Tag Archives: Fantasy

Story time

This is what happens and after I saw all the BS (as I see it) hits the internet. I had a little enough of this. So whilst we are given ‘Bubble talk is ‘blasphemy’, says SoftBank CEO’ with the quote “SoftBank’s CEO Masayoshi Son does not want to hear any faint-hearted negativity about AI.” So, how about calling something AI that is nothing of the sort? Is that not blasphemy? Ai is more than a decade away. After that I saw a few more articles and I kinda shutdown, but if you want stories I can give you one. This one is for ADTV (or its parent Abu Dhabi Media), the story plays for the larger part in Abu Dhabi, but to be honest, it started in Accra (around 1104). So before you start reading, this is a story, it is not real.

In May 1104, the crusades pillaged the city of Accra, over 4000 muslims died in that event, even though they offered to surrender, allowing residents to leave peacefully or stay under Crusader rule. However, the Genoese violated these terms and pillaged the place. This got the attention of a man called the Black King, his real name was Al-Malik Al-Aswad and he took offense to the Crusaders being on Arabian lands. There were scuffles, but in November of that year, the Crusaders set a trap, they wanted this infidel and they knew he was strong, but they didn’t know how strong, so a hut was created around a cage, a leaded iron cage. And they wanted, there were two doors, the first was open, the second closed after the crusader who played for bait went through the rear exit and close that door whilst getting out of the hut. As the Black King entered the hut, the first door slammed shut. Here the story becomes a jump. 

What they did not know that the man was an Afreet and without knowing they had the best cage imaginable. The man had no way of eloping from an lead coated iron cage. Lead was used to stop iron bars from rusting and the cage was completely leaded. They knew they had something really evil, because he was not stopped by swords. They took the cage and rode it with to the end of their known world. It was at that end when they heard about a cave, everyone feared this cave. This was the the end of the known world (for them) they were near Muscat in Oman and they left the man in the cave and then caused it to collapse. As they were concerned their job was done. They figured that this man would starve in weeks and they went back towards Accra, they never made it, but that was a different story, the fate of this man was lost in the sands. 

1918
It was the end of WW1, the RAF set up camp in Muscat and in that beginning there were some bomb runs for the newly graduated RAF pilots, they had sopwith Camels (the same the New Zealand air force still operates) and one threw a bomb which fell on collapsed cave and at that point, two of the bindings of the cage were broken. It was the start of his escape. It would take years to get out, but the man was immortal, time never mattered, what he was for now was hungry and thirsty.

1962 
The man had created a strong presence. It was a slow life, but he was dealing with the emerging of Islam all over the Arabic lands and the stage of such a strong christian setting was utterly upsetting to him, he was still careful to act, not out of fear, but he recently escaped ad he did not want to experience a repeat and these people have much stronger weaponry. 

2026
The man had moved and moved over the years. He was now in Abu Dhabi, he spoke the language, he knew the people and after being all over the Arabic nation, he knew where the corrupt, the easily manipulated were and he was growing his influence. Islam had stopped his progress to a much larger degree then he had expected, christians were relatively easy and tourism was awakening all over the Arabic lands. So whilst he was walking a thin slab broke and he sunk in it with one foot, under it was a Cobra, they were rare in the UAE, so he was taken a little by surprise. It attacked, but he was surprised and he lashed out and drained the cobra of its life essence.

It was a slow day, a man was sitting in a floater in the Al Raha River in WaterWorld in Abu Dhabi. He was enjoying his vacation. He was nearly dozing of when he suddenly felt a pulse, something he had not felt in centuries. As such he felt a little anxious. He looked around and saw the stairs out of the water. He quickly left his floater and swam to land, it was a mere 3 meters away. He climbed the stairs and walked back to his cabana to get dressed and return to his hotel. Back at the hotel his mind enlarged itself to feel his surroundings. He felt the usual stage os death around him, the sick, the old and the dying. That was still in place. His mind felt around the direction where the pulse was from. He was feeling something, but he had not felt this in centuries. It was time to find what was happening. 

So this is the first part, more on this soon enough. There is more to come and a small twist on all this. And all that came to me in mere minutes and what comes next already came to me, the setting of death and the facts of what deities go through when they are faced with what they see now. That part is what came to me when I saw Reconstructing the Divine on YouTube. It opens a few doors of creativity in me. 

Have a great day and don’t let creativity hit you in the back of your head. 

