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When we reconsider

We reconsider at times, we all do. It is not merely a stage of changing of minds, it is a stage of giving a game another chance. In my case it is F1 2020. The last one I had was F1 2000, a game that I got with my PS2, I am not much of a racing fan, but I enjoyed the game to some extent. The ‘some extent’ is not to be mistaken with some critical view of the game. I do not have one, I like racing to some degree, I am not a lover of it. It’s a simple stage. Another game I had was Project Gotham 3, it came with my Xbox 360. That game I loved, it was fun, the F1 game is less fun, more of a simulator, till it is a nice challenge to have and at times we reconsider getting the game, so after 15 years I am willing to get another F1 game. Some go with statement like ‘cleansing the palette’, some go with ‘something else to devour’, some people (like me) never thought negative of the game, merely saw it as something that was not their cup of tea. Yet we all get to a stage that we want to try tea again. It is partially natural. For me, in part it was the stage where F1 2000 was actually a good looking game, I merely was decently lousy in racing. And the F1 game was a decent simulator. That in position to the fact that Project Gotham Racing III was more fun, slightly less of a simulator. Yet this is not about the F1 game, it is about FIFA. The BBC introduced me to ‘FIFA 21 review: ‘The virtual, beautiful game is passing off old as new’’, as well as the Verge giving us ‘FIFA 21 Is Limping Toward Retirement’. Now we should all accept that it is one hell of a test to prolong a franchise, even as soccer is one of the most favourite sports in the world, renewing it for 20+ years is still a massive task. Now, we can all go Monday morning quarterback on the makers, but in the end, I wonder if anyone could have done the job the way EA did. Now, I am not blowing their horn, they have a marketing department for that. In addition, I support their view that loot-boxes is not gambling. I have always supported that side, even as they clearly have made a few mistakes, the fact that they were made is open to debate. And even add the UK gives us “The Department of Digital Culture Media and Sport (“DCMS”) has launched a call for evidence on the impact of loot boxes in video games to help it determine whether they should be classified as gambling products” I still have a personal nagging that this is is a rigged setting. 

Even as we see things evolve, we see a larger stage the is not explored, which is partially an option for discussion. Yet the stage is still in the open. Like the F1 game I looked at, others look at FIFA in a similar way, I am not a FIFA fan, I am an NHL fan and the disturbing part is the here in Australia, the game still cannot get ordered, which is an optional EA play push and a Xbox Billing wish. 

I get the stage that this is, not many Australians have a preference to Hockey. I played it when I was younger. Hence, my interest (and my delusional dream that San Jose, Ottawa, Edmonton, or Calgary calls me that they are in desperate need of a goalie and my name came up), who has not had that thought? Which soccer player does not want to be able to bend it like Beckham? There is a weird interaction with sports games, especially the one we really prefer. We go for the annual setting, but there too EA dropped the ball more than once. It is their right to drop it, but it seemingly gets them in the situation they are in now.

And the stage of sport games is larger than we consider NHL21, FIFA21, Madden NFL 21, EA UFC 2020, Rugby20 2020, F1 2020, NBA 2K21, PGA 2K21, a stage that is a lot bigger than we realise and even if we are not a great fan of some games, EA and others had the option to change the stage and get a much greater following, but they set the game to an event of capture the dough. We can all be or become Monday morning quarterbacks, yet what will this resolve?

We are in what I call a clear stage to reconsider, the gamers and the makers. This is not about sport games, yet this is the larger stage of gaming and to set the what is new, and the why renews. A stage the gaming seems to overlook again and again, As I personally see it it comes with the marketing field who increasingly limits the scope ‘How to acquire new money and how to get as much of it as we can’, it is a natural setting for marketing and that makes sense. But if gaming leads, it is time to set a very different stage. Even as some as in the setting of ‘What if that does not work?’ Nintendo faced that with the WiiU, yet that led to the Nintendo Switch, a system that broke all their records and pushed the Microsoft console from 2nd to 3rd position and as Switch is in 2nd position, still growing its markets, still growing after 3.5 Years. 

It is time to reconsider the plays that are currently being made.

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The accusation and more

Yup, we all get accused, the of course includes me. In this case it is about ‘The mind stage’ which I wrote 22 hours ago. Apart from some of the deleted hatred stuff, there were some accusation that I was exaggerating about Ubisoft. As such here is the rundown. 

In the last 24 hours we see ‘Survey Finds That 20% Of Ubisoft Employees Do Not Feel Respected Or Safe In The Workplace’, and there are 3 more, then we get a few review based links with titles like ‘Hyper Scape has not met Ubisoft’s expectations’. This last headline I have no issues with, the article is clear and focussed on the game. That is part of life, the others is about perpetuating a stage well over a month old, and I get it, Ubisoft is newsworthy, but these articles are about getting clicks, as such the story is adjusted (like the survey) and there is no real stage on how long this continues. I get it, we seek what we are interested in, yet the imbalance that comes with this is also skewing the view of the people.

This matters, mainly because it comes with dangers. I have seen this before, but this time around I found FMI (Future Market Insights) divine us ‘Top 3 Cognitive Biases That Can Skew Market Research Outcomes’ (at https://www.futuremarketinsights.com/blogs/details/skew-market-research-outcomes). The stage is set to 

  • Irrational Escalation
  • Social Desirability Bias
  • Knowledge Bias

You think that this is something that balances itself, but that is not the case, it sort of relates to the sight you cannot be set to unseen. This is easily set to another stage, almost a decade ago there was a video that was called 2 girls one cup, now I was fortunate to avoid it, but anyone who has ever seen it will forever be cursed with the ability to recall it. It is something the mind cannot set to unseen and it optionally haunts you forever, even if you are able to forget, the moment it is mentioned it comes back (in technicolor plus)

So when we get to irrational escalation, sometimes it is referred to as cognitive bias or preconceived notions, it will influence you, as such overly negative views will filter you to be negative from the start (a political, or adversarial tactic). The further away it is, the easier it is to remain negative about it, because daily events will not change or adjust it to a more balanced view. In this the mind loves any form of balancing. Some sales techniques are based on this, especially if the sales track is more than instant sales (like cars, houses and larger investments), the balanced mind accepts more options especially as it can reweighs the positive and the negative to its own setting. It is not always logical, but it works, some people have an entire stage set up for this approach and they are doing a lot better than most. 

