Tag Archives: Watch Dogs

Project One Fiver

We all have the setting in our heads, we have an idea and we partially roll with it. It is there where we get the problem, some see problems, some do not. I am the one in category two, yet I also have flaws and they show themselves rather quickly. I am the entire opposite of those, I am one who quits as the challenge is gone. It is a basic law, it is stupid, but in 1989 there was a different stage, the BS artists were in charge, I was new, I knew nothing, but I had my 

Nantucket clipper compiler and a book on how to program and within weeks I was ahead of a lot of people.  I was asking container programs, admin programs and I loved it. But it came with an inner flaw. Someone in the cinema world asked me for a solution, I was not thinking like a consultant, because I was self trained, I rejected the offer, not because it was hard, but because it was easy. I had in my mind set the stage and developed the solution in an hour, I saw what was needed and my mind set the stage in minutes. The shows, the cinema’s the date’s, it was the simplest application of Clipper and dBase 3, as such I saw the premise that I was doing all the work and getting almost nothing for it, because people would state that it was too easy, and in those days the rent was due. I leaned a lot over time and I went in a different direction, but the ability to see solutions remained in me. 

So as I am watching the Battlestar Galactica series (again) an idea came to mind, what if the premise of the RPG is changed? What if the game is not one game, but 15? All linked into one massive game, into one large game that is in part driven by the parameters of other gamers? Not just that, but your achievements will be an added parameter for them? Over time your stage will be the overbearing one, but you are not one voice, you are one of a choir and over time you are the choir. As far as I can tell, that has never been done before and even as my idea grasps some idea’s from others, the stage of philosophical drives, the stage of a limited stage is not new. Other games programmed around it, I am considering it to be part of the game. And over that stage we see the ability where we intersect in a much larger stage. Yes, it sounds confusing, me talking about stages, about parameters and about requirements, yet games are like that and we fill in the blanks in stages, the stage of where we play, the stage of where a character is and we have the ability to set a much larger field of play in a  game that could set a new record in gaming in the next console war. 

A stage that has several planets, a stage that is set where we have a formula that creates 15 planets, and you have no idea where you are. This is not for the weak of mind, or those walking around in Minecraft, this is Elder Scrolls Oblivion on a scale that is 15 planets big and we do not set out to gain a flag or to kill a monster, we set out to create a dynasty and that is never a clear sailing premise. I see the solutions that other greats did before this, There was the Ultima series an RPG by Richard Garriott that is something that still drives me and why it was never refurbished in a new coat with new graphics still puzzles me. But they were not alone, there were others, to some perhaps forgotten, but with gems in its coding. Hopefully we will see a remade System Shock soon, yet it was not alone. Whist Ubisoft is all about triggers and respawning enemies, the stage is out there for a different kind of RPG, I believe that the PS5 will open up more options and different sets of games. The problems is not the game, the issue will become where is the IP, who owns it and how can it be staged in different ways. We see series like Westworld and we wonder how it can become a game. There was someone with the Westworld Shelter approach, I never saw it, I would have liked to have seen it, but it was removed before I could see it. This is not a random phrase, the question becomes that in the age we face, sources are limited, so how can we make a game enjoyable, repayable and original without it becoming a mesh of Minecraft and Animal Crossing? Whilst Ubisoft showed us how not to do it, w still need to do it and we need to do it right. It needs a hand that looks outside of what coders look at. We need to consider the creation of a strategy guide before there is a game, so that we can ensure the long term existence of the created game. And to be there for the long term you need to look with different eyes, to see in a different scope. I saw the option of scope when I created the foundation for Elder Scrolls VIII: Restoration, I saw the option of views when I considered Watch Dogs IV: Refugee, it also gave me the idea to set different dimensionalities (there was was an example in System Shock), yet the combining of elements is a much larger stage and it is a different stage. It is not like we go to the theatre, it is the entire block around the building that houses the theatre as well. That is the stage we work from, because when the surroundings are there, that is when we give size to the stage in that theatre. It has always been that way, yet in the past the computers could not deal with that stage, computers are finally catching on and even as the remade Pirates (Sid Meier) was betrayed into a diminished stage and labeled Assassins Creed: Black Flag, does not mean that it was so, we had no reason to give up on a time honoured classic, yet that stage was burned before it flourished. I wonder what we can get done when that is ignored in a future project, what happens, when we have a planet making program like we see in No Mans Sky and we prepare 15 codes, 15 places with enhanced detailing, 15 stages where the plant is the stage, where we are a person in a much larger field and we get to set up the stage of history, I reckon that it has never been done before, not to this degree and not to this reference of options, a stage much larger than ever before and to the degree where we at the end of 200-600 hours want to play it again, so far only Bethesda and CD Project Red have come anywhere near that stage, there is off course GTA5, no one denies that, so out of 2300 game developers, only 3 only got that near, would it not be the right challenge to be one of 10 ever to get that near? It is not a hard question to answer. 

