Tag Archives: Games

No stopping the reengineer

Yup, It is as we see it. When you are able to reengineer there are a lot of issues that your brain is trying to work out. I started yesterday and in a few hours I thought through a new selfie stick. The one I have now is good, but it was meant for more, for the selfie filmer and as such it is a little too bulky for the noob selfie maker that I am. I reckon I have about a dozen selfies collected over the period of 3-4 years. Not much to write home about, yet I feel the a selfie stick is essential for nearly anyone, as such I came up with a new selfie stick. And in the gaming section I reengineered Infamous: Second Son. The game has issues and a few more seem to crop up on the PS5. I rated the game as average when it was released. Let me explain.

The game starts AWESOME. It hit all the right spots and the smoke power was pretty unique to say the least. It doesn’t show it’s tail until the second act comes into play and the laser power comes into play. That power was too strong and after that the game becomes too linear and slightly dreary. And it was a shame, the elements of the game are awesome, the storyline is good and the setting (Seattle) is also a strong setting (My introduction towards Seattle). The game has a great setting, it was the linearity that mostly got to me.

The second setting (a mere idea) was the switch of power 2 and three switching. So the TV power first and Laser third. When the larger fight starts (concrete) the game sizzles. The idea that the power is used to repair the city and make it like before the conduits (Bio-terrorists) came to Seattle. 

It requires some switching in the storyline but for the most the story lines could remain in the act the are meant for. The smaller issue is the linearity of the good and evil powers and to mix them up all over town. There would be a little more requirement for the game, but those were the heart-line of the matter. There is the additional setting that with the TV powers you would get a larger setting towards stealth and that was optionally missing in the game. The setting that after the first act you could subdue your opponents in stealth and there would also be the added tension that the enemies would be massively more powerful against the TV power and that could spell problems for the gamer if they rely on stealth too much. All small things but it would set the game from a 75% (I think that was how I rated it) to a solemn 92%. As ‘glitches’ go, the fact that the troops at tomes seem to merely run back and forth and not much action from there. The second thing I noticed (now) was that you see troops with blazing guns (when they are a little further from you) yet no bullets and no tracking (of ammunition), but this is a minor glitch. 

I think it pays to do this as the game is worthy of the update that comes and to get the rating that much higher would be worth it, it would also mean that it optionally gets a streaming update for the Amazon Luna and like kind systems. 

The Banksy part of the game is awesome and still fun after having completed the game at least three times (I only learned of Banksy after I had completed the game). I also ‘thought’ through a setting for a 4th Infamous which I blogged about a few years ago. There I also set a new premise to the powers. You see, I grew up with the teachings of Mendel and as such I thought that the game could be set to two phases, the first is that Delsin gets his powers (like you play), but now he get a girlfriend and he gets busy (as mentioned in the Incredibles) the setting is that he has the choice of 4-6 girlfriends (three good and three evil) and the child will be the 4th game and his or her power will be based on the powers of the parents and that gives us a whole new range of replay choices. And as the child selects good or evil will also set the powers the child has differently as well as the karma settings of the game. It was a thought that kept me awake for hours, but in the end I found the setting that would be a productive one. I also set the stage that the New Second son would also set the premise of the meet and ‘greet’ and the actual sequel would be in Vancouver (as It is close to Seattle) the game would be close to be playable but now we have a new goal as the child will have predestined powers and as such the game needs a second antagonist to make sure that certain game elements would remain possible and that takes a few cogs to work overtime so that the inherited powers are usable and an interaction with the second protagonist would still be a challenge. 

Just my skull making the candy for gaming. Well that is it for now have a great day.

