Category Archives: Gaming

Death as a resource

It seems flaky (and that is how I roll most often), but there is a logic to it all. This all came to mind as I was trying to complete the achievements in AC Origins, it was already in the back of my head, but the crossover NCIS episode regarding some playbook (featuring an evil Abby Sciuto) made the larger stage and started to connect the dots. The foundation of a mini series (or movie) came to mind. Consider the stage and consider history. We have always been ‘smitten’ by divinity, we have always considered that there is a larger stage, but when you think of it, the closer we get to death, the more we wonder and consider the need for mercy, understanding and we need that for out own peace of mind, but in that moment we give power of existence to these gods, so at that point Hades, Anubis, Mictlantecuhtli, Meng Po, Baron Samedi and Chepi meet in New Orleans (location of story), they hatch a plan to get there powers back to a much greater degree and with a population of billions, it becomes an option. The plan as it evolves sees Baron Samedi setup the voodoo powers to entice the people, Meng Po hands out the potion in the soup she gives as a freebee to the tourists. And as more people get enticed they forfeit their souls to the old gods. 

Now consider that New Orleans has over 18 million tourists a year, if the game is to entice thousands a month, that would be a larger stage that feeds these gods and that is merely the start. And as the old deities return, so do the old hatreds. So as the gods of death (with a buffet of 7,800,000,000 people) set out to regain power, we see the option where the other gods are in doubt of these wisdoms, yet their powers are diminished, yet Hel (Nordic), Mot (Canaanite), Yama (India) and Ereshkigal (Mesopotamia) are not on board either for other reasons. Hel does not share power, Ereshigal shares her fate with Nergal and there is a larger stage here and when we get to Mot, I am a little in the dark, but as we see the interactions with Judean words as well as other interactions, we can attest to Mot in being another source of direction and optionally inserted himself to become a discord to the attempt of the gods of death.

The stage my mind is developing is set around the core four (Hades, Anubis, Baron Samedi and Meng Po) that have a clear directive, but it seems to simple. Even as it is on the up and up, Anubis and Hades will use their power to revitalise their brethren but now under them as the central god, deposing Zeus and Ra. A setting that all still needs work and it could even push towards a much larger video game, and as my mind is even pushing for new sides all whilst typing this, it might be more than a movie (a mini series might make much more sense), and in all this I feel that the stage needs to be about balance and the distortion of balance. Consider that 20 million people a year visit Disney-world (Chepi), The Taj Mahal (Yabu) gets 4 million, Acropolis (Hades) 4 million, as well as the Pyramids (Anubis) gives him 14 million options. It is all connected through Samedi and Meng Po (the soup) and that starts a new ball game. Once infected the targets can be drained whenever needed, not killed but drained (like a bad flu), feeding these gods of death and feeding their kin to a much smaller degree. 

Now I start thinking of the balance equation and how to insert Mot as one of the oldest gods in all this. And it cannot be some over drenched fantasy story. I want it to look like something that makes people be scared of the common things they see every day, it is easy to disregard the Bident of Hades, or the flail of Anubis, yet who feels comfortable with the soup of Meng Po? A soup like any soup kitchen would serve? And just for the spices, how about some Samedi paprika powder to spice the soup?

Well, enjoy your soup today, I will have a bowl of Chili (in roughly 47.2 minutes).

2 Comments

Filed under Gaming, movies

To serve the gamer

Yup, that is a topic that is open for debate, but in my case it comes from a different angle. I need to explain how I got here. You have read my ‘displeasure’ with Ubisoft, they bungled (again and again), yet I also clearly stated that AC Origins is one game they got right. I actually disagree with the high 80’s scores the game had been receiving, I believe it to be low 90’s, but that is my view. The topic rose as I (due to lockdown time) decided to play it again and get some of the achievements I missed out on, I got half a dozen so far and I finally got to the Curse of the Pharaohs. I had the DLC, but my PS4 crashed to death somewhere in 2019 and as I had a little manoeuvring (covid retirement savings) I ended up with a PS4pro in 2020. And until a month ago I had no time for it, but in the last three weeks with being locked down I decided the play it again. So whilst gunning for ‘Old Habits’, I stumbled on ‘Where’s my Black Flag’ and a few others. But it was the Curse of the Pharaoh that made the difference. The first time I entered Aaru my jaw dropped. It was amazing, the field of reeds, the places, it was amazing and the boats made it all slightly surreal. The makers outdid themselves here. But this is also the place that gave me an idea. It was the side mission ‘Love or Duty’, the mission does not matter, the interaction does not either, but the mission clicked something in place. I had some similar ideas for Elder Scrolls VII: Restoration, but as it was not considered, it could be set to other RPG’s and even the one I designed. 

Your home is your castle
In nearly all RPG games, we are confronted with a house, unless you had Oblivion and you completed the Battlehorn Castle mission, in that case you have a castle. And there is the crux. In the light of Magic Carpet I want a castle with archers protecting what is mine. I had a few idea’s like the Magical armoury (a very different mission). And now the idea comes to add servants and more important make them a lot more useful. Consider that a person (a he or a she) is driven by needs, so if you can make one person happy (really happy), the others will pick up on it, and increase the power of your place.

