Tag Archives: Ubisoft

Abbreviations

We all see them, we all use them and we all think we use the same ones. Yet when we take a look at ‘Games as a Service (GaaS) Market to See Huge Growth by 2028 | Netflix, Microsoft, Sony’ (at https://www.digitaljournal.com/pr/games-as-a-service-gaas-market-to-see-huge-growth-by-2028-netflix-microsoft-sony) we see a decent story and it all seems to fit, yet when we see the list “The study includes market share analysis and profiles of players such as Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts & Ubisoft” with the optional ‘attached sample PDF’ did you think you were getting the goods, or did you think you were catered to with “If you are a Games as a Service (GaaS) manufacturer” and at every turn you are seeing the mention of ‘digital journal’. So what gives? Well in the first instance this Games as a Service ploy is that, a ploy (for now) and it sets the largest upheave long before 2028. The largest settings will come to blow in 2024/2025. And the entire station of market share sets a longer approach. You see, there is still no way to see where Netflix is going at present. Their ‘stated’ indications are nice, but when you also hear sounds like “Research firm Ampere isn’t convinced that subscription services like Game Pass are taking over gaming.” We need to realise we are hearing merely one voice, and I get it, but it is the setting of what some call ‘dog eat dog’ that matters. Microsoft, Ubisoft, Netflix and EA will head for a fight, a fight for population and subscribers. Some have advantages, some have potential overzealous fans and some have merely hope. The issue is that these players will fight EACH OTHER for market share. And yes some of the mentioned players are all Microsoft, but that does not make Microsoft the larger player, it makes for a splintered one and in the end they all fight for ones self. Sony and Tencent have their own worries. They are both a lot stronger, but there is a station that polarisation will happen by 2025 and these two will have the numbers and the share. The second issue is not merely the setting here.

Consider the following names Games as a Service, Games as a System, Software as a Service, Systems as a Service, and all this before we consider Function as a Service (FaaS), Container as a Service (CaaS), and Platform as a Service (PaaS) and it is more than some ‘hyped’ and quick mention of names towards a category. The larger stage becomes when the players start mixing the terms to get the audience to ‘flip’ in space to be part of such a community. It sounds nice, but it is not, it merely makes the water muddy. Tencent and Sony are not part of this because they have a setup, they have the setup, the hardware and the population, more important they are not in each others way. You see Ubisoft is on its way out, that much has been visible for almost two years. When Ubisoft did not deliver on quality they were going for their GamePass approach and they are coming up short, now that they are all over Google Stadia, Amazon Luna and the consoles they are merely running a steeplechase of patch after patch and they are coming up short per game and per system and it is taking it toll. To get ahead of the game they need near flawless games. Three at the least and they need them before 2023 and that is not in the cards, so they are merely one bad release away from death. EA has its own following and it is a decent following, but their games have issues, larger issues, not deadly ones, but serious ones. The problems for EA is to manage service levels to a higher standard and they seem to come up short (for now), their largest issue is clear communication and to FOCUS on games, one at a time to make them all better, more stable and less ‘issue prone’ that part is hard but doable. If their board does not fold under pressure from the other dogs they could be in a good place by 2024. By that time EA and Microsoft will be contemplating what to do with Ubisoft, because it is too far behind. At that same time Tencent and Sony will have the advantage and neither will have a clue where Nintendo will be, because if Games as a Service becomes a thing, Nintendo will be the quiet one gathering population with a strong system. Microsoft might want to trivialise them away but the rest will not. They lack the larger station that Sony and Tencent has, but Nintendo is creeping up on them and this article has no mention of Nintendo, do they? Yet by 2025 Nintendo will be a powerhouse and Netflix is nowhere near ready to take on the large three players. Microsoft is about buying whatever is out there, but from the 90’s onwards that approach has been devastating on all who attempted it. Yes, it makes for headlines but it lacks results and that is what we have been seeing for a little too long with Microsoft. It cannot maintain its posture in the current setting and when it starts its GamePass as collateral for population, we are more than likely get to see the downturn of it all and it does reflect my position of ‘dog eat dog’.

And these are the players vying for the attention of the gamers, all whilst they cannot decide who is the better provider or what gamers actually want and there too the big three (Sony, Tencent and Nintendo) will have the advantage. The problem I see is that a lot of this will be decided long before 2028 and in all this Amazon is not mentioned either. They too have a stake and could become on of the big four leaving Microsoft in fifth place at best and that is if everything goes their way, which so far has not be the case. And whilst most of them are hiding behind abbreviations the big four (Tencent, Sony, Nintendo and Amazon) will grow its population and cater to the one element that was central in all this, the gamer, not the process.

