Tag Archives: Video games

Twinkletoes

Yup, this happens to us all. Even the non-dancers. Twinkletoes means “used to refer to someone who is a good dancer or who moves lightly on their feet”, I accept that, but as I personally see it, it Also stages the person who has the situation that the person “who is a thinker or who moves swiftly in their brain” the same situation applies. I have been iterating new IP through existing games for over two days now (and it is really exhausting). I have been making new iterations to my version of Elder Scrolls 6: Restoration, a new FarCry (based on the legendary FarCry 3), the new RPG I have set on paper here, new iterations of commerce (in the RPG’s) and added a setting to a new stealth RPG (not a new Assassins Creed) and a very new approach to Watchdogs 5: Observations (in its earliest infancy), I had already commenced Watchdogs 4 to paper (somewhere on this blog) and it plays in modern day Japan. I changed the setting to Sapporo, as this is relatively new in gaming and as such there is novelty in new locations and the story requires a harbor setting. And this has been merely the last two days, although the original setting were created up to 5 years ago, with the setting of Restoration (TES6) almost 10 years ago. So as I am driven to near exhaustion as my brain is in twinkletoe mode, I can assure you that it is merely my version of overly active brain syndrome (perhaps there is a medical term for it) and it is leaving me a little tired. As it the case, it did give me the setting of Watchdogs 5, the issue here that it is a networking setting as the game goes in pairs. 

It is also less action driven, but more activity driven, as such you can be the hacker or the Agent in this game, there is a larger setting that you as one or the other can give clues to a fellow on the other side of the isle and the goal is to create a more robust observation and detection system. The frail setting of certain systems allows for actions to be monitored on CCTV, the internet and personal observations. The thought came to me as I was remembering 1985 video game Hacker by Activision. It was designed by Steve Cartwright and he got it done on a system with a mere 64KB, too what happens when we throw some real power to it? What happens when we unite agents and hackers and run the system from both ends? Can this result in a much more robust system? What happened when the game adds zero day faults (Apple has a few, Microsoft has tons as I personally see it). So what happens when we set these stages in motion and it is not merely point and click, so why happens when a Palantir (Gotham) system is thrown into the mix? I am merely postulating now, the reasoning that games could also instruct or teach people on how vulnerable they are in real life. 

As we move from station to station, some might remember the game V (based on the 1983 TV series), you merely run to a point and activate that system to let the red fumes inhabit the space station (I think that was what I was supposed to do), but add a section based on Portal (by Rob Swigart, 1986) you can get a lot more. That is the setting that I see when we set a game like Hacker to a much larger stage and at that point it is new IP, not merely some variation of IP, but a much larger stage and totally new. A game that teaches, informs and trains the next stage. As we now see that programmers are programming bots to keep scammers uselessly busy, we can grow more mundane and more intense in almost any direction. And it is a new endeavor, not some wannabe drip drip copy, but something totally new. Just like the makers of Chipwits (by Epyx, 1984) made a new version a larger and more enticing version on these newer systems, we can grow many games in new jackets and larger premises to new heights. And these systems have the computation powers to net the stage much larger. We can use the setting of the Balance of Power and add a few cogs to make it a much larger machine. And as Chipwits has a new version 42 years later in a much larger setting, we can do this in many ways and I wrote about them around 4 years ago. The new IP set on original ideas and stupidly discarded by this who thought the new horizons require better games, all whilst these games are the timeless golden oldies. We saw and forgot what Millennium 2.2 brought on the Commodore Amiga with 1024 KB on 150ns. Now we have systems (and mobiles) with 32000 times more memory and more than 15000 times more storage whilst the processors are over 250,000 times faster. You can really go to town on those merits and create the larger setting on several stages. I said that this was part of the 50 million Amazon Luna sales that I foresaw and some are in such stages now, but as I saw it Amazon stayed asleep and like Alexandre Auguste Ledru-Rollin (1864) they went with that setting in the trend of “There go my people. I must find out where they are going so I can lead them” and the left billion on the floor all relying on the AI hype. I was thinking on that last week, there is no AI and I see it as NIP, Near Intelligent Parsing (making it NIP avoiding the confusion with IP). A setting that is overlooked, because as there is no AI, they all shout, so what is it then? Well, it is near intelligent, there is no real intelligence at present and it is set to the programmers who are parsing data and ideas into new (flawed) data. You see, a lot of this is intelligence and it almost get you there, but not entirely, the training models are set to more and more likely outcomes but there are percentages that are off and that is where the shoe becomes the wrong fit and I reckon that when these errors hit ADNOC and ARAMCO both will want some legal satisfaction and it might be a few years away, but it will happen, because the distance between real AI and NIP will be the size of the Grand Canyon (which these AI proclaimers will deny) and as they throw more complex legal documents at the customers they will get out to ‘their’ field retired and non-accountable to any legal discourse. It is almost like bad mortgages sold (or swapped) to new owners and they get out. Yet this field is the new wild west and I refuse to become part of it. And what happens, I saw the new stages of income based on old software. The Atari 600/800, Atari ST, CBM64 and CBM Amiga gave us over 10,000 games between 1983 and 1999. So if we only take the highest scoring 10% we get 1000 games. Now 30%-50% have IP protection, but I saw the override in new IP in a few ways and these are valid options as I see it and that implies that that ‘great’ (not really) game brand Microsoft, left thousands of options on the floor whilst they went to spend billions on something that I not panning out. You see, where it all becomes a new kind of hustle, all whilst for over two years I have written on other means to get revenue? And I am not done yet, because as I see it, the more I write here, the more revenue I show and the more IP I give here, the weaker the bog tech firms show themselves to be. A simple setting with simple outcomes and the best gig becomes that should someone copy the IP I set here, the bigger the losers biotech becomes. A simple equation to the question what makes for a good game?