Happy Happy, Joy Joy
To get to this stage consider that you have servants, some through concern and protection, some bought (yes in fantasy games slaves are real) and the proper treatment of them makes them more useful, yet if we can give one of them real happiness, an elated feeling of achievement or recognition they will become a sort of Uber-servant, a person that infects the people around them to be better and more productive. When we take the Battlehorn location, we see the Forge, the kitchens, the walls, the stables, we see a person in charge, but if we can fulfil the personal needs of one servant in that area, we get an area that is twice as productive. The house is cleaner, thee is more food, the weapons are better and the list goes on, it changes a 100% castle in a castle with 150% resources and optionally 150% defence (250% defence after the magical armoury mission). 

In RPG games it is all about us doing the missions, but a setting where we influence another to be the better person and set a non directive, a automated directive is almost never seen and that is a pity, because a game can become a lot more rewarding that way. Consider the old classic Dungeon Keeper, the monster we had fought for themselves, we could train them, we offer options, but we cannot set the marker on them, merely on the area. That element is often missing in RPG, it is not a fault, it is not a flaw, it is a choice and it is not used often enough, too many are about giving ALL the power to the player, but the world never goes that way, we forgot about the fact that we are not the deciding power, we tend to be merely influential. There is the thought that the reward is not 100% plus, but it is a random number between 150% and 200%, making it optionally a stage where we please a second person in that area, but the game also denies a red line approach, so the missions are not given directly, they need to be found and they depend on the persons we have, implying that we might never get more than one option, or even one setting. It is the second flaw on RPG. The ‘we always have an option’ clause. At times we should not have one, it is the hand dealt to us, and optionally it is a hand that sucks. That is the RPG we need to see but were never given. In an age where consoles will in be surpassed by streaming systems, the need to evolve gaming in general and RPG games specifically will become more and more pressing. To be another version of a game we have known for 20 years will soon come to an end and then? That will be the cruncher and streamers with one central game hub will have a lot more manoeuvrability than any of the consoles, the consoles will not phase out, not for the next decade, but when we do get to 2031, the field is highly debatable who will be in there. Because of stupid decisions in the 5G field, there will always be a need for consoles, as such there will be a Nintendo and there will be a Sony PS6/PS7, but streamers at that point will be a much larger field and optionally there will be a streamer next to a console in well over 50% of the cases. 

And in that light the need to evolve RPG’s (and a few other game forms) will become essential, it will show for the streamers, yet those who evolve gaming will survive (Nintendo and Sony for sure), the rest will be close to forgotten when we get to 2031.

Doubt me? Fair enough, just remember I said it first, I was the one stating it a decade earlier.

Leave a comment

Filed under Gaming, IT, Science

Anachronism

Yes, it sounds cool and for the most, if you are aware, it is cool. The ability to spot these elements are pretty out of this world. There was a group of people near Sardinia, it was 1212. If someone took a real good look, they might have noticed a boy, yet he was wearing a pair of jeans and a Timex. There was a witness, her name was Thea Beckman. Yet it does not end well, the bulk of these minors ended up with William of Posqueres and were shipped to Tunis to become slaves. They never ended anywhere near the Crusades. There is also the alleged setting of the Key of all intelligence. It is a British thing. The key is a tablet like device, it needs to be filled with encryption elements by GCHQ, MI5 and MI6. Only then will the wielder be able to unlock one special computer to add to it, it is its own system, never linking to anything, at the bottom of the sea, a system with more security than the crown jewels in the tower. But these elements are mere window dressing. Anachronism is a dangerous thing, it is an even weirder concept. 

To see this we need to consider Anachronism, it means “a thing belonging or appropriate to a period other than that in which it exists, especially a thing that is conspicuously old-fashioned”. Yet when you dig deeper there is positive anachronism and negative anachronism. An example of positive anachronism is not about time travel, it is when something resurfaces. Something like the Irish Crown Jewels, or the poems of the poet Sappho. They were lost in the past, yet there is no indication that they are permanently lost. Negative anachronism is different, it is the stage of elements found at crusades, the setting of Celestrium found in a lab, or perhaps the Hsin Yu, a Chinese steamer sunk in 1916 where 1,000 died. What is more interesting is that dives allegedly revealed that the steamer allegedly had a support system to fit a mortar, one that would not be seen until WW2, that would be (if enough evidence found) a case of Negative Anachronism. Yet in all these years there is only one game on the subject (to some sort of degree). It was Psygnosis who released Chronoquest in 1988. Yet in RPG’s it has never happened. I got this idea, where we need to see an RPG, just like any other. Yet in the game we find books, certain books that have a second side, like the the other side of a page, but it contains some form of a puzzle, not merely opening the ‘page’, it could involve breaking or ripping the page, it could be folding the page and removing a part and remove the item. The item could be anything, more likely an anachronism that alters all, almost like an SD card, but when this item is added in the right place, the anachronism adjusts time without paradox elements. Suddenly we see art is added, items are added and optionally devices are added. The NPC’s are unaware, but we see the difference and now we see the start of a much larger field of play. Consider that someone prevented Leila Denmark form living, removing her stops the bacterium Bordetella Pertussis from being invented from 1926 to 1953, the WW2 statistics take a drastic turn and it would hit US troops in Korea to an almost disastrous degree. Now a person like Leila Denmark is a massive impact, the inventor of the Asphalt cutter not as much, but the timelines still shift. Now consider an RPG where your game world is in danger, a lot more than you know and even as you are like the NPC’s unaware of some things, the stage you are in, you get to learn that things were removed and you get to repair some of it, or all of it. And this is where the game takes a turn. I wrote earlier “it contains some form of a puzzle, not merely opening the ‘page’, it could involve breaking or ripping the page, it could be folding the page and removing a part and remove the item”, so when you break the page open the wrong way, the information is warped. So instead of merely resetting the life of the maker of the Asphalt cutter, he remains alone, so what comes next is lessened and optionally someone else comes up with the goods and as such the economy of your land is changed. It is interesting that a concept as powerful as anachronism was never added to any RPG game. I wonder if someone will take up that slack in a decent way. 

