Tag Archives: Richard Garriott

The story script of lore

Yup, nice and confusing, isn’t it? But that is the setting. As I was playing Skyrim (yet again) the thoughts of lore went through my head. And RPG players might remember this. You escape the large lizard (aka Dragon), you go to Riverwood and then to Whiterun where you join the companions. Linear in extremity. Now, this is not critique. This is how RPG were played in 2011 and the hardware pretty much set you up for that. So, remember Richard Garriott who gave us the ultimate RPG in Ultima. I got introduced to his master skills in 1983 with Ultima 3, Exodus. But his idea were not used to the largest extent. Now I don’t want to copy his sewing, but the idea that every person has the ability to evolve their choice. Perhaps through an intro story where you have to make choices. So, to connect this to Skyrim, the choices will set you to a setting that will push you to Riften (thieves guild), Whiterun (fighters guild), Winterhold (Mage Guild) or Falkreath (Dark Brotherhood) there are a few other options (but I don’t want to give away the plot for others) There you get the option to get into the Stormcloaks or the Empire forces. Now we have to allow for a few other things, but the setting that you end up going to Whiterun to get to Bleak Falls Barrow, so that need not change, but the setting to give variety to this introduction is an option, and it could happen AFTER to evade that initial sneaky lizard. This could also be the first companion you get. IT doesn’t seem much, but the setting to avoid linearity tends to be massive in RPG’s. In addition to this, finding books, not just for skills but also for quests is a second. I wrote about this and it requires a more dynamic version of books. Skyrim is already doing this, but not with a dynamic pre skilled setting. 

In addition, there is the setting to adjust the game by alternative skills. Skills that are given to you by your parent (an intro choice really), so as that story evolves, you get skills in art, smithing, archery and magic. So as you start of with two of them. You get more pronounced maps, you get the option to see more in your surroundings. You might get a better view on ores and smithing, you get options to see more in shopping, which normally comes from personality. And over time you get the others too, but it shapes you more in the way you get through the first 20 levels and it is important to have balance there, so that people will try other things, not try the same thing at the start and then adjust the choices for the game.

This allows for the setting to own a shop and a trainee that tends to the shop. This opens up a new cog in managing the game and nowadays it is doable and has been for a while. I set that up for the game IP I created last year (might have been 2-3 years ago). The issue is not on Bethesda, they did a good job, but it is now in our hands to push this envelope higher. You cannot relay on one game maker to see it all through. That is where we are required to push new levels.

One of these things is the need to create your OWN journal and shape it through playing. Not just the expected quest things, the setting that you get to a cave and you cannot see how to continue, or a door that is locked. It makes sense that you make notice of this and optionally a tab to remember that you have to go back to this. The idea I had (for streaming games) that this journal could be exported as a pdf. A novel idea for RPG gamers (the novel part was the pun). An additional setting was the art setting, if you did not get this skill in the beginning, the art in your journal might be ‘lacking’ until you do get it, the same could be said for mapmaking. 

As I see it, the current approach is not wrong, but a little ‘vanilla’ (I actually hate that term). So as we see the additional cogs in the game we make the RGP more of an adventure. And whilst some titles in books are a given (also magical skill books) but some could have similar or a dozen settings for the title, so you can stop looking for a certain title. It is just an idea, but it could give the larger setting to non-linearity (and I am all for that).

So this was what I came up with yesterday and then I forgot it. My mind is flaky and weird, I know.

But these are things that could invigorate the desire for RPG games and I took Skyrim as an example, but this could equally done to the Fallout series. Anyway, that was the setting I was confronted with and even as I typed parts of this in the past, I saw this setting to see to the larger evolving stage of RPG’s.

Have a great day and don’t be a silly hero, when you see a dragon in your path, be like a mouse and let the police take care of that sucker.

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The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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The other Palette

This is the setting I switched to. From Microsoft (too much issues) to a nice palette. Not to paint, but if the painting on an easel is the current version of a game. 

There is another version, ‘my’ improved version. You see between 1985 and 2000 Atari (with their Atari 800 and Atari ST) and Commodore (with their Commodore 64 and Commodore Amiga) launched 10,000 games. Now if we only look at the top 10% of these games we end up with 1000 games. I am guessing that 50% has some level of IP protection (still an optional path) but 50% have no protection at all. That was what I was trying to tell Kingdom Holding. It is a path to about one third of the path to a 5 billion dollar annual revenue. And I recently completed the thought of a fourth game to relaunch. Consider that Microsoft with their 23 development houses have 2000 games. This path would gain 50% of that marker and Microsoft isn’t doing good (they will be in denial) and in that same setting, I got another idea. The top 10% are all set to a rating or 80% or better. This could be done with a lot less people and when the first two dozen games are out their streaming solution would only pick up more and more. The first stage would be reached with a setting of 50 million consoles. So as we were given “As of August 2024, lifetime unit sales of Xbox One consoles in North America reached nearly 33 million, while in Europe, lifetime unit sales surpassed 12.8 million. In total, nearly 58 million Xbox One units have been sold worldwide as of August 2024.” And my idea would equal that within 2 years. It took Microsoft 11 years to get to this and within 4 years I would have surpassed them. And that is just for starters. I speculatively (it remains speculation, not presumption) see the 100 million surpassed within 4 years. It would set this new console on the level of Sony and Nintendo. I personally (wishful thinking) see the new system equal the Nintendo Switch and the Playstation 2 in half the time they needed. This isn’t grandiose posturing. The path was made by them and now I see the option to reap the rewards. Either via Kingdom Holding or via Tencent, hoe doesn’t matter. I still see the vision of handing Phil Spencer the wooden spoon. He’ll end up dead last in a race he never really understood and as Microsoft enters more and more hard times divisions of Microsoft keep on being hollowed out. My work becomes increasingly easier. 

