Tag Archives: Games

Who sets the stage?

That is at times and particularly now the question. Metro UK gives us ‘Sony has not choice but to release the PS6 in 2027 but it’s huge risk’, first of all, who decides this? Metro? The audience? I think it is up to Sony to decide this and I am open to a release of the PS6 at some time. But at present, my PS5 (the non-pro edition) is doing ints bit right and proper and as I see it, there is only the Nintendo that is a possible ‘threat’ and I see no reason why the Sony people cannot have a Nintendo Switch (1 or 2) next to it. I still have my PS4pro as well. Both are behaving particularly nice. So what gives? Games? The ones that are coming in 2026 are well adjusted to the PS5 and so is are the ones also facilitating to the PS4. So why would we need a PS6?

Don’t get me wrong I would be happy to have one if there are games that go way beyond the need of the PS5pro, but the only games that might (might being a stretch) get to the edge of the PS5 pro are allegedly Wolverine and optionally Horizons 3.

I imagine a setting where the PS6 could be the Horizon start tile, but I would love to see this release with the trilogy release with Zero Dawn, Frozen Wastes, Forbidden West and Burning Shores as part of this trilogy release. These would be a must for all PS6 gamers. But is that the case? Is Horizons 3 running at the edge of what is possible on the PS5pro? I doubt it, because the makers made it to run on the PS4 pro like a Swiss watch. Wolverine is still not in a golden status, as such it is possible and we see what is possible and we love it, but is it demanding a PS6?

So where does metro come with ‘Sony has no choice’? As is see it, Sony has plenty of options, especially as Microsoft dropped the bal and their balls on the gaming industry, Sony has plenty of choice so whilst wee are given “Namely, if there’s the demand businesses will produce the commodity to satisfy it and if not, they won’t (or else go under). But things are rarely that simple and Sony are its proof.” So this is called an idiots premise. The business doesn’t demand, teenagers without money desire it, that is not a demand, it is folly. And whilst we see that there are teenagers making demand, it is seemingly merely the people who trusted Microsoft for all the wrong reasons. They are not even steam deck masters. So whilst Metro needs to give a real reason (best with supporting data) there is the setting that we filter out the wannabe’s without cash, which takes care of allegedly several millions of wannabe’s.

Oh, and there is another side, whilst many are awaiting Hogwarts Legacy 2, there is every chance that this will require a non pro PS5 to run smoothly. So whilst many gamers are now looking in getting the additional Nintendo Switch 2, we see that the gaming era is changing. Now that Microsoft is likely leaving the scene, the actual gamers will focus on enlarging their focal points. Some will get a steam deck, see will add Nintendo to their domain, but the Sony domain is clear, it is set and it is in that gamers life. I have my PS5 and I am happy beyond believe. At some point I will consider the PS5pro, but at present, my PS5 is doing what it needs to do and it does it well. 

I am merely wondering if WW3 comes to town if I can still play my console if I am glowing in the dark. There is a lesson here, but I cannot see it. No matter what happens, I got Aloy to come out of the forbidden west victoriously even with the plus game requirements largely filled. So will we get a new Hogwarts? Likely but not before 2027, as such the need for a PS6 before 2028 is likely ludicrous and that makes sense. 

Consider the following timelines:
PS3 – November 2006
PS4 – November 2015
PS5 – November 2020

As such there will not be a PS6 before 2028, but there is another level and we are forgetting that. The games, we can see that the games pushed the hardware, only when we saw The last of us on PS3 did we realise that the limits of the PS3 were reached and it showed its superiority again on the PS4. Zero Dawn did the same for the PS4 in 2017 and that was proven the moment the PS5 appeared. I reckon that we will see several games that will push the PS5 (or PS5pro) to the limits. There is a chance that Wolverine will push those limits, but it is unlikely. The PS5 is just too powerful, but that doesn’t mean that Insomniac won’t reach these limits. Time will tell, and that will give us a real anticipated release date. Still the games are only part of this and the sudden chance of a war will also stop these hardware frolics from becoming reality (that and this so called fake AI). We see escalations and the demand for more and better stuff comes when limits are reached and as I personally see it, the PS5 is nowhere near these limits. These limits are not reached because some developer thinks he needs them, he get there by delivering short of where he wanted to get and that require people like Hideo Kojima flexing his muscles, only to realise that he cannot flex them any further. I this trend I have only seen Mathijs de Jonge (Guerrilla Games) and John Blackburn (Avalanche Software) get there in the last 20 years and they seemingly have not reached the limits of the PS5, so we have time. 

As I see it, Sony has choice and plenty of time. They merely need to keep the gamers on the 92.2 million PlayStation 5 happy and as I see it, we are plenty happy. The offside of the cow that influencers try to persuade there is require data and they cannot hand is data, merely conjecture (if at all). Metro UK should keep that in mind. We are happy because we get to play the games and we would like to play more games, so players like Bethesda and Ubisoft might remake some of their games for the PS5, it does help, but it would be better if they consider making games that will genuinely take us to the edge of the PS5, only then when we have these titles and we are considering that it could have gone further will we see the impending need of the PS6. 

Have a great day gaming today on whatever system you like to game on. My weekend ends in 87 minutes, darn.

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To match an equal

That has been on my mind for a while. You see, Nintendo has Mario Kart and no one has anything to offer against that. Now, that is nothing to be ashamed of. Mario Kart has its own following, I like Mario Kart. But it is a shame that Sony never had its equal on that. A racing game with a little fun. On the SEGA Dreamcast there was Wacky Races and as I was watching some pages, I saw that this original cartoon still has its own following. Even now, after 54 years there are plenty of people that like this cartoon and what is there not to like?

