Tag Archives: Bethesda

Insectum

It is time to talk bugs. As I see it there are three kinds, there are the actual bugs, these are settings that crash a game, or make it non-working. The other two are glitches and systemic glitches. Glitches are merely a hindrance they are flaws in a game of program, but they do not dissuade from the joy that the game brings. I saw all of these settings in Oblivion remastered. Let’s be clear. I am not a doom speaker and heralding the ‘Messy setting of Oblivion’, I am (for the most) a game and before I start this article I will say right now, up front, that Oblivion brought the sense of joy I had when I played the game 20 years ago. That is as I see it a massive achievement, 

Virtuos brought their A game and it shows in everything you see and play. This game is 20 years old, as such plenty of laurels for Bethesda as well. It was the reason I bought me Xbox360 and I never for one moment regretted doing that. Yes, I have had the red rings of death and in the end I have had 3 Xbox360’s. But never was there any doubt that it was a great machine and a worthy contender to the crown that the Playstation 2 won.

Still, we were talking about the game. As such, we have glitches, persistent (or systemic) glitches and bugs, there is also the fatal bug, but I haven’t seen that one in Oblivion.

A glitch can be systemic, but does not mess with gaming fun. An example is that when you go from the rain into a ruin, or a cave and you still hear the rain. It doesn’t stop you from having fun, but it is a glitch. Then there is the systemic glitch. When you’re cupboards are too full, because you (me) is a hoarder, the system gets a little confused and will not show everything in your inventory. As such I could not move my sigil stones from the inventory. The solution is to sell off a lot of junk you were holding and that fixed it. There there is the setting that you can not control. A setting where things go a little haywire (because of a dozen reasons), which can mess with the storyline, but the simple solution is to reload the last autosave and often it is fixed. When dealing with these knights of the thorn idiots, I had to reload half a dozen times before I got the mission done (in different places). There is nearly no saving an idiot who thinks he os gods greatest knife fighter whilst surrounded by two Xivilains, loudly engaging them calling in two more. There is no stopping stupidity, it tends to get you killed in the battle field. Then there was the first time I went into the Rockmilk cave. After the first reception area, there is a path down where three spiked traps are. The stage to the left could not be entered, whilst it had enemies. I think it was a glitch, and it was ONLY the first time I entered it, subsequent entries were good. It is my place to collect free arrows and in earlier levels that matters, later too (I had over 400,000 gold), but it is a assured way to get ebony arrows and glass arrows, which are not sold. Apart from the bounty in there, it is a clear way to make headway. Then there are several persists glitches, but the one in Sancre Tor was fixed by waiting at the opportune time (where there are 4 people) and that worked. These settings happen. Anyone who thinks that bugs/glitches on a game this big doesn’t happen is beyond stupid. And for the most part it never bothered the game. Perhaps one setting which was beneficial to me was that the Rumare Slaughterfish were bouncing on the waterline, so in clear view to kill them. For the most, this game is utterly awesome and I never regretted spending the money of the 125GB download time on this. I will be playing this a few times over as I never played a high elf mage, but that was on me. 

The fact that even after 20 years and after Skyrim, this game shows just haw amazing gaming can be and that is never a bad thing.

So don’t call everything a bug, because some games are just too big and a bug tends to have fatal issues on a game and yes, I did crash a few times, but I just reloaded the game and I merely lost a few minutes in its worst scenario. Yet it is not all bad. It made me realise the settings I redesigned for an RPG and as I saw the stage also saw why my mind set a few things the way it did and it makes sense to do so if replay-ability is your goal. I think this should be the mindset of any RPG developer. As such did you consider the soft architectural stage that Diablo (the first one) offered against the planes of oblivion? When you connect the ideas that certain games had and incorporate them into a plane of oblivion? When you aren’t set to a mere version of a game, but when the towers can be radically different, how much more fun can you have exploring? 

So have a great day and when you hear the screaming in the night, that would be the sound of Daedric Princes as I have entered their realm and they fear for their life now. 

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Creating a plus plus game

Yes, there it is, but not in the way you think. First off, I have always loved RPG games, even before I got into Oblivion and Skyrim. These games are the best and as I am replaying Oblivion (now on the PS5), a thought got into my mind. And I created a new RPG IP. I summarized some of it in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) so the ideas have been brewing for 5 years. And today I had another idea. You see, we have a plus game where we continue or replay with the achieved gameplay. This is nothing new, but then I thought that some of the replay gets dreary (to some degree) and I just had the idea. You see, in my game there are 4 classes of magic based on the elements and these magic casters have a massive difference among themselves and it suddenly hit me to set certain missions in a different setting, as such, dependent of the magic class you play you get a mission, this is not new. Yet when you replay the game, when you select another magic class certain missions will have a new premise. Optionally with an altered intro to the mission. This has as far as I know never been done in any game.

So in the first mission you get to assist a smith to set the new forge with required cokes (or coals) and when that mission is done, the second time around another part of the mission comes clear. There is no setting that it all repeats, though some missions are an optional replay but with other sides. As such we get the option for other classes to add to that mission. So we get more than one plus game, giving the games additional sides to a mission. I wonder why the current RPG makers never considered that to amp their gaming experience. A setting that has the ability to create new lore, new experiences and now challenges. It got to me as I was going an Oblivion mission, so what is stopping us to push the envelope? I got a few ideas and that is a setting a simple setting, I reckon that in a much more complex setting it could create a new form of RPG game (I am not brave enough to give it a name). 

So as we set the game to a new frontier, we can create games with at least 4 new game playthroughs. A setting that has never been contemplated before in gaming. I wonder why not. Games nowadays need to entertain longer, so we can create more games or more gaming time (preferably without making the game lose gaming quality). 