#JustSaying

Leave a comment

Filed under Gaming

The gaming mandate

We all seem to know what is best for all, we talk about policies, protocols and even mandates. Yet are they valid? I looked at a game based in the Walking dead on iOS, I looked at it for 5 minutes, saw how it played and deleted it. In my view it was not a game. It looked awesome, the graphics were amazing, but the game play is set to short term events that will get increasingly harder, not challenging, merely harder, and soon there after too hard. The game draws you in and after that it will be about pay to play through microtransactions. Their actions are not invalid, they are not illegal. I merely see it as this being no longer a game, but a mere cash cow. The problem is that these games also attract people who do not really know what gaming is, or sometimes even what games are. That is a shame.

You see, I am not trying to set out some mandate, but there is the joy of gaming and that needs to be protected. As I saw this game of short term bursts of gaming, the idea of gaming tends to be larger, should be larger and often on non-micro-transaction foundations will be more joy. So I started to think, what if the premise of that game is altered?

A different stage of play, a much larger map, even at the same foundation, consider what you know of the Walking dead and now have a Dungeon keeper approach. A map that is set, but in that map we can create a small protected place, we can place a garden (hatchery) that offers sustenance and calls a type of player, we sleeping quarters (lair) that does the same, but lets people rest. And we can see how we can add a workshop, a gym, a guard post and so on. As the game goes from level to level the players gets attacked, walker after walker with a wave or two and  the player can figure out hat to build where, how to get resources and so on, a stage NOT build on micro transactions, but a game build for joy and the consoles are doing their jobs, but soon it will be to the streamers, if they cannot break the cycle of pay-to-play, a whole generation will optionally lose the joy to play at all. Consider that Activision Blizzard generated 5.74 billion U.S. dollars in 2020. That is ONE company. Now we get it, Blizzard is big, and we cannot compete with that size, but there are dozens of smaller ones competing for revenue. Candy Crush generated revenue exceeding a billion dollars in 2019. Now consider that they did nothing wrong, but their game is set on algorithms that are set on you almost making it, and yes for $1 in special candy you could make it, it is ego versus mathematics and the ego will ALWAYS lose. Yet what happens when we invest into that $5 a month Amazon Luna solution? What if we enjoy long term gaming? You see, Amazon Luna (Google Stadia too) have a much lower threshold than consoles do and that is the barrier that is easily broken, to set players into a field where they can explore, enjoy and have fun. You see when we crush short term achievement drives and we get people on the bandwagon of fun we can change a lot and hopefully create a few people to take over the sceptre from people like Peter Molyneux, Richard Garriott, and Sid Meier. We have some really good game makers, but t present there is ALWAYS room for more, especially when their dreams, ideas and perseverance brings us new and original gaming IP. That is what we need on pretty much all systems. When the wish becomes the mandate it can be a force for good, but it is not a given, I merely hope it will turn out that way.

Yet in all earnest, and even as I am ripping old IP apart to use what is good, we need the stage of what is good to hopefully create something new and better. Even now I still think of a game released 24 years ago. It was GoldenEye 007. It changed things and even now it still holds a candle up to what is created today. Some of it is found in TimeSplitters: Future Perfect, almost 17 years ago. Games that enticed whole scores of gamers. So what happens when we look back and consider the IP we cast aside? We ignore Populous II: Trials of the Olympian Gods, a game 30 years old, but even now it still has appeal. Even as graphics need improvement, the makers then had really nice ideas and we forgot just how much fun we had for weeks. Even now, a 23 year old game like Sentinel Returns could still generate a whole score of fans and they are not alone. There have been makers like Peter Cooke who created Tower of Babel well over 30 years ago. Even as it requires an upgrade (graphics), the foundation of these games was good and engaging and we need them, we need to break the cycle of micro transactions. This sounds a little wrong, because there is nothing with microtransactions, yet I see everyone hammering against loot boxes and EA, all whilst the problem of microtransactions is well over 1000% worse. And the issue is not that they exist, or that they are not illegal, because they are not, but the foundation of the kind of gamers we create is. And I am not including the stupid people who go crying to some lame journo on how they wasted $12,000 on loot boxes, all whilst that journo is ignoring the stupidity of the person, but the draw of gaming is partially to blame. By setting the stage to ego (like a puzzle with a diminishing IQ counter), instead of a joy that has no time pressure, we change the foundation of our playing habit, and it needs to change. The old systems were harbouring dozens of games that could be added to any gaming arsenal and bring joy to the gamer Not all of them are RPG, some are shooters, some are platforms and some are a combination. We all have different needs, but we all have an overwhelming need to have fun, and too many games in todays android and iOS environment are driven to make it an ego driven event. If I were wrong there would never be a lego game, but I am not. There are well over 80 games based on the lego concept and they are (for the most) all fun. They are not alone but they are out there and their presence sticks out, they are not alone.

