Category Archives: Gaming

A penny for your brain

On the side of the road was a car, it was near Buvika. The car was empty, yet next to the car was a blanket, on it a man, a woman and two children, a boy and a girl. They were having a nice lunch in the summer sun, basking in the sun. They were enjoying the weather and the food, it was a stop a they were on the road towards Molde. It would take a few more hours, so they would arrive in the early evening, yet in these white nights, there would be great visibility until long after they arrived. The parents were having a conversation, what about was unknown to Inge, but she was enjoying the view of the field towards the water. She got up and walked towards the Trondheim fjord. She was enjoying the view of the water, she looked for a few more minutes when she heard her father shout, she turned around waved and she walked back, yet as she had walked less than a dozen steps her foot gave way and her leg sunk into the grass. She got up and looked down, she saw two yellow coins, she picked up the coins, put them in her pocket and walked back. Her mother looked at her smudged light trousers. She shrugged “A small hole I stepped in”, and laughed. They got into the car and drove off, they ended up at their destination 4 hours later.

In the burrow was a man, he was a frightening man, he was a warrior with power and authority, as he felt his treasure leave the silent shout was almost deafening to any who could have heard it. He felt betrayed, he was stolen and he would have payback. The shield was broken and rotten, but the skull cleaver was comforting in his hand, he focussed and he felt the ground give way, and as this happened he moved up and forward, even now as the light dimmed, he felt the summer sun on his skin, and as he noticed looked to the south west, he saw a golden glow, that is where he had to go and he made one step after another.

It was not for many hours when he came up to a farm, he could feel life in there and he had no army, he stepped towards the farm, the door was there but he pushed the door into splinters and threw it into the house like it was nothing. He walked in and a woman looked around, this shield maiden screamed and he took notice, he pushed the skull cleaver into her chest, she never had a chance. A man came running in, he too was dispensed with, there was no other noise but the sound of horses and cattle. It was only one hour later when the warrior had two new soldiers, the man picked up a pickaxe, the woman picked up a hoe and they looked at the warrior, he never spoke but they followed as he made course into the fields towards the golden glow.

Well, I came up with the ‘draugar’ horror story a few nights ago and this was as good a time as any to add it, making it the foundation of movie number three in as many months. I was amazed just how much folklore there is on the Nordic Draugr, there was even more I never knew (who knew) and I have not used that part yet. A stage where we see the danger coming from the North, so with Covid from the east (and now from any direction), Draugr from the north. I wonder what we can throw against us from the west (perhaps a Trumped up demon) and optionally an Afreet from the south, not the worst day to do something about the population explosion, so far Covid-19 only killed a little less than 2.5 million, so we might as well write in a few more options. And let’s face it, when Wall Street does not have a few billion consumers to worry about, they might overhaul their greed driven numbers system.

Which is an essential thought when you consider that Microsoft bought Bethesda for $7,500,000,000, EA spend $2.5 billion on IP and that race will continue on an exceeding scale, so me throwing some free IP towards public domain on areas like movies, games and TV series is not the worst idea. So whilst two players have spend a combined $10 billion, I hand out IP to public domain and original decent game developers will get a shot at showing those two players that the power of original IP will trump bought IP, IP that is not original pretty much any day of the week.

I do have a hidden agenda, but it is not time for that yet and the idea of showing Microsoft the error of their way is a massively satisfying stage for any ego, even mine (which is not that big to begin with).

When players learn that solidified dreams cannot be set to currency, they might actually learn the one lesson they ignored for well over a decade, I will be there the laugh in the rafters, to that I have no doubt.

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The marker, what is it?

We are always in a stage where it is about the price, as such the title ‘are video games too expensive?’ In the Guardian (at https://www.theguardian.com/games/2021/feb/08/are-video-games-too-expensive-assassins-creed-cyberpunk-2077) had my attention, I wonder what they are throwing at us this time, they being Luke Holland. He throws “With new consoles from Sony and Microsoft expected, a raft of video game publishers announced that the RRP of their new releases would increase for the first time since the mid-00s” at us and that seems fine. There is also the fact that most game dealers tend to lower that price off the bat, the makers have there day one discounts and it goes on. I get it. Luke is not wrong and through the article he gives a decent point of view, but some issues remain. It is not given with “While an extra £20 won’t break the bank for some, games might already be stretching what little disposable income many people have, particularly when twinned with the £250-£450 cost of the shiny new console on which to play them”, it is a fact, but there is more (there always is). He touches on it with “the cost of producing an AAA game – big-budget, big-studio, tentpole titles – is now akin to that of making a Hollywood blockbuster. Grand Theft Auto V, released in 2013, cost £195m in development and marketing” yet he dances around it by dangling Cyberpunks and the bugs in our faces, whilst he ignores the massive bug list that AC Valhalla had (the very first image in the story). So whilst we get “A Martin Scorsese film lumbers in at three hours long. Most narrative-led games clock in at 15-or-so hours – five whole Scorseses; a hundred quid’s worth of Marty”, yes but there we see it, the quality, quality is what separates them, Scorsese hands us sheer perfection, Ubisoft products have not done this for the better part of a decade, in addition a game like Cyberpunk is showing us innovation to a much larger degree even (if for now) it has bugs. Ubisoft has been treating us to more of the same for years and they still can’t get it right. That is the part that is missing in this. And the gem is given at the very last “Yes, £70 is a lot. But choose wisely and you’ll never, ever feel short-changed”, yes we agree, but the ‘choose wisely’ part has become tainted. Consider that IGN gave us ‘Update 1.1.0 will fix over 30 Quest, World Event, and Side Activity issues, many that would prevent players from proceeding due to glitches and problems’, they gave this TWO MONTHS after the game was released, so how come that we see scores (metacritic: 80-85) depending on what system, a game with that many bugs is given 70+? And when we see that per source Gamepro (65) to PC gamer (92), we should have issues with the ‘choose wisely part’, in opposition there is Watchdogs: Legion, they did get that part right and when we see metacritic reviews (66-74) we need to sit down and consider that we all have different tastes and the settings are not equally pressed, which is unfair to Ubisoft as well. 

