Tag Archives: Games

Realignment

Part one
Part one is seen in the CBC article (at https://www.cbc.ca/news/canada/calgary/donald-trump-water-canada-peter-lougheed-1.7459583) where we see ‘Trump’s musings on ‘very large faucet’ in Canada part of looming water crisis, say researchers’ and we are given “In 2005, former Alberta premier Peter Lougheed warned against sharing Canada’s water supply with the United States, suggesting Alberta’s most important resource was water, not oil and gas. “We should communicate to the United States very quickly how firm we are about it,” Lougheed said.” This was a mere 11 years before Trumps first presidency. So when we see “U.S. President Donald Trump wants to tap into Canada’s water, saying there’s a “very large faucet” that can be turned on to drain water from north to south and help with American shortages. We look at the question of water sovereignty — and whether Canada is ready to protect its resources.” We need to realize that America made its bed with the tariffs and I say let them pay, $13.25 per 25M3 of water as added tariff over the $53 per 25m3. Sounds about right. So how long will it take until Trump (aka OBWH) realizes that he took the wrong fight to the wrong party? Oh and leaks south of the border are his problem and with the current infrastructure, I reckon we can wait for that to go wrong and that time can be set in hours (at the most). So whilst we were given “Massive amounts coming out from the mountains, from the melts,” Trump said in January. “And even without it, even during the summer, it’s a natural flow of water. They would have had so much water they wouldn’t have known what to do with it. You would have never had the fires.”” Ads I see it, the Canadians know exactly to do with this, charge the Americans. And as Trump reiterates on cheap oil, we can give him an education. When a commodity is in short supply prices go up, not down. It was a simple equation that was set half a century ago, as such Cheap oil from Saudi Arabia is a figment of his imagination. What would they do with it? Well, selling to China remains an option. And Canada has options too, the Commonwealth. As for the reasoning? I still believe that America is running out of funds and that their infrastructure is about to buckle (a personal speculation). 

But with the tariffs, he opened up a whole new stage of short selling his own options. 

Part Two
I was thinking of what we could do to bring the pain to America and in comes the Canadian ‘darling’ of out of the box thinking. The name is Ryan Reynolds. You see, as gaming is set to dwindle down to abysmal settings (mainly due to Microsoft) Canada has options. In the first there is Ubisoft Montreal (Canada), then there are options in Toronto, Montreal and Quebec. So I have been re-playing Ratchet and Clank (PS4 remake) and I had the idea to get the last 4 achievements. During the play through I was considering that the flaky nature of the game could well be done by others (not a copy, but true new IP). Considering that the game was made in 2016 and sold almost 4 million games, it is still popular now, 9 years later. That takes near perfection to do. And it can be done again. As such I thought that with the voice of Ryan Reynolds (optionally with a sidekick voiced by Blake Lively) there is space for new IP. I haven’t worked that out yeet, but with America falling out of grace with millions of people it is an option for Canada to shine and with Sony being a Japanese company, there will be space to grow in the Commonwealth, Europe and Japan. Three places Trump pissed off. As such I say we need to grow, help Canada grow and let the pieces fall where they may. The style of Ratchet and clank is flaky, funny and unique. As such we need to prevent a R&C clone. But that is decently easy. The trick will be to find the animation and design in a unique way. To set the stage we need to rely on Ryan Reynolds (Blake Lively too) to set the stage with the voices. The rest will follow (I’m making it overly easy which is not the case) but the stage would be that America will feel the second sting of lost revenue and it was all because short sighted advisors in the White House thought that tariffs were the solution and after that JD Vance was stupid enough to blame Europe for all kinds of matters and that gives Canada the opportunity to sell to Europe as well and as they already set the stage to the Commonwealth we see a optional stage of 900,000,000 consumers and they are happy to see a non-American vendor. 

I reckon that I can work on the gaming idea soon, Perhaps even sooner if I consider a few CBM64 games. You see, plenty of that is UK IP and optionally no longer protected.

