Tag Archives: Bethesda

Destined to entertain

We all want to be an entertainer, most of us (not all) have that feeling inside of us, the need to be entertaining, our social structures have also pushed it, but in the stage where it is a sort of PC (politically correct) version of that what entertains us, it is in that setting where some of us become actors, some become writers, some become directors and some become game creators. There are a few more options, but the foundation of books, sound and vision have been upon us for centuries, last century vision (movies, TV) was added and about 35 years ago games were added. Yet the setting of games remains new and they too are going through the motions. A stage where they are relying on re-using any wheel instead of inventing a new one. We can agree that there is a stage of sequels that some accept (some do not) but that stage comes with labels and warnings. The God of War has pulled it off 4 times and they did it well, Ubisoft with its Assassins Creed did not, yet from my point of view, they did do a decent job and pulled it off with WatchDogs. Yet these makers have an issue with the story, they forget that the story is the driving factor. It is easiest seen When you compare God of War IV or Mass Effect to the Assassins Creed stories (Unity, Syndicate, Odyssey) you get a first glimmer why the AC range was failing, they had a great thing, they bungled it, then they seemingly fixed it with AC Origins (which was amazing) and then they bungled it. Even now, AC Valhalla is according to some too shallow, to much chasing after something whilst forgetting the Assassins path. I cannot vouch for AC Valhalla as I stayed away from it, but the critique makes sense, and that is before we consider the fixes to bug and glitches. This is why new games like Horizon Zero Dawn are cherished (and it is a really nice game too), or the mere fact that Skyrim is still being played on new consoles 9 years after its release. The story is everything, Ubisoft forgot about that, Bethesda seemingly did not. But this is not about Ubisoft bashing (even though it is entertaining), Bioware is in a similar stage, They messed up ME4, and they now rely on ME1,2,3 to fatten their coffers so that they get a chance at ME5. A setting that is dubious, but if they really fattened the pot and make ME5 a game that breaks the mould, they might pull it off. It is funny, it took me less than 2 hours to think through a sequel all whilst ME4 collapsed. Yet I digress, you see, to become the entertainer you need to be a creator, all whilst silly people at some game companies relied on Business Intelligence, but entertainment cannot be set in that way, you merely get a setting where you try to include everything and in that setting you never satisfy anyone. And as such creation falters (AC Odyssey is a prime example). And a we now see that there are more games coming, that some indie developers are changing the game (Hades), we see that gaming is not dead, but the story mattered and so does game play. 

So as gaming becomes a rather large stage (due to Covid issues) we get to see a new stage where some game developers are losing options and optionally their firm and some shine. And in all this it is not about the highest graphics, That is seen with Animal Crossings: New Horizons. A game that surpasses 20 million copies, which implies that 1 in 2 Switch owners has that game, it is almost unheard of. It shows that gameplay is just a important as the storyline and the fact that this game is a long term game, not something you finish in 100 hours has close to never been done before, and Microsoft (Sony too) are a little bit in the dark, that is why Nintendo is such a competitor. I said it 2-3 years ago and it is coming true, gaming is more than relying on a Business Intelligence analyst, it is a setting where a painter and a storyteller unite to give the traveller a story that this person has never experienced before, and that is what Skyrim and Mass Effect (1-3) delivered on, others did too, so why are some game makers blind to that part?
It took me a day at the most to give the Elder Scrolls, WatchDogs, Mass Effect a sequel on a new storyline, a new creation, so why can’t they do this? OK, there is still an Elder Scrolls coming, but I  made the first design 6 years ago, Mass Effect 4-5, 3 years ago and Watchdogs 4 last year. Now consider that I am a nobody and these high and mighty game designers can’t come up with the goods on several fronts, so what are they missing. How come Nintendo is on the ball, Microsoft forgot what a ball looks like and and Sony is seemingly slipping a fraction, and all this has close to nothing to do with new hardware, games are paintings, the console is a palette and the palette becomes bigger or change shape but the creator adjusts view, adjusts grip and continues.

So in this, and as we see what is coming, what makes them destined to entertain? 

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Replay the past in the present

