Tag Archives: RPG

Crossroads to the past

At this time the world is waiting what insanity goes our way. The tariffs are here, the news is shouting against each other trying to get the audience to listen to ‘their’ version of what is likely to be. I gave my view in the past and so far I see nothing to change my mind. An additional side was given to my mind when I considered what the friends of President Trump would do. When you know that negative impacts are coming, such a revelation is nearly as successful as making a killing in the markets on things that go right. As markets are shedding billions (up to now, over 8 trillion has been written off) and I reckon that someone was making a killing all on their own.

Still, that is not my problem. The benefits of being poor, no stock to worry about. Still my mind gave me an idea.

You see all whilst I was considering my next challenge (I am currently walking the length of the UK) and my next challenge will be Iceland (1332 km).

It came to me as I had a few thoughts (none related to markets) and the setting as I saw them gave me an idea. The setting is set around Google who found a way to use the thermal energy to power a new data centre and the idea is that with the water around Iceland being used to cool the systems. Google had a novel way to have a data centre that could connect both Canada and the United States to Europe and the UK, the possibilities are without limits. Yet as the building goes on, a person gets ‘infected’ by a group of Light Elves (Ljósalfar). That person get visions and goes off the rails. He is sent to the UK to recover, but the problems are slowly increasing. A second person also gets ‘infected’ but reacts better to it and this starts the unification between man and elf. 

My mind is still working out a few kinks in the cables as they come to mind. One of these is that these Icelandic houses (for elves) as they were build were ‘infected’ with talismans to bind elves and that remains a ‘mystery’ in the story. And I reckon that the end goal are the Norns, the Nordic fates had moved to Iceland. The three goddesses known as Urðr, Verðandi, and Skuld, who weave the threads of fate and tend to the world tree. But their powers are set in 6 jewels. A ring and a necklace that each of the three had. The women are not there, but their jewels are. And the elves are the only one who could see where they are. 

The idea is to map out Iceland in near perfection a whole island to investigate (a small wink towards Midwinter) The idea is to have a new kind of RPG, mostly stealth based (which makes for a non-weaponized game. But the setting are evolving in my mind and I have an idea to make the game more technology minded and also intertwining with mythological sides. Still too much to figure out. And it is fun, Microsoft gives us “Our 23 game development studios focus on delivering great games for everyone, wherever they play”, I on the other hand are a mere person who set out the creation of gaming IP by myself and I created the setting of close to 15 games, so how many games did they create? How many are on the minds of gamers? I bet there are a few but how many people are involved with ‘these’ games. 23 studios? Should be at least 50-100. Me and my mere simple lonely person did it all myself. No matter what happens. I feel decently proud to have been able to create all this IP (and other hardware IP). I remained creative whist other do whatever they do. 

I shouldn’t play my own harp, but at this point I created at least 3 unique original IP and that is nothing to be humble about. And this game I merely thought into existence today. I feel proud of my own abilities at this time. And I haven’t even decided whether this could be a game or a movie.

Time to create another chapter I reckon, not sure where my creativity will lead me. Have a great day.

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In dubio

That is where I am at the moment, I am in a state of ‘when in doubt’. To give you the full picture I have to go back to (at https://lawlordtobe.com/2022/11/27/it-starts-with-options/) when on November 27th 2022 I wrote ‘It starts with options’ at that point I wrote in a single setting an addendum to the entire Harry Potter stage and I added the stage to add jobs to Hogwarts Legacy. In this case I created the wand-maker setting for the game, or better Hogwarts Legacy 2, to evolve the game you need to add specialization to the game and I added jobs. To add replay ability to a game I am in favor to set this to a wider session, as such I considered that a job is only available to three houses, and in one house it gives you a bonus throughout the game. You learn that lore in the first stage of the game, through books and notes I reckon. So that was the first setting I set out, yet today as I play the fourth time the game (last week) and I just watched (yet again) Harry Potter and the Half Blood prince. A thought occurred to me and I almost got to write is down.

So what’s keeping me?
Well, that is harder to explain. The initial writings was set to the game, there was no IP violation made and as I offered the text for free to Avalanche software (the people behind Hogwarts Legacy), I feel good about it. Add value to an IP I adore and handing it over to the makers seems like a good idea. Now it is different. I thought of an extension to either Hogwarts Legacy (as a DLC) or part of Hogwarts Legacy 2. This is still ok with me, however I might like it better if Avalanche Software would hand me (a copy) of the letter from JK Rowling of showing her blessing for the addition. I consider the wizarding world stuff the ownership of JK Rowling.

