Tag Archives: Sony

The new setting

I had a partial start on Bethesda’s Elder scrolls, but not one for their Fallout series. You see, you do have the right to sell your IP to a third party (Bethesda to Microsoft) and set the agenda of forcing a million dedicated players into the arms of what I personally see as a disreputable solution for gaming, but I am entitled to create IP free for Sony exclusive solutions that offers the people an alternative. The idea that I am handing out free dedicated IP for Sony developers was probably not in consideration for Microsoft (who paid $8,500,000,000 for Bethesda software), yet the idea of me handing out free lollies was not on their mind either, and PS5 directed IP even less so. 

As such here I am watching Jason Bourne on Netflix whilst my brains is considering a larger stage for a radiated world to survive in. Yes, I can’t just be like any other normal guy enjoying porn, no my mind has to create puzzles and RPG settings, life can never be simple, can it?

Whilst I was starting all that, there was a larger (read: additional) stage I wanted to create. A longer stage. An idea to interact the PS5 with both (read: either) Android or iOS device, creating mini games that give an additional stages to the game. It can all be done on the PS5, but I considered that some games are interesting if an element gets added (for free), so here I am considering my old NBC knowledge the decontamination parts that were not really in the Bethesda games. Yet that part could be a stage in the game, finding the plans, creating the solution and managing it. Even if it is part of the game itself, management parts of that game can be set to automatic (after the elements are set), but if we create management apps, giving the player an added 30% return on doing so, we create interest, the need to participate. 

The game needs an enticing environment, yet we have seen so many games in the US, What if the stage is not there, but the setting is Stockholm? It is relatively close to a lot of places and what if we use that setting to create a haven, not like in other games, but one that requires fresh water, fresh meat and of course a red wire collecting images of the Swedish bikini teams between 1975 and 2175, fair is fair, and if you play a girl, you get to find the collector cards of Swedish fireman and park rangers (fair is fair). We just know (read: assumption) how you ladies want to see images of Alexander Skarsgård and Peter Haber, fair is fair after all. Yet we need more than simple alternatives for snow globes or pip-boys, but the setting is one that needs adjusting. We need more than a race from item to item and that is not by creating places to are to, but by creating a narrative that goes beyond what w expect, that shows the larger stage of the repercussions of radiation, not by taking pieces away from the adventure, but by adding to it, by creating an additional awareness, one the previous games only hinted at. I am not blaming the games, they were and till are fine games, but I want to create something new, not by creating a copy, a copy is second rate, yet if we skate on the fringe, if we add to the narrative we et something new and that is the are for the gamer, that is the race for those who love to play games, to get more, not to merely get more of the same. The difference is distinct and gamers know this, I know this, so we get create more as we create something new, something that differs and is different. 

That is the challenge, that is the perspective we require, one we have not faced before. It is how I got to think out the Palyar prerogative playing in Amsterdam, that is how I got the previous answer to a new IP, holding an answer to Bethesda and the Elder Scrolls and over the setting of Elder Scrolls VII: Restoration, which I came up with in the past. A setting to Watchdogs IV and a few more ideas, all new IP, all in advanced concept stages.

Life tends to be about new settings, for the most it is about adapting to them, for some it is about creating them.

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The edge of IP

Yup, another bout of insomnia, another idea in the IP range. I state this casually and carefully, because even if the stage is altered, there might be a setting where it in not entirely my IP. In the first I came up with a new Mass Effect Andromeda, I wrote about it previously and to make the story fit, the game would contain a remastered and rewritten part one (the bad version we saw in 2017), a lot would be used, but the game would be different, even if the planets are not. That was only part one, the stage of part two is in three parts, the Nexus, the missing ships and 5 additional planets. Also we would revisit the planets that were cleaned up with a lot of additional materials. Yet my mind kept on racing. It was the Prothean Vigil VI who gives us “They used the conduit to gain access, but the conduit is only a prototype. The portal only links in one direction, so they were trapped on the station. I do not know what became of them there, it is unlikely they found any food or water, they suffered a slow grim death”, the game is 13 years old, and I have lashed out to Microsoft on a number of occasions, but this one, this one they got right, and the second game was even better the the first one, optionally one of the best RPG games EVER produced. 

So what happens when a group of people makes it to the Citadel, about 2 millennia after the reapers. The station cold dark and we get to see the restart of the station, the keepers are setting the parameters for races to come, yet what happens when teams Humans, Salarians, Drell, Turians, and Protheans make it to the Citadel? Not the original station as shown in the game, but the station in its complete complexity. Each race starts in the original building that was meant for them, as they could dock there, but after that, it becomes a chase, a challenge, of puzzles and wit to survive, to create the stations energy settings, the interactions that are required and not to mention as you play one race, all the others become NPC’s, with the option of a previous completed race to use your achievement as a template to equal. Something like that has as far as I can see never been done before and to that extent wasn’t even possible until the PS5 (and its Microsoft equivalent) were released. Not to mention there is every chance that the Google Stadia might keep up, so that is three, all whilst it would be possible to link a friend and set his milestones as one for one of the NPC’s. 

You might wonder why that and not a new station, a new environment. Yes, that is true, but to create all the races and all the settings takes a lot more and these races have been clearly established, also there is a danger that we might inadvertently copy parts of another Citadel station (System Shock), as such I wanted to get head of the curve (as I am not getting any sleep)

It would still be a large undertaking, The idea was bugging me when I was redesigning MEA and MEA2 in one package, the setting of the size of the station was never that clearly represented, also the cryogenic unlocks made little sense, there was too little pro and con options. A setting where we see the plusses on one sided and we weigh that, all whilst the minus side was largely ignored. So as I went out to create a new version in my mind, I kept on looking at the larger stage, the larger needs and it kept on kicking me back to Citadel station, especially the parts we saw in ME1 and ME2, I thought it was time to kick it in another direction and this is what I came up with in a mere 2-3 hours. 