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The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

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Changing the question

That is an old setting that has been around for over 30 years. It comes from either market research or politico logy. You see, that setting was given as “If the answer does such the mines not match, change the question” and it has been used in all kinds of media for decades. As such I get to the article in question (at https://insider-gaming.com/ubisoft-far-cry-7-and-maverick/) we are given ‘Ubisoft wants to change the ‘Far Cry formula’ with Far Cry 7 and Maverick’. I found the setting hilarious. You see, we have AC odyssey (2018), AC Valhalla (2020), Far Cry 6 (2021), The Division, (2016), Ghost Recon Breakpoint (2019). That is a mere 5 titles that (as I personally see it) flopped because of shoddy programming ad even worse play testing. I personally see Far Cry 5 as a failure as well, but I have a few personal resentments against it, and I will not hold Ubisoft to blame for that. A stack of failures where the price of these titles drop by over 40% within the first month. It got to be that bad. Riddles with auto assumptions in these games to a much larger effect. As such when the article gives us “It’s understood that both games have had a significant overhaul to their movement systems, too, including the addition of tactical sprinting, sliding, vaulting, and more. Seemingly, this is due to both projects originating from the same game and sharing similar movement mechanics, with the similarities of both games bleeding into one another.” Well, in the past a lot of movement mechanics were blamed, but I saw that as shoddy programming. And as we look at blunder after blunder, the issue isn’t the system, it is the programmer, the director and the play testers. These three sides should be intertwined in creating a top product and they weren’t. As such I will not touch any Ubisoft product until I see a proper version and properly assessed. YouTube influencers are useless as I see it. So as I see it see it, the quote “Ubisoft is seemingly trying to break its own trend of chasing trends, and Far Cry 7 (or whatever it’s called) and Maverick seems to be a step in the right direction, albeit a considerable risk.” Should be seen as a proper one, but I for one see the larger danger in ‘chasing trends’ because gamers are not trends, they need to feel the comfort of a game and that results too often in more of the same. As such we might see AC Odyssey as a part of a revolving trend, but the auto assumption comes in play and the gamer gets into too many ship battles on day one, all whilst the serious setting of ships battles were that they happened seldom and with large gaps in between, all whilst the predecessor (Origins) was a solid product. 

Then there was the breakpoint failure. With a headshot resulting in the ping of a Triangle and the helmet flies up for over 30 feet (I remember headshots in 1982 playing out differently) and that ping was not part of the equation, neither was the flying helmet. Then there are all kinds of other settings that made little or no sense. All whilst gamers want to see ‘some’ level of ‘reality’ in that. The games had become a joke. No actor of any level could fix that (in this case Jon Bernthal). Ubisoft obscured their own view to the entire world. As such the answers never fit the bill, so they changed the question and most people will accept that software was the cause. As I personally see it, Ubisoft had much bigger concerns, solid programming being the first issue to address, when in doubt watch Assassins Creed: Syndicate, they are on Youtube. Flying carriages, I asked Tinkerbell and she denies every pixie dusting any carriages, she also reminded me that carriages cannot have happy thoughts. That is merely one setting, one of dozens why Ubisoft is phasing out of the gaming industry. I am not a sceptic thinking it should all be 100%, I have seen my share of stuff floating on air. But for the most when it doesn’t hinder the game, it doesn’t bother me, when carriages go awry in air, it becomes an issue and the waves of panicking NPC’s in AC Paris is just a little too much of a shift in playability. So, yes they can change the question, but gamers have a long memory and they have upset too many of them. As such as I foresee it, there is a setting that makes the Ubisoft stock go down another 25%-35%. Remember that in 2021 it was €84.60, it is now €12.86, that is already an 80% drop and it could get worse. The next released title tends to be the instigator. As such it might depend on Assassins Creed Shadows how this plays out.

Have an awesome 2025 this January.