The addition I had in mind are the setting where the creation of creatures comes under fire. Side missions that teach you more about the creation of the Inferi (in this case) on who created it and how it is down. Then unravel the curse lessening the power of this and diminish the inferi in the game. There are two settings. One making the amount of inferi less, the second is making the level of inferi less and set the lower powered inferi to zero. I am not clear on how to proceed, then there are a few creatures that can have a similar setting, but I tend to be the believer in balancing a game, so as the inferi are lessened, another creature gets more powerful (or more of them). For example you reduce the inferi, the spiders can become more powerful. These are mere simple considerations I am making in the progress of creating lore for a game. 

And to that effect, also create a house setting. As I see it, that mission is different for a Slytherin as the game gives a dark wizard a more powerful option and if we consider the game. All houses can do it and I will remain possible, but the owner of dark spells get a more powerful outcome and members of the house of Slytherin gets a bonus option. It is still a simple thought which I haven’t ironed out yet in my brain, but that is the setting my brain is thinking off (at present).

Having house dependent side missions might be a good way to set the bar in the next game. Another setting is that this could be done in more ways. So let’s keep it to the Inferi mission. In that mission, you any house can get the mission if they clean out an inferi layer, but a book in house Slytherin gets them a prequel mission, that becomes a more powerful stage to resolve it and get a bonus to the inferi layer mission, which in this case I call the Finite Inferi achievement. 

I always loved replay ability for any RPG game, but as I saw in the Bethesda games, doing the same thing over and over again tends to become boring and for the most part Hogwarts Legacy is no different. But the first mission involving Jackdaw was a revelation, four different ways to get there, the rest remains the same, but as we create more settings, we can enjoy the same game in different ways for much longer than we ever considered and jobs was one way, the houses are another way to give more options to the joy of gaming and as we gain that setting we could also opt for your own place to live with the option to modify your house your way and the setting is that you can only own one house and every house student (or former house student) can only own one house, they can buy a different house later on (more expensive), but the old house will be lost to you. I also thought of the mission where you could restore and own the house of Professor Rackham, it is where the game begins. This gave me the idea to incorporate the Wizarding world currency and push the use of Knuts, Sickles and Galleons. Yet the galleons are the ‘big incomes’ and that is required to get enough to own the bigger houses and at some point when you have enough it will open up a special venture. These are mere thoughts, but it is a direction that Avalanche can go for. So now wonder what is keeping some big game makers to become innovative in their strides, but that might merely be me.

Have a great day, I am almost at the midweek. I got there 43 minutes ago. Vancouver has to wait (or work) for another 15 hours to get there too. 

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Twinkletoes

Yup, this happens to us all. Even the non-dancers. Twinkletoes means “used to refer to someone who is a good dancer or who moves lightly on their feet”, I accept that, but as I personally see it, it Also stages the person who has the situation that the person “who is a thinker or who moves swiftly in their brain” the same situation applies. I have been iterating new IP through existing games for over two days now (and it is really exhausting). I have been making new iterations to my version of Elder Scrolls 6: Restoration, a new FarCry (based on the legendary FarCry 3), the new RPG I have set on paper here, new iterations of commerce (in the RPG’s) and added a setting to a new stealth RPG (not a new Assassins Creed) and a very new approach to Watchdogs 5: Observations (in its earliest infancy), I had already commenced Watchdogs 4 to paper (somewhere on this blog) and it plays in modern day Japan. I changed the setting to Sapporo, as this is relatively new in gaming and as such there is novelty in new locations and the story requires a harbor setting. And this has been merely the last two days, although the original setting were created up to 5 years ago, with the setting of Restoration (TES6) almost 10 years ago. So as I am driven to near exhaustion as my brain is in twinkletoe mode, I can assure you that it is merely my version of overly active brain syndrome (perhaps there is a medical term for it) and it is leaving me a little tired. As it the case, it did give me the setting of Watchdogs 5, the issue here that it is a networking setting as the game goes in pairs. 

