Yes, for me that was the setting. In the previous articles (several) I set the boundaries for a new RPG game, freeware for all Amazon Luna and Sony developers (just to piss off Microsoft). And if we are going to take a chunk of the marketshare of Bethesda, we need to offer more and we need to offer different. In this I set the player as merely one of many people. Making sure that the world does not revolve around him (or her). So the towns need an economy, It needs a stage to grow and it needs to be in a trend that causes the need for replayability. I always believed in replayability. It is lovely that we all have a house in EVERY town, but reality is not like that. So even if we are going into that stage, I needed to set a larger premise towards WHAT the stage was. The tavern sets productivity in villages and towns. So does the Blacksmith and so does the general store, bookshop, butcher and grocer. Yet in this we see internal economy, the parts that feed the town (Butcher, baker, grocer, tavern) there are the shops that feed an external economy (Blacksmith) and there are the shops that feed both (herbalist, general store) and there is the luxury shop (bookshop). So as these shops are doing better, they could upgrade, they could grow the town. The external shops call in adventurers and more money into a town. And if a town grows to lets state 3 stars, the infrastructure upgrades (lights, guards) This cannot be merely tables that ‘satisfy’ the needs of the game. Each town gets his stage of cogs, one gear feeding another and that need is there. You cannot get a dynamic town in place merely letting the adventurer set the speed of growth. There also needs a risk setting. For example if you fed the tavern too much, and it gets to 5 stars, whilst the town is a 3 star place, the tavern gets sold, and you get to start anew there. Luxury shops (bookshop, tailor) are there when the town reaches its 4th star. This upgrade the overall look of the town, wealthier people come into town and that calls more adventurers and more charlatan’s. To set this all in cogs is nearly impossible, but such an attempt is required to create a dynamic playing world. Consider Bethesda’s Oblivion (2006), we see Chorrel, Cheydenhal, Bravil and Skingrad. They all stay the same, but what happens when you set the game where we see Chorrel doing better and Cheydenhal recedes towards another Bravil? To set such a gaming stage was not possible in 2006, but now with streaming servers and the PS5, that setting becomes achievable. And when you return to a town after weeks, it might look very different. And that is what we are trying to aim for, because the $200,000,000,000 gaming revenue (expected 2023 numbers) does not go to those doing the same again and again. It goes to the people who offers what others do not, or cannot. I do hope that Horizons: Forbidden West showed you that much (as did Elden ring). To give the world a new a really new creation will be rewarding beyond expectations. So here you go and you are welcome. Oh and none of this links to my optional additional stage of selling 50,000,000 Amazon Luna consoles, so there is that too (it sucks to be Microsoft in 2022).
Tag Archives: Amazon Luna
The game you hope for
This comes one sleep away from the game Horizon’s forbidden west (PS5), the sequel from Horizon Zero Dawn. It was a great game, a great journey and as I see it, this game put the Dutch firm Guerrilla Games on the map as a top tier developer. The game was new, original and the story was close to amazing. The first game was a good journey into awesome IP and of course the people who got hooked on the first game want to jump into game two (that includes me). Yet it also reminded me of others, what had been. You see, I remember a game called Steep, as
I was getting into winter sports, this game had appeal, which fell to zero almost at the point of arrival. You see beyond the claims is the engine, and the engine was made for people who like ‘turbo’, so there is no stage where someone just enjoys training downhill, it has to accelerate (all the time) and the game shows this, the moment you go down, the acceleration is off the wall, and in real live it never is like that. In the end one (of several) views were “Simply put, Steep is average at best” and that is a shame because that 71% game could have been an easy 85% if the makers did the numbers and especially did not charge another $20 for extra game modes. You see it matters and Horizon Zero Dawn gave us the whole enchilada and that was quite the trip. Now, comparing these two games to each other is like comparing coconuts and pineapples. So I am not comparing games, I am comparing effort and as I personally see it Guerrilla Games has it, Ubisoft does not, or had it and lost it is perhaps more precise. But there is another side too. It has been my experience that too many YouTubers are trying to appeal to the software houses too much. There are of course the ranters, but they will always be there. That being said watching a review and then a ranter tends to show a few settings you might not have considered. And in the end it is about finding the right game, especially as a budget is getting more and more towards one game every other month at best. It is at that point that Microsoft shows its Game Pass and the deal you have. But consider this one view gave us “Yet, currently totally free with Xbox Game Pass, Steep is still worth a quick backflip or two. Find out all there is to know about one of Ubisoft’s worst” and hidden there it shows the problem. A pass that allows us to be happy with a 70% game, why is that? The game pass needs to show us that you can play 12 90% games in 2022, but that is not really the case is it? We want to play Ratchet and Clank, Ghosts of Tsushima, Horizon Zero Dawn, Horizon Forbidden west and 8 others, but the Game Pass cannot give us that, can it? Although, it will give you the flight simulator and that is truly a 90% game.