That leaves me with the question, is there a mental setting to Twinkletoes? It is merely a mental thing in me, the question I cannot answer has a larger appeal than most other things in life. Have a great day and if you wonder what bag I left here? I do some things with intent, you can’t give away the game and here is the setting. In November 2018 I wrote ‘It’s about time, slappers only’ (at https://lawlordtobe.com/2018/11/29/its-about-time-slappers-only/) the premise to Watchdogs 4, and the larger player would be the one with Meta Glasses, before Meta even had glasses, I call them Google Glasses. As such I was ahead from META by years. And as I see it, I have done so a few times with games and when we see Software companies make ‘innovative’ claims (hardware suppliers too) I get to be front and central in their claims showing them what I had created years ago. I reckon that I am mere steps to show what I had months if not years from what Bernard Arnault apparently had created whilst I had the setup in my bog (and more) close to a year before they made their AR (Augmented Reality) claims through LVMH. I was a few steps ahead of them and I made it common goods in my blog before March 21st 2023 in ‘The unplanned story’ (at https://lawlordtobe.com/2023/03/21/the-unplanned-story/) and all the wannabe innovators (no referral to Bernard Arnault) can go suck an egg. As I said, have a great day with an optional game or two, because gaming makes the brain go in innovative mode.

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A new gaming IP

This is merely my idea. It is not an attack or anything like that on AC Shadows. I ignored the game for now until I get a proper review (a review not made by a wannabe influencer). Ad this setting is important, because an influencer goes where the money is and that is likely blowing the flute that Ubisoft supplies along with the music. It is their right and they are backed against a corner, so I don’t blame them. But like those traders dealing $2 stock, it is likely that you end up with a bag with nothing, or at least you lose your $109 investment. As such I stay waiting. Yet, my mind does not wait, regardlessly it ploughs on. And the setting of a Ninja is interesting to my mind. When I think ninja games I still think of Tench Z, it was da bomb in the Xbox360 and at times I miss it. So what to do?

Well I have my own settings to consider. So I went to design a new game. This game plays in Korea in the ‘old’ days. In a stretch from Hwacheon-gun to Yanggu to Chando-yi to Hahoe-ri. A block that slices through both North and South Korea, in this the idea has given me the idea to tell the story of two brothers, they become opponents through ideology and it is important to differentiate in what is good and what is evil. It is merely a point of view. Both get rescued and and as they end up in opposite sides of the river both think the other brother is dead. In game 1 (yes my mind created more than one IP point) they both end up in a battle school, they both support their side and as they become better and better, their abilities and responsibilities grow. 

One side relies on stealth and range weapons, the other on intrusion and close by sentry killing. And such their abilities evolve differently, they don’t come to blow, but the new game gives you the other brother and you have one game and two complete stories. And as they are separated by geology, they also evolve different skills. The north will be in a mountain area with a lake, the other one in forests. They both have their own weapons and in total you get a range of weapons to play with. At the high points of the games you both get involved and as such you are part of building two fortresses. They are both unique and hand you different settings. There are elements that I discussed earlier when I initially created Elder Scrolls 6, Restoration. Not leaving created IP for duds, especially as Bethesda now is part of Microsoft. They can invent their own IP (and they have). And as the next Elder scrolls is not out until 2026 or later. I can do with my own designs whatever I think I want to do with it. The backdrop is that the early ninja’s are allegedly (I’m not an expert on the subject) from Korea (it is said that: Those roots are found in the “art of warfare” that began around 4000 B.C. in Indian culture, was passed to the Chinese mainland, and around the 6th century, passed through the Korean peninsula and crossed over to Japan) and I accept that as a stated fact. It also pays to keep it all fresh and not be another Japan story. In this setting we can see it all as new and by focussing on other weapons it will feel new too. There is at present a lack of real stealth games, so there is that too, especially as you dive into the oriental world. 

It was my thought that the stealth part is more about actual mission. The Art of war is set on 13 Chapters. As such we can in the first game (whether it is one brother or the other) set these 13 chapters in the first game (also educating the player), and a we build the fortress, we create a larger premise, because we need to engage the villages, the people and get the artisans. The lord of the region is always loaded and can pay for ‘anything’ and set that story to the larger premise. It is also a set that we can incorporate the Prince by Machiavelli in this. The second game we need to do things different to make the game greater and larger. One such book could be The Silk Roads by Peter Frankopan. It could set the narration to the lord of the second place and in that that ninja will do a lot of travel and as we already know the first game that ninja will be able to give support in different ways.

I am still ironing out the parts, but the setting was done in a few hours, so Microsoft, eat your heart out. I wanted to set the north south border, but there were too many political players involved, as such I merely saw one Korea and in the time of Koguryo, Paekche, Silla we have three regions, as such two were used and one might be for a sequel. This gives us the political setting we could frame the game to. 

So ever before I see AC Shadow, I will have created the making of another stealth game. So why does it take some years to get to this point? Well that is obvious, the graphics would take time, but that is a challenge for other IP creators. 

As such I will relax a little and keep the mind ploughing through the sides that are still a mystery to me at present.

Have a great gaming today.

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Ubisoft a shadow?