To call for a gaming mandate is wrong, because gaming is different for us all, I get that and some like the match three games, but they are hidden traps and that has never been made clear, The Conversation linked to this in 2014, There we get “During a recent radio talkback discussion, on which I was a guest, parents rang in with extraordinary tales of their children’s accidental and expensive online spending. One parent divulged that his six-year-old had spent A$700 in 15 minutes upgrading to new levels using in-app purchases.”, we still see news on loot boxes and the need to tax it all, yet none of them are looking into micro-transactions and match 3 games, are they? And they are not alone, a source gives us “The mobile games industry shows no signs of slowing down with consumer spending reaching $44.7 billion for the first half of 2021, an 18 per cent increase year-over-year.” And how does that add up compared to loot boxes? I think certain political players are unwilling to look into the directions that they have no hold over, and micro-transactions are not illegal, neither are loot boxes, but their legal status is wrongfully being changed. The stakeholders have a little too much power, so I need to make sure that we can change the premise of gaming before it is too late and in this the streaming solutions are the easiest to tackle, they are the station where the independent programmers could make the larger impact and with disregarded IP on a dozen systems there are additional options. I believe we need to press for this change before people forget that gaming has always been about fun, not ego.

Leave a comment

Filed under Gaming, IT

COMPUTE BigTechPlotGoogle = ‘Lost’.

Yes, we all have to create variables to set a larger stage. We know that age gives us a lot, but the 15 people of age 18, the 7 with age 19, the 3 with age 20 are useless, yet when we group them in an age classification of 18-23 we get a lot more information out of our data. This is not new, this is. setting that market research has walked on for decades. Even before some programs added ‘functionality’, the people behind programs like Quantum were already on top of mentioned groupings. So when I see Google 9 to 5 giving us “Google is adding five games to Stadia Pro for August 2021”, I wonder if they have any clue what thy are doing. Apart from the fact that we also get “Killer Queen Black, inspired by the hit arcade game, Killer Queen, let’s you fight for your hive with three ways to win. Will you claim your victory by hopping on the snail, hoarding berries, or wiping out the enemy’s queen?” As well as “Stadia Pro is Stadia’s premium subscription service and your gateway to the best that Stadia has to offer. With an active Stadia Pro subscription, you get a variety of perks, including free games, exclusive game discounts, and top-tier visual and audio quality”. Here we now see a setting where Google is not merely fumbling the ball, it is giving the court to Amazon. There was always a risk of that, but to do it in such a direct way is rather silly. There is no Google Stadia without decent games and by confusing gamers by giving them “there’s Killer Queen Black ($19.99), Valkyria Chronicles 4 ($49.99), It Came From Space & Ate Our Brains ($14.99), and Epistory – Typing Chronicles ($14.99)” we see a stage where Google will not be part of any gaming stage soon enough. Any platform needs traction, any platform, especially streaming systems will need a cluster of gamers, that like grapes suck your soil dry for EVERY game possible, the numbers and exclusivity decide the winner. So when I saw this last Friday, I had to ponder what this means, not only does the setup implies that Amazon Luna will rule the streaming environment, it also implies that Google would fall dead last behind Microsoft. A stage I had not expected to happen. Not only should Google be first, it should be way ahead of Amazon, which is apparently not going to happen, so when we get “The count now stands at 29 titles” leaving us with the implied setting that at present Amazon Luna is wielding a games list three times the size of Google, how was that EVER a good idea? It also leaves us with the implied stage that Amazon will soon be the number 3 system behind Sony and Nintendo and it gets to be better, in that setting there is a larger stage where the Luna could be seen as accepted NEXT to the Playstation 5 gamer and Nintendo Switch gamer, optionally we will see households with these three systems. This changes the future for Amazon in a few ways, should they think this through, they can offer a new level of social networking, offering a link to Sony and Nintendo players, so that they can partake on the social scene, they can offer a much larger stage that would offer the Kindle to a large population who have ignored it (for whatever reason) and set a new level of consumer staging. In this there is an optional chance that a new Triumvirate could be created. In line of the old version where the world was ruled by Julius Caesar, Crassus and Pompey. This version will be one that gamers want, because they are getting hat THEY want, not what makers think they want. Sony, Amazon and Nintendo will get a larger stage to unite and perfect gamers needs, the rest will merely watch on the sides as they are trying to figure out what gamers (according to their marketing department) need. It will set their agenda’s back for close to a decade and in the mean time these three will excel in giving us gamers what we truly want. This is not a given, but when we unite the news from different sources, there is every chance that we go in that direction, and it would make me happy, especially if that puts Microsoft dead last in that field. Serves them right! Huh!

OK, that might not be called for but my ego took over for a moment. And there is a larger stage, a stage that goes beyond what we merely think can happen, there are options for Amazon to make it happen, will they? That is hard to say, streaming needs a good internet connection and there is time, but in the next year this war will be settled on the streaming winners and Amazon does seem to be in pole position here, I am not writing off Netflix, but I have no idea where they are at and how they want to offer services, in addition Netflix is also seen as a competitor with the Sony streaming services, a setting that Amazon does not have, so Sony would be eager to add to their functionality without impeding the Playstation and Luna is no threat there, more interesting the Luna, Switch and PS5 can easily sit next to one another and that would sit well with all three, a triumvirate in the making and that is where the others fall away.