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The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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As ideas go

I just had another idea hit me square in the face. I cannot tell if it is a good idea, but as the evolution of eCommerce is going, there is space for this idea. In this case it is fledged to the conscription of Al C. O’Holloway (aka alcohol) and I just had an idea. To see the idea, you need to consider the elements. There are 3.2 billion video gamers in the world, and 1.17 billion play online. Now the idea is not set to online gamers, merely gamers. You see, when you are gaming you get hit by hunger and thirst. I for one rely on coffee and fruit juices. But not all are like me (I do like a drink every now and then). As such I was considering the online options of getting what you need and I tend to not like this. Going through the lists, or offerings tend to make me not like the order. I like to be in a store seeing what gives and that applies to food and drink. Now consider a gamer where he can walk into a store. Any store that offers the option like Dan Murphy (Australia) or LCBO (Canada). Now the store could be specific (like a location) or generic. You walk the isle and you see the bottles (an in per Unreal Engine 5 created). No list, just you strolling the lanes for what you feel like is a good choice. And the mind (read: brain) will link this to your actual visit to these places. The brain has that ability, more so then going over a list in catalogue. 

As we linger on the options, we get to add a certain bottle or brand to our Wishlist. I got this basic idea of the system (see below)

We have a walk through the booze browse place. We select items and we can then decide if it is an order, a consideration or a mere preferred drink (Wishlist). And as we walk and profile our drinking needs, we also get above the red line an update to our profile, more exact, it considers what you have placed in your profile any hidden traps. Perhaps you dislike beers, or wines and someone adding beer or wine will get red flagged and the fraud detection goes into high gear. This is not the final trigger, because you might order it for a guest. There is however a larger need to engage fraud detection in this day and age. As we keep on browsing we get to the end where the list is given and we decide making any item a Wishlist item, a preferred item or an actual purchase. The purchase is finalised and the delivery address is recorded (you might be gaming at a friends place) and the purchase is received and delivery is made through whatever option you like, possibly just an in-store pickup. Now you might want to think that there are other ways and you would be right. But eCommerce has its own grips on the matter and whatever the customer wants he or she can get. This way you are appealing to 3 billion gamers. That is not a simple Direct Marketing fling, that is a long term option and this market has been overlooked for too long. Optionally we see “They can get it in another way” vibe and that is not incorrect, but the sentiment in this day and age is just plain wrong. How long until this method is used for super markets? Consider that Dubai has a temperature of 33 degrees. Some like to go out and endure it, but as streaming systems evolve they want to walk around in their homes and see what gives at  Carrefour they have foods and fashion. And there is a larger need. It is obvious that the larger places will adapt to this first. But as this system evolves more will crowd the place. The idea that was started (to some extent) by Sony Home is now in a stage where a lot can opt to move in and it will go to a much larger place. You see 3 billion gamers are about 40% of the planet. I merely wonder why it has taken so long for others to adopt the idea.

And there is a secondary option. This might be easier way to stop fraud, because gamers will have profiles that have been around for years and these places will be able to find a lot more data on the transgressors of fraud as well as the stores trying a fast one on the customer, they are likely a lot easier to find, but that is merely a gut feeling of mine.

Have a great Saturday.

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When future and past are similar

I made a jump today, it was into the past. Somewhere between the release of Battlehorn Castle and November 2011, I had an idea. A set of quests to ‘automate’ defences and infrastructure in magic. It use actual NPC’s but beyond that, nearly everything went. It went nowhere (as it was not my IP). Yet the idea stayed in my mind. And today I ‘remembered’ the idea I had. 

It can be applied in numerous ways. It might be a DLC for Guerrilla (the Horizon IP), it could be added to any number of non-Microsoft IP’s and it could be added as a simple structure to anything. You see, the IP is sound and versatile as is any good given DLC.

So how did this idea come to pass?

As I revered Elder scrolls (for a long time), the setting of adding to Castle Battlehorn became overwhelming. I found myself wondering how any castle could be without guards. So I set out and created a magical oven, with at the heart the device it replicated. There was a blunt oven (maces) a sharp oven (swords), a range oven (bows) and a guardian oven (Halberts). And every oven needs to be create a few times. Then there was the issue of what materials as used. Iron, steel, or more advanced materials. You needed a forge to create the bars of material and the wood blocks to create the handles. As such, nothing is really made out of nothing (initially) but the setting applies. As you create a more advanced weapon more time per weapon is needed and the machine places it in the basket. A simple weapon (iron, or wood) is about an hour with a maximum of 6 per oven. Getting the weapon in Silver, or gold take more two or four hours. I didn’t want rely on Bethesda weapons to not get them on my back. And as such we now had a near automated weapon system. You needed to be able to forge the master weapon like a iron sword, steel sword or silver sword and the rest was made as long as you had the metals. In the upgraded version I upgraded the machine to require less materials whilst the manufacturing remains the same after that the next upgrade required less time, as such you added to the machines and had a abled guarding setting to your castle.

