Tag Archives: Bethesda

Currencies

This is not about money, well not in a real sense. I saw an image and suddenly an old idea came to mind and whilst I am watching everyones favourite Christmas movie (Die Hard), another thought came to mind. A friend just gave me the best Christmas present in a very long time. It is time to return the favour (sort of). As such I have something that is a freebee for any Tencent technology and Amazon Luna indie developers. A word of warning, this is not for everyone. This is not some a game for every player. Some will not like it, just like ‘Welcome to the rapture’ and it matters, because it not drenched in blood or actions. This is a different kind of game. This all started with watching the old Thunderbird movies and seeing Babylon 5. A thought got to me, what if we make it more ‘real’ when I had the thought the PS4 was new and it had nowhere near the powers it needed to be. So in this game we ‘work’ for a living, as such it is not a game for managers (internal lol accepted). So the setting was that we start being an intern on a space station (like the European space station) or Thunderbird 5. We are orbiting this planet and we have to use equipment to complete missions of all kinds. That results in credits and optional super credits, which gets us the funds we need for the second part of the game. These funds will enable us to do space walks and now the second part of the game kicks in. Space walks come with a camera and now we get the option to photograph earth, the space station and other things. The idea is to give the player a sort of photo mode in 4K with the option to save the photos and send them to our USB. Now consider that we have a 4K setting of the earth, a rotating earth and with the camera we can get a decent clear image of the country where we live. We can see the moon in much clearer view and so on. But this is not enough. I saw the setting that if we get all three done above a certain level, we get a promotion. From there we go to the moon. Consider moon base Alpha (or the moon base from 2001, which also gives us the next space station first as well). We learn more equipment, actual equipment and we get to do more and earn more, especially earn more credits and walk on the moon. Now you might think that this is boring and for those addicted to Fortnite, it might be, but there are more gamers, millions more and they just loved walking around the fallout ruins, or walk in Cyrodiil and this game is for them. See it as the part Starfield could not deliver on. A track of achievements that are done with the camera. I also want to set a larger field where we get choices and the choices made c lose certain doors, but open up different doors. For example, the camera allows for espionage missions, but it could close the door on one station and open the door on another one. Just a thought. 

From there we go to a deep space station, like the Coriolis space station (Elite Dangerous), or a station alike Babylon 5 (or the Inner space space station). This now becomes a much larger challenge, not only is it more challenging in missions, but there are more photo missions to complete. In this completing them yields large rewards, but not all missions are easy to get, or to get to. 

Now these two elements are not enough, but you can’t expect me to do everything for you, can you. You see, the entire photo mode part is undersold too often and it can be taken to another level. Yes, in 4K we can make the most amazing images but no one seems to take advantage of that, as such I thought it was a nice idea to use it and what looks better in 4K then space objects? The idea is also that as you unlock the next level, all previous levels remain available. Your clones are send ahead, you are not. As such soon you get to push more and more credits but there is a limit, only 50% gets send to a previous station and 25% to two stations back, so half, or half or half and so on. It stops those doing the minimal and getting ahead that way. Also in the setting of a B5 station, you also need to upgrade your quarters, so that you get access to more of the station and better space walks. 

This was the idea as I had it, but the 4K photo mode was too new when the thought came to me. Also there are a few more sides to all this, but that is for another day. Now consider that parents of RPG games get one side, but the idea of a non violent game with educational sides will have great appeal and in a streaming solution this game will appeal, not to all but to well enough. And it took me less than two days to come up with it (I spend nearly a day mulling this over in 2014), as such consider all the things Microsoft isn’t coming up with and they just spend $100B, now consider we get messages like “Expect new updates “roughly every six weeks” in early 2024” regarding Starfield, a game released on September 6th 2023. So, not only was the game incomplete. Even months later there is now some indication that gamers had merely a beta to play with. When you consider all the parts not there and consider what I basically designed in 2014, how asleep are these people? 

In the meantime there are all kinds of issues (some regrettably) that a game like Starfield has and has been showing for some time. This game was in development for 5 years. Now my part would not have been easy, but they didn’t rock it, so now it is a freebee for indie developers. And when they put out a superior game on those two systems another nail in the coffin of Microsoft appears. So how does it feel for them to mess with our safe space?

No idea how they feel and I do not care. I am off learning a little more and setting the stages for Final Draft 12 today and tomorrow. Have a lovely day, the 24th is now merely a few hours away for me.

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In development

For me over the last 20 hours, 2 issues were on the rise (like bread getting ready) in my brain. The first involves Final Draft and that setting will come to a new stage in about a week. From there I have two options, one solves it immediately, the other is a pondering stage. But about that more later. The second one was the arcane in a new RPG. You see, the one (for now) powerhouse is Bethesda and they created true greatness. Only an idiot will deny this. They took one of the most obscure gaming styles in gaming history and made it gaming mainstream. This in itself is an achievement that should never ever be forgotten and it took 4 titles. Oblivion, Skyrim and Fallout three and four. These four changed the face of RPG gaming. Now that they are part of Microsoft the issues will come and will settle all over their faces. Now, we do not know what will come next but the next Elder Scrolls is Xbox and PC only and 2026 at the earliest. As such a gap comes into play and the innovative designer can now get slices of a gaming market that will need innovation. It is why I placed so many ideas online, to entice makers to push RPG to Amazon Luna and Tencent Handheld. You see, whatever they miss and it might be enough and from there they will lose more and more marketshare. In addition it could get to PS5 (or PS6), but the larger station is that Sony has a platform, has exclusive titles and now 2 other platforms could become contenders too. They might not be a threat to Sony, it is not required. Enough innovation and they will nibble at the Microsoft population. All due to a war they never understood and a fight they weren’t ready for. 

