Tag Archives: gaming

Presented choices

There is a flow in two directions, it is in most of us, it is stronger in the people who actively engage in critical thinking. It is often mistaken as ‘the devil’s advocate in us’ and I have made the same mistake. This is a dangerous place to be, not precisely dangerous, but hazardous. You see, we want to give ourselves time to mull things over and often that is good, nowadays with COVID, vaccines, lockdowns and other things happening at the same time it is hazardous. You see the media is no help, they are in it to create click bitches and stir flames, which gets them digital advertisement funds and traction. When you mull things over too many people are in a stage of making up their minds whilst the media is trying to cross them over to a field that benefits THEM and not the reader. Unless you are able to reject ALL media at a moments notice, that place you are in to mull things over goes from hazardous to dangerous and that is when things fall apart. The doubters get pushed into a place where they are slightly too uncomfortable, but not uncomfortable enough to forcefully take a stand.

This matters as gaming is in a similar place, or better stated the gamer is in an RPG game and is left to mull things over in doubt on what to do. There is a correlation of inaction towards too much signals as well as no signals at all. The brain seems to find the stage of non-signals too unnatural. And that is the stage any new RPG will find themselves in.

In the past it was not an issue for the mere reason that technology was not ready, now that it is too many gamers expect there virtual life to signal them in a similar way and even as technology is there, the game makers are not. 

It is not a setting of what to do to make it fit, it becomes a stage of adjusting the gamer to the ‘new life’. I was reminded of that in the last two days as I was rewatching the Harry Potter series. In the third film we are given the choice between what is easy and what is right, which fits the storyline of Harry and his gang (plus owl). Gaming and real life tend to not have that question, yet I see a larger wave go towards ‘What is easy or what is pointless’ and that is not the bill, but it is a concept of the two choices seemingly given. The mind loves a choice, even a fictive (or virtual) one and that gets us in hot water. 

So whilst we await the Hogwarts Legacy game, we wonder what is in it. We tend to compare to the RPG games that were truly fantastic and there we see Skyrim and Witcher 3 being the larger stage. So will Hogwarts have the Harry Potter CCG as an element? It is extremely doubtful, but there is an internal need to get a new RPG with some Witcher 3 Gwent game. We would want to be able to have our own house decorated in OUR style of choice (Skyrim) and the list goes on. This pushes the needs towards pointless, yet where is the setting on what the line from gaming to pointless becomes and that line differs per gamer and that low range and high range of that line is a gap no smaller than the Gran Canyon and that makes for an awkward programming stage. The opposite side leads to easy and grinding which could spell an early death for any future RPG game, so where to go? Fable 2 had an awesome solution towards vocations (Forge, Bartender, gambling) but the stage becomes how to remain unique, have elements like mini games and larger ownerships without breaking the IP and that is not an easy task. Even Skyrim with its levels of grinding is so close to perfect that people still desire this game 10 years later. I myself had the game on PS3, Xbox 360, PS4, Xbox One and optionally (hopefully) in 9 weeks and 3 days I will have the PS5 edition, optionally a little later as I face all kinds of budgets, but the message behind this is strong, a good game lasts a very long time and that is where the game makers need to be. I believe that the best option is set towards a trilogy solution. We can play, we can alter and we can circumvent. Alter is adding a CCG or mini game option. Instead of looting the same place with consistent time, we can have the CCG to make is smarter, the mini game to make us richer and a combination for investments. It takes the mind of grinding. The CCG element could give us cunning, intelligence and the cards we win could lead to unique items like clothing that are rewarding depending on the class we play. We could get rare items that we need to make special potions (like the golden cauldron in Harry Potter CCG), and the list goes on. In Fallout New Vegas we were given the useless Snow globes that is until we met a person who paid dearly for it. There are the Vault-boy bobbleheads in Fallout, so what can we do to create the part that adds value to the game?  That depends on the game maker, but the objective would soon become a race to avoid the pointless borderline. 

The second borderline is less visible. Metal Gear Solid got there and it was not their intent because the last game was magnificent to behold, yet they got there, the game had gotten too big and soon in the game you felt like you were in a stage where it felt pointless (it was not) the game was too big for its own design and even if you consider revamping the stages, at some point (ACT 3) you started to wonder what it was for. I got there a few times and I loved the game, so we need to design carefully and become weary of what signals we give the player, too many and the gamer seeks the easy route, that same route gets trodden on when there are no signals, so there needs to be enough signals to make it worth your effort.

I believe that we are due for more time based stories and the best way is to let the conversations with NPC’s progress that, but there too too many of those and the game gets to be regarded as pointless. So how to go about the presented choices? One option is to limit NPC’s to optionally give quests in a set of two parameters. The first is the day of the week and the second is a correlation of conversations with other people in town. It gets so that each town has optionally 2-3 side quests a day, so beside the main quests and storyline quests you can score new quests each day in one place, to throttle the over-quest danger we limit the chances we get to the pointless border. By having enough signals we also limit the dangers of people heading for the easy line and on top of that, if we create a random partition that directs all the quests to a day at the beginning of the game there is a chance that two players end up having very different experiences making all players more and more curious on what more is there and how to find it. 

There are more things to do, but this is enough for today, today was to address the dangers of the pointless borderline and that borderline is a lot more dangerous than you think. 

If you do not head that line you could prematurely kill your own game in month one, an eerie setting that no game maker would ever want to face. More importantly, it also shows how we are treated by the media in todays events and that tends to reverberate in us too. So when we escape towards games we really need to get that signal stopped as soon as possible, it is perhaps the one danger any RPG faces, we tend to push ourselves into our RPG games the way we were before we started that game, emotional baggage and all, we cannot really hope to stop ourselves, but we can demand that whatever RPG game we play takes that feeling away within the first 10 minutes of gaming. I reckon it is part of the success of Skyrim.

Have a great day!