So at this point it is largely a stage where my brain sets the premise of how to set the look of these games, not by ‘rad looking’ graphics, even though they will be a lot better. But these games it was largely about playing and the joy of playing. These ‘game makers’ are all about advertisement money. They all advertise ‘no wifi’ or even more ludicrous ‘no payments’ whilst they merely set the premise to another fitting. Pay to win, disguised as an clever way to pay to grind. How disappointing. I do not blame them. Too many gamers nowadays are delusional falling into a trap and that tend to be demoralising. My idea was handed before in this blog and a few people picked up on this, or they had exactly the same idea (I cannot prove how they got there) but that is fair enough. So I decided to remaster in my mind these games and I got game 5 to a second setting of the master version. I will keep these thoughts offline. I initially had the idea for Google, but 3 days later they dropped the Stadia, so basically Amazon (Luna) and Tencent (handheld) remained. Tencent has a satisfying bonus. These high and mighty captains of industry would have surrendered another industry to China. And they do not have a lot left to work with.

A simple setting that I solved three years ago, and they were all blind to what was staring them in the face. Soon I will have to write more about the solution I had for malls. Another path that a few corporations (like Google and Amazon) overlooked. That is fair, you can only run an industry when you have bright developers falling asleep on the job and when waking up they have that spark with a new idea. A never ending stage of deadlines tend to be debilitating in the end. 

The idea I had came to me three years ago (and I wrote about it here) and in that time I merely revamped these games with more and more improvements, this is not against those games. Some of these games were launched before 1990 and I had 30 years to spin a few webs combine that with the graphic improvements we have now and the versatility of the hardware and we get an estimated 250% better game. And the captains of industry (specifically Microsoft) never looked beyond the spin hype they themselves created. A simple example Richard Garriott created the Ultimate series, ahead of its time and When you recreate Ultimate 4, Ultimate 5, Ultima 6 and Ultimate 7 on an Elder Scrolls Oblivion shoe anvil, there would be millions of gamers reset to this storyline. You see, the storyline of these games were perfect, the location (a whole world) was perfect and the setting we see with the virtues and the stones, mantras and a few setting more was perfect. I got hooked on Ultima 3 (Exodus) in 1984. This game never lost its appeal, not in 40 years. The games 4,5,6, and 7 have a very similar map and the fact that you play with a party of 8 people gives it even more bang. That is what Bethesda could never deliver (they were not trying to). Microsoft overlooked one of the greatest RPG IP’s EVER created and that is merely the tip of the iceberg. 1984 was a marvel in more than one way. The other game was Elite, now called Elite Dangerous by David Braben and he did something amazing. That is the stage Microsoft overlooked as well (or Braben was way ahead of them) and there are dozens more games that could fit the new bill on streaming systems. Another game from those days was Boulder Dash. Upgrade the graphics and you should have an amazing relaunch. That is the simple setting that still hold sway after 40 years. And you wonder why I think that these people were asleep at the wheel? Another stage is that with 2 games the fighting ring could be transitory. And there is space for Kingdom Holding (or Tencent) to enter this field as the current ‘captains of industry’ are seemingly about the “worst decisions of their career” whilst I showed up to three years ago showing that it was already a lot worse. 

So what more can be done? I am not sure, I send the notion to both Andy Jassy and Al Waleed bin Talal Al Saud, but I had no response. I am not surprised they both probably get hundreds of people saying that they had the golden idea. And now I get to address Tencent Holding. Not sure how that pans out, but the thought of a 5 billion revenue (annual) might appeal to them (if I get paid that is). I have no illusions that I might merely make 1%, but that still amounts to $50,000,000, as such I would not complain. Still the idea of asking for 1% of the revenue for 20 years seems more on point (for me that is) and if so I shall make the mall solution public domain. 