That is the setting. Of course the setting at this moment is that the NDA’s have expired and we get legions of ‘fans’ giving their view on the game. As I personally see it, I will wait until the real reviewers come out to play. As I see it there is a danger from Ubisoft. They lost 75% value and I stated this a few times, the last critical view was on July 7th, 2020 when I wrote ‘Death of the creed’ (at https://lawlordtobe.com/2020/07/07/death-of-the-creed/) There I stated “I see a game that is shoddy on several fronts, but I do realise that I was watching something that had not been released yet. However, the stage I saw is in line of what AC had become. Yes, it is a game, as was Odyssey, but when you realise that not one fort on the planet had thousands of arrows, their aim was not that great (especially as they cannot shoot things in the night that moves), we see a much larger lag in gaming and a lag in the AC series.” After that AC Mirage was released and that was a good game (I think it was) and I enjoyed every minute in that game. But the AC range has had its failures, or as I would prefer to call it, shoddy approaches towards the wrong setting. I know that is my view on the matter, and not everyone agrees and not all the ‘super glitches appear on every system (as far as I know), but there is a larger setting to wait until the real reviewers have had a go at that next game. I don’t mind buying a game, I mind spending my money the wrong way. And waiting for real reviewers is that first step.

I am not a negativity blaster, I merely want to see the real deal and wannabe influencers and Ubisoft approved reviewers will not get me there, not whilst Ubisoft is on the verge of bankruptcy (losing 75%-80% of stock value does that) and the news in other settings, like hearing news of buyout by Tencent and several other options. I mentioned this in ‘A repetitive bashing’ (at https://lawlordtobe.com/2021/03/28/a-repetitive-bashing/) where I stated “I also warned all last year that their next two products better be beyond good and Watchdogs: Legion was, the other (AC game) was not” we are now in a stage where apparently AC Shadow is likely to be the last straw they have. As I always stated “A game to appease everyone, is a game that pleases no one”, but that is merely my view. The fun part is that I created several gaming IP, so Ubisoft only had to take notice. That doesn’t mean that my views are better, but I created several original gaming IP’s and Ubisoft is merely flogging the same horse again and again. Perhaps they are out of ideas? 

So, what is the view on AC Shadow? I don’t have none at present. I will take a better stance when the real reviewers have had their look, as such I will know in a day or two if I will buy the next AC game. And there is no AC Harry within me. The games I loved were the First AC, AC2, AC Brotherhood, AC Black Flag (but I don’t consider that an AC game), AC Origin (my personal favorite) and AC Mirage. So will AC Shadow grace my gaming shelf? I will know no later than Sunday.

So you all have a nice rest and optionally run for the gaming shop in several hours (here it arrives in 11 hours). On the off chance that it will be a great game they will house the two game that were required, this will drive up the price of their Ubisoft IP and I saw articles (unproven) that implies that they are about to move certain IP into other ventures, it read like they are about to pull a Bad Bank setting, not unlike Credit Lyonnais (1994) if I remember correctly, there were more and what Ubisoft is doing is perfectly legal and accepted in the business world. As such there is nothing stopping them from doing so. 

How the rest of the month will go? Time will tell and most likely the real reviewers. Have a great day. And try to ignore the hard times we are introduced to news by digital dollar chasers.

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What the mind remains digesting

That happens to us all, especially the dreamers and the creators. As such yesterday’s blog is still on my mind. It reflects on Ubisoft as I see negative articles appear on a game that is not released yet (AC Shadows). It is said to be a whopping 125 GB, which is rather large as Skyrim and Fallout 4 don’t go that far. There are several reasons where this could be the case, but I digress. You see at present I have no intention of buying the game pre week 3. At that point the real reviews will have been out for some days. Let’s be clear AC Mirage was a wonderful game and for the most a real AC game. I loved it. It was a pleasant surprise from the disappointment AC Odyssey gave me. Ubisoft just didn’t listen “A game that is mean to appease everyone will please no one”, a rule I find to be the cornerstone of gaming. You see the Business Intelligence dude (or dudette) thinks different. In their terms they think that AC is 50%, add a little Prince of Persia you get an additional 10%, add another part from another successful game and another 10% is added and so on until they get to 100%. But the reality is that the stealth, the true AC part is diminished. Almost like adding water to the wine and at some point you can never tell the real taste of water or the real taste of wine. That is my firm believe. Let’s be clear to add sides that complement a game to a next version can make the game better, but it needs to be a unique setting that complements the original. That is what I intent to write and add to Hogwarts Legacy. So in that Trent what if we add to the beast setting, not copy (perhaps in part), but add to the story. As such I saw two parts. What if the next version adds jobs to the game. (3-5) per house. And they do overlap, A house has (lets say) 5 jobs. Two unique and three sets one in another house. That applies to all houses and you get each house with 2 unique jobs and one job shared to any of the three houses. That creates the achievement “A true Hufflepuff”, or the other three houses. 4 achievements right there. 4 play throughs, and in my example (in the connected story) one job is a wand-maker, A student of Olivander. Now the wand needs a core. We have unicorn hair, phoenix hair or dragon heartstring. What if there was a fourth one? The 4th one, requiring a Graphorn horn. There might be more, but that is a mere instance of what I thought. As a student you’ll learn how to make a wand (leading to the achievement “Wand artisan” and the obvious second one Wand-maker master (when you make a successful wand) with a graphorn horn. It isn’t that simple. You see, now all beasts create the right part, we could see a mere 1% successful Unicorn hair. With proper attendance by food, brushing the 100% success rate goes up (2%) and as you create a better understanding of animals and who they are combines with the success rate another 100% (4%). When you are not using that hair (so we get golden unicorn hair) they can be sold for the usual 120 knots (or sickles) we get something worth galleons. Galleons can only be exchanges at Gringotts or a comparable bank, the Galleons also represent a second part (I get to that) because all jobs have that distinction. Some at a smaller pace. I just created an economic state all in one go. This is what I believe that is what some developers miss (no assault on Avalanche Software). And the setting intensifies as we get specific jobs. No matter what you chose you will have a different goal. As we get to chose from the ministry jobs, the locations (France and Germany come to mind), you could become an Auror you could get specific options, and as such can increase your ‘fortune’, I see the aurora as a specific Gryffindor and Ravencroft job. 4 play throughs with very unique settings. It makes a person want to replay the game. I thought the very first location, the castle of Percival Rackham. The idea that it is a goal to restore that Castle, which required to set in place charms so that the people avoid it as well as a few other settings, the appearance of the ruin that all see and when you get close to the house, the ‘real’ house. Another idea was to add the French and German locations due to the Newt Scamander documentaries (me laughing on the inside) gets us two more settings, so in that case Avalanche gives us the near perfect setting. That haunted village could be part of the next story. Perhaps the third act is around Durmstrang. And if the French episode connects to Beauxbatons, than Durmstrang (believed to be in Sweden) gives us the fourth act in Stockholm (or Oslo). Four acts all carrying part of the story, all giving us parts in Exploration, Battle (example: Ice giants) and Beasts. It could add to the lore to a larger degree as these elements are added. The four acts will get us to the fifth act (the deserted village) and that can get us a few more versions. Some will want to believe one version, or another version, but in the end we are all given all the facts as portrayed through acts one through four. The idea to have additions of stealth like an animals or a plant has merit here. As I see it, the truth is always according to the truth of one, the other or insight of self. Although the spells are all there, we can get a few more spells from each of the other three houses. 

