Tag Archives: Video games

Changing the question

That is an old setting that has been around for over 30 years. It comes from either market research or politico logy. You see, that setting was given as “If the answer does such the mines not match, change the question” and it has been used in all kinds of media for decades. As such I get to the article in question (at https://insider-gaming.com/ubisoft-far-cry-7-and-maverick/) we are given ‘Ubisoft wants to change the ‘Far Cry formula’ with Far Cry 7 and Maverick’. I found the setting hilarious. You see, we have AC odyssey (2018), AC Valhalla (2020), Far Cry 6 (2021), The Division, (2016), Ghost Recon Breakpoint (2019). That is a mere 5 titles that (as I personally see it) flopped because of shoddy programming ad even worse play testing. I personally see Far Cry 5 as a failure as well, but I have a few personal resentments against it, and I will not hold Ubisoft to blame for that. A stack of failures where the price of these titles drop by over 40% within the first month. It got to be that bad. Riddles with auto assumptions in these games to a much larger effect. As such when the article gives us “It’s understood that both games have had a significant overhaul to their movement systems, too, including the addition of tactical sprinting, sliding, vaulting, and more. Seemingly, this is due to both projects originating from the same game and sharing similar movement mechanics, with the similarities of both games bleeding into one another.” Well, in the past a lot of movement mechanics were blamed, but I saw that as shoddy programming. And as we look at blunder after blunder, the issue isn’t the system, it is the programmer, the director and the play testers. These three sides should be intertwined in creating a top product and they weren’t. As such I will not touch any Ubisoft product until I see a proper version and properly assessed. YouTube influencers are useless as I see it. So as I see it see it, the quote “Ubisoft is seemingly trying to break its own trend of chasing trends, and Far Cry 7 (or whatever it’s called) and Maverick seems to be a step in the right direction, albeit a considerable risk.” Should be seen as a proper one, but I for one see the larger danger in ‘chasing trends’ because gamers are not trends, they need to feel the comfort of a game and that results too often in more of the same. As such we might see AC Odyssey as a part of a revolving trend, but the auto assumption comes in play and the gamer gets into too many ship battles on day one, all whilst the serious setting of ships battles were that they happened seldom and with large gaps in between, all whilst the predecessor (Origins) was a solid product. 

Then there was the breakpoint failure. With a headshot resulting in the ping of a Triangle and the helmet flies up for over 30 feet (I remember headshots in 1982 playing out differently) and that ping was not part of the equation, neither was the flying helmet. Then there are all kinds of other settings that made little or no sense. All whilst gamers want to see ‘some’ level of ‘reality’ in that. The games had become a joke. No actor of any level could fix that (in this case Jon Bernthal). Ubisoft obscured their own view to the entire world. As such the answers never fit the bill, so they changed the question and most people will accept that software was the cause. As I personally see it, Ubisoft had much bigger concerns, solid programming being the first issue to address, when in doubt watch Assassins Creed: Syndicate, they are on Youtube. Flying carriages, I asked Tinkerbell and she denies every pixie dusting any carriages, she also reminded me that carriages cannot have happy thoughts. That is merely one setting, one of dozens why Ubisoft is phasing out of the gaming industry. I am not a sceptic thinking it should all be 100%, I have seen my share of stuff floating on air. But for the most when it doesn’t hinder the game, it doesn’t bother me, when carriages go awry in air, it becomes an issue and the waves of panicking NPC’s in AC Paris is just a little too much of a shift in playability. So, yes they can change the question, but gamers have a long memory and they have upset too many of them. As such as I foresee it, there is a setting that makes the Ubisoft stock go down another 25%-35%. Remember that in 2021 it was €84.60, it is now €12.86, that is already an 80% drop and it could get worse. The next released title tends to be the instigator. As such it might depend on Assassins Creed Shadows how this plays out.

Have an awesome 2025 this January.

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The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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One step left for a new world

That hit me a moment ago. You see, 6 days ago I wrote ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) it was an idea that could aid Apple in propelling their Apple Vision Pro, the idea hit me a week ago and now I see a few more angles to this. If Epic Games (makers of Unreal Engine 5.4) get a translation system online. It could propel the Apple Vision Pro even further. Areas like Tourism, Theme parks and even larger attractions could be visited, or seen in different ways.

