Tag Archives: Oblivion

Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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Gaming ‘after silence’ or ‘pre noise’?

Well, I am back after a few days of silence. You see, I found a few links that were massively worry some. Yet, nothing could be confirmed in any way shape or form. It is all linked to the Australian submarine deal and the issues that are escalating in France. So it is indeed worthy to note and report on. Yet at present there are too many question marks, too much is unknown, more important too much of the material I saw remains speculation, so this is not going to be about the shipyards on Brest and Cherbourg, until I get my fingers on something a lot more reliable.

So what does one do when you need an hour of relaxation from stress and life in general? Well, until No Man’s Sky arrives on June 22nd, I need to find something to help me forget about it all. This is why June 10th the game Batman: Return to Arkham will be a nice distraction, which is the Next Gen editions of Arkham Asylum, and Arkham City, so the Batman fans can go nuts on that part. The two games are close to perfect as Batman games and the initial Arkham Asylum showed a level of gaming on PS3 and XB360 that was so high that not having it could be considered a crime (unless you do not care for Batman, which is fine too).

There have been noises in the past by bloggers and reputable sites on ‘remastered’ games. I remain on the fence. When you can replay God of War, Batman or the Last of Us, games that had set a new level of quality gaming, how can this be a bad thing? I have had my issues with Mass Effect (mostly the last one), but that will not stop me from rushing the queues to get a remastered edition of that trilogy, especially when the achievement bugs of the first game and the sloppiness of the third game are removed.

The second game was near perfect, which is why your shy Lawlordtobe.com (read: me) was part of that adventurous vacation all over the Universe (see photographic evidence below; the photo of me with a Justicar was removed on grounds of censorship).

LVR_MassEffect2 - twitch

 

 

 

 

 

 

 

Yet is this it? Is there nothing more? You see, that is indeed the issue gamers face nowadays. I have been a part of gaming and its industry since 1984, so I have seen it all (well almost all at least). No Man’s Sky could be one of the last true new games I will play for several reasons.

If we look back into our memories than the term ‘god’ game is not new. The idea goes all the way back to the 80’s. The idea hit me initially from a comic as it was published in Computer and Video Games (C+VG) magazine. The Comic was a reason to get it, the other reason for the magazine is that it was in the early days one of a few good magazines that informed gamers on games (remember those pre internet times)? The reference is found at http://www.weirdretro.org.uk/the-bug-hunters-the-forgotten-80s-comic-series.html. The actual comic can also be seen (at https://archive.org/stream/Bug_Hunters_The_1990_Trident_Comics_GB#page/n21/mode/2up), in my case that page gave me the idea of a ‘god game’, which at that time (the age of Commodore 64) was not really realistic.

Much later we would be treated to Black & White, but it is not until 2016, June 22nd before the world gets a first glimpse of a galactic exploration game the way we used to dream of. Consider the three comic quotes “It’s only when your world made in detail that it gets to you“, “When you start playing god with the people in it” and “Some players get the whole world worshipping them as the deity“. You might laugh at these quotes, but consider these statements and now consider Minecraft, Black & White, Populous and now No Man’s Sky. The statements and the games touch deep within any gamer a truth that many others deny. We don’t just want to be better than anyone else, to be the one who survives, we want to bend others to our fictive will (either openly or hidden). This is a dangerous statement in light of gaming, because I am making the danger of relating to Bicameralism and in specific The Origin of Consciousness in the Breakdown of the Bicameral Mind (Julian Jaynes, 1976). I believe that it actually goes a lot deeper. Good vs Evil, Light vs Dark, Commanding vs Obeying, Order vs Chaos. In this light we tend to see a correlating alliance between Evil, Dark, Obeying and Chaos. The statement that control comes from order is equally unsettling. We, our person, our being is more often than not about balance. We are the seesaw of ourselves and as such we keep a preconceived version of order though the balance as we see it. So, there it is, a deeper reflection on the gaming need. When you pick up a game and play an hour every now and then, it tends to be to unwind. When you (like me) have spent thousands of hours in the Bethesda worlds of the Elder Scrolls and Fallout, it tends to be a little different.

I hope that you see how these elements connect. I believe that part of this is subconscious, when we play Minecraft there is a subconscious part that gives us the drive to play it again and again. It goes beyond the sandbox part, it taps into our creative side, like LEGO did when we were kids. Now, not everyone feels that way and I personally believe that there is a group of people ignoring the game as they are in denial because the graphics are not high end. Some are not comfortable tapping into their creative side. I can relate to that latter group, my grasp of drawing is pathetic to say the least. The lack of one element of a creative side does not make a person non-creative. That part is a side many ignore. This links to the games.

SimCity, SimLife, SimWorld, SimTown and Minecraft gives us “It’s only when your world made in detail that it gets to you“. The first part gives us the evolution of games from the limits of systems with 640Kb and VGA displays until Mojang took it into another direction and gave us Minecraft. Your world, making it as ‘detailed’ as possible. This game intersects with the option (read: need) of exploration.

Little Computer People, Populous, Dungeon Keeper and Godus gives us “When you start playing god with the people in it“. This is a game type that is not always appreciated, let’s be honest, some work from a tactical point of view and as such they do not like it. That’s fair enough! There is no negativity towards the game or those who do not like them. I was never one for GTA, plenty of fans there. We play whatever makes us happy as gamers. These games evolved over time and remained a niche style of games.

Black and White (1 and 2) which gets us “Some players get the whole world worshipping them as the deity“, as well as the statement of the previous topic. The smallest of niches, Godus falls in this one too. Worshipping has been an element in several games, yet in that it reflects on one player in the game, in more true godlike games, you are just the element behind the screens.

These games are about control (aren’t they all), so whether you go from the premise of a trader (Elite Dangerous) or an open world exploration (No Man’s Sky), I see the near completion of an area of gaming in a new light. In this No Man’s Sky, as far as I see it at present, is not just an element, it has become the defining moment in time for a large share of gamers.

Let me explain this!

If we see the past with games like Seven Cities of Gold (1985), where it was truly about ‘exploring’ the ‘new’ world. Now we get to explore the ‘known’ universe. This goes beyond the mere sandbox approach. As I see it, the elements of No Man’s Sky have the option to change gaming, especially Role Playing Games forever, If I see the IP correctly (for as far as I saw it), it is worth millions. When we consider the video’s we saw, especially the behind the screens part, than we can consider that the ‘random’ formula part works in two directions. The side we have not seen yet would be the future ability to turn cartographical data into an equation. Once this works the IP of No Man’s Sky will be worth billions. Consider the initial part and that the limited worlds we have had so far in Oblivion, Skyrim, Morrowind and Ultima. Now consider the inverted engine to actually build Tamriel and Sosaria from detailed maps. Worlds where we can actually spend our times in, in real time in a 1:1 environment. This is the ‘after silence’ we are about to experience, the need to grow worlds to play in; a new level of playing. Not just for Hello Games, but consider the options when the gaming map has no further limits, almost like Phantom of Pain, but now with entire Afghanistan mapped. In the last party we can clearly argue whether it brings additional gaming pleasure, yet in our hearts we all know that the thought crossed all our minds. SimCity (older versions) with planetary constraints, the Sims with biological constraints, Sniper 3 with biological constrains but absent of geographical constraints. Games are evolving because we can now surpass constraints we were never able to surpass before and remove them where they were/are limitations. These elements will grow gaming hardware to facilitate and the IP will facilitate the possibilities we never had.

