Tag Archives: Video games

Insectum

It is time to talk bugs. As I see it there are three kinds, there are the actual bugs, these are settings that crash a game, or make it non-working. The other two are glitches and systemic glitches. Glitches are merely a hindrance they are flaws in a game of program, but they do not dissuade from the joy that the game brings. I saw all of these settings in Oblivion remastered. Let’s be clear. I am not a doom speaker and heralding the ‘Messy setting of Oblivion’, I am (for the most) a game and before I start this article I will say right now, up front, that Oblivion brought the sense of joy I had when I played the game 20 years ago. That is as I see it a massive achievement, 

Virtuos brought their A game and it shows in everything you see and play. This game is 20 years old, as such plenty of laurels for Bethesda as well. It was the reason I bought me Xbox360 and I never for one moment regretted doing that. Yes, I have had the red rings of death and in the end I have had 3 Xbox360’s. But never was there any doubt that it was a great machine and a worthy contender to the crown that the Playstation 2 won.

Still, we were talking about the game. As such, we have glitches, persistent (or systemic) glitches and bugs, there is also the fatal bug, but I haven’t seen that one in Oblivion.

A glitch can be systemic, but does not mess with gaming fun. An example is that when you go from the rain into a ruin, or a cave and you still hear the rain. It doesn’t stop you from having fun, but it is a glitch. Then there is the systemic glitch. When you’re cupboards are too full, because you (me) is a hoarder, the system gets a little confused and will not show everything in your inventory. As such I could not move my sigil stones from the inventory. The solution is to sell off a lot of junk you were holding and that fixed it. There there is the setting that you can not control. A setting where things go a little haywire (because of a dozen reasons), which can mess with the storyline, but the simple solution is to reload the last autosave and often it is fixed. When dealing with these knights of the thorn idiots, I had to reload half a dozen times before I got the mission done (in different places). There is nearly no saving an idiot who thinks he os gods greatest knife fighter whilst surrounded by two Xivilains, loudly engaging them calling in two more. There is no stopping stupidity, it tends to get you killed in the battle field. Then there was the first time I went into the Rockmilk cave. After the first reception area, there is a path down where three spiked traps are. The stage to the left could not be entered, whilst it had enemies. I think it was a glitch, and it was ONLY the first time I entered it, subsequent entries were good. It is my place to collect free arrows and in earlier levels that matters, later too (I had over 400,000 gold), but it is a assured way to get ebony arrows and glass arrows, which are not sold. Apart from the bounty in there, it is a clear way to make headway. Then there are several persists glitches, but the one in Sancre Tor was fixed by waiting at the opportune time (where there are 4 people) and that worked. These settings happen. Anyone who thinks that bugs/glitches on a game this big doesn’t happen is beyond stupid. And for the most part it never bothered the game. Perhaps one setting which was beneficial to me was that the Rumare Slaughterfish were bouncing on the waterline, so in clear view to kill them. For the most, this game is utterly awesome and I never regretted spending the money of the 125GB download time on this. I will be playing this a few times over as I never played a high elf mage, but that was on me. 

The fact that even after 20 years and after Skyrim, this game shows just haw amazing gaming can be and that is never a bad thing.

So don’t call everything a bug, because some games are just too big and a bug tends to have fatal issues on a game and yes, I did crash a few times, but I just reloaded the game and I merely lost a few minutes in its worst scenario. Yet it is not all bad. It made me realise the settings I redesigned for an RPG and as I saw the stage also saw why my mind set a few things the way it did and it makes sense to do so if replay-ability is your goal. I think this should be the mindset of any RPG developer. As such did you consider the soft architectural stage that Diablo (the first one) offered against the planes of oblivion? When you connect the ideas that certain games had and incorporate them into a plane of oblivion? When you aren’t set to a mere version of a game, but when the towers can be radically different, how much more fun can you have exploring? 

So have a great day and when you hear the screaming in the night, that would be the sound of Daedric Princes as I have entered their realm and they fear for their life now. 

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Creating a plus plus game

Yes, there it is, but not in the way you think. First off, I have always loved RPG games, even before I got into Oblivion and Skyrim. These games are the best and as I am replaying Oblivion (now on the PS5), a thought got into my mind. And I created a new RPG IP. I summarized some of it in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) so the ideas have been brewing for 5 years. And today I had another idea. You see, we have a plus game where we continue or replay with the achieved gameplay. This is nothing new, but then I thought that some of the replay gets dreary (to some degree) and I just had the idea. You see, in my game there are 4 classes of magic based on the elements and these magic casters have a massive difference among themselves and it suddenly hit me to set certain missions in a different setting, as such, dependent of the magic class you play you get a mission, this is not new. Yet when you replay the game, when you select another magic class certain missions will have a new premise. Optionally with an altered intro to the mission. This has as far as I know never been done in any game.