In the stage of Social Desirability Bias, we actually continue from the previous setting, the balanced mind. It becomes about projection in the conversation, often the view is set to a relationship of something the person is ready to accept, in Ubisoft case it becomes “remember how much fun we had in Origin/Brotherhood, but now you are a Viking”. It is also a view of adjustment where the positive gets a lot more time than the negative. It is also the first page where data gets skewed, whether the data is collected or instantly available, the skewing is set to a plus point, the more positive one is not on how it is shown, but how the recipient of the information gets a skewed perspective reflective towards their own feelings on the subject. This is mostly seen in market research and how it is brought (the story maker) into a presentation that is given to share holders and stake holders of the setting, yet that same approach works on everyone that the story is trying to reach. Then there is knowledge bias, it is more generic but cannot be ignored. As such we see the station of gaming, we see the bias of positivity is used to inflate the positive and the negative part does the opposite, branding tends to be the power. An example is ‘As you see this, we see the resolution, yet the Nintendo Switch can not show us this, we could argue the the other cannot do this either, we have after all the mot powerful processor in our system’, in this we see a stage where we are given (slammed with) the term teraflop as such we now see the application of both knowledge bias as well as cognitive bias, yet what we forget is that the processor is merely one element in the setting, for people who know sound equipment, it reflects as ‘buy the most expensive amplifier, it solves everything’, yet if the speakers are ignored, the sound remains awful. The same for the processor, the environment around it will be equally important. And here is the kicker, most gamers merely look at the power of the processor, thinking the this solves it all, but like looking at any console, it is not the hardware, the games are the station of testing and the is where some come out better than others. This is a setting where Ubisoft failed, the idea was accepted and then it was given to marketing and the idea was drowned (or smothered) whilst not setting the stage correctly. I had stated a few times that testing was insufficient (or the issues could not be fixed) this ended up being seen in too many games. 

It is not just a Ubisoft issue, EA was equally stupid, relying on Knowledge Bias of the first three games and then dropping Mass Effect Andromeda on the same population, the effect is that a brand is now dealing with a massive effect of negativity (pun intended). They need to clean house and they need to do this fast (one more than the other), yet the stage is evolving and not for the good, the three markers have been used too long and too often, there is a larger bias running now, it is set to the lack of credibility and soon that will end up being the marker we see advertised and propagated. Here I need to make a jump. In 2015 Liang’an Huo (et al) gave us 

Optimal control of a rumour propagation model with latent period in emergency event’ this is important as we see here “Because network information has always suffered from a lack of credibility, people cannot believe it immediately but are able to believe news from their friends and relatives more easily. Especially, rumours mostly come from a network and then spread in real life mouth to mouth. Many rumours come from a network and are hidden in the depths of one’s heart for a period of time before he/she becomes a spreader or stifler in real life”, yet as I see it, it is not limited to information networks, there is a credible case that we can alter this into “because aided and given information has since the digital age suffered from a lack of credibility”, we see the stage where one ‘network’ one’s ‘connections’ are now a much larger stage of subjective perception (subjective bias as well as cognitive bias), and this is where the wheels come off the train and they then call it a hovercraft with needless rails. Yet when we consider “By means of the Lyapunov function and LaSalle’s invariant set theorem, we proved the global asymptotical stable results of the rumor-free equilibrium and the rumor-endemic equilibrium by using the Poincarè-Bendixson property” the paper now gives us “an optimal control problem is formulated, from the perspective of a manager in emergency events”, which applies to emergency events, yet in the mind of the buyer, a console is an emergency event (even if they ignore it), they are dealing with peer pressure and the fear of buying the bad product is optionally killing them inside. In the past we had VHS versus VCC (some might remember that) and marketing set us to the weaker product because that is where the need was, a fluctuated ‘peer pressure’ part and that is now reflective in the news we are given, they are adhering to share holders, stakeholders and advertisers, yet the people are weary. And that stage is getting flooded on a few stages where the marketeers are remaining in the ‘more is better’, yet the imbalance is now hitting people to a much larger degree and they are rejecting all information as their cognitive bias is set to minus 100. So now we see the application of market research in the field. If we consider business strategy as a solution to consoles and software, the stage changes when we consider “an organised effort to gather information about target markets and its customers; know as much as possible about them and identifying who they are”, yet the three bias flags and the flooding of less and less accepted information makes all that harder and the stories linked to them are adjusted, but are they correctly adjusted? The market knows less and less yet they proclaim that they do. As such we reflect on the Ubisoft stage, insider how accepting a vast amount of gamers are towards the marketed hype creation (a flaw Microsoft has as well), and as knowledge bias is shifted (through the teraflop stories) and cognitive bias is limited as people are less trustworthy of handed information as such they now more and more rely on their own ambassador of a product (the gamer next door), optionally the mechanic they know from school when they are considering a car, the stage changes and we see new reflective bias and the partial title of that paper ‘Optimal control of a rumor propagation model’ now comes into focus. It is seen in the conclusion where I state (an altered version) “Rumour propagation can have serious consequences; thus the study on how to take effective measures to control its spreading through filtering is of great practical significance”, I added ‘through filtering’, the setting is that we need to be able to filter through deletion of bias and controls spreading by stopping propagation of those affecting knowledge bias and cognitive bias. You think it is easy, but it is not, it will optionally become a new set of markers that will impact web surfing under 5G. Ubisoft brings it to the surface as it was the most pronounced there, but there are dozens of other sources in a similar predicament. It will stage a new form of marketing the needs to set the stage of weighted and unweighted data and the effects of boas filters, it will end up being a new form of filtering.

It is perhaps the only moment where I feel that the paper is missing something (it was not on them), It is seem when we see ‘General rumour propagation model with latent period and having constant immigration’, it is my personal view the there is a need to see ‘General rumour propagation model with adjusted weighting due to pushed trending external adjustments

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Another furlong (to the race)

Yup, I stated and I keep (my word for the most), and as my mind wonders towards the new RPG, I need to set in motions the cogs, not the ones in my mind, but any game has cogs, the more it is set to a system, the more natural it comes across. As the player fathoms how things are set, they will also set in motion certain expectations towards continuances of the game.