Now we reflect back to Mass Effect. Consider that same game, but now in an evolved setting where the Citadel is 100% available. Where mining and hunting on Gemini Sigma is not on a x*y grid, but planetary. It resets these games in true challenges to get them done in a lifetime (which could become the next hurdle).

Is this a good path?

I believe that size is an issue and overall games at large skipped that part for the most. Witcher 3 is the massive exception and it has opened doors towards the gamer’s expectation. No Man’s Sky and Elite Dangerous are changing it further still. David Braben showed that his re engineered idea from the BBC Micro B (48Kb) becomes a massive platform of gaming on the PC and Xbox One. A game from 1985 as addictive and fulfilling as the original was then, now with the latest graphics and a massive increase of depth.

We are moving towards true open world gaming. The hardware is there, some of the old idea’s fit and now the imagination of the creator(s) needs to evolve the next stage. That is taking into account that the game, fits the description that defines the game. If we want to race all over America we might see that the Crew ‘addresses’ that need, but when we see a 60% score, we see a clear indication that the game did not address the initial need of the gamer. Here is the part that does bring it forward. The growing need that we get when we play games with a 92% score or higher. The RPG’s I mentioned fill them all. We want more, it is there that I see the growing need for true open world. If someone tells me that this is just me, than this might be right, yet in all this consider those who like more than merely RPG, consider the multiplayer Mass Effect 3 part. How many of you (who played the game) want that element to be played out on a much larger scale? When we consider Firebase Glacier, but now the size of a proper base with a full complement of staff. Not a mere trigger point with waves of hostiles, but a base set with security a complement of personnel. Perhaps that is not what people want? I am not certain. I think the appeal in For Honor is set a lot wider than just hack and slash. I think that Evolve (4 vs 1) was initially too limiting from the bat (but great in looks and originality) with a new original approach to teamwork and of course with the option to play as the monster so you can ‘slay’ your friends. For Honor is the next step and perhaps Battlefield 1 takes that a step further still (time will tell). This is not me saying that For Honor is already surpassed. This is me saying that if For Honor is truly the victory I hope it to be, that it will start the growth of an ‘open world’ edition. As we hit the edge of our current games, we feel the need to surpass them, that has always been the case and I personally believe that No Man’s Sky is an essential step forward towards this reality.

This is just my view on it and I expect to be proven correct before the end of 2018, possibly even sooner.

 

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Vision, Budgets and Gaming

What makes a game? Whoever has played a game, and perhaps still plays one, has at times asked themselves this question. Even if you think you are not a gamer, you might be one in disguise.

How does that work?

Well, let’s not get to the controllers just yet; let us take a look at the options.

Is it a puzzle?

On many systems, whether PC’s with or without Facebook, on a tablet or on your mobile. It is possible that you have played Sudoku! I have seen a truckload of them and two stand out. First for the iPad there is Finger Arts Sudoku, which is a massive piece of fun and it is all for free. The game is pretty much a perfect version. The second one to mention is Platinum Sudoku on the Nintendo DS. The game went cheap for around $20 and has hundreds of Sudoku’s per level and as you go along, you unlock sounds, backgrounds and so on. Once all have been done, you unlock a few million additional puzzles, Sudoku heaven in two titles.

Is it Nostalgia?

Again, tablets, PC’s and Consoles have a host of games that are revamps from older computers. Ascendancy, Railroad tycoon, X-Com, the list goes on and many are free through Abandoneware some cost just a few dollars through the Apple store or Google play. They can free your mind from several places and some parts can keep you busy for a while. It is as simple as eating pancakes.

So why these jumps?

Well, I had to make a few changes in my life and as such I missed out on a few games as my consoles remain off line for a few months, which means, no Destiny for little poor old me. Yet, is that the case? I got a link to the ‘Angry Joe Show’ who had his vision on Destiny, the 500 million budgeted cash cow for Bungie. The reviews were ranging from 60%-80%, with one overly high one. This is not good, for a game implied to be budgeted at half a billion; you would expect a 90% plus rating.

So what did Angry Joe state?

  1. Lack of competent story telling
  2. Repetitive mission design
  3. Frustrating random loot

Important is that many critics have said similar things on the game. So how come it is such a success?

Well, there are two parts, the first, the marketing was top notch, they created interest and they kept interest levels high, without overhyping, which is reason that the interest stayed. Another side is that if grinding multiplayer games are your thing, then you are fine. Yet, how are these things any good?

They are not!

It seems that we are confronted with a new level of revenue based marketed games, however the overall quality of the games is going down fast, as well as the overall amount of gaming hours. Some state that the Unity main mission can be completed in 15 hours. I finished Infamous Second son in a little over 12 hours, this comes down to a one weekend of gaming, how can that be a decent investment of gaming fun for anyone? I stated issues with Black Flag, now Destiny seems to up the ante, which gives us pause to what comes next. That can be seen in several ways.

The truly big games for Next Gen, like Destiny and Elder Scrolls online are now falling because the outrage is getting stronger fast. So is making games so hard? No! it is not, for the right person, because a real visionary can create something that is desired for decades, like for example the Diablo series, and even though Elder Scrolls Online are getting a fair share of the winds of contempt, their previous games (Oblivion and Skyrim) are still regarded as top notch, even with the glitches.

When we see houses throwing a massive amount of money into something, the image is growing that things are becoming dubious. There is however an issue with that statement. Although GTA-V is not my game, it is a massive success; the game even broke the billion dollar record, which is as far as I know the only game to ever achieve that within the first week of release. There are other independent successes like Minecraft, yet we see now that Destiny made the revenue and the profit by remaining mediocre. So is it the games, or the players?

To be honest, I am not sure that the answer is that easy, for one, Destiny is almost unique on Nextgen. Xbox one has Titanfall, but the PS4 did not have anything like that (referring to multiplayer slaughtering). This skews the interest of the people. Elder Scrolls Online is also feeling the brunt in another direction. When the overall consensus is “I wish this game would’ve turned out better, but everything I read so far has told me to not even bother“, as one player stated it to be, you know that you a looking at a possible 200 million fiasco. This is in itself odd, because Oblivion and Skyrim redefined RPG gaming in a massive way. True, Skyrim is loaded with ‘glitches’ but the storylines can be played and the main story is great too. It is only when you decide to stay in Skyrim and make your character your lives work; it is then that the issues start piling up. However, as I have stated it before, Skyrim is a massive step forwards from Oblivion, which was a large leap from Morrowind, So the makers have given us more in a large way. This gives us the worry, why did they go MMORPG, when the single player games are so fulfilling.

The Angry Joe show also stated some issues on ESO. It is not unlike issues we see in several games. On top of that, one race is only there available if you buy the limited edition; in addition, it is monthly based, so the $100 comes with an additional $15 a month, with an additional $15 for a month zero payment (to set up your monthly payments). So in NextGen consoles, you will lose out on $120 before you got the first hour in. Now, let’s be fair, we need to pay, as we do with every game, but the reviews from several sources show an average game. For example you could be watching a group of 15 men try to charge whilst watching the game crash as the ESO server went down. These things happen in MMO games, yet we don’t see this with Blizzard games. And as money gets, you get 1 gold piece per kill and 2 gold pieces per boss. It seems entirely weird as a horse costs well over 17,000 gold pieces. You do get a horse with the limited edition that is $20 more expensive. So as we see the greed factor creep into the new games, we should worry on how gaming goes. Angry Joe talks a good story, brings the issues nicely with a few theatrics, so seek his views out in YouTube (seek: ‘angry Joe review’), he has published several interesting reviews.

