Tag Archives: Sid Meier

The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

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The version of a word

There is a word, it connects to the BBC article (at https://www.bbc.com/news/articles/czeg2p3wjy1o) where we are treated to ‘Why so many games are failing right now – and why others are breakout hits’ the word in this is ‘game’ the definition is “an activity that one engages in for amusement or fun”. The problem is that most ‘game designers’ have no clue on games. The bulk of these ‘designers’ are setting the bar ridiculously low. Their version is to create some version that reflects a game and lace it with advertisements. You see 100K ‘customers’ implies that the designer gets 100K times a few cents. So that implies 100,000 times $0.04-$0.07 gives us $4000-$7000 per advertisement and take that 3 times then whomever downloads the game has handed their achievement towards the $7000. The world (Google, Apple et al) likes this, because they get their larger share of the cash, but that doesn’t make a game, it doesn’t even resemble a game. And mobiles and tablets are overgrown with that trash. In the years that I have seen these junk providers I have perhaps seen a dozen games at best and they are still around, the rest is easily forgotten. So the article gives us “There’s also evidence people have been spending less money on new games, choosing to stick with long-running online games like Fortnite or yearly franchises including Call of Duty and EA Sports FC. Despite that, more games than ever are getting released.” As such we see Fortnite, Call of Duty and EA sports. I like merely one of them, but these are all games. We don’t all like the same thing and as such the designers of an actual game get into a much larger predicament. 

I have met the greats Richard Garriott, Sid Meier and Peter Molyneux (and a few more). They have a different mindset and that shows. They created games that are close to timeless. Even now I could get my thrills from Ultimate 3-8, Alpha Centauri, Civilisation, Dungeon Keeper, Magic Carpet. These games let us enjoy actual gaming and they would still entice gamers today. That makes for a real game designer. There are more designers of course. As I personally see it game designer made Horizon Zero Dawn a game of near perfection. There are of course more designers. Yet as I see it, we are given “That’s not only affected premium releases – smaller studios, whose games tend to be more affordable, have also struggled to find an audience.

It’s often difficult to pinpoint why, but quality isn’t a guarantee of success.” In response I give you Hello Games, a smaller studio that game is all “No Man’s Sky”, they gave it to us in 2016 and is till debated, played and loved 8 years later. I do agree that quality is no guarantee of success. There have been these games going back to 1985. We had games like The Sentinel, Paradroid, Eye of the Beholder, Tower of Babel. The list goes on. Some become success, some do not. There is another cog in that wheel. In those days the press illuminated games that THEY liked, the game population was small. Now everyone calls themselves a gamer and that is where the plot thickens. It becomes about the advertisements and the fountain of replication. For example there are dozens of match 3 games and they all advertise. And as they all advertise to the same people the advertisers see their money bags fill up. That is not gaming. So now we get to another setting. We see it “As well as battling for player’s attention, new games are increasingly battling for their time. According to analytics firm Newzoo, annual series such as Call of Duty and online titles such as Fortnite took up 92% of gaming time, with just 8% remaining for new releases.” I have doubts about this data. I for one have never touched Fortnite and I know a few more people who did that. There will be an offset of course, like the platform in use. Tablet, Mobile, Consoles and PC/MAC. The final part I needed to look at is ““Factors like a strong IP, strong marketing campaign, community fostering, and timing can help, but the fact is that there is luck involved,” he says. Right place, right time is a big part of gaming’s surprise successes. “But gameplay matters, and innovation, so great games often stand out and find their market.”” I can agree in part with this. IP is essential, and in that setting the Horizon games stand out. A new IP is essential and Guerrilla has the goods. Still the IP was not enough. The first game gives us a storyline that is quite literally out of this world. And these two are essential to a success. Graphics snd sounds count, but without the first two graphics and sound don’t stand a chance. We can debate IP, but without it dozens will copy what you have or they will copy it as well. That sets your pool to a much smaller population. And as statistics go, consider that “14,000 games have been published on the platform this year, with 2024 already overtaking 2023’s tally” do you know what it takes to produce 14,000 games? It comes down to 39 games each day. Take the timeline and you get something unsustainable. A setting that Advertisers love, but do the gamers? And when you consider the number of games. It seems to me that the bulk of designers are set to appease advertisement funds. The red currency that dwindles on the gullibility of gamers and the BBC seemingly overlooked that small fact. They know statistics? They know the top-line of involved data? So why didn’t they see this? I know because I have been involved with games and gaming since 1985 and I have seen several iterations of gaming whilst taking the advertiser out of the loop. It is time for a better dimension of gaming and the BBC story merely confirms what I have known for several years. And in all this the BBC has been unaware of what they missed from the very beginning.

