Tag Archives: Unreal Engine 5

It’s starting to happen.

This is a decently great day for me. The BBC, gave me ‘news’ that shows that I was right all along (one of many times), of course that is a debatable setting, but it comes with benefits for me. You see, on November 9th 2024 I wrote ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) and some disagreed, some always do. But I saw the potential of that device and I wrote about it, I also gave the direct setting that Ubisoft could benefit greatly from this. Now the BBC (at https://www.bbc.com/reel/video/p0mjvr33/experience-life-aboard-the-titanic-like-never-before) shows us all a different approach to that same solution. It allows the people to see life abroad the Titanic (that one that sank in 1912) and it looks nice and spiffy, I think it could be better, but this might have been a beta. I reckon that under Unreal Engine 5 it becomes truly magic, but that takes serious cash to develop and that might have been out of reach (for now), but the important part is that this is being implemented now. After Apple lost his marbles and thoughts for innovation, Meta with the Meta Quest 3 is all that remains and they have the setting to sweep the board. I reckon that they will optionally make a few side ventures or buy the Stadia, but then the entire solution will be under the hands of Meta (say: Facebook) a setting I saw a year ago and now as things are starting to move, those claiming to be innovators are left in the rubble of their own spin. As I see it, it is about to become a clear win for Meta and others could benefit too. 

They merely need to talk to Ubisoft and see what is possible, and that comes with a massive influx of revenue, so whilst all the winner (soon to be losers) are aiming for AI, other settings are developing and they are left in the field looking for their golf balls in the mud. So whilst others are trying to reinvent the wheel, there are a small numbers of people who are starting actual innovative waves.

People like Karl Blake-Garcia are setting new boundaries. Personally I never thought of the Titanic in that way and that makes it wondrous. Others are on the same shoes as I am, but see different applications and that is fantastic. In that meantime He saw the idea of a ship and he might have been influenced by James Cameron and that is OK. I saw the implementation of languages and the teaching vibes the world needs and that is OK too, I also saw an implementation (in the pre dump Apple Vision Pro days) where Apple had options and saw a game as well, but it seems that Meta has all the marbles in its corner now. I wonder if Ubisoft is making the jump from games to education, but that might be asking for too much, someone needs to talk to Yves Guillemot and Mark Zuckerberg is the most likely person he wants to talk to. 

The important part is that the world is looking into the AI corner (the one that doesn’t exist yet) and they are wondering when it is coming, all whist the realist are stating that there is no real revenue coming before 2028, which is nice but the interest on 4 trillion dollars will be due at some point before that. Still as we are shown “Over the next decade, Auto-ML will become even more user-friendly and accessible, allowing people to create high-performing AI models quickly without specialized expertise. Cloud-based AI services will also provide businesses with prebuilt AI models that can be customized, integrated and scaled as needed.” Over the next decade? That will bring it to 2035 and I’ll most likely be dead at that point. Thank the lord that people like Karl Blake-Garcia (and myself too) exist who are looking to alternative money makers, preferably venues not dependent on AI. Its too bad that Apple wasted all that time and effort without looking forward. But still Meta saw this venue and now while some wait for the Meta Quest 4, the previous generation is ready now and the systems are being adjusted to future that solution. To the best of my knowledge there are close to a billion people ready to globally start learning languages and that solution could soon be shown to classrooms and homeschoolers. Innovation is all in the mind and where it takes you. No AI was required. The real AI is between your own two ears, time to use it to show others what is possible.

So when others are seeing that there is a marker in Data validation and Data verification the BI industry might open up to a much larger field, we can only hope so because if I have to read another produced article on shipping where we see “standard deviation is a statistical measure of how spread out a set of data is from its mean (average)”, whilst the actual setting is “the difference between true North and magnetic North” I am gonna bloody lose it. And it could have been avoided if Data verification was actually working, but shipping is so out of touch with reality, isn’t it?

So whilst some might see this as a excellent setting to see what the Titanic actually looked like, there is a tidal wave of applications coming into that realm, I wonder who is seeing the options to innovate.

Have a great day, and as I see it, taking the plane (especially an airbus) might have its own lack of innovative applications according to some. So have a safe flight.