So here we see the first cog, if you remember yesterday, I spoke about the fur guild, but it is merely one of three (in the initial design. It does not matter if you consider that part the green or the red cog, so the house of worship would be the other colour. When we look into the combinations we get a larger setting, a sort of interaction. The fur guild, the clothing guild, and the  smithing guild are three parts of the cog, and the cog could evolve further. What I call the house of worship would have evolved from the scribes, it gave us the coin-masters (banks and accountants), scribes (recorders and historians), evokers and casters. This makes sense when we recall the actual meaning of evocation (the act of bringing or recalling a feeling, memory, or image to the conscious mind), and as the stage grows, so do the cogs, starting with no more than 5 (three is better) gives you the setting towards a stage where the story can grow. Three is better because you can see how the cogs are maximised, before you add n-teeth to any cog. The interaction becomes important, as a person might become more than merely a trainee of furs. Someone who sets furs and has coin-master skills would be more effective in running a shop and making the more successful. And this stage also impact the coin-master on all guild trades. Scribes would be more effective in creating effective armour, because of historic learnings and evokers might add additional protection on any armour or weapon, now here is the kicker, by not merely adding them, but by limiting the amount of teeth of any cog you can inhabit, makes the game very replayable. It sets a stage where person can be close to very different in each gameplay, giving a larger joy to the game, in all this, when we make sure that the game also evolves different we get a larger bang for the buck and that is where Oblivion failed, you could do it all (which is not wrong), but when you get to do it all, you get through the game a lot faster and in all this the challenge dissipates. It was a flaw they largely avoided in Fallout 3: New Vegas, as the good person could not do all the missions, the bad person got to have a life in the ‘freed’ prison, it might seem small, but the larger implications could be seen over time.

So as we see the cog on two elements, it becomes a larger stage when the cogs interact with optional abilities down the road, for example the druid path cannot be gotten as you slay animals for furs, the arboreal might do so, as such we see that the hunter (bow) gets side, the druid another side, the smith might become the wielder of mauls, it is that difference that sets you apart. Even as the smith can wield the bow, the skills there will go slower than the maul would. In RPG exploring your options is half the fun (at least for me it is), I remember that in Neverwinter Nights (the original) the Scythe had benefits, we lost out on this view in several RPG games and it is time to consider a larger stage where you might get 100 hours of fun as one character, but an additional 80 hours as a second character. Th stage where missions are depending on the class you end up being and setting it to such a way that you are not aware of what you are missing out in the first play through, is what will amaze you the second time around. 

Oh and this came forth (from my devious brain) in less then 5 hours (all added up), so when we see the claims that it is so hard to create on, there is truth there, but it also depends on the visionaries they hire, that is the lesson I hope to instil on Microsoft as I offer these ideas to Sony.

By the way, when you consider the guild structures, and we add water options, agrarian options and we interact on three levels, how many times could you replay a game (apart from the locations) before the game bores you? Consider that some still play Skyrim which was released on 11.11.11, so when the nextgen consoles are released, the game will be 9 years old. That is a record worthy of slaying, so we need to come to the party with a massive (optionally spiked) bat.

Have fun considering what else the future of gaming has to offer.

 

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The race is on

It is like any race, it is not set to a state where we all set the marker, some set the marker and then changed the game, I admit, that we cannot blame them for becoming multibillionaire overnight, but it sets the race to a much larger degree now.

As GamesRadar gave us less than a day ago ‘Bethesda founder on Microsoft purchase: “What Microsoft owns, Sony cannot get”’ we see “If the strategy works, it will be a brilliant counter-move against Sony. Users from around the world will be the ultimate beneficiaries of this deal”, this is where Christopher Weaver is extremely wrong. There is a reason why I threw away my Microsoft console. Consider the I had both, the (what I personally call) betrayal by Microsoft towards its gamers, is a stage I cannot abide by, so as I set part of it in script a year ago in ‘An Intellectual Property example, Part 2’ (at https://lawlordtobe.com/2019/09/09/an-intellectual-property-example-part-2/) it is time to come to the aid of Sony, there is something about Microsoft buying its way to the top that I resent and they are doing it for very different reasons, not because they love gamers. Consider the amount involved, they want something else and Microsoft is not to be trusted. 

So the need to find or create a new RPG exclusive to Sony gamers, to upset the Microsoft act, shows that not only were they (partially) stupid, the fact that they do not hold the exclusive stage of RPG, Bethesda never did, but the act to force people into a path might seem brilliant, yet only if there is no alternative and there is. So there is now a need to attack both Fallout and the Elder Scrolls. Even if I am not their enemy, their new owner must be taught a lesson, ignoring gamers in the gaming industry is the most stupid thing one could ever do.

Fantasy

The game starts in a small city, we see a man at a well, he is merely looking around, wondering where he is. We get our first flashback. He is a young man walking out of a London Fish And Chips shop, he has a few coins left and drops them in a hat, stating ‘me last money, you’re welcome to it’, the man looks at him smiling drunk ‘bless you young man, bless you indeed’, the boy walks on, not seeing the mark on the mans hand was he waves at the boy, making him stumble into a wall and vanish. This same young man looks around, wearing a cheap jute outfit, no shoes he looks around still somewhat dazed and confused. 

As the game starts, we see two more flashbacks, the arrival of where he is now, brigands robbing him and the small farm where he got his clothes and some food. He thanked the farmer and left and entered this small town. Even as he is getting his bearings he needs to figure out what to do next. He had been watching the people and did get some grasp of what they were saying, it had been a day later and hunger is setting in, he has three options. There is a guild in one direction a house of worship in another direction and a building he does nt comprehend in a third one, he never sees people from there come into his direction.

Guild

As he walks towards the guild he is met with staring eyes, not distrustful, but staring. His attire is not that of a guild person, and as he is in front of the guild, he looks around and sets himself near the door, not too close as a beggar, wondering what will happen next. For an hour or so as he watches people entering and leaving. About three hours later a woman comes out offering him some bread. He accepts and bows curiously and whispers ‘Thank you’, she looks strange, like she is not sure what he is saying, he nods, smiles and slowly eats a small piece of bread. She nods and walks away, as he eats he feels stronger and better, the bread was good, he is still hesitant to enter the guild, yet a little later a man walks out towards him. He gestures him to follow and that is exactly what he does, following the man towards one end of town and following him inside his house as the door is held open. 