Have a lovely day.

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Elle Tea Gee

LTG or Long Term Gaming was today’s topic. It was a tweet that brought me to this point. It wasn’t entirely that tweet. When I created the foundation of Restoration replayability was the setting I focussed on.

As such the image made me giggle but then I considered the impact of what could be and that is going to be all the rage in streaming games, or GaaS as some techno dudes set their cap.

You see, would it not be an idea to have a blend of iPhone 14 and iPhone 15 when you play that game in 2024? And I am not merely talking cosmetic. You see in a game like Watchdogs 2, the phones could have additional power and optionally additional protection. Sneaking into a parking lot (one of the WD2 missions) could make it a lot more challenging. That setting is overlooked. It is not the fault of the creators, this setting was never an option in gaming. But now it is possible. For example in Ghost Recon: Breakpoint, some of the elite guards could in 2024 be sporting Body armour by manufacturer XTEK. You see, games never had the additional parameters, but the new streaming consoles will be different, gaming will be taken to a whole new level making it essential that games are upgraded, as will be the need for more and better equipment. Before you start going on ‘that’s too hard’ consider that we see now what was never an option in the Commodore Amiga or the Atari ST. Games and systems evolve and now we get a setting where one system (a streaming system) will add new dimensions of gaming. I will not part with my PS5, I love it too much, but having a streaming system next to it will become more and more commonplace. Now these evolutions are not a given. Assassins Creed Mirage will not be impacted, it plays 1200 years ago. But there are plenty of games where if COULD apply. Newer speedboats, new model cars, new model nearly everything and there is a larger setting.

On February 13th 2022 I wrote “Just like the stage of combining deeper machine learning to a lens (or google glasses), a camera lens that offer direct translations, and the fun part is we can select if that is pushed through to film, or merely seen by us, now consider filming in Japan with machine learning and deeper machine learning auto translating ANY sign it sees” (at https://lawlordtobe.com/2022/02/13/looky-looky/) in the article ‘Looky Looky’ Now we see advertisements by Google iPhone doing that very thing. Another example where my creativity trumped a big tech company, in this case Google. Gaming was about pushing boundaries and it could do so again, not at the behest of Microsoft when they finish some new piece of software, but ahead of that software. People like Sid Meier danced on the edge of the CBM64 with Pirates in 1987. He did what even Commodore did not consider possible and he was not alone. We need to push art back to that stage and streaming systems are the most logical choice here. A setting where long term gaming could evolve and for the streamers (Amazon and Tencent Technologies) that stage needs to be explored sooner rather than later. When gamers see that they get a new dimension in gameplay. They will come and tip their toes in the water. Gamers always do and that is why Sony was scared of the SEGA Dreamcast. 

Soul Calibur was something that no one had, not even Sony. SEGA pushed the envelope and of course Xbox360, PS3 and PS4 had their own innovative successes. Now it is time for a new level of innovation and it is my believe that streamers could be holding that trump card. How players like Ubisoft will go about it? This is anyones guess, but I reckon that a player like Guerrilla Software and Santa Monica Studio are looking into that chapter right now, because the first one in will get the larger slice of pizza, that has always been a given and it is one of the reasons I oppose Microsoft invasion of the safe space that we gamers had. It was not about making gaming for everyone, it was pure and simple greed and greed will diminish a game EVERY TIME. There is no exception to that rule, which is why I am making a lot of my thoughts public domain. I hope to inspire and spark independent game makers. Yes, I had a dollar sign on my head as well (a person needs to eat and pay rent) but a lot is already PD here, so I will never see a penny of that myself. 

So, whilst I am ‘evangelising’ Long Term Gaming, the setting in a GaaS (Gaming as a Service) is not new and it will exist and it should exist. Game Pass was a brilliant idea. It was Microsoft’s decision to not include several games until 2024, but there could be a legal reason (I do not know). 

What matters is that I just had an additional idea that no game is sporting at present, that is not on those games. They were limited by hardware. With streamers it is a lot less limiting on deployment and physical copies. It is a different animal where we get a new stage, a new kind of food and a new kind of animal, but not one we have ever seen before and that makes it exciting.