This is where the shoes become an issue, we might think that £20  is not too big an issue, when you are in a stage where you might buy a lemon £20 is a lot, really it is. 

As we try to set a value per time range, we need to consider that art is not easily categorised, and a true video game is still a work of art, which is why I have been slapping Ubisoft all I can, as I feel that they forgot that part. They got parts right they got games right. Even now, I still see in my mind the sunrise in AC Origins, perhaps because it was the first real 4K game, perhaps it was the setting, but they got that part right, pretty much all of it, which is why I am so angry about AC Valhalla. I stayed away from it and until the price is set to below £10 I continue to do so. I got AC Odyssey at £10 at some point, and I still regret it, so I might not fall for that this time around, in this I have serious settings on finding a way to officially remove Ubisoft from the AAA developers list, but then I remember, they got Watchdogs: Legion right, they might pull it off again. 

In this we need to make one more sidestep, Luke gives us “December’s Cyberpunk 2077 – despite being unfinished, riddled with bugs and, on consoles, uglier than a pooing pug”, which is interesting as he did not give us that setting for AC Valhalla, did he? I get it, we all have style of games we like, as I was in the 70’s addicted to the original William Gibson’s Neuromancer, I remain faithful to the game, I keep it on my shelf and I wait until the fixes have come in to play beyond the introduction. We also seem to forget that Cyberpunk 2077 had grossed well over $600 million in digital sales alone as of the end of 2020. He can have that view, I never liked GTA5, I did not like GTA4, so I stayed away from the sequel, I get it plenty like it, but it is not for me, just like Skyrim is not the game for a lot of them. We all have different tastes. 

Yet the title of the article remains in my mind, it still does, you see the part that Luke skated away from is that Immortals Fenyx Rising is $39 in the US, the same game is $50 in Europe, $77 in Australia and $45 in the UK (all PS4 prices). And this has been going on for years, all whilst the prices are even worse when you buy a digital format game, it also impacts the value of the art but we do not see that here, or in Luke’s defence with “a hundred quid’s worth of Marty”, when a game is not set to a level stage we see the issues, especially when the Xbox store charges more for a digital copy than a store would for a physical one, even an Australian store. This has been going on for at least 5 years. Games are judged by markers, but the reviewers are using different markers on different stages and they all refer to them as ‘markers’, as such people are walking away because they can no longer tell the difference. In this the final remark (which is still wise) “But choose wisely and you’ll never, ever feel short-changed” loses ground. An overhaul of what reviews and what should be reviewed is set to corners that are blatantly disregarded and it required an overhaul for well over a decade, I know because in the beginning (1988-1999) I was a reviewer. I might never have been the best, but I was always fair on the games I reviewed and I kept to the games I liked. When you get 2 pages a month, you want to spend them on the games you like, nothing else. A flaw? Optionally, but I had to make the space count so I did it on the games I likes and other reviewers on the games they liked. 

And I will admit, reviewing has become a lot more complex. A game that was on the CBM64, Atari ST or PC286 does not compare what is out today, so in that consider Watchdogs: Legion (at https://www.bworldonline.com/it-could-have-been-transcendent-arts/), I for the most agree with the review and the 85% score is decent and well earned and the one issue that I have is seen in “perhaps due to the weight of its pledges, it never gets to reach its projected dazzling heights. It never stops being enjoyable, but the most demanding players will be bothered by a nagging feeling that it could have been not just better, but transcendent — that it’s just a few steps shy of greatness”, it sums up the failing of Ubisoft, games that could have been beyond ‘WOW!’ are merely ‘Nice!’ And many reviewers do not do half as good a job on reviews as Alexander O. Cuaycong and Anthony L. Cuaycong did. So whilst we give attention to ‘choose wisely’ we forget that gamers are getting overloaded with reviews on all kinds of digital formats, and they often can no longer separate the critical reviewer from the unquestioning followers and the blind hater, which is an actual problem that makes any gamer like they are getting played and suddenly that £20 makes a whole lot of difference. 

If enough people say that it is not a marker, it is a coffee stick. We will see that at some point some will stir their coffee with it, no matter where it was before. 

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Evolution

We all have a setting that we want to switch off, I do too. Yet at this moment it is weirdly in overdrive. It is almost like it knows that the end is nigh, and if so, I need to make my 5G IP public, so that the next innovation wave will be a public domain driven one, inventions openly to be used for all. Yet we are not there yet. As such, I was watching a gameplay on Vampire Bloodlines 2 and my mind suddenly shifted to an old X-Men comic, in that we are confronted with a person named Tarot. That person can spring forth the tarot card revealed to him and make it a living entity. The comic book is decades old, but it crossed my mind as I was watching the game demo. I suddenly remembered the Vampire Jihad CCG and that is where the ideas started to cross. What if we do not always have the choice? We are trying to set the stage to what is the best solution, yet what happens if the player is limited to a CCG deck that he or she holds? So what happens when we are on a level and we see all the opposition, and the card we are offered is the Fool? It can be an area effect, or a selected effect, as such the meaning “having beginner’s luck, improvisation and believing in the universe” can be in a few ways, beginners luck implies we get get by this area unseen, things go bump at their end (beginners luck) and whenever the trot deck is used it needs time to recharge, also when we reshuffle again and again, luck runs out and bad luck falls upon us. The 22 cards are The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Strength, The Hermit, Wheel of Fortune, Justice, The Hanged Man, Death, Temperance, The Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World, and The Fool. Yet they have two meanings normal and upside down, so 44 options, and all that randomised. It makes for a very different game. 

