Tag Archives: Fortnite

The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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Greed and stupidity, aligned and enhanced

That is the trouble at times. When captains of ‘industry’ push for legal ‘solutions’ as they seemingly fall short of investor expectations. Well that is how I see it and the Herald Sun (at https://www.heraldsun.com/news/business/article293290914.html) hands you this with ‘Cary’s Epic Games sues Google again. Here’s what the new lawsuit claims.’ In this alignment we are given “As a federal judge weighs what corrective steps Google must take to remove barriers surrounding its Play Store, Cary’s Epic Games has accused the internet search giant of finding a new unlawful way to protect its Android app store monopoly.” I wonder how non-intelligent the connected judge is. You see the Play-store needs more protection, not less. When we are given “create an obstacle for Android owners to use third-party app stores like the Epic Games Store. Epic Games’ latest lawsuit focuses on a Samsung program called Auto Blocker, which stops users from downloading apps from sources other than the Google Play Store or Samsung Galaxy Store.” The danger is that ANY third party app store raises the danger of hackers and/or organised crime to get access to our mobile devices. And I will not allow ANY non-Google player to access my device. In addition, the judge is seen as the culprit if there isn’t a clear message that any play store can be prosecuted for transgressions on our mobile devices and sued for damages to our digital person as well as prosecuted of for data transgressions. This is what I saw coming when I wrote Epic downfall on November 12th 2021 (at https://lawlordtobe.com/2021/11/12/epic-downfall/), when I wrote “I reckon that first issues will emerge within 3 months of the alternative to ApplePay path and it will not take long until lawyers will suit up for class actions all worth billions. Epic will need a lot more lawyers soon enough and it will cost them. It could constitute the dangers (for Epic) that 2021 started the downfall that could have been avoided, a setting they caused themselves and the greedy hackers saw a clear new target, Epic Games with a bullseye. A bullseye that will be painted on their CEO and CFO, what a wild web we tend to weave.” And now Epic goes on suing more (or better stated in other directions). There is a massive call of holding Epic Games accountable for what comes next, will the judge take that into account. All the people that Epic Games endangered for allowing this danger to reach over 800,000,000 devices? I guess not, but then we now have a picture as given in the Durham Herald Sun, so when your device is hacked due to these proceedings, I suggest to look him up and demand an explanation in person. 

Have a great day.

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Here come the eardrums

Yup, it is about sound and for a second the BBC woke me up (they tend to do that). There we see (at https://www.bbc.co.uk/news/technology-68004968) ‘Gamers at risk of irreversible hearing loss and tinnitus’. I never was in a position to play music too loud, or play games too loud. I at times had my earphones and the music was up by a little. But some devices (like my MD player) had the ability to limit earphone volume to protect my hearing. Huh, what? Yes, hearing. So to read this article where we are given “The new review suggests that gamers play for long periods of time with the volume turned up, beyond safe limits. It says this could contribute to irreversible hearing loss or tinnitus, a constant ringing in the ears.” We are also given that this test was done in over 14 studies which in total involved more than 50,000 people. Now I have an issue with this. It implies that these studies had no more than 5,000 people each. This is not enough, but should not be dismissed out of hand because of it. Then there was “Some of the studies they looked at went back to the 1990s, when the gaming world was very different to now.” So the ‘damage’ is larger. It is over a much longer time making me question if a real medical investigation was done. In the 90’s games weren’t taken seriously, hardware was to some degree a joke (compared to today). Sound started to come through with the Soundblaster in 1990. It became serious with the AWE32 in 1994. But the overall setting was still not the best environmental setting. The only game who took sound serious in gaming was 

There you could be ‘heard’ and you could hear opponents. It was the first attempt to more serious stealth and they did it pretty good. Now we have a new setting. The new consoles could take the entire setting to new heights, where stealth is about hearing and not being heard. Even the Horizons series aren’t on that page yet. It is all about not being seen. Still, there is no telling where they take it in Horizons 3, the PS5 is ready for this. There are some indications (from unverified sources) that Unreal 5.5 will be ready too (not sure how Unreal Engine 5 picks it up). Gamers are visual (for the most). So stealth gaming could make a big swing in the next 5 years. Those who screwed up their hearing can rely on the next Call of Duty and Fortnite3 (or 4). It will be all about the graphics and sounds will be not an issue, if it is you (the deaf person) will become the ultimate loser in that game. 

This sounds sad and it is. We have all that hardware and certain protection stages have been either ignored or could be circumvented.

My first question becomes ‘Could more be done?’ It is not clear, because the article alerts us and does not show where the borders are. It is easy to blame the parents and they were probably the one who got him the earphones in the first place. We have seen a whole range of optical improvements, starting with the Unreal Engine all the way back to 1998, I reckon that sound is soon the next wave of improvements. I reckon that this is also the moment that there will be a huge improvement in stealth games. 