I’ll let you simmer on the question and the questions that will be in your mind at this time.

 

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Death of the creed

Before I begin I must warn you, if you are an AC fan, a fan of what Ubisoft produces, you will hate this story. The second part is that this is based on personal views, speculations and what the ‘leaked’ 30 minutes of AC Valhalla brings. The game is still in development, so the end result could differ. Keep all that in mind!

We saw the creed getting killed, its fans have seen a steady decline since the third game, and that is where we stand, it took 8 years. It took this long because no one will argue that AC4 (Black Flag) and ACO (Origins) are indeed excellent pieces of work, but it was marketed by what I like to call a group of people without any backbone, softcovers the lot of them. Black Flag is an excellent game but it is not an AC game (the escape from prison level is perhaps an exception). Black Flag is the pirate game that Sid Meier dreamt of making, but technology stopped him and Ubisoft had the inside track here to make a new piece of memorable IP, but they moved away and set the stage to a much larger IP hoping to set new standards, perhaps they partially succeeded, I will let you decide. After that the quality went down fast and as I see it they had a chance to make a new IP with Origins, they took a separate detour and it was truly an amazing product, but they spoiled it with Odyssey and now we have Valhalla, one person had the same idea I had, it is Odyssey with a new skin, it feels like that. Graphically it does look good, but the parts I saw is all about spicing and lacking substance, one viking goes into the fray, onto the breach and into the masses and slaughters what can be slaughtered. A lot of posturing, it feels off and I was afraid of this from the beginning, their marketing was so intent on creating hypes, this early, 6 months before the game is out, that usually reeks of shallowness and in all this, the game is as disappointing as I feared. The Creed was murdered by its own friendly forces. An IP dragged to death by shallow idea’s and a lack of creativity and staging of braced ego, or is that braised ego? It is a shame, for even as the first one lacked to some degree, it was an amazing start, after which we got Ezio in 2 and Brotherhood and legend status was reached. There is a decent case for revelations, but it was downhill from there, which is a shame, including AC3, the story was pretty amazing, there was a much larger stage and even as some (including me) did not consider AC3 to be a great game, it did bring surprises, there was no denying that. The Graphics department has never disappointed and that must be stated out loud, graphically the game remained at a high point all the way to Odyssey, even as we dread the last game, it was close to sublime in the graphics department. 

Perhaps this is the future for all who wants to make a game pleasing everyone, as I see it you are left with a product that pleases almost no one, it is my view on the matter.

So as I consider the Valhalla leak (no idea how the game was leaked, I think it is marketing, afraid of what is most likely to happen), I see a game that is shoddy on several fronts, but I do realise that I was watching something that had not been released yet. However, the stage I saw is in line of what AC had become. Yes, it is a game, as was Odyssey, but when you realise that not one fort on the planet had thousands of arrows, their aim was not that great (especially as they cannot shoot things in the night that moves), we see a much larger lag in gaming and a lag in the AC series. You merely need to see the first two seasons of Vikings to get that picture across to a much larger degree. To create arcade gaming situation in sandbox games implies the game needs triggers and that leaves you in a stage moving from mini game to mini game, did you sign up for that?

