Tag Archives: Ubisoft

How the mighty can fall

You see, I’ve have had a few issues with Ubi-Soft (or you be soft) in the past. After 5 iterations of glitches and increasingly less reliable accounting of that what they claim, we can see that the floodgates are opening. I wonder if anyone ever explained to Yves Guillemot that relying on marketing and shareholders equals screwing your company value over, those who push for short term gains, will long term destroy a company, in that view the danger of the existence of Ubisoft grows. They are in sizeable company IBM, Microsoft, Electronic Arts, WordPerfect and that list goes on. The first part you see can be found here http://www.forbes.com/sites/insertcoin/2014/11/14/ubisoft-responds-inadequately-to-assassins-creed-unity-embargo-and-performance-issues/Obviously, they can handle this situation however they want, but there has been close to zero diplomacy throughout this launch. This statement simply reads as “we are fixing the things you are yelling about.”“, but there is insincerity in that past. It reminds me of a Beta version that was launched, just to keep with dividend expectations. Unity as I personally expect it to be is nowhere near ready. The glitches seen should be caught by a decent QA team, so either it was skipped, or this was about setting shareholder expectations. It is short-sighted and dumbfounded as I see it.

The second term is one I really have a problem with “It’s now a significant, highly uncommon event to have a major game launch without issue“, how about doing your job right? How about proper game testing, how about not being the bitch of marketing (for the shareholders)? These issues are central in the entire debate on quality software. I wonder why a billion plus company did not figure that out, or is this the bad side of the image they accepted?

There are even criminal charges to consider at present “To say that this one aspect of the game mandated a 12-hour-post-launch review embargo time is nonsensical” is more dangerous than people realise. You see, for that time, people buy a product which the company knows to be faulty, that by itself constitutes fraud, which might be seen as ‘an act commonly understood as dishonesty calculated for advantage‘, is that not the case here? The fact that it was shipped broken seems to be enough of an indication.

I will take it one step further: ‘A party who has lost something due to fraud is entitled to file a lawsuit for damages against the party acting fraudulently, and the damages may include punitive damages as a punishment or public example due to the malicious nature of the fraud‘, now let’s take a look at this. Consider that the gamer lost time, which is a given, now consider that many gamers can only afford one game until thanksgiving, now they bought Assassins Creed, whilst they might have bought Sunset Overdrive of the Evil within. So it might be considered that they defrauded the others whilst keeping knowingly the lid on faulty merchandise.

I foresaw this coming roughly three years ago, when we heard about a new Assassins Creed ‘every year’. Good gaming does not come on command and innovation takes time, which means that the gamer gets sold short right of the bat!

Forbes brings a good tone, but they remain soft on Ubisoft. Looking at YouTube and searching “Unity sucks” will get you a massive list of rants, which is only in the second day of release. Can we agree to some extent that Yves Guillemot needs to get a grip on his company unless he ends up being found liable on a near global scale (this game is apparently not played in North Korea)?

Gamespot seemed a little ‘softer’ on the makers as they are their primary sponsor, but likely they will claim that it had nothing to do with that, yet the fact that Gamespot gave the game 7 out of 10, should be indicative that the game has massive issues beyond the glitches and bugs as well. Yet Gamespot had good things to say as well “I had that roof approach licked, jumping into the building through an open window and blending into a crowd of bourgeois loyalists before sneaking up on my target and making the kill. With multiple options of attack available, the replay ability factor here is huge, giving you more of an incentive to go back and nail those bonus conditions for completing a mission“, this truly sounds like the old Assassins Creed many loved, yet then they state “These excellent sandbox-style assassinations make up the bulk of Unity’s missions” followed by a few negative notes. You see, the only true sandbox style I have seen is with Bethesda and both Elder scrolls and Fallout. The rest are often scripted to force you in a direction in the main story (for a larger part). Unity does take additional leaps when we consider the quote “I’m all for giving people the option to extend the experience onto mobiles and tablets, or on the web, but those things should offer standalone extra content; locking stuff out of a game you’ve just dropped $60 on is infuriating“, this I felt in the past as well with other games, so seeing it here is not a good thing. I personally think that this is about the data collection side of it all, as they get the information of the player, added with PC and Console information, we become targets in a very real sense. A view I do not treasure.