Below was my achievement some time ago. I am pretty proud of it, but I do realise that these Russians never heard me, I wonder how well I ended up if that was the case. 

I do love my stealth games, and I hope to see a whole range of improvements over the time to come. In addition, consider what happens when sound becomes a real player in the next Assassins Creed games. You still think you can sneak into places Basim? Or do you need to upgrade your stealth first? A stage that is merely waiting to happen, if you could hear that it. As such finding new protection systems for the hearing of the gamers seem to have a bigger need at present.

Just a thought to consider whilst I approach Friday in 3.1 hours.

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The missed off-ramp

We all have that, we are focussed on one path, one one goal and as such we miss what is in the corner of our eyes. This is not new and no one is impervious, not even me. I was so focussed on my IP and for decent reasons that I forgot to look at what else is possible. In this the Amazon Luna has additional options. The idea that it could be used for all kinds of education wasn’t lost on many, but did they consider the larger field here? 

So in comes a treasure of the past. In 1990 Sid Meier released Railroad Tycoon and it would spread to nearly every home computer on the planet. It was informative and at times educational. Yet the setting could be altered. Yes we can remaster that game and perhaps that is a good consideration. Yet the larger station is not a new version but a totally new game. So what when we do this involving shipping, not merely as a game, but as an educational tool. A setting that starts in the 12th century and from there the ‘student’ gets to create a ship, start an economy and over time we grow from one ship to a fleet, from local boats (educating us on shipping and fishing)  to cargo vessels. The players will get introduced to ports and port costs, profits, margins and in a way that sets a diary towards economics and history, the ships will give people understanding on engineering even mathematics (something keeps that thing afloat). When the game is merely a vessel of distributing knowledge and education the premise of a system changes and that offers a larger tribunal towards educating new and young minds. If ‘the shipping world’ is merely a step, what more can be done? I saw games on the workings of a law firm, too much game, but the idea had options for growth and that is where the educational off ramp becomes stronger. Yes, parents are all up in arms against children playing FIFA and Fortnite, but what happens when educational games get a much stronger appeal? What happens when the next generation gets a new infusion on mathematics, economy, history, engineering and even sciences? This is merely one game, so what happens when the next generation gets an additional education in culture and languages as well. We need to look at the Middle East and Asia where these solutions will find eager minds. India has well over a billion people and when we consider Indonesia, Pakistan and India, the solution would come close to 2 billion minds that is one hell of cluster to consider and my IP was nowhere near that large but it adds to the setting and those two stages are off ramps that neither Amazon nor Google considered seriously. Google even dropped their Stadia, even though it had options, but they never saw it and now there is merely Amazon, with Tencent following closely, for Amazon too close even. All due to missed off ramps these two giants left billions on the floor and now Tencent Technologies is almost in range to pick it up themselves. We all miss opportunities, but Google and Amazon left the opportunity on the floor for close to two years. Do you think that Tencent technologies will make that mistake? 

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The downward spiral

We all face it at times. It is not as negative as it sounds, for some it is a mere form of awareness. I am facing mine at present. A small defence, I damaged my left shoulder so I am best friends (sort of) with Codeine. Not enough to be dopey the dwarf, enough to not drive a tank through the streets of Sydney, so there is manoeuvring space (for me that is). My downward spiral has nothing to do with the shoulder, but with my IP. You see I am in an iterative mood. I see improvements all around me. Games that could be better, movies that are substandard, music that could be different and lets be clear, I have absolutely no idea on music. As such my mind became the ultimate critic. Now, when it comes to my own IP, especially the 5G one, it makes perfect sense to be in an iterative mode, the innovation was version 0.9 (or 1.0), I am now on version 1.3, 1.4 is a bigger adjustment for real estate, but I am trying to find a way to either include it, or consider a cheaper version just for real estate. I have not made up my mind on that yet. 

I have been on an iterative setting for a few other things too. Now for the most I have an intense hatred for iterative thinking. It never goes anywhere fast and focussing on innovation is more rewarding as well. But the person who thinks that they can come up with innovation is utterly nuts. Just like the business people that consider that true business is profit without costs, one needs the other or it is pointless ambulance chasing. 