I got this in a little over a day, so it seems fair that tinkering is required. On the offset that my view of the 25 months is given, the new version allows for a lot more than 25 months of joy. And if someone wants to embrace the 11 unique jobs that the game gives it will be a lot more than 25 months. If the first idea (the portal) allows for the 2 games to be united, the stage of a near everlasting wizarding world epic tale will be the achievement of a lifetime, to be more precise Avalanches lifetime. According to Statista 44% is an avid fan and 53% is a casual fan, as such 30 million copies will not come close to the amount of optional copies sold for the next game. There is every chance that this game has the ability to break nearly all records. I reckon that there is little chance to break the records of Pokemon and that is not a bad thing. To break the stage of 50-100 million copies is close to amazing to say the least. Then there is the lore that needs to be created. A stage not easily done to say the least. 

Look at me go, a mere day (perhaps 2-3 days to seed the idea on November 27th 2022) and we have ourselves a chase. The others (for example Ubisoft and Bethesda) to get ahead where they never got and Avalanche to let them see their tailpipe as they sloughed ahead in gaming. And Warner Brothers to sit in the stands enjoying the race where the others come short by a lot.

Not a bad day for me, I got to hand over creative exclusivity to Avalanche Software and the rest (like Microsoft) seeing again and again what they missed in the first place. Have fun you all.

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After 25 months

There was a need to address the losers at Wired (especially Jaina Grey) who ‘hid’ behind “The game is mid at best, and its real-world harms are impossible to ignore.” I got the game at day one and let week I decided to play it for the fourth time. This time it was up to create a Gryffindor character. I call him Peter Manticore. Of course most of the cut scenes remain the same and again I see that after 25 months the game never waned its magic. The game kept its addictiveness, If anything, it respawned the magic of the wizarding world. This time around my nice reward was the fourth time that I got towards the Jackdaw character and four times I got a adjusted character story. In this case headless nick came to the aid of the main character. As such I got the challenge in a missing heirloom of Olivander (Ravenclaw), a visit to Azkaban prison (Hufflepuff), the graveyard chase (Gryffindor) and Scrope’s assistance (Slytherin). A setting I always wanted in RPG games and Avalanche delivered. As Wired goes, the utter BS of a 10% rating is the folly of a lifetime. This game is ten times any game Ubisoft has delivered in the last 10 years, so there.

After 25 months there is the larger premise that this game still rocks. Yes, a lot of the puzzles are set and the conclusion is the same, so that is not against Avalanche, that is on us. You see, the premise that this game can entice any player is the setting of a lifetime. It is what real gamers love. And the setting of the surrounding Hogwarts is merely the icing on a delicious cake. I never had the limited edition (with the floating wand) and that doesn’t matter to me. I am a little miffed that the free download of a deserted village (PC only) but that is the price of a console. So, I hope that this part will be included in Hogwarts Legacy 2. Still there is a rather large desire (by a lot of people) that this will be placed in France, and I think it is due to the Ministry of Magic expansion in Universal Orlando (as well as the Newt Scamander movies, a true Hufflepuff he is). Whatever we get, the Harry Potter fans (that teenager from Gryffindor) will love it, no matter the setting they get. We are given from several sources that “Warner Bros. has confirmed that Hogwarts Legacy 2 is not only in development but is a top priority”, a statement for fans to live towards. I would speculate that there is a chance that WB is setting the stage not only for the game, but to see this added in the HP world in the opening in Abu Dhabi in 2026. As such the fans will get their Christmas present a little bigger than imagined, optionally with a bucket of cherries lined in that cake as well. But the last part is pure speculation from me.

