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A gamer darkly

That is what we are at times, a dark player in a field of poppies trying to remember where we were in the first place. It is not some riddle, at times most of us (including me) are clueless on where we go, yet we know we need to get there. It drove Ubisoft to fame, and even now as Ubisoft becomes less and less relevant to the gamers of today players like Guerrilla take over with their Horizon games. What was the world of Mass Effect and Assassins Creed became the world of Elden ring, Horizon and the heroin Eloy. Tomorrow it seems to be a stage of the last Horizon part, Hogwarts Legacy and Gotham Knights. And it is important that we address ‘seems to be’. You see, I have heralded moves to the streamers and there is every indication That they did not listen and Tencent did. You see, even as some state “Chinese tech giant Tencent is apparently planning to launch its own handheld gaming console, going by a patent spotted recently. (2021)” I do not think that people have any idea what gamers are about to get. You see this looks like a handheld Switch lookalike, but it isn’t. 

Jumping to the past
In 1989 Astral Software launched Archipelago. The game was decent enough, the graphics were not the greatest but with 1000 levels there was enough fun for everyone and in the end there was. Some called it ““one of the most original games I’ve seen, both in gameplay and in original concept”, with an “odd and eerie setting that works despite an eminently forgettable scenario”” Now consider that this was a game that was less than 1MB. Now reset that game with todays graphics, make it an offline game and when you consider that this was originally a 92% game, consider that this game (and well over a dozen others) could end up being 88%+ games. Now all the other streamers have a problem. They relied on ‘has-been’ Ubisoft to cater to their needs. A player that could not keep its eyes on the price and with what we were given this week

We now have two streamers that need to adjust image, adjust course on their streamers, or they will be surpassed by Tencent. Another field here China ends up getting the mustard (my 50 million console idea is still safe, I checked). And now that the facts are slowly seeping, I wonder what Netflix will do. Microsoft is not a player in this (merely a marketing idea), and if Tencent makes at least two steps in the direction I expect, before the end of this year Google Stadia will be a forgone lost solution to a direction gamers are not interested in, that leaves the Amazon Luna, it has options, but Tencent is seemingly directed into a field to capture the heart of gamers, something the others needed to have done long ago.

Even as Google is seemingly using the media to give us quotes like “After debuting to middling reviews, it had to suffer through a slowly growing library, a limited user base and the shuttering of its first-party studios. But Stadia is still alive and kicking, and Google intends to prove it next week.” They are in more trouble than they think, they relied on Ubisoft to solve their issue, but Ubisoft only tries to solve its own issues and now the earlier article makes more sense. Techspot gives us “In a nutshell: Ubisoft will decommission the servers of 15 games in the next two months, including some of the most popular entries in the Assassin’s Creed franchise. Most of these titles are about a decade old, so there are likely not that many people still playing the multiplayer components. However, users also won’t be able to download DLCs they previously bought for these games.” Gamers hate to loose parts, including DLC’s, and for the “so there are likely not that many people still playing the multiplayer components” could be translated into a stage where the 2-3 games per server idea was cast aside. Now, in many cases I do not care about the online parts, but Ubisoft made it part of the game (to embrace people), and now when revenue is king players are pushed out. Gamers will see this as a betrayal. In a time when Tencent is looking for gamers to push its IP forward, Ubisoft plays right into their hands and if they considered what I put online, gamers will get dozens of golden oldies. They will feel catered to and that seals the fate of Ubisoft and optionally Google too. They decided not to develop games and now that decision will bite them. 

We now get a new pool and the streamers (seemingly) are Amazon, Google, Microsoft, Netflix and Tencent. They will vie for a slice of the entire pie that includes Sony and Nintendo. These two will see the impact, but will not lose players, if anything these players will have a streamer on the side and that is where Tencent becomes really visible, over time they could get a much bigger slice of the $200,000,000,000 that is stated to be the pie of next year. Yes, we know that a lot of it will go to mobile games and that is exactly where Tencent will see the profit, catering to gamers, catering to online players, mobile gamers and their console can store it all, they played a beautiful hand. I personally hope that Amazon gets the push it needs, I do not care either way whether Tencent gets it, as long as Microsoft does not. There should not be any award for stupidity, should there be?

