 100 patches on an annual basis has issues. Now, we need to accept that this was always the case and a system this big will always have flaws, yet when we see the level of issues in an age where non-repudiation is almost more important than digital evidence gives rise to the reality we face and the games we play.

Are we an algorithm?

Are we real is the question we should ask and whilst we play we are not the real us, we play to be Marcus Holloway in San Francisco, Ezio Auditore in Venice or Geralt of Rivia in some other place. We are seeing that Marcus Holloway is showing us a world that is the one we seem to live in and that should be a little more upsetting than it actually seems to be, because we remain in denial. Although, all things being equal, me working in a place like the Delaware data farm would be a dream come true. Who would not go weak at the knees seeing the tens of thousands of data servers all streaming data? The game story gives us several parts, many I will not speak here because I do not want to give away the game, it is so much better when you experience it for yourself, but the truth will hit you as it remains close to the reality we now see in newspapers, although without 5G none of it can come to pass to the degree we see. The question that we are faced in reality is that as we are valued and weighted by our social interactions, have we been minimalised to a mere algorithm, which then leads me to the question are Sociopaths soon the only people valued correctly? It certainly seems to be the case when we consider the elements of the Admiral insurance scenario. The SK Telecom white paper on 5G (at http://www.sktelecom.com/img/pds/press/SKT_5G%20White%20Paper_V1.0_Eng.pdf) goes as far on page 40 on combining Business Intelligence (BI), Network Intelligence (NI) to form within IoT (Internet of Things) to form Service Intelligence (SI), that whilst we now get one of the earliest official papers to set SI as a “It knows me better than I know Myself“, this will vamp soon enough as they state it themselves as ‘Telco Asset-based personalised service‘, which is pretty much the founding father of Mobile based Software as a Service, based on collected data. It is a stretch to call this a personal data based service level agreement, yet, I wonder how far off I am when I do that. In addition, at the IP conference last week, I predicted that by 2022, the total amount of Trade Marks will have grown by 300% on a global scale. 5G will be driving new versions and new iterations of corporations, many who missed the initial digital age boat, those will run like crazy to not miss a second of the next wave, because those who do will be corporations that become non-existent. If there is one part that Google AdWords and Facebook advertising are proving is that granularity will become the next key in those who advertise, although there is a case to be made that the current data at present is not voluminous enough to currently completely rely on this advertisement track, implying that this path seems to be less than 18 months away.

This is where we are going and Ubisoft was more than a little brilliant implying darker versions of reality in this game, especially in the San Francisco light of living, where freedom of identity is everyone’s Personal Jesus. So in light of that, the game does hold up, due to the improvements and in larger pat to the stories that connect to one another in the game, the fact that some elements are taken from life almost here is just the icing on the cake making for a sweet gaming treat.

So even as the corporate world at large has been ignoring non-repudiation as a bad taste, we see that 5G is no longer making that an affordable option as the collected data is  going to be key in the time of personal services. Don’t take my word for it, Edgar Allen Poe is stating the same thing on Facebook, as did Shakespeare who gave me his fax number (bonus points for those who know what film that was from). In an age of SaaS, SI and service personalisation’s, we will see a dependency on identity and more important the linking of certain elements, which also implies that messing with that part will be the prankster’s new ‘O’ (for Orgasm), giving non-repudiation a very new light in security requirement on a level we have not cared for before, although, the wrong people have not been not-caring on that requirement for a little too long. So as we realise that there is a reality to these things, as our reality caught up with the games we play, we might wonder where Marcus Holloway is. So Ruffin Prentiss (at @RPrentissIII), you need to get your ass in gear and save millions of potential victims from themselves soon enough!

smartfridgeNow, we know that an actor might not have the skills to do what is needed, yet in all fairness, some actors became president, so the call is not that far from centre, in addition, many require decent degrees to get a gig nowadays, not just in communication. The reality that Watchdogs uses is based on real issues, some providers offer ‘zero day exploit protection‘ at premium price, so when we saw “By 2020 it’s predicted that there will be 50-100 billion devices connected worldwide“, how many will have been engineered by the lowest bidder? How many zero day exploits will we be confronted with? Now, many of those devices will have no real information, but what about that ‘intelligent fridge’? Remember Admiral Insurance? What happens when he has that juicy list of your fridge? The fish fingers (optional with custard), the Pizza, all those sugary drinks. What happens when your parties become the health risk you advertised in your fridge, what happens when your health insurance premiums start going up? That reality is not that far-fetched, because Facebook isn’t giving that data at present, does not mean that Admiral Insurance et al cannot get their fingers on the data it wants and needs to spike premiums. That is the issue we all face. And the image of the ‘smart’ fridge is already 3 years old, implying we have come a lot further in less time. The reality of growth is here, but so is the realisation of personal secured privacy data and it did not require a game to give that reality to us, but Ubisoft is bringing this story in an excellent way, a way that should give cause to realise that our private needs of safety are not being met and we are giving away whatever privacy we had much easier and freely than we admit, because we do not realise what else can come of it.

Even as Google is calling this ‘the year of mobile’, there is every clear indication that 2017 needs to be ‘the year of personal data safety’. I wonder how many people realise how little they have done for themselves in that regard and if you have a PC or Console, Ubisoft has a game that can help you figure that part out, even though it is still a little futuristic for now.

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When game makers don’t get it

This is another day where we get to bash the game maker. This is not done out of malice or spite, this is done because certain ‘players’ in this industry need to wake up and consider hard and clear that they are running out of rope, out of options and out of any future. For the same reason why the malicious bashers of No Man’s Sky don’t get why it is a good game, the same reasoning why many of the triple-A game makers are now no longer producing 90%+ games.

So, this all started this morning when I saw ‘Mafia III review: how can a super stylish 1960s shooter be this boring?‘ (at https://www.theguardian.com/technology/2016/oct/10/mafia-3-review-1960s-shooter-gameplay). First of all, I haven’t played it. Yet, to offset this, I looked at several sources. The issue is seen in the quote: “To say Mafia III is a disappointment is an understatement. It has all of the surface components to form a great game: the writing and acting are superb, its direction and style are great, but its mechanical underpinnings are archaic and desperately unimaginative. It’s ironic that Mafia III’s predecessor had a similarly stylish open world, but wasted it by giving players nothing to do besides its main story missions. Mafia III has the opposite problem – tons that you have to do, you just don’t want to do any of it“, which gives us the main goods in all this. I played the first game on PC, a game that had more than a few issues, but overall it was original and showed a game style that was novel in those days. So when I see this, I see another issue, which I will address later. The second review is one you cannot miss if it is your intent to buy the game. It is the video review on IGN (at https://www.youtube.com/watch?v=d7mkCsJm8Lk). This is actually an excellent view on the game. It also supports the reasoning I had (I will get to that, I promise). There are a few issues that also popped up, which are not negative sides, but they are linked to this all.

