Tag Archives: Horizon Zero Dawn

The beat goes on

Perhaps you remember the stage. It was around the time that Sony started giving the audience both God of War 4 and Spiderman, breaking all kinds of records in the process. It is gaming at a new level and both groups of players (and many who play both games) have been satisfied well beyond amazement. Now we see that Microsoft is trying to bring the pain to Sony and they are doing it the right way (and only 5 years too late).

With the acquisition of Obsidian (Fallout New Vegas) and InXile (Wasteland 1+2) we see that they are starting to wake up, yet will it be enough? Having exclusive RPG games is the right way to go about it. You see, dedicated RPG fans tend to be long term fans. If you get the game right, there will be no chance that these players will switch consoles or PC Gaming platform. Bethesda proved that point and it gets to be better, there are people (including me) who have the game on all their consoles. There is value in doing that, but it tends to be reserved to the dedicated few and if you are not that person and you merely like it on one system, that is good too.

But it is not all roses and honey in this arranged marriage. Former Obsidian Owner Chris Avellone gave us (via Screenrant) “Chris Avellone didn’t hold back after discovering that Microsoft had just acquired Obsidian Entertainment in a blockbuster deal, beseeching the powerful tech company to gut the leadership that still worked there” that might be the case, it might not. I do not know. Yet what is a given is that the value of such a company is its IP, plain and simple and no matter how amazing Fallout New Vegas was for the Xbox360, that is still Bethesda IP, so is the Elder Scrolls. If they cannot match my ability to create the foundation of new IP within 168 hours, what value, or perhaps what costs is Microsoft looking forward to and will it even have a chance? Let’s take a leap in another direction. In 2017 Guerrilla Games released Horizon Zero Dawn, a game that when looked in depth has an amazing story behind it. It’s a little Matrix perhaps, but the intention towards greatness was there and with reviews ranging from 89%-95% shows that they had the good stuff, the right stuff and the parts that Ubisoft keeps missing out on. Now they are in not merely in the right pace, they are literally sitting on the next goldmine. How it will turn out? No way to tell. I am not in their in-crowd, but the potential is there. Can Obsidian bring that level of pain to their competitors in this field, because that will be the need? I know a lot less about InXile, yet so far they have been largely dependent on the Bards Tale and Wasteland franchise and that could be enough if they take it to new levels, because that is what the players look for. For me the Bards Tale looked awesome as I had not touched the Bards Tale Franchise since the CBM-64. I never really got into that game. Not every game is everyone’s cup of tea and that is not a bad thing; only Ubisoft has been delusional enough to think that they can make a game for everyone and they keep on making games that pleases no one (OK that was a bit of an exaggeration).

You might think that gaming is not interesting, yet it is the most interesting part in all this, merely because gaming has remained on the edges of technology for the longest of times. Its push is also a push for hardware. It is my personal belief that the new I9 processor (an Intel fabrication) would not exist without gamers. Mark Seconi (Intel) gave us in Forbes last month “Gaming has traditionally been the more lightly-threaded of applications your PC will face, but over the last couple of years we’ve seen games and gaming engines become more threaded. Nonetheless, they do still remain lightly-threaded, but we also recognize that a lot of the gaming community also do content creation to some extent. That’s both casual creation or something more demanding and a lot of those applications are beginning to use more and more threads“, you merely have to consider how this skill could propel blockchain software solutions over time and we see that partially at Digital trends with two quotes. The first one “Rather than compete directly with either the Threadripper 1900X or the Ryzen 7 1800X, the Core i9-9900K promises the best of both worlds. It has a base clock speed of 3.6GHz, matching the Ryzen 7, but boosts up to an audacious 5GHz Turbo frequency. Not even the 2nd-gen Threadripper has cracked that milestone. Its core count might be far behind, but the Core i9-9900K can hit higher per-core clock speeds at default settings“, as well as “the Core i9 is the clear winner in every benchmark and test we could put it through. Against the previous generation Core i7-8700K, the Core i9 matched its single-core performance, but flexed its eight-core muscles by upping its multi-core score by around 25 percent. That’s the kind of improvement two extra cores provides“, something that is 25% more powerful than anything else. This implies that your data mining scripts can clear up more data, aggregate as well as set the stage for more predictive analytics in a single day, well over 25% more because the solid state drive fixed a lot before, the processor had become the bottleneck and that is now changing. Consider another paraphrased quote: “It takes millennia to break the cryptographic algorithm. This cannot be done faster because of the computational limits we have (now that takes 25% faster). Quantum computers in the future might be the answer, yet we merely upgrade the algorithm. Satoshi Nakamoto, the bitcoin creator added cryptography in his system to help people authorise bitcoin transactions from their wallets“, yet it is not the hacking, it is the creation of all this that also takes time and if it is about speed, creating the cryptographic 25% faster will be everything in banking and FinTech solutions for decades to come, that is where the i9 will find itself get embraced by banks at the speed of light, and that is even before we see new solutions that will allow people to now create live video-edited streams on the air. A system that optionally censors ‘live news action’ within 7 seconds, from the battlefield straight to the TV recipient, a stage that allows almost instant filtering. Places like CBS, Fox News, SBS, BBC and many others will fly to the shops getting that solution taking away time constraints. When you consider ‘There are nine factors associated with newsworthiness: generally recognized significance, possible future impact, conflict, human interest, proximity, the number of people affected, timeliness, exceptional quality, and shock value‘, now consider that this so called ‘gaming chip’ optionally removes the time constraint for the creation of 3-4 of them, do you still think it is merely about gaming?

Is this about gaming?

It still is to some degree; it is about pushing corporate creativity, this is not merely set in a more expensive computer, it is seen in the creation of material and the creation of a video game is one of the most visible digital creation fields there is.

We can all admire the creativity of an advertisement, the clever use of innuendo and graphics. Yet this is all staged in a time frame. What happens when we remove that element? What happens when we see (as this is happening at this very moment) that data mining is done on the fly, the need of ‘on to go’ editing for dashboards and presentations are set to zero time? Don’t laugh because this is happening at this very moment all over the world. The systems are fast enough to no longer be the bottleneck. Now we see the need of a new kind of data miner. One that can see through data and who can creatively look at other ways to present the lack of 2.75% growth, or perhaps a long term impact that has to be explained to the shareholders in an acceptable way. It is a new age in Data Visualization, where the story is everything and now we see the intersection with gaming development. Adjusting the storyline of the dashboard is becoming the mainstream player here. Don’t take my word for that, Forbes gave us two weeks ago: “Any great story means visualization and detail. It takes the small additions of those details to build a picture in someone’s mind to truly make the story complete. The same goes for analytics and data“, it is a new style of adherence. a person needs to be able to focus the listener and create attachment of the shareholders to a cause, a trust and a commitment to that corporation, in this creativity is become everything and that is directly seen in the ability to create any Role Playing Game.

It is digital theater in a new way, the hardware is now ready to do it on the fly, but with the wrong presenter that view collapses as soon as it is presented and the gap between projection of data, capture of results and presentation to the shareholders is now diminishing and we see that solutions like Tableau are ready for that, if they can only find the right people to get the data from Point A to PowerPoint presentation. The corporations still have their marketeers to tell the story, yet the shareholders will no longer accept the delay of the presentation pushing a new need to a group of people that we have not seen before.

