Tag Archives: gaming

Just to be clear

Yes, that is essential. I am about to throw caution to the wind and do something (optionally extremely stupid) that has never been done before. Yet that is for tomorrow (or the day after). For now we focus on Microsoft. I did not plan this, yet with the article (at https://www.reuters.com/markets/deals/uk-watchdog-further-probe-microsofts-687-billion-activision-deal-2022-09-01/) we get ‘Microsoft’s $69 bln Activision deal could harm competition, UK says’ I keep my voice in the middle in this. You see I always applauded exclusives, in any system. It made Nintendo the behemoth it is today and Sony has had its successes as well, as did Microsoft with its Master sergeant in Halo. All systems had this and even as I hated Microsoft buying Bethesda, it was a brilliant tactical ploy. I did counter it by giving away RPG IP to all Amazon Luna and Sony Playstation developers, but it is a valid ploy. Yet Microsoft keeps on buying companies. It is their funeral. Yet the UK only reacts to Activision? So when I see “Microsoft Corp’s $69 billion acquisition of “Call of Duty” maker Activision Blizzard could harm competition in gaming consoles, subscription services and cloud gaming, and it needs to be investigated in depth” this might be fair enough, but it seems that there is a larger issue here and it is not with Microsoft, I have more questions regarding certain ‘investigators’. Now, as stated before, I am no Microsoft fan for a few reasons and those who have read my articles know what I am about. But here is something more and I was happy that some people had (again) not done their homework. This is seen with ““We want people to have more access to games, not less,” Microsoft President and Vice Chair Brad Smith said. “Sony, as the industry leader, says it is worried about ‘Call of Duty’, but we’ve said we are committed to making the same game available on the same day on both Xbox and PlayStation,” he said.” I am hereby calling Brad Smith a LIAR! You see with the purchase of Bethesda they have clearly stated that the new Elder Scrolls is now an Xbox exclusive. As such we see Brad Smith as the liar and Sony gamers as the victim. But there is another side. Microsoft has been pushing its cloud gaming, and that is the path they will take, to host Microsoft cloud games on other systems, so that they can honestly claim that they service all systems, as long as it goes via their cloud capturing data (a speculation, I admit).

And the cloud solution is seen with “the deal would not be anti-competitive if competitors were given access to Microsoft games, as Microsoft has pledged” It is the ‘access to Microsoft games’ part that is the stage and interestingly enough there is no ‘release on other systems’ part. It is a larger capture and I get it, it is decently brilliant. As such I gave the others a new RPG game, parts of the stage, parts of the story (to get them started) and within a week another nice surprise that will cost Microsoft dearly (if all goes well) and on September 30th several parts become public domain, and only the clever sleuths will be able to find it. A new way to push the industry in a new direction. It is a crazy step and it took me months of pondering, but as I was given the afternoon off, I went to a local internet cafe and activated the timer. It is the start of one hell of a ride that might not go anywhere, but it will make the headlines and show the shortcomings of a few tech players (including Microsoft), yet the article bothers me. You see I believe in exclusivity, as such the quote “Microsoft needs to give a greater deal on assurances and put down in writing certain specifics around exclusivity” bothers me. What specifics? An exclusive game is an exclusive game. That is the case for Nintendo, Sony and as such also Microsoft. They are allowed exclusive games and if they buy Activision for 69 billion, they got the company and the exclusives are theirs. I might not like it, but that is the game, I countered by handing a totally new and unique RPG game to Amazon Luna and Sony Playstation free of charge. That was my choice, and over time I do believe the stupidity of Microsoft will be the death of them (I will be happy to help out though). 