In this we can be a gunslinger, a sneak or an illusionist, but the cards are wild. We cannot predict what we will set to next and when we consider that they are powerful, merely relying on our skills might not get the job done, so when do we go one way and when the other? 

A stage no one has ever faced before, we all remember Spiderman, yet who remembered Tarot or Tarantula (Marvel characters), yet the comic world is so much larger, beyond DC (Mad Hatter) and Dark Horse comics (Hellboy, Ghost). Instead of focussing on the character, consider the abilities that the characters had, most might remember Cloak and Dagger, yet who remembers Mayhem from the original comics? When we think back to Infamous: Second Son, it starts magnificent, the smoke ability really gave a good start, it was the linearity that drove it back to average, a real shame. Yet the setting is not merely on where, and who, but how we adapt to a new setting we never had before (hence the Tarot Mention). We set the skill list and power ability to what we think is the best solution for our gameplay, but what happens when we do not get a choice? What happens when interaction becomes the wheel of fate for us? As far as I can tell no game does that, not now and not in the past, but does that not create a much more satisfying feeling when we grow beyond that? We do get the option to tweak, yet we are not given a choice of what the powers are, I stated it in a much earlier story towards a version of Infamous 3, what happens when the parents push the solution from them into us? From father and mother and a stage where the gender decides how much of mum or dad resides within us, Gregor Mendel gave that premise in 1845. Is it so wrong to use the classical greats to set the story to some part we cannot influence? How can we grow our comfort zone in gaming when we tend to rely on where our strength is? Especially when we are entering a stage where the game replay becomes much more important, we need to set a new stage on how it is played. If we are set to a location (London, Seattle, San Francisco, New York, Gotham, Metropolis), the one element we can influence and set outside of our reach is us, the player we control. We can in addition change the stage of what we can do by selecting through parentage what we can do and leave us to tweak the ability to the best of gameplay. We forgot the one rule that is natural, that is the inability to select what we are, we can merely shape ourselves to the best of what we have.

Look at the long list of games that are out there and you will find no titles that match this. When you consider that gaming will be set to $138,000,000,000 in this year alone, it will not be about those who make the best replica, it will be about true original gaming, they will take the larger slices, whether it is PC, consoles or a future setting of cloud gaming. 

I hope you had figured out that part, if not consider that the most anticipated games are some remakes of true originals, the rest are true original games. Some franchises will forever run, but some are running out of luck and options. I wonder who will fall to their knees in 2021 and 2022, because we need to realise that 2022 is as important as 2021 is, it gives view to what the developers think we want, it is a fair setting and some will make the cut, some will not but they all want a slice of that 138 billion and the most original games and most perfect games will get the bigger piece that is how it always was, and now that this cake is so big, they all want the largest slice, but it will be art designer that defines originality, not the business analyst. It is the simplest application of evolution, if the games do not truly evolve, the gamer will lose interest a lot sooner than the developer is ready for.

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Colour the stage

I was almost asleep when an article in the Guardian passed my eyes. The article was from Feb 3, but I read it only now. This happens, there is only so much my eyes can deal with and this is one of those moments I am catching up, it is 05:15, as such I am still ahead of the curve. 

The article called ‘Amazon, Google and why you can’t just invent a blockbusting games developer’ is an excellent piece by Keith Stuart. There might be a few quotes in there, but I will try to avoid it as the article (at https://www.theguardian.com/games/2021/feb/03/amazon-google-and-why-you-cant-just-invent-a-blockbusting-games-developer) is a gem from start to finish. You need to read it. 

You see, we are looking who wins the Cloud gaming rush, but even I forgot the setting that is forgotten. I touched on it in the past and I did point out that Amazon is doing much better than expected against Giant Google, yet that is not enough. The lesson that Microsoft refused to learn is upon all three of them. In my view these three are staged in a mindset of ‘Business staging art’, which is the wrong setting. It is now and has always been ‘Art pushing business’, it is the one side that they all forgot (Nintendo and Sony as an exception). Art is the power over business, not the other way around and Ubisoft is learning that the hard way. They forgot the station they were in when they got their business executives push the thought ‘A new Assassins Creed every year’ that is when they lost the plot and if Google and Amazon do not learn that lesson quick enough they will be out of the race too. At present there are thoughts that Amazon is now in the lead. I cannot tell as I do not have certain links and connections, but those who voiced it have a decent case, Amazon might win this, a race I actually never saw. I thought that the people at Google were googly and artsy enough to see that, yet I could be wrong there.

So as cloud gaming is taking a slow stage towards the gaming of tomorrow, the stage is larger and it needs to be painted. Not by some painters R Us franchise, but by kids and dreamers who dream of tomorrow, who dream of what might be and then we see if the artsy people can guide these younglings into a frame of gaming, not the business executives on what looks cool, but art people on feels cool and what plays truly cool, a stage ignored too often and also pushed into silence by the wrong people. Keith makes mention in his article on the business stage of AAA game development, yet the business needs will be the collected data and cloud services and the art of gaming falls away. Just as Microsoft was blinkered into the Azure stage, we see Google and Amazon making similar if not too identical moves. Parts were seen almost a year ago in Forbes when they gave us ‘The Console War Is Over Because Sony Left Microsoft Behind From The Start’ (at https://www.forbes.com/sites/erikkain/2020/02/28/theres-never-really-been-a-console-war-because-playstation-left-xbox-behind-from-the-start/), a stage most saw coming a mile away. Only because Microsoft still doesn’t get it, they never did. Not for almost 7 years, they lost the plot and they had to answer to board members who never understood it in the first place. That is the stage that Google and Amazon face at present and the one getting it last (or not at all) will be the loser in this. To be honest I expected Google to win this, I did not expect Amazon Luna to be on par with Google but they were and if they can solve the software issue, they will be ahead of both Google and Microsoft which is a race result I would never have bet on a year ago, but there you have it.