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Out of the pink

Yup, that’s me, not out of the blue, so I had to think of another colour. Out of the Teal was too close to blue, so it defeated the purpose, then there was red, but it was too aggressive. So, out of the pink it became. My thoughts tend to be all over the place and I was thinking of the old Activision game Hacker. So, consider that it was based to what we thought it was thinkable in the 80’s (with only 38KB memory). This is not a setting we need to consider today, the average mobile has 10 times the memory we used to land on the moon, as such we have some degrees of freedom. The issue becomes when we consider a multitude of games like Hacker and Paradroid. Not to copy, but the settings there is one that can lead to all kinds of new IP and these games are lost and mostly forgotten. So consider that we have an AI setting (an Actual True AI) so we get that to play with, but the sinister setting is not that it is all it is cracked up to be, because the people were gone decades ago and now we get to resolve what there is. So in comes an unknown entity (largely unknown) and it can resolve the settings it sees with tech more advanced that we have seen over the coming century. So the game starts as an observation game, but the video links are giving us clues. From there, we get to the industrial stage. These systems can replicate, but they need fuel. So its first function is search for fuels it can use to replicate. At this the link to Paradroid comes into play. We get to ‘infest’ the visible droids we see and they can set us towards new areas. And from there we get to new places and see new things. I partially write bout this before (somewhere last year) and set it to an Earth-Mars setting, but with disclosure day upon us, we can take a much further aim to what we are looking for. More importantly, this could be a near infinite game. I don’t believe in infinite, but near infinite is a much nicer way to tell the audience, this is a game that could fuel you for a long time. So if the goal is conquest, we can always see the edge of what we can do and see, but if the goal is data, that setting becomes near limitless. Consider the ‘aliens’ in AI, if this is what we envision, what would be the edge of what they would see? 

There was something serene about that view by Steven Spielberg. I am still curious how Stanley Kubrick would have set that pace (because it was a little too sweet for his view on matters) but that is my interpretation of what I know of Stanley Kubrick and that gave me the setting on the creation of lore in the stores that this game could stage. You see, there is no real AI, but there is the setting of DML/LLM and lore can be spun around those two stages. You see, we can go about it again and again, but when you get a repetitive story, the fun dwindles down to a small trickle. So to counter that, we need to create a intelligence that uses the internet (in part) to set the stages for millions off gamers and hen we get a stage where we have the profile of dozens of writers (from Charles Dickens, Jane Austen, Charlotte Brontë, Edgar Allen Poe, George Eliot, Homer (not Simpson), Sophocles, Euripides, Aristophanes, Plato, Herodotus, Miguel de Cervantes, Harry Mulisch and it is not based on one writer, as we get elements of romance and intrigue intertwined the result is a mix of Jane Austen/Charlotte Brontë whilst the intrigue part is set to George Eliot/Herodotus and these aren’t mere settings, the intelligence is vast and diverse, as it needs to be, so the connections are towards a gaming mainframe that passes along the lore towards the stage of play. This would be a monumental undertaking and it is not a given that it is simple. But this level of diversity has never ever been achieved and that is where the larger benefit is. A stage where we see a multitiered Producer-Consumer Model that has s fas as I considered it never been achieved in gaming before, so this will take a level of understanding that is unique and could become the game changer and it makes sense as it is not merely a ‘single setting’ this could be the evolving door towards RPG lore creation. The writers are known, but the materials it creates are a diverse amount of layers that were never part of these writers. It becomes a whole new field of IP and even as AI doesn’t exist, DML and LLM do and they do all the heavy lifting. It could also diversify the engines that are currently in existence. So we see Steven Spielberg and Stanley Kubrick, but what happens when we replace the stage from Steven Spielberg and replace his settings with Graham Greene? What do you think that does to the lore of the story, when AI gets a distinct ‘The Third Man’ touch to the story? This is what we aim to go for, where we get to the story, what happens when the elements become interchangeable? Don’t think that I cam sup with this and it is simple. This might be the next stage in gaming and it becomes a much larger setting towards the exploitation of gaming lore. And exploitation is about right, because we might be harvesting writers style, but this setting ha never been done and that is the solemn goal of any designer, to be the one making a difference and as far as I can tell, this has never been tried or even succeeded before in gaming. But that is what makes the next idea exciting. Not merely because it is new, but because this approach towards dynamic lore has never been achieved and perhaps there was a reason for that in the past, but we have a lot more space than the CBM-64 about 64,000,000 times more and that is merely for the storyline to be created and when that works we can focus one the long term approach of making an actual never-ending story, the insert of the sacrificial Artax becomes optional. But that is my sick sense of humor and I am still privy of making Sir Hiss (Terry-Thomas) becoming the rope that saves Artax, but that is my sneaky sense of humor. 

So you all have a great day and consider the hints I have in this story, so where does this make waves? It’s up to you to see where this is possible.

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Just a thought

I just rewatched the Harry Potter series (as one does) and I suddenly thought of a few parts which might be useful for HL2 (Hogwarts Legacy) or HL3. The setting is given that I love replaying a game, especially RPG games and for the most it will be up to Avalanche Software to do or to consider this. The first one was a great hit and there is no reason to change too much of the setup which the people loved. But there needs to be additional ties to a game, not there was anything wrong with the first one, but there is always space to add to what you had and that is where my reengineering skills will assist me. 

