Category Archives: Gaming

Gaining an advantage

So, In continuation of yesterday I was contemplating how we can offer an in game advantage. And as I was considering this my mind took a step backwards, towards the golden oldies Bela Lugosi, Christopher Lee, Lawrence Ellison (lol), and an idea came to mind. What if some of the attainments of the game was a wink to these golden oldies? For example, when hunting the undead we have the option to find a comic, a book and a dvd? In that case we get

Dracula Comic, Dracula (Bram Stoker), Dracula (Bela Lugosi)
The Walking dead, World War Z (Max Brooks), White Zombie (Bela Lugosi)
Ghoul Tails, Ghoul (Brian Keene), The Ghoul (Bela Lugosi)

In this, if you find the three DVD’s, you get a 10% against ALL undead demons, more important, you get another 10% if you find all 9 elements. 

There is more that can be done, for example set a database of 250 elements, so you cannot get them all in one play-through and there some random element, but if you start. New game any of the elements (comic, book, DVD) that has not been used will be used first. I thought it was a nice gesture, we take ourselves too serious and let’s face it a lot of games go back to books or movies, so it makes sene to bow to these greats in the form of a wink. History has its place and should not be forgotten.

There is a part where I am in doubt on the IP, but if possible, if all elements are found in a category, the music will change towards a Lugosi version of undead encounters. You see, the problem is that music tends to become tedious, so adding spice to it, optionally taking a page out of the Fur Fighters approach so that each character has its own instruments towards the same tune will also spice things up. You see this is no longer the world of Forbidden Forest (CBM-64), so adding effort in keeping the masses well entertained is essential for any game. Too many people seem to forget that. 

There is even the idea that if you find all the characters in a category (not an option within one play-through) So when we get all the vampires Bela Lugosi, Christopher Lee, Klaus Kinski and Frank Langela, we get to play a New++ game, it is like a NEW+ game, but the opposition is a lot stronger, more important it is not just the undead, the zombies, or ghouls. There are Witches, Warlocks, Priests and a whole range of demonic classes and that is before you get to the Ifrit and Jinn. All challenges to be met, all ways to deliver to an embossed game that satisfy a lot longer than some other games do. Diablo met that challenge brilliantly and to find a unique alternative is quite the challenge, but it is clear that Microsoft is playing a game, a game with gamers for its greedy needs and as such the playing field on Sony, Amazon Luna and Google Stadia is now wide open and they are all ready to take market share away from Microsoft. Are you ready to make that market share yours?

Good luck!

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As I slice and dice

Yes, if you are a Microsoft lover and you thought the previous article named ‘In the beginning’ (at https://lawlordtobe.com/2022/01/21/in-the-beginning/) was all there is you are in bad luck. I needed time to get the next part in chime. You see, the antagonists are important, but so it the way we deal with them. Weapons matter (in all kinds of occasions) as such I wanted a new setting, not some Diablo copy and it helps setting up the gaming IP, the more unique an IP is, the easier it is to get a nice exclusive IP for Amazon and Sony. 

So in this setting I wanted a whole new direction. A direction that we seemingly forgot about. In the first setting we start with a dagger. The dagger can be imbued (needs to be) to be a more efficient weapon against a major demon class, and as we upgrade it from level one all the way to level 4, the weapon will get a whole lot more powerful. Yet there are also gradients here. I wanted to set the first level to 5 demons, so 5 demons will have to shed something, or we cut it out of them and in level 2 we need more, there is an idea to get 5-25-30-55. I also wanted to reward tenacity, so if you go in one stretch, the cost would be a little higher, but you can go from 5 in level one to 35 to level 4 and skip levels 2 and 3. It is but a simple thought and it ups the gameplay too. 

You make money by selling items and I wanted to avoid to a larger degree chests (not completely), so the kills will give you items that you can sell and in that premise the alchemists will be more important. So this is the first demon class. What about the second demon class?

In this I thought that upgrading a level 4 dagger to a level 0 Dirk might be an idea. 

As such we get the balance of Dagger – Dirk – Short-sword, and after that we need a second weapon. 

I am still considering versions of a morning star, a roman Pilum and a few other weapons, yet in the end, you will have 2-3 weapons, so there are two parts, you need two weapons and you need to think strategically, which Diablo took from the equation (it never really had any clear strategy). As such we have a new environment, we have different enemies and we have the need for different skills. I personally believed that support skills were where it was at. Healing, tracking and vision skills are the path to nice powers that aid in the challenge to finish the game. More important, as each level (area) is better cleared, the towns will open up more stores and more options. 