There is trend that we now see growing, which could end gaming as the joy it has been for over 30 years.

What will come next? This is at the core of the issues we face, some (me included to some degree), as Microsoft bought Minecraft for 2.5 billion, I am worried about what they will do to it next. There is no indication of what they have in mind, but Microsoft tends to be revenue driven, which means that Minecraft will be ‘upgraded’ to ensure no less than 5 billion in revenue, which makes me slightly worried on how they will do this.

Yet, things are not truly covered in darkness yet, however, that revelations will also come with another revelation that will not make you happy. I have spoken to some degree on an upcoming game that seems to be the next real game we all need to look for. The title ‘No Man’s Sky’ is all about newness, originality and sandbox gaming, all rolled into one massive achievement. The important part of all this is the worrying part. You see, like Minecraft, this game is also an achievement by an independent developer.

So as we look at the set developers like EA and Ubisoft, we see that they have not improved their gameplay for some time now. One review on NHL15 wrote “NHL 15 is a disappointment. It lays a good foundation for the future with enhanced physics and an improved presentation, but it’s still mostly potential“, I saw FIFA15 which looks nice, but I am not a soccer fan. Games Radar stated this on FIFA15: “This year FIFA 15 pulls off a difficult trick. Not only is the game closer to a TV-style broadcast than ever, but the experience is better than FIFA’s been in years“, so it seems that there is goodness coming from EA, yet is that enough? Sports games have their own following and as such for THEM there should be a decent quality game to keep them happy, whether it is NBA, NFL, NHL or FIFA. EA is bigger than just the sports section, however in that regard; EA has remained quiet (and as such avoided ugly hypes).

However 2015 should see the light of a new Mass Effect, even though loathed by a fair share of fans, Mass Effect 3 had several good sides, amongst them the best multi player side I have ever played. Mass Effect could be the next big thing, but time will tell, so I will not add to the ‘gossip’ and ‘rumour’ fire at present.

Ubisoft has a few options, but is in my view lacking as Watchdogs became a hyped success. It was graphically amazing, yet in the core a mundane game like AC1 was. This does not make it a bad game, but it could be the mind blowing start not unlike AC2 became, yet Watchdogs one started from a much better place than AC1, so that future could be promising. If you wonder how it helps speculating on this, then I have no real answer to that. Yet, consider that these are also the questions asked in Forbes magazine as gaming is now truly big business with projected revenues in 2014 surpassing 81 billion.

So, what is the issue?

It is vision!

Gaming is about vision; those who have it bring us all the greatest games. In an age where we need to turn around every dollar, we tend to focus on the true innovation. The even nicer thing is that fun and quality gaming does not need to cost $100-$150. Finger Arts and Abandoneware have proven that. There is a clear indication that the larger developers lack vision to a growing extent, which makes for several issues down the track. The Nextgen systems are still lacking a decent pool of really good games almost a year after its initial release. This should currently regarded as a disappointment compared to the previous versions of consoles, especially as we saw Sony announce ‘This is for the players!’ and Microsoft with ‘Everything you can imagine, Plus a few things you can’t’, neither have delivered so far. So, is my view that there are issues and it is my personal opinion that this feels like a marketing machine in overdrive whilst the rest of these companies cannot keep up, my evidence? Look at the initial Nextgen Top 10 as it was published on June 17th 2013, on average 22 weeks before the consoles were released.

  1. Metal Gear Solid V: The Phantom Pain
  2. Quantum Break
  3. Final Fantasy XV
  4. The Crew
  5. Destiny
  6. Knack
  7. Titanfall
  8. Watch Dogs
  9. Project Spark.
  10. Tom Clancy’s The Division

Out of these 10, 2 made the release date, one was 6 months late, the rest has not been released at present and they will not come until 2015, so we see an announcement that is off by 75% (they get 5% penalty for Watchdogs). Something this far off is pretty unheard of. It views as the hype from Microsoft and Sony to get console sales high and then end up skipping out on the games (to some extent). I must state that those with PlayStation Plus were given a barrage of games, free to download. Some were decent, 1-2 were really nice, which means that some was done, but was it an acceptable step?

What will happen next?

I think that we need re-evaluate the way we look at the gaming industry and more important on how those within it market their customers. In their defence, these gamers are like a group of hungry hyenas, so feeding them any news is at times the only way for marketeers to stay alive. Yet all of this is not done yet and we must all take a long hard look at what was, what is and what should be.

Budgets

There is no denying that games will be bigger and bigger budgeted, yet consider that these games, offering less than 20 hours are closing on the quester billion to develop. Yet, we see in Minecraft that it can be done in other ways, there are more games. Elite, remade from the 1984 edition, originally created to fit a 48Kb home computer. Good games are not expensive and true vision is priceless! That part is what we have seen more than once, if we take a few of the older really good games and their cost we see Ultima VII: The Black Gate – $US1 million (1992), System Shock 2 – $US1.7 million (1999), Resident Evil 2 $US1 million (1999), Ghost Recon Advanced Warfighter – $US18 million (2006), BioShock – $US15 million (2007), God of War III – $US44 million (2010). So when we see Unity, Infamous: Second Son with their massive budgets, we see the trade off, where the larger players throw money to hide vision and to some extent they are getting more than just an even payment. It is there where my issue with Gamespot and their ‘closeness’ to Ubisoft becomes an issue. How can we get honest reviews whilst the makers of games are stacking the deck for mere profit? Independent review is the only way to see what is good, what is worth the money and what is bad. How can the consumer get the right information?

This is at the heart of the matter, I would like to solve the lack of vision problem, but that lies with the makers of games. They have options, yet are they willing to learn? Even if they are willing to accept that they are no longer visionaries, not unlike Steve Jobs, there is a chance that they can spot it when they see it. The question then becomes will they protect the future of gaming.

 

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Sandbox games

The first time I saw the title I thought it was a new brand for the younger player. It is an easy to make mistake, we see sandbox, we remember the hole in the ground, or the large box wooden square filled with sand in the yard where we used to play as kids. Yet, this is not it. Sandbox games are true open world games, even more important, the true sandbox game lets you change the world you are in.

Well, a first sandbox game would be the Sim city, made by Maxis. It is likely the first one that allowed you the player to change the world you were in. I remember the game in its old days, it was 1989 and I was already reviewing games. I saw it as more than just a game, yes, the core was a game. You could not change landscapes in the first edition but the start of open choices was there. I saw and reviewed it as more than a game. It had the foundations to be a learning tool and a Planological simulator. What happened when you build houses by the lake? When industry gets to close and so on, how to keep the balance of commerce, industry and residents as you grew your town larger and larger? The game was addictive, it was fun and it had an educational side. The game was a great success and it was the sequel SimCity2000 that truly brought the wave of open editing.

Some define the true sandbox game to be without a goal. I feel the same way, which is why most of my favourites are not sandbox games, but open world games, with Bethesda games being pretty much the pinnacle of open world games. Yes, they do have goals, yet in Oblivion we see how the goals can be ignored and you as an adventurer can just go on your merry way. This is almost true open world. It comes with the usual downsides and glitches, but for the most, Bethesda, makers of Oblivion, Skyrim, Fallout 3 and Fallout New Vegas kept an openness to the games that make them as close as ‘sandbox’ as possible. Yet the ‘changing the world’ in almost its most founding form makes those games fall short and we are left with one overwhelming winner, namely Minecraft.