The first premise is how to start a person in year six? Then I suddenly realised that there are a few thoughts and this is where I considered that the new student is an exchange student. If the student is male he comes from Durmstrang, if the student is female she comes from Beauxbatons Academy. They also come for a few different reasons, but they are exchange students, so there is ample reason to set the new game in similar (but not completely) similar settings. The map will be the same, although some things will be different and other challenges will come to you. The added stages are Durmstrang and the area around it, as well as Beauxbatons Academy and the area around that place. These sides I leave to Avalanche software. Whilst watching the last HP movie. I got the idea that one of the two schools will face a massive damage setting (the school where you are from) and you get a lot of use from the reparo spell and it can be upgraded to stronger versions, but there is more (there always is) the settings of repairs are bound by your skills as you learn them at Hogwarts. That gave me the idea to have skills intertwined. Reparo can become stronger when you learn Levioso, as such staircases become easily fixable. Better fixing of walls as you learn Accio, Depulso and Flipendo. The stage for an open game remains, but better fixing of things becomes essential to get to parts of the school. And perhaps Avalanche has more (or perhaps even better) ideas. 

Then the setting of the dark spells never felt quite right, because they were unforgivable, But what if we have an option to become a dark wizard or a light wizard? Only dark wizards can do the unforgivable spells, the light wizards have increased shields. It was just a thought. I already voiced the idea for a jobs in an article I wrote called ‘It starts with options’ (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) and a few more after that you get to start work (of a sort) and there is another setting, the house you are in decides a few options for you. I also set some parts in ‘In dubio’ (at https://lawlordtobe.com/2025/03/26/in-dubio/) but the idea was considered. So as the 4 houses have some the same and one unique, optionally with an additional setting for Witches and Wizards, we get a much larger replay setting. You can’t select certain matters when the first game start, but in a subsequent game you get to override the house you are selected in, so to make it all more playable for the returning gamer. 

There are much more options open, but this is a start and the idea that unique spells are obtainable in either Durmstrang or Beauxbatons Academy is also an option, but the larger setting is that Witches are never allowed in Durmstrang and Wizards can not get into Beauxbatons Academy. Sometimes limitations are a benefit, not a hindrance. And as far as I remember, some limitations were last seen in NeverWinter Nights, so that pleases me too. 

And there is as always the idea to get the people to create their own homestead. There are places you can revive or places that you can obtain, and with that we get largely a much bigger setting. Even with the Hogwarts area map. They should be the same map, but other settings will be added and perhaps a few more additions in enemies and traps might be considered. But I leave that to Avalanche software. Anyway these ideas (consider IP) I freely hand over to Avalanche software. Perhaps they can use it, perhaps not. But there is always the chance that these thoughts will be valued and it might open a few other additions to a game. I am not trying to tell them what to do, their first attempt was quite good, excellent even. But my brain will mull over anything it sees and that is what my brain does. So have a great day, time to watch the Jedi order be destroyed (3rd movie).

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Yesterday’s desires, tomorrow’s vices

I was brooding today (I do that a lot) and as my imaginary visions are predicting fame and fortune in the realm of $5-$10 million (when you are allowed to call church mice decadent rich bitches you can do that) the other side of me was looking at a setting we had decades ago. Decades ago Magic the gathering started and it was quickly followed by Netrunner, Star Trek, Star Wars, Babylon 5 and a whole range of other games. To be honest Jacksons illuminati was one of the first too. We had a whole range of game designers who thought it was a quick gain to fortune, it you let this evolve into a greed thing. But the people caught on and they had enough. The weird part was that some of these games were good, they were challenging and if it wasn’t for the greed factor, they could endure. So today these games are basically gone. But why? What stops these makers from creating a digital set (containing a factory set) perhaps not all card, but most cards. Now in the case of Harry Potter

We have a somewhat large population of Harry Potter fans, there is no actual number, but these fans ruin into the millions. So what happens when they can get a ‘starterkit’ for free, so that they can play and if they like it they buy the factory set for lets say $5-$10. A game at the moment written off will gain to the effect up to $50M to $100M dollars. So when was that a bad idea? And with someone setting the new Harry Potter realm in a TV show, the stage will only increase. Then there are certain cards (I actually had one) the rare golden cauldron which (if I remember correctly) gave you potion powers. So some of these cards exist as Hologram cards and some not, but what would it be if you get that card for a mere $0.50? No haggling, no chances. A simple transaction and that would be more money in the hands of these card makers. Perhaps some fans will pay $1 for the hologram set of Potter, Granger and Weasley. People don’t have to do that, because these three are in the starter kit (as far as I know), but fans will pay the extra dollar, on that I have no doubt. And with that we can set the premise to other CCG sets. Dune also has millions of fans. Now there is no guarantee that all these fans like these games, but the setting of a starter kit and the option to play might gain traction over these games.