That is my issue with this article, that was my issue with some of the players. They stopped catering to the GAMER and started to cater to the image of SELF. I will let you make up your mind. There is time, this does not need to polarise in any one brain for at least a year. The largest game in all this are the players and the game they play, not the games they produce that too is an advantage the big three have over the other players at present. 

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Trust, who you gonna trust?

Trust is something that is always out there. Some give it, some give it a little too freely. This is not to be confused with loose women, they merely do not care who to trust, they want a good time and 99.9963% of the hetero sexual men out there agree with me (and loose women too). 

Yet, in gaming trust is a dangerous thing. To see this we need to take a gander. In the first to the setting of Microtransactions. I am not against Microtransactions, it is merely an addition to the game and it is not free. Some are $5, some are $50 (and some a hell of a lot more). I believe that a fool (or a dedicated fan) will spend what they can afford and sometimes a little more. It is hard to keep the dedicated fans and the fools apart, but that is a very subjective view. 

Some wanted to go out and get the $5 for swords in Assassins Creed on day one, because these people start the game with a 5/5/5 sword (if you played the game, it will make sense). To the credit of Ubisoft, they CLEARLY stated that this is an item that could be earned in the game, and it was. Just not in act1, scene 1 of the game. There are a few other settings too, but Ubisoft clearly stated that with any item bought, that if it was obtainable in the game, they would let us know. Well done Ubisoft (I kicked them often enough, the good sides should be shown too).

I never accepted the loot-box stage. You see, for it to be gambling you need to lose it all, without anything to show for it. And tell me have you ever opened a loot-box and got the following ultra rare card?

No, you did not. So loot-boxes are not gambling. Neither are microtransactions, and it needs saying. Stop complaining. Buy it, do not buy it, just stop bitching about it. Now, some games are clearly upfront about it. The Hogwarts Legacy makers have stated that the game will not have any microtransactions. A good choice! There are others who are not that ‘elevated’ I have heard and seen some news on Gran Turismo 7 and there is some mess out there on microtransactions. I am not judging at present as I know too little, today is not about it, but it is linked. 

You see, to consider that we need to take a look at Reuters. I wrote about this setting in a different way, but they cover what I wrote. So (at https://www.reuters.com/technology/crypto-gaming-collide-high-risk-play-to-earn-economies-2022-04-08/) we see ‘Crypto and gaming collide in high-risk ‘play-to-earn’ economies’ and there we see “The 28-year-old from Bangkok was playing Axie Infinity, one of a new breed of blockchain-based online games, dubbed “play-to-earn”, which blend entertainment with financial speculation. These games can make for lucrative businesses amid the hype around NFTs and virtual worlds, attracting millions of players plus billions of dollars from investors who see the games as a way to introduce more people to cryptocurrency.” This is nice, such a sweet way to set the stage to playing youngsters (age 28) and the lucrative stage of investors. But when you take a gander to what I wrote on March 15th in ‘When is a slot machine not one?’ (at https://lawlordtobe.com/2022/03/15/when-is-a-slot-machine-not-one/) where I set the premise “The bottom of the slot machine fitted a credit card, some kind of crypto card. The slot machine also fitted USB-C sticks. The slot machine was a laundromat for crypto currency. And let’s face it, in todays world, who raises an eye on seeing a slot machine? I think my ‘associates’ had stolen a decent amount of crypto currency, which they laundered through the slot machines.” A stage where the slot machine becomes a cryptocurrency laundromat and the nice part is that it is also a slot machine and when the padlock is removed, it is merely a slot machine. The padlock was the second key of the chain to launder. You did figure that out, do you not? And even as I created some optional billion dollar IP (for Amazon) there is a much larger stage, because the current stage requires the oligarchs to launder whatever they can and there are solutions, some are not out in the open, but give it time. That need will surely come and my option is one that comes with the gamble option, launder the money or take a chance in gaining up to 75% in cryptocurrency by gambling. It will get the eyes of too many soon enough. 