And over time we will see shifts, the streamers will make sure of that, but that is the day after tomorrow. For now we focus on today and tomorrow. And here the Competition and Markets Authority (CMA) might be an optional enemy. You see, Mario has been a Nintendo exclusive for a long time, for decades but the CMA did nothing there. So what gives now? They did not act on the buy of Bethesda, so what gives now? They are all focussing on “Call of Duty”, there is no mention of Diablo, a franchise no less important. And I get it, they have a case. Microsoft got greedy and now there is an issue. Yet I still feel bothered, because this stage opens the end of exclusives and that is a problem. It is a problem because the games will end up being as good as the weakest system and that is not acceptable. Am I overreacting? Perhaps a little, but there will always be differences in games. And these differences will make a game better on either system A or B, and that is fine. But when a system MUST be there for both one system will lose out more and they will have a game that is less than optimal and that is a larger problem. Gaming must always be at the edge of technology and that makes gaming great. As such not all games will work on all systems. Some games will be better in one location, some will be better in the other place. Exclusives are more than a game on one system. They are the games that uses that system to the maximum of what is possible. It is one reason why we love our exclusives. So I cannot tell if the CMA has a point but from a pure gaming point of view they are on a slippery slope as I personally see it.

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Resetting contemplated options

There is a time when a person needs to reevaluate the choices he is considering. I am at that stage. I had hoped that the parts I have shown would have enticed Google or Amazon, but they have not (or so it seems). So I have the option of considering two more options. The first play for the third party is now underway. The third party here is the Kingdom of Saudi Arabia. You see they are intent on getting out of the oil business, or better stated, they do not want to depend on it too much. Here I am offering a gaming stage with well over 50,000,000 subscriptions. The nice part is that they can now consider Google, Amazon or Tencent. I personally do not care (as long as they can keep it close to Amazon Luna quality. You see, for me it cares as part of the deal is that I get 10% of the IP and sales value (plus a starting fee). 10% of 50,000,000 subscriptions could be anything from $25M to $50M and when this takes off, I have no idea where it will end, but even at a mere 1-2 years I could end with $25M to $50M a month in the second year if its running. I reckon that is a good retirement fee. Even at a maximum of 6 months it will be more money than I ever contemplated (or even dreamt of) having I was never greed driven. 

So consider the graph below.

The main event is the idea I concocted. The Master Choice is a set of old CBM64 and Amiga games now set to the latest in game streaming. Games that you all forgot about (Younger players are exempt from this). The CBM64, Atari ST and Amiga had created so much awesome IP and most are left unattended, left as garbage. Something these master pieces never deserved. I wrote about them in the past. And as I stated this is merely the start. Then there are the remasters. New games now made to fit this platform. There will be interest, the moment this solution surpasses 10,000,000 subscriptions, others come calling like junkies at a free cocaine feast. It is not good News for Bethesda or Blizzard, they decided to become Microsoft solutions. And when this takes off, Microsoft will fall flat. Yes, they will have their mobile options, but the larger stage will be lost to them. I have nothing against Bethesda or Blizzard, I loved their games and I still do, but there is a consequence of choice and if I get this done, they face hard choices. Then there is a part I cannot tell yet. The new IP. This needs to be catered so that independent developers can grow and can facilitate to, because any GAAS solution will need that. I have close to a dozen options for the start, but after that it will be time to hand over the reigns to the next generation, I will have proven I was right, I will be entitled to my retirement and months of skiing every year. Time for the next generation to make a mark and now there would be a new player. A Saudi group of programmers giving us a new stage of gaming, a stage no one ever considered, no one ever contemplated. But if a small nation like the Netherlands can give us Horizon Zero Dawn and Horizon Forbidden West, what can a nations like Saudi Arabia achieve? You forgot about the small parts, did you not? Minecraft was Swedish (as was ABBA), and that is merely when we look at two of the most visible houses at present.
So I want to open the field to others, I want to entice new options and a new era of gaming, because evolution of gaming is important. Nintendo will remain, Sony will remain. They always considered the gamer number one, it is not that I am telling that they remain, the gamers have decided that they remain and some will still side with Microsoft, that is fair. But the Microsoft field will tighten in gaming as it will in two other directions and I will hopefully be there to see it happen (health issues). Yet until recently I never considered Saudi Arabia as the new Mecca for gaming. It was an article in some magazine that dropped the coin. Saud Arabia was always in the back of my mind, but I expected that my IP would have gone to Google or Amazon. Now there is every chance that I will win a lot. A setting that sets the owner on par with Nintendo and Sony is not to be ignored, and even as Microsoft would still be number three for a little while, the humiliation of them getting surpassed by a new player will tong, it will sting a lot. It will show in the first that I was right, it will show in the second that their path was wrong all along. Yes they will make serious money with mobile games. But to lose one niche in technology to this effect will hurt, it will make everyone wonder what Xbox was and why it no longer matters. But for me it is about a new era for gamers, a stage that puts them in the pole position. The front person in a technology that depends on enticing their senses with creativity and inspiring them to become creators. And it has every chance of happening soon. How soon? I have no idea. I am still dependant on the selectors and the choice makers, in this I am a small fish, but a fish dangling 50 million subscriptions in looked at and my blog speaks for itself. Almost 2500 articles on all kinds of matter, many of them games and a lot of them showing ‘evidence’ that I was right long before others knew what was happening. It might be my delusional side and that is a fair observation for others to make, but if the sale happens they will suddenly state “Why did you not come to us?” At which time it will be too late and they don’t need to look at me, their superiors (or shareholders) will look at them asking them why they missed out, these people have no sense of humour. But I do, I will be on the sidelines giggling, enjoying a hot cocoa with rum and watching the snow fall and the slopes prepare for winter fun. And the one thought I will have is that I made ti the end of the rat-race maze, in a way I never contemplated 30, 20, or 10 years ago and I wonder what I will do next, because the creative mind only stops when it is dead, that lesson I learned through many sleepless nights (and three bundles of IP).

