Tag Archives: RPG

Adding the plus sign

It started the day before yesterday. I was looking at an image of a plague doctor, a back leather mask with it’s raven beak. I remember the scent of garlic in the beak, it was a clear image I was seeing. It caught on and my mind decided on the setting of the ‘plus’, not in the Game or New Game, but to set this plus on the NPC characters. OI would go as far as to ALL characters. As I see it, it has never been done before as I see it and there is a side that it could grow the game in its entirety. 

The trigger would be a ‘mundane’ and personalized object. An image, a piece of clothing or a tool and when you grab it you will get the image that you cannot let go of the object, it isn’t evil, but it seemed important. That would be the setting of the ability. To get to that stage you get to sleep. Sleep is the activator. You normally sleep for whatever time you need in a game, now it becomes the start of another part of the game. There you wake up in the body of whatever item you had, if you have more than one item, you will be assigned a random person. As that person you will have mundane tasks. As a farmer you will tend the fields, as a butcher you will tend the meat and carve animals, as a stone mason you will form bricks and so on. The setting is that you get to up the game from that point forward. The farmers as the game is will produce more and better crops, resulting in higher health for you and the NPC. The stonemasons will result in better houses (over time) and better settings of the homestead. These are the mere tread stones of the game. The stage that a better smith will make stronger weapons, more impactful weapons comes with this and more. The fact that an RPG has never set the strength to the NPC’s as a game is oddly ‘discouraged’ as I see it. But better settings is the evolving base of any game and in RPG games it is not ‘heralded’ as a ‘wanting’ prospect. But that is where RPG games need to go, they need to go into new terrain, added terrain and this is one way to get there. We all herald the creation of Horizons and Forbidden West is the current horizon for the RPG game to follow, but there will be more. I have no idea how Guerrilla does it, but they will. They have created two games in perpetuity that are RPG games of awesome quality and even as I didn’t like the end of it, I get that it was done, but what drove me was the fact that the first thing after the finale, I went on finding more. That is the making of a near perfect game. The near perfection of this RPG game gives clear desire to upgrade RPG games, make a more perfect game by setting the stage to new frontiers. It doesn’t matter whether it is Elder Scrolls, Fallout, Red Dead Redemption, Horizons, Mass Effect or Baldurs Gate. They all need an upgrade, although I am the first to admit that the niche that Mass Effect created is near perfect, it merely needs a better story and backdrop. But in all this, they never resorted to upgrade the NPC’s and that is the new frontier. I already added stories in the past to upgrade the game, but to set the stage to upgrade the NPC themselves does not seem to be considered. Why?

It was a natural escalation of any RPG game and this possibility was clearly possible from the stage of the PS4, now we have the PS5pro and the PS6 will be coming at some point, so to get to this point, we need to upgrade games as they stand. When we ignore the perfection of Guerrilla games, we see that the others need serious work. And why not? Bethesda created Skyrim 14 years ago, and for the most it still does the job. A game doing the job after 14 years is almost unheard of. Consider that in 1987 Leisure suit Larry was released by Sierra on line. And it was excellent gaming, but it faded within 5 years, newer versions were created and the storyline faded. It was the way things were, but were is yesterday what comes next is tomorrow and even as Guerrilla and Avalanche Software might rightfully feel safe at present, but there is space for more and whilst there is nothing wrong with these two games, the RPG gamer wants variety and someone will pick this up. Whilst Bioware is seemingly going on the same track, when its storyline disappoints, their stage will be set in an instance, not one they would hope for. We can assume that it is ‘all’ going according to plan, or we can push the boundary of gaming and as such several  evolutionary steps were suggested (by me) in 2024/2025. Now I am getting to the stage of advancing NPC adherence. There are plenty of tracks, but the the one they will use will remain a secret until they are ready to give us the Alpha version of their game. I honestly wonder if Bethesda will make the cut. Don’t get me wrong, I don’t know where they are going and I have the greatest admiration of Skyrim, but where they are going no-one knows (unless you are part of the Bethesda higher echelon).