It is hard to write anything positive, and that too is an issue, apart from the graphics which has been far above par again and again. So even as we see the ‘leaked’ footage, we realise that the stage that Ubisoft created was the makings of hypes with no game play, it was perhaps the most stupid thing they could have done, and they should not have started the creations of hypes until October at the earliest, perhaps the birthday of the board of Directors on October 4th might have been a good idea (World Animal Day). If the game continues the way it is (as I saw it) there is every chance that it will be the last AC game to be made, I only bought AC Odyssey as it was on special at 80% discount, I stopped playing it after day 2 as the game was massively inferior to Origins and as I see it Valhalla is going to be even worse. If not, then Ubisoft better make it very clear in a next presentation with actual gameplay. 

Can the IP be saved? I am not certain whether it should, there have been too many massive misses, a new IP station makes a lot more sense and they have options there, they merely decided to ignore them (as I personally see it). So whilst we might consider bashing the Guillemot members (which is never a bad idea), we need to realise that they have bigger problems at present, because as I expect Valhalla to disappoint us, they only have one shot let, Watchdogs: Legion better be a slam dunk home run, if not the existence of Ubisoft might be done for. After Odyssey and Breakpoint, Ubisoft cannot handle any more disappointments, even as the Division 2 is heralded by its fans as a serious step forward, it does not get bonus points, Valhalla needed to be a win and there is every indications that this is not going to happen, implying that the life of Ubisoft will be in the hands of Watchdogs: Legion. It might not be fair, but that is how it is and even as it is shown to be pretty amazing, the failure of Valhalla will impact Watchdogs: Legion as well, unfair, but that is life, often not fair. Can I give Ubisoft any advice? Yup, they should have listened to me when I stated again and again that games need proper testing and both Odyssey and Breakpoint can be seen as evidence that this was not done. 

Could I be wrong?

Yes, of course I can, but those who have seen and flocked to the 30 minute leak will agree with me that Ubisoft has massive problems and not everyone is a Rainbow 6 lover, a game that so far has remained well above par (according to those who play it). So whilst the Creed is that ‘everything is permitted’ the Ubisoft board might have taken this too literally and releasing below par games should have been prevented, it is merely my view on the matter.

Oh and in the coming stage of the PS5 (and the Microsoft alternative), they better stop the entire stage of 25GB+ patches, it will hurt their business even more as I personally see it, and Ubisoft actually knows this, you merely need to see the opinion of internet in Rural France for that (which is France outside of Paris, Bordeaux, Cannes, Lille, Lyon, Marseille and Nantes) and Europe has a few of these places, as such, the people interested in Ubisoft games will be dwindling down faster than they are happy with.

 

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It’s not a problem

When was the last time you had the idea of ‘What if this is not a game, what if this is real?’, that is the stage that I faced this morning. Now, I have never made a secret of the fact that I have given views against the (a personal observation) stupidity of Ubisoft. Yet this morning, I had the idea that puts Ubisoft in the forefront of technology in real life. A stage where they could add billions to the value that they have. This advantage can be seen in Watchdogs 1 and is a lot more visible in Watchdogs 2. Can you guess what it is?

What happens when the head up display is visible when you are on route? What if you add Google glasses, or a google eye screen to the Apple Watch and an iPhone? You get a personal tracker and navigation system. So what happens when the arrow system in Watchdogs is reflected on the road via a google glass? It would enable you to find your way faster, especially when you are new to a location and add to this the option of enhanced tracking that 5G offers, we see that the IP that Ubisoft has already is entering an entirely new frame, a global frame where we can navigate in other ways too. I wonder if Ubisoft has considered what they have. Even as there are flaws in the game, the device will offer a much larger stage, and of course a stage to fix what is currently slightly below par. I wonder if game makers have considered the benefit of what their game offers (unless it is Kid of Rock), I do not think that the unicycle has a large benefit, but tracking and projection technology goes a long way, especially in light of where we need to be and for what we seek. It is not connected to my IP, but I can see the joint benefits that they have and there is a much larger stage in the viewpoint of the people who might need this, those who are elderly, bad in manoeuvring and limited in the freedoms of movements that they have. It is not an adaptation of a few thousand people, it will be the adaptation for millions of citizens, all consumers of a much larger need and Ubisoft might be able to provide there.