I reckon that this is the reason it is such a success. The game offers true openness; you can go on your merry way and as you mine, build and explore the world will shape according to your actions. It is one of the most compelling versions of gaming, because it is the one game where you are for the most, only limited by your own imagination. This makes it in my mind such a compelling game, it all comes to maturity as the game was released on PS4 yesterday and as per today it will be available for the Xbox One, making it one of the widest released console games ever with over 100 million registered users on the PC alone. This shows that a good game will outperform a graphic game EVERY time. Yes, according to Gamespot, only 14.3% has bought the game, yet the Xbox 360 has already sold over 10 million and the PS3 edition surpassed the one million mark. Now we will see how the NextGen gamers react and they get a treat, because who already have it on their other consoles will be able to buy it for $5, which is an awesome deal.

I hope you are all catching on at this point, because the question that follows should be ‘Why are there not more sandbox games?

This is indeed one of the questions that linger in the wake. The answer is actually less simple. The line between the Bethesda RPG games (open world) and Sandbox games is actually a lot finer than most consider. Some will consider GTA (Grand Theft Auto) and Fallout to be sandbox games, I do not! The option to change the world is not there, which makes it open world in my book, but that line is really not that big so it is an easy mistake to make. I also think that NextGen systems now allow for large true sandbox games to be made and time will tell how this will continue, because allowing for the limit to be ones imagination is a lot harder than you think and Minecraft had it just right!

There will be a truckload of open world games to come and many will allow that to be enough, but when will they come to NextGen? That is at times the question. We will see the next massive sandbox game to arrive in 2015 when No Man’s sky is released yet is that the only one? There could be a host of re-engineered games going all the way back to Midwinter on the Amiga/Atari ST, which could be seen as the initial Far Cry 3, but then without a storyline or missions. Far Cry 4 is coming soon, yet again; this is open world and not sandbox (from my definition). In my view that small margin is important, yet both versions will allow for immense gaming pleasure, so do not let the label ‘sandbox’ or ‘open world’ to stop you from having fun, because I personally feel that the old title ‘RPG’ (Role Playing Game’ was too often ignored by players, who thought that these games were dull. I think that Minecraft is one reason why people feel more and more drawn to the Open world and RPG gaming.

There is also another side to the sandbox; we are seeing it at present the most clearly in the Elder Scrolls online. I had mixed feelings; first of all it is a daring undertaking to get there, so Bethesda should get a large applause for even attempting it. Yet, there is an overwhelming shortfall. You see, Oblivion and Skyrim both had their quirks (read plenty of bugs), but for the most, they could be addressed and many of them are not fatal (but extremely vexing at times), yet unlike the Assassins Creed series, there has been a massive amount of improvements and as such Bethesda has shown an A-Game programming approach throughout their releases. Here is the first kicker: a monthly subscribed MMO is not a bad idea, yet with World of Warcraft, Elder Scrolls Online and Destiny (to be released soon) we are confronted with a version of gameplay that is more expensive than a Foxtel subscription, which is not what a gamer wants, especially after paying $100 for a game or $115 for the limited edition, add to that the fact that most gamers are left with less and less time playing and additional fees for internet and such, the pickings tend to get mighty slim.

I had an idea for a new Elder Scrolls named Elder Scrolls 6: resurrection, which I committed to a document and is already well over 20,000 words for the setup. It allowed me to reconsider the RPG and their approach to location. Instead of a system with new locations, some gaming franchises have grown to the maximum extend, not just because there are several version, but by the way they approached it all, that we see a world that had evolved beyond the simple markers of the box. The first game in this is the Ultima series, as the gamers passion grew, so did the need for the reality of the location. I personally thought that Oblivion was part of that fulfilment. What if ‘Sosaria’ could be completely mapped according to these lines? I personally feel that The Elder scrolls gave us that notion and Skyrim made that notion grow more and more. What if they had changed the premise, not into an MMO, but by evolving their maps and mapping approach? What if, the engine on the disk is not just a map, but an evolved mapping system, like an automotive mapping system that allows us to grow where we are and where we go? That was at the foundation of ES6 Resurrection, not by just ‘adding’ Elsweijr and Valenwood, but to transfer the maps from both Oblivion and Cyrodiil (added to ES6), so that the game grows upon the complete map. So, the map gets transferred to the hard drive of the console. Consider the game where we could literally run from Solitude to Haven (Valenwood). It would become more than just a simple RPG; Tamriel would become a growing iterative entity where you can live, run, swim, quest, and off course grow. Let’s not forget that if we properly scale the maps, we would get an RPG world where we can literally spend days by just travelling (if we do not use cart, coach or fast travel). Not unlike the Ultima fan, is that not close to the reality of a Role Playing Game that gamers dream of?

In my view I had adjusted the map of Cyrodiil from a 3×3 to a 9×9 grid, so everything would be 300% larger in actual space. The imperial city would actually become 900% larger and the other towns would become larger, yet not that much, it would be the map where we see the massive difference and it would take a lot longer to get from one place to another, so we would at times be actually exploring Cyrodiil. One of the largest missions would be to truly rebuild (Kvatch), yet you the player would not (it seems a bit silly to manually rebuild it). Yet to quest and find people, workers and to see Kvatch rebuild over many months (actual many months of gameplay), is what would have set this RPG apart from all other games. Quests to influence the look of Kvatch as well as what would be in the city, so the player influences whether Kvatch was to be a mere larger city or to make it the jewel that rivals the imperial city. Yet the main mission would remain in Valenwood and Elsweijr.

This growth would transform the Elder Scrolls from open world to something so close to a Sandbox game in what I would call a true unparalleled level of gaming.

You see, soon game developers will see that the dollar only gets you to a certain place, gamers will pay the $149 for such a sizeable game, but the long term of $19 a month will stop them sooner rather than later because the bills need paying and the student population will be left with less and less sooner still. Then what will they play?

You see, this is the response from Elder Scrolls Management: “And it’s important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best“.

Is that thought through? It seems that you also need Xbox Live Gold in addition on the console, which is not free. They state that it is ‘only’ an additional annual $60, which might be true in the US, but in Australia it is $90, which is again 50% more, so did they think through the numbers and when they consider the established competition, did they see the danger, threats and weakness of this model? The additional outrage which we quote from the gaming site Kotaku shows an additional weakness to their model “Tomorrow night at 10PM AEST, players who have purchased The Elder Scrolls Online but have yet to set up a recurring subscription or entered a game time code will no longer have access to the game. The issue with most players making their objections heard in the Elder Scrolls Online forums over the past couple of days isn’t the subscription itself — the minimum $US14.99 monthly fee comes as no surprise. What is surprising is that Zenimax Online is pre-authorizing users’ credit and debit cards the full $US14.99 (or more) fee” (at http://www.kotaku.com.au/2014/04/players-upset-over-the-elder-scrolls-onlines-subscription-system/), which shows more than just a small issue. The game lacks the comfort of the solo play, which is comfort the RPG gamer loves. Yes, they are all for teams at time, but like me, many love just to be by themselves and just explore the great digital unknown. The MMO seems to lack that ability, apart from the reported rampant troll issues (actual trolls, not the well-known harassing player trolls).

