Tag Archives: Diablo 3

Bashing the Sky

Like many other people, I have been really looking forward to No Man’s Sky. Like many others I was blown away what the E3 of 2014 brought. Like many, I kept my eye on a daily base on when the game would be released and when the IGN August special started, like many I felt that the game was almost upon us. This was just my interpretation and perception. So as no release date was known, I joined some to feel a little uncertain, a little worried because it was bad business practice. When something this wanted is out there, you might not be able to keep anyone in the loop, but to leave everyone in the dark is not good practice, which I voiced to Sean Murray as well. Now, I do not agree with some that ‘release dates need to be known immediately‘, yet the approach of Quarter, or even the initial news that a 2015 release was unlikely would have been fine. In the end I want a really good game and I am willing to wait, I feel that many gamers are on my side here, we do not mind waiting, we just want to know (in the roughest way) when a game is coming. I would have been very accepting long ago that if a Q2 2016 was given, it would have set my mind at ease. Even though not many are like that, the true gamer is.

As we waited we saw that even the Christian sites were luring people to their places with innuendo articles on the release date of this game, does that not beat all? A Christian site relying on a video game for web traffic, that part remains hilarious for a long time to come.

Yet there are a few more sides we must consider. The hype Sean caused as he went from show to show might seem good, but in the end it is a dangerous escalation because the negative cloud of the internet is now hitting them as well as us gamers. It hits you and me! First off there is Forbes, it is the article form Paul Tassi (at http://www.forbes.com/sites/insertcoin/2015/10/28/will-no-mans-sky-end-up-being-the-next-spore/), which is a problem. The quotes that bother me are: “the footage shown is literally exactly like everything we’ve seen from the game since December 2013” and “And after all this time, I still don’t really understand how this game will play, and despite a slew of media appearances, the creators haven’t been able to explain that properly“. Now, important is that he is not lying. I think that the game is founded on a base to grow, but it is early days. Even as the planets are now adhering to a mathematical foundation, there are many other elements to consider. Yes, we have seen it all but is that not the point? What we see is supposed to wet the apatite, not give away the game in full.

So it is likely that the game will have a much larger evolving part to play in exploration, in economy, in growth and in evolution. Let’s not forget that reaching the centre of the universe is no small feat. I am trying to do that right now in Elite Dangerous (to get the achievement), a game where I currently cannot land on any planet surface and it is still a massive trip to undertake. Still in this No Mans Sky shows itself to be a high resolution version of Minecraft so there is no given that we are set to no less than building our own domicile on a planet of choice. If these planets are life sized then any planet could take a lifetime (which amounts to 7 weeks in Minecraft time). So this game is already showing more gaming promise than the last two Tombraider games, (including the upcoming title Rise of the Graved Robber) and considering that the second is merely more of the same. So Rise of the Tombraider could be ‘More repetition of something you finished in 10 hours the last time around‘, which is not a marketable title, but a realistic one. So when we see in Forbes the message “the game is starting to wear out its welcome“, we have to consider the source here. The same firm that stated the title “Credit Default Swaps Are Good for You” is now judging games? So for Americans, how did Credit Default Swaps play out? Perhaps we need to take another look at the media here. Going on innuendo and instead of dropping the subject on getting hammered again and again on a deadline, in there Sean Murray might have been wrong to enable the ‘media beast’ to the smallest extent by going all out in visibility, but it was a choice and it was his to make. The true gamer will wait for the final product when it is ready.

So as we now see many press releases on spouting negativity whilst inserting ‘If this latest rumour is true‘ we should realise that none of this can be trusted. Especially, as they rely on the emotional end “Look up at the stars and despair in the comments section below“, which is just an invitation for the ranting masses, but where is the truth?

In my view, I do not care, Hello Games have given an estimated release of June 2016 and that is fine with me. This month there is Fallout 4 and I still have my empire growing in Elite Dangerous, after all that there will be space for No Mans Sky in 2016 too. Part of me hopes that there will be a playable beta that can allow us to explore one system in solo mode. It might give good feedback to the people at Hello Games too, which is something they might consider for next year February/March. Such a step will give a threshold to some to see the game. And let’s not forget that this still gives credibility to the rumour that No Mans Sky will be a Sony Morpheus launch title. If so than the gamers could be in for a massive treat! Does this debunk value for a game that is in development or does that show that No Mans Sky is truly a new generation of gaming?

It is too soon to tell and I am willing to wait to see if Hello Games goes that direction, which is more than we can say for Forbes, Push, Kotaku and several others ‘reviewers’. Although Kotaku had an interesting quote “So I’m going to play Spore now, years after the hype has dissipated and the game has been all but forgotten. I’ve installed it on my Windows PC. I will be back to tell you if it’s any good. And what if, separated by a decade from expectations that no game could possibly fulfil, it is?” Which gives me the ammunition I needed. You see, if you were controlled by ‘hype’ you should not have gone into the games reviewing business. the part ‘I will be back to tell you if it’s any good’ gives me the indication that this writer never did his job, now if he is trying to be funny than the joke is on him, because writing towards the hype is the most stupid of all actions, hype is merely an unrealistic perception of what might be, it would be his job to give the goods, what can the player expect when they buy this game. To give a fair and balanced review is in the interest of the producer and the gamer.

I believe that No Mans Sky can be the product we are still waiting for and I will let Hello Games get on with it. My advice to you is to ignore the news on this game as much as you can you get until May 2016, because it will be tainted with emotions and it does not show what we are in for, so basically our times will be wasted, time that can be spend on many other games (especially getting your Diablo Dream team in Hardcore mode). Other games that were there before No Mans Sky and games that will be released after No Mans Sky. The true gamer will play many games and he/she will desire only a few, in my case will No Mans Sky be placed in a slot of ‘play regularly forever’ next to Minecraft, Fallout and Diablo 3? I cannot tell yet, but I truly hope to learn that when the game gets released, it will set the bar of games really high, because I the game makers need a reset of values, a value line both EA and Ubisoft have relied on remaining under for a little too long. I do not rely on hype and I do not wish to create it; I merely await its arrival and hope for the experience to be truly awesome. What if that is not the case? Does that matter? In that case there will be something else to play, which is the reality of the life of a gamer, so let’s leave Hello Games (as well as Sean Murray) alone and let them finish the game for us. If the delay bothers you than consider that a Billion plus company like Ubisoft needed 9 months and in the end was unable to deliver the Watchdogs we deserved, so let’s see if Sean and his keyboard minions can put Ubisoft to shame, which might up the level of games for all gamers around.

Have a great weekend and never stop gaming!

 

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Are stockbrokers clueless here?

My twitter account tweeted a tweet only minutes ago that gave me pause to take a look. It is an article from Gamespot (at http://www.gamespot.com/articles/activision-stock-joins-ea-in-hitting-all-time-high/1100-6428993/), which is actually 2 days old. The title ‘Activision Stock Joins EA in Hitting All-Time High‘ was reason for the first giggle, then I decided to take a deeper look at the quotes. The result?

Well, judge for yourself!

First off we get “The video game publishing giant’s share price reached an all-time high recently of just above $26 a share–and some experts are optimistic about the company’s potential to grow even further“, which is funny in its own right, where ‘some experts‘ is a link to www.zacks.com. Now, as I see it, the fact that they rely on how Activision/Blizzard is such a success as they state it “Call of Duty, Warcraft, Diablo, and Guitar Hero franchises“, which gets an added “Along with its Zacks Rank #2 (Buy) and an expected EPS Growth Rate of 7.47%, there are three important factors to know when considering investing in Activision Blizzard” the site goes on mentioning a few titbits, which are all true, yet the foundation of the issue is one they skated around, why? It can be that they have no real sight on video games, or because they have other reasons. I have no idea what the other reasons are, yet in my view, their first tactical error is: “For the quarter ended March 31, 2015, Activision Blizzard’s GAAP net revenues were $1.28 billion, as compared with $1.11 billion for the first quarter of 2014” the second one is “Activision Blizzard’s earnings per share in 2014 was $1.42, again representing an all-time high of over 50% growth year to year“.

Before I start explaining this, let’s go back to the original article for a moment.

The next quote is “Activision has a number of projects currently in the development that investors may be looking forward to. These include Destiny’s Taken King expansion (September), Skylanders: Superchargers (September), and Call of Duty: Black Ops III (November)“. It is important to see what is up and coming, as such we see a field of particular possibilities, which gets the final added quote “the company will report earnings for its latest financial quarter on August 4th“.

So why is all this an issue?

First off, this is about stock joining EA, whilst the article is deadly numb on anything Electronic Arts in this field, which is odd to say the least.

Now for my other part, you see, investing in game stock is often massively risky, the part that these research companies fail to realise is that the value of these places are directly depending on the next upcoming failure! That has forever been the case with gaming companies, you see there is a reason why Ubisoft PC sales were down 90% in 2011 and I can tell you for certain that software piracy was NOT the cause of that!

So why did I find this all hilarious? In the end whatever a person wants to sink their money in, it is all fine by me. Now for the backdrop in all this, because so far, my reasoning could be regarded as an emotional one, which is really bad when it comes to shares.