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Blame Canada

Yup, the award nominated song from South Park, the title will forever reverberate in my mind, and in this case Canada was on my mind for a week. The reason? I will get to that, but first we will need to take you through some essential comparisons. In the first Canada is almost the size of the USA, it is a little smaller, but not much. The second part is that it has 10% of the population that the USA has. So nature rules in Canada on a few fronts, including the small fact that most Canadian women are a lot more beautiful than the American ones (A.J. Cook, Laura Vandevoort, Alison Pill, Ana Golja, Annie Clark, Nanci Chambers, Erica Cerra and hundreds more) have graced the screens large and small and they are a fine example of the Canadian women. Yet, this is not about the women it is about nature. You see, we see apps and games on hunting and survival, yet it is always set to a set of parameters, so what if we take that away? What if we create a map from satellites, real and decently accurate map sizing 1000 by 500 Km stretching from British Colombia to Saskatchewan? In this map you get dumped and from there on it will be about TRUE survival. There will be settings like starter, amateur and pro and those three rings will determine hunger, thirst, hypothermia and hostile nature. The program would set all the elements are faithful as possible, giving the people a real taste of survival without harming ones self. The amateur gets a few lives, but the rest is hardcore, one life and that is it. So how long could you survive in a game where everything matters. You see, it dawned on me that it started a little further back when I heard someone claim in a games shop that survival is simple, you merely have to understand what the game needs. That started the entire progress and as I learned more about Canada, I saw the options that they could give a gamer. More interestingly that same map could be used to spawn stories and cultural history on the First Nation, the stories of a collection of ghost towns, the call of the wild and hunting lessons, a game that gives people a decently real taste of that life without killing the animals, or (more importantly) getting killed by them. 

So why did I mention the women?
You can go into the wild just on your own, or for a reason, one reason is that your family (one of the actresses fictively being your wife) has gone down in Canada and a rough location is know. You are dropped off by chopper and with a radio and a backpack of goods, so can you find her? Can you safe them all (if the program allows for that)? A setting where survival is taken on a hype and to be honest there is no place like Canada to test it, it is one of the most rugged places on earth (if we ignore Russia). A stage that could be larger, because if you remember yesterday, the map is merely one side and we can fill it or better stated overlay it with other games. And if it takes a lifetime to explore a map that size, consider what gaming challenges could be added to that map, or perhaps better stated the challenges that a game has and it uses the same map. 

Does it matter?
Not really, but gaming can only evolve when you push the boundaries and we cannot rely on the consoles or streamers to push, they are for the most in a holding pattern until 5G grows up and that will take another 2 years, just as I foresaw and it gives another side. China can do pretty much exactly the same, they have similar settings and they have the space, but they also have 1.4 billion people and a lot more roads. In all this I have always believed that coming first gives you an edge and with IP on mobiles and other sources growing that space for options is diminishing, as such Canada only has a real advantage whilst China does not go that way, will they? I have no idea, yet so far none of the other players have taken their map to such a degree and that opens options as well as opportunities. 

As we see what we have, we need to look at where we could go, not where we should go. This is because nearly everyone does that and as such we get a dozen flavours of the same ice-cream. But at some point someone will figure out that borders need to be crossed and when they do it when 5G does become a solid reality they will be late for well over a year. So why Canada? There are two reasons, they have the space, they have a lot of the knowledge and they have a dozen local software developers, so they are almost ready to get started. They merely need the information from NRCAN to get the map data (and it helps to smile politely at the lost boys of the CSIS). When the map is done they have the largest component for several games, all set to multiple systems. 

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Time slice or lemon tart

That is indeed the question, but the question is not that important at present. It all started with a weird dream. In this dream I was in Montreal (Canada), now let’s be clear. I have no connection to the city, and apart from the fact that they have a good hockey team, I know next to nothing on the place, I know it is in French speaking Canada, but that is all. So in this dream I saw someone, it might be a reflective me, it could be anyone. They saved a hawk, or falcon from their balcony. The animal was shivering and clearly afraid, the person put on an oven mitt and offered his hand. The bird jumped on the hand with the mitt and carefully the bird was taken in the house. He placed the bird on top of a chair and got the bird rare roast beef (it seemingly really liked the rare roast beef) and gave it a bowl of water mixed with a lot of sugar. The bird was no longer seemingly afraid, but it was nervous. The person was looking at the clouds and wondered. He then moved what was drinkable and eatable into the bathroom, the bathroom and this is important was one of the innermost rooms in the house, no windows and no direct outer wall. He also placed a chair and a small table (it was a large bathroom), moved the goods into the bathroom and walked around the house pushing the heaters up everywhere, yet not to the highest setting, setting 4 was used on knobs with a 6 setting, I think that mattered somehow. Then he carefully moved the bird, now aptly named Horus with the mitt again and took the chair as well. He then got into the kitchen, took several items and moved to the bathroom where he set the radiator to high. 

Then it started to happen, Montreal was hit with a cold snap, it was only October, or November, but the cold-snap happened and well over 50% of the people in Montreal froze to death. 

Now, none of this is a mystery. I saw the Day after tomorrow, I played AC Origins, so all the elements (all except Montreal) fell into place, no real mystery or divine intervention.

Then I remembered every time I played a new game of Minecraft. Did you play it? The first day is important, because you need to create a safe location before the sun goes down. That part is important because too many RPG games are a service where it is at your convenience. Whenever you get around to it, and Bethesda has used that setting since I started playing it in Oblivion, in that same setting Fallout 3 onwards has the same stage. Yet what happens when that is not an option? When a house is on fire, it does not help to hand the bucket to the owner of the burning house when you get to level 13. He (of she) needs it now, or really soon. This is a stage we forgot about, the time slice. There are two issues.

  1. Do you have the minimum skills to cater to a time driven need?
  2. Should such a stage be set and always be achievable?

These two setting are important, there are gain two stages we must contemplate. In the first we cannot always be there, that is a mere fact of life and programming around that element is often folly. The second is that if we have a proper RPG, we have houses (guilds), but what if your first guild is not a mage or a tinkerer? So early in the game you see a setting where you can only watch, be that famous Monday morning quarterback and watch others do the job. Then we get to the important part, we need to set these parts to some level of randomisation that instigated when you START the new game. Not when you get there. So we see the need to have 20-40 missions with a decent rewards, but we need to be partially lucky, so that the internet cheater miss out as well. That is setting a larger story, especially when success unlocks a larger side quest. And the second part in all this, it enables and fortifies the replay of a game. So in the dream we can see that Horus was the trigger, but what happens when you never noticed that bird? Would you be ready? Would you make it to any shelter? And most important, without resources you will go hungry, thirsty and optionally will continue with decreased stamina and health (a day without food makes a person weak, try it for yourself if you doubt me).

