Tag Archives: Fantasy

Curse you to Oblivion

Yup, I went there. Well not really. I still have to buy the game and I was able to get half of it. Hopefully the other half in 3-4 days. You see, we are talking about The Elder Scrolls IV Oblivion remastered. It was the reason I bought the Xbox360 in 2006 and I never regretted it. 

To be honest I spend over 1000 hours in that game (it might have been 2000), Together with Fallout 3, I have banked the better part of 5000 hours and they were wonderful. So when I got wind of a remastered version of Oblivion, I just leaped at the optional chance to get back into that game. So I got up this morning at 01:00 to see the YouTube video and it was marvelous. This version was made by Virtuos, a massive undertaking and a well made one (as far as I can tell). Like all RPG’s, I saw a far amount of glitches in this game. I am talking about glitches, not bugs. The glitches do not matter, the game is a wonderful result. I already saw that there were new looks and parts in the game that are actually new. The environment comes from Unreal engine 5, the voices are mostly the same, but it might have imagined this, but it seems that Sir Patrick Steward added a few dialogues to this and it is well received. 

The artwork has been preserved and is seen in a few places, giving it additional tone to the game. As I see it, you need to retrain yourself as this is not a Skyrim version, so there are differences. I think I saw the PC version, as such I will need to wait for the PS5 version (4 days and counting). There are two ‘issues’ at present. They aren’t really issues, but I need to call them something. The special edition in $99 (normal edition $85), with the hours I spend on the 2006 edition it will be well worth the money and the second one is that the download is 120GB, a little big, but with all the Unreal engine 5 stuff, understandably large. In addition is that this game has been upgraded for the PS5 pro, as such I reckon that this machine will give you additional sides I currently cannot see (I have the normal PS5). And as I see more of the game, I wonder where my memory went, as I do not recall a few issues I see now. 

There are several issues (not bad ones) that I get and it also shows that Virtuos didn’t blatantly copy stuff, they added massively making this more than a worry remaster. This is a clear labor of love, a statement I hadn’t expected to give after Hogwarts Legacy. S I watch the play through of MKIceAndFire I see so much familiarity, but so much new as well. I won’t give you the rundown on that as You need to see it for yourself, it is well worth the view and MKIceAndFire did a good job, although it views like he never played the game (which I sincerely doubt). 

And as I see at least three locations I haven’t seen in over a decade, my memory might be a little glitchy on the subject. No matter how that plays out, I feel my blood rise to the chance of the occasion and that sets the need to play this game again and get lost in the Cyrodiil. It was there that I initially designed the premise (of my) Elder Scrolls VI Restoration. It was set in part before Skyrim and the latter part was redesigned to play at a setting after Skyrim. I had set the story to not one by two provinces, namely Elsweyr and Valenwood. In the story that I designed I added Cyrodil and Skyrim where the area of Cyrodil was 900% the original size, so as the original game was 5 by 5 miles, the new setting was 15 by 15 miles and Skyrim was grown to fit exactly and that was the new stage, on this I added Elsweyr and Valenwood. The premise to allow added places (as some designers were truly amazing and that was a new setting in RPG gaming. A world like game that was a new setting in gaming. One we had never seen before, and that was the beginning. The game was set on a different stage. You see, I envisioned an impeding war between the magical and muggles (sorry JK). This isn’t a copy of the Skyrim setting. I set the premise that there is a massive distrust between the two all over the game. No one is ‘safe’, and that sets the start, but as I really like the replaying of RPG games, there is the setting that one side is revering the Nine as well as the magical settings (Valenwood) where most of the Elves, High Elves and other magical people are (they are still in other places all over Tamriel as well) and that is setting the larger setting we get to embrace. The other side are the tradies and commerce people that are muggles (sorry JK) and they do not care for the magical people. As you get to encase the game, you need to keep the distrust balanced (no spoiler), and lower the distrust between the two. So you get to set another path and at some point you will need to make a choice and that evolves the game. I made the call to exclude the shimmering isles (for other reasons). But in one way we get to set free the princes of Oblivion, we also need to ‘reconnect’ to the nine and as we get the distrust lower, we can give the tradies their own guilds as well and that is all possible no matter which side we chose. As the princes of Oblivion are set to their thrones again, magic in the land starts to reflourish again, which also lowers the distrust with the council of elves. The setting also sets limitations. As you reset the guilds (except the mages guild which is in the imperial city in Cyrodil) you get to chose. You can have one guild per province. So you need to chose between Skyrim, Valenwood and Elsweyr (Fighters Guild, Thieves Guild, and Dark Brotherhood). You can only create one in each province. And each choice has an impact. The fighters guild reduces the mount of bandits in that province, the Thieves guild reduces the wealth of merchants in that province and the dark brotherhood reduces the nobleman and high ranking soldiers in that province. As I saw it there are more impacts. Where you place them will also matter, but only in certain ways, the second setting is that if you find certain books, the places will be stronger and have certain improvements. There are 4 books, one for entry, one for sustenance, one for accommodations and one for defense. The books are a mere extra and are not essential, if you find the books later you can upgrade the guild later (but a lot more expensive). And you lower the distrust of the merchants you get to build New Kvatch. Here the books become adamant, there are 4 books of the gates. The wooden book, the book of Dwarves Metal, the book of Moonstone and the book of Ebony. They decide the gate of New Kvatch and also the general look of the city. And as the city is completed you will get your statue in the town square. The statue will be Stone, Bronze, Marble or Ebony, depending on the gate was. And as I see it, there is a real need for a photo mode at this point (which unlocks now). 