Consider the screenshot, it is part of the citadel, 5 arms, one arm holding dozens upon dozens of skyscrapers, each building (or at least several of them) explorable, yet there is also the danger of that needle and haystack expression, there needs to be a clear directive on what is required, what are we seeking for, and not all are in the same arm, so paths are needed, airlocks, and larger cargo spaces so we can travel between the arms, yet the keepers (now under clear Reaper control) must also be avoided and changes need to be done whilst they are not looking. All whilst ever building is getting cleaned and sanitised by worker drones. 

It becomes a much larger setting and it might be one that the explorers under us (Dora too) might like to get a handle on. And let’s not forget, there are 5 teams, optionally some with advanced knowledge. All this and the Andromeda challenge too? What a luxury! I would love to make it a Sony exclusive, but Microsoft already has the beat on the IP, so if there is exclusivity, it might be Xbox (something I really would not like).

Well, it is 2:14 now, I have no idea what I will come up with next, but I got roughly 4 hours until the sun comes up and I forgot my Maui Jim glasses. 

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Its in the bones

There is a stage on anyones life when we realise that we do not matter, we never did, universally speaking we do not even register, on a local level we are more and more inclined to destroy that what supports us and we are already too late to stop the impact. But no matter where a person is, no matter in what stage that person is, the setting where we do not matter will always rise. And that is where we find ourselves, the House of Bones acts on what does not matter. Any meme er knows that they are finite, they do not matter, they will always be replaced and it is a strength. The House of Bones is not an open and known group, the other arcane groups know that they exist, some see one, but it is a rare event. The members of the House of Bones are not in the open, they do not have a staff, but a wand, a short stick that is like a club, it is made from a radius or a tibia, and it is alway made from a former member, there is a rule that it can be made from a family member, yet at that stage, the handle will have a phalanges of another member of that family inserted, and that family will be a living one. The wands are powered by the House of Bones, during the years of training and its ability lasts a lifetime. 

Even as the abilities of the members of the House of Bones are set on the power of death and power over the dead, they will not take a life unless they are attacked, those who attack tend to not live long enough to regret their stupidity. Any member has the ability of seeing in deep darkness, they can drain the life of others to heal themselves almost instantly. Unlike others they cannot create heat, but they can drain heat from others, they are almost expert marksman, and when they focus their bow, everything slows down. They are impervious to other magic attacks and in addition to drain health from others, they drain magic powers instantly from any arcane level attacker. 

This was the fifth house, the arcane setting has now been resolved. Yes there is more, on spells and potions, but that is not the station we need to focus on. You see, the story is everything, as such we need to focus on the main story and it can be an invasion, it can be some evil, but it must have a setting that can be overcome. That is how it works and when we have the story towards the danger, we can set the location of the Houses and the locations of villages and small cities. From there we can look into creating some level of infrastructure. People (NPC’s) need a sense of purpose, or we end up watching the painting of a fruit basket, hoping that there is actual fruit around. As I see it, at that point, the biggest fruit is the one watching the painting (the one watching to quench hunger that is).  The biggest stage is not the fact that the combinations match, they should not, you see, when you make a match, you create an algorithm to be created. Even as we want to match up larger stages, it is the 100% creation that is actually a flaw and not a clever thing. Exploring the stories is part of the joy of an RPG and the moment the player sees a formula, his or her brain will work it out and we get a ‘filling the blanks’ stage, RPG players tend to have this feeling early on, so fighting that is. much larger need than one imagines.

The second problem is that Bethesda has set the bar really high, and it is important not to look like a Bethesda copy. As such the Arcane part would need to be redesigned in a very different way. And that is merely the beginning, when I have the setting of locations and shops, we get the next degree. But that is the sideline to create the main story, the red fibre of the quests.

But more about that later, and remember, this is free public domain if it is for a Sony Exclusive game.

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Chimes are wind translators

The stage was not set in this day, there was another day and another week, but the origin of the order was always known, each mistress of the house kept records of what happened, and they also tend to keep record when things did not happen, or more precisely when nothing happened. The scope of all gave the exceptions power and made them more insightful. The first Mistress of the house of chimes always knew that. The House of Chimes was a little different, even as they knew that the monks of the liquid mountain had the strength from within, the house of chimes bestowed powers. The mistress did from day one. Only women were allowed in this house, it was not because there was something wrong with the men, but for some reason the power could not be handed to another man. The mistress suspected that a similar reason existed with the cave of monks. The House of Chimes had one mistress in charge, two teachers and each teacher had 4 students. As the mistress gave power to all in the beginning, they learned over time that the powers were shaped by the teachers. As the powers of each student grew stronger in the first 10 years, it would not grow stronger after that. That had always been the case, yet the powers would mature more and more as the students slept in the houses of the teachers. There was no real explanation for that. It was possible for students to learn more than one speciality, but that required the student to spend more time in the house of chimes with the second teacher. One teacher taught the student the powers of the wind, the other would teach the students the powers of the lightning, that is how it had always been. These women had a staff with at the top an empty vial. The staff was made from a combination of wood and silver, with a silver lightning symbol surrounding the vial. The women had the ability to call for wind and tornado’s. Beyond that they could summon lightning. Even was some might not have ben impressed, their abilities are set in speed. They can move fast, really fast and as the wind goes around a person, the wind informs them and highlights dangers, animals and people. Even the weakest lightning will cripple any person hit by it, or so the story goes. The women are natural healers and illusionists. The wind makes nearly everything light as a feather, and allowed them to climb near vertical walls. Their last ability is merely whispered about, it has not be seen, the women have the ability to throw voices and more important make sounds that will deafen anyone who hear it. All seemingly useless powers, but that is only to the untrained. If you cannot hear anyone, you cannot hear them approach or get away, that is if their lightning hadn’t twisted you in some bizarre way. 