Then came the kitchens and there the stoves could set out food in bulk for the troops. And with every pen you had, you would add to the specials that the troops would like. A chicken coup, a cow pen, a pig pen and as such the foods would enable much stronger and more resilient troops. The option occurred to create a vegetable patch and as the troops grew, so would the need for more food.

I played with the idea on a few levels and in the end Skyrim was released and I buried the idea in the back of my mind. For some reason the thought got back to me on my morning walk. But in this setting I made a crossover between the bank job in Thief and Horizon Zero dawn (as this is released in 5 days), You see e have the foundries in Horizon for one reason, but what happens if there is a DLC that gets Aloy into a secret location where all is automated. There isn’t a kitchen, but all else remains. Sentries, guardians, servants and the place was all forgotten. Aloy would have to rely on stealth to get things done and that changes the game. She would have to find materials to create hidden paths. And that could be a more sinister task at hand. In the end there needs to be  great reward (like advanced stealth armour) and more powerful weapons. Optionally a more rewarding boon so that the DLC could be in any Horizon game.

I like to think that Guerrilla might like the idea of that DLC to hand to their respectful fans. There are a few other thoughts that I am considering, but out of all of the optional issues is the fact that I created a dozen ideas, all whilst Ubisoft is dropping stock (or better stated their stock dropped). And whilst we see “AJ Investments to go private after Star Wars Outlaws” I merely created over half a dozen IP ideas. Sucks to be Ubisoft. In other news Microsoft stock dropped 7%. They blame their cloud revenue. I say that mediocrity never leads to high praise. I reckon that Oracle largely protected a landslide sell off on Microsoft cloud issues. The creative people rule in almost all IT sides and Gaming has been largely responsible for better IT design from the 90’s onwards. BI people need to realise this and not play the blame game. If they need to blame someone they need only look into a mirror. 

And that sets the creative people apart. Not everything is a sure thing. Nintendo showed us that with the WiiU, it also led to the Switch which blew Microsoft out of the water in half the time that Microsoft needed to make minimum revenue (or more clearer stated, it took Microsoft from 2013 to 2017 to create the revenue which was surpassed by Switch within 18 months) That is the true sign of innovation. I believe that Microsoft is trusting its own spin, all whilst the creative will shoot any spin to smithereens in half that time and there is more to come. As Guerrilla will release the third game somewhere in 2026-2028, whatever Ubisoft or Microsoft had will be reduced to nothing in no time flat. Horizon was the latest true innovative IP in gaming and everything else fades next to it. This also holds true to whatever BioWare will bring in the shape of Mass Effect 5. Even there I had some idea (somewhere in my blog). The problem isn’t merely the bugs we faced in Andromeda (mostly PC) the design was shoddy. There were real moments of brilliance, but I feel that the wrong people tried to make a name for themselves and that went wrong. I set the stand for 5 to include 4 (or Andromeda) to give the fans something to bite into. And that would have created a much larger wave (my personal imagination). Now as we are given that it will not (speculated) come before 2028, people like Guerrilla will get a free reign with optionally gaming fans giving up on their Xbox (yay me). In any event, the set stage as I gave it in 2022 is now more robust as Microsoft has given us too little and Ubisoft has seemingly cancelled more than it released. Now the streamers will have their moment in creating the setting of a lifetime with the optional Tencent or the established Amazon Luna to create a new niche of millions of fans. I foresaw a first phase release of 50,000,000 consoles. With Microsoft only having sold 58 million there is a real state of transfer of gaming fans on a global stage. I envisioned a setting where that streaming solution could grace 150-200 million homes. The Microsoft BI group might want to say that this isn’t realistic, but as I didn’t fight the excellence of Sony or Nintendo. The streaming solution could be next to it, not replacing this. The very first mistake Microsoft made. And now as I have been correct a lot more than I was wrong, I feel certain that the ‘larger’ software houses seems to be ‘placed’ with the Microsoft mindset and we are now shown that it was the wrong mindset from the very beginning. Should Guerrilla also grace the streaming niche I reckon that some players might be going the way of investors of 1929 (read: jumping out of a window, not to be mistaken for a Russian suicide streak).

