Category Archives: Gaming

Time slice or lemon tart

That is indeed the question, but the question is not that important at present. It all started with a weird dream. In this dream I was in Montreal (Canada), now let’s be clear. I have no connection to the city, and apart from the fact that they have a good hockey team, I know next to nothing on the place, I know it is in French speaking Canada, but that is all. So in this dream I saw someone, it might be a reflective me, it could be anyone. They saved a hawk, or falcon from their balcony. The animal was shivering and clearly afraid, the person put on an oven mitt and offered his hand. The bird jumped on the hand with the mitt and carefully the bird was taken in the house. He placed the bird on top of a chair and got the bird rare roast beef (it seemingly really liked the rare roast beef) and gave it a bowl of water mixed with a lot of sugar. The bird was no longer seemingly afraid, but it was nervous. The person was looking at the clouds and wondered. He then moved what was drinkable and eatable into the bathroom, the bathroom and this is important was one of the innermost rooms in the house, no windows and no direct outer wall. He also placed a chair and a small table (it was a large bathroom), moved the goods into the bathroom and walked around the house pushing the heaters up everywhere, yet not to the highest setting, setting 4 was used on knobs with a 6 setting, I think that mattered somehow. Then he carefully moved the bird, now aptly named Horus with the mitt again and took the chair as well. He then got into the kitchen, took several items and moved to the bathroom where he set the radiator to high. 

Then it started to happen, Montreal was hit with a cold snap, it was only October, or November, but the cold-snap happened and well over 50% of the people in Montreal froze to death. 

Now, none of this is a mystery. I saw the Day after tomorrow, I played AC Origins, so all the elements (all except Montreal) fell into place, no real mystery or divine intervention.

Then I remembered every time I played a new game of Minecraft. Did you play it? The first day is important, because you need to create a safe location before the sun goes down. That part is important because too many RPG games are a service where it is at your convenience. Whenever you get around to it, and Bethesda has used that setting since I started playing it in Oblivion, in that same setting Fallout 3 onwards has the same stage. Yet what happens when that is not an option? When a house is on fire, it does not help to hand the bucket to the owner of the burning house when you get to level 13. He (of she) needs it now, or really soon. This is a stage we forgot about, the time slice. There are two issues.

  1. Do you have the minimum skills to cater to a time driven need?
  2. Should such a stage be set and always be achievable?

These two setting are important, there are gain two stages we must contemplate. In the first we cannot always be there, that is a mere fact of life and programming around that element is often folly. The second is that if we have a proper RPG, we have houses (guilds), but what if your first guild is not a mage or a tinkerer? So early in the game you see a setting where you can only watch, be that famous Monday morning quarterback and watch others do the job. Then we get to the important part, we need to set these parts to some level of randomisation that instigated when you START the new game. Not when you get there. So we see the need to have 20-40 missions with a decent rewards, but we need to be partially lucky, so that the internet cheater miss out as well. That is setting a larger story, especially when success unlocks a larger side quest. And the second part in all this, it enables and fortifies the replay of a game. So in the dream we can see that Horus was the trigger, but what happens when you never noticed that bird? Would you be ready? Would you make it to any shelter? And most important, without resources you will go hungry, thirsty and optionally will continue with decreased stamina and health (a day without food makes a person weak, try it for yourself if you doubt me).

So is the approach of having time sliced missions a hit or a lemon? I cannot answer that, I think it could be great if you program this properly and it will take proper programming to get it done. Programmers could ask Anunnaki (god of fate), but there is a chance that you will not receive any help from that direction. It will be a challenge on several levels, but should you pull it off you will be the one adding a new dimension to RPG gaming, a dimension that has been lacking for close to a decade, before that systems were just not strong enough.

In this I merely remembered the settings I came up with in Mass Effect Andromeda 2, Base of the pillar. And yes, I will admit that I had some overlapping ideas that I had for Elder Scrolls VII: Restoration, but I think that a good foundation (as long a the story is completely different) is not a bad thing. I saw the massive mass driven mistake that Andromeda was and there was a setting to fix it and regain credibility, but in that setting ME Andromeda would pack the second game with the first game, and even as a lot was the same, it was added with an enormous amount of changes and different storytelling. One needs to be faithful to the original trilogy. 

Yet all these settings cannot be more of the same, there needs to be a level of evolution. Yes there are plenty of gamers that do not mind more of the same, but they will soon realise that they are stuck in the past and that is as I personally see it never a good thing. And is success a guarantee? No, it is not. I do not offer guarantees, I merely dabble in ideas that can make the next generation of gaming special and enticing.We all might come up with a Nintendo WiiU, and that is fine, but it is not that system, it resulted in the Nintendo Switch and the few who are able to make THAT leap will make it big and that ups the level of gaming for everyone, that I the setting that players like Amazon Luna and Google Stadia (they a little less) get to look t and there is the larger station of play, a setting we have not seen before, not a game that exists everywhere. This is not about exclusivity, but about a totally new level and dimension of play, I think too many are forgetting that we need to push that part and not enough of us are making that leap. 

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When death is taxable

Yup, we get to part three, it is not merely about the tory, which in personal view is pretty nice. It important to set a dynamic into place. We looked at the mortal one, we saw a little from the divine point of view, yet there is a third view, The opponents view. There is one side that is the strongest and it is ready to oppose both sides, but to do it well we need three parties.

To show this lets take a look at two images. In the first image we see three circles. The interactions are the points where the circles connect, the environments are the thee areas where the interactions take place.  Now this is not always a given, but for the breakthrough moments, when you do this, you are in an easy state to set the stage to seven locations and six points where the main characters interact. This setting is not a given, but it is a start, the better situation is with 4 circles, where we see 4 main parties, we get 10 interactions and 14 locations, yet that is for the masters, not for mere wannabe’s like you and me. So when we have set the stage of interactions we get set an initial stage towards a script. When this is done we can start considering the creation of a playbook. 

