Tag Archives: Flight Simulator

Adjustments

We all have them, we all make them, throughout our lives, throughout our careers and I am no different. For me two are essential, one out of my control, one less so. So as I have written 3,650 articles I have adjusted myself a few times. I do not hold ‘evidence’ in possession. Like you I am largely depending on the media giving us the truth, preferably presenting the news without referring to it as ‘entertainment’, I reckon they do this to make themselves less liable and hide behind their own (can I call this) stupidity. Over the decades (and 3650 articles) I have grown a certain healthy dislike to Microsoft. They largely did this to themselves, they lack innovation, they employ whatever spin engine they can get a hold of and that is merely the beginning. I had a few encounters with them (largely professionally) and from that a certain view was grown. But I too have to adjust myself. In gaming my first encounter with Microsoft was 1985 (or there about). I had just bought my Commodore 64 (with 1541 disk drive) and it set me back $1,500 which was a lot of money in 1985. One of the first things I bought was the Flight Simulator 2 for $149. It came with a massive manual and 4 maps and one 360KB floppy.

This is what I saw in the first instance (I had no screenshot of Chicago) and it was amazing. A almost setting of high tech fly by wire on a CBM64 and Microsoft made it possible for only $149. Now, of course my view is adjusted (a lot) and it does not have the pull and appeal it had in 1985. But the ‘magic’ was there. And Microsoft didn’t stop there. Almost a week ago I saw (at https://youtube.com/shorts/Aw22TS573Jo?si=NrKuT1pzmLrQm3OQ), I actually saw another landing but the gist of it is clear. They came a long way from 1985 and at present (as I see it) the difference between real life and the FS2024 is close to zero. Yes you can see certain ‘irregularities’ when getting over the houses around LAX, but I was just amazed how close to real it was. 

Now, I get that the opinion of a real pilot and a real fan of flight simulators might have an opinion that is different from me, but I am not a pilot and I reckon that my opinion does not carry any weight (it really does not), but when you consider that this program is now $129 you get 40 years of evolution and pay $20 less. And I say that this is almost as good as it gets (flying for real might be better). 

This is one Microsoft actually got right and that needs to be said too. OK, I get that some will say that the Microsoft tally system (Excel) is a good product as well, I do not deny this, I merely think that too many think it is the bees knees and that is a slight exaggeration.

But there is no denying that the FS2024 is for a lack of better terms the Apex predator of Flight simulators. There is no requirement to adjust my views here. They got that right and it shows from the very first moment that this product is shown. So whilst the actual Microsoft haters will call this a rubbish version. I am not one of them. I saw several YouTube videos and the setting is clear. There is no competition against the FS2024. I reckon that the pentagon will not be able to throw any simulator our way (optionally merely with military vehicles, know as jets) to show that they are better then whatever Microsoft has to offer, they will fail. 

I am not a simulator fan, as far as I know I never was any good at it, but that doesn’t matter. The options we see now outstrips whatever they had in 1985 and as far as I could tell, it is mere millimeters from the actual experience of flying, some reporter dude named Clark Kent says I am making over the top statements, but this is where I stand and in light of what is about to come I had the cleanse the pallet. So have a great day as I am now crossing into Thursday, 3 hours behind Wellington. 

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The mostly ignored stage

This hit me yesterday in between all kind of other stuff I was brooding about. It was set off by thinking of something else. As I was replaying Hogwarts Legacy, was thinking about the collectors edition that was released on day one and at $599 that was not. Leap I was ready to make. That set another track n the rails. You see, most places are lacking Power-points and some have solutions for that, but the larger issue is ignored. You see when you put a few things together, you start wondering a few things. With night stand lamps, office lamps and all kind of lamps in every room, there is a clear setting to have these places ‘illuminated’ with USB-C ports, for all kind of reasons. Charging mobiles and other mobile devices. Collect gimmicks and as such the average gamer needs about 10 points of contact. The office person has their own need and a few more. But color me happy, the big boys (in this case IKEA) never seem to have acted on this. I saw one part on TEMU, so why is that largely overlooked?