No one will deny that Blizzard is a place of success, I am still addicted to Diablo 3 (as I was to versions one and two), yet Blizzard is still getting over the loss of Titan, a success that would never come to truth, which in the scheme of things is not the deadliest issue, especially as World of Warcraft is still grossing a billion a year, so Blizzard has many moments of success. However, stability is not a sexy thing in the market and Blizzard requires growth to pull this off, even though there are clear and reliable rumours of another DLC for Diablo 3, which would be, if we go by reaper of souls an essential and absolute must for any Diablo fan, it would not be enough for Blizzard to propel forward to the degree it needs to (personal view), in the end Blizzard is a fine company, with a solid income, yet as I see it, the massive sales drive needed (growth of customer base) is not one that Blizzard has, it has a faithful and loyal customer base (I am one of them), yet in my case, it is set to a game I have had for well over a year with no new spending in that time.

Now let’s take a look at Activision, first the good stuff, there is no denying that Skylanders was a brilliant idea, not particularly for me, but it is making kids spend, and spend and spend (or at least their parents), these figurines are not cheap. A well thought through business model. Destiny is another matter, this game is an MMO and a FPS, which is nothing short of a hybrid game and even though I am not a fan, the game looks good on the systems, but like all games of this nature, it has a problem and a handicap. This is nothing personal, you see, whatever good it is, it is money that has been spent. In one way Destiny is a huge success, the cost to make it was half a billion, yet this game made over 1 billion, so that is definitely a win. Now Destiny joins the ranks of requiring DLC moments, and here is the first hiccup. The drive and ‘choices’ in ‘The Taken King‘ expansion, has been all over the net and the day one gamers are not happy! The new full version with DLC will come with items available only in the Collector’s Edition mean that players only chance to get those items requires them to re-purchase a game and DLC they already own, which is not a good moment, so the new players will get rare weapons and items that seasoned players will not be able to get their hands on, the playing field will now be slightly uneven, it also makes for a game where players have a case of the ‘envy’ which also does no good, you see envy bites in a gamer, until he is too pissed off to play, which is deadly to Bungie to say the least. In addition, like with blizzard, revenue will come in, yet not in the large masses it did come in, so these players need to also rely on new IP and new games to grow its customer base. In addition, when we see a review like ‘Final verdict on most expensive video game ever made is a disappointing lack of ambition’, which we can question as it is only a single view, but MMO’s have fans and loathers, there is no in-between here. I am to some extent a loather, in this my reasoning is that these games at some point get hacked and the people go in overcharged destroying a perfectly good game, in addition, you need a decent player base with gamers that play like gamers, I do not mean their skill levels, but I mean that a certain level of courtesy is expected of your fellow fight mates, that at times is just not happening, souring the experience. It is also important that these bad moments are often just moments, not constant occurring events, in addition, many MMO games are often too unforgiving to new players, in some cases players who are experiencing their first 10 minutes in a game like Destiny, I have found in the past that MMO games do not once, not ever correctly tailor to those players, which puts them off. Someone gave this as a con to Destiny “Repetitive enemies, non-existent set pieces, and terrible bosses. No new ideas and overly simplistic role-playing and customisation elements“, I do not disagree here (from what I have played) but there is one side that is not part of that ‘con’ A game that tailors to thousands of players needs a stable setting, which cannot survive on terrible bosses and simplicity, what cannot (and as far as I can state) has not ever been confirmed is how the game plays after a while, you see, these games need to rely that a person once he/she pushes past level 13 is still eager to play, repetition is a killer here, not at level 4, 5 or 6. That will impact longevity, a side the stockbrokers do not seem to understand as that part of the game will not fit into a spreadsheet.

Now we get to the EA side of things, yes, there is no denying that their list is good. First we get the sports games (NHL, FIFA, NBA and NFL) and there will be Star Wars Battlefront. Now the bad part, so far EA Sports will always need patches and if the previous games are anything to go by it will not be that bad. In addition, sports games have a loyal following so unless their QA department screws up, we have 4 seemingly decent going games, however Star Wars Battlefront (SWB) is another matter, no matter how it looks now, there will be issues all over the board when the population at large goes into it, it is a mere statement of fact. An open system with so many fans will optionally truly drain the internet, so as EA overcomes the first issues, it will be an important setting, because Destiny and other MMO’s (real Elder Scrolls) have made many gamers a little hesitant to go day one (except for the limited edition fans), so that first hiccup will determine how wave two will react and that will result in slacking sales, in addition, upcoming Q1 2016 games will possibly see delays and the true kicker (Mass Effect Andromeda) is not out until the end of 2016, that is if there are no development hiccups. So in all this we have a stable setting from both, yet in my view, stability does not give rise to exploding share prices and the fact that EA doubled in a year might sound nice, but that was the result of new Nextgen consoles with a population making a mandatory purchase as there were almost no choices in games, now a year later that market shifted and the true anticipated upcoming games only have SWB on its list, the rest of the desired Nextgen games are all indie developers with none of them linked to either Electronic Arts or Blizzard/Activision.

In addition, the latest ‘remaster’ joke comes from Activision, The Prototype bundle, which I was initially looking forward to is now already regarded as the worst remastering ever. A frame rate that seems to go no higher than 30, blurry graphics at times, what was original is now a game not to take seriously (either of the two games). So Activision end up with two titles on Nextgen that look worse than it did on the original consoles, who is that for a non-achievement, that failing will also impact the non-revenue side. Kotaku shows it best at (http://kotaku.com/the-prototype-bundle-for-ps4-and-xbox-one-is-pretty-sho-1718779050), especially when the Xbox 360 has a framerate of 26, whilst the Xbox One has a framerate of 24. The average gamer can immediately see the flaw here, so why release a game that below acceptable default? It also implies that when a software house goes to this length to hope for revenue, we see a side that many gamers fear, the remake of a decent game that becomes a far below average result. It tend to make them shift focus to other titles, titles that are not from that software house.

From these point, I can now state the opposite of Zack’s reason to buy, which is from a gamer’s point of view, perhaps the shareholders will see it differently (as they focus on spreadsheets) when they look at returns, so when the next set of games fall short of quality, are returns still a guarantee? Again, my emotional side does not trust the setting here and I would personally prefer to sink $100 for shares on Frontier Development or Hello games based on their beta’s then on some of the final versions that either Activision or Electronic Arts has to offer. Yes we gamers are an emotional lot perhaps that will be part of what some might regard as ‘my failed view’ here, which would be fair enough.

 

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A console surprise

There was an interesting surprise in the Guardian last Friday, on the day of good Friday, a religious day of doom, where someone got crucified almost 2000 years ago, Keith Stuart has his own anti-crucifixion on the games you should own, more precisely, the 14 games you should own! (At http://www.theguardian.com/technology/2015/apr/03/14-xbox-one-and-playstation-4-ps4-games-you-should-own). Now, I have had more than one issue with his articles, but overall, they are a good read and his view is a valid one. The first issue I had here is that the 14 titles are only achievable if you have both consoles. I know, just a minor issue, but a critical one. What I immensely liked is that NONE of the Assassins Creed games made the cut, which has to suck for Ubisoft. Even Black flag, which was not a true AC game, but a decent game none the less was absent.

So, is his view, or his list wrong? Nah! It is just a view, a valid view and I refuse to attack a person on any valid given view, even if I do not agree with it, I just thought it was lacking a few titles, a mere issue of calculus. So let’s take a look at some of the titles.

The first one is Bloodborne, which is immensely frustrating to play. It is relatively easy to get killed and then it is all back to square one. I lost two dozen lives, still in the beginning. You see, you get to kill, it goes smoothly and then you get just the tiniest moment overconfident and THAT gets you killed real fast. This game is about agility, tactical planning and slaughter in the most amazing graphical environment you are ever likely to see. The game is sublime in look and movement, but a better key location save point system (or a lot more of them) would have been really nice, in addition, clarity on equipping stuff and upgrading yourself would have been a decent help too. But let these words not fool you, the game is truly a challenge, whomever passes this game can call himself or herself a true gamer. The game is a challenge, you will love it or you will hate it, there is no grey area in this game, other than the grey of the streets. The game is an earth shattering experience, there is no denying it.

Minecraft made the list and the Last of Us remastered made the list, these are two essential games as I see it, but what was missing?

Well, this much remains a personal view, but as the list of 14 is not pure, let’s add a few titles. I personally think that Diablo 3 is also an essential game to have. Available for both, this game is the latest version of a legendary game that has haunted the minds of gamers for almost 20 years. Graphically the game is sublime and the added multiplayer mode is just unreal! It forces true teamwork if one wants to stay alive on higher levels in addition, the hardcore mode is more than just a small challenge, Diablo has always pushed forward and this third one is no exception with a good and captivating storyline. The makers have done whatever they could to make this game highly replayable. Thy pulled it off nicely.

There is one on the list that should get a mention. Life is Strange is one I have not played and know little about, but the part Keith Stuart wrote makes me want to check out this title sooner rather than later, which gives additional weight to his article. It is nice to see an article where you know all the player, it becomes a lot more when the article informs you on a game you missed out on, which is a reality we all face, so getting the nudge to check it out is always a nice thing.

So, his list gives us 11 PS4 and 10 Xbox 1 titles. Diablo 3 makes it 12, 11. In addition the mention of Evolve, one of the most ground breaking shooters I have ever see is also a must to have, be part of 4 or be the monster and kill as you go. The graphics, the scenery and the challenge. Evolve is more than just a new player. This game is upping the ante for shooters, which in this day and age and with the new consoles is quite the achievement. If you love shooters it is a must, if not, see if you can borrow it and try it, it will be worth the experience.