It was a soft night, there was close to no wind when the student walked over the hill. She was looking around her and saw no one. The dark was comforting, ever as the night was dark, she saw near perfect, the and would warn her of dangers and that was good, not only because she hd no lust to cause harm to an animal, she was not too fond of damaging brigands either. It seemed so pointless. She got to a fork when she noticed the fog in the distance, the fog seemed so unnatural. It has a local look, no more than 200 meters in diameter it was then that she noticed the 4 shapes, they looked like brigands and she held her staff a little tighter, it was then she noticed a fifth shape in the fog, this shape was clearly a man, but he looked different, even as the brigands were red, as they always were, the fifth shape was light yellow, light as the sun. He seemed to avoid the others and struck one after another with a precision strike. She considered that this was someone from the floating house, she hd heard of them, but this was the first time that she saw one. She kept her distance and saw the entire event unfold, the brigands had no real chance. She also noticed that the brigands were not dead. Merely out for the count, and as the fog lifted she noticed the floating house member walk away. She watched him for a little while from a far safe distance, and as he went north towards the village, she walked in eastern direction. It was her first encounter with one of them, she was not about to test his feelings towards diplomacy. It was then that she noticed the hollow tree, this tree was different, she had never seen one like this before, there was a clear drop down, and there was a a corridor of sorts under the tree. She considered a few things, and the only thing pushing her was her curiosity, she contemplated the action and she hesitated for a second and jumped into the hole. 

This was the 4th house. We have one more house to add to the mixture it will be the house of bones. The story cannot merely rely on the 4 elements and in this we set the stage for necromancers to enter the fold. When we consider the House of Forests, The Floating House, Monks of the Sulphur Caves, the House of Chimes and the House of Bones, we have 5 houses. A person can only become a member of one, we set the stage of replayability. The player is not limited to the house, that person can also become an artisan or guild member. A larger stag is required and we only looked at the arcane part. My biggest issue with The Elder Scrolls is not a negative one, they had a good grasp of anything, but the stage where a person can be EVERYTHING was a little off putting. If a skilled master is merely a skilled master in one, then the stage of a larger power was close to impossible. Yes I loved Skyrim, but I had become so powerful that my Dragonbone bow was able to kill close to any dragon with a few arrows. Too much of it came across as a little bit of a steeple chase, not a challenging one. As I chewed on these elements I set a different light for playing the RPG game. If I can set the stage of a 100 hour game and make sure that these people can play the game 5 times and in different settings they would end up with a 500 hour game, a good value. So I set pout in a different direction, where the choices you make will decide where you wake up (sorry Richard). It has been done before but s fr as I know my RPG games, only once. So as we are on an island that is 200Km by 175Km, there is every chance to play the game more than once and see different settings (well I try). 

A stage that is not merely replayable, the stage where the path in a cave, a mine, or an underground fortress is different for a floating house member or a house of bones member. You can have multiple goals in any one place, but a person can only do one. It also leaves us with the stage where a person can get stuck in a place where you need one skill, but the lack of it stops you. Issues that are very real but the RPG seems to shy away from that path, there is a Montessori approach to gaming, you have to get a price, you have to win, there is always a price. It seemingly makes for weak adventurers. And I have the sage where it is different, now if we add time played (like 1 year for every 10 hours played), we get a career stage where you can become a better hero than the previous hero you played. To do this we set the stage that there needs to be  a larger story to follow and the graveyard can have merely have one type of hero, which lives you with 5 people to play (a wink to Diablo), so as such we see the larger stage, but I am merely at the start of it all, now that I know what the fifth house will be, I can consider the next stage, because in any RPG game, the story is everything. And gain this is free public domain for any Sony exclusive.

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Invoke the liquid mountain

The group was small, it had never been big and it was as always linked to the needs of their leader. Like in heated arguments, cooler heads prevail and none of them were ever cool, as such over the ages a hierarchy was set, the lower will blindly obey the higher, the equal were never equal, there was a separation by station and seniority. It was a system that had worked for many generations. Even as at some point merely one entered their ave, over time the stage was set to a larger preference, a setting of master, teachers and students. There were only three teachers and each teacher had three students. The students would circle around the three topics and those who became adept in a topic would serve that house, yet in the end no more than three would be allowed, in a stage where four were of the same quick disposition, the newest member got to chose one other of that house and a battle usually to the death would settle the matter. One master, three teachers and 9 students, at some point these students would become full learners and they would enter the world as evangelist to the molten mountain. The monks would mediate on their station every day and learn from within the spark given to them. Their focus would allow them to call for the liquid mountain to their side. They were masters of fire and they could at times create a small instance of the liquid mountain at their side, that allowed them to create fire wraiths if the settings were right. In their station some had the option of the liquid mountain, some could call metals from tens and some learned the ability of fire breath, yet no mater how strong they were in one discipline, they were able to learn the other two s well. Their staff was one of rock, with a stone at the end of it. They were revered by smiths anywhere on the land, their abilities could give smiths metals and some were able to reheat the forge drastically increasing the quality of metals for some time to come. The Monks were more of isolationist, they cared not for the issues of man, some took pleasure in watching the forge wielders make things, there was a connected kinship, but beyond that, the monks tended to stay clear of villages. They were also safe from animals in the wild. The heat that emanated from them was a warning, like animals clear the rod from fire, they also steered clear from monks. Monks had no harm in mind, it was an automated response. In that setting the monks became self isolating on a few levels and as such they had no regret, no worry and no stage to foresee change. 

