Tag Archives: gaming

It started with a book

Yes, I have something for you the game developers. There is however one catch, this is for developers that make games exclusive for Amazon Luna and/or Nintendo Switch. Under those conditions this IP is free for you, no Microsoft allowed. I stated that I will aid in their downfall anyway I can and handing IP to developers in other regions is fine by me, optionally the Tencent handheld can be included in this deal.

This all started a long time ago, it was just a dream, an idea that involved time travel. In my mind it could have ben a movie, but then some time back I considered that it could make a game too. A stealth game and the burning of the Quran brought it back to the forefront of my mind. You see, we have lost a lot due to fires. So I came up with Quantum Theft, a stealth game (with a catchy title). In this game you are an entrepreneur in discrete entry and removal operations. Yet in this day and age, you will be found, unless they do not know that there was a theft. So in comes the time traveller (you) and you get to sack places. But there is a catch, you can not get caught or it is back to the start you go. You need to sneak into a place, replace the items and you only get 1-4 hours to get the job done. No save games in between and as you are a better thief you will get better gear, more options to loot and more options to gain fame. The introduction is the Library of Alexandria. It caught fire some time ago (48BC) by Julius Caesar, who swore to me that it was an accident (as if).

As you see the mage of Desperados above, there are similarities, the view so that you can see where people are looking, but in this game the colour is also important. In 48BC slaves would look and ignore, until you become a hazard to them or their masters and they would shout for help and the guards tends to not be so nice, so not being seen is important. The game would be larger, like Aloy in the Horizons game. I wanted to set a tradeoff with gender. The female character is more agile, but cannot force doors, and she carries less but be faster whilst carrying stuff. The male can force doors, carry more but be less agile, so they can have very different routes in the game. The game will take on elements from the original Tenchu game (PS1), as such guards and slaves have different routes every time you start again. In the first 2 levels you get the introduction, but you still have set targets. Also every stage, you look the part of the time, as such you blend in, but I wanted to have a few extra elements there. In ancient Greece colours mattered, as such I wanted to exploit that part in the game, also the senatorial robes would be excellent to fend of the guards, but I still want it to be a challenge. 

The first two levels are

  • Library of Alexandria – 48BC
  • Athens and Piraeus – 86BC 

The second level has streets and houses, there will be more chaos and you need to take heed on how to proceed. You kill anyone, you change the timeline and the game resets, you get caught, the game resets. You get trapped, the game reset. You need to copy the item, so that the timeline remains intact, remove the original and get out. This is a game of pure stealth. 

In the first to levels it will be about getting scrolls, amphoras and figurines.

Then we get to the real levels and I came up with the following

  • Constantinople – April 1204 (4th Crusade)
  • Florence February 1497 – Bonfire of the Vanities (what gave me the idea for this game)

Florence will add a new setting, books and paintings. Under the cloak of stupidity worn by Girolamo Savonarola the people decided to burn books and paintings that they deemed secular. This level will also have a lot more places and more people, the challenge becomes harder. 

  • Iconoclastic Fury 1566

This will be a different challenge, you see this happened all over Belgium and the Netherlands. But you only get two stages. Instead of relying on the same area this level could by in Zürich, Copenhagen, Münster, Geneva, Augsburg, Antwerp, Amsterdam, Maastricht. As such you get two locations to loot. 2 out of 8. A setting that has never been done in gaming. You have to first in some fields and this is one. 

  • French Revolution, Paris 1791
  • Kristallnacht, November 1938
  • Nazi Plunder, Berlin Fire Department, March 1939

In the last three levels all stops come off, both have masses, armies and you need to remain unseen, but by that time you should have a fair amount of upgrades aiding you in that process. This is merely 8 events I singled out. There was the burning of Rome (64AD) when Nero (aka Nero Claudius Caesar Augustus Germanicus, also know as that fat fuck) decided to have a little fire, the critics are not all on the same page as for what the reasoning was. I still remain that he was an arson driven little shit, but that is me, always seeing the good in people.

There were plenty of other events like the great earthquake of 1906 which redesigned San Francisco and that list goes on. What matters is that the stage as I wrote it here has never been done before and there is a lack of stealth games, even though the Horizon series shows that there is appeal to that kind of game. There is even an additional upside, but that is still int he works. When you play those on the Amazon Luna, the idea is to be able to put the scrolls to your Kindle so you can actually read the scrolls you ‘saved’, the paintings and statues you can see on your Luna and might have a link to more too. Like your safe-house where you can admire the art you saved. Just a thought, but this is something I thought up in hours (and some will not see this a an optional game), on the other hand, Microsoft hasn’t had an original idea for some time now, but they buy for billions and they seemingly have nothing to show for it. Now the Amazon Luna and Nintendo Switch (optional the Tencent Handheld too) get a gaming idea that they didn’t have to pay a penny for, life is hard for some and for some fresh roses are delivered at no cost at all.

