There was a story I saw a few days ago and I have an issue with it. The story (at https://www.bbc.com/culture/article/20251212-10-biggest-film-flops-of-2025) gives us ‘Snow White to The Smashing Machine: 10 of the biggest film flops of 2025’ I wondered about that and while I was not a great fan of this Snow White (I am still drawn to the 1937 version, it was the most beautiful trip any youngling could make in his preteens), it wasn’t bad, it just wan’t my cup of tea. So the story comes with a line “From a controversial recreation of a Disney cartoon to an awards-tipped sports biopic starring The Rock, why did so many high-profile Hollywood films fail at the box office this year?” This is the real reason behind this. The economy. Consider that a ticket is roughly $15, popcorn $8 and a soda $5, so that puts you back $28 and that is merely for one person. At this point I reserve my cinema money for the really good experiences (like the Odyssey and Dune 3) and consider that $28 will get you Netflix for 2 months, the equation is simple. Thunderbolts, Mickey17 and M3GAN 2.0. All movies you can watch on the TV and some will require the purchase of a BlueRay $30, and you can watch it whenever you want again and again. These movies should not be seen as flops, they are merely the victims of a horrendous economy.
That is not on them or on us, it merely is and you can tell me how awesome the Dwayne Johnson movie is, but I am not in to fight games and that might be on me, but at present I can only afford to see 2-3 movies a year, so I have to be massively selective in new movies. Hence the two movies I have (at present) preselected. So as we are given “There were plenty of hit films this year, but there was a raft of high-profile releases that fared far worse than expected. So where did they all go wrong? Below are 10 of the most infamous of 2025’s box-office duds – and they all help to explain in different ways why Hollywood is struggling to get people out of their homes and into cinemas.” At no point does the BBC raise the issue of the economy, I am in a bad place, but not as much as some others, I reckon that if they can afford merely 1 movie, they would be in a stellar mood and that is before you see the equation when it is 2 or more people. The BBC leaves this on the floor and blames the movie, but the world is a little more complex than that and Whilst I wasn’t a Snow White fan, I did get the Blu-ray of Mickey 17 and I loved it. The trailer was awesome and that is why I got it, it wasn’t the great trip I hoped for, but it was a nice ride and as such I am happy I got the Blu-ray.
So whilst some people at the BBC want to say how the movie was depressing and and no one goes to see a film starring The Rock because they want to be depressed. No, it is a setting that people cannot afford to go to the cinema and that is why no one turns up to these events. I am already saving up to see the Odyssey and by march I should have enough to get the ticket for the IMAX. A simple setting that the BBC is massively overlooking and I wonder why. The economy is less than flat, it is turning onto itself and hiding that fact away isn’t helping anyone.
Have a great day today and consider what movies you want to see, because the big screen is still magical, it is merely out of reach for many people.
That is the setting and not everyone agrees with me on this. Gaming has been accelerated like the armistice race. Some people in gaming having no real gaming life and merely a setting in business intelligence are chasing the wrong niche in gaming. Gaming is so much more. And they are missing it. Yet the Arabic setting I considered might take it more seriously (and then there is Tencent) You see, gaming is seen in all walks and sizes and When you consider boardgames, that never left our minds. I got into boardgames at a very early age in the Netherlands. It was called “Mens erger je niet” in England it was called Ludo and based on the iIndian game Pachisi.
And now it is almost forgotten, Facebook on a blue Monday set a few of these games on their servers, but overall, they didn’t last long. But take that setting and put it on a streaming console with options for single player (against the CPU), or even multiplayer with a setting for up to 4 players. Settings where you invite family, friends or even strangers. And this is merely one of many settings. Then there is the notion that some of these games have IP protection. It could optionally be averted if not digital settings exist, but when we go deeper, we see that there are dozens of these games that have no real ownership. So why did no one take up the baton to ‘revolutionize’ these games? Then there are dozen of MB games that could take a similar track and lets face it, the system that has the numbers of games has an advantage. So why did no one connect the dots?