I believe that good business is where you find it, as the greed setting dies down, the actual game could be the next big thing. Especially on this internet where people are dying to get ahead from the boredom they tend to have and in other news, the setting against social networking and younger players gives Harry Potter an advantage and that is not something you should overlook.

Are all games valid? Pretty much, although not all games can be changed into a digital version of the game. Dune is one that might take some tinkering, but If we look at the fact that hundreds of art images are now catching dust on some hard drive is almost too sacrilege to contemplate and in all this I do think that the Harry Potter CCG might be one that could be ready in a short time. Although it is mostly up to Wizards of the Coast and the designers Paul Peterson, Skaff Elias and Mike Elliott. It seems to me that they are ignoring a good premise. Perhaps they have considered it in the past, perhaps not. But I believe that there is a whole station of alternative games out there. Especially as players like Bethesda and Ubisoft are rehashing old games for the nextgen systems. So why aren’t we looking at the other formats and see if there is an opening for them in the new setting? As far as I can tell, the Harry Potter CCG could be played on a mobile. So how many non-adults have a mobile? Consider that there are an estimated 811 million children under 14 worldwide who own a smartphone and social media bans are set to under 16, so (as I see it) over 500 million have a mobile and no social interaction (one would hope), but these numbers are out there and no one made the jump to see what could be used? Seems like a wasted opportunity to me. 

Have a great day and take some time to smell the roses (if able), I have to because my TV went into Rigor Mortis yesterday, as such my day sucks because no TV also means no PS5 (bitter tears of sadness). 

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The games we cherish

We (namely gamers) have a weird knack. When we go ‘gaga’ for a game we cannot help but try to improve upon it in our minds, optionally create new IP based on that game. In 2012 I created Elder Scrolls VI (now basically VII) and after Bethesda was bought by Microsoft, I thought it might be better to put parts of this on my blog, but now ‘altered’ to fit new IP and I basically handed it to anyone making games for non Microsoft systems. I thought it was a good idea to create new IP to cater to the new game designers. I also came up with a new idea of setting a larger combat setting, so that we would not fall for the usual culprits (by stepping out of that combat area, a new way to increase the deadliness of the NPC and I used an idea that Vint Cerf created and gave it new life, but now in gaming. I reckon that this was never done before, so there was a nice niche for that designer. This background was slightly needed as I created an idea for the upcoming (somewhere in the future) of Hogwarts Legacy 2, there is no real timeline, but several sources tell bye that Avalanche Software is on the ball. That didn’t stop me from slapping my mind about for some quick fixes and I wrote about this in the past in two blogs I gave Avalanche Software the ideas, free of charge. I did put one small barricade in place, because as I see it, Hogwarts is the IP of JK Rowling and I have no idea how this is set in the corridors of Avalanche Software, as such the small barricade was that they get it (still free of charge) only with the approval of JK Rowling. 

It seems flimsy, but I believe that IP is holy, messing with it is not my forte. As such I keep some ideas and they go straight to JK Rowling, because she owns that IP. As such I cover myself in some protection and no-one can come and go with the setting “But he gave this to us”. To prevent that, all Hogwarts related idea become property of JK and if she doesn’t approve no harm was done. 

Anyway, I was thinking or speculating on what HL2 would be like, and that is a waste of my time, so I thought that it might be an idea to set a threshold in place. As such we get a condition if you transfer you HL character. And if done splendidly, you get to do that 4 times. And that was how I came up with the setting of a part (could be a DLC) where your Hufflepuff character could become a junior wand-maker (at Olivanders) the small scene at Azkaban gave the idea that people from Ravenclaw could get one of three jobs at Azkaban, Slytherin gets to be a ministry of Magic employee and Gryffindorians become Aurors, it came with a few ideas. First it shouldn’t impact the game, so it might be either DLC, or unrelated at the end of the game where you could get into that phase after you do the main story (or graduate from Hogwarts) in any way, it shouldn’t interfere with the main game (because that would be a pig move) the added benefit is that you get a lot more if you have to replay HL to get into the other houses, but I reckon that most Harry Potter Fans have played it for every house already, so that makes the threshold rather slim. 

There was some idea where there were more jobs, and the idea was that one is perfect for the house you were in, but there would be the setting where Hufflepuff students could get a smaller function in Azkaban (the Ravenclaw choice) as would the Gryffindor student, on the other side we have Slytherin they are fit for the ministry, but there Gryffindor and Hufflepuff could get a smaller job. And so on, as such you get to play 3 jobs (not at the same time). It was merely a thought and it would enable larger lore to be created and given a larger setting towards the magical world. I took this idea and put it here for Avalanche Software to capture the idea and make it their own (if JK Rowling approves). I am adamant about the latter part of this as I consider JK Rowling to be the owner of the original IP, then as I got into this stage of Harry Potter there were more sides that I was thinking of, but in this case I will refrain from (for now) as I have no idea what Avalanche is doing. And I have no intent on getting into their fairway. 