So all the others, the Indie developers, the newly wannabe’s? Where will they go? Follow in the tracks where the other games are, or will they seek out the new boundaries and create a game that creates a setting of long term playing and in this economy having a game that keeps you happy for over a year is the way to go. I reckon that soon we will see the merchandise cloth us in the setting we desire, I reckon that 2027 will be all about that and as the money becomes more and more stringent of out money, we will need an escape and gaming is a justified escape. That is the setting I see and I also see that gaming will give release to the people. Nintendo does it the way it does (they always do) but the setting of Sony (PC and streaming decks too) will need a game that they can enjoy not for a hundred hours, but for a thousand hours. Development firms don’t want to do this, but they have to. Consider that the price of oil now is $101–$102 per barrel, it was $55 a month ago and it will go down again I reckon, but in the meantime all costs are going up and they will for some time, so take that into consideration when the costs are rising, jobs are fading and costs of living are exceeding what people find comfortable. They need an escape and gaming is one direction that is open to all. Not everyone needs that escape, but the amount of people that need that escape is rising and it is rising fearfully fast. And as we look at the options, we see a mere 100 hour escape, now consider an RPG game that holds a 1000 hour trip. This is the direction I see and there is a much larger population that is ‘demanding’ the escape route of gaming. I reckon that Microsoft had this in mind all along and like the setting set by Don Mattrick with his disastrous statement “Fortunately we have a product for people who aren’t able to get some form of connectivity, it’s called Xbox 360” he called the play too soon and also in the wrong way, now as Microsoft is a fading setting, the others need to be cautious and consider long term playing. Because the setting for 3 100 hours games might seem nice, the setting of that one 1000 game will hold a much larger population and that is the stuff of legends. I reckon that Bethesda is still in the running, but others can joint that setting too and I am kinda hoping they will. The RPG range needs enlargement and that is the drive we need to face and we might want to try other sides on RPG that will be offered and perhaps you will enjoy a change of taste (without forsaking the other games). Yet taking all the elements I wrote about in stride and giving it a face in these RPG games, we will see a new generations of gamers and a new generation of play.

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As the gaming sense enters

That was the setting I faced yesterday. I ‘suddenly’ had an idea for gaming IP. This setting was for Sony, Nintendo and the streamers Amazon and Tencent. The idea is to separate the parts of a game. The story, the stage and the character. It can to me as I was watching Battle of the 5 armies and that gave me an idea. The Lord of the rings gave me the settings of Osgiliath, Minas Tirith, Helm’s Deep, Lake Town, Dale, Mines of Moria but also Acre, Antioch, Jerusalem, Plassey, Buxar but also more ‘modern’ wars like the the war in Leiden and Rotterdam these are mere stages, but the characters are the ones you define from some of the lord of the Rings characters (based on, not characters as is). During the movie my mind went into the setting what an one man do? So you could be stealth based like a ranger (or elf) a close quarter knight like templar or saracen, German or Dutch resistance. The idea is that these settings are separate, even though they can net er ‘bleed’ into other areas. So, the first character is YOUR choice. LOTR, Crusades or WW2 and you select warrior or ranger and that is your first setting, when you get to a higher level (3 or 5) you get the option to get to an exit and ave your upgraded character. At which point time you get the other character in one of the other levels (or your first choice was an LOTR character you will be able to select the Crusader/Saracen or German/Dutch resistance) and you will ALWAYS get the other type, so if you selected stealth based in the first instance you will be forced to select the warrior in the other timeframe, but you get to select the timeframe. 

It force a more open setting and after that you get to select the next iteration. Whilst the safe will give you more health, a passive attribute and more weapon abilities. The control are slightly based on For Honor. It was not my choice, but it was a whole lot better then what we had before, but the sticks are for the left and right arms, and this will enable more agility for left handed players, whilst  the adaptive trigger is the action for that arm and movement are done via the buttons (triangle, Square, Circle and cross) and their Nintendo equivalents. It will through over the world of the button masher and beyond that I haven’t worked out all the knacks that this brings but I reckon that the left directions are for abilities/tools and the shoulder buttons will have another function.

So as we set these worlds there are more settings to come, but the variable worlds gave me the idea to have some kind of story which only opens up after you enter the second world the it will become enabled and that I got from:

It seems that this might open up other settings too, and whilst you are trying to find things in the worlds you are visiting, it might give a clue towards your goals. You see, the goals that are always tied to your mini-map are merely traverse points whilst the setting becomes the joy of where you are (an RPG quirk I guess). But that setting will be another level of acceptance and whilst this game could start small (merely three maps) a startup company could add the other maps over time (like three maps per month) And the setting of the character you ‘envision’ yourself as might be another setting entirely. I have some ideas about the story but I will not put them here now. And as I set out the game possibilities in under two days I feel pretty proud of myself. It beats having to read the BS the media gives us on what President Trump is up to now and whilst I do not agree with the setting that Secretary general Mark Rutte is giving the world and he might just be ‘appeasing’ president Trump, but as far as I can tell, NATO is pretty much ready for whatever non nuclear solution Russia is pushing down their throats, but that might be merely the delusion I am seeing. Still when I see the Danish parliament howling with laughter on what President Trump was sending them, I feel pretty much correct on my sentiments. It is also the first time a foreign government is howling with laughter on what any president of the United States is offering them, so it is not merely me who is seeing him as a joke.