So when we look back at a quote in the Forbes “the console war is over and Microsoft has moved on, leaving Sony in the dust”, we see the problem. It is a business quote, it is a cloud quote and it is a presumptive quote on what gamers need. Yet the gamer wants a good game, it does not matter where it is and they prefer to play on THEIR system. By making the cloud the axial and not the game Microsoft lost and it will lose bigger because cloud gaming requires a good connection which takes out well over 30% of Europe and well over 35% of the US, so these executives are running in a race with both hands tied behind their back, they will claim that their legs do the running, but the arms are required to keep balance, and without balance they do not stand much of a chance. Even now, as we see congestion after congestions, they keep on saying it is about cloud, but the stage of the cloud is the internet and the connections and they are not on par, 5G is too far away, so those with the options will look at cloud and there the games matter, so Microsoft is out of the race and it is now between Google and Amazon and the Amazon horse has now optionally an advantage.

So even as Forbes is setting the (wrong) stage by consoles and how Microsoft only has one console on that list in the top 10, the Xbox360 in 8th position. We forget that time was an issue, and in a short time Xbox 360 became an actual contender, after that the wrong people at Microsoft started to talk and others were told to listen, it gave folly to the Xbox One and more folly to what came after. All whilst Nintendo completed the Switch and that ended Microsoft. Now Microsoft is a mere distant third and if Amazon gets its game right, optionally Microsoft becomes 4th at that point the people will abandon that system. The titan that was created in 7 years was utterly destroyed 8 years later, and as I see it there will be no coming back from that. This saddens me, not because of Microsoft, but with Microsoft where it was Sony had to up its game and that is the part that matters. It is not about the PS5, it will be about the PS6 in 2028 and without Microsoft the difference between PS5 and PS6 might not be to the degree it should be. I look at the future and gamers, true gamers will look at the games that are dreamt up right now, the dreamers will require hardware that does not exist yet pushing consoles and optionally cloud systems, but any gaming cloud system set to the premise of business people will not have that much of a chance. 

I might be wrong, but so far in gaming I have been right a lot more than wrong, so I feel confident in my view of the matter.

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Hammer hits anvil

Yes, that is the foundation of an idea, the idea is voiced, in the ear, the hammer hits the anvil, the anvil vibrates the wires and the lightbulb in your brain lights up the room and the idea is born. The setting is the same for all, the only difference is that when the hammer hits the anvil, not everyones wires vibrate, and as a result in some people the lightbulb never lights up that room that is known as ‘skull space’, still my setting was that I did not come up with one idea, I came up with three. It is an idea that was someone else’s idea, but that foundation can still be used today and in a cloud space game setting.

Lets go back to 1984, George Orwell was making noises in regards to government oversight (of everyone) and in that same year Mike Singleton had an idea and created ‘the Lords of Midnight’, now even as the setting was nice, it was set to computers with a limit to 48KB (ZX Spectrum) and the 64KB that the Commodore had. Yet what happens when we take that idea and use the map of the UK (that island left of France) and set ourselves in a stage of riding, stealth and travel to collect the alliance of a minimum amount of keeps to secure the safety and unity of one region, each keep is in one county. The stage is all set, so to change it and make it a real challenge, the stages vary, the keep is not always in the same place (sometimes they are), and we aren’t always starting in the same place, so there will always be more than one option. The area is all in a stage where there is an enemy, not always visible, but as we align, we are given who is not our enemy and they will give the information of what is against us. A stage that is more alike the old days, when communication took days, not seconds. We need to adjust our way of thinking without removing the first person challenge. Even as it is based on that game, it will be a completely new game, it will be a larger setting based on the entire UK, all with optional awards (virtual diploma’s) of achievement and a retirement award. A game that shows time in a new setting if you like.

The setting of a cloud will allow a larger setting of randomisation, as the server does all the alignments, as such if 10 players play it, there is a chance that 2 players have close to the same setup, but not completely. A game where you need to do the work and not rely on some wiki solution where the one solution fits all. 

About a decade later someone made a game called Virus! It was an original game and even as it never made any headlines, I never forgot the originality. Yet in this day, what can we do to innovate? For example, a shooting game is one completed a game that has been completed, but it does not need to be like that. What if the opponents and the level of play is determined by a QR code? In the game Virus! It was Windows and your hard-drive, which in those days was innovative, yet today it does not work like that (or at least it should not). QR codes are everywhere and any level completed will be one we have already seen, yet what if we had on any mobile the option to save the code and use it to transfer the image to the cloud game? It does not matter whether it is a spaceship with an environment, a soldier with an urban or rural setting, it is about the fact that we are not in control and the maker cannot be creating levels again and again, and random generators tend to be less random than you think. Yet the setting of a QR code is out of our control and we can decide what every dot means, we merely are in the dark whether that dot is used. A game with almost infinite levels and a never ending stage of challenges, a lovely idea for any shooter with drive to compete.