I saw one side, then another and another. Apple seems to overlooked this, but the setting in high end tourism is easily made and the more are set to multiple sides it could boost Apple in several ways. As I see it, should Epic Games make the jump to make an engine that translates Unreal Engine 5 to a system that could be fed into the visionOS operating system. Apple would enjoy the upsizing, but in equal measure Apple and the game developers could get an entire new population to their translated games. We all know (or have heard of) “spatial computing experiences”, but how to set that? I saw the options about 4 years ago, not as the Vision Pro, but in other ways. And now I see that the Apple solution could work there too. And once this is going I reckon that Meta with its goggles would soon follow. The hard part is to make it work and not a simple figment of an idea that is nice or one title. This is why Apple needs to talk to Epic Games. The unreal engine would be central for conversion. We merely think of the Unreal Engine as a gaming system. But imagine that The game Assassins Creed 2, or Origin gets upgraded to Unreal Engine 5.4 and after that we get the translator to get the spatial system fed into visionOS. Consider that the spatial system let us walk through Florence, Venice, Rome and even Egypt (AC Origin) or Bagdad (AC Mirage), from there we could use it to teach us Latin, Greek, Italian, Baghdadi Arabic, Egyptian. It allows the goggles (to avoid confusion with glassware) to show us how it was then. It could also in a more frontal view of the Horizon games. To see the Thunderjaw next to you (a separate discussion). Once these systems are created the avalanche will build up and here Ubisoft has a distinct advantage through titles. So how long until the Vatican wakes up? And from there tourism gets a larger slice of this approach. And lets be fair, wouldn’t you walk through the streets of the cities we saw in the Assassins Creed games? See the machines in the Horizon games, or learn the languages of days gone by? The learning ability that is part of something bigger. A massively wild idea and perhaps contemplated by some. However, I cannot find anything in this direction at present. All options for at least two systems and if I had my way (I seldom do) there is even another side to the options I gave to the Saudi government. A way to propel the Saudi way of life to a much larger population. And now I see that the Apple Vision Pro device could do this even more so. 

It is not a step forward, it is a step to the left (or right) and it enhances the overall setting. It doesn’t replace it. A simple idea that others didn’t have (or rejected). I wonder how many considered this to be a futuristic path to learning languages? 

It has been Saturday for 3.5 hours now. Vancouver has a decent amount of Friday to do before it is here too. Have a great day.

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Yesterday’s news

Yup, we all have it. We all see it and sometimes we want to alter the prediction. It is not a biggie, or essential. Yet in this day and age where news is debatable and for the mere reason that we are blighted by anti-Trumpism, or anti-Bidenisms. We merely want some kind of a safe space to unwind. I usually do that be playing a game. At this moment I am all about Horizon Zero Dawn. As I see it the best IP we have seen released in the last 10 years. Over the two formats I have played (PS4/PS5) I found one bug in both versions and one additional bug in the PS5 version. It might have existed before, but I never encountered it. The game also have a few glitches, nothing big. Now the big part is that these are two bugs I encountered in a game that open and that big, it is almost uncanny to experience a game this perfect. But whilst I was playing the game my mind took a side step to an old game named Iron Helix. The game was made in 1993, an early example of a CD-based game, with video elements integrated with conventional 2D maps and controls. A simple pleasure. But in this day and age it could be made in something substantial. The video parts are updated, but this could be replaced with Unreal Engine 5. Now do not think it should include the original ship, but as a homage in the introduction it could be. Now add a objective to it like Salvaging, optionally pillaging (aka liberating) or a few other settings. In this we have the drones to find access and when updating these drones (after a mission) we could get into other places. A simple game from the beginning of the multi media game market could evolve into an actual behemoth. There is no fault by Drew Pictures (the developer). They might have moved on to bigger and better things. Yet there are a few elements in this game that are still rarely found in todays games. The publisher Spectrum HoloByte was ‘dissolved’ in 1998, but someone might still have the IP. And here lies the opportunity for the developer who has a clue (so to speak). 

A game that seems like a mere month of development time (mere weeks at this time, as the wheel doesn’t need reinventing).

That is what the ‘big’ boys like Microsoft seemingly forgot about. The IP is there, the IP when tweaked becomes a new product. No people like Phil Spencer give us things like “Microsoft will release more Xbox games on other platforms – “I do not see sort of red lines in our portfolio that say ‘thou must not’””. We were given this mere hours ago, all whilst we were also given “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” contradictions and added we were given “Microsoft open to more studio acquisitions, partnering with Chinese publishers” as I see it, they merely need a foothold for services as their hardware is rejected. In the meantime (in this blog) I added near free IP (for non-Microsoft systems) and The innovative designers can have a go at them, whist Microsoft (a personal view) keeps on fumbling the ball. 