By the way, Microsoft reported a slowdown in growth of parts of its business recently, lets see if we can add more bad news to their future by giving all other systems great games. If they can match it, they can go right ahead, they paid all those billions haven’t they? So where are their great games? Me laughing out loud now.

Enjoy the weekend, its almost over.

 

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About last night

Yup, I am going to go there. Yesterday I started writing about a new IP, a new game. It is incomplete. It is new and as far as I can tell, it has never been done before. As such I leave this IP for free exclusively to developers for the Amazon Luna and the Tencent technologies. You see, Microsoft is out. They are so driven to keep gaming IP out of the hands of Sony, making all non-Microsoft gamers suffer. It is my duty to make them burn. For instance they are trying to buy Blizzard/Activision for $69,000,000,000. This means that they need (over 3 years without accounting for interest) $2,000,000,000 a month just to clear this. Microsoft will have a whole battery of accountants making some bad loan corporation (where they push in all the bad loans into) or some other creative solution. You see, they can try to make the revenue, or I can hand solutions to their competitors and if I create enough options, Microsoft will end up being cornered more and more and it will implode. Especially when you cannot pay for a $69 billion dollar solution. Amazon and Tencent created a viable solution. Apple, Google and Sony are pushing on other corners as well. As such pushing more and more against Microsoft will show the dents in their armour until it cracks and no longer protects their board (or is that bored) of directors. The creative mind gets to win and the fakers at Microsoft trying to rely on spin will end up with less and less. That is my simple motivation to teach Microsoft a lesson. When they validly took over Bethesda they woke up an angry gamer. To everything there is a consequence, Microsoft is about to learn what a world with 

The stage
The stage was set in a dream. In that dream I was climbing a building. I was not alone and the building was a ruin, no idea where or what caused it. The ruin was parts of floors, walls and it had paths with boxes, crates made out of metal, plastic and wood. I needed to get somewhere, but what it was faded the moment I woke up. And that reminded me of Mirror’s edge. All clean, crisp and futuristic. Now consider a new game, doing free running, or free running plus to get to a price, part of a story or something we need to achieve. But this is not set as ‘set to a path’. An open world building, but the design and the programming is not set to a graphic, but set to engineering principles. The building could collapse, but to gravity and engineering, not to cool looking premisses. As such there are no ‘set courses’ there is no one sides solution. And as we scale more and more (and higher places) we get an entirely new game. This is not some game that would work on consoles, this has streaming (GaaS) written all over it and as you see it now, it might not be an actual solution, merely the start to one. Yet as far as I can tell no one has this and now it is free for the Amazon and Tencent technologies. I reckon I need to come up with half a dozen ideas more and the fate of Microsoft will be sealed. It already is, but getting there sooner works for me. Consider that Microsoft seemingly had a quarter revenue of $52.857B, a mere 7% more. They will (with future purchases) require well over $59 billion a quarter just to stand still, but with the added purchase they will require to get well over $65 billion a quarter just to appease their shareholders and that is where I come in If I can divert enough people to Amazon and Tencent Technologies whilst Apple, Google and Sony keep the pressure building on the other side there is every chance that Microsoft will see the down side of pissing off gamers in their pursuit of greed at their expense. 

It is my personal view and I admit if someone tells me I am wrong, they might have a case, but we all react in out own ways and this was mine. At least I am creative and handing it to hands of non-Microsoft making. 

Enjoy the day before the weekend.

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The cross over

Yes, we have all seen it. Episodes where one crosses over in the other. It happens in gaming too, but it is seemingly more rare there. Yet what happens when we take advantage of this? An example is Azura’s Star. An item that has the ability to be massively powerful if you use it right. And there is the nag. Due to some constraints that is almost impossible and there is no fault, no blame. The fact that this game still has a hold on people after its release date of 11.11.11, almost 12 years later is nothing to be sneered at. Bethesda has earned the right to its legendary status. The fact that most of us (me included) would love to replay Fallout 3 on a PS5 shows that there is a lot Bethesda has to be proud of. So what is this about?