73 minutes until breakfast, whatever will I do now?

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Peek a boo

I have no idea what drove it. I was watching an advertisement, I was thinking of non-repudiation and for some reason the cogs in my skull started spinning. Before I knew it I had an entirely new set of IP. OK, a set is a little bit of an exaggeration but it is definitely more than one IP. The implementation is something else. I would need to confer with whomever buys my IP. Whether it is Amazon, Google, Netflix or Tencent. The IP is meant for streamers. The idea could apply to consoles as well, but they would not benefit as much, although, when I think of it. Yes, it could apply there too. So it is a larger field. 

I am not being secretive, but it is a less complex idea, so I would give too much away, as such I will put it in a safe place (not 4 Chan though). The idea is growing as I type. I am considering more sides and more options. There are a few practical sides too and it could drive other elements to a larger extent. But it is too soon for that, for now I have a new piece of IP that I can add to IP bundle 1. Will there be more? I honestly do not know. I never banked on this side, but here it is and more might follow, but I do not know. This idea came quite literally out of the blue. I have been brooding on the Line (Neom), certain solution would fit nicely there, yet too much of that place is still in the planning phase, so as more comes out into the open, it is likely that more will come to mind, but there is no way to tell. There is still the gaming side to consider. After the ideas of zombie survival, the citadel conundrum and a few other games, I seem to be digging into one direction. There is nothing wrong with that, but it comes with the danger that I design too similar themes and gamers are not appreciative of that, and neither am I. There is the setting of a new stealth game, based on Tenchu Z, set in a city but not in Japan. This is not a Ninja game, but a stealth game based on an individual and vengeance. Too many elements are not set yet. I was thinking of a place no one tends to use. A place like Stockholm, Rotterdam or even Washington DC. Just an idea, the place is less important than the fact that there is a water element. I am using Amsterdam for a very different game (a game that I wrote about 3-5 years ago). An idea that I had before, a setting that suits the streamers well. You see we seem to create maps again and again, but what happens when we reuse them? Streamers would benefit and not the same map. Not the identical map, well identical yes. But the ability to respawn the game and every building based on the era the game plays in. We seem to forget that the city we live in is the same city we play in, but what happens when that game is set in 1950? 1926? It is not always clear how that map ends, but it is time we explored a different way of creating and enjoying games. It started when I was considering the RPG Generations. You see evolution goes in 2 directions, we merely forget the one direction, but that does not mean it is not there and as such my mind went places. I reckon that there is a lot more to look at, but for now? I have new pieces of IP and I am celebrating that with a cold beer, I believe I deserved it today. 