We hope for that next 95% or better game and my hopes are with Horizon Forbidden West. 2022 will bring at least 5 more games to PS5 and we all hope for the best, we have good hope on what came before but there will always be a sliver of doubt until the game arrives, it is in our nature and in this I am no different, we have all seen decent games, decent games that could have been 90%+ games if only a little more effort was taken. We want to blame Ubisoft and they are a clear example, but they aren’t the only one. The problem is that the game pass has the ability to make the choice field smaller and soon it will be just Ubisoft for some consoles. It is one of the strongest reasons to see Streaming consoles (Amazon Luna) grow faster and stronger. It will soon be the best path to the games we hope for, we want to embrace Sony and Nintendo, yet the clarity is that it will not be enough, we need a new generation of game makers, the list looks impressive, but these are games that were coming for some time. You see the games you never saw coming (like Ghostwire) are coming less and less, gaming is moving from the wild west into corporate west and that leaves us with dwindling choice, have you not noticed that?
Gaining an advantage
So, In continuation of yesterday I was contemplating how we can offer an in game advantage. And as I was considering this my mind took a step backwards, towards the golden oldies Bela Lugosi, Christopher Lee, Lawrence Ellison (lol), and an idea came to mind. What if some of the attainments of the game was a wink to these golden oldies? For example, when hunting the undead we have the option to find a comic, a book and a dvd? In that case we get
Dracula Comic, Dracula (Bram Stoker), Dracula (Bela Lugosi)
The Walking dead, World War Z (Max Brooks), White Zombie (Bela Lugosi)
Ghoul Tails, Ghoul (Brian Keene), The Ghoul (Bela Lugosi)
In this, if you find the three DVD’s, you get a 10% against ALL undead demons, more important, you get another 10% if you find all 9 elements.
There is more that can be done, for example set a database of 250 elements, so you cannot get them all in one play-through and there some random element, but if you start. New game any of the elements (comic, book, DVD) that has not been used will be used first. I thought it was a nice gesture, we take ourselves too serious and let’s face it a lot of games go back to books or movies, so it makes sene to bow to these greats in the form of a wink. History has its place and should not be forgotten.
There is a part where I am in doubt on the IP, but if possible, if all elements are found in a category, the music will change towards a Lugosi version of undead encounters. You see, the problem is that music tends to become tedious, so adding spice to it, optionally taking a page out of the Fur Fighters approach so that each character has its own instruments towards the same tune will also spice things up. You see this is no longer the world of Forbidden Forest (CBM-64), so adding effort in keeping the masses well entertained is essential for any game. Too many people seem to forget that.
There is even the idea that if you find all the characters in a category (not an option within one play-through) So when we get all the vampires Bela Lugosi, Christopher Lee, Klaus Kinski and Frank Langela, we get to play a New++ game, it is like a NEW+ game, but the opposition is a lot stronger, more important it is not just the undead, the zombies, or ghouls. There are Witches, Warlocks, Priests and a whole range of demonic classes and that is before you get to the Ifrit and Jinn. All challenges to be met, all ways to deliver to an embossed game that satisfy a lot longer than some other games do. Diablo met that challenge brilliantly and to find a unique alternative is quite the challenge, but it is clear that Microsoft is playing a game, a game with gamers for its greedy needs and as such the playing field on Sony, Amazon Luna and Google Stadia is now wide open and they are all ready to take market share away from Microsoft. Are you ready to make that market share yours?
Good luck!
Filed under Gaming
As I slice and dice
Yes, if you are a Microsoft lover and you thought the previous article named ‘In the beginning’ (at https://lawlordtobe.com/2022/01/21/in-the-beginning/) was all there is you are in bad luck. I needed time to get the next part in chime. You see, the antagonists are important, but so it the way we deal with them. Weapons matter (in all kinds of occasions) as such I wanted a new setting, not some Diablo copy and it helps setting up the gaming IP, the more unique an IP is, the easier it is to get a nice exclusive IP for Amazon and Sony.