Consider that we would be able to build a charging station for Azura’s star. It is not instant, it will take hours, perhaps a day for Azura Star or a Grand Soul Gem, or a Black Soul Gem to get charged. Yet that stage offers a lot more than merely a powered gem. A setting where we have a mission to create a charging pedestal. Another mission that is all about functionality. Why no one considered it? I cannot tell, but in an earlier article a few years back, I created a magical duplicator for a castle (the one you could conquer in an expansion of Oblivion). A device, created and over time it would duplicate the item you had. In this one case Bows. As such it would take increasing more time. A hunting bow would take 30 minutes and a glass bow would take several hours. But once the stations are filled. The guards on the walls could upgrade whatever bow they had to a much more powerful bow. And it could be done with almost any item, but a sword would take another duplicating station. It was my idea to offer the setting where the guards as NPC’s would get upgraded to a much more able opponent and the items are locked to that NPC. When they die the weapons vanish. Swords, great swords, maces, Axes, Bows. You could create a real guard that was the fear of anyone trying to invade your castle. But how to create it? Well that was the easy part. It is how you can create a balance, or an imbalance that does not affect or benefit you beyond the normal scope. That is the key question. Even in the game I set up for the developer of Amazon Luna, PS5 and basically all non-Microsoft systems. Balance is still important. Too powerful and you damage the game, too weak and it is not worthy of pursuit. So there are settings we need to consider to make it worthy of chasing. And it falls into the realm of evolving NPC’s in your game. Because that will be a next step in most RPG games that would want to take their game a decade of more past its inception date. Charging stations are merely one step, a natural step, not even a gimmick. It came to mind, because if Fable will become the game whose trailer brought a smile to my face, we all need to up our games. This is how it should be. A powerful Microsoft implies that Sony, Amazon and Tencent will need to up their game too. As such I have set a lot online for all the non-Microsoft companies to take a learning from. More could and should be done. If this means that gaming in 2025 comes at an all time high, I will have done what I needed to do in my lifetime to progress gaming. A worthy endeavour if ever there was one. 

My brain had a much less noble thoughts on cross overs, but that does not matter. I was able to set it right and that is what matters to me. And crossovers could be applied nearly everywhere (as long as you own the IP). I made mention on this in the early development of the Luna and in my case the Luna key. So in this example that I am giving you, what happens when you have game 1 (System shock) and game two (Cyberpunk 2077) allows you to make a much more powerful firearm charger? I added another example in the past where Fallout Shelter could upgrade Fallout 4 (or whatever comes next) and that is interesting because you now have interaction between a mobile or tablet with a console. Gaming to a wider degree without compromising either. We need to consider these steps as we Crete new games. Ubisoft tried this with AC Brotherhood and did not get it quite right. Not wrong, but not quite right. Still it was worthy of trying and it did play out nice. Yet I believe they could have taken it much further. I personally believe that they were not serious enough. They didn’t create two games, merely one to add to the other. That wasn’t a great step, but it was their step to make. 

Often enough these additions are merely cosmetic, but they do not need to be. Crossovers are an option often ignored or denied for decent reasons, but what happens when we overcome that weakness?

Enjoy the day!

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How to ping a delusional mind

You would think this is about someone and you would be right. This time it is about me, all about me. You see, if you read my previous article (at https://lawlordtobe.com/2023/06/10/without-intro-course/) called ‘Without intro course’ you would see that I am giving a lot more attention to the NPC part of RPG gaming. I have no idea how it is currently done. Yet I suddenly had a spark and I will only lift part of that veil. You see Microsoft is always watching and those losers are out of the game of consideration. This will be only for Sony (Playstation), Amazon (Luna) or the Tencent (Logitech G handheld). I personally would love to include Nintendo, but they would not be able to facilitate this. That is not negatively intended. Their system is awesome, but this is nextgen stuff, beyond the PS5. And then only three remain as I see it. This new system is a reengineered solution that could facilitate up to 25,000 NPC’s in a game. No one has ever done that and I got there in the weirdest way. The first thing my brain gave me was “When is a VOR not a VOR?” Which I got from Die Hard 2 (1990) it started a sea of ideas and as my mind was redesigning what it was designing in the first place a thought came to me and as I thought it through it made more and more sense and this is merely the groundwork. You see as I got thinking I remembered my old classes (UTS, 2011) which got me to the IP of Vinton Cerf. Yet his idea was set to other settings and it as not the obvious of choices, but if I am right, this ‘improved’ patent might fly. You see one setting is “If the improvement is also considered non-obvious, then the patent office would grant you a patent on the improvement”. I feel certain that Vinton never considered this application. The idea of game streaming and usage for the NPC characters never existed and until this moment doesn’t seem to exist. Some issues we see in Skyrim (not a bad word about that game) and the Horizon series never seemingly touched on this. Yet if I am right, my brooding has moved me to an entirely new setting of RPG gaming and that I keep under wraps and add this to my first IP as an optional bonus. There would be more less obvious advantages, but that would be giving away too much of what my delusional mind just set in motion. No matter how this turns out. My imagination engines are running full throttle and it isn’t even Sunday yet. 

