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Where we disagree

There is another article in the Guardian; it was published almost 12 hours ago (at http://www.theguardian.com/business/2014/dec/14/deficit-problem-crisis-productivity-george-osborne). It is a good story, it gives a decent view, but I feel that I cannot agree. It must be said that this is all in the eyes of the beholder. The article is good and sound and many will adhere to this idea. Yet, I do not completely agree. Yes, all the facts are right, the view is not incorrect, but it feels incomplete. The first quote “The most important issue is the poor performance of the nation’s productivity, which, far from being improved, has almost certainly been exacerbated by the constant emphasis on the putative need for austerity”, now this is a decent view to have, it is an optional view, yet in my view the following com up:

  1. Productivity relies on orders; the UK is competing with its baby brother India where daily labour rates are decently below the hourly rate of a UK worker. That in itself is not enough, the EEC overall is pretty broke, no less than one in 10 has no job, it is driven up by Spain and Greece, yet after a long term most Europeans are very careful about where money is spend on. So which manufacturing industry is getting the few coins that do get spend?
  2. There is no reputed need to austerity; there is an overspending in excess of 1 trillion that needs to be addressed. We can bark high and low on the reasoning for it, but that water passed the bridge a long time ago, now the debt needs to be taken care of. The US, Japan and UK have a combined debt of 30 trillion of national debt, the UK is a little over 3% of all this, let’s make sure that when the two behemoths stumble into nothingness, the UK does not end up being the biggest debt of all (again just my view), yet I feel certain that the banks will be in charge of a nation with such debts.

Yes, productivity will take care of all it, but I believe that the debt needs more then productivity. It needs innovation and IP. They will drive true productivity. People forget about the innovators. Alan Turing is still regarded as the man behind the concept of Artificial intelligence. What was a fab in the 40’s became the driving power for the planet from the 90’s onward; let’s not forget the foundations for the computer. We seem to herald IBM and others, yet Professor Sir F.C. Williams was at the foundation of the driving force that became the behemoth for almost half a century and this wave is still going strong.

The new currency will be IP; innovation will drive the places of work, the places of sales and the filling of coffers (the empty bags currently in a corner of George Osborne’s office).

People keep on ignoring the need for innovation; I tried it twice in a previous job. The response remained almost the same ‘it works as it is, so leave it‘, that is the drive stopper that ends a future, although the early 1900’s did not have the need for IP, consider the history of the paperclip and Gem Manufacturing Ltd, a British company. They had the better design, but never registered the patent, which is why Johan Vaaler is often seen as the inventor. I am not debating the validity, yet he registered his patent. In those days the rights were approached a lot more liberal then now. Nowadays our lives are all about IP, patents and who it is registered to. Haven’t we learned anything in 115 years? No matter that we now enjoy an article that is not patented, in nice contrast to people who enjoy a life because the man behind finding a cure (read vaccine) for polio did intentionally decide not to patent it (Dr Jonas Salk, who deserves a sainthood for that act), our future for certain, our survival to some exaggerated extent is depending on IP. Need drives production, but who owns the article that is needed? That part I see ignored again and again.

William Keegan does not look at the IP side, because he focuses on the steps following it, yet those in this real rat race seems to silence the need to look at it as they talk about productivity and manufacturing, but the innovator behind it, the one designing the IP, that person is worth gold. Consider Microsoft paying 2 billion for a piece of IP called Minecraft. A simple game, looking the way Minecraft does, is worth the revenue the high end looking GTA-5 made. It is all about IP in gaming; it should be the same in nearly any industry, not just the one that got kicked off by Alan Turing and Professor Sir F.C. Williams. IP drives every computer industry, it became the centre piece in the jewel that is now called ‘Business Intelligence‘ and ‘Predictive Analytics‘, but we broke the system after that.

Why was the system broken?

It is a broken system that is now illuminated in its flaws by people like Sir Kenneth Robinson and Brian Blessed. We ignored for too long that IP and innovation requires creativity. As Universities have been pushing logic and business, they forgot that the future tends to be created in the arts. Creativity is the driving force for any future, whatever is produced after this required a need for IP. It is a chicken and the egg issue, will the thought create the idea or is the idea the drive for creation? As I see it, this drive needs an artistic side, a side I was never any good in, but the best futures will need an artistic hand. It is shown into the massive amounts of IP the gaming industry manages. People might wonder why I keep on coming back to the gaming industry.

The answer is simple Games have driven a trillion dollar industry (totalled). Commodore Business Machines (C-64, Amiga) Atari (2600,800, ST), Creative Labs (soundcard), The consoles that followed by Nintendo, Sony, SEGA and Microsoft and the list goes on and on, all from creativity. Even the military sees the essential need of creativity. Consider the text “Space-based Missile Defense: Advancing Creativity“, it is at the heart of everything, so many forgot about that, those in charge forgot about that part. It is why my vote for Cambridge chancellor would not have been for Lord Sainsbury of Turville, but for Brian Blessed. Lord Sainsbury is not a wrong person, or a bad choice. As I see it, all our futures require a much stronger drive towards the arts and creativity. In my crazy creative view photography was invented in 1642 by a Dutchman named Rembrandt van Rijn; his visionary view came 200 years before the chemicals were invented, if you want evidence? It is in the Rijksmuseum and they call it ‘the Nightwatch’.

 

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As we trusted games

There is an interesting article in the Guardian I had an issue with to some degree. There is nothing wrong with the article itself, Keith Stuart made a good piece and it reads well (at http://www.theguardian.com/technology/2014/nov/13/games-reviews-are-changing-from-product-assessments-to-tourist-guides), so it came out last week and I only saw it just now.

First paragraph: “A decade ago, a games publisher would send out early copies of its latest release to magazines and websites. It would arrive with some sort of embargo restricting the date of any subsequent review coverage. Then, before the game hit the shelves, there would be range of critical responses to read through. That’s how games reviewing worked for 30 years“, well apart from the embargo, which I was never got. That is pretty much how it went. I started my reviewing in 1988. The age of CBM-64,  Atari ST, CBM Amiga and the IBM PC, which had something graphically ‘state of the art’ called ‘EGA’, the enhanced graphic adapter, which added up to the 15” resolution roughly the same of the average low level smart phone today. Games were in CGA and even though the quality of graphics was low, the quality of gaming was exceptionally high (for what we knew in those days). Roberta Williams (Sierra-on-Line), Peter Molyneux (Bullfrog), Richard Garriott (Origin) and Sid Meijer (Microprose) were the titans of gaming; they are the most profound, but not the only ones from those days.

The second part is the first part I disagree with “Now, it’s so much more complicated. Publishers don’t like releasing code early. It’s not just about protecting sales of mediocre titles (though that happens): they worry about piracy; they worry about major spoilers that could put players off purchasing a game that is highly narrative driven“, I personally believe that it is about mediocre titles. The worry of piracy is less an issue, for the reasons that consoles don’t really allow for piracy any more (compared to the days of Atari ST and Amiga), PC Games need more and more internet authentication (like 99.99% of them), and there is a truth in narrative driven games. When a $50 MGS Zero can be played in less than 30 minutes (according to Gamespot), you know that there is an issue. I go for the mediocre side, because in case of Ubisoft, we saw Watchdogs, AC Unity and now Far Cry 4, Far Cry 4 might have gotten themselves a 85% rating (only 70% on Gamespot), yet this is below par (for such a triple-A title), it means that Ubisoft failed to deliver a main title with a 90% plus game review this year, which is a really bad thing. In addition, Destiny didn’t make the high numbers and on the PlayStation 4, the only titles that truly showed the rating was ‘The last of us’ an amazing game originally released on PS3. From my point of view, it is one of the worst release years in a long while. No matter how new Nextgen consoles are, there is a level of competency lacking more and more.

This links directly to the next part of the article “With triple-A releases now costing $30-50m a pop, no wonder the companies responsible want to control the dissemination of their data and messaging. As in movies, everything is geared toward that opening week – millions of dollars of marketing, the acres of shelf space bought at key retailers – everything has to work just right“, if everything has to work just right, it made me wonder why quality assurance was not managed in better ways. If we see the failing that Assassins Creed Unity shows, gaming is overdue for an overhaul, especially considering the cost of such a triple-A game.

It saddens me to say, as a Sony fan, it did hurt me to see that PS4 gamers have not met the high octane game quality I had expected, I was personally more impressed with several titles exclusive on the Xbox One.

The next part is one I do completely agree with “And then the games themselves have changed. Most new titles have intricate and extensive online multiplayer elements – or they require you to be online just to download updates and/or because publishers want to keep an eye on you“, even though in several regards online play is less and less appealing, or just plainly inferior, the updates are more and more an issue. GTA-V, which is regarded as a good game ended up having a day one 1 Gb+ update need. Which is not the worst, but it shows a level of pressure to market deadlines and not quality. Our broadband internet connections seem to have removed the need of quality testing and fixing before release.

Then we get the part that is indeed an issue “The industry is always telling us that games aren’t products anymore, they are services. You get the initial release, but after that, you get updates, downloadable content, new modes, missions and experiences … So what are you reviewing when a game comes out? It’s potential? It’s raw functionality? You are not reviewing the complete experience anymore” Keith is nailing the nail on the head with a massive hammer, we are now getting a service, not software, but if we see the option that a bought game is nothing more than a service or a potential, how can we be treated fairly as a consumer, when we do not know the full article we are buying? It is a dangerous development when we buy not a game, but a concept. We are not there yet, but the danger is slowly creeping towards the installation drive of the computer we use for gaming, and with that approach is a larger and larger danger that the PC/console will get invaded in a hostile way and how can we be protected when not the system, but the game becomes the backdoor into our private lives, because that is a danger that several parties are not yet looking at (as far as I know).

The rest of the article, you should just read on the Guardian site. I do not completely agree, but Keith gives a good view of his reasoning and it is sound and well worth reading. The question becomes where will we go next? There is more and more indication that people (gamers), are less and less interested in the MMO/multiplayer experience and more into a quality solo play game. There is also a feeling from many that Multiplayer is more and more about micro transactions and less about quality fun. Most will accept micro transactions in free multiplayer games like ‘Blacklight’ and ‘War frame’, we can accept micro transactions to get the weapons that really pack a punch, yet with $90 games, people are not interested in additional charges. Even though in the situation of Black Flag, the additional $4 to get the weapons or technology advantage is nice, and the option clearly states that the upgrades can be gotten in the game whilst playing it. It is left to the person to choose. There is nothing bad about it, but when we see AC: Unity, where micro transactions can get up to $100, questions should be asked, even if those parts can be unlocked through playing. Now, I am not judging the $100 micro transactions, but there is a worry why such a purchase is even offered, how much can be leaped through? The worry is not with Ubisoft’s Assassins Creed: Unity, but after the ‘lessons’ many players were taught through Forza 5 how unsettling micro transactions were. Yet, in all honesty (as I am not an Xbox one user), can they be normally unlocked? If so, the issue is not really there, yet the value of high end cars, when we consider that in Forza 5 you get driver payouts of 35,000. However, some cars go into the millions, you need 285 level updates to be able to afford the 1964 Ferrari 250 GTO and that is only one of many cars, which seems to be an unacceptable way to push people towards micro transactions, it left many players with a bad taste in their mouths. If we look at the issues we see, no matter how we feel about a game, there are sides we’d not agree with and there are sides we are truly against. This varies per player, and as such we need to balance view and feelings, because there is no denying that gaming and games are all about emotions. We go for the games that drive our passion. I myself have been a massive RPG fan, yet when I look at the Elder Scrolls Online (ESO) game, I see little interest to continue this path, yet when I look at Mass Effect 3 and Diablo 3, I see and I experienced the best multi-player ever. To illuminate, ME3 has micro transactions, yet the boxes can be gotten by playing multi-player games, each round gets you credits and the higher leveled you played, the more coins you would get, and then you buy a box with random stuff, some good, some amazing and some average. Diablo has no micro transactions; multi-player there is just great and makes the bosses harder, which gives you better loot. There are not the only good games, there are more, and there are many games are nowhere near this good.