There is a secondary need to set the stage in a few more ways, in one part as I hate linearity, in the second part if we have more challenges the game would end up getting a much wider acceptance. I want to create a game that honours Diablo, not copy it. Diablo was a game I loved forever ever since the first one came out in 1997, there was Diablo 2 and Diablo 3 broke the mould, so I want to honour it, not copy it. We honour what we love, and I am merely making sure that Microsoft learns the hard way what a total of 68,000,000,000 can cost them. Especially when independent designers use my ideas for free mind you, and only when it is for Sony and Amazon Luna releases. Even if little old me can make sure that Microsoft realise that there is a larger station outside Microsoft, it would have been worth it. Like I stated in the previous article, Microsoft can only win if there is a dartboard and I fail to hit 180 points 470 times, only then would they optionally win, and I have a few more ideas coming. So take notice of this new approach to weapons and I will also give an alternative consideration to armour. In the first there is the idea that leather and pelts make for much stronger protection, in the second I would want to set the stage that imbued metal in the armour would hurt them, but that comes at a price as it would only protect against one major class and two minor classes attached to the major class (see previous article), you see we cannot make it too easy and as you might want to get all protective at the first class, the larger station is that you can never protect against all (a military certainty discussed by Julius Caesar at length). And we must respect the classics, should we not?

So here is the idea of weapons and a little about armour. I will try to come back soon and give you the larger setting of the environment and how levels are set, you can figure out how to program it, I will not do all your work, but the ideas might help set the station, so good Luck and may the one using this find and gain great fortune (and piss of Microsoft in the process).

Enjoy the day!

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Is there a difference?

That is the question that overcame me. I was considering a new IP on gaming and it is actually going well, but about that soon. Leave it to me to create a Blizzard contender but now as public domain (for Sony and Amazon). And I do need a hobby so it might as well be sawing the chair-legs away from the Microsoft board of directors. Anyway, as I was contemplating a new path in IP, the Guardian gives us (at https://www.theguardian.com/society/2022/jan/20/tower-twice-grenfell-height-planned-single-staircase-urw) with the title ‘Tower twice Grenfell’s height planned nearby with single staircase’, so the initial example on June 14th 2017 was not enough, construction and architectural companies in the UK as vying for the title of who can kill the surplus population the fastest. A few small details, the Grenfell tower was 67 metres high and became a coffin for 72 people. Now we see that the mistake is overtaken by to buildings, one of 130 metres, one 174 metres and again the singular stairs. I reckon that cladding will not be a problem either, there are always ways to avoid cost overruns. So when we are given “A planning application for a 51-storey residential tower in Docklands with one fire escape has been paused after a safety outcry”, my initial thought was “At what point will Mayor of London Sadiq Khan wake the fuck up?”. Not only was once not enough, we now see two plans, one in Docklands and one close to Grenfell, so the people will not see this nightmare, once, they optionally (if they are lucky) see it twice, what a joy greed makes!

So when the guardian treats us to “Grenfell United, a group representing the survivors and bereaved, said: “After half a decade of campaigning for safer homes, it’s shocking to hear that a new tower block, a stone’s throw from Grenfell, rigged with a fire safety defect before it’s even been built, is being planned.” It considers a single staircase inadequate for use by residents and firefighters if an evacuation is needed, even though it is allowable under building regulations.” I am left with the cornerstones.

  1. Why is this still allowed under building regulations?
  2. Why did the Guardian and Grenfell United need to bring this to the people attention?
  3. What on earth is the Mayor of London doing by allowing this targeted killing of London citizens under his watch?

You think that point 3 is overreaching? Consider the Guardian, yes I have had disagreements with them, yet they are giving us a while places like the BBC people (and others too) seemingly have nothing. So at what point will the BBC wake up, when will the larger news take this up and asks loudly the serious questions that should be asked? 

I know, only 72 died, London has roughly 9,000,000 people, so it is nothing. If this upsets you excellent! You see, we saw all the trial shenanigans. Now consider the video (from a firefighter) that some might have seen (at https://youtu.be/QM4RJE81fh4) and now consider and wonder how these two plans were set in motion, moreover we get to hear “a 51-storey residential tower in Docklands with one fire escape has been paused after a safety outcry” at what point will you consider ‘has been paused after a safety outcry’. This required an outcry? This was not stopped from the moment the plans were submitted? It would have been long before the people and in particular Grenfell United would have been aware. 

So when we see the video with the response from a firefighter ‘How is that even possible?” and now the Guardian informs us that two more apartment buildings, buildings that are even higher are planned, I reckon that a lot of people want to know who is at the helm of these folly pieces and a list of civil servants that are seemingly asleep at the wheel of city governance, because as I personally see it heads will roll on this one. So we might be drawn by “as some safety experts call current staircase rules ‘madness’”, I would be much more interested on the setting that someone signed off on this, because we see “has been paused”, this implies that someone gave the signal to go ahead on this, or not?

So when the Guardian gives us “as part of a complex of 1,760 new homes being planned by the owner of the Westfield shopping centre in west London.” I merely wonder if that Westfield complex has an undertaker on the spot, because for them business will be booming with up to 3,500-4,000 new customers soon enough. You think I am too blunt? Consider that being soft seemingly did nothing and the fact that someone was optionally willing to repeat the 72 deaths with up to 4,000 souls for bartering in a second attempt. I believe we need a sledgehammer, not the subtlety of tweezers. We did that in 2017 and it seemingly led nowhere. So as the Guardian gives us “but it will rely on the same “stay put” strategy that failed on 14 June 2017 contributing to deaths, according to planning documents.” I feel anger, but mostly because there is some logic in the ‘stay put’ setting, yet it cannot be denied that is failed completely in Grenfell, so why were ALL London building plans not stopped to investigate the logical sanity of that procedure? And moreover, why is that setting as well as the conclusions of that not in EVERY newspaper in the Commonwealth? 