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Memory block

Today I fought through a memory block. My mind kept on playing a classical beat, it played for several notes and that was it. I had no idea why I got this setting and I had to beat my own brain and after a little time I found the solution. I heard the classical beat of the Count of Monte Christo, the 2002 edition. It was the scene where the invitations were handed out to the people and the balloon arrives. Now, the setting comes as to why. At first I had no idea, but then it hit me. The book has sold over 200 million copies. But that was not enough. There was another setting and I wrote about it a few months ago. The setting was that what was merely Apple, could now be set to Meta glasses and other means. I reckon that Huawei will bring its own version in due time. But the setting that to merely accept one source (Ubisoft) to give it the upper hand is somewhat foolish. So I got to thinking that this book might inspire the option of learning French and that is where we set the marker. Consider that the book could inspire people to learn French. This ‘lesson’ system is nothing like the real book. It is the setting that it gives the reader. The introduction is until you get to Chateau D’iff. There the lessons start. The 14 years are 14 lessons around the prison cell. The setting is that each ‘year’ will give you lessons. One year on numbers, days, times, and such. one year on family names and ranks. The setting that we get asks and lessons and as we complete them we get to the better stuff. The 14th lesson is about escape and getting to the treasure. 

From that part the lessons get a rather tasty setting. Now you have to mingle in the crowds, converse with the ‘people’ and see the lessons through. I was thinking to take a lessons based on the Chamberlain version of the movie (1975). Where Danglars (Donald Pleasence) is ruined in a few ways and that might be a nice way to ‘expose’ the French banking system and communications in the old days. The idea is to set the ‘game’ to 30-35 lessons (including the time on Chateau D’iff. There are still a few snags in my mind on how to set the stage, but the setting becomes that these VisionPro/META Quest Pro devices becomes the next iteration of a learning tool. Ubisoft might still have the inner track lading, but the idea that other settings could be versed  will propagate the setting as these vision settings could be a learning device. Ans as it all runs on
Unreal Engine 5 with added linguistic settings (optionally microphone and speakers) there is a larger setting that can be explored. Alexandre Dumas gives us French (and perhaps others too) like Victor Hugo (Les Miserables) and a few other come to mind. I don’t want to focus on merely French as we have English (John Le Carre), Italian (Umberto Eco), Spanish (Miguel de Cervantes) and a few more. In this setting and in the setting of each book, we get to dig into that nations culture and we get to explore the languages we can learn. The benefit is that this path is highly interactive, so people can learn on their own. That is the larger setting, the path of languages can only be learned through interactions and that is the larger benefit. A setting where the start of one book is the stage where millions can learn a language mostly up to intermediate skills. Yes, you will need to interact with others, and that is what I have in mind for the languages when completed. A setting where we can get multiple people in one place, like the house of the Count of Monte Christo and there we can test our knowledge and this place will remain ‘open’ for a while. Yet when you ‘redo’ the language lessons, that access will stop until all the lessons are done again. And there you have a larger setting. A language class that allows you to redo as often as needed to gain all the skills you need. I reckon that when the system had grown to include Chinese, Japanese and Arabic, the maker of these classes will have a massive following. And this is not all ‘business’ consider the classical languages like Greek and Latin. There are a lot of options in that stage and when you consider the input with these vision bringers. The one who considers that action might get millions of sold devices. In light of the Apple data that we see that Apple has likely sold under 500,000 Vision Pro units worldwide since its launch in February 2024, I wonder what the hell they are doing there. Is my idea delusional? It could be, not every innovation imagined is one that will actually work, but as I see it, the larger setting could be reached. Wouldn’t it be great if META succeeds where Apple fails? It is not one or the other. The setting as I see it could be applied to either solution and I reckon that whatever Huawei brings could set this as well, but that is mere speculation on my side. So whilst sources gave us in January 2025 ‘Apple reportedly ceases Vision Pro production amid sluggish sales’, so where were these super intelligent boffins? What stopped them from taking the next step? Were they thinking ‘Here’s a device, make some software.’ If that worked the software library of Sony and Nintendo would have never made it to today. That oversight and here I am giving them (supposedly) direction.