How wrong am I?

The interesting and valid question. The problem is that the media is not to be trusted. It is filled with stakeholders who need Microsoft to do well and they will downplay the drop of Microsoft. But the truth of the matter is that Microsoft and Ubisoft are seemingly run by Business Intelligence. It makes for a solid core, but excellence (in gaming) is never found that way. It is the creative mind that does that and not to forget the story writers as well. These elements are less seen in the games of today and again Guerrilla is the exception that establishes the rule. As such games of today, software houses of today are grasping back to yesterdays games to make up for that failing. There is also the need to replay the old games (a drive that is not to be underestimated). Yet as far as I can see the horizon, I believe to be correct and should Tencent decide to buy my IP, I will be able to prove it.

Have a wonderful Friday (Vancouver gets to see that in around 3 hours).

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Out of the blue

That is what happened. I had a stream of ideas out of the blue. I do not know what fuelled this. Was it reading about the failures of Ubisoft? Was it another setting? My mind went racing and I went back to 1995 and Tia Carrere. In that year she was part of The Daedalus Encounter. It was a fun game and I had fun laying it. But then a thought came to me. That game in 2024 could open other doors. Doors opened through machine learning and deeper machine learning (AI does not yet exist). The track my mind went through was interesting. You see, the movie world made rules for (what they call) AI. But this setting might not completely apply to games. 

Now consider the first stage of creating these kind of games using the technology complemented with Unreal Engine 5. We can make new versions of Rama, Infocom games, but now not as text games. More like Zork nemesis, with actors and actresses. Infocom created more than 20 games and they could now entice a much larger following. As the games develop new technology would also develop in creating games. The larger fun of this is that many more developers will get a handle on this form of game development. 

That brought me to the next level. In 1984 The Dallas Quest was developed. As such Datasoft created “one of the best games out on the CBM 64” and it held sway over pretty much the entire gaming community, even those who didn’t follow Dallas (example: me). We now have the technology for streaming systems to hold the sway of all who love this level of games. That wasn’t the only setting. You see players like Netflix could optionally create a new level of games using these technologies. The setting of of these new options could set in motion a new form of gaming. Consider what was. And now take another direction. Creation of these kind of games using TV series. Grimm, Babylon 5, Charmed, Buffy, Doll House and several other series that have been discontinued. Now consider the implementation of ChatGPT, and with a library for every character of that series. Now we get a new technology. A game where the player can be any character in that series and the interactions will shape the ‘episode’ of that game. That trend could be pushed forward. Now consider another venue of these games. Egyptian Musalsalat: A Social Construction of Reality has strength all over the Arabic world. Now take these elements and build the new template. An interactive game where the player decides on the route of the episode. In The Dallas Quest we needed to make choice, like finding the football tickets in the lobby, if not you get stuck in the game. Now machine learning will be able to avoid getting stuck. And the game can evolve even further. Consider the setting that Grimm has, millions of fans still love this series. Now they can continue their TV fling in this new direction. Consider the streaming solution and consider that I gave the option of 200 million consoles with the directions before I came up with this. Now it could become a whole new dimension of gaming. 