Yes, I agree that it is in fact an iterative idea when we revisit an old idea, but the people seemingly forgot about the idea and as such it becomes a new ballgame. When we are given “Assassin’s Creed Valhalla – Known Issues [Updated Feb 5]”, in a stage when Ubisoft gave the laughingly statement that the game would be released days early and we see 3 months later that there are well over a dozen issues with impacts on a dozen missions that cannot continue, is it such a bad idea to look at the past when these kind of screw ups would never make the cut of publication?

And a lot could have been prevented from day one by properly testing a game. In this I tend to fall back to Skyrim, a game that has issues, no one denies it, but in all the years (since 11.11.11) that I have played it, I only witnessed 3-4 bugs myself on any console (Xbox360, PS3, Xbox One, PS4, PS5) and a dozen or so glitches, yet glitches do not break a game. And that was made almost 10 years ago. I think it is time to reconsider what we love to play and what maker consider to be a good game. When we consider the size of Skyrim, my only issue with the game (after playing it again and again at least 8 times, is that the missions are always the same, yet the openness of the game allows for a lot of exploring and doing things your way. But what gives when the QR code resets the opposition and changes what you face in every dungeon, crypt or hollow? 

And that gives me another idea, I reckon that there are a few nordic directors with a grasp of the dark side of tinsel town, and when you consider Troll Hunter (2010). I thought it was awesome, André Øvredal took a folktale and pushed it and us into another direction. I am certain that it can be done again. So, what happens when we take that part of Skyrim that is based on Nordic legends and create a new horror movie, but one that is close to the folktale of the Draugar “Draugar usually possessed superhuman strength, and was “generally hideous to look at”, bearing a necrotic black colour, and was associated with a “reek of decay” or more precisely inhabited haunts that often issued foul stench”. Lets not forget in the academic world where people hunt academic recognition, stupidity (read: shortsightedness) is found a dime a dozen and when we see the people’s admiration with the zombie apocalypse, the idea that it had already happened is not the weirdest idea to consider, so what happens when someone opens up the wrong thing (tomb or urn) in Malmo and before the authorities have any clue what actually is going on, the issue has spread to Norway, Denmark and Germany. So as we need to rely on folklore, folklore that is specific to Scandinavia, what will those do who have no knowledge? The military will merely grab bigger weapons, weapons that have some effect, but the stage is different, you can hunt cockroaches with a flamethrower, yet what happens when that roach is somewhat heat resistant? The option are nearly endless and it could make for an entertaining 2-3 hours with a box of popcorn. As you see, these AAA game designers are all about being cool and having hot items (riddled with bugs), I needed one salad to get three ideas on paper. I wonder what I will be able to think off with a decent cheese pizza (with extra oregano).

Have a great Monday!

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Moon Shine

I wish we were talking about that home brew alcohol, but we are not, this is about Amazon Luna and their counterpart Google Stadia. Now, I am telling you this from all kinds of selected sources, I did not play either myself, I feel that this is not as important as the setting round it. The first thing that I have to say right now is that I am pretty amazed with the second wave quality that Amazon Luna offers, from the early Alpha stage that some reported on as well as the second wave that several subscribed to, Amazon Luna is way over and well above standards (to a larger degree). I would think that Google Stadia had the upper hand, but that is not the case, they are surprisingly even, yes Google Stadia has an advantage, the load times of games is decently faster than Luna, but the rest, whilst in the game they were on par and that is a surprise I initially did not see coming. Yet overall they both fail in other ways. They are both relying on Ubisoft to bring the great titles, yet that is the largest danger when we see the stage that Ubisoft provided for and at this point, there is not a whole lot of faith that they will be around by the end of 2022 (they did this to themselves). 

My issue is with the Amazon 4K gaming promise. You see my YouTube has all kinds of lag and latency issues when I go above 1080p, so does Netflix, I do not even bother with 4K, merely because of congestion. That is not a setting that everyone faces, yet they will when larger cities get over 100K users streaming gaming via their internet, it is almost unavoidable, the infrastructure is at present too weak. Yet in 2-3 years if 5G comes through to a much larger extent and a much better bandwidth and speed, yes, it would work without hesitation. Most rural places will have this issue off the bat, so France and Germany can pretty much forget about it outside of their really big cities and I wonder if Spain, Italy, Greece and a few other nations are ready for that level of congestion. It makes both Google Stadia and Amazon Luna a USA Big city setting, OK, I exaggerate, yet in all I am not that far off. 

There is a second setting, each system is missing out on exclusive titles, it worked for Nintendo, It worked for Playstation and even Xbox, the exclusive titles have always pushed platform and neither has an overwhelming set of exclusives, which is a shame, yet that might be become the hunting ground in 2022-2023, yet not for now and some of the critics they all seem to agree, Luna is for now seemingly the winner. I agree with their assessment. Google is not showing skin in the game, no commitment, if they stop, the user is in nowhere land and there is no indication that Google is committed, that signal is more clear with Amazon, even as load times are not as fast as with Google, that might merely be a temporary delay, in all I personally had expected more from Google, so to see Amazon win this was a bit of a surprise, and if Amazon has its own share of exclusives, the streaming service might become set and match for Amazon, but let’s be clear, it is too early for that verdict at present. 

