Tag Archives: Ubisoft

The new IP, the old stage

Yes, that is the station I found myself in this morning. It was not completely new to me, I did write about it in the past (too tired to find the exact article as I have written in excess of 2250 articles at present), but the stage is a little different now. Consider war (see the TV for specifics), we know it and it is now closer to many homes than it was months ago. But we nearly always played an EA or Ubisoft version with respawning NPC soldiers. What if the setting is staged finite and no spawning all over the place? What if the stage is London, Munich, Amsterdam or Paris? A stage where you get inserted into a random location and your war-zone is a 10 block radius from there. Google Maps has nearly every detail, so do other mapping solutions. And you could be defending, escorting local civilians and giving aid. You get no choice until you get to a certain rank. How long would YOU last? It is time to teach the gaming soldiers a little realism. And when you face that you think different on Call of Duty Beachhead with high realism. That is nothing! I think some people are catching on what it is like, somehow they take more notice on events in the Ukraine than they ever did in Yemen or Syria. I like games that have NEVER be done before. A lot of my IP is set to stages never done before and that is where we optionally see a side of gaming that is totally new and innovative. Others were there before you with other games (several examples in this year alone) and I believe that this is the way to go, whether it is a console or streaming system, innovation beats iteration EVERY. Time. 

And as these systems are more powerful, we get a setting where we can launch a game like that (or kart) in our own streets, redefining gaming realism acceptance on a few levels. I remember seeing Red Dawn, the Chris Hemsworth edition (I saw both editions) and when we see one of the kids state “We are living Call of duty and it sucks”, I heard someone giggle behind me stating that this would be cool. Yes, the response of a wannabe soldier. I however was in the Middle East, I saw what Hamas did, I saw the bodies. That wakes you up real fast and perhaps a game is not the worst setting to educate people. It has been done before and perhaps it is time to unite these elements. I don’t know, is it wisdom or folly to go that way? I honestly do not. On one side I am merely creating new IP, but I want something deeper in gaming IP, and amazing story (Horizons Forbidden West) is one way to go, when it goes to stories the game Portal (by Rob Swigart) is another direction and that can be equally fulfilling. Still there is a call, not one of duty, but one of fulfilment. We all have it, we want to plant our flag, set our footprint and leave some kind of legacy. When you are a dedicated gamer, we all want to be a Sid Meier, a Peter Molyneux or a Richard Garriott. Not everyone are driven to release mutant camels and that is fair, but where we will be going (streaming systems) and what is possible is almost at the touch and I personally think it is important to push Microsoft out of this market before there way remains the only gaming-less option.  The problem is that it would have been easier if Google had taken up some form of game creation department and with the fact that gaming revenue is predicted to be $138,000,000,000 by 2023 is something that seems overwhelmingly attractive, but that is me and for now my idea to sell 50,000,000+ systems remain under lock and key (on a cloud location far far from home). But it is merely one direction and there are plenty of other directions, the revenue speculation opens those doors and even as a large chunk is set to microtransactions, the people are seemingly fed up with the EA and Ubisoft stage of microtransactions. I also gave a few other options (go look for them) and they are largely set to streaming systems. So is there an upside to THIS IP I now mentioned? No, it is merely another road one could wander, and it is here because I cannot wander them all and I am handing my ideas for free use to Amazon and Sony developers. It is a choice I made as Google decided not to create games. The old stage is seemingly fading, or at least I think it is fading, and what is around the corner is almost within reach and it will be bright and exciting, that is what I think, you might think different and rely on great franchises (like Gran Turismo) to set your beaker of desire. That is fair, gaming is what YOU want it to be, I merely want there to be alternatives for you to consider trying.

That’s how I roll.

Leave a comment

Filed under Gaming, IT, Military

The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

Leave a comment

Filed under Gaming, IT

The game you hope for

This comes one sleep away from the game Horizon’s forbidden west (PS5), the sequel from Horizon Zero Dawn. It was a great game, a great journey and as I see it, this game put the Dutch firm Guerrilla Games on the map as a top tier developer. The game was new, original and the story was close to amazing. The first game was a good journey into awesome IP and of course the people who got hooked on the first game want to jump into game two (that includes me). Yet it also reminded me of others, what had been. You see, I remember a game called Steep, as 