In the end it is about good gaming and plenty of games have it, but my issue is as mentioned earlier, overall quality is down, more often not properly tested, whilst as Keith Stuart states it, newer games seem to be about buying the concept, not the finished product. How games get higher in graphical quality, yet not in gaming quality. Is it just about the new systems, or are we faced with a new level of designers, that cannot stand up to the older titans, the actual visionaries. Titles like System Shock (1+2) can, when graphically updated, compete with the RPG games that were released almost 20 years later. If you want to consider First Person Shooters, then in my mind, Metroid Prime 1+2 are top notch achievements that have not been equaled. They were released on a system inferior to the PS3 and Xbox 360, so why are there no games of that calibre? Well, that would not be honest, they have games of that calibre, but they are equals at best, two games, and the first one 12 years old.

This shows the issue I have with the statements some make. ‘A new game each year’, now we must allow for the fact that marketeers will make wild statements at any given place to keep the press at bay and well fed, so we should not overly ‘analyse’ that part. An example can be found when we look at the Tomb raider series, a series that has seen highs and less so. The series also illuminates a flaw in the gaming industry, when we consider the earlier games we see an amount of gaming that is unparalleled, especially when we consider the first two games. No matter the graphic levels, the games were truly large in comparison and some of the levels were amazing in design. The cistern in the first one and the ship in the second one show a level of design the last one cannot even compete with. What took days in the first two games, took a mere 15 hours in the last game. I will agree that the graphics were amazingly unreal in that game, the game looks large but the levels are in the end small. I saw it as opportunities missed on several levels, but not for the quality of graphics. the interesting side is that Tomb Raider shows the gaming industry as it moved from storyline and innovation towards graphics and narration, which is not that big a mystery. Yet in that shift we have lost levels and game time. Which is why the appeal of RPG is vastly growing, the option to play long times, to visit places and go it your own way and speed, not hindered by narration, scripted events and scripting is more and more appealing to the gamers at large.

Even though many are focusing on the next generation of systems, the next level of gaming is not ready. As I see it, 2015 will show a large rise in quality of gaming, but the true gems will not come until 2016. Mass Effect 4 could be such a game, but will we see true innovation, or will we see a sliding line as the Assassins Creed series have shown. This thought also has a drawback. Good gaming is based on vision, a franchise is about evolutions and forward momentum, but visionary is not a given, but for good gaming an essential need. This is where the wheels tend to come off the wagon. God of War 3 brought that, the AC series did not, it brought iteration. Mass Effect might, and so far, the hype of No man’s sky is likely to bring new boundaries in gaming, but the reality is not always a given and as such, we can only wait and keep faith with the developers, which is why their change and their approach to gaming is so essential to us. There are of course issues with other approaches too. Even though the title ‘Whore of the Orient‘ sounds appealingly original, but will it be so? Time will tell! The danger isn’t what will be good and what won’t be. The issue is that we know how rare visionaries in gaming are. The last proven one was Markus Persson (maker of Minecraft) and Microsoft bought his idea for a mere 2 billion (it’s not that much when you say it fast), which is the highest amount paid for a gaming IP EVER! Consider Microsoft paying that much for one title and you know how rare visionaries in this field are, which is exactly why games are not set in one year increments, and why franchises seem to be key for gaming, but there is a new iteration that some forgot. The upcoming release of Elite, a revamp from the original game decades old, shows that good games are rare and will stand the test of time. The initial interest for Elite could be regarded as proof for that.

So is this about trusted games, trusted developers or new endeavours?

I have one thought, but I keep it to myself, it is important that you the reading gamer make up your own mind. I have given my thoughts on that what I experienced and what I value. I ignored some parts as they are not my cup of gaming, which we all have, out there are leagues of GTA lovers; I am not one of them. I do not debate the 90%+ score, gaming is for gamers and there is space for all of us, no matter which part we run to, from Silent Hills to Mario land. there is space for all of us, some will slaughter in the world of Unity, some crush in the lands of Diablo, we have our preferred places, yet the overall issue is not where we play or who we play as, but the quality of what we play is now in question, it has been in question for some time now and it seems to be getting more and more visible as the industry is pushing for revenue on 5 systems. My direct worry is that we end up with a product based on a 60% effort, which is something none of us had signed on for.

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Vision, Budgets and Gaming

What makes a game? Whoever has played a game, and perhaps still plays one, has at times asked themselves this question. Even if you think you are not a gamer, you might be one in disguise.

How does that work?

Well, let’s not get to the controllers just yet; let us take a look at the options.

Is it a puzzle?

On many systems, whether PC’s with or without Facebook, on a tablet or on your mobile. It is possible that you have played Sudoku! I have seen a truckload of them and two stand out. First for the iPad there is Finger Arts Sudoku, which is a massive piece of fun and it is all for free. The game is pretty much a perfect version. The second one to mention is Platinum Sudoku on the Nintendo DS. The game went cheap for around $20 and has hundreds of Sudoku’s per level and as you go along, you unlock sounds, backgrounds and so on. Once all have been done, you unlock a few million additional puzzles, Sudoku heaven in two titles.

Is it Nostalgia?

Again, tablets, PC’s and Consoles have a host of games that are revamps from older computers. Ascendancy, Railroad tycoon, X-Com, the list goes on and many are free through Abandoneware some cost just a few dollars through the Apple store or Google play. They can free your mind from several places and some parts can keep you busy for a while. It is as simple as eating pancakes.

So why these jumps?

Well, I had to make a few changes in my life and as such I missed out on a few games as my consoles remain off line for a few months, which means, no Destiny for little poor old me. Yet, is that the case? I got a link to the ‘Angry Joe Show’ who had his vision on Destiny, the 500 million budgeted cash cow for Bungie. The reviews were ranging from 60%-80%, with one overly high one. This is not good, for a game implied to be budgeted at half a billion; you would expect a 90% plus rating.

So what did Angry Joe state?

  1. Lack of competent story telling
  2. Repetitive mission design
  3. Frustrating random loot

Important is that many critics have said similar things on the game. So how come it is such a success?

Well, there are two parts, the first, the marketing was top notch, they created interest and they kept interest levels high, without overhyping, which is reason that the interest stayed. Another side is that if grinding multiplayer games are your thing, then you are fine. Yet, how are these things any good?

They are not!

It seems that we are confronted with a new level of revenue based marketed games, however the overall quality of the games is going down fast, as well as the overall amount of gaming hours. Some state that the Unity main mission can be completed in 15 hours. I finished Infamous Second son in a little over 12 hours, this comes down to a one weekend of gaming, how can that be a decent investment of gaming fun for anyone? I stated issues with Black Flag, now Destiny seems to up the ante, which gives us pause to what comes next. That can be seen in several ways.

The truly big games for Next Gen, like Destiny and Elder Scrolls online are now falling because the outrage is getting stronger fast. So is making games so hard? No! it is not, for the right person, because a real visionary can create something that is desired for decades, like for example the Diablo series, and even though Elder Scrolls Online are getting a fair share of the winds of contempt, their previous games (Oblivion and Skyrim) are still regarded as top notch, even with the glitches.

When we see houses throwing a massive amount of money into something, the image is growing that things are becoming dubious. There is however an issue with that statement. Although GTA-V is not my game, it is a massive success; the game even broke the billion dollar record, which is as far as I know the only game to ever achieve that within the first week of release. There are other independent successes like Minecraft, yet we see now that Destiny made the revenue and the profit by remaining mediocre. So is it the games, or the players?

To be honest, I am not sure that the answer is that easy, for one, Destiny is almost unique on Nextgen. Xbox one has Titanfall, but the PS4 did not have anything like that (referring to multiplayer slaughtering). This skews the interest of the people. Elder Scrolls Online is also feeling the brunt in another direction. When the overall consensus is “I wish this game would’ve turned out better, but everything I read so far has told me to not even bother“, as one player stated it to be, you know that you a looking at a possible 200 million fiasco. This is in itself odd, because Oblivion and Skyrim redefined RPG gaming in a massive way. True, Skyrim is loaded with ‘glitches’ but the storylines can be played and the main story is great too. It is only when you decide to stay in Skyrim and make your character your lives work; it is then that the issues start piling up. However, as I have stated it before, Skyrim is a massive step forwards from Oblivion, which was a large leap from Morrowind, So the makers have given us more in a large way. This gives us the worry, why did they go MMORPG, when the single player games are so fulfilling.

The Angry Joe show also stated some issues on ESO. It is not unlike issues we see in several games. On top of that, one race is only there available if you buy the limited edition; in addition, it is monthly based, so the $100 comes with an additional $15 a month, with an additional $15 for a month zero payment (to set up your monthly payments). So in NextGen consoles, you will lose out on $120 before you got the first hour in. Now, let’s be fair, we need to pay, as we do with every game, but the reviews from several sources show an average game. For example you could be watching a group of 15 men try to charge whilst watching the game crash as the ESO server went down. These things happen in MMO games, yet we don’t see this with Blizzard games. And as money gets, you get 1 gold piece per kill and 2 gold pieces per boss. It seems entirely weird as a horse costs well over 17,000 gold pieces. You do get a horse with the limited edition that is $20 more expensive. So as we see the greed factor creep into the new games, we should worry on how gaming goes. Angry Joe talks a good story, brings the issues nicely with a few theatrics, so seek his views out in YouTube (seek: ‘angry Joe review’), he has published several interesting reviews.

There is trend that we now see growing, which could end gaming as the joy it has been for over 30 years.

What will come next? This is at the core of the issues we face, some (me included to some degree), as Microsoft bought Minecraft for 2.5 billion, I am worried about what they will do to it next. There is no indication of what they have in mind, but Microsoft tends to be revenue driven, which means that Minecraft will be ‘upgraded’ to ensure no less than 5 billion in revenue, which makes me slightly worried on how they will do this.

Yet, things are not truly covered in darkness yet, however, that revelations will also come with another revelation that will not make you happy. I have spoken to some degree on an upcoming game that seems to be the next real game we all need to look for. The title ‘No Man’s Sky’ is all about newness, originality and sandbox gaming, all rolled into one massive achievement. The important part of all this is the worrying part. You see, like Minecraft, this game is also an achievement by an independent developer.

