Tag Archives: Sony

The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

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The game you hope for

This comes one sleep away from the game Horizon’s forbidden west (PS5), the sequel from Horizon Zero Dawn. It was a great game, a great journey and as I see it, this game put the Dutch firm Guerrilla Games on the map as a top tier developer. The game was new, original and the story was close to amazing. The first game was a good journey into awesome IP and of course the people who got hooked on the first game want to jump into game two (that includes me). Yet it also reminded me of others, what had been. You see, I remember a game called Steep, as 

I was getting into winter sports, this game had appeal, which fell to zero almost at the point of arrival. You see beyond the claims is the engine, and the engine was made for people who like ‘turbo’, so there is no stage where someone just enjoys training downhill, it has to accelerate (all the time) and the game shows this, the moment you go down, the acceleration is off the wall, and in real live it never is like that. In the end one (of several) views were “Simply put, Steep is average at best” and that is a shame because that 71% game could have been an easy 85% if the makers did the numbers and especially did not charge another $20 for extra game modes. You see it matters and Horizon Zero Dawn gave us the whole enchilada and that was quite the trip. Now, comparing these two games to each other is like comparing coconuts and pineapples. So I am not comparing games, I am comparing effort and as I personally see it Guerrilla Games has it, Ubisoft does not, or had it and lost it is perhaps more precise. But there is another side too. It has been my experience that too many YouTubers are trying to appeal to the software houses too much. There are of course the ranters, but they will always be there. That being said watching a review and then a ranter tends to show a few settings you might not have considered. And in the end it is about finding the right game, especially as a budget is getting more and more towards one game every other month at best. It is at that point that Microsoft shows its Game Pass and the deal you have. But consider this one view gave us “Yet, currently totally free with Xbox Game Pass, Steep is still worth a quick backflip or two. Find out all there is to know about one of Ubisoft’s worst” and hidden there it shows the problem. A pass that allows us to be happy with a 70% game, why is that? The game pass needs to show us that you can play 12 90% games in 2022, but that is not really the case is it? We want to play Ratchet and Clank, Ghosts of Tsushima, Horizon Zero Dawn, Horizon Forbidden west and 8 others, but the Game Pass cannot give us that, can it? Although, it will give you the flight simulator and that is truly a 90% game. 

We hope for that next 95% or better game and my hopes are with Horizon Forbidden West. 2022 will bring at least 5 more games to PS5 and we all hope for the best, we have good hope on what came before but there will always be a sliver of doubt until the game arrives, it is in our nature and in this I am no different, we have all seen decent games, decent games that could have been 90%+ games if only a little more effort was taken. We want to blame Ubisoft and they are a clear example, but they aren’t the only one. The problem is that the game pass has the ability to make the choice field smaller and soon it will be just Ubisoft for some consoles. It is one of the strongest reasons to see Streaming consoles (Amazon Luna) grow faster and stronger. It will soon be the best path to the games we hope for, we want to embrace Sony and Nintendo, yet the clarity is that it will not be enough, we need a new generation of game makers, the list looks impressive, but these are games that were coming for some time. You see the games you never saw coming (like Ghostwire) are coming less and less, gaming is moving from the wild west into corporate west and that leaves us with dwindling choice, have you not noticed that?

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Gift for militant wench

OK, not my finest hour in diplomacy, but it was the only way to give the path to people thinking ‘another Amazon story’. I woke up this morning with a new IP, an IP based on Google technology, but they do not create software, so their loss. And this is freeware only for Sony and Amazon products, just another way for me to say to Microsoft “Screw you!” So in my sleep I was racing through the street, there were paths, obstacles and my mind was making sense of it all (which took a few seconds) and I was seeing the brilliance of that Nintendo kart game that can take place in your home. A good idea, but I gave it steroids and turned it into something serious. You see, there are the F1 people, who love the F1, want to race on their tracks, want to be an F1 driver and this is not for them, There are good products and they are happy there. No, this is for the people who want to race in the real world. So consider a setting where the game has 10 circuits. They can give their address, or one they wished to live and the system will design a racetrack from 2500 metres up to 5500 metres (for now) based on real Google Map data. So you get a game that will soon have thousands of tracks, and the nice part is that there is racing (just the street) and challenge where the system adds obstacles, ramps (looking like it was fake and inserted) to give that goofy feeling for when you go all out. As far as I can tell, it has NEVER been done before and there Amazon gets the inside track, because as you race what is, the system with Machine learning and deeper machine learning will try to make you a map you requested based on the area, or location you gave and adds the track for you personally to your account. A setting where a game can grown into a massive behemoth of racing fun. A setting where you can race where you always desired to race, your hometown (wherever that is), Tokyo streets, Monte Carlo (every racer wants to be there one day), London, Berlin, Amsterdam and the list just grows. I am actually amazed no one in Google was that alert, but there you have it. So I say (still lacking diplomacy) “Militant wench, have at it”, we could include boat racing, but I reckon that a place like Rotterdam will give Amazon all kinds of problems. 