IGN mentions it in the video. There are references and similarities to the generic play of Assassins Creed and for what I saw, partially to Watchdogs 1 too. In these semi-open world games, there is a need to explore the world and find things, but what is the issue when you have to get items again and again, for no other reason than to find them? I reckon there is a plus to find album covers and playboy covers, if they are the actual covers and issue covers. A little historic on one side, a little sultry on the other. Yet, if it leads to nothing, why run through the city of London, finding all the ales? In Mafia 3 and as I am from the era, finding a Jimmy Hendrix album cover would be cool and could bring a tear to my eye, remembering this great guitar player, yet, what is the point? Same for AC and finding all the chests filed with cash all over the city where everyone is in states of poverty? Apart from the ridiculousness of it all, it stopped fulfilling a purpose long ago. The same in Watchdogs. Getting all those jackets without some bonus is just emptiness of cash spent.

This is where we see the emerging issues of these games nowadays. There is no longer proper play testing and the fact that the game is only given to reviewers on release day is only in support that the game makers know this. In my view when properly addressed it could make a 75% Mafia game a 92% mafia game, with the clear option to double revenue, because gamers will jump at a 90%+ game and there have been a lack of it.

In opposition we see Ubisoft, not their generic games. No! When we see the effort that For Honor has been showing with closed alpha’s additional rounds and now the closed alpha game on PS4 with releases on YouTube. This is exactly why I foresaw that For Honor would be a high scoring game, I want it and I am not even a true fan of this game type, but what is shown is what I see, gaming on a new level, a different level. That is what makes a top game. Even as Ubisoft has been dropping the ball in several games, they have shown a multitude of evidence that they got this right! Proper play testing is all the difference and taking time to get that right is all the reason why Mafia 3 is as I can see it the non-success at present it could end up being.

 

When you lack the open world that Bethesda has, play testing is the only way to get the semi-open world and mission based games correctly. This is why the original game released on 11/11/11 was the long term success and now it is about to be rereleased on HD for consoles. After 5 years it still have the appeal it originally had. I am of course speaking of Skyrim, and now that people have had a taste of Fallout 4, the Skyrim fan base could grow even further, Bethesda achieved that chance and in likelihood, it will be one of these games that will be found gift wrapped at thousands of thanksgiving parties, especially when some November releases decide not to deliver. Even though my version of Elder Scrolls 6 will not make it to the systems, Bethesda is already looking at new projects and as we are unlikely to see them before 2018, whatever makes it will be a new game changer, just as Fallout 4 was the game changer for players on all systems.

The others (Ubisoft, 2K, Square Enix) have issues to some extent, in some cases the issues are not big of massive, but they are still the reason that a game makes 80% instead of 91% and in this business 11% is not a margin, it is the reason that people wait for the game to drop 50% or more in price. In my view Far Cry4, Assassins Creed Syndicate, Assassins Creed Unity, Far Cry Primal, and this list goes on are all games that suffered such blows. I think for me Infamous Second Son remains one of the best examples. The game that started great became bland, repetitive and too linear. It is hard to point the finger at a single reason yet the elements tend to be their marketing department, the timeline pressed upon them and the vision of the people behind the game. That last elements is shown when we think back to Jason VandenBerghe when he gave a glimpse at E3 2015. This is not whether he should or should not have done it, he gave a glimpse and at E3 2016 he showed stuff, I think what he showed wetted the apatite and in 2016 we became thirsty for the real deal, which is now a mere 15 weeks away. More important 15 weeks with increased game play testing and movies that showed more and more final quality in a near flawless gaming interface. He showed vision, he did not just show a game, which set him apart from a lot of game producers. He also looks like he is the adviser for the Baltimore Stegmer Brothers on how to make a Skull Cleaver (just kidding, the Stegmer Brothers are experts in their own right with any kind of forged weapon). Here we see the issue, as explained in ‘When they get it right‘ (at https://lawlordtobe.com/2016/07/30/when-they-get-it-right/), so when you consider these elements and take into consideration the multiplayer movie (at https://www.youtube.com/watch?v=r59DAyolTyw), we see how a multiplayer game is not that ‘simple’, not because of game play, but because of the required tactics. So multiplayer will require people to team up, because for single players in a team match will have no chance to survive an actual team. Giving this game more than just a little edge. As I personally see it a quality play test crew is what made the difference (beyond vision and good coders). Yet the latter two were not the most important players. In my view, those two elements were present with Infamous Second son, well at least the good coders. Proper play testing and evaluating the game and post adjustments could have resulted in at least 11% more. When such a margin impacts the revenue to the degree we have seen in several games, the need for proper overhauling a game studio becomes apparent and the fact that this is either not happening or not having the desired effect, is now cause for concern (it should be for the game developer). You see, that part is shown in Mafia 3 (especially in the IGN video), because apart from all the nice little Easter eggs and other little titbits, the fact that we see “tons that you have to do, you just don’t want to do any of it“, is likely to limit sales and it will push people towards other games. In light of all the clips and advertisement we have seen in the big cities, that seems to be a massive impact on a game that would have had an 8 figure development cost. The weird issue in addition is that these game makers want a success, they want to be known for the 90%+ game they made, so partially, the road not taken is not making sense at all.

So we see that there are more games coming this year, the question becomes how good will they be? I am holding my breath for a few of them, including one that even as extreme snow sports was never my thing, this game has piqued my interest. Ubisoft is releasing the game Steep in December, so far it is the most ambitious and the most appealing snow based game I have ever seen in my life. The in game quote “Challenge cancelled, no death allowed in this challenge” is just hilarious (and you better realise that elbowing with a rock tends to be a terminal choice). One video titled ‘How an Open World Changes Action Sports‘ is exactly the issue. As written before, I have never been this excited over this type of game before, even when I was excited on playing SSX, when it got released with the PS2, it never came close to what I thought a snow game should be about. This game is it, yet, when we see the movies, which do look great, how much play testing did the game go through? We see the Ubisoft version of how smooth things play, and that might be so, but individual or independent are lacking. How many play testers went to the top of one mountain, just skiing to the very bottom? Ignoring all the tracks and challenges, just an open world ski trip, seeing if the game rears its ugly heads with a glitch?