As such we see that from Microsoft and their ‘lessened intelligence’ pissed off millions of gamers in 2013, and with the losses they have they aren’t happy. So whilst I have the setting to make them lose more money and that is a work in progress in the meantime we get President Trump adding spice to that to piss off 743 million Europeans and 2.5 billion Commonwealthian’s. Smart move Mr. President. And I reckon that Japan likes the setting they face and in the meantime Tencent (China) has its own gaming solution that can stream as well. So in three directions a lot of revenue goes elsewhere.

As I see it, America has one option and that is to bring a clear victory home from Riyadh. If the Russians get anywhere of some level of win, most of the planet will become anti-American. And soon thereafter America becomes the isolated pariah. 

In the meantime Canada can ‘profit’ from the hardship that California faces and as such Vancouver can create more movies and TV series. I reckon that together with the UK and others they can upsell their services which America can no longer provide for the time being. 

As we see these elements that are in play, consider that billions of interest are required every month to pay for the almost $37,000,000,000,000 debt, or did you forget that such a debt has interest? At 1% it ends up being over 35 billion and it is never merely 1%.

As such I say, America did this to themselves. They re-elected that guy (not sure if the Democrats really had a proper person to become president). 

So enjoy that lovely cup of tea (coffee is also good) and consider how Canada can give a little more pain to America. Tariffs? Let that be an American worry this day.

Leave a comment

Filed under Finance, Gaming, Politics

The enemy of fun

We all hate advertisements, we do. We merely have been lulled to sleep to accept that these things happen. My initial setting for the new IP was to benefit in game-line advertisements and now I see that ‘Valve Doubles Down On Banning Forced In-Game Ads In Steam Games’. As such I say “Yes! Someone else figured it out too”. It feels like some level of vindication. You see, I thought I was alone in this, but Valve is not a simple gaming location. It is the original place of Half-Life and that is the game that set the tone in the two thousands and is now worth billions. 

They set the tone and are now doubling down on “Banning Forced In-Game Ads”, which fells me feel vindicated, and it is the fourth element that I heralded in my IP, four parts that set my console setting apart. Games, social media, no ads and collective cohesion. All parts that make any console great. So I am feeling mighty good (a little less as I never was able to see it), but the overwhelming feeling that I was right all along makes it up to some extent. The article phrases it as “a customer gets blocked after a certain amount of playtime and has to pay to continue and keep their progress. These types of monetization are considered predatory and are not allowed in Steam games.” Exactly how I felt about it. I’ll be honest there is space for some advertising, because it allows for unification of people, but not on time lines and not in games. I was adamant in this. And lets face it, to set the space to unifies one group of over 500 million gamers (among others) was the idea I tried to sell Kingdom Holdings. 

You see, to get access to over 50 million Muslims in past one and up to 200 million during phase two was overwhelmingly appealing. You see Kingdom Holding had in 2022 $13.6 billion and my solution allowed it to speculatively grow it by 50% in phase one would be appealing to any investor and whilst they are in whose main interests are financial services, real estate, tourism and hospitality, media, entertainment, petrochemicals, aviation and technology. To grow the setting of entertainment by that much in what I see 1 swoop and gather the view of millions would be seen as interesting to people like Al Waleed bin Talal Al Saud would seem interesting (apparently I was wrong), and in that same setting neither was Andy Jessy seemingly interested to grow his business by an expected 50 million consoles during phase one. So I must see things wrong. Yet the vindication now shown by Valve gives me the idea that I was right in more then one way and such there is a doubt within me. What am I missing? 

So on one hand I saw what Microsoft missed all along (they miss a lot) and others (like Google) stepped out of that field, so I am wondering what I am missing. The numbers are speaking in my direction, the elements are in my favor and as Unreal Engine 5 gives rise to the option on one branch we see a near complete setting. In that same setting we would see that there are 32.5 million small businesses in the United States, and a growing number are Muslim-owned. I lack specific numbers as I do not even know whether they are collected. Yet in this one source gave me that around 2020, Muslims around the world spent a total of two trillion U.S. dollars across the food, pharmaceutical, cosmetics, fashion, travel, and media/recreation sectors. The largest market for Muslim consumers is the halal food and beverage sector. It expectedly grows from 2 billion to 2.8 billion in 2025 (Source: Statista). As such the growth of that nature is nearly unprecedented and I tired to handle a level of unification and here was my solution that enabled it. So I am in doubt, on one hand my predictions are coming through in several ways and on the other hand it seems to be missed by the two (optionally three) people who are on the forefront of it all (Al Waleed bin Talal Al Saud and Andy Jessy/Jeff Bezos), so what am I doing wrong? Oh, and I went through one of the purest players in the world, the gamers. You see gamers can ‘infect’ their enthusiasm on the audience around them, I have seen that happen for over 30 years. 