As such I was considering the Arcane part in RPG. I made a few inroads in previous articles. Yet I started to wonder about the foundation of the arcane and then I remembered the foundation of one game you needed to find Sulphuric Ash and Spider silk (if you know, you know). It made me reconsider a few sides. What if the arcane needed more then a mana bar? What if the foundation of that power was a talisman and its catalyst? More in line of ‘the old days’, but now we get more. We need to get stuff, magic doesn’t come from nothing (when in doubt ask that insufferable Harry Potter) LOL.

So we get a new and novel use of jewellery. I had one element in my hand when I came up with TES7:Restoration over 2 years ago, but I merely saw that as the foundation of the introduction and part of the story. Now it escalates in a new arcane setting.

So the training goes one side. The talisman (necklace, ring or staff) the other direction, lets call it focal point and the catalyst (reagent, leaves, resource) is the power behind it. Now the arcane becomes an entirely new challenge. And this is not some and and and for power. The and and or in that equation gives the stage plus sides and negativity like we might face in real life. Consider a bicycle, we can adjust all elements for speed, but there we lose acceleration. We can have the tyres to get more grip, but with rain that grip goes away. It becomes a new stage, a place where it is about balance. And as the player has its own sides, that player needs to focus on options to chose from. In the beginning more power is everything, but over time you will see that arcane traction makes you more versatile and that is a side Bethesda NEVER used. They saw what was best and they were right, but other parts were missed and overlooked and now that the systems are much more powerful we see more in a game, as such we need to create a different playing field. For those who remember Oblivion, there was the Rockmilk cave a good grinding spot. It also made me create improvements (see previous articles). What now matters is that we had two factions in one place who were fighting each other. In that setting you need a different arcane play. It also gave me the idea to adjust arcane fighting and with the different storylines that is not an issue. What matters to me was the fact that the arcane we did have was a little too rigid. It made me think in this direction. 

So as we have an arcane fighter we need to enhance gameplay by giving the player a new way to prepare, like a ready equipment setting. 

Example:
Pendent one and ingredient five
Necklace One, Ring three and ingredient 12

This reads weird, I know, but the setting is that you will find and upgrade certain jewellery and you keep them, there is not merely a stronger one (well there is), they reflect on catalysts differently as such you need a new way to be able to get through a place that has two different parties, like a cave with brigands and spiders. YOU must be prepared for both and that takes a different way of thinking and you need to adjust your equipment accordingly. As such you might have a ring and a pendent, but they are both for different enemies and in this you might not have your staff, but you have in one hand leaves for one and in the other hand ingredients for the other and when you combine these abilities you get either different results or you make yourself really visible to one or the other fiend (never a good thing). It is a new way to play the arcane and of course that usage will develop your player in new ways, which pushes replayability forward. A side I worship in RPG gaming. So whilst (according to some) Bethesda is remastering Fallout 3 rumoured on PC and Xbox only, others can look at a totally new way to play an RPG, some will love it, some will not, but both groups will be introduced to more and more innovation in gaming and that is ALWAYS a good thing.

As I see it almost a dozen new innovation that no RPG game has ever handed you before. Now to be honest, before the PS4 there was no power to do so, yet these innovation are now in part to the public domain, giving two new systems innovative play, all whilst (according to rumour) the more powerful console in the world will be playing a new iteration of a 15 year old game. Perhaps it will have new sides, it is apparently not coming to Sony, so I do not care. What I do care about is pushing gaming forward and that is what my writing does, opening the eyes of indie developers to offer something others did not and I feel that I am succeeding.

Now it is time to brood more on Final Draft and see what I could deliver to the MBC group or Al Saudiya (or both) and have a little more fun there too. It is time to put the final part on How to assassinate a politician and see what I can make of it. And never forget (I don’t) that it could all be a great flop. There is no shame in that. Nintendo got there with the WiiU and surpassed their fortunes five times over with the Switch. One led to the other and we all face these moments and some state (and I do not disagree) that sometimes you learn more from failures than from previous successes. 

The Switch is now around 132.46 million sold units. It is now their second best console in history and surpasses the PS5 with 50 million and the Xbox Series X and Series S with a lot less than Sony has (no precise numbers available). So consider that Nintendo outsold Microsoft by well over 300%, so where is that most powerful console in the world now? Where is Microsoft now with their $100,000,000,000 investment? They might claim that good times are coming, but I am not seeing them. Yes a remaster is nice, but gamers want innovation, not iteration and remasters. The remasters are nice to feel good about the past and we need that at times NEXT to new good gaming. As such I was right all along and now the new indie developers have well over 15 months to capture an audience that is looking for the new and the exiting. As I see it a 75% game called Starfield isn’t getting it done (presumption, as I never played it), but consider that a game so overhyped and so rumoured about only gets a 75%, how sad is that?

Innovation is where it is at and Sony was correct all along. Time for streamers to tech Microsoft that lesson too and when more than three parties shows them how wrong they were from the start. Will they catch on? I created more innovative public domain IP one year  for non-Microsoft players than Microsoft achieved with spin and presentations in 10 years. So they can take that to their overstretched banks too.