It is also less action driven, but more activity driven, as such you can be the hacker or the Agent in this game, there is a larger setting that you as one or the other can give clues to a fellow on the other side of the isle and the goal is to create a more robust observation and detection system. The frail setting of certain systems allows for actions to be monitored on CCTV, the internet and personal observations. The thought came to me as I was remembering 1985 video game Hacker by Activision. It was designed by Steve Cartwright and he got it done on a system with a mere 64KB, too what happens when we throw some real power to it? What happens when we unite agents and hackers and run the system from both ends? Can this result in a much more robust system? What happened when the game adds zero day faults (Apple has a few, Microsoft has tons as I personally see it). So what happens when we set these stages in motion and it is not merely point and click, so why happens when a Palantir (Gotham) system is thrown into the mix? I am merely postulating now, the reasoning that games could also instruct or teach people on how vulnerable they are in real life. 

As we move from station to station, some might remember the game V (based on the 1983 TV series), you merely run to a point and activate that system to let the red fumes inhabit the space station (I think that was what I was supposed to do), but add a section based on Portal (by Rob Swigart, 1986) you can get a lot more. That is the setting that I see when we set a game like Hacker to a much larger stage and at that point it is new IP, not merely some variation of IP, but a much larger stage and totally new. A game that teaches, informs and trains the next stage. As we now see that programmers are programming bots to keep scammers uselessly busy, we can grow more mundane and more intense in almost any direction. And it is a new endeavor, not some wannabe drip drip copy, but something totally new. Just like the makers of Chipwits (by Epyx, 1984) made a new version a larger and more enticing version on these newer systems, we can grow many games in new jackets and larger premises to new heights. And these systems have the computation powers to net the stage much larger. We can use the setting of the Balance of Power and add a few cogs to make it a much larger machine. And as Chipwits has a new version 42 years later in a much larger setting, we can do this in many ways and I wrote about them around 4 years ago. The new IP set on original ideas and stupidly discarded by this who thought the new horizons require better games, all whilst these games are the timeless golden oldies. We saw and forgot what Millennium 2.2 brought on the Commodore Amiga with 1024 KB on 150ns. Now we have systems (and mobiles) with 32000 times more memory and more than 15000 times more storage whilst the processors are over 250,000 times faster. You can really go to town on those merits and create the larger setting on several stages. I said that this was part of the 50 million Amazon Luna sales that I foresaw and some are in such stages now, but as I saw it Amazon stayed asleep and like Alexandre Auguste Ledru-Rollin (1864) they went with that setting in the trend of “There go my people. I must find out where they are going so I can lead them” and the left billion on the floor all relying on the AI hype. I was thinking on that last week, there is no AI and I see it as NIP, Near Intelligent Parsing (making it NIP avoiding the confusion with IP). A setting that is overlooked, because as there is no AI, they all shout, so what is it then? Well, it is near intelligent, there is no real intelligence at present and it is set to the programmers who are parsing data and ideas into new (flawed) data. You see, a lot of this is intelligence and it almost get you there, but not entirely, the training models are set to more and more likely outcomes but there are percentages that are off and that is where the shoe becomes the wrong fit and I reckon that when these errors hit ADNOC and ARAMCO both will want some legal satisfaction and it might be a few years away, but it will happen, because the distance between real AI and NIP will be the size of the Grand Canyon (which these AI proclaimers will deny) and as they throw more complex legal documents at the customers they will get out to ‘their’ field retired and non-accountable to any legal discourse. It is almost like bad mortgages sold (or swapped) to new owners and they get out. Yet this field is the new wild west and I refuse to become part of it. And what happens, I saw the new stages of income based on old software. The Atari 600/800, Atari ST, CBM64 and CBM Amiga gave us over 10,000 games between 1983 and 1999. So if we only take the highest scoring 10% we get 1000 games. Now 30%-50% have IP protection, but I saw the override in new IP in a few ways and these are valid options as I see it and that implies that that ‘great’ (not really) game brand Microsoft, left thousands of options on the floor whilst they went to spend billions on something that I not panning out. You see, where it all becomes a new kind of hustle, all whilst for over two years I have written on other means to get revenue? And I am not done yet, because as I see it, the more I write here, the more revenue I show and the more IP I give here, the weaker the bog tech firms show themselves to be. A simple setting with simple outcomes and the best gig becomes that should someone copy the IP I set here, the bigger the losers biotech becomes. A simple equation to the question what makes for a good game?