So as I had decided to let AC Unity slip by (a lack of funds will do that), I feel happy to miss out on the bugs and the glitches. There is one issue in hindsight of this, this is definitely strike two for Ubisoft, I reckon that Far Cry 4 will be their Waterloo in a very real sense. Gamers are more than just a little angry and their end might come harsher then they think. If we consider the quote by Play4Real (at http://www.p4rgaming.com/ubisoft-to-release-eight-assassins-creed-titles-in-2015/) stating “With the release of both Assassin’s Creed Unity for the PS4, Xbox One and PC plus Assassin’s Creed Rogue for the PS3 and Xbox 360 this year, Ubisoft knows that the demand for Assassin’s Creed will never die“, if we believe Ubisoft CEO Yves Guillemot, then they have 8 releases planned from now until 2016. I reckon he needs to revisit quality before even attempting one next one. When we see “but will wait for reviews as AC unity was a bug fest” in regards to Far Cry 4, which was supposed to be the big thing for Ubisoft, we see that gamers are about done with Ubisoft

  1. Watchdogs fell short of expectations (rated 8 out of 10)
  2. Bug fest (we mean Assassins Creed Unity) launched on all major platforms. (7 out of 10)
  3. ? (X out of Y)

Strike three might come next week, so we will hold out fairly for Far Cry 4, especially as number 3 was a decently good game.

This is the first true indication of the sliding levels of quality in gaming. As developers (likely more precise would be marketing and shareholders) are pushing deadlines, we see a lowering standard of gaming. The approach, ‘we’ll patch it on day one’ is more and more the standard, whilst this tends to lower the joyous gaming we all anticipated, it also sets a dangerous precedent, because as proper QA is more and more ignored, the overall quality of the game tends to falter too. I do not ignore, that with size comes glitches, yet when we see an overall lack of care, then it is something entirely different and stringing gaming fans along seems almost too criminal. It might be regarded as criminal as people bought a finished game, which is not what this game seems to be, not by a long shot!

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A rare moment in time

I have been watching the news in several places, the papers (online), newscasts and other media. I saw how we see articles with issues that I predicted over a year ago. Now, let’s be honest, that what I predicted and that what now is not one and the same. I might have been lucky, that happens, yet that gave me the impulse to take a look into my mind (with some external support) and I got a revelation (odd how that happens).

There are moments in time that are chiselled to be with us forever, that part happens, a set of circumstances so unique that it passes the stress test of time.

It was 1976, I was in high school and I saw on TV something so unique that it would remain with me for all time; it is likely I will take the images into my grave. Even then there was a need for the direct in our eyes. This series delivered! I still regard it as the best Drama ever to be made. The series was called I Claudius and the fact that it is drenched in history and filled with flexible morals is what seems to catch us. Yet, is that enough? If we see TV series like Dexter, Trueblood and a few more HBO series. They seem to have the trademark on directness, so why did they not surpass a series made 38 years ago?

I believe that this is because that there is a lot more to the achievement. I think it was more than just timing. Derek Jacobi as Claudius, Brian Blessed as Augustus, George Baker as Tiberius, Patrick Steward as Sejanus, John Hurt as Caligula, Bernard Hill as Gratus, Ian Ogilvy as Drusus and who will ever forget Siân Phillips as Livia. It is not just the group of actors, but the fact that these actors would set new boundaries; some are even today regarded as the top of drama. I think that timing brought these people together and that part caused the effect that this was not a series with one or two diamonds in the rough, but we ended up with a series holding over a dozen exquisitely cut diamonds. A TV-series, which through timing has remained close to unmatchable.

I must of course mention that the book was an amazing piece of work, yet that is one factor we have all seen before, the fact that a book had been turned into such a vision by cast and crew was and has for the most remained a unique experience in TV series. It is ‘I Claudius’ that makes me appreciate how rare such moments are and hoping on regular repetitions such achievements are a waste of time.

When we see how productions are made nowadays, we see a shift from what was insightful towards what is to be expected. Now, the second part is not necessarily a bad thing as we avoid blunders, failures and flops, yet the opposite is also true, the chance of that 99.4% rated production becomes equally impossible. So do we set ourselves up for mediocrity? That is at the heart of the question, as we see movies, games and other forms of entertainment set into a matrix of ‘certain’ non-failures, we get just that, a non-failure, yet when we do that, we will endure a level of ‘entertainment’ that is not out there, that does not shift borders and that will not leave us in awe. Yes, we will get to some extent levels of originality. Waves of TV shows, like Gotham and a few others in the new millennia of comic book representation of TV shows, and some will prove to be good, expanding and even will become successes, yet, they will not get to the level that we got when someone had a vision, found the people and ‘I Claudius’ became a reality. Even the HBO version ‘Rome’, which shows life in those days, falls short. Spartacus, which was regarded as excellent and had a strong cast, but none gave the shine like Andy Whitfield, when he was lost to family and audience because of non-Hodgkin lymphoma, we got the cold reality of how large a jewel he was in that series. Lucy Lawless and John Hannah as well as a league of others showed an amazing performance, but the absence of Andy Whitfield became just too noticeable.