So in this setting I wanted a whole new direction. A direction that we seemingly forgot about. In the first setting we start with a dagger. The dagger can be imbued (needs to be) to be a more efficient weapon against a major demon class, and as we upgrade it from level one all the way to level 4, the weapon will get a whole lot more powerful. Yet there are also gradients here. I wanted to set the first level to 5 demons, so 5 demons will have to shed something, or we cut it out of them and in level 2 we need more, there is an idea to get 5-25-30-55. I also wanted to reward tenacity, so if you go in one stretch, the cost would be a little higher, but you can go from 5 in level one to 35 to level 4 and skip levels 2 and 3. It is but a simple thought and it ups the gameplay too.
You make money by selling items and I wanted to avoid to a larger degree chests (not completely), so the kills will give you items that you can sell and in that premise the alchemists will be more important. So this is the first demon class. What about the second demon class?
In this I thought that upgrading a level 4 dagger to a level 0 Dirk might be an idea.
As such we get the balance of Dagger – Dirk – Short-sword, and after that we need a second weapon.
I am still considering versions of a morning star, a roman Pilum and a few other weapons, yet in the end, you will have 2-3 weapons, so there are two parts, you need two weapons and you need to think strategically, which Diablo took from the equation (it never really had any clear strategy). As such we have a new environment, we have different enemies and we have the need for different skills. I personally believed that support skills were where it was at. Healing, tracking and vision skills are the path to nice powers that aid in the challenge to finish the game. More important, as each level (area) is better cleared, the towns will open up more stores and more options.
There is a secondary need to set the stage in a few more ways, in one part as I hate linearity, in the second part if we have more challenges the game would end up getting a much wider acceptance. I want to create a game that honours Diablo, not copy it. Diablo was a game I loved forever ever since the first one came out in 1997, there was Diablo 2 and Diablo 3 broke the mould, so I want to honour it, not copy it. We honour what we love, and I am merely making sure that Microsoft learns the hard way what a total of 68,000,000,000 can cost them. Especially when independent designers use my ideas for free mind you, and only when it is for Sony and Amazon Luna releases. Even if little old me can make sure that Microsoft realise that there is a larger station outside Microsoft, it would have been worth it. Like I stated in the previous article, Microsoft can only win if there is a dartboard and I fail to hit 180 points 470 times, only then would they optionally win, and I have a few more ideas coming. So take notice of this new approach to weapons and I will also give an alternative consideration to armour. In the first there is the idea that leather and pelts make for much stronger protection, in the second I would want to set the stage that imbued metal in the armour would hurt them, but that comes at a price as it would only protect against one major class and two minor classes attached to the major class (see previous article), you see we cannot make it too easy and as you might want to get all protective at the first class, the larger station is that you can never protect against all (a military certainty discussed by Julius Caesar at length). And we must respect the classics, should we not?
So here is the idea of weapons and a little about armour. I will try to come back soon and give you the larger setting of the environment and how levels are set, you can figure out how to program it, I will not do all your work, but the ideas might help set the station, so good Luck and may the one using this find and gain great fortune (and piss of Microsoft in the process).
Enjoy the day!
The next challenge
Gaming IP is always a challenge. There is the iterative challenge of getting a sequel or a remaster into play. Even as the innovative charge does not hold up for too long, a great game remastered can fill the coffers of a software house rather fast and nicely. We have seen it in the past, we could optionally see it when someone decides to take SEGA Dreamcast IP to a new setting. I personally think that both Fur Fighters and Wacky Races are undervalued and cast aside. Fur Fighters has its own challenge and graphically on the Dreamcast it would be able to hold itself up against most of the IP we see today. It had the quirks that made us wonder what else would be possible, and that is a good thing.
There there was the Hanna Barbera classic Wacky Races. It was a race game that held up against Mario Kart and it was unique, a setting where the racers all had special abilities and overall each racer was gifted with all kinds of options, it was when the game was done against one another when it truly started to shine. There are of course more, but a lot of them were done in new ways and with new options. Yet these two were forgotten and in the age of play that is a shame.