So consider what I wrote and consider where your problems and solutions are. Have a fun day today.

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The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

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Yesterday’s news

Yup, we all have it. We all see it and sometimes we want to alter the prediction. It is not a biggie, or essential. Yet in this day and age where news is debatable and for the mere reason that we are blighted by anti-Trumpism, or anti-Bidenisms. We merely want some kind of a safe space to unwind. I usually do that be playing a game. At this moment I am all about Horizon Zero Dawn. As I see it the best IP we have seen released in the last 10 years. Over the two formats I have played (PS4/PS5) I found one bug in both versions and one additional bug in the PS5 version. It might have existed before, but I never encountered it. The game also have a few glitches, nothing big. Now the big part is that these are two bugs I encountered in a game that open and that big, it is almost uncanny to experience a game this perfect. But whilst I was playing the game my mind took a side step to an old game named Iron Helix. The game was made in 1993, an early example of a CD-based game, with video elements integrated with conventional 2D maps and controls. A simple pleasure. But in this day and age it could be made in something substantial. The video parts are updated, but this could be replaced with Unreal Engine 5. Now do not think it should include the original ship, but as a homage in the introduction it could be. Now add a objective to it like Salvaging, optionally pillaging (aka liberating) or a few other settings. In this we have the drones to find access and when updating these drones (after a mission) we could get into other places. A simple game from the beginning of the multi media game market could evolve into an actual behemoth. There is no fault by Drew Pictures (the developer). They might have moved on to bigger and better things. Yet there are a few elements in this game that are still rarely found in todays games. The publisher Spectrum HoloByte was ‘dissolved’ in 1998, but someone might still have the IP. And here lies the opportunity for the developer who has a clue (so to speak). 

A game that seems like a mere month of development time (mere weeks at this time, as the wheel doesn’t need reinventing).

That is what the ‘big’ boys like Microsoft seemingly forgot about. The IP is there, the IP when tweaked becomes a new product. No people like Phil Spencer give us things like “Microsoft will release more Xbox games on other platforms – “I do not see sort of red lines in our portfolio that say ‘thou must not’””. We were given this mere hours ago, all whilst we were also given “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” contradictions and added we were given “Microsoft open to more studio acquisitions, partnering with Chinese publishers” as I see it, they merely need a foothold for services as their hardware is rejected. In the meantime (in this blog) I added near free IP (for non-Microsoft systems) and The innovative designers can have a go at them, whist Microsoft (a personal view) keeps on fumbling the ball. 

I gave the notion of available IP at least 3 years ago. In the meantime we have not seen anything brilliant from Microsoft. OK, the flight simulator is absolutely brilliant. That must be said, but it is for a niche market and rightly so. Yet the larger Microsoft games are dangerously faltering. In this I am referring to Bethesda (Fallout and Elder Scrolls series). We are given “Hundreds of Bethesda video game workers, who work on titles like Fallout 76 and Elder Scrolls, are going on strike across the country. Workers in Maryland and Texas are walking off the job, claiming that the company has failed to address their remote work concerns at the bargaining table, and has begun outsourcing quality assurance work without the union’s agreement.” (Source: Inverse). Not a few, the mention of hundreds is a setting that will push back a whole range of projects and That could spell trouble for Microsoft. They bought this software house in 2020 for $7,500,000,000 and I winder what they have to show for it. Trouble is stirring in the houses of Microsoft and I don’t think it ends there. What are seemingly knee jerk actions (might be the impression that the media gives us) and that is never a good thing. So far Microsoft is (as I personally see it) the larger culprit in this. Only yesterday we were given “The “biggest Starfield update yet” is coming next week with over 100 fixes plus graphical improvements for NPCs and space sightseeing”. You see, the game launched over a year ago (September 2023) and we still see these message? Over 100 fixes? And there is Redfall, another Bethesda game where we are given (a year after release) “The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there’s only so much hazy red skyline I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.” Two triple A titles and they are both regarded as huge flops. In the meantime I laid out (in that same timeline) half a dozen games here for the innovative (aka non-Microsoft) designers. Half a dozen does not make me better, but I feel certain more creative. And in light of Iron Helix. It is not my design, but I improved a whole range of issues that the makers couldn’t consider in the day they made the game. A 80486 PC with 640KB does not go far, and now we can improve on a good idea a lot, making this an exercise in new IP as it becomes an innovative idea, or altered to the largest degree making it new IP and we could alter a few more parts (including the start narrative) giving us dozen’s of games with a larger prerequisite (optionally on the Amazon Luna, Nintendo Switch or the PS5 or PS5pro) all systems with a track record and that could entice Tencent To seek out the three makers I mention here. So Microsoft can partner with whomever they want, but their presentations might be lacking a few items. Even a few days ago I opted a new niche for Apple (and the Apple Vision Pro) which I made a mere 5 days ago in ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/). A mere idea, because that was all it was. Yet I got this in less than an hour. So where are the ‘successful’ ideas by Microsoft? Perhaps they filed it on a Solarwinds server?  No matter, Sony can pick up that slack, if not them then perhaps Nintendo, Amazon or Tencent. If all things fails there is a chance that Apple could fill up the gap that Microsoft left. It’s all competitive, true?

