Category Archives: Gaming

What gives experience?

Hah! I did not give up, I persisted and it came to me. I was looking at a way to set levelling in the RPG game that I discussed in previous blogs and I have a handle on it now. You see, Bethesda was not wrong, they were merely incomplete (as I personally see it). They almost got it right in the past but they set a different premise (something they are allowed to do), as such, in the RPG I devised there is a different jump. The artisans, the members of arcane houses, they all have settings of levels, but they are all DIFFERENT. It took me a while to set that premise. So as I started to discuss them in ‘Playing the stage’ (at https://lawlordtobe.com/2020/10/18/playing-the-stage/), there I started with the House of Forests, and introduced the Floating house. It was in ‘Invoke the liquid mountain’ (at https://lawlordtobe.com/2020/10/20/invoke-the-liquid-mountain/) where I mentioned House of Chimes and I almost forgot about the Monks of the Sulphur Cave and the House of Bones. There is some (at https://lawlordtobe.com/2020/10/22/chimes-are-wind-translators/), and it did not dawn on me to make the levelling different for each class. As forests can only exist by preserving it, as such the power and levelling of druids come from seeing the sick trees and save them or kill them and replaced the killed tree by a new sapling. As his staff is instrumental it will be the focal point of experience and levelling. A similar (but not the same) approach can be used on the Monks of the Sulphur Caves. It is different for the members of the Floating House, the water specialists. It would make them swimmers and water breathes, but that would be too shallow, they are rain invokers and their experience is set to the amount of spells they cast. As I am showing now, I am not completely there yet, but as we are confronted with a player that has an arcane and an artisan cast, we see different levelling systems, you have to become more aligned with the person you create. Gender might no longer be a real concern, but the choice of arcane and artisan house more so. If we see this we are looking at one of five and one of four levelling systems, we will not now, not ever become all round specialists of everything, but that is the price we get for something new. It also sets a different focal point in taking out enemies and overcoming barricades in the game. It is perhaps not completely original, but in this shape it is completely new. We can be an expert, the expert, we merely cannot be the expert in everything, it seems lacking Zen, but I believe that this approach will make the game a more Zen experience. I reckon that this will also create an optional very new ‘New Game+’ version. Where we optionally reincarnate with part of the abilities of the previous life, but not the powers derived from them, an option to have additional stamina and a larger setting of magical hubris (read: mana), it is merely a stage and this gives me the setting where I designed the larger stage for a few options in less than 4 weeks all by myself (yay me). Or as I would optionally say “Ubisoft eat your heart out”, but that is just me. So I got some of the arcane done, a larger stage of levelling, now I need to concentrate on the larger main stories and some of the side stories. Perhaps I will put them here too soon enough. 

All this and it is not even midnight yet. Whatever will I do next?

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A weird vindication

Yup, we all face vindication at some point, it can be ‘I told you so’, it can be ‘Yup, I watched it and it went exactly as I expected’, and it can be ‘You should have listened to me’, To be honest, I hope at times it is almost never the third one, there will ALWAYS be an exception, but the third one is laced in arrogance and I personally think that it is laced to deeply in arrogance, as such I tend to side with the first two sentiments. 

Now, this day started weird. I woke up from a slumber. We all have those moments at times, in this instance I had  sort of waking dream, so I cannot say what kind of dream it was, it might be a movie script, yet the setting was a little too surreal. It was in the Netherlands, apparently the Dutch Military Police (they also guard the royal family) had set a parameter where the non used royal houses were used as stash locations. They were instructed to investigate a reporter who had found a snippet of that setting and they decided to smear his career in several ways as to take focus away from those locations. They involved the foreign office to muddy the waters. It was a small group of less than a dozen agents, but the stage was sullied by VEVAK as one of its agents performed a ‘service’ once and they had an inside scoop on technology that was stored in one of the locations. As the foreign office operative was smearing the reporter, VEVAK had altered the information to the smallest degree, but it woke up Mossad and as they started to look into the matters the reporter as well as well as the crooked military police agent were all in their  alleged private hell and as Mossad as played in a few ways the criminal police officers had no place to go but towards handing over the technology to Iran. Anyway that is when I woke up, and I saw that I missed out on the first hour of the Game Awards 2020. 