I gave the notion of available IP at least 3 years ago. In the meantime we have not seen anything brilliant from Microsoft. OK, the flight simulator is absolutely brilliant. That must be said, but it is for a niche market and rightly so. Yet the larger Microsoft games are dangerously faltering. In this I am referring to Bethesda (Fallout and Elder Scrolls series). We are given “Hundreds of Bethesda video game workers, who work on titles like Fallout 76 and Elder Scrolls, are going on strike across the country. Workers in Maryland and Texas are walking off the job, claiming that the company has failed to address their remote work concerns at the bargaining table, and has begun outsourcing quality assurance work without the union’s agreement.” (Source: Inverse). Not a few, the mention of hundreds is a setting that will push back a whole range of projects and That could spell trouble for Microsoft. They bought this software house in 2020 for $7,500,000,000 and I winder what they have to show for it. Trouble is stirring in the houses of Microsoft and I don’t think it ends there. What are seemingly knee jerk actions (might be the impression that the media gives us) and that is never a good thing. So far Microsoft is (as I personally see it) the larger culprit in this. Only yesterday we were given “The “biggest Starfield update yet” is coming next week with over 100 fixes plus graphical improvements for NPCs and space sightseeing”. You see, the game launched over a year ago (September 2023) and we still see these message? Over 100 fixes? And there is Redfall, another Bethesda game where we are given (a year after release) “The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there’s only so much hazy red skyline I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.” Two triple A titles and they are both regarded as huge flops. In the meantime I laid out (in that same timeline) half a dozen games here for the innovative (aka non-Microsoft) designers. Half a dozen does not make me better, but I feel certain more creative. And in light of Iron Helix. It is not my design, but I improved a whole range of issues that the makers couldn’t consider in the day they made the game. A 80486 PC with 640KB does not go far, and now we can improve on a good idea a lot, making this an exercise in new IP as it becomes an innovative idea, or altered to the largest degree making it new IP and we could alter a few more parts (including the start narrative) giving us dozen’s of games with a larger prerequisite (optionally on the Amazon Luna, Nintendo Switch or the PS5 or PS5pro) all systems with a track record and that could entice Tencent To seek out the three makers I mention here. So Microsoft can partner with whomever they want, but their presentations might be lacking a few items. Even a few days ago I opted a new niche for Apple (and the Apple Vision Pro) which I made a mere 5 days ago in ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/). A mere idea, because that was all it was. Yet I got this in less than an hour. So where are the ‘successful’ ideas by Microsoft? Perhaps they filed it on a Solarwinds server?  No matter, Sony can pick up that slack, if not them then perhaps Nintendo, Amazon or Tencent. If all things fails there is a chance that Apple could fill up the gap that Microsoft left. It’s all competitive, true?

Innovation is for whomever sees it and can bring that idea to the others. A wallet is nice but wallets don’t speak and that is the lesson that some never learned. They all believe that ‘money talks’ is for real, but without an idea it becomes meaningless. That is how I see “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” and I am not attacking that issue. You try and you could fail. Nintendo did that with the WiiU, but from those ashes the Nintendo Switch was born and that is at present the second best system they ever had. 

Have a great day, It’s Friday here now.

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As ideas go

I just had another idea hit me square in the face. I cannot tell if it is a good idea, but as the evolution of eCommerce is going, there is space for this idea. In this case it is fledged to the conscription of Al C. O’Holloway (aka alcohol) and I just had an idea. To see the idea, you need to consider the elements. There are 3.2 billion video gamers in the world, and 1.17 billion play online. Now the idea is not set to online gamers, merely gamers. You see, when you are gaming you get hit by hunger and thirst. I for one rely on coffee and fruit juices. But not all are like me (I do like a drink every now and then). As such I was considering the online options of getting what you need and I tend to not like this. Going through the lists, or offerings tend to make me not like the order. I like to be in a store seeing what gives and that applies to food and drink. Now consider a gamer where he can walk into a store. Any store that offers the option like Dan Murphy (Australia) or LCBO (Canada). Now the store could be specific (like a location) or generic. You walk the isle and you see the bottles (an in per Unreal Engine 5 created). No list, just you strolling the lanes for what you feel like is a good choice. And the mind (read: brain) will link this to your actual visit to these places. The brain has that ability, more so then going over a list in catalogue. 

As we linger on the options, we get to add a certain bottle or brand to our Wishlist. I got this basic idea of the system (see below)

We have a walk through the booze browse place. We select items and we can then decide if it is an order, a consideration or a mere preferred drink (Wishlist). And as we walk and profile our drinking needs, we also get above the red line an update to our profile, more exact, it considers what you have placed in your profile any hidden traps. Perhaps you dislike beers, or wines and someone adding beer or wine will get red flagged and the fraud detection goes into high gear. This is not the final trigger, because you might order it for a guest. There is however a larger need to engage fraud detection in this day and age. As we keep on browsing we get to the end where the list is given and we decide making any item a Wishlist item, a preferred item or an actual purchase. The purchase is finalised and the delivery address is recorded (you might be gaming at a friends place) and the purchase is received and delivery is made through whatever option you like, possibly just an in-store pickup. Now you might want to think that there are other ways and you would be right. But eCommerce has its own grips on the matter and whatever the customer wants he or she can get. This way you are appealing to 3 billion gamers. That is not a simple Direct Marketing fling, that is a long term option and this market has been overlooked for too long. Optionally we see “They can get it in another way” vibe and that is not incorrect, but the sentiment in this day and age is just plain wrong. How long until this method is used for super markets? Consider that Dubai has a temperature of 33 degrees. Some like to go out and endure it, but as streaming systems evolve they want to walk around in their homes and see what gives at  Carrefour they have foods and fashion. And there is a larger need. It is obvious that the larger places will adapt to this first. But as this system evolves more will crowd the place. The idea that was started (to some extent) by Sony Home is now in a stage where a lot can opt to move in and it will go to a much larger place. You see 3 billion gamers are about 40% of the planet. I merely wonder why it has taken so long for others to adopt the idea.