I personally do not think that they had considered the approach to this, games are there to mimic life and to give alternative options, not set the stage of project what the consumers need and there Ubisoft might be the first to set the way. It is fine if Electronic Arts wants to follow, but we already have Soccer players, Football players and Basketball players. Still, a few companies might want to reconsider the IP they have and how it might be applied to the 5G realm. And this is where it hurts, you see Huawei is close to ready for what is needed, Ericsson and Nokia are close to 3 years away from setting that stage. A union of smart mobility, smart wearables, and Domotics and the two non Huawei players have not made a dent in those approaches, their software is lacking and as I see it opportunities for Huawei and optionally Ubisoft as well. 

Good business is where you find it and the creative mind will always find alternatives based on less than perfect events. It was not about the perfection, it was about application.\

So in the end, whatever market Ubisoft loses, the IP they have can be set in a who range of optional new ways, even in ways that they had not yet considered. 

 

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Multiple rulers

We have a ruler at times. A ruler so we can see whether the size measures up to the setting we held ourselves to, and a size to what we hold others. We are all like that, and sometimes we use more than one, it is almost like we set a standard metrical and then another one to get the inch setting. There is one stage we avoid; not on purpose, but the stage we set because we did not think of it. That is the stage that I found myself in this weekend. Anyone who has a Playstation 4 (or better) has either been playing the Last of us part 2, or has been contemplating playing it. There might be the smallest group that did not (and that is fair) but that group is really really small. It started in 2013, a (small) player named naughty dog, famous for Crash Bandicoot and a few other titles, had an idea and made that game, that game was titled The last of us, we might not have realised it at the time but gaming history was written that very moment. They made the game that heralded the end of the Playstation 3 on a high. The game was graphically, musically and technically at the very top of gaming, do not take my word for it, the game got over 200 game of the year awards, which is a record by itself, so when it was remastered for the Playstation 4, I did not hesitate to get it, now there is the second part and what I have seen so far is blowing my mind (again). It als gave me the idea to come up with the two ruler rule. So far the only three passing that standard are Naughty Dog, CD Project Red and Bethesda. This does not mean that others are not good, some are great. Yet to fit this measurement you need to be better than the best. I believe that those makers could have turned their game into a movie and it would be as groundbreaking and as appreciated as the game. As I see it CD Project Red did that by getting the Netflix the Witcher made. OK, they cheated by getting Superman to play the lead, but still they got it done and it is every bit as amazing as the game was. Excellence is transcendental (or so I believe) and I feel certain that the Last of US (both 1 and 2) would make amazing movies/mini series. I played part 2 to some extent and then I remembered (I thought back to the first one) and I decided to play it again. Even now, 7 years later, the first game is as overwhelming as any new game is, yes, the second one surpasseds the first one by a fair bit, but both of them leave most others in their wake, the games are that good. This is not bad for the others, there will always be rocksteady, there will always be rockstar and they will endear the gamers in their own way, there is no doubt about it, yet when we see the bullet point memo people at EA and Ubisoft, they are done for. The few franchises they hide behind will not help them, even now, their games at 70%-80% reduced rate are a debatable buy and that is not a good place to be in. When a two billion company like Ubisoft gets passed over by what some regards as small studios, we need to realise that gaming has been on the fringe of technology since the 80’s. Some people decided to give the thought that gaming too is iteration (like every year an Assassins Creed game), some exploited other means, some good and some bad, and before some think that Ubisoft is all bad, they did bring us Assassins Creed 2 (and brotherhood), Far Cry 3, AC Origins, Watchdog 2, The Division and a few others, when we look past the iteration, we see that they make good games, if only they were properly tested and vetted before release, it is the largest flaw that Ubisoft brings us today. And it is getting noticed more and more as we take notice of games like The Witcher and The Last of Us. Wecan add games like Elite Dangerous and Subnautica and the remastered edition of System Shock (hopefully 2020), we see that the original ideas are still there and they are wiping the floor with the iterative wannabe’s. You see the stage is changing and gamers are not completely aware.