Uniting Business Intelligence and Gaming

In the first stage we see (a random choice) presentation (at https://www.youtube.com/watch?v=LntX_5qA_Aw), this two minute presentation gives what BI was, frozen moments in time presented on the screen to a group of people. Now we go to the extreme other end, it comes from a game called Counterstrike. It is 90 seconds and shows how the display dashboard is adjusted (at https://www.youtube.com/watch?v=JQO8dR8NHM4). In the second stage we need to unite the views, the issue is that no one is ready at present. A company named Profitsword is making waves in the right direction, yet they have not arrived at this destination yet (at https://www.youtube.com/watch?v=UhE6RMZYF3M), it is merely on theme and it is the themes that drive the solutions. Should you doubt me, ask yourself, have you ever gone to a car site and configured a car to your liking even though you will never be able to afford the wheel caps? Jaguar, Dodge, Maserati and there are plenty more. You see, it is actually quite simple. A thematic approach gives us identity and the identity of a company translates into value, interaction gives engagement and these two elements are becoming more crucial in keeping the shareholders (and the general audience) interest. The question is problem is how to avoid a mere ‘sprinkle’ of interest and keep it business oriented. The gaming industry had that solved close to a decade ago, people ignored it too long and those in the trenches of that world are now reaping the benefits. The game has 11 million players, in May 450,000 people were actively playing the game. In a business of 100 billion, those numbers matter and the fact that this game has been around for 18 years is even more amazing. We are halfway in the month and this morning 178,000 gamers were playing that game. These numbers matter, because if engagement and interaction is everything in this field, how long until BI graphics require a lot more than we currently see?

What happens when Hawaiian Tropics changes the game and this poster is not merely advertisement, but the Shark, and the swimmer in the water becomes elements of profit, loss, ability and availability shown in its own way? What happens, when the presentation is not merely graphics, but the water itself shown brand visibility against others? That is not a fab, that is the direction that we are going in and people will stop, they will take additional looks at that presentation and when they can choose elements like placement, and product type to see how the brand shows up against others, how much better in protection, where to get it, where the best deal is and we are there now 5G will allows that to be done on the fly, to see the ads, interact and the people will engage, and as has been shown for a few years now, engagement is quality marketing. It is not views on Facebook, it is not a display advertisement, it is the engagement with the presented product that draws people in, every single time and the quality programmers for that solution have been doing it in gaming for over a decade. As I started, the beat goes on, but the tune is shifting as are the beats per minute in that showstopper. The push for engagement will be everything over the next 5 years and that will be seen even more clearly in the boardroom and shareholder presentations. Having the ability to mainstream such levels of interaction is going to be the next gold rush and at present the amount of players on that level is disturbingly low. The moment they catch up too late we will see all these golden fires that promise a lot, yet in the end you merely see a file with scorched data results.

Whatever we will see, it is not an easy path and there will not be too many good players, ready to go that distance, yet those who do will corner that market for close to the next generation. That path is actually a different one and the golden programmers will be needed, but not high on this corporate ladder. that place will be limited to the with the creative vision to see what needs to be programmed and those programmers who see the image and comprehend how to program that will end up being the people with a job and career until their retirement.

It has been a long time from the models we had to the model where creativity was the slowest element in the digital framework, however we are there now and knowing how to deal with it will be the crux. Or to frame it in another view, the time for the cold accountant is over in the Annual stockholders meeting, now it is not merely that knowledge, it is the one who finds the novelist that gives the correct engaging story that weaves it all together in a way all shareholders can relate to, that will be the golden placement to have.

This now gets us back to Microsoft. No matter what software house they buy, yes they will always have a Minecraft audience need, yet the bulk of all the gamers require a new a most original IP to get them through the next season of gaming. Guerrilla Wars figured it out and gave the people Horizon Zero Dawn. A new IP, now Microsoft needs to do the same with two houses that have relied on the same IP for an awful long time; are they ready for what comes next? Microsoft Studios has the right stage when the connected with Bioware and unleashed Mass Effect on the people in 2007, it seems to be a lesson they have forgotten too easily, so I hope that they catch on quick as this is a stage where you are merely allowed to get it wrong only once. Mass Effect Andromeda taught them this lesson the hard way, a C$100 million dollars development failure that merely gave them a 71% rating (in gaming rating translates directly to revenue), Guerrilla Wars needed a mere 50% to get a much better result, creativity and the story were everything, pretty much quite literally and we will see that same push in Business Intelligence. Data Visualisation is getting us there, whether we want it or not. When we realise to all the ways we can engage with an audience, we will learn that a few buttons will not do the trick, it will be about the backdrop, the interaction and the choice of what we see. It is a path gaming has been on since 1993. You cannot ignore 25 years of technology evolution that would actually be really stupid.

 

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Filed under Finance, Gaming, IT, Media, Science

A flawed generation?

I was browsing the Guardian, more important the movie section. Then a thought came forth. It made me grab back to a Ted presentation, one of the most moving ones from 2006. Sir Ken Robinson treated us to comedy whilst underlining one of the most important issues, or so it should have been, watch it at https://www.ted.com/talks/ken_robinson_says_schools_kill_creativity, it will be the best 17 minutes of your week, so how did I get here?

So, I was browsing articles, some I have already read like (at https://www.theguardian.com/film/2018/feb/05/the-cloverfield-paradox-review) ‘Netflix sequel is a monstrous mess‘. The few quotes that sprung out were: “disparate elements carelessly smashed together“, “most of them largely nonsensical“, and “the underseen ‘Life’ managed to combine thrills and ingenuity“. Yet this is not the only article. The second one is one that I had not looked at before (at https://www.theguardian.com/film/filmblog/2018/feb/05/black-panther-fought-off-a-toxic-ghostbusters-online-campaign-rotten-tomatoes), you see, I have mixed feelings on this movie. The trailer was awesome and I would love to see it, yet unlike the other ‘super heroes’, this is one comic I never read. Not intentionally mind you, you see whilst growing up in The Netherlands, the 70’s gave me some comics, but not all, so some franchises never made it across the Atlantic river. I did see the Black Panther as there was a guest appearance in like ‘Fantastic Four’, but that was pretty much it (besides Captain America Civil War). The other heroes are not a mystery and I had seen at least a few comics from each of them. So my mixed feelings are about not being able to relate it to the comics, so some of the background will be unknown to me. That’s all on that. The article became a larger issue when I saw “this attack was aimed at the most high-profile movie ever to feature a predominantly black cast felt racist” as well as “In an era when culture wars are predominantly fought on social media, this sort of down-voting can seem like an effective guerrilla tactic. Clicking on an angry red face or selecting zero stars is even easier than adding your name to an online petition“. It does not make sense to me to have hatred of a product you are utterly unfamiliar with; it counters art and creativity in almost every way as I personally see it. It goes on with the third article (at https://www.theguardian.com/film/filmblog/2018/feb/13/venom-trailer-tom-hardy-sony-spider-man), where you can read: “In recent years we’ve seen examples of movies that have triumphed at the box office almost entirely on the basis of snazzy advance publicity“, as well as: “fans were more interested in finding out what the new big screen version of Venom looks like than charting the next stage in Hardy’s career-long mission to channel the most eccentric human beings on the planet. And, on that count, they were left profoundly disappointed“. It was at that point that I remembered the Ted Talk with Sir Ken Robinson, the presentation that is still funny and legend after almost 12 years. What is more important that it is actually more to the point as an issue nowadays? When he states “Art, we get educated out of it!” he made a stronger point than even he might have envisioned. I think that this time was recently in the past and many of us have gone to a negative point past that. This could be considered on both side of the isle. The ‘haters‘ who seem to use whatever option they have to be toxic against whatever they want to be against using automated channels to ‘voice‘ it, or to merely spout their discriminatory bias. Yet on the other side, we see flaws too, with “Sony, of course, is facing a very different problem, in that its previous big screen incarnation of Venom was not beloved at all” we actually don’t get to see it, it is merely a reflection of a ‘failed’ movie, yet when you consider that they made $890,871,626 whilst the production costs were set at $258 million, I wonder what they are bitching about, because they took home a nice clean half a billion plus. So what gives? I think that Netflix, HBO and others are making the same mistake I accused Ubisoft of in the last few years. By relying on some business model with forecasting, a model set ‘to not get a failure‘ we are treated to the near impossibility of seeing an actual mind-blowing movie. If you are unwilling to move that could be a failure, you will in addition also miss out on making an exceptional win. It is like the line between genius and insanity, it is a very thin line and walking it is the only way to get something truly exceptional.