My idea is clean, but some will subvert it, like some subverted the clean Mass Effect loot-boxes whilst they tried to fill their pockets. How long until someone figures out the 5G part that is NOT out in the open, until someone figures out its secondary stage? And all this is before the Hybrid era, the era that Meta will open up for EVERYONE. I wonder who will try to fill their pockets and how many will try to figure out something I put here months ago. I have time, I can wait, two of the events are now on 4Chan, so whomever breaks the codes has a clear path to a lot of revenue. I’d rather leave it out in the open for free than give it to some idiot at Microsoft. And if Google and Amazon do not want it? Then freeware it becomes. The person who is willing to destroy a thing, controls that thing. Ron Hubbard wrote that in the 70’s, the greed driven never understood it, for them it was always a  stage for compromise and negotiation. Lets all have some of it. Not me, I would rather see them squirm as a vagrant in agony than give in to the weak minded iterative spreadsheet users of this century. Let them return to the dust they came from.

So who you gonna trust? Trust and believe in yourself and only that. It is the stage that leaves wannabe friends outside. True friends will accept that and that is the difference.

P.S. I just finished my 2301st article, cool!

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The package and….

That was the setting I faced when watching GameRant giving us ‘Amazon Luna: How Many Games Are Included?’ (At https://gamerant.com/amazon-luna-games-how-many/), basically for $10 a month you get access to 134 games. Consider that I buy less than a dozen games a year, that is a decent deal and lets not forget that the Amazon Luna just started. I had to giggle intensely when I saw the Ubisoft+ option for $17.99. There we see three titles I can get for $10 (all three), Odyssey can be bought for about $15, Valhalla is $39, and that list goes on (like the Division 2 for $15), so as such, not that great a deal. Games priced down as they were old news and glitchy to boot. But the start (for non Ubisoft games) is there. I set out in previous articles at least half a dozen additional titles and Amazon has optional additional paths to walk with the Luna. It might seem like a small stage, but it is the beginning to surpass the Google Stadia, it also sets the stage to close the gap to whatever Microsoft has and surpass that. 

Forbes adds to that the free games you can claim (at https://www.forbes.com/sites/krisholt/2022/03/30/here-are-the-amazon-prime-gaming-free-games-for-april-2022/) and there are a few beauties there. Of course, we all remember Oblivion, but there are plenty of people who never played it. This is important. We look at the games out there and think it is ‘old’ news, but I have been in gaming since 1984, so I have pretty much seen it all. Those who are just starting do not need to get bogged down by the faltering Ubisoft philosophy. There is a whole range of games out there that are forgotten, its IP abandoned, yet it does not need to be and there is a nice side to it, they are able to bring a whole range of joy to players, mainly ingle player ones, but that does not need to be the case. There is one problem, where does Amazon want to be? It matters, because there is a setting in the subscription where we see “Retro, Family and Luna+”, there is wisdom in focussing on one element at a time. You see Nintendo is an established family brand, so there is a danger there. I am not stating that they should abandon it, I am stating that Amazon needs to play to its strengths. Luna+ with 134 games is a strength and adding a dozen of so titles in 2022 will add to strength. Yes, there is Microsoft boasting its game pass (for $15.95/month) making it 50% more expensive and as you see in many places, it is trying to fight Sony with its $119.99 annually (or $12 a month), and if that is not enough we also are given ‘Microsoft is moving ahead with an Xbox Game Pass Family Plan’, yes the king of spin is all about the message, but the rumblings are all over the place and it does not bring peace of mind. Microsoft is already moving to a new stack of attacks (Nintendo) all whilst Nintendo is feeling comfortable and perky. They have proven themselves a dozen times over, so Microsoft is not an issue for them. Sony is doing great, even as Microsoft is not releasing sales numbers, and they make claims that they are focussing on the Game pass, I wonder where they are playing that on, especially as they are ‘losing’ to Sony in a near 2.5:1 setting. Then we see that the younger players are smashing it on the Nintendo Switch At present they are at 91,000,000 Switch consoles sold. This implies that there is a chance that they are close to neck on neck with Sony and the Nintendo-Microsoft sales are (by some) estimated to be 10:1, a horrifying defeat for Microsoft. And that is the player you trust for a game pass? Lets be clear, the game pass is a really good deal, but it needs to be said that it cannot be the deciding factor for buying that console. Not when Sony and Nintendo are that far ahead of Microsoft. Yes, we saw the great news on how Microsoft is pouring billions into gaming, but the numbers do not add up, this is about data collection and a game pass and always online offer a great data collector stage. 

As such Microsoft is already clearly in a mere 3rd position, and now we see Amazon Luna slowly growing. I reckon that by December 2024 Microsoft is a mere 4th position player and that is before any deal between Amazon and Google is considered, at that point Microsoft will be a distant 5th, hoping to be counted among the gamers, but that group has had enough of the spin they were presented. 