The link is the rarity, when we see series holding the New Zealand Actor Kevin Smith (as Ares in Hercules and Xena) and Andy Whitfield, we see that these rare treasures of charisma have a lasting effect on a series, losing them will hurt whatever series they are working on, which makes the overwhelming list of ‘I Claudius’ even more rare then we consider possible.

But is this just about casting? No, I think that the vision of the director is too often downplayed, as is the work the writers put into place. Should you doubt the latter, consider the massive success the West Wing was and the strength that the Newsroom and House of Cards are showing. In the name of the director, the scriptwriter and the players that are, we announce this series {insert fictive name here} to be a non-failure. It sounds almost deceptively mundane. You see, many of these series are ‘powered’ by what America considers and regards, so slow sales will get a series cancelled too fast. Star Trek, the original series is one of the strongest pieces of evidence, what was regarded as failure (and therefor cancelled), is still regarded as one of the strongest visions of originality ever to grace the TV screens. In that light we see similar issues regarding Firefly, what could have become a game changer was dropped before its time. Here too the trinity is almost a given. Joss Whedon is shown to be the new Steven Spielberg (a shared place with JJ Abrams) and he had a strong support cast. Nathan Fillion might be the number one player, yet the support Alan Tudyk, Gina Torres, Morena Baccarin and Jewel Staite are undeniable. A series shut down before its time to shine. It is not the only time that this happened. The same reception was given to Doll House, what is at the foundation a mind shifting cyberpunk story was again cut short by that what the American audience did not understand.

Here is where we see the failure: yes it is true that America, catered to Americans, yet at present it seems that these deciders are forgetting that the European population is twice the size of America, the EEC alone is 50% larger than the USA, now consider that The Commonwealth consists of a few more nations all looking at these American series. This is taken into another direction as we see that HBO seems to address those needs almost perfectly and they are gaining strength, whilst British drama is actually a little on the decline. It seems that these deciders need to take new looks at how series are continued or dropped. Doll House is less than 4 years ago.

So where is this going?

It seems to me that the deciders of ‘where to leave the coins’ are looking at prognoses and not at the places where real visionaries come from. This has always been true, yet most true and very much most visible in the entertainment industry. It is shown as we see the game Test Drive a year late, yet, the verdict is a mere mediocre (at http://www.gamespot.com/reviews/driveclub-review/1900-6415900/). Is it a fair verdict? Hard to say, I am not much of a racing fan, but I consider the rating of Forza (an XBox one game) at 88% well deserved, a game that was very playable and looked extremely good. So as we see more PS4 games end up with mediocre ratings, the question now becomes will it affect the console war? Sony seems strong here, but in the end, consoles will not survive without really good games, and at present exclusive games on the XB1 are (I am sorry to report) better than the exclusive PS4 games, and at present Microsoft has a few more exclusive releases upcoming. Yet it does not end there, we see new levels of mediocrity by Ubisoft as they locked Assassins Creed both at 900p, so 20% below the PS4 maximum. I wonder what will happen when the gamers are treated to a failing AI in 6 weeks. Is that a given? No! It is not, yet the quote “because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second” (source: eurogamer.net), yet when we see (if this happens) another AC game with iterated glitches as we have seen since AC2, then what will the audience cry? This will be at the heart of what will come next. We will know in a few weeks, yet the questions are rising all over the internet by gamers of all size and creed. They expect that a game will show the game at the maximum of possibilities of the console they chose, not what we at present regard to be some excuse of ‘parity’, time will tell how it is received.

I have accused Ubisoft before on the lack of vision, it is not all deserved as Watchdogs, even though not as great as expected did open new doors, not unlike the very first Assassins Creed and it must be said a few more are expected to come, showing that Ubisoft has vision, but these titles are yet to be released.

True vision, it is a rare moment in time when we face it, yet in this age of need, why do we not see more of it?