Still, the creation of new gaming IP is more value by me and as such I got to this and setting this game in a 4K setting makes it ready for Sony, Nintendo (Switch 2) and streaming solutions. The idea I had with the 4 ‘time frames’ Tolkien, Crusades, British India and WW2 is important to the story of the game, but not essential. Optional a 5th setting which gives us Khartoum and Battle of Rorke’s Drift, Falkland Islands, Invasion of Darfur and at least two more are needed but that is a matter of a later day. Consider that these settings could be played almost anytime (when all regions are unlocked) it feeds the gaming need when people can play the battle of Dale or Osgiliath after they watch the movie. It is a strange presence all gamers have and I reckon that this approach might be the next setting in gaming because when the characters are ironed out, including a WW2 character with the wars in Iraq or Yemen would be relatively easy as the architecture would allow additional maps. A game that feeds the next war in the setting of gaming is one that has not been considered before (as far as I can tell) and it allows for a stronger presence on these platforms, all whilst whomever does it for the Switch 2 might gain 10 million fans overnight, but that is a worry for the maker not for me.

Have a great day as I am relaxing now with some ice water as it is 28 degrees now and 31 degrees in my living room.

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A sense of self

That is at times the setting and we accept that, but have we ever truly set that in gaming? There are examples. There is The Talisman by Peter Straub (Stephen King too), there are numerous other examples and I even wrote that setting in a previous blog, a basic setting that is. So consider an altered example. The image below

Shows 13 areas, the middle gives us the start. Now consider the setting that the start region is WatchDogs 3 Legion, it gives access to 4 other regions, they are in the background. Now one of these regions is AC 2 (AC Brotherhood) and that gives access to Areas 1,2,4 or 2,3,6 or 4,7,8 or 6,8,9 and so on. The object is to create a giant puzzle and the setting is to give each regions it own set of rules. So whilst I am looking at the series Caprica, we can see how the alternate reality gives a more docile or less docile setting whilst ‘throwing’ concepts like gravity, time, behaviour and classifications of people and of positions are thrown into the mix to be altered in each region. As I see it, the goal is to set a more distorted sense of self. That is the one side that gaming never explored. But the stage where we all throw it into the wind remains seemingly untouched, all whilst devices like the Meta Quest 3 could open that up to a much larger extent. We tend to reflect on what WE are, but not on how we manipulate ourselves. We play RPG, Minecraft all whilst Ernest Cline in Ready Player One opened a larger stage as early as 2011, now that we have much better technology, no one seems to be heading that way. It is not about the VR setting, it is how we see ourselves that is not addressed in gaming to any real setting. (OK, the real is debatable). And that setting is overlooked time after time again and as I see it, there has been 15 years of technology and no one thought of that approach to give the gamer the ride of their lives? When we consider a cross mix of technologies, the setting to hand the setting over a larger place is also overlooked. You see with the Meta Quest 3 there is the setting of streaming consoles and an ability to set both gaming realities in some kind of overlap would help. I reckon that the last time that this was done to ‘some’ extend was the game System Shock, but actually to set these linked technologies to real technological puzzles is missing. That same setting is partially seen in a game named Portal (Rob Swigart, 1986) and it seems that no one ever. Considered the next step in what makers like that would have seen impossible in their time, but now this option is ready to be explored. I actually placed a story here somewhere where I addressed that setting (too tired to find it now as it is 100F at the moment) So whilst we all go for the ‘cosmetic’ in today’s gaming, the larger setting is to take a leap and make some changes actual and yes there is a drawback to program to the Meta Quest 3, but I already handed several setting where the device would be an actual asset and it sets the setting to much more intensity when we alter that perception, and I for one think that the visor with a streaming solution like Amazon Luna or the TGP (Tencent Gaming Platform) Box. I reckon whomever get in first will get the larger following and I recon that It also pays (for me at least) to let this evolve with the console setting I saw over the last three years. I reckon that there are 50 million consumers just for starters who will embrace this and that would be merely phase one. In the later phase I have no idea where it will end but 100-150 million consoles in not out of the realm of possibilities and after that I get hesitant. I would love to be the one guy who get this to 200 million plus, but I am hesitant to get overly ‘confident’ I am certain it will work, but to see the one solution that Google and Amazon can’t see makes my confidence shaky to say the least. At least I got to imagine another Gaming IP even if it is based on other settings, but that is merely cosmetic in some form. Whoever designs the new IP will have a strong sense of achievement and here I reckon that Ubisoft has the inner track and after they just sacked dozens of people all over the world, they might be thinking on what to do next. Well, they need to not look further at present.