So what gives?
Well, when we create a setting where we need to chose whether to take the side of the divine or the mortals, the seek into self is powerful, the desire to be divine equally so, as such we need a third party, the opposing gods are one way to go, it also leaves us being the toil to the gods, just like any good greek tragedy is, and as Herodotus teaches us, Egyptian plays are no less. It gives us the power of the power players Hades and Anubis, yet in that light we get the questions that surrounds Baron Samedi and to a small degree his consort Maman Brigitte as well. This gets us to the opposition.

If we consider that Hel, Ereshkigal and Mot. We need to consider the history we do know, the history we suspect (through known literature) and there is a decent part of speculation, which is left to us because thousands of scrolls in the Library of Alexandria never made it past the fire. Yes, that does not prove anything, but the words of the old writers goes further than what we know and even now their insight astounds us, so we have a place to start. Nordic myths and stories gives us a lot about Hel, but it does not give us all and there is a second consideration. This comes to the surface when we consider Codex Wormianu (1400, Denmark) and Codex Trajectinus (1600, Netherlands). There is every. Chance that these papers had been overly Christianised, and that is a problem, but it is also a handle of resetting what is Hel and where it is, she becomes a much larger side to the story, the same could be said for Mot, yet there is a lot less on that front, giving us points to work with, but also a lot of freedom, so we need to see where the interactions in the old writings of these gods were. You see, no matter how we slice it, in the old writings we learn of written yet unspoken desires. When we consider that, the writings of some, that the gods were petty and power driven does not add up, but it becomes a different matter when the souls of the people become the currency, when devotion is the foundation of their power, it makes sense and then we see that the deities of death have an advantage, because when we die, secular or not, most suddenly become faithful, but faith through fear does not work, it never does. As such the consolidation of souls become a different view and that puts Baron Samedi in the middle of a lot and from his point of view, from a Haitian power base to global foundation is one hell of a leap and that shows us the three and the need for Hel and Mot to oppose it. In this Ereshkigal is a mere vessel, but a powerful one, almost forgotten, the perfect messenger between several parties and one with the overall strategic view, all players in a game where 7.8 billion souls is a powerful battery to bring back the gods, but not all will make it back, that is where the battle of opposing forces lay for the longer station. 

So whilst we consider the parts of these three groups, we need to consider what we would do if we introduce a fourth group, or more precisely, how we can shift balance over the three parties when a fourth party (optionally part of one of the two) pushes the balance in all kinds of directions. The viewer needs to be mesmerised, yes it is appealing to be the person on the axe of the seesaw, but that is too controlled, so like the image, the purple circle, a combination of red and blue now gives us two points to push the mortal coil and also push the other two parties, yet what is the real push and what is the feigned push, that becomes the question if the viewer has that approach, if not (which would be fair), is a much larger stage in creating a rollercoaster ride and that is where the story goes off (optionally the deep end). So when we look at these elements we see the third party deflating one and inflating the other to create a stage the viewer is wondering about and that entices them to watch more. So whilst we consider where the opposing group goes next, it will enable us to see the ‘altered’ view of both, so when the two players are exposed we wonder do we see what we want to see, or what we are allowed to see? And that is quite the ballgame. And this approach is not merely for specified projects, this setting works well on storylines for RPG games as well. Consider some of the RPG games you played, do you recognise the approach to some degree? It does not matter if you do not, but it still gives rise to the one part I always proclaimed ‘The story is everything’.

Have a great Monday!

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Mix and match

I was having a few thoughts on the matters that I have been writing on these last two days when a thought reappeared in me, I thought of it before, but now the idea was forming in a few ways. As my thoughts go it is best released in streaming games first. Others can and will have it too, but this is something that will take a few attempts to get right. You see, I love RPG games. Yet in all the years none of them EVER mixed the setting of Simulators with RPG’s, not that the RPG needs to become a simulator, but a setting where we train people around us. So in case you own a castle, you get to improve the ‘programming’ of the NPC. So as I see it, the approach is towards the use of deeper learning to ‘educate’ the guards. So you can imbue your bow and arrow skills on the guards on the high walls, you can imbue your weapon skills on the patrolling guards and so on. It has never been done and it could open up a lager playing field. Consider that we can train our troops, but the skills are also transferred to 75% of your skills, or the maximum they already have to all other NPC’s? So it is no longer merely about the level of the opponent, their skill level will up the game for all gameplay in an RPG, so why did no-one think of this? Perhaps they did, I do not know. Yet with the evolution of deeper learning (what some erroneously call AI) this is no longer a thought, there are several ways that NPC’s can evolve in any RPG and it gives us a much better game to look at, so why was this not yet done? I am not accusing anyone, merely asking. If I can come up with a TV series, a mini series, a movie and several games, I remain amazed how the others are empty of new ideas and they are merely hiding behind sequels. OK, not all, Guerrilla games is one of the few exceptions. We see remastered games (I am happy about some of them), we see sequels adapted for the next generation consoles, which is nice too. Yet real new IP remains largely absent, a circular movement surrounding 2 decades of gaming. I do not think it is all wrong, I myself opted to a few parties to remaster their old games, actually it was remaster and upgrade severely towards the new systems and there is a lot that is available out there. Yet how many real upgrades have some RPG’s received? Again, not an accusation, yet when you consider that we know Fallout 3, Fallout New Vegas, Fallout 4 and Fallout 76. Now consider that I got the idea of empty holo-tapes that could be used to add to the story and the functionality of the character before Fallout 76 was released, which was almost 4 years ago. So am I the only one thinking out of the box to increase the level of games and gameplay? One would think that if you pay a group of people well over 7 billion, one would imagine that they would be far ahead of me, but that does not seem to be the case. 