It is however a thing of the future, 5G will make it clear and when your local internet provider is upgraded to something serious, it will be a real horserace and to be honest, Amazon is doing a lot better then expected with its stallion Luna, it is close to equal to Google, a level of equality I had not expected, so as I personally see, the one having the more and the better exclusives will win the race, they both have Ubisoft games, so that is not an overwhelming advantage, just like the previous war, the exclusives set the race when the hardware is too close an equal, a stage we saw between Xbox360 vs PS3 and again Xbox One vs PS4, yes personally I see the Sony sides to be superior on a few sides, but for the gamer that was not clear and from that point of view they were close, and in both cases the stage of exclusive games made Sony a winner, a war that Google vs Amazon will see soon enough and whilst we see a level of melancholy with Sonic and other older games, it is the exclusive games that will give a system the game, set and match signal, and I wonder if Google is willing to commit to that, that was voiced by a few critics and I see their point of view, I am not sure if I completely agree, but their points were valid, I reckon that by the end of Q1 2022 the stage will be decently clear, at that point the people will more strongly commit to the
Moon, or to the stage, will I? Not sure, I am happy with my PS5 and in this the exclusives will push me in one direction or the other, as will it be with other gamers as well. 

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Yo clodhopper

Yup that was my finest hour in diplomacy, we’ve all been there. Although I just woke up and I just had a great idea, well, I sort of had the idea before, but it took shape and it is now 03:30, so it must be good. 

You see, I have worked on several parts of the free RPG for Sony (as a response to the act of Bethesda), yet I now have a larger stage for the map, the map is not one map, there will be 5-6 maps, yet with every iteration of the map, the map evolves the map changes the presentation of where you are and what is there, but it does not change what is there. Consider the maps from 14th century and the maps we see now (not Google Maps), there is evolution and I set a stage where we have larger differences. A geologist and an explorer have their own versions of maps, that is how their trade set it up, it is how they evolved their maps, yet in gaming we never did that, so I am making a larger change, and in support of that, I also came up with the option of a new game, or a new game plus, making the game a larger evolution stage. Why?

No one has ever done it before and in that regard the larger stage is set. There will also be a cartography shop, run by no one other then Miss Beth Esda (sorry Christopher, I just had to go there). I will tell you later about New Game Plus, because this one is one that is also new, but the stage is that it still needs a little work. 

So as we barge through the land (clodhopping), and as we look towards the sky on where we have to go, I see options I had never contemplated before. We can push boundaries on what we perceive we know, but what happens when the darkness is actually a void, a place where we merely stop being? So as we step in and out of the void, we set a new registration, one that Skyrim but not to the degree that they could have seen it, and my vibe merely picked up on the missed opportunity. It will be some work to set the stage to a larger frame, and it will take a decent amount of brooding, but I think I have an idea how to proceed on it and I will keep you informed. Still there is more, I wrote about it earlier, and as I considered the ideas I had in a new version of ‘Murder on the Zinderneuf’, I considered a different stage to the game, yes it is based on that game, but so different it is no longer the same game, and as I considered the game Clue, perhaps you have played it, so what happens when the corner rooms no longer have secret doors, but on a higher level they have doors that lead to another part of the Hindenburg? In addition to that, there will be a stealth and a deception element to the game. Linking that game to achievements in another game. If the new ‘Murder on the Zinderneuf’ is an evolution of Clue, we could also have an evolution of Hotels, or Monopoly. If this is a Google Stadia setting, then the people would have access to both games, so what happens that relics found on the Hindenburg will unlock new options in Hotels, and Hotels opens up options in ‘Murder on the Zinderneuf’? The options are all cosmetic, but they are nice options to find. It is not completely new this approach, but it was seldom trodden and as such, I think it is important to set that stage. The gamer loves any game more if we offer something that they never had before and a cloud gaming solution like Google Stadia (or Amazon Luna) will need to reconsider and re-evaluate what they have, what they think they have and what could be made possible. You see cloud gaming can only exist if people have long term commitments to that setting, a new Ubisoft game is not going to do it, Nintendo is figuring it out, as I see it the long term commitment that gamers have with Animal Crossing: New Horizons show me to be correct, and the amount of gamers that are ‘addicted’ to that game doubly so. 

There is even a larger stage to the RPG that I am only now trying to figure out, it is a new setting in conversations and in localisation, and the setting that it has never been done before is making me happy. Consider that Ubisoft lost 15% of its value over a period of 30 months, and I now show that I have the inside track on solutions that they never were able to innovate, I think that I am on the right track, now, that does not mean that I am better than them, I am merely more willing to drive innovation, is that not what gaming was all about in the past? 

Why have we become so driven to ‘highest graphics’ and ‘coolest effects’, look at Nintendo and watch where that happens (it does not) and still they beat the most powerful console in the world (the Microsoft contraption), as such we need to consider what we could be able to achieve, not merely what some marketing type tells us what great is. We can decide for ourselves what great is and it tends to be the game that baffles us (God of War for example) and a long list of baffling games, and in all this where are some of the creator? They are merely pushing out more of the same and they market it as innovative new, but tell me, which franchise has truly delivered innovation in gaming? 