Innovation is for whomever sees it and can bring that idea to the others. A wallet is nice but wallets don’t speak and that is the lesson that some never learned. They all believe that ‘money talks’ is for real, but without an idea it becomes meaningless. That is how I see “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” and I am not attacking that issue. You try and you could fail. Nintendo did that with the WiiU, but from those ashes the Nintendo Switch was born and that is at present the second best system they ever had. 

Have a great day, It’s Friday here now.

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As ideas go

I just had another idea hit me square in the face. I cannot tell if it is a good idea, but as the evolution of eCommerce is going, there is space for this idea. In this case it is fledged to the conscription of Al C. O’Holloway (aka alcohol) and I just had an idea. To see the idea, you need to consider the elements. There are 3.2 billion video gamers in the world, and 1.17 billion play online. Now the idea is not set to online gamers, merely gamers. You see, when you are gaming you get hit by hunger and thirst. I for one rely on coffee and fruit juices. But not all are like me (I do like a drink every now and then). As such I was considering the online options of getting what you need and I tend to not like this. Going through the lists, or offerings tend to make me not like the order. I like to be in a store seeing what gives and that applies to food and drink. Now consider a gamer where he can walk into a store. Any store that offers the option like Dan Murphy (Australia) or LCBO (Canada). Now the store could be specific (like a location) or generic. You walk the isle and you see the bottles (an in per Unreal Engine 5 created). No list, just you strolling the lanes for what you feel like is a good choice. And the mind (read: brain) will link this to your actual visit to these places. The brain has that ability, more so then going over a list in catalogue. 

As we linger on the options, we get to add a certain bottle or brand to our Wishlist. I got this basic idea of the system (see below)

We have a walk through the booze browse place. We select items and we can then decide if it is an order, a consideration or a mere preferred drink (Wishlist). And as we walk and profile our drinking needs, we also get above the red line an update to our profile, more exact, it considers what you have placed in your profile any hidden traps. Perhaps you dislike beers, or wines and someone adding beer or wine will get red flagged and the fraud detection goes into high gear. This is not the final trigger, because you might order it for a guest. There is however a larger need to engage fraud detection in this day and age. As we keep on browsing we get to the end where the list is given and we decide making any item a Wishlist item, a preferred item or an actual purchase. The purchase is finalised and the delivery address is recorded (you might be gaming at a friends place) and the purchase is received and delivery is made through whatever option you like, possibly just an in-store pickup. Now you might want to think that there are other ways and you would be right. But eCommerce has its own grips on the matter and whatever the customer wants he or she can get. This way you are appealing to 3 billion gamers. That is not a simple Direct Marketing fling, that is a long term option and this market has been overlooked for too long. Optionally we see “They can get it in another way” vibe and that is not incorrect, but the sentiment in this day and age is just plain wrong. How long until this method is used for super markets? Consider that Dubai has a temperature of 33 degrees. Some like to go out and endure it, but as streaming systems evolve they want to walk around in their homes and see what gives at  Carrefour they have foods and fashion. And there is a larger need. It is obvious that the larger places will adapt to this first. But as this system evolves more will crowd the place. The idea that was started (to some extent) by Sony Home is now in a stage where a lot can opt to move in and it will go to a much larger place. You see 3 billion gamers are about 40% of the planet. I merely wonder why it has taken so long for others to adopt the idea.