We see the created hypes and we see how Microsoft is hiding behind the marketing cry ‘the most powerful system in the world’, yet they got defeated by the weakest system of them all (Nintendo Switch) and as Microsoft hides behind the hype screen we are all missing the larger point. As 4K gaming hits the front yard of many gamers this holiday season, they tend to forget that the games will be twice the size and so will the patches. In this situation consider that in places like Greece and Turkey a Ubisoft patch will take up to a day (estimated), a day per game downloading a patch. The UK, Ireland, Germany, Belgium, Italy and a few others have better connections, yet in these places in Rural areas their internet is not great, so the long term view of the approach that they are currently holding is that they will not be in a great place. Yes, France, Spain and Scandinavia the connection is well above decent, yet is that the same in rural areas? In France it is not and I just set the pulse point on millions of gamers who will be in an extremely agitated state soon enough, yet not if Ubisoft continues as it currently is. And we need to review that too. A game might seem amazing, yet in the 4K life, patches will be increasingly larger and larger. So what do you think will happen when a patch is not 38 GB, but 70 GB? How long until gamers lose their shit over this, because the second time it happens might already be enough for the gamer to demand a refund, and with some places having the 7 day purchase option in place, that cooldown will be enough to end the lifespan of places like Ubisoft, Electronic Arts and Activision. Yes, I get it, others will be in a similar place, but consider keeping a list of all your games and all the patches that come through, who will win the patch race agitation list? 

Yes, we get it Bethesda will also be in a bad place, yet RPG games like Skyrim are too great and will always have patches coming their way, yet overall when I look back at the games like Oblivion, Skyrim, Fallout 3, Fallout 4 the amount of patches have not been overwhelming. As I see it one breakpoint patch has had more to download then the sum of nearly all Bethesda games, that is the station we see, yet we forget that the station we face is nothing more than a small way station, the stations we are about to hit are proper terminals with larger needs. We need to measure what was and what will be to a much larger extent and use two rulers, the size of the game and the size of the patches, whilst we tally the number of patches. Breakpoint was regarded by gamers as the most disappointing game of 2019, 38GB of patches later and it is still up for debate, as I see it, they no longer have any freedom of movement, gaming will change but not in their direction, the games will need to be better and their infrastructure is not ready, the patch notes give a clear indication of that. So yes, we will see a console war, but we will see a lot more than that. Santa Monica Studios, Naughty Dog and a few others are ready and they make Playstation games. The people at Microsoft are not ready for the issues that sme games bring and their Azure cloud is useless at this stage, it is about innovative gaming, the iterative clowns have no place being here. We are about to see a console war and Microsoft could soon end up in 4th position, so when we consider the big three, who else will surpass them? Their marketing hype of the most powerful console for sale, and they forgot that they still needed good games to stay in that place, with less than half a dozen exclusive games, the pickings are slim for Microsoft, to see that you needed an additional ruler, a different stage of measuring. Just like the measurement of power, there are two ways of measuring it, all whilst the elements for both formulas were readily available, too many players were looking at one formula and forgot about the other one, and that is what the limelight will show at the end of the year and when that limelight shows bright, we will see that some players are done for, one ruler would not have shown it, they all focussed on the revenue and they forgot that revenue is hindered by the resistance that patches bring, these players forgot or basically ignored the danger of large patches and now that they are 26 weeks away from a new standard these players will panic, they will panic more and more and let marketing do the fight of the public arena all whilst it will merely stop activities for a few days and some patches required months. Now, we accept that both Sony and Microsoft have that house of Pox looming, but as I see it, Sony has more alternatives and in this fight, the one with alternatives is the most likely to win. In all this there is strength to any marketing endeavour, but its flaws are there too and once your board of directors start to earnestly believe the stories they tell, they have already painted themselves into a corner. 

 

 

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When games become real

It is one thing to stalk a person, sneak up on that person and slice his throat, it is not that big a deal when we do this on a console or PC, but when we do it for real it is murder, whether targeted killing or not. It is warfare against most often a non-combatant. And when it is simple murder, we are outraged (or we should be) and if the rules of evidence are clear and fulfilled you go to prison, unless you are in the Netherlands and you kill a child and two grandparents whilst speeding, in that case you get 120 hours of community service (at https://www.youtube.com/watch?v=P-Q0Mg9tioM) . So, at times things are not equal, that has never been a surprise.

