Tag Archives: Hogwarts Legacy

Utter brilliance

Yup, I agreed from day one, but to see this reenforced is never a bad thing. The game was initially released in April 2022, as such it is reaching its second birthday. I got it on day one and I was happy as might have ever been. You see, I still remember the first game, which was in display in my DVD shop of choice. I thought it looked cool and I played it for a moment. I suddenly felt a tap on the shoulder asking if others could play. Right there I had lost 45 minutes and I rushed to get it then and there. After that I spend serious more time on my PS2. Over time I got the other games too, but LEGO Star Wars was always shining a little more.

As such when the Skywalker Saga came out I rushed to the shop on day one. I never completed the game, but I did clearly see that this game was a lot more then the previous versions. This all comes to the surface as I started to play it again on Christmas Day. Now (boxing day) I am a little over 50% of the entire game. The game is that big. Suddenly I realise that this isn’t a race. This came is a marathon. A one of its kind and it is clear it is brilliant. There is so much to do, there are so many levels and so many playing locations that it boggles the mind. Metacritic only gave it 82%, but I personally believe it should be given a 90+ rating (91%). For any game to keep you interested for close to two years and give that much playability is just insane on several levels. I personally believe that any Star Wars fan should have the game and any SF fan should consider it. The game at present has a little over 5 million copies sold, but I cannot see the source materials. I believe that it would be close to double this and the makers deserve it. It is by far the best LEGO game ever. It is by far one of the best games ever seen. Only to be surpassed by high res games like the Horizon series, Hogwarts legacy and optionally Skyrim as well. To be on that level takes a very special design team and they delivered. Even now there are additional things you can buy for a few dollars (character sets). They aren’t essential because the game allows you to get 380 playable characters, so there is more then enough. The game has several challenges and puzzles giving you a minimal grinding feeling. There is some grinding, but as I stated minimal. 

As such in the second wave around I now see the game as a work of absolute brilliance. I think that no matter what console a person got this Christmas, if they liked Star Wars, they will love this game. And for a game that is on systems as little as $15-$25 (online price) that is an investment worth every penny.  

Consider that a game like this keeps you busy for months, how much would you pay for that? To be honest I had most LEGO games (not all) and the Jurassic version is the worst one. The others are fine. A game that is not about bloodshed, but keeps the younger player busy for a long time. What parent could resist adding that game to the surprise stocking? 

I have written about hard topics and soft topics. I do believe that an article like this is essential at times. We can all write what we believe on day one, but to be able to do this after well over a year when it still has value is a little rare. There are more games worthy of this (Skyrim being one), but in that regards the load of games deserving that fate is rare, it is slim pickings in the long term gaming achievement. A setting we seldom consider. And Warner Brothers doesn’t have that many games out there to begin with, to hand us something this legendary needs to be remembered. Especially to all the gamers looking for the next big thing. The simple question ‘Did you consider something from April 2022?’ Should be out there and it shows us all whether this is a gamer or a console fashion seeker. OK, I will allow for some gamers to not like Star Wars, that is fair enough. They do exist, it is rare but it happens. 

Some are all about racing, some are all about sport games and they might not like LEGO games. But consider the Star Wars Range and the Harry Potter range and you get 2 games that will keep you busy for a very long time to come and lets face it. 1 (or 2) games keeping you busy for months. List the games that honestly did that you, that list will end up being a lot shorter than you imagined. 

Enjoy the day (optionally gaming).

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Look back in yearning

This happens and weirdly enough it hit me a few hours ago. You see a few days ago I started to replay Hogwarts Legacy again (third time). I started as Ravenclaw (I like blue), then Hufflepuff and now Slytherin. You see, Gryffindor is the least interesting house as Harry-the-Snape-sycophant-Potter has been showing us that house for 8 movies, so that place is last. And my view remains, yet there is some doubling up as you replay the game, but the game is a true work of love the houses and their common rooms show that part. There is not one better house, but there is a house for every HP fan and it is a great game. I truly hope that DLC’s or an additional game is not far away (like somewhere in 2024). I do not car about the haters and their views of JK Rowling. I never heard what she said, I do not care what her believes are. We all have believes and some opposes ours directly. That will always happen and dumping a perfectly good piece of IP (one she did not create) is just insane. 

Yet that point also woke up part of me that I missed. You see, I am not much of a racing fan. I enjoy a race, I enjoy some realism and I have enjoyed an F1 game in the past, but it is all ‘too realistic’ and I am not racer. I loved Ridge racer on my PSP, yet one title always stood out. 

It was Need for Speed Underground by Electronic Arts I loved even more. I loved it because it was more like arcade (Outrun example) racing games. Need for speed had a few additional sides that gave it the flair I enjoyed and when we look at the games nowadays, it is all about ‘realism’. Don’t get me wrong, Grand Turismo and Forza are amazing games and they have their own following. But these two lack an arcade setting (for lack of a better term). As such we forgot about Need for Speed and that is a shame. I didn’t like what they produced afterwards, it was too much about short term adrenaline rushes. But that game took my feelings back to 1982, Pole Position on the Commodore 64 which got an 85% score. 