Luna is about to become a contender and they have a setting and option to become a top three console and that opens up doors, doors for games and doors for a larger Luna station usage as long a they play to their strengths. As I see it, as long as they play an open game with their consumers they have the option to go a very long way, showing Microsoft yet again that spin is nice for internal messaging, but the gamers are catching on and Ubisoft was never part of any of these solutions. 

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Enraged two (or too)?

Yes, the previous stage that I gave to you in ‘Rage’ is not done yet. It was more than just a ramble, there was a lot of truth in there, but it was not about the setting, it was about the stage. You see, we have seen movies in that direction. Dutch, Swedish, American, and other nations have given us a movie in that direction, but NONE of them have ever considered a game in that direction. This all started when my mind took a dive into the games I played on the Gamecube and I suddenly remembered ‘Eternal Darkness: Sanity’s requiem’ and my mind took a wander. It dove straight of the deep end. The PS2 gave the people Bully, the Gamecube the game I just mentioned. But none of them gave the people a game about rage, about the insanity of rage.

Consider a game, that plays in a large city, not unlike the cities we see in Watchdogs, but here it is not about being special, it is quite the opposite. You are confronted with rage, a buildup of rage and in the beginning you can make the character play games, play sports and take frustration out in the boxing ring, but it does not work completely and as you are surrounded by elements, the rage buildup is more distinct, more profound. We can focus on the AI of an NPC, but it needs to be more, we need psychological elements to set the game in a direction. I have no illusions, most platforms will not go for this, but PC’s and streamers might. This has never been done before and I like games that were never done before, I like the originality and the effect it will have. Consider that political opposition that it will bring. Blaming games towards violence, whilst their own political ploys are exactly why this is happening. A game that gets the talking going on the ludicrous setting we face in every day life and the consideration that the people are never given. So what happens when you need to blow off steam and you cannot ever be seen doing this? In nations where CCTV is drowning the population (London), in places where social events are the tone setters to injustice (San Francisco/Los Angeles) and that is before we see the impact of population pressure (New York) and you, as a frustrated person needs to keep your sanity or be confined to less nice places where the insanity of rage is total. A game like that has never been made and perhaps it is time to make such a game. Perhaps it is time to introduce the people and the larger audience of the true settings that a lot of people face and the impact it tends to have on the frustration levels of people. I can guarantee you that it will not be a nice game, it will never be a game that gets the larger population across, but it can become a niche for a few million gamers, and that represents millions in revenue and the people are eager to play games, especially games that have never been made before. 

Now consider one of the most hated games Manhunt. A game that sold 1,700,000 copies. It represents well over 51,000,000 and consider that this game required an infusion of less than 15 million, so well over twice that amount was made and when did anyone turn down the option of making 300%+ of their investment? Now, there would be a risk, a game like this always has risk, but when you add elements, when you entice towards something never done before and you appeal to the teenage mind. It makes for an interesting setting and an optional side of revenue that many never considered. A stage I merely show here, so that the indie developers can get to work. Close to half a dozen IP gaming ideas in these blogs and it seems that it will take some time for people to catch on. There is a reason I played the cards in the way I did. My views have been increasingly correct and that should be enough, but it is not merely about what others make, it is a way to show that the age of big brands is ending. We look at Microsoft and Ubisoft, but it is not only them, that list is increasing and the larger players are losing track of where they were, of what they could do and that is one part of the stage that allows the indie developers to take hold and claim their slice of a $200,000,000,000 pie and whilst they grow, those who relied on created hype and spin end up with less, the world of gaming needs progress, actual progress, not what some claim is progress. That is the setting we see. Why do you think that people are going nuts over Elder Ring, Horizons Forbidden West and soon Hogwarts legacy. The gamer recognises a work of love. Some makers think that they can tell others what they should love, but when did that work out that way? Perhaps in 1985 when there were less than 20 games per year. Now that stage differs and we keep on getting more of the same. Even now a game less than 6 months old being sold for $39, a stage now essential to these brands because they could not deliver quality and this is as good as they can get it, so how will we see the next batch of games, the next batch of true original gaming? Sometimes we cannot rely on vanilla games, we need to go dark for someone to see the light and give us a next version of something totally new. Something they have never seen before and that is what Nintendo has done on the N64, Gamecube, Wii, and Switch. So to follow in the footsteps of the original makers they need to rely on thought and creativity, not to rely on the spin of the most powerful console in the world. It got defeated by the weakest console of them all (Nintendo Switch), so creativity is essential and perhaps taking it for a ride on a really dark road is not the worst idea to have. It all depends on the willingness to take a chance.