So in the first mission you get to assist a smith to set the new forge with required cokes (or coals) and when that mission is done, the second time around another part of the mission comes clear. There is no setting that it all repeats, though some missions are an optional replay but with other sides. As such we get the option for other classes to add to that mission. So we get more than one plus game, giving the games additional sides to a mission. I wonder why the current RPG makers never considered that to amp their gaming experience. A setting that has the ability to create new lore, new experiences and now challenges. It got to me as I was going an Oblivion mission, so what is stopping us to push the envelope? I got a few ideas and that is a setting a simple setting, I reckon that in a much more complex setting it could create a new form of RPG game (I am not brave enough to give it a name). 

So as we set the game to a new frontier, we can create games with at least 4 new game playthroughs. A setting that has never been contemplated before in gaming. I wonder why not. Games nowadays need to entertain longer, so we can create more games or more gaming time (preferably without making the game lose gaming quality). 

As such the setting is changed. Consider the game Hogwarts Legacy getting an overhaul and the game needs to be played 4 times (not optionally played), which unlocks other parts of the game. It does not matter which house you play, and as different houses unlock missions for the first house, but what if the house is the second or the third house? The lore needs to be set to have one cosplayers (like Poppy for Hufflepuff, Sallow for Slytherin, Onai for Gryffindor and Thakkar for Ravenclaw) be the other contributor, so if you are one house, the other comes into play (via a message) that gives you the option when playing the second or third play through, I doubt that it is needed for a 4th play through but for completion it might be added. 

A new setting I an old concept, the RPG gaming experience (of a lifetime) that could add a lot more to the same game. I used the Hogwarts setting to illuminate the perception, but it could be added and part of this can be seen in Jackdaws rest, where each house gets a different alert to the same mission. So what happens when a mission gives us the 4 different missions to complete the mission overall? As such, I have been contemplating the same setting but in a slightly different way. Its just fun that the big boys (Bethesdas and Ubisoft) never got that far. Especially as Ubisoft has 18,666 dedicated game designers (big smile from me).

As such I can go after Bethesda too, but they created some of the greatest RPG settings, so they get a pass on this. It’s just fun that after I did the Melvin to DARPA and created three weapon systems (they dob’t have these) and I created IP that Google missed (Amazon too) I still found time to surpass Ubisoft and Bethesda. I am feeling good today. Still, I have an idea that could get me $3,000,000 from Matt Damon (he gets a script for that amount of money). Not sure if Matt is up to it, but as I see it, I have been plenty creative today and I am not done yet for today. 

It is a lovely day to get creative, so have a great day and get ready to dream big.

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Dynamic lore

Perhaps Dynamic interactive NPC’s is a better if not a little incomplete at this time. I have been loving every moment that I have been in Cyrodil, yet some of the missions are bland, redone over and over again and at this time (as there are more options), the setting seems a little absent of electricity. This is not the fault of Virtuos of Bethesda. I have over 1000 hours (perhaps even 2000 hours) in the game, so for the most I have already seen it. Still roaming the sights of the province is a delight. All the sights I forgot about over the 14 years that Skyrim graced my computers (PS3, Xbox360, PS4 and PS5) and there is more, but at some point I started to set out the idea of Dynamic Dialogue.

You see the first game you play remains always the same, but the subsequent versions, there could be a setting that some of the dialogues will be somewhere else. As such my mind set out the stage that at this point has never been done in any RPG.



Could be set to 
Pers001ArdantNadia
Location01BravilBravil
KindofPersonMerchantBeggar
ActionRumorRumor

And this is merely a sample. So we get a key part of information from a merchant, but this information could be from a beggar as well (not always an option), but the system of Dynamic Dialog will have within itself what the definition is. As such you can run to Bruma and ask the same person again and again, but what if the mage changes? Optionally you are given the name, but that is not a given. 

It changes the game, as the subsequent play is more of a setting that sets a new premise. A game  altered to the gamer who loves the challenge, not merely running the distance. In this there comes a second setting that loot in houses could alter, books might be in different locations (after the first play), It gives shine to a game that was good to be great over several play throughs. With the optional setting when you start the game of activate Dynamic Dialogue. As the database is set correctly the game could be reset to original when a new game is started. 

A setting we have never seen in RPG, but this is now possible, as such, I though of including this setting. Loot can always be randomized, but the people usually aren’t. Then there is the setting that a mission could get another parameter as well. Like the weapon shipment could give the added premise of saving miners and that is set to a clock within the moment you give the weapons to the three mercenaries. So there could be the option that you get a 10 minute timeframe to save a number of miners in that level (like 6 miners) and that gives the player a new chase. To get to the people in time. I am not saying that it should have been done, but when you get the second play through, some missions get to be a bit of a milk run, as such I devised the setting to add Dynamic Dialogue and optionally added achievements. 

There are places when that is not possible, but given the option, we have a good stage to improve RPG gaming, and in this case merely the additional times you play the game. I reckon that my mind will concoct a few more iterations of this in the near future as such I will keep you informed of the hair brain schemes I think of. Perhaps in the near future I will add to what I wrote yesterday, there was a lot more to be had.

Have a great day, time for me to close another Oblivion gate.