I will let you ponder on this whilst I continue on the idea that gives Blizzard a run for their money, mostly it is me having a go at Microsoft for buying an ice-cream cone for $37,000,000,000 whilst the supermarket 253.4 meters away sells them by the bucket for $50,000,000. It is only a mere factor of 740, and if I get a decent result on my first attempt Microsoft stock would go straight to the basement, and that is before they get a clue on the other issues that Activision might give them, which makes my attempt a lot easier. Ah well, I hope to give you the news soon. 

When a hobby give that much satisfaction, it is almost criminal to be on an income (I would still take it), and the better case for laughter is that one in 740 implies that statistics would fall towards me no matter how it goes. Consider a dartboard. How many darts will it take for you to throw 180? Microsoft can only win if I fail 740 times any success hit sooner becomes a massive cost for them. And there is the rub, only if I fail more than 740 times will Microsoft win, now you try on a dartboard and see how many times it took you to get 180. That is the folly Microsoft started and I am about to rain the size of a blizzard on their parade. Life can be fun and rewarding at times, unless you live in an apartment building in London.

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Supporting Sony and Amazon

There is a time when it is not about the dough (aka money), there is a time when it is about the principle of protecting the game and the gamer. And when it is supported by a civic duty to kick Microsoft in the mouth (for civic duty and personal pleasure) the money issue does not add up to much. You see, we can toss and turn over. Few coins now, but when gaming is slaughtered by Microsoft, what does that add up to in the end? 

So in support of what I wrote yesterday in ‘At it again’ I have decided that all gaming idea’s on my site are now free to use for both Sony and Amazon. I do hope that they will give me a bonus if the 50,000,000 consoles for Amazon becomes a reality, but that is not out of bounds is it? So I already created the foundation of an entirely new RPG (as I wrote earlier), so now I need to come up with an idea for something to counter Blizzard. I reckon that the Activision problem will solve itself soon enough.

This is seen in a few articles like ‘CoD Vanguard players expose ‘pay to win’ Double Barrel Blueprint after nerfs’, as well as ‘Call of Duty Acknowledges Problems With Warzone and Vanguard’, a setting that shows that with “The publisher released a statement on the official Call of Duty Twitter account, acknowledging the struggles these games have had, and its intention to move things in the right direction. Activision plans to fix as many of these issues as quickly as it can”, this indicates that the troubles brewing are not resolved, more important, they have been going on for some time and that tends to be disastrous. Even as game makers ‘hide’ behind ‘best selling in the US’ we see another flavour of “most powerful console”, which was done away easily enough by Nintendo and its “weakest of all consoles” to bash it, surpass it in sales in almost half the time. Now with Microsoft buying software houses for a total of $37,000,000,000 (most of it for Blizzard and Activision), we are introduced to “The bigger worry is that Sony is no match against its far-larger rival as gamers look beyond consoles” (source: Reuters), yet but the statement is not correctly given, is it? With “as gamers look beyond consoles”, we see the article catering to Microsoft and its advertisement budget, but the truth is that gamers always look beyond consoles, they look for the best gaming experience and so far Microsoft has disappointed too much and too often, as did Ubisoft, as did a few others. Looking beyond consoles makes sense, there is a case for both the Google Stadia and Amazon Luna, but Google does not develop games. As such the Amazon Luna has the better advantage and handing them (as well as Sony) free access to my IP works for me as a gamer and works for gamers in total. And I have always been protective of gamers. Not to mention that there is a surprisingly satisfying feeling if my RPG idea gains traction, when Microsoft Paid $7,500,000,000 for Bethesda, only to see that Sony and Amazon can bring a new competitive RPG at a fraction of the cost, not to mention the undisclosed option for Amazon to sell an additional 50,000,000 (or more) consoles on an idea Microsoft never saw coming in the first place. The idea to surpass Microsoft left, right and centre on their shortsightedness is massively satisfying and as I am considering now a Diablo like game where the stage is a combined Gauntlet like game, as well as a first person action slice and dice game, we see (in the earliest stage) that they got an additional lemon at $27,000,000,000. A stage that makes me laugh. Microsoft has the ‘lets throw money against the shortcomings we have’ and I countered it by handing over IP to Sony and Amazon that is new, fresh and optionally grows to be the equal of what they paid for at top dollar. It might not make me rich (never a priority to me), but I can fall asleep with the biggest grin knowing I pulled the carpet from under the feet of one of the biggest software companies on the planet. 