So is the approach of having time sliced missions a hit or a lemon? I cannot answer that, I think it could be great if you program this properly and it will take proper programming to get it done. Programmers could ask Anunnaki (god of fate), but there is a chance that you will not receive any help from that direction. It will be a challenge on several levels, but should you pull it off you will be the one adding a new dimension to RPG gaming, a dimension that has been lacking for close to a decade, before that systems were just not strong enough.

In this I merely remembered the settings I came up with in Mass Effect Andromeda 2, Base of the pillar. And yes, I will admit that I had some overlapping ideas that I had for Elder Scrolls VII: Restoration, but I think that a good foundation (as long a the story is completely different) is not a bad thing. I saw the massive mass driven mistake that Andromeda was and there was a setting to fix it and regain credibility, but in that setting ME Andromeda would pack the second game with the first game, and even as a lot was the same, it was added with an enormous amount of changes and different storytelling. One needs to be faithful to the original trilogy. 

Yet all these settings cannot be more of the same, there needs to be a level of evolution. Yes there are plenty of gamers that do not mind more of the same, but they will soon realise that they are stuck in the past and that is as I personally see it never a good thing. And is success a guarantee? No, it is not. I do not offer guarantees, I merely dabble in ideas that can make the next generation of gaming special and enticing.We all might come up with a Nintendo WiiU, and that is fine, but it is not that system, it resulted in the Nintendo Switch and the few who are able to make THAT leap will make it big and that ups the level of gaming for everyone, that I the setting that players like Amazon Luna and Google Stadia (they a little less) get to look t and there is the larger station of play, a setting we have not seen before, not a game that exists everywhere. This is not about exclusivity, but about a totally new level and dimension of play, I think too many are forgetting that we need to push that part and not enough of us are making that leap. 

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To serve the gamer

Yup, that is a topic that is open for debate, but in my case it comes from a different angle. I need to explain how I got here. You have read my ‘displeasure’ with Ubisoft, they bungled (again and again), yet I also clearly stated that AC Origins is one game they got right. I actually disagree with the high 80’s scores the game had been receiving, I believe it to be low 90’s, but that is my view. The topic rose as I (due to lockdown time) decided to play it again and get some of the achievements I missed out on, I got half a dozen so far and I finally got to the Curse of the Pharaohs. I had the DLC, but my PS4 crashed to death somewhere in 2019 and as I had a little manoeuvring (covid retirement savings) I ended up with a PS4pro in 2020. And until a month ago I had no time for it, but in the last three weeks with being locked down I decided the play it again. So whilst gunning for ‘Old Habits’, I stumbled on ‘Where’s my Black Flag’ and a few others. But it was the Curse of the Pharaoh that made the difference. The first time I entered Aaru my jaw dropped. It was amazing, the field of reeds, the places, it was amazing and the boats made it all slightly surreal. The makers outdid themselves here. But this is also the place that gave me an idea. It was the side mission ‘Love or Duty’, the mission does not matter, the interaction does not either, but the mission clicked something in place. I had some similar ideas for Elder Scrolls VII: Restoration, but as it was not considered, it could be set to other RPG’s and even the one I designed. 

Your home is your castle
In nearly all RPG games, we are confronted with a house, unless you had Oblivion and you completed the Battlehorn Castle mission, in that case you have a castle. And there is the crux. In the light of Magic Carpet I want a castle with archers protecting what is mine. I had a few idea’s like the Magical armoury (a very different mission). And now the idea comes to add servants and more important make them a lot more useful. Consider that a person (a he or a she) is driven by needs, so if you can make one person happy (really happy), the others will pick up on it, and increase the power of your place.

Happy Happy, Joy Joy
To get to this stage consider that you have servants, some through concern and protection, some bought (yes in fantasy games slaves are real) and the proper treatment of them makes them more useful, yet if we can give one of them real happiness, an elated feeling of achievement or recognition they will become a sort of Uber-servant, a person that infects the people around them to be better and more productive. When we take the Battlehorn location, we see the Forge, the kitchens, the walls, the stables, we see a person in charge, but if we can fulfil the personal needs of one servant in that area, we get an area that is twice as productive. The house is cleaner, thee is more food, the weapons are better and the list goes on, it changes a 100% castle in a castle with 150% resources and optionally 150% defence (250% defence after the magical armoury mission). 

In RPG games it is all about us doing the missions, but a setting where we influence another to be the better person and set a non directive, a automated directive is almost never seen and that is a pity, because a game can become a lot more rewarding that way. Consider the old classic Dungeon Keeper, the monster we had fought for themselves, we could train them, we offer options, but we cannot set the marker on them, merely on the area. That element is often missing in RPG, it is not a fault, it is not a flaw, it is a choice and it is not used often enough, too many are about giving ALL the power to the player, but the world never goes that way, we forgot about the fact that we are not the deciding power, we tend to be merely influential. There is the thought that the reward is not 100% plus, but it is a random number between 150% and 200%, making it optionally a stage where we please a second person in that area, but the game also denies a red line approach, so the missions are not given directly, they need to be found and they depend on the persons we have, implying that we might never get more than one option, or even one setting. It is the second flaw on RPG. The ‘we always have an option’ clause. At times we should not have one, it is the hand dealt to us, and optionally it is a hand that sucks. That is the RPG we need to see but were never given. In an age where consoles will in be surpassed by streaming systems, the need to evolve gaming in general and RPG games specifically will become more and more pressing. To be another version of a game we have known for 20 years will soon come to an end and then? That will be the cruncher and streamers with one central game hub will have a lot more manoeuvrability than any of the consoles, the consoles will not phase out, not for the next decade, but when we do get to 2031, the field is highly debatable who will be in there. Because of stupid decisions in the 5G field, there will always be a need for consoles, as such there will be a Nintendo and there will be a Sony PS6/PS7, but streamers at that point will be a much larger field and optionally there will be a streamer next to a console in well over 50% of the cases. 