In that same setting I had (before Microsoft bought it) an idea for Fallout 5, not the story, but a wrinkle to connect your Fallout Shelter profile to fallout 5 and it would transfer up to a shelter (your active shelter) to create that shelter in Fallout 5 as a standalone mission, and the programming needs to transfer that shelter into a 3D image and as it is a 2D presentation, there needs to be a setting where the corridors are automatically created, I had some ideas on that too and when you get that, you can have your own shelter in Fallout 5, with some additional safety (security) settings and a few security gimmicks. All part of the idea and that is merely what my mind was up to and there is a lot more, but I wanted to start the new year thinking of games, not on the political disasters playing now. This is not the day to make that happen, but gaming can be done any day of the week, including day 1 of 2026.

So have a great day and enjoy yourself either already in the new year of following us when you get there. Enjoy the festivities today.

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President Bully

Here I was, telling myself that the world is screwed up and behest and behold the world shows me I am right. So as a well known person (who I will not name) set the world on fire with his tweet (see below), I suddenly had a massive idea and as I am already working on three scripts I thought I put the idea here, for the entertaining person (likely an American democrat) to make this into a real script. Feel free to hack it in many ways you see fit and know that I would be happy to receive a donation for the idea, but that is largely in your hands. Know that I put this here for all to enjoy.

So as the world is on fire (seeing the massive response to this tweet on both the Republican and Democratic side of the isle) I thought that a script that pleases at least 40% of the American people might be the way to go. So here goes.

So this is what I have so far and I have had the tweet for less then 4 hours. So in view of the loss of Rob Reiner, who gave us  All in the Family (My introduction to Rob Reiner), the Princess bride, When Harry met Sally, Misery and a Few good men and several others. I think I countered the tweet by @realDonaldTrump, I think I got my creative revenge. I didn’t get to introduce on how Ivanka and Barron Trump had to flee to Russia as most Americans had their fill of the Trumps where they get to be toys of the Russian Mafia. Well the world turns in many unexpected ways. 

How you like my sense of consideration Mister President? 

Have a lovely day and take a moment to remember the works of Rob Reiner. I have many good and happy thoughts of his work, even if a never realised what an impact he had on me as a teenager watching Carroll O’Connor and Jean Stapleton giving us their version of America.

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The idea and a half

That is the setting, it started yesterday. To relax me I decided to listen to some Hogwarts ambiance music and I stumbled upon the 4 common rooms under Christmas and as I was relaxing, I suddenly noticed a few things. The shadows, some other details and my mind went racing and as such I created a ‘new’ IP, or better I reengineered one. Ih this story I was arriving at Hogwarts as a replacement student, I was replacing Abraham Ronen for a year as he was attending family business. It was quite the rush seeing Hogwarts after so long and I was giddy as a first year student. As I was attending late, I tried the old ways from my youth and would you believe it, that method still worked. I set the frog in a tree and cast the spell making it a one time only and only for me setting and I arrived in a dusty old room, where the brother of my frog was left untouched for years. There was another frog there and it would place me at the bottom of the curved stairs. I quickly charmed the room and cleaned it up. I saw the dust all over from the years of neglect and I summoned a house elf, which weirdly enough wasn’t answering, so I called my personal house elf and asked him to clean up this room. He nodded in acceptance and a minute later he was busy cleaning and scrubbing the room. I thought for a moment and summoned a second house elf from my house in Irondale, the house elf apparated and soon they were both cleaning the room. I asked the second elf to focus on the cozy chair and the walls. I then walked into the frog and appeared at the bottom of the curved stairs. I was hit with two settings, the first one was that it looked still like I remembered it nearly 15 years ago. The second thought that it was massively empty, there wasn’t a sound other then some hoofs in the distance. I walked to towards the great hall and as I got closer, there was still no sound. Over a hundred students tend to make noise, so it felt wrong, also the rooms were absent of candles and lights making it an eerie setting. I walked through the large doors to see…. Nothing. This was odd, I looked at my watch, I then looked at the room and there wasn’t a sound. I called for a house elf. It didn’t appear. I was slightly confused, no professors, no students and there was the sound of hoofs outside. Not even the ghosts were here. I took my wand a voiced the disillusionment spell. I vanished into a shimmer I then whispered the lighting spell for the lights and it obeyed, but there was nothing. I then saw a portrait looking at me and I made myself visible again. I introduced myself to the portrait of Minerva McGonagall. “Good evening, I am the replacement charms professor. My name is Severus Seafarer, I am standing in for Abraham Ronen. What is going on here?” The response was not what I thought “There was a panic and all the professors and student disappeared. I do not know where, but there was something dangerous in the air and now you have been exposed too” I understood the setting and she continued “There are the ghosts in the castle who have been given tasks to keep Hogwarts safe, sook them out. Also the animals around Hogwarts have been exposed and they are now rabid and dangerous. The most dangerous creatures are I think the Centaurs, but they are not alone and they stick together” I thought for a second and I took my leave of her. I rushed to the potions lab and got all the ingredients I could find and made several potions for health, like Wiggenweld as well as some anti toxin potions. I went through the professors cupboard and took what I thought was useful as well as some sleeping draughts, I thought that might be the way to go. I then took a different route, I was originally a Hufflepuff student and as my entry word was a professors code, it would let me in. If the ghosts were the answer, the house ghost of Hufflepuff would be a first. I entered the Hufflepuff common room and ignited the fire as well as the lights. In less then a minute the Hufflepuff was as warm and cozy as I remembered it to be. I called the Fat Friar, as he was my first port of call. He appeared but he was shaken, I don’t remember him ever to be nervous. I bowed and he recognised me. “Severus?” he said. I bowed and said “Yes, I am here as a professor now, what is going on? Minerva explained some of it, but not all. What is going on?” The fat friar explained that it was something to do with the muggle world. We were hit in more profound ways, especially the magical creatures. The students and the professors weren’t hit, but they took no chances as the magical creatures were more and more rabid” The professors decided on the painting portals. Each house has an emergency painting and they went there with house elf. We patrolled the corridors but the Centaurs got too aggressive, so we went into hiding. And that is how it has been for roughly a week.