Have fun.

 

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Without intro course

Yup, almost going there. You see I got to this station in a slightly unusual way. I think it all started about a week ago when I saw the mermaid show on YouTube, where a youthful young lady (looking a lot like a partial tuna) was swimming in the Dubai aquarium with the sharks around her. Then last night I had a dream where a woman looking remarkably like a young Kelly Lynch (Roadhouse, 1989) was getting eaten by a shark. The setting however was that is was orchestrated (read: murder). The culprit had overlaid the back of her tail section with red paint and waxed that. The red paint was a stage of aloe vera and fish blood, the wax took the smell away. And after a minute of swimming, the wax started to give way revealing the fish blood and that had the sharks attention (all of them) and human blood might not be their forte, fish blood woke them up and send them into a frenzy eating the badly tasting tuna and destroying the evidence in the process. 

There was no intro, this was a clear act and there was no culprit in sight. As such the dream did not make sense to me, other than a scene for a movie that was not yet made. But it was several hours later when that scene opened up doors to the stages of an RPG I have been writing here. You see, we think of small terms, but in the age of streaming this stage alters. And to prevent rehashing the same missions I am doing now in Skyrim (and enjoying every second of it). It dawned on me that a new kind of NPC hoodlum was required. Also the stages I am writing about take a different approach. So what if someone was ‘colouring’ the clothing of fishermen and when they go out, the dinner bell smells loudly in the waters? I had been tinkering with a new NPC approach where we could evolve NPC reactions and options, but we need a similar stage for the antagonists. And lets face it, murderers tend to swim alone. Like rogue males in a contested battle arena. As such I would need half a dozen storylines each with a mastermind, some henchmen and  a setting. Most work for money, but some have other drives and as such we create 6-12 storylines all with location settings and targets and the nice part is that with every new game these settings alter. So different locations and different people. Yes, the methods can be identified, but you will not play the same game. You still have to find out who is the one you need to kill as well as finding the henchmen in that caper. As such we get bandits, assassins, smugglers and revenge minded people. This is a stronger setting because smugglers and revenge minded people might not be acting legal, they might not be wrong, they might be good people upping the ante of the game and your game play. 

Then we get to set out the bandits, they are clearly in one set minds (greed and lazy incomes). Yet as they are in different locations and in different locations per game that gameplay will alert you to unexpected sides as well. In some games we go to the same places, especially in the beginning of the second game you play. Yet what happens when you do that and you find a very different adversary, or none at all? You are merely off your game, you get to immerse yourself into the lore much more strongly and is that not the essence of any RPG? 

As such I have found another gimmick all in the new game, all options the RPG designers to the best of my knowledge never aimed for before, in the first it was not possible, but now we get to the stage where the consoles CAN offer this, but the stage is not explored. Or perhaps they are still working it out. But in all, this is where the streaming systems can evolve into the next console of choice. There is no intention to take out the PS5, but consider it net to your PS5 and Nintendo Switch. Sometimes you want to drown in RPG  for so many hours. It is good that there will be a system offering this to you. 

Consider that thought as you sleep through your weekend and thoroughly enjoy that sentiment.

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The Gimmick

Every game needs to have one and during the night I contemplated how much more important it is to have one when you are replaying a game. This was all set in motion when I was replaying an RPG (which one does not matter), as such to enjoy replayability the game is either massive or (I will say AND) it needs a gimmick. Not something that the game has, but a gimmick it can hand to you to make it yours. You see, we all have these recollections whilst playing a game and we sometimes make notes. Yet what happens when the game is intelligent enough to make YOU a notebook whilst in the game? Your journey is set to paper every time you play that game again? Not just text, but drawn illustrations of what YOU saw in the game? One drawing that is added with every day of playing and that text can be saved to a USB in PDF form? Literally no RPG game has this and you can print it at home, n a much better printer in the office or at university or something like that. The font will be some version of Dancing script, Caveat or Pacifico and that too changes every time you replay the game, with make and female versions, small changes that make it unique. As such you and your neighbour would get two very different versions of their notebook. A story that is a journal and is added to the game as you play with you deciding how social you want to be with that journey. No game has it and if Microsoft  or one of its houses copy this idea, you will see what a losers they are (internal LOL added). 