Screenshot

Now, this TEMU contraption needs a power source and as it is a bluetooth speaker, an alarm clock, a nightstand, a charger for mobile, earbuds and watch this makes sense. But most people (like me) merely have a mobile and optionally a watch to charge. As such adding a USB-C to most lamps will solve the issue without people have to find connection points for charge ports. And as most will suffice with a 15 watt solution, most rooms will have the stage solved for iPad, Watch, Mobile, and optimally enough space for the a mobile wifi hotspot. And in an instance the required need for 5-8 charge points are reduced to a mere 1-2 spaces. Most solutions are done with in an instant when we add a USB-C port to most lamps. So why was this never done? Some will say it was the price. But if TEMU can offer a 5 charging station with bluetooth speakers and alarm clock for a mere $15, I reckon that the pricing isn’t it (or at least not anymore). 

Was it the required brainpower that was needed? Well it seems that these captain of industry (as they call themselves) are in dire need of an overhaul to say the least. 

So where did they leave their innovation? With their marketing department, whist the marketeers needed time to think over the term innovation. So far this decade I have only seen one innovative marketeer and that person is the Canadian Ryan Reynolds (probably he got assistance from that youthful young sprout Blake Lively in that regard), beyond that there was the Heineken marketing teams in the 80’s and 90’s. The rest are mostly iterative players on ideas already phrased in some ways. So where are the boffins? The fact that I have at least three goals over DARPA makes one think whether true innovation has left the field and its stadium of operation. And that was merely the upper soil tossed, there is a lot more under the rubble and where are those innovators? They seemingly left Apple almost a decade ago, Microsoft hasn’t given us innovation for decades and mostly that is regurgitated from ideas from way passed. We see that when we see Microsoft Flight Simulator 2024 with the initial release date on November 19th 2024. There is no mention of the Flight Simulator 2020, which gives us “It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006.” I remember that as I had the CBM64 edition (which set me back $299, and in 1985 that was serious cash), never regretted that move. It was the first time that I saw true innovation in the face of lacking resources and make no mistake, getting any flight simulator running on 64KB is an achievement. So when I saw the 2020 edition (I had the X version in 2010) blew me away, so seeing the 2024 version with an initial release data of that year kinda makes my blood boil (a little). To disregard innovators to that degree is not cool and it shows that big tech and their marketeers need to review what they think innovation is. 

And that takes me back to the present. As we see more and more items requiring a USB-C point, the idea of having this option inserted in laps (as such) gives us a much larger station for consideration. And the Collectors Edition is still desirable even after having played it several times over the last 25 months. So what will we do when another collectors edition requires a charge point and that is before we consider what other house smart ideas will grace our presence. Smart buttons, smart lights, smart speakers and all needing a USB-C point. So why didn’t IKEA (as merely one place) consider this option 1-2 years ago?That’s it for now, my Friday is almost gone, in Vancouver (the most eastern point of intelligence in the time line it starts in a little over an hour). Have a great day.

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A second visit

Well, it might have been a third time that I take a view towards an altered IP. This isn’t mine, it’s actually the property of Microsoft. The first game (Mass Effect) was released in 2007 and Mass Effect 2 was released in 2010. Mass Effect 2 is still regarded by many (and me) as one of the greatest tactical shooters. Mass Effect 3 is good, but it also gave us the greatest multi player shooters ever made. These two elements are the grounds of the massive fanbase of the series. 

The present we got at the launch party is still regarded by me as the coolest ever (see above), all the guests got one with themselves as the SPECTRE agent. 

At the end of game 3 there were a lot of complaints. I think that one was shoddy to some effect and it should have been set better, but the story was awesome. There were 4 endings (I never found the 4th, but I saw it on YouTube). And whilst going into this I accidentally found out another part which I will illuminate soon enough. It seems that Facebook is catering to Microsoft with accusations of spam. But I have my response for Facebook ready. Anyway back to the story. 

The new setting I created was set on the citadel. It happens after the slaughter starts and before Shepard makes its entry. In these weeks (optionally months) we are on the citadel. It has the familiar places (Embassy module and the stages from Mass Effect 2, yet there are a few hundred more places. This is a stealth game.

The story is that an engineer had smuggled his family on board, as such it he/she had a hiding place. As the slaughter (read: ascendancy) continues, this engineer needs to sneak its way around. The first thing that needs to be done is to secure water and sustenance. Also oxygen is needed (for the long haul).

Every place has three versions. The dirty stage (with bodies), the cleaning stage (with keepers) and the clean stage. They all have their own issues. 

One of the stages is to secure personnel manifests (with local celebrity locations), locations of interest and local artefacts. 