This is also seen in another way, most will not agree, or even be aware, but Ridley Scott is the person ending up making one of the most awesome and most amazing Crusader movies ever made. Kingdom of Heaven is seen as an utter failure to some, but the movie costing $130M still brought in a little over $211M worldwide. That’s still $80M in the pocket, I would instantly sign up for that. So as we see that ‘forecasting models‘ are becoming more and more the daily bacon of our lives, we are not moving towards better profits, we are moving away from exceptional achievements. There was a second reason to mention Kingdom of Heaven, you see, just like the Abyss, the trailers were actually bad, I consider them no reason to watch the movie, but the end result was in both cases spectacular. The dangers of marketing jives and kneejerk reactions to incomplete data, is that the studios seem to be overreacting. If it is not a positive Hype, it will not be a success. We see that danger to Venom, which would be somewhat of a risky choice no matter how you slice it, but in equal measure, the danger could to a much smaller extent also apply to Aquaman. It is a lot smaller, because Jason Momoa rocked it in Justice League, so he has created momentum. Another example will be seen when places like Netflix will grow the comic book Universe and add other characters, like for example Moon Knight, or more apt, as the New Mutants arrives in 2019, will the makers be willing to make Illyana Rasputin (aka Magik) dark enough? That is the question that the viewers/fans face. Even as the moviemakers are now direct enough (John Wick) and sexual tensioned enough (Spartacus, Game of Thrones) to take a leap to the edgy side, but when we see the absence of the edgy sides, was that truly the vision of the maker, or is that the forecasting model on how the prediction on what I regard to be unrealistic data to be setting the stage?

I cannot prove either part in this, but I am hopeful that outdated concepts are moving away further and further (John Wick is a nice example), but is it enough? You see, the more primal anything is, the more it links to our emotions and creativity (I personally believe that they tend to go hand in hand).

When it comes to the superheroes we tend to look at the legend Stan Lee and why not, he showed that creativity drives popularity and profit. The man has been around since 1922 and he was part of the creation of Spider-Man, the Hulk, Doctor Strange, the Fantastic Four, Daredevil, Black Panther, the X-Men, Ant-Man, Iron Man and Thor, representing well over $8 billion in movie revenue. So the larger bulk is all on him. Yet, I also want to see how this creativity is seen by the new makers like David Wohl, Marc Silvestri and Garth Ennis who created the Darkness. Can the dark view of Jackie Estacado, be created in the really dark way? As a videogame it was well received and ended up being an interesting setting, yet how would that work for the big screen? The problem is that the setting is now no more about the art (mainly), it is about the profit. Stan Lee had the benefit that the art stage was powerful enough and proven to be strong enough that most ‘forecasting models’ would remain obsolete, yet that path would be much less considered for anything new and unproven. We have seen How Azrael and Knightfall Batman were well received as comic books, but Azrael and the order of St Dumas, as a movie, or Netflix series, would it even survive if the character and acts were not dark enough? Will the ‘fan’ still embrace it when the forecasting models push the makers into making it into some Disney angora woolen soft product version, would it then instantly flop? I personally hope so!

The Main event

So as we saw some of the franchises evolve for the big screen, there seems to be a tactical and business side, but less of an artsy side to this. It is almost like we can no longer do that proving the point that Sir Ken Robinson made in 2006. As we look at how much coin we can get from a comic book transfer, we see a similar danger that it is merely the reutilisation of something already made, which in this light shows how rare the movie Life is (apart from the fact that Ryan Reynolds can make most movies watchable). Even as it seems to have been down written in reviews, I found it very enjoyable, in addition to that, the work of the other main cast members Jake Gyllenhaal, Rebecca Ferguson and Hiroyuki Sanada was excellent. The issue is not just what is original, but what could make it. To see that distinction, you only need step out of your comfort zone and take a look at the Japanese movie ‘the Audition‘ (there is only the Japanese edition with subtitles), so you can’t be dyslexic for this one, or you need to be fluent in Japanese. That is the nice part of primal sides in any movie. It is the dark and unsettling side. It is easy to get to the primal sides of lust, because sex sells, it tends to do so with the greatest of ease. It is the other side where we are bound through discomfort, where we see exceptional works rise, but these instances are extremely rare which is a shame. In comic book world the fans are hopeful that they will see a good version of the Sandman, but that is still the stuff of ‘questionable future events’. So how can we rely on creativity to bring us an exceptional original movie, that whilst there is growing evidence that creativity is moving out, out of nearly all our lives, how can we move forward? I actually do not know. I have tried my hand at creativity in many ways, but I was never a movie maker, a storyteller (like all others ‘working’ on my first novel, which is currently approaching 60,000 words).

Getting back to where we had it

So how can creativity be reintroduced to the people? Well starting to create something, or better start to create anything is always a first step. We tend to replicate, then emulate and after that create. It is these actions that drive movies, TV series and video games forward. For something to be better than a mix of two (like a Pokémon RPG), we need to see it where we create within ourselves. This is how I found an optional new way to sink an Iranian frigate, how I came up with the concept of the Elder Scrolls: Restoration (ES6) and how I got the idea on two different kinds of RPG, as well as a new solution to resolve the NHS issues in more than one nation. Yet, even as the ideas were seemingly easy to grow and adapt; how to get them into reality? I am not a programmer and equally limited in my drawing skills, hence I rely on storytelling.

We see part of this (at https://www.polygon.com/2018/1/31/16952652/david-brevik-it-lurks-below-announcement), where the maker of Diablo is now building something new. Even as it looks familiar and it has elements of Minecraft (or Blockheads), we see the growth of a new approach, just like I saw with Subnautica which is an awesome result to an entirely new approach on survival RPG. Even as David Brevik revamped the 1985 game Gauntlet, and added more famous characters to create ‘Marvel Heroes’, the span between the arcade machine and Marvel Heroes gave it not just a more fresh approach, it gave it a new dimension as you could grow different super powers/skills making the game very replayable. So, even as I came up with this ‘new’ RPG, I did remember my many hours in the 7 cities of gold game on the Amiga and that shaped some of my ideas. Even as some of these games have been forgotten, the Amiga was a leap forward in those days. It had hundreds of games that were innovative (for a system with a mere 64Kb), so the fact that some of these ideas have not been restarted and evolved is simply beyond me. Now, is that new and creative? That is a point of view, by altering and evolving a game, it becomes a different game, by adding to it, the game does not merely becomes bigger, it becomes more. Now even as some games are remastered and as such remain the great games they were (System Shock for example), yet some games were nice on the original system (example Escape from Hell, Masters of Orion, Battle Chess, Covert Action), nowadays, these games would be too small, too limited and too restrictive, no bang for the buck. This is what has forever fuelled my passion for RPG (and sandbox games), the idea and the actions to do what I want, where I want, and at times when I want. Yet, I also believe that there should be inhibitors, just getting every mission, every option makes even an RPG game grinding. With limitations, we make choices, opening some doors, shutting others. It is that part that makes a game replayable and more important, it gives a much longer lifespan to any game you get.

Yet as I see it, the game makers are getting more and more restrictive, it is either making us do a thousand things on the side (AC: Origin), which is still a good game that I enjoyed, or we get into the grinding mode (Monster Hunter), a part in gaming I really do not like. Even as the graphics are amazing, it is the grinding that gets to me (I played the game on the 3DS). In that regard, the makers aren’t really making it easy for us, with Horizon Zero Dawn being a novel exception. In 2018 a new look on Spiderman is keeping us interested, but the actual ‘new’ additions seems to be limited to Sea of thieves, God of War and Vampyr, these seem to be the only games that are actually new and God of War only makes that cut because it is in an entirely new setting with only the playable character remaining the same, whilst the game play has actually change (a lot) from the previous 3, making it basically a new game. So including Monster Hunter there are 5 new games, the others are pretty much franchises (I left PC games out of the consideration).