So as we look at the set developers like EA and Ubisoft, we see that they have not improved their gameplay for some time now. One review on NHL15 wrote “NHL 15 is a disappointment. It lays a good foundation for the future with enhanced physics and an improved presentation, but it’s still mostly potential“, I saw FIFA15 which looks nice, but I am not a soccer fan. Games Radar stated this on FIFA15: “This year FIFA 15 pulls off a difficult trick. Not only is the game closer to a TV-style broadcast than ever, but the experience is better than FIFA’s been in years“, so it seems that there is goodness coming from EA, yet is that enough? Sports games have their own following and as such for THEM there should be a decent quality game to keep them happy, whether it is NBA, NFL, NHL or FIFA. EA is bigger than just the sports section, however in that regard; EA has remained quiet (and as such avoided ugly hypes).

However 2015 should see the light of a new Mass Effect, even though loathed by a fair share of fans, Mass Effect 3 had several good sides, amongst them the best multi player side I have ever played. Mass Effect could be the next big thing, but time will tell, so I will not add to the ‘gossip’ and ‘rumour’ fire at present.

Ubisoft has a few options, but is in my view lacking as Watchdogs became a hyped success. It was graphically amazing, yet in the core a mundane game like AC1 was. This does not make it a bad game, but it could be the mind blowing start not unlike AC2 became, yet Watchdogs one started from a much better place than AC1, so that future could be promising. If you wonder how it helps speculating on this, then I have no real answer to that. Yet, consider that these are also the questions asked in Forbes magazine as gaming is now truly big business with projected revenues in 2014 surpassing 81 billion.

So, what is the issue?

It is vision!

Gaming is about vision; those who have it bring us all the greatest games. In an age where we need to turn around every dollar, we tend to focus on the true innovation. The even nicer thing is that fun and quality gaming does not need to cost $100-$150. Finger Arts and Abandoneware have proven that. There is a clear indication that the larger developers lack vision to a growing extent, which makes for several issues down the track. The Nextgen systems are still lacking a decent pool of really good games almost a year after its initial release. This should currently regarded as a disappointment compared to the previous versions of consoles, especially as we saw Sony announce ‘This is for the players!’ and Microsoft with ‘Everything you can imagine, Plus a few things you can’t’, neither have delivered so far. So, is my view that there are issues and it is my personal opinion that this feels like a marketing machine in overdrive whilst the rest of these companies cannot keep up, my evidence? Look at the initial Nextgen Top 10 as it was published on June 17th 2013, on average 22 weeks before the consoles were released.

  1. Metal Gear Solid V: The Phantom Pain
  2. Quantum Break
  3. Final Fantasy XV
  4. The Crew
  5. Destiny
  6. Knack
  7. Titanfall
  8. Watch Dogs
  9. Project Spark.
  10. Tom Clancy’s The Division

Out of these 10, 2 made the release date, one was 6 months late, the rest has not been released at present and they will not come until 2015, so we see an announcement that is off by 75% (they get 5% penalty for Watchdogs). Something this far off is pretty unheard of. It views as the hype from Microsoft and Sony to get console sales high and then end up skipping out on the games (to some extent). I must state that those with PlayStation Plus were given a barrage of games, free to download. Some were decent, 1-2 were really nice, which means that some was done, but was it an acceptable step?

What will happen next?

I think that we need re-evaluate the way we look at the gaming industry and more important on how those within it market their customers. In their defence, these gamers are like a group of hungry hyenas, so feeding them any news is at times the only way for marketeers to stay alive. Yet all of this is not done yet and we must all take a long hard look at what was, what is and what should be.

Budgets

There is no denying that games will be bigger and bigger budgeted, yet consider that these games, offering less than 20 hours are closing on the quester billion to develop. Yet, we see in Minecraft that it can be done in other ways, there are more games. Elite, remade from the 1984 edition, originally created to fit a 48Kb home computer. Good games are not expensive and true vision is priceless! That part is what we have seen more than once, if we take a few of the older really good games and their cost we see Ultima VII: The Black Gate – $US1 million (1992), System Shock 2 – $US1.7 million (1999), Resident Evil 2 $US1 million (1999), Ghost Recon Advanced Warfighter – $US18 million (2006), BioShock – $US15 million (2007), God of War III – $US44 million (2010). So when we see Unity, Infamous: Second Son with their massive budgets, we see the trade off, where the larger players throw money to hide vision and to some extent they are getting more than just an even payment. It is there where my issue with Gamespot and their ‘closeness’ to Ubisoft becomes an issue. How can we get honest reviews whilst the makers of games are stacking the deck for mere profit? Independent review is the only way to see what is good, what is worth the money and what is bad. How can the consumer get the right information?

This is at the heart of the matter, I would like to solve the lack of vision problem, but that lies with the makers of games. They have options, yet are they willing to learn? Even if they are willing to accept that they are no longer visionaries, not unlike Steve Jobs, there is a chance that they can spot it when they see it. The question then becomes will they protect the future of gaming.

 

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The fear of creativity

It was not that long ago that I wrote the blog ‘Sandbox Games’. Now I learn that Microsoft has offered 2 billion for Mojang. 2 billion is not much when you say it fast, but the reality is that this is a massive amount of money, even with the ludicrous high taxation norm in Sweden, what is left with leave the man ‘Notch’ with an amazing amount of luxury time to come up with something new and unique. You see, visionaries like that cannot sit still. He might think he can, he might actually truly believe he can, but visionaries like Peter Molyneux, Richard Garriot and a few others never do. Now Swedish Markus Persson joins this group!

Some did not agree with my view given on September 5th, which is fine, but the facts seem to back me up. In the same story there was also an issue with subscriptions, and behold we see ‘World of Warcraft Loses 800,000 Subscribers in Three Months‘ (source: Gamespot), now let it be known that this fact was out before I wrote my blog, so I am not giving any weight to this. It is only my voice that claims that I did not see this until now. There is however another side in the article. It claims: “The company called the decline ‘seasonal’ and pointed out that the dip in subscribers was similar to what we saw in the second quarter of 2012, ahead of the release of World of Warcraft expansion Mists of Pandaria“, this is a fair enough answer for now, but overall Blizzard is not out of the woods yet, even though the nextgen versions of Diablo 3 are as wildly wanted as any other version they released, which makes for a quality long term dedicated relationship between Blizzard and their gaming fans. I feel the same way and hope on an additional Act 6, hopefully with the Necromancer and the Assassin.

There is another side to all this, at present several gamers are feeling the cold breath of Sony in several ways. First there is the change that only when online, can a person see his trophies, the port from PS3 to PS4 also came with losses, the gamers at large lost PlayStation Home, and it is such a coincidence that rumours from so many games places up to the days before the release of the PS4 have since gone quiet. Yet, recently Games industry dot biz gave us the following quote “Sony’s virtual world Home will close in Asia and Japan in March 2015, according to an announcement on the official Japanese site“. This has a few consequences down the road, because all you have bought, and all you buy now, will be utterly lost to you. So no more houses, no Harry Potter, no Hogwarts and a league of other items bought will at some point be lost.

We now see two issues:

  1. A console purchase might be temporary at best, and as this market evolved we see a move towards leasing, not buying games. I personally think that this is a dangerous development. We feel for that what we consider we own. Which means that this would enable places like Pirate Bay to grow vastly, even potentially in a exponential way, giving us a new issue, but mostly giving certain corporations new nightmares.
  2. The acquisition of Mojang (if it happens), could be the start of a new wave of indie developers (I really hope so). 99.8% will never have the visionary gene Mojang has, but those who do would soon be bought out and these amounts of money do tend to give the creativity gene the hyperactive status.

Finally I get to have a small go at Pirate Bay. I am no fan of theirs, if you like a movie, or soundtrack, you buy it! I have and lately I have not been able to, but that does not mean I am going all out with downloads. Yet, they could have other options; it seems to me that a large chunk of the population would not like certain steps to be taken to the public. IMPORTANT! Sony has not announced any changes outside of Asia/Japan, but is that such a far-fetched consideration?

I personally see these developments as dangerous for Microsoft/Sony. Yes they are NextGen, yet overall consider the success of Minecraft, people want a GOOD game, is that Google contraption (ouya) such a bad option? Ubisoft can go high-resolution all they want, but if people see their payments dwindle away, another issue will come knocking on their doors too. Ubisoft delivered, I think that it was partially because Watchdogs was new and on NextGen there was NOTHING, so there! Yet, this is not fair either. Yes, it has certain repetitiveness, not unlike the initial Assassins Creed, yet what came after (AC2 and AC2 brotherhood) was such an amazing leap forward, that it pardoned the mediocrity of AC Revelations and AC3 as they were to some degree ignored. This could also be the case for Watchdogs; whatever follows could set entirely new records (hopefully not dependable on cars all the time).

Because of my personal view of a failed Black Flag, I hold out for Unity at present, yet the initial views are a lot more interesting than any presentation of Black Flag EVER was. Yet, in Forbes magazine we see an additional view “If Far Cry 4 is anywhere as good as its predecessor”, and I agree. I kept away from Far Cry 3, for the mere reason that the original Far Cry on 360 was the worst game I played on that console, Far Cry 3 is not that. It had in my view a few issues, but nothing major. Far Cry 4 could set a new boundary and in gaming that is NEVER EVER a bad idea.

So where will gamers go to next? Well, that remains to be seen, but they tend to go where the games and the gaming value is. That part has been forgotten by both big boys Sony and Microsoft. Nintendo is picking up a little, yet the Google console could pick up a lot and they could do it a lot sooner too. Consider that a game like Minecraft can get any person to switch, now consider a treasure trove of great games, or even decently satisfying games. The CBM-64, Atari ST and CBM Amiga, three systems that have a league of quality history, that is even before we consider the early PC games, all waiting to be rediscovered by an entire generation of new players. With a system that can run it, independent developers who can re-engineer it and an eager audience ready to try and buy it.

System shock (1+2), Dungeon Master, Dungeon Keeper, Oidz, Eye of the Beholder, Ultima series, Wing Commander series and Lemmings (believe me, there will always be space for Lemmings). The list goes on and on. Giving it here will keep you needlessly busy for too many hours. I have played hundreds of them and I still smile thinking of some of them. If we could enjoy them in a system with 64Kb, why must we get pushed into impossible hardware requirements? Even today Fallout 3 and Oblivion have never lost their charm. Diablo 3 is another example, yes there is more graphics and resolution, yet both Diablo 1 and 2 have not lost their charm. It is clearly not just the resolution, but a basic form of gameplay that appeals to us.

As the gaming industry is pushing more and more to new micro transactional business models, it is within our grasp to push back and walk towards other solutions that is not about holding us ransom to a monthly fee. Yet, all is not fine there either. At present these monthly MMO’s are doing just fine, ESO (Elder Scrolls Online) with a little over 770,000 subscribers, millions of dollars come in on a monthly base, yet for how long? When the economy is good, many might not care, yet in the view of current developments, that revenue wire will become ever increasingly thinner, then what? At some point many will be forced to select 1-2 of their favourite games to continue, which leaves a gap soon enough, as the business model ‘fails’, or better stated, as the net income will not be in the area of acceptable numbers, what will these companies do then?