 

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Vision, Budgets and Gaming

What makes a game? Whoever has played a game, and perhaps still plays one, has at times asked themselves this question. Even if you think you are not a gamer, you might be one in disguise.

How does that work?

Well, let’s not get to the controllers just yet; let us take a look at the options.

Is it a puzzle?

On many systems, whether PC’s with or without Facebook, on a tablet or on your mobile. It is possible that you have played Sudoku! I have seen a truckload of them and two stand out. First for the iPad there is Finger Arts Sudoku, which is a massive piece of fun and it is all for free. The game is pretty much a perfect version. The second one to mention is Platinum Sudoku on the Nintendo DS. The game went cheap for around $20 and has hundreds of Sudoku’s per level and as you go along, you unlock sounds, backgrounds and so on. Once all have been done, you unlock a few million additional puzzles, Sudoku heaven in two titles.

Is it Nostalgia?

Again, tablets, PC’s and Consoles have a host of games that are revamps from older computers. Ascendancy, Railroad tycoon, X-Com, the list goes on and many are free through Abandoneware some cost just a few dollars through the Apple store or Google play. They can free your mind from several places and some parts can keep you busy for a while. It is as simple as eating pancakes.

So why these jumps?

Well, I had to make a few changes in my life and as such I missed out on a few games as my consoles remain off line for a few months, which means, no Destiny for little poor old me. Yet, is that the case? I got a link to the ‘Angry Joe Show’ who had his vision on Destiny, the 500 million budgeted cash cow for Bungie. The reviews were ranging from 60%-80%, with one overly high one. This is not good, for a game implied to be budgeted at half a billion; you would expect a 90% plus rating.

So what did Angry Joe state?

  1. Lack of competent story telling
  2. Repetitive mission design
  3. Frustrating random loot

Important is that many critics have said similar things on the game. So how come it is such a success?

Well, there are two parts, the first, the marketing was top notch, they created interest and they kept interest levels high, without overhyping, which is reason that the interest stayed. Another side is that if grinding multiplayer games are your thing, then you are fine. Yet, how are these things any good?

They are not!

It seems that we are confronted with a new level of revenue based marketed games, however the overall quality of the games is going down fast, as well as the overall amount of gaming hours. Some state that the Unity main mission can be completed in 15 hours. I finished Infamous Second son in a little over 12 hours, this comes down to a one weekend of gaming, how can that be a decent investment of gaming fun for anyone? I stated issues with Black Flag, now Destiny seems to up the ante, which gives us pause to what comes next. That can be seen in several ways.

The truly big games for Next Gen, like Destiny and Elder Scrolls online are now falling because the outrage is getting stronger fast. So is making games so hard? No! it is not, for the right person, because a real visionary can create something that is desired for decades, like for example the Diablo series, and even though Elder Scrolls Online are getting a fair share of the winds of contempt, their previous games (Oblivion and Skyrim) are still regarded as top notch, even with the glitches.

When we see houses throwing a massive amount of money into something, the image is growing that things are becoming dubious. There is however an issue with that statement. Although GTA-V is not my game, it is a massive success; the game even broke the billion dollar record, which is as far as I know the only game to ever achieve that within the first week of release. There are other independent successes like Minecraft, yet we see now that Destiny made the revenue and the profit by remaining mediocre. So is it the games, or the players?

To be honest, I am not sure that the answer is that easy, for one, Destiny is almost unique on Nextgen. Xbox one has Titanfall, but the PS4 did not have anything like that (referring to multiplayer slaughtering). This skews the interest of the people. Elder Scrolls Online is also feeling the brunt in another direction. When the overall consensus is “I wish this game would’ve turned out better, but everything I read so far has told me to not even bother“, as one player stated it to be, you know that you a looking at a possible 200 million fiasco. This is in itself odd, because Oblivion and Skyrim redefined RPG gaming in a massive way. True, Skyrim is loaded with ‘glitches’ but the storylines can be played and the main story is great too. It is only when you decide to stay in Skyrim and make your character your lives work; it is then that the issues start piling up. However, as I have stated it before, Skyrim is a massive step forwards from Oblivion, which was a large leap from Morrowind, So the makers have given us more in a large way. This gives us the worry, why did they go MMORPG, when the single player games are so fulfilling.

