Category Archives: Gaming

Click bitches

Yup, that is what they are making us out to be. We can offer the thought that Facebook and Twitter are not aware what is happening, but the reality is that they do not care. It is the price of a free service. I knew that from the start, nothing comes for free, but the choice of advertisement that Twitter and Facebook Arte giving us is becoming a larger issue, in addition I received some news that some people were allegedly approached to get scammed, this happens, but one person gave me that from 2-3 times a year that there has been an attempt to scam through his phone once a day for the last three days, the scales have been altered and in all this we need to set a much larger stage. And as some advertisement is aimed to turn us into click bitches to go from picture (with a dozen advertisements) to another picture we have no way of knowing as to what the role behind it is, perhaps it is $25 on the house from +6797234009, perhaps it is allegedly winning GBP 6,500,000 from www.m65s.net with the helpline info@mobcollas.com, or even it is facing jurisprudential fines from 18000243109. The numbers start adding up and Australian law is seemingly clueless on what to do, because it is not their prerogative, merely stating the face of the Sydney Morning Herald and Rupert Murdoch through the stated news ‘Google clashes with Australia watchdog over proposed law to force it to pay for news’, so how about changing the setting to avoid more issues by also stating that newspapers and media are not allowed on social media? Would that level the playing field? When we do that, we see that ALL the remaining news on social media is fake, is that a solution? Does it fall back to the ‘News Media Bargaining Code’?, I do not belief that to be the case, I think that there are two issues and I think that they influence one another. The ACCC gives us “The Government asked that a draft mandatory code be released for public consultation before the end of July 2020, with a final code to be settled soon thereafter.” It is perhaps the first time that a law was drafted up so quickly, and in that view when we see “The development of a code of conduct is part of the Government’s response to the ACCC’s Digital Platforms Inquiry final report to promote competition, enhance consumer protection and support a sustainable Australian media landscape in the digital age”, in all this the lacking ‘enhance consumer protection’ is very much out in the open and it is failing more and more.

So when we look at ‘Protecting yourself from scams’ on the ACCC website, and the ACCC Scam watch had NOTHING on the dangers of advertisements handing over details for scamming, in the same way there is a chance that data is being gathered by games, so how far is that investigation going? It seems that some are waiting for us to become click bitches and as we consider Click Fraud with the underlying quote “Click fraud is a type of fraud that occurs on the Internet in pay-per-click online advertising. In this type of advertising, the owners of websites that post the ads are paid an amount of money determined by how many visitors to the sites click on the ads”, as such, how much investigation did the ACCC do into the danger to the consumers before running to help the media? 

The dangers to the consumers is larger than Hacking, Identity theft, Phishing and Remote access scams and seemingly too many people are unaware, perhaps they have been turned into click bitches. 

 

 

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Light of creativity

In creativity we normally see a theme, or perhaps better phrased, some (like me)( are thematically driven, it might change per project, but in me there is a drive to think thematically, it is how I set the the stages of Elder Scrolls VII: Restoration, Watchdogs 4: Refugee,  and Far Cry 7: Timing

In this I have spoken about the Elder Scrolls and Watchdogs before, but not too much about Far Cry, in this game the stage is a little bit different. The game has two sides, a day side and a night side, yet that is not really made clear in the beginning, The game is stages in Japan on the Island of Amakusa, the man is in the city as it is today, yet when he falls asleep he becomes the boy or Girl named Sage. For the kid its 1945, for the adult its 2010, and the stage is different, the man learns skills that the boy has when he falls asleep, the kid finds things and places (and avoid US troops) the difference is that this is a game without guns, the US troops have them, but the boy/girl cannot fire them. The man learns to be better and more apt with knifes, and it helps the other one, but is only deadly to animals. The story starts in 2010, the man is evicted, he lost his job in the meltdown, he is making it on his own and when he gets to an abandoned house, he finds an engraved phalange, and as he holds it, he falls asleep. 

At that point it becomes morning 1945 and the boy takes over. 

It is the foundation of the game, in this we see the entire island twice, once as the boy in the midst  of an American occupation, with lose combats against the Imperial army, we see the game starting in one stage in July 1st 1945 and July 1st 2010 in the other stage. The idea of having two stories that intertwine is interesting, the 2010 story sets the stage of what knowledge is gained in 1945. This stage is depending on stealth, that is often not important in 2010, as we try to gain the treasures and rare items to pay the debt, as that unfolds, we see two stories unfold as well as two needs to be scored in a single night, and as the stage unfolds more and more we get to see a WW2 story from a Japanese side, yet the Americans are not shown too evil, but they are scary to a 11 year old child. 

That is merely the beginning of the setting and it took no more than two hours to come up with it. So when we see “a small team at Visceral also worked on a pirate game code named Jamaica. That game wound up being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag, and EA wound up with a bigger a bigger priority for its “genre” studio: a Star Wars game”, a quote a mere three days old, yet I was able to (semi)create three games in a week, so where is their creativity? I came up with the setting of the game Evolution which was came from an Idea I had when I was playing the game Mercenary on the CBM64 and was based in Amsterdam, The centre of Amsterdam was completely mapped and I came up with a map change which I got from the documentary Zero Hour, as I see it, the lack of creativity from some of these large software houses baffle me, it really does.

Well, its fine as I see it, I came up with 6 games (completely) original in its foundation, as such the entire stage of ‘being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag’ passed me by completely. And in that regard, we see that even their version is not that original, Sid Meier set that stage with Pirates, as such I wonder what they will create next, and beyond that, which of them will actually make it to the consoles, because that is another setting.