In addition there was 1990 when we were given Lotus Esprit Turbo Challenge by Gremlin graphics (85% rating). Yes, graphically there are much better graphics now, but these two games brought fun. They brought fun to racing and the games we see today are drained too much of fun and all about the implied rush and short term adrenaline events. Forza, Gran Turismo and  the Crew should take a hard look at themselves and not about outspoken claims (whilst ignoring tens of thousands of others). 

I believe that these developers are wasting a marketshare and this is about to become a time when marketshare should not ever be wasted. Yes, I see all the Twitter feeds on games that were released 25-35 years ago. Almost like influencers trying to get create waves at the behest of marketing departments. I do get that and I (for the most) do not care, but actual gems are left out there to rot in the sun. We are now in a stage where a lot of us have forgotten a game like Boulder Dash, a game that brought addiction to millions. The 1984 game got an 80% rating with “A very special Game with ugly Graphic. Boulder Dash is one of THE classics of the C64.” The interesting part is that graphics were set to 40%, implying that today it could become a 90% game. It was already a 90% game on playability. As such the streamers of today could have an interesting game that takes little bandwidth. You see, when streamers become of age and internet congestion becomes the larger problem (expect that in 2026) these games and games like this will drive gaming forward. It is about the fun and that is the part that too many developers are in denial of. I reckon Ubisoft has the biggest problem with that aspect of fun. In case of Ubisoft, I still believe the original stage I saw. ‘When you create a game to appease everyone, you end up with a game that pleases no one’. It was true in 2014 and it is even more true in 2024. As such these thoughts blended together missing out on arcade style racing. I wonder if these developers are seeing that part of the equation, because as I see it now we have the Amazon Luna developers and they can connect to the Tencent technologies handheld with their software opposing Chinese developers who are on the ball and could soon create a lot more ‘remastered’ IP and they could get away with it. You see players like Electronic Arts let the CBM64 and CBM Amiga IP expire and now the stage evolves for these new indie developers. If they can create a game that is distinct enough, they could create new IP and at that point all the wannabe Microsoft developers are set out in the cold (and not just them). As I see it, as I see what Tencent Technologies is up to, it will soon be another field where the US is fishing behind the net and when these developers are relying on their advertisement incomes, they are merely one step from becoming redundant and I reckon that Apple and Google will be on the same boat. Not merely because of what they proclaim, but it is what HarmonyOS (4.0.0.113 by Huawei) is setting the stage for and the moment that Tencent Technologies opens the door to that option it will not merely gain access to one market, it will gain access to three markets and when the others forget about the fun those others will get their goose cooked. If you think I am kidding, consider the advertisement (at https://www.youtube.com/watch?v=MvkMp0JuyPQ) when yo think this through and not hide behind the ‘sexy’ label, we see that Nintendo was right all along and Nintendo figured this out 16 years ago. Preppy and fun was the story and they delivered. In the meantime Microsoft lost a truckload of market share and Nintendo gained on Sony by miles. I like the ad as it is set against the PS3 and I had both (and loved both systems). Now we see that nearly all systems have forgotten about the fun part and a new market for indie developers opens up. With the streaming systems they can create for more than one in one go and now the others will have created a new competitor, merely because they adhered to marketing and business intelligence. The problems is that they are all opposed by a knife with three sides. That knife is awareness, perception and reality, the problem they face is that they are adhering to the wrong voices and forgot about the true fun side of a game (not everyone mind you), so all those developers forgot about one marketshare that is growing fast and is about to become a lot bigger and it is yet another reason why one brand is losing more and more marketshare. All because some of them disregarded the impact of fun and now Google and Apple are about to make that part even worse. So as the older gamers look back in yearning, the new gamers see what they are missing out on and they are about to wise up. At that point who will be in the top three? Sony will be, Nintendo will be and place three? That remains to be seen, but we now have another market where Microsoft ends up in 5th place, which is way behind the pole position they once coveted, once a long time ago. 

Enjoy the day.