And in that light the need to evolve RPG’s (and a few other game forms) will become essential, it will show for the streamers, yet those who evolve gaming will survive (Nintendo and Sony for sure), the rest will be close to forgotten when we get to 2031.

Doubt me? Fair enough, just remember I said it first, I was the one stating it a decade earlier.

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The gaming mandate

We all seem to know what is best for all, we talk about policies, protocols and even mandates. Yet are they valid? I looked at a game based in the Walking dead on iOS, I looked at it for 5 minutes, saw how it played and deleted it. In my view it was not a game. It looked awesome, the graphics were amazing, but the game play is set to short term events that will get increasingly harder, not challenging, merely harder, and soon there after too hard. The game draws you in and after that it will be about pay to play through microtransactions. Their actions are not invalid, they are not illegal. I merely see it as this being no longer a game, but a mere cash cow. The problem is that these games also attract people who do not really know what gaming is, or sometimes even what games are. That is a shame.

You see, I am not trying to set out some mandate, but there is the joy of gaming and that needs to be protected. As I saw this game of short term bursts of gaming, the idea of gaming tends to be larger, should be larger and often on non-micro-transaction foundations will be more joy. So I started to think, what if the premise of that game is altered?

A different stage of play, a much larger map, even at the same foundation, consider what you know of the Walking dead and now have a Dungeon keeper approach. A map that is set, but in that map we can create a small protected place, we can place a garden (hatchery) that offers sustenance and calls a type of player, we sleeping quarters (lair) that does the same, but lets people rest. And we can see how we can add a workshop, a gym, a guard post and so on. As the game goes from level to level the players gets attacked, walker after walker with a wave or two and  the player can figure out hat to build where, how to get resources and so on, a stage NOT build on micro transactions, but a game build for joy and the consoles are doing their jobs, but soon it will be to the streamers, if they cannot break the cycle of pay-to-play, a whole generation will optionally lose the joy to play at all. Consider that Activision Blizzard generated 5.74 billion U.S. dollars in 2020. That is ONE company. Now we get it, Blizzard is big, and we cannot compete with that size, but there are dozens of smaller ones competing for revenue. Candy Crush generated revenue exceeding a billion dollars in 2019. Now consider that they did nothing wrong, but their game is set on algorithms that are set on you almost making it, and yes for $1 in special candy you could make it, it is ego versus mathematics and the ego will ALWAYS lose. Yet what happens when we invest into that $5 a month Amazon Luna solution? What if we enjoy long term gaming? You see, Amazon Luna (Google Stadia too) have a much lower threshold than consoles do and that is the barrier that is easily broken, to set players into a field where they can explore, enjoy and have fun. You see when we crush short term achievement drives and we get people on the bandwagon of fun we can change a lot and hopefully create a few people to take over the sceptre from people like Peter Molyneux, Richard Garriott, and Sid Meier. We have some really good game makers, but t present there is ALWAYS room for more, especially when their dreams, ideas and perseverance brings us new and original gaming IP. That is what we need on pretty much all systems. When the wish becomes the mandate it can be a force for good, but it is not a given, I merely hope it will turn out that way.

Yet in all earnest, and even as I am ripping old IP apart to use what is good, we need the stage of what is good to hopefully create something new and better. Even now I still think of a game released 24 years ago. It was GoldenEye 007. It changed things and even now it still holds a candle up to what is created today. Some of it is found in TimeSplitters: Future Perfect, almost 17 years ago. Games that enticed whole scores of gamers. So what happens when we look back and consider the IP we cast aside? We ignore Populous II: Trials of the Olympian Gods, a game 30 years old, but even now it still has appeal. Even as graphics need improvement, the makers then had really nice ideas and we forgot just how much fun we had for weeks. Even now, a 23 year old game like Sentinel Returns could still generate a whole score of fans and they are not alone. There have been makers like Peter Cooke who created Tower of Babel well over 30 years ago. Even as it requires an upgrade (graphics), the foundation of these games was good and engaging and we need them, we need to break the cycle of micro transactions. This sounds a little wrong, because there is nothing with microtransactions, yet I see everyone hammering against loot boxes and EA, all whilst the problem of microtransactions is well over 1000% worse. And the issue is not that they exist, or that they are not illegal, because they are not, but the foundation of the kind of gamers we create is. And I am not including the stupid people who go crying to some lame journo on how they wasted $12,000 on loot boxes, all whilst that journo is ignoring the stupidity of the person, but the draw of gaming is partially to blame. By setting the stage to ego (like a puzzle with a diminishing IQ counter), instead of a joy that has no time pressure, we change the foundation of our playing habit, and it needs to change. The old systems were harbouring dozens of games that could be added to any gaming arsenal and bring joy to the gamer Not all of them are RPG, some are shooters, some are platforms and some are a combination. We all have different needs, but we all have an overwhelming need to have fun, and too many games in todays android and iOS environment are driven to make it an ego driven event. If I were wrong there would never be a lego game, but I am not. There are well over 80 games based on the lego concept and they are (for the most) all fun. They are not alone but they are out there and their presence sticks out, they are not alone.

To call for a gaming mandate is wrong, because gaming is different for us all, I get that and some like the match three games, but they are hidden traps and that has never been made clear, The Conversation linked to this in 2014, There we get “During a recent radio talkback discussion, on which I was a guest, parents rang in with extraordinary tales of their children’s accidental and expensive online spending. One parent divulged that his six-year-old had spent A$700 in 15 minutes upgrading to new levels using in-app purchases.”, we still see news on loot boxes and the need to tax it all, yet none of them are looking into micro-transactions and match 3 games, are they? And they are not alone, a source gives us “The mobile games industry shows no signs of slowing down with consumer spending reaching $44.7 billion for the first half of 2021, an 18 per cent increase year-over-year.” And how does that add up compared to loot boxes? I think certain political players are unwilling to look into the directions that they have no hold over, and micro-transactions are not illegal, neither are loot boxes, but their legal status is wrongfully being changed. The stakeholders have a little too much power, so I need to make sure that we can change the premise of gaming before it is too late and in this the streaming solutions are the easiest to tackle, they are the station where the independent programmers could make the larger impact and with disregarded IP on a dozen systems there are additional options. I believe we need to press for this change before people forget that gaming has always been about fun, not ego.