As I see this remastered game, the ideas that I initially had in 2009 and 2013 erupts in my mind. 

I also gad a few winks to the older games. The merchant guild is now lead by Savonarola  Frasoric (Savonarola after a Christian false prophet) and Frasoric after the former guild master of Bruma. And in this he is not evil, merely (largely) useless. 

The setting as I saw it in less than 48 hours was largely reconnected to as I come to the end of the movie one YouTube. I also saw initially the creation of the mages guild and restoration of the Necromancers, which will lower the view of Meridia has on you, but it will increase the view Namira has on you and as such there are additional missions in the game.

Another setting are the merchants missions, they usually give you resources for New Kvatch and workers, the more workers you have, the bigger and faster the city grows. The first comes from the books for the gates. They will mention quarries for the stones and after you ‘liberate’ these quarries you have unlocked that is where the workers will get the stones. The workers are set to Quarry, transport and masonry. As there are more people, more stones and quicker results in the building. You CANNOT upgrade the city, the book you enact (a specific action in the book) will decide the look of the city and as you decide the city is created. From then onwards you merely get to ‘guide’ by completing merchant missions and get the town build faster, but there is the rub, guiding the merchants non-stop will lower the trust level with the Center of Elves and the Mages guild. The game is about Balance, as most things, balance is everything. And as I set the necromancer side, additional missions were introduced also gives an other setting for the pirate cave under Anvil and that might still be an option, but you need to finish the necromancer missions. In that no undead will initially attack you, unless you attack them (and then, they all turn hostile). As I saw it, more ideas came to mind and as Bethesda became Microsoft, I used the ideas to fuel other RPG games. Well, the ideas came to mind again as I see the remastered version of Oblivion.

Skyrim gave me additional ideas and I reckon that whilst Bethesda is trying to figure out how to connect to High Rock, restoration could add that to the premise, but that is all up to Bethesda. At present I merely use whatever I had to emboss the other RPG games and let that not stop you (or me) from enjoying a remastered Oblivion, because at present that setting is partially overwhelming and I saw almost 2 hours of a game that will be hundreds of hours long. A job well done (as far as I can tell at present)

So get ready to lose a lot of free time and don’t forget to have a great day.

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Crossroads to the past

At this time the world is waiting what insanity goes our way. The tariffs are here, the news is shouting against each other trying to get the audience to listen to ‘their’ version of what is likely to be. I gave my view in the past and so far I see nothing to change my mind. An additional side was given to my mind when I considered what the friends of President Trump would do. When you know that negative impacts are coming, such a revelation is nearly as successful as making a killing in the markets on things that go right. As markets are shedding billions (up to now, over 8 trillion has been written off) and I reckon that someone was making a killing all on their own.

Still, that is not my problem. The benefits of being poor, no stock to worry about. Still my mind gave me an idea.

You see all whilst I was considering my next challenge (I am currently walking the length of the UK) and my next challenge will be Iceland (1332 km).

It came to me as I had a few thoughts (none related to markets) and the setting as I saw them gave me an idea. The setting is set around Google who found a way to use the thermal energy to power a new data centre and the idea is that with the water around Iceland being used to cool the systems. Google had a novel way to have a data centre that could connect both Canada and the United States to Europe and the UK, the possibilities are without limits. Yet as the building goes on, a person gets ‘infected’ by a group of Light Elves (Ljósalfar). That person get visions and goes off the rails. He is sent to the UK to recover, but the problems are slowly increasing. A second person also gets ‘infected’ but reacts better to it and this starts the unification between man and elf. 