The races are Asari, Drell, Elcor, Hanar, Humans, Keepers, Salarians, Turians, Volus, Batarians, Geth, Krogan, Quarians, Vorcha, Yahg. The races in bold are the selectable races. In the citadel the Batarians, Quarians, Vorcha and Yahg have no embassy. As such they are the harder species to play. The Quarians (when found) will have information on the Geth. The Turians have data on Vorcha and Yahg and so on. As the game progresses once you have the data, you will face a setting where you have to install monitors all over the station to record what is happening as well as to set alarms so you can sneak your way around the station. You need to get a electronic shroud (a sort of digital cloak), enhance your hiding place as well as creating a few others where you can heal and rest in safety. In normal play the game will ignore several issues, but in hard more it will ‘see’ recording devices and start a hunt for you. Once this starts, you will have to set up a decoy to reset the alarm, the hiding place will be lost forever. 

To set this up it is more then a simple matter. The keepers are thorough in cleaning, as such it will be important to remain invisible. The largest issue I see isn’t merely locations, This place is huge. 

As you can see it is quite big. One idea is to set the stage by race (and most of the game on one of the platforms. It requires one huge LLM with deeper machine learning to create the levels. As I see it, per race you will need up to a dozen buildings (skyscrapers) to cover essential needs for the game. You will have to get the hardware you require for the tasks. The shopping district (ME2) should give you a camera and digital storage. No weapons in this game, however an idea comes to mind to get something like a mining laser (to cut through matter) and tools to open other areas.

Although the game seems straight forward. The idea came to me that the maker optionally have loads of other lore and concept art that they never used in the game. There would be use for them here. Also, other races would have data on humans like the illusive man, Shepard and so on. 

The larger setting I see is how to create a sphere of thrill and suspense that makes a stealth game, a stealth game. You see in ‘cheaper’ stealth games you carry everything making you a bulkier version of you with a backpack 15 times the size of you. So it is important to set the ‘sneak factor’ to find upgrades and better hardware to do the job. The shopping district will have a version one or two of an essential tool, but better versions need to be found. In addition to that, to set the tools to a random location requires a more spiffy setting. Or as they say, to be placed in ulterior locations where we have 1000 places it could be, but with references on items in logs (embassy and security). Then there is the idea of replayability. So as the citadel has hundreds of buildings per pillar, the stage comes that in a second game (with the same race) you will get confronted with different buildings. Similar but not identical, which gives new vibes to the game.

So, whilst we all see what Microsoft is up to with more rehashing the same idea. I took one look at a great game and created (optional) new IP in a day. This is why I see Microsoft as an agent of mediocrity. Now I will accept that this is not enough. More is needed to make this a great game, but I got them this in under a day (it is basically Microsoft IP). So feel free to to wonder what Microsoft is blundering around. If I can get this done in under a day, what are they seeking to rehash the old days? Don’t get me wrong I played Age of Mythology when it released in 2002 and it is a great game, optionally to play again. But considering all the IP they have (or should have) this is not enough. Lets face it they have GREAT IP. The Flight Simulator (2020) has truly become a great game (it was always great). It is a niche market, but for those into flight simulators it is the bees knees. Bioware had many great games. My personal favourite in D&D (Neverwinter nights, 2002) is still one of the greatest fantasy games ever. Both Dragon Age and Jade empires (not my favourites) are good games, where are they now? The problem is that some games need their scope readjusted. To coin an idea, the Multiplayer version of Mass Effect 3 could have been launched on the Xbox series X as a free to play game on that console. And free to play is important is important. They can still offer the loot boxes in the same way they did. For points fought over, or for a few dollars. And there is a market. This game is still played after 12 years. The is one hell of an achievement for a game released in 2012. So why didn’t Microsoft act? I got to the top 1% of players in 2013, there were over 1.2 million players at that point. Considering that the PS5 outsells the Xbox-X by 5:1 I would think that they squandered their markets. And this is a game that can flock hundreds of thousands to the Xbox (in addition to any other system), and no one thought this was a good idea?