We all do that, we sometimes think we can and sometimes we hope it will be an option. I am on this horse because I am slightly too angry with UK Common Law, and I need to cool down, so I hope that THAT article will come next. To cool off, I did something I had not planned, I installed Skyrim on the PS5, in part because I saw a tweet regarding Skyrim that I can get it to do 60 fps on the PS5, part because I am still one achievement short (slay the legendary dragon), in the last two attempts there was too much grinding going on and I am still playing it on the PS4 as well. Yet for some reason I had forgotten how satisfying the first 10 levels were. The limits, the setting of joining groups, and the setting of having no place. I had forgotten just how perfect Skyrim is. Yes, I know, I have seen the crying people on ALL the bugs, but to be honest, I have had very little issues. Yes, there are a few glitches, but that comes with the setting of a game this big. Oh, and over 9 years we see that there are 17 patches (including the last one for PS5, I am guessing), a game that is 9 years old (released 11.11.11) and still it holds a sway over us (at me at the very least). A good game is really hard to find and Bethesda outdid themselves here. I had designed Elder Scrolls VII: Restoration, and I had hoped it would equal Skyrim, of course my ego feels that I would be surpassing it, but if I only equal it, the game would be a massive success. This is seen in two ways, in the first, write yourself a list of games that you still love to play (beginning to end), and I reckon that this list has less than a dozen titles, If the game must be older than 3 years, the list will be less than half of what you had and in 9 out of 10 cases Skyrim will be on there.

The future options
In light of the news that has been out there, 2021 will be a great gaming year. This is part of what is already out there and part because Bioware has announced a remastered trilogy of Mass Effect on PS5 and that Microsoft contraption. There is off course the first game, yet it is the second one that takes the cake, until recent seen as one of the best tactical RPG’s ever created, the people (read: gamers) have been eagerly awaiting that title. There are all kinds of rumours as to the reason, but in the end it does not matter, millions want to replay that trilogy and on nextgen is a setting that no one wants to miss. Even as I set the premise last year n an idea to relaunch ME4 (together with ME5) to give a larger credibility to the titles, we see that no matter how good that could be, it might never be as great as ME1 through ME3. I get that, the story was breathtaking no game could ever equal that in that era and even now games are struggling to equal those three titles. Bioware and Bethesda set the markers to near perfection and that I what gamers crave, that near perfection feeling, Ubisoft seemingly never understood that. 

Yet no matter who we embrace and what title we go for, we go for the entertainment and in that setting I looked again at the station of the open RPG I created (as a response to Microsoft buying Bethesda) for developers to freely use for Sony exclusive games. It was my way to make the Microsoft $7,500,000,000 to be a lot more expensive than they bargained for. In this I made a few more modifications, or perhaps a better description would be ‘a conceptual path to allow for more’ in this the idea to have 1-2 additions to be played on mobiles, free games that enhances the first one. In Fable we saw Pubgames, yet what happens when we create mobile games (android and iOS), that allows players to do some of the menial tasks in the game, whilst you are on route to work/school, during lunch, or just when you are out enjoying the sun. 

Work
The work app is one where the rejuvenated hero works a job (depending on what job he scored), over 30 minutes you tire the hero and he sleeps it off whilst you work/learn, and at the end of that time you come home, start the game and the hero has gained credits and coins.

Education
Whilst our hero works he learns and gains experience (not as much as in the game), but he could learn and achieve an extra skill point, in addition to that, whilst the hero learns, there will optionally be a stage where new and more equipment becomes available.

As we have thee money to go out and explore, we see that the game gets a larger push towards the gamer, to see more, learn more and do more. Yes, we acknowledge that there was a great stage to play Fable 2 and own the pub BEFORE you entered the tower, yet what happens when your years of absence made you lose the pub and its income? The setting is a mere reflection (I am not negative towards Fable), we need to see that there is a whole range of options and in this I moved as far away from the Bethesda s possible, not because the games were bad, no the opposite, they were really good, so creating something different was essential and when you look at all the D&D games, it is surprising how alike some are. If another franchise gets to stand up, it needs to be different from other games, it needs to set a different stage and it needs to have larger options, in this large is reflecting on the application of other solutions giving you more options to enjoy exploring, and do things. 

In this, I merely thought of a part of my consideration (Elder Scrolls VII) and I came up with another bevel to implore and to exploit. A setting that TES4 and TES5 didn’t have to the degree I considered and as such, I can add this to my game as it was never there, and that is not all, even as we see the larger stage of new opportunities, we need to weigh, just like in every game, will it be an addition, or merely a fab that goes nowhere? It is an important question to ask ourselves, because we always think that our idea is perfect, but that is not a given and even as I create something new, it will not be for every gamer, it will be for the RPG lover, that is who I cater for, and I will say right now, if you do not care for RPG games you might not like this game and even if you like RPG games, you might not like this either. I cater to a group of people and I will be happy when that group is larger than expected, but unlike Ubisoft, I keep realism in the visors, those who cater to all will never cater to anybody, I still believe that and so far I have not been proven wrong.