The fact remains that the game sold over 30 million copies, at $69 per copy that makes a little over 2 billion. And after 25 months that number strikes true to the game makers. As such the wannabe triple A designers are frothing at the mouth to learn what they did wrong (Ubisoft), as such Avalanche software has the inside track to surpass everyone. Yes, the franchise is part of this and that is part of the charm. Millions of fans could suddenly walk through Hogwarts and watch the space as the movies never let them and that counts for something. 

As such my idea was to create a portal (thank you Universal), one that connect these two games. The older person gets to travel back to a younger self and complete the first game (if you only now have it), it would be a little extra stuffing to let Wired know that they had it wrong by 99.9% and consider that this never has been done before. Another reason to do just that. There is an additional idea, what if the first game sets the parameter for the second one? If you were a Hufflepuff student you would be alerted to Helen Thistlewood. As such the Hufflepuff student would get Helen Thistlewood as an ally. In other houses, she would become a dangerous adversary. It would only be fitting that the other houses would have a similar setting on another place with other characters. This too has never been done. 

There is nothing like the spark of inspiration to see what you are creatively be possible to enhance anything and this were my ideas and I happily offer them to Avalanche, free of charge (thank you Kenneth Branagh). It isn’t merely the spark. It is what that enables you to do. To that effect, I also wrote something on November 27th 2022, called ‘It starts with options’ (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) and that is something I can leave to Avalanche software (as well as JK Rowling) as well. The story is everything. This is particularly important to realize in RPG games. Creativity for enjoyment to the gaming community, a setting too much ignored be nearly all. I once stated to Ubisoft “A game that appeases everyone, is a game that pleases no one”, I still believe that to be true, especially in gaming. Ubisoft never heeded my words and on September 26th 2024 we were given “Ubisoft’s board of directors launches investigation into problems in the company” and I gave them my take 2 years earlier. As such I don’t expect a lot to be done. The fact that Avalanche showed them up with a game that blew whatever Ubisoft had to smithereens is enough ‘evidence’ as I see it. And my evidence? I still get a hooting fine time with a game I played three times before over the last 25 months. And it still gets to me. What is what I call a near perfect game and I rate the game 92%, a little higher than most and I accept that it is due to the fact that I am to some extent a HP fan. But the game this large and being this close to flawless takes a massive amount of love towards the game and the developers delivered on this. That is something that should be clear. 

Good games are becoming more and more a rarity. I believe it to be due to these game makers ‘relied’ on their Business Intelligence ‘assets’ and tried to appease their audience. Yet the truth is that true gamers are not privy or aligned with ‘influencers’ they like their quiet gaming world and they are for the most solo players. This game delivered and whilst others are so prone to appease gamers, they forget that their adversaries are creating sound chaos on everyone but them. The safest way is to ignore all of them and create the phonebook where the real fans are. (Not sure how to do that) but that is my take on the setting.

So whilst we wait for Hogwarts Legacy 2, I will enjoy my 4th play through of the first game. I reckon that this will keep me busy for another 50 gaming hours, especially as I know most of the challenges that are coming my way. That too is part of the RPG world, especially as we play the game more than once. 

Have a great day and try to enjoy a game, a book or a movie today.

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Remake

That is what we think. In movies, in TV series, in books and also in games. Yet the question becomes have we ever considered an evolving setting? 

That thought came to mind when I was considering the political settings we currently face. So in comes an old acquaintance all the way back from 1985. It was the Balance of power. I had the Atari ST version, but it originally came from the Macintosh. It was created on a system with 512Kb of RAM, all whilst the Atari ST had 1024Kb of RAM. These were simpler times, but the software was remarkable, even for those days. So now we have PC’s with a lot more (4000 times more). The PS5 has 16GB of ram and the BlueRay can hold so much more than a 800kb floppy. 

That was merely the hardware, the setting of 1985. There no longer is a simple setting of bear versus eagle. The world is a lot more complex. Big corporations have global power, The simple setting of Russia versus America is gone. There is now the Commonwealth, the Arabian nations and there is China. It is governments versus corporations and all versus chaos and anarchy. So what happens if the game gets updated to include all these parameters.

So the ‘media’ is all about whitewashing using sports. So what happens if these parameters are included? What can we see when these thousands of elements are included? There might not be an actual AI yet, but the LLM’s with deeper machine learning could set a proper larger stage to test and use in the new Balance of Power. All set on actual premises. So what happens when this game actually include the extremists and what could the game dish out against the user who decides to become a president, a monarch or a CEO of a large company?

What can we make in the complexities of media and political charged players? Consider parts of the CCG Illuminati, created by Steve Jackson Games in 1980. What if the game has both elements so that any choice could evolve? The question becomes is there a market for this game. In 1985 the game sold over 250,000 copies. It was a time when almost no one had a computer. So what becomes of an evolved setting? I have no idea, in those times there were little games, the thousands of games were only starting to get developed  in 1985. So could a game like that work? I am merely one curious gamer. The connected setting is not merely can it be done, but could it work to a larger audience. 

A game where we can set the stage and can see if something is set in stone, or could it evolve if certain political players are not included? How could we consider if a technocracy could not exist, or the reverse. Could it become the only way out?

All questions we might ask and what happens if there is a game that gave you a likelihood of certain evolutions. 