A simple idea boosted to a real challenge, and should you wonder why Microsoft cannot come up with it. Well that is simple, they can buy creativity, they merely lack the ability to create something. For that they have Mojang, Bethesda and Blizzard. Those who buy are limited to their knowledge of Excel (or so they say).

Enjoy this midweek! The weekend will be 68 hours away for some. 

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Out with the old?

It is a saying and I have heard it many times. Out with the old, in with the new. Yet in the world of media as an aggregated whole, that saying does not make much sense. For a few reasons my attention came back to Infamous:Second son I gave it an 83% rating when it initially launched (and I stand by that). You see, the game has brilliant and spectacular moments. In all but one setting it is close to brilliant. The one setting is linearity and in a near open world it is worse than a death curse. Linearity makes everything too predicable and that was the short coming of that game. It starts brilliant, the brother setting, the awakening of being a conduit and the power of smoke. It was amazing and until the second power comes into play it is all great, after that the party sizzles and linearity sets in. But that first area in Seattle is just grand. Then I thought what to do and I do not need to do anything, but Sony might. Consider that the game has a good and a bad setting. What if Reggie didn’t had a brother, but twins Delsin Rowe and Darren Rowe. One goes good, the other bad and that becomes a much larger story, one for the TV or whatever streaming service Sony has. They already own the IP, so that would not stop them and the setting could be larger, not larger in the stage, but it could give Seattle more than Amazon and Frasier (to opt an idea). The setting in the game was great and the antagonist Augustine was better thought up than most other antagonists in TV world. They both get the stage to clean Seattle each in their own way and there we need to set the station where the good one wins the concrete powers (and cleans up the streets and heals the reservation victims), as well as open up a much larger conversation. Can we separate people who are different? You see, Augustine is seen as evil, but her motives were pretty pure (from her point of view) and even as the game never went into that, the TV series might just do that and to be honest, the powers we saw in that game were freakin awesome. 

I am a little surprised that no one had thought of that track with a game that was optionally much larger than we all thought it could be. Especially as studios are vying for streaming successes. Sony has a few IP’s in stock that they could alter in many ways and Infamous:Second Son is merely one of them.

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daemonis more

Yes, from one we go to the other and it is time to look towards the setting of protection. Armour if you want. You see the games all have their take on it, and so do I. We have cloth, leather and…..

Yes, you are roaring to name dozens of armour, all from other games, Blizzard and Bethesda did their work, yet I believe we need to go back to the basics. You can have 60-200 forms of armour, but what does it serve? The basics are what some call undergarments, the armour and the cloak. Yet be not deceived, the undergarments can be fur, cloth, thin leather or chainmail. Each their protection, each their weakness. Try walking through the winter scape of Scandinavia or Canada and try doing that wearing chainmail UNDER your vest, you soon will learn that col travels and Chainmail holds onto the freezing cold like nothing you have ever experienced. Yet chainmail has properties that we need. So we could go chainmail coated fur. You see, each benefit will have a drawback and it becomes a much larger puzzle when you imbue the armour with magical properties. I do not believe that there are only upsides. Like magnets, what pulls on one side, pushes on another. Any natural product is like a small balance, upside and downside go hand in hand, but overall the larger benefit is found. The cloak might have stealth magic, yet the iron armour imbued with strength or poison magic will negatively impact stealth. It is not completely set in stone yet, but I believe that a lot more can be done on balance instead of merely adding percentages here or there. 