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COMPUTE BigTechPlotGoogle = ‘Lost’.

Yes, we all have to create variables to set a larger stage. We know that age gives us a lot, but the 15 people of age 18, the 7 with age 19, the 3 with age 20 are useless, yet when we group them in an age classification of 18-23 we get a lot more information out of our data. This is not new, this is. setting that market research has walked on for decades. Even before some programs added ‘functionality’, the people behind programs like Quantum were already on top of mentioned groupings. So when I see Google 9 to 5 giving us “Google is adding five games to Stadia Pro for August 2021”, I wonder if they have any clue what thy are doing. Apart from the fact that we also get “Killer Queen Black, inspired by the hit arcade game, Killer Queen, let’s you fight for your hive with three ways to win. Will you claim your victory by hopping on the snail, hoarding berries, or wiping out the enemy’s queen?” As well as “Stadia Pro is Stadia’s premium subscription service and your gateway to the best that Stadia has to offer. With an active Stadia Pro subscription, you get a variety of perks, including free games, exclusive game discounts, and top-tier visual and audio quality”. Here we now see a setting where Google is not merely fumbling the ball, it is giving the court to Amazon. There was always a risk of that, but to do it in such a direct way is rather silly. There is no Google Stadia without decent games and by confusing gamers by giving them “there’s Killer Queen Black ($19.99), Valkyria Chronicles 4 ($49.99), It Came From Space & Ate Our Brains ($14.99), and Epistory – Typing Chronicles ($14.99)” we see a stage where Google will not be part of any gaming stage soon enough. Any platform needs traction, any platform, especially streaming systems will need a cluster of gamers, that like grapes suck your soil dry for EVERY game possible, the numbers and exclusivity decide the winner. So when I saw this last Friday, I had to ponder what this means, not only does the setup implies that Amazon Luna will rule the streaming environment, it also implies that Google would fall dead last behind Microsoft. A stage I had not expected to happen. Not only should Google be first, it should be way ahead of Amazon, which is apparently not going to happen, so when we get “The count now stands at 29 titles” leaving us with the implied setting that at present Amazon Luna is wielding a games list three times the size of Google, how was that EVER a good idea? It also leaves us with the implied stage that Amazon will soon be the number 3 system behind Sony and Nintendo and it gets to be better, in that setting there is a larger stage where the Luna could be seen as accepted NEXT to the Playstation 5 gamer and Nintendo Switch gamer, optionally we will see households with these three systems. This changes the future for Amazon in a few ways, should they think this through, they can offer a new level of social networking, offering a link to Sony and Nintendo players, so that they can partake on the social scene, they can offer a much larger stage that would offer the Kindle to a large population who have ignored it (for whatever reason) and set a new level of consumer staging. In this there is an optional chance that a new Triumvirate could be created. In line of the old version where the world was ruled by Julius Caesar, Crassus and Pompey. This version will be one that gamers want, because they are getting hat THEY want, not what makers think they want. Sony, Amazon and Nintendo will get a larger stage to unite and perfect gamers needs, the rest will merely watch on the sides as they are trying to figure out what gamers (according to their marketing department) need. It will set their agenda’s back for close to a decade and in the mean time these three will excel in giving us gamers what we truly want. This is not a given, but when we unite the news from different sources, there is every chance that we go in that direction, and it would make me happy, especially if that puts Microsoft dead last in that field. Serves them right! Huh!

OK, that might not be called for but my ego took over for a moment. And there is a larger stage, a stage that goes beyond what we merely think can happen, there are options for Amazon to make it happen, will they? That is hard to say, streaming needs a good internet connection and there is time, but in the next year this war will be settled on the streaming winners and Amazon does seem to be in pole position here, I am not writing off Netflix, but I have no idea where they are at and how they want to offer services, in addition Netflix is also seen as a competitor with the Sony streaming services, a setting that Amazon does not have, so Sony would be eager to add to their functionality without impeding the Playstation and Luna is no threat there, more interesting the Luna, Switch and PS5 can easily sit next to one another and that would sit well with all three, a triumvirate in the making and that is where the others fall away.

I have no idea whether this will really happen, it largely depends on the actions by Amazon and their Luna to show it can be done, but the other two will happily accept a brother in gaming that is not taking the wind out of their sails and Google forgot to see and centre their view to the larger ocean instead of calibrating to whatever coastline they are ogling. That setting of wrong focal point is more likely than not, the stage that will cost them the streaming gaming war, it was up to them and they chose (very) poorly as I personally see it. To be honest, I thought that it would take until early 2023 when 5G is more widely spread for the streaming consoles to set their battle lines and now it seems that at present, with the information given to us, Amazon Luna is all but a decided winner even before the race is off. Considering that they were up against Google and Microsoft, it is an achievement that should not be underestimated. 

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Ignored options

I was thinking (yes, I do that at times) and my mind wandered towards a few Amazon fields, not because it is Amazon, merely because it is not Microsoft. If I can get these arrogant idiots to lose more than 2 battles, I would feel good. I need that idiotic marketing arrogance to pay for their ‘Most powerful console in the world’, all whilst they happily ignore the needs of the gamer. They lost so much credibility (and I roughly $599), I feel that it is my right and my civic duty to make sure that they lose $599,999,999, just a dollar short of a large number. So if I can hand over the ideas to make sure that their Xbox Cloud Gaming will be a number three at best (if Netflix is present number four would be better), I would feel good. Sony passed their 10,000,000 PS5 consoles sold, no matter how Microsoft phrases it, they are nowhere near that. The console equation on Sony versus Microsoft is now at 3:1, three PS5’s for every Microsoft system. So that is one battle they will not ever win at present and there is Nintendo still going great, so they are a mere third option console. Yes, the strongest console is that much behind and I want to offer whatever idea I can to make their cloud gaming solution equally a fiasco. 