As such the setting is changed. Consider the game Hogwarts Legacy getting an overhaul and the game needs to be played 4 times (not optionally played), which unlocks other parts of the game. It does not matter which house you play, and as different houses unlock missions for the first house, but what if the house is the second or the third house? The lore needs to be set to have one cosplayers (like Poppy for Hufflepuff, Sallow for Slytherin, Onai for Gryffindor and Thakkar for Ravenclaw) be the other contributor, so if you are one house, the other comes into play (via a message) that gives you the option when playing the second or third play through, I doubt that it is needed for a 4th play through but for completion it might be added. 

A new setting I an old concept, the RPG gaming experience (of a lifetime) that could add a lot more to the same game. I used the Hogwarts setting to illuminate the perception, but it could be added and part of this can be seen in Jackdaws rest, where each house gets a different alert to the same mission. So what happens when a mission gives us the 4 different missions to complete the mission overall? As such, I have been contemplating the same setting but in a slightly different way. Its just fun that the big boys (Bethesdas and Ubisoft) never got that far. Especially as Ubisoft has 18,666 dedicated game designers (big smile from me).

As such I can go after Bethesda too, but they created some of the greatest RPG settings, so they get a pass on this. It’s just fun that after I did the Melvin to DARPA and created three weapon systems (they dob’t have these) and I created IP that Google missed (Amazon too) I still found time to surpass Ubisoft and Bethesda. I am feeling good today. Still, I have an idea that could get me $3,000,000 from Matt Damon (he gets a script for that amount of money). Not sure if Matt is up to it, but as I see it, I have been plenty creative today and I am not done yet for today. 

It is a lovely day to get creative, so have a great day and get ready to dream big.

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Dynamic lore

Perhaps Dynamic interactive NPC’s is a better if not a little incomplete at this time. I have been loving every moment that I have been in Cyrodil, yet some of the missions are bland, redone over and over again and at this time (as there are more options), the setting seems a little absent of electricity. This is not the fault of Virtuos of Bethesda. I have over 1000 hours (perhaps even 2000 hours) in the game, so for the most I have already seen it. Still roaming the sights of the province is a delight. All the sights I forgot about over the 14 years that Skyrim graced my computers (PS3, Xbox360, PS4 and PS5) and there is more, but at some point I started to set out the idea of Dynamic Dialogue.

You see the first game you play remains always the same, but the subsequent versions, there could be a setting that some of the dialogues will be somewhere else. As such my mind set out the stage that at this point has never been done in any RPG.



Could be set to 
Pers001ArdantNadia
Location01BravilBravil
KindofPersonMerchantBeggar
ActionRumorRumor

And this is merely a sample. So we get a key part of information from a merchant, but this information could be from a beggar as well (not always an option), but the system of Dynamic Dialog will have within itself what the definition is. As such you can run to Bruma and ask the same person again and again, but what if the mage changes? Optionally you are given the name, but that is not a given. 

It changes the game, as the subsequent play is more of a setting that sets a new premise. A game  altered to the gamer who loves the challenge, not merely running the distance. In this there comes a second setting that loot in houses could alter, books might be in different locations (after the first play), It gives shine to a game that was good to be great over several play throughs. With the optional setting when you start the game of activate Dynamic Dialogue. As the database is set correctly the game could be reset to original when a new game is started. 

A setting we have never seen in RPG, but this is now possible, as such, I though of including this setting. Loot can always be randomized, but the people usually aren’t. Then there is the setting that a mission could get another parameter as well. Like the weapon shipment could give the added premise of saving miners and that is set to a clock within the moment you give the weapons to the three mercenaries. So there could be the option that you get a 10 minute timeframe to save a number of miners in that level (like 6 miners) and that gives the player a new chase. To get to the people in time. I am not saying that it should have been done, but when you get the second play through, some missions get to be a bit of a milk run, as such I devised the setting to add Dynamic Dialogue and optionally added achievements. 

There are places when that is not possible, but given the option, we have a good stage to improve RPG gaming, and in this case merely the additional times you play the game. I reckon that my mind will concoct a few more iterations of this in the near future as such I will keep you informed of the hair brain schemes I think of. Perhaps in the near future I will add to what I wrote yesterday, there was a lot more to be had.

Have a great day, time for me to close another Oblivion gate.

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Rejuvenating Love

Yup, we’ve all been there and it is not the love for a partner or spouse (I have no experience in that regard). It is the rejuvenating the love you have for a hobby or interest. For me it has been Photography and gaming. In this case it is about gaming.

You see, last week Oblivion was launched. The 4th game in the elder scrolls and in the mean time I downloaded the 116 GB and got to play it for real. The initial setting was of course ‘old stuff’ the prison, the escape and the inability to protect the emperor from getting his throat slot (poor Sir Patrick Steward). As such we get to the outside world and my first achievement. From there I went straight to the Rockmilk Cave. I have played the game before, so to ‘hone’ my archery skills I go there as it is home to the black bow bandits and a warring party, as such plenty of things to pick up. And there I got my first glitch and first bug. Darn! No biggie, I merely got around it. The bug was that when you enter the cave, you go right down the cave where you also get the glitch, The bandits (all 4) go back and forth (a few steps) cry “Why won’t you die” and so it goes on. The archers on the right were easy, the ones on the left were the problem. There was an invisible wall preventing me to get to them and slaying them. I didn’t go any deeper at this time a little afraid the bug would become worse, but I got 50 arrows and a few black bows, so not a trip in trouble. Then I wandered around to see some spaces and two caves I never saw before (at least that is what I think). Then off to Chorrol and from there to Anvil where I joined the fighters guild. So I am now a journeyman in the fighters guild. And now I am about to meet the fighter guild master with the next mission. It is also an idea to try and get into the mages guild. I still need to kill an innocent to get into the Dark Brotherhood, but that is for tonight. All in all this all sparked a renewed crush on the game. And after 14 years in Skyrim, it is time to renew the settings I have loved for so long and this devotion needs to be recognised. You see, some will cry like a little wiener and shout bug. But it is merely one in a setting of over a hundred of hours and so far no bugs seen. A few glitches but they cannot spoil the fun I am having. Still I have now enough money to buy the waterfront dwelling, which is nice so I can offload the stuff I do not want to sell. 

