Category Archives: Gaming

Irritation or agitation?

So is it a state of feeling annoyed, or a state of nervous excitement? Sometimes the difference is so small we feel uncertain what we are. I got into this state time today, shortly after one another, which beckons the thought what is up? The first one was whilst one Netflix, it is not the fault of Netflix. I was browsing and I decided to watch ‘The Rain’. I got into the series for a whole 20 minutes and then after the annoyance, switched it off. It was not the cast, the cast performed as they should have. The idea of a killer rain is fine, but the father rushes home and gets into a traffic mess, but no worries, they can run towards to underground bunker in time (in the middle of nowhere mind you), then we get the kids, annoying, and for some reason they do not grasp the panic, so they are full of questions (whilst dad it driving way too dangerously), then when in the bunker someone bonks the door and of course the kids want to open the door. I got so annoyed with these two that I thought that killing them would be the best thing for all concerned. Just a simple bullet through the back of the head, switch them off like a light. 

It got me thinking, what if that was the stage for a new reality show ‘Honey, I murdered the kids’? What if that is a stage where we see four families and we test the premise of their acceptance levels? OK, it is a screwed up show, but this has become a screwed up world as well. It was merely a mind boggle. The second time was playing Jedi: Fallen order. I stayed away from this game, in the first I like Star Wars, but I am not huge fan, saw all the movies and so on, but it is not the greatest need, so when I was able to get the game second had for a mere $10, I was game to try it. The game had positive things, negative things, but the graphics are actually amazing, the three levels I played had two interesting ones. I like the creation of short cuts, the graphics are great, the story is great, but when I got to the level with ice slides and a few other slides (and ropes) the fun dwindled own a little too fast. Respawning, again and again, slipping over ice slide edges, it was too much like a Prince of Persia game. Yet it does look really good and $10 is a steal for a game this good looking (even at twice the price). There was more, the second world gives shortcuts, so that you can return and take the easy way, it was well made, or perhaps better stated, the levels were well designed, there are a few sides in the game that I questioned (like parts that can only be premium parts), but I gained a few other items soon enough, so it was merely a little matter. Health and Jedi power does not renew over time. Yet the two negative feelings (TV and game) happened within an hour and it made me wonder, what does it take to drive creativity into a dark hole? 

That is the question underneath the pressure within, you see even as we were treated to ‘DARPA plans 4 year open source 5G program to address US security fears’ 5 months ago, and we get “OPS-5G aims to lead to the development of a portable standards-compliant network stack for 5G mobile that is open source and secure by design. The “long-term objective is a US-friendly ecosystem” featuring a trillion networked devices, a broad agency announcement for the four-year project states”, which is fine, and even as it takes 4 years (so it will be ready after the 5G war has raged), they see that it might not be that useful. I am not stating that it is, I am speculating that it is. I came up with a new IP for 5G+, it works in 5G and whether it starts 5G+ or 6G is not for me to say. I tinkered the idea from something I remembered in the early 70’s and I wondered what happens when we change the approach to mobile telephony. There was a 3, a 5 and a 7 phase solution and it required a new approach to central routing, but if it works the privacy and safety on 5G will include up to 6 times more secure and there would be no way to unscramble it, except at the source. And that is where the two fields intersect, a signal can do many things, but I think they never tried the new approach before, so in that form any old fashioned system will be outdated from the start and the new systems can wield the old systems as well. I wonder if DARPA had thought if that little tinkering approach? There is no connection to the other IP I have, but there is a way how they both prosper from the initial stages of a multiple phased connection, the question becomes “When is a router not a router” and that is the path towards more new idea’s, some a little dark, but not all and still creativity wins, even when it is giving into darker ideas. And in all this, is irritation, or agitation the fuel for creativity in a darker view? Perhaps both are, I cannot tell at present, but as I have come up (so far) with new ideas for a new Far Cry, a new Watchdogs, a new Infamous and a new Elder Scrolls, and 2-3 5G IP’s, I do personally believe that my mind is set to a decent creative mode, and frightfully fast. I wonder what I will think of next.

 

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Standing by my point of view

I have looked at games for almost 30 years, and so far in the mode of gaming I have been in, I tend to stand by my position. It has nothing to do with stubborn, or with some kind of elevated sense of correctness. Time has proven me right again and again. Even now as SuckerPunch is regarded as the gospel of gaming  (these things happen), I tend to see how things fair and so far I agree with the many voices, but this too made me realise that there is another path. To see this, we need to go back to 2014, a new Infamous was launched. Now, I still stand by my original view, is was above average, but it had failed to be great, even as all the elements were there. Two massive elements influenced it. The game was almost tediously linear and after the final fight you do not get to use the concrete powers to the degree I had expected. These two parts make the game good, but not great and that was a shame. Yet that is not the issue, I reinstalled it today to play it again for a few hours, even as I had completed it 100%, and in almost record time well over a third of the game had been done. This is not due to memory, I had forgotten most of it, it was due to linearity, but that was not the surprise, I know I had updated the game on day 2 or 3 and now another update was there. Over 6 years the game had seemingly seen 7 updates (It installed 1.0.7), the final update and the only one I had to install was less than 4 GB, for a PS4 game that is decent, and here we see the first issue, Ubisoft sets games to dozens of GB’s per game per update and this game from the early days does a mere fraction of this. I personally see this as proper testing was done at Sucker Punch, and Ghost of Tsushima shows this again (and again and again). A good developer will always win and innovation in gaming (a thing Sucker Punch has shown a few times) will always beat iteratively thinking Ubisoft. 

Even as I still stand by the view I had, the game was still as enjoyable as the first time I finished it. That is the power of a decent game and this game if not hindered by the two flaws might have remained on the legendary games list. Still, this does not stop Sucker Punch from creating a decent game, an innovative game and this is the issue, no matter how I see this game, I recognised it as innovative gaming, when I revisit this old game, I see just how powerful innovative thinking is in gaming. And whilst we consider just how correct I am, Google Search is filled with all the game magazines that are trying to use Sucker Punch as much as possible, Forbes even states ‘‘Ghost Of Tsushima’ Is The Game Of The Generation’ and it is hard to disagree. They also give the additional text “I am more glad than I expected to be to have a game like Ghost of Tsushima. Rather than giving us innovation, Sucker Punch has given us care and craft with the things we already know. It is a comforting thing to have, here in a moment when my country is still grappling with its failure to contain coronavirus and when the future seems less predictable than it ever has before.” In this I am not sure if I completely agree, I personally see this game as innovative, as such I partially disagree with ‘Rather than giving us innovation’, yet when we look at the separate elements, Forbes might have a case, it is the ‘Sucker Punch has given us care’ that is true, but proper testing tends to get us there (often enough), no matter how we see it, we see that compared to a player like Ubisoft it is a mere dwarf, a dwarf that creates titans, so whilst the news is full of all the things going wrong at Ubisoft, I have stated (for some time), that they have bigger issues, and perhaps these events we see hit the news now is a consequence of stress and taking it out internally. And even as we see the news on all kinds of statements and promises, we see that Ubisoft has a rather large problem, one that Sucker Punch never had, or fixed well over a decade ago, properly testing games. That is the heart of the matter and they do know how to do that. No matter how I see Black Flag, it was near perfect and so was Origins. So as such, I cannot fathom why they cannot hold the rudder right, Sucker Punch shows how it can be done and they have done so for a very long time. 