You see, Amazon has another benefit, another arrow in their quiver and I am a little surprised that they haven’t grabbed it yet. There are two sides to it (actually three, because I couldn’t find the images). In the 80’s there were books, they were printed on the same wood pulp paper that newspapers were printed on in those days (1978-1988), there were two series I read (there were more). One was a disaster series, they were a cheap version of movies like Earthquake, 2012, The towering inferno. They were about $2 each in those days affordable and they sold. Yet these books are now all but forgotten, they weren’t that bad, they were a decent option to pass the time when I took the bus every morning and it was 45 minutes each way. The second series was a horror series, in that there was one series (a series within a series) that was some sort of non-governmental form of the X-files (a decade before that series was made. The men had descriptions like X-Ray-A, X-Ray-C, the women X-Ray-3, X-Ray-5. It might have ben the other way round. The stage is that these books are pretty much lost to the ages, all that IP out there and optionally open for business. Not only is there a larger stage, Amazon has one additional stage. It can offer the game, whilst within the game there are options to get achievements that will opt for a kindle edition. A stage NONE of the others can offer. More important, it could drive sales in either group. There is a lot more when you consider some of the sexualised comic books like the Italian Oltretomba. A comic book form that still exists with collectors, some of them going back to the 70’s. Now the books are to some debatable and plenty want to offer their $0.02 after they read it at least twice, but the stage is larger.  You see, the stories are nowhere near the calibre of Tolkien (or Shakespeare), yet in gaming, the stories when distilled are all in some form missions that could be added in most RPG’s. Consider creating any RPG and now consider that you have access to 125 missions, jut like that. Yes, you and I can create a few missions, we all can, but access to well over 100 missions is nothing to be sneered at. If you want to create an RPG that is a decent alternative to whatever Bethesda offers (Elder Scrolls & Fallout), you need serious ammunition, no matter how original you are. 10 missions do not cover it, you need 300-500 missions (part of, or independent of the main story). 

That is the game that the streamers are looking at, some are relying on some Ubisoft link to make up for the gap, but Ubisoft has not been bringing home the bacon for almost half a decade and they need exclusivity to make it happen. I offered a solution in social media for gamers, Amazon has a kindle link that no one has, and I even wrote about a larger gaming stage via achievements, which could help Amazon and its moonshine (a Luna joke). Consider that I had to go from memory, the images (like covers) and keyword searches reveal nothing (to me), as such the IP might be in the open and that is merely a western approach. Places like India and Japan might have all kinds of additional path to acquire IP as well as writings to beef up the streaming games. 

And if I cannot find that, what else is out there from your youth that is forgotten by too many? As such Amazon Luna (Google Stadia too) have several paths to consider before they enter the stream battle with Microsoft and any exclusive that they can offer that Microsoft. Cannot merely pushes them to third or even fourth in another console war, it sucks to be Microsoft (Nyuk, nyuk, nyuk).

Even now (19 hours ago) when I see that 4 more titles were announced and that the Amazon Luna has 91 titles, the stage is not set. Yes, Hokko will be nice, but it is basically some form of Animal Crossing. I skipped the Skateboard part, but some will like it, I get that.  Yet it will be about the exclusives, that will make the race, and before Facebook gets everywhere, Amazon (Google too) will need to offer their game minded alternative. It will impact and the better that part  the stronger the impact becomes. I also foresee that if we get a true interaction of achievements there will be a larger stage that they can win, but will they? I reckon they will not, they will at first give us a ‘considering it in a future update’, it will get delay after delay and then it gets scrapped. It is their right, and they can opt for that, and when the losses are clear they will overreact and have some half baked solution out there. That is the field we see and I believe that gamers do want to talk about games, but they want THEIR data to be safe and they do not need to see 4 advertisements a minute, they are past that now. Exclusives will set the stage for Google and Amazon, mark my words, when Ubisoft has another failure on multiple systems the gamers will see whatever they can get and there is a lot out there, is it enough? I do not think so and focussing on exclusives is important. Do you think that Microsoft paid billions for Bethesda because they were nice people? No, they wanted the two top hitters to be on Microsoft consoles only and that is where we are, so I gave the world a new RPG console, made it freeware to all Sony and Luna developers. It is the one way where Microsoft gets to feel the sting faster and harder. And whilst Microsoft buys its way into gaming (Portal anyone?), I feel the need to warp my creativity towards Luna and Stadia to give them a chance to beat a two trillion dollar company opposing inferior contemplated tactics and taking games away from us, Sony is doing its bid by outselling them 3 to 1, so I offered some IP to the other two hoping they wake up and smell the coffee whilst the drinking is good.

Microsoft bungled bing, wasted tablets, sudden death’ed their game, all whilst they rely on marketing to convince the people the opposite is happening, and if they print and publish it often enough some people might accept that. I do not and I used my creativity to give the others a fighting chance, a tactically superior fighting chance, mind you. And I believe that the ignored options are a path, one should not rely on them, but they can be a great support for good ideas when they are around. Consider the next Fallout with a Microsoft logo, all whilst we can play something with 100+ more missions and a good storyline that has not be seen before. It would be the ultimate nightmare for Phil Spencer to face and let’s face it, it is not the worst setting for him to be in, that is when Microsoft gaming is dead last on nearly fronts (they are the true number one in flight simulators, we accept that). That is where I want them to be, I roll like that.