And there is a secondary option. This might be easier way to stop fraud, because gamers will have profiles that have been around for years and these places will be able to find a lot more data on the transgressors of fraud as well as the stores trying a fast one on the customer, they are likely a lot easier to find, but that is merely a gut feeling of mine.

Have a great Saturday.

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When future and past are similar

I made a jump today, it was into the past. Somewhere between the release of Battlehorn Castle and November 2011, I had an idea. A set of quests to ‘automate’ defences and infrastructure in magic. It use actual NPC’s but beyond that, nearly everything went. It went nowhere (as it was not my IP). Yet the idea stayed in my mind. And today I ‘remembered’ the idea I had. 

It can be applied in numerous ways. It might be a DLC for Guerrilla (the Horizon IP), it could be added to any number of non-Microsoft IP’s and it could be added as a simple structure to anything. You see, the IP is sound and versatile as is any good given DLC.

So how did this idea come to pass?

As I revered Elder scrolls (for a long time), the setting of adding to Castle Battlehorn became overwhelming. I found myself wondering how any castle could be without guards. So I set out and created a magical oven, with at the heart the device it replicated. There was a blunt oven (maces) a sharp oven (swords), a range oven (bows) and a guardian oven (Halberts). And every oven needs to be create a few times. Then there was the issue of what materials as used. Iron, steel, or more advanced materials. You needed a forge to create the bars of material and the wood blocks to create the handles. As such, nothing is really made out of nothing (initially) but the setting applies. As you create a more advanced weapon more time per weapon is needed and the machine places it in the basket. A simple weapon (iron, or wood) is about an hour with a maximum of 6 per oven. Getting the weapon in Silver, or gold take more two or four hours. I didn’t want rely on Bethesda weapons to not get them on my back. And as such we now had a near automated weapon system. You needed to be able to forge the master weapon like a iron sword, steel sword or silver sword and the rest was made as long as you had the metals. In the upgraded version I upgraded the machine to require less materials whilst the manufacturing remains the same after that the next upgrade required less time, as such you added to the machines and had a abled guarding setting to your castle.

Then came the kitchens and there the stoves could set out food in bulk for the troops. And with every pen you had, you would add to the specials that the troops would like. A chicken coup, a cow pen, a pig pen and as such the foods would enable much stronger and more resilient troops. The option occurred to create a vegetable patch and as the troops grew, so would the need for more food.

I played with the idea on a few levels and in the end Skyrim was released and I buried the idea in the back of my mind. For some reason the thought got back to me on my morning walk. But in this setting I made a crossover between the bank job in Thief and Horizon Zero dawn (as this is released in 5 days), You see e have the foundries in Horizon for one reason, but what happens if there is a DLC that gets Aloy into a secret location where all is automated. There isn’t a kitchen, but all else remains. Sentries, guardians, servants and the place was all forgotten. Aloy would have to rely on stealth to get things done and that changes the game. She would have to find materials to create hidden paths. And that could be a more sinister task at hand. In the end there needs to be  great reward (like advanced stealth armour) and more powerful weapons. Optionally a more rewarding boon so that the DLC could be in any Horizon game.

I like to think that Guerrilla might like the idea of that DLC to hand to their respectful fans. There are a few other thoughts that I am considering, but out of all of the optional issues is the fact that I created a dozen ideas, all whilst Ubisoft is dropping stock (or better stated their stock dropped). And whilst we see “AJ Investments to go private after Star Wars Outlaws” I merely created over half a dozen IP ideas. Sucks to be Ubisoft. In other news Microsoft stock dropped 7%. They blame their cloud revenue. I say that mediocrity never leads to high praise. I reckon that Oracle largely protected a landslide sell off on Microsoft cloud issues. The creative people rule in almost all IT sides and Gaming has been largely responsible for better IT design from the 90’s onwards. BI people need to realise this and not play the blame game. If they need to blame someone they need only look into a mirror. 