These two players need to be shown for the mere reason that one player relies on hypes and marketing, all whilst the other does not and gives us great games. So whilst I am getting a little weary of messages like ‘Ubisoft teases us with…’, I would rather see that they cleaned their company from top to bottom, because no matter what we see on certain people, the failings there go to the very top. It angers me, not because of whatever, the fact that they had good games and they wasted 2-3 franchises is a real drag, all whilst the products show that there is graphical talent and the music as applied is close to legend. As a gamer, does that not upset you? And even as I remain cautious on Far Cry 6, does it not sound like something we played before? Now, this is speculative so do not treat this like gospel, but what the internet gives us is apparently nothing more that Far Cry 4/5 in a Far Cry 3 setting. I hope that I am completely wrong, but Ubisoft does not have the greatest track record when it comes to innovation, all whilst my idea on WatchDogs 4 is a setting that is completely innovative and I wonder if all that innovation would fit into a new console (I just do not know) but is that not the foundation of gaming, to be on the edge what is possible and see if it can be done? MGSIV in the beginning of the PS3 and the Last of Us at the very end show me to be correct, In that same view Black Flag in the beginning of the PS4 is in that same foundation, so why are these franchises developed too short for their own good? 

Even now, games like Breakpoint might ‘sell’ high end graphics, but it lacked joy, joy that a GameCube game (Metroid Prime) had in abundance. Even now 8.5 years later, I can still find joy in Skyrim (originally released 11.11.11), apart from AC Origins, what Ubisoft game released since 2017 has that (I am personally not considering Rainbow Six as that is not my kind of game). When you see how short that list is and how many games Ubisoft released, we see the flaw of iterative game releases. And this is not merely Ubisoft, how many think fondly back to the Mass Effect Andromeda, after the release? All issues that proper testing could have avoided and it took less than one day to come up with Mass Effect based IP that surpassed Andromeda, it is that flawed and we need to get angry, because a life of good gaming depends on it, for all of us. 

Even as we need not worry on Sony and Nintendo, a Microsoft pushing boundaries would keep Sony innovative, that too is a given, when there is no competitor the remaining players tend to relax, history has shown that part a few times, so I prefer that Microsoft wakes up fast, but reality is not in my favour, as such here is every chance that after the PS5, the PS6 might not be as advanced as we hope (unless Nintendo really changes the game). 

If we look at the past, many have heard of Melinoe and the nightmares she brings, but who remembers Makaria? When we consider Makaria and according to the scrolls of Nikolaos of Damascus her meeting Ares, what was the result? When we see all these greek god based games, we tend to see the big three and the direct dependants, but what of some of the others? With the exception of series like Xena (PS1 game) all based on Lucy Lawless and her formed fanbase of life under greek god reign, nowadays we see covers of ancient greek books, but we forgot to pick them up and read them. Yet the foundation of RPG and sandbox games is larger than that and I see a lack of grasping the unexpected by many developers. 

And this is not some console war, a game war can be fought on many fronts, as such the setting of google Stadia versus Apple Arcade is not over, not by a long shot and these systems have limitations, it matters, because the days of the CBM64, a system with 38Kb of RAM, a 64Kb system showed an entire generation how cool gaming could be, 10-17 million units sold and 99% bought it for the games, no matter what excuse, like ‘I want to learn to program’ they gave (I was one of them). Innovation comes with limitation, and that is where true treasures are found. I feel certain that browsing through the Amiga 500 list, I will find at least half a dozen that will make it and become successes on a system like the Google Stadia, in this, even Ubisoft has a few titles, neglected titles that would be a good match to the iPad, a system at times forgotten for the games it can play and if it does it there, it will be wanted on the Google Stadia and the Apple version. Even later than that, anyone who remembers the Microprose titles would instantly try them on these systems in a new jacket, games born from limitations and they could be upgraded to fit a whole new generation (and please the previous generation as well). 

I stand by my point of view and as I see Ubisoft buckle and Sucker Punch become one of the most revered software groups, I see the options of games and how they can be on several systems between now and 2023. Time has proven me correct a few times now, I wonder when some developers wake up, as I see it, they have little time left.

 

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Decision time

I had to make a decision, we all do. For the longest of times, basically since 1983 when I got into gaming, I mostly played as many systems as I was able to buy. First the VIC-20, then the CBM-64 and from there the tracks started. PSX, N64, Megadrive, Dreamcast, Gamecube, PSX2, Xbox360, PSX3, PSX4, Xbox One, Switch and soon the PSX5. I have decided to drop the Xbox as an acceptable system, I am not taking in the hype, I am dropping my Xbox One system with 20+ games. Microsoft has left too much gaming betrayal on the road as I personally see it. 

I will admit that there is another reason, my life of 18 hours a day is over, I now need more than 4 hours of sleep a night, a system has to go and Microsoft lost the toss. Too much overhyping go games (not entirely their fault). To be honest, I got the Xbox One for two reasons. The first was Elite Dangerous and the second one is Subnautica, both are now (and have been for a while) Sony games as well. The disappointing Xbox release list and the stage where both the Last of Us 2 and Ghost of Tsushima are so far above whatever the Xbox offered that the choice was simple. 