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New and reinforced

It all started a few hours ago, I decided not to write about the Canadian catholics, because I am too angry, some Bishop Bittman in Nelson asking for patience, we see (source: CBC) “Bittman says those buried in the unmarked graves may also include staff members of the schools”, yes, unmarked graves holding hundreds of unregistered teachers. Their families are all about dumping their carcasses in unmarked graves. Then we see “It’s coming out quite clear now tuberculosis, for example, was rampant around that time, and we know that there was overcrowding in the school”, yes, hundreds of unmarked graves, no notification to officials, as such catholic schools are not just murderous, they are stupid as well? I am in awe of Grand Chief Stewart Phillip, I personally would have scalped the whole lot of them years ago. But this is not about me, and it is not about Canada. As I was venting the rage within me I decided to browse YouTube and I cam across something I had seen before. It is a comparison of space ships from movies, games and TV series. I had seen it before but I looked again and two thoughts (optionally three) became the foundation. The first was seeing the Citadel (Mass Effect series). I was strengthened that my thoughts are still seemingly correct, EA screwed up Mass Effect Andromeda to the largest degree, and I am not sure if they can fix it, moreover the original trilogy is seemingly proving me right. So as the ships and stations pass by two places peak interest, the O4 (Halo), which might have some real life application when you consider the structural advantage that a circle has and the second one is Elysium, the station from the movie with an irradiated Matt Damon. Now consider that we find a station with a 25 mile diameter? Now some shoot them up, but a station with issues, dilemma’s and faults, abandoned for no one knows what reason and you arrive there. A station 1:1 in size and built to size, as such it will only work on a streaming system (for now). Stranded in a segment, trying to make sense of it all and not in some weird fabric way, no a station with systems, with computers with things to fix and as you go through that station you find records, books, recordings and you need to figure out what is what, a game that takes a year to complete, perhaps even longer. Do you have what it takes when it is not about the kill rate? What can be done when you get one robot fixed, then another and more. As you go through the systems, the station and the parts you can access, what more can you find? What more will you be able to do?

A game that I not a game, but it winks at places like the original SimCity, the original programs and we create a place where you work things out and learn. Would you like to learn about the foundations of hydroponics or actually use that knowledge to get a space station running again? And let’s face it, it had never been done before, that is well over half the fun of this and setting your record on your profile will fill you with a massive jolt of ego pleasure, when those around you are behind you, that is where the fun and pride take shape, a drive to be the better scientist, to be the better engineer and the greatest story collector. This is (for now) a streaming solution, to update millions of copies as things needs to improve is not a situation a console and its gamer want to endure, consider Ubisoft and Unity, if 14GB pisses you off, consider what 150GB will do and streaming has the server that keeps it all, the players will notice almost nothing. I wonder who will take a gander into the unknown first, Amazon or Netflix (Google is not developing in-house).

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A quarter of a century later

There is a side in me that yearns for all the old games, the games that emphasised on fun. Don’t get me wrong I love some of the games that are new Ratchet and Clank, Aragami, Sniper Ghost warrior, AC Origins, God of War and there are several others. Yet there are moments that I am driven towards the old games. Portal (the interactive novel), Millennium 2.2, Mass Effect, Masters of Orion and lately I have been thinking back to the game Ascendancy, a game 25 years old, yet it was an amazing forward thinking game in those days and I wonder why it was never released as a remaster, or even to some degree overhauled for today’s systems. If Cloud gaming is the wave, then these players need all the fun games that they can get and so far it seems awfully quiet. In part this is to be understood, as I stated in the past, until there is a proper 5G in place Cloud gaming is optionally nice to have, but without 5G it will not go anywhere fast, if even at all. Yet to get a library of good games, you need to start now to have a decent calibre of offers when it matters. And it is important to cover the foundations, in this (with no attack on that player) to rely on Ubisoft to cover your bets is massively stupid. No matter how good the coming games are, when the next game is as glitched and as buggy as AC Valhalla, you endanger your hardware. The ages of CBM-64, Atari ST and CBM Amiga have created some of the most amazing gaming journeys, a lot of it is no longer protected IP and using that foundation to create gams will be a great start in having a larger library, moreover, these games have some limitations, and even when upgraded, they might not take that much on the download. The difference between two streamers, one with Ubisoft and one with Ubisoft and half a dozen original and optionally exclusive games will give us that the one with the exclusive games will win, when the hardware is too close together, the one with the large exclusive (providing the are good) wins. We saw this in PlayStation 2 versus Xbox, Playstation 3 versus Xbox360 and PlayStation 4 versus Xbox One and that list goes on, Playstation won every time and only in the Xbox 360 age did Microsoft catch up to a decent degree, only to lose it again in the Xbox One age. In streaming Google Stadia, Amazon Luna and Netflix it will be the games that decide on the winner, giving Google at present a distinct disadvantage over Amazon Luna. Netflix is one boasting its arrival, yet nothing is known, so they are an unknown for now. 

So as we consider Ascendancy, a game I enjoyed for years, the stage has one weakness, the AI in the game was overly bad and that requires an upgrade, but that is the only large part, and even then the game scored 90%+ on several formats, A score Ubisoft had not seen since Tom Clancy’s Splinter Cell Chaos Theory (2005), Which is not entirely fair, Metacritic gave AC Origins a score of 81, I myself thought it was worth somewhere between 88%-93%. And as I replay the game, my score remains. The game has one flaw, or perhaps a wrong choice, but that is all and my view is not important. The fact that there is a massive limit to really good games is why the streamers need to open their search and they need to make sure that they have a decent library of games. Both Nintendo and Sony showed that it was essential one is number one and the other one surpassed the most powerful system in the world with the weakest system around. I believe that the evidence is clearly out there. As such games like Ascendancy can grow a larger base, especially if the game makers take care in what was and what could be. So far I have seen that option (or opportunity) with half a dozen games, a few movies and a TV series (self made), but in all this, the staggering push for ‘new and cheap IP’ by the makers, all whilst one corner away, there is a pile of good IP, all ready to be chiseled up into fabulous remasters and that is before you realise that a lot of these games come from an age before the gamers of today were born. Now, I do not know if there is IP on the following two titles, but the Dreamcast also gave us two titles that were just too much fun and great looking, they can even stand up to todays games on PSX4 and Xbox One.

The titles were Wacky Races and Fur Fighters. By the way, the PSX2 version of Fur Fighters is a joke, but the Dreamcast version was amazing, why it was forgotten we might never know but that stage could reinvent itself with cloud gaming. With 4 players in that arena, the one with the great games, great exclusive games mind you will take the cake and they will win that race, and when you consider that being number one in that race will grab you more players and more visibility from the moment you are that number one, that is how you win a race, wacky or not. So I will look and see what Amazon, Google and Netflix are up to (I am already disregarding Microsoft, as they seemingly have an Azure preference of taste), there is no way to tell how this ends, but in this the Verge gave us a few months ago ‘Google is shutting down its in-house Stadia game development studios, which is a choice, but it is one that could serve both Amazon and Netflix to a degree that could bank them pole position. Time will tell.