And that sets the creative people apart. Not everything is a sure thing. Nintendo showed us that with the WiiU, it also led to the Switch which blew Microsoft out of the water in half the time that Microsoft needed to make minimum revenue (or more clearer stated, it took Microsoft from 2013 to 2017 to create the revenue which was surpassed by Switch within 18 months) That is the true sign of innovation. I believe that Microsoft is trusting its own spin, all whilst the creative will shoot any spin to smithereens in half that time and there is more to come. As Guerrilla will release the third game somewhere in 2026-2028, whatever Ubisoft or Microsoft had will be reduced to nothing in no time flat. Horizon was the latest true innovative IP in gaming and everything else fades next to it. This also holds true to whatever BioWare will bring in the shape of Mass Effect 5. Even there I had some idea (somewhere in my blog). The problem isn’t merely the bugs we faced in Andromeda (mostly PC) the design was shoddy. There were real moments of brilliance, but I feel that the wrong people tried to make a name for themselves and that went wrong. I set the stand for 5 to include 4 (or Andromeda) to give the fans something to bite into. And that would have created a much larger wave (my personal imagination). Now as we are given that it will not (speculated) come before 2028, people like Guerrilla will get a free reign with optionally gaming fans giving up on their Xbox (yay me). In any event, the set stage as I gave it in 2022 is now more robust as Microsoft has given us too little and Ubisoft has seemingly cancelled more than it released. Now the streamers will have their moment in creating the setting of a lifetime with the optional Tencent or the established Amazon Luna to create a new niche of millions of fans. I foresaw a first phase release of 50,000,000 consoles. With Microsoft only having sold 58 million there is a real state of transfer of gaming fans on a global stage. I envisioned a setting where that streaming solution could grace 150-200 million homes. The Microsoft BI group might want to say that this isn’t realistic, but as I didn’t fight the excellence of Sony or Nintendo. The streaming solution could be next to it, not replacing this. The very first mistake Microsoft made. And now as I have been correct a lot more than I was wrong, I feel certain that the ‘larger’ software houses seems to be ‘placed’ with the Microsoft mindset and we are now shown that it was the wrong mindset from the very beginning. Should Guerrilla also grace the streaming niche I reckon that some players might be going the way of investors of 1929 (read: jumping out of a window, not to be mistaken for a Russian suicide streak).

How wrong am I?

The interesting and valid question. The problem is that the media is not to be trusted. It is filled with stakeholders who need Microsoft to do well and they will downplay the drop of Microsoft. But the truth of the matter is that Microsoft and Ubisoft are seemingly run by Business Intelligence. It makes for a solid core, but excellence (in gaming) is never found that way. It is the creative mind that does that and not to forget the story writers as well. These elements are less seen in the games of today and again Guerrilla is the exception that establishes the rule. As such games of today, software houses of today are grasping back to yesterdays games to make up for that failing. There is also the need to replay the old games (a drive that is not to be underestimated). Yet as far as I can see the horizon, I believe to be correct and should Tencent decide to buy my IP, I will be able to prove it.

Have a wonderful Friday (Vancouver gets to see that in around 3 hours).

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Out of the blue

That is what happened. I had a stream of ideas out of the blue. I do not know what fuelled this. Was it reading about the failures of Ubisoft? Was it another setting? My mind went racing and I went back to 1995 and Tia Carrere. In that year she was part of The Daedalus Encounter. It was a fun game and I had fun laying it. But then a thought came to me. That game in 2024 could open other doors. Doors opened through machine learning and deeper machine learning (AI does not yet exist). The track my mind went through was interesting. You see, the movie world made rules for (what they call) AI. But this setting might not completely apply to games. 

Now consider the first stage of creating these kind of games using the technology complemented with Unreal Engine 5. We can make new versions of Rama, Infocom games, but now not as text games. More like Zork nemesis, with actors and actresses. Infocom created more than 20 games and they could now entice a much larger following. As the games develop new technology would also develop in creating games. The larger fun of this is that many more developers will get a handle on this form of game development. 

That brought me to the next level. In 1984 The Dallas Quest was developed. As such Datasoft created “one of the best games out on the CBM 64” and it held sway over pretty much the entire gaming community, even those who didn’t follow Dallas (example: me). We now have the technology for streaming systems to hold the sway of all who love this level of games. That wasn’t the only setting. You see players like Netflix could optionally create a new level of games using these technologies. The setting of of these new options could set in motion a new form of gaming. Consider what was. And now take another direction. Creation of these kind of games using TV series. Grimm, Babylon 5, Charmed, Buffy, Doll House and several other series that have been discontinued. Now consider the implementation of ChatGPT, and with a library for every character of that series. Now we get a new technology. A game where the player can be any character in that series and the interactions will shape the ‘episode’ of that game. That trend could be pushed forward. Now consider another venue of these games. Egyptian Musalsalat: A Social Construction of Reality has strength all over the Arabic world. Now take these elements and build the new template. An interactive game where the player decides on the route of the episode. In The Dallas Quest we needed to make choice, like finding the football tickets in the lobby, if not you get stuck in the game. Now machine learning will be able to avoid getting stuck. And the game can evolve even further. Consider the setting that Grimm has, millions of fans still love this series. Now they can continue their TV fling in this new direction. Consider the streaming solution and consider that I gave the option of 200 million consoles with the directions before I came up with this. Now it could become a whole new dimension of gaming. 