Let’s look at the station as it now is, over 6 years Microsoft refused to give in to the old station where we do not need to be online. Former boss of Microsoft stated once “We have a system for offline players, it is called Xbox360”, yet and we noticed it, as games showed issues, I have missed out on well over half a dozen achievements. In addition to the offline part, for some reason (as I showed in a previous blog), the Xbox started to upload, it uploaded well over 50% of my monthly allowance whilst I was not playing multiplayer games or online games. Microsoft help-desk said that this was between me and my internet provider. Really? The Xbox uploads without my consent and it was their fault? The entire Azure push and that is almost halfway through my issues with a console that takes the freedom of gaming and makes it a path of data collection. Then we see the headline ‘Microsoft’s xCloud Will Officially Launch in September as Part of Xbox Game Pass Ultimate’, there is nothing wrong with the state or the choices, yet it does not show us the amount of patches this gives and the amount of data you require. Even as my link is not great 60GB in one month dented my data usage, I also see that a lot of places in Europe will see more and more congestion, and less data width (especially rural places). When that pressure gives way in too high a setting, how long until the internet providers start chasing gamers? It was within 4 weeks of the Covid-19 when congestion made YouTube and Netflix lower resolution play, no more 4K movies and streaming was reduced. As the American BS war on Huawei (and China) continues, we will see reduced systems faster and more often. So what will happen to those 4K and 8K games? If it does not come in physical format, how much more congestion will we face? As such it is important to make a stand with other gamers and make a choice, I decided to drop the Microsoft console. It was a choice that happened on several factors, several choices were available and the station that is PSX has shown more promise and have left me with less disappointment over the time that I had a Playstation (1995-2020) than the Xbox One (2015-2020),  in that stage, I am clear in my voice when I see the entire stage, it is clear to me that the most powerful console in the world has no business focussing on directing gamers in a direction we need to go, especially when it gets surpassed by the weakest console currently on sale. 

A stage where we will soon see more weak promises and powerful hype creations, I personally see the stage changing by Microsoft Business needs that has less ad less to do with the joy of gaming and more with other needs. I will admit that I might be wrong, but I feel strongly to go in the direction I believe in and as I personally see it, a Microsoft Console is not that way. Over time I might replace it with a Google Stadia, so as we see the stage entering 2021, I might miss out on a game or two, yet at present Ghost of Tsushima has blown me away, The Last of Us 2 blew me away and I expect that Cyberpunk 2077 will blow me away. That will keep me settled until Q2 2021, when the upgrade to Elite Dangerous (4K) comes through (there is a lot of noise but not an official yes or no), I will be set for the largest part. I am not continuing to rely on Ubisoft as its flaws angered me enough to uninstall those games and I feel certain that the disappointments from that address have more negative news to come for gamers on any console. 

2020 has changed a lot for us and I do believe that Microsoft will hide behind hypes soon enough and give half baked information that can be bend in a few directions, yet the clear station where the games of the Nintendo Switch are more fun and more addictive than anything the MS Console can give us is a larger stage, a stage where we wonder why this system? And whilst Kotaku (at https://www.kotaku.com.au/2020/07/xbox-series-x-exclusives-phil-spencer/) gives us ‘Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says’ we see the real flaw. An exclusive game maximises what is possible and Sony has them, whilst Microsoft gave them up. If it was on multiple systems, games like God of War, Last of Us, Last of Us 2, Spiderman, and Ghost of Tsushima would not be the breathtaking results they are now. And the list is a lot larger, which also implies that some are merely on par, not beyond. Microsoft is largely lacking such a list, which is different from the Xbox360, The elder Scrolls Oblivion, Fable 2, Fable 3, and a list that goes on a long while, Microsoft threw a system advantage that put them on par with the Playstation 3 and let some bureaucrat set the long term goals into the Microsoft greed well and ignoring the population they were serving (the gamers). So now we see the not entirely unexpected ‘completely counter to what is gaming about’, yes, counter to what THEY are about. Gaming is to set the boundaries of gaming forward, to give us the wow factor that Microsoft has largely ignored. Sony never forgot that lesson, not since the first Playstation. 

As Google learns that lesson, it will see that there is more profit in catering to gamers, than to data facilitators. We will see larger shifts in 2021, but not immediately, the next Xbox will get the limelight as it deserves, yet when the issues start hampering the Xbox and as the people will get to read carefully phrased denials and carefully phrased counters, one by one it will impact the gamers more and as they switch to Nintendo Switch and PlayStation 5, we will see that Microsoft consoles will end up in 4th or 5th position. I doubt that this will happen in 2021, but 2022 yes, that is entirely possible. I predicted the fall behind Switch a year before it happened, but it did happen and I will be right again and at least now I am ahead of the curve and got rid of my system for a fair price, I wonder when others catch on.

 

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Second ride to the other place

Ubisoft has released a non-leaked first view edition and it is only fair that I take a look at it. It does look a little better, yet I still fear that Ubisoft has taken its Assassins Creed franchise and put it in a casket and the grave that is where it is headed. 

In the first, no matter how it is dressed, it is no longer an Assassins Creed game, they had the option of making an optionally powerful new franchise, but Ubisoft clearly waged against it. What we see does look good, the graphical section of Ubisoft always knew what it was doing and they moved on on this trip towards excellence. Yet I see more things, and more options that make sense in one way, and seem overly pushed for in another. The fear that I had that some is a trial to push Far Cry elements into this game is not gone, but it was slightly diminished. Yet there it was, chasing tattoo sheets, just like Black Flag chasing songs, or was it the almanac pages in the third game? More of the same, trying to appease all makes for a stage that pleases none. 

The second part is yet to be proven, merely as I had to download more for Breakpoint, I decided to delete it, the patches are well over 50Gb (in total size), and I started the game late, so I missed a few patches, that is the darkest moment that this game faces. The large comments of the video poster seems to indicate the idea that was left with me. It is an RPG that has a lot towards Witcher 3, there is an attempt towards the older AC games, but I was not satisfied from what I saw. Some parts are familiar and you have done it before, some seem new and surprisingly so. The entire station is upgraded and the lack of tools are perhaps felt, but there are skills that are there now. There are feelings in me, but Ubisoft destroyed the faith to it. It seems to me that there is no questing to the degree of the past, as you need to discover events by exploration, AC Odyssey hinted at the route, but I will await a more complete edition. In shadows of ignorance, I would see this as Witcher IV, the UK travels, and that is how it looks and feels, yet it is not a CD Project Red game, it is not a Gerald of Rivia game, but the sandbox feeling is better done now than it was in AC Odyssey. The game has new parts, or basically vastly altered applied parts. Skills and inventory are the ones that stand out. Weapons and armour are not merely altered, they have been vastly upgraded. Weapons does not merely have a damage part, there is speed and impact as well, so the choice of a weapon will be more towards the gameplay and chasing the right weapon and sticking to it will matter. Armour had elements like weight and evasion, so what looks cool might not be efficient. It is an essential upgrade that matters, so do the skills, there are major and minor upgrades there and it is shown in a new light, as such, the game will have new and improved sights on this, yet this is Ubisoft, so how many patches will it require? There is no way to tell, the game is close to 3 months away from completion, but unlike the leak, this does show me that Valhalla is not an auto fail, Ubisoft might have lost a lot of credibility, there is a decent chance that this game is a game changer not unlike AC Origins was and that was a breath of fresh air, as such Valhalla might be another one, time will tell, yet that would enable Ubisoft gain some essentially required credibility. I hope that they will all it off, I might have been opposing some of their actions, but I do not hate them (hate is useless, always). 