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Chaos on the brain

Yup that was me alright this morning. It started actually pretty good, I was enjoying some tea (yes I drink that every now and then), I was enjoying being in my bonnet and behold, a thought passed me by. It was a mix of Queen, a thought of Ted (the teddy) and things started to click. You see, when I grew up (a really long time ago) I got my hands on some Flash Gordon comics and the mix started to rattle. 

I loved it, it was just different. So I was a fan before Queen, Sam J. Jones and Melody Anderson decided to have a go at Max von Sydow. I loved the music, the movie all because the comic woke something up. Even nowadays, I miss the comics, I can still enjoy the Queen album (they truly outdid themselves) and the movie was for a 1980 movie quite enjoyable. But something was missing. You see, now we have the streamers and they could transform the original comics into something dark, gritty and closer resembling the comics. Who? I have no idea, but Amazon, Hulu and Netflix should seriously consider it. No matter who wins, if they can make it truly dark and more resembling the comics, they could have a large win on their hands, merely my point of view. Nothing more. So whilst that process started chaos came knocking on my display. It was Hogwarts Legacy (at https://www.youtube.com/watch?v=2AZmuZNu5LA) and it blew me away. Not by a little either. Even now as I am still enjoying Horizon: Forbidden West, I cannot stop thinking of what Avalanche Software has set in motion. What I saw was unique and flawless.  I plays a century before the Hogwarts we know and it works out that way. Yes, we recognise parts, we see things and creatures from all kind of places, but there is so much new to be seen, so much art in nearly every screen that I believe that on view alone, it will drive millions of Harry Potter fans insane with the need to get this game. Yes, I heard about the critique, I cannot say how I feel as I avoided (intentionally or not) most of the information as it was too far from release date. So whatever goblin issue there was the clip I pasted was my first introduction to the game and it looks utterly stunning. So even as some will say, I saw that. I avoided the 2018 leaks, I see no need to get hung up on something 4 years before release, and I still believe that. I saw some teasers that were released, and now some real stuff and this game could optionally set a new bar for many game developers. First Guerrilla, now Avalanche and Ubisoft cannot release anything to that level of gaming as I personally see it. Can you not see that Ubisoft is about to become a ‘has been’, like Microsoft (just a thought). So why the link?

I believe that any new IP, could be linked. Could transgress from comic to both games and series and here the path for Amazon becomes a lot more clear, but there is nothing stopping Netflix to seek an alliance with a real hungry and futuristic software house to unite and create both using one design and art team. There really is no need to reinvent the wheel and nowadays these wheels are a lot closer alike and a lot closer together than was the case in the past. 

In this fantasy and science fiction seem to be more easily adapted to both stages than others, but that is merely a personal view. And in this, what happens when you consider what games like Horizons: Forbidden West and optionally Hogwarts Legacy allows for. So what happens when the world of Flash Gordon become a much larger RPG styled game than ever before? It goes further than this. Consider Hansel and Gretel. Not the fairy tale, but the movie that gave us a bad ass Jeremy Renner and Gemma Arterton. Now consider the environment. Take Southern Germany, a map that maps Baden-Württemberg and Bavaria in the 11th century. And the Black Forest is only a small part of Baden-Württemberg. Now consider what you need to do to become a famous witch hunter. And optionally the golden Emma Watson statue if you kill more witches than anyone else (no need to avoid humour, is there?) And consider the era, the first Crusades are in full swing, so there is an abundance of criminals and charlatans, there are corrupt officials and in that stage you will need to put your stamp. And it does not come easy. In the movie they had the weapons, but in this game you will not get far without the help and alliance of a really nice blacksmith and they only work for coins. We are so gung-ho about the kill-shot that we forgot that before we get to do that kill-shot a lot more needs to happen. Would it work? I honestly do not know, but in this day and age, the larger entertainer and the larger holder of a unique piece of IP has a much better chance than all others. Guerrilla showed that and believe it or not, I believe (from what I saw) that Hogwarts Legacy is on that same track. Avalanche did something really good and I cannot wait to find out. And if I had to choose? I honestly do not know. I would look forward to all three games and it has been a while since more than one game was on my list. At present HFW is just so fulfilling, it is almost scary. 