So what was I doing wrong? Are there players who are walls around these people? If they cannot get a slice, no-one can? Well there is one player they never thought of. It is Ma Huateng, CEO of Tencent and Tencent is hungry for more markets and America with their anti China sentiment played (hopefully) right into my hands. The idea that I am that much right cannot be a simple ‘delusional’ setting as some say. To much went my way of thinking in this. 

So what does it take for some people to see that there was more than laying off around 14,000 managers to reduce costs and improve operations, I get that trimming is at times required, but what do you do when you are offered a simple upgrade of billions in the first phase? Tell me, and I see if I can around that. And now there is another path (hopefully granting me my coins) and I have been brooding over this for almost three years (one does what one can).

But in the end, my blog has had the goods that long, so there is no setting of “You are telling us that now?” There was a clear indication (mailed to them too) and the blog has the three years of stages online. My only defense so that some cannot make claim to “other sources” I feel that I did the right thing, but did I? The is the question I ask myself. You see, if only I see it, it can be called delusion, but more and more things out there (also in print) show that I was right all along. Now that we see the Valve story out there in Hot Hardware (at https://hothardware.com/news/valve-bans-ingame-ads-steam) and several others show that my train of thought was correct all along. 

That was the little nag that was keeping me awake this Thursday (at 03:00). Try to have a great day today. Me? I am walking into Mordor as a challenge, so how happy could I be?

Leave a comment

Filed under Gaming, IT, Media, Politics, Science

There is always a script

It seems that we are decently obsessed with series and movies based on video games. And there is plenty to be seen. In 2024 we got the first setting of the serialification (this might not be a real word) of the game and now applauded series Fallout. And there is plenty to applaud on this series. You see, this first season got 12 wins & 73 nominations. As such it was recognised on a global scale. So Fallout has broken the mould on a few levels. We will soon see a second season of The last of us. And there are a few more coming. There are mentions of Beyond Two Souls, a game based on the exploits Ellen Page (now Elliot Page) and had contributions of Willem Dafoe, Kadeem Hardison and Eric Winter. The game was quite excellent and I look forward to seeing the result on TV. 

And what else?
That is what this blog is about. You see, there is a game that was released in 2014, the title was Infamous: Second Son. I rated the game as average. I still do. Yet it was gameplay that hindered the high score. Metacritic gave it 80% (I gave it 75%). The game starts really good, it is after the first fight into Seattle that the issue starts. The game is too linear for a game of this style, there was initial an issue with the side missions, something that was fixed, but the linearity and the fact that the second power was too strong that made me give the rating as low as I did.

Still, the game had amazing sides too. The story was amazing on nearly every level. The power that you receive in the beginning was awesome. The other powers are really good too, but neon (second power) was overly strong. I would have switched Neon and video around and adjust the story (more like tweaking) and it would shape into a massive hit for the Sony studios. The funny part was that when the game came out I had never heard of this person named Banksy, as such the graffiti could be a nice edge on the storyline. 

Is that it?
Well yes, it is the recognition that the game had amazing properties that could easily turn into a TV series. For the horror/terror fans there is the notion of Prototype where Alex Mercer (you) is the target and the goal is finding out what happened. I particularly liked the achievement to drive over 65536 infected people and that is quite the grind. The story is captivating and the presumed special effect could be next level. There are legions of other games that could glue people to the TV and as ‘Hollywood’ seems to be running out of ideas the gaming solutions could propel them further. And as Sony is also streaming programs to the people they might look into the games they have. As I see it, plenty of options there. And that is the golden ticket for some. These games are propelling the stages to TV for a lot of actors and actresses. A setting that seemingly have been overlooked. And me? I am still watching whether Shogun will come to Blu-ray to Australia. (And a few more). So we should expect a new level of interaction between TV and gaming. I wonder who will bring it and what they will bring.