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Media Markets

That was what stuck in my mind when I saw the Guardian view of Starfield. The writer Keza MacDonald crying like a little girl, giving us view and “Along with several others, including the greatly respected games publications Eurogamer and Edge, we were left waiting until the game’s early access release last Friday to play it.” Yes, there is seemingly some cherry picking happening, but that has been the case for years. What does matter is that Starfield is not that great release. Some ratings are as low as 70%, that is a massive miss for the budget and alignment of stars. Skyrim with one exception was a 90% plus all across the board. There is a reason that this game has been heralded since 11.11.11, not because 11 is the crazy number (yo figure that part out). Skyrim is no matter how critics see it mind boggling. It still rocks the current generation hardware based on a previous generation console specifications. So when the Guardian gives us “It is very much like No Man’s Skyrim, as much about menus and mining and navigation as it is about finding interesting quest-lines and exploring planets on a whim”. For me this is funny as both Skyrim and No Man’s Sky are ‘earth’ shattering products, they are both unique in their own way and it seems that Starfield is neither. The reviewer gives us “Starfield has had a mixed but broadly positive reception so far”. The article reads like a cry song on how the Guardian is not one of the chosen few, but does it give a good view of Starfield? Nope, it does not. No we are given “Negotiating all this is part of the job for games journalists” all whilst the title ‘Bethesda chose not to give us early access to Starfield – and it’s readers who lose out’. My view? Nope, the readers lost out as you whined like a little bitch. So when we are given “I am reliably informed that this is one of those games that might get its hooks into you after the first 10 or even 20 hours” with the added “though, the forthcoming fantasy Elder Scrolls 6 might be a more worthwhile investment of time” and that is a review? Go cry me a river. Oh, and before I forget the new Eder Scrolls 6 is (for now) not expected before 2026. Does that mean you will whine another 2 years? So the Guardian shirked their duty (as I see it), when the floodgates go away they could have given us the goods. What is good, what is less and what sucks. No, we get a ‘I am not a chosen reviewer cry song’. 

Early access is marketing and I get that and Bethesda, Microsoft and pretty much EVERY game developers will hand over their cherries to the best source of gaming news, which is in this case anyone with the right following that will sing praise of their game. A YouTube reviewer called Parris gave the game four out of five, which translates to an 80% game. He gave us the goods why it is great, on things that are not great and things that need improvement. His review (for a lack of better term) was stellar. That is the review that makes me buy a game and that matters to Bethesda, that was their goal and he delivered on that with  (what I believe to be ) a honest opinion. I see and in this case saw way too many reviews. Plenty of haters there too (not sure why). You see an RPG is rather specific. It is a niche game which grew from small to huge in less than 10 years and Bethesda has been the major driving force in that growth. I believe that they opened the floodgates with Oblivion and the flood never stopped since 2006. Bethesda pulled that off and the added water damage that Fallout 3 brought just kept on going. So we all might have set our views to high after Skyrim, a true crowning achievement for any developer. 

So what went wrong?
I believe that the media is part of that problem, the digital dollars made for a new kind of writing and games are not part of that equation. The media now relies on self proclaimed hypes and that does not sit well with the current developers. Portkey games is a mere example (Hogwarts Legacy) and now Bethesda. So will the media adjust, or will we see another cry story when Guerrilla Software selects their reviewers for the third Horizons game? There is no indication, but that might come before Elder Scrolls 6 (speculative wishful thinking). In the meantime there is a lot more coming and it is not on some developers. You see, I have been trying to keep tabs on the new Tencent Technology handheld console which they are doing with Logitech and how much media have we seen? Not that much. Is it an anti-China thing? That new console will bite into the marketshare of Amazon and Microsoft for sure. It will support Microsoft gaming and as such it will grow fast, but the media seemingly ignored it to the largest extent. I keep tabs on it as it could facilitate my IP and if Tencent wants the 50 million new subscriptions, it can. Amazon seemingly doesn’t want it, Google dropped it Stadia and now Tencent has the option of getting in excess of 50 million new ‘gamers’, surpassing Microsoft within a year, just like Nintendo did with its Switch. Should this come to pass, Tencent technologies will come close to Sony, closer than Microsoft has EVER been. This all matters because the media is keeping gamers in the dark. So when we reconsider the headline part ‘and it’s readers who lose out’ it is not that, it is the media who changed the way they wrote, to adhere to digital dollars, to adhere to emotional flames and that is what most readers are a little sick of. It drive me to create an IP that pushes Facebook and others out of the way. Gamers want to game, but the console has other options too and with streaming that now comes to the surface and a player like Google should have been on the front lines there, not dumping their stadia, but that might merely be me. 

So there will be an upside for Bethesda/Microsoft. Even as their console is no longer the bees knees (it never was), Tencent Technologies could fill a gap that Bethesda might assist filling. Yet I do believe that they need to have a very hearty conversation with reviewers like Parris Lilly (gamertech radio) to upgrade Starfield to ‘Starfield More’. It could propel Starfield from a average 70%+ game to the game that it needed to be (85%-90%) and that would be a massive increase and gamers will applaud that setting. What is funny is that streaming allows for this and for Bethesda to push that envelope to a new setting might be a way to go (merely one of a few) but the crying Keza MacDonald (at the Guardian) didn’t think that through. No, crying and waiting for a 2026 release was the answer that the reader was given. Within an hour I offered a new destiny, a new horizon and a new hope (yes, a Star Wars reference) which in this case applies in more than one way. 

And for me? Well if it comes to the Tencent handheld I might actually play Starfield as well, it might even be a reason to get that handheld (My Switch just died). And that is the gamer field, the gamer field is forever in motion. We might hate Microsoft, we might hate Sony, but we are always looking on that next fix that gaming provides for. All gamers seek it and we are minds forever voyaging (yes, a gaming pun). 