As we see all over the place ‘Apple clashes with Microsoft, Google, and Facebook over cloud gaming’ no one is asking the question, who will hand us original games? In this the setting that only Sony and Nintendo remains is not the weirdest idea. So as the others are fighting on how to gain the largest slice of pie in the GaaS game, some will focus on originality and make the largest gains. 

So what games will you play and which system will focus on original games? Is that not important too? 

 

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The Ai setting

Yes, we have all seen and optionally commented on the blunder that was Mass Effect Andromeda, yet consider that we could undo the damage? Even now as the rumour mill goes on about a remastered Mass Effect. I personally wonder what power Apple or Google consoles gained if they owned the Mass Effect IP (or Bioware). Consider a new console with one of the most revered IP’s in gaming history. This is not some ‘what if’, well actually it is, but consider tens of millions of fans now in a stage where they are confronted with one of these systems holding onto the console so that they can play this game. It is not unheard of, we have all been in that stage before and consoles used to get ahead with this level of creativity in their exclusives list.

So as I (re)designed the Mass Effect concept I did the one thing that had not been done before in gaming EVER. Mass Effect 5 is not merely the fifth game, it would be games 4 and 5 together, yes some things will be the same, but the stage is larger and also has a lot of changes. In the first, the Nexus playing area is at least 10 times larger, and the stage is a combinations of additional and new gaming settings. Of course each of the sister ships of the Hyperion would need to be found, Habitat 7 does not change, it is the introduction to the story and to playing the game. Yet the planets of 4 (Elaaden, Havarl, Aya, Eos and Voeld) would also be there and they would be larger, each with additional missions and additional tasks (making replaying acceptable and challenging). In addition to this  the other parts are mostly there, except for the memories, they can only be on the hyperion (how they could be on planets never visited before is just weird). As I see it, every planet has stages 1. Arrival stage, 2. Post Remnant Vault activation, 3. Phase one of repairs and adjustments 4. Phase 2 of repairs 5. Phase 2 of adjustments

It sets a stage where the planets need to be revisited and in that light each of these planets gets a second area to land and to set up another base, so as one base is scientific in nature, the second one is military in nature. Apart from the Kett presence, the second base will be a lot more about flora and fauna. There will be some Kett, but not to the first area levels, and in addition to that, the player will need to set the stage of building the cars and factories so that they support the nexus best. It will be around choices made, but it will depend on the player. For example in the 4 planets staged (Aya is off-limits), Food will be staged on every planet, yet the return on one is 100%, yet the others will give you 70%-80%, so the need to make the choice is essential, but you have no real choice in location, making the stage of food different, for example Eos is the first planet you reach, yet to give the player choices, we get a different setting, a such finding the right places to grow food and mine for minerals becomes a little bit of a challenge, however we can level the playing field by setting the percentage stage to random (70,80,100 or 110), add to this the nexus and the stage where waking up the right people becomes important, as well as reenergising the nexus so that labs can open up as energy becomes available is a larger stage. 

Most elements that can be compartimentalised in the game could set a growing stage we can adjust to, it also sets Mass Effect to a much larger stage, one worthy of a successor to the first three. For the fifths game we should look deeper into the Kett, we see them as the great evil, but what happens when that is not the case? What happens when their existence is part of a crucible? We need another 4 planets, in this, we should try to set a larger stage and a different stage. So what happens when one planet is aquatic? What happens when one place is like a gas giant (not unlike Cloud city in the Empire strikes back)? A stage where we interact in other ways, as such 2 remain, one should be toxic in origin the other one I leave open (someone might have had an idea), with the stage in that regard, the larger stage to revisit meridian and a stage where we apply a new stage, a stage of resources shared and politics gained. There are a lot of options that a game like Mass Effect allows for and in this we haven’t even looked at the stage where the nexus is attacked and a fight in the corridors, not just that, the damage is ‘real’ and debilitating depending on where the station is damaged, so repairs need to be made (to some degree) before the station is back on track. All these options overlooked in the initial game, the nexus was supposed to equal Citadel, but was less than 10% its size in gameplay. That has to change, and the game is in a much larger setting if the new approach is taken, a game that revisits feelings on a game published and becomes better and stronger because of it. As such no matter where it ends up initially (Google Stadia or Apple console) they would have the setting to add a few million fans right off the bat, when we see the initial hype for Andromeda, that stage can easily be surpassed if the result is properly tested. I wonder if Electronic Arts ever considered that their product could end up deciding who the third most sold console could end up being, the stage is that certain at present, and of course, there is no reason why it should not be on other consoles, yet the financial power that a timed delay for other consoles is could fund a massive part of the development cost and that is when the larger profits comes in (for Electronic Arts), especially if a game like Mass Effect Andromeda sets the gaming bar to a much higher level. We have seen long term gaming in several ways, yet until Bethesda released the Elder Scrolls Online, long term RPG was a little in a corner, now you are given the light where they are no longer alone in this, it sets a different stage for Google and Apple, one they could only have hoped for and it is within their reach to set this stage to their system.