Have a great day.

Leave a comment

Filed under Finance, Gaming, Media

In the mind of creativity

It’s always fun to show the shortcomings of Microsoft and others (Not Sony or Nintendo) and as such my mind created a new piece of IP. In this case I had to make a selection of sets (literally) And that setting took a little flight. In the game you start the game as a child (boy or girl) to make it more than cosmetic the boy and girl will have different abilities. Some will be alike, others decidedly different. Both have a disability. They cannot resort to violence or killing. As such stealth is your only weapon. 

I am still deciding if the first level is all in black and white (for the most) and as I saw it (in my mind)  when looking at important items, they become color when you focus on them. 

In the first mission, the intro mission you were taken by hoodlums, the have your sister (if you play the boy) or vice versa. They want you to steal something and only a child can get passed the blocks that would stop a grown man and it would make then visible to all.

As such the mission is simple. Take the item(s) and get out. Of course there are hints that this will never end, so you have your work cut out for you. This sets out the game and is not very remarkable. So lets add the stages. In level one the setting is the location for Rear Window (1954) with James Steward and Grace Kelly. In all it is close to a perfect reflection of the movie with all the people and as such you have your challenge. Stay out of sight of James Steward with his camera and avoid all other people. The achievements a few per level makes you the envy of Hollywood. As such you need to find a way to imply the criminals and you need to set the police on them (another challenge). So whilst you learn the game, we get to see the setting of observation icons (what others see), and we need to set the stage of where Jimmy is looking at. 

Another level is Petra which was used in Indiana Jones and the last Crusade (1989), but at that point both genders have additional powers. So that is what I ended up with after 2 hours of mesmerizing on what could be. Just a larger setting of gaming. So if you are an indy developer and you do NOT develop for Microsoft feel free to use the idea I set out here. In other thoughts I came up with locations. There is Salzburg, Nijo Castle in Kyoto, Grand Budapest Hotel in Görlitz, Duke Humfrey’s Library at Oxford, Ischia island in Italy, Café des Deux Moulins in Paris, Savoca in  Italy, Bruges in Belgium, and a few others. The idea is to set them in sets for of the age stages of the children. 

In this case I haven’t worked out the details yet for powers and the storyline. I want the storyline to have a twist of some kind and let the story unfold. As you are unable to free yourself from the hoodlums in level 1 you will get different missions and locations than if you are free to see the world. The additional setting if you lose your brother/sister you are more likely to become evil. That gives the game a few iterations to replay the game to get the achievements that you might want to get (some completionists are bound to for that goal) and that is all I got in 2 hours. So do you think that some game makers are innovative (not calling out the one I should). There is a business upside to buy it all, but it is murder on creativity and innovation. And the sneaky one (me) thought it was a good idea that after Microsoft bought some company for $69,000,000,000 (all cash), as such I would hand out free IP to others, so that they do not feel deserted (or ignored). that is my sense of humor in action.

Have a great day

Leave a comment

Filed under Finance, Gaming, IT, Media

No stopping the reengineer

Yup, It is as we see it. When you are able to reengineer there are a lot of issues that your brain is trying to work out. I started yesterday and in a few hours I thought through a new selfie stick. The one I have now is good, but it was meant for more, for the selfie filmer and as such it is a little too bulky for the noob selfie maker that I am. I reckon I have about a dozen selfies collected over the period of 3-4 years. Not much to write home about, yet I feel the a selfie stick is essential for nearly anyone, as such I came up with a new selfie stick. And in the gaming section I reengineered Infamous: Second Son. The game has issues and a few more seem to crop up on the PS5. I rated the game as average when it was released. Let me explain.

The game starts AWESOME. It hit all the right spots and the smoke power was pretty unique to say the least. It doesn’t show it’s tail until the second act comes into play and the laser power comes into play. That power was too strong and after that the game becomes too linear and slightly dreary. And it was a shame, the elements of the game are awesome, the storyline is good and the setting (Seattle) is also a strong setting (My introduction towards Seattle). The game has a great setting, it was the linearity that mostly got to me.