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Rejuvenating Love

Yup, we’ve all been there and it is not the love for a partner or spouse (I have no experience in that regard). It is the rejuvenating the love you have for a hobby or interest. For me it has been Photography and gaming. In this case it is about gaming.

You see, last week Oblivion was launched. The 4th game in the elder scrolls and in the mean time I downloaded the 116 GB and got to play it for real. The initial setting was of course ‘old stuff’ the prison, the escape and the inability to protect the emperor from getting his throat slot (poor Sir Patrick Steward). As such we get to the outside world and my first achievement. From there I went straight to the Rockmilk Cave. I have played the game before, so to ‘hone’ my archery skills I go there as it is home to the black bow bandits and a warring party, as such plenty of things to pick up. And there I got my first glitch and first bug. Darn! No biggie, I merely got around it. The bug was that when you enter the cave, you go right down the cave where you also get the glitch, The bandits (all 4) go back and forth (a few steps) cry “Why won’t you die” and so it goes on. The archers on the right were easy, the ones on the left were the problem. There was an invisible wall preventing me to get to them and slaying them. I didn’t go any deeper at this time a little afraid the bug would become worse, but I got 50 arrows and a few black bows, so not a trip in trouble. Then I wandered around to see some spaces and two caves I never saw before (at least that is what I think). Then off to Chorrol and from there to Anvil where I joined the fighters guild. So I am now a journeyman in the fighters guild. And now I am about to meet the fighter guild master with the next mission. It is also an idea to try and get into the mages guild. I still need to kill an innocent to get into the Dark Brotherhood, but that is for tonight. All in all this all sparked a renewed crush on the game. And after 14 years in Skyrim, it is time to renew the settings I have loved for so long and this devotion needs to be recognised. You see, some will cry like a little wiener and shout bug. But it is merely one in a setting of over a hundred of hours and so far no bugs seen. A few glitches but they cannot spoil the fun I am having. Still I have now enough money to buy the waterfront dwelling, which is nice so I can offload the stuff I do not want to sell. 

The house in Anvil requires silver weapons because of the nasty ghosts and a stronger marksman skill to deal with the thing in the basement. And as we get further into the game, there are more missions and a larger need to get items from these Daedric princes. Not to mention the luscious Nocturnal and her Skeleton key (very nice for opening chests). 

I learned that the Peryte glitch still works, so that will get my fighting skills up in a quick jiffy, but I haven’t been there yet. Still the vibes going through me are unmatched. To play this game in a new coat is amazing and well worth the effort of spending coins to get them and downloading the game as well. I feel a little lost as Skyrim upgraded marksmanship in the game so I need to get higher in bow skills. But that doesn’t take the grin away from the massive boost to my ego as I largely still know where to mustard is. In that setting this game is not to be underestimated. And no matter that Skyrim is ‘better’ in some ways, this version revives the love I had for this game, I reckon that the bugs will be fixed at some time and that is cool, that first feeling of this game came raging in and settled in my soul (like a soul gem) pretty fast and very comfortably. 

It opened a new door as well. As I was looking at the RPG setting that I got for Eder Scrolls: Restoration and as such for a few other games (as Bethesda is now Microsoft) this setting in the last 24 hours gave me a few new considerations for RPG gaming. I still need to reflect on some, but I reckon that it will be in my big soon enough.

Have a great (gaming) day.

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Curse you to Oblivion

Yup, I went there. Well not really. I still have to buy the game and I was able to get half of it. Hopefully the other half in 3-4 days. You see, we are talking about The Elder Scrolls IV Oblivion remastered. It was the reason I bought the Xbox360 in 2006 and I never regretted it. 

To be honest I spend over 1000 hours in that game (it might have been 2000), Together with Fallout 3, I have banked the better part of 5000 hours and they were wonderful. So when I got wind of a remastered version of Oblivion, I just leaped at the optional chance to get back into that game. So I got up this morning at 01:00 to see the YouTube video and it was marvelous. This version was made by Virtuos, a massive undertaking and a well made one (as far as I can tell). Like all RPG’s, I saw a far amount of glitches in this game. I am talking about glitches, not bugs. The glitches do not matter, the game is a wonderful result. I already saw that there were new looks and parts in the game that are actually new. The environment comes from Unreal engine 5, the voices are mostly the same, but it might have imagined this, but it seems that Sir Patrick Steward added a few dialogues to this and it is well received. 

The artwork has been preserved and is seen in a few places, giving it additional tone to the game. As I see it, you need to retrain yourself as this is not a Skyrim version, so there are differences. I think I saw the PC version, as such I will need to wait for the PS5 version (4 days and counting). There are two ‘issues’ at present. They aren’t really issues, but I need to call them something. The special edition in $99 (normal edition $85), with the hours I spend on the 2006 edition it will be well worth the money and the second one is that the download is 120GB, a little big, but with all the Unreal engine 5 stuff, understandably large. In addition is that this game has been upgraded for the PS5 pro, as such I reckon that this machine will give you additional sides I currently cannot see (I have the normal PS5). And as I see more of the game, I wonder where my memory went, as I do not recall a few issues I see now. 