The few I saw were all the same track and that is not what is supposed to make the game great. So, when we see the actual open area, what will it be then? (Not attacking, just actually asking). Like me, many others acted really positively on the initial parts we saw. The map implies that there is a massive amount of area’s to see and to explore. The game shows 4 ‘play modes’, which is not a given. From my point of view, there is a lot more that they could add, especially when the dynamics are already in play. In the lower area’s cross country skiing (not exciting, but a completionist option) and the way that reaching points could open up markers, I would have considered sleigh and bobsled tracks. Again, it is a completionist idea and adding this might give the game a feeling of completeness, especially when you are not multi-playing (which would be the driving force in a game like this). My idea’s will not make it a better game, it might make the game a lot worse, the question is what was considered, what was done and how was the game play tested? What is the impression a professional boarder has when looking and playing this game? Parts that I have not seen published or I missed it). The reason to ask these questions is because until December there is still time, for Mafia 3 it is too late to make a good first impression, for Steep there is time to get the upgrades done if required, depending on the time needed this game might miss thanksgiving and would need to globally rely on Christmas, which is not a bad thing. What is important is that the not extreme snow sport lovers are considering this game, implying that Steep could make a massive splash (revenue wise too). As to the verdicts of certain games, we will need to see the release of quality reviews, what is a given is that no early reviews is no longer a tool to get a better revenue, too many gamers have felt the impact of that flaw. Ubisoft lost a lot of cloud and 2K is getting hit as well soon enough, the question is what these players will do to up the game and get the gamers back to their fold. Time will tell, however in this year, there are a few too many games being released, so those hoping to see this level of revenue, would face the risk of losing their revenue being used to pay for games like Dishonored 2, games that have already proven themselves and are already showing to be equal or better. Some will even be holding on to their cash for the coming quarter, because Q1 2017 shows at least 3 games that are setting new levels of game play, and buying a wannabe for $49 is a lot better than the same anticipated title for $99. So make sure you get to the actual quality review goods BEFORE you buy the game you thought was going to be great.

 

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Games in Motion Review?

It seems that there is a lot of polarisation going on. If it isn’t the mudslinging on those opposing Brexit, showing what a bad losers they really are and if it isn’t those crying over commerce whilst the bulk of those so called managers won’t put in an honest day’s work. Then there is a collection of people playing a game, not comprehending what they are doing (go figure).

It is the last group that gets my attention today. The Guardian (at https://www.theguardian.com/technology/2016/sep/05/no-mans-sky-perils-infinite-promise-sean-murray-hello-games) had an article called ‘No Man’s Sky and the perils of infinite promise‘, and because Sydney is now 3 weeks away from the EB Games EXPO it matters. You see, if you are a casual player fine! That’s OK and as such you might have missed a beat, which is not any criticism. It starts with the utter misconception we have nowadays on what we buy “Clutched in a crinkly bag we held the perfect product“, that is what a true fan will say regardless. This is how we felt when Assassins Creed 2 came our way. When we started a game called Ultima 4 (on CBM-64) and when we started Elite Dangerous. Those who knew had a reference of feelings, we played it, we ‘completed’ it and we desired to get it. This could never have applied to No Man’s Sky, or Subnautica, or Horizon Zero Dawn. Yet it might apply to Mass effect Andromeda! You see when we know it, it has reference, just like buying that album. We heard it, and we want it!

Then we get the quote “The reputation of Peter Molyneux, a veteran British video game designer, toppled after he habitually promised alluring features (knock an acorn off a tree and over the course of the game you’ll be able to watch it grow, he once claimed of Fable) that never surfaced in his games”. Again, Peter’s reputation is very much alive and on heights at my address. I met him a few times and he has delivered time after time again, and as for the ‘Acorn’, he did deliver that too! When you decide on a path in Fable 2, where your actions decides the fate and the look of Bowerstone Old Town.

Now we get to the goods. You see No Man’s Sky very much delivered on its promise. I even rewatched some of the aired clips and shows on YouTube. In this part the Stephen Colbert show had one of the best presentations (at https://www.youtube.com/watch?v=ZqeN6hj4dZU), of course a few things changes a little (the way naming works), yet what we saw there, we are seeing in the game we play. The only thing not there is the galactic view, yet that is pretty much the only thing. What I don’t get are some of the weird gamers. You see, I get it, I understand that this game might not be for you. You gaming preference might be limited to FIFA, or NFL, or Call of Duty. That’s fine! So many games, so many choices! I love Minecraft, yet many of my friends do not. Again, we all have our preferences. So why are those people, who hate the game so much not sending it back to the shop? Instead of whinging and whining about a game they do not like they could perhaps exchange it for a game they do like.

However, there is a growing group of people who seem to get pleasure into releasing hate reviews of a game. I seem to prefer to take time into reviewing games I do like. Try to transfer my interest in a game, it seems more natural and functional than just vomiting hatred, which is just an idea from my side. The issue I have is that the anger is just so illogical. Yet the quote “In an expansive New Yorker profile, Raffi Khatchadourian wrote that Murray feared the game had become “a Rorschach test of popular expectation, with each player looking for something that might not be there”“, a not inaccurate but flawed. You see, there is a side that has not been exposed, not by any of the publications. Places like The Christian Times one of several who were trying to get some traffic to their site as were a lot more, yet those pages have now miraculously vanished. All making claims that could not have been supported or seconded and as such people suddenly got a dose of info that was not substantiated. Quotes like “The update will also add more diversity to the universe by adding new creatures and alternate galaxies“, so as we see some of the outrageous quotes, claims never made by Sean Murray or Hello Games (as far as I can tell). The quote “When former Sony employee Shahid Kahmal Ahmad criticised some players for requesting refunds, even after, in one case, playing the game for 72 hours, he became a target for online harassment“, which shows just how delusional some gamers tend to be. Yet the article has another side, it does not illuminate it, yet it does mention it with the quote: “Video game-makers struggle in unique ways when it comes to raising audiences’ expectations and then matching them in reality“, which is not the video maker, but its marketing department or the publishers marketing department. The issue was never a given in No Man’s Sky, it created the hype, by merely showing the game. Many games are not anywhere near the uniqueness that this game have and it is up to the marketing departments to create a wave of interest. Many might be able to recall Call of Duty : Ghosts, what was hyped the be the beginning of next generation gaming became the one game that showed that bad planning and good marketing that is, until people started to play the game. Another game that had to rely on hype was Watchdogs. Now, here there is another matter. For one, the development was hit with delay after delay. It was supposed to be the PS4 launch day game and became the game that screwed PS4 players over and gave birth to its own game 36 weeks later, which was just about the delay it had.