It was for the most a happy setting for all concerned. It was on that faithful night that a monk was walking past a forest smelling something he had never smelled before. His curiosity got the better of him and soon he saw a field, the stench was almost unbearable, even for monks exposed to Sulphur fumes, this was horrendous. The field was filled with cadavers. All rotting in the night breeze, all looking contorted. He smelled something else, something that was unknown to him, it was ripe and touching, but it was unknown to him, he looked round and saw no others, and as he focused the ground in front of him turned to a pink pond, then is slowly increased in size. He focussed and a wraith came from the pond, he looked at the wraith and the wraith went to work flaming the cadavers and the field, the monk remained cautious not to let the flames get out of control, and as he succeeded, the corpses turned to charcoal, the land went black and he was content, but the setting of the cadavers was still haunting him. How could anyone merely kill all these animals? He had tried to read the signs he saw, but the signs made no sense. The animals ran from the forest, scared of something and then they stopped running, they all started dying. It was a puzzle, one that he wanted to solve, even if he cared little, such an attack on nature’s unnatural and he ever liked anything unnatural. 

He picked up his staff and as he waved his had, the wraith stopped being and the pond was cooling down. He walked on into the forest looking for new clues.

A Monk
Yes the monk is gender specific, the monk is only male, only men are allowed into the sulphur caves. They fight with fire and their fire is always lethal. Yet it takes a few seconds to get the fires going and until that happens the staff is their way and it can spout fire like a dragon. They are great smiths and their weapons last longer, are sharper and are worth more. As you gain (or have) the ability to extract metals, you have a much larger stage of striking it rich early. There is however a downside, wounds are hard to get, but s such they take longer to heal and only prolonged sleep at a lava pond will make it heal quicker.

I set the stage for another house in the story, but they are the last to be spoken of, the next house is the House of Chimes, and the monks are only male, the members of the house of chimes are always female. Yet perhaps more on that tomorrow. Well another part of public domain for Sony exclusive RPG has been made, less than 8 hours on the whole total, so I feel I am doing well.

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Door two of the arcane

It is time to continue the promise I made myself, and as such I want to introduce you to the floating house. The floating house is the house of a medicine man at the edge of the land, close to the oceans and close to the plains. The people graduating here have mastered the elements of water in all shapes. The people who lives in the floating house can change moist into shard of ice, sharper than any blade, they can cool the land, water the fields and turn lakes into roads. They can create fog so dense that people next to one another cannot see one another. The people from the floating house are always welcomed by those working the fields, especially in time of drought. The origins of the Floating house are unknown, the house was suddenly there and a medicine man claimed it. Over time he learned more than others ever before and the floating house become home to 7 masters and 12 students, only when two graduate two new are admitted. Sometimes one becomes a teacher, when one teacher is closing the end of its life, the call is made and those who can hear it Make way back to the Floating house and submit themselves for inspection by the head of the Floating house. This is how it has been for many many generations. 

The second door
I wandered through the fields, I felt the wheats going through my fingers, the wheat was healthy., strong and nourishing. The waters had done their job in creating a good harvest. Even as I was looking over the fields, I felt heat, intense heat. I looked round, but the glow I expect to see with this heat was missing. I saw two houses, the fields were ok, I looked again and then I saw it. The larger house was radiating heat, a lot of it. As I walked towards the house, I summoned the moist, I focussed it on the house and the rains started, faster and harder, yet the heat remained. Then the side of the house exploded. The heat was overwhelming, and the heat came without large flames. As I walked close to the open side I saw what was going on, there was a lava pond in the house, not a place where it usually came, only the Monks of the Sulphur Cave could this. Their acne knowledge was unknown to anyone but the Monks themselves. These monks were not evil, but their powers were highly destructive, so whatever had set this monk off was something that had to be dealt with, at least if this fine harvest was not to to end up being a pile of charcoal.

I looked at the pool and had an idea, I concentrated on the moist, then turned it to rain, then turned the rain solid and let it slam the roof harder and harder, within a minute the roof was gone and the pond got hammered by icy cold hail. It took a few seconds before the pool turned darker, then darker still and as the blackness of the pond was seen, the heat dissipated. I looked to the fields, they were safe, but the larger stage was not resolved. I decided to walk down the hill, there was a village there, I could feel it, I would hide in the barns and listen to what was going on, perhaps I would learn what had angered the monks, I preferred not to interfere, a monk was not clumsy or taken to whimsy. I felt happy that I saved crops, but I needed to learn what the issues were in this place.

The members of the Floating house are masters of water, as such also ice wielders, they are driven by stealth, sneakiness, covertness and clandestine actions. They believe that the limelight is counterproductive. They help and aid in secrecy, the fog is a great way to hide, nothing hides from them, but the people in the fog cannot see anything and the light fog would carry the voices of any conversation for the longest distance making eavesdropping a good way to find out what was going on. The water staff is a staff of metal with a globe on two thirds filled with water and an uncut diamond representing ice at the top. The staff was more than an arcane relic, only the members of the Floating house could hold them, the reason is actually unknown to all but a few, Not even all the graduates of the Floating house knew that part. 

Premise
Here we now see a premise of two houses, one is out to fight and to be open, the other sets the stage covertly. Like any RPG we have several sider that we want to explore and even as some games try to give students all the options to be everything, there is a larger wisdom in giving limitations. Missions can not always be done in the same way, as such we see one mission having an optional 5 narrations into the same mission. It might not always pan out that way, but the stage might be inviting to a whole range of gamers, the game they play the way they prefer to play it, and optionally a stage where they learn to play it differently.

It is a stage where we open the RPG stage to a larger population, one where we offer choice in the beginning, but after that you must work with the cards dealt. A stage that might be inviting, and is original especially when you see what it out there. Most want to be a D&D, or a Bethesda clone. I prefer to create a new road if optionally available. It is merely an idea, is it a good idea? I believe it is, is it the best idea? That remains to be seen, but like Nintendo, copying others only gives limitations, the Nintendo Switch and the Nintendo 3DS became reality by ignoring what others did.