The house in Anvil requires silver weapons because of the nasty ghosts and a stronger marksman skill to deal with the thing in the basement. And as we get further into the game, there are more missions and a larger need to get items from these Daedric princes. Not to mention the luscious Nocturnal and her Skeleton key (very nice for opening chests). 

I learned that the Peryte glitch still works, so that will get my fighting skills up in a quick jiffy, but I haven’t been there yet. Still the vibes going through me are unmatched. To play this game in a new coat is amazing and well worth the effort of spending coins to get them and downloading the game as well. I feel a little lost as Skyrim upgraded marksmanship in the game so I need to get higher in bow skills. But that doesn’t take the grin away from the massive boost to my ego as I largely still know where to mustard is. In that setting this game is not to be underestimated. And no matter that Skyrim is ‘better’ in some ways, this version revives the love I had for this game, I reckon that the bugs will be fixed at some time and that is cool, that first feeling of this game came raging in and settled in my soul (like a soul gem) pretty fast and very comfortably. 

It opened a new door as well. As I was looking at the RPG setting that I got for Eder Scrolls: Restoration and as such for a few other games (as Bethesda is now Microsoft) this setting in the last 24 hours gave me a few new considerations for RPG gaming. I still need to reflect on some, but I reckon that it will be in my big soon enough.

Have a great (gaming) day.

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Curse you to Oblivion

Yup, I went there. Well not really. I still have to buy the game and I was able to get half of it. Hopefully the other half in 3-4 days. You see, we are talking about The Elder Scrolls IV Oblivion remastered. It was the reason I bought the Xbox360 in 2006 and I never regretted it. 

To be honest I spend over 1000 hours in that game (it might have been 2000), Together with Fallout 3, I have banked the better part of 5000 hours and they were wonderful. So when I got wind of a remastered version of Oblivion, I just leaped at the optional chance to get back into that game. So I got up this morning at 01:00 to see the YouTube video and it was marvelous. This version was made by Virtuos, a massive undertaking and a well made one (as far as I can tell). Like all RPG’s, I saw a far amount of glitches in this game. I am talking about glitches, not bugs. The glitches do not matter, the game is a wonderful result. I already saw that there were new looks and parts in the game that are actually new. The environment comes from Unreal engine 5, the voices are mostly the same, but it might have imagined this, but it seems that Sir Patrick Steward added a few dialogues to this and it is well received. 

The artwork has been preserved and is seen in a few places, giving it additional tone to the game. As I see it, you need to retrain yourself as this is not a Skyrim version, so there are differences. I think I saw the PC version, as such I will need to wait for the PS5 version (4 days and counting). There are two ‘issues’ at present. They aren’t really issues, but I need to call them something. The special edition in $99 (normal edition $85), with the hours I spend on the 2006 edition it will be well worth the money and the second one is that the download is 120GB, a little big, but with all the Unreal engine 5 stuff, understandably large. In addition is that this game has been upgraded for the PS5 pro, as such I reckon that this machine will give you additional sides I currently cannot see (I have the normal PS5). And as I see more of the game, I wonder where my memory went, as I do not recall a few issues I see now. 

There are several issues (not bad ones) that I get and it also shows that Virtuos didn’t blatantly copy stuff, they added massively making this more than a worry remaster. This is a clear labor of love, a statement I hadn’t expected to give after Hogwarts Legacy. S I watch the play through of MKIceAndFire I see so much familiarity, but so much new as well. I won’t give you the rundown on that as You need to see it for yourself, it is well worth the view and MKIceAndFire did a good job, although it views like he never played the game (which I sincerely doubt). 

And as I see at least three locations I haven’t seen in over a decade, my memory might be a little glitchy on the subject. No matter how that plays out, I feel my blood rise to the chance of the occasion and that sets the need to play this game again and get lost in the Cyrodiil. It was there that I initially designed the premise (of my) Elder Scrolls VI Restoration. It was set in part before Skyrim and the latter part was redesigned to play at a setting after Skyrim. I had set the story to not one by two provinces, namely Elsweyr and Valenwood. In the story that I designed I added Cyrodil and Skyrim where the area of Cyrodil was 900% the original size, so as the original game was 5 by 5 miles, the new setting was 15 by 15 miles and Skyrim was grown to fit exactly and that was the new stage, on this I added Elsweyr and Valenwood. The premise to allow added places (as some designers were truly amazing and that was a new setting in RPG gaming. A world like game that was a new setting in gaming. One we had never seen before, and that was the beginning. The game was set on a different stage. You see, I envisioned an impeding war between the magical and muggles (sorry JK). This isn’t a copy of the Skyrim setting. I set the premise that there is a massive distrust between the two all over the game. No one is ‘safe’, and that sets the start, but as I really like the replaying of RPG games, there is the setting that one side is revering the Nine as well as the magical settings (Valenwood) where most of the Elves, High Elves and other magical people are (they are still in other places all over Tamriel as well) and that is setting the larger setting we get to embrace. The other side are the tradies and commerce people that are muggles (sorry JK) and they do not care for the magical people. As you get to encase the game, you need to keep the distrust balanced (no spoiler), and lower the distrust between the two. So you get to set another path and at some point you will need to make a choice and that evolves the game. I made the call to exclude the shimmering isles (for other reasons). But in one way we get to set free the princes of Oblivion, we also need to ‘reconnect’ to the nine and as we get the distrust lower, we can give the tradies their own guilds as well and that is all possible no matter which side we chose. As the princes of Oblivion are set to their thrones again, magic in the land starts to reflourish again, which also lowers the distrust with the council of elves. The setting also sets limitations. As you reset the guilds (except the mages guild which is in the imperial city in Cyrodil) you get to chose. You can have one guild per province. So you need to chose between Skyrim, Valenwood and Elsweyr (Fighters Guild, Thieves Guild, and Dark Brotherhood). You can only create one in each province. And each choice has an impact. The fighters guild reduces the mount of bandits in that province, the Thieves guild reduces the wealth of merchants in that province and the dark brotherhood reduces the nobleman and high ranking soldiers in that province. As I saw it there are more impacts. Where you place them will also matter, but only in certain ways, the second setting is that if you find certain books, the places will be stronger and have certain improvements. There are 4 books, one for entry, one for sustenance, one for accommodations and one for defense. The books are a mere extra and are not essential, if you find the books later you can upgrade the guild later (but a lot more expensive). And you lower the distrust of the merchants you get to build New Kvatch. Here the books become adamant, there are 4 books of the gates. The wooden book, the book of Dwarves Metal, the book of Moonstone and the book of Ebony. They decide the gate of New Kvatch and also the general look of the city. And as the city is completed you will get your statue in the town square. The statue will be Stone, Bronze, Marble or Ebony, depending on the gate was. And as I see it, there is a real need for a photo mode at this point (which unlocks now). 