So have a great day and as I am melting like the wicked with of the witch of the west in this heat, I will take the slow lazy setting to avoid heat getting to me.

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When a cigar is anything but

That is the expression as I see it. It is based on the freud premise of ‘Sometimes a cigar is just a cigar’ And it fits the setting. You see, on August 31st I wrote ‘The wave of brains’ (at https://lawlordtobe.com/2025/08/31/the-wave-of-brains/)

I set up a new RPG game, a new gaming IP and in a non-related issue I accidentally clicked on the ‘Grok’ button, which gave me a new setting on me. Now I did it intentionally and it gave me a few items, it also gave me an idea I did not have before. The idea came from my school days (my merchant navy school days) and it came to me that the idea could have multiple applications. 

So as I was ‘given’:

And there was more, but this gave me a few ideas. In the late 70’s there was something called RADAR scan transmissions. It used a RADAR to send communications around, I never saw it myself but I heard of it. Now consider that some use display software to use it in another way. Like the setting of images that are used (through personalised filters) to create art. That setting can be used in two ways, to rely on the art to help you find stuff, or the camera and filters to see other places. For instance scanning a picture might give you location data, images could given you personal references. That might be used in higher skill levels to make the game more challenging. For example the image of a droid hight give you the Droid Identification Number (DIN) is a unique 17-character code used to identify a specific droid, similar to a droid’s fingerprint. These are some of the settings that can be used to find other places and other (not in THAT dome) places. Certain cameras now have identifiers and some of that can be embedded in images. It allows for scanners to identify elements and we can use that to gain access to some places in a dome not considered before. 

These are some of the ideas that bring a stronger presence of gaming IP and when the IP is powerful enough, you get a new following and a stronger franchise. A stronger franchise was not my idea as a game needs to have an end and going on and on is not my way, but a stringer presence for any IP is always welcome and I found that setting as I was researching the Grok output. I had actually not anticipated that idea. Whatever will I think of next? 

Yet the setting of a larger technology presence was always my plan as I see that when too much of the SciFi becomes Fi, Fiction leads to fantasy and I am not against it, but I feel the need to adhere to a larger input of science and as my grandfather used to say, there is no place for science in Tartarus. Grandpapa was probably right. There is also a need for weapons, but not essentially personal weapons. The need to set traps might make a better droid killer than anything I could think of, but how to do that? Well, there are a few settings and only needed for security and military droids, the rest is basically harmless. The benefit of that, is that you will need to play strict rules with the stuff you find. And as the astronaut (played by you) might be a dunes in this regard, the need to create books or instruction discs that can be put into a viewer so that you gain these skills. For that I have a setting of multiple helmets (sprayed all over the game), some are mental and other helmets are suit connected systems string the knowledge to your body. In context (speculatively) Microsoft took years to launch a reboot of Fable (which was an awesome game) I wrote in months the setting of an entirely new RPG, so there. And should you doubt this (that would be a fair call), I have done this 4 times already. So where it there non existing AI now? 

So as they invaded the sanctity of my gaming life, I gave my gaming IP to everyone else, so where are their billons now? Whilst they aren’t getting it done, all the others will get a head start to gain momentum. That is how I roll (I am a vindictive bastard at times).

So back to the game. As I see other avenues to thwart detection, I am also setting the idea to make you viral into the security offices to set your ID to a ‘allowed and safe’ setting. The other systems will allow you to go outside the dome to repair and connect solar panels and as Mars gets a mere 44%, more panels are needed. In the later stages you will have to repair a fusion reactor (with a little snag or two). Oh, that reminds me, there will be a setting for survivors (a salute to System Shock), but that will take a little more time.

All this and more are now settling in my brain and as the ride between the domes gets to be repaired, I just thought of a new setting for the third dome, there is no absence of energy, but a massive abundance of energy which gave that dome its own problems and as such so will you. But that will be for another day and that is all for today ( the new day just started 11 minutes ago), so have a great day and I will snore and think of new gaming IP if possible.

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A present for some

Yup, there you have it. This is a present and particularly for Avalanche software, the makers of Hogwarts Legacy. I’ve been mulling a few things over and I reckon that at times we have to give back to the people who kept us entertained. As such I am giving this idea to Avalanche and they can use it, ignore it. Whatever they want. It also assumes that Hogwarts legacy 2 is as open as its predecessor was. 

First
In the first you need to be able to own houses. These houses can be decorated and they all have a ‘secret’ setting, but in addition to this The game will have its collection of castles, derelict places and others. These are the foundation of my focus. As it goes each of these places have the ability to have a secret level (rooms is more apt). And these houses need specific updates and some of them need to be found.