So when we look at “Microsoft will be looking to gradually lure PlayStation gamers to its own console with new content down the line.” We see subterfuge. And I feel 98.3245% certain (roughly) that my creativity can trump their subterfuge. So when we see the two parts namely “the huge bet on Activision signals the company is serious about building a virtual world beyond a console or device”, as well as “Sony is doubling down on games exclusive to PlayStation. It may have the air of a David and Goliath match-up, but Microsoft looks to be on a whole other level.” We see the courtesan move towards advertisement. Consoles have for the longest time aimed for exclusives, the Sony exclusives have proven to be exquisite masterpieces again and again. You see, THEY might tell you that gamers want “a virtual world beyond a console or device”, yet it is not gaming, it is a world of cheats, cheating and hacks and in that world there is a larger benefit for the maker to set the ‘pay to win’ environment by selling weapons and other micro transactions to fill the war-chest of its board of directors. At some point (sooner than anyone expects) the gamer will have had enough and dump these games. With the Sony games, with gaming on a console, the only cheat you get is on yourself.  But that part will not make the media, will it? Gamers will too often feel the need to chill and play the story, enjoy the world they are in, a setting that the Microsoft games will not offer. They will make lofty promises like “Activision has announced the worst punishment yet. In short, if you’re caught cheating in Call of Duty: Vanguard, you can be banned from every CoD game in the franchise.” A statement made in
November 2021. This in response to “Numerous players reported running into blatant cheaters on Vanguard on the very first day of the release.” And no one is asking the question why cheating was made so easy, so easy that it was ready on the first day of release. But I cannot find any media asking that part, and then the response ‘you can be banned’, not ‘you will be banned’, a subtle but unmistakingly difference that they are considering action, not promising that action will be taken and when the gamers get a few more of those issues, they will walk away. A good spending of 27 billion. So whilst we cannot deny that there will be a desire for virtual world combat, until you deal with the cheaters that world will be as appealing as a tax form. In this with the cheater active from day one, it seems to me that a lot more fixing is required. Darn and I was having so much fun surpassing Microsoft with creativity, all whilst common sense might defeat them before that. Because in the end it will be common sense. The common sense that gamers want to have fun, they want to exchange blows on an honest field so that s gamers they feel enabled and the last time I checked in a game filed with cheaters no one feels enabled, merely insulted and attacked on a false premise. 

So I do not disagree with Reuters on “Microsoft looks to be on a whole other level”, especially when that is set to the stage that the Microsoft level is an inferior one. Now, you are free to disagree, but consider if you go into a virtual world and there are a dozen cheaters waiting for you, how much fun will you have as a gamer? Not that much I reckon.

Enjoy the day! I am going to mull the new Diablo station a little more, the idea is taking form, but I do know it will not be easy to offer a Diablo alternative, that franchise is a really solid one. 

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At it again

Yes, Microsoft is at it again. This time it is costing them $68,000,000,000 for the acquisition of Activision Blizzard. Associated Press released that information an hour ago (at https://apnews.com/article/microsoft-activision-blizzard-acquisition-call-of-duty-7a9e2bcc8f0b7b9049e4f93fe3e0a4dd). There we see “The all-cash $68.7 billion deal will turn Microsoft, maker of the Xbox gaming system, into one of the world’s largest video game companies. It will also help it compete with tech rivals such as Meta, formerly Facebook, in creating immersive virtual worlds for both work and play.” Yet what we do not see is the one Blizzard element missing, Diablo. We get “strengthen the company’s culture and accelerate business growth.” Yet I feel that there is a large need to upset fan bases and move them from the Sony path into the Microsoft path. It is a clever tactic, but not at 68 billion, there is more and I get the stage, there will be more even though the ‘META’ references do fit to some degree. 

The danger is seen in the smallest quote. I believe that ‘the world’s largest video game company’ is part of the stage and it is part of the need for Microsoft. We forget that the revenue of Candy Crush is huge and it is not merely the value of that revenue, it is the number of people generating that revenue that matters. You see these numbers are also a marketing drive and therefor a stage of doubling revenue. We think that advertisement are the key and for some they are to a degree, but what happens when the pay system becomes a marketing tool for verifiable information? We think it is assumption and presumption and for most it is, but when that data is verified with pay-cycles that game changes. And when we consider “the latest acquisitions will help beef up its Xbox Game Pass game subscription service while also accelerating its ambitions for the metaverse, a collection of virtual worlds designed as a next generation of the internet” we see a few things between the lines. In the first there is the subscription (Game Pass), so when all these games fall under subscription the game changes, the system will set a larger approval for THEIR streaming solution. It foes not impact my 50,000,000, but it does change the balance of the gaming community. When the larger battle stations involve ONLY Game Pass, but passes over Sony’s head there is added revenue. It is a brilliant tactic and it is specific. Microsoft alls it the move toward Meta. I do not doubt that, but this time it is not enough, for 68 billion it cannot just be for Meta, Meta is the side effect as I saw it in at least one other setting. Yet to united gamers all under YOUR banner whilst leaving Nintendo and Sony out in the cold is about something more, it will be to set up virtual machines on those two so that we see a Nintendo logo, but we are still connected to a Microsoft virtual machine. I believe it is a dangerous move because gaming was kept at an all time high as vendors had to be clever to get the attention of gamers, Microsoft is taking away choice, as such taking way vetting of the best gaming solution and as such limiting the choice to one and from there our choices will become ever so limited again and again until all choice is removed, then it is what Microsoft says what it is and that is what it would be. 