You see, I have bashed Ubisoft and Electronic Arts more than once in these matters. What is very much centre to this discussion is how marketing and press seem to smooth over the disappointments that the large players are bringing, whilst Hello games and CD Project Red as small development houses are bringing epic achievements in gaming. The fact that some (me included) regard Witcher 3 to be the perfect game, the perfect achievement in gaming of this kind is probably accepted by all (even those who have no love for that genre). The fact that the unfounded anger towards Hello Games is coming, whilst one of the most guilty parties is the press and the wannabe press reiterating news cycles with added insinuation to lure traffic to their sites as was happening on a near daily basis in the 3 months leading up to the release of the game is left unmentioned. I ended up giving ‘An Early Verdict‘ (at https://lawlordtobe.com/2016/08/08/an-early-verdict/), because of some of the unacceptable rants I saw passing by and because a person named DJ Angel put up an actual decent review of the game and I stand by what I wrote three days before the release and now after well over 50 hours of gameplay: “No Mans Sky exceeded my personal expectations!

Now we need to get to the gritty, because this is going beyond just this game and mere reviews. There is an issue evolving, the issue with this issue is that there are no set standard, there is not limit or barrier that could be regarded as valid. It’s is the job of any marketing department to create a hype, to create interest and it is the job of the reviewer to cut through this all and give a correct reflection of what he/she has played. Yet there are recently two issues evolving. The first is that the game sites seem to encourage hype creation through advertising for example. Yet the reviews are not given until several days after the game is released, leaving the gamer in a vacuum.

I once stated in an article “reviewers should investigate is what I would call a ‘redundancy level’ of gaming. To ‘accommodate’ the marketing divisions to optimise their path, some companies have done away with massive levels of quality control. Halo: The Master Chief Collection, Far Cry 4, Assassins Creed Unity and the list seems to go on, all have the same problem, when you buy the game, you are again forced online to download a day one patch, many of them well over 1 Gb“, the issue that seems to originate through a massive failure of quality control. I would accept a day one patch from Hello Games and Project Red because they are in fact small development houses, they tend to survive on massively cramped budgets. Yet when we see this level of failure form EA and Ubisoft, where they are supposed to be ‘billion dollar companies’ one would imagine a much better prepared track. Often setting almost impossible goals for release and hen coming up short. The fact that the reviewers are giving those larger players all the leeway is perhaps a larger concern then just the games, because once the trust is gone, where will gamers find the information they can trust? The review of games is a field that has been in motion for a very long time, yet I feel that the overall trust of reviews and reviewers is perhaps on its lowest level ever. It seems that that beside printed reviews, the ones online should always be carefully regarded, regarded in a way, of being very precise in what is written (also known as the Murdoch insinuation approach to writing). Whilst some of those outrageous reviews we saw in the past months of No Man’s Sky seems to have vanished, magazines cannot vanish that easily. It seems that the words tend to be less innuendic (is that a real word?) in nature.

So for those who felt let down by No Man’s Sky I ask, did you see some of the video’s on YouTube? Specifically the DJ Angel one? Perhaps you saw the launch video from Eurogamer. The first one (at https://www.youtube.com/watch?v=NdJnpf7uXaw) showing 50 planets in 7 minutes. They started the game 50 times and showed just how different the planets were, which was indeed a promise that Sean Murray made and kept! The second one shows 3.5 hours of gameplay (at https://www.youtube.com/watch?v=eASULWu2Ups on launch night), here we see how Aoife Wilson and Johnny Chiodini, comfy on the couch are getting through the initial hours of the game. There is close to no chance that 30 minutes into that gameplay won’t give you a decent idea of what you face even more so than a mere online or printed article.

There are cases when the people have a real reason to complain (remember Assassins Creed Unity), yet as I see it, there is no validity with No Man’s Sky. In addition, the patches we got (4 so far), they were all less than 100Mb if I remember correctly, so whatever patching was done, it was at less than 0.9% of the space that AC Unity needed whilst offering well over 18 quintillion times the gaming space (OK, low blow, I admit that).

So in conclusion I say:

 1. Research the game you are getting hyped about
2. Put question marks to games that have no quality reviews before release dates
3. Stop whining, the first two points should have prevented you from buying a dodgy game.
4. Realise that game videos could get you to guy a game you never expected (it is how I got recently Subnautica)

Make a game about what you want to play, not what other gamers proclaim to be ‘cool!’, you might actually become the cool gamer others proclaim to be!

 

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When they get it right

For those who have read my articles, you will have seen how I have had a little bit of an issue with Yves Guillemot and his software company, ‘the soft of Ubi’. Now, ever as we will acknowledge that it is not he, but Jason VandenBerghe who deserves the Laurels, it is still the CEO who gave the OK. What looked interesting a year ago when I was initially introduced to it, has moved from ‘interesting’, via ‘need to keep my eyes on this’, via ‘this seems really cool’ to ‘Holy crap, I need to get this’.

This game is also an additional piece of evidence that proves the point I had all along with Ubisoft. If you rely on a business spreadsheet to avoid not having a flop, you will in equal measure never get a real hit. This game has shown in more than one way that it went all out and it left the beaten path months ago. From an expected online only, to an online with single player elements (like Evolve), to a game with full campaigns. Geoff Ellenor shows the intro mission for the knights (at https://www.youtube.com/watch?v=6WzhdaVj8N4), not only is it a female knight (something in reality unheard of), which we have not seen to this degree since Gwendoline Christie has been playing Brienne of Tarth. So not only can you imagine playing this bad ass lady, one must not forget that this is a video game, so we get to have plenty of freedoms. The intro is extremely impressive and very educational. Not only is this a 360 degree combat system that is better than anyone I have ever seen. The simplicity of control makes me wonder how established brands like Soul Calibur and Tekken never considered it. In addition, this game shows that button mashing is not a way to survive this game. The graphics are beyond sublime, I realise that this is likely shown on a system bolstering the highest end graphics card possible, but it shows clearly that we are offered top rank gaming. In addition, the introduction offers a nice twist at the end which you will have to see for yourself. Intro or not, the makers went all out showing a valued and worthy intro to a game that has been promoted to one of the expected top games 2017 will be offering, so even though many titles are unknown and unseen, this game will be the expected contender for best game of the year. That is a verdict I am stating. Those who know me know that I have never been a real fan of these hack, slash and fight games.