I was getting into winter sports, this game had appeal, which fell to zero almost at the point of arrival. You see beyond the claims is the engine, and the engine was made for people who like ‘turbo’, so there is no stage where someone just enjoys training downhill, it has to accelerate (all the time) and the game shows this, the moment you go down, the acceleration is off the wall, and in real live it never is like that. In the end one (of several) views were “Simply put, Steep is average at best” and that is a shame because that 71% game could have been an easy 85% if the makers did the numbers and especially did not charge another $20 for extra game modes. You see it matters and Horizon Zero Dawn gave us the whole enchilada and that was quite the trip. Now, comparing these two games to each other is like comparing coconuts and pineapples. So I am not comparing games, I am comparing effort and as I personally see it Guerrilla Games has it, Ubisoft does not, or had it and lost it is perhaps more precise. But there is another side too. It has been my experience that too many YouTubers are trying to appeal to the software houses too much. There are of course the ranters, but they will always be there. That being said watching a review and then a ranter tends to show a few settings you might not have considered. And in the end it is about finding the right game, especially as a budget is getting more and more towards one game every other month at best. It is at that point that Microsoft shows its Game Pass and the deal you have. But consider this one view gave us “Yet, currently totally free with Xbox Game Pass, Steep is still worth a quick backflip or two. Find out all there is to know about one of Ubisoft’s worst” and hidden there it shows the problem. A pass that allows us to be happy with a 70% game, why is that? The game pass needs to show us that you can play 12 90% games in 2022, but that is not really the case is it? We want to play Ratchet and Clank, Ghosts of Tsushima, Horizon Zero Dawn, Horizon Forbidden west and 8 others, but the Game Pass cannot give us that, can it? Although, it will give you the flight simulator and that is truly a 90% game. 

We hope for that next 95% or better game and my hopes are with Horizon Forbidden West. 2022 will bring at least 5 more games to PS5 and we all hope for the best, we have good hope on what came before but there will always be a sliver of doubt until the game arrives, it is in our nature and in this I am no different, we have all seen decent games, decent games that could have been 90%+ games if only a little more effort was taken. We want to blame Ubisoft and they are a clear example, but they aren’t the only one. The problem is that the game pass has the ability to make the choice field smaller and soon it will be just Ubisoft for some consoles. It is one of the strongest reasons to see Streaming consoles (Amazon Luna) grow faster and stronger. It will soon be the best path to the games we hope for, we want to embrace Sony and Nintendo, yet the clarity is that it will not be enough, we need a new generation of game makers, the list looks impressive, but these are games that were coming for some time. You see the games you never saw coming (like Ghostwire) are coming less and less, gaming is moving from the wild west into corporate west and that leaves us with dwindling choice, have you not noticed that?

Leave a comment

Filed under Gaming, IT, Media

Looky looky

It is always nice to go to bed, listen to music and dream away. That is until this flipping brain of mine gets a new idea. In this case it is not new IP, but a new setting for a group of people. You see, during lockdown I got hooked on walk video’s. It was a way to see places I had never visited before, it is one way to get around and weirdly enough, these walk videos are cool. You see more than you usually do (especially in London) most of them are actually quite good, a few need tinkering (like music not so loud) but for the most they are a decent experience. Then I thought what if GoPro makes a change, offering a new stage. That got me going, you see, most walks are on a stick, decent but intense for the filming party. So we can set the movie from a shoulder mount, a chest mount, or helmet mount. Yet what is filmed? So what happens if we have something like Google glasses and the left (or right) eye shows what we see in the film. We get all kind of degrees of filming. And if we want to ignore it, we merely close that eye for a moment. I am surprised that GoPro had not considered it, or perhaps they did. Consider that the filmer now has BOTH hands free and can hold something towards the camera, the filming agent can do more and move more freely. Consider that is works with a holder, but there is a need (in many cases) to have both hands available. And perhaps there is a need for both, the need to use one hand for precision and a gooseneck mount to keep both hands free. The interesting part is that there is no setting to get the image on something like Google Glasses and that is a shame, was I the first to think of it? It seems weird with all the city walks out there on YouTube, but there you have it and in that light, I was considering revisiting the IP I had for a next Watchdogs, one with a difference (every Ip creator will tell you that part), but I reckon that is a stage we will visit again soon enough, it involves Google Glasses and another setting that I will revisit. Just like the stage of combining deeper machine learning to a lens (or google glasses), a camera lens that offer direct translations, and the fun part is we can select if that is pushed through to film, or merely seen by us, now consider filming in Japan with machine learning and deeper machine learning auto translating ANY sign it sees. Languages that we do not know will no longer stop us, it will tell the filmmaker where they are and consider linking that to one lens in google glasses that overlays the map? It that out yet? I never saw it and there are all kinds of needs for that part. What you see is what you know, if you know the language. Just a thought at 01:17. I need a hobby, I really do!