But that too is part of gaming, the anticipation and finding out that it was well warranted, Ubisoft used to be like that, but now it seems the new software makers are on that path whilst the old makers are exiting the stage on the left side.

Chaos is on my brain, but it comes from a weird mix of the old, the new and what might be, and in the stage of a place that now has more than 20,000 castles? I reckon that any witch would want one, so there is a reason to play this in southern Germany and there is no reason to think that the map is limited to merely there. In 5 years, no telling what systems are capable of in 2027/2028.

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Foreplay or forplay?

Yup, we all go there at some point. My ex once wanted me to watch a movie on foreplay so that she could get a better night of sex and I did not mind. To be honest, once I skipped the boring bits at the start the movie they gave me a few excellent ideas as well. In gaming this situation exists as well. But in gaming what is foreplay? Some state that it is the intro of the game. That tends to differ per game. In Horizon Zero Dawn it could be the part where Eloy is a little girl (when she finds  the focus) in TombRaider it was the mansion level, in Oblivion it is the escape from prison and many games have their own way of staging the introduction. And now the joke I started with starts making sense. Weirdly enough it was not a direct stage that assaulted my senses. I had been contemplating and considering additional parts to my 5G devices when it hit me. I was so ‘obsessed’ to hand more functionality to the customers that it hit me. There needs to be a larger stage of introducing more to the customer, educating them as it were. Just like the video, we need more extensive foreplay. You see the age of dumping a device in the lap of customers, whether they are consumers or retailers. That stage is gone and too many rely on word of mouth, the internet and other means for people to figure it out. Consider the TV below.

It drains your account by $11,500 dollars and I had to use this example as I am a huge Sony fan. But consider the fact that the startup guide is two pages and the reference guide is 8 pages, which also gives us “For more information on troubleshooting, refer to the Help Guide”, which is a button on the remote. Now there is nothing really wrong with that, but if someone courts me for that amount, it better comes with breakfast and a final blowjob after a night of super great sex. 

Devices have been pushed as almost literally a push and seek on the internet stage. Now for a $49 Google ChromeCast that makes sense. But for a $499 Bose bluetooth speaker? Not even a manual that explains what one port on the speaker does? That is a failure and gaming tends to go in that direction as well. A stage where too much is auto assumed. To be honest, Ubisoft and Bethesda actually has a decent grasp on that especially in their latest games. There are more than a few games out there that fails its consumers. There are quotes like ‘The internet is full of help’, or the demeaning “Your friends do not seem to have that same problem” And when Meta is fully deployed especially when hybrid comes to life there will be all kinds of hiatus. Now there is nothing wrong with setting up the internet to help out, but ask yourself “How many supplier set up a decent amount of white papers to help you out?” The answer will scare you. They all skipped the boring bits of the foreplay video and went straight for ‘orgasmic revenue’. And here is the stage where I found the interesting part of forplay (not a typo) “Foreplay is the fun, flirty, arousing goings on right before actually having sex. It’s an act that sexually excites a person. In forplay some people use icing, chocolate sauce, whatever..” And this applies here too. In hardware the ‘chocolate sauce’ are the accessories you can buy, or DLC’s in gaming (a ‘for play’ joke). The extra yummy parts are not in the real game, they come later (that has been Ubisoft as well). It worries me because it implies that the consumer is not the person who buys the game, but the person who buys the game and all the other bits and that is disappointing. It is disappointing in gaming, it is disappointing in hardware, software and concepts. It is like companies are too much abut the sales pipeline in some fire and forget setting, and no one (or too few) people care what happens to their customers afterwards and it offends me. I was in Customer service since 1992 and it was for a long time a great stage yet in too many places it became about cost reduction and cutting corners whilst the consumers where not properly taken care off too often and for too long. There are exceptions the most striking one is either Norton or Adobe customer service versus Microsoft customer service, or try dialling your internet provider. Try setting a care line there (a line that show they actually care for you), the results might scare you and that is where I found myself. Educating the customer on the boring bits of 5G, as well the boring bits of added 5G because that field is MASSIVE and I am hopefully a player in that stage in the not so far distant future, so it matters to me to get that part right too. And for the size of what I am talking about, see below

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The educational track

What if education got a helping hand? We seemingly play games, we seemingly read books, we seemingly learn. What if we unite this? And here we have a setting to the larger stage and I will admit that Ubisoft has the baton. They got it when they aded the Discovery tour to AC Origin. And when we weren’t in a rush to get the achievements we would have learned a decent deal of life in Egypt. The embalmers, the beer makers and so on. I stated it before, Ubisoft screwed up [plenty, but not that game. That one they got right and credit should be given where credit is due. 