I stated it before, there is space if you change the premise of the player and change the options for play, be more fluidic. In my initial view it was a new mapping system, using established locations, but what else can be done? This is at the heart of many contemplations by gamers all over the world, this is partially (IMHO), because the new player tends to be smarter and is also more inclined to listen to their personal friends on social media, so 1-5 will drive the change of 25-100. It becomes a different issue, and if too many of these people are in the student budget ballpark, then the word ‘micro transactions’ will drive them away a lot faster. We will always have novelty moments with Unity (even though the main story line can be completed under 20 hours), Elder Scrolls Online, no one denies that, but the time that EVERYONE goes into the WOW mode is pretty much a given impossibility. I personally believe that WOW continues, not just because they are good (they are good, no one denies that), but the bulk continues because of the vested time they have on their characters. However, WOW is pretty much the only game that can rely on such a level of comfort, or make a claim anywhere near it.

I reckon that as No Man’s Sky develops, the eyes and ears will move more and more in that direction. The ‘promise’ of eternal gaming sandbox style is a lot more appealing than many realise, if you think I am wrong, then wonder why Microsoft is willing to pay 2 billion for a ‘basic’ looking game like Minecraft. Mojang got it just right and re-engineering a wannabe is a lot harder than shelling out 2 billion (Bill Gates likely found it in a jacket he brought to the dry cleaners).

This is the fear these larger players have, not that Minecraft is such a success, but the fear that 2-3 new indie developers have that one idea no one in the high income suits had thought of. Minecraft already represents a low billion and that is only at the start of nextgen gaming. As the game moves from system to system, that revenue will only increase, the secondary danger they fear is as the game is there on Nintendo and other consoles, the uniqueness of nextgen becomes smaller and smaller. A fear that only sounds more and more overwhelming as some regard the failure of Sims 4 and other established brands like Mass Effect are delayed until 2015, which could spell more consequences for the NextGen population, but none of this is new, so why come with this again?

Here we are not looking for the failing established brands (well not really), but the other side of the established makers, the indie developers are getting slowly but surely a new option to shine, as some issues by Sony and Microsoft have not been going forward, we see a growing interest of android development games. this we see (at http://techcrunch.com/2014/06/23/google-play-quarterly-app-revenue-more-than-doubled-over-past-year-thanks-to-games-freemium-apps/) where we see the title ‘Google Play Quarterly App Revenue More Than Doubled Over Past Year, Thanks To Games, Freemium Apps‘, now, I myself do not see my mobile as a gaming tool, but with the Chrome books and the Google ouya, we see a new player and his/her title is ‘gaming enabled’, a group that seems to have been forgotten by executives and gamers alike (myself partially included). Now look back at the games I mentioned earlier and now at the games that Rare developed for the N64. Games released between 1996 and 2003, some became the standard of excellent gaming. The N-64 original of Golden Eye is a lot better than the Wii remake and the Xbox had Time Splitters 3, but then they forgot to make a good compatible version for the 360. a host of games ignored, now ready for grabbing on low end consoles with the promise of great gaming, a premise the high end executives all forgot about.

This is a change in gaming that we had ignored!

We all seem to naturally want to move forward, but is such a step even affordable? Consider that there is a market going towards Christmas, many not able to scrap the coins together for Nextgen, yet the ouya with 3 games at $109 (the price of one nextgen game in Australia) is another matter. good business is where you find it (Robocop quote), that is a reality we have to face, the ‘better’ economy position for many is not getting released until past Q1 in 2015, so if you are an indie developer get used to creativity, because if you get that nice idea out into the open, there is a potential group of well over 100,000,000 gamers who cannot afford a nextgen system with an included game, especially if the android solution is set at 25%, it is an alternative to consider. A global population going the way of pragmatism, one good game is all they need.

This gets us back to my blog ‘The Toothless tiger‘, which I wrote last week (September 8th). I wrote “larger companies have been all about continuing a brand and less about the new idea, which makes indie developers the future (consider the massive success of Mojang with Minecraft), that is the streamline part all ignored“. I truly believe this, which makes the foundations of NextGen rather shaky as cash strapped developers will move towards an open android environment. It also gives us an interesting side effect. The larger players are so used to having the large pool of resources to drown in, that the limits of android will bring forth the old developers as they designed for Commodore and Atari. Games that are slim, sleek and possibly even decent bug free, which in turn gives waves of additional creativity. Will this come to pass? It seems a logical conclusion, but I am not sure. Personally I hope it will and I also hope we will see additional non-male developers, they can shine in this field just as easy as their male counterparts. Time will tell!

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The Toothless tiger

It is roughly 1,544,400 minutes since we saw this message “The newspaper and magazine industry today takes the first steps towards setting up the Independent Press Standards Organisation, the new regulator for the press called for by Lord Justice Leveson” (at http://www.newspapersoc.org.uk/08/jul/13/independent-press-standards-organisation, in July 2013).

So when I saw the words ‘press’, ‘regulator’ and ‘sham’ together in one sentence (at http://www.theguardian.com/media/2014/sep/07/victims-press-regulator-ipso-leveson ) I was not that overly surprised. Let’s not forget that the implied innuendo in regards to the press cleaning up its act was never a reality.

You see, after all that visibility, on March 25th we see the report from the Daily Telegraph with the headline “Flight MHG370 ‘suicide mission’“, was anyone even surprised that the press regards themselves ‘beyond the law’?

Yet, if we are to properly assess the situation, we must therefore also allow matters of defence. So what is the issue that bites us so much? The letters from the 30 victims of press intrusion stated to Sir Alan Moses the following (as stated in the article of the Guardian):

By rejecting the majority of Lord Justice Leveson’s recommendations, the paymasters and controllers of Ipso are rejecting due process

In its current form, Ipso retains no credibility with us or with the wider British public.

It furthermore states: “it was not truly independent, breaches of the industry code of practice would go unreported and unpunished, and there would be no effective and transparent investigation of serious or systematic wrongdoing“.

Now, after what happened in the hacking scandal, I am all for bashing the press, but let us all be honest, if we are to convict a group, let us do it for valid and preferably legal reasons.

About these pictures!

This all links to several issues that I wrote about in the past few days, Jennifer Lawrence and Kate Upton might be the most famous ones, but they are by no means to most important ones (I feel for these victims, but reality shows us bigger problems). Yes, there is an issue that links to Zoe Quinn and Anita Sarkeesian. If we go by the words of Reddit, we should use the quote “The site, which had an online forum named ‘The Fappening’, was one of the main places the hacked nudes were being posted and the website has now banned the page, six days after the photographs of the Hunger Games star first surfaced. It is thought the main reason bosses have finally pulled down the forum is NOT because of the J-Law snaps, but because photographs of Olympian McKayla Maroney which were also posted on the site are believed to show her underage.” which came from the Mirror. These places have been hiding behind the ‘innocent disseminator‘ flag for far too long. Their income is real and based upon bandwidth. If we want change, then perhaps forcing a tax bracket on bandwidth, especially with a bankrupt America, might be a novel way for debtors to get their coin back. Yet this is not about that. The fact that Jennifer Lawrence is now partially safe is only because another victim was a minor when the pictures were taken. This makes for a massively inhumane disaster and one that also affects the press. It is interesting that when we look at the name McKayla Maroney we see two events, both the hacked ‘under-dressed’ images as well as the Gamergate reference to Zoe Quinn and Anita Sarkeesian.

Vox Media stood alone

It is Vox (at http://www.vox.com) who seems to be on top of it, so we see one place, which might be regarded as ‘trivial’ by some covers the real issues that many ‘major’ papers have been ignoring all over the US and in places far beyond the US. You can read their words in depth at http://www.vox.com/2014/9/6/6111065/gamergate-explained-everybody-fighting. It is well worth reading; however, there are a few parts I do not agree with. Let’s go over those, for they are all linked.

Here is the first part: “If it was just to bring attention to Quinn’s personal life, that’s, as stated, already happened. And if it was to create better ethical disclosures in online journalism, that’s happening, too. The Escapist is drafting new guidelines, while Kotaku is now forbidding its writers from financially supporting independent designers on Patreon, a popular method for backing independent artists, unless the site’s writers need to donate to Patreon for coverage purposes (since many developers release material first to their Patreon backers). And Vox sister site Polygon requires disclosures of this sort of support“.

I do not agree for the following reasons:

  1. If we look at the press at large, Quinn’s plight is less than a hot drop on a plate. “Jennifer Lawrence”, “Nude” and “shoot” gives us 41 MILLION hits when we use all the keywords. “Zoe Quinn” gives us 70,000 hits with less than a dozen reputable sources (including Vox Media). So, I think we can safely say that visibility is not even close to being a factor there.
  2. Better ethical disclosures in online journalism? Sorry, but are they for real? Most of these writers have never seen a class in ethics, it is also likely that some of them cannot ever write ‘ethics’ correctly. That being said, many of them write for mere passion on games, their transgression of alleged ‘corruption’ usually goes no further then receiving the free game. How corrupt is that? In all this, my issue with Gamespot has almost forever been with the open sponsor Ubi-Soft. They are not hiding it, so that is good, but I seem to colour my faith to any Ubi-soft review. Overall the writers and makers like Carolyn Petit, Jess McDonell, Danny O’Dwyer, Justin Haywald, Chris Watters, Cam Robinson and Kevin VanOrd do an interesting job. Depending on their ‘preference’ of gaming we tend to favour a certain person, whilst not ‘liking’ another one. The sad news that some of these writers are leaving as Gamespot is changing should be sad news to all gamers.

Scoops

This all goes towards “forbidding its writers from financially supporting independent designers on Patreon“, why? Is the likely fact that reviewers would have the inside track on a game and by personally backing a developer they will have a scoop? Is that not what pretty much every newspaper does? If not, how about cancelling ALL advertisements from Microsoft, Sony, Nintendo and Adobe? How long until they are missing out on scoops? I think support should not hidden, but if I was still in the business I would be funding No Man’s Sky or Ultima Forever: Quest for the Avatar (I have been a lifelong Ultima fan), if it gives me a scoop days in advance of others, than so much the better. The question becomes is this truly about implied corruption or about mainstreaming a 100 billion dollar plus business? You see, the gaming groups was for a long time ignored (especially in the time I was involved)

True Scenario: “I went to the ‘Efficiency Beurs’ (a Dutch IT/Technology trade show) in the RAI in Amsterdam in the early 90’s (1991/1994), I forgot the exact time. Anyway, I was already deep into the gaming world and sound would be the next big issue. PS speakers were no good, Adlib was an option, SoundBlaster was the new kid and those with real money (read wealthy parents) there was the Roland card, which costed a fortune. This is the age when the PC was a wild market, CBM-64 and Atari were on a high and the PC was relying on blips and bleeps. So, I walk to the IBM representative and asked him on the new PS/2 PC’s and whether the soundcards in the growing gaming market was a field that IBM was looking at, as well as, whether IBM had considered adding a sound card to the PC-Private projects (which was a tax deductable PC scheme in the Netherlands). I was ‘walked off’ the stand with the response that IBM was for ‘professional’ use only. This same IBM is now advertising ‘Smarter Serious Games’ (at http://www-935.ibm.com/services/us/gbs/gaming/)“.