If you look back in my blogs for these three years you will find a lot more, including the stage for a completely new RPG, with original ideas and a few stages I considered during me Oblivion playing days. As well as a completely new IP on RPG that hd not been done before. Including a setting between two worlds which was a little based on the idea Stephen King gave me from the book The Talisman. It was one way of traversing locations. Not a copy of his idea, merely the premise of his approach. All these things I see (in my mind) and game developers never caught on what else they could do. They merely went for ‘looking cool’ whilst wannabe gamers stood in a doorway keeping everyone else out. Oh, what a lovely stage. That is what passes for game developer? Wanting to be cool with multiplayer games all whilst plenty of people (a majority) where happy in single player mode). I still think they did this so that they never had to properly develop clever NPC programming. As such I even surpassed that when I came up with a setting though IP created by Vint Cerf, he merely saw the business need. I saw a whole new approach in gaming and as such his ‘IP’ should be open to me. Another path Microsoft overlooked. They merely bought Bethesda and thought that their problem was solved. I took one look and thought “Oh, perhaps I could do this? One thought was all it took. So, where is Microsoft now? I reckon by 2026 on a whole new plane of problems (if they still exist by then). For tomorrow I need to write in protection (if protection is the right word) of Google, the BBC forced me to go nuts on my keyboard. Google deserves someone who stands up for them as well, although I feel certain they have that in hand. I merely want to give my support on that cause.

Nearly time for another Jalapeño sandwich with cheese. Have a great day.

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The spindle web

That is a setting I pushed myself into. You see, as I was revamping the issues of RPG, I found another way to use the IP of Vint Cerf in a way no one considered before. I came up with this as early as June 10th 2023 in ‘How to ping a delusional mind’ (at https://lawlordtobe.com/2023/06/10/how-to-ping-a-delusional-mind/)

This game me a jolt to say the least, but the issue of grinding kept on banging in my mind. There is an upside and a downside. The upside is that grinding can get you some yummy equipment early in the game which gives you an edge, the downside is that too much of any game becomes an exercise and will no longer be an experience. That downside is actually a lot less fun, more detrimental to fun then anyone is willing to admit to. So The option is to have a different kind of seeding. It should prevent grinding (to some degree) and grinding will stop to some degree. 

The idea is that any party evolves, the evolution happens over a period of 3-5 days, but I will come to that later. The hoodlums could be brigands or any kind of foe. In the first stage they reappear in a place you have already visited. In stage two there will be an entourage as well as a ‘leader’ and he (or she) will be stronger, that leader will have an entourage so if the first stage is 5-7 people, they will add anything between 3-8 additional troops. Now a few days later we get to stage three. A boss is added (as well as a boss chest) and now we see a difference, all the previous people will gain strength and abilities, or skills. Now we have ourselves a clambake and an actual challenge. Over time (depending on how often you hit that place, the skills of these foes increase, the larger extent is that with the revamped IP of Vint Cerf this now becomes more than a simple exercise and over time these elements makes this game a challenge at every turn. Now the ‘respawn time’ is (as I see it) 3-5 days per level and that time depends on how close it is to a town and to a decent road. The closer to both the quicker the respawn time and when you hit that place again no matter how evolved the foes were, the counter goes back to zero. This implies that hitting places at stage one soon becomes a waste of time, chests are only respawned from stage 2 and a boss chest in stage 3. Even as some elements respawn with some level of randomness, skills and attributes are increased by 1 for every attempt. As such every foe gets one extra point in one element and skill after every attempt. It stops grinding. Consider that every time you try a place, the opposition, every member is either stronger, more stamina, more stealth or whatever they gained with every visit. Soon you are up against the deadliest of people, not a good choice to make. This setting requires that there are enough places to loot (beyond the story places). 

So we have an increasingly clever pool of opponents, we have revamped how they fight and where they fight and now I have found an option against grinding. Now I need to consider another option to loot and we are off to the races (I had one and wrote about it, but I am not completely convinced it was the best path to take). 

In all this there is a spindle web to consider. You see a story in any RPG is not enough, you need yarn to spin the story, and there is the irritating voices that Bethesda gave us. I am NOT having a go at them. In 2011 it was what it was, but now we can do more. You need a pool of gossip, gossip that might be true, it might not, it might even be a trap. No matter how we see it a different, a more 2025 approach is needed and I am still working on it. There are two parts, the first is what you hear, the second is that you don’t hear the same thing all the time and more important that it changes per game you play. As such you might hear much different things your neighbour hears. There I need to make sure that the idea cannot be replicated (so what your neighbour hears will not work for you). Gossip is a real conundrum, but could leave you with a clue or an advantage. You see Richard Garriott had a great idea in Ultima 3 (1985), the tip gets you a tip. So what happens when you tip the local innkeeper? The cleaning lady? So you need a system that can create 1000 gossip clues and they are linked to a location. Wherever the gossiper lives, or close to where that inn or gin-joint is. I believe that pre-seeding is the best way to go, with a flag to activate the story. It is another way to start side quests but it should not take centre seat, it needs to be some side option at best. In that setting the traps are also an idea to get people to a place where a much stronger force tends to be (happy birthday to you, silly death comes to you). Making the trap a real challenge to say the least. 

Still got work to do on all this, but I have made a decent inroad in gaming that others have never addd to their system. So yay me and it is time to enjoy Saturday, except in Vancouver where it is only Friday early evening. Enjoy the day wherever you are.