So why is this vindication? The Last of Us part 2 (7 wins), Ghosts of Tsushima (1 win), Final Fantasy 7 remake (1 win), 9 wins, all Sony exclusives, that is what I mean with Microsoft being off their game by a massive amount, there were more non-Microsoft wins (Animal Crossings) as such the weakest console got the award when the most powerful console did not. Microsoft did win the   Sim/Strategy Game Award and the Flight Simulator that they have left no surprise, it is BEYOND amazing, fair is fair. But that is one title, in this game award show Microsoft was a larger absent force, to get to the top layer you have to up the game to a much larger degree, Sony did, Microsoft to a larger degree did not, the absence of Ubisoft needs to be noticed too, there is a larger stage and both Ubisoft and Microsoft are no longer in the centre of it, the fact that Microsoft got mentioned (in light of Sims) is fair but it is one in a stage where they used to be a contender to a much larger field, fo me this is an ‘I told you so’ event. 

The exclusives matter, if they rock the field they rock gaming, and this year is a sore point for both Ubisoft and Microsoft. I wonder what will happen next year. CD Projekt Red has fixing to do, yet they could end up taking some of the awards, There are a few more players, but the stage is shifting and in this there is a larger push for Sony to rule the complete center stage. The 9 awards are a clear indication of that. It was always hard for any fight between two Sony titles, as such there is a little surprise that Ghosts of Tsushima only got one, but the competition was fierce and The Last of Us part 2 was a price fighter here. No matter who of the two won, the players and the gamers in the end they won, especially if they had both games. So as we are about to enter Saturday I will continue on the RPG I was working on, still haven’t worked out the new levelling system, well actually perhaps in part I have, but I need to think through whether it will not become too chaotic. In gaming chaos is fine, in programming a little less so, it allows for too many bugs and glitches to creep in. Innovation is cool, but the path towards it, often enough, less so. 

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Tripped by a thought

Yup, this happens. We watch things, we read things and it mixes into an idea. The first element in this was the movie Kingdom of Heaven (by Ridley Scott). I love this movie, for some reason it feels more real than any of the other movies that are founded on the crusades are. There are a few other reasons, there is always a good reason to watch any movie with Orlando Bloom and Alexander Siddig and the fact that it also had Liam Neeson, Eva Green, Jeremy Irons and several others did not hurt that cause either. I was struck by the charisma that Ghassan Massoud brought to the screen in Kingdom of Heaven. That movie is pretty much forever in the back of my mind. The second element was something I read. The quote “An ifrit can further be bound to a sorcerer, if summoned”, as well as “In the latter account, the “ifrit among the jinn” threatens Muhammad with a fiery presence, whereupon the archangel Gabriel taught Muhammad a Du’a (Islamic prayer) to defeat it”, this struck a chord as it is the only reference I have seen at present where Christian faith and Islamic faith crosses (perhaps there are more). But it got me thinking. What happens if an Afreet, a dweller of the sands is confronted by the invasion armies of the west? The Crusaders, the Templars, the Teutons, and some of these organisations still exist today. So what happens when an Afreet goes on a quest to understand the enemy of its sands? The idea is not entirely new, the Afreet made an appearance in True Blood and in American gods, but in both cases it is less seen from the view of the Afreet, and as a demon they are part immortal, or at least can exist for thousands of years, anyone with that level of timespan has a different view on matters. As such the Afreet can be in the past and the present giving us a very different stage.

We have been so obsessed with the western folklore, that we forget that there is a large area of folklore that has almost never been tapped into and when we consider that Netflix is present in Qatar and Saudi Arabia, I wonder why we get this oversight. Of course they can also go for the other movie I came up with ‘How to kill a politician’ which optionally might be a big hit in the Islamic world, it might not be something that a person like Geert Wilders likes, but it is a door he opened himself and France added spice to that soup. 

All options I did in mere hours, as such I wonder what is keeping some so called creators in creating actual new stuff (instead of a new version of old stuff). It is as I personally see it the difference between iterative and innovative. A stage that America is shifting in, they are moving more and more towards iterative because they can no longer find the innovative people. A sad state of affairs as I personally see it.

Is it me? Am I tripped by a thought, or am I seeing it correctly that we are missing out on true innovation in both movies and TV series? I am not ignoring the stage where we are told that there are “In 2019, the number of original scripted television series in the United States hit 532”, I am not doubting that, I am merely noticing that other places in the world, these series are missing, or not shown. And to be honest, I have my doubt on all 532 series being actual innovative series. There is nothing wrong with iterative series, but they are a prolongation of something else. Another CSI, another NCIS, another Star Trek, another Superman. I will agree that there are plenty of fans for them, but at times we need to offer something so new people gasp at the notion of difference. I get the setting that this does not always ends up being positive (Firefly, Dollhouse) but they were true innovations, they were different and they have scores of fans, but it was not meant to be. I get it and perhaps my ideas will never become reality either, but I remain innovative in my thinking, it did lead to several 5G IP parts and I expect a few more in the coming year. 