My main thought is why no one considered this. It isn’t a hard thought to have and I feel certain I am not the first to think it, but no one added this to their game (not in all the RPG games I ever played). So is this a fluke and the idea is bad? Consider all the notes you make on games you play. Now you have a journal that keeps track on your progress, and in the game I designed here (title: Generations) that step makes more sense. The added evolution your as a gamer face in the game would benefit even more. As such the next generation (in the game) would start book 2 and you create a chronicle. Even more when we add mapping to the equation. No matter how you see it, one gimmick is nice but not enough. So where is gimmick number two? Well, I have to sleep on that one, but if my mind can evolve one gimmick, it can do so again and as I evolve this game and leave it for designers and programmers to make a new unique RPG for Sony Playstation/Amazon Luna/Logitech G Cloud and optionally Nintendo Switch. Microsoft will then have a new problem. It also supports my setting with Microsoft getting the Wooden spoon for being dead last. Even though I though it would finish behind the Google Stadia, now we have Tencent in the mix and that could spell more disaster for Microsoft. There is nothing like a console and a game pass (which is a good product) to be left on the road as the others have no need for it. For that you need GOOD exclusive games and over the last few years Microsoft didn’t add any and Redfall is apparently seen by a lot (I never played it) as wasted hard-drive space, which would equally apply to cloud space.

I just had another idea, but more about that hopefully tomorrow. I need to mull a few things over for that. You see, I wrote about part of it (at https://lawlordtobe.com/2022/02/25/the-stage-of-commerce/) when I wrote ‘The stage of commerce’, but what happens when we have a select group of NPC that we can evolve? We could apply it to all, but the game would become too messy. What if some NPC’s become cogs in the commerce machine? What happens when we enable them to be more by OUR actions? Not just a shop having more cash, but some NPC’s that become more powerful as we enable them to get education or skills? We would enable a larger dynamic in the game. How? That is the part I am mulling over at present. Schooling and buying business (or upgrading it) is merely one side and I think more could be done. Yet the how is in my mind at present. I feel pretty proud. I added several sides to RPG gaming that do not exist at present, as such the new developer could really come to the game with a massive bat to wield. A good stage to be in I believe, but that is what every innovator believes, the believe that self will prevail, I am in that regard no exception. We all have a similar stage to see this.

Enjoy the day (it is almost the middle of the week).

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The balancing scales

This story comes from two different directions, not too different, but there is no real link between the two (it will make sense, I promise). I (and millions with me) saw the Sony Showcase 2023. To be honest, I was a little disappointed. I do not think that this is on Sony, it is on me and to illustrate that, I will have to make a few sidesteps. In the first, you all know how I loathe Microsoft, they did this themselves (and their customer care with them) but we need to acknowledge and accept that Sony is now better because of Microsoft not in spite off. Sony grew to new heights as they were at each others throats. As they were battling for supremacy the gamers in both camps got a much better console and we all rejoiced. The issue (as I personally see it) is that the same needs to happen to games, driving games and gaming to new heights.  This is one and for me the most important reason to hope that Starfield, a Microsoft exclusive will become a 90%+ game. It will up the ante for Sony (and optionally Amazon Luna too). The show started with Fairgame$ a multi gamer experience which (even if it was not) smelled a lot like Ubisoft, all smooth, all overwhelming, but the real deal? We will have to wait and see. Helldivers 2 was very Starship Troopers, Phantom Blade 0 looked like an upgraded Sekiro and Towers of Aghasba had a Zelda feel to it. The games were nice, they were very turbo. They had their good moments too, or at least moments I lived for and I am not stating that all games need to be set to me, but when you saw that Telescope looking like the telescope from Alien (more futuristic), what did you think? Then we get some foam game that was clearly based upon Nintendo Splatoon, a turbo edition. This happens and I am happy for the PS5 people who get to have a go at this game, but all this is iteration and gaming, real good gaming gets offered innovation, we need that to evolve gaming and that is one of the reasons why I hope that Starfield is the game every gamers waits for. I had my moments, I loved Spiderman 2, I saw the new parts and they looked good, they really do, but is it innovation? I feel uncertain, there were more games. I can’t wait to get my hands on Alan Wake 2, it seems to be a winner, but seems is the operative word, it is gameplay we need and we saw little of that (apart from Spiderman 2). Yet the story behind this is that we need actual innovation in gaming on every console and this time around Microsoft seemingly gets to have first dibs on that, but we will know for sure in September. 