As I personally see it Phil Spencer was all about capturing the player base (read: legally stealing), yet the the idea of bolstering its player base by offering playability was seemingly lost to him. And his hard times are yet to come. As I see it I might not have another option but to hand my IP to Tencent technologies. Partially this idea comes as Facebook removed my previous post under the fake guise of spam, which was not the case. The idea has merit as within two years Facebook would lose millions of advertisers. Troll farms create a lot of traffic, but not a lot of commerce, merely fake locations to advertise to, when retailers figure that part out, they will find another place to go to and there is my solution. I saw this three years ago, Whilst everyone was diving for digital dollars any way they could. I saw that the power of it all relies on engagement. And a troll farm only ‘seemingly’ engages. True engagement is seen elsewhere. That is the achilles heel of Facebook and the strength of Amazon (Tencent optionally too). So as I see it Microsoft lost out two times. Didn’t you wonder why Chrome has a market share of 65% and Edge a mere 5%? They aren’t looking in the wrong direction, they aren’t looking in the proper place to begin with. And I added my gaming idea as optional evidence part N. 

A setting overlooked due to the principle of spin. So whilst Microsoft relies on ‘The most powerful console in the world’, Sony and Nintendo are relying on the factor of fun and play and they are winning This year Nintendo had 123,000,000 players. Sony has 118,000,000 players. Now compare that with Microsoft and their 27.7 million consoles. And Tencent technologies is knocking at the door taking optionally more market share away from Microsoft. That is how bad it will get and I saw this 3 years ago. This is why I tried to get the solution to Kingdom Holding (so far no luck). In this environment Al Waleed bin Talal Al Saud could score big, optionally the largest gain they ever had (speculative thinking by me). 

My weekend has stated, in Vancouver the day is only starting. Enjoy!

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The stage of a game

We all have an idea, some have the idea of a life time, but I cannot make that claim, not because I do not have one, but because I have too many. Yes there is the call to make remasters (Knights of the Sky), there is the call to reinvent the wheel (System Shock by Nightdive Studios), or there is the need to take it to the next level, a next level that was not possible in the past, mainly because technology did not allow for it.

This is how I always saw Pirates (by Sid Meier), there was a chance where Black Flag was a nice tribute, but it was the dawn of PS4 and Xbox One and Ubisoft took a cowardly way to progress a franchise on a lack of factors. So as I initially played Black Flag, my mind went racing. And then I remembered another pirate game, a board game with additional bluff cards. So what happens, when w take the foundation of Black Flag and make it more towards the original the Sid Meier made? The map would be well over 20 times the size, a lot more like the actual map of the Caribbeans in those days, the game would not be some fruity assassin, it would be your version and you get to live the life of a cutthroat, a buccaneer, a privateer, it is up to you, to go from a small skiff to a full-grown galley or slave ship if you are good enough. You see, there is something totally awesome about the way the game Elite Dangerous is designed (by David Braben). There your life does not matter, the game does not care, nor should it and it is time to set that stage to RPG and a pirate RPG makes a lot of sense. You cannot always be a captain, you start as a simple sailor. And in this you could get to a rank if you are good enough. 

So how do we go about it, we tend to look towards the wars of adjustment, yet there are so many wars the were never on the radar, the Dutch independence wars (which took close to 80 years), the age of piracy and lets not forget the Sudan wars (Mahdist War 1881-1899), all places that seem to be forgotten. Who remembers the siege of Khartoum? Some are so set in a stage of winning, the we sometimes forget that half the fun is surviving, so how far will you get? The original siege went on from 13 March 1884 to 26 January 1885, so what happens when you are in charge, how long will you last? Games are so much about winning, the we forget the enduring is nothing less. To make it to the date or even past it would be a victory and a half. It is so American to be the victor the most of them do not understand ‘the Last Samurai’, it is not about winning, it is about not losing, or better stated, the way you live towards the final days matters more, we forgot about that part, didn’t we?