Yet in this I do not pursue a path, I let it was over me just like the Afreet did, just like the soon to be dead politician (in the Movie) and the stage of being between two universes (Keno Diastima), a stage I found in mere hours, yes I agree they are not finished, yet I did most of the work by myself in mere hours. So I wonder what others are capable of making, even if we do not see these results on Netflix, Stan, Youtube or TV. I wonder what became of the 532 series, because so far what we get to see is “Find Out Which Series Will Return for Another Season”, a stage that we accept, but there is more then returning series, they are an accepted and essential part of TV (and streaming), but where is all the new stuff? 

It is a thought that is tripping me and making me trip (to coin a phrase).

And all this is happening whilst I am trying to find a new and original way of levelling up a character in the RPG I have been writing about. We tend to see RPG’s in missions, kills and achievements. I want the levelling to be different, but I am still seeking a way, perhaps I will return to the mission stage of levelling up, but I am trying to avoid it, an RPG can only stand on its feet when it offers more and different stages, not merely more of the same, we have all seen that and as such I am considering other methods, yet the thought of how is not clicking into the frame of mind and the frame of gaming, yet I hope that to be a temporary thing for now.

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Add one more

This started a week ago when I wrote ‘8 missed opportunities’, I had been pondering a few issues and I was wondering whether it was a fair call what I wrote (at https://lawlordtobe.com/2020/11/28/8-missed-opportunities/), and whilst I was pondering that, my mind being slightly preoccupied with “The Aeneid of Virgil”, I suddenly had this brain twist for an idea that might work on the Apple Arcade, the Google Stadia and the Amazon Luna. I named the game ‘Kick the Arcade’, a game optionally 2 players online (in co-op), a side scrolling game, not unlike Streets of Rage (SEGA Megadrive), but there is a difference, this game grows over time. An idea that the game has 20 levels, every 5 levels a boss and in each set of 5 levels an arcade, where one machine can be kicked (hence the title) and you can free the hero in that machine. At that point, you unlock the hero and after defeating that boss of these levels you can switch to one of the unlocked hero’s and continue the fight on those levels with different enemies. I was thinking of one little complication. When someone joins you that person can only select one of the unlocked hero’s and at that point, it might be your levels, but the enemies are the ones of the second player hero, it would be a whole new level of challenges. Consider all these great side scrolling levels, Streets of Rage, Double Dragon, Green beret, Ghosts n Goblins, Golden Axe and the list goes on, there is still the issue whether the IP is locked, yet this idea basically washed over me in minutes, so what is keeping them making new games? Yes, Google Stadia at present has an interesting list of games, but lets face it Lara Croft and the Temple of Osiris (2014), Hitman (2016), Destiny 2 (2017), they have originals, but they need more originals, a console is defined by what others do not have, not what others ALSO have. And this is happening whilst 7 announced titles are apparently no longer coming, so if Google is all about being googly, be Googly!

Set yourself apart, because no matter how the presentation looks, there is every chance that most people will not be able to tell the difference between Apple Arcade, Amazon Luna and Google Stadia, when that happens, there is every indication that Apple would win by default, is that truly what we want?

I am not stating that Apple is bad, but I expected more from the out of the box thinkers (aka people at Google). No wonder I have the 5G IP that Google does not have, ah well, such is life. 

Even as we see ‘opinions’ like “Google’s Stadia was always going to fail, but a new report claims that the issue isn’t missing features or a tiny game library. It’s Google. … “Google didn’t offer them enough money, and they don’t trust the mercurial company to stick with gaming in the long term” and here we see two parts the important part ‘they don’t trust the mercurial company to stick with gaming in the long term’, it is the long term part, yes it is a fair call, but it comes with the dependancy on others to fill your chest with treasures, the selfish corporate settings we see all over the place gives a clear signal, they bring something that is exclusive and unique, or you are forever in a stage where you are not the first focal point. We have seen this a few times over (Bethesda anyone?), and as such the fickle state that Google tends to be on at present is partially forced upon them (corona viral distribution and change) and part from within, they are spread too thin and they are in too many places, as such Tracker smurf (Sundar Pichai) is optionally losing oversight, or he is too many places too often, take your pick. But the critique offered is not all empty. I do not care too much for ‘Google didn’t offer them enough money’, either there was no real commitment on the $$$ price or someone didn’t negotiate too well, no matter what the reason is, I find it lacks focus. As I see it, the old games would be an optional saviour, 1-2 dozen games rewired in better graphics, optional additional sides to the game and the stage is soon a different one, but does Google have the drive? The idea that ‘the long term’ would optionally translate into Google ending third in a three man race (with Apple and Amazon), it is the one outcome I would never have seen coming and perhaps that is also what Jeff Bezos is expecting with the Amazon Luna, the idea that he ends ahead of Google must be absolutely intoxicating to him. 

