Tag Archives: Assassins Creed

When game makers don’t get it

This is another day where we get to bash the game maker. This is not done out of malice or spite, this is done because certain ‘players’ in this industry need to wake up and consider hard and clear that they are running out of rope, out of options and out of any future. For the same reason why the malicious bashers of No Man’s Sky don’t get why it is a good game, the same reasoning why many of the triple-A game makers are now no longer producing 90%+ games.

So, this all started this morning when I saw ‘Mafia III review: how can a super stylish 1960s shooter be this boring?‘ (at https://www.theguardian.com/technology/2016/oct/10/mafia-3-review-1960s-shooter-gameplay). First of all, I haven’t played it. Yet, to offset this, I looked at several sources. The issue is seen in the quote: “To say Mafia III is a disappointment is an understatement. It has all of the surface components to form a great game: the writing and acting are superb, its direction and style are great, but its mechanical underpinnings are archaic and desperately unimaginative. It’s ironic that Mafia III’s predecessor had a similarly stylish open world, but wasted it by giving players nothing to do besides its main story missions. Mafia III has the opposite problem – tons that you have to do, you just don’t want to do any of it“, which gives us the main goods in all this. I played the first game on PC, a game that had more than a few issues, but overall it was original and showed a game style that was novel in those days. So when I see this, I see another issue, which I will address later. The second review is one you cannot miss if it is your intent to buy the game. It is the video review on IGN (at https://www.youtube.com/watch?v=d7mkCsJm8Lk). This is actually an excellent view on the game. It also supports the reasoning I had (I will get to that, I promise). There are a few issues that also popped up, which are not negative sides, but they are linked to this all.

IGN mentions it in the video. There are references and similarities to the generic play of Assassins Creed and for what I saw, partially to Watchdogs 1 too. In these semi-open world games, there is a need to explore the world and find things, but what is the issue when you have to get items again and again, for no other reason than to find them? I reckon there is a plus to find album covers and playboy covers, if they are the actual covers and issue covers. A little historic on one side, a little sultry on the other. Yet, if it leads to nothing, why run through the city of London, finding all the ales? In Mafia 3 and as I am from the era, finding a Jimmy Hendrix album cover would be cool and could bring a tear to my eye, remembering this great guitar player, yet, what is the point? Same for AC and finding all the chests filed with cash all over the city where everyone is in states of poverty? Apart from the ridiculousness of it all, it stopped fulfilling a purpose long ago. The same in Watchdogs. Getting all those jackets without some bonus is just emptiness of cash spent.

This is where we see the emerging issues of these games nowadays. There is no longer proper play testing and the fact that the game is only given to reviewers on release day is only in support that the game makers know this. In my view when properly addressed it could make a 75% Mafia game a 92% mafia game, with the clear option to double revenue, because gamers will jump at a 90%+ game and there have been a lack of it.

In opposition we see Ubisoft, not their generic games. No! When we see the effort that For Honor has been showing with closed alpha’s additional rounds and now the closed alpha game on PS4 with releases on YouTube. This is exactly why I foresaw that For Honor would be a high scoring game, I want it and I am not even a true fan of this game type, but what is shown is what I see, gaming on a new level, a different level. That is what makes a top game. Even as Ubisoft has been dropping the ball in several games, they have shown a multitude of evidence that they got this right! Proper play testing is all the difference and taking time to get that right is all the reason why Mafia 3 is as I can see it the non-success at present it could end up being.

 

When you lack the open world that Bethesda has, play testing is the only way to get the semi-open world and mission based games correctly. This is why the original game released on 11/11/11 was the long term success and now it is about to be rereleased on HD for consoles. After 5 years it still have the appeal it originally had. I am of course speaking of Skyrim, and now that people have had a taste of Fallout 4, the Skyrim fan base could grow even further, Bethesda achieved that chance and in likelihood, it will be one of these games that will be found gift wrapped at thousands of thanksgiving parties, especially when some November releases decide not to deliver. Even though my version of Elder Scrolls 6 will not make it to the systems, Bethesda is already looking at new projects and as we are unlikely to see them before 2018, whatever makes it will be a new game changer, just as Fallout 4 was the game changer for players on all systems.

The others (Ubisoft, 2K, Square Enix) have issues to some extent, in some cases the issues are not big of massive, but they are still the reason that a game makes 80% instead of 91% and in this business 11% is not a margin, it is the reason that people wait for the game to drop 50% or more in price. In my view Far Cry4, Assassins Creed Syndicate, Assassins Creed Unity, Far Cry Primal, and this list goes on are all games that suffered such blows. I think for me Infamous Second Son remains one of the best examples. The game that started great became bland, repetitive and too linear. It is hard to point the finger at a single reason yet the elements tend to be their marketing department, the timeline pressed upon them and the vision of the people behind the game. That last elements is shown when we think back to Jason VandenBerghe when he gave a glimpse at E3 2015. This is not whether he should or should not have done it, he gave a glimpse and at E3 2016 he showed stuff, I think what he showed wetted the apatite and in 2016 we became thirsty for the real deal, which is now a mere 15 weeks away. More important 15 weeks with increased game play testing and movies that showed more and more final quality in a near flawless gaming interface. He showed vision, he did not just show a game, which set him apart from a lot of game producers. He also looks like he is the adviser for the Baltimore Stegmer Brothers on how to make a Skull Cleaver (just kidding, the Stegmer Brothers are experts in their own right with any kind of forged weapon). Here we see the issue, as explained in ‘When they get it right‘ (at https://lawlordtobe.com/2016/07/30/when-they-get-it-right/), so when you consider these elements and take into consideration the multiplayer movie (at https://www.youtube.com/watch?v=r59DAyolTyw), we see how a multiplayer game is not that ‘simple’, not because of game play, but because of the required tactics. So multiplayer will require people to team up, because for single players in a team match will have no chance to survive an actual team. Giving this game more than just a little edge. As I personally see it a quality play test crew is what made the difference (beyond vision and good coders). Yet the latter two were not the most important players. In my view, those two elements were present with Infamous Second son, well at least the good coders. Proper play testing and evaluating the game and post adjustments could have resulted in at least 11% more. When such a margin impacts the revenue to the degree we have seen in several games, the need for proper overhauling a game studio becomes apparent and the fact that this is either not happening or not having the desired effect, is now cause for concern (it should be for the game developer). You see, that part is shown in Mafia 3 (especially in the IGN video), because apart from all the nice little Easter eggs and other little titbits, the fact that we see “tons that you have to do, you just don’t want to do any of it“, is likely to limit sales and it will push people towards other games. In light of all the clips and advertisement we have seen in the big cities, that seems to be a massive impact on a game that would have had an 8 figure development cost. The weird issue in addition is that these game makers want a success, they want to be known for the 90%+ game they made, so partially, the road not taken is not making sense at all.

So we see that there are more games coming this year, the question becomes how good will they be? I am holding my breath for a few of them, including one that even as extreme snow sports was never my thing, this game has piqued my interest. Ubisoft is releasing the game Steep in December, so far it is the most ambitious and the most appealing snow based game I have ever seen in my life. The in game quote “Challenge cancelled, no death allowed in this challenge” is just hilarious (and you better realise that elbowing with a rock tends to be a terminal choice). One video titled ‘How an Open World Changes Action Sports‘ is exactly the issue. As written before, I have never been this excited over this type of game before, even when I was excited on playing SSX, when it got released with the PS2, it never came close to what I thought a snow game should be about. This game is it, yet, when we see the movies, which do look great, how much play testing did the game go through? We see the Ubisoft version of how smooth things play, and that might be so, but individual or independent are lacking. How many play testers went to the top of one mountain, just skiing to the very bottom? Ignoring all the tracks and challenges, just an open world ski trip, seeing if the game rears its ugly heads with a glitch?

The few I saw were all the same track and that is not what is supposed to make the game great. So, when we see the actual open area, what will it be then? (Not attacking, just actually asking). Like me, many others acted really positively on the initial parts we saw. The map implies that there is a massive amount of area’s to see and to explore. The game shows 4 ‘play modes’, which is not a given. From my point of view, there is a lot more that they could add, especially when the dynamics are already in play. In the lower area’s cross country skiing (not exciting, but a completionist option) and the way that reaching points could open up markers, I would have considered sleigh and bobsled tracks. Again, it is a completionist idea and adding this might give the game a feeling of completeness, especially when you are not multi-playing (which would be the driving force in a game like this). My idea’s will not make it a better game, it might make the game a lot worse, the question is what was considered, what was done and how was the game play tested? What is the impression a professional boarder has when looking and playing this game? Parts that I have not seen published or I missed it). The reason to ask these questions is because until December there is still time, for Mafia 3 it is too late to make a good first impression, for Steep there is time to get the upgrades done if required, depending on the time needed this game might miss thanksgiving and would need to globally rely on Christmas, which is not a bad thing. What is important is that the not extreme snow sport lovers are considering this game, implying that Steep could make a massive splash (revenue wise too). As to the verdicts of certain games, we will need to see the release of quality reviews, what is a given is that no early reviews is no longer a tool to get a better revenue, too many gamers have felt the impact of that flaw. Ubisoft lost a lot of cloud and 2K is getting hit as well soon enough, the question is what these players will do to up the game and get the gamers back to their fold. Time will tell, however in this year, there are a few too many games being released, so those hoping to see this level of revenue, would face the risk of losing their revenue being used to pay for games like Dishonored 2, games that have already proven themselves and are already showing to be equal or better. Some will even be holding on to their cash for the coming quarter, because Q1 2017 shows at least 3 games that are setting new levels of game play, and buying a wannabe for $49 is a lot better than the same anticipated title for $99. So make sure you get to the actual quality review goods BEFORE you buy the game you thought was going to be great.