Enjoy the day.

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Slapped by surprise

This happens to us all and it happened to me today. I was pretty much minding my own business when something on LinkedIn hit me, it hit me square in the jaw. It was the application in another direction, but I contemplated it to apply to gaming in a similar way. You see, this is not an easy story and a lot of you might not get it, that is fine. It is the evolution from RPG to CtLFG. Role Playing games evolving in Close to Life Fantasy Gaming. Confused? That is fine. To get this I need to give you some examples. You are sneaking in a cave and slaughtering all you can and at times you hear “It must be my imagination”, it was one of several things that bothered me. Now this is not on any player and not on Bethesda. They created greatness with Skyrim. It survived three generations (PS3, PS4 and PS5) and has been around since November 11th 2011. More then 12 years. To have one game do this, especially an RPG is nothing less than astounding. As such with that in mind I initially created TES7: Restoration (the initial design was from 2015). 

In this the foundation was set with Cyrodiil (Oblivion), to make it work that map would need to be 3 times larger on the X and Y axis, making the map 900% of the previous one. The imperial city would be similar that much bigger, cities would be somewhat bigger, more people and in the end we would connect Skyrim to this and optionally whatever TES6 would be, but that would be options. Restoration required both Valenwood and Elsweyr to be added as that would be the setting for the story and main quest. Yet the setting would be larger than just these two parts, missions that cover all the areas. A lot more side missions and even side quest lines. Now we get to the evolution part. To avoid grinding I used IP originally by Vint Cerf, but now applied to gaming would make it an innovation patent and now we are off to the races. Yet something happened./ Microsoft bought Bethesda and I will not help losers, so I made parts of all this Public domain with the setting that this was to be exclusive Amazon Luna/Tencent Handheld. I wanted these two to have an edge over Microsoft/Bethesda. That was the first setting. 

Now the slap
As such today I got slapped by surprise by someone named Willem Koenders gave LinkedIn a new setting to BI in data. It has an offensive side and a defensive side. 

It is brilliant. I can see the stage of several issues becoming a thing of the past. Rollback issues, especially in data with second and third tier connections would have been a nightmare, especially to rebuild some of these connections. As I see it, that is a thing of the past with this, rollback becomes repair with a second datafile upload. And in the short time I looked at it, there would be additional benefits. Now apply this to new and advanced RPG gaming (CtLFG). You see, the old ways will not work on larger RPG games, it would require cloud gaming and that is where the new strains become the power of GaaS (Gaming as a Service). You see, evolved gaming (RPG) no longer has trigger points perse, but a combination of a narrative point, a location point as well as a quest trigger. It becomes too complex for the PS5, but not for cloud gaming. That is where the game takes of in new directions and new dimensions. 

As such my mind went into overdrive. You see, I had focussed on the stories and the interactions, but I had not considered the data side of this all. The image by Willem Koenders gave me that setting and it could be a much larger setting in cloud gaming too. Yes, it is always about the larger part, but consider that we always must look forward. We cannot play Skyrim forever. Now consider (Skyrim)4 and see where that gets you. In addition, as it is cloud gaming new quests could be added over time as well. A nightmare option in any console. With cloud gaming it is done before you know it and available just as fast. And the setting in a new game would be tremendous. You see grinding ends, it becomes a challenge every time around and that setting reflects in a multiple of ways. With the new data setting you could get thousands, if not hundred of thousands of conversations. Consider a city not with a few dozen NPC characters, but with 1,000 NPC characters. It allows for a lot more options. In addition to that, the setting of friend and foe changes. You now end up with friends, unsubstantiated gossip, boasts, lies, and foes. A new setting in adventure gaming. Suddenly a personality with charisma becomes a lot more important, in addition to this so is the setting towards corrupt guards, people luring you towards traps and walking blindly into them is never a good idea. 

An evolved setting towards gaming and I reckon that this is merely the start. Any indie developer with a clear head and clear direction can grow and take serious market share away from Bethesda (and of course Microsoft). 

Now consider the image again. Consider on the offensive side Customer insight (NPC character) linked to analytics which becomes available choices (lore, conversations and actions), on the defensive side we also add NPC character, but now connected to city laws (compliance) and actions based on YOUR activities (stealing, walking, sneaking, killing) as such sneaking through any place now has impact on that population. In addition it is ‘short-term’ impact, yet when you do that again you get recognised quicker. And from there we now get narratives (storylines and conversations) as well as locations (shop owner, home owner). There is a longer impact to actions.  And leaving the house is no longer a ‘reset’ to activities. I set this to a much larger effect in out of town locations (what some call caves, mines and so forth). As I see it, Vint Cerf had no idea what his IP could do in that setting, but that is the way the cookie crumbles at times.

In this my brain is still reeling with all the thoughts it is creating (even now), but it is time to snore like a sawmill and greet Thursday, which is less then 3 hours away at present. It is still 25 degrees, I am melting. Time to snore.

Enjoy your day.

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Charlie Tango

Yes, it is an expression, but not the one you expect. As I was thinking of the new RPG, the one that will cause distress to a power like Bethesda, a new thought came up. You see, In the first I upped the intelligence of NPC characters in the game, all due to a brilliant idea by Vint Cerf. I don’t think he ever thought of the application I came up with, making this an innovation patent at the very least. It was up to the setting that is in the now. A new type of character. A stage where we consider the existence of SMPC (Self Managed Playing Characters). The idea was simple. A stage where you could activate a new type of character and as such give it powers and strengths and it becomes a Self Managed Playing Character. I had the idea before, but not to this degree. As such the game becomes more and it becomes to some degree self reliant. Now, lets be clear a self reliant game is dangerous, it could go into a direction the players never considered, but is that bad?