Oh, and whilst you contemplate how Ubisoft blew game after game and delay after delay I came up with this new idea (within two hours). Don’t get me wrong, this will be a complex undertaking and the idea to use the Infocom and the Dallas Quest first enables this technology to grow and to adapt to some sandbox approach. I believe this could entice millions more to the gaming population and it has options over time. There is even the idea that former adventures could be evolved into new versions on a new template in a new shape with new possibilities. What a difference a few hours make.

Have a great day.

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Approximately 929 years ago

Here we are today (somewhere in 2024) considering the setting of a revamped old game. This train of thought all started when I saw all the messages on the Crusades on social media. We can speculate on the fear of Christians becoming second place after a thousand years, we can think it is a collection of Christians trying to address the wokeness of people. There are all kind of reasons. Is this one of them? I cannot tell. But it got me started. You see, a streaming game platform is the solution in the middle east and that comes with perks. Over time there is a much larger field that comes to pass and Google had options, now there is merely Amazon, yet Tencent is also on its way and as I see it Tencent has the larger gain with adding millions of gamers to their fold and that is merely the beginning. I saw several games that could help this transition. And just now I had another game on the sharp of the blade. 

In 1984 Mike Singleton designed a game called the Lords of Midnight. In its time it was decently awesome and we can tweak this idea into something (much) more. 

The ‘old’ muslim lands reached from the western side of Africa until the borders of Turkey (then named the Byzantium lands). We can resize the game set the markers to a near real 3D setting and change the premise to make it more time based. As such you have a certain amount of time (based on where you are and unite the tribes to set the premise of an assault on any Crusader taken place.

There was (not in chronicle order)

Battle of Aintab, August of 1150
Battle of al-Babein, March 18th, 1167
Battle of Adramyttium, March 19th, 1205
Battle of Agridi, June 15th, 1232
Battle of al-Buqaia, 1163
Battle of Al-Sannabra, June 28th, 1113
Massacre of Ayyadieh, August 20th, 1191
Battle of Azaz, June 11th, 1125
Battle of Ba’rin, 1137
Ambush at Jacob’s Ford, June of 1157
Siege of Jacob’s Ford, August 23rd, 1179
Siege of Arsuf, March and April of 1265
Capture of Haifa, 1265
Battle of Harim, August 12th, 1164
Battle of Harran, May 7th, 1104
Battle of Lake Huleh, June of 1157
Battle of Al-Uqab, July 16th, 1212
Siege of Mahdia, July through October of 1390
Battle of Makryplagi, 1263
Battle of Muret, September 12th, 1213
Battle of Neopatras, 1273
Battle of Nicopolis, September 25th, 1396
Battle of Pelagonia, September of 1259
Battle of Prinitza, 1263
First Battle of Ramla, September 7th, 1101
Second Battle of Ramla, May 17th, 1102
Third Battle of Ramla, August 27th, 1105
Siege of the Isle of Ruad, 1302-1303
Battle of Shaizar, 1111
Battle of Yibneh, May 29th, 1123

There are a few more, but this is the gist of it. The map should reflect the stages of the battles, as such there are several maps. On the ‘normal’ and the ‘expert’ level there comes a larger premise. If every army can optionally merely used one, or even if there is a second time, the second time that army will likely be smaller. It becomes a much more challenging stage.

The C64 version was limited by technology, now we have a much stronger hardware setting and more is possible, even more in the cloud game setting.

Then there is the stage of finding all the flags and shields of the muslim players is another part of the game, not all the towns and tribes had them (as I suspect) and as such the army will lack strength. There are several ways we can add more elements to this game and it could invigorate the pull to Islamic players. There are hundred of millions of optional islamic gamers and the west ignored them and now there are new players and they want an interesting game and the past can be interesting. In less than an hour I saw a collection of upgrades that could be added to a game and as such we can see another element showing us all how some are asleep at the wheel and I just placed another piece of possible gaming into the public domain. Microsoft eat your heart out.

Oh, and to make matters worse. I just came up with two other games that could be intertwined with this game making for a much stronger experience. Whatever will I think of next.

Vancouver will join us in this day in 45 minutes, the rest have a great Tuesday.

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The Saint’s parcel

Today it is December 5th, in the Netherlands that means it is St Nicholas day. It is the Dutch version of Santa Claus, but with a difference. The story goes back to the Greek bishop of Myra, what is now known as Turkey (270-340 AD). Saint Nicholas is the patron Saint of children and the day preceding his birthday (6th December) it is the evening of presents and all the kids (until a certain age) will receive a present.