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A gamer darkly

That is what we are at times, a dark player in a field of poppies trying to remember where we were in the first place. It is not some riddle, at times most of us (including me) are clueless on where we go, yet we know we need to get there. It drove Ubisoft to fame, and even now as Ubisoft becomes less and less relevant to the gamers of today players like Guerrilla take over with their Horizon games. What was the world of Mass Effect and Assassins Creed became the world of Elden ring, Horizon and the heroin Eloy. Tomorrow it seems to be a stage of the last Horizon part, Hogwarts Legacy and Gotham Knights. And it is important that we address ‘seems to be’. You see, I have heralded moves to the streamers and there is every indication That they did not listen and Tencent did. You see, even as some state “Chinese tech giant Tencent is apparently planning to launch its own handheld gaming console, going by a patent spotted recently. (2021)” I do not think that people have any idea what gamers are about to get. You see this looks like a handheld Switch lookalike, but it isn’t. 

Jumping to the past
In 1989 Astral Software launched Archipelago. The game was decent enough, the graphics were not the greatest but with 1000 levels there was enough fun for everyone and in the end there was. Some called it ““one of the most original games I’ve seen, both in gameplay and in original concept”, with an “odd and eerie setting that works despite an eminently forgettable scenario”” Now consider that this was a game that was less than 1MB. Now reset that game with todays graphics, make it an offline game and when you consider that this was originally a 92% game, consider that this game (and well over a dozen others) could end up being 88%+ games. Now all the other streamers have a problem. They relied on ‘has-been’ Ubisoft to cater to their needs. A player that could not keep its eyes on the price and with what we were given this week

We now have two streamers that need to adjust image, adjust course on their streamers, or they will be surpassed by Tencent. Another field here China ends up getting the mustard (my 50 million console idea is still safe, I checked). And now that the facts are slowly seeping, I wonder what Netflix will do. Microsoft is not a player in this (merely a marketing idea), and if Tencent makes at least two steps in the direction I expect, before the end of this year Google Stadia will be a forgone lost solution to a direction gamers are not interested in, that leaves the Amazon Luna, it has options, but Tencent is seemingly directed into a field to capture the heart of gamers, something the others needed to have done long ago.

Even as Google is seemingly using the media to give us quotes like “After debuting to middling reviews, it had to suffer through a slowly growing library, a limited user base and the shuttering of its first-party studios. But Stadia is still alive and kicking, and Google intends to prove it next week.” They are in more trouble than they think, they relied on Ubisoft to solve their issue, but Ubisoft only tries to solve its own issues and now the earlier article makes more sense. Techspot gives us “In a nutshell: Ubisoft will decommission the servers of 15 games in the next two months, including some of the most popular entries in the Assassin’s Creed franchise. Most of these titles are about a decade old, so there are likely not that many people still playing the multiplayer components. However, users also won’t be able to download DLCs they previously bought for these games.” Gamers hate to loose parts, including DLC’s, and for the “so there are likely not that many people still playing the multiplayer components” could be translated into a stage where the 2-3 games per server idea was cast aside. Now, in many cases I do not care about the online parts, but Ubisoft made it part of the game (to embrace people), and now when revenue is king players are pushed out. Gamers will see this as a betrayal. In a time when Tencent is looking for gamers to push its IP forward, Ubisoft plays right into their hands and if they considered what I put online, gamers will get dozens of golden oldies. They will feel catered to and that seals the fate of Ubisoft and optionally Google too. They decided not to develop games and now that decision will bite them. 

We now get a new pool and the streamers (seemingly) are Amazon, Google, Microsoft, Netflix and Tencent. They will vie for a slice of the entire pie that includes Sony and Nintendo. These two will see the impact, but will not lose players, if anything these players will have a streamer on the side and that is where Tencent becomes really visible, over time they could get a much bigger slice of the $200,000,000,000 that is stated to be the pie of next year. Yes, we know that a lot of it will go to mobile games and that is exactly where Tencent will see the profit, catering to gamers, catering to online players, mobile gamers and their console can store it all, they played a beautiful hand. I personally hope that Amazon gets the push it needs, I do not care either way whether Tencent gets it, as long as Microsoft does not. There should not be any award for stupidity, should there be?

A stage I emphasised over two years ago and it is coming to fruition in the next 12 months. Although to be honest, I merely saw Microsoft as the loser and I did not see Tencent coming two years ago, now they are a much larger concern to the other players. But perhaps the Tencent console will be seen as spy equipment by the CIA, they still haven’t presented any real evidence on Huawei, so why should we expect to see any on Tencent?