So even as I loved the gamed on the dreamcast, I am proposing that Sony (preferably) makes a few alteration. Not on the graphics or the cars, that is fine, but the setting of the tracks. Especially as the PS5/PS6 have a lot more power than the Dreamcast had 16 MB RAM, 8 MB video RAM, and 2 MB audio RAM, running on a Hitachi SH-4 @ 200 MHz, which had 480 MIPS. The PS5 has 16 GB GDDR6 SDRAM running on a 8-core AMD Zen 2, which has a multitude of the ability of the 

Hitachi SH-4. As such a lot more is possible. So as we consider that Wacky races could really take of on the PlayStation, the setting of this game could be made a lot more rewarding. 

As I see it, the game allows you (in single player mode) to select you first car. This has a consequence. The Roaring plenty gives you the track Chicago to Detroit, The army surplus gives you the track Ft Worth to Houston (Texas), the Varoom gives you the track Los Angeles to San Francisco and so on. And the second setting is that you unlock the track, but if you win that route, you also unlock the number two and three in that race. So you unlock a track with a new racer and you unlock racers by winning. As such you get to expand both elements in that game. Now for the tracks, they are ‘cartooned’ but they are the real roads that these distances have, with optional fuel points and garage locations (for repair and weapons and defense refueling) and as these races continue the game also have a level setting, the beginners level has more fuel and garages and only 50% of the distance, as you go up in levels there will be less garages, so you have to be clever with the attacks, defense is less affected, but there is a limit to what you can counter. 

This setting might take some tweaking, but the setting gives us 11 cars.

#1: The Bouldermobile (running from Santa Fe to Las Cruces) 
#2: The Creepy Coupe
#3: The Convert-a-Car
#4: The Crimson Haybaler
#5: The Compact Pussycat (Penelope Pitstop, running from New York to Providence)
#6: The Army Surplus Special (Running from Ft Worth to Houston)
#7: The Bulletproof Bomb (The Anthill Mob, running from Chicago to Detroit)
#8: The Arkansas Chugabug
#9: The Turbo Terrific (running from Los Angeles, to San Francisco)
#10: The Buzzwagon (running from Calgary to Edmonton)
Finally the #00: The Mean Machine (Route 66 from Chicago to Santa Monica)

I set out a few tracks, but not all are here. The idea that the game has growth in other ways too could give it the success boost it could. As Deeper Machine Learning sets the roads in a more cartoon way might also simplify what the developers need to do. It also allows for expansions over time. Because new cups could result in new tracks in other regions. I believe that this could be a worthy competitor to Mario Kart and optional other games that offer this entertainment. In this I feel strongly that Mario Kart has a unique place in the gaming world and without attacking this, others could have a real chance in appealing to their audience. 

Will it work? I believe so, but in the end it will be up to the designer of this renewed Wacky Races to appeal to their audience. 

Have a great day, optionally racing route 66.

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Adding the plus sign

It started the day before yesterday. I was looking at an image of a plague doctor, a back leather mask with it’s raven beak. I remember the scent of garlic in the beak, it was a clear image I was seeing. It caught on and my mind decided on the setting of the ‘plus’, not in the Game or New Game, but to set this plus on the NPC characters. OI would go as far as to ALL characters. As I see it, it has never been done before as I see it and there is a side that it could grow the game in its entirety. 

The trigger would be a ‘mundane’ and personalized object. An image, a piece of clothing or a tool and when you grab it you will get the image that you cannot let go of the object, it isn’t evil, but it seemed important. That would be the setting of the ability. To get to that stage you get to sleep. Sleep is the activator. You normally sleep for whatever time you need in a game, now it becomes the start of another part of the game. There you wake up in the body of whatever item you had, if you have more than one item, you will be assigned a random person. As that person you will have mundane tasks. As a farmer you will tend the fields, as a butcher you will tend the meat and carve animals, as a stone mason you will form bricks and so on. The setting is that you get to up the game from that point forward. The farmers as the game is will produce more and better crops, resulting in higher health for you and the NPC. The stonemasons will result in better houses (over time) and better settings of the homestead. These are the mere tread stones of the game. The stage that a better smith will make stronger weapons, more impactful weapons comes with this and more. The fact that an RPG has never set the strength to the NPC’s as a game is oddly ‘discouraged’ as I see it. But better settings is the evolving base of any game and in RPG games it is not ‘heralded’ as a ‘wanting’ prospect. But that is where RPG games need to go, they need to go into new terrain, added terrain and this is one way to get there. We all herald the creation of Horizons and Forbidden West is the current horizon for the RPG game to follow, but there will be more. I have no idea how Guerrilla does it, but they will. They have created two games in perpetuity that are RPG games of awesome quality and even as I didn’t like the end of it, I get that it was done, but what drove me was the fact that the first thing after the finale, I went on finding more. That is the making of a near perfect game. The near perfection of this RPG game gives clear desire to upgrade RPG games, make a more perfect game by setting the stage to new frontiers. It doesn’t matter whether it is Elder Scrolls, Fallout, Red Dead Redemption, Horizons, Mass Effect or Baldurs Gate. They all need an upgrade, although I am the first to admit that the niche that Mass Effect created is near perfect, it merely needs a better story and backdrop. But in all this, they never resorted to upgrade the NPC’s and that is the new frontier. I already added stories in the past to upgrade the game, but to set the stage to upgrade the NPC themselves does not seem to be considered. Why?