And there is a secondary option. This might be easier way to stop fraud, because gamers will have profiles that have been around for years and these places will be able to find a lot more data on the transgressors of fraud as well as the stores trying a fast one on the customer, they are likely a lot easier to find, but that is merely a gut feeling of mine.

Have a great Saturday.

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For desert we have this

The second part is lighter, a lot lighter. I saw a video on YouTube a mere hour ago, it is an abandoned movie, namely the Jetsons.

I remember the comic books and I loved the Jetsons. Now I see that a Panasonic version was abandoned. Why? And that is when the thought occurred that in the age of Unreal Engine 5 and what some call AI, this movie (or series) could be done without actors. All set in a ‘futuristic’ stage.

And as we realise that these abandoned projects could be given life in new ways and that could be done for a whole range of comic books and old cartoons. Considering that the streamers need all kind of projects and they are running more and more quickly out of ideas. I am amazed that this hasn’t been handed a larger thought by all kind of streamers. 

And with the three simple ideas above, there are hundreds of comic books that could optionally be done in the same way. Some of them were never turned into a cartoon and as such it could offer the graphic designers a new age of creativity, not to mention those works who lost their makers as well as a host of IP rights. I wonder why no one gave that any serious thought. You see, the cartoon world is so much larger then Marvel and DC Comics. For the first 20 years I saw almost no Marvel and in the DC world only Batman (from 1967). As such, I tend to wonder why a player like Netflix let that option slip by. 

So graphic designers. What are you waiting for. There is a whole pool of options out in the open. Spread your wings and seek your fortune.

Have a great day.

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By any other name

This started some time ago and today things started to mesh up in my mind and it got started with the movie Gods of Egypt, I watched it again this evening. The setting is not one could debate the reality of things (as one could consider), but there is the crux. What is real? 

You see, this is the question that I have often asked myself and this week a few things happened that calls an old idea into power.

You see, Ubisoft did most of the work and AC Origins set it in motion. When you get the addition on the game, you also got a tour you had to complete, visiting a brewery that makes beer and a few other places, places that were in the game and now Ubisoft added a tour to show the players how far they had taken the game. It was brilliant and some will find it boring. Yet it could be taken further and in part based on their own IP.

You see, what else could be done?

There are two settings here. The Egyptian side gives the people the option of polytheism, the believe of multiple gods. The game could take you on a trip as a diverse amount of people in Egypt and take you on a trip of worshiping the gods like the Egyptians used to do this. We could limit the player to be in Memphis, Alexandria, Letopolis and a few others. The second site is the Roman side, with a Roman farm, the ability to learn Latin, set this part to Latin and as we are thrown into the deep end we learn a language and there is a market, more importantly as Ubisoft already created the IP, it would be a simple alteration to the game to engage in languages (Egyptian and Latin) and here you are no hero, you could be a roman legionnaire, a scribe, a farmer or a slave. We saw the impact of it in all kinds of TV series, but that is the story told us. So what would it be to live it? And that is only the beginning. At some point Ubisoft will create a Unreal Engine 5 transfer making it as lively as possible and there we could use these programs to educate. And Ubisoft has the IP to make larger changes to programs like AC Mirage and add Arabic to the fold. 

Now some people might think that this seems boring and yes. It is not a slice and dice game, but it is IP that exists and could get a double function. You see as people ‘return’ to learning the classical languages they will also increase several other languages Spanish, Italian all have a grounding from Latin and in this day and age, we need more to keep us busy. There is only so many time that you can chase a Pokemon, or kill the masses in a race car. To give people something more will soon be the only way. The people and the gamers want more. I have nothing against Elden Ring or games of that nature, but how long can you play these games? And here Ubisoft clearly has the upper hand. They created such treasures from the old days. The renaissance, Egypt, Native America, Victorian London, Paris and a few other places. They have the materials, so why not employ the powers to use them for education? For me and many others Egypt have held sway on us and there we get two settings. In the first the Egyptians and in the second degree the romans. The second one could be set to the area of Pissa Oros Citadel. Where you have to complete several ‘tasks’ whilst you optionally do it all in latin (an optional advanced setting). And now (either as Egyptian or Roman) you do it without any assassin skills. 