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Where the wind blows

It seems simple enough, yet the stage of the blowing wind was for most of the day in my mind and I did not know why. It was when I sat down when the image occurred. I wrote about the arcane houses. They are:

  • the Floating house (water)
  • House of Chimes (wind)
  • Monks of the Sulphur Cave (fire)
  • House of Bones (earth)

Yet in all this, how do they recharge? They can recharge slowly (like a point per minute), yet if we add elemental points like resting in water, swimming or in a shower the water element will got +10 a minute, when we add 1-2 elements (discussed later we can add factor 2 or 3. Wind is found in any strong, but also a wind-weave, fire by the fire and earth resting on the ground (directly), so you sleep less comfortable. You see, it is nice that Bethesda had their potions, but I wanted change. And this is how I get it. So when we see the direct approach, we could see a wet scarf or hoodie give us factor 2 for wind mana, we could swim, we could walk in the rain and we could wash for factor 3, so 33 per minute recharge. And we might need up to 1200 of mana recharged, so this is not immediate or direct, but consider that from a water source, you can recharge whilst you fight. Wind is direct and more powerful in windy place, but that is not the case in a cave, or at times in a ruin. But if we have a webbed weave we get more out of what is around, then there is a wind chime which is noisy but gets us factor 3 and when we get to 45 per minute, we can gain strength fast. Fire, torches are direct sources for the monks of the sulphur cave, but to illuminate that, we could get a necklace or ring made from sulphur and when touch it to fire we can really light up the tally. Earth is the hardest until you make a cloak of the death, a cloak made with ground bones. It protects, conceals and gives you factor 3 like that. It was the parts I had not considered and the arcane has its own rules and it could develop into something more, remember you will only be a member of one house, but then there is the generation gap, so the next generation might inherit some of the previous one. All set to a now larger station. 

An RPG path now developing in places we have not seen before because Bethesda adhered to you can do it all and my game needs to be generations larger, as such other limitations come into play. But it will be something that is new, not seen before and showing Bethesda the short end of the Microsoft stick is just a little too appealing. So here we go and for my next trick (soon to be released) there will be a setting of setting of discrimination, because the cogs have not experienced religion and that too needs to be addressed and they need to interact, or anti-interact with arcane houses, so wish me luck (I will need it) to set the next bit to paper. 

Have a great Saturday 

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A pussyfooted warning

Yes, we all like to give out warnings, I am not different. Yet is my warning valid? It seems so, especially when I see what is out. It is addressed to Amazon and Google (mostly Amazon). You see in 2022 we get the generic information “This list will expand over time, and you can gain access to more games by subscribing to more channels. For example,  you can also access nearly the entire Ubisoft catalog via the Ubisoft Plus channel” but it is the wrong information. What will be released in 2022? Why would people get happy on a Ubisoft release list? It is now a mediocre software house with less than stellar achievements. Do you really want to rely on that player? And we are also given “The second title, an MMO called New World, managed to gain a lot of traction in the November 2021 early access period, but it’s not yet available on Amazon Luna. It is, however, included in GeForce Now.” Really? You rely on two titles? I have given you both a list allowing you for a dozen titles in 2022 alone. You can hide in high water, but you do not even have a submarine simulator, so you will drown there. The people are making up their mind at this stage and this is not a time to desert your system. Even as I boasted an option of 50,000,000 consoles. Do you think they would consider it if you are asleep at the helm? They will leave you for dead and Google Stadia is not developing anything, so all they seemingly have is Ubisoft. Amazon needs to wake up and add manpower to the kettles and get the coal into these furnaces, because the currents will overtake them and beach their solution like a bad habit. Mother Nature has no sense of humour and casually put you to death. Forbes is even worse. It gives us “A remake of the first Dead Space will arrive in early 2023, while a brand new Monkey Island game is slated for release later this year.” And in addition we see “Those are part of iconic franchises that are being revived over the next year or so” ‘being revived’? How lame is that? Is this the message your gamers are waiting for? Yes, if it is part of something bigger, but if this is it, Amazon will leave the race of the streamers pretty quickly. They had half a dozen options including bolstering a true gamers social network, but they seemingly folded leaving it all to Microsoft, meaning gamers can only rely on Sony and Nintendo to fill their gaming needs. They are good, they are great! But they are two and more is always better for the gamer and now seemingly these large houses feel more more comfortable leaving it in the hands of Microsoft, which in my eyes is not a solution at all. 