3 Comments

Filed under IT, Media, Science

The next challenge

Gaming IP is always a challenge. There is the iterative challenge of getting a sequel or a remaster into play. Even as the innovative charge does not hold up for too long, a great game remastered can fill the coffers of a software house rather fast and nicely. We have seen it in the past, we could optionally see it when someone decides to take SEGA Dreamcast IP to a new setting. I personally think that both Fur Fighters and Wacky Races are undervalued and cast aside. Fur Fighters has its own challenge and graphically on the Dreamcast it would be able to hold itself up against most of the IP we see today. It had the quirks that made us wonder what else would be possible, and that is a good thing.

There there was the Hanna Barbera classic Wacky Races. It was a race game that held up against Mario Kart and it was unique, a setting where the racers all had special abilities and overall each racer was gifted with all kinds of options, it was when the game was done against one another when it truly started to shine. There are of course more, but a lot of them were done in new ways and with new options. Yet these two were forgotten and in the age of play that is a shame.

When we look at the innovation station, the setting becomes oblique, there is a lack of clarity, in almost everyone and I am no exception. You see, we look at the games that exist and how we might do better or how we might change the way we play and that is hard, it really is, I do not deny it. I created several pieces of IP, yet I am also gifted with the weakness of looking to those who did make amazing games. I believe that is a problem, not a big one, but one none the less. I tend to look at the age that stands between the CBM-64 and the CBM Amiga (Including Atari ST). That era gave us so many games and so many could be upgraded and improved upon. Not  because the makers failed, they did not. But what is possible in 2022 was not an option in 1986, moreover there is every chance that the makers never considered it in those days. In this David Braben might have been one of the few to move Elite (1985) into Elite Dangerous (2014), it was great then and it became overwhelmingly amazing in 2014. It is one of the few games that made a multi generation leap and the best part is that there are dozens of games that could have that ability. I wrote about it in the past. The 1983 EA game ‘Murder on the Zinderneuf’ could be the next thing. In this that it could be revamped, set to a larger stage and it gave me the idea to set the streamers (Google Stadia and Amazon Luna) to a new set of achievements one that could transfer into other games. Setting a new premise towards gaming and optionally trying new games. Yet that does not make it innovative. I believe my generation RPG, see previous story ‘Recap to the intro’ on September 25th 2021 (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) for details. The question becomes how many original new parts are required to move from iterative to innovative? I actually do not know. An RPG is not like other RPG’s and I avoided to copy the settings that Bethesda had, and I added options that Ubisoft ignored in the Assassins Creed. Sucks to be them! I ended up with more than 1 IP and a setting where Amazon could grow its population by 50,000,000 (not a typo). All settings that Microsoft just overlooked and ignored. The strongest console in the world? My ass! A ship is only as good as its captain and their board of directors are pushing ideas for self preservation whilst they do not understand what gamers want and need, as such they tend to lose battle after battle and it was Nintendo (the weakest console) that overtook them in less than half the time Microsoft had to grow its population. 

Yet the station remains valid. If we need more gamers, the need for innovation is adamant. Yes, we ca add iterative new games and that keeps the interest going for a little whilst, but it is long term games that a console need to gain real traction with consumers and that is why innovation remains key. Innovation is the next thing that drives hardware sales and that is what Ubisoft forgot about long before their 11th hour was up. And now that we see partnerships and all kinds of marketing messages (all whilst they lost another creative director), we can see that players like Ubisoft is trying to make their life last a little longer, all whilst the gamers know and see that their game is done. My prediction given last year was a lot more on the nose than most expected it to be and it matters. There is every chance that the headlines of Ubisoft that left become the new indie designers we hoped for and in this both Google and Amazon have a need to set that directive to their systems as fast as they can.

Time is running out and when gamers look around for a good game, it would be really nice if they are ready to support those gamers. Sony is ready, yet as a gamer I feel that a good gaming environment requires more than one platform and Microsoft is no longer a contender, so who will be the number two? Nintendo? Will the the people at Google and Amazon take this console war serious? We will let them decide.