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Destined to entertain

We all want to be an entertainer, most of us (not all) have that feeling inside of us, the need to be entertaining, our social structures have also pushed it, but in the stage where it is a sort of PC (politically correct) version of that what entertains us, it is in that setting where some of us become actors, some become writers, some become directors and some become game creators. There are a few more options, but the foundation of books, sound and vision have been upon us for centuries, last century vision (movies, TV) was added and about 35 years ago games were added. Yet the setting of games remains new and they too are going through the motions. A stage where they are relying on re-using any wheel instead of inventing a new one. We can agree that there is a stage of sequels that some accept (some do not) but that stage comes with labels and warnings. The God of War has pulled it off 4 times and they did it well, Ubisoft with its Assassins Creed did not, yet from my point of view, they did do a decent job and pulled it off with WatchDogs. Yet these makers have an issue with the story, they forget that the story is the driving factor. It is easiest seen When you compare God of War IV or Mass Effect to the Assassins Creed stories (Unity, Syndicate, Odyssey) you get a first glimmer why the AC range was failing, they had a great thing, they bungled it, then they seemingly fixed it with AC Origins (which was amazing) and then they bungled it. Even now, AC Valhalla is according to some too shallow, to much chasing after something whilst forgetting the Assassins path. I cannot vouch for AC Valhalla as I stayed away from it, but the critique makes sense, and that is before we consider the fixes to bug and glitches. This is why new games like Horizon Zero Dawn are cherished (and it is a really nice game too), or the mere fact that Skyrim is still being played on new consoles 9 years after its release. The story is everything, Ubisoft forgot about that, Bethesda seemingly did not. But this is not about Ubisoft bashing (even though it is entertaining), Bioware is in a similar stage, They messed up ME4, and they now rely on ME1,2,3 to fatten their coffers so that they get a chance at ME5. A setting that is dubious, but if they really fattened the pot and make ME5 a game that breaks the mould, they might pull it off. It is funny, it took me less than 2 hours to think through a sequel all whilst ME4 collapsed. Yet I digress, you see, to become the entertainer you need to be a creator, all whilst silly people at some game companies relied on Business Intelligence, but entertainment cannot be set in that way, you merely get a setting where you try to include everything and in that setting you never satisfy anyone. And as such creation falters (AC Odyssey is a prime example). And a we now see that there are more games coming, that some indie developers are changing the game (Hades), we see that gaming is not dead, but the story mattered and so does game play. 

So as gaming becomes a rather large stage (due to Covid issues) we get to see a new stage where some game developers are losing options and optionally their firm and some shine. And in all this it is not about the highest graphics, That is seen with Animal Crossings: New Horizons. A game that surpasses 20 million copies, which implies that 1 in 2 Switch owners has that game, it is almost unheard of. It shows that gameplay is just a important as the storyline and the fact that this game is a long term game, not something you finish in 100 hours has close to never been done before, and Microsoft (Sony too) are a little bit in the dark, that is why Nintendo is such a competitor. I said it 2-3 years ago and it is coming true, gaming is more than relying on a Business Intelligence analyst, it is a setting where a painter and a storyteller unite to give the traveller a story that this person has never experienced before, and that is what Skyrim and Mass Effect (1-3) delivered on, others did too, so why are some game makers blind to that part?
It took me a day at the most to give the Elder Scrolls, WatchDogs, Mass Effect a sequel on a new storyline, a new creation, so why can’t they do this? OK, there is still an Elder Scrolls coming, but I  made the first design 6 years ago, Mass Effect 4-5, 3 years ago and Watchdogs 4 last year. Now consider that I am a nobody and these high and mighty game designers can’t come up with the goods on several fronts, so what are they missing. How come Nintendo is on the ball, Microsoft forgot what a ball looks like and and Sony is seemingly slipping a fraction, and all this has close to nothing to do with new hardware, games are paintings, the console is a palette and the palette becomes bigger or change shape but the creator adjusts view, adjusts grip and continues.

So in this, and as we see what is coming, what makes them destined to entertain? 

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Replay the past in the present

We all do that, we sometimes think we can and sometimes we hope it will be an option. I am on this horse because I am slightly too angry with UK Common Law, and I need to cool down, so I hope that THAT article will come next. To cool off, I did something I had not planned, I installed Skyrim on the PS5, in part because I saw a tweet regarding Skyrim that I can get it to do 60 fps on the PS5, part because I am still one achievement short (slay the legendary dragon), in the last two attempts there was too much grinding going on and I am still playing it on the PS4 as well. Yet for some reason I had forgotten how satisfying the first 10 levels were. The limits, the setting of joining groups, and the setting of having no place. I had forgotten just how perfect Skyrim is. Yes, I know, I have seen the crying people on ALL the bugs, but to be honest, I have had very little issues. Yes, there are a few glitches, but that comes with the setting of a game this big. Oh, and over 9 years we see that there are 17 patches (including the last one for PS5, I am guessing), a game that is 9 years old (released 11.11.11) and still it holds a sway over us (at me at the very least). A good game is really hard to find and Bethesda outdid themselves here. I had designed Elder Scrolls VII: Restoration, and I had hoped it would equal Skyrim, of course my ego feels that I would be surpassing it, but if I only equal it, the game would be a massive success. This is seen in two ways, in the first, write yourself a list of games that you still love to play (beginning to end), and I reckon that this list has less than a dozen titles, If the game must be older than 3 years, the list will be less than half of what you had and in 9 out of 10 cases Skyrim will be on there.

The future options
In light of the news that has been out there, 2021 will be a great gaming year. This is part of what is already out there and part because Bioware has announced a remastered trilogy of Mass Effect on PS5 and that Microsoft contraption. There is off course the first game, yet it is the second one that takes the cake, until recent seen as one of the best tactical RPG’s ever created, the people (read: gamers) have been eagerly awaiting that title. There are all kinds of rumours as to the reason, but in the end it does not matter, millions want to replay that trilogy and on nextgen is a setting that no one wants to miss. Even as I set the premise last year n an idea to relaunch ME4 (together with ME5) to give a larger credibility to the titles, we see that no matter how good that could be, it might never be as great as ME1 through ME3. I get that, the story was breathtaking no game could ever equal that in that era and even now games are struggling to equal those three titles. Bioware and Bethesda set the markers to near perfection and that I what gamers crave, that near perfection feeling, Ubisoft seemingly never understood that. 