Will it be successful? I believe it will and with the IP already made by Ubisoft, there would be a case to see it happen. 

Am I right? I don’t know, but the idea to learn ancient Greek, Latin or Egyptian is immensely appealing and I know there are more who find it appealing. There is whole group on Twitter (still refusing to call it X) with the notion to lean Latin, with a few thousand members. 

Just a thought to get through the day, it’s Thursday here now.

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The name of the game

Last night I had an idea (I’ve had many). The inspiration was a game called Midwinter. It was designed by Mike Singleton and released in 1989. He was the first to revolutionise gaming, tactical gaming. When games (for the most) all focussed on one part, he made it an open challenge and it played on the Commodore Amiga. You could do almost anything, walk to a place, drive a truck to a base, swim to a base. You name it, you could do it. We stepped a little away from that. There is a foundation to do it, but not open enough. I thought of throwing fuel on the fire and make it more challenging. To do this I turned to the war on Arrakis. It is (for the most part) really open. Consider where you and your skills decide on the abilities your troops and the enemy troops have. In the first part of the game you are an Harkonen officer. A starter, a milk mouth. You start as a soldier and you are part of the managing forces from Harkonen. So you start as a land trooper. Consider the last two Dune movies (which should be part of the design). You attack and subdue Fremen. You oversee the miners, you fight the fremen, you fly the ornithopters and you get to do this over and over again. The game is set up in time slices. As you do better and better the dials of the Harkonen are set higher and higher. When all the slices are done, when all the tasks are done, the Harkonen are set. If you score well enough you get medals awarded to you by an officer or even the Baron. The challenge is to defeat your own achievements. 

Screenshot

And the setting is that as a Caladeen (the home world of Paul Atreides) you will have to do really good to defeat the forces you enabled. The second scenario is two fold, you have to create an alliance with the Fremen (or you cannot get to stage three). You get small stages in the beginning then larger stages and the challenge is to beat yourself. The system is set by what you achieve. In stage two the Harkonen might be seen as NPC’s. Their powers are set to values you achieved in stage one. In stage three you reset YOUR values, but they are supported by the Caladeen and their presence becomes available by what you achieved in stage two. 

This is all I have for now, but the idea is that this has not been done before. Also the setting is supposed to be smooth. You can walk in the imperial palace (stage 2) and then walk up to an ornithopter and fly off, but you get to deal with Harkonen troops and Harkonen saboteurs and depending on how well you did, they become more than a nuisance. Unlike Dune: Awakening it is 

not multiplayer, that is an important difference. Here you create the levels of your opponent. 

The setting does not need to styled by Dune. But that was the setting I had. You could do this as a re-write of the game Knights of the sky where you get to start in the German airforce and after that can choose French or British airforces. Knights of the sky was not high defined graphics. But now you can to this in Unreal Engine 5 on a PS5 and get the whole battlefield on your computer. The setting of gaming like this is almost the same. You get to set the power of the opposing forces (NPC’s) with THEIR quirkiness but with the fighting powers of you. Go look at the history of gaming. It has not been done before. Old games setting the taste of the new game. But with a larger defining edge. As I see it, it will give a larger timeline because as you get into Stage three of the first game, you might want to redo stage one and make the game harder to beat. A game that you can replay over and over again, because as you upgrade the scores of one opponent, your challenge will be greater. How are those spice truffles?