I will advice all to take another look and not rely on the leaked part, there are a few videos out there and most will give a similar view. I personally do not go for those making a ‘my honest opinion’ approach, for the simple reason that a sandbox game is too large, and the game relies on a much broader taste in gaming as such, it applies to more and everyone has their own playing style, in the AC games for me it was stealth, which is why I found AC Odyssey disappointing. I did like the overall adaptability of Valhalla, yet I felt that the stealth part is lacking, which makes it not an AC game, but let’s be fair, when did we consider ANY viking to be a person who understood the concept of stealth? Yet the game looks impressive, there is no denying that. Yet how many patches will it face? A setting that keeps on nagging in the back of my head. 

Time will tell, but I do feel it is important for anyone taking the ‘leak’ as gospel to take another look as the leaked video is definitely selling the game short.

 

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Project One Fiver

We all have the setting in our heads, we have an idea and we partially roll with it. It is there where we get the problem, some see problems, some do not. I am the one in category two, yet I also have flaws and they show themselves rather quickly. I am the entire opposite of those, I am one who quits as the challenge is gone. It is a basic law, it is stupid, but in 1989 there was a different stage, the BS artists were in charge, I was new, I knew nothing, but I had my 

Nantucket clipper compiler and a book on how to program and within weeks I was ahead of a lot of people.  I was asking container programs, admin programs and I loved it. But it came with an inner flaw. Someone in the cinema world asked me for a solution, I was not thinking like a consultant, because I was self trained, I rejected the offer, not because it was hard, but because it was easy. I had in my mind set the stage and developed the solution in an hour, I saw what was needed and my mind set the stage in minutes. The shows, the cinema’s the date’s, it was the simplest application of Clipper and dBase 3, as such I saw the premise that I was doing all the work and getting almost nothing for it, because people would state that it was too easy, and in those days the rent was due. I leaned a lot over time and I went in a different direction, but the ability to see solutions remained in me. 

So as I am watching the Battlestar Galactica series (again) an idea came to mind, what if the premise of the RPG is changed? What if the game is not one game, but 15? All linked into one massive game, into one large game that is in part driven by the parameters of other gamers? Not just that, but your achievements will be an added parameter for them? Over time your stage will be the overbearing one, but you are not one voice, you are one of a choir and over time you are the choir. As far as I can tell, that has never been done before and even as my idea grasps some idea’s from others, the stage of philosophical drives, the stage of a limited stage is not new. Other games programmed around it, I am considering it to be part of the game. And over that stage we see the ability where we intersect in a much larger stage. Yes, it sounds confusing, me talking about stages, about parameters and about requirements, yet games are like that and we fill in the blanks in stages, the stage of where we play, the stage of where a character is and we have the ability to set a much larger field of play in a  game that could set a new record in gaming in the next console war. 

A stage that has several planets, a stage that is set where we have a formula that creates 15 planets, and you have no idea where you are. This is not for the weak of mind, or those walking around in Minecraft, this is Elder Scrolls Oblivion on a scale that is 15 planets big and we do not set out to gain a flag or to kill a monster, we set out to create a dynasty and that is never a clear sailing premise. I see the solutions that other greats did before this, There was the Ultima series an RPG by Richard Garriott that is something that still drives me and why it was never refurbished in a new coat with new graphics still puzzles me. But they were not alone, there were others, to some perhaps forgotten, but with gems in its coding. Hopefully we will see a remade System Shock soon, yet it was not alone. Whist Ubisoft is all about triggers and respawning enemies, the stage is out there for a different kind of RPG, I believe that the PS5 will open up more options and different sets of games. The problems is not the game, the issue will become where is the IP, who owns it and how can it be staged in different ways. We see series like Westworld and we wonder how it can become a game. There was someone with the Westworld Shelter approach, I never saw it, I would have liked to have seen it, but it was removed before I could see it. This is not a random phrase, the question becomes that in the age we face, sources are limited, so how can we make a game enjoyable, repayable and original without it becoming a mesh of Minecraft and Animal Crossing? Whilst Ubisoft showed us how not to do it, w still need to do it and we need to do it right. It needs a hand that looks outside of what coders look at. We need to consider the creation of a strategy guide before there is a game, so that we can ensure the long term existence of the created game. And to be there for the long term you need to look with different eyes, to see in a different scope. I saw the option of scope when I created the foundation for Elder Scrolls VIII: Restoration, I saw the option of views when I considered Watch Dogs IV: Refugee, it also gave me the idea to set different dimensionalities (there was was an example in System Shock), yet the combining of elements is a much larger stage and it is a different stage. It is not like we go to the theatre, it is the entire block around the building that houses the theatre as well. That is the stage we work from, because when the surroundings are there, that is when we give size to the stage in that theatre. It has always been that way, yet in the past the computers could not deal with that stage, computers are finally catching on and even as the remade Pirates (Sid Meier) was betrayed into a diminished stage and labeled Assassins Creed: Black Flag, does not mean that it was so, we had no reason to give up on a time honoured classic, yet that stage was burned before it flourished. I wonder what we can get done when that is ignored in a future project, what happens, when we have a planet making program like we see in No Mans Sky and we prepare 15 codes, 15 places with enhanced detailing, 15 stages where the plant is the stage, where we are a person in a much larger field and we get to set up the stage of history, I reckon that it has never been done before, not to this degree and not to this reference of options, a stage much larger than ever before and to the degree where we at the end of 200-600 hours want to play it again, so far only Bethesda and CD Project Red have come anywhere near that stage, there is off course GTA5, no one denies that, so out of 2300 game developers, only 3 only got that near, would it not be the right challenge to be one of 10 ever to get that near? It is not a hard question to answer. 

I’ll let you simmer on the question and the questions that will be in your mind at this time.