Yet this is not about pointing fingers, or blaming people. It is merely an idea I was having to increase the value and power of a game. We are all gamers and some of our ideas are whacky, some are brilliant, some can bridge a massive gap between the game maker and the game player, we cannot blame the maker for not thinking of EVERY corridor, that’s where we come in. And this stage is more easily adapted in streaming, because streamers are in a stage where they have one environment to consider, the one that goes to ALL players, so they do have a few advantages and I reckon they need to home in on those advantages. There is no real benefit to have the same Ubisoft game on all four consoles, yet a streamer and a console? That could pan out the be a very different cattle of fish. 

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Death as a resource

It seems flaky (and that is how I roll most often), but there is a logic to it all. This all came to mind as I was trying to complete the achievements in AC Origins, it was already in the back of my head, but the crossover NCIS episode regarding some playbook (featuring an evil Abby Sciuto) made the larger stage and started to connect the dots. The foundation of a mini series (or movie) came to mind. Consider the stage and consider history. We have always been ‘smitten’ by divinity, we have always considered that there is a larger stage, but when you think of it, the closer we get to death, the more we wonder and consider the need for mercy, understanding and we need that for out own peace of mind, but in that moment we give power of existence to these gods, so at that point Hades, Anubis, Mictlantecuhtli, Meng Po, Baron Samedi and Chepi meet in New Orleans (location of story), they hatch a plan to get there powers back to a much greater degree and with a population of billions, it becomes an option. The plan as it evolves sees Baron Samedi setup the voodoo powers to entice the people, Meng Po hands out the potion in the soup she gives as a freebee to the tourists. And as more people get enticed they forfeit their souls to the old gods. 

Now consider that New Orleans has over 18 million tourists a year, if the game is to entice thousands a month, that would be a larger stage that feeds these gods and that is merely the start. And as the old deities return, so do the old hatreds. So as the gods of death (with a buffet of 7,800,000,000 people) set out to regain power, we see the option where the other gods are in doubt of these wisdoms, yet their powers are diminished, yet Hel (Nordic), Mot (Canaanite), Yama (India) and Ereshkigal (Mesopotamia) are not on board either for other reasons. Hel does not share power, Ereshigal shares her fate with Nergal and there is a larger stage here and when we get to Mot, I am a little in the dark, but as we see the interactions with Judean words as well as other interactions, we can attest to Mot in being another source of direction and optionally inserted himself to become a discord to the attempt of the gods of death.

The stage my mind is developing is set around the core four (Hades, Anubis, Baron Samedi and Meng Po) that have a clear directive, but it seems to simple. Even as it is on the up and up, Anubis and Hades will use their power to revitalise their brethren but now under them as the central god, deposing Zeus and Ra. A setting that all still needs work and it could even push towards a much larger video game, and as my mind is even pushing for new sides all whilst typing this, it might be more than a movie (a mini series might make much more sense), and in all this I feel that the stage needs to be about balance and the distortion of balance. Consider that 20 million people a year visit Disney-world (Chepi), The Taj Mahal (Yabu) gets 4 million, Acropolis (Hades) 4 million, as well as the Pyramids (Anubis) gives him 14 million options. It is all connected through Samedi and Meng Po (the soup) and that starts a new ball game. Once infected the targets can be drained whenever needed, not killed but drained (like a bad flu), feeding these gods of death and feeding their kin to a much smaller degree. 

Now I start thinking of the balance equation and how to insert Mot as one of the oldest gods in all this. And it cannot be some over drenched fantasy story. I want it to look like something that makes people be scared of the common things they see every day, it is easy to disregard the Bident of Hades, or the flail of Anubis, yet who feels comfortable with the soup of Meng Po? A soup like any soup kitchen would serve? And just for the spices, how about some Samedi paprika powder to spice the soup?

Well, enjoy your soup today, I will have a bowl of Chili (in roughly 47.2 minutes).

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To serve the gamer

Yup, that is a topic that is open for debate, but in my case it comes from a different angle. I need to explain how I got here. You have read my ‘displeasure’ with Ubisoft, they bungled (again and again), yet I also clearly stated that AC Origins is one game they got right. I actually disagree with the high 80’s scores the game had been receiving, I believe it to be low 90’s, but that is my view. The topic rose as I (due to lockdown time) decided to play it again and get some of the achievements I missed out on, I got half a dozen so far and I finally got to the Curse of the Pharaohs. I had the DLC, but my PS4 crashed to death somewhere in 2019 and as I had a little manoeuvring (covid retirement savings) I ended up with a PS4pro in 2020. And until a month ago I had no time for it, but in the last three weeks with being locked down I decided the play it again. So whilst gunning for ‘Old Habits’, I stumbled on ‘Where’s my Black Flag’ and a few others. But it was the Curse of the Pharaoh that made the difference. The first time I entered Aaru my jaw dropped. It was amazing, the field of reeds, the places, it was amazing and the boats made it all slightly surreal. The makers outdid themselves here. But this is also the place that gave me an idea. It was the side mission ‘Love or Duty’, the mission does not matter, the interaction does not either, but the mission clicked something in place. I had some similar ideas for Elder Scrolls VII: Restoration, but as it was not considered, it could be set to other RPG’s and even the one I designed. 

Your home is your castle
In nearly all RPG games, we are confronted with a house, unless you had Oblivion and you completed the Battlehorn Castle mission, in that case you have a castle. And there is the crux. In the light of Magic Carpet I want a castle with archers protecting what is mine. I had a few idea’s like the Magical armoury (a very different mission). And now the idea comes to add servants and more important make them a lot more useful. Consider that a person (a he or a she) is driven by needs, so if you can make one person happy (really happy), the others will pick up on it, and increase the power of your place.