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Creating new gaming IP

That happened to me today. I think it started yesterday. Yesterday I watched the walkthrough of God of War 2. I hadn’t seen that since I played the game in 2007 on the PS2. I might have replayed it in 2008. I am not certain. I do know I played the game more than once. But since then the PS3, PS4 and PS5 came and I forgot about it. I replayed the God of War 3 on PS4 (remaster) as well as the original release and watching GoW2 set something in motion and it came to fruition with GoW3. To be clear. This is not some GoW clone, or sequel setting. I believe that would be Santa Monica Studio IP and it would be theirs. I suddenly thought it through as a new IP. More of an RPG but set in ancient Greece. Set in Byzantine Greece (around 400AD) we get a shifting setting but that could benefit the story. I am not revealing too much here, as I am still working things out. But consider what we know, important is also what we do not know and we get the optional setting for a very different IP. An RPG that involves the Greek gods, Greece, history and events that are often overlooked or forgotten. A new kind of educational IP with optional slash and sneaky sneaky (I was always up for sneaky sneaky). Now consider that setting and with two options. Normal and VR play. I do not know too much on VR play as I never played it, but I reckon that if we get this right the interest might be enormous. Even now I am thinking outside the box. Making the player optionally learn ancient greek in the process. There is so much out there and so much to be included that it almost boggles the mind (almost is not always a given). Did you know that it was Aristotle who came up with the Aristotle’s Hole. A pinhole camera in 500BC. There was no film yet, but the foundation of the Camera Obscura is that old. So what happens when we twist that in another way? What happens when the journey is not slaying, but educational? What happens if the game is about repairing (or breaking and repairing)? When (apart from the movie Wreck it Ralph) did you see a game that was about fixing stuff? It doesn’t seem to appealing, but it could be. You merely need to twist the setting on what is broken and why it is broken. 

I myself have always been a huge fan or replayability. As such the RPG has a little snag. You need to create allegiance and throughout the game that allegiance is the guiding star in the game. But what happens when you replay it with another allegiance? What will you fix then, there will be overlap, there will be some similarity, but consider that one part is never seen again for each of the directions you chose. Also, we need to hit other snags. Not complications, merely the outcome of choices you make in the game. So you could replay the game several times giving you optionally other outcomes and other challenges. To this degree a game was never created because those in charge wanted 99% coverage on one game. That time has gone and passed. The impact of Skyrim is making that clear as day and the fact that some people have well over 1000 hours invested in that game is ample evidence that there is space for such a game. I would say that this is up to Santa Monica Studios, but they have their own IP (and they are busy with a new game). So this gets to go towards the non Microsoft indie developers. I still think Amazon is the best choice, but a case now could be made for Tencent and their handheld. I am not ruling out Apple with their Arcade. Yet Apple tends to ‘hide’ in niches and that is not a place where truly great games are made, good games yes, great games a lot less so. And I like my IP to grow beyond expectations. As such I am not ruling out Apple, but I am not holding my breath. That being said Ultima III (by Richard Garriott) was released on the Apple II in 1983. That game got me hooked on RPG games (I had the CBM64 version). 

The moment you think with blinkers is the moment the gaming world passes you by and that is what I did. I removed the blinkers (unintentional) and my mind created the foundation of a new game. One never done before (as far as I can tell) and it is not a small game either. Alexandria, Antioch, Mystras, Ephesus, Mesembria, Reggio Calabria and several other places. That could open a door to a whole range of other games too (not sequels). 

A stage one walkthrough opened the door to. Whilst Microsoft is making new waves (and adding things to Windows 10) whilst we see more issues, what did I do? I created something new. Whilst we get ‘FTC Demands Microsoft Unveil Plans for Ubisoft Amid Activision Blizzard Scrutiny’, I came up with a novel idea. Whilst Bethesda is still releasing patches to a game they released in September 2023. I came up with yet another gaming IP. 

The $0.02 question
You see, what I claim and what is to become can be very different. I think this will be a success (if executed properly), but that is no guarantee that it will be, I do know that. What I also see is that I have come up with several pieces of IP, all whilst Microsoft buys its way to an early grave (with not much to show for it in the end).

Am I right? Am I wrong? That is for others to decide. I know what I have and what I am placing here is a setting that is now public. Over time I will add a lot more and that is also evidence on how those larger players keep on failing. Alexander Hamilton once said “If you don’t stand for something, you’ll fall for anything”. In this, I stand for innovation, I stand for the pathways ignored. It doesn’t make me better, wiser or wealthier. But it does make me more creative and with cleaning data and gaming that is an edge you should never ignore. It cannot be bought, it could merely be borrowed for a time and the person who has it is the real gem in any crown. Feel free to disagree, but the evidence for well over 2000 years have shown that to be true. 

So here I am feeling happy with another piece of IP I need to work out (still working on a script) as such I might not be posting part 2 of this in the next few days, but it will come.

Enjoy the day, For me Monday is now 100 minutes away.