The second setting (a mere idea) was the switch of power 2 and three switching. So the TV power first and Laser third. When the larger fight starts (concrete) the game sizzles. The idea that the power is used to repair the city and make it like before the conduits (Bio-terrorists) came to Seattle. 

It requires some switching in the storyline but for the most the story lines could remain in the act the are meant for. The smaller issue is the linearity of the good and evil powers and to mix them up all over town. There would be a little more requirement for the game, but those were the heart-line of the matter. There is the additional setting that with the TV powers you would get a larger setting towards stealth and that was optionally missing in the game. The setting that after the first act you could subdue your opponents in stealth and there would also be the added tension that the enemies would be massively more powerful against the TV power and that could spell problems for the gamer if they rely on stealth too much. All small things but it would set the game from a 75% (I think that was how I rated it) to a solemn 92%. As ‘glitches’ go, the fact that the troops at tomes seem to merely run back and forth and not much action from there. The second thing I noticed (now) was that you see troops with blazing guns (when they are a little further from you) yet no bullets and no tracking (of ammunition), but this is a minor glitch. 

I think it pays to do this as the game is worthy of the update that comes and to get the rating that much higher would be worth it, it would also mean that it optionally gets a streaming update for the Amazon Luna and like kind systems. 

The Banksy part of the game is awesome and still fun after having completed the game at least three times (I only learned of Banksy after I had completed the game). I also ‘thought’ through a setting for a 4th Infamous which I blogged about a few years ago. There I also set a new premise to the powers. You see, I grew up with the teachings of Mendel and as such I thought that the game could be set to two phases, the first is that Delsin gets his powers (like you play), but now he get a girlfriend and he gets busy (as mentioned in the Incredibles) the setting is that he has the choice of 4-6 girlfriends (three good and three evil) and the child will be the 4th game and his or her power will be based on the powers of the parents and that gives us a whole new range of replay choices. And as the child selects good or evil will also set the powers the child has differently as well as the karma settings of the game. It was a thought that kept me awake for hours, but in the end I found the setting that would be a productive one. I also set the stage that the New Second son would also set the premise of the meet and ‘greet’ and the actual sequel would be in Vancouver (as It is close to Seattle) the game would be close to be playable but now we have a new goal as the child will have predestined powers and as such the game needs a second antagonist to make sure that certain game elements would remain possible and that takes a few cogs to work overtime so that the inherited powers are usable and an interaction with the second protagonist would still be a challenge. 

Just my skull making the candy for gaming. Well that is it for now have a great day.

Leave a comment

Filed under Gaming, IT

The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

Leave a comment

Filed under Gaming, IT

Changing the question

That is an old setting that has been around for over 30 years. It comes from either market research or politico logy. You see, that setting was given as “If the answer does such the mines not match, change the question” and it has been used in all kinds of media for decades. As such I get to the article in question (at https://insider-gaming.com/ubisoft-far-cry-7-and-maverick/) we are given ‘Ubisoft wants to change the ‘Far Cry formula’ with Far Cry 7 and Maverick’. I found the setting hilarious. You see, we have AC odyssey (2018), AC Valhalla (2020), Far Cry 6 (2021), The Division, (2016), Ghost Recon Breakpoint (2019). That is a mere 5 titles that (as I personally see it) flopped because of shoddy programming ad even worse play testing. I personally see Far Cry 5 as a failure as well, but I have a few personal resentments against it, and I will not hold Ubisoft to blame for that. A stack of failures where the price of these titles drop by over 40% within the first month. It got to be that bad. Riddles with auto assumptions in these games to a much larger effect. As such when the article gives us “It’s understood that both games have had a significant overhaul to their movement systems, too, including the addition of tactical sprinting, sliding, vaulting, and more. Seemingly, this is due to both projects originating from the same game and sharing similar movement mechanics, with the similarities of both games bleeding into one another.” Well, in the past a lot of movement mechanics were blamed, but I saw that as shoddy programming. And as we look at blunder after blunder, the issue isn’t the system, it is the programmer, the director and the play testers. These three sides should be intertwined in creating a top product and they weren’t. As such I will not touch any Ubisoft product until I see a proper version and properly assessed. YouTube influencers are useless as I see it. So as I see it see it, the quote “Ubisoft is seemingly trying to break its own trend of chasing trends, and Far Cry 7 (or whatever it’s called) and Maverick seems to be a step in the right direction, albeit a considerable risk.” Should be seen as a proper one, but I for one see the larger danger in ‘chasing trends’ because gamers are not trends, they need to feel the comfort of a game and that results too often in more of the same. As such we might see AC Odyssey as a part of a revolving trend, but the auto assumption comes in play and the gamer gets into too many ship battles on day one, all whilst the serious setting of ships battles were that they happened seldom and with large gaps in between, all whilst the predecessor (Origins) was a solid product. 