 

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The valiant never taste of death but once

An initial thought when I saw the title ‘Assassin’s Creed star Michael Fassbender had ‘never played the game’‘ (at http://www.theguardian.com/film/2015/dec/28/assassins-creed-star-michael-fassbender-never-played-video-game), now, my curiosity was peaked as it should be known to my readers that me and Ubisoft are at odds. i think they demolished what could have remained a legendary brand. Will the movie change that? Not sure, more important, does it matter? A movie fan can enjoy a good game and a gamer can enjoy a good movie. Yet, we must admit that our passion also instils the dangers of our folly when we do not see the result we expected. That danger is a lot more intense when it crosses platforms (Hobbit anyone?)

The article is a little shallow and it alerts us to what comes (which might have been the intent). The quote that got to me was “Michael Fassbender, the star of the highly anticipated film adaptation has admitted never having played it prior to being offered the lead role“, I think that this might not be a bad thing, actors and their roles are about getting ready for them and we can all agree that Michael Fassbender has the stellar experience to excel so this should not be an issue. I did like his response on @Fassbender_Way (Twitter) stating “I don’t need anyone’s permission“, which is not quite right, he needs the permission of Ubisoft, but they asked him, so that is OK, is it not?

The issue with the movie is not the movie, it will be our perception on the transfer. If the movie becomes too much of a Prince of Persia steeplechase then it could falter, if it is too much on ‘massive’ fights (like the intro to Revelation) the same thing could happen, but if it is the dark, the deep and the shady cutthroat version of an assassin getting in and out, it could be a hit. Well, that is my take on it. Is it yours? A game that sold so many millions will spawn millions of views, which is the challenge not for the actor, but for the director to give vision to. In that the second quote comes to view “the actor said he first got to grips with the video game only after being approached by Ubisoft to join the production“, this is fair enough, he cannot remain unaware, but how to prepare best? Playing is one, watching a few play throughs is another (almost an essential secon), he will do what he thinks is best that’s why he gets the big bucks!

Yet this is not about Michael Fassbender, it is about Ubisoft. There is no denying in the wisdom of making a movie which in turn will give loads of cash to Yves Guillemot. A mere statement of fact, my worry is not what is now, but what comes next. As I see it Unity massively damaged the brand and certain sidesteps are equally dangerous. As we see the unfolding of AC Syndicate, we also see that repairing the brand will take more than one game and in this Yves Guillemot himself needs to stay focussed and involved in whatever follows Syndicate because in this many gamers feel that their bucket got prefilled by sources that lost their reliability (like Gamespot). The Verge had this headline ‘Assassin’s Creed Syndicate is everything that’s great and terrible about the series‘ (at http://www.theverge.com/2015/10/23/9602584/assassins-creed-syndicate-review), which gives us the issue. The quotes “there’s so much that grounds the experience; boring missions, overly complicated side activities, and stories that straddle the line between dull and nonsensical“, which was already in play for some time. Now we get “you can commandeer one anytime you need, GTA-style“, which is another side I hate. More of something else. These two quotes do not represent the full article, which is also why I added the link, but it gets to the core of the issue Yves has ignored for too long. When you add too many other sides, when your business model is all about not getting a failure, you in equal measure forget to focus on that what makes a game truly exceptional. Shades of grey will not allow for the blackness of failure and it will in equal measure not allow for the whiteness of utter victory. It is the price of compromise that issue has been around since AC3, involving little Connor with bow and arrow.

the final quote “Unfortunately, the button used to hop in the cart was the same used for picking up his dead body, so instead of getting away safely, a cop shot me while a corpse was draped around my shoulders” was the most fun for me to read, because this glitch (read: interface bug) has been around since AC Brotherhood, Yves has let the brand slide to this extent!

In this we also need to name the man that does highly matter, because the pressure is not on Michael Fassbender, it will be on Justin Kurzel, the director. I am actually curious how he pulls it off. He has loads of things to start with, as stated on several occasions, part of Ubisoft might have failed, but not the graphics department, they delivered above and beyond with every AC game. Black flag is just one of the amazing graphical achievements that even today can be held up as an equal against any game released in 2015 and it will hold up and in most cases surpass many 2015 releases. In equal measure, the soundtracks of all AC games from the AC2 has been above many big screen productions, so Justin has many supporting sides making it all slightly easier for him, yet it will be his vision that matters to the public at large. And I refuse to make any speculation at present, I will await and see the final result.

So where are we?

You see, as stated earlier, AC Syndicate did not undo the massive damage of Unity, and there are other issues within Ubisoft that matters, because as it linked the experience to Uplay, the failing of Uplay as I have experienced it in equal measure drags down the product, the inability of their support to settle issues, link issues between accounts when a player has multiple systems, I cannot get the points of accounts to link, which is frustrating as it does not enable me to unlock certain parts, other parts are not acknowledged which just accelerates issues into the negative. Which is the downside of social media, a part certain player within Ubisoft are eager to ignore 7 days after release date, which does not help gamers and fans of the franchise any either.

So as we renew the view to the title in Shakespeare view of what constitutes the hero, we can see both Michael Fassbender and Justin Kurzel for their willingness to undertake the loaded challenge of the Assassins creed, which might reap great rewards, not just financially if they pull it off, in this I also feel that any failure might not be on their side, it might and up in the lap of Yves Guillemot as the brand waned to the massive degree it did on his watch. It gets us to the question we need to ask ourselves (as gamers mind you), a question both Michael and Justin should ask themselves to within the scope of vision that they are exposed to.

What makes for an assassin?

Is it a person with a sniper scope in 1983, one shot in Kirbat Al-Adas? Is it a knife thrown from an alley, a stab from a bench, a poison dart? Is it slicing your target then taking on 8 guards and a Templar? The game allowed for many ‘solutions’, but in the movies it is about pleasing the mass with an image, it is not interactive, which makes for the challenge Justin and Michael face, in all this the weight of previous decisions allowed by Yves makes for something else. The question is, will it make things better for the movie? It is not a fair question for those making the movies, but it will influence it all. So far, we know that the movie will play in the 15th century in Spain, which means that either that game will follow, or the movie line will become separate. The latter one being a better option in my personal frame of mind. Let’s not forget that the game started with Subject 17, so there are plenty of option for the movies and the bloody mosaic of bodies that we refer to as history allows for plenty of options for a movie based franchise.

As stated, I will await the final version of the movie and I do intent to watch it (as one cannot ignore a Fassbender movie). In all this it is not just about the movie, it is about what will Yves do next that matters, because in my personal view, Ubisoft has been running on borrowed time for a little too long and whatever happens next will impact the gaming industry, not because of a movie, but if we believe Shakespeare that a coward dies a dozen times over, than in my view Yves Guillemot had relied on marketing for too much and at the expense of a brand that could (read: should) have remained at high for a lot longer, so what is the value of a brand that has regained the same flaws for 6 iterations, I wonder why that question had not been asked by a 90% granting Gamespot, they are supposed to be a critical reviewer. Too many around the brand have dropped the ball and left things unspoken and un-investigated. The many delays that Ubisoft has should give way to massive improvements to gameplay, yet overall this was not achieved. At present only For Honor still seems to hold up to the expected hype of scrutiny, which is interesting, one in a dozen? I need to hold off on the final verdict as I feel that fairness needs to take centre seat and a review needs to remain fair, absent from hype. It is harder to do, but essential to give fair verdict to a project dozens of people put their life and faith into, I will not attack them like that, but Yves needs to realise that his billion is slimming down as he has fell short again and again, now the upcoming movie will be part of it. Whether the choice was a good one, is something we will see at the end of 2016.

Let’s all see what happens.

 

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Seeking the next stage

As we move towards the end of an era, exams, some move towards a new life and towards other challenges and new games. Tonight the start of Fallout 4 begins, too busy to make a real dent in it, but I will take a peak. I did take a peek at Assassins Creed in another way. I did not buy the game for the reason that Ubisoft has disappointed twice now, thrice including the latest one. As far as shown it does not have the massive issues that Unity had, but overall it ends up being more of the same. The finale is completely over the top, but at times one must allow for that. Like all previous AC games, the graphics are beyond unreal, but that is it. The AI of the opponents is still out there, the control, or better the consequence of assumption by the game engine is also still out there, just like in Unity. In all fairness those who want more of the same will like it, partially I want it too but too many irritating moments where Assassins Creed is controlled by the Prince of Persia team and I hate that part. In some instances loading took forever, but that was a PC edition so there are a few elements in play. Even after the introduction when you arrive in London will you get into a squirm who lifts your pocket, you chase and then you need to fight someone (2 persons in this case) Assassins Creed 2, AC Brotherhood, 3 and Unity anyone?

Of course there is more ‘synchronisation location’ here, but that is the one repetitive element I do not object to that much. It shows up the graphics (which has always been awesome) and it is one way to upgrade the map, but that is it, upgrading the map, not buying what you must seek, but upgrading what any synchronisation offers. Did no one at Ubisoft consider that? Oh and again chests all over the place, in the age of Queen Victoria, do you really think that a chest only you will reach has silk money and other things waiting? I can go on for hours, but if you like the game, you will get it, if you don’t you will not bother reading this (which is fair enough), so after that part it is time to get onto the next game. It will not be Fallout 4 as that game is 3 hours away. At the end of the month the GOTY edition of Bloodborne will arrive. Now, this game is not for the weak, it is near impossible to play and I have not been able to finish this game. Yet, I will not give up because it is graphically one of the most beautiful games I ever beheld. All this whilst I see another part of AC Syndicate passes my eyes with particular view on the bad scripted AI and the glitched civilian reaction to you the player. The reason for both games is that both have awesome graphics, but as Bloodborne is unplayable because of the high challenge level, AC becomes almost unplayable due to the faulty approach. If AC had no glitches but remains unplayable because the challenge is massive I would end up revering the game as I did in the time of AC 2 and AC Brotherhood.

Yet here is the kicker, is it all me?