They had 2 years to pull ahead (and I am not talking about my 50M console solution) I gave some warnings in October 2020 and that is as early as I saw that Amazon had the option of being the winner here (Google decided too early to not be a developer) hence there was only Amazon and its Luna, but over two years we have seen the repeated lack of games, the reliance on Ubisoft and games that were already on other systems. Now, this is part of the start, but the start also implies you set out the strengthen the dikes of competition counters. Yet is seems to me that Amazon has given up, it is not doing anything until it is too late. Like giving the bull a doze of valium so that the rider will be ‘safe’ but is that what the audience expects? A place that has (seemingly) a 2021 revenue of $470 billion, and here we see that 1% of 1% is $47,000,000 a setting that could give them 3 new AAA titles, or a dozen of revamped titles. One percent of one percent and it also approaches my solution for 50,000,000 to 75,000,000 additional console sales. But that is much more strong and realistic if there are better and more unique games on that system. So two percent of one percent of what they got last year puts them on the map and heading toward the sunset of winners. You tell me why these places do not take the gaming community serious, because relying on Ubisoft is not the way to go. I will let you wonder how serious Amazon and Google are about being a player in the gaming market, because at present it will still rely on Sony and Nintendo and I am happy with these two consoles, I would be more happy if these two woke the fuck up and consider that gaming is out evolution and they have an advantage for now, yet when Netflix gets ahead of them they might as well pull out and start crying in a corner, because they did this to themselves.

Have a great day!

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Creating economic sides

Yes, we saw the optional impact of inns and sustenance. We were given the impact of the smith, and some sides. But how to control them? 

Well that is the first part, we do not control them, the cogs set some form of balance, like tables but with cogs we have less issues. We have slightly more control (or seemingly so), but the setting is an adjusted form of tables. We need no tables, we need the cogs to adjust seesaws and create a foundation of balance. This is hard to put into words and even as the foundation is set to credits, we need second seesaw creator that turns the credit value for each store into goods. This needs to apply for the jeweller, the bookstore, the smith, the general store and so on. I believe that it is like some form of chess assessor. Low value goods, medium value goods and high value goods. There is a side that we learned in school. For example 237 is 2*3*7(33), 28 is 2(2)*7, so how could we translate that into goods? I am still working on it and when we have that, we know what was left, we also know what the location has as revenue, this translates into town welfare. This welfare needs to translate into a balance for the town and a residual that translates into a positive or a negative. The negative pushes the location down, the positive lifts it up. The trick it to stay close to the seesaw balance. Too much into either direction turns places into ghost tows, or over lively places of expansion. I reckon it takes a real mathematician to set the stage for it to work, but the benefits are decently overwhelming so I need to create a way for this to work and it needs to work before we unleash the stories. The stories need to test the seesaw balance, it can flip a little, but it cannot take control, that is the challenge at present. 

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Music and sustenance

In continuation of the previous two articles. It is time to set a larger scene. In the first we talk about sustenance. You see there are always food places in RPG games, yet until Monster Hunter, I never saw any of these games take advantage of the sustenance factor. In this I got to thinking.

In the first, the levels of that. As I see it there are coffeehouses, taverns, Inn’s, restaurants, and as such we get to the basic setting we see below. As you might understand, you cannot have a village with a 4 star (or larger) sustenance place. And some places could get an upgrade. The upgradable settings are furniture, sustenance, and lodgings. Taverns can only upgrade sustenance and furniture. Sustenance are upgraded by getting that place a cook, it gets you a 20% discount for the rest of the game. Cooks can be upgraded by getting them a cookbook. Furniture can be upgraded by getting them better furniture and it gets you a +20% discount for the rest of the game. And the setting for the upgraded places is what I wrote earlier. In towns the production goes up, happiness goes up. It has all kinds of long time benefits for the gamer and the gaming area. Then we get another benefit, its benefit is temporary, but larger. You see in the old days the minstrel (bard) could invigorate the area. But the bard can only be in certain places. Restaurant/inn with terrace (as such it would have a podium), and there is an upside in that area. 