This links to the second part of it. I am replaying AC Origins and now I got to the curse of the pharaoh which is graphically a new height. Yet here my mind wandered, I had played it before and I cherished it. I took a sidestep to Valerian and Laureline (in Dutch: Ravian), I grew up with that comic as well with the Trigan Empire and things started to blend, started to mingle. So what if this game is not an assassins game and you cannot climb, hide or anything. Almost like Everybody’s Gone to the Rapture, but now with a much larger stealth part, no killing. The idea floated in my mind when I saw the Star Trek Voyager episode Displaced in season 3. So what happens when we get to the two worlds Aaru and Aten. So when we get there we know nothing, we get to live lives, we get to walk around and we get to missions, but not in the usual ways. We need to be part of, or hear conversations to open this story and both worlds will have a dozen story lines. No Sekmet scorpions or Cobra’s. You think it is boring, but this is not a game for everyone, it is one where the story is everything and Ubisoft has shown that it can create good stories.  

This interacts when we doe in one world, we wake up in the other and vice vera, so you need to die at times (it is a hassle, but so is life). As such we get to learn that this is a prison and we need to learn why we are prisoners (a little The Status Civilization by Robert Sheckley where we get to see versions of stagnation and conformity) and for this the ancient civilisations were great. Life was simple and the mind is much easier observed and classified when it does the simple things. Yet how to set this in gaming? Ubisoft had its device, but what happens when the world is the device? What happens when the wold is not part of the mind, but the mind has to adhere to that world? No matter how complex we are, the mind controls is and as such we are shown new iterations and that could lead to innovations. But in this the story is everything.

We can speculate and ejaculate all over innovation, yet unless we are holding it in our hands (sorry, no pun intended) we have no idea what innovation looks like, the mind will not fill in the blanks, our wills do and that is why Google and Amazon missed out (at least twice already) So how do we get about to find the next innovator in gaming? Well we can dump all the BI people stating they have no clue and rely on the artsy people to dream the new game. Perhaps one with tech savvy skills, because art only gets us so far, tech does the rest, not Business Intelligence. 

This is my view and there will be people telling me I am wrong here. I will let you decide. For now, I want the new iteration of System Shock. Mainly because how the initial game made me feel, just like Mass Effect 1 ten years later. I miss that feeling to some degree, which I personally believe is the reason that some remaster are great reminders.

Enjoy the day.

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Fair is the way

To start this off, I am a Sony guy. I have loved my PlayStation one through five and that is it. I am done with Xbox, Microsoft blew its own death march and that is that for me. Still, I do believe in fairness, Microsoft will have its own glorious days, it has had them in the past and it will have them in the future. As such its exclusive massive failure called Redfall does not help it much. Yet this is also another matter, as such when I saw ‘I regret to inform you that the Starfield review discourse has already begun’ I was somewhat offended. You see, no matter what it is a title and it does not matter who brought it, or that it is an Xbox exclusive. It should be judged fairly. 

So as I read “Speaking on the XboxEra podcast over the weekend, leaker Nick Baker suggested that “it doesn’t matter if Starfield is great – I’m already convinced that no-one wants to give Starfield high review scores.” Baker’s thesis is that ‘low’ scores ranging from 7-8.5 out of 10 would be handed down to spin up a news cycle about Xbox’s continued difficulties over recent years.” I got angry. I do not believe that real reviewers (I was one from 1986 through to 1999) would do that. There are two kinds of reviewers. The real reviewers like Eurogamer, and a few like them and there are sycophants internet wannabe influencers who think that dissing one side will bring the other side to them. The real reviewers like Eurogamer and IGN will give you the real deal, others will not. As for the other part I read “But Baker isn’t the only one already focusing on Starfield and its eventual review scores. A recent Forbes article suggests that the Metacritic scores attached to the rest of Bethesda’s catalogue (skirting awkwardly around Fallout 76’s 55%) are more than enough evidence that Starfield is on track for a similar appraisal.” I had to pause, did this  Nick Baker have a case? I for one do not know. I saw the trailer and it blew me away. I was happy for Xbox gamers as they seemingly had a winner for their system. And lets face it Xbox needs a win, especially if it is an exclusive. I haven’t seen anything since, but mostly I wasn’t looking. Why stare at a game you will never play? And the other side is that the game is not finished. It isn’t due until September, September 6th is slightly more precise. So there is well over 3 months to go, and if that date is correct the gold master will be announced in about 8 weeks. As such, how can any clear review be out there? No one gets to see a real version before the gold master as such there should not now, not be any review with a meta score. The trailer is not a reason for any review, but if there was, the trailer I saw makes this a 90% game. I had not felt these gaming butterflies since the Mass Effect 1 trailer and that was in 2006, they had another trailer for the sequel which was in March 2009 and it blew our socks off, moreover Mass Effect 2 is still up to this date one of the best tactical shooters in history, it was THAT good. 