So as such I considered how to improve on it. So consider a Skyrim setting. You make friends with the Riverwood trader. Now we have all kinds of things that we can do to upgrade merchants, yet that is not the same. Consider this in a stage like the smith at Solitude, Beirand. Now consider that to upgrade this NPC you need to own a house in Solitude and you need to increase the link (friendship). When these settings are satisfied the smith will work at 1/3rd of YOUR smithing skills. After a while it will be at 1/2 of your smithing skills. These settings could be increased with skills. As such it would be increased with 10% and later 20%. Not every smith will allow for this and some will require missions to do this. When it is all done the NPC becomes a SMPC. This could be a tradesman, an artisan, a politician and so forth, it will set two things in motion. Replayability of any game employing this and as this is an ability that has limitations (1 SMPC per 10 levels), as well as location settings and certain skills. For example a court mage could never become one until your arcane levels are above a certain point. But the benefits are also massive (a later thought). As I am redesigning TESVII: Restoration to be more generic and optionally Public Domain soon, those developers (exclusive to Amazon Luna and Sony) will get a new lease on life, optionally giving Bethesda more hardship. 

And there is a larger stage in the works. You see I have no intention to make a knock off of Bethesda and I have already published several articles on this and now I am adding the SMPC styled characters. It also interacted with another idea (already published) and now we see a better stage of any game, so whilst some are redesigning the same game, I decided to make something so new it will be irresistible, especially to die hard RPG gamers (optionally I am delusional here). But consider that this one new game (by whomever makes it) has at least 5 new settings we have never seen before in RPG gaming, that is the settings that I am going for. All because Microsoft decided to buy and force us into a direction we never wanted to go. So good luck with that idea. And now another thought makes it here and optionally changes RPG gaming in a new direction.

What a lovely mid-week I have had, its Thursday now. Enjoy your day.

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Time of the signs

This is the stage we at times face. It is not a sign of times. Time was not the operator here, the signs were and some remained in denial. One of the better game reviewers (Eurogamer) gave us ‘More people are playing Skyrim on Steam than Starfield’ today (at https://www.eurogamer.net/more-people-are-playing-skyrim-on-steam-than-starfield). There are a few issues, but that is not on Eurogamer. We get the setting that on Steam Skyrim versus Starfield ends up being 15,386 – 11,563, as such on steam a 12 year old program has more traction than Starfield. Skyrim is great, it still is. Skyrim was a 90%+ game and that matters, good games always do, all whilst Starfield is barely getting above 80%, in one case it is a mere 70%. That is the impact of mediocrity and Microsoft has spend billions on that. 

In contrast, Sony’s Spiderman 2 has sold over 5 million copies. Compare that to the Starfield list of what some say is “the game sees over 504074 daily players on average”, a mere 10%.

A game that is shooting itself in the foot by being merely on 2 systems. It was the right of Microsoft to bar it from Sony systems, they did spend all that money, but now the stage changes. New (and at times free IP) will be pushing in on that field and with the small announcement that “It’s fair to say, it will probably be a while before we hear anything more about how The Elder Scrolls 6 is progressing” the new players get almost free reign with creating RPG IP and that setting gets worse for Microsoft when the Tencent Technology handheld is released. 

So we see that modders are trying to improve the program, we see more and more that Starfield was not worth the hype, although with the lack of games that Microsoft has on its contraption, it might be the only thing on that system. In the meantime we see Sony pushing ahead and they did not have to spend a total of around $80,000,000,000 for Bethesda, Mojang and Blizzard their goose is properly cooked. We see all kind of half baked release signals by no one is setting the stage of what ACTUALLY will be released and when. In the meantime Microsoft will ned up with more and more competitors. And we get it Bethesda will not rush ahead and that is fine and perhaps they will create a new titan in RPG, they basically have done that 4 times already, but this time around 108,000,000 gamers are not connectable as Microsoft is making Bethesda games exclusive to their system and that includes the 40 million PS5 players. The not so nice part for Microsoft is that if there is even one successful new RPG IP, Microsoft will miss out on a lot more and after all that money they spend, what a shame. And with some stating on Redfall “Very mediocre game at launch. Combat feels sluggish and unpolished. Characters and dialogue are uninteresting” is merely one side, you see that proper game testing is essential and as I see it that baton was passed in both Redfall and Starfield. You see when we are given “Bethesda released another Starfield beta update, its second such patch in November” my mind wanders in another direction. You see the game was OFFICIALLY released on September 6th 2023, so why do we see ‘beta’ patches months later? And when you start looking, you will find a lot more. You see, none of that is fair on Bethesda, yet as they are now part of Microsoft, they will endure a lot more and the Arkane failure (Redfall) didn’t help much. Now their last straw will be a news Elder Scrolls and that is seemingly not out until 2025, as such several developers will have the field to create something that holds up to scrutiny and when they do the damage will be on Bethesda (and as such on Microsoft too). They already have felt damage from the Horizons games (both of them) and number three is coming. When is utterly unknown but if they get it out before the end of 2024 Microsoft will be handed another painful defeat and now it is AFTER they spend all those billions. The stage I tried to push for is coming to terms and should Tencent Technologies (or Amazon) take my share towards 50 million users, Microsoft will diminish. None of this is fair on Bethesda, but that is what they signed up for and the steam numbers show that they had glorious days, but a lack of gamers is about to undo whatever they created between 2005 and 2019. It saddens me because Bethesda had great gaming moments. Even now I am hoping that Oblivion and Fallout 3 will make it to PS5, these games were that good. But the Microsoft stage is different and leaves no place for Sony. The one fear I have is that they will create some kind of portal to capture user data of all Sony players. There is absolutely no evidence for that, but Microsoft needs data, it lacks data. Google has one side, Amazon has another side and Sony and Nintendo have the final side. A triangle of data and Microsoft is the piggy in the middle and that game is already frustrating with merely two players against the piggy, in this setting (as I personally see it) Microsoft is wearing itself out a lot more than Don Quixote rushing after windmills and in all that the profit they seek is no Dulcinea. 

