Tag Archives: Consoles

A short sighted wire

I was taken by surprise today, the BBC gave me ‘EU rules to force USB-C chargers for all phones’, the article (at https://www.bbc.com/news/technology-58665809) gives us “Manufacturers will be forced to create a universal charging solution for phones and small electronic devices, under a new rule proposed by the European Commission (EC)” which is stupid on several levels. It remains a surprise on how we see the computation of IQ of a population being  AVERAGE(group), whilst the IQ of a collection of politicians seems to adhere to LOWEST(group). Now let’s be clear. I would love to see a stage where power supplies all adhere to the same settings, but the USB-C charger of my MacBook will not charge my Chromebook, my USB-Micro charger of my android phone actually does charge other devices and a generic charger will not work on my android phone, as such the entire setting of all using the same cable is a laughable stage. More important, generic power boards with USB points will not charge everything either (it would not charge my Chromebook), so where set the standard? Set the standard at what each battery has to accept? 

So when we see “EU politicians have been campaigning for a common standard for over a decade, with the Commission’s research estimating that disposed of and unused charging cables generate more than 11,000 tonnes of waste per year.” So how about a mobile phone that lasts well over 5 years? I reckon that this element will save a lot more waste space required. But under what conditions? So how about all chargers for anything battery operated like a wireless WiFi, photo camera’s, film camera’s, webcams, speakers (like Bose and JBL), bluetooth devices. The list goes on, they ALL have to adjust? How stupid is that train of thought? When any asian market decides to take a turn to the right, when they find a new innovative way, where will the EU be left? A setting that can be hammered straight out of gateway, set to ‘unused charging cables’, all whilst the charging cble is the one part that often needs replacing long before the charger is too broken to be used. And these charge cables are also used for consoles, printers, scanners and other devices. So who was the local yahoo that set for “All smartphones sold in the EU must have USB-C chargers”? Someone with a friend at Apple, or perhaps someone who hates non USB-C systems? Perhaps some yahoo who forgot his Android cable that still uses USB micro?

When we see the elements of that article, the numbers do not add up. Even Apple, the people who embraced USB-C give us: “Apple has warned such a move would harm innovation”. So when we see “In 2009, there were more than 30 different chargers, whereas now most models stick to three – the USB-C, Lightning and USB micro-B” we see a level of raw BS. You see my Apple USB-C charger will not charge my USB-C Chromebook, a simple test overseen in 10 second. Then there is “the Commission’s research estimating that disposed of and unused charging cables generate more than 11,000 tonnes of waste per year” I know that this is equally a setting of utter nonsense, because there is no division between unused and broken cables and they cannot, it is mere estimation work. The reason I know this is because I have three chargers that are still in my desk for backup. In case one of the other ones break, the cables are equally important. When at work I keep one cable there in case I forget to charge the night before. All reasons to have more than one cable. I have two additional cables for other reasons and some over time broke. All settings that are an issue, so when we are given that the cables changes are required for 

smartphones
tablets
cameras
headphones
portable speakers
handheld video game consoles

All whilst the console controllers are not part of that equation. This is an attack on the Asian market, it has nothing to do with landfill. That is how I personally see it and that is why I consider that compared to these politicians Homer Simpson is pretty much the Einstein of them all. Oh and then there is the stage that at times the same port is used in multiple ways, so what about portable speakers that cannot be connected to a laptop because the laptop does not have a USB-C port. Issue upon issue all whilst a group of people are now setting a technology limit? So consider one part not seen there (no blame to BBC) “The USB-C connector was developed by the USB Implementers Forum (USB-IF), the group of companies that has developed, certified, and shepherded the USB standard over the years”, so a filtering to less then 1200 companies? How is that not segregation and discrimination? And when we take that list of 1100-1200 companies, how is that drill down per nation? And when we take a close look at waste per nation we see “European plastics production almost reached 58 million tonnes” and we see an article on 11,000 tonnes? This adds up to 1% of 1% of an actual problem, I think the people in the EU needs to sack without any pay the people from that European Commission. To underline that part, consider that my Wifi Router and my Mobile phone use the same USB-Micro charger and when it is not charging it is disconnected, all whilst the Chromebook and the MacBook both need DIFFERENT USB-C charger, as such the line “encouraging consumers to re-use existing chargers when buying a new device” becomes equally debatable. 

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Lunae commentarius

Yes, it might be Latin to you, yet we are talking about the Diary of the moon, my idea for adding social media a safe place to gamers. You see, I have had a few discussions in the last few days. The responses go from ‘Why, they’re only gamers’ and ‘Why do we need another social media’ to ‘Don’t worry Facebook will solve it’, and that is the problem, Facebook does not solve our problems, it uses whatever bothers us towards a data setting for them. They are not doing anything wrong, they are a commercial party. Yet the time has come for gamers to get a real safe space and as such we are looking around. I saw what Google+ offered and I preferred it, but Google shut it down, recently we got Cocoon (2019) and they (at www.cocoon.com) give us “Cocoon is a home for the people you feel close to today, and will feel even closer to tomorrow”, they are right. In the beginning there was Facebook and Facebook alone, but as their saturation increased the amount of advertisements grew, it is the trade-off of saturation against quarter on quarter growth. There are no clear numbers, yet it seems that Facebook has 25%-50% of the ENTIRE planet. That has never been done before, that is what saturation looks like and everyone on that advertisement stage is trying to fill their pockets. 

The stage is also getting banked (towards Facebook). We might see (if we look) “Cocoon 3.0: a place to share with all your people, and just your people”, we see this in the media page on July 22, 2021, the media is remaining quiet as a mouse. So when we seek Google search, we get all kinds of cocoon mentions, but only when we seek deeper will we see that the media is avoiding this new option, perhaps someone needs to talk to media stakeholders that need Facebook as a ‘friend’? Yet these issues shows that we need another way, a Google+ and Cocoon way to set the stage, first for gamers, then for all the other people.

So how does this work?
In my view, a social media account is like an RPG game. You are your castle, your house. Together with your friends you have a cluster and that cluster is seen in two ways, your cluster of all your friends and your ‘in-crowd’, those who see everything. The book (it look like a leather bound diary) has some details, optionally a photo (if the gamer wants this), but in essence there is a closed avatar and the open avatar. The closed avatar is only for friends and in-crowds. That avatar has pages, each game a page, each game with the option to add images (screenshots) with an edited screenshot at the top, which is either made the diary header, or (more to follow), the page holds your achievements and a timeline with data available for YOU to decide where it goes. 

So it goes on for every game you play. But it is what happens next that matters. You decide whether the friends see everything, whether you want to spread everything, top-line or nothing to the game maker, the official game page or the Amazon distribution page. The important part is that it is up to YOU, the gamer to decide what is send around, and the stage is that NOTHING is shared until you allow for it more important, those who get the information can never forward your details, your nickname is seen, but not searchable and the list goes on. I also envisioned a stage where there is a Sony Tab and a Nintendo tab, completing your game experience on the entire field.

So we see clusters, ranks and vines. A station where you are in charge and that setting changes social media. When Amazon launches this, the need to non advertising continues and it goes all over the place.