That leaves me with the question, is there a mental setting to Twinkletoes? It is merely a mental thing in me, the question I cannot answer has a larger appeal than most other things in life. Have a great day and if you wonder what bag I left here? I do some things with intent, you can’t give away the game and here is the setting. In November 2018 I wrote ‘It’s about time, slappers only’ (at https://lawlordtobe.com/2018/11/29/its-about-time-slappers-only/) the premise to Watchdogs 4, and the larger player would be the one with Meta Glasses, before Meta even had glasses, I call them Google Glasses. As such I was ahead from META by years. And as I see it, I have done so a few times with games and when we see Software companies make ‘innovative’ claims (hardware suppliers too) I get to be front and central in their claims showing them what I had created years ago. I reckon that I am mere steps to show what I had months if not years from what Bernard Arnault apparently had created whilst I had the setup in my bog (and more) close to a year before they made their AR (Augmented Reality) claims through LVMH. I was a few steps ahead of them and I made it common goods in my blog before March 21st 2023 in ‘The unplanned story’ (at https://lawlordtobe.com/2023/03/21/the-unplanned-story/) and all the wannabe innovators (no referral to Bernard Arnault) can go suck an egg. As I said, have a great day with an optional game or two, because gaming makes the brain go in innovative mode.

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What the mind remains digesting

That happens to us all, especially the dreamers and the creators. As such yesterday’s blog is still on my mind. It reflects on Ubisoft as I see negative articles appear on a game that is not released yet (AC Shadows). It is said to be a whopping 125 GB, which is rather large as Skyrim and Fallout 4 don’t go that far. There are several reasons where this could be the case, but I digress. You see at present I have no intention of buying the game pre week 3. At that point the real reviews will have been out for some days. Let’s be clear AC Mirage was a wonderful game and for the most a real AC game. I loved it. It was a pleasant surprise from the disappointment AC Odyssey gave me. Ubisoft just didn’t listen “A game that is mean to appease everyone will please no one”, a rule I find to be the cornerstone of gaming. You see the Business Intelligence dude (or dudette) thinks different. In their terms they think that AC is 50%, add a little Prince of Persia you get an additional 10%, add another part from another successful game and another 10% is added and so on until they get to 100%. But the reality is that the stealth, the true AC part is diminished. Almost like adding water to the wine and at some point you can never tell the real taste of water or the real taste of wine. That is my firm believe. Let’s be clear to add sides that complement a game to a next version can make the game better, but it needs to be a unique setting that complements the original. That is what I intent to write and add to Hogwarts Legacy. So in that Trent what if we add to the beast setting, not copy (perhaps in part), but add to the story. As such I saw two parts. What if the next version adds jobs to the game. (3-5) per house. And they do overlap, A house has (lets say) 5 jobs. Two unique and three sets one in another house. That applies to all houses and you get each house with 2 unique jobs and one job shared to any of the three houses. That creates the achievement “A true Hufflepuff”, or the other three houses. 4 achievements right there. 4 play throughs, and in my example (in the connected story) one job is a wand-maker, A student of Olivander. Now the wand needs a core. We have unicorn hair, phoenix hair or dragon heartstring. What if there was a fourth one? The 4th one, requiring a Graphorn horn. There might be more, but that is a mere instance of what I thought. As a student you’ll learn how to make a wand (leading to the achievement “Wand artisan” and the obvious second one Wand-maker master (when you make a successful wand) with a graphorn horn. It isn’t that simple. You see, now all beasts create the right part, we could see a mere 1% successful Unicorn hair. With proper attendance by food, brushing the 100% success rate goes up (2%) and as you create a better understanding of animals and who they are combines with the success rate another 100% (4%). When you are not using that hair (so we get golden unicorn hair) they can be sold for the usual 120 knots (or sickles) we get something worth galleons. Galleons can only be exchanges at Gringotts or a comparable bank, the Galleons also represent a second part (I get to that) because all jobs have that distinction. Some at a smaller pace. I just created an economic state all in one go. This is what I believe that is what some developers miss (no assault on Avalanche Software). And the setting intensifies as we get specific jobs. No matter what you chose you will have a different goal. As we get to chose from the ministry jobs, the locations (France and Germany come to mind), you could become an Auror you could get specific options, and as such can increase your ‘fortune’, I see the aurora as a specific Gryffindor and Ravencroft job. 4 play throughs with very unique settings. It makes a person want to replay the game. I thought the very first location, the castle of Percival Rackham. The idea that it is a goal to restore that Castle, which required to set in place charms so that the people avoid it as well as a few other settings, the appearance of the ruin that all see and when you get close to the house, the ‘real’ house. Another idea was to add the French and German locations due to the Newt Scamander documentaries (me laughing on the inside) gets us two more settings, so in that case Avalanche gives us the near perfect setting. That haunted village could be part of the next story. Perhaps the third act is around Durmstrang. And if the French episode connects to Beauxbatons, than Durmstrang (believed to be in Sweden) gives us the fourth act in Stockholm (or Oslo). Four acts all carrying part of the story, all giving us parts in Exploration, Battle (example: Ice giants) and Beasts. It could add to the lore to a larger degree as these elements are added. The four acts will get us to the fifth act (the deserted village) and that can get us a few more versions. Some will want to believe one version, or another version, but in the end we are all given all the facts as portrayed through acts one through four. The idea to have additions of stealth like an animals or a plant has merit here. As I see it, the truth is always according to the truth of one, the other or insight of self. Although the spells are all there, we can get a few more spells from each of the other three houses. 