It was a natural escalation of any RPG game and this possibility was clearly possible from the stage of the PS4, now we have the PS5pro and the PS6 will be coming at some point, so to get to this point, we need to upgrade games as they stand. When we ignore the perfection of Guerrilla games, we see that the others need serious work. And why not? Bethesda created Skyrim 14 years ago, and for the most it still does the job. A game doing the job after 14 years is almost unheard of. Consider that in 1987 Leisure suit Larry was released by Sierra on line. And it was excellent gaming, but it faded within 5 years, newer versions were created and the storyline faded. It was the way things were, but were is yesterday what comes next is tomorrow and even as Guerrilla and Avalanche Software might rightfully feel safe at present, but there is space for more and whilst there is nothing wrong with these two games, the RPG gamer wants variety and someone will pick this up. Whilst Bioware is seemingly going on the same track, when its storyline disappoints, their stage will be set in an instance, not one they would hope for. We can assume that it is ‘all’ going according to plan, or we can push the boundary of gaming and as such several  evolutionary steps were suggested (by me) in 2024/2025. Now I am getting to the stage of advancing NPC adherence. There are plenty of tracks, but the the one they will use will remain a secret until they are ready to give us the Alpha version of their game. I honestly wonder if Bethesda will make the cut. Don’t get me wrong, I don’t know where they are going and I have the greatest admiration of Skyrim, but where they are going no-one knows (unless you are part of the Bethesda higher echelon).

So all the others, the Indie developers, the newly wannabe’s? Where will they go? Follow in the tracks where the other games are, or will they seek out the new boundaries and create a game that creates a setting of long term playing and in this economy having a game that keeps you happy for over a year is the way to go. I reckon that soon we will see the merchandise cloth us in the setting we desire, I reckon that 2027 will be all about that and as the money becomes more and more stringent of out money, we will need an escape and gaming is a justified escape. That is the setting I see and I also see that gaming will give release to the people. Nintendo does it the way it does (they always do) but the setting of Sony (PC and streaming decks too) will need a game that they can enjoy not for a hundred hours, but for a thousand hours. Development firms don’t want to do this, but they have to. Consider that the price of oil now is $101–$102 per barrel, it was $55 a month ago and it will go down again I reckon, but in the meantime all costs are going up and they will for some time, so take that into consideration when the costs are rising, jobs are fading and costs of living are exceeding what people find comfortable. They need an escape and gaming is one direction that is open to all. Not everyone needs that escape, but the amount of people that need that escape is rising and it is rising fearfully fast. And as we look at the options, we see a mere 100 hour escape, now consider an RPG game that holds a 1000 hour trip. This is the direction I see and there is a much larger population that is ‘demanding’ the escape route of gaming. I reckon that Microsoft had this in mind all along and like the setting set by Don Mattrick with his disastrous statement “Fortunately we have a product for people who aren’t able to get some form of connectivity, it’s called Xbox 360” he called the play too soon and also in the wrong way, now as Microsoft is a fading setting, the others need to be cautious and consider long term playing. Because the setting for 3 100 hours games might seem nice, the setting of that one 1000 game will hold a much larger population and that is the stuff of legends. I reckon that Bethesda is still in the running, but others can joint that setting too and I am kinda hoping they will. The RPG range needs enlargement and that is the drive we need to face and we might want to try other sides on RPG that will be offered and perhaps you will enjoy a change of taste (without forsaking the other games). Yet taking all the elements I wrote about in stride and giving it a face in these RPG games, we will see a new generations of gamers and a new generation of play.

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The old premise

That is what I am confronted with. I saw several articles regarding Ubisoft including one (that is not part of this discussion) about a person who opened critique about an RTO (Return to Office) setting and was fired. Not sure if one validates the other, but there you have it, as I see it Ubisoft is in serious danger, which is after I basically handed them IP making them up to a speculated billion is rather weird. But there you have it, Ubisoft is in not yet in peril but it feels like it.