 

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It is more than a ban

It has not been an easy rise for game makers, now that Microsoft has shown its initial hand, now it is time for some of the game makers to show theirs. It starts with “Apple and Google both removed the hit game from their app stores after Epic Games bypassed their payment systems, to avoid giving them a cut of sales”, I get the sentiment, and the BBC article ‘Fortnite: Epic Games sues Google and Apple over app store bans’ (at https://www.bbc.com/news/technology-53777379) gives part of it. We got some of the other side in the GamesRadar article that I discussed in ‘the Silent reason’ (at https://lawlordtobe.com/2020/08/13/the-silent-reason/) where I gave “Xbox Game Pass is the next generation of Microsoft gaming, not Xbox Series X”, in this we see the start of the big players to set a new generation of GaaS, Games as a Service is the next thing and it allows Microsoft to set another revenue bar, it is the one realisation on top of the other ones that made me give up on Microsoft and now the larger players are using GaaS to gain revenue. In this, I have nothing against the approach that Epic is making, even as I am not a Fortnite fan, it is a free game and as such it has every right to make this approach, yet Google and  Apple will not be left out of any revenue loop. Gpay and Apple Pay are their own devices and they have a stage and it requires their view or perhaps the stage is their vision on the services offered. I  am not sure how to react, in favour or against the ban laid on Epic, but both the Google store and the Apple store have their own rules and the idea that Epic circumvents the stores might be seen as optionally cheaper to the player, but the downside is that as third parties get their own direct access, their store access becomes available to come under fire and that is not a good thing. 

The article gives us “Fortnite’s latest update offered all players a 20% discount on its in-game currency V-bucks – but only if they paid Epic Games directly rather than using Apple or Google’s payment systems. This broke rules applied by both stores”, The danger of a third party is something neither Google or Apple find appealing and I feel certain that their fees avoided is equally unappealing to them. And lets be clear, as GaaS evolves over the next 2 years, we will see the players exposed to all kinds of ‘direct from the source’ deals, because it allows the gathering of data and data is more revenue for whomever has it. The problem as I see it is not the fact that there is GaaS, the fact is that the stage will be overwhelmingly younger players. Even as 63% of Fortnite is 18-24, there is a stage where there are supposed to be 12-18 year old players and there are supposed to be a large following of them too, yet the toppling charts I saw does not reflect them properly, in light of 350,000,000 players I wonder how large that 12-18 group is and even as it is not their credit card, someone is paying that bill (most likely their mommy), yet that stage also gives Google and Apple a larger concern and I reckon that they are programming the stores to raise all kinds of red flags before they fall in a trap that is not unlike the one Electronic Arts is facing with their loot boxes. In all this there is a lull in the life of the lawmakers, GaaS is new, so new that most laws are riddled with holes and that is not a good thing. A lot needs to happen to bind and limit financial institutions from allowing gamers to be used and exploited. Now let me be clear I do not believe that loot boxes are gambling, in that same stage I believe that Epic Games has done nothing wrong, but consider other games that pushes for additional movements and choices that come at a price, whilst their algorithm is set to always set the bar at your effort +1% (speaking figuratively), so how is that fair? I reckon that Google and Apple are set against that stage (whilst getting their own grains of revenue) and that is perhaps not the worst idea, yet I see the other side too, especially as Fortnite is free to play, to gain the upper hand you can buy V-bucks to buy loot boxes and skins. It is one way to get the income, it is of course a risk, but knowing you have 350 million fans, the stage is set in a decent way and when you consider that they made $1.9 billion in 2019 gives rise to the GaaS platform. It is a platform that does allow for more than one game to be part of it and that is what players like Microsoft are hoping for, I reckon that Apple and Google are on that same train. And it is there that we see the balancing act that both Google and Apple face. It is appealing to lock the door to players like Epic Games, but they are not alone and over time, other options will become available, of that I am absolutely certain

 

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Reflections

These are the days where a lot of people reflect on choices made and I am not any different. I was at the foundation of gaming, when gaming was young, when people thought that this was the sport of nerds and I did not care. I reviewed games for 13 years and I never regretted it. I was there when Commodore release the CBM64 and the Amiga 500. Sony released the PlayStation, I was there when Nintendo released the N64 and the GameCube. I had the Sony PlayStation 2 on day one, I saw with amazement when the SEGA Dreamcast was released. I saw an amazing range of games and systems, even now I think back to how great gaming was in those days. Even now we see how some makers misrepresent their games on how unique their game is whilst in the end it is merely another version of Candy Crush or Bejewelled. The hide behind quick animations and we see some Zombie game and the list goes on, they all need to make a game that is quick so that it is downloaded, their name depends on the amount of downloads, the sheep that play games follow the games that have a lot of downloads, yet they miss the larger stage. A game is something larger, it keeps you interested, it offers a larger stage and there is no denying that Microsoft Game Pass might actually entice people who call themselves gamers will actually end up playing actual games. Yet there is a danger there too. I personally believe that Microsoft is in it for the soft money, the micro transactions and it makes sense, micro transactions represents billions a year in revenue, and there mobile systems are the biggest source of micro transactions and that too is a reason why Microsoft wants Apple access. 

It is time that this stage changes and if there is one stage we want to protect then it is the gaming stage, that stage gives direct access to the younger players. Even as these ‘critics’ proclaim loot boxes are ‘gambling’, there is no status on games like Candy Crush and all others designed to drive gamers to spend money, the addiction of achievement. Yet we see a lot less on that part do we? I remember playing the very first Lemmings, from the first hour I saw just how addictive it was, I still have great memories on Magic Carpet, I saw amazing games from Mirrorsoft, Microprose, Psygnosis, Rare, Westwood, Bullfrog and too many others to mention. Even then the creativity outranked corporate types and the gamer won. That field has changed!