As you might imagine the week before all this, things can get really hectic, especially in the toy stores, on a global scale when we see Thanksgiving, St. Nicholas and Christmas, the numbers given to us by power retail ‘Cyber Monday Breaks Record, Becomes “Biggest Sales Day Ever”‘, these numbers makes sense as moments like Black Friday, Cyber Monday and other deal moments with discount sales is what people look for globally so that they can show their kids that there are happy times, even if it is just for a day or two. Variety gives us (at https://variety.com/2018/gaming/news/nintendo-switch-sales-holiday-sales-figures-1203038569/) even more. With their headline ‘Nintendo Sold $250 Million in Products from Black Friday to Cyber Monday in U.S.‘, they are showing a setting that is awesome.

More important it is their e-commerce sales of games that is partially taking the cake with the statement: “The Nintendo Switch is now the best-selling Nintendo console in U.S. history for that five-day period, surpassing even Wii system sales, the company announced Wednesday.” Even as we see “Nintendo’s overall goal for the financial year of 38 million units sold, though analysts are still predicting it will fall just short, hitting about 35 million“, yet in all that the analysts are eager to avoid the one setting that matters, in under two years the Nintendo Switch is about to equal the lifetime sales of the Xbox One, a number that is very impressive as the Xbox One had 300% of the time frame to get to this point. And overall the entire Microsoft issue is expected to hit a few more bumps in the road. Software was the key in all this and Nintendo does comprehend quality software. The curve is changing for the better for Nintendo as their demo stations are all over game shops like EB Games. Parents can see how amazing it looks and as the kids are having a go at playing kart and playing Mario Odyssey, we see (as I saw) that the parents are getting a smile on their faces. It is a family friendly system, where violence is limited to a paint gun with a colour. And as we see the greats (Diablo 3) added to the Switch, we see an amazing list of games titles we see a system that is more and more overwhelming when it comes to quality gaming. A game setting where quality is not the silly notion of high level graphics, no! Quality gaming is the level of fun you get out of it and Nintendo is turning heads around and for the first time in history Sony is starting to get worried as the setting now is that this year Switch surpassed the Sony PlayStation. Now that does not means that Sony is number two, they have well over 250% in number of consoles in the field, yet the fact that Nintendo is closing the gap slightly and surpassing Microsoft has never been seen before in the age of gaming. I loved my GameCube (I still miss Mario Sunshine even today), I loved the games I had and when I saw that the Wii was backward compatible I did not hesitate, yet the Switch is showing to be up to the challenge of equalling this in quality gaming. In this we see that Nintendo is getting it right and even as I questioned the stupidity of analysts with their ‘predicting it will fall just short‘, I believe that their entire setting is bogus. Nintendo has the goods and is showing it has equaled the challenge gaining on the larger advantage that Sony has and surpassing what was once the great Microsoft console and the most powerful console? It might be, yet when it offers a mere 25% of the family fun, I wonder what some people choose.

Now, we do not state that the Xbox cannot deliver the goods, yet we have always known that Nintendo was a family and younger player system. Now that we can be on the road, play on TV (via dock) and have access to some of the most addictive games (Diablo 3, Mario Kart, Skyrim, Minecraft, Rocket league) and so many more titles we need to wonder what the others did wrong.

Well they didn’t!

They made a choice and they continued on that path, Microsoft thought what it had to compete with Sony and they did not end up doing that, they soured their own milk from the very beginning in policy and hardware, they refused to listen to their gamers and they are still losing traction in the process. Even as some corrections and some really good ideas have been launched (Game Pass), they have too much to catch on. Nintendo remained on the family fun and family friendly path and they merely gained speed, and within a year they pushed for a speed that would surpass Sony annual sales and they seemed to have done it in 2018 (the official numbers are not out yet). However the consoles and the quarter of a billion in online store sales in under a month is now showing to become the monster truck of revenue. So as I personally sneer at “Nintendo stock hit a five year high of $58.45 a share this year, only to shed more than 40 percent of its value this month, with a year-low of $33.90“, I see clear numbers that do not support the actions and recommendations of these analysts. The titles Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild and Splatoon 2 represent 40 million copies sold. This implies that every Nintendo Switch has at least one of these games and that is an amazing result. Now set this against a company like Ubisoft (as a mere example) with Assassin’s Creed, 100 million copies over 11 titles on 3+ systems, Far Cry, 25 million copies over 6 titles on 3+ systems and Watch Dogs with 2 titles on 3 systems, 10 million copies sold. These are all decent games and when compared to four titles on one system, we start seeing the first part where the others seem to be getting it wrong. That is the comparison that some analysts do not seem to grasp. In addition, the close to flawless results against other titles on other consoles show and we have not even started with the millions of players playing Pokemon on Nintendo handheld systems.

On the day of Saint Nicholas we look at these kids and we see the overwhelming need and desire for gaming, consoles and handhelds. For the next 4 weeks it will be about that group and I predict that Nintendo will be looking at another half a billion if the previous record is anything to go by. It is likely that Boxing Day sales will add to that revenue surpassing my prediction. Clever grandparents adding an optional $30 gift card for their grand-kids to get several games cheap on boxing day sales, adding even more to the Nintendo profit coffer.