Then we get the life long titles like Snake and Ladders and Clue (1943) so what stops these game makers from using a small team of programmers to bring forth one game a month, within two years there would be an abundance of these games. Kids playing with their parents, or even grandparents. Playing each other and so on. What baffles me is that these Business Intelligence people never figured that out, not in the last 4-5 years and when you take a longer look at this path you will agree that it is not a path that should be overlooked. Yes, we all love our times in the Wastelands when we play Horizon Zero Dawn or its sequel, but there are times when you and perhaps others might fancy a game of Snakes and ladders and a streaming system will easily do that. So why is it overlooked? Why are these dozens upon dozen of games ignored? Is it a mere IP thing? Doesn’t the programmer seem cool enough? Streaming systems have different metrics and they all seen to go over the amount of data passed, what it fails to look at is the joy it will bring, because joy is the true metric of a game and its gamers.
We are all looking towards the new strides, but as I said more than once, when did you look behind you to see where the new course in front of you could be plotted. Have a great day today, Vancouver joined us in the present day as it is 4 am there now and I am 55 minutes away from Tuesday.
Yes that happens, we all have vacation, but this one has a difference. The vacation is already sold out, a year in advance. And in comes a hero shaped like Bart Simpson (aka Tom Holland) and he is accompanied by grandpa Simpson (aka Matt Damon) there is a princess involved played by Zendaya, it might be a coincidence, but Tom Holland is her +1. Bruce Wayne is involved (Robert Pattison) So as the story goes about grandpa getting home to son and wife we get to see a abundance of types and people. OK, this is as much damage as I can get away with (and stay alive) against the setting of the journey home of Matt Damon. As such this is the book about the journey home after they sacked (also destroyed) Troy, which can be seen in the 2004 movie Troy.
So why am I talking about this? A few months ago I saw the announcement that tickets are already being sold a year in advance for the IMAX version of the movie. I desperately want to see it, but I have to save my coins to afford that ticket and there will be a showing in Sydney (one in Australia and I reckon Sydney gets it) there are also more codes according the CBC (at https://www.cbc.ca/news/canada/saskatchewan/christopher-nolan-1.7597788) these are 16 in the U.S., six in Canada, two in the U.K., one in Australia and one in the Czech Republic, according to the source that gives us ‘Sellouts for Nolan’s The Odyssey shows audiences’ hunger for movies projected via film’, I want to go as Nolan’s movies are awesome. The last time I went to the IMAX was a decade ago to see the 3D version of Alfonso Cuarón’s Gravity. That movie was so amazing that it still caresses the retina’s a decade later. I also got the Blu-ray of that movie and I love it, but it can never compete to the 3D IMAX experience. As such it is time to see that youthful young sprout shine on IMAX (I did mean Christopher Nolan).
So why? I reckon that most people have the same setting. To see the works of Christoper Nolan on IMAX is pretty much a must and to see what Christoper Nolan makes of this classic work is stimulating the ‘must see’ vibe in my blood. In addition to see what can be made from a 1400 year old story is one you just have to see and the crowds are set on seeing it to, at least the thousands that will go to see it in the 26 IMAX theaters.
One might think that it will make Homer rich, but as his bones have turned to dust, it is un likely that he will see a penny of this. There is a side of the CBC article that I tend to reject. It is “The rush could be interpreted as a rejection of near-ubiquitous digital screenings in favor of the analog appeal of celluloid.” I don’t think the writer is wrong, the writer is merely incorrect. Apart from the IMAX experience, there is the setting that we have been bashed to near death with Marvel and DC movies. Don’t get me wrong, I like these movies too, but when did you last see an epic movie? For me it was the Avatar movies and they do have their own appeal. Then we get Gravity, Kingdom of Heaven and Apocalypto. These movies are rare to say the least and to get the advance tickets of a movie like that (optionally a week before anyone else sees it has appeal), massive appeal.