And as armour is stronger, it tends to be less stealthy, still stealth will have a side that benefits all, it will have options making it worth having and so begins a new water table of balance. 

As I personally see it, we get a lot more puzzles and joy by having the three elements of armour in the personal screen and work our way from there. Three elements in stead of a combination of 8. Three elements and each having its options instead of X*Y*Z armour settings you have to program ahead of release. There is of course more to be done, but I just handed three separate sides (including the previous two articles) to get you going and become a new and competing Blizzard. Let’s not forget that there are several systems where Microsoft is not welcome, so you have options in the long run and this was handed to you without charge so you can design your version of a slicer and dicer on Sony and Amazon systems at no charge. When was the last time you had an offer like that? You still have to do your dues and your perseverance in making the game, but you have a head start now. I will try to add a few more sides to this all giving you more to work with and let us remember that we want a better set of options for gamers in total. You see Microsoft is about removing choice, they have the largest companies and you get to play those games as long as it is on a Microsoft system. An inferior system that betrayed its gamers (as I personally see it) more than once. Do  you really want to be part of that, or do you want to be the new wave of game designers in a setting where the gamer gets to choose and they choose you? Now they will choose Microsoft because there is no other system that has it, how is that freedom for gamers? 

And freedom is where it is at, so I design the IP for you all so you can oppose a Microsoft dictatorship for gamers. It is merely my way of fighting that technology usurper. At least that is how I personally see it.

So feel free to agree or disagree, yet those who disagree when choices fall away, you better realise that you were part of that limitation of choice.

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Gaining an advantage

So, In continuation of yesterday I was contemplating how we can offer an in game advantage. And as I was considering this my mind took a step backwards, towards the golden oldies Bela Lugosi, Christopher Lee, Lawrence Ellison (lol), and an idea came to mind. What if some of the attainments of the game was a wink to these golden oldies? For example, when hunting the undead we have the option to find a comic, a book and a dvd? In that case we get

Dracula Comic, Dracula (Bram Stoker), Dracula (Bela Lugosi)
The Walking dead, World War Z (Max Brooks), White Zombie (Bela Lugosi)
Ghoul Tails, Ghoul (Brian Keene), The Ghoul (Bela Lugosi)

In this, if you find the three DVD’s, you get a 10% against ALL undead demons, more important, you get another 10% if you find all 9 elements. 

There is more that can be done, for example set a database of 250 elements, so you cannot get them all in one play-through and there some random element, but if you start. New game any of the elements (comic, book, DVD) that has not been used will be used first. I thought it was a nice gesture, we take ourselves too serious and let’s face it a lot of games go back to books or movies, so it makes sene to bow to these greats in the form of a wink. History has its place and should not be forgotten.

There is a part where I am in doubt on the IP, but if possible, if all elements are found in a category, the music will change towards a Lugosi version of undead encounters. You see, the problem is that music tends to become tedious, so adding spice to it, optionally taking a page out of the Fur Fighters approach so that each character has its own instruments towards the same tune will also spice things up. You see this is no longer the world of Forbidden Forest (CBM-64), so adding effort in keeping the masses well entertained is essential for any game. Too many people seem to forget that. 

There is even the idea that if you find all the characters in a category (not an option within one play-through) So when we get all the vampires Bela Lugosi, Christopher Lee, Klaus Kinski and Frank Langela, we get to play a New++ game, it is like a NEW+ game, but the opposition is a lot stronger, more important it is not just the undead, the zombies, or ghouls. There are Witches, Warlocks, Priests and a whole range of demonic classes and that is before you get to the Ifrit and Jinn. All challenges to be met, all ways to deliver to an embossed game that satisfy a lot longer than some other games do. Diablo met that challenge brilliantly and to find a unique alternative is quite the challenge, but it is clear that Microsoft is playing a game, a game with gamers for its greedy needs and as such the playing field on Sony, Amazon Luna and Google Stadia is now wide open and they are all ready to take market share away from Microsoft. Are you ready to make that market share yours?

Good luck!

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As I slice and dice

Yes, if you are a Microsoft lover and you thought the previous article named ‘In the beginning’ (at https://lawlordtobe.com/2022/01/21/in-the-beginning/) was all there is you are in bad luck. I needed time to get the next part in chime. You see, the antagonists are important, but so it the way we deal with them. Weapons matter (in all kinds of occasions) as such I wanted a new setting, not some Diablo copy and it helps setting up the gaming IP, the more unique an IP is, the easier it is to get a nice exclusive IP for Amazon and Sony. 