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As updates go

I got a few messages on the previous article named ‘Perception is merely the start’, several readers had a hard time comprehending this, and off course it is my fault. Well, OK, I will accept that, yet I also assumed a few people being ahead of me in a few regards, so the fact I had to explain this was a little weird, but OK, fair enough. It seems that those in several industries were in the dark of a few items there, so here goes.

Perception
The perception circles are a stage where we go from what we perceive to what is unknown, in middle is what we are aware off. Some put that in a different order, yet perception is the larger circle. We perceive and within what we perceive (complete awareness), there is hat we are merely aware off (partial awareness) and the inner circle is what we do not know. People expect it is the other way round, but this is from niche to speciality. For example, we perceive a firearm, we are partially aware of the calibre, we are partially aware of ammunition, spare parts and cleaning kits of a firearm, yet the parts and specific spare parts of  firearm is unknown to us. The same is applicable to games. We are aware of a type of game, we are partially aware of objects, scripting, optionally programming, yet we are in the dark of programming itself. And this repeats itself when we look at the larger approach of cloud gaming and optional other tools of gaming (like Google Glasses). We see the elements, but we do not see how they interact, not precisely. 

Assessment
Then at some point I mention “In a simple form it is about Awareness, Perception, Recognition, Identification, Assessment and Proper response.” In the second graph, we see how identification and assessment goes, now we see that it does not go from the outside inwards, it goes from the unknown to the perceived. This might seem weird, but the brain goes the other direction, we auto label what we know until we are left with the unknown, but the assessment setting goes the other way, the brain merely discards all the steps according to what is known, that is the first issues we see in AI, I left it to linguistic sides, but the AI has a larger problem to identify, because it never learned to learn. Our brains got that from creation (and childhood), we learned to learn and that is our benefit, yet AI (what sales people call AI) relies on deeper learning and AI, when it crosses the unknown it is lost (until the programmer adds options as wide as possible), there is the larger setting where games fail. So we need to set a larger data pool and when we add additional signals we get a level of immersion, it is a data overload and the brain now takes over, it will use what it comprehends and relates to, we enter the game on a deeper level and it seemingly overtakes our sense of reality, because we are vested in THAT game, as the brain has less time for what is around it, we seemingly forget about it until we are yanked out of the game. An example is to see ourselves as a horse in traffic, we are aware of traffic as we have a wide perception, but now )as a horse) we are given blinkers. Their function is to limit vision “a piece of horse tack that prevent the horse seeing to the rear and, in some cases, to the side”, we can get that same effect with other means (like the Google Glasses), as the brain gets more info, it drops what is not relevant, as such the real world falls away. Now, it is important to realise that my model is imprecise (or incomplete). In the assessment stage there are levels of verification that we do automatically. Consider that you are walking and you see a sign stating a time (3:30), yet when you are closing in, you suddenly realise that it was 3:38, the brain verified what it saw again and again until there was clarity, we forget about these automated processes and that is where AI also fails, when it has the data, it is assumed to be correct and on point of what we require, yet when we grapple back the ‘Yo mama’ expression, the AI cannot tell when it is about your mother, a formal declaration of defeat, or a joke. It never comprehended what was real, the programmer never taught the AI and there are waves of missing data pointers. The part we are often given is linked to deeper learning and there we see a lot of good (really a lot). In this Saga Brigs wrote “You can’t search for something you’ve already found, can you? In the case of deeper learning, it appears we’ve been doing just that: aiming in the dark at a concept that’s right under our noses” and that is the problem, an actual AI has the wisdom as a situation approaches, our brain does that, it has that ability, the computer does not. As such it leaves a lot blank (optionally a lot to be desired), yet our brains pick up on a lot of that, hence my anger at Ubisoft and their embrace of mediocrity. Yet as I see it, if we give the brain MORE to deal with, like an HUD in Google Glasses, or something similar, that game changes, the blanks (as our brains see it) fall away, we get a lot more and the brain is now fully engaged, the effect, or immediate effect becomes that the game is seemingly a lot more immersive. So what we perceive increases by factor N, as such the game becomes (seemingly) a lot more rewarding to the player. 

Validation
This now gets us to a model you will have seen in all kinds of versions before, it is validation and verification. Yet in this setting we see Verification (A), where we control what we see and we either confirm what we see or we let the brain think it is doing so (through a second display like the Google Glasses), as it does this it involves a larger stage to immersion, yet this alone will not do this, the other side it gives us Validation (B), it is a bird? (Superman), is it an enemy? (AC Origin), and that list goes on. On the other side it is where we are, where we go and the consideration that we are on the right track, in the middle is the neat stuff. It is the system, the deeper learning, or perhaps a better stage is the data we are given, yet there is an upside and a downside. The upside that if there is data, it will always be correct. Yet our brains have always been in a stage of checks and balances and if the test and the data is always 100% correct, the brain becomes less and less convinced and the model fails in a game. Checks and balances are missing too often and that is where it goes wrong, so if we give the brain more to do it takes longer for it to catch on, the immersion os more and more complete. And these three models are always active and always relating to one another in some form, so as the brain is given the specific item of some table, it shuts down in disbelieve, nature is never perfect and that is where the game goes wrong, the brain was no longer convinced. That is the setting where cloud gaming could become the next thing. We had the provide stage, we knew nothing (Atari 2600), we moved towards seek where we learned what was out there (Atari ST), we entered connect to what we were playing (Playstation 2+3) and now we enter the imprint stage where the game imprints its brand on our needs and desires (Playstation 4+5, Cloud) and this is where the cloud becomes (optionally) more. 

All this was part of yesterday and the developers and IP people should have been on this page long before I put it out here today, so that is where we are now and that is where gaming can go in 2022-2023, will it? It depends on the stage of immersion they are banking on, I reckon that consoles will take longer because of the model of software, but cloud gaming (like Amazon and possibly Netflix) can go further, it will be about a lot more than merely the graphics and the story, I wonder if they are ready for that.

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