Portal elements. In the game you will be able to find unique portal items, as well as stress lanterns, and interior spells (an advanced version of Reparo) These houses will then be ‘decorated’ in the style of your graduation house, As such if you play the game 4 times, that place will look similar but different. As the game progresses you will find more unique spells and items (these will have a different icon, item card) the stress lamps are placed around the house or in the house and will give muggles the creeps when they get near one (but they do not know why). Portal items are specific for a type of dwelling and will show this, these portal keys are specific and limited to one location (your secret level) and these levels are consistent to the area they are set and the rooms are not unlike the Room of requirements, but they have limits. You now have places for wardrobes, spell crafts, potion crafts and so on. 

Second
I mentioned before jobs (in a previous blog) I set the ideal gave to a maximum job and two minimum jobs. So the 4 houses have a maximum job and 2 minimum jobs. As such we get 12 jobs. I wanted to add a segment to this, but I don’t want to steamroll everything. For Slytherin the idea of having a potioneer. As a Potioneer you get benefits, like an additional potion for every potion you make and you need one less ingredient for any potion made. For Auror you get more resources for every enemy you slain (like 7 troll bogeys instead of 5) As we get to the setting of minister, or civil servant, you get additional goodwill when you are walking around. 

Third
As you have graduated, you no longer need a field guide, but the idea can be transferred to the next game, it will have a different name, lore pages as you get the lore of specific things you find. This might also give you additional talents and spells. It might be nice that some of these are house related, like the original lore page writer gives the house wizard an additional page, a ‘golden’ page and that is house dependent and will give the person a skill, a spell or a conjurations linked to the thing you are revealing.

These settings are to instill the replay-ability of the game and the need for people to keep on exploring. As I wrote before in the jobs story, this will give you an income and that matters as you progress in the game, more money means more options (just like real life) and here we see that the smaller jobs are easier to get, but pay less, as such you can create the skills you need to get the ‘big’ job. The job will also give ‘renown’ as well as privileges. These privileges are limited to some degree, but they can make life easier in certain settings. For example a minister gets discounts, a auror gets stronger outfits. It can be applied to the same cloak. It gives an auror 20% better defense and that same cloak is 20% cheaper but does not have the 20% better defense.

You can still find and upgrade stuff, but the stronger clothes must be bought and they aren’t cheap. The aforementioned cloak could be found (acquired in a fight) with a defense of 60, that same cloak could be bought with a defense of 96. There is the idea that a loom could be conjured (or found), but the animal furs need to be bought from a pet shop. 

As I learn more about the second game I might get more ideas, but Avalanche here is your boon. You payed for it by entertaining me with an excellent first game.
Have a nice day all and the people at Avalanche happy programming. 

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The story script of lore

Yup, nice and confusing, isn’t it? But that is the setting. As I was playing Skyrim (yet again) the thoughts of lore went through my head. And RPG players might remember this. You escape the large lizard (aka Dragon), you go to Riverwood and then to Whiterun where you join the companions. Linear in extremity. Now, this is not critique. This is how RPG were played in 2011 and the hardware pretty much set you up for that. So, remember Richard Garriott who gave us the ultimate RPG in Ultima. I got introduced to his master skills in 1983 with Ultima 3, Exodus. But his idea were not used to the largest extent. Now I don’t want to copy his sewing, but the idea that every person has the ability to evolve their choice. Perhaps through an intro story where you have to make choices. So, to connect this to Skyrim, the choices will set you to a setting that will push you to Riften (thieves guild), Whiterun (fighters guild), Winterhold (Mage Guild) or Falkreath (Dark Brotherhood) there are a few other options (but I don’t want to give away the plot for others) There you get the option to get into the Stormcloaks or the Empire forces. Now we have to allow for a few other things, but the setting that you end up going to Whiterun to get to Bleak Falls Barrow, so that need not change, but the setting to give variety to this introduction is an option, and it could happen AFTER to evade that initial sneaky lizard. This could also be the first companion you get. IT doesn’t seem much, but the setting to avoid linearity tends to be massive in RPG’s. In addition to this, finding books, not just for skills but also for quests is a second. I wrote about this and it requires a more dynamic version of books. Skyrim is already doing this, but not with a dynamic pre skilled setting. 

In addition, there is the setting to adjust the game by alternative skills. Skills that are given to you by your parent (an intro choice really), so as that story evolves, you get skills in art, smithing, archery and magic. So as you start of with two of them. You get more pronounced maps, you get the option to see more in your surroundings. You might get a better view on ores and smithing, you get options to see more in shopping, which normally comes from personality. And over time you get the others too, but it shapes you more in the way you get through the first 20 levels and it is important to have balance there, so that people will try other things, not try the same thing at the start and then adjust the choices for the game.