The Angry Joe show also stated some issues on ESO. It is not unlike issues we see in several games. On top of that, one race is only there available if you buy the limited edition; in addition, it is monthly based, so the $100 comes with an additional $15 a month, with an additional $15 for a month zero payment (to set up your monthly payments). So in NextGen consoles, you will lose out on $120 before you got the first hour in. Now, let’s be fair, we need to pay, as we do with every game, but the reviews from several sources show an average game. For example you could be watching a group of 15 men try to charge whilst watching the game crash as the ESO server went down. These things happen in MMO games, yet we don’t see this with Blizzard games. And as money gets, you get 1 gold piece per kill and 2 gold pieces per boss. It seems entirely weird as a horse costs well over 17,000 gold pieces. You do get a horse with the limited edition that is $20 more expensive. So as we see the greed factor creep into the new games, we should worry on how gaming goes. Angry Joe talks a good story, brings the issues nicely with a few theatrics, so seek his views out in YouTube (seek: ‘angry Joe review’), he has published several interesting reviews.

There is trend that we now see growing, which could end gaming as the joy it has been for over 30 years.

What will come next? This is at the core of the issues we face, some (me included to some degree), as Microsoft bought Minecraft for 2.5 billion, I am worried about what they will do to it next. There is no indication of what they have in mind, but Microsoft tends to be revenue driven, which means that Minecraft will be ‘upgraded’ to ensure no less than 5 billion in revenue, which makes me slightly worried on how they will do this.

Yet, things are not truly covered in darkness yet, however, that revelations will also come with another revelation that will not make you happy. I have spoken to some degree on an upcoming game that seems to be the next real game we all need to look for. The title ‘No Man’s Sky’ is all about newness, originality and sandbox gaming, all rolled into one massive achievement. The important part of all this is the worrying part. You see, like Minecraft, this game is also an achievement by an independent developer.

So as we look at the set developers like EA and Ubisoft, we see that they have not improved their gameplay for some time now. One review on NHL15 wrote “NHL 15 is a disappointment. It lays a good foundation for the future with enhanced physics and an improved presentation, but it’s still mostly potential“, I saw FIFA15 which looks nice, but I am not a soccer fan. Games Radar stated this on FIFA15: “This year FIFA 15 pulls off a difficult trick. Not only is the game closer to a TV-style broadcast than ever, but the experience is better than FIFA’s been in years“, so it seems that there is goodness coming from EA, yet is that enough? Sports games have their own following and as such for THEM there should be a decent quality game to keep them happy, whether it is NBA, NFL, NHL or FIFA. EA is bigger than just the sports section, however in that regard; EA has remained quiet (and as such avoided ugly hypes).

However 2015 should see the light of a new Mass Effect, even though loathed by a fair share of fans, Mass Effect 3 had several good sides, amongst them the best multi player side I have ever played. Mass Effect could be the next big thing, but time will tell, so I will not add to the ‘gossip’ and ‘rumour’ fire at present.

Ubisoft has a few options, but is in my view lacking as Watchdogs became a hyped success. It was graphically amazing, yet in the core a mundane game like AC1 was. This does not make it a bad game, but it could be the mind blowing start not unlike AC2 became, yet Watchdogs one started from a much better place than AC1, so that future could be promising. If you wonder how it helps speculating on this, then I have no real answer to that. Yet, consider that these are also the questions asked in Forbes magazine as gaming is now truly big business with projected revenues in 2014 surpassing 81 billion.

So, what is the issue?

It is vision!

Gaming is about vision; those who have it bring us all the greatest games. In an age where we need to turn around every dollar, we tend to focus on the true innovation. The even nicer thing is that fun and quality gaming does not need to cost $100-$150. Finger Arts and Abandoneware have proven that. There is a clear indication that the larger developers lack vision to a growing extent, which makes for several issues down the track. The Nextgen systems are still lacking a decent pool of really good games almost a year after its initial release. This should currently regarded as a disappointment compared to the previous versions of consoles, especially as we saw Sony announce ‘This is for the players!’ and Microsoft with ‘Everything you can imagine, Plus a few things you can’t’, neither have delivered so far. So, is my view that there are issues and it is my personal opinion that this feels like a marketing machine in overdrive whilst the rest of these companies cannot keep up, my evidence? Look at the initial Nextgen Top 10 as it was published on June 17th 2013, on average 22 weeks before the consoles were released.