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The path overlooked

Yes, we all overlook paths, options of choice, you, me, we all do it. It has nothing to do with intent. Most of the time we forgot that the option was there. Yet this time around it becomes an essential part, you see 2021 will offer a larger stage, a stage where Microsoft has an advantage (Bethesda, Bioware, EA), they might be in denial and some will make carefully phrased denials or reconsiderations with last November “PS5 will still get Bethesda games — but they’ll be ‘first or better’ on Xbox”, now, the first part is fine, Microsoft paid $7,500,000,000 for that privilege, it is the ‘or better’ part that I have a problem with, as such I set out and designed (conceptual design) of a new RPG to be used freely by Sony in previous blogs, but that is not enough. There is every indication that Mass Effect might not make it to PS5 either and that too is fair, it is a Microsoft stage and I worry, because Mass Effect remastered will contain Mass Effect 2, which is pretty much one of the best games in history, anyone denying that is nuts. So I need to have to be creative and set the stage for Sony too. Now, Sony has its own stage of exclusives and they are way good, but to set the stage that an independent software house can freely use for a PS5 exclusive is not the worst idea, I am a writer, not a game programmer. Intelligence and business intelligence yes, games no, I am a simple guy (to some extent). 

As such I started to work and after half a dozen ideas (that looked too much like something that existed already), and after I had set the stage of a completely redesigned Murder on the Zinderneuf (optionally now with a different title) and a completely new approach to Seven Cities of Gold, I found the setting I forgot about (all whilst I also made an approach towards Fallout Shelter, yet not the same game, but now set on a space station called Babylon 5) I found the solution in this in an approach taking a coin from the TV series Smallville. Yet this is not a game about Superman, Superboy or Tom Welling. Consider a city, I would say Any city and perhaps that is apt, you see there will be 4 towns, the size of Lancaster, PA. In these towns (you get one randomly assigned at the start of the game). We have a town with 12,000-18,000 NPC’s, we will also have events that impact the town (not unlike the TV series Haven), but not the same, anyhow, you start as a boy (or girl) as a sophomore and you will have abilities and there you can make a directional choice. But here the complication starts, the powers you have have limitations, they drain after use and take almost a full day to recharge, yet as you use a power, you make the power stronger and as such it can be used faster (up to 3 times a day) and as you use one power new options will evolve. 

SO you need to be wise in its use and also consider the option of being clever and find another solution. This will not make it easy, but that is the challenge, get to the end of high school and win all challenges. We have seen a partial setting in Buffy, Angel and Smallville, but no one considered to make a game out of it. 

So why will it work?
I believe it will work as the game maker needs to evolve the NPC part of the game way beyond Ubisoft ever achieved to do so. You need to keep track of up to 18,000 people and their family, if one person will not make it, it will affect at least a dozen people and as you fail to save people, there is a chance that the police will start to investigate you as an optional criminal. 

It sets a new stage where you need to plan your steps ahead, it is no longer fly by the seat of your pants, it becomes fly by wire and you are the Boeing 737, as far as I can tell, it has never been done before and if the makers pulls it off, it is the setting for an almost legendary achievement. And let’s face it, these series have had its settings of antagonists, in this we get the setting that we make some of these antagonists heroes. Some of them have been unfortunately in that regard.  A nice example is Sandman (Spiderman), Alicia Baker (Smallville), Amy Madison (Buffy), Sylar (Heroes), the list goes on and on and no one considered to set this approach of abilities in another frame and not merely there, there are a few more settings. 

Why this path?
Well, we can have another run through the story games like there are so many, but games like Spiderman (PS4, PS5) are successful, not merely because they are perfect, but because they offer choice, we get to go into the game in whatever direction we want to take it. We know that at times we need to follow the main story, but the large stage of freedom is why these games are so adored and replayed. We never considered to take that stage and evolve it. Yet we must also see the path of originality, which is why I merely gave examples. I saw ‘inFAMOUS Second Son’ as an average game, not because of the start, the start is pretty fantastic, a smoke ability? The issue becomes that the game based in Seattle becomes linear way too soon, so as you mark of all the missions per district, as you clean up each segment, you end up with enough power-points to immediately upgrade whatever power you unlock, the stage of choice is great, but always per district and always linear, that is why it is not a great game, but a good game, and the concrete power at the end is not used to the larger stage. Laser power is too powerful. All stages of near hits, but still an original game. A 90%+ game that ended being a mere 80% game, such a shame, such a waste. In my mind I am setting  stage that avoids that, and a stage where the town becomes the sandbox and the NPC’s are the triggers that starts missions (optionally puzzle inclined), and as I do this, I am wondering what happens when we remaster Soul Reaver to a new stage, enlarged, interacted and also take away the weakness the first one had (repetitive and a little shallow). Sony has great IP, I wonder who was sitting and considering what they hd only to fall into the same trap Microsoft is in (it needs to be new, it needs to be cool), and all that time, Sony has access to IP 20 years old that was regarded as an original game. It needs work, no one denies that, but it is something Microsoft does not have, as such we need to consider it, because the more exclusive games, the less chance Microsoft has and we need to acknowledge that the Bethesda deal gives them an advantage, not enough, but why give them that much leeway in the first place?