As I see this remastered game, the ideas that I initially had in 2009 and 2013 erupts in my mind. 

I also gad a few winks to the older games. The merchant guild is now lead by Savonarola  Frasoric (Savonarola after a Christian false prophet) and Frasoric after the former guild master of Bruma. And in this he is not evil, merely (largely) useless. 

The setting as I saw it in less than 48 hours was largely reconnected to as I come to the end of the movie one YouTube. I also saw initially the creation of the mages guild and restoration of the Necromancers, which will lower the view of Meridia has on you, but it will increase the view Namira has on you and as such there are additional missions in the game.

Another setting are the merchants missions, they usually give you resources for New Kvatch and workers, the more workers you have, the bigger and faster the city grows. The first comes from the books for the gates. They will mention quarries for the stones and after you ‘liberate’ these quarries you have unlocked that is where the workers will get the stones. The workers are set to Quarry, transport and masonry. As there are more people, more stones and quicker results in the building. You CANNOT upgrade the city, the book you enact (a specific action in the book) will decide the look of the city and as you decide the city is created. From then onwards you merely get to ‘guide’ by completing merchant missions and get the town build faster, but there is the rub, guiding the merchants non-stop will lower the trust level with the Center of Elves and the Mages guild. The game is about Balance, as most things, balance is everything. And as I set the necromancer side, additional missions were introduced also gives an other setting for the pirate cave under Anvil and that might still be an option, but you need to finish the necromancer missions. In that no undead will initially attack you, unless you attack them (and then, they all turn hostile). As I saw it, more ideas came to mind and as Bethesda became Microsoft, I used the ideas to fuel other RPG games. Well, the ideas came to mind again as I see the remastered version of Oblivion.

Skyrim gave me additional ideas and I reckon that whilst Bethesda is trying to figure out how to connect to High Rock, restoration could add that to the premise, but that is all up to Bethesda. At present I merely use whatever I had to emboss the other RPG games and let that not stop you (or me) from enjoying a remastered Oblivion, because at present that setting is partially overwhelming and I saw almost 2 hours of a game that will be hundreds of hours long. A job well done (as far as I can tell at present)

So get ready to lose a lot of free time and don’t forget to have a great day.

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As markets floats a new idea

I was reading up on how the markets were doing. Not that I really have any interest, but the actions of President Trump make it essential to keep notice. The larger setting is important and that kinda gave me an idea. So as Microsoft and Ubisoft are hunkering down on iterating the IP they have, I saw the beginning of another IP coming. Don’t get me wrong, I am happy with the remake of Oblivion. It was great IP, the reason why I bought the Xbox360 and a setting I enjoyed for over 3000 hours of gameplay. Once to do the story, the second time to find everything that was possible to find and I found plenty more and after that I played to get my character at 100% (100 in the properties and skills) I didn’t get there, but I got it to 90%+ it was harder then I thought, but it was fun while it lasted. As such Microsoft will get money from Oblivion and Fallout 3, they bought it, they are entitled to it. Bethesda created two massive blockbusters, so as I heard that we get Oblivion next week the first question I had was “Did they reprise the role by Sir Patrick Stewart?

So back to the core of it all, I saw “The Dow Jones Industrial Average lost 699.57 points, or 1.73%, closing at 39,669.39. The S&P 500 dropped 2.24% to end at 5,275.70, led down by the information technology sector. The Nasdaq Composite pulled back 3.07% to close at 16,307.16. The tech-heavy index ended the day about 19% off its closing high, sliding closer to bear market territory. Shares of Nvidia sank 6.9% after the chip giant said it will post a $5.5 billion quarterly charge related to exporting its H20 graphics processing units to China and other nations.” The loss is seemingly profound (I am not an economist), but I noticed something in the byline. You see, it is the part of “related to exporting its H20 graphics processing units to China and other nations”, so as Americans are so ‘elated’ with their AI, Nvidia moves its H20 graphics processing units to China and other nations. I reckon that is another slap for this in the foot shooting President. So as the tariffs come to a larger setting, how much more expensive will Nvidia solutions become?