I have always shied away from racing games as it was never my cup of tea, RPG and stealth games were. This is why I have had massive issues with the AC range, but is that fair? I believe that my view matters here, but it is for you the reader to decide how my view adheres to YOUR view of the game, because it is about you the gamer! I can only offer my view and hope that your view is enhanced, nothing more. Whatever you truly enjoy is what you enjoy, so keep that in mind. Another game to keep in mind in November is the nextgen release for Deadpool. Now consider the next paragraph.

In the first I was never a fan of that comic, never followed the character and never played the console editions. There are a few things on this game. It is one of the most politically incorrect games you will find at present. It looks nice graphically. It is smooth, the graphics have a nice comic book look to all of it. So as the doorbell goes and the narrative goes ‘let’s forget about the boobs and go for pecs and biceps’ you know that this gamer is decently over the top. So as you learn how to control Deadpool in original new ways.

So even as you are reading this now, this part was written after midnight. Yes, Fallout 4 is here. I will not bore you with the intro, the explanation that you will read everywhere or the codes. Let’s get to basics. Graphically the game is awesome, I had a go at the PS4 version and the intro that you will likely have seen in many places shows the intro in a decent way. Controls are very much like the previous versions of Fallout, so if you played those, you are well on your way. If this is new then realise a few little things. The interaction is about freedom, in this version it is a lot more about freedom and a little less about carrying all kinds of things and not knowing whether you need them yes or no. the development is also as YOU see fit, so if you are a slugger (slam bam fisticuffs), ‘tchk tchk bang’ (gun nut), or squeak squeak slice (stealth), you have a freedom of choice to go your own way. For the non-initiate I still feel that a first need is intelligence and repair skills (do not decide now, finish reading the article). You see, whatever direction you take, intelligence gives you skills faster and repair gives you better weapons and in addition more revenue from selling them. So we might consider there is a small flaw in the game, but that is not entirely true, it is the way of the world the game is set in. So what should you do? That is the beauty of Fallout 4, you decide and whatever you decide, there is no wrong here, there is just your choice and unlike in real life, you must live with the consequences of the choices you make. In real life you just blame someone else.

Now for the truth, after AC Syndicate (or Unity for that matter), does the game have bugs. Well, I can tell you that this is a fair certainty. So far I have not crossed any, but that will be a mere matter of time. Skyrim had bugs, Fallout New Vegas had its share of bugs and this one will have them, yet in this case we must also consider two parts. Fallout 4 is completely open, so in many cases you can go around such an issue, in the past patches did come out and they resolved many (not all) issues. Will this be the same? It is too soon to tell, but when I learn, I will inform. For now realise that a good game remains a good game and that some things (like open worlds) tend to come at a price, but is that what you wanted to hear?

That is not the main issue, is the game worth it all? So far as I see it, with Rise of the Tombraider the answer is no, with Fallout 4 the answer is yes. Is there another game you seek? Than look for it, perhaps read the review and if you do, always read more than one and decide after you get the goods from a reliable source. You see I do not side with the IGN review, but I stop short form disagreeing with it, because a gaming review tends to be a personal one. In this case Lucy O’Brien writes “Although I could have done with a few more puzzles and fewer firefights“, which was a given in previous versions, but as I saw it to the part I saw, it was massively repetitive form the previous game, so I had an issue there. Another part is what Lucy experienced, which is fair enough “She’s such a potent fighter that I didn’t find any real incentive to avoid combat altogether“, that is in truth the formula that Lara relied upon in the path, yet the steal options we got introduced to in earlier games were very enticing, too often there was a trigger forcing a fight, but the idea of taking a decent part out in stealth is too appealing to ignore, it is one addition I truly enjoyed. In addition, the quote “For true completionists, there are plenty of relics, documents, murals and caves to discover, which can take an average play through from 15 hours to around 30 or 40” implies much improvements above the previous version, yet the initial issue remains that 15 hours (likely just the main game) is not good enough. It is slightly less than the very first game which required 10% of the power we see nowadays, and the game was contained on a disc holding less than 2% of what a Blu-ray can store, so the question becomes, is it value for money, which is something I will let you decide.

Now it is time to take a look at fallout 4. I went in with the experience of the previous games, so I made my character on the Xbox One and I went off to the races (oops, I almost forgot, the installation takes a little over half an hour, so feel free to start the installation and prepare the room with snacks and drinks so that you do not look at that super slow installation progress counter. The game began and here I made an interesting ‘mistake’ Fallout 4 plays in the same way the previous versions did, but that turned out to be an oops moment. This is not something I regret. You see, the play is the same, but the game is also vastly different. An important issue here is the fact that guns no longer degrade! It has changed into upgrading weapons. It does so more versatile than you see in the Bioshock games. Now it will be about finding junk, scrapping it and use those parts to upgrade the weapons you have. In addition perks now have several levels, which means that certain perks will receive additional options. I will not go into this any deeper, because exploration of what you find and what you could be is part of the massive fun that Fallout 4 is delivering in this game.

As for the rest?

Well, building your settlement is a fun addition and that fact is not giving away anything (shown in many demos), but you will soon learn that this part is a lot more important and it shows a new side to the fallout 4 games and it just shows why Bethesda still rules the RPG land. So far, the game is showing me everything I wanted to see, including a decent level of surprises. For me gaming will now stop for a week as exams are about to start. I am still uncertain how bad my exam scores will be in the end, but that will not stop me from fighting for every point I did not get (I am an incurable optimist).

Whatever you do, make sure you enjoy what you do! (I am referring to gaming and not the equally rewarding horizontal lambada)

See you all next week!

 

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Wakey, Wakey

Finally someone in the Guardian tech section seemed to have gotten a clue, the title ‘Video games have a diversity problem that runs deeper than race or gender‘ (at http://www.theguardian.com/technology/2015/sep/10/video-games-diversity-problem-runs-deeper-than-race-gender)makes an attempt to scratch a surface that many gamers knew and until recently I was nearly the only one trying to break it to the audience. So happy hurray hurray to “a games industry insider with years of experience in a variety of studios. They wish to remain anonymous“, a singular person hiding in plurality! The quote “I don’t really care if you put a female avatar into Assassins Creed” is interesting, but also extremely wrong. Not for political correctness reasons, in that regard I can be even more politically incorrect than an ecstasy head shagging a crack prostitute in the main chambers of the House of Lords. No, this is all about innovative gaming, a female character could change the field and the quote is part of the problem as I will illustrate soon.

It is the quote “The problem of marginalisation in games development isn’t just about women, or people from different religious or ethnic backgrounds, it’s about entire genres. Marginalisation is happening in the very fabric of the design process, and this is just as damaging to the health of the industry and its ability to hold our attention” that gives a pause, because I have stated part of this for well over 2 years. You see, when Ubisoft started to claim the release of an Assassins Creed every year, which I still see as the beginning of the end for Ubisoft. They show a nice face, their books might seem nice, yet overall they have been lucky with over 50% now based on the digital channel. Yet, there is also cause for concern, first the Division is delayed again until 2016 (Q1), which if it is truly a good game will still rake in loads of capital, yet consider on how AC Unity was close to a flop, in my view the ‘sales numbers’ seem high because Unity came free with nearly every Xbox One shipped. It is one way to get the sales numbers up, but will it give contribution (you know revenue minus costs)? Now AC Syndicate and so far the game is another iteration with another location, with Prince of Persia styled chase scenes, repetitive missions and triggered events. This is part of the problem. Yet, Ubisoft must also be praised, you see, the game ‘For Honor’ is part of the stable that can revive gaming. Gamers wants something new, they want change and For Honor seems to be all that, new, smooth and challenging (as far as I could see).

My biggest issue with Ubisoft remains that success is not a formula, yes a formula does tend to diminish the chance of failure, in equal measure a true success becomes utterly unobtainable too. Add to that unrepaired glitches and a QA department that adheres to marketing regulations and a disaster is close to an assurance. I have stated it in the past on more than one occasion. The article states “Mainstream big-budget video games have been shifting towards a mechanical singularity for years, and it’s really time to ask if that’s something that might be keeping people away too“. It is not a wonder that independent developers are now starting to be the big thing in gaming. If we ignore a release date we get Hello Games, by Sean Murray with ‘No Man’s Sky’. What is interesting here is that even the gospel papers are using ‘hints at release dates’ to pull in the viewers to their site. This must be a first in gaming history too! The old games still have the pull of two generations of gamers, David Braben is proving that with Elite Dangerous. More people are flocking towards the games that offer more than a mere 10 hour trip, a game that offers more than just the chases, the views and a fake open world. Metal Gear Solid 5 is in that case unique, Fallout 4 is unique, and none of those game franchises come on an annual base. The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to proper something that was close to utterly perfect. They got lucky because Black Flag become the only decent game on launch night of the PS4. I reckon that is pretty much the only reason why it became the success is should not have been destined to be.

Linked to all this is the quote “The thing is, the recent excitement around Capcom’s decision to release a remastered version of series favourite Resident Evil 2 suggests there’s still a large audience for the original recipe“, this is absolutely true. The second one was an amazing piece of work and gamers remember that, which means that the IP can be reapplied to the new consoles. Re-applicable IP is worth a fortune, because any established IP of quality is more than a mere lottery ticket, it is the grail to a 9 figure revenue ready to be a pool of sustenance. This is why I believe that games like Ultima 4,5,6,7, System Shock (1+2) are not dead, they only await the right team to fix it up for the system of today (or tomorrow) ready to feed 50 million hungry gamers. That’s just 2 out of a dozen of IP’s ready to service a community that has a hunger that will not go away. Even as we speak, new games are coming, yet the approach that Tomb Raider took, no matter how nice it looks, it shows perfect graphics at 10% of the gaming time the first game brought. It doesn’t matter whether this was a lack of budget or vision. Gamers are offered less and less, which means that the old IP shows 5 times the gaming the new games are doing.