Yet, what happens when the lines are blurred? Let’s take a step back to 2014, after a year of delay Watchdogs was released. It was over hyped in many ways, yet it was not awful and it was as we needed to recognise an entirely new game, a new Intellectual Property in gaming. So like many, I thought it was a flawed game, but it had potential. So, I kept an open mind for the sequel that was released a week ago. Well, I have spent enough hours of game time to form an opinion. Graphically the game is passable (read: awesome in some ways) and as an open world it is pretty impressive. I think that San Francisco as a choice for several reasons was the deal breaker that took the game from failure to optional success. I reckon that in another major city this game would not have worked. Whether you visit Nudle (read: Google), whether you see Pier 39, the Rock or just Jack London Square. The game gave me the feeling that I was actually seeing San Francisco, and let’s not forget that big bridge!

As an open world it is one of the best released open world locations. I think Ubisoft did what I hoped it would and as such, the jump from Assassins Creed to Assassins Creed 2 has been equalled from the stern Altair we went to Ezio Auditore. In Watchdogs we went from the driven Aiden Pearce to the data tyranny opposing Marcus Holloway. This African American is more than just likeable, like Ezio Auditore he is the good hearted scoundrel we all wish we were. In a similar way to AC, this game is also a large leap forward. They are not there yet, because the game still has issues on several levels, but overall the game is more than just playable. In the first game, I quickly grew a dislike to driving, that feeling was not present in this game. Traffic was a lot better, less annoying (apart from some Taco truck, which might be an inside joke), the game has a much better setting towards stealth, it could improve in many ways, but it is a lot better than it was. Control of Marcus is still a question in some specific cases, yet we might digress too much towards Assassins Creed and this is no Assassins Creed game.

What is above all others is the story, this one is sublime in several ways. Those stinkers (read: level of envy) at Ubisoft Montreal did something brilliant. Even though the game comes with disclaimers of fiction and coincidence if too alike, but they did manage to pull a rabbit out of a bow tie. You see, the world we move towards as per 2017 is in the game. It will not be  like the game in reality, yet when we see the data gathering that is happening now and when we see the 5G world as it is to happen (at https://5g.co.uk/guides/what-is-5g/), parts that were described in my earlier blog ‘Non iudicium tuum‘ (at https://lawlordtobe.com/2016/10/18/non-iudicium-tuum). We need to get an eerie feeling, you see the accusations for 2 years on Facebook selling your data/information, and we see mentions of Google doing the same.

We see these accusations and the opposite defence by both that this is not happening. It is not what I believe, because I do not think that this is what is exactly happening. Yet, when Facebook offers the deepest and most granular population for your advertisement, it seems to me that it has access via portals to offer to advertisers a selection of people. Google does the same, it offers a portal for advertisers even though those advertisers will never know the identity of the individual; their advertisements go to the most likely interested people. So data is not sold, it is a semantic on how people are approached and by what means. This reality will grow over the next 5 years, especially through 5G and that is the group watchdogs 2 is now dealing with. You see, the reality of 5G is offering Smart mobility, domotics and Utility management. It also offers smart security and surveillance. Yet what Watch dogs 1 and now 2 in a larger extent addresses is that one man’s smart is another man’s stupidity. So is the world we move to as in the games or not? You see, the reality is catching up to the games and this game is showing the dangers of no privacy. The issue in reality is seen to some extent (at http://theconversation.com/there-really-is-a-link-between-your-facebook-posts-and-your-personality-68186), where we see “Privacy campaigners this week applauded Facebook’s decision to block big UK insurance firm Admiral from using young people’s social media data to help set their car insurance premiums. But this is just the start of a debate over the use of social media information for such purposes“, yet this the reality we faced for a while. The event seen in November this year happened in real life less than a month before Ubisoft voiced it in its game where people saw premiums rise because of life choices (like ordering pizza) and a mere 10 months after I mentioned it in ‘Double standards, no resolve (part 2)‘ (at https://lawlordtobe.com/2015/01/26/double-standards-no-resolve-part-2/), where I stated: “So if we do the following math 32% of 70 million (falsely assuming that they were all American gamers), then we now get the number of people confronted with a $144 a year additive. So in one swoop, this data set gives way to an additional $3.2 billion for insurance fees. Data is going to be that simply applied sooner than you think“, and guess what, UK insurance firm Admiral did try just that. Yet as we read: “Facebook’s decision to block” is just a shot across the bow, because when the genie is out of the bottle putting him/her back is much less of an option and data tends to get out into the open. If you doubt that, just ask the Mail server IT person of the Clinton family, he can assure you of that.