I got this in a little over a day, so it seems fair that tinkering is required. On the offset that my view of the 25 months is given, the new version allows for a lot more than 25 months of joy. And if someone wants to embrace the 11 unique jobs that the game gives it will be a lot more than 25 months. If the first idea (the portal) allows for the 2 games to be united, the stage of a near everlasting wizarding world epic tale will be the achievement of a lifetime, to be more precise Avalanches lifetime. According to Statista 44% is an avid fan and 53% is a casual fan, as such 30 million copies will not come close to the amount of optional copies sold for the next game. There is every chance that this game has the ability to break nearly all records. I reckon that there is little chance to break the records of Pokemon and that is not a bad thing. To break the stage of 50-100 million copies is close to amazing to say the least. Then there is the lore that needs to be created. A stage not easily done to say the least. 

Look at me go, a mere day (perhaps 2-3 days to seed the idea on November 27th 2022) and we have ourselves a chase. The others (for example Ubisoft and Bethesda) to get ahead where they never got and Avalanche to let them see their tailpipe as they sloughed ahead in gaming. And Warner Brothers to sit in the stands enjoying the race where the others come short by a lot.

Not a bad day for me, I got to hand over creative exclusivity to Avalanche Software and the rest (like Microsoft) seeing again and again what they missed in the first place. Have fun you all.

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Remake

That is what we think. In movies, in TV series, in books and also in games. Yet the question becomes have we ever considered an evolving setting? 

That thought came to mind when I was considering the political settings we currently face. So in comes an old acquaintance all the way back from 1985. It was the Balance of power. I had the Atari ST version, but it originally came from the Macintosh. It was created on a system with 512Kb of RAM, all whilst the Atari ST had 1024Kb of RAM. These were simpler times, but the software was remarkable, even for those days. So now we have PC’s with a lot more (4000 times more). The PS5 has 16GB of ram and the BlueRay can hold so much more than a 800kb floppy. 

That was merely the hardware, the setting of 1985. There no longer is a simple setting of bear versus eagle. The world is a lot more complex. Big corporations have global power, The simple setting of Russia versus America is gone. There is now the Commonwealth, the Arabian nations and there is China. It is governments versus corporations and all versus chaos and anarchy. So what happens if the game gets updated to include all these parameters.

So the ‘media’ is all about whitewashing using sports. So what happens if these parameters are included? What can we see when these thousands of elements are included? There might not be an actual AI yet, but the LLM’s with deeper machine learning could set a proper larger stage to test and use in the new Balance of Power. All set on actual premises. So what happens when this game actually include the extremists and what could the game dish out against the user who decides to become a president, a monarch or a CEO of a large company?

What can we make in the complexities of media and political charged players? Consider parts of the CCG Illuminati, created by Steve Jackson Games in 1980. What if the game has both elements so that any choice could evolve? The question becomes is there a market for this game. In 1985 the game sold over 250,000 copies. It was a time when almost no one had a computer. So what becomes of an evolved setting? I have no idea, in those times there were little games, the thousands of games were only starting to get developed  in 1985. So could a game like that work? I am merely one curious gamer. The connected setting is not merely can it be done, but could it work to a larger audience. 

A game where we can set the stage and can see if something is set in stone, or could it evolve if certain political players are not included? How could we consider if a technocracy could not exist, or the reverse. Could it become the only way out?

All questions we might ask and what happens if there is a game that gave you a likelihood of certain evolutions. 