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Evolving a game

That is the matter, it is part of any game if it was designed properly and I have to tell you that Hogwarts Legacy is a lot better than most reviewers see. There are a few good reviewers (except the one in Wired) and as I am not at 50% of the game at 30 hours of play with one character, I have to admit that this game has so much more than anyone realised. I do accept that like all RPG games there is a little too much fetch this, fetch that and go here, go there. But the way it is done, whilst giving you a choice of HOW you approach this game is brilliant. Avalanche software outdid themselves. But it is not about the now. My mind evolved this game into what is next. You see when you have a strong foundation and that is the golden bullet in any game. You see, we can consider what is next, some of the stories are just that good and even if it is not all about Hogwarts, you do get a larger setting to consider. 

To see this I need to take you to another game. A game masterminded by Richard Garriott. He created Sosaria and he mapped it, more important the map was basically the same in Ultima 3, Ultima 4, Ultima 5, Ultima 6 and Ultima 7. The graphics were upgraded and Ultima 7 was as perfect a game as any RPG every released. It is one of the few times I gave a game a review of 100%. 

But that never left my mind and it is time for Hogwarts to consider the next step. You see it will be soon when some want a DLC and that is fine, but what happens when they release the next version, something of bolster Hogwarts legacy? For example Hogwarts learnings? The map perhaps a little larger but with a part of France now added with the Académie de Magie Beauxbâtons? As the main character you become an Auror and how you get there is how you played the first game. With added places like London and Paris (these are always played at night), and a new story as an Auror. As this game is around 20 years AFTER Hogwarts Legacy and long before the Potters became a thing, or the events that started the Chamber of secrets. Different environments, different creatures and different challenges. If they can produce a capturing storyline they have a setting that could be big in 2024/2025. And the way the people embrace this game, it has every chance to do so again, especially if the second run is 4 times the size of this one. We forgot about evolution at times, it happens, because most of us see games as they used to be, a once off event. But games evolve and the gamer that embraces a franchise evolves too. And perhaps it is not France, but wherever Durmstrang is, or its American equivalent. There are a few options and perhaps Portkey games embraces these options, or perhaps they will not, but they have the option and they have it as they made heads turn. I am still a realist, so far I have found half a dozen glitches, only one annoying and I crashed once, but that is it and for a game of this size that is quite the achievement. Especially compared to a game playing in France filled with dozens upon dozens of bugs (not glitches) as such these makers did an amazing job. I cannot wait until I get more done in the game. I stopped because I remember the impact of non-stop gaming and I did 8 hours today. Tomorrow I can do more, so far this is the best investment in gaming I have made in at least two years and I do not regret buying the other games. But that is excellence for you. 

Have a great day and remember to embrace the games you really love, no matter what game it is.

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Networking for game makers

It seems weird, it even might appear dorky. Yet the setting is not to be underestimated. Now I have the advantage of age, so I was there when the very first games were new. One such moment in time was Dungeon Keeper (the very first one). 