So in the end, I didn’t merely added one more idea, I have added a setting where Google is not leading the waves and that is a little weird, but if that what the googly people have decided on, that is how it will be, and if they do not want that one part, they will see other parts see a reduced setting soon enough as well. Consider the people expecting top notch from Google, when they take their market to Amazon the game changes and I would never have expected that to happen, yet that is what we face, a setting that is no longer imaginative, something that comes with anticipating expectations, options that are offered away from one and towards a player that started as an online bookshop. I will be honest, I never saw that coming a year ago, but that stage is now getting a little bit too real. For if the Googly people turn down the innovations, what else will they abandon?

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Post Scuttle-but 5

Yup, rumours, we all see them, we all hear them and sometimes they are true. So as we consider the digital media need to get people to click, we see a tidal wave of PS5 issues all over the internet. Things like ‘Reports of PS5 ‘Stick Drift’ Surface Weeks After Launch’, ‘DualSense Controllers Are Already Suffering From Drift, Apparently’ and it goes on. Now, rumours are not new and perhaps they are true, in some cases. I had issues with my Switch controller after a year, it was the left one, but I am not a standard user. I agree that these things happen. I never had issues on my CBM64 (after I bought a proper stick), never had an issue on the PS2, PS3, GameCube, Xbox, Xbox 360 or Xbox One. Yet the proper gaming sites do not give me that news, Eurogamer did have in October ‘Class-action lawsuit against Microsoft for alleged Xbox One controller “stick drift” now includes the Elite Series 2’, in this case with Eurogamer I will give them the benefit of the doubt, they are a decent place for gaming news and ‘class action’ does not mean that there is larger validity, it is merely a legal setting and as I stated, none of my Xbox systems EVER had a controller problem. Like many I had the red rings of death, but Microsoft sorted it out in a decent way. Will the PS5 go that way? I have absolutely no way of knowing, but the controller is comfortable, it works well and it shines nicely. It might happen, it might not, but the sites making these proclamations are not sites I trust. They all want you to click on them, so I did and whilst some might have an optional case, the fact that they added ‘Apparently’ in the headline is some form of doubt on their part. So why is it a case? We seek out the positive and negative and the digital funds stations all love a ‘click bitch’, as such they flame and they exploit, and whilst some of the ACTUAL gaming sites give us plenty of goods, they also tend to give the bad news when it is out there and confirmable. I did notice that the day I set up the PS5, a controller driver was updated. Was that. Solution for an issue I never faced? Possible, we might never know, or I might see the same issue soon enough. The fact that a size 7 controller (Nintendo Switch) had an actual malfunction dealing with the stress factors of my size 11 hands is fair enough, the fact that it was able to keep up for a year is a good thing. In light of all that, will my PS5 hamper and give errors? Possible, but so far my PS1, PS2, PS3 and PS4pro never had issues, my PS4 did, but at my own silly stupid hands, not the fault of Sony. We all face these moments in time. My PS4 controller had an issue, but t my own hands, and only after 7 years of intensive use, and I mean INTENSIVE! As I see it Microsoft, Nintendo and Sony brought me controllers that for the most, outlived the console. This is worthy of mentioning. Now, I never got any of the Elite controllers, so I am reserving judgement, yet if that thing is anywhere near the other controllers, we are in good hands. So, back to the Eurogamer article (at https://www.eurogamer.net/articles/2020-10-11-class-action-lawsuit-against-microsoft-for-alleged-xbox-one-controller-stick-drift-has-been-updated-to-include-the-elite-series-2) here we see “the updated paperwork now adds seven additional plaintiffs and asks that the case goes before a jury, as well as appending more detail about the alleged defect”, as such we are given “Microsoft does not disclose to consumers that the Xbox controllers are defective, causing the joystick component to fail. Members of the general public have the right to know the latent defects with the Xbox controller components”, so this might be the case, yet before I bash Microsoft (yet again), I feel that it is important to take notice of a few facts. It is a year old, pretty much sold out everywhere, and overall there were complaints to which Windows Central gave the consumers “Microsoft has acknowledged the problem and is investigating”, this does not invalidate the class action, the wording seems to imply that Microsoft made (yet again) a stupid mistake. The claimants might have something to complain about, yet the number of Elite 2 controllers is in the wind, so this impacts dozens of controllers out of a batch of thousands. As such Microsoft optionally faces a minor issue, but they face one non-the-less. This also impacts Sony, who seemingly sold 2 PS5’s for every Xbox, and a 2:1 stage is nice for Sony, who apparently is out of stock until the end of next month. That is a good setting to have, and one I expected. Microsoft is missing out yet again and they merely did this to themselves. Although, tactically, by buying Bethesda, they do have  larger advantage, as the Bethesda fanbase is in the millions. Still, overall, as there are no new Bethesda games (at present), Microsoft will see an increase, will it meet the 3.3 million that Piers Morgan apparently stated is something I put a question mark to. I reckon that it barely will make the 3 million mark and when congestion hits (when, not if), the digital versions (both Sony and Microsoft) will hit a snag and in that Sony might overcome it a little faster, this is speculation, but the amount of system updates (between Sony and Microsoft) gives Sony the advantage. Microsoft had too many of them, and they had them too large (by my consideration).