How wrong am I?

Well, that is still an option, yet over the course of a year, I have seen what was already really impressive a year ago and over time have seen this evolve into something bigger. Now, I still have to give this some serious gameplay on a console to see how it holds up under the scrutiny of a PS4, yet I am convinced that the elements shown in sound, in graphics and in game play make this an easy 85%. This is not a final verdict, because the game could realistically gain another 10%. This is done through exposure of AI (read NPC interaction) and storyline. You see, the demo does not show how the game will interact with your style of play. The AI of your opponents will be crucial in this game. We can agree that the intro is about learning the interface and controls, yet the game passed that point will be all about the AI and what level of challenge the opponents offer from then on. Not just the bosses, but the soldiers. They did not really show opposition in the intro, yet in the full game after that level, those soldiers need to be a little better than they are in the intro. The challenge and satisfaction, as well as the total hours of gameplay that the campaigns offer. There we find the additional 5% that makes a game no longer great but legendary. In reality, it just needs to be over 90%, for the mere reason that nearly all games over 90% should be regarded great. In my view, the remaining 10% comes from two areas. The one is the game the second is how we react to the game. Our levels of satisfaction with what the game offers. For example Dark Souls 3 shows that achieving victory in that game is near impossible. It gives us tremendous satisfaction when we do get there and frustration when we do not. Now, with the Dark Souls series we know that they are for gamers with an Olympic level of playing, but when I reviewed a game in the past I looked at two elements in a game. The first was the playability and the second one was the replayability. In that view I have had a passion for RPG games. So even as I admire Dark Souls 3 and Bloodborne as graphically and inter active as perfect, the skills required to get to the end of this game is beyond normal which is an issue for the masses so I would see it as a ‘97% with a warning’. The warning is that if you are not an above average gamer, this game would not be for you.

Fair enough!

So back to the main event. For Honor has so far moved boundaries, opinions and expectations towards a likely ‘legendary’ status. So, as I see it those who are ready to slay their opponents, better realise now that this game will be released on Thursday February 14th 2017, so there is a chance it will be on your table untouched for one day (I’ll let you figure out why). I reckon that taxation year 2016 (July 2016 – June 2017) will show us some of the best games we have ever seen, not just the remastering of what were great games. But the addition of actual new and novel games. No Mans Sky, Skyrim, For Honor are definitely there, games like Horizon Zero Dawn, Resident Evil VII, God of War 4 and Final Fantasy XV are extremely likely to make that list. However those we have not seen to the degree we need to see to make any kind of assessment like: the Last Guardian, Scale bound and Call of Cthulhu. No matter how you slice it, there is enough evidence to show at present that we are moving towards a great year of gaming and that For Honor isn’t just on the list, it is moving towards the high end of that list. How high? Well that is also influenced by you the player. You see, some of you will due to passion and preference automatically move Andromeda or Final Fantasy to your number one spot. This is very valid, because it is about your experience. In that same light For Honor will likely move towards your top list too!

This means that Ubisoft got it right for this game and I can’t wait to add it to my collection.

 

 

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What we waste away

This is an issue that bugged me for a little while. Even though it started small, the near exponential growth of waste is now looking towards me, looking at me as I look into an abyss of squandered opportunity. You see, this is in part the Monday morning quarterback speaking, whilst in that same view I should hold a mirror to my own choices. Just like you should do.

The idea for this article started small, it started when I realised that Huawei was willing to sacrifice its Australian market share by tweaking the skewing profits they have. They are now making short-sighted decisions and as they do that, they stand to lose close to 10% of the Australian market share. So why waste that? Let’s not forget that before the P7 Huawei was almost synonymous with ‘whazzat?’ and now after the P7, which was and still is awesome, after a less appreciated P8, Huawei is close to being a global household name. Now with the Nexus being a little outdated (Nexus 6P), the 9P could have been ready to gain a decent market share, hurting both the iPhone to a lesser degree and the Samsung phones to a larger degrees. So what does Huawei do? They decide to not release the 64 GB in Australia. Now until recently, we could have expected that, yet when you consider the exponential demand for mobile games that Pokémon GO is pushing, the fact that we now see ‘Apple plans to invest in augmented reality following success of Pokémon Go‘ (at https://www.theguardian.com/technology/2016/jul/26/apple-earnings-pokemon-go-augmented-reality-steve-cook), whilst the players are not thinking their decisions through could be regarded as a larger (read: massive) act of wasting away opportunity.

So why is this a waste?

Until Pokémon GO, the need for storage had not been visible to the degree we thought we needed. Even I did not see this coming and I have been connected to games and gaming in excess of 30 years. Forbes (at http://www.forbes.com/sites/bensin/2016/07/25/these-photos-show-how-crazy-the-pokemon-go-craze-is-in-hong-kong) gives us a clear view with the quote “special phone plans from local companies offering unlimited data usage just for the game“, which shows the amount of users, but not the need for storage. The fact that millions of people are now getting dozens of screenshots every day (more than before) of every Pokémon they caught and even more interesting where it was caught. Of course the average teenager is also feeding the image streams on how they caught a Diglett on their boxer short, so the wildfire of images is growing. All these images require storage and this is only the first game, within a year I expect close to a dozen games with features requiring storage, because there will always be copycats. So do you really think your 32 GB phone will suffice? I think not, with all the other needs your mobile life has, buying any phone less than 64 GB from this point onwards is a massive flaw. It is short-sighted, even if you are not a gamer, this market is erupting into new fields and the chance that this will not affect you is near impossible. So as the difference should be no more than $100, sticking with the 32 GB is in my view for the nuts and fruits, the fibre based mobile user needs 64 GB, yes there is in some cases a 128 GB, yet this is except for the very few really overkill, you need to be a seriously intense user of large files to really need something this big, but by 2019, who can tell?

In my view, you need to consider a mobile phone for the next 2 years. 32 GB will not cut it, especially as Android OS is also growing and will require more space.