  1. Metal Gear Solid V: The Phantom Pain
  2. Quantum Break
  3. Final Fantasy XV
  4. The Crew
  5. Destiny
  6. Knack
  7. Titanfall
  8. Watch Dogs
  9. Project Spark.
  10. Tom Clancy’s The Division

Out of these 10, 2 made the release date, one was 6 months late, the rest has not been released at present and they will not come until 2015, so we see an announcement that is off by 75% (they get 5% penalty for Watchdogs). Something this far off is pretty unheard of. It views as the hype from Microsoft and Sony to get console sales high and then end up skipping out on the games (to some extent). I must state that those with PlayStation Plus were given a barrage of games, free to download. Some were decent, 1-2 were really nice, which means that some was done, but was it an acceptable step?

What will happen next?

I think that we need re-evaluate the way we look at the gaming industry and more important on how those within it market their customers. In their defence, these gamers are like a group of hungry hyenas, so feeding them any news is at times the only way for marketeers to stay alive. Yet all of this is not done yet and we must all take a long hard look at what was, what is and what should be.

Budgets

There is no denying that games will be bigger and bigger budgeted, yet consider that these games, offering less than 20 hours are closing on the quester billion to develop. Yet, we see in Minecraft that it can be done in other ways, there are more games. Elite, remade from the 1984 edition, originally created to fit a 48Kb home computer. Good games are not expensive and true vision is priceless! That part is what we have seen more than once, if we take a few of the older really good games and their cost we see Ultima VII: The Black Gate – $US1 million (1992), System Shock 2 – $US1.7 million (1999), Resident Evil 2 $US1 million (1999), Ghost Recon Advanced Warfighter – $US18 million (2006), BioShock – $US15 million (2007), God of War III – $US44 million (2010). So when we see Unity, Infamous: Second Son with their massive budgets, we see the trade off, where the larger players throw money to hide vision and to some extent they are getting more than just an even payment. It is there where my issue with Gamespot and their ‘closeness’ to Ubisoft becomes an issue. How can we get honest reviews whilst the makers of games are stacking the deck for mere profit? Independent review is the only way to see what is good, what is worth the money and what is bad. How can the consumer get the right information?

This is at the heart of the matter, I would like to solve the lack of vision problem, but that lies with the makers of games. They have options, yet are they willing to learn? Even if they are willing to accept that they are no longer visionaries, not unlike Steve Jobs, there is a chance that they can spot it when they see it. The question then becomes will they protect the future of gaming.

 

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The fear of creativity

It was not that long ago that I wrote the blog ‘Sandbox Games’. Now I learn that Microsoft has offered 2 billion for Mojang. 2 billion is not much when you say it fast, but the reality is that this is a massive amount of money, even with the ludicrous high taxation norm in Sweden, what is left with leave the man ‘Notch’ with an amazing amount of luxury time to come up with something new and unique. You see, visionaries like that cannot sit still. He might think he can, he might actually truly believe he can, but visionaries like Peter Molyneux, Richard Garriot and a few others never do. Now Swedish Markus Persson joins this group!

Some did not agree with my view given on September 5th, which is fine, but the facts seem to back me up. In the same story there was also an issue with subscriptions, and behold we see ‘World of Warcraft Loses 800,000 Subscribers in Three Months‘ (source: Gamespot), now let it be known that this fact was out before I wrote my blog, so I am not giving any weight to this. It is only my voice that claims that I did not see this until now. There is however another side in the article. It claims: “The company called the decline ‘seasonal’ and pointed out that the dip in subscribers was similar to what we saw in the second quarter of 2012, ahead of the release of World of Warcraft expansion Mists of Pandaria“, this is a fair enough answer for now, but overall Blizzard is not out of the woods yet, even though the nextgen versions of Diablo 3 are as wildly wanted as any other version they released, which makes for a quality long term dedicated relationship between Blizzard and their gaming fans. I feel the same way and hope on an additional Act 6, hopefully with the Necromancer and the Assassin.

There is another side to all this, at present several gamers are feeling the cold breath of Sony in several ways. First there is the change that only when online, can a person see his trophies, the port from PS3 to PS4 also came with losses, the gamers at large lost PlayStation Home, and it is such a coincidence that rumours from so many games places up to the days before the release of the PS4 have since gone quiet. Yet, recently Games industry dot biz gave us the following quote “Sony’s virtual world Home will close in Asia and Japan in March 2015, according to an announcement on the official Japanese site“. This has a few consequences down the road, because all you have bought, and all you buy now, will be utterly lost to you. So no more houses, no Harry Potter, no Hogwarts and a league of other items bought will at some point be lost.