So, these ‘losers’ (just to coin a phrase), who would not consider this industry for a long time are now trying to leech of a 100 billion dollar industry by ‘Simming’ (Sims joke) it on, so nice of IBM to join the party almost two decades late (they did however join the party decently before 2013). So now we get this escalation on several fields and interestingly enough all at the same time. Several approaches of wild growth is seen, personally I reckon this all truly took off in high gear in September 2013 when one game made one billion in only three days and passed the 2 billion mark this June making a videogame more successful then the most successful Hollywood production in history. Now nearly everyone wants to jump on board and it also seems to allow for a ‘wild growth’ of certain ‘elements’. IBM is not a party to this (they move in different circles), yet, those growing wildly on our shores hoping for their billion are learning hard and fast that gamers can easily spot the quality from the chaff and as such we see escalations. Whether we take Forbes article (at http://www.forbes.com/sites/erikkain/2012/03/21/gaming-the-system-how-a-gaming-journalist-lost-his-job-over-a-negative-review/) for granted or not, it seems that the name Sony and the possibility of pulling away advertisements apply in several corners (like the PS4 release and Terms of Service issues). So, to avoid ‘ethical’ issues, it seems to me that newspapers at large just ignored the plight of over 60 million customers and any link to ‘changes to the terms of service’. So how does this all link to ‘corruption’?

That is the part that seems to elude many, it is not ‘just’ about corruption, it is about alleged corruption with the writers (emphasis on alleged), implied corruption with their bosses in what they publish but more importantly what they DO NOT publish. The last part is on streamlining it all. If anything, GTA-V shows us that a billion plus revenue takes more than just a good game, it is about marketing and advertising, which shows now exactly the issue on visibility.

I am not alone with these views; some of them were discussed by Ashton Liu in her blog at http://rpgfanashton.tumblr.com/. She has an interesting view I had not considered. She writers “It has been no secret to the gaming community that many video game news sites have been employing increasingly extremist and reprehensible tactics to gain site hits and forward their ideology“. In that regard she seems on top of it all, I saw the harassment of Quinn and Sarkeesian as idiots who should go the way of the Dodo yesterday, if at all possible. Yet in her view, we are dealing with more than just blatant ‘ranters’, it is entirely possible that there is a corporate push behind it all. If we consider the actions by Sony and the market they need to ‘rule’ is that such a far-fetched statement? If people are willing to sell their souls for a niche market, what is Sony willing to do to remain the number one on the market, especially if you can motivate non-journalists (read non-accountable people) to speak out loudly?

What makes a Journalist?

It is a side, that until the article of Ashton Liu I had ignored. Ashton is like me, an ideologist, we seem to share a passion for RPG games and we are willing to put some time into sending the message of the Role Playing Game, hoping to introduce it to others. Yet, part of the view she offers seems incorrect, is this all about true gaming journalists? Many of them are not journalists at all, they do not have a degree in journalism, so let’s all agree that unless the person has a degree in Journalism that this person is just a games reviewer (I myself am a games reviewer), I have degrees in Law and IT, but not in Journalism, which makes me a non-journalist!

This is where the issues become (slightly) clear. Many are not journalists at all, so journalists are compared to ranters and outspoken ideologists, whilst not getting painted on grounds of evidence, which is almost slander (I said almost). We are all in need of more clarity, clarity I am asking for, whilst trying to remain clear, clarity Ashton is trying to give the readers and there are the additional thousands online, ranting all over the place. So what is a reader to believe?

Corporations

Perhaps that is the part we all forgot about? We seem to ignore the corporate site. Is that the background of those who remained with Gamespot? Is CBS changing the gaming area by starting to cut away the ‘non-professional’ staff? I do not know, I am asking this. I have no issue with any writer at Gamespot (even if they cater to games I never play), their passion has for a long time been without question, yet, if this streamlining requires the presence of education, not just knowledge, then those without Journalistic skills to be ‘relocated’ and not all end up within the CBS structure.

So as Ashton made the statement I disagreed with “These journalists behave terribly and browbeat anyone whose opinions don’t fall lock step with their own“, the question “which are the real journalists” come to mind. This is where we return to Leveson, the issues that IPSO is accused of and how this relates to Journalism.

IPSO is regarded as a toothless tiger (perhaps correctly so), yet as papers are more and more online and as we see more and more ‘contributions’ from critics and reviewers, we will see that their painting of a group ‘as ignored’ as stated by the phone hacking scandal victims, we see a corporate move by many newspapers that employ reviewers and critics who are likely non-members of the official Journalistic core, but in the online mash no one can really tell anymore. This is at the heart of several issues, next to the editors relying on people whose family name tends to be “well-placed sources within”; I wish I had a relative like that.

This all gets me to the only part of the Vox article that I have an issue with. It is not really an issue, it is more a disagreement. They stated “Because what #GamerGate is all about isn’t who is or isn’t a gamer, or what role the press should play. It’s about what games should be and who they should be for. And that’s worth a real discussion, not just a hash tag“. I think that anyone enjoying a game is in the smallest extent a gamer, and as his or her passion grows, so will the Gamer part of that person. I think it is MASSIVELY important the part the press plays and to some extent they need to be judged on what they publish and to some extent even more on what they ignore, not unlikely for favours from the advertisers. You see, what happens when it is no longer them, but also the stakeholders? Consider the stakeholders for projects of Ubi-Soft and Electronic Arts. The moment they start ruffling feathers on ‘their’ dividend and the press ‘obliges’ that is the true moment when we will no longer see whatever ails a gaming community. When it goes through a journalist we do end up with the smallest protection, but ‘small’ beats ‘none’ every time.

It is ‘what games are and who they are for‘ is as I agree an important discussion, yet the implied evidence at present gives little support that that true vision will come from #Gamergate, because anyone willing to develop a game, no matter what gender, what topic and what ethnicity of graphics we are presented with should be a reason for bias and/or discrimination. These are parts #Gamersgate seems to be ignoring.

Streamlining is also all about who owns the IP, that is the one part they all seem to ignore, if the future is about IP (Intellectual Property), then it is the novel idea that has the future of gaming fortune, which is all about streamlining in the eyes of EA, Ubi-soft and Sony (to name a few big companies in this field), you see, who owns the IP will continue and not unlike the flaccid economists of Wall Street, larger companies have been all about continuing a brand and less about the new idea, which makes indie developers the future (consider the massive success of Mojang with Minecraft), that is the streamline part all ignored. This is why I think it is important to protect them! This is seen in the slightly dangerous statement by Vox Media in the article as they state “Some argue that the focus on harassment distracts from the real issue, which is that indie game developers and the online gaming press have gotten too cozy“, is that true, or are the larger players realising that they passed the buck for too long and driving a wedge between the press and the Indie developer is essential to their survival as they try to ‘rekindle’ the press and push indie developers towards the ‘cheap’ deals where they can take over the IP. That part is at large ignored by most. If we look at 2014 we see a massive host of new versions of the same brand, whilst none of the truly new games are coming out in 2014. Splatoon, ignored by many is the new kid and so far it seems that it might largely drive sales for Nintendo. You see these larger houses have forgotten to cater to THEIR audience (not just bring a cool presentation about something not due for 15 months) and as such are under scrutiny facing an endangered future. When we see a headline like this ‘Battlefield 4 – It’s so bad, its actually funny!‘, they know that they are in trouble, no matter how much you pay marketing to focus on the small stuff and micro transactions, which some call ‘Blood Money‘. In my view this is partially the result of letting ‘Excel users’ anywhere near the gaming market and when these investments do not pan out panic will be the natural consequence.

Back to IPSO

Yet, this also reflects on IPSO, because is the story ignored not as irresponsible as calling a tragedy a suicide mission? I wonder if the two elements would have been anywhere near as extreme if IPSO had not been toothless. I cannot state this for America, but I am certain that many gaming issues would have been a lot more visible, which might have reduced the risk and abuse of both Quinn and Sarkeesian. If you do not believe the press to have any influence, then consider the Art ‘expose’ called “Fear Google“, which is exactly the method of News the Sun used to rely on for at least one page (a page 3 joke only the British understand), or as we could call it, how Rupert Murdoch got through his early years. So here we see the beginning of the future, as Jennifer will end up getting shown to the world in states of non-dressing, her stolen pictures are less likely to be stopped as they are not getting sold, even if sold, the chance of enough people getting convicted becomes a serious question.

We can safely say that there is a group of toothless tigers, law partially became toothless as it catered to business enterprise and as we see more and more ‘free’ services we see an abundance of innocent dissemination that no one seems to be able to stop, ‘oh yes’, for some reason many were ‘suddenly’, within hours, able to stop the film where a Journalist ‘suddenly’ lost his head. It seems that ‘sudden’ acts are at times possible, so why this entire system is not better regulated is to be perfectly honest beyond me, but you better realise that someone is making loads of money, not just the hacker (read: thief) that got a hold of the pictures.

 

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Sandbox games

The first time I saw the title I thought it was a new brand for the younger player. It is an easy to make mistake, we see sandbox, we remember the hole in the ground, or the large box wooden square filled with sand in the yard where we used to play as kids. Yet, this is not it. Sandbox games are true open world games, even more important, the true sandbox game lets you change the world you are in.

Well, a first sandbox game would be the Sim city, made by Maxis. It is likely the first one that allowed you the player to change the world you were in. I remember the game in its old days, it was 1989 and I was already reviewing games. I saw it as more than just a game, yes, the core was a game. You could not change landscapes in the first edition but the start of open choices was there. I saw and reviewed it as more than a game. It had the foundations to be a learning tool and a Planological simulator. What happened when you build houses by the lake? When industry gets to close and so on, how to keep the balance of commerce, industry and residents as you grew your town larger and larger? The game was addictive, it was fun and it had an educational side. The game was a great success and it was the sequel SimCity2000 that truly brought the wave of open editing.

Some define the true sandbox game to be without a goal. I feel the same way, which is why most of my favourites are not sandbox games, but open world games, with Bethesda games being pretty much the pinnacle of open world games. Yes, they do have goals, yet in Oblivion we see how the goals can be ignored and you as an adventurer can just go on your merry way. This is almost true open world. It comes with the usual downsides and glitches, but for the most, Bethesda, makers of Oblivion, Skyrim, Fallout 3 and Fallout New Vegas kept an openness to the games that make them as close as ‘sandbox’ as possible. Yet the ‘changing the world’ in almost its most founding form makes those games fall short and we are left with one overwhelming winner, namely Minecraft.