All this started when I saw a Chinese add on android regarding a Chinese mobile game, It was not the first one I saw and then the thoughts hit me more profoundly. If I am correct, I (at that moment) figured out what Tencent is planning, if I am correct than it implies that there is a lot more coming in 2023/2024 than anyone ever suspected. I feel certain that it was a fluke, but the cogs started to connect and if it is correct it is Epic Games that opened the door. That Fortnite case is having a much larger impact. If I am correct (which is not a given) that it might set a case where Tencent is setting a new foundation towards gambling and it is all perfectly legal, yet with the Apple and Android setting of buying goods via third party providers, there will be a new case of white washing funds all over the world. I will have to find the advertisement again, but it was a rare case that I suddenly get a Chinese ad (in Chinese) and the image that flashed by gave me a worry, and weirdly enough it took me back to March 15th when I wrote ‘When is a slot machine not one?’ (At https://lawlordtobe.com/2022/03/15/when-is-a-slot-machine-not-one/), and I as the dreamer focussed on the 5G side of things, all whilst I should have looked in the other direction and more importantly, it puts the FBI and their peers pretty much out of business. I wrote at that time “And those not in Las Vegas will have the option to massively deal and handle in crypto currency. An outlet outside of the bank stage. An outlet that circulates currency unmonitored” my mind was with the slot machine, whilst the mention of “The slot machine was a laundromat for crypto currency” which is not something I focussed on, merely the technology, but now consider that these systems traffic between wide area networks and transfer bitcoins all over the planet, and the watching eyes of governments were blind to it. The padlocks are suddenly more than a lock, more than the stage of presentation, they are phones to other nations and they merely deal in digital data. So what does it take NOW to transfer 3,000 bitcoins unseen? Think of it, the internet is monitored, the dark-web is not to be trusted (unless you control it) but a slot machine, from a reputable vendor? There was an underlying story in Casino Royale (yes, the Bond movie) I reckon that there is a whole range of devices coming out and the nice part is that they could connect to a padlock on a slot machine. And that is merely a starting point. What happens when this takes a sharp turn to the right? I can guarantee you now that there is no government with proper protection or rules in place to stop any of this, and with a fully deployed 5G it becomes pretty much impossible to monitor it all. 

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Epic downfall

This happens, I saw it coming and today as the BBC gives me (at https://www.bbc.com/news/technology-59234961) ‘Apple v Epic: Court denies delay on App Store changes’ we have come to a point. A point where Epic Games will lose billions, not millions, billions. You see, the larger issue is not the fee, it is that too many ApplePay options are not completely secure, as such the moment we see the first few issues go sour, when people are dented by credit card fees and scams that started with Epic, that is the moment the class actions come calling and they will come calling in a huge way. There will be no defence for Epic Games. There will not be some ‘I know nothing’ approach. It will be on Epic Games. They wanted to cut costs and they did, but the costs in hind-fall will outrank all revenue they would hope to make.

And all this is beside the issues (source: Eurogamer) “Epic Games is also facing a class-action lawsuit following a data breach which exposed personal information from millions of users’ accounts. The data breach occurred back in January this year, when hackers found a flaw in Fortnite’s login system, allowing them to impersonate players and purchase V-Bucks with the bank information attached to their accounts” and the issue outside of Fortnite will escalate a lot faster than they feared it could. I reckon that first issues will emerge within 3 months of the alternative to ApplePay path and it will not take long until lawyers will suit up for class actions all worth billions. Epic will need a lot more lawyers soon enough and it will cost them. It could constitute the dangers (for Epic) that 2021 started the downfall that could have been avoided, a setting they caused themselves and the greedy hackers saw a clear new target, Epic Games with a bullseye. A bullseye that will be painted on their CEO and CFO, what a wild web we tend to weave.

A setting that they could have and should have avoided. An optional first in the dangers of greed. What a lovely day this could become.

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The racing brain

It happens to some of us, the brain shifts into overdrive and will not stop. For me it happened this morning as I was contemplating a few things I saw on YouTube. There are so many expectations, so many people heckling non released products that I wonder where they are coning from. Is their expectation of games that low? I heckled Ubisoft (for good reason) but I also gave them credit when credit was due (and they did several good things). So as we see the next batch of comic book heroes games, I wonder what happened to the old classics. Now I am not stating that they need to be remastered but they could be revamped into a new coat. So let’s take a gander on some of these

1. Commandos
This game was awesome, especially 1 and 2. But instead of doing the same thing again, we could consider redoing the game based on Miss Peregrine’s home for peculiar children (by Ransom Riggs) and make the game more accessible for the younger players. Maps where you can release the birds that create the time loops and those you can visit to gain more peculiar children. 

2. Suspended
Basing an existing game in a new jacket on a book is not new, it has been done before. Does that make it a bad idea? I do not believe it to be the case, yet how many games are based on a game? When I grasp back to my first week with the CBM-64, I ended up buying three games. The Microsoft Flight Simulator, the very first one with 4 maps and a manual that looked like a novel ($199), the second game was Loderunner (I never stopped loving the original) and the third is todays discussion ‘Suspended’ by Infocom. It was one of the hardest games I ever played in those days and I was unaware that it was one of the hardest games to do, even by Infocom standards. But the setting is actually decently unique, so what happens when you control Iris, Whiz, Waldo, Auda, Poet, and Sensa? What happens when you see what they see? What happens when you take control of a global management system? What happens when the earthquake comes and you have to get things back to some level of normal? Not an easy task is it? 