Peter Molyneux had both a slam dunk and a home run all at the same time, the world went nuts for the game and those who did still remember the game up to this day. So it was disappointing when EA trashed it in their own shortsighted ways. Now, I am not about to ‘reinvent’ the dungeon keeper game. It has been done and the original is the best. But the setting that we had where certain rooms call for certain characters, that idea has merit, it still has. Consider the Warhammer 40000 game called Warhammer 40,000: Inquisitor – Martyr. They had the right approach, it is for all intent and purposes a new for of Diablo. It has its appeal, it has a few issues, but for the most it is an appealing game with a decent storyline. Now what would happen when we come across one of those giant cathedral ships? We dock and we get into the works. Now, I am very much against a game that is too alike. But the idea of being able to activate rooms, that will call for certain characters to join you has its appeal and the larger station is not getting it all up and running, but to fix things certain order must be found. So at times you will have the high need for engineers, but the next you need electricians, and the number or engineers get in the way. There are all kinds of settings we can go, for example an electrician will not appear unless there is at least one engineer, and so on. There is a stage where we need to set out what we need, what we can get and as the ship gets to be more and more fixed wealth and parts are yours, so you can upgrade your ship which will bring its own rewards and abilities. And as we map out the cathedral ship we will be able to find more, discover more and face more challenges and dangers. The nice part is that this game would have a small ship for the tutorial, get the introduction to other characters, but the larger foundation is that on a streamer, you can always add ships over time. A mere thought that took less than an hour. Yet do not despair, it will not be that easy and the art people will need to bring their A game to make it a true original. But I feel relieved, the idea that Peter Molyneux had will live on, it will entice more people and I feel that it is important to give credit (Like the Behemoth DSS Molyneux). There is a need for gamers to network, to exchange ideas and to keep the gaming community entertained. I played another Lego Star Wars, this one (the new game) is pretty fun, it has a lot of new parts in the game. It is a larger and true better game. It is a game that brings all the boys to the console (girls too). Perhaps in 10 years someone will come up with a new way to let Lego Games shine again. I do hope so because gaming for the mere fun does not happen enough. You see, I remember seeing the very first one 17 years ago. My first thought was “Cool, a game for kids” and I played in the store and it was fun to play. That was until someone from the shop tapped me on the shoulders asking if the other ‘kids’ could have a go. I looked puzzled, but then I realised I had been playing non stop for well over half an hour, I bought the game the next day. It was around easter 2005. Now 17 years later the game still entertains and that is a tough call. So even if we do not know how long this goes on, I do hope that someone in 2035 sees that game and gives it another spin. The old games can bring more joy than anyone remember, and when you see someone go on “Oh, that is so old. Why?” Stomp him (hard) and consider that some of these games only had 38Kb to work with, now we can do more but in gaming (with a f=ew exceptions) we achieve less. Why is that? A cool game does not guarantee a good game. A good game needs a decent story, it needs decent graphics (for its time) and it needs some level of challenge, yet we need to remember that no challenge is a challenge in itself. There is a reason I made the claim that I made yesterday (look it up if you are curious). Game makers are too often looking in the wrong direction, some for valid reasons, but the new ones are all following the wrong people. There is a reason I have what I have and I keep it cleverly locked away on a system nowhere near me, and for now the number of those interested would be increasing from 2 to 4. So what happens when someone figures out what I found out? Networking gets you there (well I personally hope not before I sold my IP) but networking in game makers has become too much like ‘Look how cool we are’ and not enough of discussing good ideas. The ECTS (London 90’s) was great. Talking to Richard Garriott and Peter Molyneux. They ACTUALLY shared good ideas, that time is now mostly gone, but it also means that the quality of gaming is harder to maintain. Until the end of the year we have Gods of War:Ragnarok, Gotham Knights and Hogwarts Legacy to look forward to. And after Horizon:Forbidden west that is slim pickings. Now there are more good games, not that many great games and that is a shame. Consider that HFW scored 4.6/5 at Amazon 9/10 at IGN and 5/5 at JB HiFi. Valhalla (Assassins Creed) scored a mere 8/10 at IGN and one critic gave it a mere 65%. One thing that stood out was “It’s a lot buggier than it should be but also impressive on multiple levels.” That is a multimillion project by a firm that is (overvalued) at multibillions and has a little over 20,000 people. They could not get close to a Dutch firm with only 360 people and they have nowhere near the resources Ubisoft had. That is the state of gaming and it is not getting better, but there is hope. The streamers could open more doors and make more gaming an option. And there is also the new player (Tencent) coming soon, so the streamers need to upgrade their gameplay by a fair bit. I still think that Amazon could take the larger lead with its Luna, but I reckon that they will lose ground if they go the way they presently (as fr as I can tell). They need their own games, they need to accept different settings and they might just pull ahead, I put enough gaming IP on my blog site for them to get active on, one I did today (see the beginning of this story). Whatever they do, they have less than 2 years. After that Tencent will be in play and it will not play nice. I wonder how US Congress reacts when Tencent gets over 4% of the US market, ban it like Huawei? We will see, there is time to watch it happen.

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The new IP, the old stage

Yes, that is the station I found myself in this morning. It was not completely new to me, I did write about it in the past (too tired to find the exact article as I have written in excess of 2250 articles at present), but the stage is a little different now. Consider war (see the TV for specifics), we know it and it is now closer to many homes than it was months ago. But we nearly always played an EA or Ubisoft version with respawning NPC soldiers. What if the setting is staged finite and no spawning all over the place? What if the stage is London, Munich, Amsterdam or Paris? A stage where you get inserted into a random location and your war-zone is a 10 block radius from there. Google Maps has nearly every detail, so do other mapping solutions. And you could be defending, escorting local civilians and giving aid. You get no choice until you get to a certain rank. How long would YOU last? It is time to teach the gaming soldiers a little realism. And when you face that you think different on Call of Duty Beachhead with high realism. That is nothing! I think some people are catching on what it is like, somehow they take more notice on events in the Ukraine than they ever did in Yemen or Syria. I like games that have NEVER be done before. A lot of my IP is set to stages never done before and that is where we optionally see a side of gaming that is totally new and innovative. Others were there before you with other games (several examples in this year alone) and I believe that this is the way to go, whether it is a console or streaming system, innovation beats iteration EVERY. Time. 