I reckon that this is the reason it is such a success. The game offers true openness; you can go on your merry way and as you mine, build and explore the world will shape according to your actions. It is one of the most compelling versions of gaming, because it is the one game where you are for the most, only limited by your own imagination. This makes it in my mind such a compelling game, it all comes to maturity as the game was released on PS4 yesterday and as per today it will be available for the Xbox One, making it one of the widest released console games ever with over 100 million registered users on the PC alone. This shows that a good game will outperform a graphic game EVERY time. Yes, according to Gamespot, only 14.3% has bought the game, yet the Xbox 360 has already sold over 10 million and the PS3 edition surpassed the one million mark. Now we will see how the NextGen gamers react and they get a treat, because who already have it on their other consoles will be able to buy it for $5, which is an awesome deal.

I hope you are all catching on at this point, because the question that follows should be ‘Why are there not more sandbox games?

This is indeed one of the questions that linger in the wake. The answer is actually less simple. The line between the Bethesda RPG games (open world) and Sandbox games is actually a lot finer than most consider. Some will consider GTA (Grand Theft Auto) and Fallout to be sandbox games, I do not! The option to change the world is not there, which makes it open world in my book, but that line is really not that big so it is an easy mistake to make. I also think that NextGen systems now allow for large true sandbox games to be made and time will tell how this will continue, because allowing for the limit to be ones imagination is a lot harder than you think and Minecraft had it just right!

There will be a truckload of open world games to come and many will allow that to be enough, but when will they come to NextGen? That is at times the question. We will see the next massive sandbox game to arrive in 2015 when No Man’s sky is released yet is that the only one? There could be a host of re-engineered games going all the way back to Midwinter on the Amiga/Atari ST, which could be seen as the initial Far Cry 3, but then without a storyline or missions. Far Cry 4 is coming soon, yet again; this is open world and not sandbox (from my definition). In my view that small margin is important, yet both versions will allow for immense gaming pleasure, so do not let the label ‘sandbox’ or ‘open world’ to stop you from having fun, because I personally feel that the old title ‘RPG’ (Role Playing Game’ was too often ignored by players, who thought that these games were dull. I think that Minecraft is one reason why people feel more and more drawn to the Open world and RPG gaming.

There is also another side to the sandbox; we are seeing it at present the most clearly in the Elder Scrolls online. I had mixed feelings; first of all it is a daring undertaking to get there, so Bethesda should get a large applause for even attempting it. Yet, there is an overwhelming shortfall. You see, Oblivion and Skyrim both had their quirks (read plenty of bugs), but for the most, they could be addressed and many of them are not fatal (but extremely vexing at times), yet unlike the Assassins Creed series, there has been a massive amount of improvements and as such Bethesda has shown an A-Game programming approach throughout their releases. Here is the first kicker: a monthly subscribed MMO is not a bad idea, yet with World of Warcraft, Elder Scrolls Online and Destiny (to be released soon) we are confronted with a version of gameplay that is more expensive than a Foxtel subscription, which is not what a gamer wants, especially after paying $100 for a game or $115 for the limited edition, add to that the fact that most gamers are left with less and less time playing and additional fees for internet and such, the pickings tend to get mighty slim.

I had an idea for a new Elder Scrolls named Elder Scrolls 6: resurrection, which I committed to a document and is already well over 20,000 words for the setup. It allowed me to reconsider the RPG and their approach to location. Instead of a system with new locations, some gaming franchises have grown to the maximum extend, not just because there are several version, but by the way they approached it all, that we see a world that had evolved beyond the simple markers of the box. The first game in this is the Ultima series, as the gamers passion grew, so did the need for the reality of the location. I personally thought that Oblivion was part of that fulfilment. What if ‘Sosaria’ could be completely mapped according to these lines? I personally feel that The Elder scrolls gave us that notion and Skyrim made that notion grow more and more. What if they had changed the premise, not into an MMO, but by evolving their maps and mapping approach? What if, the engine on the disk is not just a map, but an evolved mapping system, like an automotive mapping system that allows us to grow where we are and where we go? That was at the foundation of ES6 Resurrection, not by just ‘adding’ Elsweijr and Valenwood, but to transfer the maps from both Oblivion and Cyrodiil (added to ES6), so that the game grows upon the complete map. So, the map gets transferred to the hard drive of the console. Consider the game where we could literally run from Solitude to Haven (Valenwood). It would become more than just a simple RPG; Tamriel would become a growing iterative entity where you can live, run, swim, quest, and off course grow. Let’s not forget that if we properly scale the maps, we would get an RPG world where we can literally spend days by just travelling (if we do not use cart, coach or fast travel). Not unlike the Ultima fan, is that not close to the reality of a Role Playing Game that gamers dream of?

In my view I had adjusted the map of Cyrodiil from a 3×3 to a 9×9 grid, so everything would be 300% larger in actual space. The imperial city would actually become 900% larger and the other towns would become larger, yet not that much, it would be the map where we see the massive difference and it would take a lot longer to get from one place to another, so we would at times be actually exploring Cyrodiil. One of the largest missions would be to truly rebuild (Kvatch), yet you the player would not (it seems a bit silly to manually rebuild it). Yet to quest and find people, workers and to see Kvatch rebuild over many months (actual many months of gameplay), is what would have set this RPG apart from all other games. Quests to influence the look of Kvatch as well as what would be in the city, so the player influences whether Kvatch was to be a mere larger city or to make it the jewel that rivals the imperial city. Yet the main mission would remain in Valenwood and Elsweijr.

This growth would transform the Elder Scrolls from open world to something so close to a Sandbox game in what I would call a true unparalleled level of gaming.

You see, soon game developers will see that the dollar only gets you to a certain place, gamers will pay the $149 for such a sizeable game, but the long term of $19 a month will stop them sooner rather than later because the bills need paying and the student population will be left with less and less sooner still. Then what will they play?

You see, this is the response from Elder Scrolls Management: “And it’s important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best“.

Is that thought through? It seems that you also need Xbox Live Gold in addition on the console, which is not free. They state that it is ‘only’ an additional annual $60, which might be true in the US, but in Australia it is $90, which is again 50% more, so did they think through the numbers and when they consider the established competition, did they see the danger, threats and weakness of this model? The additional outrage which we quote from the gaming site Kotaku shows an additional weakness to their model “Tomorrow night at 10PM AEST, players who have purchased The Elder Scrolls Online but have yet to set up a recurring subscription or entered a game time code will no longer have access to the game. The issue with most players making their objections heard in the Elder Scrolls Online forums over the past couple of days isn’t the subscription itself — the minimum $US14.99 monthly fee comes as no surprise. What is surprising is that Zenimax Online is pre-authorizing users’ credit and debit cards the full $US14.99 (or more) fee” (at http://www.kotaku.com.au/2014/04/players-upset-over-the-elder-scrolls-onlines-subscription-system/), which shows more than just a small issue. The game lacks the comfort of the solo play, which is comfort the RPG gamer loves. Yes, they are all for teams at time, but like me, many love just to be by themselves and just explore the great digital unknown. The MMO seems to lack that ability, apart from the reported rampant troll issues (actual trolls, not the well-known harassing player trolls).

Al this leaves us with the larger bad taste that there is more and more noise of people leaving the Elder Scrolls Online style and replay either Oblivion or Skyrim. My model allowed for that and in addition would have almost guaranteed loyalty for at least two more instalments, as well as a league of income from additional DLC options. It is a missed opportunity for Bethesda/Zenimax.

Yet the hungry new developers can also learn from the missed options as can current established brands. Consider the current/new Mass Effect universe where we see a new reach of places that become additions, the same could be stated for Neverwinter (from Neverwinter Nights), the earlier mentioned Sosaria as well as the Fable series. This is the final side of the sandbox game. You see, creative freedom seems to breed a mix of addiction and loyalty that cannot be broken. I found it driving me back to Minecraft as well as Oblivion again and again. It also seems to prove the strength of the Diablo 3 approach and the weakness of the Elder Scrolls Online choice.

When we look deeper at the quote “but subscription is the one that fits ESO the best” might be true for their board of directors, but it clearly leaves a sour taste in the mouth of the players, when they move towards the next solution, their board will feel what a deserted franchise feels like, a feeling that Mojang (makers of Minecraft) is unlikely to experience with their simple but genius approach.

 

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Evolving our lives!

This article is not for the faint of heart. This is not for the people who think that life is all sunny and joy. So if you are any of these people, then read not on and return when my next story comes online.

You see, in my mental world I am about to pick up an axe, I sneak upon the man who has no idea what is about to happen. I sneak, slowly into the den, the door was open this warm September and he likely hoped for the breeze to cool him down. Suddenly he feel one hot gush of water over his chest, he looks down, it is not water. It is the hot blood gushing from his skull, the blood that rains is his, he cannot shout out, blood is everywhere, he falls on the rug with a ‘thump’, he is no more! I hear the voice from the kitchen ‘what was that dear! Are you alright?‘ I hear the footsteps, she is not walking fast. I move to the left into the shadows, I see her silhouette, she seems to see the blood and that what was left of her husband. I had already placed the hunting knife in my left hand; it slices through her throat in less than a second. She goes down on her knees, looking at me, not having any idea why she is getting hurt. She had died before her head hit the ground.

I get the knife and the axe and roll them in linen. I grab the bottle from the bag and place the knife and the axe within the canvas bag with linen coating. I add ammonia to mask the scent of the blood, in case a police dog gets near. I look at my feet; they are covered in lamb coated overshoes. My overall is thin but sturdy. I take out the billy club. I slowly walk to the staircase; I hear the sounds of gunfire from a video game. I sneak up slowly and see that the door of the room is ajar. A boy sites with his back to me, it is time to put on my ski mask. I slowly sneak in and observe the equipment and I hit him hard to the side of the head and quickly turn the sound up by a lot. Not hard enough to kill him, that is not my goal. He is reeling at the edge of losing consciousness; I slap his face hard with an open hand. The leather glove makes the sound more intense. I pull him up and hit him in the gut with enough strength; he buckles over gasping for air. He looks up in sheer terror. I gag him with duct tape and cuff his wrists at the back, I drag him downstairs.

I place the cable ties on his thumbs and index fingers as close to the Opponens Pollicis as possible. He looks at the bodies of his parents, he is now truly afraid. I look at him and say “Zoe Quinn and Phil Fish did not care for your harassment!” I put the mask on his face; the nails will slowly but not fatally bite into his face. Last I tighten cable ties as much as possible. Within the hour, amputation will be the only option left to him. His life will never ever be about gaming of harassing again! I walk away with the bag in my hand, not giving the little troll a second look. Within the hour all evidence that I ever existed will be gone, so will I and he will only know fear until his dying day!