I have no idea whether this will really happen, it largely depends on the actions by Amazon and their Luna to show it can be done, but the other two will happily accept a brother in gaming that is not taking the wind out of their sails and Google forgot to see and centre their view to the larger ocean instead of calibrating to whatever coastline they are ogling. That setting of wrong focal point is more likely than not, the stage that will cost them the streaming gaming war, it was up to them and they chose (very) poorly as I personally see it. To be honest, I thought that it would take until early 2023 when 5G is more widely spread for the streaming consoles to set their battle lines and now it seems that at present, with the information given to us, Amazon Luna is all but a decided winner even before the race is off. Considering that they were up against Google and Microsoft, it is an achievement that should not be underestimated. 

Leave a comment

Filed under Gaming, IT

Ignored options

I was thinking (yes, I do that at times) and my mind wandered towards a few Amazon fields, not because it is Amazon, merely because it is not Microsoft. If I can get these arrogant idiots to lose more than 2 battles, I would feel good. I need that idiotic marketing arrogance to pay for their ‘Most powerful console in the world’, all whilst they happily ignore the needs of the gamer. They lost so much credibility (and I roughly $599), I feel that it is my right and my civic duty to make sure that they lose $599,999,999, just a dollar short of a large number. So if I can hand over the ideas to make sure that their Xbox Cloud Gaming will be a number three at best (if Netflix is present number four would be better), I would feel good. Sony passed their 10,000,000 PS5 consoles sold, no matter how Microsoft phrases it, they are nowhere near that. The console equation on Sony versus Microsoft is now at 3:1, three PS5’s for every Microsoft system. So that is one battle they will not ever win at present and there is Nintendo still going great, so they are a mere third option console. Yes, the strongest console is that much behind and I want to offer whatever idea I can to make their cloud gaming solution equally a fiasco. 

You see, Amazon has another benefit, another arrow in their quiver and I am a little surprised that they haven’t grabbed it yet. There are two sides to it (actually three, because I couldn’t find the images). In the 80’s there were books, they were printed on the same wood pulp paper that newspapers were printed on in those days (1978-1988), there were two series I read (there were more). One was a disaster series, they were a cheap version of movies like Earthquake, 2012, The towering inferno. They were about $2 each in those days affordable and they sold. Yet these books are now all but forgotten, they weren’t that bad, they were a decent option to pass the time when I took the bus every morning and it was 45 minutes each way. The second series was a horror series, in that there was one series (a series within a series) that was some sort of non-governmental form of the X-files (a decade before that series was made. The men had descriptions like X-Ray-A, X-Ray-C, the women X-Ray-3, X-Ray-5. It might have ben the other way round. The stage is that these books are pretty much lost to the ages, all that IP out there and optionally open for business. Not only is there a larger stage, Amazon has one additional stage. It can offer the game, whilst within the game there are options to get achievements that will opt for a kindle edition. A stage NONE of the others can offer. More important, it could drive sales in either group. There is a lot more when you consider some of the sexualised comic books like the Italian Oltretomba. A comic book form that still exists with collectors, some of them going back to the 70’s. Now the books are to some debatable and plenty want to offer their $0.02 after they read it at least twice, but the stage is larger.  You see, the stories are nowhere near the calibre of Tolkien (or Shakespeare), yet in gaming, the stories when distilled are all in some form missions that could be added in most RPG’s. Consider creating any RPG and now consider that you have access to 125 missions, jut like that. Yes, you and I can create a few missions, we all can, but access to well over 100 missions is nothing to be sneered at. If you want to create an RPG that is a decent alternative to whatever Bethesda offers (Elder Scrolls & Fallout), you need serious ammunition, no matter how original you are. 10 missions do not cover it, you need 300-500 missions (part of, or independent of the main story). 

That is the game that the streamers are looking at, some are relying on some Ubisoft link to make up for the gap, but Ubisoft has not been bringing home the bacon for almost half a decade and they need exclusivity to make it happen. I offered a solution in social media for gamers, Amazon has a kindle link that no one has, and I even wrote about a larger gaming stage via achievements, which could help Amazon and its moonshine (a Luna joke). Consider that I had to go from memory, the images (like covers) and keyword searches reveal nothing (to me), as such the IP might be in the open and that is merely a western approach. Places like India and Japan might have all kinds of additional path to acquire IP as well as writings to beef up the streaming games. 

And if I cannot find that, what else is out there from your youth that is forgotten by too many? As such Amazon Luna (Google Stadia too) have several paths to consider before they enter the stream battle with Microsoft and any exclusive that they can offer that Microsoft. Cannot merely pushes them to third or even fourth in another console war, it sucks to be Microsoft (Nyuk, nyuk, nyuk).

Even now (19 hours ago) when I see that 4 more titles were announced and that the Amazon Luna has 91 titles, the stage is not set. Yes, Hokko will be nice, but it is basically some form of Animal Crossing. I skipped the Skateboard part, but some will like it, I get that.  Yet it will be about the exclusives, that will make the race, and before Facebook gets everywhere, Amazon (Google too) will need to offer their game minded alternative. It will impact and the better that part  the stronger the impact becomes. I also foresee that if we get a true interaction of achievements there will be a larger stage that they can win, but will they? I reckon they will not, they will at first give us a ‘considering it in a future update’, it will get delay after delay and then it gets scrapped. It is their right, and they can opt for that, and when the losses are clear they will overreact and have some half baked solution out there. That is the field we see and I believe that gamers do want to talk about games, but they want THEIR data to be safe and they do not need to see 4 advertisements a minute, they are past that now. Exclusives will set the stage for Google and Amazon, mark my words, when Ubisoft has another failure on multiple systems the gamers will see whatever they can get and there is a lot out there, is it enough? I do not think so and focussing on exclusives is important. Do you think that Microsoft paid billions for Bethesda because they were nice people? No, they wanted the two top hitters to be on Microsoft consoles only and that is where we are, so I gave the world a new RPG console, made it freeware to all Sony and Luna developers. It is the one way where Microsoft gets to feel the sting faster and harder. And whilst Microsoft buys its way into gaming (Portal anyone?), I feel the need to warp my creativity towards Luna and Stadia to give them a chance to beat a two trillion dollar company opposing inferior contemplated tactics and taking games away from us, Sony is doing its bid by outselling them 3 to 1, so I offered some IP to the other two hoping they wake up and smell the coffee whilst the drinking is good.