Al this leaves us with the larger bad taste that there is more and more noise of people leaving the Elder Scrolls Online style and replay either Oblivion or Skyrim. My model allowed for that and in addition would have almost guaranteed loyalty for at least two more instalments, as well as a league of income from additional DLC options. It is a missed opportunity for Bethesda/Zenimax.

Yet the hungry new developers can also learn from the missed options as can current established brands. Consider the current/new Mass Effect universe where we see a new reach of places that become additions, the same could be stated for Neverwinter (from Neverwinter Nights), the earlier mentioned Sosaria as well as the Fable series. This is the final side of the sandbox game. You see, creative freedom seems to breed a mix of addiction and loyalty that cannot be broken. I found it driving me back to Minecraft as well as Oblivion again and again. It also seems to prove the strength of the Diablo 3 approach and the weakness of the Elder Scrolls Online choice.

When we look deeper at the quote “but subscription is the one that fits ESO the best” might be true for their board of directors, but it clearly leaves a sour taste in the mouth of the players, when they move towards the next solution, their board will feel what a deserted franchise feels like, a feeling that Mojang (makers of Minecraft) is unlikely to experience with their simple but genius approach.

 

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Values of insanity

I need to revisit my last article ‘Evolving our lives’, not the article itself, I thought it was a decent article and I stand by what I write. It is the massive absence of visibility that I see in the press that is so overwhelming, that it makes me wonder what on earth is going on.

You see, the fact that someone hacked the phone of Jennifer Lawrence is ‘great’ news. It had several pages of links of all shapes and sizes. I feel for Jennifer, I am happy that she is taking a stand and I hope her lawyer gets to take the hacker and his family to the cleaners for the next 5 generations.

The statement from her attorney Lawrence Shire is quite clear “This is obviously an outrageous violation of our client Kate Upton’s privacy. We intend to pursue anyone disseminating or duplicating these illegally obtained images to the fullest extent possible” (source: Perez Hilton at http://perezhilton.com/cocoperez/2014-09-02-kate-upton-leaked-nude-photos-addresses-statement).

My issue is not with Jenifer, as I stated I do feel for her. It is the LA Times (and many other US newspapers) that I am having an issue with. The LA Times who published only 10 hours ago: “After illegally obtained nude photos of Jennifer Lawrence and other actresses were made public Sunday, the FBI is on the case — and so is Lena Dunham“.

It is interesting that the FBI is all about the famous, yet, as it is portrayed Zoe Quinn, Anita Sarkeesian and a few others, who seem to be the object of extreme hatred and this visibility, remains mostly absent.

Now, I do not agree with some of the views Anita Sarkeesian had, especially in her video ‘Women as Background Decoration (Part 2)’, she is entitled to this view. She does bring in several cases a correct view, but again the fact that the view of the Darkness 2 is pretty much how the comic depiction is was not stated. Also is not stated that the prostitutes in Assassins Creed 2 and Assassins Creed 2 brotherhood were a weapon for Ezio Auditore to kill from hiding and to remain unseen. There is more than just a game here and courtesans were a reality in that era in Italy.

Consider the following historical fact “The Venetian authorities became concerned that it was impossible to distinguish between courtesans and respectable women. Rules drawn up in 1543 determined what the courtesans could wear” and “There was a red light district in Venice but there were also courtesans who were less obvious. They were educated prostitutes who were refined and well dressed and serviced the social elite“. This is how reality was. There is no real defence from me, for the most Anita Sarkeesian gives a truthful view, even though that view is not giving the whole picture. The same she does with watchdogs, where not just women, but also men are the target, yet her reasoning does hold water. In addition, the issues as shown in Far Cry 3 are not unknown (at http://www.economist.com/news/americas/21586575-laws-punish-domestic-violence-are-too-often-honoured-breach-everyday-aggression) the economist and many others show that there is an abundance of violence against women. This does not make it okay, but it is a reality we are all still fighting against. The economist states “it is a slow process“, I personally think is “a much too slow process“. There have been several views by many people that things have to change and I personally believe that Anita Sarkeesian should be allowed to voice these issues in safety and whilst not getting harassed.

My issues only partially against that view is that Bethesda (Fallout, Fallout New Vegas, Oblivion, Skyrim) and Lionhead studios (Fable series) and Electronic Arts (Mass Effect series) offer the option of creating a main female character, that part she left out. In addition, Female Shepard from the Mass Effect series is just as deadly as the male one. Yet, I admit these seem to be exceptions.

As Anita and Zoe are real people, why is their safety not more strongly advocated? Anita Sarkeesian’s dangers made the Washington post, yet it seems that these people (both Anita Sarkeesian and Zoe Quinn) seem to have escaped the view of the bulk of all American Newspapers. An Indie game developer stood up for her, his name is Phil Fish. When I looked for more info, I found this description on some Wiki page “Phil Fish (Powerword: Jacques Paul Philippe Poisson) is a shitty video game designer who received immense praise following his creation of a Super Paper Mario rip-off called “Fez”. A filthy hipster, Fish is widely reviled on the internet mostly because he’s a douche and a drama whore. He’s also French Canadian, which goes a long way towards explaining why he’s such a stuck-up narcissistic twat“. The hatred spilt all over several sites is unbelievable, now, perhaps the man has an ego issue, I do not know, because I do not know the man, yet his quote in support for Zoe Quinn drove a level of hatred that is beyond belief.

Let’s get back to the issues involving women.

There is an anti-women group in gaming wave going on that seems to be utterly unparalleled and is far beyond any normal dimensions. I have no idea how repugnant something called ‘the Daily Caller‘ is. Yet consider the issue. A model named Kate Upton, her phone was hacked and we see this “So What Does Rep. Fred Upton Think About Kate Upton’s Hacked Nude Photos?“, which intros as: “Michigan U.S. Congressman Fred Upton is staying personally silent on the weekend hacking and posting of nude pictures belonging to his niece, model and actress Kate Upton“, so the man is her uncle and he is asked to give his view on his naked niece? How sick is this reporter? This was not some photo-shoot in Playboy and Penthouse, no this was the violation of her privacy and many are making ‘light reporting’ of it all. This is a side that Anita Sarkeesian seemed to have missed in her article, it is not just the gaming image but the press is to some extent glorifying this! Is it such a wild assumption that this is bringing a new low level of cyber-paparazzi? I wonder how much money lawyer Lawrence Shire could get and how much publications will bring in revenue on this matter. This is not about objectifying women, this all reads as a chauvinist tactic ‘to keep women in their place‘, which, if true is a crime as heinous as the acts Pol Pot’s killing of well over a million people. Does anyone remember the Killing Fields or did you all forget that massacre?

The victims are given this response “After more than 40 hours of investigation, we have discovered that certain celebrity accounts were compromised by a very targeted attack on user names, passwords and security questions“, so if there is a targeted attack, where did it come from? We get back to the basic need of a secure internet. The system has been built on such levels of ‘convenience’ for speed, that the entire issue of security seems to have been ignored to some degree (a targeted attack that becomes a successful transgression is one that requires investigation). You see, if we accept that any system can be transgressed upon, that it stands to reason that a clear market for the wealthier client is required. Consider the news that the US president was not allowed to have an iPhone and we read “explaining why he is sometimes seen with a bulky super secure Blackberry“, why are the personal assistants of both Jennifer Lawrence and Kate Upton not looking into that field? Yet, are these not new values of insanity?