Now it is time to take a look at the Apple side, the Guardian gives us “The comments came during an earnings call to discuss the results of the company’s third financial quarter, the three months ending 30th June, in which the company earned $42.4bn in revenue, a 15% decline from the same period last year“, so as Tim Cook is making claims towards Augmented Reality (AR) he seems to have forgotten that Nintendo, with their 3DS got to that point 5 years ago. So, not only did he miss that entire cycle, we can conclude that 3 iterations of new Apple products were not near ready either, so he is running behind the ball, whilst someone saw the AR on the 3DS and game it a little more thought. As we see how Microsoft has been bungling some of their projects, in all of those steps Apple wasn’t just absent, they had no clue where the gaming world was, so as they are trying to pick up the pass, we see the lack of innovation and shear absence regarding the creativity of options that Apple happily avoided. Now as some ask questions we see a sudden mention of AR whilst none of the hardware is ready to facilitate innovation for this track.

As I stated that all (including me) missed the hype this caused and yes, it is a hype but one that is creating a beachhead, not one that is fading away. So Nintendo has options and opportunity here. Beyond the IP needs that are now rearing its ugly head, we need to realise that Apple is now moving to the shallow end of the pool. They moved from innovator to facilitator and until they change the mindset on what a gamer wants and what a game needs to be Apple is now the one barking up the wrong tree. In that regard evidence of their hardware is simple enough. Only the iPhone 6 started to have 2GB or RAM. The issue is that games tend to be memory hungry and no matter how good the swap architecture, the fact that you need it will drag gaming speed and swapping speed down, which makes for a bad solution. The fact that Huawei is skewing profitability by limiting storage is less on an impact, but knowing full well the impact on mobile gamers, the fact that Huawei has not adjusted it view means that they will not be able to keep up. That last one is a little incomplete for Australia, because it is one of the few places where the mobile phone providers do not offer a 64 GB edition, whilst the models do exist. Here we get that Kogan.com is the only open provider offering 64 GB phones, in the non-open field it is only Telstra that offered it (their iPhone 6S), the rest is now trailing storage land with a dangerous backlash that could come their way.

So how important is storage? It might not be that big on one side, until you run out. Ask yourself, when was the last time you deleted pictures, removed MP3 tracks and removed APPS you never use? The moment you run out of memory and as you suddenly see that you do not have enough storage you will freak out like the short-sighted PC users who used to think that 20 GB was enough for their PC. Most of those people ran out of resources less than a year after getting their PC, when they did not know how to clean up their PC they started everyone except themselves. That is what you now face with your upcoming needed Mobile, because that moment with your kids, or your partner who just made that one gesture just as a bus passes by and the water pool near her feet became the inverted waterfall covering her, that moment when you miss it will introduce you to the term ‘frustration’, which is the moment as you realise that storage was everything at some points.

Yet these were not the only parts, just the directly visible ones.

There are more options and several are being missed out on. I am currently sitting on a billion in revenue, yet until the right person comes along. I can’t afford to move towards it without leaving it open for others to pick it up. I just need to get lucky. In that same way, some game developers are sitting on optional IP, some are now finding its way towards us in other ways, some through redesign, some through the mini console gadgets, yet they are coming. Is it enough? That depends on your point of view. For those coming with the mini console, it is a way to cash in on old IP in an easy way, a way where the seasoned gamer will get joy from. Just remember that this $99 solution, with the original games which would have come at a price of almost $1900 when the games were initially released, yet I digress.

You see, the need for gaming is still growing and it is moving away from consoles and moving towards the mobile realm of gaming needs. AR is only one field and it is not the only field. Ubisoft had initially created a small wave with a brotherhood app, one that interacted with the console/PC games and soon thereafter stuffed it up with the AC Unity versions by not proper testing and considering options. Yes, that Ubisoft! Still, they are not done! Consider the options they still have. For one, they have the IP of Just Dance. How long until they get the idea to push songs to the mobile and kids in schools and colleges start holding a little Just dance marathon? Sydney of all places is one place where a dance app could make it big not just in the parks, but on the streets too and summer is coming!

How long until that Just Dance would evolve to work in selfie video mode, so that you can get a rating? This would require storage and some of these speculated options could be just around the corner. Even though Ubisoft dropped the ball initially, they are leading the way of combining gaming with mobile gaming. So there are more options that AR games, even if everyone is running that direction (which is not a bad idea), it will require an open mind to find something that could create the interest that the tsunami of Pokémon GO gamers crave. I will let the developers work that out.

The final part can be seen outside of the economic requirements of technology. It is found in the overly eager acceptance of ‘speculative estimation’. It is not based upon what could be, it is not set on the prediction of what already exists, it is seen in the quote “Shares plunge 10% as revenue falls short of analysts’ estimates amid modest gain of 3 million users“. In this case it is Twitter, you know that great tool. A connectivity tool that link you to existing interests, both professional, personal as recreational. No matter that it is limited to 144 characters, it enables you to get the information you care about. An invention that is profound and its value drops as revenue falls short of what a limited group of people expects it to make. So as we see a solution that is making “Twitter forecast current quarter revenue of $590-$610m“, we get the cold shower because some people claim that it is “well below the average analyst estimate of $678.18m“, so we have half a billion profit and someone says it is not enough. This is the waste, reduction in value, reduction of what those who do not create anything is just not good enough. Yet, this picture that the Guardian initially paints is not accurate either. We see should consider this when we take into account Revenue and Profit, no matter what the profit was, it did beat the expectations of some, making me wonder why analysts cannot get their act together.

Some of those are pretty much the same types who would increase the value of Nintendo by 10 billion, even as Nintendo themselves did not make Pokémon GO. Those same category of people who seem to expertly know that Twitter is supposed to have up to $70M more in revenue, did not realise that “Tokyo Stock Exchange has plummeted 17% in one day, apparently due to investors belatedly discovering that the company doesn’t actually make Pokémon Go, the latest mobile gaming phenomenon“, even as we all knew from day one that Niantec is an American development company in San Francisco, they were not making any mention when Nintendo stock went through the roof. So is this just plain playing the field or just short-sightedness? Even as shares went up 13 cents per share (up 3 cents), they had no good news on Twitter. It seems to me that there is a massive waste coming from analysts predicting values, setting targets that are a little too weird even as Twitter had achieved 20% revenue gain, it still missed targets (according to analysts). The pressure on false targets and fake values is dragging down people and it is dragging down quality of life for those who still made well over half a billion dollars. How is that not a waste?