Microsoft bungled bing, wasted tablets, sudden death’ed their game, all whilst they rely on marketing to convince the people the opposite is happening, and if they print and publish it often enough some people might accept that. I do not and I used my creativity to give the others a fighting chance, a tactically superior fighting chance, mind you. And I believe that the ignored options are a path, one should not rely on them, but they can be a great support for good ideas when they are around. Consider the next Fallout with a Microsoft logo, all whilst we can play something with 100+ more missions and a good storyline that has not be seen before. It would be the ultimate nightmare for Phil Spencer to face and let’s face it, it is not the worst setting for him to be in, that is when Microsoft gaming is dead last on nearly fronts (they are the true number one in flight simulators, we accept that). That is where I want them to be, I roll like that.

1 Comment

Filed under Gaming, IT, Science

Refraining

It happens, sometimes we need to stop ourselves from acting, from jumping, from engaging. It is not that the action is wrong, it is because it is wrong at that stage. I do not know what pushed the act, yet the stage is larger and as I almost decided to trot on the novel I am still working on, optionally by giving away in another setting what comes afterwards, I was able to stop myself from doing what should not yet be done. 

It might also be the impact that Dracula (the Claes Bang edition) has on me. It was probably the first time that marketing drove me to watch anything. The ad (at https://www.youtube.com/watch?v=tIEr1Pcu03Y) and it is not merely the billboard (which was all kinds of perfect), it was not merely the cast Claes Bang and Dolly Wells are beyond believe, it is the way the story is set, it is a new and novel gander into the path of the undead, all whilst exposing us to all kinds of fears and in this the vampire fear is actually not the worst one. It pushes the envelope and it pushes us all to  surpass ourselves. Yet whilst doing that, we need to refrain from overacting on our impulses. It is a sort of balance between 2 innovations on one side and 4 iterations on the other. We want to be the 2 innovation side, but over reacting, reacting without some level of self discipline and we become mere iterations of the same. 

In this I created an approach to one game in my article ‘Electronic Entertainment Expo 2019’ (at https://lawlordtobe.com/2019/05/10/electronic-entertainment-expo-2019/), yet there I merely considered the approach to one game. 

Yet in the larger stage we create a very new kind of sandbox. Where every coloured ball is a new addition, a new DLC if you must that is added to the game, making the game a lot larger over time, so what I started with the teaching of Islamic religion using Medina as a centre stage, could evolve into another direction, a sandbox game that allows your person to evolve, to increase into a larger game where religion now becomes a segment, as we added new forms of gameplay, we didn’t alter religion, we merely enlarged the stage, a side of exploring, a side of economy, allowing you to get a house (in the game) and interact with others, whilst exploring the knowledge that is given to you, teaching you history and economy in new ways, altering what you know by letting you see what others saw. But in this, refraining becomes a much more essential stone. It is not like some Americans do, adding and adding. Sometimes more is not more, it is merely clutter and the overall experience is lessened. But how to go about it?

This is where QA becomes the essential side of developing any game, in the streaming world we will be able to create more, but it becomes a lot more important to create better and that is an essential lesson a maker like Ubisoft never figured out, not over at least a decade and I have no time to hold their hands, but the right people can take lesson from what I say, they can create and optionally create the right way. And my bonus is that Microsoft is equally not on the learning side, they are all about their azure and it will cost them, the sales of their latest Xbox One series X-file is so far proving me right. Between all the ‘hidden’ numbers, we see that the PS5 has well over 250% more consoles sold than its Microsoft counterpart and that difference is merely increasing. Yes, their golden boy talks a good talk but they are faltering in the field, all about cloud gaming now, optionally deserting the gamers on what they call the most powerful console in the world. There is an acceptable understanding that games need to evolve and that exclusive games take the cake (one Microsoft cake versus 15 Sony cakes), and we see that streaming will be the long term battle, but there they are falling hopelessly behind Amazon all whilst Google remains a player in that field and Netflix is yet to show it serious intent. And as we look at the options out there, they are also optionally restricting their stage and setting. All whilst I (mere little old poor me) came up with three games, one with the optional stage for up to 1,000,000,000 interested players and one stage where I redesigned three AAA+ games in new editions. And why is Microsoft failing? They have seemingly no alternative options to show in any direction. One UK newspaper gave us three hours ago “GAMES with Gold subscribers are getting closer to the official reveal of the free Xbox games for August 2021, but will Microsoft add a new Xbox Series X optimised game to the lineup?”, with all the careful leaks we see, this list is apparently more secure than the Windows source code, odd, is it not?