We can set any gaming stage, but it is how we play where we see if we measure up, not if we merely tap the mile poles in a game. I reckon that the achievements made us all a little complacent in games. We can go in any direction, a Hindenburg flight simulator, yet in there we will always come up short against the Microsoft flight simulator, it makes more sense for them to add the Hindenburg. Yet what happens when we turn the script? What happens when we set the stage to a simple thing, what if the player is a no one, yet his/her grandfather was Hades, Poseidon or Zeus? What happens when we map a place like Monte Carlo completely and get him to retrieve a relic that one of the 2,261 millionaires or 50 billionaires has. Is it in a house, is it on a boat or is it somewhere else (like a museum)? We can simplify any game for as much as we can, but in the end we need a healthy story and for the most Wars tend to do that (an unhealthy endeavour if ever there was one). I saw the need of a game on mines, and remembered some bomb defusing game on the CBM-64, so where to go from there? The stage of a game is important, because it sets a vested interest of the gamer, Ubisoft had the down to perfection in Assassins Creed 2 and Brotherhood and after the they lost the plot, they almost won it back in AC4 Black Flag and they definitely got it back in Origins. I would think the a Battlestar Galactica RPG is one the would be favourable with the BSG fans, but not much outside that, the same can be said for Babylon 5, the Star Trek fanbase is huge, so that tends to be a close win any given day of the week, but that does not guarantee a good game, the issue is seen when an idea with a small base entices a large following, that is the stage we all seek. CD Project Red did so with Witcher and seemingly is about to do it again with Cyberpunk 2077.  It is the setting the fuels the story, and the story is everything, I have always believed that, it is the power of an RPG. It is because of the that we see out the great stories (Tolkien), yet I wonder what happens when we try this with Herbert on a larger scale with Dune, not merely on Arrakis, why if all the other places become involved? Perhaps a visionary will see that option with the next Dune movie (2020). In this books have been the strongest source of inspiration, mainly because there are so many of them. Yet most of us go to the same source, why? I agree that it is appealing, but there are so many nations with alternatives. That is something we saw when someone created the Untitled Goose Game, brilliant t in its foundation, as such I wondered if someone had considered the same thing with a cat (Minoes, Annie M. G. Schmidt), a writer the has a following of millions in the Netherlands and Belgium. In that same setting, as Skyrim became such a hit, did anyone ever look towards the famous Spanish Comic books of the Mercenary by Segrelles? It has all the makings of a much larger game, a stage where some are set not in multiple games, but one game with a season pass and several DLC’s.

Then there is the comic hero Rork, by Andreas, or even the Trigan Empire by Don Lawrence. I remember growing up to these stories and the stories of Ravian (Valerian), I am a little surprised that the Trigan Empire never made it to the silver screen or the computer, Don Lawrence has a flair for imagery and the computer always needs this. So what is the stage of a game that will be set next? The is the question and the is where players like Sony and Google/Apple will find themselves. Microsoft might be acquiring the brands (Bethesda), yet they do not have the stage alone and the next innovator might be just around the corner. For me, the idea that the $7,500,000,000 lemon the Microsoft acquired (not Bethesda mind you) would backfire largely and loudly and the would be OK with me.

As I personally see it, Microsoft pissed of true gamers and that group of people doesn’t pull punches when they play with their idols, we do not fault Bethesda in any of this, but aligning with Microsoft was not the best idea, as some say, you are only as good as your next game and Bethesda had plenty of winners, but what is next? We look not merely to the stage of the game, but to the next stage of gaming and I believe that they are too often hiding behind terms like ‘hype worthy games’, yet that is a setting from the mind of a marketing department, they predict that people who play games, will think this is a hype. Yet true hypes come from games the are on the edge of what is possible in gaming, the Witcher 3 is the perfect example there. Cyberpunk is also on the stage, neither of them are Microsoft games. Yet it was brilliant to buy Bethesda, but the also means that those who do not love the Microsoft console will look to the borders and see what else is possible, optionally setting the stage for the $7,500,000,000 lemon, not because of Bethesda, but because gamers have a lack of trust in Microsoft and the fact that some had the numbers that only 1 out of 3 considered the new Microsoft console, the gives me the impression that Microsoft has a much larger problem and buying software houses will not solve it, making visionary games do and the is the lesson Microsoft has not learned. They opened the door for Sony to look what else is out there, what else could become an exclusive and the is where Sony will win and gamers will win. Because it is on the edge of possible gaming where new gamers will be born, new games will be born and at the end of my life I see that there are options coming towards gamers, games the will create new gamers, it will create new creativity and new thinking through gaming and this is a good thing. The simple truth is the there is real gaming beyond Ubisoft and Microsoft, true gaming is never soft, it is challenging and the is where we need to look, we need to look where they are not looking. That is how I got most my IP in several fields. Not by being some bullet point presenter like all the others, but by looking in a direction they decided not to bother looking. That is how most revolutionary IP is created, and it is funny as this is the way Microsoft and Ubisoft started, to look where no was. Too bad they forgot about the part of the equation and I reckon the Sony is waking up to that lesson at present.

 

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