Leave a comment

Filed under Gaming, IT

The Community Nexus

This is not the first time I get here, but it is not a repetition either. Some things struck me and I reckon it is time for Sony, Google (Stadia) and Amazon (Luna) to wake up. To be honest, when I saw the earliest presentations by Sony I reckoned that they would be the first to take social networking to a new level, but no. I do not know whether they wanted Facebook to chip in, but after all the settings we saw pass by our screens, the setting is changing that either they start thinking things through, or they will be surpassed by others and it will cost them. Not unlike the Cocoon Network, it needs to have limitations, it needs to be advertisement free and it needs to service the gamers. Anything different might be seen as treason by these gamers and that would be disastrous. In this the idea that mimics Google Plus the most is the most appealing, yet it is not set in stone.

They need to consider a few things. Copy/Paste should be disabled, so that something stated on that cluster stays on that cluster (there will always be workarounds), but that is not the goal. You see the A-social network (Facebook) is full of flamers, trolls and shit stirrers and these networks can do without those. It needs to be clusters where gamers INVITE other gamers, and until the invitation is accepted no one has access. A person can only see other conversations in that cluster, they can copy what THEY added to other clusters, but it is cluster based. Then there are ‘commercial’ clusters. People who keep track of the game-makers like Microsoft, Ubisoft (if it still exists by them), Bethesda and so on. People want to keep track of their favourite games and game makers. People can add achievements and so on, but there needs to be a filter where we only see the achievements by a person that we also have. There should be more, but it needs to be a push station, if we include other means of social networking. It is the one flaw that is still not dealt with and no one has decent option. I reckon that Amazon has the greatest need, so that they can grow faster, but Google should not be sitting on their hands, not on this one. The visibility and growth of a console is versatility and Google dropped the ball twice already. In the first they decided not to produce games, it is not a real failing, but it is a weakness and therefor a threat. Then they let Amazon get close, in a field where they should have had a superior setting they ended up merely on par with Amazon, it still strikes me as odd. And in all this I do not care what Microsoft does, I simply do not trust them. 

And when we think about it, a console with community clusters leading to a nexus or a collection of nexuses was simply the next step and when Facebook screwed themselves over with Cambridge Analytica the others should have made a larger effort, as such Sony dropped the ball with the PS4Pro and the others are till not there, they need to because then Facebook launches Meta all over the place it will be too late for the other players to start and sitting on ones hands in a $200,000,000,000 market is folly even in the most conservative setting. In this Amazon clearly has advantages, but we should not rule out Sony. They need to do something and so far there is no indication that they are getting ready, making their advantage shrink, not by too much, yet any lagging lead is a win for the number 2 through number 5 consoles. That has always been the case and now will be no different.

That station is on the roll, and I reckon that the lack of that choice will hurt the players not ready in 2024. And when we see the carefully phrased denials, as well as the cautiously stated ‘We are working on it’ will be seen by gamers as a negative side in all this, do not take my word, merely watch how the gamers will ask in flammable ways why they were ignored (yet again). I cannot stress this enough. It is time for the consoles and streaming systems to consider what gamers need and where gamers would like to be. In this Twitter and Facebook might be nice, but the people are more and more weary of both of them and that is not a good place to set your console.

We all want to talk about our games and our achievements, but so far the people trying to flame what we do is running into the thousands, and that is causing a larger stage of doubt with gamers. Giving them a safe space is becoming increasingly essential. I see all over Facebook pages where a 17 year old proudly brags what he got done in FIFA and I see dozen hammer that person seconds later. Wouldn’t it be great if that person had a cluster with school and gaming friends and that person could share it just to them? That is the station for an invitation clusters only, and that need is fast and vastly growing, so why Sony never picked up that ball is a little beyond me. The streamers will not have that luxury, that much is clear to me.

Leave a comment

Filed under Gaming, IT, Science

See for creativity

It makes sense, it really does and it all started this morning when I was confronted with an article (at https://www.cbc.ca/radio/spark/search-engines-try-to-rival-google-by-offering-fewer-ads-more-privacy-1.6286925), the CBC is giving you all ‘Search engines try to rival Google by offering fewer ads, more privacy’, yes that is one approach, but that is the iterative approach, it comes from ‘What else can we do with this?’ And that leads nowhere, it will not lead to true innovation. True innovation is different, it goes where no one has gone before. To give you 5 examples lets take you on a little trip this morning.