And these races are important too, you see, these races show the essential gaming experience that streamers can have, the consoles have too many ‘more of the same’ titles, all of them, even as we accept that there are markets and exclusives, but they are not the full range, mere icing on the cake, in a world where the three big cakes are the taste makers, two are too much alike and that is the market where the streamers and cloud games can rule. This why the Google decision on Stadia made no sense and I reckon that Amazon is loving that approach, it gives them a massive advantage. To be honest, I am a little shocked, 2 years ago I had no view on Amazon Luna, they were mostly one of the lot, a position 3 or less, now there is a decent indication that the Amazon Luna could evolve into the second best system in less than 4 years, that is impressive, they have a chance to overtake Nintendo by 2023, Sony will take longer, but if they push innovatively, they could be the ruling system by 2025 a setting I would never have anticipated in January 2020. That is the second marvel of gaming, true gamers are always on the edge of technology, a setting a few makers forgot about. Amazon apparently did not, is it a given, no it is not, but the fact that this stage is entertained implies that Amazon got a lot further than anyone anticipated. 

Is this till about refraining? To some extent it is, Amazon is not alone, even as the story of Microsoft can be dumped overboard, their story remains the same in the end, Google could change if they alter their current course and Netflix remains an unknown for now. So, Amazon Luna has the stage, it is what they do over the next 6 months that will decide how large their cake might be. Google sees (in their search) that refraining is merely another word for abstinence, a big mistake, refraining is halting action, stopping to act, it is also a setting to pause and reconsider, a tactical move to oversee what can be done, what is the best path to go and an optional form of balance between the fastest road and the shortest road, because these two are not always the same. I will need to keep my eyes on Amazon Luna for now, I wonder how close they end up getting to what Sony has achieved. 

Leave a comment

Filed under Gaming, IT, Science

The power to teach

I wrote about the idea in the past, I wrote about it specifically on one side, yet it dawned on me (whilst watching Star Wars) that I wasn’t looking at the larger picture. This happens, you, me, we all tend to focus on our own street. Yet the streamers (Google, Amazon and optionally Netflix) allows for a new setting of teachings. Just as I saw my mind create a game based around the Vatican, there is nothing stopping a nation like Saudi Arabia to create a game of education around the Quran and Islam, Israel a game around the Torah and the Jewish teachings. And these are games for all. Consider people actually learning about the Quran through playing a game, To walk the streets of Medina (optionally Mecca too) whilst rebuilding the Al-Masjid an-Nabawi. And as we unlock conversations, as we unlock teachings and historical figures, we also unlock more of the Quran, and this is not something I can do, this Neds to be done by Muslims, together with Muslim clerics to give the proper allocation of passages allotting to the entire Quran, a true face of islamic teachings. If we accept that the statement “Islam is a major world religion, with over 1 billion followers worldwide (1/5 of the world population). It is considered one of the Abrahamic, monotheistic faiths, along with Judaism and Christianity. Although usually associated with the Arabs of the Middle East, less than 10% of Muslims are in fact Arab. Muslims are found all over the world, of every nation, colour, and race. The most populous Muslim country today is Indonesia, a non-Arab country”, an educational game with an interest base of 1,000,000,000 and optionally growing. Why didn’t anyone else think of this? The same for Christianity and all the other religions. 

But I personally feel that teaching people about Islam and the Quran will be an option to fight Islamophobia. Fight religious discrimination through a game, who considered that application of streaming systems? There is nothing stopping the games coming up on other consoles, but the exclusivity applies strongly to streaming solutions, and this is not a game that is done in a year and it will take growing steps, it is a large undertaking, no matter what religion is the focal point. 

Quran App

This all started longer ago when I was trying out the Quran App, I needed to learn a little more about the Quran, I do not trust any source that is one sided telling me what is true, so I tried to learn more, but having an app with the Quran is not a decent way to teach about Islam, a lot more is needed and games are an excellent form of teaching. I have that seen to be a reality for decades, I am merely surprised that no one considered teaching the young and old more about religion this way. There are a lot of questions that I cannot answer, for one, I do (only recently) know that there are no images of the prophet, but who else in the non-Islamic community knew that? If we know that, the French secular move to have a teacher show the images of the prophet is not educational, it is merely insulting against Islam, games can offer a better stage, a global stage and in all ways an educational and optionally a cultural stage. 

Leave a comment

Filed under Gaming, Religion

Tome

The age of social networking in its present shape is ending, people are catching on and they have had enough. And the setting on social networking as it is at present is merely accelerating towards non-acceptability. As such, I thought it was time for gamers to have a setting where THEY decide to tell their story. The idea is an evolved idea of Google+, it had most markers right. So let’s start.

Grapes, not grape-juice
We have circles, groups, or as some would call it, a collection of grapes, grapes that become clusters, cluster that grow into vines. Yet at the start there is a gamer, he is the head of his cluster. This gamer invites people into his cluster. THEY and they alone can see his details, they can comment on his achievements, on his games and on his choices. The gamer is central here. Others cannot forward his stories, but on some events (like achievements) they can forward the image into their cluster.

Within the cluster of the gamer is the system, the game and the publishing house. Let’s start at the beginning. The system. 

The system is an auto created cluster. So as the system is (for example) the Amazon Luna, every gamer there will have a Luna cluster. They are automatic a member. Here Amazon can publish all Luna events and the gamer can look into the cluster to be aware of the latest news.

The Cluster
There are numerous clusters, each game will have its cluster and there is the new stage. A person can connect to it, they can view it or they can set it to hidden. The grape can be bright, or dark. In that game cluster, the game maker and the publishing house can keep you appraised of the latest news, it is also a stage where members of your cluster will have their stories, so you do not need to enter their cluster. 