Trainee of furs
He is shown the basement, which is actually nice and warm and shown a corner with a small bed. The man points at the bed and points at what might be a toilet, he is given a small jar with water and some more bread. He nod and smiles, the man walks away. 

The next morning he is given much better clothes and he is shown a fur and given some sort of bone to flesh the pelt, he does the and does all the other ones, after which he is shown how to salt the pelt., the too he does, the day ends having prepared 25 pelts.

Houses of worship
As the man moves towards the worship house, he is met by a woman, she odd at him, almost like she sees that he os not what he seems to be, she invites him and offers a cup of warm drink, he accepts nods and takes a sip, it is like tea, but very sweet. She smiles and gives him another drink, this too is warm but a little bitter, not sweet at all, but oddly refreshing. She watches the two  drinks as they impact hm and she points towards the door, she walks there and gestures for him to follow. They walk through a corridor with art and into a small hall, where others are, they partially look at him but they return to their work, they seem to be scribes. She offers a book, the book is in a language he does not know, but he recognises the letters. He then gestures towards a piece of paper and some charcoal, she hands it to him and he writes the alphabet, and pronounces the letters, after which he sets down the numbers and refers to them, he also does some math which gives a response, he is gestured to follow and he is offered to a man, the man looks down on him, yet when he is offered the roll of parchment his impression changes. He gestures the man to follow and he does, he is taken to a room, where a bed is there is a table with some food and drink and he is left for the evening

House of coins
Here he sees something that is almost Babylonian, but it is a script that reflects numbers, as he is given a parchment he gets to do the numbers in the first day he gets to write down the numbers from 1 to 30, the day ends.

So here are the first two sets of level 1 for Sony (they get to use this), and as I go through the settings of the guilds and houses of worship (house of coins, house of speech and house of thought) we get a very different RPG, because the trainee of furs would soon be out of luck in the house of worship, yet they all have different paths and different outcomes. A stage the is not merely fantasy, but the stage that closely resembles the time before the renaissance yet after the treaty of Claremont, the world was mot malleable then. Well, even as the race is on, it took me less than an hour to come up with this part, so I hope that they are awake at Sony, because as I personally see it (and if we believe GamesRadar), Christopher Weaver set the tone and I merely opposed it by making a new RPG, we all have to unite towards Sony to make sure that the Microsofts of this world do not spoil gaming for us.

Perhaps tomorrow an opponent to Fallout, but I am not too fussed, Cyberpunk will take care of that part for me. 

Well, that is my cloud of creativity taken care of, for now that is.

 

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The power of push

Yup, push is by far the greatest power in levelling the playing field. So when I heard that Bethesda had joined the Microsoft farm. From a tactical point of view, it was a brilliant move, the research a few weeks ago showed that merely 1 in three would select a Microsoft system, 1 in 3 is set to 3 in 9, but now there is every chance that the purchase might give Microsoft a shift towards 4-5 in 9, this is an important shift. We might see that it is a shift that cannot be avoided, but I see it as the opportunity to add to the power of Sony. You see, every RPG game is the same, there is land and there is a story, but what happens when we change that? What happens when the map is not defined by the story? What happens when we set it in two different dimensions? So what happens when the story has a localisation part? What if the map is wherever we need it to be, and we add the story on top? What if we can add the story to the map wherever it is? There is off course the need to transfer the map of the world into a playable map (which is not initially possible), yet the segregation of the two is a first step in a much larger frame, a frame that RPG games have not considered in the past. Yet it is only one of two parts, the second part is the revitalisation of the maps we play on. Yet what happens when the actions of a first game transfer to the second game? I am not talking about merely a change to an area because of actions (Fable), but the stage where the castle we add in the first game will be there in the second game as an existing location. At present, games are designed retroactively to avoid issues (Harry Potter), yet what options come alive when we embrace them? I thought in the direction before, but not to this degree. So consider the stage in a land, as we play the first game we offer quests we offer choices and so forth, but what happens that even beyond what we see in Mass Effect, the impact is not merely people, what happens, when we add and destroy locations, so the second game has the added/removed parts? We have seen shadows of this in games, but not to this extent, it is a larger stage of the accountability of the player. We accept that some will choose to only add locations, but in all this we forget that any RPG can have two sides, so what happens to the power core of any land, when there is no destruction? Bethesda did that quite nicely to leave us the options to save or destroy Megaton, but the is merely a fraction of what is possible, in that game the trade routes and the surrounding locations were not impacting by a shifted economy. So what happens when (in Fallout 4) the vaults become power villages? Each with an economy? That was in the back of my mind as I was looking at the Ultima setting, but that game is not alone. Yet there is no good example, because it has never been done to this degree before and it opens up all kinds of new settings and options in RPG gaming. 

In all this we need to thank Bethesda, no matter what reasons they had (the number 7,500,000,000) is a pretty nice reason, the station is now a larger setting, all kinds of needs to see a larger RPG change and even as Microsoft has the lead with its (as some say) 23 first person studio’s, it was a guy like me on a sofa who came up with the idea that no one ever brought to a game, not to this degree and that is where 23 studio’s came up short and Sony has the option to make a change to gaming, a larger change and that is what they have always done, I wonder how they will do it this time. I hope that we get to teach Microsoft another lesson, they have already been inclined to the fact that not listening to their gamers comes at a cost (only 1 out of 3 decided to buy the next Xbox), but there is every chance they get to learn that money does not solve everything, if you do not have the grasp of those who can create, you have nothing.

The power of push tends to hand a lending hand, but this time not to Microsoft.