Why should any woman need these additional levels of protection from criminals like these? It all goes back to the issue of non-accountability. People can do whatever they like and no one will be there to stop them. If we see the years of publications and the years of recorded issues on Domestic violence, we see an utterly flaccid legal system with too little actual results. The internet is just a new iteration of inaction.

Yes, the FBI is looking into this, yet how long until these women see results? How long until Zoe Quinn and Anita Sarkeesian can go home in relative safety for using their right to free speech? How long until the international press will take these issues and goes for real coverage of the issue, and not in some feigned opposition view as we saw in the Guardian (at http://www.theguardian.com/technology/2014/sep/01/how-to-attack-a-woman-who-works-in-video-games) with text like “So, for those out there who have decided to join in and harass a woman developer or critic out of the games business, this is how you do it“.

Did the Guardian print the following in their papers: “If you want to take a good honest look at the breasts of Jennifer Lawrence and perhaps more, this is how you hack the phone“? Oddly, that is not what was printed, so why these two values? Yes, I know that the piece of Zoe Quinn was in sarcasm against the harasser, but I think it missed the point, especially as there is an abundance of non-journalistic sources burning her, whilst only the Guardian gave her any (but debatable) visibility. Is this the realistic view of Anita Sarkeesian view that women are objectified, yet now in a very real way?

Moving forward

I hope that Lawrence Shire might be willing to place a few calls and get a group of real journalists into the plight of both Anita Sarkeesian and Zoe Quinn, possible with Jennifer Lawrence and Kate Upton standing next to them. You see, I think that this is all linked to a much bigger problem, if the threat to both Quinn and Sarkeesian is unreal, then people have a right to know, but if the threat is real then ignoring the threat is no less criminal then what the hackers are trying to publish. All this whilst the media is just printing the names that will improve their circulation, so in their view, the lives of Quinn and Sarkeesian have no value and are ignored.

I will accept that a Hollywood star is news, however, within the last 15 minutes as I was writing this last night speculations regarding Jennifer Lawrence grew by 12 pages, not one fact on either Quinn or Sarkeesian by any reputable source was added. This is not life in the fast lane, this is ‘garbage in the junk lane‘ and too many who should be vocal, remain silent.

The responses

Emma Watson’s response on Twitter is perhaps the clearest “Even worse than seeing women’s privacy violated on social media is reading the accompanying comments that show such a lack of empathy“. Yet, I am personally not certain whether she is correct; when the by-line from the Independent ends with ‘Poor Jay Law!‘ which was read by another woman in a tone of ‘ah well’ we can safely state that the matter is a whole lot worse. The tweet from Ricky Gervais, although badly received is deeper than some realise “Celebrities, make it harder for people to get nude pics of you from your computer by not putting nude pics of yourself on your computer“, which might read as “When you are famous, you have no inherent rights of ANY kind, which means that either you pose naked for the press at large or someone will get those shots for them“.

Which gives us the unjust consideration “Breasts and genitals are coin, coin is essential, you are only temporary!” Whether Ricky Gervais was actively trying to state this, or “The only safe nude of you is no nude of you!” is up to Ricky Gervais, but I hope that my way of stating this all shows that the dangers women at large face (famous and non-famous alike) seems to be escalating. The view that “Domestic or partner violence is a global concern. Worldwide 30% of partnered women will experience physical or sexual violence in their lifetime” is not a figment of anyone’s imagination, yet the fact that women overwhelmingly do not report these issues and only a fraction of the reported issues are successfully prosecuted remains a fact. This all links to all the issues we saw earlier.

There is an implied inherent air of ignoring, not prosecuting and persecuting these offences, yet overall these issues are more and more visible. I do personally disagree with my previous statement, yet consider the amount of registered domestic violence occurrences and how many of them were successfully prosecuted? Here I do not blame the police; it seems to me that at times their hands are tied even more than those of the victim. Consider the quote from the less likely reporting instance (the Daily Mail). “Domestic abuse prosecutions more than doubled from 35,000 in 2005 to 74,000 in 2010, and the conviction rate increased from 46 per cent to 72 per cent“, yet as we have seen from several sources like the CPS we see: “Nearly 1 million women experience at least one incident of domestic abuse each year (2009/10 British Crime Survey data: http://rds.homeoffice.gov.uk/rds/pdfs10/hosb1210.pdf as reported in latest cross-government VAWG strategy http://www.homeoffice.gov.uk/publications/crime/call-end-violence-women-girls/vawg-paper?view=Binary)“, so in 2010 we still see that less than 10% makes it to court, for whatever reason, so that 72% is not a victory it is nothing less than a joke on a massive failure in my view.

That what follows!

For some reason the NSA has an abundance of data, yet women remain in fear of life, we see that consultants and federal agents are looking into the mailbox and pictures of Jennifer Lawrence, yet no progress has been made. You see, something does not add up, when you target 101 celebrities, it means that you are trying to invade 101 secured accounts, now, it might be possible to get ‘easy’ access to some of them, but 101 targets gives the FBI a place to hunt, this is another question that boggles me and I do have a postgraduate degree in this area. Yes, I know that there is plenty of technology around, but in all these issues, traffic needs to occur and specific points were accessed. How did Perez Hilton get her pictures so fast? Was his ‘apology’ sincere? Was he used or was he the go between so that the global press knows that they are truly out there and for sale?

I do not have the answers, yet, here we see again a press driven value of insanity and let us be honest, at present there is no end in sight and too many women are currently in the firing line, not a firing line of Misogyny, but one of Inaestimabilis (non-English for worthlessness), which is a much more dangerous notion, because hatred can be fought, yet if a population at large deem a group to be without value, then we as humanity will have truly become a failure.

Should you consider me wrong (which is forever a valid consideration) then answer the following questions for yourself:

  1. In the US the following numbers were published by the Huffington post: “Number of U.S. troops killed in Afghanistan and Iraq: 6,614: Number of women, in the same period, killed as the result of domestic violence in the US: 11,766“, now make a 1% list, so make a list naming 66 dead soldiers and naming 117 women killed through domestic violence. How long did it take to make either list?
  2. The following two facts come from Steve Stewart, Prosecuting Attorney, Clark County, Indiana. Namely “Domestic violence is the leading cause of injury to women between the ages of 15 and 44 in the United States, more than car accidents, muggings, and rapes combined. (“Violence Against Women, A Majority Staff Report,” Committee on the Judiciary, United States Senate, 102nd Congress, October 1992, p.3.)” and “There are 1,500 shelters for battered women in the United States. There are 3,800 animal shelters. (Schneider, 1990)” Now, these numbers are a little old, but even then a dog was more than twice as likely to receive safety and treatment than an abused woman.

Where to go next? Well, that is as ever a good question and I am honestly not certain. In my view, placing these issues in the light and coverage by all papers it needs to have is an absolute first. I also think that the US Congress needs to think this through to a larger extent, they should consider that as UK and Australian law is a little better in protecting privacy they should consider the consequence of these women, packing up for a large part of the year and move to Sydney Australia (or London). These places have the same exotic shopping places and they are more likely to enjoy privacy away from the US, how would congress react when the Hollywood top feels safer outside the US and ends up spending their millions outside of the US? I wonder if Governor Jerry Brown truly considered the dangers that the lacking and hacking safety of women will bring him (and the state of California).

 

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Evolving our lives!

This article is not for the faint of heart. This is not for the people who think that life is all sunny and joy. So if you are any of these people, then read not on and return when my next story comes online.