All nice questions, but there is a larger stage. What happens is that LLM is in the cloud and you merely download a copy of the evolving parameters. In this what happens when we add a second game (for example) the setting of a game like the 4th protocol, based on the movie/book with Pierce Brosnan and Michael Caine. What happens when we add an MI5,FSB,CIA element? We try to remake the wheel, but what happens when we create an element that uses the same data file? We could look at different stages all based on the same data, so the second game would have all the people in place, it merely adds the names the other game doesn’t use, but it all fits the nearly same pattern. You see, all these players (Microsoft, Google, IBM, Amazon) are creating their own ‘AI’ version. But what happens, when we do the reverse? One data set allows for evolutions in games? It was never done before because these systems were not in existence. Now we have the power, the data space and hopefully the inclination to create a new type of game, and this could fit all the formats. It is merely an idea but there is a larger need to create a unique game. At present we largely get more of the same and someone needs to think out of the box and create something new. 

So, this is just an idea and perhaps the idea might not work. Yet I believe that systems like this allow someone to totally create something new and never seen before in gaming and it could lead to a new level of RPG games. I made mention of this 2-3 years ago. What happens when NPC’s in games create their own intelligence? I gave the setting in them, but there is a larger need. Something needs to learn NPC how to become more intelligent, so that we don’t get the laughable AC Unity crowds. NPC’s that keep on walking in the wall and intelligent responses in a game. You can either create a more intelligent NPC, or you can let the NPC evolve through LLM’s and that is where we need to go. An evolved remake of the Balance of Power is merely the setting that could work and create another game in the process as you prototype solutions. It is just a thought to have the weekend.

Have a great weekend, it’s Saturday now and 7 hours until breakfast (for me).

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The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

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What is it?

You know the setting that came (if I remember correctly) from the original TV-series ‘The Untouchables. The start was always “the names have been changed to protect the innocent”, what if it becomes “The names have been changed for the progression of greed”? As such we get:

This was a simple story, I am all about the stories and about the settings of an RPG. In that setting you cannot have a one track mind and as I see it the people forcing us into advertisements for the need of greed, need to be stopped. I am not against advertisements, I am against forcing it down our throats, which is why some of the IP I created will not allow advertisements and that is how I see it. Some will be fine with it, others are not (the greedy people). And I created this setting to fight the overwhelming setting of greed.

And I needed a hobby for this Sunday. What is more lovely than to create an offset to ‘Microsoft’s ad revenues surge 19% in latest quarter’ with this? So do I mind that they recorded Revenues were $64.7 billion, Net income was $22 billion. No, I do not. It is wrong to okay Google and say it is wrong for Microsoft to make that penny. I believe that it is wrong to force it down out throats. That where marketeers come into play. And they must be stopped, their hinger for advertising is insatiable and my idea stops it to some extent. When the world does something to stop insatiable greed we will have a chance, but I won’t hold my breath. So my creative mind selected an idea to stop them. Creativity yay. 

Have a lovely day.

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The other Palette

This is the setting I switched to. From Microsoft (too much issues) to a nice palette. Not to paint, but if the painting on an easel is the current version of a game. 

There is another version, ‘my’ improved version. You see between 1985 and 2000 Atari (with their Atari 800 and Atari ST) and Commodore (with their Commodore 64 and Commodore Amiga) launched 10,000 games. Now if we only look at the top 10% of these games we end up with 1000 games. I am guessing that 50% has some level of IP protection (still an optional path) but 50% have no protection at all. That was what I was trying to tell Kingdom Holding. It is a path to about one third of the path to a 5 billion dollar annual revenue. And I recently completed the thought of a fourth game to relaunch. Consider that Microsoft with their 23 development houses have 2000 games. This path would gain 50% of that marker and Microsoft isn’t doing good (they will be in denial) and in that same setting, I got another idea. The top 10% are all set to a rating or 80% or better. This could be done with a lot less people and when the first two dozen games are out their streaming solution would only pick up more and more. The first stage would be reached with a setting of 50 million consoles. So as we were given “As of August 2024, lifetime unit sales of Xbox One consoles in North America reached nearly 33 million, while in Europe, lifetime unit sales surpassed 12.8 million. In total, nearly 58 million Xbox One units have been sold worldwide as of August 2024.” And my idea would equal that within 2 years. It took Microsoft 11 years to get to this and within 4 years I would have surpassed them. And that is just for starters. I speculatively (it remains speculation, not presumption) see the 100 million surpassed within 4 years. It would set this new console on the level of Sony and Nintendo. I personally (wishful thinking) see the new system equal the Nintendo Switch and the Playstation 2 in half the time they needed. This isn’t grandiose posturing. The path was made by them and now I see the option to reap the rewards. Either via Kingdom Holding or via Tencent, hoe doesn’t matter. I still see the vision of handing Phil Spencer the wooden spoon. He’ll end up dead last in a race he never really understood and as Microsoft enters more and more hard times divisions of Microsoft keep on being hollowed out. My work becomes increasingly easier. 