Happy Happy, Joy Joy
To get to this stage consider that you have servants, some through concern and protection, some bought (yes in fantasy games slaves are real) and the proper treatment of them makes them more useful, yet if we can give one of them real happiness, an elated feeling of achievement or recognition they will become a sort of Uber-servant, a person that infects the people around them to be better and more productive. When we take the Battlehorn location, we see the Forge, the kitchens, the walls, the stables, we see a person in charge, but if we can fulfil the personal needs of one servant in that area, we get an area that is twice as productive. The house is cleaner, thee is more food, the weapons are better and the list goes on, it changes a 100% castle in a castle with 150% resources and optionally 150% defence (250% defence after the magical armoury mission). 

In RPG games it is all about us doing the missions, but a setting where we influence another to be the better person and set a non directive, a automated directive is almost never seen and that is a pity, because a game can become a lot more rewarding that way. Consider the old classic Dungeon Keeper, the monster we had fought for themselves, we could train them, we offer options, but we cannot set the marker on them, merely on the area. That element is often missing in RPG, it is not a fault, it is not a flaw, it is a choice and it is not used often enough, too many are about giving ALL the power to the player, but the world never goes that way, we forgot about the fact that we are not the deciding power, we tend to be merely influential. There is the thought that the reward is not 100% plus, but it is a random number between 150% and 200%, making it optionally a stage where we please a second person in that area, but the game also denies a red line approach, so the missions are not given directly, they need to be found and they depend on the persons we have, implying that we might never get more than one option, or even one setting. It is the second flaw on RPG. The ‘we always have an option’ clause. At times we should not have one, it is the hand dealt to us, and optionally it is a hand that sucks. That is the RPG we need to see but were never given. In an age where consoles will in be surpassed by streaming systems, the need to evolve gaming in general and RPG games specifically will become more and more pressing. To be another version of a game we have known for 20 years will soon come to an end and then? That will be the cruncher and streamers with one central game hub will have a lot more manoeuvrability than any of the consoles, the consoles will not phase out, not for the next decade, but when we do get to 2031, the field is highly debatable who will be in there. Because of stupid decisions in the 5G field, there will always be a need for consoles, as such there will be a Nintendo and there will be a Sony PS6/PS7, but streamers at that point will be a much larger field and optionally there will be a streamer next to a console in well over 50% of the cases. 

And in that light the need to evolve RPG’s (and a few other game forms) will become essential, it will show for the streamers, yet those who evolve gaming will survive (Nintendo and Sony for sure), the rest will be close to forgotten when we get to 2031.

Doubt me? Fair enough, just remember I said it first, I was the one stating it a decade earlier.

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Anachronism

Yes, it sounds cool and for the most, if you are aware, it is cool. The ability to spot these elements are pretty out of this world. There was a group of people near Sardinia, it was 1212. If someone took a real good look, they might have noticed a boy, yet he was wearing a pair of jeans and a Timex. There was a witness, her name was Thea Beckman. Yet it does not end well, the bulk of these minors ended up with William of Posqueres and were shipped to Tunis to become slaves. They never ended anywhere near the Crusades. There is also the alleged setting of the Key of all intelligence. It is a British thing. The key is a tablet like device, it needs to be filled with encryption elements by GCHQ, MI5 and MI6. Only then will the wielder be able to unlock one special computer to add to it, it is its own system, never linking to anything, at the bottom of the sea, a system with more security than the crown jewels in the tower. But these elements are mere window dressing. Anachronism is a dangerous thing, it is an even weirder concept. 

To see this we need to consider Anachronism, it means “a thing belonging or appropriate to a period other than that in which it exists, especially a thing that is conspicuously old-fashioned”. Yet when you dig deeper there is positive anachronism and negative anachronism. An example of positive anachronism is not about time travel, it is when something resurfaces. Something like the Irish Crown Jewels, or the poems of the poet Sappho. They were lost in the past, yet there is no indication that they are permanently lost. Negative anachronism is different, it is the stage of elements found at crusades, the setting of Celestrium found in a lab, or perhaps the Hsin Yu, a Chinese steamer sunk in 1916 where 1,000 died. What is more interesting is that dives allegedly revealed that the steamer allegedly had a support system to fit a mortar, one that would not be seen until WW2, that would be (if enough evidence found) a case of Negative Anachronism. Yet in all these years there is only one game on the subject (to some sort of degree). It was Psygnosis who released Chronoquest in 1988. Yet in RPG’s it has never happened. I got this idea, where we need to see an RPG, just like any other. Yet in the game we find books, certain books that have a second side, like the the other side of a page, but it contains some form of a puzzle, not merely opening the ‘page’, it could involve breaking or ripping the page, it could be folding the page and removing a part and remove the item. The item could be anything, more likely an anachronism that alters all, almost like an SD card, but when this item is added in the right place, the anachronism adjusts time without paradox elements. Suddenly we see art is added, items are added and optionally devices are added. The NPC’s are unaware, but we see the difference and now we see the start of a much larger field of play. Consider that someone prevented Leila Denmark form living, removing her stops the bacterium Bordetella Pertussis from being invented from 1926 to 1953, the WW2 statistics take a drastic turn and it would hit US troops in Korea to an almost disastrous degree. Now a person like Leila Denmark is a massive impact, the inventor of the Asphalt cutter not as much, but the timelines still shift. Now consider an RPG where your game world is in danger, a lot more than you know and even as you are like the NPC’s unaware of some things, the stage you are in, you get to learn that things were removed and you get to repair some of it, or all of it. And this is where the game takes a turn. I wrote earlier “it contains some form of a puzzle, not merely opening the ‘page’, it could involve breaking or ripping the page, it could be folding the page and removing a part and remove the item”, so when you break the page open the wrong way, the information is warped. So instead of merely resetting the life of the maker of the Asphalt cutter, he remains alone, so what comes next is lessened and optionally someone else comes up with the goods and as such the economy of your land is changed. It is interesting that a concept as powerful as anachronism was never added to any RPG game. I wonder if someone will take up that slack in a decent way. 