You see, in my mental world I am about to pick up an axe, I sneak upon the man who has no idea what is about to happen. I sneak, slowly into the den, the door was open this warm September and he likely hoped for the breeze to cool him down. Suddenly he feel one hot gush of water over his chest, he looks down, it is not water. It is the hot blood gushing from his skull, the blood that rains is his, he cannot shout out, blood is everywhere, he falls on the rug with a ‘thump’, he is no more! I hear the voice from the kitchen ‘what was that dear! Are you alright?‘ I hear the footsteps, she is not walking fast. I move to the left into the shadows, I see her silhouette, she seems to see the blood and that what was left of her husband. I had already placed the hunting knife in my left hand; it slices through her throat in less than a second. She goes down on her knees, looking at me, not having any idea why she is getting hurt. She had died before her head hit the ground.

I get the knife and the axe and roll them in linen. I grab the bottle from the bag and place the knife and the axe within the canvas bag with linen coating. I add ammonia to mask the scent of the blood, in case a police dog gets near. I look at my feet; they are covered in lamb coated overshoes. My overall is thin but sturdy. I take out the billy club. I slowly walk to the staircase; I hear the sounds of gunfire from a video game. I sneak up slowly and see that the door of the room is ajar. A boy sites with his back to me, it is time to put on my ski mask. I slowly sneak in and observe the equipment and I hit him hard to the side of the head and quickly turn the sound up by a lot. Not hard enough to kill him, that is not my goal. He is reeling at the edge of losing consciousness; I slap his face hard with an open hand. The leather glove makes the sound more intense. I pull him up and hit him in the gut with enough strength; he buckles over gasping for air. He looks up in sheer terror. I gag him with duct tape and cuff his wrists at the back, I drag him downstairs.

I place the cable ties on his thumbs and index fingers as close to the Opponens Pollicis as possible. He looks at the bodies of his parents, he is now truly afraid. I look at him and say “Zoe Quinn and Phil Fish did not care for your harassment!” I put the mask on his face; the nails will slowly but not fatally bite into his face. Last I tighten cable ties as much as possible. Within the hour, amputation will be the only option left to him. His life will never ever be about gaming of harassing again! I walk away with the bag in my hand, not giving the little troll a second look. Within the hour all evidence that I ever existed will be gone, so will I and he will only know fear until his dying day!

This is just a story! This is nothing more than a rant of frustration, dressed in the cloth of a short story, dealing with my frustration like Percy Bysshe Shelley, Stephen King or Virginia Woolf. Although I tend to take the high road, this time it is Slate who has the high moral ground (at http://www.slate.com/articles/technology/bitwise/2014/08/zoe_quinn_harassment_a_letter_to_a_young_male_gamer.html), it is an excellent article by David Auerbach about more than just a gaming scandal. I am all about gaming; I have always been all about gaming. The fact that more and more women are entering this field is filling me with joy. Yes, for now this market is all about the man, but consider that over time, we have seen women leading in artistic fields. We have given our souls to Diablo, Minecraft, Oblivion, Fallout and a league of other games. Would it not be great if we get another wave of amazing games? For now Tombraider has sold itself short. The game is nowhere near the first two which broke the mould of good gaming. We saw the rise and fall of Origin, Rare and several others, all bringing us great games. Now women come and I hope we see a host of amazing games to follow. So when I see such hate and harassment from men (99.4233% sure that the harassers are not women) it just pisses me off. The fact that these people are not hunted into extinction gets to me to some degree. I did not get the hate people showed because Caroline Criado-Perez successfully championed for Jane Austen to be the new figure on the ten pound note. For the same reason I do not get the fact that Zoe Quinn is persecuted either. The idea to bring the awareness of depression is a great idea; I wish I had thought of it. It had several review, our own Tim Biggs of the Sydney Morning Herald wrote “Tim Biggs, writing for the Sydney Morning Herald, also stressed the lack of fun in the game, and went on to say that the game was ‘a testing and, at times, a boring experience to go through.’ However, he praised the game’s execution, and acknowledged its importance as a tool for raising awareness of depression and for helping its sufferers“.

OK, not the greatest review for a game, but who remembers Superman for the Nintendo 64? I still consider it the very worst game I ever beheld for reviewing!

So, why is there such an overwhelming hate for these women. This all was brought to light because someone speaking out for them (Phil Fish). I did not play his game either, but the movies and the views give an interesting and original game play. So, it does not look like anything Ubi-Soft releases, but consider that ‘their’ Prince of Persia released in the 80’s (Broderbund released it) had no great graphics either, now it is a billion dollar company, we all have to start small.

So what about Zoe Quinn?

Well, the accusation is that she slept with a reporter to get a better review, but that is not entirely correct either. She got harassed shortly after the release and before her ‘ex-boyfriend’ made his claims. So what is it about this particular group of losers who feel so threatened about women in the gaming industry? They must be losers, because if they were not, then they would have their own brands of success, but that seems not to be the case. I think that if anonymous is the idealist it claims to be, then they would stand up for these women and publish the names and addresses of all of these bullies, you see, trolling is all fine, as long as we all know who you are, they become liable. It should stop two issues with one group all at once. But are the allegations true? Actually, does that matter? Perhaps a journalist got ‘lucky’, perhaps not. The real question is, is it a good game?

Yet, the issue does matter, you see, her ex, who is ‘hiding’ on his blog and accuses her of acts. Hiding the fact that the relationship was a bust and she did not stand still, she created something! Motherboard quotes “he accuses Quinn of sleeping with various prominent figures in the video game industry, including a writer at Kotaku“, so basically she knew a few guys, is that criminal? the information motherboard gave (at http://motherboard.vice.com/blog/zoe-quinn-slut-shaming-the-feminist-conspiracy-and-depression-quest) “Gamers have been complaining about corruption in video game journalism for years now” is not new, look at Gamespot and the massive amount of additional visibility that Ubi-Soft enjoys as a sponsor should raise more than just a few flags. But how far does this corruption go? And it is alleged corruption, the question remains, is it really corruption? I started reviewing games in 1988. I got the games, I wrote the articles and I got paid for the published articles. In addition I got to keep the games. I had to pay for the consoles myself (except for 2) and the chief editor kept the Atari Lynx for himself, an act which was slightly irritating, but not the greatest of issues. I went to the ECTS (the UK edition of the E3) a few times, which I paid for myself and deducted it from my taxes. So where is the corruption? I gave an honest review of the game and sometimes if the game was bad I did not bother writing a review for the simple reason that I only got up to 5 pages per issue, why spend it on a bad game, whilst a good game is so much more fun to review. I also tried to steer away from the ‘big titles’ at times; I did not jump onto Command & Conquer in 1995, like everyone else but choose Wing Commander 4, Tekken 2 and Rayman instead. My ex hated Rayman (the end of level laughter), I never regretted my decision. Everyone wrote about Command & Conquer, I showed them different games. The question still remains, why hate Quinn?

Is it because her ex-boyfriend turned out to be a loser? let’s be clear about this, if he was in a relationship and she did cheat on him, he should be angry and walk away, I do not care, it is her life and her choice and if so he is free to walk away and perhaps be angry for a little while, yet he is the only one with the smallest degree to be angry, the other hundreds have absolutely no valid cause for such trolling and harassing behaviour. Consider that we start trolling all the cheaters, the man too! Spam mail would drop to 0%, there would be no bandwidth left for spam mails, which might be a new novel idea to get rid of spam messages.