In gaming diversity of game makers gives us the goods, the Microsoft method does not fit in, and with Diablo optionally removed from at least one system, I will have to come up with new IP to counter the move of Microsoft. It is a hard call but I am willing to set that to Public Domain, just to piss of Microsoft (as good a reason as any). 

I truly believe there is more to it all, yet I am not certain if we will hear it in time, no matter what there is more to this and Nintendo with 26,000,000 subscribers and over 93,000,000 Nintendo Switch systems sold, 104,000,000 active Sony users (PS4/PS5/vita) Microsoft is setting up a system to entice close to 200,000,000 people to come over. And when you consider the $14,95 a month, we see setting where they stand to gain $36,000,000,000 annually, if that goes well and that is 52% of the investment right there. They will not get all, but a chunk makes it all worth it and Microsoft had the money. They are vying to become the only remaining system with choices on the market, that tactic makes sense. How will gamers react? I reckon there will be anger, because the system that sets diversity to null is not a system we can ever trust, that has been proven more than once. 

And yes there is a meta fragment in there too and when Microsoft comes to the table with such a user group they do become the most formidable gaming community, there is no denying that, but at what cost? That will the larger game that is kept hidden from us all, because a player like Microsoft will not tolerate the negative side to gain traction, it would be working against them to the largest degree. I wonder who will keep us truly informed, I truly do.

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Evolution

We all see it, we all face it and it is programs, games and many other settings. Evolution is where it is at (at times). Take management survival. One of the best games ever made is Fallout Shelter. I even came up with some ‘improvements’ (read: additions) that could bank Bethesda (now: Microsoft) a few more coins, not that it was needed, as the game was free and I think they made more money on the microtransactions than any of there other games. There is no envy, there is no anger. The game can be played without ever spending a dime, so whatever they made, they earned it, no exception.

And now as we see all these fallout copies (to some effect) in many cases they are Zombie apocalypse games, we see another setting. A setting where Bethesda has the option to evolve their game into a larger game. I entered in my blog somewhere in the past a few additions (or improvements), but now I see that there is more to be done. 

It can show in a few ways. In the first there are additional support rooms, rooms that give added returns on rooms. There is the setting where localisation becomes an issue. For example a fallout shelter in Canada, Norway, Sweden, or Siberia has a much better return on water via snow. Yet food will be better in temperate settings and the tropics and loads of sun has power benefit. So what happens when you get no choice in the location, but it is handed to you. You need to seek more information and then we get a new location, a library. A library can offer a new book, common, rare or legendary. Each book has the ability to create a support room, or upgrade a support room. It now becomes a much more rewarding and harder game, especially long term. Especially when rooms have to be redone to accommodate for support rooms, with the larger station where we see that some rooms would need to be at the upper level the game changes. It changes a decent amount. Some support rooms are more delicate when it comes to attacks, so more repairs are needed over time. For example a wind support room for a power station. A snow capture room for water and a trap room for animal attacks giving more food. 

All kinds of additions that are possible and that was before the other additions I suggested (somewhere in the past). So why do it? I believe that some of the rip offs are nice, but they are nowhere as close to perfect as Fallout Shelter was. Even with all the critique of ‘lack of depth’, which is not untrue. The game offered more play than many games that are not free. And play is where it is at and this game delivered. There are fun parts, less fun parts, but overall a good game to play and even when you drop the game, you can pick it up a year later reliving the fun you had. It is one of the few games that I have had on nearly every platform available. That shows the game has appeal on many platforms. Bethesda showed colours and the colours were vibrants and appealing. They earned what they got and if a new idea helps them to maintain the game into new generations then I will happily oblige, because if the game offers true gameplay we all win.

There could be another room, a pet-store keeper, allowing the upgrade of animals, a weapon support room, giving in the first level a weapon for less resources, or return a weapon for more resources in the second level an upgrade to add to the weapon in the third level. It changes a few items and it has an impact, the same could be done for armour, with the a different setting, making some armour gender neutral. We can come up with all kinds of changes, but when we consider the stage where we are in a northern nation, warm armour becomes a lot more important. All stage that can be added to a game and it changes us from chasing a goal to enjoy and emerge in a game. You see when the game is too vanilla, we all see the same path, when we are in different locations the same path cannot apply and it gets people talking. It is merely one path of evolution that we see and optionally one we face, but what happens when we try to conquer what we did so easily before? We add to the challenge and create a new generation of fans, that is what I personally believe and I have seen similar paths in Eye of the Beholder and Ultima (4-7) to name just two franchises, there are scores and we all have the one we treasure the most, so what happens when you consider how to upgrade THAT game to be more challenging? I reckon that is one mistake Ubisoft made and in AC2-Brotherhood it was accepted, yet by the time we got to AC3 it was all about the ship, it was all about the hardware, yet the story and dance were too similar. So what happens when you add a wildcard that is handed to you and is the one you are stuck with? Can you then too rise to the occasion? That becomes a much larger question.  And that is before you realise that to some extent random factors will decide whether you find a library and even more what you find there. Perhaps some chests in locations will offer a common book, but the rare and legendary can only be found in bookshops or libraries you encounter. 