Location, Location, Location
As we are taking. Look at the people in the game, the environment also needs to be considered, in light of the volcano power needed, I set my mind on Kabaena Island in Indonesia. The island would be a 1:1 map, giving us an island that is almost 50 by 40 kilometres, as such having two dozen locations will be leave us a lot of space to evolve the game. I set that size as it was the only flaw that Oblivion ever had, things were too close together, a flaw (as I personally see it) and so did Black Flag. So I chose a sage where there is enough space, yet I wanted to avoid well known places and there is no reason why Kabaena island would not suffice, especially in light of one of the storylines I am shaping in my mind. 

So this was the second door, next is the third door that leads to the Monks of the Sulphur Caves. See ya tomorrow (hopefully), Bethesda eat your heart out! I did this part in about an hour, so less than 4 hours got you all the setting I gave over two parts (well, actually three).

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Playing the stage

In light of the actual brilliant move by Microsoft to buy Bethesda, Sony has a bit of a problem, or t least they had one, so I decided to set a new stage, if Bethesda is limiting their exposure to Sony, which we get from Eurogamer, who gives us “Bethesda games don’t have to launch on PlayStation for Microsoft’s $7.5bn deal to pay off, Xbox boss insists”, in addition we see in 

IGN “When I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us,” Spencer continued. “Whatever that means.”” With the emphasis on ‘I don’t have to go ship those games on any other platform other than the platforms that we support’, I see it as a clumsy way for Microsoft to give the news that Sony is done for from a Bethesda release point of view. I reckon that they will not make a change immediately, projects were on route, but there will be delay upon delay for others. In a stage where one out of three were Microsoft fans and two out of three were Sony fans, the purchase of Bethesda by Microsoft is definitely a genius move, but the gang fans are not without options. I am hereby offering whatever I create to be used freely for any Sony exclusive game. 

Houses of Magic

Any RPG that is set in a Middle Age stage has always been depending on magic, this is how the world we created worked, which does not have to be the case, but there it is. So in that trend, I offer the five houses, however, let’s not get ahead of ourselves, let’s start at number one.

House of Forests

This is the house where druids are created, to set a stage for druids, it implies a close knit connection to forests and fields. Yet there is more to druids, in Gaelic past they were seen as legal authorities, adjudicators, lore-keepers, medical professionals and political advisors. Instead of merely focussing on the tree and magic part, being these gives the setting where in the new game you an be an in-between between two disagreeing factions, you can advice on options to lords in castles and you also will be a healer. The lore-keeper can write magical scrolls, can wield wood into stronger bows and stronger staffs. Giving the druid the only one to create a wooden knife, a mistletoe knife. Setting the fight environment, staffs and wooden weapons are 40% stronger, the mistletoe knife 400% better, so as we look into the character, charisma is much higher, so is intelligence. A druid is a better dealer and much better healer. All healing potions are twice the strength. So this is the ability in the game, the setting of the druid requires a backstory. 

In need of a bandaid?

It started a long time go, 3500 years in facts. In a village was a young man, he was obedient and he did what he could to forward the needs of his father and their family. He was a proud man, worshipping the gods, yet he felt an unnatural pull towards Hades at times, the darkness appealed to him. Now, it is important to note that he was not evil, he felt he understood things. He was not unhappy when the old crops whitened and died. The wheat was captured, the dead leaves became straw for the cows, it made sense to him. So every year he would praise Hades ‘Thank you for taking the remaining crops, let new crops be bountiful’. He would always bring wheat and fruit as homage to Demeter, but after the harvest, after it was all done, he would also bring homage to Hades. It felt right, such as he was. As he was in the courtyard he heard a slam, like a bag of flower hitting the ground. He looked, yet he saw nothing. He walked to the edge of the farm, he looked at the waters of the Aegian, yet he saw a staff, the serpent on the staff was alive, yet the tail of the snake was part of the staff. He heard of it, yet a simple frame like him would never be shown the Staff of Aesculapius. He walked towards the staff, but kept his distance, it was then he saw the man, he walked over and helped him back to his feet. Greetings young man, I am Therapeutae of Asclepius, I tend to the need of the gods. I upset one of them and here I am. The young man offered his arm and it was at that moment when the snake was close enough and bit his leg. The man was scared for one second, then he looked around and set on the low wall surrounding the courtyard. He looked at the land, and softly whispered ‘Hades, I am done for, a snake got me’, Therapeutae looked at him and smiled. You are in a fortunate side young man, this was not intended, but it happened. The venom of the snake makes you an immortal. It is clear that you are a good man, I am back on my feet. The staff flew back into his hands. He shimmered and faded into nothingness. It was today, the man was thinking back to the day where his mortality had diminished, it had been almost 25,000 moons, yet he remembered it like it was yesterday. As he looked into the distance he saw the tavern and the corrupt bailiff and his cronies. He walked towards them, and as it was set, he was quite angry. The two cronies did not see him coming, they were taking to their boss, he hit them both with one swing, he then hit the boss, but did not hit him squarely enough. The Bailiff got up and drew his word. The druid spoke ‘That does not work on me’ and as he stood still, the Bailiff struck, the sword swiped from left to right and the Druid was struck. Then something happened that had never happened before, he felt the spilling of blood, and he looked down. The wound was closing and he focussed again on the Bailiff. He slapped him from left to right to left again and one over the skull for good measure. He looked down, he was whole again, and apart from the small scar, there was no evidence that he had ever been wounded. But what happened to his powers?