 

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Let’s call a spade a spade

It is an old expression, lets call a spade a spade, the pot calling the kettle black and so forth. It is (when I grew up) the expressions that refer to let’s call it what it is, let’s label it directly, let’s not beat around the bush. So when the BBC gives us ‘Loot boxes: I blew my university savings gaming on Fifa’ (at https://www.bbc.com/news/business-53337020), we see the story of an idiot, an idiot named Jonathan Peniket, who basically is voicing whatever excuse he has for the simple reason that he is (as I personally see it) indeed an idiot. So when we see “Better players give you an advantage, and there is a virtual currency and market where these cards are traded. You can buy packs containing a random selection of cards. The idea that it was gambling seemed ridiculous to me at the time. I understood that the chances of ‘packing’ my favourite players were low. I spent the money, opened my packs, got lucky a couple of times, and tried to be positive, despite being left feeling slightly underwhelmed. ‘If I could just spend another £15…’, I thought. Four years followed of spending more and more money on player packs – each time seeking that buzz that would only occasionally come.” We see here the driven and almost educated response of a crack whore trying to get someone else to pay for her addiction, a little bitch looking for the 3600 cards and a person who wants the 1200 cards in month one. I know it sounds ominous and even offensive, but that is life. So when he was a teenager, like two years before his first card (at 17), he got inflicted with the Pokemon vibe (gotta have them all), that empty feeling was transferred to FIFA and when we see “How one teenager spent nearly £3,000” we see a person who is too stupid for his own good. The game is a mere £55, so how stupid do you need to be to spend 60 times that amount? The BBC writers Felicity Hannah and Jane Andrews are quick to dismiss in a short term the truth of the matter behind “They say Fifa Ultimate Team can be played without spending any money and that purchases are entirely optional”, it is a truth, I play NHL, I get 3 packs a day, free of charge, the packs add up that in a month you can save up pack points to get to specula bronze packs, two silver packs and two gold packs. In addition, every pack comes with virtual money to buy other cards online (bid for them), in the second months, I had all 30 arena’s, close to all home and away jerseys for all the NHL teams and most of the goalie masks. After 6 months, I had close to 800 hockey players, a few legendary, and several really rare cards, the game also unlocks upgraded players as you play more and reach milestones (game achievements) you unlock even more players and upgraded legendary players. I cannot answer for FIFA, but it seems that this approach has been mimicked over all the EA sport games, as such I have all that and NEVER paid a cent, showing you just how stupid this boy Jonathan Peniket really is, but the BBC writers are happy to convey “I accept responsibility for what happened. The decisions I made to spend that money were made by me”, yet the little tough guy was eager to state that he “was addicted to the buzz of chance when I bought packs” and “I was spending £30 at a time, then £40, then £50. By the time my card began to block my transactions, I was throwing £80 into the game four or five times a night”, so that the statement “video game packs and loot boxes [a general term for in-game purchases involving chance] are a form of gambling”, yes you can go that way, but when a junk is taking drugs, he isn’t really medicating is he, so what he states it is is merely a form to avoid as much guilt for his stupidity as possible. Loot boxes are not now, not ever gambling, so until we see one of these packs give us the 15 cards all stating ‘Thank You’ it can never be gambling. You get cards, there is always one rare in EVERY PACK, and you can always try to trade it. Consider that there are 3600 cards, 1200 are rare, meaning that you have a 1/1200 chance of getting Neymar, Mbappe, van Dijk, De Bruyne, Lewandowski, Ronaldo or Messi. That is the simplest top-line stage and people with the intelligence of porridge (Jonathan Peniket) decided to spend £3,000 and optionally still hasn’t learned that lesson.

In all honesty, I am no fan of Electronic Arts, they made a few errors on several levels and the loot box stage is optionally too exploited, yet it is not gambling. I remain firm on that part. The fact that some are too stupid to be allowed near a Credit Card does not mean that it becomes the fault of Electronic Arts, and if someone state that Electronic Arts needs to do more to temper per person spending that I would not disagree, but it doesn’t make loot boxes gambling. Only when there is a chance that you lose all, that there is no reward at all, then it becomes gambling. 

Gambling to most is “the wagering of money or something of value on an event with an uncertain outcome, with the primary intent of winning money or material goods.” Yet the operative part in gambling is ‘uncertain outcome’, here the outcome is always the same: 1 Rare, 3 Uncommon and the rest are common cards. And when you realise just how big FIFA is, you need to realise from the start that you can never have them all. In most CCG games the games are at best 400-500 cards (without expansions). FIFA has over 6000 players, as such, your ultimate team will always be limited, you need to make the best of this and lets not forget “Better players give you an advantage”, that is true, but only in the field where both gamers are equal and with a person like Jonathan Peniket that is not a given, it is extremely doubtful. You see if he was a true gamer, then he would get the UEFA cup with West Ham United F.C. (if that was his local team) wouldn’t he? In all this posturing we forgot about the gamer involved, didn’t we? Now, I’ll be honest regarding FIFA, I (pretty much) suck at it, I do not like Soccer too much and that is fine, others love it and that is fine too. I loved the 98 edition on the N64, I played FIFA to some extent on an earlier version on the Playstation (the first one) and it was OK, yet I am not into Soccer, NHL is my game and there I see great things, I love the games, I play my dekes (and fail at times too) and I get beat a lot by kids in the US, Canada and Sweden as they live for hockey. I can live with that, they play it 6 hours a day as such, I expect to get beaten and no matter who is in my ultimate team, I am not going to win. It is simple math and the math shows the truth. I still love the game as I am a hockey man, the NHL game grew and over 18 years I have had my share of it. I loved the original version that came with my PS2, I loved NHL03 on Gamecube and so on, I still love my PS4 version of NHL19. I never had to spend $1 on any pack, so I am not complaining (not much for the Ultimate league anyway).

I have a nice collection of cards and I am happy to report that I got all the NHL jerseys and all the arena’s. Yes there is more to the game and I never stopped enjoying the game, I reckon that the same applies to those loving FIFA and apart from the few who cannot fathom limits, everyone is seemingly happy, oh and the fact that Felicity Hannah and Jane Andrews never gave you a list of all the packs you can get for free on a daily basis is also something you need to take notice of, they are all about headlining ‘EA’s response’ and the ramblings of a shopaholic junkie are equally issues that need to be seen. So as we see the article end with “Fifa was approached for comment, but has not yet responded.” We see the little nags that they reflect to be. What was that, a remark towards laying blame on FIFA for allowing for this? The fact that there is concern on what constitutes gambling should be seen as a first, all whilst there is absolutely no guarantee that under Covid-19, there is no way of telling who at FIFA are aware of this. It is seemingly an issue yet The worlds of Electronic Arts “the well-being of players is paramount – and all their games, including Fifa, have the ability to use parental controls provided by gaming platforms to cap or prohibit spend” are underplayed, so we see here that there was a option to ‘cap or prohibit spend’ and when we realise that this was a mere approach to give a vocal stage to someone who should be given lessened consideration as a junkie is setting the stage? Gimme a break!