The stage is more than just achievements, you have a header of your favourite game and you have headers of the games that you play the most (at present), a stage where you profile yourself into a larger community of YOUR making, merely your friends and family. This is not longer about selling ads, this is a safe space where the gamer can communicate achievements and milestones to their group of people with no advertisements. It will be a band new day for the gamer. It was something I had hoped we would see on the PS4, now we see a setting where Amazon has a much larger playing field. Consider that the Luna account can be linked to your Kindle, giving you your game diary on the go?a stage that can only get larger, there is a setting where the other streamers will have to run, run really hard just to keep up with the Amazon Luna, just a thought.

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Wrongly Slapping Microsoft

So, there I was being happy, reading tweets when an article passed by. It was an article from July 2020 no less, although I did not notice the date at first, the title ‘The hidden costs of Microsoft Flight Simulator’ had me a little captivated, so I took a look. In all this, let’s be upfront. I have an issue with Microsoft on several levels, they screwed up their console, they (as I personally see it) betrayed their customers and I am not a Microsoft fan. Yet, there Flight Simulator is different, it is a ‘game’ for a select group of people. I am not a sim fanatic, but I get it, we all have needs and for them Flight Simulator is ‘da bomb’, I do not object. I bought my first flight simulator when I got my CBM64 (with disk drive). I bought the program in the early days for around $175 (Dfl 299), I was not bonkers about the game, but it was a new level of gaming. It came with a book, not a small manual, but an operations guide that was formidable, 4 maps and a disc. I never regretted buying it. I got one on the PC later on, I got the flight simulator X and one more. Even as I was not a great fan, the Flight simulator is a different level of gaming, so when I saw the new one announced and I saw first images on YouTube, my mouth dropped. It was overwhelmingly amazing, it was the best a non pilot could get and that person would get as close to flying (without the $300 an hour lesson fee) as humanly possible. So this article got me piqued. 

Now, as I said, I am not Microsoft fan and bashing them is almost a civil duty the first hour and done for personal pleasure the 6 hours that follow that, but I do try to keep a sense of fairness, so the article felt bad, it felt insincere. The article (at https://www.pcinvasion.com/hidden-costs-microsoft-flight-simulator/) gives us the following “However, simulation titles, particularly flight sims, are notorious for nickel-and-diming their customers. On day one, the new Microsoft Flight Simulator will continue this trend that it birthed right out of the box.” As I see it, this is their clumsy approach to a few items, the first are the three Simulators out there. There is a standard, a deluxe and a premium edition for $59, $89 and $119. We get “the simulator itself, the entire world map, over 37,000 airports, 3D telemetry of select cities, and 20 flyable aircraft, and replaces 30 airports with hand-crafted versions. It is available for one-time purchase”, the deluxe edition has 5 additional airplanes and 5 handcrafted airports and the premium edition has 5 more above the deluxe edition. If you are new, you might not want to go the distance and stay with the standard version, yet, I get it, the sim people do want more, they want the Beechcraft Baron, Boeing 787 Dreamliner, the Cessna Citation Longitude and so on. Even though we see ‘extra’ no one is looking too deep at what the standard has, and it has plenty. Like the Boeing 747-8, the Aviat Pitts Special and 18 others. As for airports we might look at that, but I found the information given “Each World Update has replaced additional procedurally-generated airports with hand-crafted models. World Updates are available in all editions for free, bringing the number of airports available in the Standard edition up to 45, so in the ‘FOR FREE’ side, we see 15 additional airports. In this, the hand crafted versions replace the procedurally generated ones, it is more precise, it is the one you want and that is if you want to go to this airport. The simulator has 100% world coverage including over 37,000 airports, 2 million cities, and 1.5 billion buildings. There are programs out there requiring the same pay with only 1% coverage (if they get to 1% that is). 

As such, I have no idea what the writer of “it’s really the price difference of this new release that has some folks reeling. The Standard edition will start at $60, but the Premium Deluxe is double trouble with a gut-churning $120 asking price” is bitching about. The simple sim matter is that sims are a niche market and if you are not a sim person, or if you want to find out, you can either pay the $59, or get the Xbox game pass (it is included there), with the world (on your computer), you will be engaged for months, if not years to see if you are Sim material and that is part of the choice, a niche market is not for everyone and the makers of that program will not cry if you are not. Microsoft Flight Simulator has millions of fans and well deserved so. I enjoyed playing them, I am not great at them and I get that some people pay the $200 for real flight controllers. Yet above all else, the FS2020 blew me away ad I was honestly not ready to be that impressed, but they achieved that and that too requires attention. I will happily slap them when they do something wrong, but not here. Microsoft got the FS2020 really really right and perhaps if I ever get another overhyped PC I will get this flight simulator as well. CNet gives us “The minimal specs are fairly reasonable, but for the ideal graphics, you may need a more powerful setup”, which is is to be expected. Yet when you consider that you will need a XFX AMD Radeon RX 5700 XT RAW II for 4K images, some get scared and some accept this. Yet when you get to see:

You know there was a reason that you bought that card, however the starter will find plenty of amazement in the low resolution setting which needs a GeForce GTX 770, however this card is $379 with the premise that if you have no hardware this close, your PC is decently outdated to begin with. As such, I am always happy to slap Microsoft around, but not in this case, they really outdid themselves for the sim fanatics and they will not hesitate to Pau the $50 more for 10 additional planes and 10 additional airfields. They will get over the all the other things soon enough and as far as I can tell, whomever want to slap the FS2020 around better be loaded for bear, when you can claim “100% world coverage including over 37,000 airports, 2 million cities, and 1.5 billion buildings” you did something really really right and that too is worthy of mention, excellence will always be admired in gaming, whether it is your cup of tea or not, excellence is where it is at, excellence creates immersion and that is key to any game hoping to become a legendary product.

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Copyright? Copy left

As a trained IP attorney (minus the experience), I am always in line with IP and the traps and tricks are to some degree well known to me, so one question with any design my mind makes is “Is it more alike to the previous version, or not?” This is important, I have no doubt that making TESVII: Restoration myself implies that Bethesda (or their legal team) calls and demands all the materials I copied with an added cease and desist and that would be fair, IP is protected and I will not copy what is not mine, but a good idea is a good idea and that is a larger stage. As such, my mind has been considering a new version of seven cities of gold and when I saw new, I mean totally new. The part of exploration is pretty much the only part that not all mine, but that is too generic as such my version has options. 