There are several issues (not bad ones) that I get and it also shows that Virtuos didn’t blatantly copy stuff, they added massively making this more than a worry remaster. This is a clear labor of love, a statement I hadn’t expected to give after Hogwarts Legacy. S I watch the play through of MKIceAndFire I see so much familiarity, but so much new as well. I won’t give you the rundown on that as You need to see it for yourself, it is well worth the view and MKIceAndFire did a good job, although it views like he never played the game (which I sincerely doubt). 

And as I see at least three locations I haven’t seen in over a decade, my memory might be a little glitchy on the subject. No matter how that plays out, I feel my blood rise to the chance of the occasion and that sets the need to play this game again and get lost in the Cyrodiil. It was there that I initially designed the premise (of my) Elder Scrolls VI Restoration. It was set in part before Skyrim and the latter part was redesigned to play at a setting after Skyrim. I had set the story to not one by two provinces, namely Elsweyr and Valenwood. In the story that I designed I added Cyrodil and Skyrim where the area of Cyrodil was 900% the original size, so as the original game was 5 by 5 miles, the new setting was 15 by 15 miles and Skyrim was grown to fit exactly and that was the new stage, on this I added Elsweyr and Valenwood. The premise to allow added places (as some designers were truly amazing and that was a new setting in RPG gaming. A world like game that was a new setting in gaming. One we had never seen before, and that was the beginning. The game was set on a different stage. You see, I envisioned an impeding war between the magical and muggles (sorry JK). This isn’t a copy of the Skyrim setting. I set the premise that there is a massive distrust between the two all over the game. No one is ‘safe’, and that sets the start, but as I really like the replaying of RPG games, there is the setting that one side is revering the Nine as well as the magical settings (Valenwood) where most of the Elves, High Elves and other magical people are (they are still in other places all over Tamriel as well) and that is setting the larger setting we get to embrace. The other side are the tradies and commerce people that are muggles (sorry JK) and they do not care for the magical people. As you get to encase the game, you need to keep the distrust balanced (no spoiler), and lower the distrust between the two. So you get to set another path and at some point you will need to make a choice and that evolves the game. I made the call to exclude the shimmering isles (for other reasons). But in one way we get to set free the princes of Oblivion, we also need to ‘reconnect’ to the nine and as we get the distrust lower, we can give the tradies their own guilds as well and that is all possible no matter which side we chose. As the princes of Oblivion are set to their thrones again, magic in the land starts to reflourish again, which also lowers the distrust with the council of elves. The setting also sets limitations. As you reset the guilds (except the mages guild which is in the imperial city in Cyrodil) you get to chose. You can have one guild per province. So you need to chose between Skyrim, Valenwood and Elsweyr (Fighters Guild, Thieves Guild, and Dark Brotherhood). You can only create one in each province. And each choice has an impact. The fighters guild reduces the mount of bandits in that province, the Thieves guild reduces the wealth of merchants in that province and the dark brotherhood reduces the nobleman and high ranking soldiers in that province. As I saw it there are more impacts. Where you place them will also matter, but only in certain ways, the second setting is that if you find certain books, the places will be stronger and have certain improvements. There are 4 books, one for entry, one for sustenance, one for accommodations and one for defense. The books are a mere extra and are not essential, if you find the books later you can upgrade the guild later (but a lot more expensive). And you lower the distrust of the merchants you get to build New Kvatch. Here the books become adamant, there are 4 books of the gates. The wooden book, the book of Dwarves Metal, the book of Moonstone and the book of Ebony. They decide the gate of New Kvatch and also the general look of the city. And as the city is completed you will get your statue in the town square. The statue will be Stone, Bronze, Marble or Ebony, depending on the gate was. And as I see it, there is a real need for a photo mode at this point (which unlocks now). 

As I see this remastered game, the ideas that I initially had in 2009 and 2013 erupts in my mind. 

I also gad a few winks to the older games. The merchant guild is now lead by Savonarola  Frasoric (Savonarola after a Christian false prophet) and Frasoric after the former guild master of Bruma. And in this he is not evil, merely (largely) useless. 

The setting as I saw it in less than 48 hours was largely reconnected to as I come to the end of the movie one YouTube. I also saw initially the creation of the mages guild and restoration of the Necromancers, which will lower the view of Meridia has on you, but it will increase the view Namira has on you and as such there are additional missions in the game.

Another setting are the merchants missions, they usually give you resources for New Kvatch and workers, the more workers you have, the bigger and faster the city grows. The first comes from the books for the gates. They will mention quarries for the stones and after you ‘liberate’ these quarries you have unlocked that is where the workers will get the stones. The workers are set to Quarry, transport and masonry. As there are more people, more stones and quicker results in the building. You CANNOT upgrade the city, the book you enact (a specific action in the book) will decide the look of the city and as you decide the city is created. From then onwards you merely get to ‘guide’ by completing merchant missions and get the town build faster, but there is the rub, guiding the merchants non-stop will lower the trust level with the Center of Elves and the Mages guild. The game is about Balance, as most things, balance is everything. And as I set the necromancer side, additional missions were introduced also gives an other setting for the pirate cave under Anvil and that might still be an option, but you need to finish the necromancer missions. In that no undead will initially attack you, unless you attack them (and then, they all turn hostile). As I saw it, more ideas came to mind and as Bethesda became Microsoft, I used the ideas to fuel other RPG games. Well, the ideas came to mind again as I see the remastered version of Oblivion.