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Copyright? Copy left

As a trained IP attorney (minus the experience), I am always in line with IP and the traps and tricks are to some degree well known to me, so one question with any design my mind makes is “Is it more alike to the previous version, or not?” This is important, I have no doubt that making TESVII: Restoration myself implies that Bethesda (or their legal team) calls and demands all the materials I copied with an added cease and desist and that would be fair, IP is protected and I will not copy what is not mine, but a good idea is a good idea and that is a larger stage. As such, my mind has been considering a new version of seven cities of gold and when I saw new, I mean totally new. The part of exploration is pretty much the only part that not all mine, but that is too generic as such my version has options. 

As such the game is in two settings, the first one is the original world, with all the bells and whistles and the gamer can start (and should start there) so that he or she can get their feet wet. After this and after the immediate training, you can start a second game, a new game, yet this version will redesign the world, so you will be in a massively new area, an area that differs largely from the original. It will design a new map roughly 1000 by 1000 miles, you start in one part, and that is 200 by 200 miles. You get to explore, map, set sights and start foundations. You get to build a fort, from the fort you grow a trade post, from there a village, a town and if you are good enough a city. But it is not merely ‘building’, you have vassals for that. A city with infrastructure, religion, logistics, a setting that grows with every choice you make yet it is not that mundane. As I was thinking it through, I was listening to Jordi Savall, and a  consideration grew, what if music is part of growth? As the town band grows, its music increases, all production goes up, yet not always, some react to the beat, some to tempo and some to melody, as you set the stage for the local music, you set in motion a choice. We explore and we find, but there is a sort of randomiser in play, so not everything will be there, some parts will be, some will not, some area’s will have hides, a forest has lumber and as we explore what is and what can be grown, we alter the foundation of growth, the game needs to be entertaining, but it can be educational as well. When we played Civilisation, we had the research to make changes, what if something like that is in the game, but different? What if we had writings, but we set a larger stage with laws, we make choices, common law or civil law, later the introduction of accounting, criminal law and taxation, but they can only come into effect if certain conditions are met. And when the addition is made we see the larger benefit, politics, republic, monarchy, all choices that impact the bottom line of life, but we need to see the changes in a larger stage, the settings of natural laws, the benefit of a nameless religion (in the beginning there was a benefit), yet all these elements are in a different shape, this is not civilisation. So what happens when the world is a 1000 by 1000 miles and you can run through it all? Transport becomes important, we start with horses, and as we see more and more challenges, we can also fathom the impact. We get to shape the world as we see it, as we want it to be. Run around like in AC Brotherhood, but here there are no shops, no banks and no buildings, we get to build it all. Build to close together and space becomes a problem, choose the wrong location and you might be cut off from resources a town needs, we want an exploration game that is true to reality and the new consoles allow for that, cloud gaming allows for that. So when you see the AC Brotherhood map below, consider that 25 times the size, if the X and Y axes represented 10 miles, consider it now at 50 miles in each direction, and that is merely stage one.

What more, whenever you make a new game, you get a new map and you have no idea where you are so navigation and cartography become important, no YouTube in that space, in 1607 JamesTown was founded, consider that stage and see if you can do better, a game that has its own little sidesteps, because wildlife could kill you as you ride too far away, no option to get back in time, as such you will see the results of choices. Seven cities of gold was a great idea and what they got out of the CBM64 with 38Kb of space was pretty awesome, so we can take that idea and evolve it into something really serious and from there we get something entirely new, something never seen before, and all this in a third person view, not a top view that is map like, but the actual view, and consider that you might be playing a very different set of rules from your best friend, you can actually consider discussing what the best road to act is, a game setting we rarely see. 

Is it doable? 
I believe it is, the new consoles, PC’s and cloud consoles (Google Stadia) can easily deal with it, the question is, can it be done in such a way to entice the player to dip its toe in the exploration waters and see what will come next? I am game, but I am merely one view, there is a commercial side to this and a game designed to appeal to 10-499 people is not a triumph, it is a niche that has no place to go, it is the 3-5 million group we want to reach, that makes a setting achievable and something worth pursuing. It is merely my view on the matter, but I believe that banking on value for money is never a bad idea. 

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What gives experience?