In the end

Even as it is most visible with games, there is also an issue with movies nowadays. I love to see something really new, I equally enjoy the DC and Marvel movies, but if we take these and the sequels out of the equation, I am saddened to see it boils down to Red Sparrow, Annihilation, and Ready Player One. The rest seems to be either sequel, remakes or an altered version for something we have seen before. That does not make them bad movies, it is merely not really new, which is the issue here, they come through creativity. Isn’t it sad that the innovative list of truly new works is not growing to the degree it is? Now, we can look beyond borders, yet the reality is in my personal view that we have become less and less creative and we are losing out in several ways. Even if we are not game makers, TV producers or movie makers, as an audience we are equally missing out and we need to find a way to repair that flaw. One of the psychology views is: “Creative individuals are remarkable for their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals. If I had to express in one word what makes their personalities different from others, its complexity. They show tendencies of thought and action that in most people are segregated“. Even as the shrink focusses on complexity, I do not adhere there, I believe that the creative mind becomes ever better in analysing complexity and simplifying it, and reducing complex matters it into something ‘manageable’. It is an ability every person can have, but I believe that as our creativity levels went down, we lost some of that. The ‘business results driven‘ educational world has done this to us. We see the results more and more around us. We are blindly relying on automation and process instead of common sense. I am not stating that we should not adhere to these elements. I merely believe that once an automation or process failed that it will take a lot longer for people to react and that is not a good thing. Westpac saw such a failure only last week. With: “The meteoric rise of automated credit card applications has been called into question after Westpac was forced to refund a total of $11.3 million to credit card customers. The refunds, which worked out as several thousand dollars per customer, were necessary because the bank’s online assessment process had failed to gather enough information about the customers’ financial situation“, when we consider “Corporate watchdog ASIC said the crux of the problem was that Westpac had relied on automated application processes” and “Westpac admitted that customers’ employment status and income may not have been “directly reconfirmed in the credit card credit limit increase application process”” could be seen as optional evidence that a more creative mind would have seen the flawed complexity and beyond that optionally saved their boss 11 million. That is merely my point of view, but I stand firm on our loss of creativity, it is all around me every day. It gives rise that we have become a flawed generation; we lost more than we bargained for. I reckon that the academics will state that this element was a separate question and they were not instructed to focus on that as they designed the education system of the 70’s and 80’s, we can go on that this flawed system is still in place today giving us the danger of a descending line of our creativity and actual new experiences in the arts, a frightening concept to say the least.

 

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Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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The end of diversity?

We are seeing a push in the gaming world, one that is coming before the next gen follow ups are here. Before the PS4Pro is maturing, before even the Xbox Scorpio is launched, we see new games that are told to be another style of Far Cry (Horizon Zero Dawn), another Dark Souls (Nioh), another Sniper Elite and in that same trend more sequels and more prequels. Yet, the overall game time seems to be dwindling down. Resident Evil 7 for all its amazing changes and story line, the game can be played in 10 hours, with speed gamers (not my cup of soup) doping it in less than 2 hours.

The same people who trolled No Mans Sky, pointing at absurd newscasts by writers trying to score exclusivity points and airing utter BS video’s with ‘scientific’ reviews whilst the game offered well over 50 hours (to get the 100% achievements) of gaming fun. That game gets trolled! In equal measure they all praise Tomb Raider, a game that could be completed in 12-15 hours. The quantity and quality of games falling more and more when considering the cost of games in dollars per gaming hour.

Now, let’s get back to the mention of Far Cry 3. For me a pivotal point as the first one on Xbox 360 was the only game I ever traded in because it was such a bad game. I had never done that before and I had not done that since. I steered clear of the second game and I only played the third one when it was offered on either PS Plus or Gold Live (I forgot which one), that is when I learned what an amazing game Far Cry three had turned out to be. So as Horizon Zero Dawn is ‘tainted’ to be some Far Cry/Tomb Raider game, some people get nervous. Are they doing it because of the references, or the lack of play that Tomb Raider offered?

Dan Silver of the Guardian (at https://www.theguardian.com/technology/2017/feb/20/horizon-zero-dawn-review-a-stunning-but-barely-evolved-rpg-contradiction) states “At times Horizon: Zero Dawn, the latest title from Dutch studio Guerrilla Games, those behind the Killzone series, feels uncannily like prophecy rather than escapism” as well as “in truth, there’s no real freedom here to play any role other than that proscribed by the game’s writers” and in conclusion “the RPG elements of Horizon: Zero Dawn are undercooked and ultimately unnecessary, or a sneaking acknowledgement that its action is so good players will want to jump straight into it – but both sentiments have a ring of truth“. The last one gives the part that matters with ‘both sentiments have a ring of truth‘, this is the can of worms I see.

Now let’s state this up front: ‘I have not played this game yet!

The game gets released in a week and what YouTube offered via Guerrilla Games shows a game that is well worth the time and also worth the effort. It is the image shown by Guerrilla games and there is no doubt that they are showing the more enticing parts. Yet the fight in the dark showed that there are more sides to the game, there is a mandatory intro part and there are parts that separate acts, so that you cannot take some ultimate short cut. All very acceptable in gaming.

In that same manner I saw some 15 things to learn before you buy Mass Effect 4 and I never bothered to watch the whole list. Speculation and listed ‘innovation’ from demos by people who are not involved with making the game. The only part that was interesting is that the launch was done between Mass Effect 2 and Mass Effect 3, which is not surprising. At this point, in light of the Microsoft Console Unconsented Data Collections that are currently happening, I have switched off my Xbox One for now, which is annoying as I love Elite Dangerous and SubNautica, but fortunately one of them will be released on the PS4 in the coming quarter.

Yet, in the same air of originality I want to play the remastered version of System Shock (also coming to PS4). I feel that my drive is the ability to play this game in what is now possible. In that same trend System Shock 2 makes me equally anxious to replay what I loved so much. There is a list of games that give me this feeling, mainly because they were the originals. These games drove the existence of other new games. Games that were not bad, in some cases great, but it is the original game that drove us towards these games. Yet the creation of some games were uncanny, some made games with vision. Just like the maker FTL games who saw Asteroids and Moon lander and decided to create Oids (very addictive in those days). They were already famous with Dungeon Master and less known was the space explorer and trade game Sundogs, but overall they were true visionaries in games. So was the game the Sentinel on the Atari ST, which was later relaunched (with an awful cover story) on the PC. Cover story or not, they gave the game with the sentiment that the original had with the amazing bonus of the music made by John Carpenter, which was a bonus you should never deny yourself.

It is the decades of experience that made me design the story for a new single player Elder Scrolls (Elder Scrolls: Restoration), which is still on my desk. It gave me the idea for a New Ultima game, yet none of this is original. Our minds allow to create what we loved in the face of what we see now, which is re-engineering at best, it is not creation as such. It might still be the foundation of a great game, yet it is unlikely to become a great game without proper evolution of what initially was. It will appeal to the original lovers of the game with an updated following of those who never played it. Yet as greed comes around the corner, what we hoped to be great (example: Dungeon Keeper on the tablet), becomes a hoax that is soon after hated by all who loved the original. In that same fuel we might love a new Dungeon Keeper 2, a new Magic Carpet and a new Populous. In a similar trend, remaster these originals to Tablets could still work (when we kill the greed driving entities connected to them). Games like Flood were fun to play and the history of games is full of examples that people could and would enjoy if given the chance to play them again.

The issue of diversity rises again and again as we see the failure of true innovative gaming. Far Cry 4 gave us that as it tried to upgrade Far Cry 3 and as I personally saw it fail. In that Far Cry Primal is to some extent equally a non-winner. I phrase it like that because the game has good sides and it is not a bad game, yet the curve and growth allow for more escapism, whilst not giving true challenges in gaming. The issue with the ‘duplicated’ map is not even on my radar because anyone who could memorise a map like that has perhaps different issues to work with. The Ubisoft failure checklist is as I personally see it their biggest problem. In addition, there approach to include more and more might generalise gaming, yet I feel it, it is also reason these games lose more and more success ratings.

This is clearly in contrast with For Honor, which is reviewed as not a great single player game (some advised against getting the game for that reason), but at its core it is an overwhelmingly amazing multi player experience. So far having seen several video’s some at amazing resolutions, For Honor seems to deliver the best multi player action that 2017 is likely to offer. Which early in the year is quite the statement to make.