As we continue to get the bad press of the tariffs, as we get more and more bad impacts on the American economies, like tourism, or the USA Today giving us allegations of insider trading (see yesterdays article) people are starting to wonder what the hell they elected in the first place. 

I, one the other hand had a really weird dream and the beginning of a new IP. In this dream I was in a dead town, it seemed to be in the regions of New Mexico. The town was empty,  stripped, and the place looked empty. The people were gone, anything of value was seemingly gone. Seemingly was the right description. I cane to a room filled with people. It was a workout room and it had about 20 people in there. As I came closer they were robots, looking exceedingly yummy in their workout outfits. The men were ribbed and handsome, the women well shaped and some marvel superhero dream of what women looked like, there was even a model looking like Gal Gadot in her wonder woman outfit, and yes, she was complete ;-), or was that ;-)… ? (Yes, that was a sexual reference) When I turned on the lights they started to move like in some exercise routine, the lights went on and then off a few seconds later. A few second later more the light turned on again, but now dimmed. The robots continued their exercise. I looked at them, but they didn’t look at me, they were simply empty glared. I walked on and I got to a desk with an elderly woman. She looked at me and bid me welcome. Was I interested in buying equipment, robots or merchandise. She did not have many merchandise she stared at me and told me “we do have your size” she looked at me awaiting an answer. I merely looked at her for a few seconds, she looked away and looked at her desk with a larger display pad where she wrote things down.

This is the setting I saw and I started to see the setting and I thought that the game Portal (by Rob Swigart) 1986 was a pretty unique setting and worthy of rebooting. I tried to do this in 2011, but three weeks later I got the boot from my boss, and no not because of this, I did this at home and I was planning to reboot the CBM Amiga original to set this to Flash, which would have been more then ample to do this. My plan crashed but the idea never did. So this is a setting where you are an alien who crash-land on the planet and in an attempt to learn where you are, you are the one in New Mexico and the robots might not seem intelligent but their programming is the continuation of the species on this planet. We now get to a Battlestar Galactica setting where the Cylons are the human remains and the game portal is setting up the game premise. Instead of the screen being the stage, the setting are that you open 12 locations (over time) and as you start in New Mexico, you are given more locations over time. The portals you open position you from location to location and as you learn more, you will interface the computers and other ways to a work desk near a portal. As the story evolves, you will interface these computers so that the workstations on any location will have all the information that the original location has. And as you find more and more computers and robots the story evolves. I think that whomever makes this story (and game) should involve Rob Swigart as it is his original IP, even reengineered, I would never steal the original idea. It is his IP that created whatever I had in mind. I merely put it in a 3D single player environment and added locations and as the game gets the 12 locations, you get to explore the location, you get additional requirements and you see a post nuclear era, the stories that are in the computer and the revelations outside of the computer. As such I created a new IP, one that sets the premise of finding explorable locations and investigate places.  

Not a bad day, got myself a new idea and Microsoft seemingly is merely predigesting old ideas. I don’t fault them this, Oblivion is one of the most appealing IP ideas that we have had in 20 years only surpassed by Skyrim which Bethesda launched 5 years later. So it is what I would have done initially as well. Just funny that I create a new idea that could be the next place that gamers seek (when they are not lusting over the Metroid Prime games and their upcoming Switch 2). 

So I feel pretty dandy, have a great day.

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The art of evolution

We don’t realise, but we accept certain responses if we play a game, even an RPG. The talk back from the NPC is almost always the same. We tend to ignore that setting as a trigger to start a mission. Why? It is because it is expected. But what happens when that is no longer the case? What if a Chatbot becomes part of that system? We get what some would call a more natural setting to gaming. So we see in these ‘games’ the expected return of parameters. But what if that is no longer the case? I talked in the past about language games. Learn Latin, Greek, Italian, English and perhaps even Japanese in new ways? I talked about the placement in Rome, the setting could become that asking the question of a priest gives you the answer in Latin, so you get a new setting added. But in this case, the NPC setting is his intelligence. As such

I picture it as a setting 0-10, but the interaction could be that the farmer, or the help will a low setting, the range of a tradesman or shopkeeper might be higher and others (wealthy, educated) would be high. The game now has grades of interaction, a more natural setting that we might see naturally. The idea that the farm help gives you “The man with refined eduction is traversing to the Town Square” is ludicrous, but that is where we are and it is no longer a setting we should embrace, especially when you emerge into gaming and with linguistic based games it will matter. As I was mentally designing a Latin based game. I set the interactions around the life of Marcus Aurelius. Apart from the guards that might not allow interaction with the Roman Emperor, we now get a localization issue. You can only have a decent chance to interacts with him if he is at the library, forum or a public place. You still need to be able to get close to him, but that is a different problem. This is specific, but the interactions with NPC will not depend on who you approach and your answer is set to his intelligence. There would be an entire cog of interactions and the usefulness of the answer. I find it a little weird that it took this long for RPG’s to evolve to this degree. We tend to forget that Bethesda set the marker ‘high’ even as some of these games are already over a decade old and even newer games are set to the system that a game like Skyrim introduced. With chatbot based systems we now have a much more natural interaction of the game and the idea of setting this to a chatbot has been overlooked, as the game might seem unyielding, but chatbots can be set and having NPC’s intelligence or even intelligence with a social element.