So what next?
Well to be honest, I had closed the Starfield book, mainly because I am not playing it. Yet the Guardian opened that door again with that pathetic article and blood needed to be drawn (I sharpened my Yanagiba knife for the occasion). As stated in earlier articles, I believe in fair play and being honest with shedding blood and tears. Simply put, I will not shed a tear when shedding Microsoft blood, they did it to themselves, but the media doesn’t get that consideration. The media market changed and even as it is not always visible, it tends to be overly visible in gaming. Gamers are a funny lot (I am one of them), pushing their buttons comes at a price, which Don Mattrick learned the hard way on May 21st 2013, now a little over 10 years ago and Microsoft is still bleeding from that event. More-so if Tencent surpasses them by December 2024. Still it is not merely Microsoft, it is the media spin that is pushing gamers into new fields and even as Starfield was to be that force, it is not to late for Starfield, they still have options. I believe that Bethesda has a hidden diamond there. Am I right? I am not certain, but a game that took this much time, energy and resources cannot die on an average setting, Bethesda has created too many great titles for a new IP just to sizzle and that is my view on the matter.

Enjoy the day.

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Those cordially invited

That is a setting that is not merely an evolving one, it sort of fits several stages and it all revolves around the choices that some make. As such when the Gaming Bafta’s were on, there were two considerations. The first one was how well did Sony do, the second one is how bad Microsoft is doing. I will get to the logic a little later. Sony sort of won a few times. There was God of War who was a winner, of course the music by Bear McCreary won and Christopher Judge as the voice of Kratos won. It won 6 awards in the Gaming Bafta’s and had 15 nominations, including EE game of the year, best game went to Vampire Survivors by Luca Galante. Horizon Forbidden West by Guerrilla games, a Sony exclusive won best technical achievement. One out of 5 nominations. This maters as these two games are gaming achievements of the highest order. God of War is given a 94% score, HFW an 88% score (I personally believe it should have been a 92%). Microsoft and their acquired houses had 4 nominations and zero wins. OK, I will grant that Bethesda had bad luck having to go up against one of the Final Fantasy kids, but still as I see it, no bang for seven and a half billion spend on purchases? Perhaps next year. The big titles were not here and I was missing Hogwarts Legacy, but they might have missed the cut off point. As such Microsoft has additional issues next year and that is before the storm hits. You see, the E3 was cancelled. It does not matter what the reason is, they cancelled it for some of the players having their own spin presentation, where they can intentionally not invite those critical of them. It makes sense and it is a valid and acceptable choice to make (even as I am spinning this in personal ways too). You see, I do not know the individual reasons and that means I merely do not know. But the hardships that Bethesda presently has, the lack of releases by Microsoft houses and whatever Ubisoft has to remain absent, they might all be perfectly valid in Business Intelligence, but gamers will spin this. One source gave us in January “Ubisoft’s Project Q has now been reportedly cancelled. The PvP battle arena game was announced less than a year ago in April 2022. They’ve already delayed Skull and Bones six times now and the recent comments by CEO Yves Guillemot haven’t helped.” Another source gave us that Assassin’s Creed Mirage and The Crew: Project Orlando will not come before Q1 2024, implying that they miss the summer haul and the Christmas revenue haul (including thanksgiving), two massive revenue moment. As such it makes sense to give E3 a miss, yet I personally would have spun this into ‘We will get a better result when we take more time’ even though one game has had 6 setbacks. They basically face a lose lose proposition. In all this I set the groundworks for new IP and that actually matters this time. You see there is an element missing at present. That element is Tencent. They are giving a miss for now, but they are pouring buckets of gold into their Unreal engine 5 design teams, this implies that they could grow big next year, they could pull the carpet from under Microsoft legs. 

I did not give Tencent the consideration I could have, mainly because Amazon is a better fit, but in the setting that they are in. I am sitting on a totally new form of gaming on one hand (a small exaggeration), on the other hand the other IP in phase one could represent five billion and a lot more after that. Tencent could be the direction to grow my setting and even as I prefer Amazon as a first choice, one needs to go where the gold is (a small personal greedy direction). And as long as Microsoft is rejected as a contender, I am happy, even if Tencent ends with the IP. It still is important for me to assist in sending Microsoft to some revenue graveyard by December 2026. You think I am serious, and I am, but there is a hidden egg in the graveyard part. 

If Microsoft had focused on quality instead of spin (which they in part might be) there could have ben a little hope, yet at present when we see the Xbox Series X and after two years we still see review (source: Tom’s guide) “Few next-gen launch games” a setting you can accept in year one, but not after two years, you see how Microsoft is desperate and now I add Project: Graveyard against that setting, without Microsoft being able to attend that game? It is nice to hand Microsoft the wooden spoon in 2024, especially when they could have spend a little over $100 billion by then (Mojang, Bethesda and Blizzard) and that is before the other IP is launched (if it is sold) and before the list of Sony releases get to be even larger. Ubisoft is important for Microsoft and their consoles as they were their biggest drive, no matter how we think of some games, Ubisoft has had moment of true greatness and one additional title could safe Microsoft. So when we set the larger stage and we see the gaming Bafta’s and the E3 cancellation, the larger stage of Microsoft is as I personally see it diminishing. And the stage is worsening in other ways too, but I will write about that should Microsoft acquire Blizzard, because that is expected, but not set in stone at present.