When we look at the innovation station, the setting becomes oblique, there is a lack of clarity, in almost everyone and I am no exception. You see, we look at the games that exist and how we might do better or how we might change the way we play and that is hard, it really is, I do not deny it. I created several pieces of IP, yet I am also gifted with the weakness of looking to those who did make amazing games. I believe that is a problem, not a big one, but one none the less. I tend to look at the age that stands between the CBM-64 and the CBM Amiga (Including Atari ST). That era gave us so many games and so many could be upgraded and improved upon. Not because the makers failed, they did not. But what is possible in 2022 was not an option in 1986, moreover there is every chance that the makers never considered it in those days. In this David Braben might have been one of the few to move Elite (1985) into Elite Dangerous (2014), it was great then and it became overwhelmingly amazing in 2014. It is one of the few games that made a multi generation leap and the best part is that there are dozens of games that could have that ability. I wrote about it in the past. The 1983 EA game ‘Murder on the Zinderneuf’ could be the next thing. In this that it could be revamped, set to a larger stage and it gave me the idea to set the streamers (Google Stadia and Amazon Luna) to a new set of achievements one that could transfer into other games. Setting a new premise towards gaming and optionally trying new games. Yet that does not make it innovative. I believe my generation RPG, see previous story ‘Recap to the intro’ on September 25th 2021 (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) for details. The question becomes how many original new parts are required to move from iterative to innovative? I actually do not know. An RPG is not like other RPG’s and I avoided to copy the settings that Bethesda had, and I added options that Ubisoft ignored in the Assassins Creed. Sucks to be them! I ended up with more than 1 IP and a setting where Amazon could grow its population by 50,000,000 (not a typo). All settings that Microsoft just overlooked and ignored. The strongest console in the world? My ass! A ship is only as good as its captain and their board of directors are pushing ideas for self preservation whilst they do not understand what gamers want and need, as such they tend to lose battle after battle and it was Nintendo (the weakest console) that overtook them in less than half the time Microsoft had to grow its population.
Yet the station remains valid. If we need more gamers, the need for innovation is adamant. Yes, we ca add iterative new games and that keeps the interest going for a little whilst, but it is long term games that a console need to gain real traction with consumers and that is why innovation remains key. Innovation is the next thing that drives hardware sales and that is what Ubisoft forgot about long before their 11th hour was up. And now that we see partnerships and all kinds of marketing messages (all whilst they lost another creative director), we can see that players like Ubisoft is trying to make their life last a little longer, all whilst the gamers know and see that their game is done. My prediction given last year was a lot more on the nose than most expected it to be and it matters. There is every chance that the headlines of Ubisoft that left become the new indie designers we hoped for and in this both Google and Amazon have a need to set that directive to their systems as fast as they can.
Time is running out and when gamers look around for a good game, it would be really nice if they are ready to support those gamers. Sony is ready, yet as a gamer I feel that a good gaming environment requires more than one platform and Microsoft is no longer a contender, so who will be the number two? Nintendo? Will the the people at Google and Amazon take this console war serious? We will let them decide.
The Community Nexus
This is not the first time I get here, but it is not a repetition either. Some things struck me and I reckon it is time for Sony, Google (Stadia) and Amazon (Luna) to wake up. To be honest, when I saw the earliest presentations by Sony I reckoned that they would be the first to take social networking to a new level, but no. I do not know whether they wanted Facebook to chip in, but after all the settings we saw pass by our screens, the setting is changing that either they start thinking things through, or they will be surpassed by others and it will cost them. Not unlike the Cocoon Network, it needs to have limitations, it needs to be advertisement free and it needs to service the gamers. Anything different might be seen as treason by these gamers and that would be disastrous. In this the idea that mimics Google Plus the most is the most appealing, yet it is not set in stone.
They need to consider a few things. Copy/Paste should be disabled, so that something stated on that cluster stays on that cluster (there will always be workarounds), but that is not the goal. You see the A-social network (Facebook) is full of flamers, trolls and shit stirrers and these networks can do without those. It needs to be clusters where gamers INVITE other gamers, and until the invitation is accepted no one has access. A person can only see other conversations in that cluster, they can copy what THEY added to other clusters, but it is cluster based. Then there are ‘commercial’ clusters. People who keep track of the game-makers like Microsoft, Ubisoft (if it still exists by them), Bethesda and so on. People want to keep track of their favourite games and game makers. People can add achievements and so on, but there needs to be a filter where we only see the achievements by a person that we also have. There should be more, but it needs to be a push station, if we include other means of social networking. It is the one flaw that is still not dealt with and no one has decent option. I reckon that Amazon has the greatest need, so that they can grow faster, but Google should not be sitting on their hands, not on this one. The visibility and growth of a console is versatility and Google dropped the ball twice already. In the first they decided not to produce games, it is not a real failing, but it is a weakness and therefor a threat. Then they let Amazon get close, in a field where they should have had a superior setting they ended up merely on par with Amazon, it still strikes me as odd. And in all this I do not care what Microsoft does, I simply do not trust them.