So in this setting I wanted a whole new direction. A direction that we seemingly forgot about. In the first setting we start with a dagger. The dagger can be imbued (needs to be) to be a more efficient weapon against a major demon class, and as we upgrade it from level one all the way to level 4, the weapon will get a whole lot more powerful. Yet there are also gradients here. I wanted to set the first level to 5 demons, so 5 demons will have to shed something, or we cut it out of them and in level 2 we need more, there is an idea to get 5-25-30-55. I also wanted to reward tenacity, so if you go in one stretch, the cost would be a little higher, but you can go from 5 in level one to 35 to level 4 and skip levels 2 and 3. It is but a simple thought and it ups the gameplay too. 

You make money by selling items and I wanted to avoid to a larger degree chests (not completely), so the kills will give you items that you can sell and in that premise the alchemists will be more important. So this is the first demon class. What about the second demon class?

In this I thought that upgrading a level 4 dagger to a level 0 Dirk might be an idea. 

As such we get the balance of Dagger – Dirk – Short-sword, and after that we need a second weapon. 

I am still considering versions of a morning star, a roman Pilum and a few other weapons, yet in the end, you will have 2-3 weapons, so there are two parts, you need two weapons and you need to think strategically, which Diablo took from the equation (it never really had any clear strategy). As such we have a new environment, we have different enemies and we have the need for different skills. I personally believed that support skills were where it was at. Healing, tracking and vision skills are the path to nice powers that aid in the challenge to finish the game. More important, as each level (area) is better cleared, the towns will open up more stores and more options. 

There is a secondary need to set the stage in a few more ways, in one part as I hate linearity, in the second part if we have more challenges the game would end up getting a much wider acceptance. I want to create a game that honours Diablo, not copy it. Diablo was a game I loved forever ever since the first one came out in 1997, there was Diablo 2 and Diablo 3 broke the mould, so I want to honour it, not copy it. We honour what we love, and I am merely making sure that Microsoft learns the hard way what a total of 68,000,000,000 can cost them. Especially when independent designers use my ideas for free mind you, and only when it is for Sony and Amazon Luna releases. Even if little old me can make sure that Microsoft realise that there is a larger station outside Microsoft, it would have been worth it. Like I stated in the previous article, Microsoft can only win if there is a dartboard and I fail to hit 180 points 470 times, only then would they optionally win, and I have a few more ideas coming. So take notice of this new approach to weapons and I will also give an alternative consideration to armour. In the first there is the idea that leather and pelts make for much stronger protection, in the second I would want to set the stage that imbued metal in the armour would hurt them, but that comes at a price as it would only protect against one major class and two minor classes attached to the major class (see previous article), you see we cannot make it too easy and as you might want to get all protective at the first class, the larger station is that you can never protect against all (a military certainty discussed by Julius Caesar at length). And we must respect the classics, should we not?

So here is the idea of weapons and a little about armour. I will try to come back soon and give you the larger setting of the environment and how levels are set, you can figure out how to program it, I will not do all your work, but the ideas might help set the station, so good Luck and may the one using this find and gain great fortune (and piss of Microsoft in the process).

Enjoy the day!

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In the beginning

It is not a new line, it has been used so many times, but it is a decent start to any story. As I was contemplating yesterday’s story and yesterday’s actions, my mind wandered al over the field. You see creating a hero is easy, you look in the mirror and you have a (delusional) hero. You see, it is the antagonists that shape the story. Would Hercules be anyone if his deed was stopping bullies in a bar? Would the bowie knife existed if it was tasted on vagrants? Nope, we need antagonists!

So I wanted to create something new, yet there are only so many antagonists you can create, gaming has existed for decades, people have used nearly all the antagonists that myth, folklore and history allows for. So we need a new setting of a story. And then it hit me, what if (a setting I personally believe in) the enemy is all around us, we start in a place with one enemy, but from there, then what? That is the only weakness that Diablo has, the story is set to some degree and then we see that our powers are created because we know what comes. So what happens when we take that away?