This is all proven in addition with the quote “Nintendo’s recent Wii U multiplayer “shooter” Splatoon provides a pretty good example of how thinking outside of the box – mechanically as well aesthetically – can turn a “core” genre on its head and make it speak to people who enjoy a slightly different way of playing games“. I think it goes beyond that. This game is worth buying a WiiU for. An original game has always had that effect. PS One with Tekken (Tomb Raider can almost a year later and truly brought sales numbers to a high), PS2 with Ridge racer V, Dreamcast with Soul Calibur, GameCube with Star Wars Rogue Squadron II: Rogue Leader, the list goes on and in that regard PS4 and XB1 both disappointed. Yet overall the next gen consoles are now showing less exceptional games and the future is not super bright. Yes there are really good releases but the number of them are not great, in that regard we see a new wave, consider that many (including me) are currently more interested in the remake of the 3 Mass Effect games for NextGen systems than in Mass Effect Andromeda. That is brought through disappointing NextGen releases and sloppy QA. So far Phantom Pain is one of the few true NextGen releases that are turning public opinion about by being truly exceptional, another title in that regard is Witcher 3.

The appeal for the massive joy that playing these old masters brings cannot be ignored, yet that also brings the problem that the title gave, namely ‘Video games have a diversity problem‘, it does and until true NextGen originality comes knocking (more than 3 titles) this feeling remains. Yet, good games are coming, the E3 showed that, but gamers do not know when and the Ubisoft problem is not going away at present. The quote “A new generation of successful indie developers is currently moving into the mid-sized AA space that so many more experimental companies occupied throughout the 1990s – and they’re hiring” is the most uplifting one, because that brings more likely than not a new wave of originality (we hope) and that will get the gamers on board.

I believe that 2017 is what will make or break the current consoles, yes the PS4 is doing extremely well, yet both systems have a massive market share and as the great titles are brought that field will move in either direction (PS4 vs XB1). That struggle will keep gaming alive and as more gamers have both systems they will win no matter where the game ends up, but the winner will be decided by the best games, Microsoft learned that with the 360 and ignored that with the XB1 as the powers that be decided on some ‘family entertainment system’ a choice that nearly bankrupted the Microsoft console division. In all this one part must not be ignored. It is ‘diversity’ and the owner of that part will bring the winning ticket to a console, for a long time Sean Murray held it with his upcoming game, yet as the flawed choice of keeping people in the dark on release date grows, so will the interest in the game dwindle to anti-climactic proportions, which is a shame. What Sean forgot was that gamers do not mind waiting, as long as they get some insight as for how long. We will wait until Q1 2016, but we want to know about the delay (and for roughly how long) so that we can buy something else to play. Sean forgot about that part, the fallout will come and as fallout 4 is released people will no longer wait and just move towards another game that gives them long term pleasure. I truly hope that we get to play No Man’s Sky because I believe this to be the one new game that will give me long term pleasure, the one side AAA game marketeers just do not grasp. It was never about the price, it is about the fact that 10 hours of gaming is not gaming, it nothing more than a narrated short story we can do without.

One part the article did not illuminate.

 

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Questioning Assurance

A positive approach intended to question confidence. That is at the heart of the matter today. I have been involved in such tracks before, but in a slipping age of technology, where we see greed driven (or bonus driven) changes where some executives hide behind the excuse of giving new young Turks a start in the business, we need to wonder whether they were looking at the world through chartreuse glasses.

I have seen the stupidity (for the lack of a better word) of software firms pushing out software, some to make sure they kept some deadline, whilst the product was nowhere near ready. In a few cases they thought the product was truly ready and the QA department messed up in a royal kind of way. There is of course the third option, where a product was tested, was deemed good and things pop up. These are the three parts of QA the user faces, I have seen them all!

The third one is the clearest one. Development does its work, the QA department did all the test and then some and when released things go a little awry. Weirdly enough, this tends to happen to parts of the program that people seldom use, like that weird, off the wall setting that only 0.000001% of all Microsoft Word users tend to use. Microsoft had no idea, and at some point it gets fixed. This is just a flaw. You name a product, like anything in the range of Microsoft Office, Adobe Photoshop, Oracle, SPSS, Sybase or SAS Miner, they all have them. These programs are just too large to get 100% tested, and even when that happens, there is the interaction with another program, or with an operating system update that will then throw a spanner in the cogs. You only need to search for issues with Windows 8.2 or IOS 8.2 to see that things just happen. In the zero layer, we see the hardware, in layer one we get the operating software, in layer two we see the application, in layer three we get the peripherals (printer, keyboard, mouse and joystick), one massive sandwich to check! In any of these interactions things can go wrong and a QA department needs to sift through it all. Of course even if all of that did work correctly we see the fourth layer which is the user him/herself, who then decides to dunk that layered sandwich in tea. Boy oh boy can they mess up their own system! No software can truly prepare for that!

Yet in all this QA needs to have high standards, which are proven when we see the third option in all this. Options one and two are an entirely different mess! It is for the outsider often impossible to tell what on earth happened. I had the inside scoop on an event where something was marketed ready, yet the program was nowhere near that. Deadlines for stakeholders had to be met and some figured that a patch afterwards via the BBS systems would do the trick. So basically a flawed product went to the shops. I remember those days, that was long before any level of fast internet, I was a trendsetter in those days by owning a 64Kb modem, yes I was a speed demon in those days! LOL!

You see, legally the consumer is in a messy situation, product liability laws are not that strong, unless health and lives are placed in peril, beyond that, you would think that these consumers are protected when it involved fraud, yet, when we consider that part of fraud is ‘deception intended to result in financial or personal gain’, we see any case go south really fast when the defence becomes, ‘the consumer was offered a refund’ and ‘Your honour, our costs are massive! We are doing everything to aid the consumers, offering them a refund immediately’ and we see any fraud case go south. Consider part of this with the ruling ‘intentional perversion of truth’, the keyword ‘intentional’ can usually be swayed too easily, faltering the case of fraud. But in the core, getting people to sign on in the first weeks, getting that revenue on their boards can mean the survival of such a company, so some accept the costs for what happens to remain on the game board.

The other situation is where the Quality Assurance (QA) department messed up. Here is the kicker, for the outsider to tell which scenario played is impossible, without working at a place, it is an impossible task to tell, one can make estimated guesses, but that is as good as it goes. For example, Ubisoft had a net profit on -66 million in 2013, they fell from grace in 2008 from $32 to $3.80 per share, that’s a not too healthy drop of 90%. The interesting part here is that when we look at their games, we see over those terms Prince of Persia, the language coaches on DS, which was novel (especially Japanese), Assassin’s Creed II, Tom Clancy’s Splinter Cell: Conviction and a few more. This is the interesting part, here we see a few excellent games, a Prince of Persia that would bring back to life a forgotten franchise, Assassin’s Creed II, which was so far above the original that it mesmerised a massive player population, Prince of Persia: The Forgotten Sands, which upped the ante of Prince of Persia by a lot and Assassin’s Creed: Brotherhood, which gave us even more challenges. Yet, these good games could not hinder the fact that Ubisoft had produced so many games over that time, many of them far below great that it impacted their stock. Is their value back to $16 because of their games? So what about Assassins Creed: Unity? Is stock the reason for the lacking game. I personally would state no! I think lacking games drop the stock. Yet, this is an emotional response, because stock is driven by demands and rejections, as great games are made, people want a shae of that rabid bunny, if the games are nowhere near, the stock gets rejected. In this case it is about the games, because Ubisoft is gaming! This is also why the E3 is such a big deal and even though I was not impressed with their E3, ‘For Honor’ clearly shows that Ubisoft has some gems in their arsenal, or should that be ‘had’? For Honor is a new and likely high in demand game, the presentation was extremely well received. I am not much for those types of games, but I also looked with anticipation of a lovely challenge. The issue here remains, it is online, so timing and decent players are required to make this a good experience. Yet beyond that new title, I would see it as a collection of predictable that have become indistinguishable from their other titles. Sequels sharing bits from other sequels with an interchangeable codebase. With too many triggered scripts. We remain with a blurred sense of gaming. I stated it a few years ago, by adding too many prince of Persia moments into Assassins Creed, we end up not playing Assassins Creed, if I wanted that, I would have bought Prince of Persia! So why these games?

Well, there is of course method to my madness (and my madness is purely methodical). You see, Assassins Creed 2 and Splinter Cell: Conviction were amazing achievements. I can still play these two today and have loads of fun. They had set a standard, even though Assassin’s Creed: Brotherhood was a step up, certain flaws were never dealt with, flaws that became part of the engine for 5 iterations of the game. You see that in the second premise, I went from new game to iteration? That part matters too! With the Splinter Cell series we went from Conviction to Blacklist. Again, it was a step forwards, but now we get the issue that QA messed up buy not properly testing the re-playability part of the game, leaving players in a lurch, making the game a mess if I wanted to play a ‘NewGame+’, it is a little thing, with a far reaching consequences. What was great became good, a step forward, hindered by one and a half steps back., which is the faltering part. Ubisoft needed a QA department with teeth, as I see it, they did not have one, or Marketing got involved. There is in all honesty no way to tell how that came to pass.

Yet, this is not about Ubisoft, because Rocksteady Studios outdid it all with Batman: Arkham Knight, making Warner Bros. Interactive Entertainment extremely unhappy as I see it. A game that should be heralded as a new legendary release got a 50% rating by Steam and 70% by Gamespot, these are not good numbers, they are ratings that resemble coffin nails. Not a good thing at all. In my view, this is a massive fail by their QA department. However, when we accept the statement from Kotaku.com, we get “The moment I’m inside the batmobile, it’s not surprising to see it dip to 15 frames-per-second“, did QA really not see that? So is it Marketing or is it QA? No matter what answer I give here, it is pure speculation, I have no facts, just personal insight from 30 years of gaming. No matter where it lies, QA should not have signed off on it, not at such drops of quality. Which gets us back to the non-liability of these firms. ‘Res Ipsa Loquitur’, or in slightly more English “the thing speaks for itself“, The plaintiff can create a presumption of negligence by the defendant by proving that the harm would not ordinarily have occurred without negligence. Yet, what harm? The only harm the game has is spending funds which are refundable, the only harm there is for the maker of the game. So, there is no case, what is the case is that until these firms properly invest into QA, we get to go through buying and returning a lot more. Yet, these companies realise and they take a chance that the gamers (which tends to be a loyal lot) in that they hold on to the game and just download the patch. So basically, the first hour gamers become the sponsors for the development of an unfinished game. That is how I personally see it.