We might get the response that this is too advanced, which translates into “We can’t be bothered” and that is where the levels of interaction differ. We need to expect more of games, not what is the setting that some like to respond to, but gaming is about sitting just beyond the borders what we can conceive and relying on Skyrim, a game 15 years old has passed now. Don’t get me wrong, Skyrim is still as interacting as anything we see released next month in RPG gaming, but that is massively wrong. And consider that this system when added to an older game like Skyrim, could ignite gaming desires. For now I have considered a more natural interaction when we consider learning languages this way and as the world stands we might have to consider this sooner than later. As we see education cuts all over the world (America and United Kingdom mostly) but it doesn’t stop there and that was why I thought of the Ubisoft interactions in games and as languages could be taught in this way with a whole range of languages (and social skills) we see that people can catch up in their own time (my sneaky setting that a Playstation 5pro could be an excellent mandatory school item) I can dream too. But the setting that there is a larger need justifies the interactions and setting interaction to a much higher level might throw the people in a more justified interaction, especially if we can see how social skills become part of the learning game. In this RPG gaming gets a leg up in many ways. 

To make these game more natural is a solid first and we all interact with NPC’s in numerous ways, so lets make language interaction more natural and more enticing. Mainly because a game with fixed responses loses its appeal after a few times, but natural language skills will keep you emergingly entertained and alert for a much longer time. 

Ain’t it great? So have a great day and rest assured, we all enjoy a more natural interaction in gaming, even those who do (at present) not give it a second thought. That too is the power of innovation. When you get confronted with it, you will wonder why you never thought of it before.

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Twinkletoes

Yup, this happens to us all. Even the non-dancers. Twinkletoes means “used to refer to someone who is a good dancer or who moves lightly on their feet”, I accept that, but as I personally see it, it Also stages the person who has the situation that the person “who is a thinker or who moves swiftly in their brain” the same situation applies. I have been iterating new IP through existing games for over two days now (and it is really exhausting). I have been making new iterations to my version of Elder Scrolls 6: Restoration, a new FarCry (based on the legendary FarCry 3), the new RPG I have set on paper here, new iterations of commerce (in the RPG’s) and added a setting to a new stealth RPG (not a new Assassins Creed) and a very new approach to Watchdogs 5: Observations (in its earliest infancy), I had already commenced Watchdogs 4 to paper (somewhere on this blog) and it plays in modern day Japan. I changed the setting to Sapporo, as this is relatively new in gaming and as such there is novelty in new locations and the story requires a harbor setting. And this has been merely the last two days, although the original setting were created up to 5 years ago, with the setting of Restoration (TES6) almost 10 years ago. So as I am driven to near exhaustion as my brain is in twinkletoe mode, I can assure you that it is merely my version of overly active brain syndrome (perhaps there is a medical term for it) and it is leaving me a little tired. As it the case, it did give me the setting of Watchdogs 5, the issue here that it is a networking setting as the game goes in pairs. 

It is also less action driven, but more activity driven, as such you can be the hacker or the Agent in this game, there is a larger setting that you as one or the other can give clues to a fellow on the other side of the isle and the goal is to create a more robust observation and detection system. The frail setting of certain systems allows for actions to be monitored on CCTV, the internet and personal observations. The thought came to me as I was remembering 1985 video game Hacker by Activision. It was designed by Steve Cartwright and he got it done on a system with a mere 64KB, too what happens when we throw some real power to it? What happens when we unite agents and hackers and run the system from both ends? Can this result in a much more robust system? What happened when the game adds zero day faults (Apple has a few, Microsoft has tons as I personally see it). So what happens when we set these stages in motion and it is not merely point and click, so why happens when a Palantir (Gotham) system is thrown into the mix? I am merely postulating now, the reasoning that games could also instruct or teach people on how vulnerable they are in real life. 

As we move from station to station, some might remember the game V (based on the 1983 TV series), you merely run to a point and activate that system to let the red fumes inhabit the space station (I think that was what I was supposed to do), but add a section based on Portal (by Rob Swigart, 1986) you can get a lot more. That is the setting that I see when we set a game like Hacker to a much larger stage and at that point it is new IP, not merely some variation of IP, but a much larger stage and totally new. A game that teaches, informs and trains the next stage. As we now see that programmers are programming bots to keep scammers uselessly busy, we can grow more mundane and more intense in almost any direction. And it is a new endeavor, not some wannabe drip drip copy, but something totally new. Just like the makers of Chipwits (by Epyx, 1984) made a new version a larger and more enticing version on these newer systems, we can grow many games in new jackets and larger premises to new heights. And these systems have the computation powers to net the stage much larger. We can use the setting of the Balance of Power and add a few cogs to make it a much larger machine. And as Chipwits has a new version 42 years later in a much larger setting, we can do this in many ways and I wrote about them around 4 years ago. The new IP set on original ideas and stupidly discarded by this who thought the new horizons require better games, all whilst these games are the timeless golden oldies. We saw and forgot what Millennium 2.2 brought on the Commodore Amiga with 1024 KB on 150ns. Now we have systems (and mobiles) with 32000 times more memory and more than 15000 times more storage whilst the processors are over 250,000 times faster. You can really go to town on those merits and create the larger setting on several stages. I said that this was part of the 50 million Amazon Luna sales that I foresaw and some are in such stages now, but as I saw it Amazon stayed asleep and like Alexandre Auguste Ledru-Rollin (1864) they went with that setting in the trend of “There go my people. I must find out where they are going so I can lead them” and the left billion on the floor all relying on the AI hype. I was thinking on that last week, there is no AI and I see it as NIP, Near Intelligent Parsing (making it NIP avoiding the confusion with IP). A setting that is overlooked, because as there is no AI, they all shout, so what is it then? Well, it is near intelligent, there is no real intelligence at present and it is set to the programmers who are parsing data and ideas into new (flawed) data. You see, a lot of this is intelligence and it almost get you there, but not entirely, the training models are set to more and more likely outcomes but there are percentages that are off and that is where the shoe becomes the wrong fit and I reckon that when these errors hit ADNOC and ARAMCO both will want some legal satisfaction and it might be a few years away, but it will happen, because the distance between real AI and NIP will be the size of the Grand Canyon (which these AI proclaimers will deny) and as they throw more complex legal documents at the customers they will get out to ‘their’ field retired and non-accountable to any legal discourse. It is almost like bad mortgages sold (or swapped) to new owners and they get out. Yet this field is the new wild west and I refuse to become part of it. And what happens, I saw the new stages of income based on old software. The Atari 600/800, Atari ST, CBM64 and CBM Amiga gave us over 10,000 games between 1983 and 1999. So if we only take the highest scoring 10% we get 1000 games. Now 30%-50% have IP protection, but I saw the override in new IP in a few ways and these are valid options as I see it and that implies that that ‘great’ (not really) game brand Microsoft, left thousands of options on the floor whilst they went to spend billions on something that I not panning out. You see, where it all becomes a new kind of hustle, all whilst for over two years I have written on other means to get revenue? And I am not done yet, because as I see it, the more I write here, the more revenue I show and the more IP I give here, the weaker the bog tech firms show themselves to be. A simple setting with simple outcomes and the best gig becomes that should someone copy the IP I set here, the bigger the losers biotech becomes. A simple equation to the question what makes for a good game?