Still, the systems are a decent match to one another, and yes, I am not ignoring the Verge who gave us ‘Why is the PS5 outperforming the ‘World’s mot powerful console’?’ (at https://www.theverge.com/21718936/xbox-series-x-ps5-performance-game-comparison). Here we see “With the Xbox Series X capable of 12 teraflops of GPU performance vs. 10.28 teraflops on the PS5, most onlookers expected there to be a small gap between the consoles. Microsoft’s next-gen Xbox also has higher levels of memory bandwidth and more compute units, but Sony offers developers less compute units running at a variable (and higher) clock rate to extract better performance out of the PS5”, as well as “the Xbox Series X version of Valhalla includes a lot of screen tearing and regular dips below 60fps. The PS5 version appears to run a lot more smoothly. Variable fresh rates do make up for this screen tearing on the Xbox Series X”, which I reckon when we see all the Xbox AC Valhalla advertisement, is funny as hell (or is that hela?) Anyway, the stage we see is littered with rumours and it is important for gamers that you check EVERYTHING you hear with a proper gaming site and for the most, if 2-3 decent gaming sites do not mention it, dump the gossip where it needs to be, in the trashcan. As such, when we consider everything, you can expect plenty of games having patch after patch after patch.

So feel free to get whatever console you want, but be certain to check decent gaming sites on the console you want, and ‘decent’ gaming sites  exist, there are however less than a dozen really good ones. 

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A company for an apple & egg

This is the setting I find myself in today, I have been harsh on Ubisoft for several reasons and after Watchdogs: Legion, I thought they had learned their lesson, but no, they never learn and I reckoned 1-2 weeks ago in my blog that if Yves Guillemot would run off with 10 cents on the dollar he would be lucky, the negative setting of AC Valhalla is however adding up and up and up. Its reliance on questionable reviews, NDA’s until day 1 of the game and a misrepresented setting of ‘early release’ is adding fuel to the fire that I see Ubisoft degrade it value to a mere 250 million company, for a firm that used to be valued at 2,000,000,000 a mere two years ago, this is quite a leap and not a positive one, even as Elon Musk is set to twice that, all whilst his value will soon rocket to 1,200,000,000,000 soon enough, Ubisoft goes in the other direction, it goes from bad to worse if we connect ‘Ubisoft’s newest game in Japan censored’ (at https://www.mccourier.com/ubisofts-newest-game-in-japan-censored/) a week ago. There we see “Ubisoft responded, stating that removing blood stains was essential for the game to be validated by CERO (Computer Entertainment Rating Organization), which is responsible for classifying video games. However, CERO declines all responsibility for this choice and confirms that it has not been consulted by Ubisoft”, I am not judging here, but it seems that either CERO or Ubisoft is misdirecting the gamers and if it is Ubisoft, that is a really bad move, in light of squandered options, especially in light of ‘early release’ all whilst the bugs and glitches are adding up, Ubisoft missed its target by miles. Even as some claim that “Cloud saves have also been renamed to Manual Save Cloud to differentiate them from standard offline saves. A notification has been added as well for when cloud saves fail to be pulled from the server”, whether fixed or not, it is again shoddy testing by Ubisoft, will they never learn? A save game is the gospel and bible of the long term player, not properly testing that is an issue , and when we go from a level 0 issue to the several levels of glitches, one so hilarious (unless you are the player), where a Drakar (a Viking boat) is flying and put flying in a video of dragons, that is the stage Ubisoft find itself in, they have regressed towards the level of joke and it will hurt Google as well, its stadia is depending slightly too heavily on Ubisoft games with its new Google Stadia, in that stage with not enough alternatives it could find itself in all kinds of hurt, giving the Apple Arcadia a massive advantage over Google, something they will not be happy about.