F is for Facebook
Yes, there is Facebook muddying right along, having a new setting soon enough coming from Mark the Meta man Zuckerberg, it is a natural station forward and as others are all about dangers and all about warnings, the story behind them is fear, they never saw that this was coming (which is fair enough) and they are afraid to miss out twice in the digital environment. I for one saw the massive potential that TRUE Social Media could have. There is Cocoon (at https://techcrunch.com/2019/11/26/cocoons-social-app-for-close-friends-gets-vc-backing-to-chase-paths-dream/) which refers to a private social media, for your friends and family. They can take it a whole level further, but it seems that the people at Amazon (Luna) and Google (Stadia) are just not catching on. But now I do see wannabe’s making a chat and message version of that. Fair enough, yet the stage could grow further, will the see it?  I cannot tell and I actually do not care. It is up to them, but the stage of ‘There is more’ is missed by too many. Whether it is from a ‘How do I get rich fast?’ delimitation, whether they cannot see it, I do not care, not my battle, but options are missed all over the place.

A is for Apple
There is not too much that we can say on Apple. I can see a novel iteration that they are missing (Not the same as true innovation) but it is out there and it is larger than anyone thinks. I wrote about it almost a year ago and I will push the image below, perhaps someone will catch on, perhaps they will not. 

A station where an Apple/Nintendo partnership might appeal to both, but Apple does have what it takes to go it alone, in all this the setting is not what more is there, it becomes (to some degree) where else can we take this and there is a much larger station that is missed, because the wrong people are in charge. It reminds me of a thought I had for the longest time. You see Steve Jobs was clever, was bright yet was not the greatest innovative thinker, Steve Wozniak was but Steve Jobs (unlike some overpriced CEO’s) did recognise true innovation and that brought Apple where it is now. Still there is more that Apple can do, will it? I do not know.

A is for Amazon
Amazon is perhaps the largest power player with growth potential. I saw a potential to grown the Amazon Luna by 50,000,000 consoles (a conservative cautious number), I saw the potential of them becoming a 5G powerhouse. They have the potential to equal if not surpass Apple not merely because they started as an online book shop. They are set in a station where they could become the one powerhouse in Neom City (Saudi Arabia). Amazon has the ability to grow a lot more because they have an interesting balance of Manufacturing, retail and services. Microsoft wanted to focus and get rich fast, they there for hired people who were clueless on several matters. They lost the console world (from Sony and Nintendo) and optionally Amazon Luna if I have my way. To be honest, I fantasise on handing Phil Spencer (who is not to blame) a wooden spoon with engraved (in gold no less) Microsoft 2023. The year that Microsoft ended DEAD LAST in the console world. Their people will spin that, but consider the strongest, most powerful console in the world is behind Sony (PS5), Nintendo (Switch) already and when surpassed by Amazon (Luna), perhaps the people at Microsoft will start thinking instead of boasting Azure (blue) and their hardware when they were for the longest time clueless and there needs to be a penalty for that. Buying Bethesda for $8,500,000,000 might dull the pain and leave the people with the imagination that some good comes from it, yet the station of loss will increase and increase and If I have my way (and fantasy) Phil Spencer gets a wooden spoon in 2023 showing the board of directors at Microsoft that Amazon beat them there too. And that is before the people realise that the decision makers at plenty of places merely had a BS (not BU) presentation and that is when they realise that some made a bet on the wrong horse so whilst Amazon takes the lead, Microsoft becomes a ‘Horse no show’.

N is for Netflix
Netflix is the hardest case, they started being first, being true innovation, but over time they resorted to invest heavily in more and more scripts. Yet is that enough? Will that take the cake? It is hard to tell, you see we can all make claims, yet Netflix gave the people Love Hard (Nina Dobrev and Jimmy O. Yang) a hilarious approach to a Christmas movie and to be honest, it has been a while since I had that much fun watching a movie, then they also took the cake with Red Notice (Dwayne Johnson, Gal Gadot and Ryan Reynolds) a funny movie that is filled with fight scenes and clever situations. To be honest watching a youthful 98 pound young lady (Gal Gadot) slapping Deadpool and the Rock silly will never go out of style and that is merely the tip of an iceberg of fun and excitement. With these two titles alone Netflix rules 2021. I am not judging of making claims against Apple+, Disney+ or Amazon Prime. It is how things go at times. But more is needed and there we see that the Netflix IP division needs to diversify. I for one saw that a place like Netflix could be a great place for the comic books of François Craenhals (de Koene Ridder). 

The intro from Comic books is one thing, yet the transfer as they get to the second book (Les Loups de Rougecogne) the stage could be set for a new legendary franchise. 