That leaves me with the question, is there a mental setting to Twinkletoes? It is merely a mental thing in me, the question I cannot answer has a larger appeal than most other things in life. Have a great day and if you wonder what bag I left here? I do some things with intent, you can’t give away the game and here is the setting. In November 2018 I wrote ‘It’s about time, slappers only’ (at https://lawlordtobe.com/2018/11/29/its-about-time-slappers-only/) the premise to Watchdogs 4, and the larger player would be the one with Meta Glasses, before Meta even had glasses, I call them Google Glasses. As such I was ahead from META by years. And as I see it, I have done so a few times with games and when we see Software companies make ‘innovative’ claims (hardware suppliers too) I get to be front and central in their claims showing them what I had created years ago. I reckon that I am mere steps to show what I had months if not years from what Bernard Arnault apparently had created whilst I had the setup in my bog (and more) close to a year before they made their AR (Augmented Reality) claims through LVMH. I was a few steps ahead of them and I made it common goods in my blog before March 21st 2023 in ‘The unplanned story’ (at https://lawlordtobe.com/2023/03/21/the-unplanned-story/) and all the wannabe innovators (no referral to Bernard Arnault) can go suck an egg. As I said, have a great day with an optional game or two, because gaming makes the brain go in innovative mode.

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What is the difference?

A note to start with. This is pure presumption, there is no evidence that this is happening at present. And the second part is that I will be talking about AI in this article, all whilst I know it doesn’t exist yet. The setting of ‘AI’ is the conclusion of LLM and deeper machine learning at present and the solution in some cases is amazing, yet it is not AI (and that never will be the case), yet players all over the field (like for example Microsoft) they are set to the ‘AI’ field and there lies the danger, too many will snap their teeth into this field and they do not know what they are doing. The ‘et al’ parties in this like the revenue and will to some extent ‘accomodate’ what comes and what will connect to it. 

If this is the first setting of that stage, the second would be the accusation that ‘Meta Opens Floodgates For AI-Generated Accounts On Facebook, Instagram’ (source: Forbes). This sets up a new stage in data collection and data gathering and this connects to a movie called ‘Free Guy’ (with Ryan Reynolds) and that set in motion some thoughts that occurred to me. This part will be speculation to some, presumption as I see it for the simple reason that I have seen decades of lazy programmers and not to clued in data scientists who rumble to appease their data collecting masters. 

The premise
A man is going out on a date with his girlfriend, they are having a lovely meal and at that point he gets arrested for an outstanding warrant in Riverwood NSW, as he is accused of stealing merchandise from a shop and he is sought out to answer questions for the death of a police officer in that location, he is not wanted, but is a party of interest. He goes along with the setting, as only to see what is going on. He is certain that they aren’t looking for him. 

You see, the man is not the person they are looking for, to be honest there is no such warrant but there is the snag. Someone mixed up profiles and his gaming profile where he visited the Riverwood Trader in Riverwood in a place called Skyrim. You think I a kidding? No that is the reality we face when AI’s, who are not AI’s as AI’s do not yet exist. In the bungling mess that data scientists face they will cross the wrong paths and leave a lot of people in a dark setting as they are in line of warrants and black marks by the setting of that stage. And when someone will query the stage and ask if Riverwood NSW and Riverwood Whiterun are the same locations, or virtual ones. The computer will simply answer “What is the difference?

Settings
The setting of correct staging of locations and perhaps the simpler settings that a game crime is not a real crime the computer throws a NULL, it was never taught the distinction. The data Scientist never thought it would become a reality. And there is the stage when we get fake profiles collecting data. No distinct verification of data required (apparently).

It was a danger I saw years ago, but no one seemingly caught on and now as everyone wants to trow in their ‘AI’ to be more efficient in data collection, real profiles and real people get twist in a setting of what is reality and that setting will become the event of the day for a lot of people.

I am not looking forward to the arrest warrants from Florence and Rome for killing these so called Italian Carabinieri. I killed dozens in Florence and Rome and they will not realise that those done as my Altar Ego (Ezio Auditore) were not real, but leave it to any data scientist to leave that little setting out in the open. Now that some are pushing their ‘AI’ delusional reality to the larger profile and matching stages with all kinds of profiles we face these dangers. Should anyone say “That will never happen, we are to clever for that” I will answer “Why are you selling AI while it doesn’t exist yet?” These are stages that will soon come to fruition and even as it is not exactly that exact, there will be cross linking social media sources a they think it is their great O (ask any girl, she’ll know what I mean) and the simplest setting is decades old. You can not compare a basket of apples and a basket of oranges by calling both baskets ‘fruit’ the simplest setting ignored for simple greed. Because these ‘AI’ systems will accept both as fruit, even as an actual AI system would see the difference and simply state “I cannot compare a multitude of Oranges and Apples in the same comparison. The difference between a real system and an orchestrated system. 