A stage I emphasised over two years ago and it is coming to fruition in the next 12 months. Although to be honest, I merely saw Microsoft as the loser and I did not see Tencent coming two years ago, now they are a much larger concern to the other players. But perhaps the Tencent console will be seen as spy equipment by the CIA, they still haven’t presented any real evidence on Huawei, so why should we expect to see any on Tencent?

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Where the wind blows

It seems simple enough, yet the stage of the blowing wind was for most of the day in my mind and I did not know why. It was when I sat down when the image occurred. I wrote about the arcane houses. They are:

  • the Floating house (water)
  • House of Chimes (wind)
  • Monks of the Sulphur Cave (fire)
  • House of Bones (earth)

Yet in all this, how do they recharge? They can recharge slowly (like a point per minute), yet if we add elemental points like resting in water, swimming or in a shower the water element will got +10 a minute, when we add 1-2 elements (discussed later we can add factor 2 or 3. Wind is found in any strong, but also a wind-weave, fire by the fire and earth resting on the ground (directly), so you sleep less comfortable. You see, it is nice that Bethesda had their potions, but I wanted change. And this is how I get it. So when we see the direct approach, we could see a wet scarf or hoodie give us factor 2 for wind mana, we could swim, we could walk in the rain and we could wash for factor 3, so 33 per minute recharge. And we might need up to 1200 of mana recharged, so this is not immediate or direct, but consider that from a water source, you can recharge whilst you fight. Wind is direct and more powerful in windy place, but that is not the case in a cave, or at times in a ruin. But if we have a webbed weave we get more out of what is around, then there is a wind chime which is noisy but gets us factor 3 and when we get to 45 per minute, we can gain strength fast. Fire, torches are direct sources for the monks of the sulphur cave, but to illuminate that, we could get a necklace or ring made from sulphur and when touch it to fire we can really light up the tally. Earth is the hardest until you make a cloak of the death, a cloak made with ground bones. It protects, conceals and gives you factor 3 like that. It was the parts I had not considered and the arcane has its own rules and it could develop into something more, remember you will only be a member of one house, but then there is the generation gap, so the next generation might inherit some of the previous one. All set to a now larger station. 

An RPG path now developing in places we have not seen before because Bethesda adhered to you can do it all and my game needs to be generations larger, as such other limitations come into play. But it will be something that is new, not seen before and showing Bethesda the short end of the Microsoft stick is just a little too appealing. So here we go and for my next trick (soon to be released) there will be a setting of setting of discrimination, because the cogs have not experienced religion and that too needs to be addressed and they need to interact, or anti-interact with arcane houses, so wish me luck (I will need it) to set the next bit to paper. 

Have a great Saturday 

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A pussyfooted warning

Yes, we all like to give out warnings, I am not different. Yet is my warning valid? It seems so, especially when I see what is out. It is addressed to Amazon and Google (mostly Amazon). You see in 2022 we get the generic information “This list will expand over time, and you can gain access to more games by subscribing to more channels. For example,  you can also access nearly the entire Ubisoft catalog via the Ubisoft Plus channel” but it is the wrong information. What will be released in 2022? Why would people get happy on a Ubisoft release list? It is now a mediocre software house with less than stellar achievements. Do you really want to rely on that player? And we are also given “The second title, an MMO called New World, managed to gain a lot of traction in the November 2021 early access period, but it’s not yet available on Amazon Luna. It is, however, included in GeForce Now.” Really? You rely on two titles? I have given you both a list allowing you for a dozen titles in 2022 alone. You can hide in high water, but you do not even have a submarine simulator, so you will drown there. The people are making up their mind at this stage and this is not a time to desert your system. Even as I boasted an option of 50,000,000 consoles. Do you think they would consider it if you are asleep at the helm? They will leave you for dead and Google Stadia is not developing anything, so all they seemingly have is Ubisoft. Amazon needs to wake up and add manpower to the kettles and get the coal into these furnaces, because the currents will overtake them and beach their solution like a bad habit. Mother Nature has no sense of humour and casually put you to death. Forbes is even worse. It gives us “A remake of the first Dead Space will arrive in early 2023, while a brand new Monkey Island game is slated for release later this year.” And in addition we see “Those are part of iconic franchises that are being revived over the next year or so” ‘being revived’? How lame is that? Is this the message your gamers are waiting for? Yes, if it is part of something bigger, but if this is it, Amazon will leave the race of the streamers pretty quickly. They had half a dozen options including bolstering a true gamers social network, but they seemingly folded leaving it all to Microsoft, meaning gamers can only rely on Sony and Nintendo to fill their gaming needs. They are good, they are great! But they are two and more is always better for the gamer and now seemingly these large houses feel more more comfortable leaving it in the hands of Microsoft, which in my eyes is not a solution at all. 