As such I am willing to wait until the real Starfield rears its exclusive head and I will be seeing an actual gameplay on YouTube knowing I will never buy it as I will never get an Xbox, still there are over 18 million Xbox gamers around the world, and why should they not have an amazing gaming journey? I know it is merely half of the PS5 population, but that is a marketing problem for Bethesda, they need not market where they are not. What they need worry about is getting a fair shake and they are entitled to a fair shake, no matter what orchestra they blow from. I believe that above all other things.

Have a great day.

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The BS advertiser

Yup that was what links this. A game called something like the last outpost, it is a zombie apocalypse game and some moron in a beanie tells us that this is what the game looks like, all whilst the game looks nothing like this. The game is a linear game with massive limitations, a game trying to tell a story, all whilst the gamer wants what the advertisement shows and so far I have only seen three games do this and not drown us in advertisements regarding more BS games. This is how Apple and Android are getting rich whilst sleeping. The funny money paradox.

So here I was suddenly asleep and I see a weird setting, the roof of a building is like a bar, the proprietor is a serious shady character of seemingly Scottish origins. When I go down a floor I see some makeshift hospital, the weather was foul, so I did not see a whole much and there was a massive absence of electricity. The only thing I saw was a tag giving me FLIT. 

It was then that I woke up. Something rustled, but the setting wasn’t clear. Then I remembered that I thought in this direction before. For the same reason why I always loved Fallout Shelter (the BS game is relying on a huge Fallout vault door to get his visibility) and the other game I always loved were Dungeon Keeper one and two. Dungeon Keeper One came from Molyneux’s better days and two came from one. And that gave me the initial idea, but I thought too small.  Then my mind remembered that the US has four places named Italy. One in Florida, one in South Carolina, one in New York and one in Texas. So this was about Italy, FL. So what if we set the stage not t houses, but to buildings. Just like in Dungeon Keeper they all need a source of food (Kitchen) and a place to sleep (Hospital), but unlike in dungeon keeper, we cannot make rooms bigger, we need to work with the rooms we have. A hospital will have destined sleeping places, but a mall will not, we might find a smaller place with beds, making us rustle for more beds in the building. But in we need to make it safer (traps) and we need to defend (guard posts) and as we start a game we will have these two places (sleep and food) to build, but they open up to other rooms (alway in similar ways), but it is up to you how you fill in the location and stay alive. And as the game progresses there are more adversaries and more nights to survive. But you have most of the day to set up your traps. The downside is that food is an essential thing and as you have smaller or larger kitchens you have more dishes and more food. In the one pot kitchen you either have more recipes (which you need to find, together with resources), and as you have a larger kitchen you have more pots, as such people have choices (and 5% more energy), the one pot kitchen will leave you with 5% less every night, unless you have two days with different recipes. A large pot will also give you 50 food (like soup), but a stew will only give you 35 food. Yet the kitchen calls in people (who are all hungry), and here is where the game evolves. Some are guards and they defend the building. The engineer creates traps, like trapdoors that can only close for safe passage (or not) when there is a guard present. You need a plumber for heat and an electricians for power. So you need to protect these two as they are more rare to get and as the game progresses in the first level we get waitresses, tinkerers (creates weapons), scroungers (finding resources for weapons and traps) and so on. 

Yes, it feels a lot like a revamped Dungeon Keeper, but if we set aside a little brainpower, it can be enough different to create a new wave of gamers. Consider that this game is 24 (or 26) years old and there are literally tens of thousands still thinking of this game. There is a reason that this was a 90% plus game. Good games last a long time and in this age of instant and temporary satisfaction, we see people hurdling their idea towards the funny money paradox to get income, but they all forget that a good game needs only itself and there we have a setting where the new games could outlast a few items, although with the imminent collapse of the US (debt ceiling driven) it could alter right quick. This was why I was seeking the middle east solution for some of my IP. Better be wealthy in Dubai than bankrupt in New York and some might see that future soon enough. But the setting of gaming was always my number one. And in this case there is an entire culture of unexplored gaming options (and the billion consumers attached to it). 