The next title in my view is Alien Isolation. It is horror survival, more importantly the game taps into the original fear that the movie Alien gave us. It is also one game that makes the oculus rift a serious consideration. I only saw that part online vie YouTube, but the idea that you look into the space, and in one direction makes you jittery like nothing you ever experienced, which is the feeling any good horror game should give you. It should push borders, Alien Isolation delivers in that regard. Together with The Enemy within, the horror survival genre is up for new life and the graphics and power of next generation consoles add to that experience, giving you my reasoning for adding this title.

Now it is time to add an Xbox One game. In my view the only title to add is Sunset Overdrive. I played it on the Game Show and the game is beyond amazing! I’ll go one step further. This game is so good that it is worth buying an Xbox One for. I chose the PS4 and this game is the only one that made me reconsider my choice. The graphics, the look and the gameplay makes Sunset Overdrive an absolute must if you have the Xbox One.

There we have the 14 games that are a must, but this year will show us a nice change as we get the Witcher 3 (May), Metal Gear Solid 5 (September) and No Man’s Sky (August). In addition, there will be the remastered Mass Effect (1, 2 and 3) in December (latest info) which will be a consideration too. The fact that both will get it only makes us desire Mass Effect 4 more. That title is still long away and replaying the trilogy will help us to overcome the sad delay. I only hope that they will give us the Multiplayer option of Mass Effect 3. That has been the most wonderful multiplayer experience of all Xbox 360 games (personal view), which is quite the achievement.

So, up to now there will be at least half a dozen games that tap into the gaming soul of the current players, with plenty of good games on route, for both consoles.

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This is not Sparta!

You might not realise it, but many of us have a Greek side in us. The gamers are all about ‘This is Sparta!’ as they slay their opponents Gerard Butler style (a Scotsman no less) in Diablo 3, more than a few of them would also consider becoming the consort of Lena Headey (Queen Gorgo), a woman who might be twice their age, but still looks better than the average 25 year old photo model. Some with a more academic approach will be confronted with the Socratic Method as they get through another Uni class. Some will love it, some will hate it. It seems there are no people in the middle ground here. Doctors still recite the Hippocratic Oath and we could argue that Prudence which comes from Phronesis, a Greek word, which got introduced by some old Greek with a beard. I remember the speech, this old guy suddenly making a speech, roughly 334BC, I was watching the Panathenaic Games and suddenly he starts deliberating (at himself) in a most bombastic voice. The man starts ‘ranting’ about something called Nicomachean Ethics, nice, but not while ‘I am watching a game!’ Someone told me his name was Aristotle. I reckon the fab never caught on. Let’s face it, public speakers and the virtue of practical thought, it will never catch on, I reckon. Guess what! It has been 2345 years and I was right! Take this Tsipras fellow, as I see it, he continues a long line of public speakers void of practical wisdom.

That we see in ‘Greece financial crisis: EU offers funds in return for urgent reforms‘ (at http://www.theguardian.com/business/2015/mar/20/greece-financial-crisis-eu-offers-funds-in-return-for-urgent-reforms). You see, this Alexis Tsipras has been in office almost 2 months now and as we can read in the article, he has nothing to show for it. He was supposed to show reform, he now has 10 days and the photo as printed shows away hiding his mouth behind his first. Is it agony, frustration, defiance? Is it all just theatre? The BBC with ‘Greece to draft new reform plan within days – EU leaders‘ (at http://www.bbc.com/news/world-europe-31963952), which shows a ‘smiling’ Tsipras with the quote “Greece has agreed to come up with a new reform plan within days to secure the additional bailout funds required to prevent bankruptcy“, read those words carefully. It does not state, ‘will finalise’, or ‘will complete the current draft’, it states ‘to come up with a new reform plan’. So when we see the quote “I think that all the sides confirmed their intention to try to do their best to overcome the difficulties of the Greek economy as soon as possible“, I feel slightly miffed. You see Tsipras is all about the blame game. In one part, he has every right to be so, because the mess was not initially of his making. He did get into the elections as he saw he could ‘play’ the voters and now it is crunch time, he cannot deliver, because whatever defiant act he will attempt will cost the people of Greece dearly. As I see it, he’ll end up doing exactly what Antonis Samaras was doing, I wonder if that constitutes election fraud? Promising something, not doing it and doing what the opposition was doing all along. As I saw it (yes, a personal view), Antonis Samaras was a fine politician trying to decently play a really crappy hand that he got dealt. You see, in this regard, none of them have done anything  about holding to response the previous administrations that tailored the deal, that spend money an entire next generation did not have, not to mention the artful tax dodgers, none of that was as I see it done! I reckon that Tsipras would only have to arrest Kostas Vaxevanis to show that he is no better than any of the other previously elected politicians.

You see my emotion here is because I love Greece (Specifically Crete), I feel pain as I see that it is driven into the ground by elected officials, it is largely done so through inactions, which makes it even worse. It is sloth in its most profound form, not just spiritual and emotional apathy, it is done through additional decisive inaction. A form of treason of the worst kind. Almost like the captain of a ship who now INTENTIONALLY goes towards an iceberg expecting the iceberg to get out of the way. It reminds me of an advertisement where the captain of a cruiser (USS Montana) who decided to play chicken with a lighthouse (at https://www.youtube.com/watch?v=sYsdUgEgJrY), yet in this case it is not a person being handed ‘incomplete’ or ‘incorrect’ information. In this case we all know the object in front of the good ship Hellenic Republic and its captain(s) have not taken the measures they should have. This is how the news is reading to me. What should have been done is a list of continuing meetings non-stop with all parties. The Greeks were given a play, theatre of a mediocre level and soon they will not be left with any options. As I personally see it, politics of its very worst kind.

All this now reflects in a bad way, especially if we take the word of the NOS (Dutch News). Here we see “‘De verwachting was dat het goed zou komen’, zegt de Rabobank-econoom. ‘Maar het probleem is dat de Grieken steeds hun beloftes breken. Ze proberen steeds opnieuw over de voorwaarden te onderhandelen’” “‘The expectations were that everything would be fine’ said the Rabobank economist, ‘but the problem is that the Greeks break their promises and then try to renegotiate their deal again and again’{translated}” as well as “We zijn wel gewend van de Europese politiek dat oplossingen pas gevonden worden als we bijna in de afgrond stappen” “We are used that European politics will find a solution as we are about to step into the abyss {translated}”.

This all directly reflects back to the days of the SNS-bank debacle ‘too big to fail‘. It seems that Tsipras is taking the ‘let’s take this over the abyss, so I can blame someone else‘ approach. Not the most subtle path of the blame game, but a blame game tactic none the less. When did we see any serious step to address reform from Greece? It seems to me that the ‘let’s be nice one more time to Greece‘ is counted upon, yet no clear and decisive act from the Greek elected officials is coming. So as the possible mark of bankrupt is looming no more than 2 weeks away, did the Greek population consider that if the government is out of money, how much money is actually available at a bank? When the run on the bank starts, how quickly are those coffers empty and where will the people get cash to pay for the average need like food, water and electricity?

That part seems not addressed in any way!

Actually it is (at http://www.afr.com/news/world/greek-coffers-running-on-empty-bring-accident-threat-closer-20150320-1m3nym), the Australian Financial Review is not the only Financial Review paper, so there will be more, but for the most, we see little about this little part: “While Mr Tsipras isn’t saying what’s left in the bank, he acknowledges Greece is facing ‘liquidity pressure’. The country’s cash shortfall is projected to hit 3.5 billion euros in March“. So even if that part might be ‘virtual’ to some extent, how much money is actually available to banks? That part might be seen when we consider “The Bank of Greece has plugged cash shortfalls by tapping the reserves of other public sector entities, including pension funds, hospitals, and universities“, as well as “The Bank of Greece and the European Central Bank won’t report official cash outflows for January until the end of the month. But sources in the Greek banking sector have told Greek newspapers that as much as 25 billion euros (US $28.4 billion) have left Greek banks since the end of December“, which comes from http://www.cnbc.com/id/102439432. So in two weeks, how will things get paid for?

That is a question Greeks (the population at large) should be asking, because when the money is gone, how will they address the bills with the cash of their savings whilst the banks had pushed them in possible other none profit making endeavours? At least, if things really collapse, we can always opt ‘at least it was due to a radical left vision’, in the past (read 70’s), the radical left visions gave way in Italy to Brigate Rosse and in Germany to the Rote Armee Fraktion. Their economy was never this desperate, so I wonder what the Greeks will come up with, I am however sure that it will be blamed on the Germans (again).

In my view, I wonder, was I correct two years ago? Could an independent Crete have created at least a partial economic growth? Would Crete have been better off in a state of independence? I do not proclaim to have the evidence, but I feel that my feeling back then was spot on. Now the rest of Greece could drag down this island against their will.

It seems very unfair, but then in the politics of Tsipras (and that of politicians at large), fairness never had anything to do with it.

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As we trusted games

There is an interesting article in the Guardian I had an issue with to some degree. There is nothing wrong with the article itself, Keith Stuart made a good piece and it reads well (at http://www.theguardian.com/technology/2014/nov/13/games-reviews-are-changing-from-product-assessments-to-tourist-guides), so it came out last week and I only saw it just now.