Even Forbes gave me the thumbs up (virtually that is). They had the top purchase mention with Nintendo as one of the titles and the PS4 as the most talked about, no mention on Microsoft. Even as Apple got a few mentions, the words ‘Microsoft’, ‘Surface’ and ‘Xbox’ were absent in that view (at https://www.forbes.com/sites/forbes-finds/2018/11/12/5-best-headphones-under-100/#47cb25aa5239), in addition the aggressive discount that the Nintendo gives with their Switch plus Mario Kart in the Netherlands is seeing its own fair share of mentions. If the feast of Saint Nicholas has one drawback then I would think it is the longer absence of board games. Playing a game like monopoly whilst unwrapping a present whenever one player passes go was heaps fun. There was the tension which name was drawn and as present by present was opened; whilst we played monopoly and had hot chocolate milk (it is cold in the Netherlands in December) was a level of fun I still miss.

Yet, we must not forget the hardship either, and there is a lot of that and a lot more coming; in the last year over 50,000 children died in Yemen from hardship, disease and famine. I expect that in 2019 we will see that the 2018 numbers will surpass the passing of 100,000 children. The children are too young to face what other children have to go through in other places, yet we adults cannot afford to do that. If I had to forego my optional Nintendo Switch for one child in Yemen to have a decent meal, I will end up not playing a Nintendo Switch for some time to come, even as the child still dies and I merely prevented it from dying on an empty stomach, I would do so. Even as the peace talks are being held, I fear for the lack of progress, as this is not in the interest of Iran. It is still progressing on arming Houthi; it is still facilitating via Hezbollah and the children are merely in the way there. From my point of view Europe is enabling it as they want their nuclear accord, an accord that is not likely to be the value of printed paper, the Iranian missile tests can be considered proof in this. In this part Prince Khalid bin Salman bin Abdulaziz Al Saud is actually in a very dangerous place. Even as he is with an ally, as the Saudi Ambassador to the United States, we see that the danger is twofold. As more and more US politicians are seemingly ‘bashing’ Saudi Arabia, yet they seem to ignore the danger that Hezbollah is there, we see the start of imbalance, and as this imbalance continues, so do the events in Yemen killing even more children. The hollow words like ‘Iran has praised Yemeni peace talks scheduled to take place soon‘, they want their version in charge in Yemen, not the elected one and they are willing to let millions of kids die to get that done. So whilst the US gives us “The United States has displayed pieces of what it says were Iranian weapons deployed to militants in Yemen and Afghanistan“, whilst at the same time US politicians are unbalancing their allied commitment to Saudi Arabia, we see that in the end it is a political stalemate with the lives of all the Yemeni children in the balance and there is no reasonable chance that the children there will get a better deal out of it.

So as we see the independent giving us the goods and the stage of truth last week with: ‘US struggles to find footing on Yemen, as Iran increases influence‘, we see (at https://www.independent.co.uk/news/world/middle-east/us-yemen-civil-war-iran-influence-saudi-arabia-bombing-trump-weapons-houthis-rebels-a8661546.html) that the US and mostly its politicians seem to have lost their perception on the larger game. the quote “The US Senate, angered in part by the White House response to the killing of journalist Jamal Khashoggi, on Wednesday voted in a surprise move to advance a bill that would cut American participation in the Yemen conflict“, the emotions towards a previously unknown journalist (and ignoring all those imprisoned and dead journalists in Turkey) is setting the stage of enabling the Iran agenda. Vetoed or not, it will up the pressure on Saudi Arabia and in all this, the populist pressure is one that historically has turned anti Saudi more often than not, increasing the larger issues towards Prince Khalid bin Salman bin Abdulaziz Al Saud in other directions as well.

In all this does America even know who their allies and enemies are? The question is more important than you think, as we see on the feast of Saint Nicholas that millions of children in Yemen are abandoned. So what did this have to do with games?

When you watch your child play some Call of Duty game and you realise that it is not Battleground 5, it is not Call of Duty, or Fortnite, but it is the game ‘Holy Defense’, created by Hezbollah to let gamers and players kill ISIS members. When we are treated to: “Hezbollah has developed a 3-D computer game to capture the minds of its youth, while showing them a good time.” When you see your children play this free downloaded game in Europe and America, how much safer was the Nintendo Switch with their family values to begin with?

I agree that this is not a fair remark for Sony and Microsoft and they are not part of this in any way, but when it comes to First Person Shooters, can parents even tell the difference anymore? And when it is getting to close to the factual truth, can they even perceive how many children are getting killed in the process whilst Yemen is facing delay after delay? Should that not be the central issue on the day of the patron saint of children?

 

 

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