So consider the pentagram above (a coincidence, honestly), We see the 5 points (A-E) when you start a new game, Demon class A is the first one you meet, you will gain powers from killing that demon, but there is no way telling what class it is, it might be vampire, it might be a ghoul, Incubi, Ifrit, there are too many to name, but that makes the setting fun. As you kill more of that kind your power in point A rises, so at some point you will encounter a new demon. Killing the first one is a challenge, but like Demon A you gain the ability to kill it easier. Now the hard part, the small points are not assigned, If demon A is coded blue, and the second demon is Red, then whoever you meet is assigned purple will be easier to kill, but you will have a max of 50% advantage (can’t make it too easy) and every game the wheel changes, every game will be a new challenge, you can (to some degree) consider the main points, but the minor points cannot be determined until you face them. A setting that (as far as I know) Blizzard never considered and now I have come up with a new challenge. And every game will have up to 8 main types, so against 3 of them you will have to fight for your life. to a smaller degree with minor classes too. And with up to 25 main classes and 30 minor classes, there will be new and unique playthroughs for some tyme to come (spicy enough for you).

This is merely the antagonists. There is more, towns will need to be created and they all have a smith (weapons) an attacked armour maker, and inn (food and drink). And as we see these elements evolve we get a better handle on who and what to kill. A setting that has been done before but not to this degree. So Microsoft spend billions on goods, and I countered the first move (free for Sony and Amazon developers). So consider how angry gamers will become and create your own fortune, let’s show Microsoft not to mess with gamers through their sanctimonious BS. So there is a lot more to do, but consider that we have a larger population dedicated to keep the quality of gaming high.

Enjoy the weekend!

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Supporting Sony and Amazon

There is a time when it is not about the dough (aka money), there is a time when it is about the principle of protecting the game and the gamer. And when it is supported by a civic duty to kick Microsoft in the mouth (for civic duty and personal pleasure) the money issue does not add up to much. You see, we can toss and turn over. Few coins now, but when gaming is slaughtered by Microsoft, what does that add up to in the end? 

So in support of what I wrote yesterday in ‘At it again’ I have decided that all gaming idea’s on my site are now free to use for both Sony and Amazon. I do hope that they will give me a bonus if the 50,000,000 consoles for Amazon becomes a reality, but that is not out of bounds is it? So I already created the foundation of an entirely new RPG (as I wrote earlier), so now I need to come up with an idea for something to counter Blizzard. I reckon that the Activision problem will solve itself soon enough.

This is seen in a few articles like ‘CoD Vanguard players expose ‘pay to win’ Double Barrel Blueprint after nerfs’, as well as ‘Call of Duty Acknowledges Problems With Warzone and Vanguard’, a setting that shows that with “The publisher released a statement on the official Call of Duty Twitter account, acknowledging the struggles these games have had, and its intention to move things in the right direction. Activision plans to fix as many of these issues as quickly as it can”, this indicates that the troubles brewing are not resolved, more important, they have been going on for some time and that tends to be disastrous. Even as game makers ‘hide’ behind ‘best selling in the US’ we see another flavour of “most powerful console”, which was done away easily enough by Nintendo and its “weakest of all consoles” to bash it, surpass it in sales in almost half the time. Now with Microsoft buying software houses for a total of $37,000,000,000 (most of it for Blizzard and Activision), we are introduced to “The bigger worry is that Sony is no match against its far-larger rival as gamers look beyond consoles” (source: Reuters), yet but the statement is not correctly given, is it? With “as gamers look beyond consoles”, we see the article catering to Microsoft and its advertisement budget, but the truth is that gamers always look beyond consoles, they look for the best gaming experience and so far Microsoft has disappointed too much and too often, as did Ubisoft, as did a few others. Looking beyond consoles makes sense, there is a case for both the Google Stadia and Amazon Luna, but Google does not develop games. As such the Amazon Luna has the better advantage and handing them (as well as Sony) free access to my IP works for me as a gamer and works for gamers in total. And I have always been protective of gamers. Not to mention that there is a surprisingly satisfying feeling if my RPG idea gains traction, when Microsoft Paid $7,500,000,000 for Bethesda, only to see that Sony and Amazon can bring a new competitive RPG at a fraction of the cost, not to mention the undisclosed option for Amazon to sell an additional 50,000,000 (or more) consoles on an idea Microsoft never saw coming in the first place. The idea to surpass Microsoft left, right and centre on their shortsightedness is massively satisfying and as I am considering now a Diablo like game where the stage is a combined Gauntlet like game, as well as a first person action slice and dice game, we see (in the earliest stage) that they got an additional lemon at $27,000,000,000. A stage that makes me laugh. Microsoft has the ‘lets throw money against the shortcomings we have’ and I countered it by handing over IP to Sony and Amazon that is new, fresh and optionally grows to be the equal of what they paid for at top dollar. It might not make me rich (never a priority to me), but I can fall asleep with the biggest grin knowing I pulled the carpet from under the feet of one of the biggest software companies on the planet. 