First paragraph: “A decade ago, a games publisher would send out early copies of its latest release to magazines and websites. It would arrive with some sort of embargo restricting the date of any subsequent review coverage. Then, before the game hit the shelves, there would be range of critical responses to read through. That’s how games reviewing worked for 30 years“, well apart from the embargo, which I was never got. That is pretty much how it went. I started my reviewing in 1988. The age of CBM-64,  Atari ST, CBM Amiga and the IBM PC, which had something graphically ‘state of the art’ called ‘EGA’, the enhanced graphic adapter, which added up to the 15” resolution roughly the same of the average low level smart phone today. Games were in CGA and even though the quality of graphics was low, the quality of gaming was exceptionally high (for what we knew in those days). Roberta Williams (Sierra-on-Line), Peter Molyneux (Bullfrog), Richard Garriott (Origin) and Sid Meijer (Microprose) were the titans of gaming; they are the most profound, but not the only ones from those days.

The second part is the first part I disagree with “Now, it’s so much more complicated. Publishers don’t like releasing code early. It’s not just about protecting sales of mediocre titles (though that happens): they worry about piracy; they worry about major spoilers that could put players off purchasing a game that is highly narrative driven“, I personally believe that it is about mediocre titles. The worry of piracy is less an issue, for the reasons that consoles don’t really allow for piracy any more (compared to the days of Atari ST and Amiga), PC Games need more and more internet authentication (like 99.99% of them), and there is a truth in narrative driven games. When a $50 MGS Zero can be played in less than 30 minutes (according to Gamespot), you know that there is an issue. I go for the mediocre side, because in case of Ubisoft, we saw Watchdogs, AC Unity and now Far Cry 4, Far Cry 4 might have gotten themselves a 85% rating (only 70% on Gamespot), yet this is below par (for such a triple-A title), it means that Ubisoft failed to deliver a main title with a 90% plus game review this year, which is a really bad thing. In addition, Destiny didn’t make the high numbers and on the PlayStation 4, the only titles that truly showed the rating was ‘The last of us’ an amazing game originally released on PS3. From my point of view, it is one of the worst release years in a long while. No matter how new Nextgen consoles are, there is a level of competency lacking more and more.

This links directly to the next part of the article “With triple-A releases now costing $30-50m a pop, no wonder the companies responsible want to control the dissemination of their data and messaging. As in movies, everything is geared toward that opening week – millions of dollars of marketing, the acres of shelf space bought at key retailers – everything has to work just right“, if everything has to work just right, it made me wonder why quality assurance was not managed in better ways. If we see the failing that Assassins Creed Unity shows, gaming is overdue for an overhaul, especially considering the cost of such a triple-A game.

It saddens me to say, as a Sony fan, it did hurt me to see that PS4 gamers have not met the high octane game quality I had expected, I was personally more impressed with several titles exclusive on the Xbox One.

The next part is one I do completely agree with “And then the games themselves have changed. Most new titles have intricate and extensive online multiplayer elements – or they require you to be online just to download updates and/or because publishers want to keep an eye on you“, even though in several regards online play is less and less appealing, or just plainly inferior, the updates are more and more an issue. GTA-V, which is regarded as a good game ended up having a day one 1 Gb+ update need. Which is not the worst, but it shows a level of pressure to market deadlines and not quality. Our broadband internet connections seem to have removed the need of quality testing and fixing before release.

Then we get the part that is indeed an issue “The industry is always telling us that games aren’t products anymore, they are services. You get the initial release, but after that, you get updates, downloadable content, new modes, missions and experiences … So what are you reviewing when a game comes out? It’s potential? It’s raw functionality? You are not reviewing the complete experience anymore” Keith is nailing the nail on the head with a massive hammer, we are now getting a service, not software, but if we see the option that a bought game is nothing more than a service or a potential, how can we be treated fairly as a consumer, when we do not know the full article we are buying? It is a dangerous development when we buy not a game, but a concept. We are not there yet, but the danger is slowly creeping towards the installation drive of the computer we use for gaming, and with that approach is a larger and larger danger that the PC/console will get invaded in a hostile way and how can we be protected when not the system, but the game becomes the backdoor into our private lives, because that is a danger that several parties are not yet looking at (as far as I know).

The rest of the article, you should just read on the Guardian site. I do not completely agree, but Keith gives a good view of his reasoning and it is sound and well worth reading. The question becomes where will we go next? There is more and more indication that people (gamers), are less and less interested in the MMO/multiplayer experience and more into a quality solo play game. There is also a feeling from many that Multiplayer is more and more about micro transactions and less about quality fun. Most will accept micro transactions in free multiplayer games like ‘Blacklight’ and ‘War frame’, we can accept micro transactions to get the weapons that really pack a punch, yet with $90 games, people are not interested in additional charges. Even though in the situation of Black Flag, the additional $4 to get the weapons or technology advantage is nice, and the option clearly states that the upgrades can be gotten in the game whilst playing it. It is left to the person to choose. There is nothing bad about it, but when we see AC: Unity, where micro transactions can get up to $100, questions should be asked, even if those parts can be unlocked through playing. Now, I am not judging the $100 micro transactions, but there is a worry why such a purchase is even offered, how much can be leaped through? The worry is not with Ubisoft’s Assassins Creed: Unity, but after the ‘lessons’ many players were taught through Forza 5 how unsettling micro transactions were. Yet, in all honesty (as I am not an Xbox one user), can they be normally unlocked? If so, the issue is not really there, yet the value of high end cars, when we consider that in Forza 5 you get driver payouts of 35,000. However, some cars go into the millions, you need 285 level updates to be able to afford the 1964 Ferrari 250 GTO and that is only one of many cars, which seems to be an unacceptable way to push people towards micro transactions, it left many players with a bad taste in their mouths. If we look at the issues we see, no matter how we feel about a game, there are sides we’d not agree with and there are sides we are truly against. This varies per player, and as such we need to balance view and feelings, because there is no denying that gaming and games are all about emotions. We go for the games that drive our passion. I myself have been a massive RPG fan, yet when I look at the Elder Scrolls Online (ESO) game, I see little interest to continue this path, yet when I look at Mass Effect 3 and Diablo 3, I see and I experienced the best multi-player ever. To illuminate, ME3 has micro transactions, yet the boxes can be gotten by playing multi-player games, each round gets you credits and the higher leveled you played, the more coins you would get, and then you buy a box with random stuff, some good, some amazing and some average. Diablo has no micro transactions; multi-player there is just great and makes the bosses harder, which gives you better loot. There are not the only good games, there are more, and there are many games are nowhere near this good.

In the end it is about good gaming and plenty of games have it, but my issue is as mentioned earlier, overall quality is down, more often not properly tested, whilst as Keith Stuart states it, newer games seem to be about buying the concept, not the finished product. How games get higher in graphical quality, yet not in gaming quality. Is it just about the new systems, or are we faced with a new level of designers, that cannot stand up to the older titans, the actual visionaries. Titles like System Shock (1+2) can, when graphically updated, compete with the RPG games that were released almost 20 years later. If you want to consider First Person Shooters, then in my mind, Metroid Prime 1+2 are top notch achievements that have not been equaled. They were released on a system inferior to the PS3 and Xbox 360, so why are there no games of that calibre? Well, that would not be honest, they have games of that calibre, but they are equals at best, two games, and the first one 12 years old.

This shows the issue I have with the statements some make. ‘A new game each year’, now we must allow for the fact that marketeers will make wild statements at any given place to keep the press at bay and well fed, so we should not overly ‘analyse’ that part. An example can be found when we look at the Tomb raider series, a series that has seen highs and less so. The series also illuminates a flaw in the gaming industry, when we consider the earlier games we see an amount of gaming that is unparalleled, especially when we consider the first two games. No matter the graphic levels, the games were truly large in comparison and some of the levels were amazing in design. The cistern in the first one and the ship in the second one show a level of design the last one cannot even compete with. What took days in the first two games, took a mere 15 hours in the last game. I will agree that the graphics were amazingly unreal in that game, the game looks large but the levels are in the end small. I saw it as opportunities missed on several levels, but not for the quality of graphics. the interesting side is that Tomb Raider shows the gaming industry as it moved from storyline and innovation towards graphics and narration, which is not that big a mystery. Yet in that shift we have lost levels and game time. Which is why the appeal of RPG is vastly growing, the option to play long times, to visit places and go it your own way and speed, not hindered by narration, scripted events and scripting is more and more appealing to the gamers at large.

Even though many are focusing on the next generation of systems, the next level of gaming is not ready. As I see it, 2015 will show a large rise in quality of gaming, but the true gems will not come until 2016. Mass Effect 4 could be such a game, but will we see true innovation, or will we see a sliding line as the Assassins Creed series have shown. This thought also has a drawback. Good gaming is based on vision, a franchise is about evolutions and forward momentum, but visionary is not a given, but for good gaming an essential need. This is where the wheels tend to come off the wagon. God of War 3 brought that, the AC series did not, it brought iteration. Mass Effect might, and so far, the hype of No man’s sky is likely to bring new boundaries in gaming, but the reality is not always a given and as such, we can only wait and keep faith with the developers, which is why their change and their approach to gaming is so essential to us. There are of course issues with other approaches too. Even though the title ‘Whore of the Orient‘ sounds appealingly original, but will it be so? Time will tell! The danger isn’t what will be good and what won’t be. The issue is that we know how rare visionaries in gaming are. The last proven one was Markus Persson (maker of Minecraft) and Microsoft bought his idea for a mere 2 billion (it’s not that much when you say it fast), which is the highest amount paid for a gaming IP EVER! Consider Microsoft paying that much for one title and you know how rare visionaries in this field are, which is exactly why games are not set in one year increments, and why franchises seem to be key for gaming, but there is a new iteration that some forgot. The upcoming release of Elite, a revamp from the original game decades old, shows that good games are rare and will stand the test of time. The initial interest for Elite could be regarded as proof for that.