In the end, yes EA could have optionally done a little more, but how long until we forget the initial setting that the consumer needs to accept responsibility for their actions and stop nagging like a little brat? He was there spending money on pack after pack and that was on him, not on EA. The part of the act was mentioned, yet focussed on the amounts, not the stupidity of the person spending. 

This is merely my view and you are (of course) welcome to disagree. 

 

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Realisation towards achievement

We all realise things over time, I am no exception to that. I am old school (well, old at least), I come from the stock where you buy a product, you get a product and to some degree that is it. I was there from the very beginning. I have nothing against SaaS, I get the concept, I get the notions and the considerations that come with it. Yet when I see how some programs need to find a way to fund its creators, I get it, and I do not oppose (OK, that came across wrong), but you get the idea. There is (for the most) no such thing as a free ride). 

When I look at the beginning of the iPad (I had the very first model), I got deeply into Blockheads. It was a free program and yes that was nice, but the programmer was really smart. He gave the players the option to get production upgraded to twice the speed for a mere $5.99. After a few hours I saw that I was going to like the program and spend the cash. I never regretted it and I still have the program, it served its lifetime stage, a dozen times over at least. It might be the best $5.99 I ever spent. Now, there are ways to get ‘free’ programs going. Micro-transactions was another option. Games had the option to earn the cards, or you could buy a booster pack (Magic) it is another way to get the return on investment. In the beginning games like Castle Age relied on it and it worked well, those who didn’t have the money, or would not spend the money could still play, without purchases you still made progress, but it would be slow and there would be grinding. I had this in Castle Age, I actually only made 1-2 purchases and the game became playable. A decent game for under $5, there can be no objection. 

So as the SaaS model progresses, I looked at both Day One ($2.08/month), and EverNote which is a lot more expensive. I am looking at it a an option next to Tablet Journal, which was free at the time and only charged for the additional backgrounds and icons. I had no issue buying them and now that I am looking at the new iPad, I wanted to upgrade the programs I used. 

Also, over time I noticed a few flaws in the Tablet Journal and I did program once, as such I was thinking to make my own version. Or at least make one that I liked completely (and it keeps me off the street which makes everyone happy). It also intersects with a few other issues I was having and the idea forming in my mind is a new sort of game, but I cannot start on that, my programming skills are just too rusty (the reward for becoming a data miner). 

In all this I needed to address replay-ability, challenge, growth and independence. You might think that this is a joke, but the last element is actually a lot more important than you think. During AC Brotherhood, Ubisoft almost had it right, but their focal point was in another direction. As such I now see that the mobile/non-mobile environment needs to be embraced, not separated on or merged. 

Gaming is a state of mind that must be protected and embraced, the mind is in different settings, the mind is the centre piece in the game and the makers seem to ignore it too often. Most game makers seem to see the brain, the person as the added appendage to the game, yet this is not the case, or at least I personally think that this is wrong, the brain is the entire piece n all this and the game is designed around it, as such the failures of Ubisoft become clear, when you make a game for everyone, you make a game that pleases no one.

We all have different needs in gaming, some prefer puzzles, some prefer stealth, some like it in RPG mode, some love closed levels, some need them to be open. I think that this is why Minecraft is such a hit, it is open and allows us to fill in the part we want to fill in. Yet, I have no intent of making some version of Minecraft, I believe in setting the stage to a group of people, so some will like it and a larger group will not, but it would be my intent to make it as appealing to those who want it as possible. 

So what will it bring? I do not know yet (the rusty programming skill makes it a question mark). Yet, the larger stage is not what w like, or what we might like, it is the stage of being apart, being different. Just as I hope that Cyberpunk 2077 has larger true hacking skills, we see the need for a game that is about making us seem more clever, not a game that links piece one and piece 2. I am not referring t a puzzle game like Myth, but the added setting that puzzles brought in rendez-vouz with Rama. So not getting two cogs to compete the puzzle in Tombraider (no negativity implied here), but a stage where we need to see the puzzle and consider the solution, not fitting 2 parts, but finding the proper 4 parts out of 50 offered. 

I get it, not everyone likes puzzles and some will not like the option offered, but I would make it for those who do like this side of gaming, the part where the mind figures it out. You see I always believed that games are a great educator and the proper game still needs to be paid for, but as the joy and educations progresses, we see a price that is eagerly paid by the player, all whilst those who lack funds (or prefer not to pay) can still play the game. 

When we realise that we are better or feel better with the program in our midst, at that point the $5.99 is not a hurdle, it is the threshold to the next stage in our lives and if games like Minecraft, Blockheads, Magic, Archero and Fallout Shelter can please its audience, any other creator can too.

 

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Death of the creed

Before I begin I must warn you, if you are an AC fan, a fan of what Ubisoft produces, you will hate this story. The second part is that this is based on personal views, speculations and what the ‘leaked’ 30 minutes of AC Valhalla brings. The game is still in development, so the end result could differ. Keep all that in mind!

We saw the creed getting killed, its fans have seen a steady decline since the third game, and that is where we stand, it took 8 years. It took this long because no one will argue that AC4 (Black Flag) and ACO (Origins) are indeed excellent pieces of work, but it was marketed by what I like to call a group of people without any backbone, softcovers the lot of them. Black Flag is an excellent game but it is not an AC game (the escape from prison level is perhaps an exception). Black Flag is the pirate game that Sid Meier dreamt of making, but technology stopped him and Ubisoft had the inside track here to make a new piece of memorable IP, but they moved away and set the stage to a much larger IP hoping to set new standards, perhaps they partially succeeded, I will let you decide. After that the quality went down fast and as I see it they had a chance to make a new IP with Origins, they took a separate detour and it was truly an amazing product, but they spoiled it with Odyssey and now we have Valhalla, one person had the same idea I had, it is Odyssey with a new skin, it feels like that. Graphically it does look good, but the parts I saw is all about spicing and lacking substance, one viking goes into the fray, onto the breach and into the masses and slaughters what can be slaughtered. A lot of posturing, it feels off and I was afraid of this from the beginning, their marketing was so intent on creating hypes, this early, 6 months before the game is out, that usually reeks of shallowness and in all this, the game is as disappointing as I feared. The Creed was murdered by its own friendly forces. An IP dragged to death by shallow idea’s and a lack of creativity and staging of braced ego, or is that braised ego? It is a shame, for even as the first one lacked to some degree, it was an amazing start, after which we got Ezio in 2 and Brotherhood and legend status was reached. There is a decent case for revelations, but it was downhill from there, which is a shame, including AC3, the story was pretty amazing, there was a much larger stage and even as some (including me) did not consider AC3 to be a great game, it did bring surprises, there was no denying that. The Graphics department has never disappointed and that must be stated out loud, graphically the game remained at a high point all the way to Odyssey, even as we dread the last game, it was close to sublime in the graphics department. 