In my view, the game suffered, what could have been great will soon be forgotten. Yet, what happens when it is not a videogame? What happens when it is not a game, what happens when it is business software? you see the Donoghue v Stevenson case gives us that a maker can be held responsible for personal injury or damage to property, yet, what happens when neither is the case?

It is a very old UK case in Torts, where a Mrs Donoghue was drinking a bottle of ginger beer in a café in Paisley. A dead snail was in the bottle and because of that she fell ill, and she sued the ginger beer manufacturer, Mr Stevenson. The House of Lords held that the manufacturer owed a duty of care to her, which was breached, because it was reasonably foreseeable that failure to ensure the product’s safety would lead to harm of consumers. This is a 1932 case that is still the key case of torts and personal harm involving negligence. Yet, with video games there is no visible harm, there is only indirect harm, but the victims there have little say in this as the direct victim is offered a refund, the competitor missing out on revenue has no case. So as revenue is neither injury nor damage to property. Now we get the issue that if the buyer buys goods which are defective, he or she can only have a claim under contract of sale against the retailer. If the retailer is insolvent, no further claims will be possible. So, with Arkham Knight, when 2500 copies are returned, a large shop will not go insolvent, you get the idea, when the shop needs to close the doors, you are left out of money.

Here we get the crux, a maker of a game/program has pushed an inferior product to market. It will offer compensation, yet if the shop closes (that is a massively big if), the buyer is out in the cold. Now, the chance of this ever happening is too unrealistically small, but the need to set rules of quality, setting the need of standards is now becoming increasingly important. With games they are the most visible, but consider a corporation now pushing a day one product to get enough revenue to tailor a patch which the customer needs to download. An intentional path to stay afloat, to buy time. Where do you stand, when you got pushed to solution 2 as solution 1 is a month away, only to discover the flaw in the program, which gets freely adjusted in Week 23, so 22 weeks without a solution, this situation also hindering the sale of solution 1, which was fine from day one onwards.

Not only is a much better QA required, the consumer should be receiving much stronger protection against these events. That could just be me.

Now to the real issue connected to this. Assassins Creed: Unity became a really bad joke last year,

It went so far as Ubisoft offering a free game because (source: Express) “UBISOFT have confirmed some Xbox One fans who have previously applied patch 3 for Assassin’s Creed: Unity are now being hit by a 40GB download when trying to use the latest title update”. 40GB is massive, that comes down to 10 DVD Movies, it is well over 10% of the entire hard drive space, this gives us the image that one game has clear impact on the total space of the console. Also be mindful of the term ‘patch 3’, which implies that patch one and two had been applied, so is there clarity on the reasonable assumption that there is an issue with both release and QA here? In my view, delayed in addition or not, the game should never have been released to begin with.

Don’t get me wrong, with the new AAA games, the chance of a patch becomes larger and larger. You see QA can only get us to a certain distance and an issue on a console is a lot less likely than an issue on your PC (with all kinds of hardware combinations), yet the amount of fixes as shown here is way off the wall. Now we see a similar thing happening to the PC edition of Arkham knight. Warner Brothers have decided to call back the game, all sales have stopped at present. However, the issues we see on gottabemobile.com are “Warner Brothers’ forums are filled with complaints about the game including Error CE-34878-0 issues on the PS4, various issues with the Batmobile including this one on Xbox One, issues with cut scenes, Harley Quinn DLC problems on the PS4, Batman season pass problems, problems launching the game, problems with the game’s well-known Detective Mode, missing Flashpoint skin, problems with missions, problems saving the game, and more”.

Now we get the question, was this properly QA-ed? Was a proper quality test made, because the size and nature of the issues, as reported give out a negative testing vibe, which I consider to be extremely negligent! As such we must wonder, should such levels of non-functionality be allowed. Can the law allow the release of a product that causes, as alleged ‘no harm has been caused’, an industry, hoping on the users to wait quietly as a game gets finished on the consumers costs.

Now that the Nextgen consoles are all set out to be downloaded in the night, how long until games start tasking the game of ‘customer expectations’ and release a 90% game? How long until corporations will work on a business model that relies on consumer sponsoring whilst they contract even better profits. We also need to be careful, patches will always be a factor, I have no issue with that, and the list of games that needing massive patches keeps on growing, AC: Unity, GTA-V, Arkham Knight, Destiny, and the list goes on a little longer. I am only mentioning the patches over 3GB (one is well over 6Gb) and in this light Destiny gets a small pass as that game is all about multiplayer, which is a dimension of errors all on its own.  The Elder Scrolls Online wins this year with a 16Gb patch, again, all about online play, but overall the gaming industry seems to adapt the bad traits of Microsoft, which is definitely not a good idea.

For now we seem to accept it, especially as the Nextgen systems are relatively new, but that feeling will change sooner rather than later and at that point someone official needs to step in, which might end up being a lot more official that the game makers bargained for, especially as games outside of the US can be up to 70% more expensive, at that point we are entitled to some proper consumer protection, against these levels of negligence, levels that currently only exist on a limited scope.

 

 

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Redo from start?

I have been considering the games that are, that are soon to come and those we wish to see again. I feel that I am not unique, I am one of many who feels the same way many gamers feel. It all started with a simple pre-order notice I saw at JB-Hifi. The order was not for Mass Effect 4, but for Mass Effect, which seemed a little odd. Soon I found a few less reliable mentions of a possible upcoming re-release of Mass Effect 1, 2 and 3 for Nextgen (Xbox One and PS4). I got excited, because overall the Mass Effect series are nothing short of a marvellous achievement. Consider that Mass Effect is one of the earliest Xbox360 releases, it still hold a storyline that was amazing to play. Yes, we will replay and we will know certain key parts, but that is still not an issue for those who love Mass Effect.

The revamped version of the last of us seemed to have instilled a desire for games on Nextgen that should make developers happy. Is that because the lack of good games or is that because the new games are leaving us cold? I think it is a little bit of both. As studios tried to play the ‘marketing game’ they are now learning harshly that playing that game on gamers is a sure way to see your product get smashed. The outrage that Assassins Creed Unity brought is only one of the elements. I will go one step further, a relaunch with upgrades to the story of Assassins Creed 1, 2 and brotherhood would very likely be more successful than the next Assassins Creed. This for the simple reason that the makers seem to have lost their way (the fact that Unity is regarded by many as the worst Nextgen release does not help any).

Even a relaunch of System Shock (1+2) is likely to draw in a much larger crowd than the likely disappointments new PS4 RPG’s are going to bring. The added issues is not just the game, the problem is for the most the marketing division for these developers; a decent example is the Division by Ubisoft. My issue is that so far the game might look good and could even become great, but in their approach to feed the hungry hordes of journalists and to remain ‘visible’, the people at E3 2014 got to see something that is now not coming until 2016, even the Q1 part here is currently under debate, so as the gamer is promised a game that is now 19 months from its initial ‘presentation’ the people are wondering whether to trust the game because of the mental link we all make between presentation and delivery. It leaves many of us with the thought ‘how many bugs do they need to fix‘? Now, that thought might not be the correct one, but when 10,000+ people think it, some outspoken nitwit will scream it on YouTube, which results in many players moving away from what could be a good game. An example here is Elder Scrolls online, which is a marketing disaster, yet when we see the review from ChaosD1 (at https://www.youtube.com/watch?t=2082&v=csY7RYF4rKQ), which is excellent and might change the minds of those who walked away from Elder Scrolls Online.

We the players now want to move to games we know, we trust and believe in, which gives added weight to relaunched games. Let’s not forget that Borderlands, The Last of Us and God of War 3 were excellent games. There is however another form of relaunch, one that is not actually a relaunch, but a new evolution of the game. Elite, the legendary game from the BBC Micro B, might have made its fame on the CBM64, it is the upcoming console version which left some parts intact that is now the talk of many towns and even more gamer communities. It shows a new air and an approach to a ‘sandbox’ world many are eager to get onto. As Elite upped the game by mapping the galaxy, with the added wink to legendary science fiction moments, which they did by adding Vulcan and the Leonard Nimoy Space Station as well as Pratchett’s Disc Starport. It is still many years away (as he is in good health), but the moment will come when we will get a place like Badger’s station or the President Lampkin’s station of justice as Mark Sheppard joins the legendary ranks in Elite: Dangerous. You might wonder what does it matter, but it does! You see, as the gamer identifies with moments of his own ‘reality’, the things he/she is passionate about! The game becomes more fun and we will see that people connect more to a game. The danger is that when the threshold lowers and too many ‘legends’ are added, it could drive down the sentiment overall, but the sentiment remains! This will not hinder the upcoming No Man’s sky and both titles will very likely appeal to many players. In that same air we should see the upcoming Shadow of the Beast. What was a scrolling game with slashing on the Amiga/Atari ST, is showing itself to be a Nextgen blood dripping slice and dice extravaganza. This is a new group where the makers can relaunch their original idea and many gamers will love them. So, as the ‘new’ games don’t hack it, the gamers will get treated to a game that did and will do so again. The benefit here is that game makers will need to up their game by a lot to get out there. In the end the gamer wins no matter what! (Don’t you just love that?)