So when we look at “Microsoft will be looking to gradually lure PlayStation gamers to its own console with new content down the line.” We see subterfuge. And I feel 98.3245% certain (roughly) that my creativity can trump their subterfuge. So when we see the two parts namely “the huge bet on Activision signals the company is serious about building a virtual world beyond a console or device”, as well as “Sony is doubling down on games exclusive to PlayStation. It may have the air of a David and Goliath match-up, but Microsoft looks to be on a whole other level.” We see the courtesan move towards advertisement. Consoles have for the longest time aimed for exclusives, the Sony exclusives have proven to be exquisite masterpieces again and again. You see, THEY might tell you that gamers want “a virtual world beyond a console or device”, yet it is not gaming, it is a world of cheats, cheating and hacks and in that world there is a larger benefit for the maker to set the ‘pay to win’ environment by selling weapons and other micro transactions to fill the war-chest of its board of directors. At some point (sooner than anyone expects) the gamer will have had enough and dump these games. With the Sony games, with gaming on a console, the only cheat you get is on yourself.  But that part will not make the media, will it? Gamers will too often feel the need to chill and play the story, enjoy the world they are in, a setting that the Microsoft games will not offer. They will make lofty promises like “Activision has announced the worst punishment yet. In short, if you’re caught cheating in Call of Duty: Vanguard, you can be banned from every CoD game in the franchise.” A statement made in
November 2021. This in response to “Numerous players reported running into blatant cheaters on Vanguard on the very first day of the release.” And no one is asking the question why cheating was made so easy, so easy that it was ready on the first day of release. But I cannot find any media asking that part, and then the response ‘you can be banned’, not ‘you will be banned’, a subtle but unmistakingly difference that they are considering action, not promising that action will be taken and when the gamers get a few more of those issues, they will walk away. A good spending of 27 billion. So whilst we cannot deny that there will be a desire for virtual world combat, until you deal with the cheaters that world will be as appealing as a tax form. In this with the cheater active from day one, it seems to me that a lot more fixing is required. Darn and I was having so much fun surpassing Microsoft with creativity, all whilst common sense might defeat them before that. Because in the end it will be common sense. The common sense that gamers want to have fun, they want to exchange blows on an honest field so that s gamers they feel enabled and the last time I checked in a game filed with cheaters no one feels enabled, merely insulted and attacked on a false premise. 

So I do not disagree with Reuters on “Microsoft looks to be on a whole other level”, especially when that is set to the stage that the Microsoft level is an inferior one. Now, you are free to disagree, but consider if you go into a virtual world and there are a dozen cheaters waiting for you, how much fun will you have as a gamer? Not that much I reckon.

Enjoy the day! I am going to mull the new Diablo station a little more, the idea is taking form, but I do know it will not be easy to offer a Diablo alternative, that franchise is a really solid one. 