As such the game is in two settings, the first one is the original world, with all the bells and whistles and the gamer can start (and should start there) so that he or she can get their feet wet. After this and after the immediate training, you can start a second game, a new game, yet this version will redesign the world, so you will be in a massively new area, an area that differs largely from the original. It will design a new map roughly 1000 by 1000 miles, you start in one part, and that is 200 by 200 miles. You get to explore, map, set sights and start foundations. You get to build a fort, from the fort you grow a trade post, from there a village, a town and if you are good enough a city. But it is not merely ‘building’, you have vassals for that. A city with infrastructure, religion, logistics, a setting that grows with every choice you make yet it is not that mundane. As I was thinking it through, I was listening to Jordi Savall, and a  consideration grew, what if music is part of growth? As the town band grows, its music increases, all production goes up, yet not always, some react to the beat, some to tempo and some to melody, as you set the stage for the local music, you set in motion a choice. We explore and we find, but there is a sort of randomiser in play, so not everything will be there, some parts will be, some will not, some area’s will have hides, a forest has lumber and as we explore what is and what can be grown, we alter the foundation of growth, the game needs to be entertaining, but it can be educational as well. When we played Civilisation, we had the research to make changes, what if something like that is in the game, but different? What if we had writings, but we set a larger stage with laws, we make choices, common law or civil law, later the introduction of accounting, criminal law and taxation, but they can only come into effect if certain conditions are met. And when the addition is made we see the larger benefit, politics, republic, monarchy, all choices that impact the bottom line of life, but we need to see the changes in a larger stage, the settings of natural laws, the benefit of a nameless religion (in the beginning there was a benefit), yet all these elements are in a different shape, this is not civilisation. So what happens when the world is a 1000 by 1000 miles and you can run through it all? Transport becomes important, we start with horses, and as we see more and more challenges, we can also fathom the impact. We get to shape the world as we see it, as we want it to be. Run around like in AC Brotherhood, but here there are no shops, no banks and no buildings, we get to build it all. Build to close together and space becomes a problem, choose the wrong location and you might be cut off from resources a town needs, we want an exploration game that is true to reality and the new consoles allow for that, cloud gaming allows for that. So when you see the AC Brotherhood map below, consider that 25 times the size, if the X and Y axes represented 10 miles, consider it now at 50 miles in each direction, and that is merely stage one.

What more, whenever you make a new game, you get a new map and you have no idea where you are so navigation and cartography become important, no YouTube in that space, in 1607 JamesTown was founded, consider that stage and see if you can do better, a game that has its own little sidesteps, because wildlife could kill you as you ride too far away, no option to get back in time, as such you will see the results of choices. Seven cities of gold was a great idea and what they got out of the CBM64 with 38Kb of space was pretty awesome, so we can take that idea and evolve it into something really serious and from there we get something entirely new, something never seen before, and all this in a third person view, not a top view that is map like, but the actual view, and consider that you might be playing a very different set of rules from your best friend, you can actually consider discussing what the best road to act is, a game setting we rarely see. 

Is it doable? 
I believe it is, the new consoles, PC’s and cloud consoles (Google Stadia) can easily deal with it, the question is, can it be done in such a way to entice the player to dip its toe in the exploration waters and see what will come next? I am game, but I am merely one view, there is a commercial side to this and a game designed to appeal to 10-499 people is not a triumph, it is a niche that has no place to go, it is the 3-5 million group we want to reach, that makes a setting achievable and something worth pursuing. It is merely my view on the matter, but I believe that banking on value for money is never a bad idea. 

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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The edge of IP

Yup, another bout of insomnia, another idea in the IP range. I state this casually and carefully, because even if the stage is altered, there might be a setting where it in not entirely my IP. In the first I came up with a new Mass Effect Andromeda, I wrote about it previously and to make the story fit, the game would contain a remastered and rewritten part one (the bad version we saw in 2017), a lot would be used, but the game would be different, even if the planets are not. That was only part one, the stage of part two is in three parts, the Nexus, the missing ships and 5 additional planets. Also we would revisit the planets that were cleaned up with a lot of additional materials. Yet my mind kept on racing. It was the Prothean Vigil VI who gives us “They used the conduit to gain access, but the conduit is only a prototype. The portal only links in one direction, so they were trapped on the station. I do not know what became of them there, it is unlikely they found any food or water, they suffered a slow grim death”, the game is 13 years old, and I have lashed out to Microsoft on a number of occasions, but this one, this one they got right, and the second game was even better the the first one, optionally one of the best RPG games EVER produced. 

So what happens when a group of people makes it to the Citadel, about 2 millennia after the reapers. The station cold dark and we get to see the restart of the station, the keepers are setting the parameters for races to come, yet what happens when teams Humans, Salarians, Drell, Turians, and Protheans make it to the Citadel? Not the original station as shown in the game, but the station in its complete complexity. Each race starts in the original building that was meant for them, as they could dock there, but after that, it becomes a chase, a challenge, of puzzles and wit to survive, to create the stations energy settings, the interactions that are required and not to mention as you play one race, all the others become NPC’s, with the option of a previous completed race to use your achievement as a template to equal. Something like that has as far as I can see never been done before and to that extent wasn’t even possible until the PS5 (and its Microsoft equivalent) were released. Not to mention there is every chance that the Google Stadia might keep up, so that is three, all whilst it would be possible to link a friend and set his milestones as one for one of the NPC’s. 

You might wonder why that and not a new station, a new environment. Yes, that is true, but to create all the races and all the settings takes a lot more and these races have been clearly established, also there is a danger that we might inadvertently copy parts of another Citadel station (System Shock), as such I wanted to get head of the curve (as I am not getting any sleep)

It would still be a large undertaking, The idea was bugging me when I was redesigning MEA and MEA2 in one package, the setting of the size of the station was never that clearly represented, also the cryogenic unlocks made little sense, there was too little pro and con options. A setting where we see the plusses on one sided and we weigh that, all whilst the minus side was largely ignored. So as I went out to create a new version in my mind, I kept on looking at the larger stage, the larger needs and it kept on kicking me back to Citadel station, especially the parts we saw in ME1 and ME2, I thought it was time to kick it in another direction and this is what I came up with in a mere 2-3 hours. 

Consider the screenshot, it is part of the citadel, 5 arms, one arm holding dozens upon dozens of skyscrapers, each building (or at least several of them) explorable, yet there is also the danger of that needle and haystack expression, there needs to be a clear directive on what is required, what are we seeking for, and not all are in the same arm, so paths are needed, airlocks, and larger cargo spaces so we can travel between the arms, yet the keepers (now under clear Reaper control) must also be avoided and changes need to be done whilst they are not looking. All whilst ever building is getting cleaned and sanitised by worker drones. 

It becomes a much larger setting and it might be one that the explorers under us (Dora too) might like to get a handle on. And let’s not forget, there are 5 teams, optionally some with advanced knowledge. All this and the Andromeda challenge too? What a luxury! I would love to make it a Sony exclusive, but Microsoft already has the beat on the IP, so if there is exclusivity, it might be Xbox (something I really would not like).

Well, it is 2:14 now, I have no idea what I will come up with next, but I got roughly 4 hours until the sun comes up and I forgot my Maui Jim glasses. 

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Parallels

I started playing a new video game. Well, it is not new, I have played it 7 times (I think), I played it on the Xbox 360, the PS3,the Xbox One and the PS4. The game was released on 11/11/11 and it is called Skyrim. I have loved this game since its release and it all started with the predecessor Oblivion. So how does a game become this amazing? There is a parallel with the series I Claudius made in the 70’s. You see there are two distinct differences, this game is great, not great through marketing (Microsoft never learned that lesson). In I Claudius its greatness came from 4 elements. 

  1. The Script
  2. The Cast
  3. The Director
  4. The Environment

I believe that games have a similar side to it, and we can see the difference between a good game and a great game. Even as there is no real cast in Skyrim, the makers have to define the characters, on TV they are played but the impact is similar. It is the environment that has the greater pull, whilst it was Roman times for Claudius, the medieval era that the Elder Scrolls exhibit have a similar pull on people.