My mind is still working out a few kinks in the cables as they come to mind. One of these is that these Icelandic houses (for elves) as they were build were ‘infected’ with talismans to bind elves and that remains a ‘mystery’ in the story. And I reckon that the end goal are the Norns, the Nordic fates had moved to Iceland. The three goddesses known as Urðr, Verðandi, and Skuld, who weave the threads of fate and tend to the world tree. But their powers are set in 6 jewels. A ring and a necklace that each of the three had. The women are not there, but their jewels are. And the elves are the only one who could see where they are. 

The idea is to map out Iceland in near perfection a whole island to investigate (a small wink towards Midwinter) The idea is to have a new kind of RPG, mostly stealth based (which makes for a non-weaponized game. But the setting are evolving in my mind and I have an idea to make the game more technology minded and also intertwining with mythological sides. Still too much to figure out. And it is fun, Microsoft gives us “Our 23 game development studios focus on delivering great games for everyone, wherever they play”, I on the other hand are a mere person who set out the creation of gaming IP by myself and I created the setting of close to 15 games, so how many games did they create? How many are on the minds of gamers? I bet there are a few but how many people are involved with ‘these’ games. 23 studios? Should be at least 50-100. Me and my mere simple lonely person did it all myself. No matter what happens. I feel decently proud to have been able to create all this IP (and other hardware IP). I remained creative whist other do whatever they do. 

I shouldn’t play my own harp, but at this point I created at least 3 unique original IP and that is nothing to be humble about. And this game I merely thought into existence today. I feel proud of my own abilities at this time. And I haven’t even decided whether this could be a game or a movie.

Time to create another chapter I reckon, not sure where my creativity will lead me. Have a great day.

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In dubio

That is where I am at the moment, I am in a state of ‘when in doubt’. To give you the full picture I have to go back to (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) when on November 27th 2022 I wrote ‘It starts with options’ at that point I wrote in a single setting an addendum to the entire Harry Potter stage and I added the stage to add jobs to Hogwarts Legacy. In this case I created the wand-maker setting for the game, or better Hogwarts Legacy 2, to evolve the game you need to add specialization to the game and I added jobs. To add replay ability to a game I am in favor to set this to a wider session, as such I considered that a job is only available to three houses, and in one house it gives you a bonus throughout the game. You learn that lore in the first stage of the game, through books and notes I reckon. So that was the first setting I set out, yet today as I play the fourth time the game (last week) and I just watched (yet again) Harry Potter and the Half Blood prince. A thought occurred to me and I almost got to write is down.

So what’s keeping me?
Well, that is harder to explain. The initial writings was set to the game, there was no IP violation made and as I offered the text for free to Avalanche software (the people behind Hogwarts Legacy), I feel good about it. Add value to an IP I adore and handing it over to the makers seems like a good idea. Now it is different. I thought of an extension to either Hogwarts Legacy (as a DLC) or part of Hogwarts Legacy 2. This is still ok with me, however I might like it better if Avalanche Software would hand me (a copy) of the letter from JK Rowling of showing her blessing for the addition. I consider the wizarding world stuff the ownership of JK Rowling.

The addition I had in mind are the setting where the creation of creatures comes under fire. Side missions that teach you more about the creation of the Inferi (in this case) on who created it and how it is down. Then unravel the curse lessening the power of this and diminish the inferi in the game. There are two settings. One making the amount of inferi less, the second is making the level of inferi less and set the lower powered inferi to zero. I am not clear on how to proceed, then there are a few creatures that can have a similar setting, but I tend to be the believer in balancing a game, so as the inferi are lessened, another creature gets more powerful (or more of them). For example you reduce the inferi, the spiders can become more powerful. These are mere simple considerations I am making in the progress of creating lore for a game. 

And to that effect, also create a house setting. As I see it, that mission is different for a Slytherin as the game gives a dark wizard a more powerful option and if we consider the game. All houses can do it and I will remain possible, but the owner of dark spells get a more powerful outcome and members of the house of Slytherin gets a bonus option. It is still a simple thought which I haven’t ironed out yet in my brain, but that is the setting my brain is thinking off (at present).