The reason for my attention to this is the fact that the movie is already sold out a year in advance and the fact that it comes to IMAX, and the fact that it is the latest Christopher Nolan experience. The fact that this movie is nothing less than star studded is merely icing on the cake. And it is a bonus for all the actors (actresses too) that are involved. Christoper Nolan expects excellence and the fact that an actor is involved shows us that these are real stars (if that expression is allowed), so I will try to get a ticket in a few months, but in the end I might have to wait until the movie is released. The article has a lot more than I looked at, it is a nice trivia of IMAX to behold yourself. As such there is a risk that you might want to get a ticket yourself and it will be money wisely spend.
It is time to talk bugs. As I see it there are three kinds, there are the actual bugs, these are settings that crash a game, or make it non-working. The other two are glitches and systemic glitches. Glitches are merely a hindrance they are flaws in a game of program, but they do not dissuade from the joy that the game brings. I saw all of these settings in Oblivion remastered. Let’s be clear. I am not a doom speaker and heralding the ‘Messy setting of Oblivion’, I am (for the most) a game and before I start this article I will say right now, up front, that Oblivion brought the sense of joy I had when I played the game 20 years ago. That is as I see it a massive achievement,
Virtuos brought their A game and it shows in everything you see and play. This game is 20 years old, as such plenty of laurels for Bethesda as well. It was the reason I bought me Xbox360 and I never for one moment regretted doing that. Yes, I have had the red rings of death and in the end I have had 3 Xbox360’s. But never was there any doubt that it was a great machine and a worthy contender to the crown that the Playstation 2 won.
Still, we were talking about the game. As such, we have glitches, persistent (or systemic) glitches and bugs, there is also the fatal bug, but I haven’t seen that one in Oblivion.
A glitch can be systemic, but does not mess with gaming fun. An example is that when you go from the rain into a ruin, or a cave and you still hear the rain. It doesn’t stop you from having fun, but it is a glitch. Then there is the systemic glitch. When you’re cupboards are too full, because you (me) is a hoarder, the system gets a little confused and will not show everything in your inventory. As such I could not move my sigil stones from the inventory. The solution is to sell off a lot of junk you were holding and that fixed it. There there is the setting that you can not control. A setting where things go a little haywire (because of a dozen reasons), which can mess with the storyline, but the simple solution is to reload the last autosave and often it is fixed. When dealing with these knights of the thorn idiots, I had to reload half a dozen times before I got the mission done (in different places). There is nearly no saving an idiot who thinks he os gods greatest knife fighter whilst surrounded by two Xivilains, loudly engaging them calling in two more. There is no stopping stupidity, it tends to get you killed in the battle field. Then there was the first time I went into the Rockmilk cave. After the first reception area, there is a path down where three spiked traps are. The stage to the left could not be entered, whilst it had enemies. I think it was a glitch, and it was ONLY the first time I entered it, subsequent entries were good. It is my place to collect free arrows and in earlier levels that matters, later too (I had over 400,000 gold), but it is a assured way to get ebony arrows and glass arrows, which are not sold. Apart from the bounty in there, it is a clear way to make headway. Then there are several persists glitches, but the one in Sancre Tor was fixed by waiting at the opportune time (where there are 4 people) and that worked. These settings happen. Anyone who thinks that bugs/glitches on a game this big doesn’t happen is beyond stupid. And for the most part it never bothered the game. Perhaps one setting which was beneficial to me was that the Rumare Slaughterfish were bouncing on the waterline, so in clear view to kill them. For the most, this game is utterly awesome and I never regretted spending the money of the 125GB download time on this. I will be playing this a few times over as I never played a high elf mage, but that was on me.
The fact that even after 20 years and after Skyrim, this game shows just haw amazing gaming can be and that is never a bad thing.