Skyrim gave me additional ideas and I reckon that whilst Bethesda is trying to figure out how to connect to High Rock, restoration could add that to the premise, but that is all up to Bethesda. At present I merely use whatever I had to emboss the other RPG games and let that not stop you (or me) from enjoying a remastered Oblivion, because at present that setting is partially overwhelming and I saw almost 2 hours of a game that will be hundreds of hours long. A job well done (as far as I can tell at present)

So get ready to lose a lot of free time and don’t forget to have a great day.

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Time testing

We all do that at times, especially when we are about to make a financial commitment. And today I got my test (partially). The setting comes from 1996 when I got my Nintendo 64 and Mario Kart 64. I was not the first on that track, but that track never stopped amazing me and I got plenty of value from a game that costs me $79 at that time. 

In time I bought more of these titles. The GameCube edition, the Wii edition and that was it. I stopped from getting it on the initial Switch, but that was merely as my funds dried up (low bank balance), we all know what that feels like. Yet this time around the kart fever sets in strong.

See what you are about to face (at https://www.youtube.com/watch?v=mq4uCJDwO9U)

The sites you see are phenomenal, and I get that some will say “I’ve seen this before in brand X” and that might be true, but to see it all interactive, see it all in a family setting and set to Nintendo IP is a whole new experience. 

Screenshot

Some of these other games (not naming names as there is nothing wrong with them) have one, two or three of these parts. Nintendo’s version has them all. Courses and knockout in the ring, or on ‘real world’ driving between tracks and the larger setting is that you can have 4 teams with up to 24 players, a definite first and it goes on and on and on. Consider that the kids can have game-chat and chase each other on this game, or merely play together with family members. This game has it all. 

I reckon this is the first reason in a while to get a console because of a game and that is not nothing. It shows Nintendo is still the unquestioned gaming champion out there. As such in June 5th the console comes out and there is the option to have the console with the game for $80 dollars more, which means that either the console or the game gets a nice discount. As I see it, this is a game changer for Nintendo. Apart from all the stuff they released with the switch, they are adding levels of innovation that hasn’t been seen since Sony released the PS3. Don’t get me wrong, the PS4 and PS5 were excellent products, but the gaming increase that we saw from PS2 to PS3 was pretty much amazing and the move from Switch to Switch 2 is showing a lot more that that. I actually didn’t think that my gaming universe could be rocked to this degree, but Nintendo pulled it off. So get ready because the moment of rocking your world is a mere 6 weeks away. 

As I see it, get ready for Nintendo to move markers to awesome and it will be a hard pill to swallow for Sony (Microsoft is no longer relevant), because Nintendo is flexing its gaming muscles and they have become awesome. At present the total lifetime sales for Sony’s PS5 has now reached 76 million units, I reckon that it will take for the Nintendo less than 13 months to equal that number, a setting we saw, we also partially expected this, but to see it due to one game is a new experience, but there you have it and that is a first day release product. I wonder what more they have in store for us. Time for me to find some dineros.

Have a great day and take some time to play a video game, any video game. Smell the roses through your controller and see what’s out there.

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As markets floats a new idea

I was reading up on how the markets were doing. Not that I really have any interest, but the actions of President Trump make it essential to keep notice. The larger setting is important and that kinda gave me an idea. So as Microsoft and Ubisoft are hunkering down on iterating the IP they have, I saw the beginning of another IP coming. Don’t get me wrong, I am happy with the remake of Oblivion. It was great IP, the reason why I bought the Xbox360 and a setting I enjoyed for over 3000 hours of gameplay. Once to do the story, the second time to find everything that was possible to find and I found plenty more and after that I played to get my character at 100% (100 in the properties and skills) I didn’t get there, but I got it to 90%+ it was harder then I thought, but it was fun while it lasted. As such Microsoft will get money from Oblivion and Fallout 3, they bought it, they are entitled to it. Bethesda created two massive blockbusters, so as I heard that we get Oblivion next week the first question I had was “Did they reprise the role by Sir Patrick Stewart?

So back to the core of it all, I saw “The Dow Jones Industrial Average lost 699.57 points, or 1.73%, closing at 39,669.39. The S&P 500 dropped 2.24% to end at 5,275.70, led down by the information technology sector. The Nasdaq Composite pulled back 3.07% to close at 16,307.16. The tech-heavy index ended the day about 19% off its closing high, sliding closer to bear market territory. Shares of Nvidia sank 6.9% after the chip giant said it will post a $5.5 billion quarterly charge related to exporting its H20 graphics processing units to China and other nations.” The loss is seemingly profound (I am not an economist), but I noticed something in the byline. You see, it is the part of “related to exporting its H20 graphics processing units to China and other nations”, so as Americans are so ‘elated’ with their AI, Nvidia moves its H20 graphics processing units to China and other nations. I reckon that is another slap for this in the foot shooting President. So as the tariffs come to a larger setting, how much more expensive will Nvidia solutions become?