Enjoy the weekend. Down here Saturday is a mere 1827 seconds away.

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The missed off-ramp

We all have that, we are focussed on one path, one one goal and as such we miss what is in the corner of our eyes. This is not new and no one is impervious, not even me. I was so focussed on my IP and for decent reasons that I forgot to look at what else is possible. In this the Amazon Luna has additional options. The idea that it could be used for all kinds of education wasn’t lost on many, but did they consider the larger field here? 

So in comes a treasure of the past. In 1990 Sid Meier released Railroad Tycoon and it would spread to nearly every home computer on the planet. It was informative and at times educational. Yet the setting could be altered. Yes we can remaster that game and perhaps that is a good consideration. Yet the larger station is not a new version but a totally new game. So what when we do this involving shipping, not merely as a game, but as an educational tool. A setting that starts in the 12th century and from there the ‘student’ gets to create a ship, start an economy and over time we grow from one ship to a fleet, from local boats (educating us on shipping and fishing)  to cargo vessels. The players will get introduced to ports and port costs, profits, margins and in a way that sets a diary towards economics and history, the ships will give people understanding on engineering even mathematics (something keeps that thing afloat). When the game is merely a vessel of distributing knowledge and education the premise of a system changes and that offers a larger tribunal towards educating new and young minds. If ‘the shipping world’ is merely a step, what more can be done? I saw games on the workings of a law firm, too much game, but the idea had options for growth and that is where the educational off ramp becomes stronger. Yes, parents are all up in arms against children playing FIFA and Fortnite, but what happens when educational games get a much stronger appeal? What happens when the next generation gets a new infusion on mathematics, economy, history, engineering and even sciences? This is merely one game, so what happens when the next generation gets an additional education in culture and languages as well. We need to look at the Middle East and Asia where these solutions will find eager minds. India has well over a billion people and when we consider Indonesia, Pakistan and India, the solution would come close to 2 billion minds that is one hell of cluster to consider and my IP was nowhere near that large but it adds to the setting and those two stages are off ramps that neither Amazon nor Google considered seriously. Google even dropped their Stadia, even though it had options, but they never saw it and now there is merely Amazon, with Tencent following closely, for Amazon too close even. All due to missed off ramps these two giants left billions on the floor and now Tencent Technologies is almost in range to pick it up themselves. We all miss opportunities, but Google and Amazon left the opportunity on the floor for close to two years. Do you think that Tencent technologies will make that mistake? 

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The new IP, the old stage

Yes, that is the station I found myself in this morning. It was not completely new to me, I did write about it in the past (too tired to find the exact article as I have written in excess of 2250 articles at present), but the stage is a little different now. Consider war (see the TV for specifics), we know it and it is now closer to many homes than it was months ago. But we nearly always played an EA or Ubisoft version with respawning NPC soldiers. What if the setting is staged finite and no spawning all over the place? What if the stage is London, Munich, Amsterdam or Paris? A stage where you get inserted into a random location and your war-zone is a 10 block radius from there. Google Maps has nearly every detail, so do other mapping solutions. And you could be defending, escorting local civilians and giving aid. You get no choice until you get to a certain rank. How long would YOU last? It is time to teach the gaming soldiers a little realism. And when you face that you think different on Call of Duty Beachhead with high realism. That is nothing! I think some people are catching on what it is like, somehow they take more notice on events in the Ukraine than they ever did in Yemen or Syria. I like games that have NEVER be done before. A lot of my IP is set to stages never done before and that is where we optionally see a side of gaming that is totally new and innovative. Others were there before you with other games (several examples in this year alone) and I believe that this is the way to go, whether it is a console or streaming system, innovation beats iteration EVERY. Time. 