It drove me to make the first design for TES: Restoration, yet in all this, I do recognise that another Skyrim was not going to make it, gamers are innovative driven not iterative and we have seen this going back to Tomb Raider 2 (1997) and even before that. 

The first question becomes ‘How can we continue a franchise and remain innovative?’, the second one is ‘How can gaming be pushed towards future greatness?’ In the first case we need to investigate, the second one is for the visionaries. The first question is important because what was released between Assassin Creed 2 and Assassins Creed Origin was less and less and almost destroyed the franchise, it is nice that Ubisoft remains in denial and after that makes a ‘Looking towards the future comment’, yet the issue is much more important than you think. 

Great gaming does not happen overnight and places like CD Project Red are really rare. A lot of game designers tend to be one trick ponies when it comes to great games and so far they pulled it off more than once, as did Bethesda as did a few others. Yet the ones that do are a minority and in the light of console wars investigating what is possible matters, good gaming is good for all, the era where Microsoft and Sony keeping each other one their toes driving gaming is almost a thing of the past and we need to see better games to resolve that issue. It does not matter how it goes, but at present only Sony and Nintendo remain great, Microsoft a lot less so and as such it will impact great gaming for Sony players down the line. 

As to how to fix this, I have no idea. Yet the thought does propel me forward and I Claudius is still a prime example of what makes a product great. The fact that it can stand against any drama produced almost 50 years later is proof of that, yet in that regard looking at the elements help us. The two elements that are the strong drivers here are the Script (the game story) and the environment. In that regard Bethesda is sitting pretty for now. Evenas there is no finality towards Hammerfell (2021), the signs are good and as I personally see it, it would also benefit my idea of TES: Restoration. It doesn’t change the premise, it merely makes it larger and the new consoles are ready for that, the fact that PC’s need to reserve 150GB for the new flight simulator confirms that and gamers do not care about that space, they will do a lot more to their budget to get the best out of games. Thousands of Elite Dangerous fans are evidence of that, they beat flight simulators fans almost two to one on hardware. Andforthese fans storage is an important element (another thing Microsoft never learned in 8 years). And the setting is not PS5 against Microsoft, it is old, stale and Microsoft lost. It is getting The Apple and Google Solution to par off beyond Nintendo. It is not an easy trip but it can be done and a few good games is all that is needed. Not games already released (Diablo 3 and Skyrim), but actual new IP that the others do not have, that makes any new great game 5 times the challenge for the existing consoles. And it can be done, in all this I refuse to discard Apple, when it comes to TV Shows, they are showing to give Netflix a run for their money, and if they can do it on TV, they can do it on gaming too. 

It is a wild west of digital format and both Google and Apple are on equal footing for now, yet the stage in 2022 is not known and cannot be set until the IP comes out for comparison. So all the junkies that are hardware driven will learn a very interesting lesson, the lesson that it was never about the hardware. The CBM64 people saw it, the PS1 and N64 people lived it and no one seems to catch on. It has always been about great games and as we see copies of great amiga games arrive on Android the decision makers are starting to wake up, yet they lost dozens of opportune IP that is now in the hands of those making a few dollars from microtransactions. It is the loss that we have seen over a year and the larger players are apparently not catching on, so where do the gamers stand?

Well, that remains to be seen. I Claudius was almost never a reality and so far has never been remade. The chance of equalling I Claudius is rare to say the least and surpassing it will be almost impossible. It is the impact of a near perfect TV series and games have had that same impact. On TV we saw other series making it good, even great and games can do that too. Will we see it? I have no idea, but if I can come up with 4 golden idea’s in a year there is no way that there is no one else doing that same thing. My biggest issue is that it is unlikely to be Ubisoft, it is more and more likely that several indie developers are sitting on that great idea and finding them by the right people is what counts towards the next console battle. As I personally (and speculatively) see it, someone (high up) at Microsoft will open their mouth making a needed jump to their precious Azure solution, making the game a no go, as such I am more and more curious on what Apple and Google pull off. They might have what it takes to become a member of the big 4, the question at this point will be, does Microsoft have what it takes to remain one of the big four in 2023. The game is open for a lot of players, yet will they have the software to make it count?

 

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Sources of negativity

We are all binomial in origin, we like yes/no, we dislike yes/no, we hate yes/no and we love yes/no, yet most of us hide this in long winded excuses of reasoning, we all do that (including me). I partially hate Microsoft for what they did, for how they destroyed something that was pretty fabulous, I am upset with Ubisoft or how they squandered excellent IP and hid into the woodworks and made a quick buck, destroying the IP they created in the meantime. And as such as I was looking online for a few more tidbits as we approach the demise of Xbox, I came across a few items that puzzled me. 

I love Bethesda, I do not love all their products, which is fine. I am no lover of Rage, but others are, and that is fine. On the other hand I love Fallout, but was never a fan of Fallout 76 and that is fine too. I prefer my games not online and single player. Still, I accept that this is a pathBethesda went on, we all have growing curves and there is a collection of people (a large one) who do like Fallout 76. Perhaps the evolution of Fallout 76 will turn into Fallout 176, Fallout 276 and whatever comes and I will like it at some point, but the barricade that is out there is not one that Bethesda created. In another story we see the interaction, ‘Call of Duty: Warzone console players are turning off crossplay to escape PC cheaters’ it is merely one reason why I hate online play, I do not really hate it because I loved online Mass Effect 3, I was addicted to it, but the world has enough cheaters, when I game I want to get away from that and play on a level playing field, as such I focus on single player only, and in that my taste goes wide. 

As time went by I must have invested tens of thousands of dollars in console gaming, I agree when people say that it is wasted money, but that was my choice, I had a good job, my last ‘true’ vacation was in 1998, so when I get home I need escapism and puzzles, or challenges all at the same time and the consoles provide. It got me to the first issue on consoles, the pricing YouTubes are a little redundant and obsolete when you realise the origin.

When I look back, I started with the VIC-20, then the CBM64 ($1349) with disk drive. Overtime I evolved my systems. CBM Amiga ($700), Atari ST ($700) and there was the PC to use (I’ll get to that soon). As a gamer and reviewer I had made some waves, as such the Sega Dreamcast was free (christmas present from Sega), the Sony Playstation (I forgot what I paid for it, but it was less than the N4) The Nintendo 64 ($699) and after that I pushed towards the Sony PSX-II ($899). It was followed by the Nintendo Gamecube, a machine I loved. After that there was a small lull, I got the Xbox at the end of its lifetime for free with my mobile and it brought a few highpoints. We are now getting close to the time where everything changed. I was happy with my Xbox, the controller was a little bulky, but I have large hands, so it was a blessing in disguise. I played several of the games and Time Splitters 3 was an awesome trip, so good that I got it completed to 98% in hard mode. Then Microsoft upped the game, the Xbox360 came and I truly loved it, it was close to perfect in many ways, the 20GB drive was a little small, but you could upgrade it to a 120GB and within a year I did. Gaming life was close to perfect. I mentioned Time Splitters and it matters, there was the clear claim of backward compatibility and I fell for it, yet soon thereafter I learned the hard way that it was not and I never got Time Splitters 3 to 100%, the first annoyance was created. In all honesty, it is close to one defect in its life cycle. I too received the red rings of death and Microsoft replaced it, as such I was 3 weeks without my 360, but that was not an issue, the replacement was faster, the resolution was clearly better and gaming was at an all time high. Microsoft was a clear player in all this. The next step was the PSX3, Sony had always been great but I was not drawn to the third version, I was actually still enjoying the PSX2 (as well as the GameCube). So it was a nice relief when I bought a new TV and the PSX3 was part of this as a bonus, to be honest, I was not drawn to the PSX3, I did love the games I played on it, but overall, until Metal Gear Solid IV, games of the patriot arrived, I was not madly gaming it. As such, when it did the shift was starting to happen. 