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Merely a story

It was 862 AD, in a meadow stands a man, you would think he is in his early 20’s, but this man does not reveal age. He stares over the meadows watching people running at each other. One group seems to be viking, the other guards are local, or at least from the area. He watches as the turmoil of greed goes by wave after wave. It sickens him and it is not hard for him to avoid the people and the turmoil. He could move from place to place, but he is here for a reason. He was given word that a Northern Hawk Owl had been spotted. The setting was almost unbelievable, but he had to check it out. It was a magnificent type of owl and it was one he would love to have. It would be even better if he could both genders, so that they could reproduce in safety. As such He looked for signs but saw none and he carefully moved towards the forest, trying to keep all the animals in some form of observation. He moved along the forest lines and saw that the fight was moving away, then he noticed an arrow in a tree, but the arrow looked weird, like it was not shot from a bow and then he saw it, at the end of the arrow was the Northern Hawk Owl, dead. These stupid muggles, all greed driven and not one was responsible, from servant to king, all too stupid to consider nature. He would never accept muggles in his presence.

It was a decade later when Salazar looked back to the valley, he was very well aware on the valley and it was glorious, yet he considered what was out there and he considered a few items. It was time to set trials, to let the worthy acquire knowledge and that was the exercise. He created the first tower, dark stone, smooth as glass and within the stones were protection spells and rejection spells. No broom could be guided here and the walls could not be scaled. There were steps around the tower that went up a little bit, but he decided to use nature to guide the magic people. The Serpent must be passed on the left, the ermine on the right. As such the steps were either scaled or massive bad luck would hit the person going the wrong way. The two ascendance points were all marked and they all approached the same entrance, one route the right way, the other not. The door was a new puzzle. He had seen the bluntness of muggles and the door was a different kind. All who would hit it, or violently approach it would find themselves on the short list of pain. He looked at the door again and it opened in the simplest manner. A simple Alohamora would do it, the lock was invisible and magical, the smallest spell would work, muggles had no clue and he was in the tower. He tried several ways to see how he was hurt, but it was not intense. The tower worked and he went the right route, with ropes and invisible supports and he got to the next floor. He then applied his want to remove single stones all around the platform and he replaced them with stones now carrying a gem and all had precise applications. From there there were a few more small blockades, blockades that any decent wizard could pass and from there the shrine was created. A blood shrine with one item, the item was carrying magic, specific magic and anyone who did not have that magic would acquire it and they merely had to master the spell and place that spell back into the holder and return the item, a way to make sure that magic would remain and always grow. It was the first tower of accomplishment, a first tower of several that would become the legacy of Salazar Slytherin. 

Yes, this is a simple story and it was Hogwarts Legacy that inspired me to write it. I have no claims here, it was a simple idea and as this is linked to JK Rowling, I consider this now to be her IP. Hogwarts Legacy has its strong and less strong moments, but the largest part is that the sandbox approach allows this game to grow towards the future and the past. Salazar is a pureblood lover, but I wondered how he got to be there. One out of four is weird, but the reasons could be all over the field and our need for greed might be a strong reason. 

The game is out now, but in a year what will come? I reckon that they could build on this and create more, I made that in a previous article, but that was set around the character you played and enabled. The stage could be larger by incorporating lore no one considered. And that is where I found myself. That is apart from the setting that I didn’t want to think of technology today, we all have these moments and I have mine today. That being said, a game like Hogwarts Legacy is opening doors, it is by far the most amazing Potter styled game ever and the hundreds of videos are proving me right. In this I wonder what more I could learn in that game. I am nowhere near done and that makes the game more than one stage, it makes it amazing on several fronts and the game is as a game like that needed to be. And always when a game like that becomes available I will be happy. In that regard more happy feelings are coming my way, Metroid Prime my favourite game on the gamecube was remastered for the Switch, as such this year might be better than I imagined it to be. Happy happy joy joy.

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Evolving a game

That is the matter, it is part of any game if it was designed properly and I have to tell you that Hogwarts Legacy is a lot better than most reviewers see. There are a few good reviewers (except the one in Wired) and as I am not at 50% of the game at 30 hours of play with one character, I have to admit that this game has so much more than anyone realised. I do accept that like all RPG games there is a little too much fetch this, fetch that and go here, go there. But the way it is done, whilst giving you a choice of HOW you approach this game is brilliant. Avalanche software outdid themselves. But it is not about the now. My mind evolved this game into what is next. You see when you have a strong foundation and that is the golden bullet in any game. You see, we can consider what is next, some of the stories are just that good and even if it is not all about Hogwarts, you do get a larger setting to consider. 

To see this I need to take you to another game. A game masterminded by Richard Garriott. He created Sosaria and he mapped it, more important the map was basically the same in Ultima 3, Ultima 4, Ultima 5, Ultima 6 and Ultima 7. The graphics were upgraded and Ultima 7 was as perfect a game as any RPG every released. It is one of the few times I gave a game a review of 100%. 