They had 2 years to pull ahead (and I am not talking about my 50M console solution) I gave some warnings in October 2020 and that is as early as I saw that Amazon had the option of being the winner here (Google decided too early to not be a developer) hence there was only Amazon and its Luna, but over two years we have seen the repeated lack of games, the reliance on Ubisoft and games that were already on other systems. Now, this is part of the start, but the start also implies you set out the strengthen the dikes of competition counters. Yet is seems to me that Amazon has given up, it is not doing anything until it is too late. Like giving the bull a doze of valium so that the rider will be ‘safe’ but is that what the audience expects? A place that has (seemingly) a 2021 revenue of $470 billion, and here we see that 1% of 1% is $47,000,000 a setting that could give them 3 new AAA titles, or a dozen of revamped titles. One percent of one percent and it also approaches my solution for 50,000,000 to 75,000,000 additional console sales. But that is much more strong and realistic if there are better and more unique games on that system. So two percent of one percent of what they got last year puts them on the map and heading toward the sunset of winners. You tell me why these places do not take the gaming community serious, because relying on Ubisoft is not the way to go. I will let you wonder how serious Amazon and Google are about being a player in the gaming market, because at present it will still rely on Sony and Nintendo and I am happy with these two consoles, I would be more happy if these two woke the fuck up and consider that gaming is out evolution and they have an advantage for now, yet when Netflix gets ahead of them they might as well pull out and start crying in a corner, because they did this to themselves.

Have a great day!

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Creating economic sides

Yes, we saw the optional impact of inns and sustenance. We were given the impact of the smith, and some sides. But how to control them? 

Well that is the first part, we do not control them, the cogs set some form of balance, like tables but with cogs we have less issues. We have slightly more control (or seemingly so), but the setting is an adjusted form of tables. We need no tables, we need the cogs to adjust seesaws and create a foundation of balance. This is hard to put into words and even as the foundation is set to credits, we need second seesaw creator that turns the credit value for each store into goods. This needs to apply for the jeweller, the bookstore, the smith, the general store and so on. I believe that it is like some form of chess assessor. Low value goods, medium value goods and high value goods. There is a side that we learned in school. For example 237 is 2*3*7(33), 28 is 2(2)*7, so how could we translate that into goods? I am still working on it and when we have that, we know what was left, we also know what the location has as revenue, this translates into town welfare. This welfare needs to translate into a balance for the town and a residual that translates into a positive or a negative. The negative pushes the location down, the positive lifts it up. The trick it to stay close to the seesaw balance. Too much into either direction turns places into ghost tows, or over lively places of expansion. I reckon it takes a real mathematician to set the stage for it to work, but the benefits are decently overwhelming so I need to create a way for this to work and it needs to work before we unleash the stories. The stories need to test the seesaw balance, it can flip a little, but it cannot take control, that is the challenge at present. 

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Music and sustenance

In continuation of the previous two articles. It is time to set a larger scene. In the first we talk about sustenance. You see there are always food places in RPG games, yet until Monster Hunter, I never saw any of these games take advantage of the sustenance factor. In this I got to thinking.

In the first, the levels of that. As I see it there are coffeehouses, taverns, Inn’s, restaurants, and as such we get to the basic setting we see below. As you might understand, you cannot have a village with a 4 star (or larger) sustenance place. And some places could get an upgrade. The upgradable settings are furniture, sustenance, and lodgings. Taverns can only upgrade sustenance and furniture. Sustenance are upgraded by getting that place a cook, it gets you a 20% discount for the rest of the game. Cooks can be upgraded by getting them a cookbook. Furniture can be upgraded by getting them better furniture and it gets you a +20% discount for the rest of the game. And the setting for the upgraded places is what I wrote earlier. In towns the production goes up, happiness goes up. It has all kinds of long time benefits for the gamer and the gaming area. Then we get another benefit, its benefit is temporary, but larger. You see in the old days the minstrel (bard) could invigorate the area. But the bard can only be in certain places. Restaurant/inn with terrace (as such it would have a podium), and there is an upside in that area. 