3. Knights of the Sky
There has been an avid following of Flight Simulators, there is no denying this and those who want to go up against Microsoft, good luck. One does not cross near perfection, yet that does not mean that there aren’t stages where we can become active. In 1990 Microprose did a swell job of introducing WW1 to the gamers and there was a stage where we would welcome the simplicity of a Sopwith Camel. The game also allowed you to choice either the Germans or one of the Allies, a setting that was pretty unheard of and I do get it, there is nothing novel about the resolution of the CBM-Amiga, yet this on a PS5 would be a lot different, that and the fact that the PS5 disc could contain the entire WW1 map from France to Germany as well as have the updates in place for every year of that war. 

We are so overwhelmed by console shooters of mach speed vehicles, we forgot the reality of WW1 where the maximum speed was no more than 180km/hour. It is not specifically the game and stage, it is the realisation that we look at making things fast, we forget that there is still a load of thrill and suspense in a stage where things were not as fast as they could be. In this there is a whole league of Flight Simulators out there that are often forgotten. Yet, we should avoid to redo the same wheel. Knights of the Sky is 30 years old, so it feels that the stage can now be shown more like it was. There are some remakes and some of them are finding their way into the Apple store, we can now get arcade precision and even better graphics on a tablet and it is a great idea, the more people and game developers are exposed to those titles, the larger the chance of an actual new and innovative game will be set upon us all. Even as games like Midwinter are now surpassed by what Ubisoft offers in Far Cry 3+, 

4. Manhunter New York
Even if the location is not important and should consist of a new location, the game spoke to the imagination of gamers, even now in Abandonware the game scores 4.9/5, high praise and the stage of the story has options. One of the games that Sierra on Line would produce in the 80’s and the ten years that followed it. King’s Quest, Space Quest, Manhunter, Police Quest, and Leisure suit Larry, all games that spoke to the imagination of the gamers and what is important here? The story, the story pulled the gamer in and even as we not have more graphic games, more direct control and several other active elements, the stories were often not equalled and that is a shame, the stories were good (for the era), so why do we see a lack of stories in too many games? 

I mentioned before that one of my very first games was Suspended (Infocom), they also made Starcrossed that I saw much later in my gaming days. It would be surpassed by ‘Rendez Vouz with Rama’ and that made sense, the CBM-64 is no match for a decent PC with a CDROM drive. And now? That is beside the point that games like Wishbringer (1985) are seemingly forgotten. This is important, because we all (me included) seem to steer to the games that tickle us, but there is a whole generation behind us that is forgotten, a stage of gaming younglings that  seem to get pushed into the Epic foundations of Fortnite, why is that? There are decades of games out there that could see a new coat, a new interface a graphic world and a stage that parents have no issues with for the gaming not blood driven youthful masses. It matters because it is the one place that is almost completely owned by Nintendo, kids go there because there is no alternative and it seems to me that Sony (Amazon too) need to wake up to that small gemstone of information. 

The stage is filled with options that are ignored, forgotten and discarded, but there were real treasures there and the makers need to consider that these abandoned IP could use a new paint, some additional bells and whistles and it will fuel the imagination of the gamers of tomorrow. Most of them are at present getting trained to become the Navy Seal graduating class of 2029. There is more to life (yes, I will admit to this). 

And this is all based on forgotten and/or discarded IP. And whilst I am typing this, I wonder what happens when we add to the stage with new IP? IP set to younger players, and a stage is given where the player is given their chance towards immortality. To do this the player will have to set traps in tombs (a cross between Infocom: Infidel and Dungeon keeper), the longer the sarcophagus is not transgressed upon, the larger the time reward gets to be. So consider a stage where you get to ‘design’ traps in graves and pyramids and the longer they stay out, the more power you get and the larger the reward ends up being. The stage is not that simple. You see, you design the traps in the time they are build, yet over time technology advances, so you need to go old school there. And every time you redo this, you get the chance to improve on what was and create a new level of protection, just an idea that popped into my head. 

You see that new IP is easily created, but to make it worthy for a game is not stated here, it requires the creative soul to design it. And am I wrong? Consider that Magnetic Scrolls is releasing remastered versions of their games 30 years after initial release. I reckon that they are seeing what I was seeing as well. There is a $135,000,000,000 spending on games on an annual foundation. Why should you not gain some from that granary? It is open season and when you are in lockdown you can stare at the ceiling or find a way to grab some of that cash, it is up to you.

Enjoy Sunday!