Even today, I remember playing games like Millennium 2.2, Lemmings, Covert Action, Ultima 3, 4, 5, Eye of the Beholder, and that was long before PC’s started to take gaming serious. One title I am leaving for last, In 1987 FTL (Faster than Light) created Dungeon Master, it changed the way people looked at RPG games. It was only surpassed by Dungeon Keeper because Dungeon Master paved the way and created the love of the RPG game, Dungeon Master became the best selling game of all time for the Atari ST, others would follow and Dungeon Keeper would push the love of RPG to even greater heights, in the end 700,000 copies would be sold and it is there where we see what we can gain, in those days 700,000 copies were sold, in this day it would be 10 to 50 times as much. And we overlook the playability of those games now, yes we see the hypes created (and the games EA screws up), yet they also had there share of successes and underestimations. Who remembers ShadowCaster and Black Crypt? Upgraded they would make interesting games and in that same setting EA has close to half a dozen games that could raise the setting for Google Stadia. So what happens when we tinker Magic Carpet to become larger and multiplayer? And that is only the tip of the iceberg, Microprose has even more titles and that is all before we look at the near future and see what else we can do to set a larger stage of games that people either cast aside or ignored in the first place. An excellent example of that is Microprose’s 1990 release of Knights of the Sky. I loved the game and many others did as well, but the larger group seemingly forgot about this game, a game that could be upgraded and work on a whole range of systems, including Google and Apple systems. We need to take another look at these games, games produced in the era spanning from 1985-2005 gives us close to 100 titles spread over half a dozen systems and we forgot about them. Why is that?

I get it, some people moved on, they moved on to other things and that is fine, but there is an entire generation of people that is limited in its view of games and it is limited to match three shapes. That is not really gaming and we need to make sure that this does not happen. For a system like the Google Stadia, it is the difference from being in the game and setting a goal towards being the 4th system in gaming, from there the sky is the limit. There are enough games, the question becomes where do they (or Apple) want to go, offering a system or committing to a system. It is a small but distinctive difference, one is seemingly going that way (it doesn’t matter who), yet it opens up a larger stage. A stage where people can optionally now play a larger and repaired Mass Effect Andromeda, a game that is game 1 and game 2 together. A stage that Google Stadia and Apple allows for and that is good, perhaps the others will catch on, but that is not a given and perhaps not even required. Hardwire gives options, but when did all systems need to offer everything? I believe that Nintendo and Sony can work side by side, I feel certain that either Google or Apple will be the third system, there is a chance that people will select EITHER the Google or the Apple system, but I cannot be certain of that at present. And it does not matter, like Android and iOS, people will make a choice giving Google an edge but at present not a given victory, time will make determination, yet in time and over time we need to revisit the old games, the fact that we see more and more remasters is because the old jewels remain jewels, some of them merely need to get dusted, others need polish, but they remain jewels and the sooner some see that, the better their hardware will fare. 

 

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The silent reason

We (all of us) are mostly driven by offered choices, so it took me a few seconds to consider “Here is every action adventure game on PS Now that scored 9+” a little movie by IGN. I have a lot of these games, not all, but a lot. When you consider that every games is a mere 2 seconds in view and the movie lasts 1:25, you know that you are about to get a long list of reasons to move to the PlayStation 5. I am definitely taking that road, and for those embracing the Xbox, do not fear, it is your right, you still have faith in Microsoft, I do not share your view, but you are entitled to yours. There is one side giving us ‘Xbox Series X neutralizes PS5 assault with console war-winning counter-attack’, I personally see this as the ‘promoted’ choice certain makers are making a view that suits their needs. Even as we are given “Microsoft has been very vocal about the fact that gamers won’t even have to buy an Xbox Series X to enjoy the console’s new titles, and that games can even be enjoyed on mobile devices starting next month as part of Xbox Game Pass”, so if the console is not needed, why bother the war anyway? The article gives more, but I see nothing that can be seen as reliable, especially when I see mentions like ‘Microsoft are ready to lowball Sony’, ‘apparently the game runs perfectly on Xbox X’, and ‘gamers won’t even have to buy an Xbox Series X to enjoy the console’s new titles’, just consider a console war where you do not have to buy the console, how is that? In opposition GamesRadar gives us something valuable. With ‘Xbox Game Pass is the next generation of Microsoft gaming, not Xbox Series X’ we see a Microsoft Ace, Game Pass was and is a really good idea. There is no denying this, but consider that Sony Plus decides to offers their 60 games with a 90% plus rating, the playing field becomes an equal one really fast. They also give us “from all the messaging we’ve had since the Xbox Series X was announced, it’s becoming increasingly clear that Microsoft isn’t viewing this as a new console generation. Instead, it is shifting its focus to a more malleable model, one that has far more in common with the annual release cycles so commonly associated with graphics cards and smartphones. And Xbox Game Pass is at the centre of it all”, it makes sense, yet my negativity filter gives us that those with a Microsoft console could be left out in the cold, so optionally the gamer that comes in from the cold will have to choose either Sony or Nintendo and that is given some visibility, and I am willing to concede here that I optionally might be wrong, yet the evidence is out there, I will let you decide.

I have personally seen too many events and a tick record of 8 years of Microsoft selling its gamers short, as such, I lost my faith in them. So whilst we see “Microsoft’s monthly gaming subscription service is as close to the industry’s coveted “Netflix of Gaming” moniker we’ve seen so far”, it makes sense, it also makes sense on how they are crying like little bitches because Apple will not let them near to their hardware. And the failure we see at present gives rise to the setting of the console war, when Microsoft does not care about consoles, but about the Game Pass, we see the stage. What happens when Game Pass takes off on mobiles and PC’s, how long until the issues creep into the flaws of the console? Let’s not forget that they did not fix the current console for almost 8 years, a stage that has been clearly visible since the Xbox X was released. So even as some see this as the silent reason, I do not.