So that was the first start of an origin story and the setting of one class, I will try to set out another class perhaps the Floating house, this took me a mere hour, so I might have something more tomorrow. I have nothing against Bethesda, but they deserted Sony and their population, I need to make Microsoft understand how expensive a bill of $7.5 billion is when it misses it objective as Sony will have a somewhat delayed answer to Bethesda Elder Scrolls, and perhaps I will continue to set something to counter Fallout as well, which is a little harder, I know. Will it work? I do not know, but there is a stage where Bethesda will face not only the loss of Sony clients (which is huge), but Sony will get you an alternative, as such Bethesda will end up gaining a contender.

Perhaps Microsoft will learn, perhaps not, Whatever they decide on, it is a lesson that came with a $7,500,000,000 tag, lets see if we can teach them a little more, they seemingly part with money easily enough.

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When we reconsider

We reconsider at times, we all do. It is not merely a stage of changing of minds, it is a stage of giving a game another chance. In my case it is F1 2020. The last one I had was F1 2000, a game that I got with my PS2, I am not much of a racing fan, but I enjoyed the game to some extent. The ‘some extent’ is not to be mistaken with some critical view of the game. I do not have one, I like racing to some degree, I am not a lover of it. It’s a simple stage. Another game I had was Project Gotham 3, it came with my Xbox 360. That game I loved, it was fun, the F1 game is less fun, more of a simulator, till it is a nice challenge to have and at times we reconsider getting the game, so after 15 years I am willing to get another F1 game. Some go with statement like ‘cleansing the palette’, some go with ‘something else to devour’, some people (like me) never thought negative of the game, merely saw it as something that was not their cup of tea. Yet we all get to a stage that we want to try tea again. It is partially natural. For me, in part it was the stage where F1 2000 was actually a good looking game, I merely was decently lousy in racing. And the F1 game was a decent simulator. That in position to the fact that Project Gotham Racing III was more fun, slightly less of a simulator. Yet this is not about the F1 game, it is about FIFA. The BBC introduced me to ‘FIFA 21 review: ‘The virtual, beautiful game is passing off old as new’’, as well as the Verge giving us ‘FIFA 21 Is Limping Toward Retirement’. Now we should all accept that it is one hell of a test to prolong a franchise, even as soccer is one of the most favourite sports in the world, renewing it for 20+ years is still a massive task. Now, we can all go Monday morning quarterback on the makers, but in the end, I wonder if anyone could have done the job the way EA did. Now, I am not blowing their horn, they have a marketing department for that. In addition, I support their view that loot-boxes is not gambling. I have always supported that side, even as they clearly have made a few mistakes, the fact that they were made is open to debate. And even add the UK gives us “The Department of Digital Culture Media and Sport (“DCMS”) has launched a call for evidence on the impact of loot boxes in video games to help it determine whether they should be classified as gambling products” I still have a personal nagging that this is is a rigged setting. 

Even as we see things evolve, we see a larger stage the is not explored, which is partially an option for discussion. Yet the stage is still in the open. Like the F1 game I looked at, others look at FIFA in a similar way, I am not a FIFA fan, I am an NHL fan and the disturbing part is the here in Australia, the game still cannot get ordered, which is an optional EA play push and a Xbox Billing wish. 

I get the stage that this is, not many Australians have a preference to Hockey. I played it when I was younger. Hence, my interest (and my delusional dream that San Jose, Ottawa, Edmonton, or Calgary calls me that they are in desperate need of a goalie and my name came up), who has not had that thought? Which soccer player does not want to be able to bend it like Beckham? There is a weird interaction with sports games, especially the one we really prefer. We go for the annual setting, but there too EA dropped the ball more than once. It is their right to drop it, but it seemingly gets them in the situation they are in now.

And the stage of sport games is larger than we consider NHL21, FIFA21, Madden NFL 21, EA UFC 2020, Rugby20 2020, F1 2020, NBA 2K21, PGA 2K21, a stage that is a lot bigger than we realise and even if we are not a great fan of some games, EA and others had the option to change the stage and get a much greater following, but they set the game to an event of capture the dough. We can all be or become Monday morning quarterbacks, yet what will this resolve?

We are in what I call a clear stage to reconsider, the gamers and the makers. This is not about sport games, yet this is the larger stage of gaming and to set the what is new, and the why renews. A stage the gaming seems to overlook again and again, As I personally see it it comes with the marketing field who increasingly limits the scope ‘How to acquire new money and how to get as much of it as we can’, it is a natural setting for marketing and that makes sense. But if gaming leads, it is time to set a very different stage. Even as some as in the setting of ‘What if that does not work?’ Nintendo faced that with the WiiU, yet that led to the Nintendo Switch, a system that broke all their records and pushed the Microsoft console from 2nd to 3rd position and as Switch is in 2nd position, still growing its markets, still growing after 3.5 Years. 

It is time to reconsider the plays that are currently being made.

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A Freebie for you

Yes, you read it right, I am about to give you all a freebie. Over the last two days I set in motion a new piece of IP, but there are parts that I am not ready for, the idea is, but I am not, So I am making it public domain with this article. It all started two days ago, there was an imbalance and I set it in writing but something happened as I did it, I realised that no one had taken it to this level ever before, all the clever people at Microsoft, Apple and Google, they have nothing on this, so I am making it public domain. I have at least 4 more pieces of IP, several ready for patenting, all mine, and this is my way of pushing the world into action. I considered to be a Jonas Salk in disguise, but that is not me, this is about something else and the power of progression is not to sell it, but to make it common good for all, if it cannot be patented it is open source to all who consider it and even as they do, there are a few persons who have the advantage, they worked on the paper that could be the foundation of what this becomes. Yet before I do that, I need to tell you the story how this came about, it is actually important, it makes what comes next easier to comprehend. 