This allows for the setting to own a shop and a trainee that tends to the shop. This opens up a new cog in managing the game and nowadays it is doable and has been for a while. I set that up for the game IP I created last year (might have been 2-3 years ago). The issue is not on Bethesda, they did a good job, but it is now in our hands to push this envelope higher. You cannot relay on one game maker to see it all through. That is where we are required to push new levels.

One of these things is the need to create your OWN journal and shape it through playing. Not just the expected quest things, the setting that you get to a cave and you cannot see how to continue, or a door that is locked. It makes sense that you make notice of this and optionally a tab to remember that you have to go back to this. The idea I had (for streaming games) that this journal could be exported as a pdf. A novel idea for RPG gamers (the novel part was the pun). An additional setting was the art setting, if you did not get this skill in the beginning, the art in your journal might be ‘lacking’ until you do get it, the same could be said for mapmaking. 

As I see it, the current approach is not wrong, but a little ‘vanilla’ (I actually hate that term). So as we see the additional cogs in the game we make the RGP more of an adventure. And whilst some titles in books are a given (also magical skill books) but some could have similar or a dozen settings for the title, so you can stop looking for a certain title. It is just an idea, but it could give the larger setting to non-linearity (and I am all for that).

So this was what I came up with yesterday and then I forgot it. My mind is flaky and weird, I know.

But these are things that could invigorate the desire for RPG games and I took Skyrim as an example, but this could equally done to the Fallout series. Anyway, that was the setting I was confronted with and even as I typed parts of this in the past, I saw this setting to see to the larger evolving stage of RPG’s.

Have a great day and don’t be a silly hero, when you see a dragon in your path, be like a mouse and let the police take care of that sucker.

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Creating a new stage

That is what happened to me. In a near instant I created a new kind of RPG (all developers make that claim) and what triggered it was an image of a futuristic building it looked (largely) like the imperial city in Cyrodil, but it wasn’t. This set my brain on a side trip. What if the main character (the person you play) has two sides? A waking stage and a sleeping stage and in that instant we could ‘complicate’ matters. So in one setting you are in a renaissance setting and you get to start there. Story like any RPG, and it is the setting that matters. And whilst you are going through the intro, you get to embrace how you work the game (nothing spectacular). And as you go through the working of the game, you get introduced to some of the background of where you are. There are multiple stories in line (unexplored as of yet). But the kicker comes when you are at the fatigue point and you need to get to sleep.

This sets up the second stage, in this setting you are in a different place. A very futuristic space. Centuries ahed from where you were and if the first place is the 14th century, the second place is a thousand years later. It also comes with ‘issues’. The game will set the new hurdles. If you favored the bow in one, you become a sniper in game in the other. The several blunt weapons will make you a cop in the other and so on. There is the idea that tomes and scrolls open missions and storylines in the second game and visa versa. I am still working out the settings in my mind, but the idea that you ed up with two games at the same time and they are connected is something new. The idea is to get the storylines will also set you in doubt of what part of the game is you awake and where you are asleep. It doesn’t really matter, you could be awake in both, but the setting that one triggers options in the other is basically new and not always useful and you play, but there is a novelty on the setting you cannot avoid. The second setting is on how it works in the other direction. In the future we have memo’s, mails messages and other means of interacting, but they would open missions and quests in the first game. There are still a few issues to think through and I feel good about it, but would it work? It has never been done before, that is for sure and I feel good about the idea, but it is not about me. It is about the IP and getting new IP out there in the gaming world is (as I personally see it) important. More important we see all these ‘big boys’ like EA, Ubisoft and Bethesda ‘dragging’ their feet for years and in under 8 months I placed at least 4 new games in my blog and handed ideas for Ubisoft to expand their arsenal using their old games. As such I wonder who the actual game drivers are (I believe it is me). 

Still, this idea has merit and I will need to see through a few more iterations of this idea before it is even close to ready for development, but I will keep my head high and struggle through the ideas I have. 

Have a great day and enjoy this Saturday.

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The secondary drive

That is what some have and it is not always in the field you expect. I was contemplating a few things whilst playing the remastered version of Oblivion. I am playing me second character as I am stuck (due to a bug) in the first one. It gave me pause to consider a few settings. These settings I can convert to the game I already had in mind, but I can spice things up now (now is a word as the default setting is not entirely accurate). You see, I created the game to counter Bethesda. The operative word might take a little tweaking. It actually started yesterday when I saw a list of upcoming Playstation games, 15 of them this year and I kept on hearing ‘soul type gaming’ (way too often). You see making more of the same is not more gaming, as I see it, it is the introduction of blanded (just more of the same taking away gaming hunger). As such my mind kept on revisiting settings (and movies) in all directions. It also brought to mind a game named Fable (Microsoft title) and it had great ideas, especially the first and second game with the second being a vastly improved IP over the first. It also made me realise that I had created a dislike for the word ‘Chicken-chaser’ (a word EVERY Fable enthusiast remembers). So what happens when we ‘cross-pollinate’ ideas? And moreover, what if we set this per guild, house or location? 