But that never left my mind and it is time for Hogwarts to consider the next step. You see it will be soon when some want a DLC and that is fine, but what happens when they release the next version, something of bolster Hogwarts legacy? For example Hogwarts learnings? The map perhaps a little larger but with a part of France now added with the Académie de Magie Beauxbâtons? As the main character you become an Auror and how you get there is how you played the first game. With added places like London and Paris (these are always played at night), and a new story as an Auror. As this game is around 20 years AFTER Hogwarts Legacy and long before the Potters became a thing, or the events that started the Chamber of secrets. Different environments, different creatures and different challenges. If they can produce a capturing storyline they have a setting that could be big in 2024/2025. And the way the people embrace this game, it has every chance to do so again, especially if the second run is 4 times the size of this one. We forgot about evolution at times, it happens, because most of us see games as they used to be, a once off event. But games evolve and the gamer that embraces a franchise evolves too. And perhaps it is not France, but wherever Durmstrang is, or its American equivalent. There are a few options and perhaps Portkey games embraces these options, or perhaps they will not, but they have the option and they have it as they made heads turn. I am still a realist, so far I have found half a dozen glitches, only one annoying and I crashed once, but that is it and for a game of this size that is quite the achievement. Especially compared to a game playing in France filled with dozens upon dozens of bugs (not glitches) as such these makers did an amazing job. I cannot wait until I get more done in the game. I stopped because I remember the impact of non-stop gaming and I did 8 hours today. Tomorrow I can do more, so far this is the best investment in gaming I have made in at least two years and I do not regret buying the other games. But that is excellence for you. 

Have a great day and remember to embrace the games you really love, no matter what game it is.

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Media bullshit

Yes, that is what it is and I have had enough of some of them. As I personally see it, it is not voicing opinions, it is catering to bullies. All the anti UK messages when the UK wanted out, the irresponsible acts by the media on haunting Crown Prince Mohammed bin Salman al Saud without evidence, yes without evidence and now we see more irresponsible acts, but the acts is growing to more and more media and they are all whoring for digital dollars, that is the extent of their existence. Flaming to get more dollars and we are all in this mess because we are allowing for this. 

The anger has been with me for a while, but it took new proportions when I saw 

So Wired is now a bully? Well fuck them too. You see when I see “The story is rooted in anti-Semitic tropes. The gameplay feels dated. The graphics feel like they’re a couple generations behind. All the characters are one-dimensional. It doesn’t stay true to the established lore. Every character feels like an off-brand version of the characters we know and love. There’s no sense of place. No magic, no heart” I see nothing less than the validation that Jaina Grey should be seen as nothing more than a piece of garbage. Like others she makes zero mention of Avalanche software, she makes no mention of what they achieved, she merely uses Wired as a channel for Rowling hate, like any bully she lost the right of life, it is that simple. Fell free to disagree, because that is YOUR right. Agree or disagree these are the choices. Some will do neither, that is fair. Either they do not care (valid enough), or they honestly do not know where they stand (also very valid). We do not need to have some feeling of knowledge, the world is too big for that. This is bad news for the digital dollar prostitutes, but that is life. I think this is also the first time I think I have anti-transgender feelings. If they want to rely on bullies, their rights of life are made forfeit. It is not nice, but that is how it is. I truly deeply hate traitors and bullies.

So where were the anti-semitic tropes? This is about a wizard boy (or girl) facing a goblin extremist who gets ‘assistance’ from a dark wizard named Victor Rookwood. In this we also meet our share of ‘friendly’ goblins and we see early on in the game, any goblin not on his side is an enemy, which seems to connect to the Taliban and Al Qaeda (and many others), as such where is the anti-semitic side?

The graphics are great, they might not be completely next generation, but they are valid and more important, they bring the atmosphere to the level it needs to be. The game gives us magic and the game gives us character. I am not entirely opposing the one dimension character mention. You see like the US around 1800, the US had John Adams and they were killing native Americans, but perhaps the writer identifies with them. They killed 56 million indigenous people over about 100 years in South, Central and North America. Isn’t that the one dimensional people you mean? Americans murdering native American landowners? Wasn’t it all good for progress? 

In the end, what I stated remains. We all have our own opinions on gaming and certain titles, but to attack Avalanche because you hate Rowling is the act of a bully and bullies have no right to life as I personally see it. The editor of Wired better clean up this mess and be bloody quick about it. So how about that Gideon Lichfield, you ready to do your job yet?

Oh and for my view? I have had a better feeling playing this game the last 20-40 hours than I have had for almost a year. Other games like God of war: Ragnarok might be graphically superior, the music sounds better and they were fun too, yet this game was a lot more fun to play. The fun of gaming, who remembers that? Avalanche delivered the goods, it is time for the media to stop sucking (whatever) and do their jobs. I get that not everyone will love the game, but reviewers need to remain neutral and someone giving this game a 10% rating lost the plot a long time ago.

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The anger within

I saw a headline on BBC (see below) I wondered what it was about and I got angry, this happens and it will happen to us all. 