Perhaps this is the future for all who wants to make a game pleasing everyone, as I see it you are left with a product that pleases almost no one, it is my view on the matter.

So as I consider the Valhalla leak (no idea how the game was leaked, I think it is marketing, afraid of what is most likely to happen), I see a game that is shoddy on several fronts, but I do realise that I was watching something that had not been released yet. However, the stage I saw is in line of what AC had become. Yes, it is a game, as was Odyssey, but when you realise that not one fort on the planet had thousands of arrows, their aim was not that great (especially as they cannot shoot things in the night that moves), we see a much larger lag in gaming and a lag in the AC series. You merely need to see the first two seasons of Vikings to get that picture across to a much larger degree. To create arcade gaming situation in sandbox games implies the game needs triggers and that leaves you in a stage moving from mini game to mini game, did you sign up for that?

It is hard to write anything positive, and that too is an issue, apart from the graphics which has been far above par again and again. So even as we see the ‘leaked’ footage, we realise that the stage that Ubisoft created was the makings of hypes with no game play, it was perhaps the most stupid thing they could have done, and they should not have started the creations of hypes until October at the earliest, perhaps the birthday of the board of Directors on October 4th might have been a good idea (World Animal Day). If the game continues the way it is (as I saw it) there is every chance that it will be the last AC game to be made, I only bought AC Odyssey as it was on special at 80% discount, I stopped playing it after day 2 as the game was massively inferior to Origins and as I see it Valhalla is going to be even worse. If not, then Ubisoft better make it very clear in a next presentation with actual gameplay. 

Can the IP be saved? I am not certain whether it should, there have been too many massive misses, a new IP station makes a lot more sense and they have options there, they merely decided to ignore them (as I personally see it). So whilst we might consider bashing the Guillemot members (which is never a bad idea), we need to realise that they have bigger problems at present, because as I expect Valhalla to disappoint us, they only have one shot let, Watchdogs: Legion better be a slam dunk home run, if not the existence of Ubisoft might be done for. After Odyssey and Breakpoint, Ubisoft cannot handle any more disappointments, even as the Division 2 is heralded by its fans as a serious step forward, it does not get bonus points, Valhalla needed to be a win and there is every indications that this is not going to happen, implying that the life of Ubisoft will be in the hands of Watchdogs: Legion. It might not be fair, but that is how it is and even as it is shown to be pretty amazing, the failure of Valhalla will impact Watchdogs: Legion as well, unfair, but that is life, often not fair. Can I give Ubisoft any advice? Yup, they should have listened to me when I stated again and again that games need proper testing and both Odyssey and Breakpoint can be seen as evidence that this was not done. 

Could I be wrong?

Yes, of course I can, but those who have seen and flocked to the 30 minute leak will agree with me that Ubisoft has massive problems and not everyone is a Rainbow 6 lover, a game that so far has remained well above par (according to those who play it). So whilst the Creed is that ‘everything is permitted’ the Ubisoft board might have taken this too literally and releasing below par games should have been prevented, it is merely my view on the matter.

Oh and in the coming stage of the PS5 (and the Microsoft alternative), they better stop the entire stage of 25GB+ patches, it will hurt their business even more as I personally see it, and Ubisoft actually knows this, you merely need to see the opinion of internet in Rural France for that (which is France outside of Paris, Bordeaux, Cannes, Lille, Lyon, Marseille and Nantes) and Europe has a few of these places, as such, the people interested in Ubisoft games will be dwindling down faster than they are happy with.

 

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It’s not a problem

When was the last time you had the idea of ‘What if this is not a game, what if this is real?’, that is the stage that I faced this morning. Now, I have never made a secret of the fact that I have given views against the (a personal observation) stupidity of Ubisoft. Yet this morning, I had the idea that puts Ubisoft in the forefront of technology in real life. A stage where they could add billions to the value that they have. This advantage can be seen in Watchdogs 1 and is a lot more visible in Watchdogs 2. Can you guess what it is?

What happens when the head up display is visible when you are on route? What if you add Google glasses, or a google eye screen to the Apple Watch and an iPhone? You get a personal tracker and navigation system. So what happens when the arrow system in Watchdogs is reflected on the road via a google glass? It would enable you to find your way faster, especially when you are new to a location and add to this the option of enhanced tracking that 5G offers, we see that the IP that Ubisoft has already is entering an entirely new frame, a global frame where we can navigate in other ways too. I wonder if Ubisoft has considered what they have. Even as there are flaws in the game, the device will offer a much larger stage, and of course a stage to fix what is currently slightly below par. I wonder if game makers have considered the benefit of what their game offers (unless it is Kid of Rock), I do not think that the unicycle has a large benefit, but tracking and projection technology goes a long way, especially in light of where we need to be and for what we seek. It is not connected to my IP, but I can see the joint benefits that they have and there is a much larger stage in the viewpoint of the people who might need this, those who are elderly, bad in manoeuvring and limited in the freedoms of movements that they have. It is not an adaptation of a few thousand people, it will be the adaptation for millions of citizens, all consumers of a much larger need and Ubisoft might be able to provide there.

I personally do not think that they had considered the approach to this, games are there to mimic life and to give alternative options, not set the stage of project what the consumers need and there Ubisoft might be the first to set the way. It is fine if Electronic Arts wants to follow, but we already have Soccer players, Football players and Basketball players. Still, a few companies might want to reconsider the IP they have and how it might be applied to the 5G realm. And this is where it hurts, you see Huawei is close to ready for what is needed, Ericsson and Nokia are close to 3 years away from setting that stage. A union of smart mobility, smart wearables, and Domotics and the two non Huawei players have not made a dent in those approaches, their software is lacking and as I see it opportunities for Huawei and optionally Ubisoft as well. 

Good business is where you find it and the creative mind will always find alternatives based on less than perfect events. It was not about the perfection, it was about application.\

So in the end, whatever market Ubisoft loses, the IP they have can be set in a who range of optional new ways, even in ways that they had not yet considered. 