So is this about trusted games, trusted developers or new endeavours?

I have one thought, but I keep it to myself, it is important that you the reading gamer make up your own mind. I have given my thoughts on that what I experienced and what I value. I ignored some parts as they are not my cup of gaming, which we all have, out there are leagues of GTA lovers; I am not one of them. I do not debate the 90%+ score, gaming is for gamers and there is space for all of us, no matter which part we run to, from Silent Hills to Mario land. there is space for all of us, some will slaughter in the world of Unity, some crush in the lands of Diablo, we have our preferred places, yet the overall issue is not where we play or who we play as, but the quality of what we play is now in question, it has been in question for some time now and it seems to be getting more and more visible as the industry is pushing for revenue on 5 systems. My direct worry is that we end up with a product based on a 60% effort, which is something none of us had signed on for.

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For our spies only!

It’s out in the open, apparently Australia will get its first feel of a ‘cold war’, which according to Attorney General Brandis, will be a lot worse, will it?

Let us take a look.

The first source is the Guardian (at http://www.theguardian.com/world/2014/sep/26/spy-agencies-to-get-stronger-powers-but-what-exactly-will-they-be), as I am all about a certain level of consistency, let us add a few quotes. “Crossbench senators and many stakeholders raised their concern that, in the absence of a clear definition of a computer network, a single warrant could be used to access a wide range of computers, given the internet is a network of networks” as well as the response to the greens who wanted to add a limit of 20. “Brandis said such an amendment “would impose an arbitrary, artificial and wholly unworkable limitation that would frustrate the ability of Asio to perform its statutory functions“.

These are both fair points, in regards to the sunset clause the response was “No. Brandis rejected a call to put a 10-year expiry date on the new law related to special intelligence operations, despite agreeing to similar sorts of sunset clauses in the yet-to-be-debated foreign fighters bill“.

And the fourth quote, which we need later on is ““Freedom is not a given,” the attorney general said. “A free society is not the usual experience of mankind. Freedom must be secured, and particularly at a time when those who would destroy our freedoms are active, blatant and among us”“.

So, this sounds fine and it all sounds viable, but what about the dangers here (are there even dangers)?

For those with some insight in law, here is the bill as it currently stands (at http://parlinfo.aph.gov.au/parlInfo/download/legislation/bills/s969_first-senate/toc_pdf/1417820.pdf), which for the most is an amendment to the Australian Security Intelligence Organisation Act 1979 (at http://www.comlaw.gov.au/series/c2004a02123).

Initially, it seemed that there was an issue on page 76, yet, when we look at the final product, the change makes perfect sense. The first change here is the approach to information; basically, we will not have a weaky leaky speaky person. So we will (hopefully) not have an issue with some person dreaming to be on team Manning, Snowden and Moronic. It was so nice of the NSA to get into ‘hot’ water, so that we can prevent it. However, not all is well; this is seen (at http://www.theguardian.com/world/video/2014/sep/26/internet-threat-existence-video). Whether it was just bad form, or over generalisation, Senator Glenn Lazarus stated “The internet is a serious threat because it can be used to orchestrate and undertake criminal behaviour across the world“. He then continues how ASIO and ASIS are there to increase security. It is this slight casual quote that seems to voice the dangers, as these powers are needed to combat security threats of several shapes. Yet the senator states “orchestrate and undertake criminal behaviour“, which is a lot broader then initially implied. This does not mean that this will be used as such, and quite honestly, if it stops shady financial advisors, then I am all fine with that, but it goes further than that as it was voiced (not stating the reality will be as such). Another part of the Guardian showed the ‘grilling’ of Attorney General Brandis by Senator Scott Ludlam, yet it seems that there the kettle is off the boil too. The Senator knew that Brandis would not answer or resort to speculation. He stated “I am not going to indulge Senator Ludlam by answering hypothetical cases or cases of historical interest“, which is fair enough. The Senator should know that, when he did a similar thing on October 4th 2013.

So where is the fire and is there a fire? You see, what is happening now, is what should have been done some time ago. I oppose Brendan Molloy from Pirate Bay (a fellow student), but his heart is in the right place (top right behind the rib cage, just like mine) and all these posters we see all over the place in regards to whatever, whenever, forever and prison. It is nice that we see all these posters on dangers and so on, yet some people seem to ignore the debilitating blows the US suffered at the hands of Manning and Snowden, not to mention Jullian Assange (which I will not go into at present). This will now change. At times those who don’t know speak those who know remain silent. It is when those who know speak out, that is when the casualties really go into many digits and Australia has its own brand of security issues. America has a little over 19,000 border miles on an area occupied by 320 million people. Australia seems larger, with a 22,000 border miles coastal line, yet overall Australia only has 22 million people, so with a population less than 10% we have to play the game another way. The security measures are one way, not the only way, but it will possibly stem several issues, which gives our intelligence branches a little more time to figure it out. Let us not forget that we have an intelligence structure and a form of Signal Intelligence, but if you think that they get a serious chunk of cash, then consider that the total Australian intelligence budget is a little under 1% of what America gets, and we get to look at a similar sized chunk of land to observe and a lot less people.

This got me to two issues that are now forming, yet the bill seems to not cover it as such. I am referring to the Telecommunications (Interception and access) Act 1979. Intelligence is essential, so is data collection and analyses. What happens when new solutions are needed? What happens when we face a change? The US had this when they needed more efficiency for the buck and a system called Palantir was used in the tests. Like Deployable Ground Station (DGS), the army ended up with a version known as DCGS-A. Now we get off to the races, the initially optional new system Palantir, its software was rated as easier to use (not unlike the analytical tool IBM Modeller), but did not have the flexibility and wide number of data sources of DCGS-A, which now gets us into hot water, or what the London Chef of Sketch might classify as: ‘from the frying pan into the fire’, these changes will also impact other systems and other people. In many cases the use of a NDA (Non-Disclosure Agreement) is used (or in many cases Positive Vetting). The entire mess (slight exaggeration), will take on new forms as we see how the changes might also have a flaw (as I see it), what happens when there is a sudden spike of collected data. Scripts, automation, production jobs and moreover the gathering, sifting and storing of data will soon take an entirely new dimension. The current intelligence framework is in my humble opinion not even close to ready for a growth in excess of 400% (800% is more realistic). You see, if we are to set up a path that gives us a possible trace of events, then we need several snapshots, now, they will not snapshot the entire nation, but the amount of data that needs to be stored so that the people who need to know can follow the trace will be a massive one. I for one, am absolutely not in the mood to allow a ‘3rd party’ (read IBM, Oracle and a few others) to set up shop, as that data could even end up in America. Even though I have no issue with my data, feel free to check my Diablo 3 save file guys! The issue is when a grey field allows other uses. For this I recall the article ‘NSA linked to corporate dangers?‘, which I wrote on September 22nd 2013 (Yes, a year ago!), where I quoted the NSA site (the open source unclassified part), “The Information Assurance Business Affairs Office (BAO) is the focal point for IA partnerships with industry. It also provides guidance to vendors and the NSA workforce in establishing IA business relationships and cultivates partnerships with commercial industry through demonstrations and technical exchanges“.

So when we see such an escalation, how long until we see an ‘evolution’ of our intelligence data to create a business space? Let’s be honest upfront, the NSA has a different charter and as such has a massive amount of additional tasks, yet in the current form, is such an evolution that far-fetched? How dishonest is the advantage when a firm like Telstra or iiNet gets their greedy little marketing claws on data so verbose that they can target 10%-20% more ‘efficient’? So we have 2 sides and as far as I see it an element that might need tweaking because of it (reference to the: Telecommunications (Interception and access) Act 1979). The entire Data mining issue is also on the table as I have not met an abundance of miners who have my levels of skill when it comes to massive data sets. When the pressure is on and they need to create a creative alternative to a missing values data set, the race will be pretty much over. Then what? Get external experts?

Now we go back to the initial fourth statement ““Freedom is not a given,” the attorney general said. “A free society is not the usual experience of mankind. Freedom must be secured, and particularly at a time when those who would destroy our freedoms are active, blatant and among us”“. I do not oppose the statement perse, yet in my view the statement is “Freedom is a given in Australia, to keep the Australian values, in a time and under conditions that were designed to remove the tranquillity of our lives, steps must be taken to safeguard the freedom we hold dear. As such we need to act according to new paths for the sole purpose of stopping these elements amongst us, who are driven to remove freedoms, we and all those who came here to enjoy our way of life“.

Freedom remains a given, we will just add a few new solutions to stop those intent on destroying our lives and our freedoms!