And when we think about it, a console with community clusters leading to a nexus or a collection of nexuses was simply the next step and when Facebook screwed themselves over with Cambridge Analytica the others should have made a larger effort, as such Sony dropped the ball with the PS4Pro and the others are till not there, they need to because then Facebook launches Meta all over the place it will be too late for the other players to start and sitting on ones hands in a $200,000,000,000 market is folly even in the most conservative setting. In this Amazon clearly has advantages, but we should not rule out Sony. They need to do something and so far there is no indication that they are getting ready, making their advantage shrink, not by too much, yet any lagging lead is a win for the number 2 through number 5 consoles. That has always been the case and now will be no different.
That station is on the roll, and I reckon that the lack of that choice will hurt the players not ready in 2024. And when we see the carefully phrased denials, as well as the cautiously stated ‘We are working on it’ will be seen by gamers as a negative side in all this, do not take my word, merely watch how the gamers will ask in flammable ways why they were ignored (yet again). I cannot stress this enough. It is time for the consoles and streaming systems to consider what gamers need and where gamers would like to be. In this Twitter and Facebook might be nice, but the people are more and more weary of both of them and that is not a good place to set your console.
We all want to talk about our games and our achievements, but so far the people trying to flame what we do is running into the thousands, and that is causing a larger stage of doubt with gamers. Giving them a safe space is becoming increasingly essential. I see all over Facebook pages where a 17 year old proudly brags what he got done in FIFA and I see dozen hammer that person seconds later. Wouldn’t it be great if that person had a cluster with school and gaming friends and that person could share it just to them? That is the station for an invitation clusters only, and that need is fast and vastly growing, so why Sony never picked up that ball is a little beyond me. The streamers will not have that luxury, that much is clear to me.
That lucky blow
Yes, these things happen, the point where luck is a factor and in some games they do happen, but the factor is not as profound as a Ravenclaw boy hoping he gets noticed by Emma Granger, or was that Hermione Watson? No here we apply the Skyrim principle. Instead of grinding, later in the game, I enter the embershard mine wearing dragon plate and before the bridge there are two miners, I walk up to them and let them have a go at me, with Dragon plate my armour rating is well above 550, so they can pound on me whilst I have dinner, read a magazine and at the end I am up 1-3 levels and my heavy armour is now legendary 100. A simple solution.
Yet what happens when we change the premise? What happens when the bad guys get a lucky blow as well? Consider:
- Bandit
- Bandit Marauder / Plunderer
- Bandit Chief
There lucky blow rating starts at 1%-3%-5%, yet as levels go they can go up to 5% – 15% and 25%. Now that game changes a lot, but we can introduce negative influx. A 25%-50% and 75% protection through blocking and defence parameters. A stage that alters the game somewhat. So my approach of walking into their midst would no longer work (well likely a very limited version). It is the old battle setting that all attack without defence is pointless and all defence without attack is useless. A setting we all forgot about, or at least too many of us forgot about it. Oh, and their lucky blow is a blow that does 300% of the normal damage.
That same principle applies to sneak as well, we tend to see ‘a failed sneak’ as a side effect, whilst a failed sneak giving the opponent a free first hit is much more intense and optionally realistic? Many RPG games see a failed attempt at the stage of a loss of positive elements, whilst introducing no negative ones. That failing stopped the gamer from becoming clever at what they to, a setting that is a failing in the game because the game needs to contribute, always contribute.
I believe that having a lucky blow element is nice for us, but it needs to contribute by being nice for them too (to coin a phrase).

We can never rely on more of the same, we can never rely on the easy path because it will undo gaming in the long run. And in this Skyrim is a perfect example as it has shown itself to be close to perfect for over a decade now. And the only way we get better games it to push that envelope. Did you think I was kidding when I stated that Amazon with its Luna has an option to sell 50,000,000 consoles? It isn’t that Google is not worthy, they decided not to develop games. And any clear and massive bodyblow to Microsoft is a winning punch for gamers everywhere. We gamers must stick together because Microsoft only stands for itself, it has shown that for well over a decade as well.
Filed under Gaming