This is just a story! This is nothing more than a rant of frustration, dressed in the cloth of a short story, dealing with my frustration like Percy Bysshe Shelley, Stephen King or Virginia Woolf. Although I tend to take the high road, this time it is Slate who has the high moral ground (at http://www.slate.com/articles/technology/bitwise/2014/08/zoe_quinn_harassment_a_letter_to_a_young_male_gamer.html), it is an excellent article by David Auerbach about more than just a gaming scandal. I am all about gaming; I have always been all about gaming. The fact that more and more women are entering this field is filling me with joy. Yes, for now this market is all about the man, but consider that over time, we have seen women leading in artistic fields. We have given our souls to Diablo, Minecraft, Oblivion, Fallout and a league of other games. Would it not be great if we get another wave of amazing games? For now Tombraider has sold itself short. The game is nowhere near the first two which broke the mould of good gaming. We saw the rise and fall of Origin, Rare and several others, all bringing us great games. Now women come and I hope we see a host of amazing games to follow. So when I see such hate and harassment from men (99.4233% sure that the harassers are not women) it just pisses me off. The fact that these people are not hunted into extinction gets to me to some degree. I did not get the hate people showed because Caroline Criado-Perez successfully championed for Jane Austen to be the new figure on the ten pound note. For the same reason I do not get the fact that Zoe Quinn is persecuted either. The idea to bring the awareness of depression is a great idea; I wish I had thought of it. It had several review, our own Tim Biggs of the Sydney Morning Herald wrote “Tim Biggs, writing for the Sydney Morning Herald, also stressed the lack of fun in the game, and went on to say that the game was ‘a testing and, at times, a boring experience to go through.’ However, he praised the game’s execution, and acknowledged its importance as a tool for raising awareness of depression and for helping its sufferers“.

OK, not the greatest review for a game, but who remembers Superman for the Nintendo 64? I still consider it the very worst game I ever beheld for reviewing!

So, why is there such an overwhelming hate for these women. This all was brought to light because someone speaking out for them (Phil Fish). I did not play his game either, but the movies and the views give an interesting and original game play. So, it does not look like anything Ubi-Soft releases, but consider that ‘their’ Prince of Persia released in the 80’s (Broderbund released it) had no great graphics either, now it is a billion dollar company, we all have to start small.

So what about Zoe Quinn?

Well, the accusation is that she slept with a reporter to get a better review, but that is not entirely correct either. She got harassed shortly after the release and before her ‘ex-boyfriend’ made his claims. So what is it about this particular group of losers who feel so threatened about women in the gaming industry? They must be losers, because if they were not, then they would have their own brands of success, but that seems not to be the case. I think that if anonymous is the idealist it claims to be, then they would stand up for these women and publish the names and addresses of all of these bullies, you see, trolling is all fine, as long as we all know who you are, they become liable. It should stop two issues with one group all at once. But are the allegations true? Actually, does that matter? Perhaps a journalist got ‘lucky’, perhaps not. The real question is, is it a good game?

Yet, the issue does matter, you see, her ex, who is ‘hiding’ on his blog and accuses her of acts. Hiding the fact that the relationship was a bust and she did not stand still, she created something! Motherboard quotes “he accuses Quinn of sleeping with various prominent figures in the video game industry, including a writer at Kotaku“, so basically she knew a few guys, is that criminal? the information motherboard gave (at http://motherboard.vice.com/blog/zoe-quinn-slut-shaming-the-feminist-conspiracy-and-depression-quest) “Gamers have been complaining about corruption in video game journalism for years now” is not new, look at Gamespot and the massive amount of additional visibility that Ubi-Soft enjoys as a sponsor should raise more than just a few flags. But how far does this corruption go? And it is alleged corruption, the question remains, is it really corruption? I started reviewing games in 1988. I got the games, I wrote the articles and I got paid for the published articles. In addition I got to keep the games. I had to pay for the consoles myself (except for 2) and the chief editor kept the Atari Lynx for himself, an act which was slightly irritating, but not the greatest of issues. I went to the ECTS (the UK edition of the E3) a few times, which I paid for myself and deducted it from my taxes. So where is the corruption? I gave an honest review of the game and sometimes if the game was bad I did not bother writing a review for the simple reason that I only got up to 5 pages per issue, why spend it on a bad game, whilst a good game is so much more fun to review. I also tried to steer away from the ‘big titles’ at times; I did not jump onto Command & Conquer in 1995, like everyone else but choose Wing Commander 4, Tekken 2 and Rayman instead. My ex hated Rayman (the end of level laughter), I never regretted my decision. Everyone wrote about Command & Conquer, I showed them different games. The question still remains, why hate Quinn?

Is it because her ex-boyfriend turned out to be a loser? let’s be clear about this, if he was in a relationship and she did cheat on him, he should be angry and walk away, I do not care, it is her life and her choice and if so he is free to walk away and perhaps be angry for a little while, yet he is the only one with the smallest degree to be angry, the other hundreds have absolutely no valid cause for such trolling and harassing behaviour. Consider that we start trolling all the cheaters, the man too! Spam mail would drop to 0%, there would be no bandwidth left for spam mails, which might be a new novel idea to get rid of spam messages.

This is all so stupid, because in the end, the real gamers want to know if the game is any good. In her case, does it matter? Her game was to bring forward awareness of depression, if that works, what could be better? Even if the game is not the greatest one, it is likely to be a whole lot better than Superman on the Nintendo 64. In the end, I hope groups like Anonymous actually do something to help these victims instead of some political agenda, I wonder how ‘loud’ the troll feels when everyone in the street knows their name and where they live, more even if their mommies and daddies realise what losers they are. It is an interesting form of justice!

To some degree I miss reviewing games, I have seen so many classics be born and evolve. I saw underdogs like Broderbund rise and fall, I’ve seen how new generations love the originality of Loderunner, as much as I did when it got released on the CBM-64 and I saw the giant Elite, move from system to system, only to see the concept evolve into Privateer. Later we see part of the original game on tables and PDA’s, now Elite is back in a state of the art version that is to be released this year, still showing the original logo that was on the box of the CBM-64. Yet, the sandbox part, the travels and another side of the foundations of Elite will be seen in 2015, as we explore the galaxy in ‘No Man’s Sky’, in ways the original designer could never imagine (he only had 48Kb to write the program). As my life is drawing closer to an end, I see that timeless games will continue, bringing joy to a new generation and to generations after that, after I am gone. If the world for us as gamers is to move forward then this cannot be only about the man, women should pick up this torch and bring new options and new levels of gaming. In the end it will be a win-win for all gamers.

When we look at long term playing we have seen the big titles, and we all have other thoughts on what makes the great game, but there is also unison, it seems that the bulk all loves Diablo, even since the original release in 1996, it still keeps us busy. Would it not be great if we see new and more surprising games from female developers? Let’s not forget that one of the most famous developers in the early years for gamers was Roberta Williams, co-founder of Sierra-on-line. The bringer of King’s Quest, as early as 1984, a woman was in our gaming midst and she was as good as any of the male developers, letting these trolls win means that we gamers of all genders are missing out, do not let it come to that!

 

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The future of gaming

My life, for the most have been about gaming in one way or another. My fascination with computers started when I was just a young man (an annoying brat to be more precise). I saw the magic of computers when I saw my first Star Trek Episode, which was around 1972 or 1973 (Dutch Television). Computers were magic from that point onwards. You, the reader will not believe or imagine this, but in those days, computers were massive, there were actual career sessions on becoming a Computer Operator. I would not get my fingers on a computer until 1981, but it was more than just love at first sight. Whilst everyone around me was looking at it, if it were a dragon that needed to be carefully prodded with a stick, my journey started in earnest. I could go around the systems in mere minutes. Where sergeants were destroying their own work by not remembering the difference between the ‘write in’ and ‘write out’ buttons on their text processor (Oce), I was circumventing the Defence servers by entering specific parts of the entire logistical system giving the ‘MDETnnnn’ commands at the system prompt. Whilst some were sitting at their desk with their ‘bankgirocent’, holding on to ‘keys’ for their keyboard, so that no one could start certain programs. I was going around the entire system with the entire defence logistical system to explore. But it was not all me, often I was sitting in a corner, listening to a Colonel, who was at that point working on a project called ‘VAB3’. I was helping out, his sergeant; a rather pretty woman thought I was after her. If only (she was really good looking). No, the colonel was the first person where I ACTUALLY learned from, the man had insight and was brilliant, It took me a few days, but then I had a clear grasp of the entire Defence payment system, the codes, the settings and the individual programs, the microfiches taught me the rest.

There was no want for money, for wealth. It was simple learning and exploration. We all learn and grasp in our own ways. Do not worry; it is all still linked to gaming!

My weakness is that I never had any commercial inspiration; I never cared too much about money (other than paying my bills). I was always interested in the Puzzle! In my time I have designed my applications, I made them for friends, I made them as assignments, to make a little cash. I once had the option to automate cinemas, but after one afternoon I dropped it. Not because I could not do it, but because it was too easy. I had solved all parts in less than three hours but I did not write it as it had become a mere exercise. It was my only real flaw and to the smallest extent it still is.

I did actually also do other things (like actual work) with mainframes and at times, with those dinky weird contraptions called PC’s. The IBM PC was bulky, and had two boxes the size of the Google OUYA flat side forward, one slot was for the 360Kb floppy the other slot was for the 10 Mb disk drive, which was priced at $2999. Yes, I did say 10 Megabyte! On the disk was a program called Lotus Symphony version 1.1, which I used to create a program to manage the numbers and information of dangerous cargo on container ships (in those days the fines for too much IMCO 5.1, whilst entering Singapore were truly massive). It took me 3 days to work it out and after that they could find the information in minutes, which before that moment took hours and sometimes up to 2 days to check the containers of a carrier at times having a load of almost 1750 containers. So, I did achieve plenty, but it was always the puzzle that pushed me forward.

masterelite1 So, how does this relate to gaming? To get this, you have to consider the days of non-graphics, where a game like Elite was high resolution graphics (in those days).

It was the first game I actually played for some time on the BBC micro B computer (which was not mine), but I was hooked ever since. I moved from Vic-20 (second hand) to a Commodore 64 and from there on, whatever work I did, it was the console at home that satisfied my need for ‘puzzles’ and exploration.

This now comes back to the game we see getting more and more attention. The game is called ‘No man’s sky’ and the person giving it the visibility it deserves (and more) is Danny O’Dwyer (at http://www.gamespot.com/no-mans-sky/). This game takes me back to several games. First, there was Elite, where we travelled the cosmos, trading and shooting wars from Harmless to Elite. The game is at times mindless get through it, simple, but the trades, the encounters, the jumps to a new place and especially in the beginning, docking with a station, had me and many like me glued to the screen. Later on the Commodore Amiga, some German person made something that looked like a Star Trek simulator, where we could fly to planets, get into orbit and (that was it at the time, the game was not complete). After that Origin (the people behind Ultima and Wing Commander) give is a higher graphics version of Elite and they called it Privateer. Later still Peter Molyneux gave us Black and White, a god creation game. I could go into a lot more detail, but I do not want to bore the reader with my gaming life.

There is one reference that is missing. In the 80’s, there was a comic strip in a magazine called ‘Computer and Video Games (CVG)’ about a ‘god-creation simulator’. Here we have the elements of the puzzle. Here we see the elements of No Mans Sky united. The exploration of a planet, from there we can see and visit the planets in the cosmos and grow in wealth, menace and trade as we find larger and better means for travelling. This game has all the elements of gaming I always loved and this game is close to giving us the almost perfect exploration game, where we are mere travellers in all the freedoms we ever wanted. We are not limited by the confines of Tamriel or Sosaria. This game is close to promising a journey where our own imagination is slowly becoming the only remaining limit in gaming.