So don’t call everything a bug, because some games are just too big and a bug tends to have fatal issues on a game and yes, I did crash a few times, but I just reloaded the game and I merely lost a few minutes in its worst scenario. Yet it is not all bad. It made me realise the settings I redesigned for an RPG and as I saw the stage also saw why my mind set a few things the way it did and it makes sense to do so if replay-ability is your goal. I think this should be the mindset of any RPG developer. As such did you consider the soft architectural stage that Diablo (the first one) offered against the planes of oblivion? When you connect the ideas that certain games had and incorporate them into a plane of oblivion? When you aren’t set to a mere version of a game, but when the towers can be radically different, how much more fun can you have exploring?
So have a great day and when you hear the screaming in the night, that would be the sound of Daedric Princes as I have entered their realm and they fear for their life now.
It seems that we are decently obsessed with series and movies based on video games. And there is plenty to be seen. In 2024 we got the first setting of the serialification (this might not be a real word) of the game and now applauded series Fallout. And there is plenty to applaud on this series. You see, this first season got 12 wins & 73 nominations. As such it was recognised on a global scale. So Fallout has broken the mould on a few levels. We will soon see a second season of The last of us. And there are a few more coming. There are mentions of Beyond Two Souls, a game based on the exploits Ellen Page (now Elliot Page) and had contributions of Willem Dafoe, Kadeem Hardison and Eric Winter. The game was quite excellent and I look forward to seeing the result on TV.
And what else? That is what this blog is about. You see, there is a game that was released in 2014, the title was Infamous: Second Son. I rated the game as average. I still do. Yet it was gameplay that hindered the high score. Metacritic gave it 80% (I gave it 75%). The game starts really good, it is after the first fight into Seattle that the issue starts. The game is too linear for a game of this style, there was initial an issue with the side missions, something that was fixed, but the linearity and the fact that the second power was too strong that made me give the rating as low as I did.
Still, the game had amazing sides too. The story was amazing on nearly every level. The power that you receive in the beginning was awesome. The other powers are really good too, but neon (second power) was overly strong. I would have switched Neon and video around and adjust the story (more like tweaking) and it would shape into a massive hit for the Sony studios. The funny part was that when the game came out I had never heard of this person named Banksy, as such the graffiti could be a nice edge on the storyline.
Is that it? Well yes, it is the recognition that the game had amazing properties that could easily turn into a TV series. For the horror/terror fans there is the notion of Prototype where Alex Mercer (you) is the target and the goal is finding out what happened. I particularly liked the achievement to drive over 65536 infected people and that is quite the grind. The story is captivating and the presumed special effect could be next level. There are legions of other games that could glue people to the TV and as ‘Hollywood’ seems to be running out of ideas the gaming solutions could propel them further. And as Sony is also streaming programs to the people they might look into the games they have. As I see it, plenty of options there. And that is the golden ticket for some. These games are propelling the stages to TV for a lot of actors and actresses. A setting that seemingly have been overlooked. And me? I am still watching whether Shogun will come to Blu-ray to Australia. (And a few more). So we should expect a new level of interaction between TV and gaming. I wonder who will bring it and what they will bring.
It’s always fun to show the shortcomings of Microsoft and others (Not Sony or Nintendo) and as such my mind created a new piece of IP. In this case I had to make a selection of sets (literally) And that setting took a little flight. In the game you start the game as a child (boy or girl) to make it more than cosmetic the boy and girl will have different abilities. Some will be alike, others decidedly different. Both have a disability. They cannot resort to violence or killing. As such stealth is your only weapon.
I am still deciding if the first level is all in black and white (for the most) and as I saw it (in my mind) when looking at important items, they become color when you focus on them.
In the first mission, the intro mission you were taken by hoodlums, the have your sister (if you play the boy) or vice versa. They want you to steal something and only a child can get passed the blocks that would stop a grown man and it would make then visible to all.