Having house dependent side missions might be a good way to set the bar in the next game. Another setting is that this could be done in more ways. So let’s keep it to the Inferi mission. In that mission, you any house can get the mission if they clean out an inferi layer, but a book in house Slytherin gets them a prequel mission, that becomes a more powerful stage to resolve it and get a bonus to the inferi layer mission, which in this case I call the Finite Inferi achievement. 

I always loved replay ability for any RPG game, but as I saw in the Bethesda games, doing the same thing over and over again tends to become boring and for the most part Hogwarts Legacy is no different. But the first mission involving Jackdaw was a revelation, four different ways to get there, the rest remains the same, but as we create more settings, we can enjoy the same game in different ways for much longer than we ever considered and jobs was one way, the houses are another way to give more options to the joy of gaming and as we gain that setting we could also opt for your own place to live with the option to modify your house your way and the setting is that you can only own one house and every house student (or former house student) can only own one house, they can buy a different house later on (more expensive), but the old house will be lost to you. I also thought of the mission where you could restore and own the house of Professor Rackham, it is where the game begins. This gave me the idea to incorporate the Wizarding world currency and push the use of Knuts, Sickles and Galleons. Yet the galleons are the ‘big incomes’ and that is required to get enough to own the bigger houses and at some point when you have enough it will open up a special venture. These are mere thoughts, but it is a direction that Avalanche can go for. So now wonder what is keeping some big game makers to become innovative in their strides, but that might merely be me.

Have a great day, I am almost at the midweek. I got there 43 minutes ago. Vancouver has to wait (or work) for another 15 hours to get there too. 

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Remake

That is what we think. In movies, in TV series, in books and also in games. Yet the question becomes have we ever considered an evolving setting? 

That thought came to mind when I was considering the political settings we currently face. So in comes an old acquaintance all the way back from 1985. It was the Balance of power. I had the Atari ST version, but it originally came from the Macintosh. It was created on a system with 512Kb of RAM, all whilst the Atari ST had 1024Kb of RAM. These were simpler times, but the software was remarkable, even for those days. So now we have PC’s with a lot more (4000 times more). The PS5 has 16GB of ram and the BlueRay can hold so much more than a 800kb floppy. 

That was merely the hardware, the setting of 1985. There no longer is a simple setting of bear versus eagle. The world is a lot more complex. Big corporations have global power, The simple setting of Russia versus America is gone. There is now the Commonwealth, the Arabian nations and there is China. It is governments versus corporations and all versus chaos and anarchy. So what happens if the game gets updated to include all these parameters.

So the ‘media’ is all about whitewashing using sports. So what happens if these parameters are included? What can we see when these thousands of elements are included? There might not be an actual AI yet, but the LLM’s with deeper machine learning could set a proper larger stage to test and use in the new Balance of Power. All set on actual premises. So what happens when this game actually include the extremists and what could the game dish out against the user who decides to become a president, a monarch or a CEO of a large company?

What can we make in the complexities of media and political charged players? Consider parts of the CCG Illuminati, created by Steve Jackson Games in 1980. What if the game has both elements so that any choice could evolve? The question becomes is there a market for this game. In 1985 the game sold over 250,000 copies. It was a time when almost no one had a computer. So what becomes of an evolved setting? I have no idea, in those times there were little games, the thousands of games were only starting to get developed  in 1985. So could a game like that work? I am merely one curious gamer. The connected setting is not merely can it be done, but could it work to a larger audience. 

A game where we can set the stage and can see if something is set in stone, or could it evolve if certain political players are not included? How could we consider if a technocracy could not exist, or the reverse. Could it become the only way out?

All questions we might ask and what happens if there is a game that gave you a likelihood of certain evolutions. 

All nice questions, but there is a larger stage. What happens is that LLM is in the cloud and you merely download a copy of the evolving parameters. In this what happens when we add a second game (for example) the setting of a game like the 4th protocol, based on the movie/book with Pierce Brosnan and Michael Caine. What happens when we add an MI5,FSB,CIA element? We try to remake the wheel, but what happens when we create an element that uses the same data file? We could look at different stages all based on the same data, so the second game would have all the people in place, it merely adds the names the other game doesn’t use, but it all fits the nearly same pattern. You see, all these players (Microsoft, Google, IBM, Amazon) are creating their own ‘AI’ version. But what happens, when we do the reverse? One data set allows for evolutions in games? It was never done before because these systems were not in existence. Now we have the power, the data space and hopefully the inclination to create a new type of game, and this could fit all the formats. It is merely an idea but there is a larger need to create a unique game. At present we largely get more of the same and someone needs to think out of the box and create something new. 