Hah! I did not give up, I persisted and it came to me. I was looking at a way to set levelling in the RPG game that I discussed in previous blogs and I have a handle on it now. You see, Bethesda was not wrong, they were merely incomplete (as I personally see it). They almost got it right in the past but they set a different premise (something they are allowed to do), as such, in the RPG I devised there is a different jump. The artisans, the members of arcane houses, they all have settings of levels, but they are all DIFFERENT. It took me a while to set that premise. So as I started to discuss them in ‘Playing the stage’ (at https://lawlordtobe.com/2020/10/18/playing-the-stage/), there I started with the House of Forests, and introduced the Floating house. It was in ‘Invoke the liquid mountain’ (at https://lawlordtobe.com/2020/10/20/invoke-the-liquid-mountain/) where I mentioned House of Chimes and I almost forgot about the Monks of the Sulphur Cave and the House of Bones. There is some (at https://lawlordtobe.com/2020/10/22/chimes-are-wind-translators/), and it did not dawn on me to make the levelling different for each class. As forests can only exist by preserving it, as such the power and levelling of druids come from seeing the sick trees and save them or kill them and replaced the killed tree by a new sapling. As his staff is instrumental it will be the focal point of experience and levelling. A similar (but not the same) approach can be used on the Monks of the Sulphur Caves. It is different for the members of the Floating House, the water specialists. It would make them swimmers and water breathes, but that would be too shallow, they are rain invokers and their experience is set to the amount of spells they cast. As I am showing now, I am not completely there yet, but as we are confronted with a player that has an arcane and an artisan cast, we see different levelling systems, you have to become more aligned with the person you create. Gender might no longer be a real concern, but the choice of arcane and artisan house more so. If we see this we are looking at one of five and one of four levelling systems, we will not now, not ever become all round specialists of everything, but that is the price we get for something new. It also sets a different focal point in taking out enemies and overcoming barricades in the game. It is perhaps not completely original, but in this shape it is completely new. We can be an expert, the expert, we merely cannot be the expert in everything, it seems lacking Zen, but I believe that this approach will make the game a more Zen experience. I reckon that this will also create an optional very new ‘New Game+’ version. Where we optionally reincarnate with part of the abilities of the previous life, but not the powers derived from them, an option to have additional stamina and a larger setting of magical hubris (read: mana), it is merely a stage and this gives me the setting where I designed the larger stage for a few options in less than 4 weeks all by myself (yay me). Or as I would optionally say “Ubisoft eat your heart out”, but that is just me. So I got some of the arcane done, a larger stage of levelling, now I need to concentrate on the larger main stories and some of the side stories. Perhaps I will put them here too soon enough. 

All this and it is not even midnight yet. Whatever will I do next?

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8 missed opportunities

Yup, we all miss things at time, You, me, we all do. At times it is for the simple reason that we were unaware of issues (or opportunities), at times it is because we cannot get bothered. This latter part is not that simple. We cannot get bothered, because we lack certain skills, which is fair enough, and there is the stage where a person does not understand the opportunity missed, which is also fair enough. There is no blame in either case, now consider Google, they have been at it for a year trying to flog their console to the world, Sony taught them long ago that the power of a console is games. They did and proved that on their PS1, PS2, PS3, PS4, PR4pro and they will do it again on the PS5. So when I see Google waste options on the Google Stadia, several with optional micro transactions, I wonder what they are up to. A person can miss some signs, to miss 8 opportunities takes effort, even for a team it takes effort to miss that much, so what gives?

There is an optional chance that in 2021 the Amazon Luna could surpass the Google Stadia especially if their teams waste opportunity, I wonder if that will happen. Apple Arcade will continue regardless, it almost fuels itself and these so called AAA developers (Ubisoft, Bethesda, EA et al) will flog their games that are on every system, but the power of a console is finding something their that none of the others have, Sony explained that to them, didn’t they?

As such I wonder what Google is up to and if they are taking their Google Stadia seriously, it is not a shame if they do not, but that takes them out of the race soon enough. Luna, the Amazon Luna will love that, Apple will like it too, but they have other concerns soon enough. So, we will leave them alone. As I see it, Google optionally missed 8 opportunities, 8 times they could have had something the others did not, I wonder why that is. 

So as we consider the stage, I saw that someone rejected (or abandoned) their option, as such I see opportunity. Then there is the stage where I had a small go in one direction and I see transgression from concept to optional design stage and there is the stage where we see a rejected idea that could be redesigned into something workable. All stages that go somewhere, will they go towards a finished product? That is not for me to state, I merely see the development of what could be, that is at present all I can do. Oh and that I before we consider a stage that we never looked at, it seems an unworthy jab, and it is not meant to be as such, but who knows the lists of games of Microprose? Covert Action, Knights of the Sky, Silent Service, Masters of Orion, 4 titles, often overlooked, but games to make a difference for players, a long term difference to a large number of players over time. Now, I am not aware of the rights and where they are, yet who investigated this? Were these titles investigated? The list goes on and on, and there are two elements to consider

  1. Reinventing the wheel is often easier (as well as cheaper if there is no locked IP)
  2. These games are 30 years old, they can be made better, more inviting and optionally keep people entertained longer. 

We look at what is cool, we look at what is now, but the Google Stadia cannot compete with the PS4, PS5 or these new Microsoft consoles. So they cannot rely on things that are out there too. But they can make a difference and get a larger advantage over Amazon Luna and Apple Arcade, yet it seems that they are at present not doing that, I wonder why.