So at this point it is largely a stage where my brain sets the premise of how to set the look of these games, not by ‘rad looking’ graphics, even though they will be a lot better. But these games it was largely about playing and the joy of playing. These ‘game makers’ are all about advertisement money. They all advertise ‘no wifi’ or even more ludicrous ‘no payments’ whilst they merely set the premise to another fitting. Pay to win, disguised as an clever way to pay to grind. How disappointing. I do not blame them. Too many gamers nowadays are delusional falling into a trap and that tend to be demoralising. My idea was handed before in this blog and a few people picked up on this, or they had exactly the same idea (I cannot prove how they got there) but that is fair enough. So I decided to remaster in my mind these games and I got game 5 to a second setting of the master version. I will keep these thoughts offline. I initially had the idea for Google, but 3 days later they dropped the Stadia, so basically Amazon (Luna) and Tencent (handheld) remained. Tencent has a satisfying bonus. These high and mighty captains of industry would have surrendered another industry to China. And they do not have a lot left to work with.

A simple setting that I solved three years ago, and they were all blind to what was staring them in the face. Soon I will have to write more about the solution I had for malls. Another path that a few corporations (like Google and Amazon) overlooked. That is fair, you can only run an industry when you have bright developers falling asleep on the job and when waking up they have that spark with a new idea. A never ending stage of deadlines tend to be debilitating in the end. 

The idea I had came to me three years ago (and I wrote about it here) and in that time I merely revamped these games with more and more improvements, this is not against those games. Some of these games were launched before 1990 and I had 30 years to spin a few webs combine that with the graphic improvements we have now and the versatility of the hardware and we get an estimated 250% better game. And the captains of industry (specifically Microsoft) never looked beyond the spin hype they themselves created. A simple example Richard Garriott created the Ultimate series, ahead of its time and When you recreate Ultimate 4, Ultimate 5, Ultima 6 and Ultimate 7 on an Elder Scrolls Oblivion shoe anvil, there would be millions of gamers reset to this storyline. You see, the storyline of these games were perfect, the location (a whole world) was perfect and the setting we see with the virtues and the stones, mantras and a few setting more was perfect. I got hooked on Ultima 3 (Exodus) in 1984. This game never lost its appeal, not in 40 years. The games 4,5,6, and 7 have a very similar map and the fact that you play with a party of 8 people gives it even more bang. That is what Bethesda could never deliver (they were not trying to). Microsoft overlooked one of the greatest RPG IP’s EVER created and that is merely the tip of the iceberg. 1984 was a marvel in more than one way. The other game was Elite, now called Elite Dangerous by David Braben and he did something amazing. That is the stage Microsoft overlooked as well (or Braben was way ahead of them) and there are dozens more games that could fit the new bill on streaming systems. Another game from those days was Boulder Dash. Upgrade the graphics and you should have an amazing relaunch. That is the simple setting that still hold sway after 40 years. And you wonder why I think that these people were asleep at the wheel? Another stage is that with 2 games the fighting ring could be transitory. And there is space for Kingdom Holding (or Tencent) to enter this field as the current ‘captains of industry’ are seemingly about the “worst decisions of their career” whilst I showed up to three years ago showing that it was already a lot worse. 

So what more can be done? I am not sure, I send the notion to both Andy Jassy and Al Waleed bin Talal Al Saud, but I had no response. I am not surprised they both probably get hundreds of people saying that they had the golden idea. And now I get to address Tencent Holding. Not sure how that pans out, but the thought of a 5 billion revenue (annual) might appeal to them (if I get paid that is). I have no illusions that I might merely make 1%, but that still amounts to $50,000,000, as such I would not complain. Still the idea of asking for 1% of the revenue for 20 years seems more on point (for me that is) and if so I shall make the mall solution public domain. 