Perhaps over time I will write more, consider that you have to train a mentat (Piter de Vries/Thufir Hawat), a troop trainer (Glossu Rabban/Gurney Halleck) and so on. There is more thinking to do, because the need for training Piter de Vries or Thufir Hawat sets a taste to the game, but we do not see them in the movies to that degree. So how to go about it? It could be that the palace has a strategic room and as you do troop management, it sets the properties on how you are directed playing the game, so as these two are added later in the game, the troops will be according to what you decided on in the strategic room. I do not have all the answers yet, but as you can see, so far the gaming industry has done nothing of a kind and they had decades to get their ideas straight. 

Well that is enough for today, Saturday starts in 4 minutes.

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Changing the game

There was a setting that was designed with the recently departed Google Stadia and the Amazon Luna in mind. I set the premise to 50 million systems in phase one and up to 200 million in phase two in mind. Alas Amazon wasn’t attracted to such a sales venue. Last night I pondered a few items and I occurred to me that the Apple Vision Pro was equally set to that premise. There is a limitation, they would have to be able to run Unreal Engine 5 environments. When that is possible the rest would auto fill in, the other parts would not need UE5. Take that and like it to the Apple Arcade and they would make Microsoft irrelevant within a year, optionally to years. It is the setting that will show the other players (like Kingdom Holding) that they lost out. When this setting goes to apple, they can define a new niche customer base. Apple Arcade matter because not everyone can afford the Vision Pro. Even if a cheaper version comes to market close to 75 million people would be left in the cold. And I reckon that Apple wants the entire cluster of people. The fact that you get an arcade setting that could be upgraded to Vision Pro almost sells itself. And my predictions were conservative. 200 million is a little over 10% of the entire cluster with Indonesia, Bangladesh and Egypt leading the way. Places were Apple have great growth potential. That and a largely untapped advertisement potential as well. In the end It is a market that will end Microsoft, it gaming and their edge population (the little they had in the first place). I have been going over the numbers in the first place and I can see no downfall here. 

Apple’s first task is to set the Vision Pro to deal with Unreal Engine 5, it is the cornerstone of success, or at least it will be. In the end Apple will have to open (or enhance) a data cloud in Saudi Arabia with later on added clusters in Indonesia and Egypt. But I reckon that when they pass 100 million added people it would be a trivial expenditure. And if they surpass the 10% group (which requires data insight that I cannot lay my fingers on) the entire setting will cost Microsoft and Facebook revenue that they currently think is ‘safe’. But they didn’t count on a wildcard and it was lost because they never looked behind them. Their was billions in revenue and it was left on the floor. I wonder if Apple ever considered that. Apple has no blame, their mission statement was based on their niche market. But technology and requirements changed. With Brics it changes even more. Now they have Tencent Technology to content with. Tencent might not have the Vision Pro, but my system was initially designed without it. The Vision Pro has as  see it a larger benefit, but it is a mere ‘nice to have’. You see, sales engineering has a three tiered awareness approach. It is set to ‘must tell everyone’, ‘nice to have’ and the rest. When you focus on the first line, most people tend to ignore the ‘nice to have’ but it is there that the setting gives people outside the designated clusters are found. So don’t set to the wealthy, just make sure that they see the upside, and Vision Pro would do that. It sets the premise of a solution from 5 billion in phase one up to 18 billion in phase two and that will not include advertisement money over a dozen countries. I reckon that this is more than I can imagine (because this has not been done before) and several parts were found be looking behind me, something the current captains of technology industry aren’t doing. They are all looking forward, to the mystical AI (which does not exist). I decided to look at what was forgotten and tinkered it into a new mould. This implies innovation patents and all that is outside of the AR and printable displays (see other stories on this blog). All that and more are a future stage for the implementor of this solution, which was exactly why I got to Kingdom holding. On the far end of that, there was the real estate upgrade I considered. In light of what I noticed around Dubai. A side not considered, because all these web solutions couldn’t think out of their pond. But water is here it is and as such they didn’t consider it and it is here were I saw a side that could elevate Tencent and Huawei to a larger profit margin, not just for Dubai, but a global solution that allow real estates on a global setting to elevate their business to unfold. Dubai makes it clear. Yet it will not stop there. As the song goes New York, London, Paris, Munich they will all see the benefit and after that all metropolitan areas will follow suit. So do you think I was kidding when I said that Google et al fumbled the ball here? They ignored billions in revenue and they are all chasing a false AI dream. In a few years they will realise that a hype is merely a path to awareness and not towards revenue. Revenue needs to be real and achievable. For that we get “fake and deeply flawed Artificial Intelligence (AI) is rampant”, a quote by Frederike Kaltheuner based on works of over 20 writers. You see what the people regard s AI is merely to sides if it. LLM (Large Language Models) and DML (Deeper Machine Learning), both powerful and both opening all kinds of doors, but it is not AI, or Real AI as they now call it. Like other awareness hypes created, it isn’t real and in the mean time I created the idea for something real that could the right party give up to 18 billion a year. So when did these parts hit you, does it make sense that Google and Amazon lay off around 35,000 jobs? I will let you decide on that. In the mean time I will place more IP online so that it can only continue as Freeware. The Public Domain will show the rest on what they all missed out on. It might give me some cash, it might not. But I Will get the last laugh. I will have kept it out of the hands of Microsoft.