So they will pray at the ‘shrine of Pong‘ to replay System Shock, which does not hinder others either. When we consider Paradroid, or even some games for a chosen crowd like Sierra Entertainment’s games called Manhunter New York and Manhunter 2: San Francisco. They were well above average games then and could now get vamped into truly awesome games tomorrow. Perhaps we will actually live to see the conclusion of part 3 in London. It will be up to Activision to decide and as I see it, it just takes one visionary view within Activision to unlock that revenue! That same feeling is there for the Ultima series. Even though game 10 was an experience released too soon, the idea of an ‘Elder scrolls World’ that is Britannia could be massive. The fact that a developed ‘world’ is scanned and transferred to a first person environment complete with quests, side quests and upgraded storyline could give way to a new generation of gamers, let’s not forget that those who played the original are now regarded to be in the ‘old’ section (yes, that includes me), whilst the young section will experience something completely original in a new jacket. A world where you get Ultima 4, 5 and 6 in one game on the same world with the challenges to master is not only new and novel, pulling it off would raise the bar of gaming considerably. Something all gamers desire!

We became complacent in gaming as we played the Assassins Creed series, which for the most was just ‘more’ (specifically 2, Brotherhood and Revelations). Shadow of the Beast and Elite: Dangerous are now showing that ‘more’ can be an entire new range in evolution, a part many gamers (and developers) have not truly contemplated. As those behind the developers, learn to look behind them on what was and what can be great again, we learn, actually as I see it, it is the gamer taught the developer that games can be recycled.

Yet, we must also consider that it is not about the open world part, a trap I myself tend to fall into. The immersing part of being trapped in a house and surviving it, or as some will call it Alien: Isolation is basically redoing what was great and leaving the player with a replayable challenge. Which is the holy grail of gaming! I believe that more could be coming. I still regard Metroid Prime and Metroid Prime 2 (GameCube games) as one of the most amazing games Nintendo ever released, they did on 3” DVD what many developers could not achieve on a 4.7” Blu-ray, which is truly amazing.

On the other side we see the failures, the hype that was Watchdogs is regarded by some as a failure and a joke. I do not completely agree, but overall the game is not the titan it was heralded to be, but it could be the introduction to a second game that is really awesome (Assassins Creed 1 + 2 are evidence of that), I am just willing to see the glass half full in the case of Watchdogs and I am willing to give Ubisoft a little slack in this game, especially as they do not deserve any slack for butchering the Assassins Creed series (yes, I am slightly obsessed with that). On that same line I tend to set Thief! It was not great, but decent, I do not regret getting the game when I did.

What will come next? Well, that is the question, so as many stare at the horizon for Fallout 4 and Mass Effect 4, we should not hesitate to look behind us to see new (and hopefully improved versions) of Tenchu and Mega-lo-Mania. In my view as all the developers are focussing on multi-player and micro transactions, they forget that the bulk of ALL gamers need moments of escapism, where they need not weigh anything, but focus on just having fun. This is why Minecraft is so bloody addictive. Diablo again shows levels of fulfilment. It is basically why people on Facebook keep a game like Zombie Slayer around. It has no mental need (minimal) it has decent graphics (images) and it shows progress. I will take it one step further, especially as I am not that much of a zombie fan. It is in my view one of the reasons why some of these games will always survive, when we add Pokémon to the mix we see that part even further. It is only because of the technological flaw that Sapphire and Ruby could no longer be played, yet now, with the 3DS editions, we see the power of that formula. Those who played before still love what can be played again, so as some stare forward to the horizon of new games due to technology, do not forget about the treasures behind us. Now some do not feel that ‘vigour’ when they play Colonization, a Sid Meier masterpiece, because it is board like and turn based, but what happens when the mastery of Colonization gets blended with the freedom of play that Seven Cities of Gold on the CBM-64 brought? Evolution, re-playability and challenge all in one go! I would really be curious to see such a result. I believe that within 95% of all gamers is a casual gamer that just wants to have fun, which is why Diablo and Minecraft will survive forever, we will do the multi thing in Mass Effect 3 for periods of time (best multi player experience EVER!), yet we will always return to the games that mentally satisfy, the part that scripted games cannot deliver, a niche market with long term gaming fun many developers seem to ignore.

Let the games begin!

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The insanity of Trolls

I have had my issues with many things, in some cases I was on one side where I lashed out at Yves Guillemot to some extent, not because he did something ‘wrong’ but as CEO, he is the main in charge, the buck stops at HIS desk! The fact remained (as I saw it) that an amazing concept like Assassins Creed got squandered in several ways. My criticism was always with a level of decency and it was always supported with evidence, evidence as I saw it. There were never any death threats, or threats against the person, because in the end, it is just a video game and I reckon Ubisoft broke its own glasses of profit, which is the jest of it.

Today I viewed the article ‘Joss Whedon Quits Twitter; James Gunn Responds‘ (at http://geeknation.com/joss-whedon-quits-twitter-james-gunn-responds/). I am slightly beyond outrage at this point. To illustrate this, we need to look at some of the achievements of Joss Whedon.

Buffy, seven seasons of amazing excellence, vampire movies were taken to a new level and Sarah Michelle ‘the Slayer’ Gellar would become the idol of many men and even more women. The series is still rerunning on many channels on a global scale and every now and then forums bump back alive the desire for a high resolution remastered Blu-ray edition.

Angel would become a first spinoff, not as successful, but still respected in the fantasy world. Whedon puts together a cast that rocks solid and it would herald the continuation of a lifelong career of David Boreanaz beyond Angel who is still going strong after almost 20 years.

Firefly is the result of creativity from creator Joss Whedon and the cast that would reunite in his projects again and again. Scrapped before its time, studios are still learning today what a stupid mistake they made, like Buffy re-runs of this series are ongoing and the fans remain loyal beyond measure. Nathan Filion and the Firefly caste are still the highly sought events in every Comic-Con, even now 12 years later.

Serenity is the movie that tied a lot together and should be regarded as an amazing gesture towards the Firefly fans (it was no box office hit)

Dollhouse is perhaps the least understood diamond in the crown of Joss Whedon. It was dropped by executives who seemed to have a limited brain capacity and no comprehension beyond mind controlled ‘sex-dolls’. Whedon shows here how technology unleashed could be the end of us and end many ways of life. What was likely to have been a 4 season gemstone showed a second season trying to fit it all so the fans had a decently complete picture. Amy Acker, Eliza Dushku, Dichen Lachman and Olivia Williams are the female titans each with a role to play, the male side with Harry Lennix, Tahmoh Penikett, Fran Kranz and later Alan Tudyk show us a story that is almost unparalleled in depth. It is a story with a ‘neuromancer ‘ difference, one that sounds almost plausible enough to be scary.

Joss Whedon was able to add ethical undertones to the story that makes this gem an absolute must.

Now we get to the first Avengers movie. It is the second true superhero comic (with multiple hero’s) that comes to life in many ways (after the X-men). The story was amazingly good (for a comic book) and the interaction was like seeing comic books actually coming to life, I saw it in the cinema and after that a dozen times on Blu-ray. Like in the comic books we see ego and strife taking part in the story on the big screen too. Like the comic books, we see events that are just too good to ever forget. Many people will forever see Loki who is playing Tom Hiddleston with virtual Mark Ruffalo, played by the Hulk who picks up Hiddleston and makes him ‘one’ with the concrete floor, the ‘puny human’ quote gave way to loud laughs in the cinema. It will remain a priceless gem forever! The Avengers showed to me and too many others that comic books can come to life (through special effects). We all agree that the cast (all of them) did an amazing job, but we all know that without the visionary view of Joss Whedon, this movie would never have been the success it became. It ended up being the third most successful movie ever (source: Box office Mojo), with only Titanic and Avatar surpassing the financial Avengers results.

Now we have Age of Ultron. Here we see the team growing through the same actors, the same visionary director, whilst adding the three Avengers we missed the first time around. The Maximoff’s (Quicksilver and Scarlet Witch), both excellently played by Aaron Taylor-Johnson and Elisabeth Olsen. It is hard to compare to the comic books, because the Avengers have been around so long. Missing is Ant-man (but he is coming in his own movie first), Wasp, Black Panther (another upcoming person in his own movie first) and Black Knight. There are so many more members as the team evolved from the 60’s onwards. The movie is an excellent piece of work, there are many sides and even though these movies survive by special effects, we are never visibly drowned in those special effects forsaking acting quality.

It is hard to judge whether two is better than one, important is that there is an evolving storyline as we see in the comics. Joss Whedon delivered!

So when I saw that Joss Whedon got hate mail and death threats, I could not believe my ears (or my eyes for that matter). You have to read the story for yourself, but overall, I massively disagree with James Gunn, not because of what he did, but because of the premise that he had to (which in itself is a good thing).

Joss Whedon is a visionary. He brought to life something millions of fans dreamed of seeing in their life time and my generation as such would be alive long enough to see it truly happen on the big screen. He did it with Avengers and does it again with Age of Ultron. I am 100% convinced that he would be able to surpass his previous work if he would be making the two Infinity Gauntlet movies, but that is not to be, it seems (according to IMDB) that this falls to Anthony Russo and Joe Russo, the people behind Captain America, the winter soldier. Or as we can voice it, that movie where Captain America gets slapped around by his former best friend. The movie is an excellent achievement and the subterfuge of Hydra is well portrayed by former Mr Brubaker (a Robert Redford reference). In all these movies, as well as her introduction when Iron Man is a little over his head dealing with Mickey Rourke is Scarlett Johansson who sets down a mean Black Widow. As I see it, she was, is and remains a very strong character. I do not get the hatred over any of this and as such, I very much opposed the words of James Gunn when he writes: “Anger makes us feel “right”. And powerful. But it also usually exacerbates whatever the underlying, more uncomfortable feeling is”.