It is one of the benefits of the cog system. It showed me the ideas and the benefits of a larger stage, it brings the larger stage to the player and stops the person from being the centre of attention. The player still gets to set the tone in places, set the upgrades. But the larger stage will become the populous and the economy, stages where the player is a simple small factor, not the staging agent. And as we consider that the minstrel can be upgraded (2-3 upgrades in total) we need to make choices. A setting most RPG games tend to avoid, we can do it all, but it takes away replayability and sets the stage for blanket actions and grinding. That are things we can avoid to some degree and we get aa better game because of it. 

Consider that the minstrel can be upgraded 2-3 times. The clothing, the instrument and the music. Then we see that these are extremely limiting items. Like 2 outfits, 1 instrument and three pieces of music at the most. Who will you upgrade? One minstrel completely, or three minstrels partly? All choices we have to make. We could even adjust the music to the max of the highest minstrel, or the level of the minstrel in your home town. All parts that shape a game, all parts that make a game more desirable to the gamer, because a game that shapes in different ways, a game that gives more than one option and makes it replayable, that I a game that will be cherished for a long time and streamers will need long term interest in a game, it is their margin of profit on a large scale. And in this article I am merely scratching the surface of what is possible.

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Tally part two

Straight into the deep we go. Breathe in, hold your breath, dive.

Commerce
I wrote most of the foundation in ‘The stage of commerce’ (at https://lawlordtobe.com/2022/02/25/the-stage-of-commerce/) but not all, the foundation is larger than what I set there. I did it some time ago, but the article came to mind on February 25th 2022. Yet over the last few months I also reconsidered other parts. I stated “In the past I already discussed bookshops, taverns, and smith. We need to include goods and foods. This gives us the shops we need as a bare minimum, and considering the size of any area (in the past shops were seen in larger towns and anyone within a distance came to this place). So we now have the larger stage, and the people in that area add to this commerce.” But the world is larger than this, even if we base it on a 17th century fantasy premise. The cogs tend to simplify the setting, but does not change the dimension and that is what we need. But I feel that additional cogs to prevent the game from falling short. We can all rejoice into tables and the setting for armour, weapons, groceries, food, general items, books, jewels, taverns, masons and the list goes on. There are the cogs that drive 1:1, and the others tend to set the equation 1:2, 1:3, 2:1, 4:1. It is the balance that they set that keeps the game going and the more balanced that is, the longer the attention span the gamer gives it, and that I part of the equation. You can run from quest to quest like some set it, raid after raid and a quick trip to the stores to exchange equipment to coins. The one needs to be prevented, the other needs to be dismissed. The first element was discussed yesterday, by altering the concept and the kind of loot you find, the larger your benefit is in the beginning of the game. As the game progresses we get quarries and mines. The mines might make some of the requirements go away, but not all. As you get into the need of silver weapons, gold for enchanted jewellery. That gave me the idea to add Platinum as a source (it started with an engagement ring, but that is another story and she does not know it yet). But Platinum added a few other options, a few I had not considered before. So as we can find every mine EXCEPT Gold or Platinum we can create a handle on some parts of the equation. Then the idea goes from one side to the other. 

Towns
These are all over the place in many games, there we see villages, towns and optionally cities. This is how it has been, but the setting that we see villages and towns, they support farms, abbeys, convents, and keeps. Keeps have a more central setting in my mind, Keeps are supported by towns and cities, but the distance of a keep allows a town to BECOME a city. That is the larger setting, people can contribute to the creation of a city, but cannot push it. One person does not make an economy, people do, so I had to consider the setting where people are the foundation towards creating a city and even as the player you set the domino stones to get it done, I need a stage where (at least) 10% is out of our hands. I believe that the cog system does work and it works beyond economy, it could be the balance setter for entire games, not to manage it, but to set is as a setting of checks and balances. A setting where we can test the game in its true potential and that is essential. Streaming RPG’s are basically new, they might be based on old games, but the moment the makers realise what else is possible, they will run to what more they can get. They will make their games merely larger but not better. The deeper I dive into creating the next RPG, the more I see that another system is required, another pattern is required and in this I came up with the cog system. It is not unique, it is not the only way that it can go, but it is the way I designed it to go. I personally believe in the cog system. It is flexible, it an be adjusted and tailored to any specific situation or need and that is the foundation towards creating an RPG, is the cog model too small, we can add a cog, we can move cogs to be connected, it is a foundational choice. I believe that for me it is the best choice. For you? You will have to make up your own mind on what works for you. 