Oh, and whilst you contemplate how Ubisoft blew game after game and delay after delay I came up with this new idea (within two hours). Don’t get me wrong, this will be a complex undertaking and the idea to use the Infocom and the Dallas Quest first enables this technology to grow and to adapt to some sandbox approach. I believe this could entice millions more to the gaming population and it has options over time. There is even the idea that former adventures could be evolved into new versions on a new template in a new shape with new possibilities. What a difference a few hours make.

Have a great day.

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Approximately 929 years ago

Here we are today (somewhere in 2024) considering the setting of a revamped old game. This train of thought all started when I saw all the messages on the Crusades on social media. We can speculate on the fear of Christians becoming second place after a thousand years, we can think it is a collection of Christians trying to address the wokeness of people. There are all kind of reasons. Is this one of them? I cannot tell. But it got me started. You see, a streaming game platform is the solution in the middle east and that comes with perks. Over time there is a much larger field that comes to pass and Google had options, now there is merely Amazon, yet Tencent is also on its way and as I see it Tencent has the larger gain with adding millions of gamers to their fold and that is merely the beginning. I saw several games that could help this transition. And just now I had another game on the sharp of the blade. 

In 1984 Mike Singleton designed a game called the Lords of Midnight. In its time it was decently awesome and we can tweak this idea into something (much) more. 

The ‘old’ muslim lands reached from the western side of Africa until the borders of Turkey (then named the Byzantium lands). We can resize the game set the markers to a near real 3D setting and change the premise to make it more time based. As such you have a certain amount of time (based on where you are and unite the tribes to set the premise of an assault on any Crusader taken place.

There was (not in chronicle order)

Battle of Aintab, August of 1150
Battle of al-Babein, March 18th, 1167
Battle of Adramyttium, March 19th, 1205
Battle of Agridi, June 15th, 1232
Battle of al-Buqaia, 1163
Battle of Al-Sannabra, June 28th, 1113
Massacre of Ayyadieh, August 20th, 1191
Battle of Azaz, June 11th, 1125
Battle of Ba’rin, 1137
Ambush at Jacob’s Ford, June of 1157
Siege of Jacob’s Ford, August 23rd, 1179
Siege of Arsuf, March and April of 1265
Capture of Haifa, 1265
Battle of Harim, August 12th, 1164
Battle of Harran, May 7th, 1104
Battle of Lake Huleh, June of 1157
Battle of Al-Uqab, July 16th, 1212
Siege of Mahdia, July through October of 1390
Battle of Makryplagi, 1263
Battle of Muret, September 12th, 1213
Battle of Neopatras, 1273
Battle of Nicopolis, September 25th, 1396
Battle of Pelagonia, September of 1259
Battle of Prinitza, 1263
First Battle of Ramla, September 7th, 1101
Second Battle of Ramla, May 17th, 1102
Third Battle of Ramla, August 27th, 1105
Siege of the Isle of Ruad, 1302-1303
Battle of Shaizar, 1111
Battle of Yibneh, May 29th, 1123

There are a few more, but this is the gist of it. The map should reflect the stages of the battles, as such there are several maps. On the ‘normal’ and the ‘expert’ level there comes a larger premise. If every army can optionally merely used one, or even if there is a second time, the second time that army will likely be smaller. It becomes a much more challenging stage.

The C64 version was limited by technology, now we have a much stronger hardware setting and more is possible, even more in the cloud game setting.

Then there is the stage of finding all the flags and shields of the muslim players is another part of the game, not all the towns and tribes had them (as I suspect) and as such the army will lack strength. There are several ways we can add more elements to this game and it could invigorate the pull to Islamic players. There are hundred of millions of optional islamic gamers and the west ignored them and now there are new players and they want an interesting game and the past can be interesting. In less than an hour I saw a collection of upgrades that could be added to a game and as such we can see another element showing us all how some are asleep at the wheel and I just placed another piece of possible gaming into the public domain. Microsoft eat your heart out.

Oh, and to make matters worse. I just came up with two other games that could be intertwined with this game making for a much stronger experience. Whatever will I think of next.