If you look back in my blogs for these three years you will find a lot more, including the stage for a completely new RPG, with original ideas and a few stages I considered during me Oblivion playing days. As well as a completely new IP on RPG that hd not been done before. Including a setting between two worlds which was a little based on the idea Stephen King gave me from the book The Talisman. It was one way of traversing locations. Not a copy of his idea, merely the premise of his approach. All these things I see (in my mind) and game developers never caught on what else they could do. They merely went for ‘looking cool’ whilst wannabe gamers stood in a doorway keeping everyone else out. Oh, what a lovely stage. That is what passes for game developer? Wanting to be cool with multiplayer games all whilst plenty of people (a majority) where happy in single player mode). I still think they did this so that they never had to properly develop clever NPC programming. As such I even surpassed that when I came up with a setting though IP created by Vint Cerf, he merely saw the business need. I saw a whole new approach in gaming and as such his ‘IP’ should be open to me. Another path Microsoft overlooked. They merely bought Bethesda and thought that their problem was solved. I took one look and thought “Oh, perhaps I could do this? One thought was all it took. So, where is Microsoft now? I reckon by 2026 on a whole new plane of problems (if they still exist by then). For tomorrow I need to write in protection (if protection is the right word) of Google, the BBC forced me to go nuts on my keyboard. Google deserves someone who stands up for them as well, although I feel certain they have that in hand. I merely want to give my support on that cause.

Nearly time for another Jalapeño sandwich with cheese. Have a great day.

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Revisiting an idea

I had an idea on a direction in RPG gaming earlier (in 2021), I kept it in my mind and left it aside. The latest patch by Hogwarts Legacy pushed the thought to the forefront of my mind again.

You see what we now need is a smarter NPC. An NPC that reacts to you, to some extent we are already there. Some games do that, but to a limited degree. So consider two elements Honour and Dishonour. Every NPC will get a value and to the degree it has its own value, an outfit will get a new rating. In this example The Azkaban will carry Dishonour +5 and Honour -8 there is not linear setting and that will set a new stage. Poachers will see you optionally as an enemy, Ashwinders will see you as a ally (to keep track of the example). To the other games this applies to and the larger setting is that your choice of outfit isn’t just to stop cold, shield from heat, and to stop buoyancy, but it will also present you to them. Consider the Crusades. All those people in metal armour, it had an impact. I had been playing with this idea for some time. Why clothing is merely cometic, it can be so much more. Like weapons, there is a strategic side and we never used it to that degree in RPG games. 

As I see it, the new RPG will need this, as well as an upgraded economy setting. We have all the elements and now that we have powerful PC’s and a powerful PS5 the hardware will be able to deal with this. The question becomes, who will incorporate this setting first? I reckon that any RPG game lagging by 2026 will have lost interest by gamers pretty quickly. 

We need to push gaming forward and this is one direction we can add to the equation. 

Almost Monday now.

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The indirect path

I talked about this before. At first to fit the larger station of Elder Scrolls: Restoration, but as they are part of Microsoft. It becomes no way Jose, so I instilled it in a new RPG called Generation. It was not some Bethesda clone, it was totally different and I put a lot on it on this blog (go find it if you care). So here I was pondering a few things. And as I was setting a few thoughts out which flows from the setting of cogs and balances in gaming (a previous story) I gave the indirectness a new side.

Consider that this game is too large to play in one lifetime, so we get a second and even a third generation and that is the start of a new corner of RPG IP. 

So lets take a look at the next generation, the daughter. The offspring gets the mean of the parents. As such it is ((30+20)/2), but with dexterity something else happens. It is still ((15+35)/2) plus 50% of the difference as the woman is stronger in this field. So the daughter gets additional Dexterity, Intelligence and Creativity. The son would have gotten additional numbers in the other field, neither get additional agility as they are both the same for the parents. So there is a balance and over time these traits go up. In other fields like mapmaking it is about creativity, art and leather skills (original maps were created on vellum), this also allows for new settings to use creativity. You can have a McGyver and that allows for weapons (basic weapons) to be created in the field. And until your creativity is up, you will see and collect rope and leather, but until your creativity is high enough, a sling will never be the result. This allows for other weapons and it helps to season other skills too. Scribe skills are there to infuse map making, allow you to recognise books of value and read lore. But in this the skills of the parent will to some degree transfer to the child, something never done before. So over three generations you will have created a much stronger character if you marry right. And here is the kicker. I believe in checks and balances. Getting a too strong character limits the play, but a partner that is not all out in those fields but is an awesome butcher or fisherman allows for food to be gotten easier, as well as get more value from the skinning of a fish or a deer (I love my Bambi burgers). 

The indirect path has never been optimised and it is a niche in gaming that is screaming to be explored. And when you combine the elements you get to see that none of the others have any of this in their games. Over half a dozen gaming IP added to a blog. I give Guerrilla software a pass as their series is all new IP, never seen before and the others? I will let you decide.

Have a great day, my Friday starts in 200 minutes, in Vancouver it isn’t even 2am yet.

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