And when we see “Visual bugs relating to Eivor’s cloak have been addressed, while player and NPC animation problems have also been improved. Audio, lighting, and texture clipping issues could also crop up, which Ubisoft said it’s addressed. For PC players, shadow resolution set to high will now work as intended”, we see a possible return to the age of AC: Unity. Is that what Ubisoft has regressed to? 

A stage of failure after failure, improper testing, hype creation, boasts and non-delivery. Each of them a massive hurt by themselves, combined they are the nails in the coffin of the cadaver once known as Ubisoft. And they had created an optional safe harbour with Watchdogs: Legion, what a day a software company can make. 

I am not happy, I am actually a little sad, from a decent company, they moved unto legendary, only to squander it away with massive failures, so as I see “a successful start for Ubisoft, but it hasn’t been without its problems. Users across all systems have reported problems with corrupted saves, performance issues, and other in-game glitches”, I see the hand of Ubisoft marketing, a set stage that could only fail over time and now that they think they got a reprieve, I am here with the personal view that it has ended for Ubisoft, all whilst the owners of PC and consoles they are all looking forward to a 45GB patch, I had to download a 50GB patch for Miles Morales, but at least it came with a second complete game (I had the Ultimate edition). So how many games and patches will it take for rural players (which add up to millions) to use up all their bandwidth? We all seem to focus on the cities with unlimited downloads, but consider that Rural France, Rural Germany, non metropolitan UK, Rural Australia, a stage with tens of millions of players, they will feel the brunt, merely because Ubisoft refuses to learn its lesson? How is that for value of software? And this was merely the day one patch, for the latest, optionally fixing your save games you will need to download 4GB more.

Yes that was the early release of AC Valhalla and as I see it a CEO that cannot contain its marketing needs, a sad situation for any firm and those around them are hurting, merely because (as it seems) hypes seemingly creates the need of Ubisoft, not excellence, and when did we applaud mediocrity on that? So whilst McCourier gives us “In light of what CERO said, Ubisoft seems to have underestimated the tolerance of the Japanese authorities. Ubisoft has also apologised to Japanese players, and a corrective patch should address this issue in the coming days or weeks”, gamers will see another patch and optionally more glitches coming their way, I wonder how much more a gamer needs to download before they realise that Ubisoft is done for?

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8 missed opportunities

Yup, we all miss things at time, You, me, we all do. At times it is for the simple reason that we were unaware of issues (or opportunities), at times it is because we cannot get bothered. This latter part is not that simple. We cannot get bothered, because we lack certain skills, which is fair enough, and there is the stage where a person does not understand the opportunity missed, which is also fair enough. There is no blame in either case, now consider Google, they have been at it for a year trying to flog their console to the world, Sony taught them long ago that the power of a console is games. They did and proved that on their PS1, PS2, PS3, PS4, PR4pro and they will do it again on the PS5. So when I see Google waste options on the Google Stadia, several with optional micro transactions, I wonder what they are up to. A person can miss some signs, to miss 8 opportunities takes effort, even for a team it takes effort to miss that much, so what gives?

There is an optional chance that in 2021 the Amazon Luna could surpass the Google Stadia especially if their teams waste opportunity, I wonder if that will happen. Apple Arcade will continue regardless, it almost fuels itself and these so called AAA developers (Ubisoft, Bethesda, EA et al) will flog their games that are on every system, but the power of a console is finding something their that none of the others have, Sony explained that to them, didn’t they?

As such I wonder what Google is up to and if they are taking their Google Stadia seriously, it is not a shame if they do not, but that takes them out of the race soon enough. Luna, the Amazon Luna will love that, Apple will like it too, but they have other concerns soon enough. So, we will leave them alone. As I see it, Google optionally missed 8 opportunities, 8 times they could have had something the others did not, I wonder why that is. 