The first article comes from Tech Power Up (at https://www.techpowerup.com/346598/ubisoft-ceo-spills-beans-about-2-far-cry-projects-several-assassins-creed-games-both-multi-and-single-player) and gives us ‘Ubisoft CEO Spills Beans About 2 Far Cry Projects, “Several” Assassin’s Creed Games, Both Multi- and Single-Player’ where we see “Similar is true for the Far Cry franchise, in that Ubisoft currently has two Far Cry projects in development, although Guillemot declined to specify any further on what those projects were. One of the upcoming Assassin’s Creed projects is almost certainly the much-rumored Assassin’s Creed Black Flag remake that is slated to launch sometime in 2026.” So whilst we are given “This interview and the promises of new Far Cry and Assassin’s Creed games comes the same week as Ubisoft confirmed a round of layoffs at its Toronto studio as part of its heavily criticized company-wide restructuring and cost-savings plan that will likely see up to 18% of the company laid off in order to save €200 million in five years.” Well, that is the setting and whilst we can all argue the validity of actions, it comes across as being mere Monday quarterbacks. I merely handed them up to a billion in IP and let it go from there (of course I would never deny myself a very nice bonus, but that requires evidence and I don’t have that and should they consider my thoughts, the evidence of it are on my blog. But as it seems, Ubisoft has a credit rating issue and usually it is found by cutting costs. There is a second setting which you saw above. It is see in “2 Far Cry Projects, “Several” Assassin’s Creed Games, Both Multi- and Single-Player’” You see, when you try to appease everyone, you merely ending up pleasing no one. So to illustrate that we get to the next article. It is seen in the adjusted title ‘Ubisoft has ‘multiple’ new Assassin’s Creed games in development’, which is seen (at https://www.kitguru.net/gaming/matthew-wilson/ubisoft-has-multiple-new-assassins-creed-and-far-cry-games-in-development/) where we see “Ubisoft has been attempting to branch out its biggest franchises into the multiplayer realm for more than a decade at this point but so far, nothing in the Assassin’s Creed or Far Cry universes has managed to stick the landing. However, this week in an interview with Variety, Ubisoft CEO, Yves Guillemot, has confirmed that more attempts are in the works, alongside the usual single-player games.” And when you consider that €200 million is cut, the setting of “more attempts are in the works” as well as “been attempting to branch out for more than a decade” (adjusted) the premise becomes a little stale. When you try to appease everyone, you merely please no one. And it has been tried in several ways before. Sections of prince of Persia added to AC 2, and for some parts it makes sense, but the setting that someone has that feeling that “it feels like I am playing game X” becomes a disappointing feeling and that is the setting that Ubisoft keeps on believing in. It is almost that some spreadsheet BI people are looking at the results of 4 projects and contain the most lucrative parts in game 5, a setting that as far as I am concerned never ever works. A game is a story, a story you play and that is why Far Cry 3 was such a success. It is why AC brotherhood worked. And by the way, the Black Sail was decent, but it was no AC game. It was merely the only game on release date of the PS4 that was outstanding (in its own right) and that part of the metric is likely overlooked. So when I see “the Assassin’s Creed games in development are said to include the Black Flag remake” I wonder why, doesn’t that PS4 game play on the PS5? I actually never tried it as I finished that on my PS4 ages ago. Beyond that, the idea of running after a sea shanty was not my idea of fun, to much like some Prince of Persia parkour. I get that you might ‘find’ these sea shanties and that was fine, but running through the trees passed the guards (who will chase you) is just utter BS. Still the game had highlights and a few nice surprises, it was not a bad game, far from that, I merely never saw it as an AC game. But that might merely be me.

To be honest, after Origins I left AC alone and I tried Mirage later (which was awesome). And there is some interesting in Hexe, but there are mentions of restrictions. It is not an open world. I am in dub there, because it could still be a really good game, time will tell.

And there is one other side that Ubisoft is seemingly forgetting. These lay offs could become a new competitor and create hidden traps to what they are trying to achieve. It is the trap of creative corporations. It takes one ignored person to be discharged and when that person creates new IP, Ubisoft is out of that part of the game. That is merely how I see it. 

Have a great day.

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As the gaming sense enters

That was the setting I faced yesterday. I ‘suddenly’ had an idea for gaming IP. This setting was for Sony, Nintendo and the streamers Amazon and Tencent. The idea is to separate the parts of a game. The story, the stage and the character. It can to me as I was watching Battle of the 5 armies and that gave me an idea. The Lord of the rings gave me the settings of Osgiliath, Minas Tirith, Helm’s Deep, Lake Town, Dale, Mines of Moria but also Acre, Antioch, Jerusalem, Plassey, Buxar but also more ‘modern’ wars like the the war in Leiden and Rotterdam these are mere stages, but the characters are the ones you define from some of the lord of the Rings characters (based on, not characters as is). During the movie my mind went into the setting what an one man do? So you could be stealth based like a ranger (or elf) a close quarter knight like templar or saracen, German or Dutch resistance. The idea is that these settings are separate, even though they can net er ‘bleed’ into other areas. So, the first character is YOUR choice. LOTR, Crusades or WW2 and you select warrior or ranger and that is your first setting, when you get to a higher level (3 or 5) you get the option to get to an exit and ave your upgraded character. At which point time you get the other character in one of the other levels (or your first choice was an LOTR character you will be able to select the Crusader/Saracen or German/Dutch resistance) and you will ALWAYS get the other type, so if you selected stealth based in the first instance you will be forced to select the warrior in the other timeframe, but you get to select the timeframe. 

It force a more open setting and after that you get to select the next iteration. Whilst the safe will give you more health, a passive attribute and more weapon abilities. The control are slightly based on For Honor. It was not my choice, but it was a whole lot better then what we had before, but the sticks are for the left and right arms, and this will enable more agility for left handed players, whilst  the adaptive trigger is the action for that arm and movement are done via the buttons (triangle, Square, Circle and cross) and their Nintendo equivalents. It will through over the world of the button masher and beyond that I haven’t worked out all the knacks that this brings but I reckon that the left directions are for abilities/tools and the shoulder buttons will have another function.

So as we set these worlds there are more settings to come, but the variable worlds gave me the idea to have some kind of story which only opens up after you enter the second world the it will become enabled and that I got from:

It seems that this might open up other settings too, and whilst you are trying to find things in the worlds you are visiting, it might give a clue towards your goals. You see, the goals that are always tied to your mini-map are merely traverse points whilst the setting becomes the joy of where you are (an RPG quirk I guess). But that setting will be another level of acceptance and whilst this game could start small (merely three maps) a startup company could add the other maps over time (like three maps per month) And the setting of the character you ‘envision’ yourself as might be another setting entirely. I have some ideas about the story but I will not put them here now. And as I set out the game possibilities in under two days I feel pretty proud of myself. It beats having to read the BS the media gives us on what President Trump is up to now and whilst I do not agree with the setting that Secretary general Mark Rutte is giving the world and he might just be ‘appeasing’ president Trump, but as far as I can tell, NATO is pretty much ready for whatever non nuclear solution Russia is pushing down their throats, but that might be merely the delusion I am seeing. Still when I see the Danish parliament howling with laughter on what President Trump was sending them, I feel pretty much correct on my sentiments. It is also the first time a foreign government is howling with laughter on what any president of the United States is offering them, so it is not merely me who is seeing him as a joke.