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The Lawyer wins, the law loses

Yes, it is a stage that we will be seeing soon enough. As the lawyer wins, the law loses and tht is just the beginning. As we see ‘Apple loses appeal in Fortnite court battle’ (source: Australian Financial Review) there is a secondary stage that comes up. It is not immediately clear, but someone gave the reader by Jeff Dotzler in GC Consulting in 2019 ‘Will You Get Sued if Your Business is Hacked?’ There we see “Even though the company was able to restore the records, one of the affected clients, Surfside Non-Surgical Orthopedics in Boynton Beach, sued Allscripts in federal court. Surfside accused Allscripts of not doing enough to prevent the attack or lessen its impact and sued on behalf of all affected clients for “significant business interruption and disruption and lost revenues.”” Now consider that ‘significant business interruption’ can be replaced with ‘game score disruption’, a stage I saw coming a mile away. Epic Games did not  consider the stupidity of their actions and now, should they win they will soon face several, if not well over a dozen class cases. They cannot make some ‘we are not responsible draft’, the moment ANYONE at Google or Apple squeals the setting of the hack and it comes with the accompanied ‘We could have prevented that’ Epic Games is lost, it will cost them billions in settlements and lawyer costs. If you doubt that, consider ‘SolarWinds says unknown hackers exploited newly discovered software flaw’ (at https://www.reuters.com/technology/solarwinds-says-unknown-hackers-exploited-newly-discovered-software-flaw-2021-07-12/), so they just got out of one mess only to land in a new one and these people have a decently simple system, Epic Games will have to spend on protection that is several levels higher and I feel decently certain that it is not enough. The moment any profile is transgressed on whilst there was a purchase, that is the game, loss Epic Games and loose they will, a lot. 

Even as we are told “SolarWinds said the flaw was “completely unrelated” to last year’s hack of government networks”, it will not matter, another flaw is found and there is every chance that more than one will still be found. In this Forbes gives us ‘Why SolarWinds Is The Wakeup Call No One Heard’, it comes with “everyone talks a good game, but the very structure of American (and other businesses around the globe) makes it nearly impossible to, for example, deliberately and significantly reduce EBITDA to prepare for cyber warfare” and when you consider that EBITDA is Earnings Before Interest, Taxes, Depreciation, and Amortisation. You see the problem, it is not all, it is earnings before interest and depreciation that bites, earnings before interest is all earnings with cost diminishing this and too many corporate players tend to cut cost. In some cases they have no choice in the cloud a lot does not matter but it is transgressed on (according to some numbers) for almost 90%. And when you add that Amortisation is merely anther view of  depreciation the path is clear. Steve Andriole also gives us “The number of severity of cyberattacks will explode in 2020.  Cyberwarfare has now levelled the playing field in industry, in government, and in national defence:  why spend ten or fifteen billion dollars on an aircraft carrier when you can disable it digitally?” You think that this is about defence? Do you have any idea what 50 million whining gamers can do? EVERY ransomware player will target Epic Games and with an open Android and iOS setting they will succeed. I saw this when this all started in 2020 within 5 minutes, the short sightedness will hit Epic Games and others in a few ways. Think I am BS’ing you?  Consider that several sources gave you a month ago “Hackers Stole 780GB Data Including FIFA 21 Source Code in EA Hack” and EA has been in this game a lot longer than Epic Games has been. That is not evidence, but it is a setting that we need to consider and when Epic Games loses that data the class actions start, and it is not something that they can keep quiet (apart from that being a crime), the people will talk and the parties involved, including government parties will find a nice letter making claim to financial losses. The law source (see above) also gives us a link to the Ohio Data Protection Act. There we see “Under the law, damages cannot be imposed if a state court finds your company had a reasonable cybersecurity plan when a breach occurred and followed it to the best of your ability. Or, as the legislation puts it, the law is “an incentive to encourage businesses to achieve a higher level of cybersecurity through voluntary action.”” In this I offer ‘reasonable cybersecurity plan’, was it followed through? Was there a backup if it fails, was there consideration for cross platform transgressions? In this last part I offer to the older programmers 

IF(clipper)
  
ELSE

   …
ENDIF

Those who know will nod and consider what else Epic Games and others have forgotten, what happens when someone exploits a Sony flaw over the entire system, and at that point these companies have little to no protection. 

Which gets us to ‘when a breach occurred and followed it to the best of your ability’, but the suing side will argue that the breach could have been prevented on day zero, or even day -1, which will be their way of saying that they opened the system when they were not ready and that is another billion in class actions right there, and I agree with the stage that there will be enough cases that have no bering (just like the loot box cases in the media), yet Epic Games will have to hand to their lawyers to investigate them all, the hours alone will rake up millions and that is merely year one. The lawyer wins his bread and butter for a year (at the very least) and the law is up the creek without a clause. The law was never ready for this, so the going will be good towards the coffers of Epic Games, a looting box that requires time, not money. 