In this now, we get the point when gaming and reality get uncomfortably close. It is one thing when we play call of duty where it is just guns, guts and adrenaline. The reality of war tends to hold us back from doing stupid things, yet what happens when the reality is merely copying a file, how will we stop acting when we have misguided ourselves into believing that it is just a harmless file? When we see: “The Admiral case could well be remembered as just the beginning of a tortuous back and forth over using digital footprints in financial modelling“, yet the danger is seen in other ways too, yet it is not voiced. We pay a certain premium for a certain risk, yet it takes years to get a discount for loyal non claiming clients. It only takes one algorithm to raise it by 10% plus on collected data that is alleged of personality not a given and as such we get to pay for being social in many ways. This is a clear case of worry at the very end where we see “As long as companies use our data transparently and with our consent, why not allow both parties to an insurance transaction to rely on what appears to be very accurate data?“, because it might give a $10 relief for a healthy young person. It will cost anyone who had been in an accident an additional $200 a year and we have decades of data that these companies are run by greed driven people, board members who do want their 8 figure bonus and giving discounts is creating a gap of getting that bonus. Meaning that we sell our neighbours away for a few dollars whilst the neighbour is cut off from health insurance because he fell and hit his head, that is what the message on Facebook said and it did not come with an admittance or with evidence. That is the danger and Watch Dogs 2 shows that in clarity as you move from hacking router to hacking router.

The 5G guide gives us: “By 2020 it’s predicted that there will be 50-100 billion devices connected worldwide, many of which will need continuous data access“, which is a low estimate. Here at University I see people with a Laptop, a smart phone, some with additional Tablets and music stream devices. Now some of these elements overlap, some are used strictly separate, yet in all this the low estimate of 50 billion devices can easily be surpassed before 2020, and connection are growing in other ways too. Most TV’s are now Android enabled and connected to the home network, so are PC’s and consoles, so the average family will have 8-12 devices connected. That whilst the RFID world is only now starting up within the domestic household sphere, so this number will drastically change soon enough. This is what the Microsoft Enterprise Mobility team advertised today “At least 60% of security breaches start with employee credentials getting into the wrong hands. With modern mobility and bring-your-own-device solutions, protecting your data starts with protecting the identities of your organisation’s employees. That’s why we’ve made identity security central to Microsoft Enterprise Mobility + Security (EMS). Discover how focusing on identity can help make your organisation more secure“, I am not questioning on how needed this is, because mobile security needs to be on the top list of any person, whether as an employee or as a personal reason. You see a system that requires over a 100 patches on an annual basis has issues. Now, we need to accept that this was always the case and a system this big will always have flaws, yet when we see the level of issues in an age where non-repudiation is almost more important than digital evidence gives rise to the reality we face and the games we play.

Are we an algorithm?