As we continue to get the bad press of the tariffs, as we get more and more bad impacts on the American economies, like tourism, or the USA Today giving us allegations of insider trading (see yesterdays article) people are starting to wonder what the hell they elected in the first place. 

I, one the other hand had a really weird dream and the beginning of a new IP. In this dream I was in a dead town, it seemed to be in the regions of New Mexico. The town was empty,  stripped, and the place looked empty. The people were gone, anything of value was seemingly gone. Seemingly was the right description. I cane to a room filled with people. It was a workout room and it had about 20 people in there. As I came closer they were robots, looking exceedingly yummy in their workout outfits. The men were ribbed and handsome, the women well shaped and some marvel superhero dream of what women looked like, there was even a model looking like Gal Gadot in her wonder woman outfit, and yes, she was complete ;-), or was that ;-)… ? (Yes, that was a sexual reference) When I turned on the lights they started to move like in some exercise routine, the lights went on and then off a few seconds later. A few second later more the light turned on again, but now dimmed. The robots continued their exercise. I looked at them, but they didn’t look at me, they were simply empty glared. I walked on and I got to a desk with an elderly woman. She looked at me and bid me welcome. Was I interested in buying equipment, robots or merchandise. She did not have many merchandise she stared at me and told me “we do have your size” she looked at me awaiting an answer. I merely looked at her for a few seconds, she looked away and looked at her desk with a larger display pad where she wrote things down.

This is the setting I saw and I started to see the setting and I thought that the game Portal (by Rob Swigart) 1986 was a pretty unique setting and worthy of rebooting. I tried to do this in 2011, but three weeks later I got the boot from my boss, and no not because of this, I did this at home and I was planning to reboot the CBM Amiga original to set this to Flash, which would have been more then ample to do this. My plan crashed but the idea never did. So this is a setting where you are an alien who crash-land on the planet and in an attempt to learn where you are, you are the one in New Mexico and the robots might not seem intelligent but their programming is the continuation of the species on this planet. We now get to a Battlestar Galactica setting where the Cylons are the human remains and the game portal is setting up the game premise. Instead of the screen being the stage, the setting are that you open 12 locations (over time) and as you start in New Mexico, you are given more locations over time. The portals you open position you from location to location and as you learn more, you will interface the computers and other ways to a work desk near a portal. As the story evolves, you will interface these computers so that the workstations on any location will have all the information that the original location has. And as you find more and more computers and robots the story evolves. I think that whomever makes this story (and game) should involve Rob Swigart as it is his original IP, even reengineered, I would never steal the original idea. It is his IP that created whatever I had in mind. I merely put it in a 3D single player environment and added locations and as the game gets the 12 locations, you get to explore the location, you get additional requirements and you see a post nuclear era, the stories that are in the computer and the revelations outside of the computer. As such I created a new IP, one that sets the premise of finding explorable locations and investigate places.  

Not a bad day, got myself a new idea and Microsoft seemingly is merely predigesting old ideas. I don’t fault them this, Oblivion is one of the most appealing IP ideas that we have had in 20 years only surpassed by Skyrim which Bethesda launched 5 years later. So it is what I would have done initially as well. Just funny that I create a new idea that could be the next place that gamers seek (when they are not lusting over the Metroid Prime games and their upcoming Switch 2). 

So I feel pretty dandy, have a great day.

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The art of evolution

We don’t realise, but we accept certain responses if we play a game, even an RPG. The talk back from the NPC is almost always the same. We tend to ignore that setting as a trigger to start a mission. Why? It is because it is expected. But what happens when that is no longer the case? What if a Chatbot becomes part of that system? We get what some would call a more natural setting to gaming. So we see in these ‘games’ the expected return of parameters. But what if that is no longer the case? I talked in the past about language games. Learn Latin, Greek, Italian, English and perhaps even Japanese in new ways? I talked about the placement in Rome, the setting could become that asking the question of a priest gives you the answer in Latin, so you get a new setting added. But in this case, the NPC setting is his intelligence. As such

I picture it as a setting 0-10, but the interaction could be that the farmer, or the help will a low setting, the range of a tradesman or shopkeeper might be higher and others (wealthy, educated) would be high. The game now has grades of interaction, a more natural setting that we might see naturally. The idea that the farm help gives you “The man with refined eduction is traversing to the Town Square” is ludicrous, but that is where we are and it is no longer a setting we should embrace, especially when you emerge into gaming and with linguistic based games it will matter. As I was mentally designing a Latin based game. I set the interactions around the life of Marcus Aurelius. Apart from the guards that might not allow interaction with the Roman Emperor, we now get a localization issue. You can only have a decent chance to interacts with him if he is at the library, forum or a public place. You still need to be able to get close to him, but that is a different problem. This is specific, but the interactions with NPC will not depend on who you approach and your answer is set to his intelligence. There would be an entire cog of interactions and the usefulness of the answer. I find it a little weird that it took this long for RPG’s to evolve to this degree. We tend to forget that Bethesda set the marker ‘high’ even as some of these games are already over a decade old and even newer games are set to the system that a game like Skyrim introduced. With chatbot based systems we now have a much more natural interaction of the game and the idea of setting this to a chatbot has been overlooked, as the game might seem unyielding, but chatbots can be set and having NPC’s intelligence or even intelligence with a social element.