As such the mission is simple. Take the item(s) and get out. Of course there are hints that this will never end, so you have your work cut out for you. This sets out the game and is not very remarkable. So lets add the stages. In level one the setting is the location for Rear Window (1954) with James Steward and Grace Kelly. In all it is close to a perfect reflection of the movie with all the people and as such you have your challenge. Stay out of sight of James Steward with his camera and avoid all other people. The achievements a few per level makes you the envy of Hollywood. As such you need to find a way to imply the criminals and you need to set the police on them (another challenge). So whilst you learn the game, we get to see the setting of observation icons (what others see), and we need to set the stage of where Jimmy is looking at.
Another level is Petra which was used in Indiana Jones and the last Crusade (1989), but at that point both genders have additional powers. So that is what I ended up with after 2 hours of mesmerizing on what could be. Just a larger setting of gaming. So if you are an indy developer and you do NOT develop for Microsoft feel free to use the idea I set out here. In other thoughts I came up with locations. There is Salzburg, Nijo Castle in Kyoto, Grand Budapest Hotel in Görlitz, Duke Humfrey’s Library at Oxford, Ischia island in Italy, Café des Deux Moulins in Paris, Savoca in Italy, Bruges in Belgium, and a few others. The idea is to set them in sets for of the age stages of the children.
In this case I haven’t worked out the details yet for powers and the storyline. I want the storyline to have a twist of some kind and let the story unfold. As you are unable to free yourself from the hoodlums in level 1 you will get different missions and locations than if you are free to see the world. The additional setting if you lose your brother/sister you are more likely to become evil. That gives the game a few iterations to replay the game to get the achievements that you might want to get (some completionists are bound to for that goal) and that is all I got in 2 hours. So do you think that some game makers are innovative (not calling out the one I should). There is a business upside to buy it all, but it is murder on creativity and innovation. And the sneaky one (me) thought it was a good idea that after Microsoft bought some company for $69,000,000,000 (all cash), as such I would hand out free IP to others, so that they do not feel deserted (or ignored). that is my sense of humor in action.
Yup, It is as we see it. When you are able to reengineer there are a lot of issues that your brain is trying to work out. I started yesterday and in a few hours I thought through a new selfie stick. The one I have now is good, but it was meant for more, for the selfie filmer and as such it is a little too bulky for the noob selfie maker that I am. I reckon I have about a dozen selfies collected over the period of 3-4 years. Not much to write home about, yet I feel the a selfie stick is essential for nearly anyone, as such I came up with a new selfie stick. And in the gaming section I reengineered Infamous: Second Son. The game has issues and a few more seem to crop up on the PS5. I rated the game as average when it was released. Let me explain.
The game starts AWESOME. It hit all the right spots and the smoke power was pretty unique to say the least. It doesn’t show it’s tail until the second act comes into play and the laser power comes into play. That power was too strong and after that the game becomes too linear and slightly dreary. And it was a shame, the elements of the game are awesome, the storyline is good and the setting (Seattle) is also a strong setting (My introduction towards Seattle). The game has a great setting, it was the linearity that mostly got to me.
The second setting (a mere idea) was the switch of power 2 and three switching. So the TV power first and Laser third. When the larger fight starts (concrete) the game sizzles. The idea that the power is used to repair the city and make it like before the conduits (Bio-terrorists) came to Seattle.
It requires some switching in the storyline but for the most the story lines could remain in the act the are meant for. The smaller issue is the linearity of the good and evil powers and to mix them up all over town. There would be a little more requirement for the game, but those were the heart-line of the matter. There is the additional setting that with the TV powers you would get a larger setting towards stealth and that was optionally missing in the game. The setting that after the first act you could subdue your opponents in stealth and there would also be the added tension that the enemies would be massively more powerful against the TV power and that could spell problems for the gamer if they rely on stealth too much. All small things but it would set the game from a 75% (I think that was how I rated it) to a solemn 92%. As ‘glitches’ go, the fact that the troops at tomes seem to merely run back and forth and not much action from there. The second thing I noticed (now) was that you see troops with blazing guns (when they are a little further from you) yet no bullets and no tracking (of ammunition), but this is a minor glitch.