Call out any game and for the mot the dedicated player can come up with an addition, or additional challenge and that is when real evolution starts. And it matter, because in gaming evolution can at times lead to innovation and that is such a rare stage that it entices scores of gamers to your game. That is what matters, because innovation is rare in franchise games, so when we see it we jump to attention fast. So are my ideas here innovation? No, they are merely iteration, but at times in iteration can lead to an innovation, and we all want that, especially in games we love playing. We all do, no exception.

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The images came

Yes, they came, the images. My mind played out the beginning of a new movie, one with Owen Wilson in the lead. I am not ready to tell that story yet. During that escape I also saw a few other things, it is there that we find ourselves. In the middle of a story not to be told, but with images that make sense in gaming. You see, in the early years (1993) Origin made a game that had potential, the game did not really exploit it, but it had created an optional new wave and even as the finale implied things in the end, they never came. Yet it is only one side. Games are always about options, but nothing ever comes from the tail side of that coin. What if choices are set upon us? More important what if the other side has equally strong negative sides? We can select the internet to do our work for us, or we can go forwards embracing the choices we have made. Too many games forget about that. I believe it was the wrong take to make on gaming. We grow and we get clever through adversarial settings. That as been proven for the longest time, yet we overlook it because it is not what the gaming community wants. By whose standards? Players like Ubisoft and Microsoft have no idea what gamers actually want and they have shown that lack over and over agains for at least 10 years. So let’s take this up a notch. You are at a shrine, there is a camera, a book and a potion. You can only select one, what do you take? When the clue is unfolded it makes sense to take one of them, yet each give a formidable advantage, yet you lose the other two. In the age of Gauntlet and Diablo based games we might take that part later, but what happens when the choice if final and the others are removed from choice? As I see it it enables replayability, it grows a much larger value in any game. You see a game that does everything will basically please no one. We forgot that the founders of gaming like Infocom with Zork enabled us to think things through, a side in gaming we tend to forget. And I did too, for the longest time I merely went from achievement to achievement. I forgot to have fun, I forgot what replayability enables, not the same track again, but another path towards the same destination. More to see, more to experience and more the encounter. Most game makers are about story experience and one story fits all, but that is seldom if ever the case. For the same reason two role playing gamers might select different races (orc, dwarf, human, elf). All part of the package, all part of 4 learning experiences. Yet most people stick with the one choice and work from there, yet I believe that they take the one path because no one explained that they can get more by taking another path the next time around. It does not fill the revenue bill and that is a shame, yet in the new stages, in streaming stages that option will become increasingly important. Streamers have a monthly fee, so if one game can be played 4 times the revenue meter fill up larger. More importantly the games would have to become a lot better, a lot more immersive and the stories would need to become a whole lot better. I do not believe this to be a bad thing, this is how evolution of gaming starts and it does need to start, you see fully deployed 5G is no more than 3 years away and at that point the console wars will go into a new dimension with the streamers (Google Stadia, Amazon Luna) will become fierce and a lot more decisive. I do not believe that they will replace the Nintendo Switch or the Sony PlayStation 5. Yet they will be next to a lot of these systems and that is where the $200,000,000,000 revenue ticket for 2022 is at, and with the Amazon Luna with an optional 50,000,000 more consoles that war takes a hard turn into better gaming and the ones not ready for upgrading gaming will lose out to a lot of revenue clambakes. It will not start drastically, it will be all nice, but it sets the stage for 2024 and there the numbers do add up to failure or success and none of the players are embracing failure, or so they seem to think, but which of these systems have truly embraced upgraded gaming?
Not many, I can tell you that much and that is merely the first wave, the second wave will add the previous revenue success to the next one and those who missed out on pile one, have little to no option for an increased pile two. That is where they all are, in denial. Phrases like ‘We are working on it’ or ‘this will sort itself out’ but behind the curtains they sweat, they have no idea where to take it next and I wrote about at least half a dozen options, and they all laughed, but in November 2023 they will stop laughing. They will face the shortcomings of choice and the lack of options they left their gaming community with, so these people will dump that system and cancel that prescription. So these people will face 2024 with limited revenue and no plan of implementation. That will be the losing streamer. The other one will take a bow and head for revenue piles two and three, at that point Sony will face a true contender for the first position in console wars, the field is wide open, but I believe that Microsoft has already lost, they did this to themselves. To be honest, as the information goes at present the Amazon Luna is the most likely winner in that direction, but I have no idea where Netflix is going, so there are options in a race where some horses cannot compete and some horses are unknown. In that race I see Nintendo in third position, with their gaming attitude they could go higher and they have what it takes, but they work on a formula that is almost guaranteed to keep them in the race, yet like any formula, it has limits and that is not a bad thing, it is what they chose and so far they kept 93,000,000 gamers happy with the Switch overtaking Microsoft by a lot, the weakest system defeated the strongest console in the world. Why is that? Technology? No, Nintendo listened to their gamers, gave their gamers what they needed. That was the simple truth since before the Switch arrived and when it did in 2017 the world saw a winner and Microsoft became the number one loser. This is about to happen again yet in 2023/2024 it will be the streamers who fight over the initial number three position, but some will have it within them to get to second place. And good games is where they get the winning positions, the better the games, the more the gamer wins and that is my stage,
I want gamers to win, because if they win, I win. I am after all a gamer.