It is not the stage where they have a lot of time, the moment Luna or Apple get traction, that might  become the end of Google Stadia, is that what they are aiming for, if so, they are doing a decent job of it. 

The fact that my mind redesigned three games in a day and Google shows us the same list for Google Stadia games, oh and that is before you consider the congestion on 4G, it might not matter in the cities, but all over the EU and commonwealth (the US too), rural players will get massive amounts of internet congestion, when you realise that Google Stadia will see an expected larger issue with Cyberpunk 2077, Watchdogs: Legion, AC Valhalla, Destiny 2, Red Dead Redemption 2, Fr Cry 6, AC: Odyssey, Division 2 and a few more, so when we take non metropolitan France, non metropolitan Germany, non Metropolitan Italy, and several US *and Canadian) states out of the equation, it does not leave the Google Stadia a lot to work with, they needed to set a very different focus, especially as they knew the congestion issues would be a much larger part of the equation. I merely wonder why there was no adjustment made on day zero, as such this was a decently clear setting on November 18th, 2019, Covid merely enhanced that flaw, so why were there no visible actions taken? I understand that some of the games are not the high killer resolution, but a game you can play still beats a game that is stopped through congestion, and when we consider that Fallout Shelter has well over 150,000,000 downloads, as such over the last 3 years well over 100,000,000 played the game, does it make sense that the Google stage should not be limited to the high resolution games? I have played Fallout Shelter on EVERY system I own, it was never dull on any of them. As such I hope that Google takes a page out of the Sony bible and takes a look at the Nintendo Bible, neither is regarded as gospel, but they are the ruling systems, so ignoring their views is a bigger no-no than you imagine. 

I wonder what happens when Google misses 11 opportunities, will there be cake? They say that 11 is a karmic number and as I see it, some spiritual awakening and awareness would not go amiss at 1600 Amphitheatre Parkway, Mountain view. Yet, that is merely my view on the stage of missed opportunities.

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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RPG Arms race

Yes, I had not forgotten my promise, so before I start resetting the Saudi Airforce from the American options to either the BAE Typhoon or the Chinese Chengdu J-20, all whilst bagging myself a rather nice (and large) commission, I have a promise to keep. It took me a whilst, yet when Bethesda made the Elder Scrolls, they had the alone stage for Fantasy RPG and they grew it rather nicely, close to perfection. Yet I am no ones second fiddle, as such I thought it would be nice to change the game. In the setting where you are a ranged ‘fighter’, or a stealth type, I decided on the Indonesian blowpipe. It has the benefit of stealth, speed, some distance (not overly large) poison dart options and a few more, as such the blowpipe would be in, there is the Trisula (Indonesian version of the Japanese Sai), the Gollocks, yet they also have swords and spears, so there is a whole range of new weapons giving the RPG lover a new set of discoveries to make in how to best give the realisation of mortality to your enemies. And as I was taking a look at the weapons, I came to the conclusion, that as I spread the power of magic, the same could be done to the weapons. Even as we might like all weapons (some people do), giving them the power of one (agility for the blowpipe) removes strength for the sword and spear. It is a little more natural that way. Stealth still has knives and blades, but that person would be less in other weapons, the other way as well, those adapts and better in swords and spears are lousy in the precision of the blowpipe, they can still use knives for stealth parts, but not much more, the stage to reply is set. As I set the stage of magic and weapons, the third need would be there.
The support of the craft of artisan. The agile are good at pottery, but slow and less able to be the armorer or blacksmith, the blacksmith would be less of an alchemist and pottery person, item can always be bought and the fighter can still be a good alchemist in nearly every way, yet the division pushes a person to become passable and average n all directions, or set towards excellence in one or optionally two directions. Too many RPG’s are about inclusions, the ‘you can be all approach’, yet as I have stated towards Ubisoft for the longest time, a game that states it pleases everyone, in the end will please no one. That setting set a larger stage, a stage where you can reply the game, optionally multiple times and face the stage where you see new things at least twice over, it makes for longer joy in a game. 

And all whilst doing this, I got the inside idea of yet another game, based on a golden oldie. It was done by Melbourne House in 1985, yet not unlike the older version, you have to grow your skills, go to places and unlock abilities and unlock moves. So what happens when the stage is not all, but you get one night to do it, you get 5 hours until the final showdown where you are the challenger, and every time you play the game, the powers are somewhere else, so no running to the 6 points to get the max character, you get a stage where the skills you acquire are the skills you have for the final fight, yet the stage is not who presses the button faster, it is more like Nioh, a tactical challenge, we keep on forgetting that the old games have actual diamonds in the rough (sorry Disney), actual gems that can shine, even now on the PS5 can bring joy to millions of Playstation gamers (as such all ideas are always free for Sony Playstation exclusive games). 