I would to some degree accept these words, but I saw some of the tweets Joss Whedon received. (a few at https://storify.com/Astojap/wehdon-twitter-hate). The message “@josswhedon ALSO WHY THE FUCK DID YOU JUST PUSH ASIDE NATASHA? YOU COULD HAVE USED HER IN SO MANY GOOD WAYS AND INSTEAD YOU USED STARK“. As well as “@josswhedon I bet you like homestuck you fucking garbage asshole” and these are not even the worst tweets!

They seem to be written by people who are clueless in many ways, some perhaps frustrated and angry for other reasons. I do not care as to the why, I just think that no one needs to accept the abuse Joss Whedon was subjected to.

When I see the accusation of ‘Misogynistic’ and we see Buffy with Buffy and Faith, Dollhouse with Echo, Sierra and November, Firefly with Zoe, Inara and Kaylee. In serenity, we see River getting ‘enthusiastic’ which leads to the quote “Start with the part where Jayne gets knocked out by a 90-pound girl ’cause… I don’t think that’s ever getting old“. I am clueless how Joss is voiced as Misogynistic.

The hatred for Joss Whedon is not just unfounded, it is wrong in many ways. Joss has always given us strong women (not all evenly sane, like Faith in season 3 of Buffy, but that is not the issue). In Age of Ultron we see ‘Black Widow’ Johansson having a soft spot for Bruce Banner and why not (apart from the fact that I am a better dancer then Mark Ruffalo)? And as for soft love interest, when the action starts, she states ‘I love you, but I need the other guy’ and shoves her love interest over the edge of a cliff, and out comes the Hulk, an excellent moment to giggle over!

We should not ignore Elisabeth Olsen either, especially as all but one member of the Avengers get introduced to her ability to boggle their minds, which gets crushed when at the end, when we see the ‘real life’ (the non-Comic book version) view of what Scarlet Witch is able to do.

So, I do not see any valid opposition to the visionary work of Joss Whedon, I also oppose James Gunn, not because what he said and how well he said it (one of the more eloquent writings this year), but the fact that he had to do it. These trolls and hate mail senders are not using their right to free speech. These people are guilty of Psychic Assault (in Common law Australia, New Zealand, UK and Canada). In the US we see a similar situation, where California has California Penal Code 422 PC, where we see how it defines the crime of “criminal threats” (formerly known as terrorist threats).

A “criminal threat” is when you threaten to kill or physically harm someone and
that person is thereby placed in a state of reasonably sustained fear for his/her safety or for the safety of his/her immediate family, the threat is specific and unequivocal and
you communicate the threat verbally, in writing, or via an electronically transmitted device.

Criminal threats can be charged whether or not you have the ability to carry out the threat…and even if you don’t actually intend to execute the threat.

I think it is only fair that the FBI, arrests no less than 50-100 of these people and convict them accordingly. You see, what those ‘voicers’ seem to forget is that these movies are a massive slice of the tax collected, when people like Joss Whedon have had enough and they go somewhere else, then these people thinking in their own small minded self that they executed their ‘right” to free speech is costing the government millions. It seems only fair that they are taking to the district courts and are allowed to experience the consequences of their criminal behaviour.

In my view trolling has been going on for way too long, Anita Sarkeesian, Sara Payne, Claire Cohen, Nicki Minaj, Helen Skelton and now Joss Whedon joins the ranks of trolled people (mostly women mind you). In this list I must take time emphasize two names. The first one is Sara Payne, the mother of murdered schoolgirl Sarah Payne. Can you imagine this? A mother dealing with the murder and the funeral of her own daughter getting trolled! How sick can people get? In the second there is Helen Skelton she used to present the BBC children show Blue Peter. Yes, it seems that those relying on ‘free speech’ have done this for an unacceptable amount of time and it is now becoming more and more essential that trolls get introduced to the criminal courts in a very non-virtual way.

I reckon that true fans, now losing out on their idol speaking on Twitter will be an additional source of inspiration in finding out who those trolls really are.

 

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A console surprise

There was an interesting surprise in the Guardian last Friday, on the day of good Friday, a religious day of doom, where someone got crucified almost 2000 years ago, Keith Stuart has his own anti-crucifixion on the games you should own, more precisely, the 14 games you should own! (At http://www.theguardian.com/technology/2015/apr/03/14-xbox-one-and-playstation-4-ps4-games-you-should-own). Now, I have had more than one issue with his articles, but overall, they are a good read and his view is a valid one. The first issue I had here is that the 14 titles are only achievable if you have both consoles. I know, just a minor issue, but a critical one. What I immensely liked is that NONE of the Assassins Creed games made the cut, which has to suck for Ubisoft. Even Black flag, which was not a true AC game, but a decent game none the less was absent.

So, is his view, or his list wrong? Nah! It is just a view, a valid view and I refuse to attack a person on any valid given view, even if I do not agree with it, I just thought it was lacking a few titles, a mere issue of calculus. So let’s take a look at some of the titles.

The first one is Bloodborne, which is immensely frustrating to play. It is relatively easy to get killed and then it is all back to square one. I lost two dozen lives, still in the beginning. You see, you get to kill, it goes smoothly and then you get just the tiniest moment overconfident and THAT gets you killed real fast. This game is about agility, tactical planning and slaughter in the most amazing graphical environment you are ever likely to see. The game is sublime in look and movement, but a better key location save point system (or a lot more of them) would have been really nice, in addition, clarity on equipping stuff and upgrading yourself would have been a decent help too. But let these words not fool you, the game is truly a challenge, whomever passes this game can call himself or herself a true gamer. The game is a challenge, you will love it or you will hate it, there is no grey area in this game, other than the grey of the streets. The game is an earth shattering experience, there is no denying it.

Minecraft made the list and the Last of Us remastered made the list, these are two essential games as I see it, but what was missing?

Well, this much remains a personal view, but as the list of 14 is not pure, let’s add a few titles. I personally think that Diablo 3 is also an essential game to have. Available for both, this game is the latest version of a legendary game that has haunted the minds of gamers for almost 20 years. Graphically the game is sublime and the added multiplayer mode is just unreal! It forces true teamwork if one wants to stay alive on higher levels in addition, the hardcore mode is more than just a small challenge, Diablo has always pushed forward and this third one is no exception with a good and captivating storyline. The makers have done whatever they could to make this game highly replayable. Thy pulled it off nicely.

There is one on the list that should get a mention. Life is Strange is one I have not played and know little about, but the part Keith Stuart wrote makes me want to check out this title sooner rather than later, which gives additional weight to his article. It is nice to see an article where you know all the player, it becomes a lot more when the article informs you on a game you missed out on, which is a reality we all face, so getting the nudge to check it out is always a nice thing.

So, his list gives us 11 PS4 and 10 Xbox 1 titles. Diablo 3 makes it 12, 11. In addition the mention of Evolve, one of the most ground breaking shooters I have ever see is also a must to have, be part of 4 or be the monster and kill as you go. The graphics, the scenery and the challenge. Evolve is more than just a new player. This game is upping the ante for shooters, which in this day and age and with the new consoles is quite the achievement. If you love shooters it is a must, if not, see if you can borrow it and try it, it will be worth the experience.

The next title in my view is Alien Isolation. It is horror survival, more importantly the game taps into the original fear that the movie Alien gave us. It is also one game that makes the oculus rift a serious consideration. I only saw that part online vie YouTube, but the idea that you look into the space, and in one direction makes you jittery like nothing you ever experienced, which is the feeling any good horror game should give you. It should push borders, Alien Isolation delivers in that regard. Together with The Enemy within, the horror survival genre is up for new life and the graphics and power of next generation consoles add to that experience, giving you my reasoning for adding this title.

Now it is time to add an Xbox One game. In my view the only title to add is Sunset Overdrive. I played it on the Game Show and the game is beyond amazing! I’ll go one step further. This game is so good that it is worth buying an Xbox One for. I chose the PS4 and this game is the only one that made me reconsider my choice. The graphics, the look and the gameplay makes Sunset Overdrive an absolute must if you have the Xbox One.

There we have the 14 games that are a must, but this year will show us a nice change as we get the Witcher 3 (May), Metal Gear Solid 5 (September) and No Man’s Sky (August). In addition, there will be the remastered Mass Effect (1, 2 and 3) in December (latest info) which will be a consideration too. The fact that both will get it only makes us desire Mass Effect 4 more. That title is still long away and replaying the trilogy will help us to overcome the sad delay. I only hope that they will give us the Multiplayer option of Mass Effect 3. That has been the most wonderful multiplayer experience of all Xbox 360 games (personal view), which is quite the achievement.

So, up to now there will be at least half a dozen games that tap into the gaming soul of the current players, with plenty of good games on route, for both consoles.

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The virtual reality of it all

Well, I would have expected my gaming ideas to come from many places, the Guardian was not one of them to be honest, but there you have it, we find information in all kinds of places. reason here is the other BAFTA, not the one eloquently mentioned by Stephen Fry (aka Reaver to gamers), but by the Gaming BAFTA, which will be awarded on March 12th (at http://www.theguardian.com/technology/2015/feb/10/alien-isolation-2015-bafta-video-game-award-nominations). There are many titles that will be mentioned, many will become non winners, and remain nominees none the less and one will stand out. Let’s take a look at those categories and some of the games mentioned.

Artistic Achievement

This is the only place where we see Ubisoft shine, to be more precise their graphical teams, no matter how I spoke out against Ubisoft and how they neglected Assassins Creed, their graphical teams did not. These graphical gurus did show a level of excellence that has been from out of this world. No matter how many bugs we see in Unity, the graphics were unreal, as were they for Black Flag; it is a well-deserved nomination and a possible winner, although they will compete with their own title Far Cry 4 here.