I have seen the stage where Sony took 180 degrees on decisions when it angered gamers (no second hand issues) and also when the gamers loudly complained on ‘always online’ Sony adjusted, Microsoft did not and that is only the beginning, the 90% plus games is the silent reason, over time the console embraced gamers and continued it course, it continued embracing the needs of the gamers, that is why Sony will win and Microsoft will hided behind new terms equalling ‘the most powerful console’ whilst Nintendo surpassed it with the weakest console. And in the end, it seems that the next stage of Microsoft might be “gamers won’t even have to buy an Xbox Series X”, so why would any gamer invest in a console that is not an essential buy? With today’s news giving us ‘Microsoft Surface Duo phone goes on sale starting at $1950’, it might be the starting signal to a different console war, it might be about console gaming on mobiles, so in that trendy stage, where will the Xbox fit? I am not certain but it seems that Game Pass was a better idea, so I wonder when they will drop the console hardware, it might not be today or tomorrow, but by the time it is 2022 I can not be certain on when it will be, as I see it, I feel that the Sony PS5 is a much better and safer investment in my days of happiness whilst I game the games I love and Sony has so far never disappointed my needs. 

 

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The moneymakers

Corporate Earth loves moneymakers, they shelf their resources on what makes the most the fastest and that is how businesses run, but what happens when the ruling council is off the ‘Fake it till you make it’ category? That is the question that matters, because the people are now following whomever has the coolest look, whilst quality takes a second turn back. For the most this is nothing new, it happens all over the place. We now have Apple and Google adding up to the next gaming war, whilst Prime Gaming is starting to get noticed. All whilst Forbes gives us ‘There Is A Belong Gaming Area Coming To Your Town’, gaming has become the 100 billion annual industry and in this age everyone wants a bite. Even as we merely accept “Vindex bought Belong Gaming Arenas from London based GAME Digital. Vindex plans to open more than 500 Belong locations in hometowns across America, and another 1,000 locations outside of the U.S. over the next five years” then we get “Esports doesn’t act like a traditional sports business—game developers have a lot to say. In esport, the playing field is the intellectual property, and it’s owned by game developers”, yet how many people realise how powerful the data is that these gaming interfaces collect? It seems all a case of ‘conspiracy theory’, yet consider the following:

Microsoft said it would be unable to launch its game streaming service on iOS due to the restrictions on gaming apps” and “Earlier this week, Microsoft said it would be launching its xCloud gaming service as part of a subscription service called Xbox Game Pass Ultimate on Sept. 15. But the app, which lets users jump into an Xbox game on their smartphone or tablet, will only be available on devices powered by Google’s Android mobile operating system, not Apple’s iOS”. A stage when Microsoft needs to get its own mess under control, they are screaming about making a mess somewhere else. The funding by larger brands is not merely about visibility, it is about getting the largest dat slice, as much as possible and as fast as possible. In an age where it is about branding, the two larger players are about “Microsoft and Facebook have lashed out at Apple for restrictive App Store policies”, there is a reason why people have lost faith in Microsoft and Facebook. I myself removed Facebook from my mobile, why would I want them to cater to my mobile gaming needs. Why would I allow other Facebook junk on my mobile, draining my battery? Similar issues exists with Microsoft, in January 2017 I wrote ‘Taking Xbox to Court?’ (at https://lawlordtobe.com/2017/01/30/taking-xbox-to-court/) and it was ignored by the bulk of people. It was all my imagination, yet the specified bill was not on their side. In 15 days close to 6GB was UPLOADED and the Microsoft Xbox support stated the this was with my provider, really? My Xbox uploads data without my permission and it is the internet provider? How much data is Microsoft about to get access to, how much data will Facebook capture under the seemingly innocent stage of cloud gaming? If data is the new currency gamers are the prime clusters to get, some gamers have a following of thousands and Microsoft and Facebook are screaming murder because they want into the game and a protective Apple is something they can do without. I am not proclaiming that Sony, Apple and Nintendo are innocent, but they are showing themselves to be less guilty, Nintendo and Sony are banking on the fair play approach towards gamers, they expect it to play out in their favour and I believe that this will be the true path. They expect data to be a by-product, not the direct goal, Microsoft and Facebook have (from my personal view) a more direct approach to the benefits of data. In all this Google is not innocent, but their approach was data from the very beginning, from search to linking and to other means, data became the currency that allowed people to have free services, but the truth is that nothing is free. Facebook made the same steps in the beginning, but data took over and now as we see that TikTok is actually getting into the face of Facebook and capturing the margins and more we now see ‘TikTok Begins Doling Out $1 Billion Bonuses To Top Creators As Facebook Tries To Lure Stars’ and it is about to be worse. Even as Google Stadia is in a position to grab a larger margin, Facebook is up in arms to create the larger benefit, because the reality is that cruise liner Facebook is losing more steam and propulsion, the waves of TikTok is adding up and Apple is not Data friendly to the likes of Facebook and Microsoft, in all this the voice of emotional gamers is all that is left to them because they are running out of time and there is a larger stage where Xbox series X will underperform just like its predecessor, and that is the fear Microsoft fears, they are in a stage where they could soon be regarded as powerful as in the age of their first Xbox, they threw that much away and a lack of trust is not helping them any. That is the stage we are looking at, but I have to be. honest, the fight over gamers is one that I never saw coming, not to this degree and even now as I have seen within me the IP of several games, I wonder what these game corporations are doing, because the evidence is all around them, they merely have to open their eyes. So why are they not doing that?