 

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The house of RPG

Yup, the news only just hit the walls of the internet and a new stage is already underway. This is not about slamming Bethesda, they made a decision and I reckon that 7 billion plus is a nice looking bandaid, but now the house is falling over, because the stage of gaming is set into another realm. Do you think that Sony will like the age of dependancy of Microsoft? So as Bethesda becomes a Microsoft institution, Sony will have to look in other directions. Yes there are good RPG’s out there. There is the Witcher and Cyberpunk is about to arrive, yet the stage is largely untapped and now we see that there is a larger need for an exclusive option for Sony. Lucky for them there might be an option. Richard Garriott created the Ultima series in the early 80’s, yet it was in 1985 that Ultima IV: Quest of the avatar was born. It would take RPG’s to new heights, heights that would not be equalled for well over a decade. Now consider a first person RPG (like Skyrim) with its own rules, its own places, and a storyline that can surpass most RPG games out there. On a map that would be close to 6,000% larger than Skyrim. The map of Britannia (Ultima 1-9) was almost completely designed by the time Ultima 4 was there and the game only got better. The stage would add new dimensions to RPG gaming, something that could be done again in a 1st person setting. It would add new directions in gaming from the original setting, something that had not been done for some time. And then there is the story. Even now I see new stages in shrines and stones that the original never allowed for. There is the stage to combine Ultima 4 and 5 in a much larger setting in sequence in one game. It implies a gaming size that surpasses most RPG’s in hours and way the game is played. The Ultima series set a larger stage with the use of ships and that could remain, so there would be more in the game and more challenges. The largest is to stay original to the Ultima formula and not be swayed towards more of the same. A game that becomes a journey, a journey that we have not seen before and in this Bethesda opened the door by becoming part of Microsoft. I hope that they will remain on the Sony systems, but there is every indication that Microsoft will take a time advantage and use Bethesda games to push people towards their console. That move makes sense because there are plenty of Elder Scrolls and Fallout fans, but that also means that Sony now has the task to protect its core gamers by offering an exclusive brand of their own and that is where we see the value of Richard Garriott optionally go through the roof. I believe that for Richard Microsoft buying Bethesda might seem like the opportunity of a lifetime. No matter how Bethesda phrases it, they are quoted to have stated “all future Bethesda games will release on both Xbox and PC, but their appearance on other consoles will be determined on a “game by game basis”” this is what I would call a dicey setting for Sony, but not all is lost, they could look towards what was and redesign it to the new. Ultima is one of the most likely franchises and the stage is much larger than you think. Microsoft has paid over $7 billion for Bethesda (actually they bought Zenimax Media, the parent of Bethesda), it is a clever move, but if Sony counters it with new RPG, that price might be a little sour, especially if the RPG marketshare brittles away from Bethesda. Microsoft ends up in a stage where the overpaid for a brand that is well worth it, but as Sony counters what was not set to value, the value of Zenimax media will take a bit of a dive. So not only is there an alternative, my mind has already seen the optional design for an adjusted RPG game that would be every bit as satisfying as the original, more so when you consider that the original was never first person, but in my mind I added a stage that the Elder Scrolls never possessed. It is not merely good news for Richard Garriott, it would also be great news for Iolo, Jaana, Julia, Dupre, Geoffrey, Mariah, Katrina and Shamino. They can dust off the weapons they hung up in 1992. And the world would optionally see them back into action as early as 2022 if Sony gets a deal with Richard Garriott sober rather than later, because Microsoft was sly in getting the deal, but was it a clever move? I am not so sure about that. If we are to believe some market research results, only one in three opted for Microsoft, the rest went the way of Sony. I had issues with the results as it was against two systems and Nintendo was left outside the choice, I believe that the Microsoft numbers are not that great to begin with, but that is pure speculation from my side. Will I be proven correctly? 

I actually do not know, but the Bethesda move has set a level of shock on me, that is true enough, yet I have made up my mind, I will not get the Xbox, and if that leaves me without future fallout and elder scrolls games, so be it, yet it took me no more than an hour to set an optional new stage of Ultima, so there is always an option, there will always be RPG, the question becomes will Bethesda be part of that? I actually do not know, there is too much unknown at present.

 

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The set stage

It started a week ago, not directly, but the thought was born at that point, it was the realisation that the stage is set to the player, the stage is empty, especially we set the stage as we are playing an RPG game, it is perhaps the largest issue that a game can have. The danger of repetition. To get there we need to return to 1985. I was a happy chappy. I had my CBM-64 and the whole world was in front of me. That year two games came to my attention, well, not completely, the first game I had already seen as a friend had a BBC Micro B. Yet getting the games was an issue, but there it was on a Friday I was made aware that a shop in Breda (90 minutes by train) had both games. It was odd as I was living in Rotterdam, but there it was a dealer in Breda had both Ultima-3 and Elite, both for the CBM-64 and I was off to the races (the train) and a little less than 2 hours later I was in Breda having bought 1 copy of each game. My love for these two games continues to this day. Of course Elite is now Elite Dangerous (and a few thousand times bigger) and Ultima no longer exists, but the stage is there. Yet as I remember my days in Elder Scrolls Oblivion, we tend to set course for the most beneficial route, but what happens when that is not an option? In case of Ultima, what happens when 3,4,5, and 6 are played, but in this, what happens when we influence the development of the game for others? Ultima is an excellent example as the map remained close to the same in 4,5,6, and 7. But those who have played Oblivion, perhaps you remember the Rockmilk Cave north of Leyawin. Because there are two fighting parties, you get to have the drop n those who survive and get a lot more loot, early in the game that matters, and it is close to a city, so it is a ka-ching moment. But what happens, when everyone does that? We get away with it the first time, but what happens when the people in that cave become a lot more adapt? What happens when the second time around the people are suddenly 1 or 2 levels higher and that happens in EVERY subsequent visit? This takes me back to Ultima 5, near Empath Abbey there is a good source of Spider Silk, so what happens when everyone does that? What happens when we suddenly have to ACTUALLY explore to find what we need? I have been thinking of a first person approach (an Oblivion approach) to the Ultima games. You see, that game had everything from the get go and it would take plenty of designers 10 years to get close there, so what happens when we get the stage like Oblivion, but with the entire land of Britannia mapped? The 4th game would b a great start, but even as we start, we set our mark on the land. As such roads will develop different. We will end up having much better roads between Britain and Paws. There was some form of an economy in Ultima 7, but that can evolve from the 4th game onward. This sets for a very different game, as such when we start Ultima 5, we are set in a land that evolved from OUR actions in Ultima 4, not just that, as markers of thousands of players are aggregated, the map might evolve differently, We could see that New Magincia and Buccaneers Den would be much larger cities the the places we had (and reset) from 4 up to 7. It is a set shape of RPG that we have not seen before, and that makes it exciting. Even as I was (initially) designing Elder Scrolls VII: Restoration, I had something similar in mind. Not merely a stage for a quest, but a stage where we set in motion the action, but beyond managing resources, we get to have no say in the matter. 