Then there was the breakpoint failure. With a headshot resulting in the ping of a Triangle and the helmet flies up for over 30 feet (I remember headshots in 1982 playing out differently) and that ping was not part of the equation, neither was the flying helmet. Then there are all kinds of other settings that made little or no sense. All whilst gamers want to see ‘some’ level of ‘reality’ in that. The games had become a joke. No actor of any level could fix that (in this case Jon Bernthal). Ubisoft obscured their own view to the entire world. As such the answers never fit the bill, so they changed the question and most people will accept that software was the cause. As I personally see it, Ubisoft had much bigger concerns, solid programming being the first issue to address, when in doubt watch Assassins Creed: Syndicate, they are on Youtube. Flying carriages, I asked Tinkerbell and she denies every pixie dusting any carriages, she also reminded me that carriages cannot have happy thoughts. That is merely one setting, one of dozens why Ubisoft is phasing out of the gaming industry. I am not a sceptic thinking it should all be 100%, I have seen my share of stuff floating on air. But for the most when it doesn’t hinder the game, it doesn’t bother me, when carriages go awry in air, it becomes an issue and the waves of panicking NPC’s in AC Paris is just a little too much of a shift in playability. So, yes they can change the question, but gamers have a long memory and they have upset too many of them. As such as I foresee it, there is a setting that makes the Ubisoft stock go down another 25%-35%. Remember that in 2021 it was €84.60, it is now €12.86, that is already an 80% drop and it could get worse. The next released title tends to be the instigator. As such it might depend on Assassins Creed Shadows how this plays out.

Have an awesome 2025 this January.

Leave a comment

Filed under Finance, Gaming, IT, Science

The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

Leave a comment

Filed under Finance, Gaming, IT, Media

As ideas go

I just had another idea hit me square in the face. I cannot tell if it is a good idea, but as the evolution of eCommerce is going, there is space for this idea. In this case it is fledged to the conscription of Al C. O’Holloway (aka alcohol) and I just had an idea. To see the idea, you need to consider the elements. There are 3.2 billion video gamers in the world, and 1.17 billion play online. Now the idea is not set to online gamers, merely gamers. You see, when you are gaming you get hit by hunger and thirst. I for one rely on coffee and fruit juices. But not all are like me (I do like a drink every now and then). As such I was considering the online options of getting what you need and I tend to not like this. Going through the lists, or offerings tend to make me not like the order. I like to be in a store seeing what gives and that applies to food and drink. Now consider a gamer where he can walk into a store. Any store that offers the option like Dan Murphy (Australia) or LCBO (Canada). Now the store could be specific (like a location) or generic. You walk the isle and you see the bottles (an in per Unreal Engine 5 created). No list, just you strolling the lanes for what you feel like is a good choice. And the mind (read: brain) will link this to your actual visit to these places. The brain has that ability, more so then going over a list in catalogue. 