Even as we see that the current situation is not the greatest stage for any business, books, movies and games help in a lockdown, so why are others faltering? I personally see it because they see games as nothing more as a springboard to ‘real cash’, yet games should be about games and about the edge of what is new and innovative, that was proven in the days of the CBM64, CBM Amiga, Atari ST, PC, N-64, Gamecube, Wii, Nintendo Switch, Xbox, Xbox360,  PlayStation 1, 2, 3 and 4, and as Apple and Google enter this domain, we will get a new stage, now with 5 players and one would think that this would benefit the gaming dimension, but as I see it, Microsoft is more about Azure and data, making it a universe of 4 (which is fine too) but when gamers catch on, when the Marketing BS comes to a halt, Microsoft will only have themselves to congratulate. Anyone stating that the fight between apple and Google is over, is mistaken. I reckon that this fight will take until 2022 to settle and in the same time Sony and Nintendo will fight for larger domain of the gaming pie, but their worlds only partially overlap, so they will set another fight and they will coexist, in this Google and Apple will slice out a part and they will be more fiercely competitive than Sony and Nintendo ever was (well they were in the age of PlayStation 1 and Nintendo 64). The fight is far from over, but all the gamers out there need to realise that not all the moneymakers out there have the welfare of gamers in mind, merely the data they give rise to. And when the gamers figure that out, some lame excuse from some wannabe executive will no longer hold water, when that happens a lot more will be lost to them. I expect that to become a reality no later than the second half of 2021.

 

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Rad 451

Yup, creativity bone got active again. It is a thought I had before and in light of the PS5 coming and the time of a new Fallout (Fallout 5), I decided to think things through. I loved Fallout 3 and 4. I never played Fallout 76, for the mere reason that I am not in multiplayer games. And in all this the idea floated to add to what Fallout 4 brought and in this I started. The first thing I did as consider Fallout shelter, what if the players can transfer the three vaults to the game? Your own vault, they can all become places to live (once they are cleared out) and the game will set a stage based on the amount of rooms and on the locations used. There is a form of randomisation in this, but consider the situation where you the player have created a vault and it can become your new home. In addition I thought of a way for Bethesda to gain a few millions by making one change to the game, but that is for another time. So there I was thinking on the additional vault(s). So up to three vaults can be added (as Fallout Shelter has three vault options), and the stage is set to add it in another way as well. Each vault becomes a larger storyline in several ways to gain a larger stage. The new game is set around Seattle, from the Atlantic, the Olympic National park, Raymond, Centralia, Mineral, all the way north to Bellingham. It will be some area to explore. As such, one vault will be around Forks, the second around Blyn and the third will be around Yelm, these three will be additional to the Vaults in play and the stage that is set will aid to more exploration and a larger stage of exploration. The story in this game will be around restarting a new city, so the build option is required. In Fallout 4, it was limited to about 20, now it will be up to 100 for a city and three need to be created, beyond that there will be chapters on growth and chapters on each of the actions required. Filling it in will take time (this took me two hours). When we set that stage we have to evolve short and long distance weapons, we get a form of experience, each experience can be set to holo-discs and be used to create a stage of experience. Yet the holo-discs are rare, really rare. So we need to find those as well as holo-readers (one for each town). The challenge is to make it non-repetitive. In this game there will be 5 by 5 sectors, there must be a ring of non towns around the town selected, so that there is ample distance, in addition, the towns each will have one speciality (greens, fishing, hunting, building, tinkering, vehicles, armouring or X (currently unknown). The second part is that certain items will be class E (Exclusives), they will be placed in selected locations, but the 70 places will get 50 items seeded (so 25 remain empty) and they will be shuffled every new game, so there is a new situation, running after a guide or solution is a thing of the past. The idea of the 25 empty locations is to keep the pressure on and to allow expansions (or DLC’s) to add a few items over time. Then there is the situation of the Shelter locations will stage 5-15 additional spaces. 

There will be 10 main stories, one for each of the shelters, three for the villages created and there will be in addition a railroad, a synth, a story of a Brotherhood of steel equivalent, and a Mariner story. Apart from the 10 main stories, I was considering adding several stories founded and connected to the native American tribes that were part of that region. So there are 10 main stories and 5-10 connected stories and after that smaller sub-quests that players could be connected to. 

The idea is to set the stage where we get a adventure that is well over twice the amount that Fallout 4 allowed for. 

In all this, there is a need for me to address the small issue I had with number 4. The workbenches  made sense and were accepted, but what I saw from Fallout76, having a mobile one that we can place wherever. As such we get the second part, not just the mobile part, but to get a piece that like the holo-disc is really rare. It gives the game another dimension. As the title implies through innuendo, there was a thing in Fallout 3, There was the need to find the ‘pre-War books‘, here we will add 100 titles (out of 300) to a loot class, so 100 books will be set in locations, even as there are 200 locations, first 100 from 300 will be set, and they will be spread over 200 locations. Just a thought.

There is more to come, yet in an age of iterative gaming that gives us more of the same (certain Ubisoft titles), I have now given the readers 5 games (over the past stories) with highly innovative parts in gaming, so what is keeping makers like Ubisoft giving its gamers true innovative gaming?

 

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Irritation or agitation?