#JustSaying

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The gaming mandate

We all seem to know what is best for all, we talk about policies, protocols and even mandates. Yet are they valid? I looked at a game based in the Walking dead on iOS, I looked at it for 5 minutes, saw how it played and deleted it. In my view it was not a game. It looked awesome, the graphics were amazing, but the game play is set to short term events that will get increasingly harder, not challenging, merely harder, and soon there after too hard. The game draws you in and after that it will be about pay to play through microtransactions. Their actions are not invalid, they are not illegal. I merely see it as this being no longer a game, but a mere cash cow. The problem is that these games also attract people who do not really know what gaming is, or sometimes even what games are. That is a shame.

You see, I am not trying to set out some mandate, but there is the joy of gaming and that needs to be protected. As I saw this game of short term bursts of gaming, the idea of gaming tends to be larger, should be larger and often on non-micro-transaction foundations will be more joy. So I started to think, what if the premise of that game is altered?

A different stage of play, a much larger map, even at the same foundation, consider what you know of the Walking dead and now have a Dungeon keeper approach. A map that is set, but in that map we can create a small protected place, we can place a garden (hatchery) that offers sustenance and calls a type of player, we sleeping quarters (lair) that does the same, but lets people rest. And we can see how we can add a workshop, a gym, a guard post and so on. As the game goes from level to level the players gets attacked, walker after walker with a wave or two and  the player can figure out hat to build where, how to get resources and so on, a stage NOT build on micro transactions, but a game build for joy and the consoles are doing their jobs, but soon it will be to the streamers, if they cannot break the cycle of pay-to-play, a whole generation will optionally lose the joy to play at all. Consider that Activision Blizzard generated 5.74 billion U.S. dollars in 2020. That is ONE company. Now we get it, Blizzard is big, and we cannot compete with that size, but there are dozens of smaller ones competing for revenue. Candy Crush generated revenue exceeding a billion dollars in 2019. Now consider that they did nothing wrong, but their game is set on algorithms that are set on you almost making it, and yes for $1 in special candy you could make it, it is ego versus mathematics and the ego will ALWAYS lose. Yet what happens when we invest into that $5 a month Amazon Luna solution? What if we enjoy long term gaming? You see, Amazon Luna (Google Stadia too) have a much lower threshold than consoles do and that is the barrier that is easily broken, to set players into a field where they can explore, enjoy and have fun. You see when we crush short term achievement drives and we get people on the bandwagon of fun we can change a lot and hopefully create a few people to take over the sceptre from people like Peter Molyneux, Richard Garriott, and Sid Meier. We have some really good game makers, but t present there is ALWAYS room for more, especially when their dreams, ideas and perseverance brings us new and original gaming IP. That is what we need on pretty much all systems. When the wish becomes the mandate it can be a force for good, but it is not a given, I merely hope it will turn out that way.

Yet in all earnest, and even as I am ripping old IP apart to use what is good, we need the stage of what is good to hopefully create something new and better. Even now I still think of a game released 24 years ago. It was GoldenEye 007. It changed things and even now it still holds a candle up to what is created today. Some of it is found in TimeSplitters: Future Perfect, almost 17 years ago. Games that enticed whole scores of gamers. So what happens when we look back and consider the IP we cast aside? We ignore Populous II: Trials of the Olympian Gods, a game 30 years old, but even now it still has appeal. Even as graphics need improvement, the makers then had really nice ideas and we forgot just how much fun we had for weeks. Even now, a 23 year old game like Sentinel Returns could still generate a whole score of fans and they are not alone. There have been makers like Peter Cooke who created Tower of Babel well over 30 years ago. Even as it requires an upgrade (graphics), the foundation of these games was good and engaging and we need them, we need to break the cycle of micro transactions. This sounds a little wrong, because there is nothing with microtransactions, yet I see everyone hammering against loot boxes and EA, all whilst the problem of microtransactions is well over 1000% worse. And the issue is not that they exist, or that they are not illegal, because they are not, but the foundation of the kind of gamers we create is. And I am not including the stupid people who go crying to some lame journo on how they wasted $12,000 on loot boxes, all whilst that journo is ignoring the stupidity of the person, but the draw of gaming is partially to blame. By setting the stage to ego (like a puzzle with a diminishing IQ counter), instead of a joy that has no time pressure, we change the foundation of our playing habit, and it needs to change. The old systems were harbouring dozens of games that could be added to any gaming arsenal and bring joy to the gamer Not all of them are RPG, some are shooters, some are platforms and some are a combination. We all have different needs, but we all have an overwhelming need to have fun, and too many games in todays android and iOS environment are driven to make it an ego driven event. If I were wrong there would never be a lego game, but I am not. There are well over 80 games based on the lego concept and they are (for the most) all fun. They are not alone but they are out there and their presence sticks out, they are not alone.