And Ubisoft (others too) have been sitting on top of a whole range of IP that they could redistribute in a ‘plus setting’. The stage is decently easy. We have the person we play, we unite the maps of AC Origins and AC Odyssey and we go to town. Remove the wild animals, remove the enemies and so on. Then we add the tracks and works of 

Homer, Aristotle, Pythagoras, Plato, Hesiod, Democritus, Socrates, Empedokles, Anaxagoras, Herodotus and many more (well over 300 more). When set in a time line we learn and we now have an educational program. This can be done for Greece and Italy (aka Roman empire). The finny part was that I would have expected that Ubisoft had picked up on this, especially after the discovery tour. And let be honest, it is a much more interesting way of learning. See it as missions, from person to person, take a gander from where they were born to where they stopped living (or until the big works are illuminated). We see all thee boring books (not all mind you), but to use games to educate has not been explored enough and weirdly enough Ubisoft has an inside track here the renaissance  (AC 2, Brotherhood), US independence war (AC 3), And there is plenty more to tip on and with streaming systems seeking a larger hold, having the games with optional educational side will be a growing thing and lets be clear the expected $200,000,000,000 that the analysts state that gaming represents might go longer for Ubisoft if they find the larger application and I reckon that AC Origins (with Odyssey) might show to be a larger cash cow that could help them stretch time, time they basically no longer have. I would grasp at all options to stretch what is there. And they are not alone, but they are as far as I can tell the most visible one. 

We need to realise that not all games have an educational option, but those who do could have a larger stage to fill and a larger appeal (especially to parents). And don’t knock the idea. To get kids (11-16) interested in classical education topics is hard enough, getting them to walk the timeline of Homer and write a paper in it (with screenshots) might be the new setting no one in education considered before. It might not be their fault, but I reckon it is the foot in the door Ubisoft desperately needs at present. 

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The new IP, the old stage

Yes, that is the station I found myself in this morning. It was not completely new to me, I did write about it in the past (too tired to find the exact article as I have written in excess of 2250 articles at present), but the stage is a little different now. Consider war (see the TV for specifics), we know it and it is now closer to many homes than it was months ago. But we nearly always played an EA or Ubisoft version with respawning NPC soldiers. What if the setting is staged finite and no spawning all over the place? What if the stage is London, Munich, Amsterdam or Paris? A stage where you get inserted into a random location and your war-zone is a 10 block radius from there. Google Maps has nearly every detail, so do other mapping solutions. And you could be defending, escorting local civilians and giving aid. You get no choice until you get to a certain rank. How long would YOU last? It is time to teach the gaming soldiers a little realism. And when you face that you think different on Call of Duty Beachhead with high realism. That is nothing! I think some people are catching on what it is like, somehow they take more notice on events in the Ukraine than they ever did in Yemen or Syria. I like games that have NEVER be done before. A lot of my IP is set to stages never done before and that is where we optionally see a side of gaming that is totally new and innovative. Others were there before you with other games (several examples in this year alone) and I believe that this is the way to go, whether it is a console or streaming system, innovation beats iteration EVERY. Time. 