All nice questions, but there is a larger stage. What happens is that LLM is in the cloud and you merely download a copy of the evolving parameters. In this what happens when we add a second game (for example) the setting of a game like the 4th protocol, based on the movie/book with Pierce Brosnan and Michael Caine. What happens when we add an MI5,FSB,CIA element? We try to remake the wheel, but what happens when we create an element that uses the same data file? We could look at different stages all based on the same data, so the second game would have all the people in place, it merely adds the names the other game doesn’t use, but it all fits the nearly same pattern. You see, all these players (Microsoft, Google, IBM, Amazon) are creating their own ‘AI’ version. But what happens, when we do the reverse? One data set allows for evolutions in games? It was never done before because these systems were not in existence. Now we have the power, the data space and hopefully the inclination to create a new type of game, and this could fit all the formats. It is merely an idea but there is a larger need to create a unique game. At present we largely get more of the same and someone needs to think out of the box and create something new. 

So, this is just an idea and perhaps the idea might not work. Yet I believe that systems like this allow someone to totally create something new and never seen before in gaming and it could lead to a new level of RPG games. I made mention of this 2-3 years ago. What happens when NPC’s in games create their own intelligence? I gave the setting in them, but there is a larger need. Something needs to learn NPC how to become more intelligent, so that we don’t get the laughable AC Unity crowds. NPC’s that keep on walking in the wall and intelligent responses in a game. You can either create a more intelligent NPC, or you can let the NPC evolve through LLM’s and that is where we need to go. An evolved remake of the Balance of Power is merely the setting that could work and create another game in the process as you prototype solutions. It is just a thought to have the weekend.

Have a great weekend, it’s Saturday now and 7 hours until breakfast (for me).

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The enemy of fun

We all hate advertisements, we do. We merely have been lulled to sleep to accept that these things happen. My initial setting for the new IP was to benefit in game-line advertisements and now I see that ‘Valve Doubles Down On Banning Forced In-Game Ads In Steam Games’. As such I say “Yes! Someone else figured it out too”. It feels like some level of vindication. You see, I thought I was alone in this, but Valve is not a simple gaming location. It is the original place of Half-Life and that is the game that set the tone in the two thousands and is now worth billions. 

They set the tone and are now doubling down on “Banning Forced In-Game Ads”, which fells me feel vindicated, and it is the fourth element that I heralded in my IP, four parts that set my console setting apart. Games, social media, no ads and collective cohesion. All parts that make any console great. So I am feeling mighty good (a little less as I never was able to see it), but the overwhelming feeling that I was right all along makes it up to some extent. The article phrases it as “a customer gets blocked after a certain amount of playtime and has to pay to continue and keep their progress. These types of monetization are considered predatory and are not allowed in Steam games.” Exactly how I felt about it. I’ll be honest there is space for some advertising, because it allows for unification of people, but not on time lines and not in games. I was adamant in this. And lets face it, to set the space to unifies one group of over 500 million gamers (among others) was the idea I tried to sell Kingdom Holdings. 

You see, to get access to over 50 million Muslims in past one and up to 200 million during phase two was overwhelmingly appealing. You see Kingdom Holding had in 2022 $13.6 billion and my solution allowed it to speculatively grow it by 50% in phase one would be appealing to any investor and whilst they are in whose main interests are financial services, real estate, tourism and hospitality, media, entertainment, petrochemicals, aviation and technology. To grow the setting of entertainment by that much in what I see 1 swoop and gather the view of millions would be seen as interesting to people like Al Waleed bin Talal Al Saud would seem interesting (apparently I was wrong), and in that same setting neither was Andy Jessy seemingly interested to grow his business by an expected 50 million consoles during phase one. So I must see things wrong. Yet the vindication now shown by Valve gives me the idea that I was right in more then one way and such there is a doubt within me. What am I missing? 

So on one hand I saw what Microsoft missed all along (they miss a lot) and others (like Google) stepped out of that field, so I am wondering what I am missing. The numbers are speaking in my direction, the elements are in my favor and as Unreal Engine 5 gives rise to the option on one branch we see a near complete setting. In that same setting we would see that there are 32.5 million small businesses in the United States, and a growing number are Muslim-owned. I lack specific numbers as I do not even know whether they are collected. Yet in this one source gave me that around 2020, Muslims around the world spent a total of two trillion U.S. dollars across the food, pharmaceutical, cosmetics, fashion, travel, and media/recreation sectors. The largest market for Muslim consumers is the halal food and beverage sector. It expectedly grows from 2 billion to 2.8 billion in 2025 (Source: Statista). As such the growth of that nature is nearly unprecedented and I tired to handle a level of unification and here was my solution that enabled it. So I am in doubt, on one hand my predictions are coming through in several ways and on the other hand it seems to be missed by the two (optionally three) people who are on the forefront of it all (Al Waleed bin Talal Al Saud and Andy Jessy/Jeff Bezos), so what am I doing wrong? Oh, and I went through one of the purest players in the world, the gamers. You see gamers can ‘infect’ their enthusiasm on the audience around them, I have seen that happen for over 30 years. 

So what was I doing wrong? Are there players who are walls around these people? If they cannot get a slice, no-one can? Well there is one player they never thought of. It is Ma Huateng, CEO of Tencent and Tencent is hungry for more markets and America with their anti China sentiment played (hopefully) right into my hands. The idea that I am that much right cannot be a simple ‘delusional’ setting as some say. To much went my way of thinking in this. 

So what does it take for some people to see that there was more than laying off around 14,000 managers to reduce costs and improve operations, I get that trimming is at times required, but what do you do when you are offered a simple upgrade of billions in the first phase? Tell me, and I see if I can around that. And now there is another path (hopefully granting me my coins) and I have been brooding over this for almost three years (one does what one can).