So as I finished the ideas of fighting, artisans and magic, it is time to think of a storyline, a main story where we need to set a new level of adaptability, because if you are in one place in one chosen group, you will not face the same story, so what happens when the main storyline is not one story, but there are 5 for you to find? How to go about that part? I can tell you one thing, that has never been done before, I wonder why not?

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Reality helps out gaming

Yup, it happen, it is a little rare, but not unusual. So as I was setting the stage of a post apocalyptic game in Sweden, I was a little stuck. Yet reality was there to help me out. Yup, the Local SE newspaper gives us (at https://www.thelocal.se/20171101/why-sweden-is-home-to-65000-fallout-shelters) ‘Why Sweden is home to 65,000 fallout shelters’, we assuming that this is partially true, because 65,000 is a bit much, but it is something to work with, and as such we now have shelters, a lot of them, so the game is still in concept stage, but with that many shelters, the idea is starting and in this, Norway is helping out, they apparently have the Sentralanlegget (read: Central Facility). As such we now have a start and I am not one to be the minor, so I am setting the map stage from Alesund (Norway), to Sundsvall (Sweden) and the map is everything south of there, so it is a huge map. Instead of travelling everywhere, the stage would be that you get to chose the top of person you are and from the you wake up in a place (somewhere), and that age is the beginning. I have a few twists in mind, but it will include seeking strawberries on Gotland (the Swedish readers will get this). 

I will not give away the whole enchilada, because the gamer needs a surprise or two, but I want to set the stage where permadeath will make the game a lot more challenging (yet not essential), in addition to that with Oslo, Goteburg, Malmo and Stockholm in play, we have a lot more to see and to do. Yet it all started with one shelter and as we have no idea where we are, the sage is set for RPG, mystery and a whole dose of challenges. 

Wow, that took mot of the day to think this through, but I was hindered by the fact that Fallout is a really good product and I wanted to avoid the overlap, it cannot be completely avoided, but it can be minimised to the least and that is how I went to work. 

In this, the stage was about setting a new game based on a foundation that we have seen dozens time over from the C64 up to the current generation of consoles. 

So the news in the Local dot se was really a nice find, they give us “The country is home to around 65,000 bunkers, fit to host seven million people in the event of war, and an official report has now advised the government to start building more, following a 15-year pause”, implying that every bunker is for around 100 people, that is something we can work with. If the bunker is too big, it might not be operable with one person, with 100 that is still a risk, but a lot less likely. With that starting point, the stage is set for a story, because as I said before ‘the story is everything’, and in that resetting stage we see a larger need to find, to travel and to achieve. 

And the timing is right, some sources are confirming the fears I had regarding AC Valhalla, I will not give them here, because I would merely be repeating their reviews (read: rants). I have not seen it, and mot of the evidence has (as I suspect) been based on previous (pre gold edition) alpha’s and beta’s. So I will wait and take another look in 32 hours when the game becomes available. I know a person who is getting the game and I am not willing to spend a nickel on it (at present), I can wait for Black Friday and get it at 25%-50% of retail value. The other thing is that I am still playing Watchdogs: Legion. Now, that game has a few issues, but it is definitely a step up from one and needs you to engage in more sneak than number two demanded. It can be a good thing depending on your view on what hackers do. Yet there is little to no question, Watchdogs is a decent hit (it is better than a lot of other Ubisoft titles), even as Eurogamer gives us ‘Watch Dogs Legion review – a bleak and buggy retread of Ubisoft’s formula’, I particularly liked “Legion is too terrifyingly real, and just a tad too grim. I doubt the very real climate in the UK is helping much – which clearly isn’t Ubisoft’s fault – but I usually play games to escape the ills of Westminster, not to be smacked over the head by them. I appreciate that terrorist attacks and food banks and too many homeless people add a frosty layer of authenticity to this fictional vision of the capital, and I know this isn’t Ubisoft’s fault, either, but good grief, it’s depressing to recognise so many signs of a fictional dystopia from your local real-life news reports”, perhaps after the American President events it is a little too real, but that too adds to the positive, the hackers and their need to act. The ‘frosty layer of authenticity’ is as I see it positive, not negative. It is about hackers for a reason. Yes the game has issues, but nothing that will break the bank or glitch into reset. In some cases a better description (read: rant) might have been the solution, but such is life. 