We might get the response that this is too advanced, which translates into “We can’t be bothered” and that is where the levels of interaction differ. We need to expect more of games, not what is the setting that some like to respond to, but gaming is about sitting just beyond the borders what we can conceive and relying on Skyrim, a game 15 years old has passed now. Don’t get me wrong, Skyrim is still as interacting as anything we see released next month in RPG gaming, but that is massively wrong. And consider that this system when added to an older game like Skyrim, could ignite gaming desires. For now I have considered a more natural interaction when we consider learning languages this way and as the world stands we might have to consider this sooner than later. As we see education cuts all over the world (America and United Kingdom mostly) but it doesn’t stop there and that was why I thought of the Ubisoft interactions in games and as languages could be taught in this way with a whole range of languages (and social skills) we see that people can catch up in their own time (my sneaky setting that a Playstation 5pro could be an excellent mandatory school item) I can dream too. But the setting that there is a larger need justifies the interactions and setting interaction to a much higher level might throw the people in a more justified interaction, especially if we can see how social skills become part of the learning game. In this RPG gaming gets a leg up in many ways. 

To make these game more natural is a solid first and we all interact with NPC’s in numerous ways, so lets make language interaction more natural and more enticing. Mainly because a game with fixed responses loses its appeal after a few times, but natural language skills will keep you emergingly entertained and alert for a much longer time. 

Ain’t it great? So have a great day and rest assured, we all enjoy a more natural interaction in gaming, even those who do (at present) not give it a second thought. That too is the power of innovation. When you get confronted with it, you will wonder why you never thought of it before.

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A political game

You know the setting for President Trump with his tariffs are out there. As only 4 hours ago we got word (via Reuters) that another $5 trillion has been wiped of the markets (at https://www.reuters.com/markets/global-markets-stress-graphic-pix-2025-04-04) we saw another piece of news at NBC (at https://www.nbcnews.com/news/us-news/nintendo-switch-2-pre-orders-us-delayed-trumps-tariffs-rcna199729) giving us ‘Nintendo Switch 2 preorders in U.S. delayed because of Trump’s tariffs’ and my cogs started to think. The population of Seattle is around 4,018,762. Now if only 10% wants to get a Nintendo Switch 2 (I reckon that number is much higher) we end up with 400,000 Washingtons wanting that novel contraption and as such the option for Vancouver to get an additional 2 billion in revenue seems clear. And a smuggling game emerged from my brain. The setting is around the interstate bridge ad connect that to a classical game named Frogger and the setting is near complete.

In this setting we get the frog to make it to the other side. Now we change the setting to:

Here we see the interstate bridge, like frogger (now in a north south setting) we move from truck/car to truck/car, the slow vehicles get its there and the fast vehicles get us there faster. And there seems no real challenge and the blue rectangle is the part we see in the game, so the game scrolls. 

Now we get to the border, the guards move from left to right (the don’t care about the Canadian side), if the guard spots you you are royally screwed and you are out $800, if not you pass and you gain $1500. Now on the way back you get by taxi, but here you can skip from taxi to taxi as they pass, if there is a Maga cap in that taxi, it is yours and when you wear the cap for a second trip the border patrol ignores you when you wear a Maga cap. The task is to smuggle as many as Switch 2 consoles as possible. And you can team up, each their own game, but the scores are shown I reckon 2 (or 4 in true Switch 2 mode). In higher levels the guard move faster and the gaps between cars/trucks increase a little. So, we should thank President Trump to give us a lovely smuggle game. We can improve the game in many ways, like adding fentanyl shipments, which gives us a bonus bump (like times 5), so that the profit goes to $7500, however if you are caught you are stopped for 30 seconds and that is where the opponents get 30 seconds of optional gains. There are a few other things you can do, but I leave that to you. I hand over this idea to the clever Canadian with programming skills. It is an Australian ‘Gudday’ to our Canadian brothers and sisters (the she-form of the male can program just as good as the man can). 

How life can throw you a bonus? Well here you have it and there is not a Trump in sight to stop you. And as I go to enjoy the weekend now, I dream of desperate traders throwing themselves off buildings as their fortunes melted away among the trillions in market value. Trump might have stated ““Hang tough,” he urged his followers on social media. “We can’t lose.”” (Source: BBC), but the desperate and greed driven never hang tough, when the reaper comes reaping, the greed driven become suicidal. A simple lesson from life (1929 to 1939, the great depression where 7% committed suicide). 