So when we go back to Forbes and consider “When I took the results to the CFO (to which technology weirdly reported), his only question was, “what’s all this going to cost me?,” which of course was the wrong question.” We see there setting, but I wonder who gave that same question to the Chief Legal Officer (CLO) with the question ‘What will this cost the firm?’, a question that he can decently predict when he considers 1-5 class actions and that result has to be scary and any consideration of future profit goes straight out of the window, not merely the legal costs, marketing will have to offer a whole range of products and services to stem the tide of people leaving for the next safer harbour, the most dangerous of all settings, and that is merely the beginning of year one as Android and iOS stores open. Forbes also gives a reference to Andy Greenberg (Wired Magazine, 2019) said about why governments have been unwilling to deal with cyberthreats: “More fundamentally, governments haven’t been willing to sign on to cyberwar limitation agreements because they don’t want to limit their own freedom to launch cyberattacks at their enemies.  America may be vulnerable to crippling cyberattacks carried out by its foes, but US leaders are still hesitant to hamstring America’s own NSA and Cyber Command, who are likely the most talented and well-resourced hackers in the world.” And this is not a government setting, Epic Games will be hit be greed driven and vengeance driven hackers as well as organised crime, a %5 billion company? With the state of cybercrime convictions? They are definitely on board. A stage Epic Games could have prevented from the start, but someone saw 30% of $5,000,000,000 and did the math, but whoever did the math was not ready for the tidal wave they would be inviting through that choice. In this, Forbes had one more gem, it comes from Nicole Penroth and ‘The hubris of American exceptionalism’, when we see “More hacking, more offence, not better defence, was our answer to an increasingly virtual world order, even as we made ourselves more vulnerable, hooking up water treatment facilities, railways, thermostats and insulin pumps to the web, at a rate of 127 new devices per second”, now consider that Fortnite is on Windows, MacOS, Switch, Sony, Microsoft, iOS and Android, they drew more than 125 million players in less than a year, do you think that there will be no flaws? And how many devices a second will that add to the equation? Do you have any clue what level of protection is required, even as Sony, Solarwinds, Nintendo and Microsoft have all been hacked even though they had nowhere near that level of complexity required. This was a dangerous situation from the start and gamers will soon have to seriously consider to remove any program that has an ‘open’ store, the cost will be too high for a lot of them. 

And that is not all, as Nicole spoke about ‘an increasingly virtual world’ the danger that open stores will mean that you either have a dedicated computer, or healthcare and safety products will not be considered to be insured in your house, when that happens we get a whole new level of nightmare, I can only imagine that setting, but I am clueless as to the impact, we cannot oversee that, not with an evolving IoT and 5G evolving before our very eyes.

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Mercy on stupid people?

In this age when we have 8,000,000,000 people walking around, should we show mercy on stupid people? I am not talking about people with some mental disorder, I am not talking about people with a speech impediment or people with a physical disorder. No, I am talking about people with a  greed disorder, a mental stage of everything is for free. Should we allow them to be alive? It is a serious question. You see, the BBC gives us ‘How hackers are using gamers to become crypto-rich’ (at https://www.bbc.com/news/technology-57601631) and the BBC adds to the stupidity to put a picture of a nice girl there, although these transgressions are most likely done by well over 90% males. The list “Versions of Grand Theft Auto V, NBA 2K19, and Pro Evolution Soccer 2018 are being given away free in forums” implies that. You see NOTHING is for free, and nowadays, the sun might be (for now) the only thing that comes for free, but air is close to no longer free. In the last decades we wasted air quality to such a degree that more and more need oxygen and that stuff is not free and not cheap. So when I see “hidden inside the code of these games is a piece of crypto-mining malware called Crackonosh, which secretly generates digital money once the game has been downloaded. Criminals have made more than $2m (£1.4m) with the scam, researchers say.” I reckon that this goes far beyond the UK borders and as such the revenue will be a lot higher, in addition, the stupid person thinking that they are getting a free game are using electricity like there is no tomorrow. So any gamer having anything from a 750W Corsair to a 1200W Asus Thor will be donating $0.50 – $0.75 a day per PC to that criminal group. And that is the best news theory, if they leave the computer on and unattended the price could go up by 200%-400% a day, which means that this free game is costing you a lot more, optionally buying that game in the story will cost you $48 at Amazon, implying that you will pay for the game more than once after 15 days, if you are lucky after 20 days. So how free was that game? You might not pay for the electricity yourself but it will reflect in the bill and mom and dad will hold your PC up for ransom if you do not pay the electricity bill. 

So far two places out of a lot more gives us: 

United States: 11,856 victims
United Kingdom: 8,946 victims

As such the $2m is delusionally optimistic, the damage is more than likely a lot higher, especially when we see 

When Crackonosh is installed, it takes actions to protect itself including:

disabling Windows Updates
uninstalling all security software

And that was merely the better news, when you consider elements like

computer slowing down
wearing out components through overuse

You end up with the short end of the stick, and you better believe that it is a lot shorter than you hope it is. So should I feel mercy when a stupid act degrades a persons PC, sets the cost of living a lot higher per week, but that does not matter, does it? You got a free game out of it!