It seems to me that we need to make large changes, not just on the way we think, but on the way we accept certain values. How is pushing by externals in any way acceptable? Let’s consider the following parts. These analysts we all about predicting the ‘opportunities’ for Greece in the era 2009-2012, even as we saw misrepresentation in more than one way. How did that work out for the Greeks? Brexit was never going to happen, they did not catch on to that part until the day of the election, how again did Wall Street overreact? Now consider the following definitions: ‘Slavery existed before written history, it continues through such practices as debt bondage & serfdom‘. Now consider debt bondage, where we see ‘a person’s pledge of their labour or services as security for the repayment for a debt or other obligation‘, our debts, our essential need to work, the pledge of labour as analysts seem to chasten Twitter (and many other companies). Serfdom is another issue. It is not the same as it was. As the description might be seen as: ‘Serfs who occupied a plot of land were required to work for the lord of the manor who owned that land, and in return were entitled to protection, justice and the right to exploit certain fields within the manor to maintain their own subsistence‘, many might deny that this still exists, yet in an age with high levels of unemployment we seem to push out own boundaries to do whatever it takes to keep levels of ‘protection‘ (read: not being unemployed) and ‘rights to exploit your position‘ (read: additional work requirements), even as we might disagree with parts of this (which is fair enough) the similarities are close to undeniable. In all this we see an iteration of analysts changing predicted needs, raising expectations, after which their errors are released through waves of managed ‘bad news’. Now, this might be just my speculative error of insight. Yet the evidence is all around you. In that regard, many analysts also get it wrong the other way. When we see Facebook exceeding ‘expectations’ by 59%, can we at that point agree that the analysts making the predictions have no real clue? In this age where we can all miss a trend, the fact that we see a 60% miss is not as much as a miss, as it is a massive inability to read your market, which is how I would see it (https://www.theguardian.com/technology/2016/jul/27/facebook-ad-sales-growth-quarterly-results).

You are now wondering how the latter part connects to the initial part. As I personally see it, we are receiving more and more hindrance from places that make one claim, yet in reality they are mere facilitators towards profitability to ‘satisfy’ the greed of ‘investors’ on the terms of analysts. I have nothing against profit and profitability. No company forsaking its ROI will live for long, yet when we see a company surpassing the 600 million revenue and they are turning a profit, everyone seems to have this surrealistic love affair with ‘Number of Users’. This gets us to what is behind the screens, you see, when we see the blind focus on number of users, is it about the product you have, or the data you collect? Those who are still about mere virtual profit through acquisition of personal data, those who proclaim comprehension, those are the same people who were unable to comprehend the value that products like Minecraft and Pokémon GO. Even if I got one wrong, I did not get both wrong, in that same light I can see that No Mans Sky will raise the bar for gaming and even as some proclaim the word ‘disappointment’ with the initial Alpha release of ‘We Happy Few’, I believe that this game can be a lot of fun and can end up being a decent game with a 90% score. Now, it is important to mention that this view was from a reviewer with a good reputation, it is a good review and as such it should not be ignored, yet in all this, it is still an Alpha version and as such there is plenty of space for improvement. This is possible, because the initial engine does look good.

These elements are all linked, the link is imagination and creativity. Not the imagination of hope in the view of ‘I have the winning ticket‘, no it is in the path of ‘What can we do to make a change‘. It is about the imagination to employ creativity to achieve a result. In the first case it is for Huawei to adjust its incorrect (as I see it) stance of that what they make available and for which nation at the bequest of whatever Telco. This is a mere adjustment of policy, it comes with the smallest requirement of creativity and a decent comprehension of data.

The second case with Tim Cook, which requires both immense creativity and imagination (and a good development team). We can make whatever claim we want, but the reality is, is that too much value is given to reengineering, and way too little towards actual true innovation. Where is the creativity and insight that brought us the iPod, iPhone and iPad? Oh, right, I forgot, he died! Yet, should Tim Cook be any less than his predecessor? So why are they not looking at raising the bar and instigating a different mode of gaming? Perhaps the next hype is not gaming at all. I might not have the answer here, but the bringer of the next challenge that will create a real hype might know, for Apple the need of finding that person makes all the difference.

Pablo Picasso once said “Every child is an artist. The problem is how to remain an artist once he grows up”. I wonder if that is still just the case. So far I have learned that “Any innovator will soon after their first big success become the pawn of the needs of Wall Street”. If you doubt that, then consider Adobe, Apple, Coca Cola, IBM, Microsoft, Nintendo and Twitter and let’s not forget that they all started through true innovation.

 

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Sausage Party

This reference is not from the article we see in the Guardian called ‘Sony announces October release for PlayStation virtual reality headset’ (at http://www.theguardian.com/technology/2016/mar/15/sony-october-playstation-vr-virtual-reality-headset), it refers to the trailer for a new cartoon, one that is as child friendly as Deadpool is (meaning not child friendly at all), It is the twisted view of food through the cartoon eyes of Seth Rogan (at https://www.youtube.com/watch?v=c7fP9q_LyDc), it is as screwed up as it gets. You see, when I see the approach of a 28 week release of new hardware, I want to see how it applies and more important to which games. After this Keith starts telling us how 230 developers are working on games for the device and ends with the quote “Over 50 titles are expected to be available by the end of 2016“. It is the quote “It will be the quality of the first VR games and applications that will decide whether the technology succeeds” that rings true, even if that is followed with the quote “the next title in the multimillion-selling Gran Turismo series of driving sims“. For Gran Turismo fans of course an immediate reason to get this updated, yet overall the 50 titles as stated for by the end of the year, there is no decent call for what we would call outstanding games. 1 in 50 is not something PlayStation should be proud of. The verge (at http://www.theverge.com/2016/3/15/11225030/new-playstation-games-list-gdc-2016) gave us this list:

  • Allumette
  • Driveclub
  • Gary the Gull
  • Golem
  • Harmonix Music VR
  • Job Simulator
  • Joshua Bell: Immersive Experience (tech demo)
  • Megaton Rainfall
  • Playroom VR
  • Star Wars: Battlefront VR experience
  • SuperHyperCube
  • Thumper
  • Tumble VR
  • Valkrie
  • Waltz of the Wizard
  • Wayward Sky
  • Xing: The Land Beyond