Yet no matter who we embrace and what title we go for, we go for the entertainment and in that setting I looked again at the station of the open RPG I created (as a response to Microsoft buying Bethesda) for developers to freely use for Sony exclusive games. It was my way to make the Microsoft $7,500,000,000 to be a lot more expensive than they bargained for. In this I made a few more modifications, or perhaps a better description would be ‘a conceptual path to allow for more’ in this the idea to have 1-2 additions to be played on mobiles, free games that enhances the first one. In Fable we saw Pubgames, yet what happens when we create mobile games (android and iOS), that allows players to do some of the menial tasks in the game, whilst you are on route to work/school, during lunch, or just when you are out enjoying the sun. 

Work
The work app is one where the rejuvenated hero works a job (depending on what job he scored), over 30 minutes you tire the hero and he sleeps it off whilst you work/learn, and at the end of that time you come home, start the game and the hero has gained credits and coins.

Education
Whilst our hero works he learns and gains experience (not as much as in the game), but he could learn and achieve an extra skill point, in addition to that, whilst the hero learns, there will optionally be a stage where new and more equipment becomes available.

As we have thee money to go out and explore, we see that the game gets a larger push towards the gamer, to see more, learn more and do more. Yes, we acknowledge that there was a great stage to play Fable 2 and own the pub BEFORE you entered the tower, yet what happens when your years of absence made you lose the pub and its income? The setting is a mere reflection (I am not negative towards Fable), we need to see that there is a whole range of options and in this I moved as far away from the Bethesda s possible, not because the games were bad, no the opposite, they were really good, so creating something different was essential and when you look at all the D&D games, it is surprising how alike some are. If another franchise gets to stand up, it needs to be different from other games, it needs to set a different stage and it needs to have larger options, in this large is reflecting on the application of other solutions giving you more options to enjoy exploring, and do things. 

In this, I merely thought of a part of my consideration (Elder Scrolls VII) and I came up with another bevel to implore and to exploit. A setting that TES4 and TES5 didn’t have to the degree I considered and as such, I can add this to my game as it was never there, and that is not all, even as we see the larger stage of new opportunities, we need to weigh, just like in every game, will it be an addition, or merely a fab that goes nowhere? It is an important question to ask ourselves, because we always think that our idea is perfect, but that is not a given and even as I create something new, it will not be for every gamer, it will be for the RPG lover, that is who I cater for, and I will say right now, if you do not care for RPG games you might not like this game and even if you like RPG games, you might not like this either. I cater to a group of people and I will be happy when that group is larger than expected, but unlike Ubisoft, I keep realism in the visors, those who cater to all will never cater to anybody, I still believe that and so far I have not been proven wrong.

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Before life was, I was

Yup, there is the ego, floating over your head, look to the right, no, your other right, look about 43.8 degree higher (if you are outside) take the second star to the right, yup, there I am. So as you might have guessed, it is time to talk about god-games and whatever I consider here, is free to use in any Sony exclusive game.

To see this, we need to go back to the foundation of god-games. My introduction to this type was in the 80’s when Little Computer People came to the CBM64. We all see the age of Peter Molyneux as the stage of the ‘true’ god games, but it is out in the open to accept or reject that notion. And in all this, most of us might remember the game Black and White. It was a more god game than most god games and even the guy upstairs agrees, right Hades? 

Yet what if we create a game where it is merely part of the game, not the game itself. For example, if we set to an example most of us remember ‘Assassins Creed Brotherhood’, consider that the game remains the control of Ezio Auditore, yet the god side of it is that we can to some degree control the actions of NPC’s. An example, Ezio is running through town, and that is fine, but in the god side we unleash rain on the area and as a result all the courtesans hide inside their houses. Ezio loses an ability to his side. This is a crude version. 

So if we use the divine powers in Black and White, it is a direct option, what if it becomes indirect? Like drawing a line in the sand, the ants will find another path, but that is as clear an option as it comes. So what happens when the game is about indirect channelling and it becomes about indirect guidance. Not as a setting in the game, but as a setting towards the game? So like Batman fights his opponents in Arkham knight, we influence the brutality of those around him, we set the premise of depression of the victims around him, it changes the game, it changes his focus, whilst the gamer does not see a change in the player, the stage we see in detective mode of Batman and we see the criminals are at some point terrified, Batman instilled this, but what happens when we set a secondary stage that affects the persons in the area, but Batman cannot directly influence that. That stage is influenced by the the NPC’s, not like the stupid wave like behaviour we saw in AC Unity again and again, but a sort of herd like behaviour in NPC’s, it changes the entire setting of the playable area and we forgot about that, thee gamer (and the developer was so focussed on Ezio Auditore, Batman, Edward Kenway, they forgot to set the influence stage on the population when Batman, Poison Ivy, or Vaas comes into the level. Yes, there was some attempt (AC Unity) the the fear was where we see street run away in front of you was a failed attempt at this. A stage where we can only influence a second tier (up to a point), is something we have never faced. In this I grab back to the Black and White part. Until we set the premise where an evangelist is created by their own choice, the influence is limited. So we can directly interfere in the game (buildings, infrastructure), yet the NPC influence is only limited. Games like Spore, Black and White set the action as direct. I want to change that, give a much larger challenge where the person having the finger needs to think where he draws the line for the ants.

It is a speculative setting, but that is all that I can offer in a conceptual setting. It is conceptual, because it has never been done before and evolution of games happens in a stage where things are new and never done before, there was always the first one. And that is what we are aiming for, something never done in gaming before, upgrading the level of gameplay down the line, and that was all that gamers want, a new level of play, we all want that, because sooner rather than later more of the same becomes tiring. And for the most, the sandbox games has left the NPC part of their game to too much of a limiting factor. So we need to change that side of things if only to make sandbox games more realistic and more believable.

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