That would make this game the most enticing form of gaming we are ever likely to meet and see. It is quite literally Minecraft on an epic scale!

We will always want our Scribble Shooter (or its smoother brother Halo), but gaming is more than a race, a fire fight or even a quest. No Man’s Sky is trying to meet the promise some of the older gamers have waited for, for a lifetime. Will we get that experience? I truly hope so!

I have had good days, even great days in many of the games on nearly all of the platforms. Even today, as we see new games trying to fend for the ‘top’ spot of gaming, some gamers are still yearning back to the games that actually delivered a sense of wonder. Whether it was one of the Ultima games, a Metal Gear Solid, the original thief or even a game like System Shock (both one and two) delivering that sense of joy. Some will desire the days of Mass Effect and would want to walk around the Citadel beyond the few levels we saw. No Man’s land is currently implying that it will offer all of that. That makes the days of Danny O’Dwyer one of the sweetest jobs around, because he could be sitting on the hottest gaming potato of an entire generation of gaming.

Time will tell whether NoMansSkyFieldSean Murray ends up being the greatest marketeer or the greatest game developer. I am hoping for the second one. The only critical view I have (for now) is that it is good to know that it is coming, the fact that the game is still more than a year away is less interesting if we get to see too much of the game so far in advance.

 

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Story about a game!

This all started with a video blog. It can be found at Gamespot and it is given by Danny O’Dwyer in a segment called ‘the point’ (at http://www.gamespot.com/videos/the-point-is-marketing-killing-the-wonder-of-games/2300-6420070/).

He hit an interesting snare with the topic of over marketing and I agree. When I started to think this through, I also got to the point that it is not all about the marketing side of that caper, but another side to the ‘lack of wonder’ as he put it in gaming. He was talking to someone from an upcoming game called ‘No man’s sky‘, the man is a Minecraft fan, which pretty much had my attention from the very beginning.

You see, gaming has become too much about getting to the end of the track with an added need to get achievements. Too many games are a chase. Minecraft is all about just having fun. It is virtual LEGO at its very finest; this awakens the creators in us, which is always a great thing. The issue ‘missed’ (which might be the wrong term) is that one side in the lack of gaming wonder (as I see it) is an off-set between freedom and storyline. It is the combination that has always drawn me to gaming, which makes me a sucker for any decent RPG.

Minecraft does not have any story, but it counters this with an amazing amount of freedom and exploration. I am not stating that Minecraft needs a story, but as we get the freedom to explore, discover and do whatever we feel like, the impact of a story is less of a factor. As freedom moves away (like towards a Call of Duty or a Ghost Recon), the story becomes more and more important. Some get it right (the Mass Effect series and The Last of Us), where the story drives us, whilst we get a limited amount of freedom to do whatever we like, or we get added parameters (challenges), many get it decent (Far Cry & Tomb Raider) not to mention, Metal Gear Solid: Guns of the Patriot, which is still one of the best games of its kind, even a whole console generation later. Some lose out a little as I personally see it (Call of Duty & Halo), but these games counter it with another extra, which I will get back to shortly. Against these games are the open games like Oblivion, Fallout, Fallout New Vegas and Skyrim, where there is a decent story, yet the additional openness of the game makes a massive impact.

There are a few that lose massive points, because they got the story kind of right, but then the game-play, linearity and the lack of insight suddenly made what could be a massive hit, but got to be no better than mediocre as I see it. In this category we see games like Thief and Second Son (Infamous3).

Second Son is the strongest in that regard, as I see it; the game was over-hyped and over marketed. The game starts really nice, then after a while the designer gets sloppy. The evidence as I see it? Consider that you cleaned the first Island and as your smoke powers grew, you got decently into the story, at some point you get the 3rd power (video), instead of reopening the first island, adding additional challenges and added missions, perhaps even adding more laser and speed missions (2nd power), maximising the power of video, you continue on the linear path to the conclusion of the game. In addition, instead of actually giving added powers to the concrete power by adding challenges for cleaning the city or removing the concrete power out of the soldiers, the game pretty much ends and the concrete power actually becomes kind of ‘lame’, the one power you coveted the most is the one power you can happily do without.

It is that lack that is also killing the wonder in games and gaming. It is a sloppy side.

I mentioned Halo and Call of Duty. These games survive on the challenge of multi-player and that is fine, but I think that these gamers could get a boost of gaming if the story was something you could get through, or even explore a little, instead of run through to the end. Perhaps that is not what they want, which is fair enough, but the reception that Far Cry 3 got (including from me), gives a little strength to the view I personally have. I admit that not all gamers will agree here. In addition, I will reopen the talks on multi-player. Most gamers who are into this side, love (and demand) a good multi-player side to the game. I have never been a Halo fan, but I hear good things about it, some games have a massive downturn in multi-player gaming. In that regard, it is Assassin’s Creed and Tomb Raider that are the worst of them. You see, I believe that things either are balanced or they get an edge, having neither is a bad thing. With these two games, I have tried several times and when you start as a level 1 person, getting stacked against level 50 people, only to get stuck in a bottle neck with opposing you mini guns, one shot killing bows and people with 2-3 bonus skills, you know that the makers missed out and soon thereafter most will have had enough. In opposition I would like to mention God of War, which had an amazing multi-player mode. I was really impressed. You go 4 against 4 and you might have a weapons edge, or not, the fact that it is about the group achievement, you still get some points and soon thereafter you become an equal and even an asset in the multi-player version. A game like that invites multi-player and entices players to get out and do it multi style, which is how it should be. The last one to mention here is Mass Effect 3, which I consider to be the greatest multi-player game of all time. You go in groups of four, you go against a decent AI (at times an overwhelming one) and you go into maps you might have already seen. The options to improve the skills of the characters, the weapons, and armour by playing and buying upgrades is just too much fun. It is the most addictive multi-player form I have ever experienced. I met some of the best players ever. At one point I reached the top 2% of the multi-players, considering that there are over 1.2 million Mass Effect 3 players is just an AWESOME feeling! In all that time, the multi-player remained true to the story (given is that it is just to kill enemies, how wrong can you go) and true to the atmosphere of the game. In Mass Effect 3, it was NEVER about the multi-player, which makes it all even better.

I feel that gaming could move up a notch, not because of the nextgen in consoles, but because the developers will pay better and more attention to the story they hand out.

Even though we all still enjoy a game of Galaga at times, a game that was never about the story and all about zapping the baddies.Most of us will always love to have at least one game like that. I got Scribble Shooter and it is great fun! It is about the other 24 games we buy and we must consider that the next 5-8 years of all franchises will be about the IP (Intellectual Property), making a better story part of the mix will only bind us stronger to the game of our choice, which is one thing the developer will love.

In the end we the gamer win and through this so will the developer!

 

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Sony customers deceived?

It is not a new story. We have seen delay after delay on several titles. It is however time to look at the issue surrounding this. First, the game many people will not care about, but it is one of the largest played franchises. The title is Minecraft and it was said to be a launch day title. It has shown itself too be a massive hit on PC and Xbox360, so the fact that it was going to grace the shores of Sony was good news. It was delayed on the PS3, and when it came just before Christmas it showed that the graphic improvements as we saw the shading on the PS3 it gave us a clear indication that the game on NextGen would be well worth it. It has not come yet and it is now said to be delayed until June 2014. That gives it a delay of 3 quarters. That same delay is now shared with Watchdogs and Driveclub. The game Watchdogs has at least a little amount of excuse as it clearly stated the delay a week before the launch of the PS4. But these delays show a deeper issue. Either Sony marketing is not managing their issues correctly and in fear of desertion are willing to keep the gamers for too long in the dark, or we see a level of miscommunication between console and software houses that should not be acceptable in any way, shape or form. Which is the correct one?

I leave that up to the reader, but consider how this list of delayed games is growing. Witcher 3 was announced for later this year. Now it will not be seen until February 2015. In this case, like with Watchdogs the gamer gets a timely announcement, yet the amount of delays are now adding up and gamers should consider themselves as investors into a new gaming system, yet they get no return on investment. Is that fair?

If we consider the quote “This is the list of games planned to launch for the PlayStation 4 between Day 1 and the end of March 2014” and we see the delays of Oddworld: New ‘n’ Tasty (spring 2014), The Witness (mid 2014) and Wolfenstein: The New Order (may 2014) then you can understand how we should get worried. This all is even worse for Oddworld, which is a revamp of the original PS1 game, now for the PS4, which means that most issues of this game would have been known long before the console came out. So it all adds up. These last few titles are not that much delayed as they were launch window titles, but the delay still counts towards to overall lack of games. Infamous is still on track and Thief got released on time, it is the bad rating of Thief (in my view slightly undeserved) that still ends up having a negative impact, which is not to be ignored.

I must also admit on the other side of the scales that Sony has been trying to offer a level of overkill for the members of PlayStation Plus. They are throwing everything but the kitchen sink in that direction. Even though not all on PS4 (some on PS3), the amount of quality games (including Killzone) that could be freely downloaded must be acknowledged. I think that this is what gives them a little more time for now.

In the end we will see more delays. The Crew (a racing game) is also delayed, but then on all platforms, so it is not just a Sony ‘issue’. So why is this all such a massive issue for gamers?

Consider the ‘advertisement’ we all saw on the game Drive club. Sony has been beating us to death with it and it did look really good. Now, the way it was shown and the fact that it was a launch day title was not just an error. It was in my view a blatant form of intentional misrepresentation. If we consider the path of any game; development-testing-alpha-testing-beta-testing and then the gold master, the fact that a game has 3 quarters delay means that they were in a place long before the alpha stage. This means that it had been known for some time that there was no way to get this game out in time, so how was the ‘demo’ arranged? Consider the ‘implied’ votes on the score in the rolling demo. All this points getting back to ‘utter deception’ show us that the hands of Sony are not clean in this regard either.

So even though I am (and remain for now) a huge Sony fan, we must hold them to account for both their actions and in-actions, if not, then indeed some gamers might consider that the safest move is to move towards the Xbox One (even with the architectural flaws it currently has). In some cases the games have been delayed on both systems, but consider that Titanfall has a 90% rating and as Forza also got rated that high, shows that racing fans can at least get their racing freak on with an Xbox One, something currently not possible on the PS4. Those who have read my other blogs might know that I have been highly criticising against the XB1, I have also stated more than once that a console can only survive if it releases top games. At present the scales of balance are moving away from Sony as the games are more and more getting delayed. This is the lesson that was imprinted into the heads of members of the board of directors of Sony with a sledgehammer when we saw the issues on PS2 and PS3. It seems that they still have not learned this lesson. It is hard to blame them for the failing of other software houses, yet the fact that it is happening again with the PS4 should turn on many red lights in Sony HQ. I reckon it takes one more delayed top title for the PS4 to start making a sales shift and start changing the balance of power for NextGen consoles. No matter what hype some acclaimed ‘experts’ throw at you for 1080i resolution and frame rate. The first is that this level of quality is rarely offered by games, and in the end a good game is a good game, no matter what resolution it runs on. It does not matter if the PS4 shows graphic superiority, not having the games is what stops people buying the console in the first place.

 

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