The article (at https://www.bbc.co.uk/news/entertainment-arts-64572328) gives us a view. In this case on a person who might call himself a reporter, yet as I personally see him, a mere political hack without a future. To get there we need to look at a few parts. The first one is that we see the mention of Hogwarts Legacy, but the ENTIRE article does not mention Avalanche software once, not once and I have an issue with this. You see hacks mention one thing and then talk about something else entirely. That happens here. As I personally see it Hogwarts Legacy is a clear labour of love. It is what happens when the art people are in charge and not the business people.

We are then given “The Guardian’s games editor Keza MacDonald wasn’t as enthusiastic as some, writing: “Hogwarts Legacy derives its magic from its setting, not from its game design, which is competent but unspectacular.”” OK, a person has an opinion and whatever this is is an opinion, I do not agree. The game is close to spectacular, it is HUGE and Hogwarts is HUGE. The game design is amazing, not entirely unique but amazing. That is my view and to add that I have had one glitch since I started playing it over 20 hours ago is evidence on how good the game is in its architectural way. The one glitch is not really part of anything, but honesty needs me to point that out and I merely found one glitch. I also found something amazing (see down the story). The additional issue is shown with “Travis Northup, reviewing for IGN, wrote: “Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours.”” I agree with Travis on the game. I personally give the game a 92% rating (the glitch brought it down a little).

The beauty
The beauty is seen when I played the game a second time. The first I only got to the place where I can make my own potions (avoiding spoilers). I wanted to see how I did as I replayed it and I did better, but I also learned two additional things. The first was one mission it got handed to me in two DIFFERENT ways. The first time as a Ravenclaw via Olivanders and a different stage of finding things, the second time as a Hufflepuff via a painting that gave me another location and it also came with a short visit to Azkaban, and another location, they ended in the same place and of course that part was the same, but it shows the beauty of Hogwarts Legacy, I can only hope that we get two additional ways to get to this part. The second part is experienced as the gear has a different impact on the player, the second time my offensive skills were a lot higher (with the same gear) than the first time where my defensive skills were a lot higher. I cannot tell at present whether this is intentional, or if there is a random part in play. But the effect is awesome. My Ravenclaw character needs a different approach than my Hufflepuff character does and that makes for a great game. There is no mention of that anywhere. Optionally there is no real blame, but that does not make Steffan Powell any less of a hack. This game is awesome and the mention of “I think, 20 years after the books came out, the world is in a different paradigm now – where it’s not really JK Rowling’s any more. It’s the community’s instead” angered me. The wizarding world is the IP of JK Rowling and Steffan better get a grip on his stupidity. We are guests in the world of JK Rowling. I do not care about her personal views (I never did) and I do not know what exactly her views are because the media alters and edits to its own need for digital dollars. Avalanche used that IP and created a new view that is unique and even as it is linked to JK, there is every chance that this will continue, whether it is only in games is unknown to me at present. I have seen all the hate and all the BS, yet the reality is that this game became a massive hit and will most likely rule the award ceremonies all over the world until march 2024. Avalanche did an amazing job, but the BBC (the people who rehired a person that is seen as allegedly guilty of killing the former princess of Wales) is all about the next political setting via hacks (as I personally see it). This game is too good for that BS approach. There is also a mention of repetitiveness and that is not entirely false, but it tends to be the issue with a lot of RPG games. The previous part shows just how beautiful. This game is and I am playing the game, not racing the game. In 15 hours I got to 20% of quests and 4% of exploration, so this game is huge, no doubt about it and I look forward to seeing a lot more. 

I do not care about Eva Echo and her agenda, I am playing a game by Avalanche. On the other side, I am not really willing to go against her. She has her views, her opinions and I have mine. We are from different worlds, our worlds do not overlap and they do not need to, as such I will not go against her either. That is as simple as I can make it, but any political hack using a great game for his infantile needs get the not so nice side of me and in this so does his editor (Blathnaid Healy). We can point fingers all we like, but someone approved this article. I also have optional issues with Sebastian Croft, not the person perse, but he is mentioned as ‘distancing himself’, perhaps for very valid reasons, my issue is that the article does not clearly bring this out, merely a link to the tweet which had limitations on characters used. But the BBC knew that upfront, did they not? 

What you as a GAMER need to know is that this game is a lot better than most claim, it has a few issues that any RPG will have (even Skyrim) and the art is beyond believe. Yes there are limits to the enemies yet I have seen over half a dozen in the first 10 hours and in real life all enemies are human, as such the game gives us more. Now, there will be valid reasons why people do not like RPG games (they might like GTA more), there are people who do not like the Wizarding world, all fair enough, but lets keep gaming to gaming and not some BS approach to appease political hacks. 

I have seen too much hatred over the last 6 months on this alone to accept the BS settings especially from someone like the BBC. It angered me a lot more than I am happy about. A game as good as this one does not deserve this usage.