Vancouver will join us in this day in 45 minutes, the rest have a great Tuesday.

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Girdle your loins

Yes, it is time to commit to a promise, yet to do this you need to understand a few things. This all started two years ago when I had an idea, we all have ideas. Yet in my case, the idea was nice, but not ready to be acted on. The basic stage was to lower islamophobia and I believe that educating people does that. In this case it was staged as a game. The idea was sound, but I am not a programmer and places like Google and Amazon tend to be away from their desk when the return on investment is not clear. 

In the mean time the idea grew and grew. In march of this year a few demo’s were released containing the Unreal engine 5 and that was a game changer, the aspect and the population for my solution changed, moreover the application evolved massively.

Datapoints

Data is important and at that point the equation changed and I had to elaborate on data. As the application of a solution changed, so does the data requested for the new approach. 

As such I had the following data points

Turkey 84 million
Egypt 102 million
Pakistan 220 million
Bangla Dash 64 million
Indonesia 273 million
Iraq 40 million
Saudi Arabia 35

Which represent 914 million of the 1.9 billion Muslims. The Muslim population represents between 20 and 25 percent of the global population. In addition Islamophobia is more outspoken now than it was during the Crusades and at that point we were trying to kill each other. 

It was becoming clear that Muslims need a safe space and both Google and Amazon were seemingly not interested. Even the Kingdom Holding Company was not responding to the offer. The offer was a solution that will get 50,000,000 subscriptions, which is actually the easy part. But I will get to that soon. You see close to 50% of these Muslims will never go on the Hajj or a pilgrimage, most cannot afford it, some will never get the lottery. That is not anyones fault, the numbers of Muslims living outside of Saudi Arabia are just too big. So they will never see the splendour of the Grand Mosque in Riyadh, they will never see the Mosque in Medina where the Prophet himself taught. And this is where the Unreal engine version 5 becomes a game changer. 

Part one

Part one is the Islamic part. The two mosques in detail via the Unreal engine 5. You see, this becomes now no longer some video game, but a setting where you walk through a video of these places, true to perfection and when the times are there, you can hear the sermons. These sermons are already digital, they merely require plugging in. Now well over a billion will be able to see the majestic and greatness of these places and over time more Mosques could be added. The people who could never visit these places will be able to see them in more detail than ever before. Yes, you can see them on Youtube, but they are video’s of a person seeing what that person wanted to see. This is a place equally true to life, but now at any given moment you can look around 360 degrees, see the ceilings and see the place you could not visit, optionally not ever. 

Part two

Part two is the gaming side. People love games, all people do. And now a site would exist where Muslims could play, optionally play together and not be harassed all the time. The games are actually the easy part. Everyone is looking forward and create something they hope everyone will like. But when you look behind you, you will see hundreds of games created between 1985 and 1998 on Atari 800, Commodore 64, Atari ST and Commodore Amiga. Hundreds of games, many without any IP protection and yes, the graphics need upgrading, but in case of many games that is as much as is required, the rest tends to be simple as these games worked on 64Kb (512KB in the latter two cases). And that is before you start looking at adding Chess and Checkers games, board games and a whole lot more. It should be relatively easy to create 12-24 games a year. One alteration is an old game called Defender of the crown. In those days it was huge and awesome, but if you make it defender of the faith where the setting is not England, but Jerusalem, where the attacks are not a simple mouse click, but close to specific attack machines like they had in those days. Let the gamers see how hard it was in those days (see the movie Kingdom of Heaven for details). There are a few more of these alterations and you get a whole trove of games that will entice gamers from 12 to 81. And it might be possible to get twice as many games a year if you create 2-3 software houses. So many games forgotten could receive a second lease on life. After these exercises these software houses will be ready to create new and specific games for a Muslim population. 