Which, if we add Gran Turismo too is still not something to get joyous on. Other places give us titles like ‘PlayStation VR’s launch line-up looks impressively diverse’, which is after that followed by no titles at all (Source: engadget). Yet, Keith in the Guardian does offer: “Ubisoft, 2K Games and Electronic Arts – the latter has revealed that it will release a PlayStation VR mode for its massively successful shooter Star Wars: Battlefront“. Ubisoft is still on the waning side of life with not the greatest hits at present. Even though the Division seems to present itself a true hit, like Ubisoft used to make them. For me personal, the fact that Elite Dangerous will support to Oculus Rift on the Xbox One is great news and this is the kind of title people who are into those devices would be interested in seeing. The fact that Sony is keeping their distance on several titles is little unsettling to me, but that could just be me. Eurogamer gives us a little more (at http://www.eurogamer.net/articles/2016-03-15-heres-230-developers-making-playstation-vr-games), in addition they notice that “Bethesda, Bungie, Epic, Rockstar and Telltale are pretty big names holding out on this PlayStation VR wave“, in my view not an immediate issue. Yet, Eurogamer had more in today’s article. “A special version of Star Wars Battlefront produced by EA, LucasArts and DICE exclusively for PlayStation VR“, this implies that it could be a totally separate product, which would make decently sense in this early stage of a new piece of hardware. In addition we see: “PlayStation VR does not include the PlayStation Camera, which is required for head-tracking. So you may want to tack another £40 or so onto the initial £349 price. (It currently goes for £38.08 on Amazon)“, in all this we see that Eurogamer has the goods that the Guardian failed to deliver, although in honesty, some Eurogamer facts were only known today.

This gets us to the title, is this s sausage party? Is Sony dicking around now? It seems a crass way to state this, but if there are 50 supported titles, the ones we have seen so far (bar 3) do not encourage a $700-$800 investment. I would have thought that Sony had learned from their PS Vita mistakes, or is that PS Vista?

The initial which I hoped for was that No Mans Sky was initially delayed due to the VR interface for No Mans Sky, which would have been an absolute killer combination to own. It turned out to not be the case (that rumour was stated to be false), but I have high hopes for PlayStation VR, even if that inclusion comes after the initial release at the price of a DLC extra. Consider the feeling you as a RPG player will have when you walk through Fallout or Skyrim. The idea to see space like you are really there (Elite Dangerous) or explore No Mans Sky whilst having to look around to see it all is overwhelmingly enticing, likely to gamers all over the world.

There is however opposition, also from within me. Should we switch to VR all the time? No! Of course not. I do not believe that a VR offers an addition to Diablo3. It will give a jump to Minecraft, but I doubt that this feeling will be present when I play something like Need for Speed, Assassins Creed or Tomb Raider for that matter. As we play more games, as we see new innovation in gaming, a VR set will become an essential option for some games. Consider that as the VR evolves, more important as the VR and gaming evolves, we could see the evolution where the controller and our eyes become medium for interaction in a game. Take for example the old arcade Sniper, or the CSI games. There were depending on the mouse to interact, if the mouse pointer changed, we knew there was something. What if we must rely on seeing before we can act? The ultimate Sniper game, if we cannot spot the sniper, we cannot shoot him/her. So as such we get to see an entirely new iteration of Battlefront games. Consider the game Thief. Their brilliant slogan is one thing: ‘What is yours is Mine‘, when it becomes ‘If I see it I’ll take it from you‘, it ups the ante for the player. It would give a new level of player detail. Now in all honesty, I doubt that at present the VR can be the perfect RPG optical device (for now), yet what happens when that changes? What happens when the elder Scrolls gives us the boost that we see what Ogres, Wood Elves or Khajiti see? A new level of gaming, not just for us in general, what if the bedridden child can see abroad, see places they could never visit like they were actually there? This leap is not that far a leap. The simulators like a train or a truck simulator becomes a very different experience when those who cannot go could still experience. You might think of this as a weird side jump, but let’s not forget that for decades gaming was on the edge of technology. Until serious gaming came, hydro cooled graphic cards were not a needed reality, the mouse would not have evolved the way it did and the controller would remain a concept at best.

The VR will open doors and it will open different doors, but for the most it will open doors many did not consider, because there was no need for it. I reckon that the travel idea’s I gave earlier could spawn a new ‘Where in the world is Carmen Sandiego’, a game that has an educational and an analytical side to it. Hugh Jackman did sing it in ‘the  Boy from Oz’, where he sang everything old is new again and that is the truth, because some of the initial ground breakers that gave life to the Commodore 64 could see rejuvenation through the combination of new hardware and new avenues to explore the story that games offered. Elite Dangerous (Elite in those days) will support the headset. Yet what if the VR does not replace, but complement? Consider the legendary X-Com games. What if the screen is for the gameplay and the VR is for tactical base management? There are plenty of other games where that show promise by adding a new dimension. Some will work, some will not, and the more you like a game, the more receptive you are likely to be for the addition if you can afford it (one will hope).

No matter how we twist or turn this event, VR, is becoming a reality and it will impact games, it will impact the future of gaming. So in all that, when we see the start of this new device, it is my personal view that Sony bungled the ball. Even if there are still 28 weeks to go, the absence of a list of given AAA titles means that the ‘real shit’ won’t be getting here until 2017, perhaps even later. Now, all this is still speculation from my side, because there are 25+ titles to be confirmed. However, if you are about to give a show, when you start to give visibility to the new show in town, you advertise No Man’s Sky, Deus Ex Mankind Divided and For Honor, not Gary the Gull, Golem or Driveclub. This could just be me, yet I wonder how many other gamers feel that way?

When the Boy from Oz was done, do you think it would have been the success it was if Rick Astley instead of Hugh Jackman played Peter Allen? This is nothing against Rick Astley, just as I have nothing personal against Driveclub, but we all know that the VR will not make it as a Driveclub option. Yes to Gran Turismo and definitely yes to For Honor, so why is Sony silent on those AAA titles that actually matter?

That is the part that got to me in the Guardian, loads of writing, but lacking the data we all needed to read, like the data Eurogamer gave us. Yet, is this the fault of the Guardian, or is Sony playing the wrong game? That is in the end the question that comes to mind, because 6 months is almost nothing in the gaming industry and the lack of AAA titles is an issue, more important, by keeping the people in the dark, Sony is only cutting its own fingers. You see, the bulk of gamers cannot afford to just shove out $700 that is without a game (or camera for that matter), so plenty of gamers pay it forward and shell over $100 a month so that they are ready to shine with their device on day one of the release. Which is not that appealing at present. On the other hand, it is also likely that Sony would, to keep the books interesting, to show the revenue some bigger bosses need, to lower the price of the device and add the camera for free if they want to look good when Tax year 2016 ends, if not, there will be a larger change in management at Sony, but that again is just speculation on my side. So from my side Sony, I reckon you should not throw a sausage party, leave that to Seth Rogan!

 

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