 

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Multiple rulers

We have a ruler at times. A ruler so we can see whether the size measures up to the setting we held ourselves to, and a size to what we hold others. We are all like that, and sometimes we use more than one, it is almost like we set a standard metrical and then another one to get the inch setting. There is one stage we avoid; not on purpose, but the stage we set because we did not think of it. That is the stage that I found myself in this weekend. Anyone who has a Playstation 4 (or better) has either been playing the Last of us part 2, or has been contemplating playing it. There might be the smallest group that did not (and that is fair) but that group is really really small. It started in 2013, a (small) player named naughty dog, famous for Crash Bandicoot and a few other titles, had an idea and made that game, that game was titled The last of us, we might not have realised it at the time but gaming history was written that very moment. They made the game that heralded the end of the Playstation 3 on a high. The game was graphically, musically and technically at the very top of gaming, do not take my word for it, the game got over 200 game of the year awards, which is a record by itself, so when it was remastered for the Playstation 4, I did not hesitate to get it, now there is the second part and what I have seen so far is blowing my mind (again). It als gave me the idea to come up with the two ruler rule. So far the only three passing that standard are Naughty Dog, CD Project Red and Bethesda. This does not mean that others are not good, some are great. Yet to fit this measurement you need to be better than the best. I believe that those makers could have turned their game into a movie and it would be as groundbreaking and as appreciated as the game. As I see it CD Project Red did that by getting the Netflix the Witcher made. OK, they cheated by getting Superman to play the lead, but still they got it done and it is every bit as amazing as the game was. Excellence is transcendental (or so I believe) and I feel certain that the Last of US (both 1 and 2) would make amazing movies/mini series. I played part 2 to some extent and then I remembered (I thought back to the first one) and I decided to play it again. Even now, 7 years later, the first game is as overwhelming as any new game is, yes, the second one surpasseds the first one by a fair bit, but both of them leave most others in their wake, the games are that good. This is not bad for the others, there will always be rocksteady, there will always be rockstar and they will endear the gamers in their own way, there is no doubt about it, yet when we see the bullet point memo people at EA and Ubisoft, they are done for. The few franchises they hide behind will not help them, even now, their games at 70%-80% reduced rate are a debatable buy and that is not a good place to be in. When a two billion company like Ubisoft gets passed over by what some regards as small studios, we need to realise that gaming has been on the fringe of technology since the 80’s. Some people decided to give the thought that gaming too is iteration (like every year an Assassins Creed game), some exploited other means, some good and some bad, and before some think that Ubisoft is all bad, they did bring us Assassins Creed 2 (and brotherhood), Far Cry 3, AC Origins, Watchdog 2, The Division and a few others, when we look past the iteration, we see that they make good games, if only they were properly tested and vetted before release, it is the largest flaw that Ubisoft brings us today. And it is getting noticed more and more as we take notice of games like The Witcher and The Last of Us. Wecan add games like Elite Dangerous and Subnautica and the remastered edition of System Shock (hopefully 2020), we see that the original ideas are still there and they are wiping the floor with the iterative wannabe’s. You see the stage is changing and gamers are not completely aware.

We see the created hypes and we see how Microsoft is hiding behind the marketing cry ‘the most powerful system in the world’, yet they got defeated by the weakest system of them all (Nintendo Switch) and as Microsoft hides behind the hype screen we are all missing the larger point. As 4K gaming hits the front yard of many gamers this holiday season, they tend to forget that the games will be twice the size and so will the patches. In this situation consider that in places like Greece and Turkey a Ubisoft patch will take up to a day (estimated), a day per game downloading a patch. The UK, Ireland, Germany, Belgium, Italy and a few others have better connections, yet in these places in Rural areas their internet is not great, so the long term view of the approach that they are currently holding is that they will not be in a great place. Yes, France, Spain and Scandinavia the connection is well above decent, yet is that the same in rural areas? In France it is not and I just set the pulse point on millions of gamers who will be in an extremely agitated state soon enough, yet not if Ubisoft continues as it currently is. And we need to review that too. A game might seem amazing, yet in the 4K life, patches will be increasingly larger and larger. So what do you think will happen when a patch is not 38 GB, but 70 GB? How long until gamers lose their shit over this, because the second time it happens might already be enough for the gamer to demand a refund, and with some places having the 7 day purchase option in place, that cooldown will be enough to end the lifespan of places like Ubisoft, Electronic Arts and Activision. Yes, I get it, others will be in a similar place, but consider keeping a list of all your games and all the patches that come through, who will win the patch race agitation list? 

Yes, we get it Bethesda will also be in a bad place, yet RPG games like Skyrim are too great and will always have patches coming their way, yet overall when I look back at the games like Oblivion, Skyrim, Fallout 3, Fallout 4 the amount of patches have not been overwhelming. As I see it one breakpoint patch has had more to download then the sum of nearly all Bethesda games, that is the station we see, yet we forget that the station we face is nothing more than a small way station, the stations we are about to hit are proper terminals with larger needs. We need to measure what was and what will be to a much larger extent and use two rulers, the size of the game and the size of the patches, whilst we tally the number of patches. Breakpoint was regarded by gamers as the most disappointing game of 2019, 38GB of patches later and it is still up for debate, as I see it, they no longer have any freedom of movement, gaming will change but not in their direction, the games will need to be better and their infrastructure is not ready, the patch notes give a clear indication of that. So yes, we will see a console war, but we will see a lot more than that. Santa Monica Studios, Naughty Dog and a few others are ready and they make Playstation games. The people at Microsoft are not ready for the issues that sme games bring and their Azure cloud is useless at this stage, it is about innovative gaming, the iterative clowns have no place being here. We are about to see a console war and Microsoft could soon end up in 4th position, so when we consider the big three, who else will surpass them? Their marketing hype of the most powerful console for sale, and they forgot that they still needed good games to stay in that place, with less than half a dozen exclusive games, the pickings are slim for Microsoft, to see that you needed an additional ruler, a different stage of measuring. Just like the measurement of power, there are two ways of measuring it, all whilst the elements for both formulas were readily available, too many players were looking at one formula and forgot about the other one, and that is what the limelight will show at the end of the year and when that limelight shows bright, we will see that some players are done for, one ruler would not have shown it, they all focussed on the revenue and they forgot that revenue is hindered by the resistance that patches bring, these players forgot or basically ignored the danger of large patches and now that they are 26 weeks away from a new standard these players will panic, they will panic more and more and let marketing do the fight of the public arena all whilst it will merely stop activities for a few days and some patches required months. Now, we accept that both Sony and Microsoft have that house of Pox looming, but as I see it, Sony has more alternatives and in this fight, the one with alternatives is the most likely to win. In all this there is strength to any marketing endeavour, but its flaws are there too and once your board of directors start to earnestly believe the stories they tell, they have already painted themselves into a corner. 

 

 

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