I think it pays to do this as the game is worthy of the update that comes and to get the rating that much higher would be worth it, it would also mean that it optionally gets a streaming update for the Amazon Luna and like kind systems.
The Banksy part of the game is awesome and still fun after having completed the game at least three times (I only learned of Banksy after I had completed the game). I also ‘thought’ through a setting for a 4th Infamous which I blogged about a few years ago. There I also set a new premise to the powers. You see, I grew up with the teachings of Mendel and as such I thought that the game could be set to two phases, the first is that Delsin gets his powers (like you play), but now he get a girlfriend and he gets busy (as mentioned in the Incredibles) the setting is that he has the choice of 4-6 girlfriends (three good and three evil) and the child will be the 4th game and his or her power will be based on the powers of the parents and that gives us a whole new range of replay choices. And as the child selects good or evil will also set the powers the child has differently as well as the karma settings of the game. It was a thought that kept me awake for hours, but in the end I found the setting that would be a productive one. I also set the stage that the New Second son would also set the premise of the meet and ‘greet’ and the actual sequel would be in Vancouver (as It is close to Seattle) the game would be close to be playable but now we have a new goal as the child will have predestined powers and as such the game needs a second antagonist to make sure that certain game elements would remain possible and that takes a few cogs to work overtime so that the inherited powers are usable and an interaction with the second protagonist would still be a challenge.
Just my skull making the candy for gaming. Well that is it for now have a great day.
Yesterday I saw a message that threw me (at first). The BBC gave us (at https://www.bbc.com/news/articles/c7747l84xp1o) and we are given ‘Hitman offered $71,000 for Canadian reporter’s assassination’. As I see it, it doesn’t matter who or where, but anyone paying more than $25K for shortening the life-wire of the reporter in question is over-inflating the problem. We are given “Convicted killer Frédérick Silva confessed to La Presse that he had offered the contract to anyone willing to carry out the hit on Daniel Renaud, who was covering his trial for three murders and an attempted murder in 2021.” The first thought I had was how people could fall for this. A convicted killer handing out the job to anyone for $71K? As I personally see it who is Frédérick Silva trying to escape from? Then we get “The “contract” was in place for roughly two months, but was never carried out, La Presse reported. Silva eventually cancelled the order, he said, because he had “more important issues to deal with”.” As I see it, when a person sets up a contract, it tends to be ‘fulfilled’ within a few days. So I am weirded out by a $71K contract that stays open for about 2 months and then withdrawn? The setting does not fit as some would say. Consider the premise of anyone in the lower security tier. Day one, scope where he lives, or where he frequents. Set the stage and set up a sniping position on day two. Wait for day 3-5 for the mark to show up and end his career (with a 7.62mm prop). In case of ‘dubio’ you could set it up in week 2 as well. So all the effort in two weeks explained and a convicted killer can’t do it and no one wants a $71K job? America with its problems and everyone in that setting passes up on a $71K job? And no one sees this? I had all these doubts, so I decided to take a look at the Canadian side of things and the CBC (at https://www.cbc.ca/news/canada/montreal/hit-man-wanted-to-kill-journalist-1.7397281) gave me ‘Notorious Quebec hit man wanted to have La Presse journalist killed for $100K’ with the byline “a threat recently made public revealed there could have been a third attempt three years ago, when a contract was put on the head of La Presse crime reporter Daniel Renaud. “I was shaken,” Renaud was quoted saying in La Presse. “I am always careful about what I write. For me, the best guarantee for my protection is my writing.”” I read two articles and the only thing dripping off the writing is ‘how considerate’ he pretended to be seen. You see, we get one additional thing. We are given “Quebec provincial police informed Renaud in the fall of 2022 that notorious hit man Frédérick Silva, whose trial Renaud covered the year before, had put out a $100,000 contract to have the journalist killed.” If that was true the journalist either had something no one has seen yet, or there is another personal setting. So when Radio Canada gives us “Frédérick Silva was arrested in 2019 after spending months in hiding. Three years later, he decided to become a police informant and was airlifted to a secure location from jail.” So he was in hiding for months? And decided to become a police informant? What a disgrace (to some). So consider that “notorious hit man” forks out a contract. I get it, that would be needed to create an alibi and if he was so notorious some would take the contract to gain favour and fame in certain circles. And it came with a $71K bonus? I have issues with this all and I am surprised that I might be the only one. It is not the person. I wonder if anyone outside of Canada knows Daniel Renaud? That is not an attack on Daniel Renaud, he might be very famous in Canada, perhaps even more famous in Quebec. But I (and many more) have never heard of him and that is fine in this world where there are more journalists than there are pools. If you add the self proclaimed journalists we get a pool of so many people that they can replace the population of a medium sized country. So when you realise these items in the equation. Consider what these articles were all about. About a failed attempt on a life where the slightly above average precision shooter could gain an easy $71K, or a reporter that has suddenly be pushed into the limelight.