Publishing house
It is the one cluster that you either love or make dark from day one. In this example, if you have Assassins Creed 2, Assassins Creed Origins and Watchdogs, you will have a Ubisoft cluster and all the games that you have will be here as well, but they will also show games that you do NOT yet have. In this case Ubisoft can reach out and inform you that there is news on Tom Clancy’s Rainbow Six Extraction, Far Cry 6, Mario + Rabbids Sparks of Hope, and more. As such you are informed on everything that is and all that comes. 

Why this way?
It is about YOUR privacy, your data goes nowhere you do not want it to go. And in this the publishing houses do not get anything, other than what you agree to in their games, or on the Tome. It will be YOUR choice and your right to do so.

Time
Time is friend and foe, this has always been the case and over the years your clusters become vines and turn it all into a vineyard and there the harsh need to prune your tome becomes optionally essential, You can easily cut games and publishing houses, yet friends are different. When you prune a friend, you also prune yourself from their cluster, it goes both ways. 

The final cluster (at present)

Is the gamer cluster. In the past I was connected to other gamers, usually as we games a game other some games together in multi player mode (Mass Effect 3), that cluster is a collection of person and game. You only share there what concerns you concerning that game and that game alone. You can massage all kinds of stuff, but it will be connected via the game and the person. 

In this trolling and mass marketing is a thing of the past. It allows people to focus on why they are on the system (to play games) and over time it will be a much larger stage of connecting to other players. 

This is what I hoped Sony would deliver and they never did, the PS4 remained a little disappointing in that remark, but nw with streaming games, the streamers will have an advantage to create their own network and connect gamers as well as connect to gamers in that way. 

The systems are making mistakes, and I get it, they think they need to rely on Facebook and others, but that time has passed and to become independent has a larger stage of benefit, they merely need to start seeing the opportunity, instead of the imaginary financial gains the present networks claim to be. 

Leave a comment

Filed under Gaming, IT

Two to plenty

I have had enough of looking at covid numbers, and I have had enough of several things. As such, I feel the most at ease giving service (I did it for more than a quarter of a century) and creating new IP.  And as I was playing a personal favourite, I realised that Microsoft was holding two massive trump cards and to overthrow that, the other makers need to consider taking a leap, a leap that will make the Microsoft position shaky, very shaky indeed. This solution will optionally fit Amazon the best. Netflix has a chance, but if Google does not change its position, then they are up at the mercy of the developers. It is a choice they made. 

So what is out there? You see, I always knew that our lives revolved around creating places to live, kill things and eat (let’s not forget about the food). Minecraft drilled into that brilliantly and as Markus Persson, Jens Bergensten, and Stephen McManus played on that brilliantly, they sold it to Microsoft in 2014 for two point five billion. Then there was Bethesda who created Skyrim on 11/11/11. A game that for a very long time avoided (not completely) the levels of grinding. And Microsoft offered $8,500,000,000 to the makers. Yes a brilliant move, but it also implies that if someone makes a game like these two for Amazon, the Microsoft gaming share will drop by a decent amount. And it is a tall order, to make something alike and different enough not to be seen as a copy. It can be avoided to some degree. For one, the building materials can be set to marble sorts (Romans and Greeks), giving us all kinds of other challenges and achievements. In a lot of ways Minecraft was brilliant and close to perfect, but it can be done in other ways too and the Minecraft setting will require a streaming solution, which get us to Amazon Luna. But they are not the only player, anyone picking these ideas up can design something for Google Stadia. And it matters, with the massive amounts of revenue to be seen in the next two years, would you turn away a billion dollars? I wish I had been more pressed as a programmer in my youth, I would have done it myself. Alas, I made choices, I have no regrets, but if I was a decent programmer, I could have had more (not in a greed driven way). And now I get to spout other non 5G ideas to the world giving them a chance to take a slice away from the Microsoft pie. 

I will leave it to you, but consider that Skyrim has over 15 million players, Minecraft has 126 million players. Do you still think it is a bad idea? And as the gaming frontiers are changing, as Microsoft is trying to sell THEIR Microsoft Cloud all over the place, the gaming dimension polarises, Microsoft only respects what their board of directors tell others what matters and I have no intention of seeing my devices being overrun by some Azure thin client. As such I see the need to set my dreams and non 5G IP considerations towards public domain, to let you all grow on non Microsoft fields. Azure might have the advantage, but that does not mean that Google and Netflix are out of the race. It is merely a speculative idea and I will let you consider where the race takes us all.

So when you are creating YOUR version of a sandbox game, you can focus on building (and you need to), yet the stage of that can be done in various ways. You can focus on how the Greeks and Romans did it, so you need to create a place create income and become part of an economy. Anything else and you face the dangers that it is too much like Minecraft. As you grow your status and economy, you can opt for one side in game one, the other in game two and every iteration opens up the free game to a much larger extent. If you are in Volos, Larissa or Ladochori (Greek places) you will have to employ different solutions, but in a sandbox game, location is not the key, it is the surroundings you face. A setting that shapes all your decisions. You can only go with the flow and create, and seek, and pillage, and murder and explore. And in all this pillage and murder remains open to addition or choice, but in a sandbox game you make the decisions, you set the tone and you become your own legend (sanctified by Amazon, Google and/or Netflix).

If I feel up to it I will draw out a much larger setting towards real social media for gamers, not marketed messaging for large corporations.

Leave a comment

Filed under Gaming