But in the end, my blog has had the goods that long, so there is no setting of “You are telling us that now?” There was a clear indication (mailed to them too) and the blog has the three years of stages online. My only defense so that some cannot make claim to “other sources” I feel that I did the right thing, but did I? The is the question I ask myself. You see, if only I see it, it can be called delusion, but more and more things out there (also in print) show that I was right all along. Now that we see the Valve story out there in Hot Hardware (at https://hothardware.com/news/valve-bans-ingame-ads-steam) and several others show that my train of thought was correct all along. 

That was the little nag that was keeping me awake this Thursday (at 03:00). Try to have a great day today. Me? I am walking into Mordor as a challenge, so how happy could I be?

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There is always a script

It seems that we are decently obsessed with series and movies based on video games. And there is plenty to be seen. In 2024 we got the first setting of the serialification (this might not be a real word) of the game and now applauded series Fallout. And there is plenty to applaud on this series. You see, this first season got 12 wins & 73 nominations. As such it was recognised on a global scale. So Fallout has broken the mould on a few levels. We will soon see a second season of The last of us. And there are a few more coming. There are mentions of Beyond Two Souls, a game based on the exploits Ellen Page (now Elliot Page) and had contributions of Willem Dafoe, Kadeem Hardison and Eric Winter. The game was quite excellent and I look forward to seeing the result on TV. 

And what else?
That is what this blog is about. You see, there is a game that was released in 2014, the title was Infamous: Second Son. I rated the game as average. I still do. Yet it was gameplay that hindered the high score. Metacritic gave it 80% (I gave it 75%). The game starts really good, it is after the first fight into Seattle that the issue starts. The game is too linear for a game of this style, there was initial an issue with the side missions, something that was fixed, but the linearity and the fact that the second power was too strong that made me give the rating as low as I did.

Still, the game had amazing sides too. The story was amazing on nearly every level. The power that you receive in the beginning was awesome. The other powers are really good too, but neon (second power) was overly strong. I would have switched Neon and video around and adjust the story (more like tweaking) and it would shape into a massive hit for the Sony studios. The funny part was that when the game came out I had never heard of this person named Banksy, as such the graffiti could be a nice edge on the storyline. 

Is that it?
Well yes, it is the recognition that the game had amazing properties that could easily turn into a TV series. For the horror/terror fans there is the notion of Prototype where Alex Mercer (you) is the target and the goal is finding out what happened. I particularly liked the achievement to drive over 65536 infected people and that is quite the grind. The story is captivating and the presumed special effect could be next level. There are legions of other games that could glue people to the TV and as ‘Hollywood’ seems to be running out of ideas the gaming solutions could propel them further. And as Sony is also streaming programs to the people they might look into the games they have. As I see it, plenty of options there. And that is the golden ticket for some. These games are propelling the stages to TV for a lot of actors and actresses. A setting that seemingly have been overlooked. And me? I am still watching whether Shogun will come to Blu-ray to Australia. (And a few more). So we should expect a new level of interaction between TV and gaming. I wonder who will bring it and what they will bring.

Have a great day.

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Time is on my side

That is always the question, that is until you set the records up for public viewing, then it tends to go your way nearly automatically. So even as I gave you all the setting that I was right, there was more. You see, more then two years ago I wrote ‘Girdle your loins’ (at https://lawlordtobe.com/2022/11/30/girdle-your-loins/) and that was AFTER I wrote part of the solution to a few people. I wanted to give it to Google three months before this, two days before they cancelled the Google Stadia. OK, they had that right and whilst leaving billions on the floor they walked away. Amazon (Andy Jessy) had the email less than a week after that and he never got back to me, which is also his right to do. Then whomever it got to (at Kingdom Holding) got the message and they never cared, or saw it as important enough. But now after more then 2 years (more like three years ago) when I saw the shift of sands changing a moment arrived (this morning) when I saw that I was right all along. So whilst people like Tim Cook (Apple) and Satya Nadella (CEO Microsoft who was never invited) are complaining about the harsh options are left with. I say, you left billions on the floor, so stop complaining. I gave that very same ‘warning’ to Sergey Brin, but he at least had a decent excuse when they dropped the Google Stadia.

So what is bringing this about?
Well, this morning when I was reengineering (in my mind) certain CBM64 greats, my mind fell over a message that I never saw coming. You see in 1986 I bought a Commodore 64 game named ChipWits (by EPYX), it was a great program with the option to program a robot with instructions and whilst the programing through icons wasn’t terribly new, on a CBM-64 it was at the very least innovative, as such I loved it.

Now back to today I considered that it was a great way to introduce this and add Machine Learning icons (and optionally LLM icons) to this game and give it a fresh start. So as I was thinking about a few things, I looked up the cover (see above) but what I found was also a reference from the original programmer Doug Sharp, and together with Mark Roth he is making a reboot.

Now this part is important as he probably started this around the time I made mention of this option (in my blog) that some true innovative minds got there all on their own. So Tim Cook and Satya Nadella take notice. This is what ACTUAL innovation looks like they got their on their own and they created the next iteration of gaming. They didn’t have to buy it for $100,000,000,000. They got there on their own $0.02. 