I read these comics when I was young, but these comic books can be read at almost every age and the larger stage is there where plenty could be spend on the production and not all on IP to get forward. The comic books have almost everything any successful series need to have and there is more out there. Will Netflix take a leap into the untrodden places? I cannot tell, I do not work there, but there is potential.

G is for Google
There is not a lot of criticism on Google, they have pushed innovation again and again and they are the party to show others how good it can get when you are the innovative player. They are also the one innovative player that a power player like Huawei fears. I reckon that Huawei has the one essential directive stamped in their minds. ‘Get there before Google’, and they are happy that American politicians are so stupid, those politicians are doing the work of delaying the stage of Google again and again, so there is every chance that Huawei will get to a few stages (not all stages) before Google gets there. Can they do more? That is hard to say, Google is too big, too many parties playing and there are larger settings. I believe that not developing software on the Google Stadia (by Google) is not the greatest idea. Relying on Ubisoft will bite and that is where Amazon has the inside track, but there is more in play, so my thoughts make sense but could be wrong for Google. Consoles is not where their strength is and the idea that is in the Apple part could equally apply to Google, but not as wide as Apple can hand it. And all this relies on a free hand to play, all whilst these players are committed to moves, moves that also needs to take Microsoft, IBM and Oracle into consideration. There is no way that me ( or most people) are in the know on all those elements and there is a stage that states that Google is too big. I said it but I do not totally believe it, I believe that Google is too widespread. Apple is too much hardware, Google is too many services and Amazon has seemingly a much better balance, making growth easier (for now). And in this Google needs to consider where Apple and Amazon are going so they can avoid some tug of war in the field that many occupy. It is a rather nasty stage and there is no clear answer.

So here is my view on the FAANG group and my response to the article that gives us “He bills Neeva as an ad-free, private search engine. Results won’t include advertisements, and the company says any information it does collect from users isn’t shared with third parties.” This is fair enough, but that is not the stage, the stage is: ‘What does the consumer need?’ The larger stage that too many avoid because it leads to elements that these players do not want to entertain at present. So you can either make claims that they (might) need it, or you can sail unsailed waters offering something entirely new that was never considered and the consumer suddenly realised that he or she never considered needing that (which I did a few times) and that is where TRUE innovation starts, the stage where a person states ‘That is so logical’ a stage that Microsoft had with releasing Windows 95, but it was forgotten soon thereafter. The idea is not to be complex, but to be simple and let the ship steer its course from there, and when it sails in the right direction without you interfering all the time, at that point you own the IP of an innovate game-changer.

Leave a comment

Filed under Finance, IT, Science

The missing gap

I woke up this morning (03:15) and I started to realise what I had been missing (no, not a gorgeous woman, but yes, that too). I have been a gamer for the longest of times and I have been active going back to the Commodore Vic-20 (1982). Over the span of 40 years I have seen a huge collection of games spanning the Vic-20, CBM-64, AtariST, CBM Amiga, Megadrive, Playstation, Dreamcast, Playstation 2, Xbox-360, Playstation 3, Playstation 4, Xbox One and Playstation 5. I am not counting the PC and Mac Games but yes I had them too. My mind suddenly wandered on certain titles and the one that woke me up was an old PS1 game, Kula World. 

I suddenly realised what I missed. Game makers are all about the achievements, the progress and the hardship. Yet, when was the last time you set down relaxed and just played to have fun? I reckon that most of you had with Minecraft, but with what other game? Do not get me wrong, Skyrim is heaps fun, but it is a game with missions, a game with targets and I do not oppose them. Sometimes we just want to have fun, either alone or with friends. I reckon that is why Mario Party is such a success. Gaming just for fun. When was that?

It is almost a setting that gaming is now intended to push artsy people into a business degree. It is OK for some and ok for some all of the time, but not for all people all of the time. The new games (even the ones I designed) are about targets, populations and getting to a point, but what if there is no real point? Kula World was a game with a target in the distance, but oddly enough, when you were playing it was about the fun and I actually miss that. 

Don’t get me wrong, I still love hours and hours of Elite Dangerous, I still enjoy my Skyrim time and at times even Watchdogs: Legion. Yet the stage of focussing on fun is dwindling down in gaming and I think that is a shame and it is a loss for all gamers. I get it, some want to get contracts done in Grand Theft Auto, some what to get their team to the cup (NHL) and some want to survive (Last of Us) and there is nothing wrong with that. Yet at times it merely needs about the fun of playing and that is gone in too many places. And even I am guilty of that, all the designs I created, my mind created was about going somewhere, and for moments I forgot the feeling I had in Oblivion to just look at the scenery. Why is that, what did the game makers forget? What were we made to forget? 