So as we consider the stage, I saw that someone rejected (or abandoned) their option, as such I see opportunity. Then there is the stage where I had a small go in one direction and I see transgression from concept to optional design stage and there is the stage where we see a rejected idea that could be redesigned into something workable. All stages that go somewhere, will they go towards a finished product? That is not for me to state, I merely see the development of what could be, that is at present all I can do. Oh and that I before we consider a stage that we never looked at, it seems an unworthy jab, and it is not meant to be as such, but who knows the lists of games of Microprose? Covert Action, Knights of the Sky, Silent Service, Masters of Orion, 4 titles, often overlooked, but games to make a difference for players, a long term difference to a large number of players over time. Now, I am not aware of the rights and where they are, yet who investigated this? Were these titles investigated? The list goes on and on, and there are two elements to consider

  1. Reinventing the wheel is often easier (as well as cheaper if there is no locked IP)
  2. These games are 30 years old, they can be made better, more inviting and optionally keep people entertained longer. 

We look at what is cool, we look at what is now, but the Google Stadia cannot compete with the PS4, PS5 or these new Microsoft consoles. So they cannot rely on things that are out there too. But they can make a difference and get a larger advantage over Amazon Luna and Apple Arcade, yet it seems that they are at present not doing that, I wonder why.

It is not the stage where they have a lot of time, the moment Luna or Apple get traction, that might  become the end of Google Stadia, is that what they are aiming for, if so, they are doing a decent job of it. 

The fact that my mind redesigned three games in a day and Google shows us the same list for Google Stadia games, oh and that is before you consider the congestion on 4G, it might not matter in the cities, but all over the EU and commonwealth (the US too), rural players will get massive amounts of internet congestion, when you realise that Google Stadia will see an expected larger issue with Cyberpunk 2077, Watchdogs: Legion, AC Valhalla, Destiny 2, Red Dead Redemption 2, Fr Cry 6, AC: Odyssey, Division 2 and a few more, so when we take non metropolitan France, non metropolitan Germany, non Metropolitan Italy, and several US *and Canadian) states out of the equation, it does not leave the Google Stadia a lot to work with, they needed to set a very different focus, especially as they knew the congestion issues would be a much larger part of the equation. I merely wonder why there was no adjustment made on day zero, as such this was a decently clear setting on November 18th, 2019, Covid merely enhanced that flaw, so why were there no visible actions taken? I understand that some of the games are not the high killer resolution, but a game you can play still beats a game that is stopped through congestion, and when we consider that Fallout Shelter has well over 150,000,000 downloads, as such over the last 3 years well over 100,000,000 played the game, does it make sense that the Google stage should not be limited to the high resolution games? I have played Fallout Shelter on EVERY system I own, it was never dull on any of them. As such I hope that Google takes a page out of the Sony bible and takes a look at the Nintendo Bible, neither is regarded as gospel, but they are the ruling systems, so ignoring their views is a bigger no-no than you imagine. 

I wonder what happens when Google misses 11 opportunities, will there be cake? They say that 11 is a karmic number and as I see it, some spiritual awakening and awareness would not go amiss at 1600 Amphitheatre Parkway, Mountain view. Yet, that is merely my view on the stage of missed opportunities.

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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Eureka, sort of

I just had an idea, it woke me up, in light of the main story of the game I have been designing in my mind, I suddenly had a setting that has never been done to this degree before. There is the optional discussion on what drives a main story and what drives the side quests, yet what happens when they are related. My good friend and trusted adversary (Dante Alighieri) had given me an idea before, but I never thought it through, this time I did. As such, what if Greed, Gluttony, Violence, Fraud and Treachery are the foundation of the main quest in one side, and the stories are set around these 5 items, yet there are also the other settings, for the artisans, we rely on norse mythology, Alfheim, the bright elves where the skills of pottery (agility are maximised), Jotunheim, the realm of giants where strength is maximised and Hela where the necro spear of Hela is worshipped. 