Audio achievement

There is one title that stands out, more important, the title itself is an achievement that many will have waited for, for a long time. It is Alien: Isolation and it puts the SEGA logo back on the screen in a most wonderful way. This alien game is not about blasting, it is about staying alive. This is the one perfect horror survival game that places the genre in a new light whilst remaining true to the atmosphere of the original Alien movie. The Evil Within scratches the surface of this genre, Alien: Isolation breaks through the skin and leaves you sweaty with possible heart problems, just like the original movie from 1979. The game truly takes you to the nerve wrecking ordeal of sharing a spaceship with an alien in the most unwanted way. The audio is every bit as important as the graphics and the audio team delivered like nothing you ever faced before.

Best Game

Is always a hard nut to crack, many games stand out in their own way, for various reasons, SEGA is the strongest nominee here, but a truly exceptional game delivers on many fronts, as such all titles deserve to be there, personally Destiny is as I see it, the least likely title to win, as it depends too much on multiplayer events, yet, this does not take it out of the race, I wonder how the silent title in the back (Monument Valley) will do. It is a silent gem, the use of the masterpieces of M. C. Escher are not to be ignored. There is a mesmerising element in this game that is as addictive as a game like Minecraft ever will be. As I mention addiction, I must warn you to stay away from nominee handheld game ‘Threes’. what seems like a simple game of addition, will turn from one second into the next into a game of addiction and your next set of threes is only one little swipe away. I reckon that in this category it will be a fight between Monument Valley and Threes and either should be seen as a worthy winner.

 

I can go on but you will have to take your own look and see what you think should be the right one to win. The important element here is that we see two parts of gaming that are now clearly impacting business. The first one is quality, yes, I started with the good side of Ubisoft as their graphical teams truly deserve it, but overall Ubisoft bungled the ball and an event like this, where they should be in domination, they are only attending in the most minimalistic of ways. The critique on several levels for Far Cry 4 and the massive failure Assassins Creed: Unity has shown to be, should be a clear indication that Yves Guillemot needs to clean up his divisions and he needs to do it no sooner than 5 minutes after the gaming BAFTA’s have ended.

The second part in all this is originality in gaming. SEGA is showing that in no small matter, in addition, we see Minecraft mentioned a few times, but the stellar part is that silent achievement Monument Valley, developer Ustwo under guidance of fearless leader Neil McFarland shows that independent developers are the future in more ways than one. The Creative Assembly (those behind Alien: Isolation and the old EA sports games) are not indie as such, but they are a far stretch from a massive developer like 2K and Ubisoft, which in addition show those larger developers that the true gems are in the mind of a person and not in the massive visibility of a division.

It will be interesting to see who is elected winner in these BAFTA’s for the mere reason that those who decide might not be the group that largely play these games, the one part that will be interesting to see is that the audience might see the real Ellie (Ashley Johnson), it is always nice to meet the person you kept safe in a digital world, even if she looks nothing like the digital character, an issue Jonathan Irons who will be portraying Kevin Spacey won’t face any day soon. I am eager to see Cliff Martinez on the stage, hopefully for winning the BAFTA for Far Cry 4, which was an excellent piece of work. I have been a fan of his work since Solaris and Contagion, two of his many created master works. As a debut game, Hitman Go definitely takes a shine. They changed a shooting assassin into a tough puzzle game with pawns shaped like Sebuteo figurines, but in the style of Hitman 47 and the goons he goes after. However, in that same category we see Shovel knight, a true retro game, based on the best of the best old style console games, whilst looking new fresh and fun to play. It is a fun achievement for both the new and the seasoned gamer.

So we will all be looking forward, or in some cases dreading this awarding evening. The only worry might be that the people who casted their votes and enjoying a horror survival stealth game is too low, which might impact SEGA to get a decent amount of the 6 nominations it received. We will see it all on March 12th and no matter who wins, I feel certain that the winning views will entice several players to take a look into nominated and winning games they had not considered playing before, that in itself will make the gaming BAFTA a great event for nominee, winner and gamer alike

The full nomination list can be found at http://www.bafta.org/sites/default/files/uploads/baftagamesawardsnominationslist.pdf

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How the mighty can fall

You see, I’ve have had a few issues with Ubi-Soft (or you be soft) in the past. After 5 iterations of glitches and increasingly less reliable accounting of that what they claim, we can see that the floodgates are opening. I wonder if anyone ever explained to Yves Guillemot that relying on marketing and shareholders equals screwing your company value over, those who push for short term gains, will long term destroy a company, in that view the danger of the existence of Ubisoft grows. They are in sizeable company IBM, Microsoft, Electronic Arts, WordPerfect and that list goes on. The first part you see can be found here http://www.forbes.com/sites/insertcoin/2014/11/14/ubisoft-responds-inadequately-to-assassins-creed-unity-embargo-and-performance-issues/Obviously, they can handle this situation however they want, but there has been close to zero diplomacy throughout this launch. This statement simply reads as “we are fixing the things you are yelling about.”“, but there is insincerity in that past. It reminds me of a Beta version that was launched, just to keep with dividend expectations. Unity as I personally expect it to be is nowhere near ready. The glitches seen should be caught by a decent QA team, so either it was skipped, or this was about setting shareholder expectations. It is short-sighted and dumbfounded as I see it.

The second term is one I really have a problem with “It’s now a significant, highly uncommon event to have a major game launch without issue“, how about doing your job right? How about proper game testing, how about not being the bitch of marketing (for the shareholders)? These issues are central in the entire debate on quality software. I wonder why a billion plus company did not figure that out, or is this the bad side of the image they accepted?

There are even criminal charges to consider at present “To say that this one aspect of the game mandated a 12-hour-post-launch review embargo time is nonsensical” is more dangerous than people realise. You see, for that time, people buy a product which the company knows to be faulty, that by itself constitutes fraud, which might be seen as ‘an act commonly understood as dishonesty calculated for advantage‘, is that not the case here? The fact that it was shipped broken seems to be enough of an indication.

I will take it one step further: ‘A party who has lost something due to fraud is entitled to file a lawsuit for damages against the party acting fraudulently, and the damages may include punitive damages as a punishment or public example due to the malicious nature of the fraud‘, now let’s take a look at this. Consider that the gamer lost time, which is a given, now consider that many gamers can only afford one game until thanksgiving, now they bought Assassins Creed, whilst they might have bought Sunset Overdrive of the Evil within. So it might be considered that they defrauded the others whilst keeping knowingly the lid on faulty merchandise.

I foresaw this coming roughly three years ago, when we heard about a new Assassins Creed ‘every year’. Good gaming does not come on command and innovation takes time, which means that the gamer gets sold short right of the bat!

Forbes brings a good tone, but they remain soft on Ubisoft. Looking at YouTube and searching “Unity sucks” will get you a massive list of rants, which is only in the second day of release. Can we agree to some extent that Yves Guillemot needs to get a grip on his company unless he ends up being found liable on a near global scale (this game is apparently not played in North Korea)?

Gamespot seemed a little ‘softer’ on the makers as they are their primary sponsor, but likely they will claim that it had nothing to do with that, yet the fact that Gamespot gave the game 7 out of 10, should be indicative that the game has massive issues beyond the glitches and bugs as well. Yet Gamespot had good things to say as well “I had that roof approach licked, jumping into the building through an open window and blending into a crowd of bourgeois loyalists before sneaking up on my target and making the kill. With multiple options of attack available, the replay ability factor here is huge, giving you more of an incentive to go back and nail those bonus conditions for completing a mission“, this truly sounds like the old Assassins Creed many loved, yet then they state “These excellent sandbox-style assassinations make up the bulk of Unity’s missions” followed by a few negative notes. You see, the only true sandbox style I have seen is with Bethesda and both Elder scrolls and Fallout. The rest are often scripted to force you in a direction in the main story (for a larger part). Unity does take additional leaps when we consider the quote “I’m all for giving people the option to extend the experience onto mobiles and tablets, or on the web, but those things should offer standalone extra content; locking stuff out of a game you’ve just dropped $60 on is infuriating“, this I felt in the past as well with other games, so seeing it here is not a good thing. I personally think that this is about the data collection side of it all, as they get the information of the player, added with PC and Console information, we become targets in a very real sense. A view I do not treasure.

So as I had decided to let AC Unity slip by (a lack of funds will do that), I feel happy to miss out on the bugs and the glitches. There is one issue in hindsight of this, this is definitely strike two for Ubisoft, I reckon that Far Cry 4 will be their Waterloo in a very real sense. Gamers are more than just a little angry and their end might come harsher then they think. If we consider the quote by Play4Real (at http://www.p4rgaming.com/ubisoft-to-release-eight-assassins-creed-titles-in-2015/) stating “With the release of both Assassin’s Creed Unity for the PS4, Xbox One and PC plus Assassin’s Creed Rogue for the PS3 and Xbox 360 this year, Ubisoft knows that the demand for Assassin’s Creed will never die“, if we believe Ubisoft CEO Yves Guillemot, then they have 8 releases planned from now until 2016. I reckon he needs to revisit quality before even attempting one next one. When we see “but will wait for reviews as AC unity was a bug fest” in regards to Far Cry 4, which was supposed to be the big thing for Ubisoft, we see that gamers are about done with Ubisoft

  1. Watchdogs fell short of expectations (rated 8 out of 10)
  2. Bug fest (we mean Assassins Creed Unity) launched on all major platforms. (7 out of 10)
  3. ? (X out of Y)

Strike three might come next week, so we will hold out fairly for Far Cry 4, especially as number 3 was a decently good game.

This is the first true indication of the sliding levels of quality in gaming. As developers (likely more precise would be marketing and shareholders) are pushing deadlines, we see a lowering standard of gaming. The approach, ‘we’ll patch it on day one’ is more and more the standard, whilst this tends to lower the joyous gaming we all anticipated, it also sets a dangerous precedent, because as proper QA is more and more ignored, the overall quality of the game tends to falter too. I do not ignore, that with size comes glitches, yet when we see an overall lack of care, then it is something entirely different and stringing gaming fans along seems almost too criminal. It might be regarded as criminal as people bought a finished game, which is not what this game seems to be, not by a long shot!

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