As I see it there are way to many debatable issues here for comfort. I will let you make up your own mind.
We are always in a stage where it is about the price, as such the title ‘are video games too expensive?’ In the Guardian (at https://www.theguardian.com/games/2021/feb/08/are-video-games-too-expensive-assassins-creed-cyberpunk-2077) had my attention, I wonder what they are throwing at us this time, they being Luke Holland. He throws “With new consoles from Sony and Microsoft expected, a raft of video game publishers announced that the RRP of their new releases would increase for the first time since the mid-00s” at us and that seems fine. There is also the fact that most game dealers tend to lower that price off the bat, the makers have there day one discounts and it goes on. I get it. Luke is not wrong and through the article he gives a decent point of view, but some issues remain. It is not given with “While an extra £20 won’t break the bank for some, games might already be stretching what little disposable income many people have, particularly when twinned with the £250-£450 cost of the shiny new console on which to play them”, it is a fact, but there is more (there always is). He touches on it with “the cost of producing an AAA game – big-budget, big-studio, tentpole titles – is now akin to that of making a Hollywood blockbuster. Grand Theft Auto V, released in 2013, cost £195m in development and marketing” yet he dances around it by dangling Cyberpunks and the bugs in our faces, whilst he ignores the massive bug list that AC Valhalla had (the very first image in the story). So whilst we get “A Martin Scorsese film lumbers in at three hours long. Most narrative-led games clock in at 15-or-so hours – five whole Scorseses; a hundred quid’s worth of Marty”, yes but there we see it, the quality, quality is what separates them, Scorsese hands us sheer perfection, Ubisoft products have not done this for the better part of a decade, in addition a game like Cyberpunk is showing us innovation to a much larger degree even (if for now) it has bugs. Ubisoft has been treating us to more of the same for years and they still can’t get it right. That is the part that is missing in this. And the gem is given at the very last “Yes, £70 is a lot. But choose wisely and you’ll never, ever feel short-changed”, yes we agree, but the ‘choose wisely’ part has become tainted. Consider that IGN gave us ‘Update 1.1.0 will fix over 30 Quest, World Event, and Side Activity issues, many that would prevent players from proceeding due to glitches and problems’, they gave this TWO MONTHS after the game was released, so how come that we see scores (metacritic: 80-85) depending on what system, a game with that many bugs is given 70+? And when we see that per source Gamepro (65) to PC gamer (92), we should have issues with the ‘choose wisely part’, in opposition there is Watchdogs: Legion, they did get that part right and when we see metacritic reviews (66-74) we need to sit down and consider that we all have different tastes and the settings are not equally pressed, which is unfair to Ubisoft as well.
This is where the shoes become an issue, we might think that £20 is not too big an issue, when you are in a stage where you might buy a lemon £20 is a lot, really it is.