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When the pool is too deep

Twi days ago I wrote Brain switch, it was me on a joyride through my brain as I was reengineering  IP over and over and it went faster and faster. I got a handle on it by playing Hogwart Legacy. You see gaming is more than an escape for me. It is a passion that allows me to take my mind away from things and that is at times a good thing. It allowed my subconscious to work on Engonos, the story of the grandson of Hades. Weirdly enough I was inspired by Neil Gaiman’s Sandman. Or better stated, he gave me the idea to take a trip to the right. In part I was already doing s in another way, but I suddenly realised that I could enhance one character to get a lot more out of the whole. It is in part a little bit of a drag. You see, I can go memento on that character to keep the story in line and not give away too much, but that too has its advantages and drawbacks. The advantage is that two characters are drawn into the story, one makes sense already, the other one does not on the surface of things, but in Olympian lore it does. As such I tend towards that part of the solution, even though one of them already has a larger role to play and I set that in motion. Now that these roles are staged and partially set, I need to build the background stories for all involved. As such the memento approach, the other one is a historic jump, it seems cleaner, but it opens up too much mesh. A combination has benefits, but at that point I need to be cautious how I approach the matter and I need to script some elements, but that is not a problem. One lesson I learned a long time ago, when a problem is too big, chip it into smaller manageable pieces. That was all good and fine, but that suddenly gave me a few more ideas towards some RPG designs I was entertaining, to be made freely available for exclusive Amazon Luna materials.

I get that this does not make sense, but the reason is simple. Microsoft made valid steps in gaming, we might not like them, but they did what any corporation did, set yourself apart. Yet they did so by buying Bethesda and making parts exclusive to the Xbox. This is a valid, but unappealing approach. This setting changed when Avalanche launched Hogwarts legacy and they set the bar way higher than Skyrim ever was, making it a problem for Microsoft. You see if Starfield and Elder Scrolls 6 are on par with Hogwart Legacy, Microsoft loses a lot more than they bargained for. Now if I can add to that pain by giving Amazon Luna developers a sight to more software that is close to on par with Microsoft (not an easy task) they will feel even more pain and that is what I had been after. I expected this to be a lot harder, but Avalanche gave me a trump card, they surpassed Bethesda (what they had up to now), this is not unexpected because Skyrim is 11 years old. Yet it makes my work a little easier. The RPG has storylines, it has a balanced economic system and it has evolution, I only need to set a new stage that has a new kind of nemesis system. Not some copy of Shadow of Mordor, but something new, something we haven’t seen before. I want to counter grinding to some extent. I have one side which is a much larger map, the other side is a new kind of adversarial system and I want to add to that. But it needs to enhance what is, not replace what could be. This is hard to explain for now, but it is in the works, in the meantime, those thoughts are helping me to give larger rise to Engonos, which was what I had in mind all along. Cogs within cogs, not the most elegant of explanations, but it will do for now.

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Brain switch

Something happened to me around 02:00. My mind was redesigning a CBM Amiga game for streaming systems when a switch went off. I cannot really go to much into details for a few reasons, but my mind went into overdrive. I was redesigning part of a game almost every 10 seconds adding more and more. Then the mind took a sidestep and went into overdrive. The results are not to be placed here for a few reasons, yet I believe that the impact will be global if my mind is correct (which I am willing to doubt at present). The ideas for enhancing social media, the tomes of advertisement and several other parts flashed through my brain. 

As was the first part in Unreal Engine 5. I saw in a few ways that it is a game changer and could guarantee (with the right approach) a setting that goes so much further than the 50,000,000 subscriptions I expected. If this goes right than this system will go to almost double of what I expected and that is something. If my mind is not delusional, this setting could break all records in gaming and as I have been part of the gaming world since 1985 that would be some crown to remove from my head as I retire, my mind has always been about more than gaming, in the 90’s I tried to advocate that gaming could lower the threshold of IT for people, IBM refused to listen as did other players and I was proven correct less than 5 years later, I was correct a few times over in the decade that followed and now, now I see a new stage, a new setting and all that could enhance in several directions and as my subconscious brain is trying to tell my active brain side that there is more I see more applications and a lot more settings that could enhance in several ways. All that and at present the only player ready to see what could be a stage 2 setting that gets them close to $20,000,000,000 annual. The Kingdom Holding Company has an option to reverberate all over the Islamic world with additional handhelds that could get them a truckload more options, but I need to tread carefully here. I need to retest and reset every element here, a player like that you can only approach once and I need to make sure that the voice of delusional greed is handled and muzzled, but it is hard. As I see more opportunities (in part thanks to the Unreal engine 5) we see that whatever this system becomes and who owns it, it now stands in a place where it can overshadow all other systems, something I never aimed for but there it is. I have been and remain a loyal Sony fan and my PS5 is ready to get Hogwarts Legacy which will happen in 309 minutes (roughly). But as I see the next iteration of what I thought out, the station merely expands and enhances and it will be my pleasure to hand the wooden spoon to Microsoft (should I get that opportunity). 

And still my mind is pointing out some of the past versions and what could be possible in this setting and the stage of doing that to a streaming system, I need to find my off switch, I need sleep.

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