It is one of the benefits of the cog system. It showed me the ideas and the benefits of a larger stage, it brings the larger stage to the player and stops the person from being the centre of attention. The player still gets to set the tone in places, set the upgrades. But the larger stage will become the populous and the economy, stages where the player is a simple small factor, not the staging agent. And as we consider that the minstrel can be upgraded (2-3 upgrades in total) we need to make choices. A setting most RPG games tend to avoid, we can do it all, but it takes away replayability and sets the stage for blanket actions and grinding. That are things we can avoid to some degree and we get aa better game because of it. 

Consider that the minstrel can be upgraded 2-3 times. The clothing, the instrument and the music. Then we see that these are extremely limiting items. Like 2 outfits, 1 instrument and three pieces of music at the most. Who will you upgrade? One minstrel completely, or three minstrels partly? All choices we have to make. We could even adjust the music to the max of the highest minstrel, or the level of the minstrel in your home town. All parts that shape a game, all parts that make a game more desirable to the gamer, because a game that shapes in different ways, a game that gives more than one option and makes it replayable, that I a game that will be cherished for a long time and streamers will need long term interest in a game, it is their margin of profit on a large scale. And in this article I am merely scratching the surface of what is possible.

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Tally part two

Straight into the deep we go. Breathe in, hold your breath, dive.

Commerce
I wrote most of the foundation in ‘The stage of commerce’ (at https://lawlordtobe.com/2022/02/25/the-stage-of-commerce/) but not all, the foundation is larger than what I set there. I did it some time ago, but the article came to mind on February 25th 2022. Yet over the last few months I also reconsidered other parts. I stated “In the past I already discussed bookshops, taverns, and smith. We need to include goods and foods. This gives us the shops we need as a bare minimum, and considering the size of any area (in the past shops were seen in larger towns and anyone within a distance came to this place). So we now have the larger stage, and the people in that area add to this commerce.” But the world is larger than this, even if we base it on a 17th century fantasy premise. The cogs tend to simplify the setting, but does not change the dimension and that is what we need. But I feel that additional cogs to prevent the game from falling short. We can all rejoice into tables and the setting for armour, weapons, groceries, food, general items, books, jewels, taverns, masons and the list goes on. There are the cogs that drive 1:1, and the others tend to set the equation 1:2, 1:3, 2:1, 4:1. It is the balance that they set that keeps the game going and the more balanced that is, the longer the attention span the gamer gives it, and that I part of the equation. You can run from quest to quest like some set it, raid after raid and a quick trip to the stores to exchange equipment to coins. The one needs to be prevented, the other needs to be dismissed. The first element was discussed yesterday, by altering the concept and the kind of loot you find, the larger your benefit is in the beginning of the game. As the game progresses we get quarries and mines. The mines might make some of the requirements go away, but not all. As you get into the need of silver weapons, gold for enchanted jewellery. That gave me the idea to add Platinum as a source (it started with an engagement ring, but that is another story and she does not know it yet). But Platinum added a few other options, a few I had not considered before. So as we can find every mine EXCEPT Gold or Platinum we can create a handle on some parts of the equation. Then the idea goes from one side to the other. 

Towns
These are all over the place in many games, there we see villages, towns and optionally cities. This is how it has been, but the setting that we see villages and towns, they support farms, abbeys, convents, and keeps. Keeps have a more central setting in my mind, Keeps are supported by towns and cities, but the distance of a keep allows a town to BECOME a city. That is the larger setting, people can contribute to the creation of a city, but cannot push it. One person does not make an economy, people do, so I had to consider the setting where people are the foundation towards creating a city and even as the player you set the domino stones to get it done, I need a stage where (at least) 10% is out of our hands. I believe that the cog system does work and it works beyond economy, it could be the balance setter for entire games, not to manage it, but to set is as a setting of checks and balances. A setting where we can test the game in its true potential and that is essential. Streaming RPG’s are basically new, they might be based on old games, but the moment the makers realise what else is possible, they will run to what more they can get. They will make their games merely larger but not better. The deeper I dive into creating the next RPG, the more I see that another system is required, another pattern is required and in this I came up with the cog system. It is not unique, it is not the only way that it can go, but it is the way I designed it to go. I personally believe in the cog system. It is flexible, it an be adjusted and tailored to any specific situation or need and that is the foundation towards creating an RPG, is the cog model too small, we can add a cog, we can move cogs to be connected, it is a foundational choice. I believe that for me it is the best choice. For you? You will have to make up your own mind on what works for you. 