It is  stage that is enabled and disabled by us. We tend to forget about the latter part, but it is an equally important stage, because it sets for a different stage of replaying a game. Consider Oblivion and Skyrim, what happens when we set the new Dark Brotherhood? What if we choose not to place the new sanctuary not in Dawnstar? What if there had been an option to place it near Whiterun? The choice is then set for re-playability, which was a focal point for me in TES7: Restoration. 

In addition, I had set more than one red line in the design, a red line the follows markers as you play the game, but markers that cannot be influenced after voices are made. Basically, you get to sleep in the bed you make, you do not get to design the bed. Makers of RPG’s have been so involved in getting everything there that we drown in options, but at times, the gamer can merely inhabit the stage, he/she does not design the stage, it is the cornerstone of something we want to replay and when you consider that Skyrim is still going strong since 11.11.11, what do you think happens when we take away some f the training wheels and give the player the fun of playing and the consequence of choice? It is something that had been lacking in RPG’s for the longest time. I set that in motion in my design, but in the end, it is what the owners of the IP decide to do. 

It was the only issue I had with Skyrim, the grinding to get to the legendary dragon, and I know there are part I missed (not many), yet it gets me back to the avoidance of grinding. What if levels are not the only way of measuring? Why if the player class needs to have at least 1,2 or 3 skills at 100? The thief might have bow, lockpick and sneak at 100, but what would the Mage have? What  would the fighter or assassin have? We forgot to set the stage to a larger field, I cannot tell whether that was intentional or not, I reckon that the PS4 already had the power to take care of these matters, but that is me. What if every skill will give the player an ability at 100? Not skill point driven, but automatically, it could be something trivial. For Sneak it might be pussyfoot for 60 seconds, for the Bow it might be the arrow dagger, for Restoration it might be paralyse soul, for illusion it might be daylight, and so on. We seemingly have forgotten that there are any rods to a solution, but some of the makers (due to no fault of their own) have made most missions a linear stage and we have to evolve from that. Limitations is one way to do that. When you were playing Oblivion (or Skyrim), how many benefits did you get by going to White River Watch on the second play (Skyrim) as soon as possible or Crumbling Mine (Oblivion)? We can up the NPC level on subsequent plays, but what can we gain by limiting what. Person COULD find at the first few levels? What happens when we set a randomiser to some loot not on whether it is there, but where it is? In Skyrim some books are always in the same place, what if that changes? Consider that we have 4 levels of loot, what if those levels (when it is not a quest item) are 4 mixed piles? As such, we could run to the Milkrun Cave, but what we get there would not be a guarantee, in addition, some loot can only be found ONCE! As such certain loot will not be there to spike our personal coffers, just a thought. 

In this day and age, we are not merely on one system, as such we should see what benefits the games could get, it is my personal belief that this is not done enough. I get it, makers like Ubisoft (merely an example) like to be on ALL systems, but what if we set another premise? What if we use the power of Sony and for example Google Stadia to the max what that system can give? Will the gamer not end up with a much better experience? If you doubt that, consider Metroid Prime 1 and 2 on GameCube, a game that is still mostly unsurpassed on Xbox One and PS4 11 years later, an entire generation later, the is the premise we need to return to a field that is maximised, not equalised by the lowest system around. 

Just my point of view, have a great weekend.

 

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Jealousy

We all have it and I am no exception. Yes, I am keeping the IP I have to myself (for now), and I have been involved in video games since 1985, so when I see ‘EA Executives Blocked From Receiving “Exorbitant” Awards’ (source: Kotaku) all whilst we see “Earlier this week, investors shot down EA’s proposed payment plans for their executives” in the same frame when I proposed a version of Mass Effect that would undo the damage the previous one did and give the players a 400% boost in exploratory gameplay is set on a slippery slope. When a group of people getting millions of bonuses for making junk why would I bother helping them? (slightly miffed me), yet when we see the list of games coming out, we see a drove of remastered games (now also coming to Nintendo Switch), with a huge spoonful of sport games, which was always their core business, yet there is now a hole, even as we accept that there is a border to Sims, there is an edge to the Medal of Honour and there is a life expectancy of Dead Space, EA had good games and that is merely in the near past. Especially now in the Google Stadia stage, they seemingly forget Populous, Populous 2, Seven cities of gold. Yes, we get it these are old games, but so are a large group of remastered games. EA has a large opportunity, Google needs fuel for its stadia, EA has a whole range of games that likes players and with Ubisoft the way it is now, EA has the advantage. We might see the temporary influx of a gem like Battle Chess and we all see it, yet it became a game that was (for a while) liked and optionally loved by a whole range of people with zero interest in chess gaming. So what happens when the tutor part of Battle Chess increases a lot more, what happens when a whole new generation of players can get into chess, optionally with the added play online, set groups of players and so on. A categorical side of Elo, the chess rating. There is still the option to add Battle Chess 2, yet the question becomes how many people warm up Chinese chess (different pieces, different moves). When we accept that we are willing to engage into the side of puzzles that need solving, chess puzzles are there for all and in the stage that Google Stadia finds itself in, there is a larger need to get the gaming fuel going and the fuel they are all forgetting about is the fuel that is out in the open. And it is not about the identical port, but it is about what more the games could offer and these games have plenty to offer, all whilst the IP is still in the hands of EA (most of them anyway). EA has a massive advantage. Even as there is a lot of anti-EA people, the quality of games was never below the par line, not like the par line Ubisoft waves anyway. There is also the stage to grow, a game like Shadow Caster was not the great game it could have been then, but the stage now could lead to a lot more gaming and dare I say it a higher quality level of gaming? And they are not alone, Ian Bird created a game called Millennium 2.2 31 years ago. A game that I still remember playing on the CBM Amiga, The CBM Amiga had to deal with 512KB of RAM and a disc holding 880KB of storage, Any system can surpass that now, so we could see a setting where this game could be restitched at the tailor giving us a new style of clothing, in new colours with more versatility. That is the stage that I feel the most on with Severn Cities of Gold. Ubisoft makes us chase in game loot boxes, yet the origin of this comes from discovering things and Seven Cities of gold delivered. Nowadays it does not hold up to our needs, but what happens when we set the stage to a much higher level, yet the original idea was sound. Yes, I know, we hear all these people with ‘I can do this much better’, but where are they? Where is their product? 