This is the setting my mind conceived. The setting behind this is Covid-19 and the effect it had on magical creatures, because Covid was made by the asians to counter an invasion of Jiangshi and Oni oil their land, but it had an effect on muggles as well and that is the setting the professor Severus Seafarer faces. The game has 4 distinct environments til settings. Ravenclaw is struck with aerial traps and has invading birds. It is also a stage where you are confronted with Helena Ravenclaw (the Grey lady) and there you get to seek the herbal cures for most of the species. In addition that house will cure the air of Hogwarts, as such no one will get sick after that in Hogwarts and the air will start curing those effected including you. This will be seen that the two house elf will suddenly feel a lot better and will be a controlling force for setting up the Hogwarts defenses against the centaurs where you will have a lethal and a non-lethal setting, the non-lethal setting takes a lot longer, but the reward is a lot stronger. Slytherin is under water, the windows are broken and you need to get to repair the house and drain the water (in stages) as the window defenses are restored. The bloody baron has more on the water defenses and the old spell to set up the widow barriers are the first stage in restoring parts of Hogwarts and the Greenhouses (they are in the lower parts of Hogwarts and also under water) then we get to Gryffindor and nearly headless nick who has the final part of the painting spell and as all the parts are now above water, you can now access the paintings, they are linked and you get the other parts of the lore of the disease setting. Gryffindor has the stage where access to the headmaster tower becomes available and there we learn the last parts of the lore. 

So as we get to clear the common rooms, we also get the settings to clear the disease from Hogwarts. There is more, but for now that is ll there is. As I see it, this IP is readily available for Avalanche Software (as they own the IP of Hogwarts legacy) and as it stands as Hogwarts was completely designed in the first game (by them), it could become a larger DLC for the time being as HL2 is still in design. I have no idea how it fares with Warner Brothers and Netflix, but giving this idea to Avalanche Software might be the better option. So John Blackburn, you have an idea and feel free to use it and keep the scores (read: millions) of Harry Potter fans happy. It (the IP) is yours now.

Have a great day and consider the I wrote this on a Sunday morning, so you owe me a coffee (Jumbo cappuccino with two sugar and full cream milk) as I see it 😛

Have a great day you all, it was great thinking up another game, because that shows how some ore waiting all their settings on a non existing Ai whilst I (coffee deprived) think of new IP with my feeble little brain.

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Hidden claws

That is what happened to me, suddenly as I was rewatching ‘the last Witchhunter’ something woke up. It started after I played Oblivion on the Xbox360 for the first time. An idea awoke and I placed part of this as an idea on a gaming website. The idea however never completely died and it remained within me too. You see to take the Olympians into account, there is no way that the worlds of Hecate were innocent and docile and Hecate knew that. Balance is real, it cannot be maintained in the settings we see. Balance of light is still imbalance. In one of the books books of Star Trek there was a expression “Bless the world of shadows, because when the last sunsets fades, they too will die” and that stuck with me over the decades. So what about arch mage Traven? That was the setting I had in mind at that point and the setting war re-awakened in the last Witchhunter. What if the world of Hecate is reimagined but in a more balanced way? What happens when we accept the light and the dark? As such the worlds of Meridia and Namira? In the gaming world they are on opposite sides, but what is the thought that they aren’t truly opposite, what if they are merely apart by a third. Consider a segmented pie chart, one segment light and one dark. But the Elder Scrolls doesn’t hold that as ‘real’ and shows the light as two thirds, whilst the dark side is a mere third and Namira is on the edge between the two worlds and shown as dark. But the largest dark side is ignored. So what about that so called balance? What happens if Hecate, the ancient Greek goddess associated with magic, witchcraft, crossroads, night, and the underworld becomes real in Bethesda’s Elder Scrolls? What happens when that balance is restored? Not to celebrate ‘evil’ but to celebrate the ‘reality’ of things. Without light and dark the shadows do not exist, merely what we personally conceive as light and dark. So what will we see when the larger setting is revealed? What do we do when the world of Hecate is given life renewed? Will we create a larger setting of Vampires, Werewolves and darkness? What will be the real dark places? Perhaps we get a funny side of life and the true world of politicians and false prophets will be revealed to us. It is not merely the setting of what is real, but where the true darkness is real is equally important. As such, as the designer of gaming IP I say good night to one of my my godmothers (and family member) Hecate. 