In the end, both the Attorney General and myself decided to make Pappas Bravas, he said potato, I said tomato, yet I remain at present cautious on who else is eating from our plate, without the balance of the whistle blower, that person might remain undetected, in that regard, I would have preferred that a clear location would be there to alert someone, even if it was a special appointed judge (who would be added in subsection “(4) The persons to whom information may be communicated under subsection (3) are the following:

Was that such a stretch?

 

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The fear of creativity

It was not that long ago that I wrote the blog ‘Sandbox Games’. Now I learn that Microsoft has offered 2 billion for Mojang. 2 billion is not much when you say it fast, but the reality is that this is a massive amount of money, even with the ludicrous high taxation norm in Sweden, what is left with leave the man ‘Notch’ with an amazing amount of luxury time to come up with something new and unique. You see, visionaries like that cannot sit still. He might think he can, he might actually truly believe he can, but visionaries like Peter Molyneux, Richard Garriot and a few others never do. Now Swedish Markus Persson joins this group!

Some did not agree with my view given on September 5th, which is fine, but the facts seem to back me up. In the same story there was also an issue with subscriptions, and behold we see ‘World of Warcraft Loses 800,000 Subscribers in Three Months‘ (source: Gamespot), now let it be known that this fact was out before I wrote my blog, so I am not giving any weight to this. It is only my voice that claims that I did not see this until now. There is however another side in the article. It claims: “The company called the decline ‘seasonal’ and pointed out that the dip in subscribers was similar to what we saw in the second quarter of 2012, ahead of the release of World of Warcraft expansion Mists of Pandaria“, this is a fair enough answer for now, but overall Blizzard is not out of the woods yet, even though the nextgen versions of Diablo 3 are as wildly wanted as any other version they released, which makes for a quality long term dedicated relationship between Blizzard and their gaming fans. I feel the same way and hope on an additional Act 6, hopefully with the Necromancer and the Assassin.

There is another side to all this, at present several gamers are feeling the cold breath of Sony in several ways. First there is the change that only when online, can a person see his trophies, the port from PS3 to PS4 also came with losses, the gamers at large lost PlayStation Home, and it is such a coincidence that rumours from so many games places up to the days before the release of the PS4 have since gone quiet. Yet, recently Games industry dot biz gave us the following quote “Sony’s virtual world Home will close in Asia and Japan in March 2015, according to an announcement on the official Japanese site“. This has a few consequences down the road, because all you have bought, and all you buy now, will be utterly lost to you. So no more houses, no Harry Potter, no Hogwarts and a league of other items bought will at some point be lost.

We now see two issues:

  1. A console purchase might be temporary at best, and as this market evolved we see a move towards leasing, not buying games. I personally think that this is a dangerous development. We feel for that what we consider we own. Which means that this would enable places like Pirate Bay to grow vastly, even potentially in a exponential way, giving us a new issue, but mostly giving certain corporations new nightmares.
  2. The acquisition of Mojang (if it happens), could be the start of a new wave of indie developers (I really hope so). 99.8% will never have the visionary gene Mojang has, but those who do would soon be bought out and these amounts of money do tend to give the creativity gene the hyperactive status.

Finally I get to have a small go at Pirate Bay. I am no fan of theirs, if you like a movie, or soundtrack, you buy it! I have and lately I have not been able to, but that does not mean I am going all out with downloads. Yet, they could have other options; it seems to me that a large chunk of the population would not like certain steps to be taken to the public. IMPORTANT! Sony has not announced any changes outside of Asia/Japan, but is that such a far-fetched consideration?

I personally see these developments as dangerous for Microsoft/Sony. Yes they are NextGen, yet overall consider the success of Minecraft, people want a GOOD game, is that Google contraption (ouya) such a bad option? Ubisoft can go high-resolution all they want, but if people see their payments dwindle away, another issue will come knocking on their doors too. Ubisoft delivered, I think that it was partially because Watchdogs was new and on NextGen there was NOTHING, so there! Yet, this is not fair either. Yes, it has certain repetitiveness, not unlike the initial Assassins Creed, yet what came after (AC2 and AC2 brotherhood) was such an amazing leap forward, that it pardoned the mediocrity of AC Revelations and AC3 as they were to some degree ignored. This could also be the case for Watchdogs; whatever follows could set entirely new records (hopefully not dependable on cars all the time).

Because of my personal view of a failed Black Flag, I hold out for Unity at present, yet the initial views are a lot more interesting than any presentation of Black Flag EVER was. Yet, in Forbes magazine we see an additional view “If Far Cry 4 is anywhere as good as its predecessor”, and I agree. I kept away from Far Cry 3, for the mere reason that the original Far Cry on 360 was the worst game I played on that console, Far Cry 3 is not that. It had in my view a few issues, but nothing major. Far Cry 4 could set a new boundary and in gaming that is NEVER EVER a bad idea.

So where will gamers go to next? Well, that remains to be seen, but they tend to go where the games and the gaming value is. That part has been forgotten by both big boys Sony and Microsoft. Nintendo is picking up a little, yet the Google console could pick up a lot and they could do it a lot sooner too. Consider that a game like Minecraft can get any person to switch, now consider a treasure trove of great games, or even decently satisfying games. The CBM-64, Atari ST and CBM Amiga, three systems that have a league of quality history, that is even before we consider the early PC games, all waiting to be rediscovered by an entire generation of new players. With a system that can run it, independent developers who can re-engineer it and an eager audience ready to try and buy it.

System shock (1+2), Dungeon Master, Dungeon Keeper, Oidz, Eye of the Beholder, Ultima series, Wing Commander series and Lemmings (believe me, there will always be space for Lemmings). The list goes on and on. Giving it here will keep you needlessly busy for too many hours. I have played hundreds of them and I still smile thinking of some of them. If we could enjoy them in a system with 64Kb, why must we get pushed into impossible hardware requirements? Even today Fallout 3 and Oblivion have never lost their charm. Diablo 3 is another example, yes there is more graphics and resolution, yet both Diablo 1 and 2 have not lost their charm. It is clearly not just the resolution, but a basic form of gameplay that appeals to us.

As the gaming industry is pushing more and more to new micro transactional business models, it is within our grasp to push back and walk towards other solutions that is not about holding us ransom to a monthly fee. Yet, all is not fine there either. At present these monthly MMO’s are doing just fine, ESO (Elder Scrolls Online) with a little over 770,000 subscribers, millions of dollars come in on a monthly base, yet for how long? When the economy is good, many might not care, yet in the view of current developments, that revenue wire will become ever increasingly thinner, then what? At some point many will be forced to select 1-2 of their favourite games to continue, which leaves a gap soon enough, as the business model ‘fails’, or better stated, as the net income will not be in the area of acceptable numbers, what will these companies do then?

I stated it before, there is space if you change the premise of the player and change the options for play, be more fluidic. In my initial view it was a new mapping system, using established locations, but what else can be done? This is at the heart of many contemplations by gamers all over the world, this is partially (IMHO), because the new player tends to be smarter and is also more inclined to listen to their personal friends on social media, so 1-5 will drive the change of 25-100. It becomes a different issue, and if too many of these people are in the student budget ballpark, then the word ‘micro transactions’ will drive them away a lot faster. We will always have novelty moments with Unity (even though the main story line can be completed under 20 hours), Elder Scrolls Online, no one denies that, but the time that EVERYONE goes into the WOW mode is pretty much a given impossibility. I personally believe that WOW continues, not just because they are good (they are good, no one denies that), but the bulk continues because of the vested time they have on their characters. However, WOW is pretty much the only game that can rely on such a level of comfort, or make a claim anywhere near it.

I reckon that as No Man’s Sky develops, the eyes and ears will move more and more in that direction. The ‘promise’ of eternal gaming sandbox style is a lot more appealing than many realise, if you think I am wrong, then wonder why Microsoft is willing to pay 2 billion for a ‘basic’ looking game like Minecraft. Mojang got it just right and re-engineering a wannabe is a lot harder than shelling out 2 billion (Bill Gates likely found it in a jacket he brought to the dry cleaners).

This is the fear these larger players have, not that Minecraft is such a success, but the fear that 2-3 new indie developers have that one idea no one in the high income suits had thought of. Minecraft already represents a low billion and that is only at the start of nextgen gaming. As the game moves from system to system, that revenue will only increase, the secondary danger they fear is as the game is there on Nintendo and other consoles, the uniqueness of nextgen becomes smaller and smaller. A fear that only sounds more and more overwhelming as some regard the failure of Sims 4 and other established brands like Mass Effect are delayed until 2015, which could spell more consequences for the NextGen population, but none of this is new, so why come with this again?

Here we are not looking for the failing established brands (well not really), but the other side of the established makers, the indie developers are getting slowly but surely a new option to shine, as some issues by Sony and Microsoft have not been going forward, we see a growing interest of android development games. this we see (at http://techcrunch.com/2014/06/23/google-play-quarterly-app-revenue-more-than-doubled-over-past-year-thanks-to-games-freemium-apps/) where we see the title ‘Google Play Quarterly App Revenue More Than Doubled Over Past Year, Thanks To Games, Freemium Apps‘, now, I myself do not see my mobile as a gaming tool, but with the Chrome books and the Google ouya, we see a new player and his/her title is ‘gaming enabled’, a group that seems to have been forgotten by executives and gamers alike (myself partially included). Now look back at the games I mentioned earlier and now at the games that Rare developed for the N64. Games released between 1996 and 2003, some became the standard of excellent gaming. The N-64 original of Golden Eye is a lot better than the Wii remake and the Xbox had Time Splitters 3, but then they forgot to make a good compatible version for the 360. a host of games ignored, now ready for grabbing on low end consoles with the promise of great gaming, a premise the high end executives all forgot about.