And as these systems are more powerful, we get a setting where we can launch a game like that (or kart) in our own streets, redefining gaming realism acceptance on a few levels. I remember seeing Red Dawn, the Chris Hemsworth edition (I saw both editions) and when we see one of the kids state “We are living Call of duty and it sucks”, I heard someone giggle behind me stating that this would be cool. Yes, the response of a wannabe soldier. I however was in the Middle East, I saw what Hamas did, I saw the bodies. That wakes you up real fast and perhaps a game is not the worst setting to educate people. It has been done before and perhaps it is time to unite these elements. I don’t know, is it wisdom or folly to go that way? I honestly do not. On one side I am merely creating new IP, but I want something deeper in gaming IP, and amazing story (Horizons Forbidden West) is one way to go, when it goes to stories the game Portal (by Rob Swigart) is another direction and that can be equally fulfilling. Still there is a call, not one of duty, but one of fulfilment. We all have it, we want to plant our flag, set our footprint and leave some kind of legacy. When you are a dedicated gamer, we all want to be a Sid Meier, a Peter Molyneux or a Richard Garriott. Not everyone are driven to release mutant camels and that is fair, but where we will be going (streaming systems) and what is possible is almost at the touch and I personally think it is important to push Microsoft out of this market before there way remains the only gaming-less option.  The problem is that it would have been easier if Google had taken up some form of game creation department and with the fact that gaming revenue is predicted to be $138,000,000,000 by 2023 is something that seems overwhelmingly attractive, but that is me and for now my idea to sell 50,000,000+ systems remain under lock and key (on a cloud location far far from home). But it is merely one direction and there are plenty of other directions, the revenue speculation opens those doors and even as a large chunk is set to microtransactions, the people are seemingly fed up with the EA and Ubisoft stage of microtransactions. I also gave a few other options (go look for them) and they are largely set to streaming systems. So is there an upside to THIS IP I now mentioned? No, it is merely another road one could wander, and it is here because I cannot wander them all and I am handing my ideas for free use to Amazon and Sony developers. It is a choice I made as Google decided not to create games. The old stage is seemingly fading, or at least I think it is fading, and what is around the corner is almost within reach and it will be bright and exciting, that is what I think, you might think different and rely on great franchises (like Gran Turismo) to set your beaker of desire. That is fair, gaming is what YOU want it to be, I merely want there to be alternatives for you to consider trying.

That’s how I roll.

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The gaming mandate

We all seem to know what is best for all, we talk about policies, protocols and even mandates. Yet are they valid? I looked at a game based in the Walking dead on iOS, I looked at it for 5 minutes, saw how it played and deleted it. In my view it was not a game. It looked awesome, the graphics were amazing, but the game play is set to short term events that will get increasingly harder, not challenging, merely harder, and soon there after too hard. The game draws you in and after that it will be about pay to play through microtransactions. Their actions are not invalid, they are not illegal. I merely see it as this being no longer a game, but a mere cash cow. The problem is that these games also attract people who do not really know what gaming is, or sometimes even what games are. That is a shame.

You see, I am not trying to set out some mandate, but there is the joy of gaming and that needs to be protected. As I saw this game of short term bursts of gaming, the idea of gaming tends to be larger, should be larger and often on non-micro-transaction foundations will be more joy. So I started to think, what if the premise of that game is altered?

A different stage of play, a much larger map, even at the same foundation, consider what you know of the Walking dead and now have a Dungeon keeper approach. A map that is set, but in that map we can create a small protected place, we can place a garden (hatchery) that offers sustenance and calls a type of player, we sleeping quarters (lair) that does the same, but lets people rest. And we can see how we can add a workshop, a gym, a guard post and so on. As the game goes from level to level the players gets attacked, walker after walker with a wave or two and  the player can figure out hat to build where, how to get resources and so on, a stage NOT build on micro transactions, but a game build for joy and the consoles are doing their jobs, but soon it will be to the streamers, if they cannot break the cycle of pay-to-play, a whole generation will optionally lose the joy to play at all. Consider that Activision Blizzard generated 5.74 billion U.S. dollars in 2020. That is ONE company. Now we get it, Blizzard is big, and we cannot compete with that size, but there are dozens of smaller ones competing for revenue. Candy Crush generated revenue exceeding a billion dollars in 2019. Now consider that they did nothing wrong, but their game is set on algorithms that are set on you almost making it, and yes for $1 in special candy you could make it, it is ego versus mathematics and the ego will ALWAYS lose. Yet what happens when we invest into that $5 a month Amazon Luna solution? What if we enjoy long term gaming? You see, Amazon Luna (Google Stadia too) have a much lower threshold than consoles do and that is the barrier that is easily broken, to set players into a field where they can explore, enjoy and have fun. You see when we crush short term achievement drives and we get people on the bandwagon of fun we can change a lot and hopefully create a few people to take over the sceptre from people like Peter Molyneux, Richard Garriott, and Sid Meier. We have some really good game makers, but t present there is ALWAYS room for more, especially when their dreams, ideas and perseverance brings us new and original gaming IP. That is what we need on pretty much all systems. When the wish becomes the mandate it can be a force for good, but it is not a given, I merely hope it will turn out that way.