If gaming is delusion and we love our games, let us say good day to the reality that beckons us and in there we might see what we cannot see in real life. It is merely a point of view to behold.

Have a great day and did you enjoy your Shawarma in Riyadh today? 

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A present for some

Yup, there you have it. This is a present and particularly for Avalanche software, the makers of Hogwarts Legacy. I’ve been mulling a few things over and I reckon that at times we have to give back to the people who kept us entertained. As such I am giving this idea to Avalanche and they can use it, ignore it. Whatever they want. It also assumes that Hogwarts legacy 2 is as open as its predecessor was. 

First
In the first you need to be able to own houses. These houses can be decorated and they all have a ‘secret’ setting, but in addition to this The game will have its collection of castles, derelict places and others. These are the foundation of my focus. As it goes each of these places have the ability to have a secret level (rooms is more apt). And these houses need specific updates and some of them need to be found.

Portal elements. In the game you will be able to find unique portal items, as well as stress lanterns, and interior spells (an advanced version of Reparo) These houses will then be ‘decorated’ in the style of your graduation house, As such if you play the game 4 times, that place will look similar but different. As the game progresses you will find more unique spells and items (these will have a different icon, item card) the stress lamps are placed around the house or in the house and will give muggles the creeps when they get near one (but they do not know why). Portal items are specific for a type of dwelling and will show this, these portal keys are specific and limited to one location (your secret level) and these levels are consistent to the area they are set and the rooms are not unlike the Room of requirements, but they have limits. You now have places for wardrobes, spell crafts, potion crafts and so on. 

Second
I mentioned before jobs (in a previous blog) I set the ideal gave to a maximum job and two minimum jobs. So the 4 houses have a maximum job and 2 minimum jobs. As such we get 12 jobs. I wanted to add a segment to this, but I don’t want to steamroll everything. For Slytherin the idea of having a potioneer. As a Potioneer you get benefits, like an additional potion for every potion you make and you need one less ingredient for any potion made. For Auror you get more resources for every enemy you slain (like 7 troll bogeys instead of 5) As we get to the setting of minister, or civil servant, you get additional goodwill when you are walking around. 

Third
As you have graduated, you no longer need a field guide, but the idea can be transferred to the next game, it will have a different name, lore pages as you get the lore of specific things you find. This might also give you additional talents and spells. It might be nice that some of these are house related, like the original lore page writer gives the house wizard an additional page, a ‘golden’ page and that is house dependent and will give the person a skill, a spell or a conjurations linked to the thing you are revealing.

These settings are to instill the replay-ability of the game and the need for people to keep on exploring. As I wrote before in the jobs story, this will give you an income and that matters as you progress in the game, more money means more options (just like real life) and here we see that the smaller jobs are easier to get, but pay less, as such you can create the skills you need to get the ‘big’ job. The job will also give ‘renown’ as well as privileges. These privileges are limited to some degree, but they can make life easier in certain settings. For example a minister gets discounts, a auror gets stronger outfits. It can be applied to the same cloak. It gives an auror 20% better defense and that same cloak is 20% cheaper but does not have the 20% better defense.

You can still find and upgrade stuff, but the stronger clothes must be bought and they aren’t cheap. The aforementioned cloak could be found (acquired in a fight) with a defense of 60, that same cloak could be bought with a defense of 96. There is the idea that a loom could be conjured (or found), but the animal furs need to be bought from a pet shop. 

As I learn more about the second game I might get more ideas, but Avalanche here is your boon. You payed for it by entertaining me with an excellent first game.
Have a nice day all and the people at Avalanche happy programming. 