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The next challenge

Gaming IP is always a challenge. There is the iterative challenge of getting a sequel or a remaster into play. Even as the innovative charge does not hold up for too long, a great game remastered can fill the coffers of a software house rather fast and nicely. We have seen it in the past, we could optionally see it when someone decides to take SEGA Dreamcast IP to a new setting. I personally think that both Fur Fighters and Wacky Races are undervalued and cast aside. Fur Fighters has its own challenge and graphically on the Dreamcast it would be able to hold itself up against most of the IP we see today. It had the quirks that made us wonder what else would be possible, and that is a good thing.

There there was the Hanna Barbera classic Wacky Races. It was a race game that held up against Mario Kart and it was unique, a setting where the racers all had special abilities and overall each racer was gifted with all kinds of options, it was when the game was done against one another when it truly started to shine. There are of course more, but a lot of them were done in new ways and with new options. Yet these two were forgotten and in the age of play that is a shame.

When we look at the innovation station, the setting becomes oblique, there is a lack of clarity, in almost everyone and I am no exception. You see, we look at the games that exist and how we might do better or how we might change the way we play and that is hard, it really is, I do not deny it. I created several pieces of IP, yet I am also gifted with the weakness of looking to those who did make amazing games. I believe that is a problem, not a big one, but one none the less. I tend to look at the age that stands between the CBM-64 and the CBM Amiga (Including Atari ST). That era gave us so many games and so many could be upgraded and improved upon. Not  because the makers failed, they did not. But what is possible in 2022 was not an option in 1986, moreover there is every chance that the makers never considered it in those days. In this David Braben might have been one of the few to move Elite (1985) into Elite Dangerous (2014), it was great then and it became overwhelmingly amazing in 2014. It is one of the few games that made a multi generation leap and the best part is that there are dozens of games that could have that ability. I wrote about it in the past. The 1983 EA game ‘Murder on the Zinderneuf’ could be the next thing. In this that it could be revamped, set to a larger stage and it gave me the idea to set the streamers (Google Stadia and Amazon Luna) to a new set of achievements one that could transfer into other games. Setting a new premise towards gaming and optionally trying new games. Yet that does not make it innovative. I believe my generation RPG, see previous story ‘Recap to the intro’ on September 25th 2021 (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) for details. The question becomes how many original new parts are required to move from iterative to innovative? I actually do not know. An RPG is not like other RPG’s and I avoided to copy the settings that Bethesda had, and I added options that Ubisoft ignored in the Assassins Creed. Sucks to be them! I ended up with more than 1 IP and a setting where Amazon could grow its population by 50,000,000 (not a typo). All settings that Microsoft just overlooked and ignored. The strongest console in the world? My ass! A ship is only as good as its captain and their board of directors are pushing ideas for self preservation whilst they do not understand what gamers want and need, as such they tend to lose battle after battle and it was Nintendo (the weakest console) that overtook them in less than half the time Microsoft had to grow its population. 

Yet the station remains valid. If we need more gamers, the need for innovation is adamant. Yes, we ca add iterative new games and that keeps the interest going for a little whilst, but it is long term games that a console need to gain real traction with consumers and that is why innovation remains key. Innovation is the next thing that drives hardware sales and that is what Ubisoft forgot about long before their 11th hour was up. And now that we see partnerships and all kinds of marketing messages (all whilst they lost another creative director), we can see that players like Ubisoft is trying to make their life last a little longer, all whilst the gamers know and see that their game is done. My prediction given last year was a lot more on the nose than most expected it to be and it matters. There is every chance that the headlines of Ubisoft that left become the new indie designers we hoped for and in this both Google and Amazon have a need to set that directive to their systems as fast as they can.

Time is running out and when gamers look around for a good game, it would be really nice if they are ready to support those gamers. Sony is ready, yet as a gamer I feel that a good gaming environment requires more than one platform and Microsoft is no longer a contender, so who will be the number two? Nintendo? Will the the people at Google and Amazon take this console war serious? We will let them decide.

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Expanding story time

Yes, this happens. Sometimes we get more to a story, but when was that when it was expanded on the main system and not a DLC or expansion? When was the last time that you were confronted with an additional story in the main game? I reckon that most of us cannot clearly give an example. And when someone pushed a demo of the Unreal Engine v5 to YouTube showing us a broken down version of Riverwood, my mind went 145% on the body and thoughts came to mind. Now in this case it will not apply, because Riverwood is decently fresh in the mind of all gamers, but when they see the new (older looking) Riverwood they should catch on.