So is it a state of feeling annoyed, or a state of nervous excitement? Sometimes the difference is so small we feel uncertain what we are. I got into this state time today, shortly after one another, which beckons the thought what is up? The first one was whilst one Netflix, it is not the fault of Netflix. I was browsing and I decided to watch ‘The Rain’. I got into the series for a whole 20 minutes and then after the annoyance, switched it off. It was not the cast, the cast performed as they should have. The idea of a killer rain is fine, but the father rushes home and gets into a traffic mess, but no worries, they can run towards to underground bunker in time (in the middle of nowhere mind you), then we get the kids, annoying, and for some reason they do not grasp the panic, so they are full of questions (whilst dad it driving way too dangerously), then when in the bunker someone bonks the door and of course the kids want to open the door. I got so annoyed with these two that I thought that killing them would be the best thing for all concerned. Just a simple bullet through the back of the head, switch them off like a light. 

It got me thinking, what if that was the stage for a new reality show ‘Honey, I murdered the kids’? What if that is a stage where we see four families and we test the premise of their acceptance levels? OK, it is a screwed up show, but this has become a screwed up world as well. It was merely a mind boggle. The second time was playing Jedi: Fallen order. I stayed away from this game, in the first I like Star Wars, but I am not huge fan, saw all the movies and so on, but it is not the greatest need, so when I was able to get the game second had for a mere $10, I was game to try it. The game had positive things, negative things, but the graphics are actually amazing, the three levels I played had two interesting ones. I like the creation of short cuts, the graphics are great, the story is great, but when I got to the level with ice slides and a few other slides (and ropes) the fun dwindled own a little too fast. Respawning, again and again, slipping over ice slide edges, it was too much like a Prince of Persia game. Yet it does look really good and $10 is a steal for a game this good looking (even at twice the price). There was more, the second world gives shortcuts, so that you can return and take the easy way, it was well made, or perhaps better stated, the levels were well designed, there are a few sides in the game that I questioned (like parts that can only be premium parts), but I gained a few other items soon enough, so it was merely a little matter. Health and Jedi power does not renew over time. Yet the two negative feelings (TV and game) happened within an hour and it made me wonder, what does it take to drive creativity into a dark hole? 

That is the question underneath the pressure within, you see even as we were treated to ‘DARPA plans 4 year open source 5G program to address US security fears’ 5 months ago, and we get “OPS-5G aims to lead to the development of a portable standards-compliant network stack for 5G mobile that is open source and secure by design. The “long-term objective is a US-friendly ecosystem” featuring a trillion networked devices, a broad agency announcement for the four-year project states”, which is fine, and even as it takes 4 years (so it will be ready after the 5G war has raged), they see that it might not be that useful. I am not stating that it is, I am speculating that it is. I came up with a new IP for 5G+, it works in 5G and whether it starts 5G+ or 6G is not for me to say. I tinkered the idea from something I remembered in the early 70’s and I wondered what happens when we change the approach to mobile telephony. There was a 3, a 5 and a 7 phase solution and it required a new approach to central routing, but if it works the privacy and safety on 5G will include up to 6 times more secure and there would be no way to unscramble it, except at the source. And that is where the two fields intersect, a signal can do many things, but I think they never tried the new approach before, so in that form any old fashioned system will be outdated from the start and the new systems can wield the old systems as well. I wonder if DARPA had thought if that little tinkering approach? There is no connection to the other IP I have, but there is a way how they both prosper from the initial stages of a multiple phased connection, the question becomes “When is a router not a router” and that is the path towards more new idea’s, some a little dark, but not all and still creativity wins, even when it is giving into darker ideas. And in all this, is irritation, or agitation the fuel for creativity in a darker view? Perhaps both are, I cannot tell at present, but as I have come up (so far) with new ideas for a new Far Cry, a new Watchdogs, a new Infamous and a new Elder Scrolls, and 2-3 5G IP’s, I do personally believe that my mind is set to a decent creative mode, and frightfully fast. I wonder what I will think of next.

 

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Standing by my point of view

I have looked at games for almost 30 years, and so far in the mode of gaming I have been in, I tend to stand by my position. It has nothing to do with stubborn, or with some kind of elevated sense of correctness. Time has proven me right again and again. Even now as SuckerPunch is regarded as the gospel of gaming  (these things happen), I tend to see how things fair and so far I agree with the many voices, but this too made me realise that there is another path. To see this, we need to go back to 2014, a new Infamous was launched. Now, I still stand by my original view, is was above average, but it had failed to be great, even as all the elements were there. Two massive elements influenced it. The game was almost tediously linear and after the final fight you do not get to use the concrete powers to the degree I had expected. These two parts make the game good, but not great and that was a shame. Yet that is not the issue, I reinstalled it today to play it again for a few hours, even as I had completed it 100%, and in almost record time well over a third of the game had been done. This is not due to memory, I had forgotten most of it, it was due to linearity, but that was not the surprise, I know I had updated the game on day 2 or 3 and now another update was there. Over 6 years the game had seemingly seen 7 updates (It installed 1.0.7), the final update and the only one I had to install was less than 4 GB, for a PS4 game that is decent, and here we see the first issue, Ubisoft sets games to dozens of GB’s per game per update and this game from the early days does a mere fraction of this. I personally see this as proper testing was done at Sucker Punch, and Ghost of Tsushima shows this again (and again and again). A good developer will always win and innovation in gaming (a thing Sucker Punch has shown a few times) will always beat iteratively thinking Ubisoft. 