Before that time the Xbox360 had 70% of my time, the GameCube 20% and 10% was for the PSX3. MGSIV was the first game to attack that pattern. Sony would give us more games on that system that impacted the consoles.As Sony got more adapt in exclusive games, the PSX3 would consume time: God of War 3, Infamous(1 and 2), Ratchet and Clank, Beyond two Souls, Gran Turismo and the end there was the Last of Us, Sony was reacquiring the timeline. Even as I had Oblivion and Mass Effect 3 on my Xbox, the timeline had shifted to 40% X360, 40% PSX3 and 20% Gamecube. Sony was back through great games, just like it did before and Xbox was not to blame. In all this I did not mention PC Gaming and that was on purpose, from 1989 onwards my PC was for gaming and I had more often than not the best of the best. A soundblaster card? I had it and when the first games came needing the better processor I had that system. Unreal Tournament, Black an White, System Shock(1 and 2), Wing Commander (1,2,3), Red Alert, Populous, Ultima, the list goes on, it was when Thief came that I ‘woke up’, I had a really good Diamond card yet Thief forced me to upgrade to the Diamond Viper 2 (no regrets) and the realisation set in (around 2003). Gaming is about the graphics card, sound, storage and the processor and at that point a graphics card was $600, the soundcard $500, and storage came as is. As such a console was a lot cheaper and my need for gaming was fulfilled. Only two years later a high end graphics card was $999 and as such console gaming was becoming increasingly cheap.

This all matters, when we are confronted with the pricing of the Xbox One X and the PS5, we forget that what came before was a lot more expensie and offers less, it was also the time that we started to realise that we need increasingly more space, the Xbox360 and the PSX3 already taught us that, as such the faults in the Xbox were more than merely stupid. Sony solved it by letting people selecting a larger drive and replacing the old drive, Microsoft had not caught on and would not catch on for the entire life cycle of the Xbox One, it is only now that they are seeing the light and their other flaws (always online) are showing that they are no longer to be the trustworthy system and trust is everything here. 

So when I see this tyrade of options and systems and whether I (and many other gamers) are willing to pay only $500 or are willing to pay $550, I wonder if these people realise that they are continuing a consumer base that goes into pillions and they have spent a massive amount of money. Microsoft is also making the mistake to hunt towards the most powerful systems whilst good games is where it is at, so where are the great games?  This is where Ubisoft comes into the mix, exclusive or not they went from great game maker to mediocre game maker and you merely have to look at the exclusive sony titles to realise that. Whilst the creation of titles gave them 90+% games, we now see that 80%+ is the best they can muster and for the most pushed deadlines and marketing promises that cannot be kept are the cause. The lack of proper testing is another matter where they failed and it impacts the choices of consoles we have, because whether we want to accept it or now, Ubisoft is a big deal in console gaming and as they fail, the exclusives are where it is at and there Sony wins, it is a landslide win. To get the greatest games we need Microsoft and Ubisoft to get back to the top or we need someone to replace them, it is that simple.

Players like Bethesda, Capcom and others help, yet the more the merrier (in the high end gaming cycle) and we are all starved for good games and the consoles are a driving force.

Let’s hope that this gaming force is driven to the max at the highest peaks for years to come by as many players as possible, for in that setting the gamer truly wins, no matter who tops the bill.

 

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Playstation is Go!

Yes, the console war is off to a nice start. It is important to you (the reader) to know that for whatever reason, I am a Sony guy, hence, take no offense and if you are a dedicated Xbox person (no offense taken) then you might not like this article.

The event started last saturday when I saw this article that was massively Microsoft minded and how the new Xbox would be 30% faster, that person went on by throwing teraflops at us and making all kinds of speculated boasts, fair enough, I merely glanced at it and disregarded it to the largest extent. There will optionally be differences between the two, but the difference will be less than 50% (personal conviction) of what that person claimed. In the end, the PS5 will be a huge step up from the PS4 and a decent step up from the PS4 pro.

CCN (at https://www.ccn.com/sony-ps5-reveal-beats-xbox-series-x-without-trying/) gives us “Sony’s PS5 reveal video gets more views than the Xbox Series X trailer after being criticized for being boring and technical“, yes that was always going to be the case, in the end there are two parts, the technical superiority and the games, the first one we can see and anticipate, the second one we can hope for and in coming towards our hopes and dreams the PlayStation has been a lot more rewarding than its counterpart ever was. The one time the other one stood out was when the date was October 27, 2017 and that was the day that Ubisoft released Assassin’s Creed Origins. Even as a Sony person I have to give voice to the amazement that the Xbox One X brought at that time. Assassin’s Creed Origins blew my socks off, and as a 4K title it was overwhelming. Yet that was pretty much the only time that the Microsoft console truly shined. As the self-proclaimed most powerful processor system it was surpassed by Nintendo, which with the Switch has the least powerful processor of the three, so that is the impact of superior hardware.

As such CCN gives us “The PS5 video has 13.5 million views compared to the 10.6 million views on the Xbox Series X reveal. This suggests that Sony may not have to try very hard to make the PS5 more successful than the Xbox Series X.” My response would be, Sony listens to its gamers, Microsoft only claims to do so and then does what the bottom dollar presented tells them to do, the gamer is not a consideration (proven twice over), that is how I see it (Die hard Microsoft console fans are allowed to disagree).

For me it is a much more interesting field, even as I am considering two IP’s on the matter, I can clearly see that the advantage that Microsoft created with the Xbox 360 has gone. My personal achilles issues is that the entire matter of storage has not now, not ever been properly addressed by Microsoft since the first One was released, that is 8 years ago. In all that time it was about being online, about being able to download, all whilst we see that on a global play there is a bandwidth issue, it is to such a degree that some people see how some players (YouTube and Netflix) decided to limit the video quality so that they won’t congest the internet in Europe in this Corona beer environment. It had grown to such a degree that Brussels decided to talk to Netflix on reducing internet congestion (at https://www.politico.eu/article/brussels-in-talks-with-netflix-about-reducing-internet-congestion/) and the quote “Internal Market Commissioner Thierry Breton today spoke with Netflix CEO Reed Hastings to discuss ways to help reduce internet congestion, a Commission official told POLITICO“, as such a case I saw coming years ago (not on the how it would happen) is seen three days ago in the article, there is congestion and in that environment Microsoft wants to be an ‘Always Online‘ player? As such the Sony solution with their secondary internal drive (SSD) might be a slightly limiting factor, but as it would (speculated) fit the 2tb and 4tb drives from Samsung, the Playstation 5 will have a great situation, and the 2tb SSD version is now $325, which is not required in the initial year (unless the games become really big) I reckon that Microsoft has a lot more to lose, superior processor or not. Even as they come again with their ‘most powerful processor‘ song, the moment the gamer chorus starts with ‘Yet where can we store our shit‘ they will fall silent very quickly, 1TB in 4K/8K gaming will do that. Sony has a similar start but you can add a drive to enhance player needs and 2tb/4tb will do that nicely. I expect that the 2tb drives at the end of the year will be $250-$300, so there is that too.