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The images came

Yes, they came, the images. My mind played out the beginning of a new movie, one with Owen Wilson in the lead. I am not ready to tell that story yet. During that escape I also saw a few other things, it is there that we find ourselves. In the middle of a story not to be told, but with images that make sense in gaming. You see, in the early years (1993) Origin made a game that had potential, the game did not really exploit it, but it had created an optional new wave and even as the finale implied things in the end, they never came. Yet it is only one side. Games are always about options, but nothing ever comes from the tail side of that coin. What if choices are set upon us? More important what if the other side has equally strong negative sides? We can select the internet to do our work for us, or we can go forwards embracing the choices we have made. Too many games forget about that. I believe it was the wrong take to make on gaming. We grow and we get clever through adversarial settings. That as been proven for the longest time, yet we overlook it because it is not what the gaming community wants. By whose standards? Players like Ubisoft and Microsoft have no idea what gamers actually want and they have shown that lack over and over agains for at least 10 years. So let’s take this up a notch. You are at a shrine, there is a camera, a book and a potion. You can only select one, what do you take? When the clue is unfolded it makes sense to take one of them, yet each give a formidable advantage, yet you lose the other two. In the age of Gauntlet and Diablo based games we might take that part later, but what happens when the choice if final and the others are removed from choice? As I see it it enables replayability, it grows a much larger value in any game. You see a game that does everything will basically please no one. We forgot that the founders of gaming like Infocom with Zork enabled us to think things through, a side in gaming we tend to forget. And I did too, for the longest time I merely went from achievement to achievement. I forgot to have fun, I forgot what replayability enables, not the same track again, but another path towards the same destination. More to see, more to experience and more the encounter. Most game makers are about story experience and one story fits all, but that is seldom if ever the case. For the same reason two role playing gamers might select different races (orc, dwarf, human, elf). All part of the package, all part of 4 learning experiences. Yet most people stick with the one choice and work from there, yet I believe that they take the one path because no one explained that they can get more by taking another path the next time around. It does not fill the revenue bill and that is a shame, yet in the new stages, in streaming stages that option will become increasingly important. Streamers have a monthly fee, so if one game can be played 4 times the revenue meter fill up larger. More importantly the games would have to become a lot better, a lot more immersive and the stories would need to become a whole lot better. I do not believe this to be a bad thing, this is how evolution of gaming starts and it does need to start, you see fully deployed 5G is no more than 3 years away and at that point the console wars will go into a new dimension with the streamers (Google Stadia, Amazon Luna) will become fierce and a lot more decisive. I do not believe that they will replace the Nintendo Switch or the Sony PlayStation 5. Yet they will be next to a lot of these systems and that is where the $200,000,000,000 revenue ticket for 2022 is at, and with the Amazon Luna with an optional 50,000,000 more consoles that war takes a hard turn into better gaming and the ones not ready for upgrading gaming will lose out to a lot of revenue clambakes. It will not start drastically, it will be all nice, but it sets the stage for 2024 and there the numbers do add up to failure or success and none of the players are embracing failure, or so they seem to think, but which of these systems have truly embraced upgraded gaming?
Not many, I can tell you that much and that is merely the first wave, the second wave will add the previous revenue success to the next one and those who missed out on pile one, have little to no option for an increased pile two. That is where they all are, in denial. Phrases like ‘We are working on it’ or ‘this will sort itself out’ but behind the curtains they sweat, they have no idea where to take it next and I wrote about at least half a dozen options, and they all laughed, but in November 2023 they will stop laughing. They will face the shortcomings of choice and the lack of options they left their gaming community with, so these people will dump that system and cancel that prescription. So these people will face 2024 with limited revenue and no plan of implementation. That will be the losing streamer. The other one will take a bow and head for revenue piles two and three, at that point Sony will face a true contender for the first position in console wars, the field is wide open, but I believe that Microsoft has already lost, they did this to themselves. To be honest, as the information goes at present the Amazon Luna is the most likely winner in that direction, but I have no idea where Netflix is going, so there are options in a race where some horses cannot compete and some horses are unknown. In that race I see Nintendo in third position, with their gaming attitude they could go higher and they have what it takes, but they work on a formula that is almost guaranteed to keep them in the race, yet like any formula, it has limits and that is not a bad thing, it is what they chose and so far they kept 93,000,000 gamers happy with the Switch overtaking Microsoft by a lot, the weakest system defeated the strongest console in the world. Why is that? Technology? No, Nintendo listened to their gamers, gave their gamers what they needed. That was the simple truth since before the Switch arrived and when it did in 2017 the world saw a winner and Microsoft became the number one loser. This is about to happen again yet in 2023/2024 it will be the streamers who fight over the initial number three position, but some will have it within them to get to second place. And good games is where they get the winning positions, the better the games, the more the gamer wins and that is my stage,
I want gamers to win, because if they win, I win. I am after all a gamer.

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