That is merely the first step. You see, most people have ‘accepted’ the use of nick names and when capture this in combination with the SNPC (smart non playable characters) concept I put in here last year a RPG game could really be spiced up. I see it as a setting to create passive achievements, achievements you will have to work for, but they don’t have any real controllable action and as such you could get a real setting that controls you and you do not control it to that degree. You see when you play an RPG over and over again, you get to be blanded, a blanding like setting that takes the joy out of the game, it will take it out of any game, but when you can divert that feeling by adding ‘soft-achievements’ I predict that this feeling diverts somewhat (it will never take it all away). Added to the changeable setting of dialogues and missions, the game gets to be a lot more rewarding for a lot longer. And today’s consoles can handle that challenge. 

I already set some parts in ‘motion’ in my mind as early as 2022 and up to now, no one considered the ideas I had (or never enacted them) and in my mind, the reengineered idea that originally came from Vint Cerf might be a game changer in RPG gaming. Such directionality will up the game for wannabe ‘fighters’ and ‘assassins’ quite a lot. I get that in the past these ideas were not really possible and now we can do them all, perhaps Bethesda is enabling these ideas in the new Elder Scrolls game, but that will not be known until 2027. What is clear that there is a risk that we will see too many things that we saw before. In the YouTube video that game me the list of 15 that I saw in under an hour I had at least half a dozen time things that I had seen before. To be honest, the only real cracker I saw was Code Violet, not ragingly new, the style of gaming is known to stealth game preferred players, but in the setting that we see, is a new fresh paint of a horror classic and that is at least something. Go see the trailer if you are curious. Anyway, that gave me pause to another setting. You see some will remember ‘Knight Games’ (CBM64), and Bethesda has a ‘sort of’ version in that called Arena, but Arena is a joke to stealth players. Most of the rounds I have no opposition. With a bow and stealth I go right through the opponents in seconds. So what happens if all contestants have Candlelight (Skyrim) cast over them? It takes away the stealth advantage, come to think of it, what if the security of a location ‘auto casts’ Candle light over the trespasser of a location? You need to get close to the cast location and perhaps there is a workaround on that too, another thing you have to elude, now breaking and entering comes with a little snag. 

You might (not entirely incorrectly) think that this brainstorm setting only sounds nice. But tell me, when was the last time that you witnessed true gaming innovation? I reckon that for me it was Horizon Forbidden West (2022) and as such I am trying to blend new ideas (at times re engineered old ideas) to add to gaming and to offer a solution that looks in more directions than Bethesda (not that Bethesda is bad, far from it) but a choice of one, is not a choice.

Well, I need to rethink a few more settings (which I already am), but I think better during breakfast and that is roughly 183 minutes away. So back I go, back in my design shell and watch what others are missing. Have a great day.

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Creating a plus plus game

Yes, there it is, but not in the way you think. First off, I have always loved RPG games, even before I got into Oblivion and Skyrim. These games are the best and as I am replaying Oblivion (now on the PS5), a thought got into my mind. And I created a new RPG IP. I summarized some of it in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) so the ideas have been brewing for 5 years. And today I had another idea. You see, we have a plus game where we continue or replay with the achieved gameplay. This is nothing new, but then I thought that some of the replay gets dreary (to some degree) and I just had the idea. You see, in my game there are 4 classes of magic based on the elements and these magic casters have a massive difference among themselves and it suddenly hit me to set certain missions in a different setting, as such, dependent of the magic class you play you get a mission, this is not new. Yet when you replay the game, when you select another magic class certain missions will have a new premise. Optionally with an altered intro to the mission. This has as far as I know never been done in any game.

So in the first mission you get to assist a smith to set the new forge with required cokes (or coals) and when that mission is done, the second time around another part of the mission comes clear. There is no setting that it all repeats, though some missions are an optional replay but with other sides. As such we get the option for other classes to add to that mission. So we get more than one plus game, giving the games additional sides to a mission. I wonder why the current RPG makers never considered that to amp their gaming experience. A setting that has the ability to create new lore, new experiences and now challenges. It got to me as I was going an Oblivion mission, so what is stopping us to push the envelope? I got a few ideas and that is a setting a simple setting, I reckon that in a much more complex setting it could create a new form of RPG game (I am not brave enough to give it a name). 