The larger issues is not merely that, Tom’s guide (at https://www.tomsguide.com/us/ps5-release-date-rumors-specs,news-26954.html) gave us “In his Road to PS5 talk, Cerny gave more details on the SSD again, with the key spec that it could load 2GB of files in 0.27 seconds. That should make for some unnoticeable loading times once game devs get to grips with the new console.” in this consider a Bethesda RPG where the load times in between locations becomes almost zero, the additional joy we get by replaying Fallout 4 and Skyrim, this evolution is one I anticipated, although not the “load 2GB of files in 0.27 seconds“, that is just the icing on the cake. The idea that Elder Scrolls: Restoration (see several other articles) becomes a technical viability opens up a lot of doors for RPG games, in this I wonder what Guerilla games could make of Horizon Zero Dawn 2. It is almost beyond belief and that is before we consider other franchises that offer us more and more. 

You see in the end it is not about Sony or their Playstation, it is about the gamer and gamemaker and it seems that Sony is facilitating to an amazing degree to those two, as I personally see it Microsoft is merely facilitating to those embracing Azure, in lesser degree to the game makers and last to the gamers, it is another setting entirely. Gamers are the first priority, Sony learned that lesson when they launched on 3 December 1994, a first try to debunk Nintendo as the king of gaming, they succeeded. So whilst we are all in folds on how much it is going to cost, consider that the Xbox360 was $699 and we all shelled out because we were going to get an awesome experience. That was proven true by Microsoft and I never regretted buying a second one when the red rings of death came to ring my front door bell (two days before Fallout New Vegas was released).

It seems to me that Microsoft forgot about what gamers need and they seem to listen to those who want gamers to take a certain direction, it is not the same. Still there are options where Sony could improve too, not the gaming side, but the connected social media side where we share what we want to share, that side is up for a tremendous amount of improvements, and when they do this considering that people are not always online (consider rural France and Germany) they might just wipe Microsoft out of existence, they don’t seem to care what happens to those gamers without excellent digital path access. As i Personally see it, it is due to a population of gamers without a global scope on the matter. 

The Sony presentation (at https://www.youtube.com/watch?v=ph8LyNIT9sg) is nice, but as CCN told us a little boring, still boring or not Google told me that it is #20 most trending videos at present, so boring is nice. Yet the presentation is also important as the OS is part of all this and the improvements in social media we will see before 2022, is lacking at present. As I personally see it both have that weakness and just like I was correct in storage, I expect that the social evolution on sharing becomes a much larger issue down the road and it seems that both are not ready for this part, even as it is not part of the console, it will be part of storage and synching (when possible), as such the console needs a pass through need that developers would have to adjust for and that is at present not a given. Even if it is easy, getting this in place BEFORE the console releases gives the makers of games a lot more to be ready for and I believe that it will impact the success of any of the consoles. 

How am I right?

This is much simpler. We have our friends and our social circles, at times we want all our friends to be aware, yet we have gaming friends and a social circle. They are not the same (for the most in Europe and America they are very different), I think that Sony did not consider this, or rejected this even as their PS3 presentation years ago gave sight of their plans. It was in that case a rejected plan that is now on their plate.

I am not talking about some marketing play, I am talking about gamers talking to their other gamers in an actual way, not pushing them messages (what happens too often). In this Google Plus had solved a few of the issues in the very beginning. Having circles solves it. Circles of connections playing the same game, playing a type of game and the individual messages that you can direct. So another game gets some of the messages and if that person is curious he or she can come look at YOUR wall where you see everything. So you basically have several walls, your wall, your shared wall, and circles and a message will be on some or (ill advised) all walls, your friends can select from your wall what they are interested in, and as you gain gaming fame they will optionally want to see more. It makes for a much easier social media, and that is the foundation of the dictionary “applications that enable users to create and share content or to participate in social networking” it is not about pushing content, but sharing content and like in any conversation, when the other party is not interested, they cut off the conversation, that part is often ignored because some players in social media need the traffic and the advertisements to go through, actual social media is about connecting and conversing (via sharing). It is a lesson that Microsoft (for the most) never learned in the last 8 years. Sony did not learn it either, but their solution was not about pushing marketing (to the degree Microsoft did) and as such we were a lot more happy, as well as the fact that we were not required to be online all the time, the system synched when we were (most often when synching achievements).

As this approach is matched with the games, we can select for games where the information goes (all to our wall) but then we can select per game where it goes (those who have the game too), when it is a genre we can also share it with those sharing that interest. So Fallout 5 is initially shared with those who have Fallout 5 and an interest in RPG, these players can then disregard (optionally temporary) Fallout 5 materials or disregard your material. That is a reality too, I have several friends and we shared Mass Effect 3 multiplayer gaming, but only that, as such my achievements in Mass Effect Andromeda was not interesting to them. In this I mentioned ‘optionally temporary‘ as a person starting in a game might not be interested in someone’s achievements who is at 90% (for means of spoilers and optional envy). This too makes for a much nicer experience in social media.

It is the side effect of any facilitating system of news events and achievements.

I believe that the PS5 will have a large base growing much faster if the social media template is set to facilitate to a much larger degree to gamers. Whether it is done or not will not affect the initial need and desire for the PS5, but I feel certain that over time it will be a much larger facilitating and desired part of any console. I also need to emphasize the win that Nintendo had on the switch with the calendar, I am amazed that none of the others see that part. You might not want to share your calendar, but an overview of achievements gained over a week is not something a gamer is not interested in, and the option to keep that calendar for years (an option the Switch does not seem to offer). I believe the option for gamers to open this part (per game) to the developer will be much more interesting to the makers too (as the gamer decides whether to inform others). It allows for an optional  deeper connection between maker and gamer. 

This allows for two elements the first being a direct gauge where the maker can inform (once) the gamer on season passes and DLC options. The second is that we can be aware of updates required on games we have, not blindly updating a game we haven’t touched for weeks (Microsoft actually has a much better system in play here than Sony does).

As we see that the PlayStation is Go! (Thunderbird pun) we see that no matter how great any system is, there will always be space for improvements. Sony however seems to have been listening to its gamers for the longest of times, lets see what the PS5 brings and what the second wave brings. This time around there are benefits and disadvantages for Sony. The last time around the Nintendo Switch was not a factor, this time it is and no matter how strong any system is, gaming is about joy and that is a lesson Nintendo has taken to heart every single time, they did this long before the Nintendo 64 (at $699 in those days) became a reality.

Even as the PS5 players will adjust to “We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5“, we see that the ‘truth’ of the matter is that the largest Sony base will initially be interested in less than 200 of them, especially if they upgrade from the PS4 and never had a PS4pro. 4K will be the larger reason for that. As such even the makers will benefit from the setting where someone did not buy it initially, their title was good on what was and optionally now will be a great added title (especially with patches in place). 