It is at best the old hag from some old movie we all forgot about.

It is the time of the signs and one of those signs are the old days, the old days where developers saw that fun was a determining factor, something too many developers have forgotten about. I wonder how many other developers Microsoft will drag down before they realise that they are merely making it harder on themselves to hold onto anything at all. When it was merely one console it was fine, but now it is billions in several directions and the hardship is merely increasing from what already is and with 2 more players adding into that field the setting becomes unsustainable for Microsoft and as such for a player like Bethesda as well. Perhaps they will create the next Elder Scrolls to be a 95%+ game and I hope that they do, because it will up the level of games all over the field, at present it is not likely to increase gaming quality, sad. Really really sad.

The latter part of the week is now in play for me. I wonder what I will find in 16 hours.

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No Permanent Commitment

Yup, it happens to us all. Yet in this case it is about a different kind of commitment, it is about gaming with the the capital gee. I raised the issue on June 10th (at https://lawlordtobe.com/2023/06/10/how-to-ping-a-delusional-mind/) where I gave light to a new approach and a different usage to IP that Vint Cerf created and in gaming it would allow for an innovation patent and it would give the maker an 8 year advantage. In addition to that, my mind started to elaborate on that idea and see a larger picture. As such we can take it to a new level. As we set the stage of a maximum of 25,000 NPC characters, we can include a little more.

Now consider:

Physical courage – Feeling fear yet choosing to act. 
Emotional courage – Following our heart.
Intellectual courage – Expanding our horizons, letting go of the familiar.
Social courage – To be ourself in the face of adversity.
Moral courage – Standing up for what is right.

Now, not all NPC characters will have all these traits, but when we add Situational phobia, Animal phobias and Phobias of the natural environment we get a whole new level of gaming. The idea that with EVERY game these traits are set to a certain level with EVERY NPC we get an entirely new level of gaming. Consider any NPC in any RPG, in a cave or a city. We could set intellectual courage to magic wielders only and set Phobias of the natural environment for them to zero as well, we get a new level of challenges. The other side is that grinding will also become a different entity. Consider the game Oblivion. Early in the game I would grind Rockmilk Cave to get the good stuff. Now that same consideration where the NPC characters would have different traits over the new crews inhabiting it, with the added new IP that Vint Cerf left us with, the game becomes a whole new challenge. As such the old text of ‘I must have imagined it’ will become a thing of the past and these two elements together will rock the solution towards real innovation in RPG. When we add the other IP parts I mentioned earlier we end up with an entirely now form of RPG gaming optionally blasting Bethesda and whatever else Microsoft will have coming. Indie developers would have a much larger stage of competitive RPG. 

All this adds up to two parts. The first is that innovation will drive gaming to new heights and that will be in the hand of streaming systems giving them more than a lease on life. It becomes the new setting that makes streamers real independent gaming systems. The second is that Microsoft fails yet again and that will make it a ninth time. All those billions and gaming IP ends up not being in their hands, but in Public Domain a new level of failure for Microsoft. All that because they wanted to invade the safe space of one gamer. What an expensive lesson to face.

Friday is 33% done for me, for others it is about to start, the race to the weekend is on.

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War never changes

I was about to look into something that bothered me in Saudi Arabia when news hit me. That news stopped me in my tracks. You see it is 15 years ago today that Bethesda launched Fallout 3. I had never forgotten about that game, I even missed it to some degree. Fallout 3 after Oblivion was a massive step forward and together they were the start of Skyrim. As Bethesda became a Microsoft subsidiary, Elder Scrolls VII: Restoration became lost to them and I started to push that game in parts towards public domain. But there was one part that was never part of this. The introduction and Fallout 3 reminded me on how important the introduction was. The entire introduction is seen in Vault 101. A simple but strong setting to get you into the game, to start the narrative and to give away a clue or two. I had forgotten about that part, I had forgotten on the importance of a start. In Dune (the book) the beginning is given to us as “A beginning is the time for the most delicate care that the balances are correct.” In the 1984 movie we hear “A beginning is a very delicate time” both are correct. I had never forgotten either, but I see that I overlooked parts of that. I didn’t in the movie I create ‘How to assassinate a politician’ or the TV series ‘Keno Diastima’ in both those settings the introduction is the start and the beginning are the connected prequels. There I have that space, in gaming you do not. In Restoration the game in the very beginning reflects back to Oblivion, a game too often overlooked. Bethesda did a really good job (until they became part of Microsoft). 