We now see two issues:

  1. A console purchase might be temporary at best, and as this market evolved we see a move towards leasing, not buying games. I personally think that this is a dangerous development. We feel for that what we consider we own. Which means that this would enable places like Pirate Bay to grow vastly, even potentially in a exponential way, giving us a new issue, but mostly giving certain corporations new nightmares.
  2. The acquisition of Mojang (if it happens), could be the start of a new wave of indie developers (I really hope so). 99.8% will never have the visionary gene Mojang has, but those who do would soon be bought out and these amounts of money do tend to give the creativity gene the hyperactive status.

Finally I get to have a small go at Pirate Bay. I am no fan of theirs, if you like a movie, or soundtrack, you buy it! I have and lately I have not been able to, but that does not mean I am going all out with downloads. Yet, they could have other options; it seems to me that a large chunk of the population would not like certain steps to be taken to the public. IMPORTANT! Sony has not announced any changes outside of Asia/Japan, but is that such a far-fetched consideration?

I personally see these developments as dangerous for Microsoft/Sony. Yes they are NextGen, yet overall consider the success of Minecraft, people want a GOOD game, is that Google contraption (ouya) such a bad option? Ubisoft can go high-resolution all they want, but if people see their payments dwindle away, another issue will come knocking on their doors too. Ubisoft delivered, I think that it was partially because Watchdogs was new and on NextGen there was NOTHING, so there! Yet, this is not fair either. Yes, it has certain repetitiveness, not unlike the initial Assassins Creed, yet what came after (AC2 and AC2 brotherhood) was such an amazing leap forward, that it pardoned the mediocrity of AC Revelations and AC3 as they were to some degree ignored. This could also be the case for Watchdogs; whatever follows could set entirely new records (hopefully not dependable on cars all the time).

Because of my personal view of a failed Black Flag, I hold out for Unity at present, yet the initial views are a lot more interesting than any presentation of Black Flag EVER was. Yet, in Forbes magazine we see an additional view “If Far Cry 4 is anywhere as good as its predecessor”, and I agree. I kept away from Far Cry 3, for the mere reason that the original Far Cry on 360 was the worst game I played on that console, Far Cry 3 is not that. It had in my view a few issues, but nothing major. Far Cry 4 could set a new boundary and in gaming that is NEVER EVER a bad idea.

So where will gamers go to next? Well, that remains to be seen, but they tend to go where the games and the gaming value is. That part has been forgotten by both big boys Sony and Microsoft. Nintendo is picking up a little, yet the Google console could pick up a lot and they could do it a lot sooner too. Consider that a game like Minecraft can get any person to switch, now consider a treasure trove of great games, or even decently satisfying games. The CBM-64, Atari ST and CBM Amiga, three systems that have a league of quality history, that is even before we consider the early PC games, all waiting to be rediscovered by an entire generation of new players. With a system that can run it, independent developers who can re-engineer it and an eager audience ready to try and buy it.

System shock (1+2), Dungeon Master, Dungeon Keeper, Oidz, Eye of the Beholder, Ultima series, Wing Commander series and Lemmings (believe me, there will always be space for Lemmings). The list goes on and on. Giving it here will keep you needlessly busy for too many hours. I have played hundreds of them and I still smile thinking of some of them. If we could enjoy them in a system with 64Kb, why must we get pushed into impossible hardware requirements? Even today Fallout 3 and Oblivion have never lost their charm. Diablo 3 is another example, yes there is more graphics and resolution, yet both Diablo 1 and 2 have not lost their charm. It is clearly not just the resolution, but a basic form of gameplay that appeals to us.

As the gaming industry is pushing more and more to new micro transactional business models, it is within our grasp to push back and walk towards other solutions that is not about holding us ransom to a monthly fee. Yet, all is not fine there either. At present these monthly MMO’s are doing just fine, ESO (Elder Scrolls Online) with a little over 770,000 subscribers, millions of dollars come in on a monthly base, yet for how long? When the economy is good, many might not care, yet in the view of current developments, that revenue wire will become ever increasingly thinner, then what? At some point many will be forced to select 1-2 of their favourite games to continue, which leaves a gap soon enough, as the business model ‘fails’, or better stated, as the net income will not be in the area of acceptable numbers, what will these companies do then?