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Monster of creativity wakes up

Yup, that ghastly monster called creativity is rearing its ugly head again and it is merely 10:20 in the morning. On a Saturday no less. So I already have the drop on DARPA in at least three military inventions and one of them is a stealth system. But after I had a novel idea on taking Russian airfields, I now have another thought. What if we change the collective to another field? What if we push the Russian forces to deploy differently? Consider that Russia has around 61 airfields and we push them to ‘overpopulate’ 61 of them. They would require to seed around 31000 soldiers who are set to try to keep them safe. And it is safe to say that they will fail. That will jump the stress levels in the Kremlin by a lot. So as I thought this through I have to say that I am pretty proud of myself. As I see it I was leading DARPA 6-0 in this endeavor and now I am adding at least three field goals to this setting. I would need to confer with the Ukrainian consul general on this setting. And make it known that the Commonwealthian people support them. I might be too old to go into the field, but my brain works quite well. And I tend to like to show some people that they missed the target on me by a lot. And in the setting that I could optionally show these Russian courtesans that there are people who use their thinking caps to support the Ukrainian people (and I have a really good friend who will appreciate that too).

So off I am, trying to make Russian lives a little harder as President Trump is doing little to nothing in that field. Oh, he might act in 10 days (which is a deadline he gave three times over) so as such I am leading there too. So with the naval stealth system and now with ‘optional’ drone collaboration, we have a new premise. The Russian army will have to support the hind sites by a lot more than they have space for, isn’t that the nexus of non-violence? A teaching moment on how you can promote nonviolence by blowing up violent machines. It’s a brand new day. Anyway. I came to it via another IP and that is a lovely setting. The pass through method in creating abilities. 

In other news, I also gained the insight that might help dwindling down the number of Helicopters they have. According to news sources, they only downed 340 of these suckers. So I came up with a few methods to add to that dastardly low number. Same invention with a slightly different approach to doing the deed. 

Well that is my support to the next setting and I reckon it is time to give gaming a new vibe as I was continue to play Hogwarts Legacy to get 1 of them (in this case a Slytherin) person to 100% on everything I had a few thoughts that could be used in the sequel to this game. So in stead of having one battle achievement, have at least two. One stealth option one general option. I like to sneak up to my adversary and blow him away (or petrify the opponent) and in that case my last battle outfit becomes available. There were a few other things that bugged me, but as it is not a bug or a glitch, it is a little in the open. What does matter is that  the game should be 100% perfect. Now this is a large call and I am not faulting the makers of Hogwarts Legacy of anything, as far as I see it this program is near perfect and I have been playing it off and on since its release in 2023, so I have had two full years of joy. As I see it Avalanche Software should be proud of its achievement. Whilst I truly believe this, I also think that games can always be better, but this is often found whilst playing the game. And that is where people like me come in. The developer tends to be too close to the source and it requires a little distance to upgrade something good. I already mentioned 4-6 upgrades to this game making it a next game issue. And I have more to offer at present. I added jobs to the setting, careers that differ per house and after that I considered and planned the upgrade of any location to a new living space and you cannot convert them all, but you can create a living space for any character you create and a setting for any house to have a Gryffindor, Hufflepuff, Ravenclaw or Slytherin theme. And they all have settings. And as you optionally create 4 houses in the total of regions that you open up where each location has a Clevian portal to access the houses. Like the mirror in Hogwarts Legacy. A mirror space that creates a space to the other house. In that instance you have a setting to leap into other places. But this doesn’t happen automatic, the ancient magic required is massive (like three bars per creation) it stops doing that from level 1 and it allows the game to evolve the player as needed. Then there is the idea that some of the achievements done in the first game (like stargazing) now open up secondary missions. As such you need to interact with the NPC’s in more ways then one. As such there are more influences coming. What was done in HL1 was great, but now it is time to hand the game more leniency in distinguishing. As such the dark spells could also be a hindrance to gain access to alternative settings (unless other professions are chosen). It makes the game a lot more of a moral compass and it sets the wannabe wizards apart from the real ones ;-P

This makes me think of another setting. I met a man in the Epic Universe, some dodgy dude names ‘Jackal’ and he looked nothing like a jackal. He called himself E. Redmayne esq. He was wearing the most amazing cosplay lookalike of the man, the legend, Newt Scamander. You might think this is a ruse, but it is not, it is a hint, The same could be said for some youthful young sprout named Meg March. So take this setting and set it across the nightmares these Hogwarts candidates face when going into the thoughts of some creatures they face. As any Wizard (Witches too) have dark sides, we get a new setting. One that could optionally give us mini games. I am hesitant to set that setting, because not all mini games are good, but it is an option to consider. In that same setting I created a ‘magical’ version of Ice Hockey and that too had a few sidelines to consider (I wrote about it earlier). Now consider that we have another option beside quidditch as a sport to consider. Taking all this to the stage does not mean I created a better Hogwarts Legacy, it is just a few ideas for these developers to use and there is no charge, whatever I wrote to the game is now owned by Avalanche software and JK Rowling. I just did away with the hassle of greed that some see when they face these thoughts. I just handed it over to the makers of the connected IP. Im the kind of guy. I have enough IP to cross over a dozen times. 

So monster of creativity, get back to bed and consider using this to emphasize gaming IP, or IT IP, not merely weapons based IP. It gives me the creepy crawlers.

Have a great Saturday.

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