In all this Horizon New Dawn is still a force to be reckoned with. The biggest threshold now becomes, how many hours does the game offer and have they given thought to replayability. So as we replay Diablo 3 again and again with different characters, we see other games failing in that attempt, or succeed only to the smallest degree. Skyrim is perhaps the only one who offers decent levels of replayability, although we can all accept that the need to surpass level 70 to get to the legendary dragon achievement is still decently beyond ridiculous.

As we accept certain needs, values and requirements, there is always the danger that my view is the view only I would appreciate. In that I disagree, as I have heard similar views from others, some to a smaller extent and some to a larger extent. As I see the replayability option grow, I see that games like SubNautica will score high with the gaming community when the full game is launched on other platforms, seldom have I ever seen a game where the evolution of a game keeps on coming as it now enters the 4th wave of evolution and additions. It is to the same degree that nearly all RPG fans agree that the Witcher 3 is pretty much the most perfect RPG game ever created and as Project Red still has a future RPG (we hope) on the development table (read: Cyberpunk 2077), most gamers are looking forward to what 2018 and 2019 will bring.

So if some places see the light by opening their eyes, we hope that a specific place (Electronic Arts) will take steps to avoid to get the repeat label ‘A Cancer That’s Eroding The Market‘ (by Kotaku), where the quote ““A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return,” writes Escapist’s Jim Sterling, “A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry”” is at the heart of the matter of despicability. You see, there are plenty of other games that could make the jump, yet as I see it, when such a game still acquires 4 star ratings, we know that the game is rigged and the provider of these games are trusted less and less. There is a certain failing when we see 136K people gave it a 5 star rating. Not with the push for money spending this game offers! Yet it is a similar population that is crying ‘foul’ with the 50+ hours that No Mans Sky offers and the fact that no extra cash was needed. When you look at the initial videos, the game was to the greatest degree what was promised. We have seen actual issues with the game and most of them were all patched away, none of the patches have been over 150 Mb, whilst the Ubisoft patches that did not solve too many issues surpassed Gigabytes in size. Hello Games with only 11 people achieved something amazing, but that is not what this is about!

I reckon that games like No Mans Sky are likely to be at the rear end, some of the last games that had true diversity in them. It can be the Horizon New Dawn is equally a game offering diversity, but the reviews call that in question to at least the smallest degree. Prey by Arkane Studios shows some originality, but when you play, there are elements that give a Bioshock view, a Dishonored view and more than one source is making the reference to System Shock. It led me to the question, when is new diversity no longer diverse? When we see the architecture and internals, there is a Bioshock feeling to it all (even though this is not under water). When we see the first person abilities with alien powers we see a glimpse of Dishonored. And it is the wrench start that gives us other references. They might just be winks to games like Half Life, it does not make it less diverse. Yet it takes more time and more game play to see actual diversity, so I wonder if we are seeing the end of it. As we play games and wonder about the replay of the Mass Effect and Fable Trilogy, is that the part we now hunger for? That feeling we had when we took another path to see Bowerstone Old Town evolve in a place not with gardens, but muddy with thugs?

Perhaps we want to do the journey one more time, because no matter how we slice it, both trilogies had an amazing storyline and it shows that the TV station FX had the best slogan of them all: ‘the story is everything‘. This is the side we desire and System Shock delivered like no game ever did ever before. Dungeon master had the long term challenge based on the shallowest of reasons (get to the exit). We saw again and again that storylines do the job. In that, a game I never cared for (Final Fantasy series) did deliver way beyond my comprehension, so I am very aware that this game has plenty of reasons to be adored by millions. So as I see it, it might be the equal view that shows us that a game like Prey will deliver on its own merit.

I wonder whether diversity without a decent story has a chance, just like great stories without diversity. In that last example it is the Assassins Creed line that is the best example. From my point of view it is the glitches that killed it, but diversity is equally a reason. When we consider these points, we see that the old great games are still optional winners. They offered originality, diversity and challenge. The response that remake (even 20 years later) is no diversity at all is true and I agree for those replaying it, but for those who never played it before it will be plenty diverse. Now we can depend on that element, as well as the essential element that it is the personal desire to replay a game, yet how does that get us to the never completed remake (at present) game called Midwinter? In the old days, being able to do all these different things on the Atari ST was truly amazing, but those moments have been surpassed long ago by Far Cry 3, so where is its need? We can see that plenty of people would love to see the remake of Paradroid 90, a game that should work easily on tablets and as such it could be a nice way for Andrew Braybrook to increase his retirement fund by a fair bit, because absent a few little issues, the game was near perfect and playable to the largest of extents. I always regarded Loderunner, the ‘1984 game of the year’ in a similar way. I actually had to take the day off (read: sickie) one time as I had been playing all night and continues playing through the day, when I finally made it to level 151 I saw the very first level again yet now at a higher speed. With 80+ lives left I started again until I had enough, I stopped before level 200, exhausted with millions of accumulated points. Best gaming day ever, I was deaf and blind to whatever happened around me and the biggest workout for my Sharp TV ever (in those days).

Perhaps it is that feeling I desire, a feeling many gamers desire, but I do not think so. I believe that the challenges we saw in the past (Mass Effect trilogy) were almost equalled, but never surpassed by anyone, System Shock falls into that category, so do the titles Neverwinter Nights, Dungeon Master (1+2) as well as the 1985 original Elite, which was released on the PC, MAC and Xbox One as Elite Dangerous. The fact that the Elite Dangerous group on Facebook gets dozens of images added on a daily bases for places seen and Elite statuses achieved, shows that this game enhanced and surpassed its own limitation due to limited hardware in 1985. That alone gives rise to the remake of other games. Bullfrog games are likely to top these games, yet the quality that Origin games (Ultima series) offered then and could offer now boggles the mind. In light of what Bethesda Elder Scrolls crated offers a view to remade games that would be overwhelming, whilst not needing to be an Elder Scrolls clone, the challenge of Britannia and the Serpent Isles (Ultima locations) have massive levels of original, never remade options here. The fact that Ultima 4-7 has a deep philosophical drive is equally good as the bulk of RPG games never emulated that part to the degree the Ultima series did. In an age of Intellectual Property, the gaming industry has millions up for grabs, the question is how well this IP has been maintained and at what price are the owners willing to part with it?

This leaves me to the final game that can make it on several fields. In this day and age where the people are eager to have their kids learn abilities through gaming, I cannot remember when, but in the 80’s I was handed a game by Epyx, that was an isometric game where you had to program a droid to walk around scan and avoid obstacles. It was called Chip Bits but never saw the light of day. We can agree that it was a geeky game, but in this day and age where the user age lowers with every iteration of computer hardware, it seems to me that teaching a skill like that could change the implementation curve (and it was truly original). So we are looking at two groups, the ones that were great and the ones that for the silliest of reasons never made it to the final stage. As we see the ease of releasing IOS and Android games, we see a fountain of possible revenue on many levels and the best part is that the starting obstacle is low enough for most toddlers to pass. Even as we see the success of all these mini consoles with dozens of games being released and most of them initially sold out in every shop, is this such a leap? We know that plenty of games have been redone and in some cases surpassed, that is for the games some publishers deemed worthy for release. I remember Psygnosis and the only reason that Lemmings got released because the Marketing manager had nothing to do, literally ‘had nothing to do‘, and those who remember the game might also remember the success it became in the end. So what about the games that didn’t make the cut? Of what about the games that were not that highly regarded initially? ‘Where in the world is Carmen Sandiego?‘, an educational game that can easily become a tablet mega seller. Yet, what about the Castles of Dr Creep? Remapped that game might make for a nice puzzle game. So many options, but in itself, there is too much remake on the horizon, which returns me to the initial question:

Are we seeing the end of diversity in gaming?