I stated it before, there is space if you change the premise of the player and change the options for play, be more fluidic. In my initial view it was a new mapping system, using established locations, but what else can be done? This is at the heart of many contemplations by gamers all over the world, this is partially (IMHO), because the new player tends to be smarter and is also more inclined to listen to their personal friends on social media, so 1-5 will drive the change of 25-100. It becomes a different issue, and if too many of these people are in the student budget ballpark, then the word ‘micro transactions’ will drive them away a lot faster. We will always have novelty moments with Unity (even though the main story line can be completed under 20 hours), Elder Scrolls Online, no one denies that, but the time that EVERYONE goes into the WOW mode is pretty much a given impossibility. I personally believe that WOW continues, not just because they are good (they are good, no one denies that), but the bulk continues because of the vested time they have on their characters. However, WOW is pretty much the only game that can rely on such a level of comfort, or make a claim anywhere near it.

I reckon that as No Man’s Sky develops, the eyes and ears will move more and more in that direction. The ‘promise’ of eternal gaming sandbox style is a lot more appealing than many realise, if you think I am wrong, then wonder why Microsoft is willing to pay 2 billion for a ‘basic’ looking game like Minecraft. Mojang got it just right and re-engineering a wannabe is a lot harder than shelling out 2 billion (Bill Gates likely found it in a jacket he brought to the dry cleaners).

This is the fear these larger players have, not that Minecraft is such a success, but the fear that 2-3 new indie developers have that one idea no one in the high income suits had thought of. Minecraft already represents a low billion and that is only at the start of nextgen gaming. As the game moves from system to system, that revenue will only increase, the secondary danger they fear is as the game is there on Nintendo and other consoles, the uniqueness of nextgen becomes smaller and smaller. A fear that only sounds more and more overwhelming as some regard the failure of Sims 4 and other established brands like Mass Effect are delayed until 2015, which could spell more consequences for the NextGen population, but none of this is new, so why come with this again?

Here we are not looking for the failing established brands (well not really), but the other side of the established makers, the indie developers are getting slowly but surely a new option to shine, as some issues by Sony and Microsoft have not been going forward, we see a growing interest of android development games. this we see (at http://techcrunch.com/2014/06/23/google-play-quarterly-app-revenue-more-than-doubled-over-past-year-thanks-to-games-freemium-apps/) where we see the title ‘Google Play Quarterly App Revenue More Than Doubled Over Past Year, Thanks To Games, Freemium Apps‘, now, I myself do not see my mobile as a gaming tool, but with the Chrome books and the Google ouya, we see a new player and his/her title is ‘gaming enabled’, a group that seems to have been forgotten by executives and gamers alike (myself partially included). Now look back at the games I mentioned earlier and now at the games that Rare developed for the N64. Games released between 1996 and 2003, some became the standard of excellent gaming. The N-64 original of Golden Eye is a lot better than the Wii remake and the Xbox had Time Splitters 3, but then they forgot to make a good compatible version for the 360. a host of games ignored, now ready for grabbing on low end consoles with the promise of great gaming, a premise the high end executives all forgot about.

This is a change in gaming that we had ignored!

We all seem to naturally want to move forward, but is such a step even affordable? Consider that there is a market going towards Christmas, many not able to scrap the coins together for Nextgen, yet the ouya with 3 games at $109 (the price of one nextgen game in Australia) is another matter. good business is where you find it (Robocop quote), that is a reality we have to face, the ‘better’ economy position for many is not getting released until past Q1 in 2015, so if you are an indie developer get used to creativity, because if you get that nice idea out into the open, there is a potential group of well over 100,000,000 gamers who cannot afford a nextgen system with an included game, especially if the android solution is set at 25%, it is an alternative to consider. A global population going the way of pragmatism, one good game is all they need.

This gets us back to my blog ‘The Toothless tiger‘, which I wrote last week (September 8th). I wrote “larger companies have been all about continuing a brand and less about the new idea, which makes indie developers the future (consider the massive success of Mojang with Minecraft), that is the streamline part all ignored“. I truly believe this, which makes the foundations of NextGen rather shaky as cash strapped developers will move towards an open android environment. It also gives us an interesting side effect. The larger players are so used to having the large pool of resources to drown in, that the limits of android will bring forth the old developers as they designed for Commodore and Atari. Games that are slim, sleek and possibly even decent bug free, which in turn gives waves of additional creativity. Will this come to pass? It seems a logical conclusion, but I am not sure. Personally I hope it will and I also hope we will see additional non-male developers, they can shine in this field just as easy as their male counterparts. Time will tell!

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