As we linger on the options, we get to add a certain bottle or brand to our Wishlist. I got this basic idea of the system (see below)

We have a walk through the booze browse place. We select items and we can then decide if it is an order, a consideration or a mere preferred drink (Wishlist). And as we walk and profile our drinking needs, we also get above the red line an update to our profile, more exact, it considers what you have placed in your profile any hidden traps. Perhaps you dislike beers, or wines and someone adding beer or wine will get red flagged and the fraud detection goes into high gear. This is not the final trigger, because you might order it for a guest. There is however a larger need to engage fraud detection in this day and age. As we keep on browsing we get to the end where the list is given and we decide making any item a Wishlist item, a preferred item or an actual purchase. The purchase is finalised and the delivery address is recorded (you might be gaming at a friends place) and the purchase is received and delivery is made through whatever option you like, possibly just an in-store pickup. Now you might want to think that there are other ways and you would be right. But eCommerce has its own grips on the matter and whatever the customer wants he or she can get. This way you are appealing to 3 billion gamers. That is not a simple Direct Marketing fling, that is a long term option and this market has been overlooked for too long. Optionally we see “They can get it in another way” vibe and that is not incorrect, but the sentiment in this day and age is just plain wrong. How long until this method is used for super markets? Consider that Dubai has a temperature of 33 degrees. Some like to go out and endure it, but as streaming systems evolve they want to walk around in their homes and see what gives at  Carrefour they have foods and fashion. And there is a larger need. It is obvious that the larger places will adapt to this first. But as this system evolves more will crowd the place. The idea that was started (to some extent) by Sony Home is now in a stage where a lot can opt to move in and it will go to a much larger place. You see 3 billion gamers are about 40% of the planet. I merely wonder why it has taken so long for others to adopt the idea.

And there is a secondary option. This might be easier way to stop fraud, because gamers will have profiles that have been around for years and these places will be able to find a lot more data on the transgressors of fraud as well as the stores trying a fast one on the customer, they are likely a lot easier to find, but that is merely a gut feeling of mine.

Have a great Saturday.

Leave a comment

Filed under Finance, Gaming, IT

When future and past are similar

I made a jump today, it was into the past. Somewhere between the release of Battlehorn Castle and November 2011, I had an idea. A set of quests to ‘automate’ defences and infrastructure in magic. It use actual NPC’s but beyond that, nearly everything went. It went nowhere (as it was not my IP). Yet the idea stayed in my mind. And today I ‘remembered’ the idea I had. 

It can be applied in numerous ways. It might be a DLC for Guerrilla (the Horizon IP), it could be added to any number of non-Microsoft IP’s and it could be added as a simple structure to anything. You see, the IP is sound and versatile as is any good given DLC.

So how did this idea come to pass?

As I revered Elder scrolls (for a long time), the setting of adding to Castle Battlehorn became overwhelming. I found myself wondering how any castle could be without guards. So I set out and created a magical oven, with at the heart the device it replicated. There was a blunt oven (maces) a sharp oven (swords), a range oven (bows) and a guardian oven (Halberts). And every oven needs to be create a few times. Then there was the issue of what materials as used. Iron, steel, or more advanced materials. You needed a forge to create the bars of material and the wood blocks to create the handles. As such, nothing is really made out of nothing (initially) but the setting applies. As you create a more advanced weapon more time per weapon is needed and the machine places it in the basket. A simple weapon (iron, or wood) is about an hour with a maximum of 6 per oven. Getting the weapon in Silver, or gold take more two or four hours. I didn’t want rely on Bethesda weapons to not get them on my back. And as such we now had a near automated weapon system. You needed to be able to forge the master weapon like a iron sword, steel sword or silver sword and the rest was made as long as you had the metals. In the upgraded version I upgraded the machine to require less materials whilst the manufacturing remains the same after that the next upgrade required less time, as such you added to the machines and had a abled guarding setting to your castle.

Then came the kitchens and there the stoves could set out food in bulk for the troops. And with every pen you had, you would add to the specials that the troops would like. A chicken coup, a cow pen, a pig pen and as such the foods would enable much stronger and more resilient troops. The option occurred to create a vegetable patch and as the troops grew, so would the need for more food.

I played with the idea on a few levels and in the end Skyrim was released and I buried the idea in the back of my mind. For some reason the thought got back to me on my morning walk. But in this setting I made a crossover between the bank job in Thief and Horizon Zero dawn (as this is released in 5 days), You see e have the foundries in Horizon for one reason, but what happens if there is a DLC that gets Aloy into a secret location where all is automated. There isn’t a kitchen, but all else remains. Sentries, guardians, servants and the place was all forgotten. Aloy would have to rely on stealth to get things done and that changes the game. She would have to find materials to create hidden paths. And that could be a more sinister task at hand. In the end there needs to be  great reward (like advanced stealth armour) and more powerful weapons. Optionally a more rewarding boon so that the DLC could be in any Horizon game.