To call for a gaming mandate is wrong, because gaming is different for us all, I get that and some like the match three games, but they are hidden traps and that has never been made clear, The Conversation linked to this in 2014, There we get “During a recent radio talkback discussion, on which I was a guest, parents rang in with extraordinary tales of their children’s accidental and expensive online spending. One parent divulged that his six-year-old had spent A$700 in 15 minutes upgrading to new levels using in-app purchases.”, we still see news on loot boxes and the need to tax it all, yet none of them are looking into micro-transactions and match 3 games, are they? And they are not alone, a source gives us “The mobile games industry shows no signs of slowing down with consumer spending reaching $44.7 billion for the first half of 2021, an 18 per cent increase year-over-year.” And how does that add up compared to loot boxes? I think certain political players are unwilling to look into the directions that they have no hold over, and micro-transactions are not illegal, neither are loot boxes, but their legal status is wrongfully being changed. The stakeholders have a little too much power, so I need to make sure that we can change the premise of gaming before it is too late and in this the streaming solutions are the easiest to tackle, they are the station where the independent programmers could make the larger impact and with disregarded IP on a dozen systems there are additional options. I believe we need to press for this change before people forget that gaming has always been about fun, not ego.

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COMPUTE BigTechPlotGoogle = ‘Lost’.

Yes, we all have to create variables to set a larger stage. We know that age gives us a lot, but the 15 people of age 18, the 7 with age 19, the 3 with age 20 are useless, yet when we group them in an age classification of 18-23 we get a lot more information out of our data. This is not new, this is. setting that market research has walked on for decades. Even before some programs added ‘functionality’, the people behind programs like Quantum were already on top of mentioned groupings. So when I see Google 9 to 5 giving us “Google is adding five games to Stadia Pro for August 2021”, I wonder if they have any clue what thy are doing. Apart from the fact that we also get “Killer Queen Black, inspired by the hit arcade game, Killer Queen, let’s you fight for your hive with three ways to win. Will you claim your victory by hopping on the snail, hoarding berries, or wiping out the enemy’s queen?” As well as “Stadia Pro is Stadia’s premium subscription service and your gateway to the best that Stadia has to offer. With an active Stadia Pro subscription, you get a variety of perks, including free games, exclusive game discounts, and top-tier visual and audio quality”. Here we now see a setting where Google is not merely fumbling the ball, it is giving the court to Amazon. There was always a risk of that, but to do it in such a direct way is rather silly. There is no Google Stadia without decent games and by confusing gamers by giving them “there’s Killer Queen Black ($19.99), Valkyria Chronicles 4 ($49.99), It Came From Space & Ate Our Brains ($14.99), and Epistory – Typing Chronicles ($14.99)” we see a stage where Google will not be part of any gaming stage soon enough. Any platform needs traction, any platform, especially streaming systems will need a cluster of gamers, that like grapes suck your soil dry for EVERY game possible, the numbers and exclusivity decide the winner. So when I saw this last Friday, I had to ponder what this means, not only does the setup implies that Amazon Luna will rule the streaming environment, it also implies that Google would fall dead last behind Microsoft. A stage I had not expected to happen. Not only should Google be first, it should be way ahead of Amazon, which is apparently not going to happen, so when we get “The count now stands at 29 titles” leaving us with the implied setting that at present Amazon Luna is wielding a games list three times the size of Google, how was that EVER a good idea? It also leaves us with the implied stage that Amazon will soon be the number 3 system behind Sony and Nintendo and it gets to be better, in that setting there is a larger stage where the Luna could be seen as accepted NEXT to the Playstation 5 gamer and Nintendo Switch gamer, optionally we will see households with these three systems. This changes the future for Amazon in a few ways, should they think this through, they can offer a new level of social networking, offering a link to Sony and Nintendo players, so that they can partake on the social scene, they can offer a much larger stage that would offer the Kindle to a large population who have ignored it (for whatever reason) and set a new level of consumer staging. In this there is an optional chance that a new Triumvirate could be created. In line of the old version where the world was ruled by Julius Caesar, Crassus and Pompey. This version will be one that gamers want, because they are getting hat THEY want, not what makers think they want. Sony, Amazon and Nintendo will get a larger stage to unite and perfect gamers needs, the rest will merely watch on the sides as they are trying to figure out what gamers (according to their marketing department) need. It will set their agenda’s back for close to a decade and in the mean time these three will excel in giving us gamers what we truly want. This is not a given, but when we unite the news from different sources, there is every chance that we go in that direction, and it would make me happy, especially if that puts Microsoft dead last in that field. Serves them right! Huh!

OK, that might not be called for but my ego took over for a moment. And there is a larger stage, a stage that goes beyond what we merely think can happen, there are options for Amazon to make it happen, will they? That is hard to say, streaming needs a good internet connection and there is time, but in the next year this war will be settled on the streaming winners and Amazon does seem to be in pole position here, I am not writing off Netflix, but I have no idea where they are at and how they want to offer services, in addition Netflix is also seen as a competitor with the Sony streaming services, a setting that Amazon does not have, so Sony would be eager to add to their functionality without impeding the Playstation and Luna is no threat there, more interesting the Luna, Switch and PS5 can easily sit next to one another and that would sit well with all three, a triumvirate in the making and that is where the others fall away.

I have no idea whether this will really happen, it largely depends on the actions by Amazon and their Luna to show it can be done, but the other two will happily accept a brother in gaming that is not taking the wind out of their sails and Google forgot to see and centre their view to the larger ocean instead of calibrating to whatever coastline they are ogling. That setting of wrong focal point is more likely than not, the stage that will cost them the streaming gaming war, it was up to them and they chose (very) poorly as I personally see it. To be honest, I thought that it would take until early 2023 when 5G is more widely spread for the streaming consoles to set their battle lines and now it seems that at present, with the information given to us, Amazon Luna is all but a decided winner even before the race is off. Considering that they were up against Google and Microsoft, it is an achievement that should not be underestimated. 