Still, the creation of new gaming IP is more value by me and as such I got to this and setting this game in a 4K setting makes it ready for Sony, Nintendo (Switch 2) and streaming solutions. The idea I had with the 4 ‘time frames’ Tolkien, Crusades, British India and WW2 is important to the story of the game, but not essential. Optional a 5th setting which gives us Khartoum and Battle of Rorke’s Drift, Falkland Islands, Invasion of Darfur and at least two more are needed but that is a matter of a later day. Consider that these settings could be played almost anytime (when all regions are unlocked) it feeds the gaming need when people can play the battle of Dale or Osgiliath after they watch the movie. It is a strange presence all gamers have and I reckon that this approach might be the next setting in gaming because when the characters are ironed out, including a WW2 character with the wars in Iraq or Yemen would be relatively easy as the architecture would allow additional maps. A game that feeds the next war in the setting of gaming is one that has not been considered before (as far as I can tell) and it allows for a stronger presence on these platforms, all whilst whomever does it for the Switch 2 might gain 10 million fans overnight, but that is a worry for the maker not for me.

Have a great day as I am relaxing now with some ice water as it is 28 degrees now and 31 degrees in my living room.

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A sense of self

That is at times the setting and we accept that, but have we ever truly set that in gaming? There are examples. There is The Talisman by Peter Straub (Stephen King too), there are numerous other examples and I even wrote that setting in a previous blog, a basic setting that is. So consider an altered example. The image below

Shows 13 areas, the middle gives us the start. Now consider the setting that the start region is WatchDogs 3 Legion, it gives access to 4 other regions, they are in the background. Now one of these regions is AC 2 (AC Brotherhood) and that gives access to Areas 1,2,4 or 2,3,6 or 4,7,8 or 6,8,9 and so on. The object is to create a giant puzzle and the setting is to give each regions it own set of rules. So whilst I am looking at the series Caprica, we can see how the alternate reality gives a more docile or less docile setting whilst ‘throwing’ concepts like gravity, time, behaviour and classifications of people and of positions are thrown into the mix to be altered in each region. As I see it, the goal is to set a more distorted sense of self. That is the one side that gaming never explored. But the stage where we all throw it into the wind remains seemingly untouched, all whilst devices like the Meta Quest 3 could open that up to a much larger extent. We tend to reflect on what WE are, but not on how we manipulate ourselves. We play RPG, Minecraft all whilst Ernest Cline in Ready Player One opened a larger stage as early as 2011, now that we have much better technology, no one seems to be heading that way. It is not about the VR setting, it is how we see ourselves that is not addressed in gaming to any real setting. (OK, the real is debatable). And that setting is overlooked time after time again and as I see it, there has been 15 years of technology and no one thought of that approach to give the gamer the ride of their lives? When we consider a cross mix of technologies, the setting to hand the setting over a larger place is also overlooked. You see with the Meta Quest 3 there is the setting of streaming consoles and an ability to set both gaming realities in some kind of overlap would help. I reckon that the last time that this was done to ‘some’ extend was the game System Shock, but actually to set these linked technologies to real technological puzzles is missing. That same setting is partially seen in a game named Portal (Rob Swigart, 1986) and it seems that no one ever. Considered the next step in what makers like that would have seen impossible in their time, but now this option is ready to be explored. I actually placed a story here somewhere where I addressed that setting (too tired to find it now as it is 100F at the moment) So whilst we all go for the ‘cosmetic’ in today’s gaming, the larger setting is to take a leap and make some changes actual and yes there is a drawback to program to the Meta Quest 3, but I already handed several setting where the device would be an actual asset and it sets the setting to much more intensity when we alter that perception, and I for one think that the visor with a streaming solution like Amazon Luna or the TGP (Tencent Gaming Platform) Box. I reckon whomever get in first will get the larger following and I recon that It also pays (for me at least) to let this evolve with the console setting I saw over the last three years. I reckon that there are 50 million consumers just for starters who will embrace this and that would be merely phase one. In the later phase I have no idea where it will end but 100-150 million consoles in not out of the realm of possibilities and after that I get hesitant. I would love to be the one guy who get this to 200 million plus, but I am hesitant to get overly ‘confident’ I am certain it will work, but to see the one solution that Google and Amazon can’t see makes my confidence shaky to say the least. At least I got to imagine another Gaming IP even if it is based on other settings, but that is merely cosmetic in some form. Whoever designs the new IP will have a strong sense of achievement and here I reckon that Ubisoft has the inner track and after they just sacked dozens of people all over the world, they might be thinking on what to do next. Well, they need to not look further at present.

So have a great day and as I am melting like the wicked with of the witch of the west in this heat, I will take the slow lazy setting to avoid heat getting to me.