Four elements towards any RPG, towards any new story that gives life to a dynasty of gaming, it is time we prepare for the next stage of gaming, whether it is Google Stadia, Amazon Luna, PlayStation 6. We need to prepare what what comes next, not for the 10 year old game that we can play again, even if it was a really good ride. 

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First tally of thoughts

After yesterday’s article, I started to make a tally of what the game ‘has’. In the first there was the article ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which had a run down of a lot. But that rundown was not enough. There was the search ‘Lawlordtobe + RPG’ which gave me a lot more of what I wrote (and weirdly enough at least one story I forgot about). The basics are covered. In the basics there is the map, the character and the story. In the deeper run, the map is also covering the environment, the economy and the map itself (which is an environment, challenges and spiking of the map).

Spiking
Spiking is an early term I had. Like in places like Skyrim and Oblivion, there is a lack of caves, ruins and other places. So we spike the map to have these places. Yet the maps to some degree have an approach to caves (and some look really good) but as I personally see them unnatural. There are two problems with my train of thought. Caves are set in stone (literally so), as such they are part of the permanent map. Some places have way too many ruins and these ruins are a weird  form of small. But the idea of some ruins are a good thing, yet how to employ them? 

Brush and thickets, Fallen trees, Hollow trees, Evergreen trees, Rock formations, Rock overhangs, Caves, Low landforms and high landforms. Some are for single opponents, some are for groups. Ruins are a side here. They tend to be a good place for groups. But the setting needs to be natural (or as close as natural as possible). If there is a ruin, there was a reason that the building was there before it was a ruin. And not always is it a castle or a keep. But spiking is a dangerous setting. There is a danger of making it a place of convenience, and that is dangerous for the game. 

As we look into the economy I saw the dangers of ‘loot’ in the game. In some game we enter an old (really old) place, but it has the most modern of ‘loot’. So we redefine what loot is. broken swords, daggers, broken shields, old coins, chains. Elements that can be reforged into metals, old coins (copper, silver, gold) that can be set into metals. Yes there will be chests with actual new(er) stuff. Like groups of brigands, they have bounty, they have conquered stuff (that needs liberating). It will not be about wealth. In one RPG I had 300K, so in what living form of delusional would an adventurer have this much money? Too many RPG seem to value credits as an indication of achievement. That too needs to change. 

I took examples from classical masters, from stories (the non-Robin Hood kind) and from historical events, but they need to evolve in RPG gaming. In the economy that side is merely a cog, but a cog that could evolve. Yet the station of evolution is a larger problem that I have not solved yet. I did like the nemesis system that we see in the Shadow of Mordor, but that was THEIR system, I need a similar but different system. This is to stop grinding, the stage where there will be spawning (one man’s ruin) is the next persons envy. But if the previous group was defeated, the next group will have better defences, and optionally one or two more brigands. There are shelters for singular people and those people are sly a lot more like cutthroats, so no warning. All sides we see very little of in current RPG’s. All sides that are new in the RPG.

Stories
I gave more than one story start and that is central in any RPG, yet there is also the additional stage. You see there is no stage where we can do it all, play it all, live it all (the latter is a matter of debate). But the stories cannot be around you, around the player. The main quests yes, but the side quests need a larger setting than we are used to. There is a side that takes me back to Robert Ludlum’s Scarlatti Inheritance (I think), a local village event and a burial that is part of the story. So to set a side quest needs the seeding of a story all by itself that has several connections. There needs to be an intelligent part in this, so that stories can be written en mass and spread in the game, so that some side quests are not part of every game (another way to prevent grinding) and there we see that we need 50-150 side quests. That can intervene to a larger degree to the character that you play at that time. So far we see the foundation of an RPG that can be played on console or streamer. 