I do not know how it happened. Perhaps people (game makers) were too intent on staring at Ubisoft and their one AC a year, perhaps they all forgot what the fun of playing was or perhaps the makers hired Business degree people to get them a money making game. Yet I feel that something is being lost and I hope that some will rectify this sooner rather than later. I reckon that if I looked back to the last 3 years, playing Minecraft and losing time and the sense of time there is the most fun I have been having playing a game, which is a shame. I had that feeling a lot in the Amiga and CBM64 time and I miss that feeling, I suddenly realised that I missed feeling that way. There is no way in hell that I am the only gamer feeling that way, but there it is. The gap I am missing and it makes sense, after all that school, who took a gap year? Where is our console gap year? Even now as we marvel on the sanctity of new titles, new challenges and new horizons, where is the gap that allows us to sit and just have fun?

Think back, when was the last time you had actual fun playing?

Leave a comment

Filed under Gaming

Jump into the deep part

I have a mission. In part I no longer need to look at the Sony side, they have theirs covered. Yet now I must focus on the Amazon Luna. Apart from a plan that will sell them 50,000,000 consoles. I also think it is important to fill the setting with more games. They have a selection, but not enough and in my mind. There will be no peace until I hand over the wooden spoon (with gold engraved Microsoft 2023) to Phil Spencer, I will not have done enough. I reckon it is time for the world to Microsoft to see them as they are, a mediocre organisation who ends up dead last whilst they have (by their own words) the most powerful system in the world. They are already surpassed by the weakest system (Nintendo Switch), and Google Stadia will not count as they do not develop games, but now only Amazon Luna needs to surpass them. One plan already gets them there, but more games will offer a much faster track and and the idea that shelling out $8,500,000,000 did not aid them will be the sweetest aftertaste for me. I just roll that way.

To set the stage, we need to take another gander at espionage games. Yet we need to be better and more refined (and larger) in this. We also need to make sure that there is enough variation to keep the need alive to play this game more and more. 

To take a few small steps, the first part is towards an old CBM64 game called the 4th Protocol after the book and the movie. As the image shows below, it was not much, but the idea was sound. Even for a system with 40KB of memory. Yet the idea is the dashboard, we should add a few items and set a larger station (like localisation), in the end it is more than a game, it should have an ‘educational’ side. In this we can grasp to some of the elements of the old Microprose game Covert Action. 

Here we see bugging and encryption. There is nothing to stop us from evolving these parts. Setting a much larger setting to include VOIP and normal telephones. (Still a game though). We see that as the game progresses we add more and more to the dashboard and the load of the operations spymaster. 

In the original game it was about setting up locks, but what if we take a gander to Hacker 2 (Activision, 1986) and add the camera feed? We now have a larger station than before and we have the technology to make it look really good. We can add the cross-over that as the hacks were more complete and better we see more camera views. 

And as we get operational settings underway and we add trainings we can up the agents efficiency, so in time settings we cannot do it all, we need to rely on agents, and as they are better the hacks and intrusions are more complete, so badly trained agents will give you access to less and no results. And in cities the size of London, Berlin, Washington DC, Paris, and Moscow we get two new additions. We can hack, but we can get hacked as well, then there are counter hacks and the danger of getting caught, so an agent with a 60% rating might float in Berlin, but not in Washington DC or Moscow. And as the agents get better (which requires you to get better), we get more access in more places. Then there is the allegiance side. What happens when we select to be the Spymaster of the UAE, Egypt or Italy? It will change the place where we are regarded as ally, neutral or optionally hostile. I do not think we can get a real live game (like Watchdogs, or Elder Scrolls), yet the setting that was once accepted could be upgraded and give us all a new challenge. The original hacking in Covert Action was the approach Julius Caesar used 2075 years ago. So what if we educate the players on encryption and as they get better we add encryption options? The nice part of Amazon is that a subscription service implies that they already paid for it, we merely need to add more, just like the addition of boardgames and achievements and rewards I wrote about a few months ago. The added value over time will entice more and more players to include the Amazon Luna, especially when it is only there that they can have it. 