What happens when we add a few villages, not unlike Riverwood, off the beaten track, off the caught setting and all storylines by themselves. A setting that some might recognise in Spinalonga Island on Crete. It had its own story, but remains a ghost town even now. So what happens when we find the story, evolve the story in the now, solve the story, the riddles and the curse (or other reason for abandonment) and when we find refugees, traders and other people we could direct them to the empty village. Riverwood had a trader, a smith and an inn. There is no stopping us from adding shops, and it would fit the equation towards building the local economy as well. As I wrote earlier. Too many RPG’s are depending on US to build the economy. Yet what happens when the NPC’s are in a secondary stage that they too become drivers of an economy? What happens when traders build economies, adventurers do, mercenaries do and as such, some places will grow even larger, grow more and grow distinctive. In this we can set markers like you need to have certain ranks in the main quest, and side quests as well as levels of fame before your word is accepted, but at that stage your influence grows too. We need to realise that in RPG games we are NOT the machine, we are a mere cog that fuels the machine, but we are one in many cogs and that has never taken a larger stand in RPG games and that has been overlooked for too long. I do understand that some might state that this was not possible until the PS4pro. I believe that this is not merely that case. Game makers are too often in an iterative mode, we get more of the same (Far Cry, Assassins Creed), there are leaps forward (Fallout and Elder Scrolls), yet I believe that more could be done and I also believe that the PS5 now shows that more is possible. And it will not take long for the streamers to show that they are capable of more. And until these players consider that the main quest is nothing more than an outspoken side quest we will not see the leaps forward that RPG’s are capable of. The fact that I came up with TESVII: Restoration and the fact that I am still finding new ways to grease the system into other directions, directions that TESVI:unknown place might not even touch on is speculative, but not entirely impossible. A stage where we see that RPG makers are for a lot about more of the same (not their fault) is a little troublesome and When I wrote about a new RPG, a generation one that I summarised in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) which I wrote last September and even now I am still gaining more ideas that could grow that IP to larger stations is interesting to say the least. The side quests are merely one setting. Growing a virtual economy is another one, but it all sets the station where we have an RPG game where there are two stations. The station of you the player and you the influencer, both important, yet influencer we can become through skills, through power and through achievement and they all interact to some degree, and it is those influencer sides that give a much larger unknown to the game and how it shapes. We need to do it in that way, so that the system is free to evolve, if we merely have two settings with a clean and a deprived location (A Fable II event) we lose the plot, we will not see the impact of flourishing villages.

I believe that this is the expansive side of gaming, it fuels replayability and optionally dampens grinding. The last part is not a given or a real event, but could be the impact of influencers, it is merely a thought. So when did you see your last creativity on the sliding scale of something you haven’t figured out yet? A station that keeps me busy, why? I can tell you that I can, but for some reason I feel more comfortable with the thought “Because I have to”, and I am not sure why at present.

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When the plot thickens

This happens, it happens all the time. We notice it in movies and books, we sometimes face it in real life. There are moments when the plot thickens, but it tends not to happen in games and in RPG games fit rarely happens. There the NPC threat in singular directional, it always awaits your command, your action and your dialogue. So why is that?

It cannot be the technology, the technology was on par 1-2 generations ago. Is it gaming technology versus scripting? It could be, I am not the best source of information on this. 

We tend to see the Louis 14 approach in gaming, the world revolves around the gamer, it is like the missions. As the missions are lacking time needs, as the missions can be completed at YOUR convenience, we get to do it all. I think it is wrong and I think we need to alter our perceptions here. We cannot do everything, we can not please everyone and we cannot be everywhere. Just like good RPG games need an economy, it needs a transitional stage, it also needs  servicing stage. Mercenaries and guards that do take charge. Games like Shadow of Mordor invented and realised a nemesis system, I reckon that was a real step forward in gaming. So why did we not adjust RPG gaming to be more challenging? Was it that much of a leap? 

There is nothing like a stage that has no opposition, it becomes docile, it becomes a stage of non-stress. So what happens when you are there but so is the stage of mercenaries that can finish your jobs, making you lose fame and more important making you lose credibility. A stage we have never faced before. There is always the more seasoned adventurer, this happens. Yet in gaming we do not see that part. We are denied the challenge. Why is that?

When you create a career and you grind the same levels, we think we are being clever. Yet what happens when you lose out to a lot more? What happens when another adventurer becomes the famous one? Not in a multi player environment, but a single player environment that has its own nemesis system, not merely opposition, but a setting of peers and antagonists that become more that a mere hassle. It sets your career mode in a mode of bland anticipation. A station where you are not the best thing since sliced bread, you are merely the last resort and starting the game out like that is not the worst idea either. It shows the player that they need to be on their A-game all the time. And so far the RPG games have not been facilitating in that degree. Why is that?

It cannot be that I am the only one thinking in this direction, it cannot be that technology stayed behind. I believe that Bethesda pushed RPG into mainstream gaming and left a few things out. It is not their fault because their Elder Scrolls and Fallout series are pretty amazing. Yet by pushing that into mainstream they left something out and we all lost a little, it is a shame and at present there is no one replacing or contesting them. I pushed a few ideas to the surface in earlier articles, yet I also overlooked that part in RPG games. I apologise and I am trying to alter what I have at present to add that setting to future games, or at least inspire others to reconsider what they have and there is a lot that could be done. Will it? I hope so, but at present there is no way to tell, so we will have to see who picks this gaming direction up first.

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