And as these systems are more powerful, we get a setting where we can launch a game like that (or kart) in our own streets, redefining gaming realism acceptance on a few levels. I remember seeing Red Dawn, the Chris Hemsworth edition (I saw both editions) and when we see one of the kids state “We are living Call of duty and it sucks”, I heard someone giggle behind me stating that this would be cool. Yes, the response of a wannabe soldier. I however was in the Middle East, I saw what Hamas did, I saw the bodies. That wakes you up real fast and perhaps a game is not the worst setting to educate people. It has been done before and perhaps it is time to unite these elements. I don’t know, is it wisdom or folly to go that way? I honestly do not. On one side I am merely creating new IP, but I want something deeper in gaming IP, and amazing story (Horizons Forbidden West) is one way to go, when it goes to stories the game Portal (by Rob Swigart) is another direction and that can be equally fulfilling. Still there is a call, not one of duty, but one of fulfilment. We all have it, we want to plant our flag, set our footprint and leave some kind of legacy. When you are a dedicated gamer, we all want to be a Sid Meier, a Peter Molyneux or a Richard Garriott. Not everyone are driven to release mutant camels and that is fair, but where we will be going (streaming systems) and what is possible is almost at the touch and I personally think it is important to push Microsoft out of this market before there way remains the only gaming-less option.  The problem is that it would have been easier if Google had taken up some form of game creation department and with the fact that gaming revenue is predicted to be $138,000,000,000 by 2023 is something that seems overwhelmingly attractive, but that is me and for now my idea to sell 50,000,000+ systems remain under lock and key (on a cloud location far far from home). But it is merely one direction and there are plenty of other directions, the revenue speculation opens those doors and even as a large chunk is set to microtransactions, the people are seemingly fed up with the EA and Ubisoft stage of microtransactions. I also gave a few other options (go look for them) and they are largely set to streaming systems. So is there an upside to THIS IP I now mentioned? No, it is merely another road one could wander, and it is here because I cannot wander them all and I am handing my ideas for free use to Amazon and Sony developers. It is a choice I made as Google decided not to create games. The old stage is seemingly fading, or at least I think it is fading, and what is around the corner is almost within reach and it will be bright and exciting, that is what I think, you might think different and rely on great franchises (like Gran Turismo) to set your beaker of desire. That is fair, gaming is what YOU want it to be, I merely want there to be alternatives for you to consider trying.

That’s how I roll.

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The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

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The game you hope for

This comes one sleep away from the game Horizon’s forbidden west (PS5), the sequel from Horizon Zero Dawn. It was a great game, a great journey and as I see it, this game put the Dutch firm Guerrilla Games on the map as a top tier developer. The game was new, original and the story was close to amazing. The first game was a good journey into awesome IP and of course the people who got hooked on the first game want to jump into game two (that includes me). Yet it also reminded me of others, what had been. You see, I remember a game called Steep, as 

I was getting into winter sports, this game had appeal, which fell to zero almost at the point of arrival. You see beyond the claims is the engine, and the engine was made for people who like ‘turbo’, so there is no stage where someone just enjoys training downhill, it has to accelerate (all the time) and the game shows this, the moment you go down, the acceleration is off the wall, and in real live it never is like that. In the end one (of several) views were “Simply put, Steep is average at best” and that is a shame because that 71% game could have been an easy 85% if the makers did the numbers and especially did not charge another $20 for extra game modes. You see it matters and Horizon Zero Dawn gave us the whole enchilada and that was quite the trip. Now, comparing these two games to each other is like comparing coconuts and pineapples. So I am not comparing games, I am comparing effort and as I personally see it Guerrilla Games has it, Ubisoft does not, or had it and lost it is perhaps more precise. But there is another side too. It has been my experience that too many YouTubers are trying to appeal to the software houses too much. There are of course the ranters, but they will always be there. That being said watching a review and then a ranter tends to show a few settings you might not have considered. And in the end it is about finding the right game, especially as a budget is getting more and more towards one game every other month at best. It is at that point that Microsoft shows its Game Pass and the deal you have. But consider this one view gave us “Yet, currently totally free with Xbox Game Pass, Steep is still worth a quick backflip or two. Find out all there is to know about one of Ubisoft’s worst” and hidden there it shows the problem. A pass that allows us to be happy with a 70% game, why is that? The game pass needs to show us that you can play 12 90% games in 2022, but that is not really the case is it? We want to play Ratchet and Clank, Ghosts of Tsushima, Horizon Zero Dawn, Horizon Forbidden west and 8 others, but the Game Pass cannot give us that, can it? Although, it will give you the flight simulator and that is truly a 90% game. 

We hope for that next 95% or better game and my hopes are with Horizon Forbidden West. 2022 will bring at least 5 more games to PS5 and we all hope for the best, we have good hope on what came before but there will always be a sliver of doubt until the game arrives, it is in our nature and in this I am no different, we have all seen decent games, decent games that could have been 90%+ games if only a little more effort was taken. We want to blame Ubisoft and they are a clear example, but they aren’t the only one. The problem is that the game pass has the ability to make the choice field smaller and soon it will be just Ubisoft for some consoles. It is one of the strongest reasons to see Streaming consoles (Amazon Luna) grow faster and stronger. It will soon be the best path to the games we hope for, we want to embrace Sony and Nintendo, yet the clarity is that it will not be enough, we need a new generation of game makers, the list looks impressive, but these are games that were coming for some time. You see the games you never saw coming (like Ghostwire) are coming less and less, gaming is moving from the wild west into corporate west and that leaves us with dwindling choice, have you not noticed that?

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