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Our lull moments

That happens, we all crave it, the option of bliss, inactivity, moments of calmness and we find it in different ways. I for one have this with a video game. Not some edge of seat Epic setting, but the Horizon setting, Skyrim, Oblivion, fall out, the list goes on. And yesterday I saw a list of two dozen games coming to the PS5 and some woke me up. There was off course Wolverine by Insomniac. I will be waiting for that one, but at that point one game turned up that I never expected The game STYX has as far as I know been a Xbox game and it is a excellent game, Stealth of the better variety. And you better rely on stealth as you are a 4’ goblin with his trusty knife. What drove me to this game that any level had several solution to solving it and you got points for completing other ways. It was a lovely time. Now its coming to Sony Playstation and we can rejoice. More important there are a few other settings we could consider. One of them is RYSE, son of Rome. The good parts is that the graphics were really good and the storyline was amazing. The two downsides were in the first was that all combat is massively repetitive. And the second one was that you had too defeat several bosses twice, after the first time he completely reset his health bar. I don’t like this, but that might just be me. So as I see it, when you redo the battle setting of Marius Titus you might have an amazing Playstation winner. So when we consider the funny part, who thought that Frankfurt had more to offer than Frankfurters? Crytek GmbH might be the next great thing coming from Germany, go that is an exaggeration, but the truth is that RYSE might have dies too soon and too small a death, so whilst some might object as it was released 12 years ago, I say ‘be still’ good games overcome systems and generations (example Mass Effect and Oblivion) and those are merely two who made the system generation jump. I think that Ryse could do the same (if the two weaknesses are dealt with) As far as I see it, everyone is looking at what might be (I do that too at times) but at times I look behind me what we left and there is plenty to be had in that direction too. I gave some of this ‘life’ in an IP solution I offered to Saudi Arabia and I still believe it can work, not merely for the games, but for the two sides of that equation that could propels Saudi Arabia’s gaming and other settings a lot further. Don’t be miffed Amazon got the same option, but they decided to ignore this whilst they are banking on AI (good luck with that).

So whilst we were given ‘Amazon Pulls AI-Powered Fallout Recap After Getting Key Story Details Wrong’ which comes with “According to The Hollywood Reporter, “Amazon is betting AI can identify key plot points for a series to be synchronized with a voiceover narration and dialogue snippets.”” Apart from the settings that are incorrect and incomplete. Amazon needs to realise that this is all programmed and the programmer might not see what needs validating and verification. They might not know, but the fans will pick up on this instantly. And Engadget gives us ‘Amazon’s AI-generated recap tool didn’t watch Fallout very closely’ this relates to games, because when these people get the AI part ‘working’ they will go over games in that same way and that is where the blunders start adding up to the folly of people who blindly believe in AI. Because I mentioned once that 2026 will be the setting of AI court cases and I was proven (yet) again correct as we are given ‘CanLII and Caseway AI reportedly moving towards settlement in copyright dispute’ as well as TechCrunch given us 8 hours ago ‘Google and Character.AI negotiate first major settlements in teen chatbot death cases’ merely two cases in the second week on January. So, how many more will follow? Only seven hours ago we were given ‘Musk lawsuit over OpenAI for-profit conversion can head to trial, US judge says’ and all this relates to games, because last November we were given ‘Ubisoft Reveals Teammates – An AI Experiment to Change the Game’ and I reckon it will merely take one slip up to thwart the statistics of a player and he will be crying in the lap of some ambulance chaser. A setting I saw coming a mile away which a few people have experienced if they are stealth players. 

As such my lull moment gets blown away with some AI character, team mate or not. But that might merely be me, but what Ido remember was call on this setting months ago and now we see two being settled, whilst OpenAI is now entering the dock for what might cost them a pretty penny. Did those shareholders consider that this might become the destination of their investment?

Have a great day.

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Upgrade, next chapter

Yesterday I was thinking of a game I used to play and it left me a little underwhelmed. It was not the fault of the game maker, the game was awesome. It gave me the thought that I was in the deep with the dodo’s of the Kremlin, or the White House. The game did what they promised, but I was thinking what this game could do with current technology and settings of DMS and some LLM. There is also the thought that the game was originally a little 2D. It all fitted on an 800KB disk so I am not surprised. But consider the idea what the current settings allow for.

The idea that they had with the political tables of then (1987) and what Mindscape was able to achieve. It started as a game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years and I got the AtariST version in 1987. And as sources reveal, takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player’s country’s standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player’s international prestige. The player can choose to respond to these events in various ways, which may prompt a response from the other superpower. This creates brinkmanship situations between the two nations, potentially escalating to a nuclear war, which ends the game. It is my advice not to ‘antagonise’ the opponent in the Pink Kremlin, or the Black House to avoid the nuclear holocaust that follows. And why leave it there, the complications of a EU could be added, so you can see how likely little you can do as as King Gustav on charge of that small sided Sweden (population 10.5 million) and we can build on this, we can evolve this with corporate powers and the influence they hold with the likes of Strawberry, Hippolytics, Smallsoft, and a whole range of power players. See what happens when you tweak that power (or nationalise their goods) then we get to the impact of social media like SnoutTome, QuickOunce, MyTransistor, DingDong, Toucan, Connected, ScryingStone and a whole range of other groups. You could see the direct impact that trolls have when they are clearly exposed and optionally with scenarios to solve. I would recommend to leave the intelligence groups to a later date (or a DLC) to properly test the settings you have there. It could be the first simulator for audiences and students of geopolitics and social standings later. That is before you add the mess that (WatchMyGrey, AmiSix, and their offspring in France, Germany as well as Mossad does to the worlds chaos (under their tutelage) 

I wonder how no one enacted this setting, it seems to be a decently solid training and educational simulator giving students to study multidimensional settings that geopolitics present in todays industry. I’ll bet you you can’t fit that on a 800KB diskette, but there is every thought that it can be done, the social sciences tables still exist and they can vouch for the until recent messes and they are basically ready for deployment. And now that we see the world for what it is, we might also include global religion as an influence and show you why the Catholic Church doesn’t have as much as it used to be.