It is still early days, for the most, I am merely anticipating what is and what we will get, not what might optionally be missing. In that regard the Playstation family has never disappointed us (apart from the day one games on PS4) and it is still 9 months away, as such I believe that there will be a lot more information coming our way soon enough, most of that is most likely around the time this year’s virtual E3 hits us.

 

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Gaming towards isolation?

We have so much to look forward to, especially now as Sony has revealed much on their PS5 (at https://www.theguardian.com/games/2020/mar/19/playstation-5-specifications-revealed-but-design-is-still-a-mystery), the first thing I checked for was storage, and there we see “the PS5’s 825GB model is promising faster throughput, with 5.5GB/s as opposed to 2.4GB/s on Microsoft’s machine. PS5 will also offer an expansion slot so that users are able to plug in a secondary SSD“, and it also gives us the Microsoft part “the Xbox Series X will include a larger capacity drive at 1tb“, as such I wonder if the Xbox will allow an additional internal drive? They still have not learned anything, the 1TB drive was not sufficient on the oldest Xbox One and with two generations the storage requirements merely increased with 4K, but the Microsoft executives have the idea that their consumers will accept what THEY consider wisdom, well as I personally see it, they do not.

And I get it, 1TB is enough to start with, but at the end of the first year we need more. Now, let’s be clear, I do not know if that internal drive can be upgraded like the others, We did not have that information on the PS4 until the first week of the PS4, so the Sony situation might actually be better, but even then, in this situation a secondary internal drive might fit the bill. And optionally we can select the Samsung 860 QVO 2TB 2.5″ SATA III SSD for $325, which gives us the additional 2tb that gets us a comfortable 3tb in total. The nice part here is that we do not need to do it on day one and for a while enjoy the PS5 as is. Don’t get me wrong I never regretted the 2TB drive in week one, but there is a benefit to this setup, and Microsoft in 8 years has not learned this lesson (or refused to learn it). 

There is an additional win, this time for Microsoft: “Microsoft has confirmed the machine will be able to play games from each previous generation of the machine, while Sony is only currently talking about backwards compatibility with PS4 titles“, it’s a fair win, yet at present I cannot remember when I even considered playing a PS3 game in the last 36 months, all whilst the games I love will be playable on the PS5 (Skyrim, Last of Us, God of War, Elite Dangerous), and now that I will be able to replay them in 4K mode, I will get a secondary WOW feeling from games I have had for years. 

As such we are in for a little larger christmas list this year around, as the PS5 (I reckon the Microsoft contraption as well) will get the best from a 4K 120Hz TV, as well as some of the 8K TV[‘s (for the rich bastards among you folks), we get to have the nicest digital christmas for a while. In my perception (at present) the Sony X8000G 65″ 4K UHD is a great buy at $1300, and even then I realise that it is not as cheap as some models in the same size offer, in that field players like LG and HiSense offer models for less than $1000. They all have 4HDMI ports, so that is not the achilles heel to worry about, I reckon that there are automated features in Sony I kinda love, when I switch on my Sony Bluray player, the TV also goes on, when I switch on my PS4, the TV reacts as well, all things other brands do not seem to have and that is fine, they are minor points that do not take away from the joy of a TV. I reckon that the one thing we all will need to enjoy the console a lot more this time around is a soundbar, there are plenty of solutions and even as there optionally might be benefit to having the same brand as the TV, there is not one person that can convince me that there is an actual contender to whatever Bang and Olufsen or Bose can bring, I heard the B&O solution this week and it almost literally blew my socks off (I found them 30 minutes later). That would be one hell of a way to hear what the Sony PlayStation 5’s Tempest 3D Audio engine brings to the table. Now, I get it, you can get that part later, or get it when there is a sale going on, yet I reckon that you want it the first time you hear that distinction, because it will be a much larger distinction. Lets face it, you were getting a TV, it has its ups and the sound no matter how great it is with Blu Rays, will not compare what a 3D audio engine brings to the table. Will you essentially need it on day one? Absolutely not, it is actually better to get it later, the WOW factor is pretty awesome, but once you have it, you won’t enjoy sound without it, no matter if it is a bluray or a game, the soundbar brings a lot to the table.

Yet in all this I am aware that we do not all have the coins to get it on day one and in that regard it is now the time to start looking for that 4K TV, or at least saving up for it (a decent 8K TV starts at $9,000), and you need not go for the larger brands, one option was a nameless brand giving a 50″ 4K TV for $450, consider the $79 for additional warranty (an extra 3 years) and you are set for 3-4 years. Then we get the target of our desires (the PS5) and here we see that they are still not giving us a price, but I reckon that $550 gets you there, as such you see a $1100 need by the end of the year. The additional $800 (soundbar and additional drive) is set to a later date giving you a year’s respite and you will end up having upgraded your gaming experience to almost the  highest end. 

In the end we can get all geeky with “CPU: x86-64-AMD Ryzen Zen 2, eight cores, variable frequency, up to 3.5 GHz GPU: AMD Radeon RDNA 2-based graphics engine, variable frequency, up to 2.23 GHz (10.3 Tflops)“, yet in the end, we gamers want to see our socks blow off when we restart Diablo III, God of War IV, Skyrim and a few other titles and wonder how we were ever happy playing it on a standard day one version of the PS4, that too is the adaptation towards new technology. And all that before you see the impact of a PS5 game. We can argue and speculate all we want, but until there is a launch trailer and official release date, I am discarding all the rumours. CD Projekt Red already gave the goods that Cyberpunk 2077 will be a PS4 title, not a PS5 release, it will optionally look better on the PS5, but it will not be designed specific for it as such, the same tale applies to the microsoft version. It is an important distinction as we will see that the best experience on either console will be CD Projekt Red with both Witcher 3 and Cyberpunk 2077, a distinction that sets them apart and ahead of all the other AAA developers. If getting a new console is about the best gameplay you could experience, it needs to include a CD Projekt Red (Witcher 3 or Cyberpunk 2077) game. I am not discounting the joy that Skyrim or Fallout 4 brought, I will want to replay them in 4K mode, but the distinction that the best feelings in gaming will be available on day one if you have any of these games is just a little too awesome for anyone’s good.

In all this we see that others are in their own world of hurt (no need to kick a developer when they are down). If there is one speculation that cannot be ignored, then it is the coming of a Harry Potter RPG to the PS5. An important distinction here is that in all the text none of them are making any ‘exclusive’ noise, as such I reckon that both the Microsoft and the Sony console will get this title, even as all the references only include the PS5 mention, the absence of ‘exclusive’ gives the larger rise that it will be on both platforms.

So whilst we wonder what will be coming to either console, the fact that most of us have the greatest games already on the PS4 and some will be getting the Last of Us part 2 (presently on 29 May 2020), we see an abundance of new WOW feelings as we replay the games we already had (for those who had no PS4 pro). 