Four elements towards any RPG, towards any new story that gives life to a dynasty of gaming, it is time we prepare for the next stage of gaming, whether it is Google Stadia, Amazon Luna, PlayStation 6. We need to prepare what what comes next, not for the 10 year old game that we can play again, even if it was a really good ride. 

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First tally of thoughts

After yesterday’s article, I started to make a tally of what the game ‘has’. In the first there was the article ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which had a run down of a lot. But that rundown was not enough. There was the search ‘Lawlordtobe + RPG’ which gave me a lot more of what I wrote (and weirdly enough at least one story I forgot about). The basics are covered. In the basics there is the map, the character and the story. In the deeper run, the map is also covering the environment, the economy and the map itself (which is an environment, challenges and spiking of the map).

Spiking
Spiking is an early term I had. Like in places like Skyrim and Oblivion, there is a lack of caves, ruins and other places. So we spike the map to have these places. Yet the maps to some degree have an approach to caves (and some look really good) but as I personally see them unnatural. There are two problems with my train of thought. Caves are set in stone (literally so), as such they are part of the permanent map. Some places have way too many ruins and these ruins are a weird  form of small. But the idea of some ruins are a good thing, yet how to employ them? 

Brush and thickets, Fallen trees, Hollow trees, Evergreen trees, Rock formations, Rock overhangs, Caves, Low landforms and high landforms. Some are for single opponents, some are for groups. Ruins are a side here. They tend to be a good place for groups. But the setting needs to be natural (or as close as natural as possible). If there is a ruin, there was a reason that the building was there before it was a ruin. And not always is it a castle or a keep. But spiking is a dangerous setting. There is a danger of making it a place of convenience, and that is dangerous for the game. 

As we look into the economy I saw the dangers of ‘loot’ in the game. In some game we enter an old (really old) place, but it has the most modern of ‘loot’. So we redefine what loot is. broken swords, daggers, broken shields, old coins, chains. Elements that can be reforged into metals, old coins (copper, silver, gold) that can be set into metals. Yes there will be chests with actual new(er) stuff. Like groups of brigands, they have bounty, they have conquered stuff (that needs liberating). It will not be about wealth. In one RPG I had 300K, so in what living form of delusional would an adventurer have this much money? Too many RPG seem to value credits as an indication of achievement. That too needs to change. 

I took examples from classical masters, from stories (the non-Robin Hood kind) and from historical events, but they need to evolve in RPG gaming. In the economy that side is merely a cog, but a cog that could evolve. Yet the station of evolution is a larger problem that I have not solved yet. I did like the nemesis system that we see in the Shadow of Mordor, but that was THEIR system, I need a similar but different system. This is to stop grinding, the stage where there will be spawning (one man’s ruin) is the next persons envy. But if the previous group was defeated, the next group will have better defences, and optionally one or two more brigands. There are shelters for singular people and those people are sly a lot more like cutthroats, so no warning. All sides we see very little of in current RPG’s. All sides that are new in the RPG.

Stories
I gave more than one story start and that is central in any RPG, yet there is also the additional stage. You see there is no stage where we can do it all, play it all, live it all (the latter is a matter of debate). But the stories cannot be around you, around the player. The main quests yes, but the side quests need a larger setting than we are used to. There is a side that takes me back to Robert Ludlum’s Scarlatti Inheritance (I think), a local village event and a burial that is part of the story. So to set a side quest needs the seeding of a story all by itself that has several connections. There needs to be an intelligent part in this, so that stories can be written en mass and spread in the game, so that some side quests are not part of every game (another way to prevent grinding) and there we see that we need 50-150 side quests. That can intervene to a larger degree to the character that you play at that time. So far we see the foundation of an RPG that can be played on console or streamer. 

Then we get to the cogs of the economy, I spoke about them but I considered one additional set of cogs for each part. About that in the next story which will happen during my weekend.

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