The answer is yes to a certain extent, but that does not need to be a bad thing, because the limits that we saw in games like Soul Reaver are those we can easily surpass nowadays, meaning that a game that was 20-30 hours on the first PlayStation, could be a 50+ hours game on the PlayStation 4 (and equal systems), giving us plenty to game and plenty to enjoy, whilst the question whether it is diverse enough remains a valid question; one we need to keep in the back of our minds. This remains a valid stopper for a game like Rampage world tour, but is that equally true of a game like Crusader: No remorse? That answer hangs with the evolution the game goes through, meaning that it requires added diversity, showing again that diversity is a gaming currency which decides success to some degree, but it gets added value as the story and challenge are high in the game.

 

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The playful Prey

Hi all,

Sorry for the longer silence than usual. There is this thing about pesky assignments and as it is my last master subject, I do want to make it count and it is an awesome subject. I am preparing for a research paper which will be shown here after it is graded, because the subject is an important one and it puts some pharmaceutical companies into a very different light, not to mention the financial backers, who allegedly known or not, backed a certain idea. Now as far as I can tell, they aren’t going after the company because of projected losses due to certain acts the company relied on, which makes me wonder how innocent some of these financial backers are, yet fortunately, another system is showing me the money involved, so we will look at that in the decently near future.

What comes today is all about my little heart and more important, what makes it tick a little faster, especially around Christmas. You see, I got to see a little glimpsed of what Arkane is bringing us next and my heart just went boom-boom-boom-boom-beeeeeeeeeeeeeeeeeeeeeeeeeeeeeep.

If we like proper quality gaming, then take a look at the intro video by Arkane (at https://www.youtube.com/watch?v=81Ofcp8Pp_U). It might be only 8 minutes, yet you get a decent impression of what to expect. From the first instance you get a little feeling of Bioshock from the architectural look. The art is distinct, shapely and if you ever had any doubt whether 4K gaming will be for you, then this game shows you that ‘yes’ will be the answer. It goes a little further, the wrench game me a Half-Life feeling, there is the feeling from System Shock (remake to come in the near future) and as I stated, Bioshock, yet the music style we heard in Dishonored makes an entry too. The best of all games, whilst the game clearly shows and feels not to be anything but utterly original, the narration clearly has a handle on that. You see, the story is everything and the fact that you are set in the open world of a massive space stations adds to the story and gameplay. The other titles are not infringed and replaying System Shock on Xbox One is almost on the very top of my list. This does not take away my interesting in this game. You see, the people at Arkane have figured gaming out correctly. It is freedom of options. They are not the only ones who figured it out, yet in this gaming style they picked it up better than most. You see, I worshipped System Shock for the longest time, yet consider that the game still has to some degree a guided path. For example past medical you can only go to….., which when you consider the game was released made perfect sense, yet today that is not a given. What if I go straight to the bridge in System Shock? I get that you needed skills that will not allow you to finish the game in 2 minutes, which could be seen as good value, but in equal measure the lack of choice feel confining. System Shock, Bioshock, Dead Space, both exquisite games, both have that restriction. Prey will likely have it to some extent, yet what if that limitation was not there? What if you needed to figure it out for yourself? In that I recall Metroid (NES), Eye of the beholder 2 (Amiga), SunDog: Frozen Legacy (Atari ST), here you had to figure things out, which was great! That part has gone missing in most games as we get ‘guided’ towards what we need to do. Dishonored brought it back when we were left to our own devices to figure it out how to get it done. Which makes the brothel level awesome as in the second play through I found a very different way to get into that place. It was even more awesome when I heard how someone had an even more elusive way to get from point 1 to point 2, when the developer stated live ‘that works?’, the house was brought down (in a good way). This is what give a game greatness, this is what makes a game 90% not 75%, a lesson the bigger developer never really figured out. It gives support to my view ‘If you aren’t willing to take a leap, you might never be a failure, but you will in equal measure never become a legend’. A truth some others (like Hello Games) did learn, perhaps a small team of 11 will actually communicate?

So prey is coming and what is shown looks pretty amazing. Now, we cannot decide on 8 minutes, which I understand, yet the game is several months away, so get properly informed and try not to seek out too many spoilers, because a game like this requires a surprise or two. The first hit you’ll get in the first few seconds of the game showing off. What could be a luxurious airfield terminal, or perhaps a 5 star hotel, with golden shine of polished brass, large windows looking out into the night is actually a space station. As the view turned, the large atrium view, the chesterfield sofa’s give that world a shine, apart from the smoothest graphics (likely 4K PC), the sharpness of the signs, the details on the walls and floors. It reminded me of my first game on my second PC (April 1998), it was a Pentium II-450 which was the latest in those days, with a Diamond Labs Viper V330 card and an Illiama monitor, Unreal was the smoothest game ever released and on a viper card the main menu rotating on the Unreal world was something no one had ever seen before to that degree. That same feeling creeps up to me when looking at Prey. That feeling I did not get with Bioshock or Dishonored, which are very good games in the graphical sense. Somehow, this game has that little extra. In addition, the uses of the Glue gun will show you that you get to see a lot more than you consider when you see the different ways the glue gun can be used, or as stated earlier, perhaps you find yet another way the developer didn’t consider, because that tends to be the result of those who are creative. There is a lot more to see and speak of, yet, I feel that that my point has been made and revealing other spoilers seems pointless as there will be other places that show you more of this game. And this game will not be alone. Both Horizon Zero Dawn and Mass Effect Andromeda will like Prey woe you for your attention. And as each of these three would be a great buy, there is plenty of evidence that not everyone can just go out and buy all three games. Some are already trying to get you to 4K gaming, Mass Effect is stating that it is specifically 4K, meaning that without a 4K TV, you will lose out. Again, not everyone will be able to afford that at present, or even in a few months’ time. From that point, you need to consider what to get. In my view, getting whatever can run 4K now, games you can still play fine, then when you do upgrade the TV, you can replay and enjoy these works of art again in 4K. This might leave you with a question mark as some will have heard issues on the Last of us and 4K mode on PS4 pro. Eurogamer gave us some of the highlights (at http://www.eurogamer.net/articles/digitalfoundry-2016-the-last-of-us-remastered-patch-108-for-ps4-pro-analysed), whilst giving us a pretty complete low down on the game.

Yet, I feel that they equally missed the boat to some extent. I doubt that this was one on purpose. I reckon that they are so deep in games that the one element that they forgot was the one we could all have forgotten. You see Naughty dog achieved something we did not consider, the game, originally launched in June 2013 is a game that was made for PS3, launched 5 months before the PS4. The game was already an exceptional game, well worthy of its 96% rating. So, when the remastered for PS4 was launched in July 2014, many went to get that wunderkind as the game itself remained a legendary achievement. So the issue I consider many missed, is that this game, remastered from a previous generation console is running 4K on consoles 2 generations later. Of course patches are needed and a few little issues still remain, but the fact that Naughty dog got this to work shows how excellent their coding skills are. The fact that a few patches are needed is less important than the fact that they got it to work in the first place. So even as we hear from Gamespot less than an hour ago that it is not all perfect (all complete with an advertisement, asking us to pre-order a game that was released on October 7th, shows more on the failing of their marketing divisions in other places. So even as they are all critical (which is a good thing), showing that frame rate dropped from 60 framer per second to 57 frames per second seems a little over the top when we consider that the game was a PS3 game, it was remastered and that was done 2 years before this point where PS4 pro is released. I am happy that Naughty dog is taking the effort to patch their game, because the Last of Us is a perfect game, a game that is an absolute must to any person who likes more than racing or shooting, a real RPG with a few challenges, now running perfectly acceptable on a system 2 generations later (read: OK, 1.5 generations later). The fact that this remains unmentioned is a little bit of an issue, because a proper illustration of the setting goes a long way in people accepting that some patches are cool and really cool that a software house takes this effort 2 years later, an issue that was not mentioned either.

What is interesting is that the reviewer makes a good case for new games to have display setting in game at their disposal, especially native resolution controls and not via the console main interface. That makes a lot of sense and it would be in the best interests of Arkane, Electronic Arts, Guerrilla Games et al to take this seriously into consideration immediately, for any game currently in development for 4K and not later after the facts when too many gamers start nagging.