Even as I still stand by the view I had, the game was still as enjoyable as the first time I finished it. That is the power of a decent game and this game if not hindered by the two flaws might have remained on the legendary games list. Still, this does not stop Sucker Punch from creating a decent game, an innovative game and this is the issue, no matter how I see this game, I recognised it as innovative gaming, when I revisit this old game, I see just how powerful innovative thinking is in gaming. And whilst we consider just how correct I am, Google Search is filled with all the game magazines that are trying to use Sucker Punch as much as possible, Forbes even states ‘‘Ghost Of Tsushima’ Is The Game Of The Generation’ and it is hard to disagree. They also give the additional text “I am more glad than I expected to be to have a game like Ghost of Tsushima. Rather than giving us innovation, Sucker Punch has given us care and craft with the things we already know. It is a comforting thing to have, here in a moment when my country is still grappling with its failure to contain coronavirus and when the future seems less predictable than it ever has before.” In this I am not sure if I completely agree, I personally see this game as innovative, as such I partially disagree with ‘Rather than giving us innovation’, yet when we look at the separate elements, Forbes might have a case, it is the ‘Sucker Punch has given us care’ that is true, but proper testing tends to get us there (often enough), no matter how we see it, we see that compared to a player like Ubisoft it is a mere dwarf, a dwarf that creates titans, so whilst the news is full of all the things going wrong at Ubisoft, I have stated (for some time), that they have bigger issues, and perhaps these events we see hit the news now is a consequence of stress and taking it out internally. And even as we see the news on all kinds of statements and promises, we see that Ubisoft has a rather large problem, one that Sucker Punch never had, or fixed well over a decade ago, properly testing games. That is the heart of the matter and they do know how to do that. No matter how I see Black Flag, it was near perfect and so was Origins. So as such, I cannot fathom why they cannot hold the rudder right, Sucker Punch shows how it can be done and they have done so for a very long time. 

These two players need to be shown for the mere reason that one player relies on hypes and marketing, all whilst the other does not and gives us great games. So whilst I am getting a little weary of messages like ‘Ubisoft teases us with…’, I would rather see that they cleaned their company from top to bottom, because no matter what we see on certain people, the failings there go to the very top. It angers me, not because of whatever, the fact that they had good games and they wasted 2-3 franchises is a real drag, all whilst the products show that there is graphical talent and the music as applied is close to legend. As a gamer, does that not upset you? And even as I remain cautious on Far Cry 6, does it not sound like something we played before? Now, this is speculative so do not treat this like gospel, but what the internet gives us is apparently nothing more that Far Cry 4/5 in a Far Cry 3 setting. I hope that I am completely wrong, but Ubisoft does not have the greatest track record when it comes to innovation, all whilst my idea on WatchDogs 4 is a setting that is completely innovative and I wonder if all that innovation would fit into a new console (I just do not know) but is that not the foundation of gaming, to be on the edge what is possible and see if it can be done? MGSIV in the beginning of the PS3 and the Last of Us at the very end show me to be correct, In that same view Black Flag in the beginning of the PS4 is in that same foundation, so why are these franchises developed too short for their own good? 

Even now, games like Breakpoint might ‘sell’ high end graphics, but it lacked joy, joy that a GameCube game (Metroid Prime) had in abundance. Even now 8.5 years later, I can still find joy in Skyrim (originally released 11.11.11), apart from AC Origins, what Ubisoft game released since 2017 has that (I am personally not considering Rainbow Six as that is not my kind of game). When you see how short that list is and how many games Ubisoft released, we see the flaw of iterative game releases. And this is not merely Ubisoft, how many think fondly back to the Mass Effect Andromeda, after the release? All issues that proper testing could have avoided and it took less than one day to come up with Mass Effect based IP that surpassed Andromeda, it is that flawed and we need to get angry, because a life of good gaming depends on it, for all of us. 

Even as we need not worry on Sony and Nintendo, a Microsoft pushing boundaries would keep Sony innovative, that too is a given, when there is no competitor the remaining players tend to relax, history has shown that part a few times, so I prefer that Microsoft wakes up fast, but reality is not in my favour, as such here is every chance that after the PS5, the PS6 might not be as advanced as we hope (unless Nintendo really changes the game). 

If we look at the past, many have heard of Melinoe and the nightmares she brings, but who remembers Makaria? When we consider Makaria and according to the scrolls of Nikolaos of Damascus her meeting Ares, what was the result? When we see all these greek god based games, we tend to see the big three and the direct dependants, but what of some of the others? With the exception of series like Xena (PS1 game) all based on Lucy Lawless and her formed fanbase of life under greek god reign, nowadays we see covers of ancient greek books, but we forgot to pick them up and read them. Yet the foundation of RPG and sandbox games is larger than that and I see a lack of grasping the unexpected by many developers. 

And this is not some console war, a game war can be fought on many fronts, as such the setting of google Stadia versus Apple Arcade is not over, not by a long shot and these systems have limitations, it matters, because the days of the CBM64, a system with 38Kb of RAM, a 64Kb system showed an entire generation how cool gaming could be, 10-17 million units sold and 99% bought it for the games, no matter what excuse, like ‘I want to learn to program’ they gave (I was one of them). Innovation comes with limitation, and that is where true treasures are found. I feel certain that browsing through the Amiga 500 list, I will find at least half a dozen that will make it and become successes on a system like the Google Stadia, in this, even Ubisoft has a few titles, neglected titles that would be a good match to the iPad, a system at times forgotten for the games it can play and if it does it there, it will be wanted on the Google Stadia and the Apple version. Even later than that, anyone who remembers the Microprose titles would instantly try them on these systems in a new jacket, games born from limitations and they could be upgraded to fit a whole new generation (and please the previous generation as well). 

I stand by my point of view and as I see Ubisoft buckle and Sucker Punch become one of the most revered software groups, I see the options of games and how they can be on several systems between now and 2023. Time has proven me correct a few times now, I wonder when some developers wake up, as I see it, they have little time left.

 

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