Have a warrant free day today.

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Yesterday’s news

Yup, we all have it. We all see it and sometimes we want to alter the prediction. It is not a biggie, or essential. Yet in this day and age where news is debatable and for the mere reason that we are blighted by anti-Trumpism, or anti-Bidenisms. We merely want some kind of a safe space to unwind. I usually do that be playing a game. At this moment I am all about Horizon Zero Dawn. As I see it the best IP we have seen released in the last 10 years. Over the two formats I have played (PS4/PS5) I found one bug in both versions and one additional bug in the PS5 version. It might have existed before, but I never encountered it. The game also have a few glitches, nothing big. Now the big part is that these are two bugs I encountered in a game that open and that big, it is almost uncanny to experience a game this perfect. But whilst I was playing the game my mind took a side step to an old game named Iron Helix. The game was made in 1993, an early example of a CD-based game, with video elements integrated with conventional 2D maps and controls. A simple pleasure. But in this day and age it could be made in something substantial. The video parts are updated, but this could be replaced with Unreal Engine 5. Now do not think it should include the original ship, but as a homage in the introduction it could be. Now add a objective to it like Salvaging, optionally pillaging (aka liberating) or a few other settings. In this we have the drones to find access and when updating these drones (after a mission) we could get into other places. A simple game from the beginning of the multi media game market could evolve into an actual behemoth. There is no fault by Drew Pictures (the developer). They might have moved on to bigger and better things. Yet there are a few elements in this game that are still rarely found in todays games. The publisher Spectrum HoloByte was ‘dissolved’ in 1998, but someone might still have the IP. And here lies the opportunity for the developer who has a clue (so to speak). 

A game that seems like a mere month of development time (mere weeks at this time, as the wheel doesn’t need reinventing).

That is what the ‘big’ boys like Microsoft seemingly forgot about. The IP is there, the IP when tweaked becomes a new product. No people like Phil Spencer give us things like “Microsoft will release more Xbox games on other platforms – “I do not see sort of red lines in our portfolio that say ‘thou must not’””. We were given this mere hours ago, all whilst we were also given “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” contradictions and added we were given “Microsoft open to more studio acquisitions, partnering with Chinese publishers” as I see it, they merely need a foothold for services as their hardware is rejected. In the meantime (in this blog) I added near free IP (for non-Microsoft systems) and The innovative designers can have a go at them, whist Microsoft (a personal view) keeps on fumbling the ball. 

I gave the notion of available IP at least 3 years ago. In the meantime we have not seen anything brilliant from Microsoft. OK, the flight simulator is absolutely brilliant. That must be said, but it is for a niche market and rightly so. Yet the larger Microsoft games are dangerously faltering. In this I am referring to Bethesda (Fallout and Elder Scrolls series). We are given “Hundreds of Bethesda video game workers, who work on titles like Fallout 76 and Elder Scrolls, are going on strike across the country. Workers in Maryland and Texas are walking off the job, claiming that the company has failed to address their remote work concerns at the bargaining table, and has begun outsourcing quality assurance work without the union’s agreement.” (Source: Inverse). Not a few, the mention of hundreds is a setting that will push back a whole range of projects and That could spell trouble for Microsoft. They bought this software house in 2020 for $7,500,000,000 and I winder what they have to show for it. Trouble is stirring in the houses of Microsoft and I don’t think it ends there. What are seemingly knee jerk actions (might be the impression that the media gives us) and that is never a good thing. So far Microsoft is (as I personally see it) the larger culprit in this. Only yesterday we were given “The “biggest Starfield update yet” is coming next week with over 100 fixes plus graphical improvements for NPCs and space sightseeing”. You see, the game launched over a year ago (September 2023) and we still see these message? Over 100 fixes? And there is Redfall, another Bethesda game where we are given (a year after release) “The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there’s only so much hazy red skyline I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.” Two triple A titles and they are both regarded as huge flops. In the meantime I laid out (in that same timeline) half a dozen games here for the innovative (aka non-Microsoft) designers. Half a dozen does not make me better, but I feel certain more creative. And in light of Iron Helix. It is not my design, but I improved a whole range of issues that the makers couldn’t consider in the day they made the game. A 80486 PC with 640KB does not go far, and now we can improve on a good idea a lot, making this an exercise in new IP as it becomes an innovative idea, or altered to the largest degree making it new IP and we could alter a few more parts (including the start narrative) giving us dozen’s of games with a larger prerequisite (optionally on the Amazon Luna, Nintendo Switch or the PS5 or PS5pro) all systems with a track record and that could entice Tencent To seek out the three makers I mention here. So Microsoft can partner with whomever they want, but their presentations might be lacking a few items. Even a few days ago I opted a new niche for Apple (and the Apple Vision Pro) which I made a mere 5 days ago in ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/). A mere idea, because that was all it was. Yet I got this in less than an hour. So where are the ‘successful’ ideas by Microsoft? Perhaps they filed it on a Solarwinds server?  No matter, Sony can pick up that slack, if not them then perhaps Nintendo, Amazon or Tencent. If all things fails there is a chance that Apple could fill up the gap that Microsoft left. It’s all competitive, true?

Innovation is for whomever sees it and can bring that idea to the others. A wallet is nice but wallets don’t speak and that is the lesson that some never learned. They all believe that ‘money talks’ is for real, but without an idea it becomes meaningless. That is how I see “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” and I am not attacking that issue. You try and you could fail. Nintendo did that with the WiiU, but from those ashes the Nintendo Switch was born and that is at present the second best system they ever had. 

Have a great day, It’s Friday here now.

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