This is a change in gaming that we had ignored!

We all seem to naturally want to move forward, but is such a step even affordable? Consider that there is a market going towards Christmas, many not able to scrap the coins together for Nextgen, yet the ouya with 3 games at $109 (the price of one nextgen game in Australia) is another matter. good business is where you find it (Robocop quote), that is a reality we have to face, the ‘better’ economy position for many is not getting released until past Q1 in 2015, so if you are an indie developer get used to creativity, because if you get that nice idea out into the open, there is a potential group of well over 100,000,000 gamers who cannot afford a nextgen system with an included game, especially if the android solution is set at 25%, it is an alternative to consider. A global population going the way of pragmatism, one good game is all they need.

This gets us back to my blog ‘The Toothless tiger‘, which I wrote last week (September 8th). I wrote “larger companies have been all about continuing a brand and less about the new idea, which makes indie developers the future (consider the massive success of Mojang with Minecraft), that is the streamline part all ignored“. I truly believe this, which makes the foundations of NextGen rather shaky as cash strapped developers will move towards an open android environment. It also gives us an interesting side effect. The larger players are so used to having the large pool of resources to drown in, that the limits of android will bring forth the old developers as they designed for Commodore and Atari. Games that are slim, sleek and possibly even decent bug free, which in turn gives waves of additional creativity. Will this come to pass? It seems a logical conclusion, but I am not sure. Personally I hope it will and I also hope we will see additional non-male developers, they can shine in this field just as easy as their male counterparts. Time will tell!

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Sandbox games

The first time I saw the title I thought it was a new brand for the younger player. It is an easy to make mistake, we see sandbox, we remember the hole in the ground, or the large box wooden square filled with sand in the yard where we used to play as kids. Yet, this is not it. Sandbox games are true open world games, even more important, the true sandbox game lets you change the world you are in.

Well, a first sandbox game would be the Sim city, made by Maxis. It is likely the first one that allowed you the player to change the world you were in. I remember the game in its old days, it was 1989 and I was already reviewing games. I saw it as more than just a game, yes, the core was a game. You could not change landscapes in the first edition but the start of open choices was there. I saw and reviewed it as more than a game. It had the foundations to be a learning tool and a Planological simulator. What happened when you build houses by the lake? When industry gets to close and so on, how to keep the balance of commerce, industry and residents as you grew your town larger and larger? The game was addictive, it was fun and it had an educational side. The game was a great success and it was the sequel SimCity2000 that truly brought the wave of open editing.

Some define the true sandbox game to be without a goal. I feel the same way, which is why most of my favourites are not sandbox games, but open world games, with Bethesda games being pretty much the pinnacle of open world games. Yes, they do have goals, yet in Oblivion we see how the goals can be ignored and you as an adventurer can just go on your merry way. This is almost true open world. It comes with the usual downsides and glitches, but for the most, Bethesda, makers of Oblivion, Skyrim, Fallout 3 and Fallout New Vegas kept an openness to the games that make them as close as ‘sandbox’ as possible. Yet the ‘changing the world’ in almost its most founding form makes those games fall short and we are left with one overwhelming winner, namely Minecraft.

I reckon that this is the reason it is such a success. The game offers true openness; you can go on your merry way and as you mine, build and explore the world will shape according to your actions. It is one of the most compelling versions of gaming, because it is the one game where you are for the most, only limited by your own imagination. This makes it in my mind such a compelling game, it all comes to maturity as the game was released on PS4 yesterday and as per today it will be available for the Xbox One, making it one of the widest released console games ever with over 100 million registered users on the PC alone. This shows that a good game will outperform a graphic game EVERY time. Yes, according to Gamespot, only 14.3% has bought the game, yet the Xbox 360 has already sold over 10 million and the PS3 edition surpassed the one million mark. Now we will see how the NextGen gamers react and they get a treat, because who already have it on their other consoles will be able to buy it for $5, which is an awesome deal.

I hope you are all catching on at this point, because the question that follows should be ‘Why are there not more sandbox games?

This is indeed one of the questions that linger in the wake. The answer is actually less simple. The line between the Bethesda RPG games (open world) and Sandbox games is actually a lot finer than most consider. Some will consider GTA (Grand Theft Auto) and Fallout to be sandbox games, I do not! The option to change the world is not there, which makes it open world in my book, but that line is really not that big so it is an easy mistake to make. I also think that NextGen systems now allow for large true sandbox games to be made and time will tell how this will continue, because allowing for the limit to be ones imagination is a lot harder than you think and Minecraft had it just right!

There will be a truckload of open world games to come and many will allow that to be enough, but when will they come to NextGen? That is at times the question. We will see the next massive sandbox game to arrive in 2015 when No Man’s sky is released yet is that the only one? There could be a host of re-engineered games going all the way back to Midwinter on the Amiga/Atari ST, which could be seen as the initial Far Cry 3, but then without a storyline or missions. Far Cry 4 is coming soon, yet again; this is open world and not sandbox (from my definition). In my view that small margin is important, yet both versions will allow for immense gaming pleasure, so do not let the label ‘sandbox’ or ‘open world’ to stop you from having fun, because I personally feel that the old title ‘RPG’ (Role Playing Game’ was too often ignored by players, who thought that these games were dull. I think that Minecraft is one reason why people feel more and more drawn to the Open world and RPG gaming.

There is also another side to the sandbox; we are seeing it at present the most clearly in the Elder Scrolls online. I had mixed feelings; first of all it is a daring undertaking to get there, so Bethesda should get a large applause for even attempting it. Yet, there is an overwhelming shortfall. You see, Oblivion and Skyrim both had their quirks (read plenty of bugs), but for the most, they could be addressed and many of them are not fatal (but extremely vexing at times), yet unlike the Assassins Creed series, there has been a massive amount of improvements and as such Bethesda has shown an A-Game programming approach throughout their releases. Here is the first kicker: a monthly subscribed MMO is not a bad idea, yet with World of Warcraft, Elder Scrolls Online and Destiny (to be released soon) we are confronted with a version of gameplay that is more expensive than a Foxtel subscription, which is not what a gamer wants, especially after paying $100 for a game or $115 for the limited edition, add to that the fact that most gamers are left with less and less time playing and additional fees for internet and such, the pickings tend to get mighty slim.

I had an idea for a new Elder Scrolls named Elder Scrolls 6: resurrection, which I committed to a document and is already well over 20,000 words for the setup. It allowed me to reconsider the RPG and their approach to location. Instead of a system with new locations, some gaming franchises have grown to the maximum extend, not just because there are several version, but by the way they approached it all, that we see a world that had evolved beyond the simple markers of the box. The first game in this is the Ultima series, as the gamers passion grew, so did the need for the reality of the location. I personally thought that Oblivion was part of that fulfilment. What if ‘Sosaria’ could be completely mapped according to these lines? I personally feel that The Elder scrolls gave us that notion and Skyrim made that notion grow more and more. What if they had changed the premise, not into an MMO, but by evolving their maps and mapping approach? What if, the engine on the disk is not just a map, but an evolved mapping system, like an automotive mapping system that allows us to grow where we are and where we go? That was at the foundation of ES6 Resurrection, not by just ‘adding’ Elsweijr and Valenwood, but to transfer the maps from both Oblivion and Cyrodiil (added to ES6), so that the game grows upon the complete map. So, the map gets transferred to the hard drive of the console. Consider the game where we could literally run from Solitude to Haven (Valenwood). It would become more than just a simple RPG; Tamriel would become a growing iterative entity where you can live, run, swim, quest, and off course grow. Let’s not forget that if we properly scale the maps, we would get an RPG world where we can literally spend days by just travelling (if we do not use cart, coach or fast travel). Not unlike the Ultima fan, is that not close to the reality of a Role Playing Game that gamers dream of?

In my view I had adjusted the map of Cyrodiil from a 3×3 to a 9×9 grid, so everything would be 300% larger in actual space. The imperial city would actually become 900% larger and the other towns would become larger, yet not that much, it would be the map where we see the massive difference and it would take a lot longer to get from one place to another, so we would at times be actually exploring Cyrodiil. One of the largest missions would be to truly rebuild (Kvatch), yet you the player would not (it seems a bit silly to manually rebuild it). Yet to quest and find people, workers and to see Kvatch rebuild over many months (actual many months of gameplay), is what would have set this RPG apart from all other games. Quests to influence the look of Kvatch as well as what would be in the city, so the player influences whether Kvatch was to be a mere larger city or to make it the jewel that rivals the imperial city. Yet the main mission would remain in Valenwood and Elsweijr.

This growth would transform the Elder Scrolls from open world to something so close to a Sandbox game in what I would call a true unparalleled level of gaming.

You see, soon game developers will see that the dollar only gets you to a certain place, gamers will pay the $149 for such a sizeable game, but the long term of $19 a month will stop them sooner rather than later because the bills need paying and the student population will be left with less and less sooner still. Then what will they play?

You see, this is the response from Elder Scrolls Management: “And it’s important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best“.