Are we real is the question we should ask and whilst we play we are not the real us, we play to be Marcus Holloway in San Francisco, Ezio Auditore in Venice or Geralt of Rivia in some other place. We are seeing that Marcus Holloway is showing us a world that is the one we seem to live in and that should be a little more upsetting than it actually seems to be, because we remain in denial. Although, all things being equal, me working in a place like the Delaware data farm would be a dream come true. Who would not go weak at the knees seeing the tens of thousands of data servers all streaming data? The game story gives us several parts, many I will not speak here because I do not want to give away the game, it is so much better when you experience it for yourself, but the truth will hit you as it remains close to the reality we now see in newspapers, although without 5G none of it can come to pass to the degree we see. The question that we are faced in reality is that as we are valued and weighted by our social interactions, have we been minimalised to a mere algorithm, which then leads me to the question are Sociopaths soon the only people valued correctly? It certainly seems to be the case when we consider the elements of the Admiral insurance scenario. The SK Telecom white paper on 5G (at http://www.sktelecom.com/img/pds/press/SKT_5G%20White%20Paper_V1.0_Eng.pdf) goes as far on page 40 on combining Business Intelligence (BI), Network Intelligence (NI) to form within IoT (Internet of Things) to form Service Intelligence (SI), that whilst we now get one of the earliest official papers to set SI as a “It knows me better than I know Myself“, this will vamp soon enough as they state it themselves as ‘Telco Asset-based personalised service‘, which is pretty much the founding father of Mobile based Software as a Service, based on collected data. It is a stretch to call this a personal data based service level agreement, yet, I wonder how far off I am when I do that. In addition, at the IP conference last week, I predicted that by 2022, the total amount of Trade Marks will have grown by 300% on a global scale. 5G will be driving new versions and new iterations of corporations, many who missed the initial digital age boat, those will run like crazy to not miss a second of the next wave, because those who do will be corporations that become non-existent. If there is one part that Google AdWords and Facebook advertising are proving is that granularity will become the next key in those who advertise, although there is a case to be made that the current data at present is not voluminous enough to currently completely rely on this advertisement track, implying that this path seems to be less than 18 months away.

This is where we are going and Ubisoft was more than a little brilliant implying darker versions of reality in this game, especially in the San Francisco light of living, where freedom of identity is everyone’s Personal Jesus. So in light of that, the game does hold up, due to the improvements and in larger pat to the stories that connect to one another in the game, the fact that some elements are taken from life almost here is just the icing on the cake making for a sweet gaming treat.

So even as the corporate world at large has been ignoring non-repudiation as a bad taste, we see that 5G is no longer making that an affordable option as the collected data is  going to be key in the time of personal services. Don’t take my word for it, Edgar Allen Poe is stating the same thing on Facebook, as did Shakespeare who gave me his fax number (bonus points for those who know what film that was from). In an age of SaaS, SI and service personalisation’s, we will see a dependency on identity and more important the linking of certain elements, which also implies that messing with that part will be the prankster’s new ‘O’ (for Orgasm), giving non-repudiation a very new light in security requirement on a level we have not cared for before, although, the wrong people have not been not-caring on that requirement for a little too long. So as we realise that there is a reality to these things, as our reality caught up with the games we play, we might wonder where Marcus Holloway is. So Ruffin Prentiss (at @RPrentissIII), you need to get your ass in gear and save millions of potential victims from themselves soon enough!

smartfridgeNow, we know that an actor might not have the skills to do what is needed, yet in all fairness, some actors became president, so the call is not that far from centre, in addition, many require decent degrees to get a gig nowadays, not just in communication. The reality that Watchdogs uses is based on real issues, some providers offer ‘zero day exploit protection‘ at premium price, so when we saw “By 2020 it’s predicted that there will be 50-100 billion devices connected worldwide“, how many will have been engineered by the lowest bidder? How many zero day exploits will we be confronted with? Now, many of those devices will have no real information, but what about that ‘intelligent fridge’? Remember Admiral Insurance? What happens when he has that juicy list of your fridge? The fish fingers (optional with custard), the Pizza, all those sugary drinks. What happens when your parties become the health risk you advertised in your fridge, what happens when your health insurance premiums start going up? That reality is not that far-fetched, because Facebook isn’t giving that data at present, does not mean that Admiral Insurance et al cannot get their fingers on the data it wants and needs to spike premiums. That is the issue we all face. And the image of the ‘smart’ fridge is already 3 years old, implying we have come a lot further in less time. The reality of growth is here, but so is the realisation of personal secured privacy data and it did not require a game to give that reality to us, but Ubisoft is bringing this story in an excellent way, a way that should give cause to realise that our private needs of safety are not being met and we are giving away whatever privacy we had much easier and freely than we admit, because we do not realise what else can come of it.

Even as Google is calling this ‘the year of mobile’, there is every clear indication that 2017 needs to be ‘the year of personal data safety’. I wonder how many people realise how little they have done for themselves in that regard and if you have a PC or Console, Ubisoft has a game that can help you figure that part out, even though it is still a little futuristic for now.

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