So as we set the game to a new frontier, we can create games with at least 4 new game playthroughs. A setting that has never been contemplated before in gaming. I wonder why not. Games nowadays need to entertain longer, so we can create more games or more gaming time (preferably without making the game lose gaming quality). 

As such the setting is changed. Consider the game Hogwarts Legacy getting an overhaul and the game needs to be played 4 times (not optionally played), which unlocks other parts of the game. It does not matter which house you play, and as different houses unlock missions for the first house, but what if the house is the second or the third house? The lore needs to be set to have one cosplayers (like Poppy for Hufflepuff, Sallow for Slytherin, Onai for Gryffindor and Thakkar for Ravenclaw) be the other contributor, so if you are one house, the other comes into play (via a message) that gives you the option when playing the second or third play through, I doubt that it is needed for a 4th play through but for completion it might be added. 

A new setting I an old concept, the RPG gaming experience (of a lifetime) that could add a lot more to the same game. I used the Hogwarts setting to illuminate the perception, but it could be added and part of this can be seen in Jackdaws rest, where each house gets a different alert to the same mission. So what happens when a mission gives us the 4 different missions to complete the mission overall? As such, I have been contemplating the same setting but in a slightly different way. Its just fun that the big boys (Bethesdas and Ubisoft) never got that far. Especially as Ubisoft has 18,666 dedicated game designers (big smile from me).

As such I can go after Bethesda too, but they created some of the greatest RPG settings, so they get a pass on this. It’s just fun that after I did the Melvin to DARPA and created three weapon systems (they dob’t have these) and I created IP that Google missed (Amazon too) I still found time to surpass Ubisoft and Bethesda. I am feeling good today. Still, I have an idea that could get me $3,000,000 from Matt Damon (he gets a script for that amount of money). Not sure if Matt is up to it, but as I see it, I have been plenty creative today and I am not done yet for today. 

It is a lovely day to get creative, so have a great day and get ready to dream big.

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Dynamic lore

Perhaps Dynamic interactive NPC’s is a better if not a little incomplete at this time. I have been loving every moment that I have been in Cyrodil, yet some of the missions are bland, redone over and over again and at this time (as there are more options), the setting seems a little absent of electricity. This is not the fault of Virtuos of Bethesda. I have over 1000 hours (perhaps even 2000 hours) in the game, so for the most I have already seen it. Still roaming the sights of the province is a delight. All the sights I forgot about over the 14 years that Skyrim graced my computers (PS3, Xbox360, PS4 and PS5) and there is more, but at some point I started to set out the idea of Dynamic Dialogue.

You see the first game you play remains always the same, but the subsequent versions, there could be a setting that some of the dialogues will be somewhere else. As such my mind set out the stage that at this point has never been done in any RPG.



Could be set to 
Pers001ArdantNadia
Location01BravilBravil
KindofPersonMerchantBeggar
ActionRumorRumor

And this is merely a sample. So we get a key part of information from a merchant, but this information could be from a beggar as well (not always an option), but the system of Dynamic Dialog will have within itself what the definition is. As such you can run to Bruma and ask the same person again and again, but what if the mage changes? Optionally you are given the name, but that is not a given. 

It changes the game, as the subsequent play is more of a setting that sets a new premise. A game  altered to the gamer who loves the challenge, not merely running the distance. In this there comes a second setting that loot in houses could alter, books might be in different locations (after the first play), It gives shine to a game that was good to be great over several play throughs. With the optional setting when you start the game of activate Dynamic Dialogue. As the database is set correctly the game could be reset to original when a new game is started. 

A setting we have never seen in RPG, but this is now possible, as such, I though of including this setting. Loot can always be randomized, but the people usually aren’t. Then there is the setting that a mission could get another parameter as well. Like the weapon shipment could give the added premise of saving miners and that is set to a clock within the moment you give the weapons to the three mercenaries. So there could be the option that you get a 10 minute timeframe to save a number of miners in that level (like 6 miners) and that gives the player a new chase. To get to the people in time. I am not saying that it should have been done, but when you get the second play through, some missions get to be a bit of a milk run, as such I devised the setting to add Dynamic Dialogue and optionally added achievements. 

There are places when that is not possible, but given the option, we have a good stage to improve RPG gaming, and in this case merely the additional times you play the game. I reckon that my mind will concoct a few more iterations of this in the near future as such I will keep you informed of the hair brain schemes I think of. Perhaps in the near future I will add to what I wrote yesterday, there was a lot more to be had.

Have a great day, time for me to close another Oblivion gate.

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