I like to think that Guerrilla might like the idea of that DLC to hand to their respectful fans. There are a few other thoughts that I am considering, but out of all of the optional issues is the fact that I created a dozen ideas, all whilst Ubisoft is dropping stock (or better stated their stock dropped). And whilst we see “AJ Investments to go private after Star Wars Outlaws” I merely created over half a dozen IP ideas. Sucks to be Ubisoft. In other news Microsoft stock dropped 7%. They blame their cloud revenue. I say that mediocrity never leads to high praise. I reckon that Oracle largely protected a landslide sell off on Microsoft cloud issues. The creative people rule in almost all IT sides and Gaming has been largely responsible for better IT design from the 90’s onwards. BI people need to realise this and not play the blame game. If they need to blame someone they need only look into a mirror. 

And that sets the creative people apart. Not everything is a sure thing. Nintendo showed us that with the WiiU, it also led to the Switch which blew Microsoft out of the water in half the time that Microsoft needed to make minimum revenue (or more clearer stated, it took Microsoft from 2013 to 2017 to create the revenue which was surpassed by Switch within 18 months) That is the true sign of innovation. I believe that Microsoft is trusting its own spin, all whilst the creative will shoot any spin to smithereens in half that time and there is more to come. As Guerrilla will release the third game somewhere in 2026-2028, whatever Ubisoft or Microsoft had will be reduced to nothing in no time flat. Horizon was the latest true innovative IP in gaming and everything else fades next to it. This also holds true to whatever BioWare will bring in the shape of Mass Effect 5. Even there I had some idea (somewhere in my blog). The problem isn’t merely the bugs we faced in Andromeda (mostly PC) the design was shoddy. There were real moments of brilliance, but I feel that the wrong people tried to make a name for themselves and that went wrong. I set the stand for 5 to include 4 (or Andromeda) to give the fans something to bite into. And that would have created a much larger wave (my personal imagination). Now as we are given that it will not (speculated) come before 2028, people like Guerrilla will get a free reign with optionally gaming fans giving up on their Xbox (yay me). In any event, the set stage as I gave it in 2022 is now more robust as Microsoft has given us too little and Ubisoft has seemingly cancelled more than it released. Now the streamers will have their moment in creating the setting of a lifetime with the optional Tencent or the established Amazon Luna to create a new niche of millions of fans. I foresaw a first phase release of 50,000,000 consoles. With Microsoft only having sold 58 million there is a real state of transfer of gaming fans on a global stage. I envisioned a setting where that streaming solution could grace 150-200 million homes. The Microsoft BI group might want to say that this isn’t realistic, but as I didn’t fight the excellence of Sony or Nintendo. The streaming solution could be next to it, not replacing this. The very first mistake Microsoft made. And now as I have been correct a lot more than I was wrong, I feel certain that the ‘larger’ software houses seems to be ‘placed’ with the Microsoft mindset and we are now shown that it was the wrong mindset from the very beginning. Should Guerrilla also grace the streaming niche I reckon that some players might be going the way of investors of 1929 (read: jumping out of a window, not to be mistaken for a Russian suicide streak).

How wrong am I?

The interesting and valid question. The problem is that the media is not to be trusted. It is filled with stakeholders who need Microsoft to do well and they will downplay the drop of Microsoft. But the truth of the matter is that Microsoft and Ubisoft are seemingly run by Business Intelligence. It makes for a solid core, but excellence (in gaming) is never found that way. It is the creative mind that does that and not to forget the story writers as well. These elements are less seen in the games of today and again Guerrilla is the exception that establishes the rule. As such games of today, software houses of today are grasping back to yesterdays games to make up for that failing. There is also the need to replay the old games (a drive that is not to be underestimated). Yet as far as I can see the horizon, I believe to be correct and should Tencent decide to buy my IP, I will be able to prove it.

Have a wonderful Friday (Vancouver gets to see that in around 3 hours).

Leave a comment

Filed under Gaming, IT