Will this be for everyone? No off course not. The delusion of Ubisoft is that they make games for everyone, but a game that offer satisfaction to everyone is a game that basically pleases no one, that has been a truth for decades and it does not have to be that way, the stage becomes to offer games that pleases people in a niche and then make games to cover many niches, that is the only way to grow your population. A simple but harsh truth and why is my idea a good one? I do not know whether it is a good one, but it is one that others are not doing, to have something unique matters. Ask Sony if you disagree, they have a dozen games on that path. And yet we can do more, have more ‘hi-res’ games, but the larger truth is that until 5G is completely ready and rolled out, congestion will hit the Amazon Luna and other streaming consoles. So looking at the old games and seeing whether we can give them a new look, a fresh paint job and better rendering, w are merely digging our own grave if Amazon relies on Ubisoft they will be done for. Less then 2 weeks ago there was “Amazon Luna bug glitch” for Assassins Creed Valhalla. And when I search “Amazon Luna Ubisoft bugs”, I get pages of results. Now there might we an overlap with other systems, but the gamer wants a decent game and Ubisoft has been falling short of that, so Amazon needs a plan C (my 50M consoles solution is regarded, by me, as plan B). 

And it does matter, when there is a full 5G within the net 2-3 years, the streaming console war begins in earnest and that is when (my wish-list) comes to fruition and Microsoft wins (and earns) the wooden spoon. There are of course a lot more games they can work on, but I already covered several in earlier stories and I hate being overly repetitive. 

There is a time for waiting and a time for acting. It is my personal believe that the time for waiting is over, it now matters how Amazon will feel about winning that race. I know that Microsoft cannot afford loss there and that makes it more and more important (for me at least) for someone else to win it. 

1 Comment

Filed under Gaming

What should be done

This is a personal view. This is based on personal experience and on personal feelings and believes to create a great game, a great RPG. There is plenty to not agree about and you might be right. It is merely my personal view on the matter. It all started a few hours ago when several Hogwarts legacy videos passed by, I looked at one of them, and soon thereafter turned it off. For the most so that I will not be hit by optional spoilers. I also saw a few headlines on how it might be bad, how some people claim to be experts. I am not one of them, I merely give my view and it is not connected to any part of the Hogwarts or the Hogwarts storyline.

Part 1
In part one we need to set the ground rules. As an RPG, I believe that the largest power is replayability. So when we use the HP movies as a backdrop the game will need 20 main story lines. 4 houses, each house has its storyline, with 4 intersecting stories. As such if you start as Hufflepuff, you get the Hufflepuff story and the three non-house stories and one generic story. That makes 20, also each house will have 25 side quests (could be 50). As such we end up with 100-200 side quests in total. Finally there is a red wire and I personally think that JK Rowlings should do that. 4 small books of 50 pages each, every storyline will have 50 hidden pages, it is about (for example) the origins of the house makers, Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw, and Salazar Slytherin. The story is only revealed when all 50 pages are found and then a small booklet will unlock on the system that the gamer can readSo after 4 play throughs all 4 books are available to the player.

In that setting when one game is completed a new Game+ is selected and you go from the beginning, yet in the second game any of the three minus the one you already played becomes available. Now we have a game people will run to the shop for.

Part 2
All what I write would still be possible in the game no matter how it is staged, not even the storyline is messed with, that can still be there. As such the four generic stories will be connected to the house, but will not be connected to it. As for the side quests no more than 10% can be replicated to other houses, so it will be a large stage. It also comes with limitations (I love those). Side quests on potions are only available to Slytherin players (as the potions master was Slytherin), Gryffindor and Ravenclaw will get magical creatures quests and so on. 

As the screen shows, each house has quests that link to a non house, so if you had Gryffindor in game one and Ravenclaw in game two, the second game will offer a rerun of the Magical Creatures side quest, but none of the others. 

I believe that in such a way a massive wave of replayability is offered whilst at the same time offering a large fountain of playability. It would create a direct dent in what Bethesda offered in its games, it would be close to unparalleled. And let’s not forget the number one rule, it is merely my take on the matter.

It is merely a small part, and this took me less than an hour to think through, more? Yes, naturally, please ask the makers of Hogwarts Legacy and if they want to use what I just wrote, it is for them and to at their discretion to use, a simple equation.

And I leave you with the small stage. This took an hour (at the most), so why can’t Ubisoft come up with this stuff? They are the multi billion dollar corporation, so what is taking them so long? 

Leave a comment

Filed under Gaming