Yet in all earnest, and even as I am ripping old IP apart to use what is good, we need the stage of what is good to hopefully create something new and better. Even now I still think of a game released 24 years ago. It was GoldenEye 007. It changed things and even now it still holds a candle up to what is created today. Some of it is found in TimeSplitters: Future Perfect, almost 17 years ago. Games that enticed whole scores of gamers. So what happens when we look back and consider the IP we cast aside? We ignore Populous II: Trials of the Olympian Gods, a game 30 years old, but even now it still has appeal. Even as graphics need improvement, the makers then had really nice ideas and we forgot just how much fun we had for weeks. Even now, a 23 year old game like Sentinel Returns could still generate a whole score of fans and they are not alone. There have been makers like Peter Cooke who created Tower of Babel well over 30 years ago. Even as it requires an upgrade (graphics), the foundation of these games was good and engaging and we need them, we need to break the cycle of micro transactions. This sounds a little wrong, because there is nothing with microtransactions, yet I see everyone hammering against loot boxes and EA, all whilst the problem of microtransactions is well over 1000% worse. And the issue is not that they exist, or that they are not illegal, because they are not, but the foundation of the kind of gamers we create is. And I am not including the stupid people who go crying to some lame journo on how they wasted $12,000 on loot boxes, all whilst that journo is ignoring the stupidity of the person, but the draw of gaming is partially to blame. By setting the stage to ego (like a puzzle with a diminishing IQ counter), instead of a joy that has no time pressure, we change the foundation of our playing habit, and it needs to change. The old systems were harbouring dozens of games that could be added to any gaming arsenal and bring joy to the gamer Not all of them are RPG, some are shooters, some are platforms and some are a combination. We all have different needs, but we all have an overwhelming need to have fun, and too many games in todays android and iOS environment are driven to make it an ego driven event. If I were wrong there would never be a lego game, but I am not. There are well over 80 games based on the lego concept and they are (for the most) all fun. They are not alone but they are out there and their presence sticks out, they are not alone.

To call for a gaming mandate is wrong, because gaming is different for us all, I get that and some like the match three games, but they are hidden traps and that has never been made clear, The Conversation linked to this in 2014, There we get “During a recent radio talkback discussion, on which I was a guest, parents rang in with extraordinary tales of their children’s accidental and expensive online spending. One parent divulged that his six-year-old had spent A$700 in 15 minutes upgrading to new levels using in-app purchases.”, we still see news on loot boxes and the need to tax it all, yet none of them are looking into micro-transactions and match 3 games, are they? And they are not alone, a source gives us “The mobile games industry shows no signs of slowing down with consumer spending reaching $44.7 billion for the first half of 2021, an 18 per cent increase year-over-year.” And how does that add up compared to loot boxes? I think certain political players are unwilling to look into the directions that they have no hold over, and micro-transactions are not illegal, neither are loot boxes, but their legal status is wrongfully being changed. The stakeholders have a little too much power, so I need to make sure that we can change the premise of gaming before it is too late and in this the streaming solutions are the easiest to tackle, they are the station where the independent programmers could make the larger impact and with disregarded IP on a dozen systems there are additional options. I believe we need to press for this change before people forget that gaming has always been about fun, not ego.

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The evolution of god

Yup that was more than a mouthful. Peter Molyneux was ahead of his time, and in all this he was not limited by imagination, he was limited by hardware, as was Sid Meier, as was Richard Garriott, as was David Braben. They made gaming great and their ideas live on, even though in at least one stage it was corrupted by a greed driven corporation hoping that micro transactions would safe them. But what if the next generation consoles and cloud generation gaming is the foundation of new games, what happens when we take the original concept and make it into something serious in a sandbox environment? If we think back to the ‘original’ gods, what happens when we can revisit the age of Hades, Poseidon and Zeus? What if we have the ability to become a god? What if it starts small? What if the game evolves through us, not that WE evolve in a set game?

Consider that energy grows, so consider that we start with accumulating via a bees, wasps, hornets, ants, or termite colony? We get one choice and we still have to find the right colony. Now we can spend time trying to find that colony or we can take a gamble, and as one colony grows the power within us and we row by directing the colony, we get a larger stage, because the colony is merely a first step. From the colony we can grow towards larger herds, towards singular animals and they too provide energy, they provide power and optionally evolve us in other ways too. You see in the old games it was about one person, one setting you and your antagonist, but in this day and age it is outdated, computers have grown more powerful, have grown towards multi creatures, and in all this we merely think of the old god the three, then we get Hestia, Demeter, Hera, Apollo, Artemis. But what if these templates are merely that, mere templates and you get to decide what kind of a god you become? We think back to (the good old days and) a game like Black and White, which was awesome but what happens when our power is depending on how we grow the initial power base? We can rely on the biggest termite foundation ever, but life is a setting of checks, balances and equilibrium, because without  stage of equilibrium you always end up with nothing. So far no game ever went there. We might consider that before the PS4 it as not possible and you might be right, but now in the PS5 era, we see that games like Elite Dangerous become larger than the original creator thought was possible on a BBC Micro B. That is no longer the case and even as I would love to play Populous 2 again, time moves on and we need to push games forward too. As far as I can tell, no one has made a clear push forward in setting a new stage of the god games and in light of the options within cloud gaming that is slightly weird. Cloud gaming is by default the stage where these games can evolve, so what I stopping game developers from going there? A lack of creativity maybe? It took me a moment to pause nd a little of pondering to set a new stage, and if I can do it, those wannabe great software houses should be ahead of me by a lot, so why aren’t they?

And all this is before you consider Neil Gaiman with American Gods, where the new gods get their energy and power from a very different stage, so what is keeping game makers from evolving as well? 

And all this is set to a stage of western gods, I haven’t even considered what a place like India could add to the mix. And I got this far on only one coffee.

Have a great weekend

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