So no matter what we see next, be mindful of the origin of a game and as we start moving towards 4K gaming, also realise that the face of console gaming is adjusting the ‘mass need’ of 4K game options. I think that many are just trying to sound cool and some are actually into 4K resolution, yet the fact that it requires close to $2K to get decent 4K will remain a hurdle for many gamers, especially the non-mature ones for some time to come, still, as the XB1s has a 2TB edition and as the PS4pro allows for a 2TB drive, both are now awesome options. The XB1s now wins as it has a 4K drive, meaning that 4K movies are optional now without having to spend from $150 upwards to get a 4K movie player, making the Xbox a great choice. As the high end 4K players are currently well over $300, there is no way that I am considering 4K movies at present, yet with the Xbox, we get that option, or we could consider that we are getting a console for a mere $250 extra. Yet this was not about the consoles!

The reality is that the new direction of 4K will be impacting console gamers in ways they are not all expecting. This is actually the logical path to see, even though consoles for the most followed the TV resolution era, the generation that followed (PS3, Xbox 360) was on par with the high resolution TV’s. This is also why Sony offered a free PS3 with the first batches of digital TV’s (which is how I got my PS3). Now the roles are reversing and the consoles are leading the need for new TV’s, although those high resolution games would still be really playable on a ‘normal’ TV, and you will play in 1080p and not 4K mode. Still this change will likely drive TV sales over the next year. Personally I have been happy with the current resolution and until there is a clear need for price adjusting (down) before I am getting a new TV (the one I have now is awesome). What is equally fun is that I have been here before, that PC I had? It was about five years later when my ‘New’ PC was no longer able to deal with the latest games. I could still play them, but at lower resolution, which was really funny that I could only play Unreal Tournament setting all to the lowest setting. However, when I did upgrade to a newer PC and set all to highest, the view changed well over 100%, it is that part that gamers will face on consoles, which will drive the need to replay games.

So, as we now see the play through of new and upcoming games, it is important to remain playful, yet not become prey to the need of technology. It is an expensive track to go and in the end you still lose, because becoming an early adopter in gaming is a lot more fund draining than you bargained for. Yet the feeling you get when you see prey and the jolt to be able to play this game at its maximum potential is equally riveting, lowering the threshold of early adopter in gaming by a fair bit.

 

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Games in Motion Review?

It seems that there is a lot of polarisation going on. If it isn’t the mudslinging on those opposing Brexit, showing what a bad losers they really are and if it isn’t those crying over commerce whilst the bulk of those so called managers won’t put in an honest day’s work. Then there is a collection of people playing a game, not comprehending what they are doing (go figure).

It is the last group that gets my attention today. The Guardian (at https://www.theguardian.com/technology/2016/sep/05/no-mans-sky-perils-infinite-promise-sean-murray-hello-games) had an article called ‘No Man’s Sky and the perils of infinite promise‘, and because Sydney is now 3 weeks away from the EB Games EXPO it matters. You see, if you are a casual player fine! That’s OK and as such you might have missed a beat, which is not any criticism. It starts with the utter misconception we have nowadays on what we buy “Clutched in a crinkly bag we held the perfect product“, that is what a true fan will say regardless. This is how we felt when Assassins Creed 2 came our way. When we started a game called Ultima 4 (on CBM-64) and when we started Elite Dangerous. Those who knew had a reference of feelings, we played it, we ‘completed’ it and we desired to get it. This could never have applied to No Man’s Sky, or Subnautica, or Horizon Zero Dawn. Yet it might apply to Mass effect Andromeda! You see when we know it, it has reference, just like buying that album. We heard it, and we want it!

Then we get the quote “The reputation of Peter Molyneux, a veteran British video game designer, toppled after he habitually promised alluring features (knock an acorn off a tree and over the course of the game you’ll be able to watch it grow, he once claimed of Fable) that never surfaced in his games”. Again, Peter’s reputation is very much alive and on heights at my address. I met him a few times and he has delivered time after time again, and as for the ‘Acorn’, he did deliver that too! When you decide on a path in Fable 2, where your actions decides the fate and the look of Bowerstone Old Town.

Now we get to the goods. You see No Man’s Sky very much delivered on its promise. I even rewatched some of the aired clips and shows on YouTube. In this part the Stephen Colbert show had one of the best presentations (at https://www.youtube.com/watch?v=ZqeN6hj4dZU), of course a few things changes a little (the way naming works), yet what we saw there, we are seeing in the game we play. The only thing not there is the galactic view, yet that is pretty much the only thing. What I don’t get are some of the weird gamers. You see, I get it, I understand that this game might not be for you. You gaming preference might be limited to FIFA, or NFL, or Call of Duty. That’s fine! So many games, so many choices! I love Minecraft, yet many of my friends do not. Again, we all have our preferences. So why are those people, who hate the game so much not sending it back to the shop? Instead of whinging and whining about a game they do not like they could perhaps exchange it for a game they do like.

However, there is a growing group of people who seem to get pleasure into releasing hate reviews of a game. I seem to prefer to take time into reviewing games I do like. Try to transfer my interest in a game, it seems more natural and functional than just vomiting hatred, which is just an idea from my side. The issue I have is that the anger is just so illogical. Yet the quote “In an expansive New Yorker profile, Raffi Khatchadourian wrote that Murray feared the game had become “a Rorschach test of popular expectation, with each player looking for something that might not be there”“, a not inaccurate but flawed. You see, there is a side that has not been exposed, not by any of the publications. Places like The Christian Times one of several who were trying to get some traffic to their site as were a lot more, yet those pages have now miraculously vanished. All making claims that could not have been supported or seconded and as such people suddenly got a dose of info that was not substantiated. Quotes like “The update will also add more diversity to the universe by adding new creatures and alternate galaxies“, so as we see some of the outrageous quotes, claims never made by Sean Murray or Hello Games (as far as I can tell). The quote “When former Sony employee Shahid Kahmal Ahmad criticised some players for requesting refunds, even after, in one case, playing the game for 72 hours, he became a target for online harassment“, which shows just how delusional some gamers tend to be. Yet the article has another side, it does not illuminate it, yet it does mention it with the quote: “Video game-makers struggle in unique ways when it comes to raising audiences’ expectations and then matching them in reality“, which is not the video maker, but its marketing department or the publishers marketing department. The issue was never a given in No Man’s Sky, it created the hype, by merely showing the game. Many games are not anywhere near the uniqueness that this game have and it is up to the marketing departments to create a wave of interest. Many might be able to recall Call of Duty : Ghosts, what was hyped the be the beginning of next generation gaming became the one game that showed that bad planning and good marketing that is, until people started to play the game. Another game that had to rely on hype was Watchdogs. Now, here there is another matter. For one, the development was hit with delay after delay. It was supposed to be the PS4 launch day game and became the game that screwed PS4 players over and gave birth to its own game 36 weeks later, which was just about the delay it had.

You see, I have bashed Ubisoft and Electronic Arts more than once in these matters. What is very much centre to this discussion is how marketing and press seem to smooth over the disappointments that the large players are bringing, whilst Hello games and CD Project Red as small development houses are bringing epic achievements in gaming. The fact that some (me included) regard Witcher 3 to be the perfect game, the perfect achievement in gaming of this kind is probably accepted by all (even those who have no love for that genre). The fact that the unfounded anger towards Hello Games is coming, whilst one of the most guilty parties is the press and the wannabe press reiterating news cycles with added insinuation to lure traffic to their sites as was happening on a near daily basis in the 3 months leading up to the release of the game is left unmentioned. I ended up giving ‘An Early Verdict‘ (at https://lawlordtobe.com/2016/08/08/an-early-verdict/), because of some of the unacceptable rants I saw passing by and because a person named DJ Angel put up an actual decent review of the game and I stand by what I wrote three days before the release and now after well over 50 hours of gameplay: “No Mans Sky exceeded my personal expectations!

Now we need to get to the gritty, because this is going beyond just this game and mere reviews. There is an issue evolving, the issue with this issue is that there are no set standard, there is not limit or barrier that could be regarded as valid. It’s is the job of any marketing department to create a hype, to create interest and it is the job of the reviewer to cut through this all and give a correct reflection of what he/she has played. Yet there are recently two issues evolving. The first is that the game sites seem to encourage hype creation through advertising for example. Yet the reviews are not given until several days after the game is released, leaving the gamer in a vacuum.