There is one side that bothers me, it is the quote “Tracking the hackers’ digital wallets has revealed the scam has yielded over $2m in the cryptocurrency Monero, Avast says”, it is the part ‘hackers’ digital wallets’, wallets is plural, as such there is every chance not everything has been found and there is even a much larger chance that they will find one group and have several groups walk away, because they were never spotted, and they were optionally a little more clever than the other players. The damage I a lot worse, yet when it comes to stupid people, I do not mind, more game time, more original game time for me. And this is merely the first setting, you see, I took notice because it flushes the one element out into the open. I touched on this with “I believe that it is a first step in the overly effective phishing attacks we face, Facebook might not be part to that, but I reckon the phishing industry got access to data that is not normally collected and I personally believe that Facebook is part of that problem, I also believe that this will turn from bad to worse with all the ‘via browser gaming apps’ we are currently being offered. I believe that these dedicated non console gaming ‘solutions’ will make things worse, it might be about money for players like Epic (Fortnite), but the data collected in this will cater to a much larger and optionally fairly darker player in this, I just haven’t found any direct evidence proving this, in my defence, I had no way of seeing the weakness that SolarWinds introduced. It does not surprise me, because there is always someone smarter and any firm that has a revenue and a cost issue will find a cheaper way, opening the door for all the nefarious characters surfing the life of IoT, there was never any doubt in this.” I wrote it in ‘Not for minors’ in December 2020 (at https://lawlordtobe.com/2020/12/18/not-for-minors/) and anyone (read: Epic) with claims that they will stop this, would be lying to you. Criminals are massively intelligent and their opponents (police and FBI) are not equipped to deal with this, that is beside the manpower shortage they would face. So when you get to slide between stupid kids and greed driven short sighted IT solutions, the people are about to lose a bundle, for the tech criminals it will be Christmas for them 340 days a year (with 25 very well paid holidays).

And that was just the beginning, how long until these easy virtue characters offer games with even more powerful ways to mine? A version of some merge 3 game but now utilising 95% of your processor 100% of the time? It will not interfere with receiving calls, it will not interfere with laptop, tablet and other device, but you become the pawn in a need to mine and it will cost you a lot more than you think. How long until someone combines screensavers and locked screens with the old SETI program and let devices mine the truckloads out of massive data files and we all contribute for every downtime minute every day? That was the danger that greed driven Epic contributed to (as I personally see it), that is the danger that we all face, and it gets worse. You see Yahoo told us ‘Epic is deliberately keeping ‘Fortnite’ off Microsoft’s Xbox Cloud Game service’, isn’t that interesting? The cloud is their competitor, so they want to open up all the markets for THEM, but they are not that eager to hand their game to a streamer where they cannot collect as much. As I personally see it, it is about their margins, it always was and as such I personally consider their case to be a bogus one, but they opened a door, a door criminals will be eager to use, so how long until they offer Fortnite cheats, Fortnite chests with weekly prices, hardware and skins? It will be the gateway to more systems and the law is not ready and the makers of games will find out too late that the floodgates had been opened. That is how these events usually go, but in the end it will not cost them anything, because they will cover all third party solutions and it will be up to the gamer (and their parents) to pay that price. 

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Right & wrong, 2 multi-dimensional sides

There was an article at the BBC a few hours ago and I had to sit down and ponder for a moment. I can revisit my view again and again, but the BBC gave a very specific side and it stopped me. As I see it loot boxes are not gambling, but the article ‘Loot boxes linked to problem gambling in new research’ gave an additional side, and it matters.

The article (at https://www.bbc.com/news/technology-56614281) gives a lot of the same, including the view of “About 5% of gamers generate half the entire revenue from the boxes”, which is an optional valid view, my emphasis is on ‘optional’. You see, even as we are given “Loot boxes are a video game feature involving a sealed mystery “box” – sometimes earned through playing the game and sometimes paid for with real money – which can be opened for a random collection of in-game items such as weapons or cosmetic costumes”, I noticed ‘sometimes earned through playing the game’ before, I got most of all gear in NHL19 without ever paying a cent! This is important, and there is a stage where we need to recognise the games that offer loot boxes as a reward from within the game. It is “The upcoming Gambling Act review is set to look at the question, with the UK’s House of Lords already having weighed in to say that loot boxes should be firmly regulated as “games of chance”” that made me pause, loot boxes are not gambling, but when it is stated that they are ‘games of chance’ I do not disagree. We can argue in all manner that EA games took loot boxes in FIFA and went overboard, I will not disagree on that. Consider that FIFA21 “In FUT, there are more than 16,000 Day 1 cards, corresponding to as many players”, as such, if there are 1,000 it would be a low estimate, 2,500 would be more likely, but I have no official numbers. This implies that to have them all you would have to buy a minimum of 2,500 packs, if each pack has only one rare, that is just insane. 

It is not gambling! You see, to have that premise, that needs to be a setting that buying one pack gets you one cards stating ‘Thank You’, that is not the case, you always get a set configuration of common, uncommon and 1 rare card. But the House of Lords goes with ‘games of chance’, which is the seemingly the case and even more, it has an exploitative side, I never denied that, and there is a difference, I opted in the past for an alternative. It is what is called ‘A factory set’ a set with every card, the set is not tradable and has no value as you cannot trade them, but you would have all the cards and to offer that set in the last quarter of the game might be an option. 