So why is this?
Well, in the first it was about me (it often is) and I foresaw this coming three years ago. In three years what ACTUAL innovation have you seen coming from Microsoft? I created a picture that left the ‘buyer’ with a starting revenue of $5,000,000,000 a year. So that is what. I recognised the field, I set the markers and I seemingly came out on top. The second phase would have been at least a fourfold of the first phase of my solution and If you look at all the great old games, you see that a lot is now coming. My favorite was Elite that on the PS4 is almost a thousand times bigger than the vector images of the CBM64 with a fleet massively bigger with billions of star systems (against the 256 planets on the CBM64) that is true innovation and David Braben deserves all the credits he is due, which is a lot as this was the very first serious game I saw on the then great BBC Microcomputer System, and I didn’t have to sob for long as it come to the Commodore within 2 years after. 

So when my mind went spiraling into reengineering mode, I got the idea three years ago for a bigger stage and I reckon that 10% of over 10,000 games that were published on Commodore 64, Commodore Amiga, Atari 600/800 and Atari ST should make farming for games lucrative. I got to 10% of 10,000 games with 50% reduction for IP protected games left me with 500 stellar choices, the best of a great gaming era and those captains of industry (Brin, Jesse, and Cook) never saw it, as such they left optional billions on the floor. I negated telling Nadella as there is no use in breathing life into a near extinct Dodo. They made their grave of mediocrity on their singular motion, or perhaps multiple motions of failure.

As I mentioned there are still a few options for Kingdom Holding but that is up to them and perhaps they are already pursuing this with Tencent Holdings Ltd. The next new player in the gaming sector soon enough. I reckon that is the moment that Microsoft either abandon its gaming platform or sells it to Tencent (as I personally see it). So that $100,000,000,000 anchor around their neck will be a lot less comfortable than a silk (road) tie.

For me? I doubt there is anything in it at all for me, but as I said, the realization that I was correct all along might help me to feel my other idea’s for a few coins to afford a new retirement plan. And the feeling that I was correct all along is just too satisfying (especially when seen against the Captains of Industry who never seemingly saw it). Even if I never end up with anything. This is a clear win to me. Others will state that it is always like that on the hindsight. They would be wrong, as I documented this and other ideas going be to before 2018, there are records. So there 😛

Have a great day and enjoy the stormy weathers I see happening overhead now (actual rain).

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No stopping the reengineer

Yup, It is as we see it. When you are able to reengineer there are a lot of issues that your brain is trying to work out. I started yesterday and in a few hours I thought through a new selfie stick. The one I have now is good, but it was meant for more, for the selfie filmer and as such it is a little too bulky for the noob selfie maker that I am. I reckon I have about a dozen selfies collected over the period of 3-4 years. Not much to write home about, yet I feel the a selfie stick is essential for nearly anyone, as such I came up with a new selfie stick. And in the gaming section I reengineered Infamous: Second Son. The game has issues and a few more seem to crop up on the PS5. I rated the game as average when it was released. Let me explain.

The game starts AWESOME. It hit all the right spots and the smoke power was pretty unique to say the least. It doesn’t show it’s tail until the second act comes into play and the laser power comes into play. That power was too strong and after that the game becomes too linear and slightly dreary. And it was a shame, the elements of the game are awesome, the storyline is good and the setting (Seattle) is also a strong setting (My introduction towards Seattle). The game has a great setting, it was the linearity that mostly got to me.

The second setting (a mere idea) was the switch of power 2 and three switching. So the TV power first and Laser third. When the larger fight starts (concrete) the game sizzles. The idea that the power is used to repair the city and make it like before the conduits (Bio-terrorists) came to Seattle. 

It requires some switching in the storyline but for the most the story lines could remain in the act the are meant for. The smaller issue is the linearity of the good and evil powers and to mix them up all over town. There would be a little more requirement for the game, but those were the heart-line of the matter. There is the additional setting that with the TV powers you would get a larger setting towards stealth and that was optionally missing in the game. The setting that after the first act you could subdue your opponents in stealth and there would also be the added tension that the enemies would be massively more powerful against the TV power and that could spell problems for the gamer if they rely on stealth too much. All small things but it would set the game from a 75% (I think that was how I rated it) to a solemn 92%. As ‘glitches’ go, the fact that the troops at tomes seem to merely run back and forth and not much action from there. The second thing I noticed (now) was that you see troops with blazing guns (when they are a little further from you) yet no bullets and no tracking (of ammunition), but this is a minor glitch. 

I think it pays to do this as the game is worthy of the update that comes and to get the rating that much higher would be worth it, it would also mean that it optionally gets a streaming update for the Amazon Luna and like kind systems. 

The Banksy part of the game is awesome and still fun after having completed the game at least three times (I only learned of Banksy after I had completed the game). I also ‘thought’ through a setting for a 4th Infamous which I blogged about a few years ago. There I also set a new premise to the powers. You see, I grew up with the teachings of Mendel and as such I thought that the game could be set to two phases, the first is that Delsin gets his powers (like you play), but now he get a girlfriend and he gets busy (as mentioned in the Incredibles) the setting is that he has the choice of 4-6 girlfriends (three good and three evil) and the child will be the 4th game and his or her power will be based on the powers of the parents and that gives us a whole new range of replay choices. And as the child selects good or evil will also set the powers the child has differently as well as the karma settings of the game. It was a thought that kept me awake for hours, but in the end I found the setting that would be a productive one. I also set the stage that the New Second son would also set the premise of the meet and ‘greet’ and the actual sequel would be in Vancouver (as It is close to Seattle) the game would be close to be playable but now we have a new goal as the child will have predestined powers and as such the game needs a second antagonist to make sure that certain game elements would remain possible and that takes a few cogs to work overtime so that the inherited powers are usable and an interaction with the second protagonist would still be a challenge. 

Just my skull making the candy for gaming. Well that is it for now have a great day.

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