I once stated in an article “reviewers should investigate is what I would call a ‘redundancy level’ of gaming. To ‘accommodate’ the marketing divisions to optimise their path, some companies have done away with massive levels of quality control. Halo: The Master Chief Collection, Far Cry 4, Assassins Creed Unity and the list seems to go on, all have the same problem, when you buy the game, you are again forced online to download a day one patch, many of them well over 1 Gb“, the issue that seems to originate through a massive failure of quality control. I would accept a day one patch from Hello Games and Project Red because they are in fact small development houses, they tend to survive on massively cramped budgets. Yet when we see this level of failure form EA and Ubisoft, where they are supposed to be ‘billion dollar companies’ one would imagine a much better prepared track. Often setting almost impossible goals for release and hen coming up short. The fact that the reviewers are giving those larger players all the leeway is perhaps a larger concern then just the games, because once the trust is gone, where will gamers find the information they can trust? The review of games is a field that has been in motion for a very long time, yet I feel that the overall trust of reviews and reviewers is perhaps on its lowest level ever. It seems that that beside printed reviews, the ones online should always be carefully regarded, regarded in a way, of being very precise in what is written (also known as the Murdoch insinuation approach to writing). Whilst some of those outrageous reviews we saw in the past months of No Man’s Sky seems to have vanished, magazines cannot vanish that easily. It seems that the words tend to be less innuendic (is that a real word?) in nature.

So for those who felt let down by No Man’s Sky I ask, did you see some of the video’s on YouTube? Specifically the DJ Angel one? Perhaps you saw the launch video from Eurogamer. The first one (at https://www.youtube.com/watch?v=NdJnpf7uXaw) showing 50 planets in 7 minutes. They started the game 50 times and showed just how different the planets were, which was indeed a promise that Sean Murray made and kept! The second one shows 3.5 hours of gameplay (at https://www.youtube.com/watch?v=eASULWu2Ups on launch night), here we see how Aoife Wilson and Johnny Chiodini, comfy on the couch are getting through the initial hours of the game. There is close to no chance that 30 minutes into that gameplay won’t give you a decent idea of what you face even more so than a mere online or printed article.

There are cases when the people have a real reason to complain (remember Assassins Creed Unity), yet as I see it, there is no validity with No Man’s Sky. In addition, the patches we got (4 so far), they were all less than 100Mb if I remember correctly, so whatever patching was done, it was at less than 0.9% of the space that AC Unity needed whilst offering well over 18 quintillion times the gaming space (OK, low blow, I admit that).

So in conclusion I say:

 1. Research the game you are getting hyped about
2. Put question marks to games that have no quality reviews before release dates
3. Stop whining, the first two points should have prevented you from buying a dodgy game.
4. Realise that game videos could get you to guy a game you never expected (it is how I got recently Subnautica)

Make a game about what you want to play, not what other gamers proclaim to be ‘cool!’, you might actually become the cool gamer others proclaim to be!

 

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When they get it right

For those who have read my articles, you will have seen how I have had a little bit of an issue with Yves Guillemot and his software company, ‘the soft of Ubi’. Now, ever as we will acknowledge that it is not he, but Jason VandenBerghe who deserves the Laurels, it is still the CEO who gave the OK. What looked interesting a year ago when I was initially introduced to it, has moved from ‘interesting’, via ‘need to keep my eyes on this’, via ‘this seems really cool’ to ‘Holy crap, I need to get this’.

This game is also an additional piece of evidence that proves the point I had all along with Ubisoft. If you rely on a business spreadsheet to avoid not having a flop, you will in equal measure never get a real hit. This game has shown in more than one way that it went all out and it left the beaten path months ago. From an expected online only, to an online with single player elements (like Evolve), to a game with full campaigns. Geoff Ellenor shows the intro mission for the knights (at https://www.youtube.com/watch?v=6WzhdaVj8N4), not only is it a female knight (something in reality unheard of), which we have not seen to this degree since Gwendoline Christie has been playing Brienne of Tarth. So not only can you imagine playing this bad ass lady, one must not forget that this is a video game, so we get to have plenty of freedoms. The intro is extremely impressive and very educational. Not only is this a 360 degree combat system that is better than anyone I have ever seen. The simplicity of control makes me wonder how established brands like Soul Calibur and Tekken never considered it. In addition, this game shows that button mashing is not a way to survive this game. The graphics are beyond sublime, I realise that this is likely shown on a system bolstering the highest end graphics card possible, but it shows clearly that we are offered top rank gaming. In addition, the introduction offers a nice twist at the end which you will have to see for yourself. Intro or not, the makers went all out showing a valued and worthy intro to a game that has been promoted to one of the expected top games 2017 will be offering, so even though many titles are unknown and unseen, this game will be the expected contender for best game of the year. That is a verdict I am stating. Those who know me know that I have never been a real fan of these hack, slash and fight games.

How wrong am I?

Well, that is still an option, yet over the course of a year, I have seen what was already really impressive a year ago and over time have seen this evolve into something bigger. Now, I still have to give this some serious gameplay on a console to see how it holds up under the scrutiny of a PS4, yet I am convinced that the elements shown in sound, in graphics and in game play make this an easy 85%. This is not a final verdict, because the game could realistically gain another 10%. This is done through exposure of AI (read NPC interaction) and storyline. You see, the demo does not show how the game will interact with your style of play. The AI of your opponents will be crucial in this game. We can agree that the intro is about learning the interface and controls, yet the game passed that point will be all about the AI and what level of challenge the opponents offer from then on. Not just the bosses, but the soldiers. They did not really show opposition in the intro, yet in the full game after that level, those soldiers need to be a little better than they are in the intro. The challenge and satisfaction, as well as the total hours of gameplay that the campaigns offer. There we find the additional 5% that makes a game no longer great but legendary. In reality, it just needs to be over 90%, for the mere reason that nearly all games over 90% should be regarded great. In my view, the remaining 10% comes from two areas. The one is the game the second is how we react to the game. Our levels of satisfaction with what the game offers. For example Dark Souls 3 shows that achieving victory in that game is near impossible. It gives us tremendous satisfaction when we do get there and frustration when we do not. Now, with the Dark Souls series we know that they are for gamers with an Olympic level of playing, but when I reviewed a game in the past I looked at two elements in a game. The first was the playability and the second one was the replayability. In that view I have had a passion for RPG games. So even as I admire Dark Souls 3 and Bloodborne as graphically and inter active as perfect, the skills required to get to the end of this game is beyond normal which is an issue for the masses so I would see it as a ‘97% with a warning’. The warning is that if you are not an above average gamer, this game would not be for you.

Fair enough!

So back to the main event. For Honor has so far moved boundaries, opinions and expectations towards a likely ‘legendary’ status. So, as I see it those who are ready to slay their opponents, better realise now that this game will be released on Thursday February 14th 2017, so there is a chance it will be on your table untouched for one day (I’ll let you figure out why). I reckon that taxation year 2016 (July 2016 – June 2017) will show us some of the best games we have ever seen, not just the remastering of what were great games. But the addition of actual new and novel games. No Mans Sky, Skyrim, For Honor are definitely there, games like Horizon Zero Dawn, Resident Evil VII, God of War 4 and Final Fantasy XV are extremely likely to make that list. However those we have not seen to the degree we need to see to make any kind of assessment like: the Last Guardian, Scale bound and Call of Cthulhu. No matter how you slice it, there is enough evidence to show at present that we are moving towards a great year of gaming and that For Honor isn’t just on the list, it is moving towards the high end of that list. How high? Well that is also influenced by you the player. You see, some of you will due to passion and preference automatically move Andromeda or Final Fantasy to your number one spot. This is very valid, because it is about your experience. In that same light For Honor will likely move towards your top list too!

This means that Ubisoft got it right for this game and I can’t wait to add it to my collection.

 

 

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