I am not claiming to do any better, but I see what is and what can be and they are merely mulling it over with their ‘improved product’ and not showing anything. It is a shame because there is a stage where Google Stadia can surpass Microsoft and I have a vested interest in showing them how wrong their approach was, treason to gamers is a stage I take very seriously and I am driven to see them fall, if only to show them the error of their delusional stage of self preservation. OK, I admit that this is a little over the top, but to see them having to swallow their words ‘We have the most powerful system in the world’, letting them surpass themselves by the weakest system (Nintendo Switch) and optionally set the stage of the Google Stadia surpassing them as well is a nice notch on my 6 shooter. The fuel for gamers is games and adding a whole range of games that entice, reward game time and let them feel the joy of gaming is rewarding to me. 

And the stage of setting loose on the gaming world of amazing games is just icing on the cake. In this EA is a good start, they had excellent games, no denying that and a package deal there would be a larger win for Google. I believe that the games that enticed the previous generation can still entice the current generation when we upgrade and adjust the game to what we expect in today’s environment. Let’s not forget that most games were created in a pre controller age, as such the quality of game play will go up a lot, and I believe that this stage is one that Google Stadia as well as Apple Arcade would want to pursue. They cannot beat Nintendo or Sony, but they can catch up with marketing driven Microsoft and optionally surpass them, I would see it as a personal achievement. A setting where bullet point driven executives are shown the door by the gamers they set up to milk. So I admit, there is some jealousy when my evangelical approach to gaming is not rewarded and the inferior approach to gaming is, on the other had, they delivered a product and I do not deny it, I merely wonder why some products (the non-sport games) aren’t better, yet I also recognise that the umpteen versions of Sims allow for jewels like Unravel to make it, one hand washes the other and we let slide the disappointment that was Mass Effect 4, especially as there is a stage where the mistake can be undone. All whilst those who love the Sims get another influx of juice, Jedi juice is you like.

We can channel our jealousy, we can ignore our jealousy or we can deny it, it is up to you to decide on your view, your choice and perhaps your drive. I will leave it with you, and to give a little shot to your drive, gaming revenue represented $120 billion in 2019, if you want a slice of that, get to work.

 

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Irritation or agitation?

So is it a state of feeling annoyed, or a state of nervous excitement? Sometimes the difference is so small we feel uncertain what we are. I got into this state time today, shortly after one another, which beckons the thought what is up? The first one was whilst one Netflix, it is not the fault of Netflix. I was browsing and I decided to watch ‘The Rain’. I got into the series for a whole 20 minutes and then after the annoyance, switched it off. It was not the cast, the cast performed as they should have. The idea of a killer rain is fine, but the father rushes home and gets into a traffic mess, but no worries, they can run towards to underground bunker in time (in the middle of nowhere mind you), then we get the kids, annoying, and for some reason they do not grasp the panic, so they are full of questions (whilst dad it driving way too dangerously), then when in the bunker someone bonks the door and of course the kids want to open the door. I got so annoyed with these two that I thought that killing them would be the best thing for all concerned. Just a simple bullet through the back of the head, switch them off like a light. 

It got me thinking, what if that was the stage for a new reality show ‘Honey, I murdered the kids’? What if that is a stage where we see four families and we test the premise of their acceptance levels? OK, it is a screwed up show, but this has become a screwed up world as well. It was merely a mind boggle. The second time was playing Jedi: Fallen order. I stayed away from this game, in the first I like Star Wars, but I am not huge fan, saw all the movies and so on, but it is not the greatest need, so when I was able to get the game second had for a mere $10, I was game to try it. The game had positive things, negative things, but the graphics are actually amazing, the three levels I played had two interesting ones. I like the creation of short cuts, the graphics are great, the story is great, but when I got to the level with ice slides and a few other slides (and ropes) the fun dwindled own a little too fast. Respawning, again and again, slipping over ice slide edges, it was too much like a Prince of Persia game. Yet it does look really good and $10 is a steal for a game this good looking (even at twice the price). There was more, the second world gives shortcuts, so that you can return and take the easy way, it was well made, or perhaps better stated, the levels were well designed, there are a few sides in the game that I questioned (like parts that can only be premium parts), but I gained a few other items soon enough, so it was merely a little matter. Health and Jedi power does not renew over time. Yet the two negative feelings (TV and game) happened within an hour and it made me wonder, what does it take to drive creativity into a dark hole? 

That is the question underneath the pressure within, you see even as we were treated to ‘DARPA plans 4 year open source 5G program to address US security fears’ 5 months ago, and we get “OPS-5G aims to lead to the development of a portable standards-compliant network stack for 5G mobile that is open source and secure by design. The “long-term objective is a US-friendly ecosystem” featuring a trillion networked devices, a broad agency announcement for the four-year project states”, which is fine, and even as it takes 4 years (so it will be ready after the 5G war has raged), they see that it might not be that useful. I am not stating that it is, I am speculating that it is. I came up with a new IP for 5G+, it works in 5G and whether it starts 5G+ or 6G is not for me to say. I tinkered the idea from something I remembered in the early 70’s and I wondered what happens when we change the approach to mobile telephony. There was a 3, a 5 and a 7 phase solution and it required a new approach to central routing, but if it works the privacy and safety on 5G will include up to 6 times more secure and there would be no way to unscramble it, except at the source. And that is where the two fields intersect, a signal can do many things, but I think they never tried the new approach before, so in that form any old fashioned system will be outdated from the start and the new systems can wield the old systems as well. I wonder if DARPA had thought if that little tinkering approach? There is no connection to the other IP I have, but there is a way how they both prosper from the initial stages of a multiple phased connection, the question becomes “When is a router not a router” and that is the path towards more new idea’s, some a little dark, but not all and still creativity wins, even when it is giving into darker ideas. And in all this, is irritation, or agitation the fuel for creativity in a darker view? Perhaps both are, I cannot tell at present, but as I have come up (so far) with new ideas for a new Far Cry, a new Watchdogs, a new Infamous and a new Elder Scrolls, and 2-3 5G IP’s, I do personally believe that my mind is set to a decent creative mode, and frightfully fast. I wonder what I will think of next.