So have a great day and when the stocks bite, pray you have a Canadian son/daughter who can program. This me having a spell of additional dark humor.

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N is for?

That is what I saw yesterday. Nintendo. I remember the Switch presentation and that was awesome and as I predicted, it overtook 3 yeas of Microsoft in a mere 14 months. At present they have sold over 150 million consoles, which is 500% of the Microsoft consoles sold, which also represents twice the amount of the Sony Playstation 5. That’s innovation at work, that is pure gamers joy. And now (say yesterday) they introduced the new console, the Switch 2 and it was pure joy to see buckets of innovation added to a great console. Its almost like watching the evolution of Playstation 1 to Playstation 2 all over again. I feel so giddy at present.

Let that not be the stopping power of wannabe reviewers with YouTube headlines like ‘Nintendo Switch 2 Is Disappointing’, ‘Nintendo Switch 2 Hands-on: An Exciting, Costly Sequel’ or ‘Nintendo Just Confused Everyone With The Switch 2’, these voices don’t matter. First off the presentation was clear. Three executives showed the Nintendo Switch 2 clearly and gave us buckets of innovation. First there is the chat button, where you can chat in the game with friends, or out of the game with friends. For parents there is a parental control for younger player, so they thought of almost everything. You can group chat in game (like Mario Kart World), every friend (up to 4) their own character and pose at times together for the in game picture. Then if you decide to include the camera (extra accessory) you can appear in the game at the bottom with audio, which has been given the option to reduce noise, so just the voice comes through. Clarity in its best form. As a Sony lover I am sad that they are overtaken by Nintendo and that trend will continue only with a much larger gap between Sony and Nintendo but that is the effect of true innovation and I am not sad for one second. I have my Switch 1 next to my PS5 and that is fine. 

So why is that good?
Because in 2002 Nintendo gave me Metroid Prime, an action adventure for the GameCube and now 23 years later that same game (remastered on Nintendo Switch) still gives me the buzz. It is gaming perfection and it still gives me chills to see these worlds, designed for a 40 MB memory system with a smaller drive system then either Sony or Microsoft had. It relied on on cards with a max of 32GB, which is still a lot more than a DVD. Now it gives us twice that on the game cards (up to 64GB) and the Switch 2 comes with 256GB of storage, a lot more than the predecessor. And that is before you consider the added settings of joy cons that can now be used as a mouse as well. The joy cons will now attach magnetically so there is no no sliding and the allows for in game changing as I see it. They also have a larger screen (7.9-in LCD screen, 1080p up to 120 Hz with HDR10 and VRR), but there is more. When you play it in the dock on the TV, 4K becomes possible (4K at 60 Hz via HDMI with HDR10 and VRR). All powerful innovations. And then Digital Foundry also gave me the setting “The Nintendo Switch 2 will apparently be able to handle Unreal Engine 5. Full article with Digital Foundry podcast with their source.” That means that my solution will now also with on Switch 2 giving them a handle on 50 million additional consoles, in a direction they never considered, sorry for the Amazon Luna, but first on in gets the jewelry. That is the power of innovation.

There is of course more, but I only have seen ‘clips’ for that and we get the setting that there is a lot more to have and Nintendo pulled it off, as I see it, Nintendo is about to become the king of gaming in several fields and Sony has its challenge ahead of them, because the Nintendo outsold the Playstation 2:1, so Playstation needs to look the other was (away from Microsoft) and focus on what Nintendo is bringing us in 8 weeks. I reckon that it will be possible for Nintendo to beat the first Switch and get up to 200 million consoles sold, which beats the Nintendo DS (154 million) and defeat all time rules PlayStation 2 with over 160 million sold, Nintendo Switch 2 is about to crunch records. I reckon that they will get there in under 2 years. Because that gives them Christmas 2025 and Christmas 2026 to beat these records and by what I saw in the presentation that will be very much possible. So, is there a downside? Yes, a minimal one. You see the Switch 2 requires the microSD Express card, the old one will not work. It is a minimal negative one especially as you consider all the extras you get right off the bat.

So I reckon that these bad boys will drop in price as well, because with 200 million more clients, prices drop fast. So whilst the world minus America gets to enjoy the Switch 2, America gets to grind their teeth, that is also the effect of tariffs, on the upside I just gave Nintendo the idea where they can get 50 million more systems sold. Oh and there is the one element I left out, the price. It is stated to be £395.99 (I used the UK price to not confuse the different dollar prices). That loser consoles (Microsoft) is still £479.99, the PS5 is £379.99 and the PS5pro is £699. So Nintendo did a great job giving us so much innovation at a competitive price. As a giggle I offer how Microsoft is setting the GamePass setting whilst most of the gamers in the world will go towards the Switch 2 pillar with their Nintendo eShop. 

So whilst America will go insanely jealous and negative on the Nintendo, they can blame the guy at 1600 Pennsylvania Avenue NW, Washington, DC 20500, United States for that setting. There is no reason why Nintendo needs to accept 10% tariff whilst the world is willing to accept the Nintendo right of the bat. That too is the game of gaming. 

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