Then we get to the cogs of the economy, I spoke about them but I considered one additional set of cogs for each part. About that in the next story which will happen during my weekend.

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IP intoxication

Yup, this just happened to me. I will try to be as clear as possible, yet I cannot say too much. It all started as I was contemplating new RPG IP, not entirely new, it was to be added to the RPG game that I have been giving visibility to on this blog. As I was considering parts in the economy to interact with the play world my thoughts skipped to Brendan Fraser. I was rethinking some parts of Encino Man (with Sean Astin aka Rudy), as well as The Mummy (with Rachel Weisz as Evelyn Carnahan). At some point the mint was drawing a line and even as additional IP came to mind, I ignored it as this would be Ubisoft territory. But the line became and as such my mind saw an interaction that has NEVER EVER been done in RPG gaming before. It would be optionally the stage for Sony, but it seems that streamers (Amazon Luna) had a much better grasp of the option. To get this added in a game would imply that the game would require module of machine learning and deeper learning. Now that is not so odd. A multitude of RPG games have some kind of NPC AI in play (to coin a phrase), but to add this to the character as a side setting has to my knowledge never been done before and the added options would give it more traction towards gamers. There are a few more sides, I discussed that in part in ‘Mummy and Daddy’ (at https://lawlordtobe.com/2021/03/19/mummy-and-daddy/), so well over a year ago (March 19th 2021). There I made mention of “it is basically, to some degree the end of the linear quest person, it is a stage never seen before and I believe that whomever makes that game to the degree we see will make that developer a nice future stage as a new larger development house, and as Micro$oft learns that they lost out again, perhaps they will take the word of gamers against that of business analyst claiming to be gamers.” Additional sides that connect and in this not only has it never been done before, it seems that whomever adds this to their RPG will have additional sides that Bethesda (the company that Microsoft paid $7,500,000,000 for) comes up short on. It feels intoxicating. To have several options in a game that none of the others ever did or contemplated. And now I see that there is more to it all. There is in part a side that touches towards IP Bundle 3 I have, something that could bring Amazon billions (but with a small amount of risk). Yet I never considered it as a side of a game, well to some degree. So as the mind is connecting idea to idea, evolve IP into IP+ and a multitude of IP’s I merely wonder why the others (Google and Amazon) are not on this page already. Google seems to driven to advertise its nest security, Amazon is doing whatever (clothing stores and trying to buy EA), but as I watch the news, and the deeper news that the news will not give us, I see an absence of true innovation in games. In a sense I wonder what is wrong with me, you see I have never been this ahead of any envelope before. 

I tried to explain it in the past. You see there is a side where gaming is, most games are in that ‘light’ circle and the bar is set to the edge. Now there is an area outside the gaming area and that is the area of what is possible, this is where innovation is. the really good games (like Horizon: Forbidden West) are in part there, and they are not alone. The real AAA games are in part there, they are coding there now because it is what will be possible tomorrow, the darker circle is what future games will see as ‘current technology’ that is how games have evolved and that has not changed. I went a step beyond that, I went where tomorrow games are currently not and I set out a slice of gaming heaven and decided to add this to the upcoming technology. There are two dangers. The first is that it has a danger of being delusional. The second is that not all technology can get there. The second one is simple. I see the streamers as a stepping stone to what will be possible in for example the PlayStation 6. A (for the lack of a better term) a hybrid streamer. A fat client client/server application in gaming. One that needs a real power player, but that is not possible UNTIL there is a national deployed 5G network. I believe Amazon Luna and Google Stadia need to get to that point, it is what is required in the evolution of gaming. So there are these two dangers, but is the first danger mine? I do not believe that to be as my mind can clearly see the parts required, but that is the hidden danger of a delusional mind. In my defence I have been involved in gaming since 1984 (connections to Mirrorsoft and Virgin Interactive Entertainment, Virgin Games at the time), so I have been around since the very beginning of games. My mind has seen a mountain of true innovator and innovations. As such I feel I am awake and on top of it. But the hidden trap is there and as such, one can never stop to question your own abilities to avoid falling into the first trap.

But for now I feel intoxicated, and not a drop of alcohol in me, innovation can be that overwhelming. This is why the previous article remains under construction. It has a lot to do with Texas, the ATF and the NRA. I wrote about that before as well and interesting enough the media seems to avoid that side to a much larger degree, with the one or two exceptions I mentioned in a previous article. I wonder why that is. Do you not?  Well time to sign off, snore like a sawmill and get ready for the new day which is already here.