 

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Decision time

I had to make a decision, we all do. For the longest of times, basically since 1983 when I got into gaming, I mostly played as many systems as I was able to buy. First the VIC-20, then the CBM-64 and from there the tracks started. PSX, N64, Megadrive, Dreamcast, Gamecube, PSX2, Xbox360, PSX3, PSX4, Xbox One, Switch and soon the PSX5. I have decided to drop the Xbox as an acceptable system, I am not taking in the hype, I am dropping my Xbox One system with 20+ games. Microsoft has left too much gaming betrayal on the road as I personally see it. 

I will admit that there is another reason, my life of 18 hours a day is over, I now need more than 4 hours of sleep a night, a system has to go and Microsoft lost the toss. Too much overhyping go games (not entirely their fault). To be honest, I got the Xbox One for two reasons. The first was Elite Dangerous and the second one is Subnautica, both are now (and have been for a while) Sony games as well. The disappointing Xbox release list and the stage where both the Last of Us 2 and Ghost of Tsushima are so far above whatever the Xbox offered that the choice was simple. 

Let’s look at the station as it now is, over 6 years Microsoft refused to give in to the old station where we do not need to be online. Former boss of Microsoft stated once “We have a system for offline players, it is called Xbox360”, yet and we noticed it, as games showed issues, I have missed out on well over half a dozen achievements. In addition to the offline part, for some reason (as I showed in a previous blog), the Xbox started to upload, it uploaded well over 50% of my monthly allowance whilst I was not playing multiplayer games or online games. Microsoft help-desk said that this was between me and my internet provider. Really? The Xbox uploads without my consent and it was their fault? The entire Azure push and that is almost halfway through my issues with a console that takes the freedom of gaming and makes it a path of data collection. Then we see the headline ‘Microsoft’s xCloud Will Officially Launch in September as Part of Xbox Game Pass Ultimate’, there is nothing wrong with the state or the choices, yet it does not show us the amount of patches this gives and the amount of data you require. Even as my link is not great 60GB in one month dented my data usage, I also see that a lot of places in Europe will see more and more congestion, and less data width (especially rural places). When that pressure gives way in too high a setting, how long until the internet providers start chasing gamers? It was within 4 weeks of the Covid-19 when congestion made YouTube and Netflix lower resolution play, no more 4K movies and streaming was reduced. As the American BS war on Huawei (and China) continues, we will see reduced systems faster and more often. So what will happen to those 4K and 8K games? If it does not come in physical format, how much more congestion will we face? As such it is important to make a stand with other gamers and make a choice, I decided to drop the Microsoft console. It was a choice that happened on several factors, several choices were available and the station that is PSX has shown more promise and have left me with less disappointment over the time that I had a Playstation (1995-2020) than the Xbox One (2015-2020),  in that stage, I am clear in my voice when I see the entire stage, it is clear to me that the most powerful console in the world has no business focussing on directing gamers in a direction we need to go, especially when it gets surpassed by the weakest console currently on sale. 

A stage where we will soon see more weak promises and powerful hype creations, I personally see the stage changing by Microsoft Business needs that has less ad less to do with the joy of gaming and more with other needs. I will admit that I might be wrong, but I feel strongly to go in the direction I believe in and as I personally see it, a Microsoft Console is not that way. Over time I might replace it with a Google Stadia, so as we see the stage entering 2021, I might miss out on a game or two, yet at present Ghost of Tsushima has blown me away, The Last of Us 2 blew me away and I expect that Cyberpunk 2077 will blow me away. That will keep me settled until Q2 2021, when the upgrade to Elite Dangerous (4K) comes through (there is a lot of noise but not an official yes or no), I will be set for the largest part. I am not continuing to rely on Ubisoft as its flaws angered me enough to uninstall those games and I feel certain that the disappointments from that address have more negative news to come for gamers on any console. 

2020 has changed a lot for us and I do believe that Microsoft will hide behind hypes soon enough and give half baked information that can be bend in a few directions, yet the clear station where the games of the Nintendo Switch are more fun and more addictive than anything the MS Console can give us is a larger stage, a stage where we wonder why this system? And whilst Kotaku (at https://www.kotaku.com.au/2020/07/xbox-series-x-exclusives-phil-spencer/) gives us ‘Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says’ we see the real flaw. An exclusive game maximises what is possible and Sony has them, whilst Microsoft gave them up. If it was on multiple systems, games like God of War, Last of Us, Last of Us 2, Spiderman, and Ghost of Tsushima would not be the breathtaking results they are now. And the list is a lot larger, which also implies that some are merely on par, not beyond. Microsoft is largely lacking such a list, which is different from the Xbox360, The elder Scrolls Oblivion, Fable 2, Fable 3, and a list that goes on a long while, Microsoft threw a system advantage that put them on par with the Playstation 3 and let some bureaucrat set the long term goals into the Microsoft greed well and ignoring the population they were serving (the gamers). So now we see the not entirely unexpected ‘completely counter to what is gaming about’, yes, counter to what THEY are about. Gaming is to set the boundaries of gaming forward, to give us the wow factor that Microsoft has largely ignored. Sony never forgot that lesson, not since the first Playstation. 

As Google learns that lesson, it will see that there is more profit in catering to gamers, than to data facilitators. We will see larger shifts in 2021, but not immediately, the next Xbox will get the limelight as it deserves, yet when the issues start hampering the Xbox and as the people will get to read carefully phrased denials and carefully phrased counters, one by one it will impact the gamers more and as they switch to Nintendo Switch and PlayStation 5, we will see that Microsoft consoles will end up in 4th or 5th position. I doubt that this will happen in 2021, but 2022 yes, that is entirely possible. I predicted the fall behind Switch a year before it happened, but it did happen and I will be right again and at least now I am ahead of the curve and got rid of my system for a fair price, I wonder when others catch on.

 

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