My background in all this is data, I have been involved with data systems, legacy systems, cleaning data and arbitrary manipulation of data for well over 30 years, so I have been around a long time (I am actually that old). I was there when DBase 2 started, I was there at the beginning of the Clipper Compiler. The start of Microsoft SQL Server (which they bought from Sybase), the VAX/VMS data systems, IBM DB2 on AIX and more. I have seen data in so many ways it could be regarded as scary, but that was the past. An imbalance hit me two days ago and it resulted in the article ‘The mind stage’ (at https://lawlordtobe.com/2020/10/04/the-mind-stage/), I gave my view, however some threw questions at me, two were valid. So I set out to answer them to the best of my ability and it resulted in ‘The accusation and more’ (at https://lawlordtobe.com/2020/10/05/the-accusation-and-more/), yet as I wrote the article and set out with the examples, an idea hit my head and I had been busy all day today (in the back of my mind) to sort it out, in all this the discussed paper ‘Optimal control of a rumour propagation model with latent period in emergency event’ by Liang’an Huo, Tingting Lin, Chongjun Fan (et al) set my mind in motion.

To explain this a little more, consider a page rank (something Stanford University came up with for Google), every page has a rank and that is what sets out some level of importance or perhaps influence is at times a better word. And until now it was often enough, but 5G allows for people to be exposed to data 10 times more and now we see the pressure that the reader is exposed to, what is relevant? You see from the market research side we get exposed to bias, it results in: 

  • Irrational Escalation
  • Social Desirability Bias
  • Knowledge Bias

Yet the stage is no longer a level playing field, the exposure to the people is almost 100%, as such we see the need for an additional number, a ‘bias weight’, this is however not linked to the document but the reader, at this stage it is there but it is mappable, in the future it is less likely so, and like response weights, factorial weights and other corrective measures, no-one has taken the time to set the stage for bias, but in 5G it will be a big thing, much bigger than anyone realises. 

As such the stage is more important, if 100% is exposed to bias via news, via social media, via websites and preset stages, it becomes more and more important to figure out how much bias a person is exposed to and 5G allows for this (well 4G allows for it too, but the systems slow down too much), with 5G it all goes faster, so the stage needs adjustment and adding a group of filters becomes essential for all kinds of reasons. The paper gives us “Rumours are part of our everyday life, and its spreading has a significant impact on human lives. Hayakawa defines rumour as a kind of social phenomenon that a similar remark spreads on a large scale in a short time through chains of communication”, which I accept, yet bias moves in pretty much the same way, we have however until now never given it the consideration it deserves. Just like rumours, bias works like accumulation and that is where the sausage gets the sauce, yet in all this, who is the biased person? Can he influence our needs positively or negatively? That answer needs to be found. Not because it is nice, or because it is essential, but for all kinds of data collecting fields all kinds of product fields and all kinds of manufacturing it will matter soon enough, when 5G is racing at top speeds, it will become a massive issue and the developers need time to get any kind of systems in place, so I am making the thoughts public domain, and you all get to have good luck with it.

In this field, feel free to delete my thoughts, feel free to ignore me, but whomever works out the math will make one hell of an amount of money (please remember me if you do). Oh, and those who think I am rambling? In 1997 I came up with a servicing solution and the company at the centre, my bosses laughed at my idea, I still have the email somewhere, Facebook came 4 years later and did what I thought of (and more). I had one other idea which Sony got, but they neglected it and now some see the benefits the this system had, so I am decently certain on my ideas.

The work I looked at referred to Daley and Kendall, yet in that stage the setting is to some degree missing or incomplete (for my purpose). As we read “At any time an individual can be classified as one of three categories: X(t) denotes those individuals who are ignorant of the rumour; Y(t) denotes those individuals who are actively spread- ing the rumour; and Z(t) denotes those individuals who know the rumour but have ceased spreading it”, we can exchange rumour for bias, but the would be incorrect (incomplete is more correct), even as we see three directions of bias (mentioned earlier), we need to see that in two dimensions. Internal bias and external bias. For this example I will use gamers (myself), I am a PlayStation guy, I dumped my Xbox because of Microsoft actions and I lost faith in their product. So there is an internal bias towards Sony (optionally Nintendo too), and it is in the ‘automated’ negative towards Microsoft. We cannot do this on every brand, it becomes a data mess, but the exposure I have on classes might be different, a stage of Z scores in 6 parts (3 internal and three external) might be easier, and as this is set to the person, the seeker online, it is the persons bean (a java bean pun), so we need to find a larger solution that can paint whole populations by the actions they take, and this is not about transgressing on privacy, but on the system wielder disregardful of who they are, So as Kendall and Daley were in a stage of three, it is not merely ignorant of the bias, there will be an internal bias towards brands, towards application and towards choice, but the external factor is one that we see if the person has been exposed to, so we see part of the solution in front of us and to find the core the adjusts bias is partially found and over time optionally completed, but in this we are not about what the score is, but if  certain score exceeds a certain value, if that is the case the person is biassed, and now we can decently reflect whether the person is the one that we seek (we being the interested party whomever they are) and with the number, we get a much larger efficiency towards what the goal was. The old expression is ‘all cats are grey in the dark’, which now gets us to ‘all seekers are equally grey on the internet’, which changes the game for everyone, yet when someone learns of an ability to filter or weigh bias, that stage changes and it will change for everyone depending on the internet.

So whatever you decide, have a great day.