As we try to set a value per time range, we need to consider that art is not easily categorised, and a true video game is still a work of art, which is why I have been slapping Ubisoft all I can, as I feel that they forgot that part. They got parts right they got games right. Even now, I still see in my mind the sunrise in AC Origins, perhaps because it was the first real 4K game, perhaps it was the setting, but they got that part right, pretty much all of it, which is why I am so angry about AC Valhalla. I stayed away from it and until the price is set to below £10 I continue to do so. I got AC Odyssey at £10 at some point, and I still regret it, so I might not fall for that this time around, in this I have serious settings on finding a way to officially remove Ubisoft from the AAA developers list, but then I remember, they got Watchdogs: Legion right, they might pull it off again.
In this we need to make one more sidestep, Luke gives us “December’s Cyberpunk 2077 – despite being unfinished, riddled with bugs and, on consoles, uglier than a pooing pug”, which is interesting as he did not give us that setting for AC Valhalla, did he? I get it, we all have style of games we like, as I was in the 70’s addicted to the original William Gibson’s Neuromancer, I remain faithful to the game, I keep it on my shelf and I wait until the fixes have come in to play beyond the introduction. We also seem to forget that Cyberpunk 2077 had grossed well over $600 million in digital sales alone as of the end of 2020. He can have that view, I never liked GTA5, I did not like GTA4, so I stayed away from the sequel, I get it plenty like it, but it is not for me, just like Skyrim is not the game for a lot of them. We all have different tastes.
Yet the title of the article remains in my mind, it still does, you see the part that Luke skated away from is that Immortals Fenyx Rising is $39 in the US, the same game is $50 in Europe, $77 in Australia and $45 in the UK (all PS4 prices). And this has been going on for years, all whilst the prices are even worse when you buy a digital format game, it also impacts the value of the art but we do not see that here, or in Luke’s defence with “a hundred quid’s worth of Marty”, when a game is not set to a level stage we see the issues, especially when the Xbox store charges more for a digital copy than a store would for a physical one, even an Australian store. This has been going on for at least 5 years. Games are judged by markers, but the reviewers are using different markers on different stages and they all refer to them as ‘markers’, as such people are walking away because they can no longer tell the difference. In this the final remark (which is still wise) “But choose wisely and you’ll never, ever feel short-changed” loses ground. An overhaul of what reviews and what should be reviewed is set to corners that are blatantly disregarded and it required an overhaul for well over a decade, I know because in the beginning (1988-1999) I was a reviewer. I might never have been the best, but I was always fair on the games I reviewed and I kept to the games I liked. When you get 2 pages a month, you want to spend them on the games you like, nothing else. A flaw? Optionally, but I had to make the space count so I did it on the games I likes and other reviewers on the games they liked.
And I will admit, reviewing has become a lot more complex. A game that was on the CBM64, Atari ST or PC286 does not compare what is out today, so in that consider Watchdogs: Legion (at https://www.bworldonline.com/it-could-have-been-transcendent-arts/), I for the most agree with the review and the 85% score is decent and well earned and the one issue that I have is seen in “perhaps due to the weight of its pledges, it never gets to reach its projected dazzling heights. It never stops being enjoyable, but the most demanding players will be bothered by a nagging feeling that it could have been not just better, but transcendent — that it’s just a few steps shy of greatness”, it sums up the failing of Ubisoft, games that could have been beyond ‘WOW!’ are merely ‘Nice!’ And many reviewers do not do half as good a job on reviews as Alexander O. Cuaycong and Anthony L. Cuaycong did. So whilst we give attention to ‘choose wisely’ we forget that gamers are getting overloaded with reviews on all kinds of digital formats, and they often can no longer separate the critical reviewer from the unquestioning followers and the blind hater, which is an actual problem that makes any gamer like they are getting played and suddenly that £20 makes a whole lot of difference.
If enough people say that it is not a marker, it is a coffee stick. We will see that at some point some will stir their coffee with it, no matter where it was before.