Is that thought through? It seems that you also need Xbox Live Gold in addition on the console, which is not free. They state that it is ‘only’ an additional annual $60, which might be true in the US, but in Australia it is $90, which is again 50% more, so did they think through the numbers and when they consider the established competition, did they see the danger, threats and weakness of this model? The additional outrage which we quote from the gaming site Kotaku shows an additional weakness to their model “Tomorrow night at 10PM AEST, players who have purchased The Elder Scrolls Online but have yet to set up a recurring subscription or entered a game time code will no longer have access to the game. The issue with most players making their objections heard in the Elder Scrolls Online forums over the past couple of days isn’t the subscription itself — the minimum $US14.99 monthly fee comes as no surprise. What is surprising is that Zenimax Online is pre-authorizing users’ credit and debit cards the full $US14.99 (or more) fee” (at http://www.kotaku.com.au/2014/04/players-upset-over-the-elder-scrolls-onlines-subscription-system/), which shows more than just a small issue. The game lacks the comfort of the solo play, which is comfort the RPG gamer loves. Yes, they are all for teams at time, but like me, many love just to be by themselves and just explore the great digital unknown. The MMO seems to lack that ability, apart from the reported rampant troll issues (actual trolls, not the well-known harassing player trolls).

Al this leaves us with the larger bad taste that there is more and more noise of people leaving the Elder Scrolls Online style and replay either Oblivion or Skyrim. My model allowed for that and in addition would have almost guaranteed loyalty for at least two more instalments, as well as a league of income from additional DLC options. It is a missed opportunity for Bethesda/Zenimax.

Yet the hungry new developers can also learn from the missed options as can current established brands. Consider the current/new Mass Effect universe where we see a new reach of places that become additions, the same could be stated for Neverwinter (from Neverwinter Nights), the earlier mentioned Sosaria as well as the Fable series. This is the final side of the sandbox game. You see, creative freedom seems to breed a mix of addiction and loyalty that cannot be broken. I found it driving me back to Minecraft as well as Oblivion again and again. It also seems to prove the strength of the Diablo 3 approach and the weakness of the Elder Scrolls Online choice.

When we look deeper at the quote “but subscription is the one that fits ESO the best” might be true for their board of directors, but it clearly leaves a sour taste in the mouth of the players, when they move towards the next solution, their board will feel what a deserted franchise feels like, a feeling that Mojang (makers of Minecraft) is unlikely to experience with their simple but genius approach.

 

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The real issue here!

Last night, just as I was about to break my own record in snoring, a message appeared on my screen. As I tend to be more curious then is good for me, I took a look. It was the article at http://advanced-television.com/2014/06/16/australian-media-chief-lambasts-google-over-movie-piracy/.

So this morning, as the dream of being with a ginger haired girl with a passion for playing Diablo 3 fades away, I decided to have a go at this article (we must keep a priority for interesting dreams first).

The title itself is interesting ‘Australian media chief lambasts Google over movie piracy‘, being honest here, using the word ‘criticising‘ instead of ‘lambasts‘ would have made the article every bit as ‘strong’ but would have implied less posturing, because that is what seems to be happening here.

The quote “Our Attorney-General George Brandis is attempting to reform our copyright law. Meanwhile Google, one of the multi-national companies attempting to avoid paying tax here, is lobbying in Canberra to stop this, by putting forward the following six fundamentally misconceived arguments” is also interesting, for reasons I will return to later.

The six points are given and the points made are to some regards highly hilarious. In point one we see: ‘piracy legislation would have little effect‘ and ‘they would no more illegally download than go into a department store and steal a book or a DVD‘. Is it really? Then why is Game of thrones the most pirated series in internet history? People can buy the series on DVD and Blu-Ray. Google’s point seems to be made by the comment ‘It may be the most pirated show, but it can break sales records too!‘ which was in a Yahoo article. Forbes gives us another part of this equation (at http://www.forbes.com/sites/insertcoin/2014/04/15/game-of-thrones-sets-piracy-world-record-but-does-hbo-care/). The episode in question was downloaded 1.5 million times (a number that will be important soon). What we can say for certain is that according to figures almost 200,000 copies of series three were sold in week one, breaking records for well over a decade in place. So, almost 20% end up buying the discs (implying 80% will not).

I think that the Google argument has been seriously debunked at this point.

The second point is about legislation being for big business. Not only is this incorrect as the response showed, more important, legislation would oppose big business as will be shown soon enough and it would also hurt Google. This is closely followed with statement three where we see a reference to impeding ‘new’ business models. Actually it is impeding a very old model, but I will get to that. The response using the quote from Steve Jobs ’from the earliest days at Apple, I realised that we thrived when we created intellectual property. If people copied or stole our software we’d be out of business‘ is indeed true, yet, the one part no one answers (only implies) is in regards to the application of the Intellectual Property.

The fourth issue is a strong one and as I see it both are dancing around the issue here. It is not as Google suggested ‘an availability and pricing problem’, but the reference towards the music industry is also not correct as I see it. For a long time it had been about ‘availability and pricing‘ as Google correctly stated, but more important it had been for a long time around overheads. The gaming industry in Australia is proof of that. In Australia we pay on average 60%-100% more than in the US and in return we also get a lot less for it. How often do we see games that truly offer exclusive options that are NOT available in the US? That list is a very long one for most of the NON-US nations and it used to be the same for music in non-US nations. So it was often not about pricing, but about a lack of global fairness in pricing.

Issue 5 is made by both sides; it is so moreover for the reasons we will see soon enough. It is not because of the hypocritical ‘US view’ that opposes certain issues and views we see too often and not because of, and I quote ‘advertising models that almost totally promote pornography, gambling and scams‘. It is however because these markets represent billions in dollars of revenue, and many of these places will pay their taxes as (and if) applicable. One does not bite the hand that feeds the IRS ever!

The last one is the bomb as they say it. The mention of ‘Google says the proposed three strikes policy is too Draconian‘. Is that really so? We should all take a look at the Google approach of people getting banned on AdSense. I can tell you now, there was no strike two (or three for that matter), the quote I read “I’m really disappointed on Google support on this matter, there are no email addresses or real people to talk to” shows an approach even more Draconian then their view of Draconian as one might say. There could be valid reasons on some banning, but the issues I saw were not in that direction and in this instance Google is preaching a ‘pot calling the kettle black approach’.

So six issues of fun and frolic, but where is this going to?

In my view both are dancing around the options. It is my view that Attorney-General George Brandis had put his hand in a Hornet’s nest to say the least and now he is dancing with other people in some version of musical chairs. The powers behind all this do not want the change that some legally want. It is my view that Graham Burke, Co-Chairman and Co-CEO of Australian media group Village Roadshow does know what is actually going on, but he is not willing to say it out loud, even though he is representing those artists and people behind the entertainment industry. I had raised similar issues before. I did so on January 3rd 2014 in my article ‘FACT on piracy?‘ In my view going after certain groups was just plain stupid, for obvious reasons, yet there is another side to all this. You see, the Attorney-General realised that the consequences if pursued would be dire indeed. Even though Mr Burke does not want to hear this argument (for obvious reasons), but the people in charge do not care that The Castle, Red Dog and Muriel’s Wedding were downloaded 50,000 or even 100,000 times. Even if 10% would buy it (that is a strong if here), it amounts to $50K or even at the most $250K, which would be a decent part for the artists as they are entitled to part of this. You see, the Hornet’s nest is the consequence for companies like Telstra, Vodafone, iiNet and Optus. It is that part no one wants to touch. Australia has roughly a little over 80% online. If we use the numbers of the Australian Bureau of Statistics, then we are looking at a little over 12 million connections. Should we accept the statements at http://www.news.com.au/technology/third-of-australians-admits-they-download-movies-illegally/story-e6frfro0-1225786870239, which now seem to imply that 4 million people download movies illegally. If this is stopped then these 4 million people would decrease their broadband plan, by $40 and up to $80 a month. This is the real number! These Telco’s would now collectively miss out on $160,000,000 to $320,000,000 EVERY MONTH! If managers at some of these telco’s are rated on their value, how long until they are out on the street when they end up having to tell their stakeholders the following: “the good news: movie piracy is no more, the bad news: you miss out on a quarter of a billion in revenue every month from now on!
It should be quite the show and I will sell tickets and popcorn when it happens.

This is at the centre of it all. From my point of view Mr Burke knows it, Mr Brandis knows it and Google, who has every profit with large broadband usage, knows it too. I think it is time for this sanctimonious posturing to stop. The internet is bandwidth and the more we need, the more we get charged. It is the cost of doing business and morality falters where profit takes a centre seat. Google has a vested interest in all this. If we look at http://www.forbes.com/sites/timworstall/2013/12/12/googles-youtube-ad-revenues-may-hit-5-6-billion-in-2013/, we see that Google is set at the centre of a large web of connections. If Google’s value is partially dependent on bandwidth usage (as it has been implied often enough), then laws that could cut down massively on usage are definitely not in Google’s best interest. Australia, is less likely any more than a blip on the global radar (which makes the current efforts shown by Google interesting as well). Yet, if Australian laws are successful, it could start a change in other common law nations and that would scare Google a lot.

So, we see the players, but in my view, the real issues are for now hidden from view by all players, because the loss for the collected companies in Australia is too large to contemplate and they do tell certain people what is not acceptable, those getting told tend to listen to the few that can destroy their future.

 

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