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Ignored options

I was thinking (yes, I do that at times) and my mind wandered towards a few Amazon fields, not because it is Amazon, merely because it is not Microsoft. If I can get these arrogant idiots to lose more than 2 battles, I would feel good. I need that idiotic marketing arrogance to pay for their ‘Most powerful console in the world’, all whilst they happily ignore the needs of the gamer. They lost so much credibility (and I roughly $599), I feel that it is my right and my civic duty to make sure that they lose $599,999,999, just a dollar short of a large number. So if I can hand over the ideas to make sure that their Xbox Cloud Gaming will be a number three at best (if Netflix is present number four would be better), I would feel good. Sony passed their 10,000,000 PS5 consoles sold, no matter how Microsoft phrases it, they are nowhere near that. The console equation on Sony versus Microsoft is now at 3:1, three PS5’s for every Microsoft system. So that is one battle they will not ever win at present and there is Nintendo still going great, so they are a mere third option console. Yes, the strongest console is that much behind and I want to offer whatever idea I can to make their cloud gaming solution equally a fiasco. 

You see, Amazon has another benefit, another arrow in their quiver and I am a little surprised that they haven’t grabbed it yet. There are two sides to it (actually three, because I couldn’t find the images). In the 80’s there were books, they were printed on the same wood pulp paper that newspapers were printed on in those days (1978-1988), there were two series I read (there were more). One was a disaster series, they were a cheap version of movies like Earthquake, 2012, The towering inferno. They were about $2 each in those days affordable and they sold. Yet these books are now all but forgotten, they weren’t that bad, they were a decent option to pass the time when I took the bus every morning and it was 45 minutes each way. The second series was a horror series, in that there was one series (a series within a series) that was some sort of non-governmental form of the X-files (a decade before that series was made. The men had descriptions like X-Ray-A, X-Ray-C, the women X-Ray-3, X-Ray-5. It might have ben the other way round. The stage is that these books are pretty much lost to the ages, all that IP out there and optionally open for business. Not only is there a larger stage, Amazon has one additional stage. It can offer the game, whilst within the game there are options to get achievements that will opt for a kindle edition. A stage NONE of the others can offer. More important, it could drive sales in either group. There is a lot more when you consider some of the sexualised comic books like the Italian Oltretomba. A comic book form that still exists with collectors, some of them going back to the 70’s. Now the books are to some debatable and plenty want to offer their $0.02 after they read it at least twice, but the stage is larger.  You see, the stories are nowhere near the calibre of Tolkien (or Shakespeare), yet in gaming, the stories when distilled are all in some form missions that could be added in most RPG’s. Consider creating any RPG and now consider that you have access to 125 missions, jut like that. Yes, you and I can create a few missions, we all can, but access to well over 100 missions is nothing to be sneered at. If you want to create an RPG that is a decent alternative to whatever Bethesda offers (Elder Scrolls & Fallout), you need serious ammunition, no matter how original you are. 10 missions do not cover it, you need 300-500 missions (part of, or independent of the main story). 

That is the game that the streamers are looking at, some are relying on some Ubisoft link to make up for the gap, but Ubisoft has not been bringing home the bacon for almost half a decade and they need exclusivity to make it happen. I offered a solution in social media for gamers, Amazon has a kindle link that no one has, and I even wrote about a larger gaming stage via achievements, which could help Amazon and its moonshine (a Luna joke). Consider that I had to go from memory, the images (like covers) and keyword searches reveal nothing (to me), as such the IP might be in the open and that is merely a western approach. Places like India and Japan might have all kinds of additional path to acquire IP as well as writings to beef up the streaming games. 

And if I cannot find that, what else is out there from your youth that is forgotten by too many? As such Amazon Luna (Google Stadia too) have several paths to consider before they enter the stream battle with Microsoft and any exclusive that they can offer that Microsoft. Cannot merely pushes them to third or even fourth in another console war, it sucks to be Microsoft (Nyuk, nyuk, nyuk).

Even now (19 hours ago) when I see that 4 more titles were announced and that the Amazon Luna has 91 titles, the stage is not set. Yes, Hokko will be nice, but it is basically some form of Animal Crossing. I skipped the Skateboard part, but some will like it, I get that.  Yet it will be about the exclusives, that will make the race, and before Facebook gets everywhere, Amazon (Google too) will need to offer their game minded alternative. It will impact and the better that part  the stronger the impact becomes. I also foresee that if we get a true interaction of achievements there will be a larger stage that they can win, but will they? I reckon they will not, they will at first give us a ‘considering it in a future update’, it will get delay after delay and then it gets scrapped. It is their right, and they can opt for that, and when the losses are clear they will overreact and have some half baked solution out there. That is the field we see and I believe that gamers do want to talk about games, but they want THEIR data to be safe and they do not need to see 4 advertisements a minute, they are past that now. Exclusives will set the stage for Google and Amazon, mark my words, when Ubisoft has another failure on multiple systems the gamers will see whatever they can get and there is a lot out there, is it enough? I do not think so and focussing on exclusives is important. Do you think that Microsoft paid billions for Bethesda because they were nice people? No, they wanted the two top hitters to be on Microsoft consoles only and that is where we are, so I gave the world a new RPG console, made it freeware to all Sony and Luna developers. It is the one way where Microsoft gets to feel the sting faster and harder. And whilst Microsoft buys its way into gaming (Portal anyone?), I feel the need to warp my creativity towards Luna and Stadia to give them a chance to beat a two trillion dollar company opposing inferior contemplated tactics and taking games away from us, Sony is doing its bid by outselling them 3 to 1, so I offered some IP to the other two hoping they wake up and smell the coffee whilst the drinking is good.

Microsoft bungled bing, wasted tablets, sudden death’ed their game, all whilst they rely on marketing to convince the people the opposite is happening, and if they print and publish it often enough some people might accept that. I do not and I used my creativity to give the others a fighting chance, a tactically superior fighting chance, mind you. And I believe that the ignored options are a path, one should not rely on them, but they can be a great support for good ideas when they are around. Consider the next Fallout with a Microsoft logo, all whilst we can play something with 100+ more missions and a good storyline that has not be seen before. It would be the ultimate nightmare for Phil Spencer to face and let’s face it, it is not the worst setting for him to be in, that is when Microsoft gaming is dead last on nearly fronts (they are the true number one in flight simulators, we accept that). That is where I want them to be, I roll like that.