As such there were solutions. As a separate game it becomes a different puppy and that had be going. The entire setting is no longer on the elder scrolls list, as a separate game you need to set a different schooling and I did a dissimilar introduction, but now it becomes a much larger station. So what happens when we create not one, but three introductions? When we create introductions for the choices made we get a new gaming setting. We create a smaller infusion of longevity and that is the first step to LTG (Long Term Gaming) that is the stuff that streamers (Amazon, Tencent Technologies) require. Streaming relies on at least 2-3 LTG games and Microsoft has two, when we take those options away by creating a real LTG, we get a new setting, we deprive Microsoft of revenue, something they desperately need after spending $69,000,000,000. Soon they will be haemorrhaging all over the place and denied revenue is one, the other I keep for later. Those two will push Microsoft over the edge and I am driven to that because they invaded our safe gaming space by pushing THEIR needs on all gamers at the expense of everyone else. That angered me, they did nothing wrong in the legal sense, but they did in the spiritual sense and when Tencent technologies and Indies programming for them get that IP (as I am making it public domain) the Game pass loses value, especially as they denied certain games to be there in year one. The greedy will be served, that is what I always believed and now I am making it a reality. And as Microsoft seemingly invested $13,000,000,000 in genAI there shores are stacking up and a few more bad news (like missed revenue and less customers) will set their doomsday clock to 0:01, which works well for me in this case. As I said once before, I will hand my IP to Saudi Arabia for 35% of the value, before I will let Microsoft near it for 165% of that value and making a lot of it public domain works well for me, I might not get a dime of that, but Microsoft cannot make exclusive IP claims when it was published and that is the part everyone forgets about. You see “Software patents for computer-implemented inventions are treated as typical patent applications and must pass the same tests of novelty and inventiveness.” You see, when something is on the internet or a blog, it fails the novelty test. Microsoft will have to share space and cannot claim anything. I open the space for indie developers and they can go wherever they want to go and with thousands of indie developers in China, Tencent technologies will have an advantage and that mean more trouble for Microsoft.

They were warned, but they were eager to ignore everyone to the request of their board of directors. In the end they lose 5 times over. Apple took the tablet, Amazon the Web systems (AWS), Sony took the console, Tencent technologies is about to take streaming services (GaaS) and Google is biting into their office revenue (not as much as I hoped, but still). Bleeding on 5 sides and I will (hopefully) add two points of pressure. In the end their $82 billion investment will come up short. Yes GenAI is all the rage, but it needs a pedestal to grow from and that pedestal is vanishing fast. I wonder which banks will buckle first. Wall Street is at present obsessed with AI, but soon they will realise that this setting needs a platform top start from and the Microsoft platform is waning that much is a given all over. I wonder how long they will be able to keep the spin up. At some point these banks want evidence and if FTX is anything to go by, a lot of banks are starting to get worried, not in the least by my speculated weights of banks with too much US treasury bonds. We see the news on how 10-year treasury  bonds are a green light, but are they really? When that goose sparks a lot of people will be without savings and I fear that that moment is not too far away, giving more added pressure for Microsoft to perform. Consider that the ‘investments’ requires them to make AT LEAST 4 billion just to pay for the interest. Now consider that the media gives us that they made 198.3 billion USD, you would think that this is a no brainer and I would agree. Now consider that they lost 5 times over (6 if you include Bing) to competitors. They are still making some money, but the numbers aren’t adding up. Bing currently has a market share of 3.02%, which is nothing. There are too many cost issues that are not registering as I personally see it. So when we look at the whole picture, they are seemingly bleeding all over and the numbers cause me to show question marks. So am I wrong? I could be, but Microsoft has become too big, everyone is shouting against Amazon and Google, but they stay silent against Microsoft and they just got a new bigger player. 

War never changes the premise is sound, but you win the war by changing the stage the other one is stepping on, or you diffuse its support systems and the others all forgot one thing, the population is a support system in this war and Tencent Technologies is about to come into this field, Amazon had options for several years. They squandered it on I know not what. Now Tencent Technologies optionally with Huawei will get a larger stage to work from, all whilst the Microsoft stage is shrinking. As the middle East turned to China, Microsoft lost even more and that is what too many are trying to be in denial of. I wonder what Microsoft loses by the start of 2024, it will be something but I have no idea what they will lose at present. 

Enjoy the weekend.

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The preluding thought

This started a few hours ago. I was in a conversation when a thought occurred. The idea would have merit, but I was amazed that no one has acted on this, not in years. The first culprit would be Ubisoft. They are so caught up in what they perceive to be innovation that actual innovation passes them by. They might be the biggest one, but they are not alone. In less then an hour I had the setting maturing in my brain. So lets take a look

This is the selfie system. A gamer can upload a selfie into the gaming portal, from there it goes to a server side processing module and from there it goes into the game. We have all these photo options. Yet, I reckon that millions of gamers would want to see themselves in Whiterun, standing in front of a dead Thunderjaw, standing in Gotham, being in Cyberpunk and some of these games would allow you to buy the postcard in the game (in Cyberpunk) and that postcard of you in the City Center could be ‘mailed’ to your game account, downloaded and you could put it on your social media. The funny thing is that this approach was an option 10 years ago. There are of course the funny flaky moments (an 21st century image of you in 9th century Bagdad), you name it, there are options.