Have a great Thursday.

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Here come the eardrums

Yup, it is about sound and for a second the BBC woke me up (they tend to do that). There we see (at https://www.bbc.co.uk/news/technology-68004968) ‘Gamers at risk of irreversible hearing loss and tinnitus’. I never was in a position to play music too loud, or play games too loud. I at times had my earphones and the music was up by a little. But some devices (like my MD player) had the ability to limit earphone volume to protect my hearing. Huh, what? Yes, hearing. So to read this article where we are given “The new review suggests that gamers play for long periods of time with the volume turned up, beyond safe limits. It says this could contribute to irreversible hearing loss or tinnitus, a constant ringing in the ears.” We are also given that this test was done in over 14 studies which in total involved more than 50,000 people. Now I have an issue with this. It implies that these studies had no more than 5,000 people each. This is not enough, but should not be dismissed out of hand because of it. Then there was “Some of the studies they looked at went back to the 1990s, when the gaming world was very different to now.” So the ‘damage’ is larger. It is over a much longer time making me question if a real medical investigation was done. In the 90’s games weren’t taken seriously, hardware was to some degree a joke (compared to today). Sound started to come through with the Soundblaster in 1990. It became serious with the AWE32 in 1994. But the overall setting was still not the best environmental setting. The only game who took sound serious in gaming was 

There you could be ‘heard’ and you could hear opponents. It was the first attempt to more serious stealth and they did it pretty good. Now we have a new setting. The new consoles could take the entire setting to new heights, where stealth is about hearing and not being heard. Even the Horizons series aren’t on that page yet. It is all about not being seen. Still, there is no telling where they take it in Horizons 3, the PS5 is ready for this. There are some indications (from unverified sources) that Unreal 5.5 will be ready too (not sure how Unreal Engine 5 picks it up). Gamers are visual (for the most). So stealth gaming could make a big swing in the next 5 years. Those who screwed up their hearing can rely on the next Call of Duty and Fortnite3 (or 4). It will be all about the graphics and sounds will be not an issue, if it is you (the deaf person) will become the ultimate loser in that game. 

This sounds sad and it is. We have all that hardware and certain protection stages have been either ignored or could be circumvented.

My first question becomes ‘Could more be done?’ It is not clear, because the article alerts us and does not show where the borders are. It is easy to blame the parents and they were probably the one who got him the earphones in the first place. We have seen a whole range of optical improvements, starting with the Unreal Engine all the way back to 1998, I reckon that sound is soon the next wave of improvements. I reckon that this is also the moment that there will be a huge improvement in stealth games. 

Below was my achievement some time ago. I am pretty proud of it, but I do realise that these Russians never heard me, I wonder how well I ended up if that was the case. 

I do love my stealth games, and I hope to see a whole range of improvements over the time to come. In addition, consider what happens when sound becomes a real player in the next Assassins Creed games. You still think you can sneak into places Basim? Or do you need to upgrade your stealth first? A stage that is merely waiting to happen, if you could hear that it. As such finding new protection systems for the hearing of the gamers seem to have a bigger need at present.

Just a thought to consider whilst I approach Friday in 3.1 hours.

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