For that too is a side of gaming we forget. The idea that we played Skyrim, but did we see it? Try it in 4K and see if you can play the game without finding your lower jaw on the floor, I dare you! The same can be said for Fallout 4. In that same trend, if Witcher 3 blows us away in 4K mode, what will Cyberpunk 2077 do? The boys (girls also) at CD Projekt Red were very distinct in the fact that they want to surpass Witcher 3, as such, whatever more time they need, I will not be offended. I merely hope that William Gibson (writer of Neuromancer) will be there at the launch to see the world he wrote about becomes as close to reality via a console, as he wrote it in 1984, the technology did not exist to blow him away, Sony needed a little longer for that, now that the time is here, I wonder what his thoughts will be on what the in his mind created world became in the hands of CD Projekt Red. 

Even as we are isolating ourselves in gaming, the setting is not that far away, if this Coronavirus (not the beer) is here to stay, alone time with the console will set us free. Lets face it, in this day and age, we see an absurd amount of reflection on something that we cannot avoid. 

OK, I get it, what had an initial mortality rate of 3.2% is now 4.1% as such our survival rate goes allegedly down, yet the amount of people is still well over 95%, so we should not worry, or if we do get a PS5 at the end of the year and celebrate our life in another way. 

Gamers have enjoyed this style of life for decades, are we crying? Nope!

How do we game towards isolation? In fact we do not, when Facebook started groups and gaming groups got involved, we saw an uncanny amount of new connections, this is likely to repeat itself when the PS5 (and Microsoft contraption) comes out. I even speculated on an upgraded version of console dependent social media (on the consoles), yet even as the previous versions were already in that mindset, the makers (both Sony and Microsoft) took too limited a view on it and as such both lost out. It is clear that we want to shout our achievements out at times, we also want to share a lot more, but the station at which both offer that is mindlessly limited to a larger degree. Both systems forgot to think things through and even as Microsoft is ahead of that game, both still think on how THEY can profit visibility, the thought of how the gamer benefits is seen that as they can approach the gamer, the gamer wins, which is the wrong attitude to have. In this they merely had to look towards Google Plus and learn from what was there, they did not. 

I believe that the next gen consoles will have a much larger stage as they embrace ‘true’ social media (not brand and profit driven media), as such we see that both systems have a much larger field to enjoy. I am not stating that any profit driven option is out of bounds, but to have 50% of your homescreen limiting itself to advertisements (Xbox issue) is just stupid, the home screen is where you start your game and see 50% removed for usage is just silly (on more than one level). Yes, the new platforms could ring in a few stages that embrace connections, will they? I honestly do not know and even as the PS3 had the advantage, the PS5 can recreate that advantage and see a much larger boost, in the opposition Microsoft might decide to wake up and do something about it all, will they? 

I do not know, but the lost connections and the stage where it could optionally lead to better revenue is just silly. Yes, I am all for non-profit-driven-players, yet I am not saying that to some degree it should not exist. 

For example, we have social media and we have the PS3 situation of PS Home. Consider that you have your one environment, for example it comes with the next Ubisoft Assassin’s Creed game, for example the Montefiori villa. You get to have one location for yourself (the villa) you can set the main game you are playing and how far you got. in some of them, you get to have a note board where people leave links to their mail and messages, screenshots and you decide who gets to leave those (Google Plus feature). As you chose the location that provider will have a place to advertise new things (and they alone). You get to walk around your place looking at the news and at the interactions you decide on, the previous version never had that. Will it be the Montefiori Villa, a Watchdogs location, the Batcave, a last of us house, or a house in Skyrim, and there is still the community wall where you get a better sense of what is placed there and you can decide. All elements that make for a much larger stage, a stage largely ignored at present, or at times too overwhelming. It requires filtering for some and almost none are there and both players have this issue. And to be honest, I would have thought they would have done a much better job of it (ever since the PS3), both players had the wrong hat on and in the end it makes the wall a ‘whatever!’ experience. 

I believe that the PS5 (and Microsoft equivalent) have a new stage in 2021-2022, as 5G is playing a much larger stage, there will be a larger stage for people to feel comfy in, it applies to gaming as well. Even as we are all in it for the game, the stage where we are comparing and reading about other gamers will become a lot more distinct. Perhaps it is the one field where the Google Stadia could rule in the end. 

I believe that it shows a much larger community that is out there. Some gamers do not want to talk to all their friends, they do not want to read about all the others, but he or she might want to look at something specific and it will differ per game, neither Microsoft or Sony considered that for almost three generations. None of them gave the right focal point on filtering, they merely dumped it all on the player, who ignored it in a hurry.

Forbes gave us 4 days ago “Stadia has been struggling to make waves and capture the interest of harder core players who were willing to pay for Founder’s Editions or the paid tier. But now with everyone stuck indoors, it seems like the right time to introduce the free tier” (at https://www.forbes.com/sites/paultassi/2020/03/16/coronavirus-quarantine-seems-like-the-right-time-for-google-stadia-to-release-its-free-tier/#e60fd00b168f), I believe that the issue goes beyond that. Yes the article reads easier when we see ‘the free tier‘, yet the truth is that this is the stage of cash strapped people, the gamer has another need, to see what they want to see and that is not addressed, by none of the providers, they merely dump a shitload of items and issues, with no filtering, or at most limited filtering.

Even as we are all gamers, we all have distinct needs or interests. I am interested in some of my friends on how far they get, one of them is a Witcher virtuoso, so seeing where he gets at is interesting, some games have nothing to contribute to me and some gamers are seemingly in it to get achievements. i cannot directly see which gamer is in it to enjoy Skyrim and who is in it to run through Skyrim. Filtering of users, friends and game specific items became apparent and it has been that way since the PS3/Xbox360, yet the makers did not really catch up, not in almost 15 years, how peculiar. There is always the option that they did not think it worthy of their attention, but that choice is dwindling down in light of what 5G offer and what the hardware can currently deal with.

It is a stage where we force our bodies into isolation, yet the mind is globally available and that is how it has been with gamers almost 30 years (M.U.L.E.) that is one of the first games that had enough multiplayer sides for people to take a much larger interest and the CBM64 (with an actual 300 bit modem option, no less) took that to another level (in those days). 

We (the people at Sony) seemingly forgot to take that into account and even as the world premiere on the PS3 implied it, it never really came to the degree we all desired, yet this time around, the isolation phase in the Coronavirus might give them pause to think on what gamers need and desire and adjust the system accordingly. The fact that most is software arranged implies that the systems will not be impeded and it could all be finished and better adjusted to when the console launches. I believe that whomever adjusts to that has a much larger audience to cater to when that part is realised. We might (to some degree) be in denial of that, yet I believe that the lockdown and self imposed isolation out there will push these issues to the surface and I believe that it will happen just in time. I reckon that the 2020 Olympics will add to that flavour of realisation as well. No matter whether the Olympics will be delayed for up to a year, or that Wimbledon will push that part to the upper reaches, it is a field where we see growth of a different nature, 5G already has the ability to set things in faster mode, but gamers have not been so lucky and we need to consider this, in the past where it was all PS2, the world consisted of 150,000,000 gamers, now that number has grown to well over 500% and now, as we see that 1,000,000,000 people want to reach out, now we see that the proper addressing on how they can reach out will matter, even as Facebook ignored it for far too long to cater towards advertisers, we see that consoles have a much larger game to play here. 

I merely hope that Sony (and others) take notice when it can still impact them in a positive way, the next two years will show where it ends. Will it end well? I cannot say at present.

 

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