This is all so stupid, because in the end, the real gamers want to know if the game is any good. In her case, does it matter? Her game was to bring forward awareness of depression, if that works, what could be better? Even if the game is not the greatest one, it is likely to be a whole lot better than Superman on the Nintendo 64. In the end, I hope groups like Anonymous actually do something to help these victims instead of some political agenda, I wonder how ‘loud’ the troll feels when everyone in the street knows their name and where they live, more even if their mommies and daddies realise what losers they are. It is an interesting form of justice!

To some degree I miss reviewing games, I have seen so many classics be born and evolve. I saw underdogs like Broderbund rise and fall, I’ve seen how new generations love the originality of Loderunner, as much as I did when it got released on the CBM-64 and I saw the giant Elite, move from system to system, only to see the concept evolve into Privateer. Later we see part of the original game on tables and PDA’s, now Elite is back in a state of the art version that is to be released this year, still showing the original logo that was on the box of the CBM-64. Yet, the sandbox part, the travels and another side of the foundations of Elite will be seen in 2015, as we explore the galaxy in ‘No Man’s Sky’, in ways the original designer could never imagine (he only had 48Kb to write the program). As my life is drawing closer to an end, I see that timeless games will continue, bringing joy to a new generation and to generations after that, after I am gone. If the world for us as gamers is to move forward then this cannot be only about the man, women should pick up this torch and bring new options and new levels of gaming. In the end it will be a win-win for all gamers.

When we look at long term playing we have seen the big titles, and we all have other thoughts on what makes the great game, but there is also unison, it seems that the bulk all loves Diablo, even since the original release in 1996, it still keeps us busy. Would it not be great if we see new and more surprising games from female developers? Let’s not forget that one of the most famous developers in the early years for gamers was Roberta Williams, co-founder of Sierra-on-line. The bringer of King’s Quest, as early as 1984, a woman was in our gaming midst and she was as good as any of the male developers, letting these trolls win means that we gamers of all genders are missing out, do not let it come to that!

 

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Story about a game!

This all started with a video blog. It can be found at Gamespot and it is given by Danny O’Dwyer in a segment called ‘the point’ (at http://www.gamespot.com/videos/the-point-is-marketing-killing-the-wonder-of-games/2300-6420070/).

He hit an interesting snare with the topic of over marketing and I agree. When I started to think this through, I also got to the point that it is not all about the marketing side of that caper, but another side to the ‘lack of wonder’ as he put it in gaming. He was talking to someone from an upcoming game called ‘No man’s sky‘, the man is a Minecraft fan, which pretty much had my attention from the very beginning.

You see, gaming has become too much about getting to the end of the track with an added need to get achievements. Too many games are a chase. Minecraft is all about just having fun. It is virtual LEGO at its very finest; this awakens the creators in us, which is always a great thing. The issue ‘missed’ (which might be the wrong term) is that one side in the lack of gaming wonder (as I see it) is an off-set between freedom and storyline. It is the combination that has always drawn me to gaming, which makes me a sucker for any decent RPG.

Minecraft does not have any story, but it counters this with an amazing amount of freedom and exploration. I am not stating that Minecraft needs a story, but as we get the freedom to explore, discover and do whatever we feel like, the impact of a story is less of a factor. As freedom moves away (like towards a Call of Duty or a Ghost Recon), the story becomes more and more important. Some get it right (the Mass Effect series and The Last of Us), where the story drives us, whilst we get a limited amount of freedom to do whatever we like, or we get added parameters (challenges), many get it decent (Far Cry & Tomb Raider) not to mention, Metal Gear Solid: Guns of the Patriot, which is still one of the best games of its kind, even a whole console generation later. Some lose out a little as I personally see it (Call of Duty & Halo), but these games counter it with another extra, which I will get back to shortly. Against these games are the open games like Oblivion, Fallout, Fallout New Vegas and Skyrim, where there is a decent story, yet the additional openness of the game makes a massive impact.

There are a few that lose massive points, because they got the story kind of right, but then the game-play, linearity and the lack of insight suddenly made what could be a massive hit, but got to be no better than mediocre as I see it. In this category we see games like Thief and Second Son (Infamous3).

Second Son is the strongest in that regard, as I see it; the game was over-hyped and over marketed. The game starts really nice, then after a while the designer gets sloppy. The evidence as I see it? Consider that you cleaned the first Island and as your smoke powers grew, you got decently into the story, at some point you get the 3rd power (video), instead of reopening the first island, adding additional challenges and added missions, perhaps even adding more laser and speed missions (2nd power), maximising the power of video, you continue on the linear path to the conclusion of the game. In addition, instead of actually giving added powers to the concrete power by adding challenges for cleaning the city or removing the concrete power out of the soldiers, the game pretty much ends and the concrete power actually becomes kind of ‘lame’, the one power you coveted the most is the one power you can happily do without.

It is that lack that is also killing the wonder in games and gaming. It is a sloppy side.

I mentioned Halo and Call of Duty. These games survive on the challenge of multi-player and that is fine, but I think that these gamers could get a boost of gaming if the story was something you could get through, or even explore a little, instead of run through to the end. Perhaps that is not what they want, which is fair enough, but the reception that Far Cry 3 got (including from me), gives a little strength to the view I personally have. I admit that not all gamers will agree here. In addition, I will reopen the talks on multi-player. Most gamers who are into this side, love (and demand) a good multi-player side to the game. I have never been a Halo fan, but I hear good things about it, some games have a massive downturn in multi-player gaming. In that regard, it is Assassin’s Creed and Tomb Raider that are the worst of them. You see, I believe that things either are balanced or they get an edge, having neither is a bad thing. With these two games, I have tried several times and when you start as a level 1 person, getting stacked against level 50 people, only to get stuck in a bottle neck with opposing you mini guns, one shot killing bows and people with 2-3 bonus skills, you know that the makers missed out and soon thereafter most will have had enough. In opposition I would like to mention God of War, which had an amazing multi-player mode. I was really impressed. You go 4 against 4 and you might have a weapons edge, or not, the fact that it is about the group achievement, you still get some points and soon thereafter you become an equal and even an asset in the multi-player version. A game like that invites multi-player and entices players to get out and do it multi style, which is how it should be. The last one to mention here is Mass Effect 3, which I consider to be the greatest multi-player game of all time. You go in groups of four, you go against a decent AI (at times an overwhelming one) and you go into maps you might have already seen. The options to improve the skills of the characters, the weapons, and armour by playing and buying upgrades is just too much fun. It is the most addictive multi-player form I have ever experienced. I met some of the best players ever. At one point I reached the top 2% of the multi-players, considering that there are over 1.2 million Mass Effect 3 players is just an AWESOME feeling! In all that time, the multi-player remained true to the story (given is that it is just to kill enemies, how wrong can you go) and true to the atmosphere of the game. In Mass Effect 3, it was NEVER about the multi-player, which makes it all even better.

I feel that gaming could move up a notch, not because of the nextgen in consoles, but because the developers will pay better and more attention to the story they hand out.

Even though we all still enjoy a game of Galaga at times, a game that was never about the story and all about zapping the baddies.Most of us will always love to have at least one game like that. I got Scribble Shooter and it is great fun! It is about the other 24 games we buy and we must consider that the next 5-8 years of all franchises will be about the IP (Intellectual Property), making a better story part of the mix will only bind us stronger to the game of our choice, which is one thing the developer will love.

In the end we the gamer win and through this so will the developer!

 

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