It is merely a small snag that escaped my brain this morning, but I reckon that the old software settings could still apply to settings of today, you merely have to upgrade the setting and there is plenty of options here and as they were solidly stated on those basic settings of Social sciences, in todays world they could be used through Deeper Machine Learning to a much more powerful extend. See what some see and what you are not supposed to know (sorry Blaise Metreweli) but that is also the next challenge. Instead of shouting at Toucan, you could investigate the trolls on Toucan and see what the expected result is and who the culprit behind these pretentious stages are, not to be coy, but using that Strawberry Studio to see it on the big screen, or even as a user of the Hippolytics Moon streaming service get a new lease of opportunity. An educational simulator for students and investigators of humbug gets a new side of life.

Well anyway, that was my thought I had this morning. And the names have been changed to avoid  the guilty and make me less liable, a decently appreciative setting

Have a great day. I wanted to take a nice walk, but it is 34 degrees celsius out there, bit much for a long walk. Oh and Strawberry, fix your DoDo Dos version Hawaii 26.1, when you switch off your router before you switch off your wireless, the wireless keeps on scanning the ether, even AFTER you switch of the WiFi. Sloppy programming. 

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The idea and a half

That is the setting, it started yesterday. To relax me I decided to listen to some Hogwarts ambiance music and I stumbled upon the 4 common rooms under Christmas and as I was relaxing, I suddenly noticed a few things. The shadows, some other details and my mind went racing and as such I created a ‘new’ IP, or better I reengineered one. Ih this story I was arriving at Hogwarts as a replacement student, I was replacing Abraham Ronen for a year as he was attending family business. It was quite the rush seeing Hogwarts after so long and I was giddy as a first year student. As I was attending late, I tried the old ways from my youth and would you believe it, that method still worked. I set the frog in a tree and cast the spell making it a one time only and only for me setting and I arrived in a dusty old room, where the brother of my frog was left untouched for years. There was another frog there and it would place me at the bottom of the curved stairs. I quickly charmed the room and cleaned it up. I saw the dust all over from the years of neglect and I summoned a house elf, which weirdly enough wasn’t answering, so I called my personal house elf and asked him to clean up this room. He nodded in acceptance and a minute later he was busy cleaning and scrubbing the room. I thought for a moment and summoned a second house elf from my house in Irondale, the house elf apparated and soon they were both cleaning the room. I asked the second elf to focus on the cozy chair and the walls. I then walked into the frog and appeared at the bottom of the curved stairs. I was hit with two settings, the first one was that it looked still like I remembered it nearly 15 years ago. The second thought that it was massively empty, there wasn’t a sound other then some hoofs in the distance. I walked to towards the great hall and as I got closer, there was still no sound. Over a hundred students tend to make noise, so it felt wrong, also the rooms were absent of candles and lights making it an eerie setting. I walked through the large doors to see…. Nothing. This was odd, I looked at my watch, I then looked at the room and there wasn’t a sound. I called for a house elf. It didn’t appear. I was slightly confused, no professors, no students and there was the sound of hoofs outside. Not even the ghosts were here. I took my wand a voiced the disillusionment spell. I vanished into a shimmer I then whispered the lighting spell for the lights and it obeyed, but there was nothing. I then saw a portrait looking at me and I made myself visible again. I introduced myself to the portrait of Minerva McGonagall. “Good evening, I am the replacement charms professor. My name is Severus Seafarer, I am standing in for Abraham Ronen. What is going on here?” The response was not what I thought “There was a panic and all the professors and student disappeared. I do not know where, but there was something dangerous in the air and now you have been exposed too” I understood the setting and she continued “There are the ghosts in the castle who have been given tasks to keep Hogwarts safe, sook them out. Also the animals around Hogwarts have been exposed and they are now rabid and dangerous. The most dangerous creatures are I think the Centaurs, but they are not alone and they stick together” I thought for a second and I took my leave of her. I rushed to the potions lab and got all the ingredients I could find and made several potions for health, like Wiggenweld as well as some anti toxin potions. I went through the professors cupboard and took what I thought was useful as well as some sleeping draughts, I thought that might be the way to go. I then took a different route, I was originally a Hufflepuff student and as my entry word was a professors code, it would let me in. If the ghosts were the answer, the house ghost of Hufflepuff would be a first. I entered the Hufflepuff common room and ignited the fire as well as the lights. In less then a minute the Hufflepuff was as warm and cozy as I remembered it to be. I called the Fat Friar, as he was my first port of call. He appeared but he was shaken, I don’t remember him ever to be nervous. I bowed and he recognised me. “Severus?” he said. I bowed and said “Yes, I am here as a professor now, what is going on? Minerva explained some of it, but not all. What is going on?” The fat friar explained that it was something to do with the muggle world. We were hit in more profound ways, especially the magical creatures. The students and the professors weren’t hit, but they took no chances as the magical creatures were more and more rabid” The professors decided on the painting portals. Each house has an emergency painting and they went there with house elf. We patrolled the corridors but the Centaurs got too aggressive, so we went into hiding. And that is how it has been for roughly a week.