A setting where norse mythology is not copied, but it is the foundation of the three warrior sides, an overlap of Greek, Celtic and Viking lore, to shape each of the three worlds and the three story lines giving a stage where a player has several story lines to follow, but they need to be scripted as main storylines, not side quests to follow from point A to B. Each part of the tory might have up to 5 missions and linked to that one side quest (which opens up another story), in that setting the people will replay the game again and again, optionally at some point merely to see all the stories, but in a stage where we see a larger story behind the 5 stories (partially) emerge. As I see it, in all of RPG history this has not happened, as such any exclusive Sony developer (who can use this freely) we see an optional first in open world RPG. Some will say, but we saw this here, and that part there and they would optionally be right to some degree, but none of the games has ever linked the stories to a larger whole, that would be the new part and that would guide the player to a stage of exploration and subtle pushing in one direction, whilst not demanding the player goes that way, they are optional routes and whether the person does the optional path will lead to one way, the other route to route B to a similar but not the same mission. As far as I can tell, this was never done before and it pushes ‘the story is everything’ to a much larger degree. It is not where we go, it is how we. Get there that fuels the sweetness of porridge, and as such we see an optional third progression, it is a little wing to the makers of the term ‘Would you kindly’, yet it is not a prerequisite. I is a larger stage, like learning to cook, we did it all in Skyrim, but now it becomes essential. You can play Skyrim without ever eating a bite, in this game food is more than a source of energy, it becomes a source of support to strength, agility and/or magic. So having food and the right ingredients will be a much larger part of you, and lets be fair, in what universe did you ever conquer the evil mother-in-law without a bite to eat? 

All considerations, all stages that implement a much larger storyline, it is like a collection of stories, like we see in the movies Into the woods, the league of extraordinary gentlemen or even the movie van Helsing (2004), a stage I merely a stage if you call it that, others will refer to it as a podium or a floor of commerce, it is your action that decides how far you can take each in the same space at the same time.

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RPG Arms race

Yes, I had not forgotten my promise, so before I start resetting the Saudi Airforce from the American options to either the BAE Typhoon or the Chinese Chengdu J-20, all whilst bagging myself a rather nice (and large) commission, I have a promise to keep. It took me a whilst, yet when Bethesda made the Elder Scrolls, they had the alone stage for Fantasy RPG and they grew it rather nicely, close to perfection. Yet I am no ones second fiddle, as such I thought it would be nice to change the game. In the setting where you are a ranged ‘fighter’, or a stealth type, I decided on the Indonesian blowpipe. It has the benefit of stealth, speed, some distance (not overly large) poison dart options and a few more, as such the blowpipe would be in, there is the Trisula (Indonesian version of the Japanese Sai), the Gollocks, yet they also have swords and spears, so there is a whole range of new weapons giving the RPG lover a new set of discoveries to make in how to best give the realisation of mortality to your enemies. And as I was taking a look at the weapons, I came to the conclusion, that as I spread the power of magic, the same could be done to the weapons. Even as we might like all weapons (some people do), giving them the power of one (agility for the blowpipe) removes strength for the sword and spear. It is a little more natural that way. Stealth still has knives and blades, but that person would be less in other weapons, the other way as well, those adapts and better in swords and spears are lousy in the precision of the blowpipe, they can still use knives for stealth parts, but not much more, the stage to reply is set. As I set the stage of magic and weapons, the third need would be there.
The support of the craft of artisan. The agile are good at pottery, but slow and less able to be the armorer or blacksmith, the blacksmith would be less of an alchemist and pottery person, item can always be bought and the fighter can still be a good alchemist in nearly every way, yet the division pushes a person to become passable and average n all directions, or set towards excellence in one or optionally two directions. Too many RPG’s are about inclusions, the ‘you can be all approach’, yet as I have stated towards Ubisoft for the longest time, a game that states it pleases everyone, in the end will please no one. That setting set a larger stage, a stage where you can reply the game, optionally multiple times and face the stage where you see new things at least twice over, it makes for longer joy in a game. 

And all whilst doing this, I got the inside idea of yet another game, based on a golden oldie. It was done by Melbourne House in 1985, yet not unlike the older version, you have to grow your skills, go to places and unlock abilities and unlock moves. So what happens when the stage is not all, but you get one night to do it, you get 5 hours until the final showdown where you are the challenger, and every time you play the game, the powers are somewhere else, so no running to the 6 points to get the max character, you get a stage where the skills you acquire are the skills you have for the final fight, yet the stage is not who presses the button faster, it is more like Nioh, a tactical challenge, we keep on forgetting that the old games have actual diamonds in the rough (sorry Disney), actual gems that can shine, even now on the PS5 can bring joy to millions of Playstation gamers (as such all ideas are always free for Sony Playstation exclusive games). 

So as I finished the ideas of fighting, artisans and magic, it is time to think of a storyline, a main story where we need to set a new level of adaptability, because if you are in one place in one chosen group, you will not face the same story, so what happens when the main storyline is not one story, but there are 5 for you to find? How to go about that part? I can tell you one thing, that has never been done before, I wonder why not?

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