So, this is just an idea and perhaps the idea might not work. Yet I believe that systems like this allow someone to totally create something new and never seen before in gaming and it could lead to a new level of RPG games. I made mention of this 2-3 years ago. What happens when NPC’s in games create their own intelligence? I gave the setting in them, but there is a larger need. Something needs to learn NPC how to become more intelligent, so that we don’t get the laughable AC Unity crowds. NPC’s that keep on walking in the wall and intelligent responses in a game. You can either create a more intelligent NPC, or you can let the NPC evolve through LLM’s and that is where we need to go. An evolved remake of the Balance of Power is merely the setting that could work and create another game in the process as you prototype solutions. It is just a thought to have the weekend.

Have a great weekend, it’s Saturday now and 7 hours until breakfast (for me).

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Over my head

I have a simple setting, I keep what I kill (actually, I got that from Vin Diesel), I keep what I get, I just had the weirdest mindset, a sort of day dream at 01:15, something I do not understand and as such I cast it aside, so I make the IP public domain, yes, I have idea’s, for the most they are fantasy and Sci-Fi, which I like, but this, what I saw in my mind was horror, and I don’t do horror. Or to state it differently, I am not much for horror, as such this brain drain was not in the mind of me. In the setting I am an older man, 70’s, optionally early 80’s. The town of the event is Orleans, it is a new building on St. Joseph Blvd, there the man finds a girl near the entrance, the girl is around 25 and badly beaten up. He cals for an ambulance and notifies the police, she lives nearby, she lives there alone. Later he visits her in hospital. He makes a quick phone call. The wounds are fresh and ghastly. He offers to look out for her and takes her to his apartment, and she happily agrees. In the apartment is a middle age lady, the cook, she had made a fresh bouillon with lots of beef and rice. They both eat it whilst enjoying fresh warm croissants. She begs him to stay there the night, she will sleep with him if she can stay, he turns down the invitation, but tells her that she can sleep in the bed, he will take the sofa. The next morning she is awake and looking refreshed, the cook was already there, with hot sandwiches with pastrami and cheese for both, the woman is clearly scared, really scared, but she is happy to see the food. The man looks, but does not ask. She tells him that she never saw who did it, merely that she was beaten again and again in her apartment. He asks her is she can inspect the apartment, she agrees, clearly she is too scared to go back to her place alone. Out of the drawer he takes out two unusual gloves, if you can call them that. They are a wristband, with wires to every finger, two rings for the thumb and three for every other finger, the rings are connected to each other by metal wires and the end of the gloves are thimbles. She puts them in the pocket of his coat, one for the left pocket, one for the right. He grabs a small torch and they walk to her house, it was a mere 10 minutes. As they are about to go into the house, they see a young couple checking the both out. The door opens and the darkness in the house on clear daylight is almost frightening. The man quickly puts on the gloves and shines the torch into the house, before he knows it a man, or what seems to be a man comes for him, but this time the attacker is in for a surprise, the elderly man, our hero grabs the man and pulls him into the sunlight, this is something the attacker was unaware of and it was even harder to resist, the screams from the attacker were deafening and in all this, the attacker starts to fade, until the darkness is replaced by a strange light and the attacker dissolves. At that point the house starts to become less dark, not light but the darkness is no longer swallowing the apartment. 

The woman starts crying, the fear is clear on every part of her body. He takes another look and then he walks into the apartment, there is a larger setting of darkness in the apartment that was not normal, not part of any shadows, and as he looks he sees it all fade away, this was the effect of something else. He had seen the original writings from ancient Greece on Tartarus, but to see what might be a Ghastly, or a Shade in Tartarus. Yet these were writings, this was something he saw, he witnessed and that was a first for him, but this was France, so what was going on?

This is as far as I got in less than an hour, the images were so vivid I wrote them down as quickly as I could before the images faded, they are already starting to fade, it is rereading the writings I just put down to make the images reappear. It has happened before but before today I never wrote them down, most of those events are lost to me forever, but this one I have, yet my IP is based on science, my other creations are Sci-Fi (some are historical fantasy), to get a horror image is quite disturbing, and I can say that my night rest is now over and it is getting towards 02:30, another night without sleep, oh joy!

Not sure what is going on, but it is a bit over my head (for now). And I just realised, today is exactly 16 years ago when I left Europe, perhaps it is related.

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