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The mind stage

Where is the border of sanity? The is the question that is central at this point. Yes, we are having slightly too much fun with the new President of the United Stage, it is Mr. Covid, he is only 19 but running the US. As the news is exploding all over the news and the internet, we are given name after name, cluster after cluster and it is hitting the White House, the Senate and optionally Congress as well. After that there have been the dozens of attacks on Saudi Arabia, yet Iran is left outside of consideration and Ubisoft is getting hammered. Now, in part Ubisoft has itself to thank for what is happening, and I am not referring to the news that 25% was a witness or victim of unacceptable behaviour, or whatever that means. I am not making light of the situation, I truly am not. Ubisoft is part of its own problem, as marketing is trying to inflate hypes, we see this with ‘Prince Of Persia Remake Nintendo Switch Box Art Leaks Online’, as well as ‘Ubisoft Appears To Tease Rayman Project, Deletes Post After Fans Get Too Hyped’. The problem with hypes is not the they are hypes, they are the figments of illusional marketing. To set this straight I need to take you to an alternative setting

2 out of 3

There are three levers for a new house, one has the settings Cheap-Expensive, the second is called ‘Fast build – Slow build’ and the third one is ‘High quality – Low Quality’, the issues is that you can only select two, the third one will be set against you, which ones do you choose?

Marketing has a similar stage. Large visibility- small visibility, quick – slow, large placement versus small placement and high quality versus low quality. There are a few more elements, but this is merely to illuminate, in these four only two can be set and now you see the danger for Ubisoft as it ignored timing and quality, whilst keeping visibility and placement to large, and now the ignored quality is costing them. So as we see leak after leak (which I believe has been orchestrated by marketing element), we see all the setting in place and there is no consideration towards quality. So whilst we see “The players are back in the game but the way Ubisoft handled the whole ordeal didn’t hold up to a good standard. As a way to thank the players for patience with the patch, the devs offered some freebies to lessen the inconvenience caused by tardiness. One of them was the custom Desert Eagle and the other a grand total of 1,200 Skell Credits” we see the adaptation of quantity, and to fix it the gamers are treated to ‘some freebies’, as I see it the horse has left the stable and the stable is no longer theirs. And that setting is about to be set in a real live testing. The two games where things cannot go wrong for Ubisoft is AC Valhalla and Watchdogs: Legion. If either goes wrong the larger downfall stage for Ubisoft will be set. 

As I personally see it, they seemingly just will not learn, the last time they got it right was 2017, and I believe the they are at present out of options. As their marketing hands us story after story, leak after leak, they are sailing from the setting they need to be in (and perhaps behind the screens they are), and I hope they are, but the first hurdle is 40 days away and they better not miss a beat. 

So how does this touch on Saudi Arabia?

We see marketing via the media and newspapers, anti Saudi Arabia and the silence towards Iran. First things first, Saudi Arabia now has the initial setting of full 5G completed. No matter that this is Huawei, there is a stage where China now has options to open talks on all kinds of matters. Pompeo gave us via newspapers that they are using seduction and nuclear weapons, but that might merely be a second stage. Even as Huawei is opening technology, China does have the option to open up towards larger weapons contract, destabilising US interests in the middle east. All whilst Saudi Arabia with a functioning 5G becomes a testing ground for 5G, allowing Saudi engineers to create a larger benefit, optionally setting up new apps, all tested and ready to be deployed outside of Saudi Arabia. it is merely the setting on the side and the people opposing this are the ones who are afraid to lose too much coins.

Now, I am really willing to accept that it is all in my mind, but the setting stages of media marketing and media exploitation is getting out of control and that is what we now see, we see marketing driven media out of control yet the people who need to see what is going on are ignoring it. And the weird part is that it is happening to Ubisoft and it is happening to Saudi Arabia, two seemingly unrelated pawns in a much larger game, yet is it a real larger game, or one that is merely in my mind? Ignoring this is wrong, it is the same stage that these conspiracy theories have (I am always right, I am the only one who sees this). I try to back all the things I see with other links and verified news, Yet that does not stop a person to see what that person believes, but it does not mean that it does not exist. It is a larger stage of data versus insight. One cannot compare apples to pears.

So even as I see the marketing and media frenzy, I see both elements as separate ones, these two players are merely hit in a similar way. Consider the pro Saudi News, the one relating to Neom city, so a 500 billion dollar investment and we see in Google 21,000 hits? Whilst we see 54 million negative mentions towards Saudi Arabia. Does that not strike you all as weird? Now, I am not stating that Saudi Arabia is innocent, that it has no issues, but the world (pretty much all of it) tends to go coo-coo where money is concerned, and $500,000,000,000 is a lot of money. It inspired me to make four parts of my IP. And let’s be fair, out of $500 billion, even a 0.1% is well worth anyones time (I am hoping for a mere 1% and I am willing to end with only 10% of that), so as we set that trickle, do you think that the players like Google and Apple are not ready to jump in at similar settings at a moments notice? You have got to be kidding, but the media remains silent, 21,000 hits on Neom city? Are you for real? The same can be seen in light of Ubisoft, 6.5M, yet only 1.5M when it comes to Ubisoft and PS5, a lot more mind you, but there is a stage where they seemingly overlap in treatment by the media and that is what I saw. I feel justified in what I see and I feel justified in bringing it to light. Even as a lot will agree that Ubisoft has coming what it asked for, there is a larger stage which is completely absent of fair dinkum (an Australian expression meaning fair play) and I have an issue with that, just like the never ending anti-Saudi news. I saw a right wing poll with the question “Single Greatest contributing factor behind decline of UK”, from the 3237 votes, 72% voted that Islam was the reason, a stage that together with the anti-Saudi waves has become unacceptable, yet all these governments making anti-discrimination claims are massively incapable to do anything.

We are turning several corners at the same time and I for one am completely ignorant on what might be a solution. I merely wonder if we are returning to the age of the crusades, christians against Muslims and I for one had hoped that we had learned our lesson by now.

So if you think it is in my mind, fine, I get it. However, the Google Searches, the news items, they all seemingly prove me right. And this is all before we take a notice of the growing amount of anti-Islam and anti-semitism all over the western world. Is it all truly in my mind? It is (as I personally see it) not a stage that is merely in my mind, it is a growing stage and it is out there and we can no longer continue on the path that we are.

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