This is the setting my mind conceived. The setting behind this is Covid-19 and the effect it had on magical creatures, because Covid was made by the asians to counter an invasion of Jiangshi and Oni oil their land, but it had an effect on muggles as well and that is the setting the professor Severus Seafarer faces. The game has 4 distinct environments til settings. Ravenclaw is struck with aerial traps and has invading birds. It is also a stage where you are confronted with Helena Ravenclaw (the Grey lady) and there you get to seek the herbal cures for most of the species. In addition that house will cure the air of Hogwarts, as such no one will get sick after that in Hogwarts and the air will start curing those effected including you. This will be seen that the two house elf will suddenly feel a lot better and will be a controlling force for setting up the Hogwarts defenses against the centaurs where you will have a lethal and a non-lethal setting, the non-lethal setting takes a lot longer, but the reward is a lot stronger. Slytherin is under water, the windows are broken and you need to get to repair the house and drain the water (in stages) as the window defenses are restored. The bloody baron has more on the water defenses and the old spell to set up the widow barriers are the first stage in restoring parts of Hogwarts and the Greenhouses (they are in the lower parts of Hogwarts and also under water) then we get to Gryffindor and nearly headless nick who has the final part of the painting spell and as all the parts are now above water, you can now access the paintings, they are linked and you get the other parts of the lore of the disease setting. Gryffindor has the stage where access to the headmaster tower becomes available and there we learn the last parts of the lore. 

So as we get to clear the common rooms, we also get the settings to clear the disease from Hogwarts. There is more, but for now that is ll there is. As I see it, this IP is readily available for Avalanche Software (as they own the IP of Hogwarts legacy) and as it stands as Hogwarts was completely designed in the first game (by them), it could become a larger DLC for the time being as HL2 is still in design. I have no idea how it fares with Warner Brothers and Netflix, but giving this idea to Avalanche Software might be the better option. So John Blackburn, you have an idea and feel free to use it and keep the scores (read: millions) of Harry Potter fans happy. It (the IP) is yours now.

Have a great day and consider the I wrote this on a Sunday morning, so you owe me a coffee (Jumbo cappuccino with two sugar and full cream milk) as I see it 😛

Have a great day you all, it was great thinking up another game, because that shows how some ore waiting all their settings on a non existing Ai whilst I (coffee deprived) think of new IP with my feeble little brain.

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Expanding all fallouts

I have had this thought before and I also wrote about it, not sure when a few years ago, but the thought overcame me last week as I was replaying Fallout 4 on PS5, the PS5 edition and it looked marvelous. Off course I knew most locations and had played it all, but the feeling of getting the upper hand over the wasteland never leaves you. And as such the idea of the expansion came calling like a good Vault-tec sales person. The idea was that an export option on the Fallout shelter is added and that is nearly all that is to it. But the tiny stuff (that Bethesda contributes) comes into play now. 

At first I wondered how to incorporate this into the current game. The first thought I had was is how to do this. The idea that a message via a fallout Eyebot is added, when you come within a distance of it, you can pick it up on your radio whenever you are near the Cambridge police station. It will be near there and the eyebolt has up to three keys as you can have 3 vaults in your Fallout Shelter game. Then the nifty part comes. Bethesda has a system to make your 2D map a 3D world. So how to give you a changing challenge? Well I was thinking that if you have only one map there is a 50/50 chance it is P or D (i’ll get to that), if you have 2 vaults, there is a first setting that the first is P/D then for the second is if the first is P you will always get a D, if the first one is D, you get a second chance for the vault of be P or Z. So there is the option of Pristine, Damaged, or Zero. If you have all three used they will one each. Fallout Shelter has 26 levels, as such we get 8 levels per 3D level. So that you have three levels, the last two are added to the deepest level. From there, there is one additional setting. In case of the Pristine version, the Overseer room will have an additional room which is your living room. So the Small, Medium and Large rooms will be set to that exact setting and ‘Bethesdisissed’ onto a 3D spaces. The only other thing is that if you have altered elevators, it will show in the new design as well. So what’s the setting with Pristine?

Well good question, you have up to three versions and it is randomly assigned, so don’t get any bright ideas. Pristine is a shut vault, as such when you open it, everything is new, Damaged and Creatures or Raiders have taken over the vault, the vault is mostly good and you get a new cleaning crew function, when that is done you can add and upgrade the entry point with all kind of goodies (turrets) and you can upgrade the entrance and create a safety entry. At which point the fast travel becomes in the vault. The third setting is Zero. The vault was destroyed (by unknown reasons) and there is an upside. They all have one legendary weapon and legendary armor, in case of the Damaged one, it will be in the boss chest, the Zero and Pristine one will have it in the overseer room (on a mannequin). 

The idea is to use DML to create a changing setting on how the rooms are drawn. So you can relive these settings in Fallout 3, Fallout New Vegas and Fallout 4 (and Fallout 5) if they ever get to it). A simple setting to add materials to a game and I am surprised that Bethesda didn’t get there on their own. There is no way that scores of Fallout Shelter fans didn’t think that it would be so cool to have this in their games on whatever system you play it. 

So Bethesda, don’t say I never give you anything because you are part of Microsoft now. Have a good day and enjoy the challenge you are giving to 230 million gamers (Fallout Shelter was downloaded that much). It was a simple equation and I wasn’t doing too much at present, the AI bubble and the American Tourism setting are starting to bore me.

Have a great day, my midweek is starting with a nice cup of coffee. It’s still Tuesday in Toronto and Vancouver. Time to see the day and seek opportunity.

Fallout, Bethesda, Microsoft, gaming, 

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