My issue with the article was “The link between gaming loot boxes and problem gambling has been “robustly verified”, according to a new report”, I have issues with that straight of the bat and I would want to see that full report and its data before giving it any validity. You see, in the last 6-12 months I have noticed that gambling and in game advertising that is pro gambling has been popping up all over iOS and Android, Google’s own YouTube now has an increasing amount of gambling advertisements, so the setting is as I personally see it rigged.

This included advertisements on how to win at gambling, a stage that in my mind has nowhere to go and shouldn’t be allowed in any advertisement setting of Google. I wonder if that factor was considered in that report, was it even investigated? Let’s take a look!

A stage that is on a sliding slope, as we see more and more pagers on the internet all set to the stage where you can win real money playing games, so the game is already rigged and it has nothing to do (as far as I can see it) with loot boxes. And the report by the GambleAware charity is off to the wrong start with “Loot boxes are purchasable video game content with randomised rewards. Due to structural and psychological similarities with gambling, they have come under increasing media, academic and legal scrutiny. The UK government is currently reviewing evidence on loot boxes, which will be considered in the forthcoming review of the Gambling Act 2005”, you see plenty of games allows you to win these boxes by playing, Mass Effect 3, NHL 19 and several others, some give several packs a day, you only have to enter the game to get them. The report (at https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf) has more. “relationships between loot box engagement and problem gambling have been robustly verified in around a dozen studies”, I have an issue with that statement, but lets continue for now. When we see “Participants also purchased loot boxes because of a ‘fear of missing out’” I wonder how this was proven, you see, when we see on page 6, ‘A game will offer loot boxes for free. Encouraging later real-money purchases’ it is an assumption, a speculation. I never spend money on NHL19 and I have all the jerseys, all the goalie masks and all the arena’s. In addition, Mass Effect never pushed for spending money, you can get it all by merely playing. That is a setting of two games straight of the bat. Yes, it was possible to spend money, but it was never needed. The research then give us Overwatch which is a free to play and loot boxes are their only revenue, but what is there?

The report gives Fortnite a pass on a few settings, yet the Verge gives us ‘Epic Games will settle Fortnite loot box lawsuits in V-Bucks’ with the additional “The class action settlement also provides an additional $26 million in benefits” (at https://www.theverge.com/2021/2/22/22295676/epic-games-fortnite-loot-box-lawsuit-settlement-rocket-league-v-bucks), as such the report already has a few sides I find debatable and optional rejectable. When we are treated to “the game’s cooperative survival mode, “Save the World,” did — at least until 2019 when Epic changed its loot box system to allow players to see the item inside prior to purchase”, so why did that report not contain the part that gives us ‘when Epic changed its loot box system’, and all whilst another source gives us regarding Ubisoft “The Division 2 has both microtransactions and loot boxes and we said that Ubisoft didn’t go overboard with recurring revenue”, this was given to us in 2019, so why is a 2 billion dollar company excluded from this research? Is this EA games bashing?

There is more, and as gambling influences on other fields that the same group finds itself, the setting is as I personally see it rigged.

The report has some conclusions that make sense, they do have some grasp of the issue and as I personally see it, there needs to be a larger stage here, one that is beyond ‘self-regulating’, in this EA Games made several massive blunders on the stage and that Needs to be acknowledged too. I am all for the full disclosure of odds as well as a FULL LIST (including rarity) of all cards that can be obtained. I believe that a factory set, one that cannot be used for trading and optionally not for playing either, it might lower the ‘Pokemon’ impact (gotta catch them all) of those spending cards on it, some do want to have them all, merely for the having. Anyone who ever collected Football, Hockey or Basketball cards will get that part. A stage that will evolve over time and one that could reset the barriers we have now.

So yes, I feel I was right, loot boxes are not gambling, but they are a game of chance, even as every pack has the same dimensions, they tend to have 1 rare card and in case of EA’s FIFA that will not do, not in a game with 16,000 playable characters. There are several solutions, but it is up to EA to steer their ship to one of the solutions that gamers can live with, I for one think that the EA NHL solution is one that should limit damage, yet with 16,000 characters, the packs should be 500% larger, including at least 5 rare cards, but that is merely my initial view.

I have a few issues with the report, but it does give us a view that is not entirely wrong and it also gives us a few sides that matter. As for the BBC article, loot boxes might to some degree correlate to problem gambling, but that stage is a lot bigger than the report gives. And it starts in both the Android and the Apple store with their collection of free games that offer in-app purchases, the fact that these makers set the game up to mandatory show one advertisement EVERY level is a larger stage, and the oversight of that makes it an issue, if gambling is a factor, these influences should be looked at as well, as well as the deceptive conduct that we see in the advertisements with increasing amounts. 

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