Overall, after playing for a while, I do not disagree with “it will eventually grow stale as missions rarely deviate from this template”, yet as a hacker I signed up for the, did I not? Not to get shot in the face when a hacker should have far too little firearms experience against Albion special forces. So the article (at https://www.eurogamer.net/articles/2020-11-03-watch-dogs-legion-review-a-bleak-and-buggy-retread-of-ubisofts-formula) is good, yet I feel that there is a setting that is partially overlooked. Yet I do understand and like the words Vikki Blake give us “Watch Dogs Legion is dark and unpleasant in more ways than one, and it doesn’t matter how many protagonists a game boasts if you’re unable to care about a single one of them”, it is an eye of the beholder view, agree or disagree, it is up to you. That part matters, because Ubisoft got a small reprieve, if AC Valhalla is near perfect they get a shot to survive, if not they might end up being part of Microsoft too. Microsoft is unlikely to pass up on 23 houses with fps experience, especially if they can get it for 5 cents on the dollar and lets face it, they spend most cash on Bethesda anyway. 

So here I aim handing out free Sony exclusive materials because that is the guy I am (when pissed off an absolute nightmare), and I did have some fun designing a way to sink the Iranian fleet (we all need hobbies). As such setting my fingers into a post apocalyptic games was also essential, you see it was an actual snow globe that gave me the idea on how to meltdown Bushehr 1 (a still untested concept), and that side might actually help me to design a few missions for the Swedish post-apocalyptic game which I aptly renamed ‘glödande godis’, and we all need candy, whether we glow in the dark or not. Ah well, such is life.

So even as reality can help out a gamer, we need a fair amount of indiscriminate imagination to get it all to work and lets face it, at present only the Japanese know what life in a post-apocalyptic setting has been (small reference to August 6 1945).

So whilst we will get to know what is the truth around AC Valhalla in a little over a day, the stage of finding an alternative to fallout will take a little longer than that.

In the mean time we will sit back, relax and enjoy the Trump show (as he is getting fired), for me it means that we can enjoy a more global version of the news in 1-2 days and that has been sorely lacking at present.

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The new setting

I had a partial start on Bethesda’s Elder scrolls, but not one for their Fallout series. You see, you do have the right to sell your IP to a third party (Bethesda to Microsoft) and set the agenda of forcing a million dedicated players into the arms of what I personally see as a disreputable solution for gaming, but I am entitled to create IP free for Sony exclusive solutions that offers the people an alternative. The idea that I am handing out free dedicated IP for Sony developers was probably not in consideration for Microsoft (who paid $8,500,000,000 for Bethesda software), yet the idea of me handing out free lollies was not on their mind either, and PS5 directed IP even less so. 

As such here I am watching Jason Bourne on Netflix whilst my brains is considering a larger stage for a radiated world to survive in. Yes, I can’t just be like any other normal guy enjoying porn, no my mind has to create puzzles and RPG settings, life can never be simple, can it?

Whilst I was starting all that, there was a larger (read: additional) stage I wanted to create. A longer stage. An idea to interact the PS5 with both (read: either) Android or iOS device, creating mini games that give an additional stages to the game. It can all be done on the PS5, but I considered that some games are interesting if an element gets added (for free), so here I am considering my old NBC knowledge the decontamination parts that were not really in the Bethesda games. Yet that part could be a stage in the game, finding the plans, creating the solution and managing it. Even if it is part of the game itself, management parts of that game can be set to automatic (after the elements are set), but if we create management apps, giving the player an added 30% return on doing so, we create interest, the need to participate. 

The game needs an enticing environment, yet we have seen so many games in the US, What if the stage is not there, but the setting is Stockholm? It is relatively close to a lot of places and what if we use that setting to create a haven, not like in other games, but one that requires fresh water, fresh meat and of course a red wire collecting images of the Swedish bikini teams between 1975 and 2175, fair is fair, and if you play a girl, you get to find the collector cards of Swedish fireman and park rangers (fair is fair). We just know (read: assumption) how you ladies want to see images of Alexander Skarsgård and Peter Haber, fair is fair after all. Yet we need more than simple alternatives for snow globes or pip-boys, but the setting is one that needs adjusting. We need more than a race from item to item and that is not by creating places to are to, but by creating a narrative that goes beyond what w expect, that shows the larger stage of the repercussions of radiation, not by taking pieces away from the adventure, but by adding to it, by creating an additional awareness, one the previous games only hinted at. I am not blaming the games, they were and till are fine games, but I want to create something new, not by creating a copy, a copy is second rate, yet if we skate on the fringe, if we add to the narrative we et something new and that is the are for the gamer, that is the race for those who love to play games, to get more, not to merely get more of the same. The difference is distinct and gamers know this, I know this, so we get create more as we create something new, something that differs and is different. 

That is the challenge, that is the perspective we require, one we have not faced before. It is how I got to think out the Palyar prerogative playing in Amsterdam, that is how I got the previous answer to a new IP, holding an answer to Bethesda and the Elder Scrolls and over the setting of Elder Scrolls VII: Restoration, which I came up with in the past. A setting to Watchdogs IV and a few more ideas, all new IP, all in advanced concept stages.

Life tends to be about new settings, for the most it is about adapting to them, for some it is about creating them.

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