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Residual seeking

Yes, what is it? Well it connects to the game I am designing. You see, Any RPG has its sides and it needs to change, it needs to be a lot less Bethesda (their games are not bad), yet I seek originality and this all connects to ‘The stage of commerce’ (at https://lawlordtobe.com/2022/02/25/the-stage-of-commerce/) where I give a lot more and in previous articles (seek and thee shall find) where I give more of all this. Yet there is a side I forgot about. You see, we all expect coin, we all expect funds. But what happens when money had no value in a place where they have no lemonade caps? Well, we will have to make a gander towards older times. In this we need to set steady steps towards other parts, but what if the few gold coins we find have more value by making it into something else? Gold and silver have their uses, especially in the arcane, but when do we see that in gaming? That is the 10th (might be 14th) altering thing that other RPG games are not giving you. So what happens when the chest holds a broken sword? Pieces of chain and two coins? There is a need for nearly anything, you just need to adjust your view and lets be honest, what was the last RPG game you played where it was not about gold, credits, or caps? Any place can grow on commerce, but the driving force of commerce is not always gold based. Many places had other means, even in ancient roman times, the soldiers were paid in salt. Salt was more valuable than coins in some places and a return to that opens a whole new set of gaming parameters. Then we have the fact that the broken sword can be remade as a knife, or could be melted into iron and iron (if enough is obtained) gets you a plough, which means more land and more food for a town. All settings to adjust the view of the gamer and to be honest, I cannot find one game offering this alternative view. 

As I wrote in that previous article “because of the random factors the rainbow tables are dynamic and that creates a whole new environment. One where the game can live without you and you become a contributor, not the driving force of anything.” This is important as your play style changes, the dynamic setting remains to some degree and that can push you in other directions. A stage where you optionally have an island that is an evolving stage as we start the island at 18,040 km2 (Halmahera), but there is nothing stopping us to upgrade the island down the track to 138,794 km2 (Java), there is something awfully satisfying to that. It evolves playing and makes it about the game you play, not WHERE you are. And lets be honest, if you could play a game again a year later and that place is 600% larger? Not go from one island to the other, but end up in a similar island a lot bigger and in that setting when you play the generations, what more can you find? It might not be needed as 18,040 km2 is huge, but the option opens a new frontier for RPG gaming and that is what we want, new frontiers and in that only streaming systems would be able to do this, and as I stated very recently, the streamers differentiate themselves or they will become trivialised. There is nothing interesting in playing the same Ubisoft game on these two systems. Yet what happens when AC Brotherhood suddenly has Spain and France added to the game? It becomes a different game, you as a gamer would have to make choices, because you could never see it all. You see, replayability becomes infinitely more important for streaming systems, and as such to prepare the next level of RPG games for such a setting is becoming more and more important. It was one of the truths I realised when I designed Elder Scrolls VII: Restoration. Evolution is where gaming is and the current makers are too much about selling the same cookie to all the other systems, all whilst some can only store cookies, the others are capable of storing a whole apple pie. And when you can have the apple pie, are you really looking out the window for the next cookie dealer? Fair enough if you are hoping for Shannon Elizabeth in a girl scout outfit, but what are the chances? 

Consider how far the Stadia and Luna can take you and then look at the failures of Ubisoft, what are you waiting for? Now, in their case I will make an exception for AC Origin and some might like to play the others again, I get that, but do you really want a Ferrari to get your groceries, or do you want to see what is 2365 km of your current location? How will you get there? You might never see it all, and that is fine too. A game that still has more to offer is a game you will play for a much longer time and there is also the rub. Ubisoft and others have made us completionists, yet how much of your own nation have you ACTUALLY seen? Are you really that driven in gaming, or can you see that the story is bigger than you. Can you see that beyond the main story, beyond all the quests there is just more and we will never see it all? That is perhaps the only real flaw that Bethesda has in its games and we all fell for it. In previous systems it was a natural flow of what a system could hold and we get that, but the newest consoles (PS5) and streamers have broken that limit, so we need to use the new settings to offer more gaming, different gaming and we need to throw repetition out of the window. That is merely my view on the matter, and it starts by creating a new mould, one based on historic parts, but still offers more than we have gamed before. It is possible, it is out there. Grab it and make it yours.