The server-side processing module would be the IP of the gaming company and it could be applied to EVERY game they want to, and that one server-side module would be applied to EVERY game, so one module only and as the stage evolves that module just gets better and better.  The portal might alter per game and per console, but there are already options with Sony, Nintendo likely too. PC had these options decades ago. The portal is the only one that might need adjusting for every game, as such every game will have a portal part, but that is actually the smallest part of all.

What baffles me is that no one has put this in place. Perhaps there are reasons and I reckon that there would be a need to set the legal premise that every uploader is legally responsible for WHAT they upload. Yet I do believe that this is a minor adjustment. It also corroborates with a thought I had years ago. To upload your image so that the character you play represents you. Wouldn’t it be great if you are the photo mode? I know that this cannot be done with every game, but a Nord in Solitude that looks like you? Skyrim has sold 60 million copies, that implies that well over 30% would want this. That is almost 20 million social media posts and those on multiple channels will show it everywhere. So why has no one considered and acted on this?

I refuse to believe that I am the first one, but the lack of actions on the other side (game developers) seem to imply that no one has seriously looked at that part of gaming. You see games can only exist as they cater to the gamer, that much has been a fact for decades. So what gives?

I will let you ponder that, for me Monday is only 14 hours away, enjoy the day you have.

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One direction, off ramp

This happens. There are solutions that are in place and that part was crowding my mind ever since I have learned that the main quests of AC Mirage are a mere 11 hours. Now in the 90’s I tested a program called Final Draft. As such it has always been on the back of my mind. Beside the fact that this program is one used by around 95% of all scriptwriters. I considered that this might also be a solution for gaming writers. Now, I have no idea what they are using at present. But I am aware that some are using a whole range of Microsoft products. There are several methods in place but when I saw “games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways” my mind went through all kinds of connections and it occurred to me that several players like Final Draft, Google Docs (with template), Apple pages and a few more have every chance of being the tool of choice for those writing a gaming narrative.

I think Final Draft has a clear advantage here as they have a stage for a narrative, a stage for locations and scenery and as such they can make a larger case for gaming. Narrative, cut scenes, in level dialogues and that goes in several directions. The largest stage is the addition of a database for objects, people, NPC and locations. Once that is in place I reckon that Final Draft is pretty well set up. The others have options, yet I wonder if they can clear the advantage that a maker like Final Draft has.

The setting that follows is that this goes well beyond RPG games. The list of games that have a narrative is growing each year and that setting merely grows with the platforms. As streamers get the upper hand, a much larger population will require the stages of GaaS scripting and that is before people realise that when the narrative can be copied and pasted into the game directly, the advantage will overtake whatever considerations game makers have.

This is seen on a few levels in several games. Any games that has a narrative (example: Skyrim) will require a much larger and much better solution. I reckon that Bethesda has its option in place, the larger station is not that others copy whatever Bethesda has, but that a provider can offer a larger station to many developers. In this Final Draft could have an additional meal ticket coming their way. The fact that it is very affordable makes it the possible chosen solution for game developers on a global stage. The fact that Final Draft is a mere $200 makes it a good choice for many developers. The question becomes will Final Draft evolve beyond Scripting for TV and movies and add the elements making it the solution for gaming as well.

Perhaps there are other solutions, yet I do not see them out in the open. There is seemingly no open advertising in this area and perhaps it is time to make that step. Streaming will soon become  the place to be for gamers, not all gamers and not exclusively, but the step from a few million to hundred million gamers is as little as 2 years away, when that happens the providers either have a scripting tool of choice, or that market will suddenly face a wild west of providers. This is nice, but not great. Wild West solutions tend to be a solution with a weekly taste. Yes, there are solutions out there in gaming development, but as the stage changes, its narrative writers will come from all over the field and they have their own solution to increase productivity. The one appealing to those two parties will get the larger field all to themselves, whomever it will be.

Just a thought, consider it as you get through Saturday, for me Sunday is 14.2 minutes away. Have a great day.

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Media Markets

That was what stuck in my mind when I saw the Guardian view of Starfield. The writer Keza MacDonald crying like a little girl, giving us view and “Along with several others, including the greatly respected games publications Eurogamer and Edge, we were left waiting until the game’s early access release last Friday to play it.” Yes, there is seemingly some cherry picking happening, but that has been the case for years. What does matter is that Starfield is not that great release. Some ratings are as low as 70%, that is a massive miss for the budget and alignment of stars. Skyrim with one exception was a 90% plus all across the board. There is a reason that this game has been heralded since 11.11.11, not because 11 is the crazy number (yo figure that part out). Skyrim is no matter how critics see it mind boggling. It still rocks the current generation hardware based on a previous generation console specifications. So when the Guardian gives us “It is very much like No Man’s Skyrim, as much about menus and mining and navigation as it is about finding interesting quest-lines and exploring planets on a whim”. For me this is funny as both Skyrim and No Man’s Sky are ‘earth’ shattering products, they are both unique in their own way and it seems that Starfield is neither. The reviewer gives us “Starfield has had a mixed but broadly positive reception so far”. The article reads like a cry song on how the Guardian is not one of the chosen few, but does it give a good view of Starfield? Nope, it does not. No we are given “Negotiating all this is part of the job for games journalists” all whilst the title ‘Bethesda chose not to give us early access to Starfield – and it’s readers who lose out’. My view? Nope, the readers lost out as you whined like a little bitch. So when we are given “I am reliably informed that this is one of those games that might get its hooks into you after the first 10 or even 20 hours” with the added “though, the forthcoming fantasy Elder Scrolls 6 might be a more worthwhile investment of time” and that is a review? Go cry me a river. Oh, and before I forget the new Eder Scrolls 6 is (for now) not expected before 2026. Does that mean you will whine another 2 years? So the Guardian shirked their duty (as I see it), when the floodgates go away they could have given us the goods. What is good, what is less and what sucks. No, we get a ‘I am not a chosen reviewer cry song’. 