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Refraining

It happens, sometimes we need to stop ourselves from acting, from jumping, from engaging. It is not that the action is wrong, it is because it is wrong at that stage. I do not know what pushed the act, yet the stage is larger and as I almost decided to trot on the novel I am still working on, optionally by giving away in another setting what comes afterwards, I was able to stop myself from doing what should not yet be done. 

It might also be the impact that Dracula (the Claes Bang edition) has on me. It was probably the first time that marketing drove me to watch anything. The ad (at https://www.youtube.com/watch?v=tIEr1Pcu03Y) and it is not merely the billboard (which was all kinds of perfect), it was not merely the cast Claes Bang and Dolly Wells are beyond believe, it is the way the story is set, it is a new and novel gander into the path of the undead, all whilst exposing us to all kinds of fears and in this the vampire fear is actually not the worst one. It pushes the envelope and it pushes us all to  surpass ourselves. Yet whilst doing that, we need to refrain from overacting on our impulses. It is a sort of balance between 2 innovations on one side and 4 iterations on the other. We want to be the 2 innovation side, but over reacting, reacting without some level of self discipline and we become mere iterations of the same. 

In this I created an approach to one game in my article ‘Electronic Entertainment Expo 2019’ (at https://lawlordtobe.com/2019/05/10/electronic-entertainment-expo-2019/), yet there I merely considered the approach to one game. 

Yet in the larger stage we create a very new kind of sandbox. Where every coloured ball is a new addition, a new DLC if you must that is added to the game, making the game a lot larger over time, so what I started with the teaching of Islamic religion using Medina as a centre stage, could evolve into another direction, a sandbox game that allows your person to evolve, to increase into a larger game where religion now becomes a segment, as we added new forms of gameplay, we didn’t alter religion, we merely enlarged the stage, a side of exploring, a side of economy, allowing you to get a house (in the game) and interact with others, whilst exploring the knowledge that is given to you, teaching you history and economy in new ways, altering what you know by letting you see what others saw. But in this, refraining becomes a much more essential stone. It is not like some Americans do, adding and adding. Sometimes more is not more, it is merely clutter and the overall experience is lessened. But how to go about it?

This is where QA becomes the essential side of developing any game, in the streaming world we will be able to create more, but it becomes a lot more important to create better and that is an essential lesson a maker like Ubisoft never figured out, not over at least a decade and I have no time to hold their hands, but the right people can take lesson from what I say, they can create and optionally create the right way. And my bonus is that Microsoft is equally not on the learning side, they are all about their azure and it will cost them, the sales of their latest Xbox One series X-file is so far proving me right. Between all the ‘hidden’ numbers, we see that the PS5 has well over 250% more consoles sold than its Microsoft counterpart and that difference is merely increasing. Yes, their golden boy talks a good talk but they are faltering in the field, all about cloud gaming now, optionally deserting the gamers on what they call the most powerful console in the world. There is an acceptable understanding that games need to evolve and that exclusive games take the cake (one Microsoft cake versus 15 Sony cakes), and we see that streaming will be the long term battle, but there they are falling hopelessly behind Amazon all whilst Google remains a player in that field and Netflix is yet to show it serious intent. And as we look at the options out there, they are also optionally restricting their stage and setting. All whilst I (mere little old poor me) came up with three games, one with the optional stage for up to 1,000,000,000 interested players and one stage where I redesigned three AAA+ games in new editions. And why is Microsoft failing? They have seemingly no alternative options to show in any direction. One UK newspaper gave us three hours ago “GAMES with Gold subscribers are getting closer to the official reveal of the free Xbox games for August 2021, but will Microsoft add a new Xbox Series X optimised game to the lineup?”, with all the careful leaks we see, this list is apparently more secure than the Windows source code, odd, is it not?

And these races are important too, you see, these races show the essential gaming experience that streamers can have, the consoles have too many ‘more of the same’ titles, all of them, even as we accept that there are markets and exclusives, but they are not the full range, mere icing on the cake, in a world where the three big cakes are the taste makers, two are too much alike and that is the market where the streamers and cloud games can rule. This why the Google decision on Stadia made no sense and I reckon that Amazon is loving that approach, it gives them a massive advantage. To be honest, I am a little shocked, 2 years ago I had no view on Amazon Luna, they were mostly one of the lot, a position 3 or less, now there is a decent indication that the Amazon Luna could evolve into the second best system in less than 4 years, that is impressive, they have a chance to overtake Nintendo by 2023, Sony will take longer, but if they push innovatively, they could be the ruling system by 2025 a setting I would never have anticipated in January 2020. That is the second marvel of gaming, true gamers are always on the edge of technology, a setting a few makers forgot about. Amazon apparently did not, is it a given, no it is not, but the fact that this stage is entertained implies that Amazon got a lot further than anyone anticipated. 

Is this till about refraining? To some extent it is, Amazon is not alone, even as the story of Microsoft can be dumped overboard, their story remains the same in the end, Google could change if they alter their current course and Netflix remains an unknown for now. So, Amazon Luna has the stage, it is what they do over the next 6 months that will decide how large their cake might be. Google sees (in their search) that refraining is merely another word for abstinence, a big mistake, refraining is halting action, stopping to act, it is also a setting to pause and reconsider, a tactical move to oversee what can be done, what is the best path to go and an optional form of balance between the fastest road and the shortest road, because these two are not always the same. I will need to keep my eyes on Amazon Luna for now, I wonder how close they end up getting to what Sony has achieved. 

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