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Set Streaming Solution

Yes there are a few ways of doing this, but can we tell that anyone is right and the other one is wrong? That is actually a serious question, to go further, it is a lot more serious than anyone realises at present. You see Google and Amazon are taking different roads. 

Google
In February 2022 Will Nelson reported ‘Google Stadia focus reportedly shifted to licensing the streaming tech’ and of course there are interested parties there. And we were given “After launching in late 2019 the Google game streaming platform was met with some criticism regarding the quality of its streams, latency, and connection issues. After a slow roll out of major titles and news that the internal Stadia development studios would be shut down, all was looking lost for the game streaming platform.” This makes sense, but it is not a given, in addition we saw news that gamers had access to 50 games, whilst some sources claim that there are 200 games at present. The last one does not make sense to me. It does technically. There are all kinds of resource issues with streaming games and for the most they could be temporary, or merely in play until a full width of gamers is seen, it is better to open the tap a little further later on than finding out that the basement is now a swimming pool. All this makes sense to me, yet the gamers tend to lack patience. If you doubt that, ask Hello Games (No Man’s Sky) and CD Project Red (Cyberpunk 2077), they’ll tell you a few stories. But Google seems to go a path. 

Amazon
Amazon has another path, a more traditional gaming path with a reported number of games that surpass 80, a 60% limit above Google. For gamers this matters, and we need to realise that even as Amazon has a few other options to differentiate itself from Google, the question is will they? Then there is the number of games and kids will see two systems that can do pretty much the same, one has 50 games the other one 80. Which one do you think they chose? So yes Amazon has an advantage for now, but they have by their traditional approach a second one.

See the image, a gamer has to go from A to C, we assume that they will go via B, but Google shows us that they can get there via D as well. Now we get the tricky part. By focussing on licensing Google decided a path, in this we would assume that Amazon is more likely to be the success and I feel that this is correct. And here is where we need to realise that Amazon being a success, does not mean, or imply that the Google path will be a failure. Both can succeed and here we see the larger stage. Some designers will adhere to becoming a licensed technology owner, to set a larger path for THEIR game. This could be good, but for every version of Doom, we also see versions of Apex and Destiny, we see Battlefield 2042 and that list goes on a little longer, so how many failures will the Google Stadia house until it drowns the brand? I honestly do not know, but if you know gamers, you know what a fickle lot of hormones they can be and that is before we consider the new player Netflix, or whatever Tencent launches (I do not believe for one second that business decisions was a reason to stop), and with $200,000,000,000 on the line, Tencent remains a factor (for now). 

And all that whilst I gave articles where we see that the Amazon Luna has a lot more options and that is not including the 50,000,000 console solution (I gave hints in earlier articles). In all this I will see Netflix as an optional new player and I have written off Microsoft, they lost too much and they lost credibility with the gamers, it will take them years to overcome that and at that point Amazon will be the most likely new top 3 player in games town. Google is not disregarded, but with the path they chose, they are less likely to succeed, and that success will depend on the first half dozen AAA titles, if they remain absent, Google will no longer be a gamer or a player, but that cannot be decided now, it will take until December 2023 until we see that finalisation. There is a side in me wanting to tell others that Google is on the wrong path, but that is incorrect, the larger stage is that none of the others have decided to tae the path A,D,C, and that does not make it wrong. Even as I show it with a square, there is no clear information on the paths taken and whether one path is equal, longer, or shorter. Time will decide that and in that we will need to wait, but in case of marketing hypes, I will side with Amazon. Not because they are better, these two systems are a lot more on par than either is willing to admit to (that is how I personally see it), I saw several enhancements to the system that both can do, but with a licensing path Google is less likely to go there, then there are a few other paths and without development Google will also not go there. So Amazon has an advantage, will they take it? I cannot tell, I doubt anyone can tell for sure. But as I calculated it around 2 years ago, that market is close to $600,000,000 at nominal and that is a mere 0.3%, but with such numbers, do you know anyone ignoring such optional revenue? Especially when the system out now could run that solution? It is a mere thought that drives the solution, I wonder what is required to hold such greed to account.

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