Early access is marketing and I get that and Bethesda, Microsoft and pretty much EVERY game developers will hand over their cherries to the best source of gaming news, which is in this case anyone with the right following that will sing praise of their game. A YouTube reviewer called Parris gave the game four out of five, which translates to an 80% game. He gave us the goods why it is great, on things that are not great and things that need improvement. His review (for a lack of better term) was stellar. That is the review that makes me buy a game and that matters to Bethesda, that was their goal and he delivered on that with  (what I believe to be ) a honest opinion. I see and in this case saw way too many reviews. Plenty of haters there too (not sure why). You see an RPG is rather specific. It is a niche game which grew from small to huge in less than 10 years and Bethesda has been the major driving force in that growth. I believe that they opened the floodgates with Oblivion and the flood never stopped since 2006. Bethesda pulled that off and the added water damage that Fallout 3 brought just kept on going. So we all might have set our views to high after Skyrim, a true crowning achievement for any developer. 

So what went wrong?
I believe that the media is part of that problem, the digital dollars made for a new kind of writing and games are not part of that equation. The media now relies on self proclaimed hypes and that does not sit well with the current developers. Portkey games is a mere example (Hogwarts Legacy) and now Bethesda. So will the media adjust, or will we see another cry story when Guerrilla Software selects their reviewers for the third Horizons game? There is no indication, but that might come before Elder Scrolls 6 (speculative wishful thinking). In the meantime there is a lot more coming and it is not on some developers. You see, I have been trying to keep tabs on the new Tencent Technology handheld console which they are doing with Logitech and how much media have we seen? Not that much. Is it an anti-China thing? That new console will bite into the marketshare of Amazon and Microsoft for sure. It will support Microsoft gaming and as such it will grow fast, but the media seemingly ignored it to the largest extent. I keep tabs on it as it could facilitate my IP and if Tencent wants the 50 million new subscriptions, it can. Amazon seemingly doesn’t want it, Google dropped it Stadia and now Tencent has the option of getting in excess of 50 million new ‘gamers’, surpassing Microsoft within a year, just like Nintendo did with its Switch. Should this come to pass, Tencent technologies will come close to Sony, closer than Microsoft has EVER been. This all matters because the media is keeping gamers in the dark. So when we reconsider the headline part ‘and it’s readers who lose out’ it is not that, it is the media who changed the way they wrote, to adhere to digital dollars, to adhere to emotional flames and that is what most readers are a little sick of. It drive me to create an IP that pushes Facebook and others out of the way. Gamers want to game, but the console has other options too and with streaming that now comes to the surface and a player like Google should have been on the front lines there, not dumping their stadia, but that might merely be me. 

So there will be an upside for Bethesda/Microsoft. Even as their console is no longer the bees knees (it never was), Tencent Technologies could fill a gap that Bethesda might assist filling. Yet I do believe that they need to have a very hearty conversation with reviewers like Parris Lilly (gamertech radio) to upgrade Starfield to ‘Starfield More’. It could propel Starfield from a average 70%+ game to the game that it needed to be (85%-90%) and that would be a massive increase and gamers will applaud that setting. What is funny is that streaming allows for this and for Bethesda to push that envelope to a new setting might be a way to go (merely one of a few) but the crying Keza MacDonald (at the Guardian) didn’t think that through. No, crying and waiting for a 2026 release was the answer that the reader was given. Within an hour I offered a new destiny, a new horizon and a new hope (yes, a Star Wars reference) which in this case applies in more than one way. 

And for me? Well if it comes to the Tencent handheld I might actually play Starfield as well, it might even be a reason to get that handheld (My Switch just died). And that is the gamer field, the gamer field is forever in motion. We might hate Microsoft, we might hate Sony, but we are always looking on that next fix that gaming provides for. All gamers seek it and we are minds forever voyaging (yes, a gaming pun). 

So what next?
Well to be honest, I had closed the Starfield book, mainly because I am not playing it. Yet the Guardian opened that door again with that pathetic article and blood needed to be drawn (I sharpened my Yanagiba knife for the occasion). As stated in earlier articles, I believe in fair play and being honest with shedding blood and tears. Simply put, I will not shed a tear when shedding Microsoft blood, they did it to themselves, but the media doesn’t get that consideration. The media market changed and even as it is not always visible, it tends to be overly visible in gaming. Gamers are a funny lot (I am one of them), pushing their buttons comes at a price, which Don Mattrick learned the hard way on May 21st 2013, now a little over 10 years ago and Microsoft is still bleeding from that event. More-so if Tencent surpasses them by December 2024. Still it is not merely Microsoft, it is the media spin that is pushing gamers into new fields and even as Starfield was to be that force, it is not to late for Starfield, they still have options. I believe that Bethesda has a hidden diamond there. Am I right? I am not certain, but a game that took this much time, energy and resources cannot die on an average setting, Bethesda has created too many great titles for a new IP just to sizzle and that is my view on the matter.

Enjoy the day.

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