This was only to wake you up and feel free to use this idea on Sony, Nintendo and Amazon Luna only. I do have standards and Microsoft has none, as such they are not a consideration. So whilst you wonder on why I was driven to move against that BS advertiser? He proclaims in his beanie that this game is how you see it and it is not, more importantly I saw a direction he is bragging about within an hour. Within in hour I surpassed his feeble attempt to surpass what he thinks we see towards what we could be seeing. 

Enjoy the day.

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Behind the eyelids

Two dreams got to me and they both happened on the same night. The first one is weird in all kinds of ways. I cannot tell whether it is the foundation of a game, a movie or something else. In this dream it is mostly about some new MMORPG. It has a scientific side. You see the premise is that in these games most people become like herd-people. They will cluster into tasks. There will always be the ‘hero’ and goes racing into enemy hands getting himself (or herself) killed. In this my mind reached back to the original Star Trek specifically the episode ‘Shore Leave’ there we learn “The more complex the mind, the greater the need for the simplicity of play.” That quote always meant something to me. Now consider the MMORPG and now we can monitor interactions, but not draining the game. In this two bird types are addd to the game. The Albatros, a bird that flies around the shores of a nation and it has the ability to carpet the fields collecting thoughts and observing interactions to groups of people and the second bird is the Hawk. That one focusses on smaller areas and can pick up one specific character. Now you think that there is not a lot more, but consider that these two can like the character to the actual person outside of the game. Now we have a way to tag people, the undesirable and the willing. You see, the more simplistic the setting (Roman, Greek, Carthaginians, Egyptian), the more basic the weapons, the more that person will embrace his character, the character will more and more be the real person. That also means that now those behind the screens can unite the both and find the willing, the dangerous and the unknown players. Without any real intrusion to that persons ‘privacy’ the people orchestrating the game can make a mould of groups and clusters of people. That was as far as I got. There are all kinds of ‘measurements’ in real life and for the most they are all marketing based, but what happens when games take them to the next stage? It is not out of the realm of possibilities and that could make for a nice game, or movie for that matter.

The second dream took me to Slovenia (never been there myself). In the dream it was a movie (of sorts) the main roles were a spymaster of the CIA being called to the issues in Slovenia where he spend his early years and he had fond memories of it. Slovenia was overrun by the Russians and it was a power-knot of Russian forces, the FSB and the GRU. Central in the story was a fort or castle where they were housed at. The spymaster was played by Brian Cox (the true love of Helen Mirren, R.E.D.) and his student and main protagonist Ryan Gosling (aka Barbie’s Ken). The story is that taking out the heads of the FSB and GRU will throw the entire setting in turmoil and there they have an edge. A electrician and sympathiser found a door leading to a secret exit. He closed the door and sealed the door claiming it has dangerous toxic fumes. The door doesn’t lead to anything as such it was accepted. And he leads the people through the secret exit into the castle. We see him rewire lights and rewire options and the exit leads to a small room with two connecting rooms. They smuggle in hardware, they smuggle in equipment and they are ready. They have to wait three days until that sumit starts and several Russian bigwigs are in attendance.  In the meantime Brian and Ryan are around town confirming what they can and as the buildup of Russian forces are visible they seem to be on the wining side. In the meantime the Slovenian resistance has their head people in the room as well, they all want a claim towards striking such a blow to Russia. It is whilst driving Brian notices something, He grabs a baby monitor (CIA edition) and quickly states “It’s a trap, get out, get out now”, they sit in the car surrounded by Russian trucks being as small a shadow as possible. He states to Ryan “How many Russian soldiers do you know reading the bible whilst on watch?” The electrician was FSB, this was a play from the beginning to capture the Slovenian resistance. And yes, the door opens and Russian forces come pouring in. They had set up some traps with Ammonia and bleach (creating Chlorine gas) but the two dozen soldiers are all wearing masks. The resistance is all captured. Ryan has an idea to get back in and complete the mission, but he has a trump card. He studied the plans and that room links to another place. That is where he placed some boobytrapped weapons and he gets there by stealth killing the Russian soldiers and placing MRUD’s (Slovenian claymore) on the stairwell. He then goes to the place he knew about and uses some clustered RPG on the dignitaries stand who were there to watch the resistance leaders die. He escapes as quickly as possible and we do never know how the resistance people fared. He hopes that the confusion gave them an escape option. He then aids Brian as he was suckered into this deal by finding a former CIA executive, who was a Russian double all along. 

Brian walks away from his friends corpse stating “Sometimes you bite the bear, when you do make sure you bite hard” and Ryan follows him. 

One night, optional watching two movies for free. Well, they don’t exist yet, so that is my creative mind on a binge in dreamland.

Have a great Friday, only 3 days until Monday.

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