Part three

Part three is the social media side. Not based on Facebook, but based on Google Plus or Cocoon. A closed system and it makes sense. Muslims have family, they have friends, friends from the mosque and they are not connected, some of these will be in all three. By setting these groups apart and taking out marketing we return to true social media and here others cannot harass you, if so those people get removed as this service comes at a price. There will be an option for Marketing, but. It can only offer it in certain places. It cannot splash everyones profile like Facebook does, it is the price of a free system. 

Part four

The last part is pricing. I envisioned a stage of $10 a month and $99 a year (two months free). That stage can easily get the controllers of this system 50 million subscriptions, I believe that 400 million subscriptions is possible, but initially not much higher and it would take two years to get there. I also believe that when the system has over 100 million people the price could be lowered from $10 a month to $7.50 a month or $75 a year. 

So that is why I was laughing out loud when we saw in ‘Repetition or Confirmation’ on November 13th 2022 “its Xbox Cloud Gaming program had attracted over 10 million players spread over 26 countries since opening its beta up a year prior.” My plan get me 50 million over 6 countries. My laughing out loud now makes sense, does it not? 

The plan takes on new life as a player like the Kingdom Holding Company could buy the Google Stadia from Google as they are dropping it, as long as it supports Unreal Engine 5. What starts at a nominal 5-6 billion could grow into a $40 billion system. Muslims are fed up with the harassment and American big-tech is not doing anything successful. As such I created a path towards safety. I offered it to the Kingdom of Saudi Arabia, but they were not interested. So you tell me, am I delusional or did I see what no one else is seeing? 

And there is more, Amazon has distribution centres in three of these clusters, so adding a server park there would be relatively easy and with the 5G systems faltering having satellite locations is important, it sets the bottleneck to the local cluster. All simple constructions that Google and Amazon should have been ready for and they are not. 

As such I am making this now Public Domain and you can see how the big boys (Amazon and Google) were blind for the longest time, they are all contracting their workforce and when someone laces this system the others will ALL lose market share and this player will grow into a power player. So there!

What am I losing? Well, I was hoping for a Canadian Passport, a loaded debit card (or an envelope with cash for initial expenses) and $50 million post taxation in a Canadian bank and I would be able to retire. I had hoped for a second pay cycle of 5% of the revenue for 15 years, but that is no longer realistic. And I feel happier making it public domain than giving it to an idiot like Microsoft.

Good luck and good hunting!

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OK, that was weird

I just woke up from the weirdest dream. I was with a woman, but I cannot see her face. I was there when she gave birth, I pulled an Alien (like the one from Ridley Scott) out of her hoot-hoot. But she was wearing pants. She never took them off. Then the weird stuff started. I was holding an Alien that fitted in the palm of my hand and it looked cute, really really cute. It started to make sense, suddenly there was a small boy and his Alien brother. Like twins, like soul brothers they walked in the world. 

Almost like a new age version of Calvin and Hobbs. All done by pencil and all with their own little world experiences. I wonder if it is the creation of life dreams I witnessed and the people will love this, her comics will sell in the millions. So whomever you are lady, better find a publisher soon, you are about to become famous. I saw some of the comics, how the boy (alien too) dealt with bullies, how they dealt with things we all deal with, the small irritations and how she draws them with a small wink. Things good be worse, do not sweat the small stuff. And the pages were filled with uplifting stuff, things that make you giggle and things you giggle at thinking ‘That would be nice’, I saw the pages and I saw the queues when her new book was released. Her drawing skills were really something. I walked out of the bookshop on George street and the dream faded, I was in a place and everything was white, then I woke up, and I felt happy holding that comic book. But when I looked at my hand, it was empty and I was back in my bedroom. It was certainly weird, mostly because I always loved comic books and I do not remember ever seeing that one, I have read one or two Calvin and Hobbs, but this was not like them, and now I feel suddenly sad because those comic books are not here. Well that is the start of on of the weirdest Saturdays. So I better start up my console and get the Maple leafs to their new virtual Stanley cup, it is off course NHL23 weekend, the game is installed, so let us see if I have what it takes to get that cup.

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