And as these systems are more powerful, we get a setting where we can launch a game like that (or kart) in our own streets, redefining gaming realism acceptance on a few levels. I remember seeing Red Dawn, the Chris Hemsworth edition (I saw both editions) and when we see one of the kids state “We are living Call of duty and it sucks”, I heard someone giggle behind me stating that this would be cool. Yes, the response of a wannabe soldier. I however was in the Middle East, I saw what Hamas did, I saw the bodies. That wakes you up real fast and perhaps a game is not the worst setting to educate people. It has been done before and perhaps it is time to unite these elements. I don’t know, is it wisdom or folly to go that way? I honestly do not. On one side I am merely creating new IP, but I want something deeper in gaming IP, and amazing story (Horizons Forbidden West) is one way to go, when it goes to stories the game Portal (by Rob Swigart) is another direction and that can be equally fulfilling. Still there is a call, not one of duty, but one of fulfilment. We all have it, we want to plant our flag, set our footprint and leave some kind of legacy. When you are a dedicated gamer, we all want to be a Sid Meier, a Peter Molyneux or a Richard Garriott. Not everyone are driven to release mutant camels and that is fair, but where we will be going (streaming systems) and what is possible is almost at the touch and I personally think it is important to push Microsoft out of this market before there way remains the only gaming-less option.  The problem is that it would have been easier if Google had taken up some form of game creation department and with the fact that gaming revenue is predicted to be $138,000,000,000 by 2023 is something that seems overwhelmingly attractive, but that is me and for now my idea to sell 50,000,000+ systems remain under lock and key (on a cloud location far far from home). But it is merely one direction and there are plenty of other directions, the revenue speculation opens those doors and even as a large chunk is set to microtransactions, the people are seemingly fed up with the EA and Ubisoft stage of microtransactions. I also gave a few other options (go look for them) and they are largely set to streaming systems. So is there an upside to THIS IP I now mentioned? No, it is merely another road one could wander, and it is here because I cannot wander them all and I am handing my ideas for free use to Amazon and Sony developers. It is a choice I made as Google decided not to create games. The old stage is seemingly fading, or at least I think it is fading, and what is around the corner is almost within reach and it will be bright and exciting, that is what I think, you might think different and rely on great franchises (like Gran Turismo) to set your beaker of desire. That is fair, gaming is what YOU want it to be, I merely want there to be alternatives for you to consider trying.

That’s how I roll.

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The gaming mandate

We all seem to know what is best for all, we talk about policies, protocols and even mandates. Yet are they valid? I looked at a game based in the Walking dead on iOS, I looked at it for 5 minutes, saw how it played and deleted it. In my view it was not a game. It looked awesome, the graphics were amazing, but the game play is set to short term events that will get increasingly harder, not challenging, merely harder, and soon there after too hard. The game draws you in and after that it will be about pay to play through microtransactions. Their actions are not invalid, they are not illegal. I merely see it as this being no longer a game, but a mere cash cow. The problem is that these games also attract people who do not really know what gaming is, or sometimes even what games are. That is a shame.

You see, I am not trying to set out some mandate, but there is the joy of gaming and that needs to be protected. As I saw this game of short term bursts of gaming, the idea of gaming tends to be larger, should be larger and often on non-micro-transaction foundations will be more joy. So I started to think, what if the premise of that game is altered?

A different stage of play, a much larger map, even at the same foundation, consider what you know of the Walking dead and now have a Dungeon keeper approach. A map that is set, but in that map we can create a small protected place, we can place a garden (hatchery) that offers sustenance and calls a type of player, we sleeping quarters (lair) that does the same, but lets people rest. And we can see how we can add a workshop, a gym, a guard post and so on. As the game goes from level to level the players gets attacked, walker after walker with a wave or two and  the player can figure out hat to build where, how to get resources and so on, a stage NOT build on micro transactions, but a game build for joy and the consoles are doing their jobs, but soon it will be to the streamers, if they cannot break the cycle of pay-to-play, a whole generation will optionally lose the joy to play at all. Consider that Activision Blizzard generated 5.74 billion U.S. dollars in 2020. That is ONE company. Now we get it, Blizzard is big, and we cannot compete with that size, but there are dozens of smaller ones competing for revenue. Candy Crush generated revenue exceeding a billion dollars in 2019. Now consider that they did nothing wrong, but their game is set on algorithms that are set on you almost making it, and yes for $1 in special candy you could make it, it is ego versus mathematics and the ego will ALWAYS lose. Yet what happens when we invest into that $5 a month Amazon Luna solution? What if we enjoy long term gaming? You see, Amazon Luna (Google Stadia too) have a much lower threshold than consoles do and that is the barrier that is easily broken, to set players into a field where they can explore, enjoy and have fun. You see when we crush short term achievement drives and we get people on the bandwagon of fun we can change a lot and hopefully create a few people to take over the sceptre from people like Peter Molyneux, Richard Garriott, and Sid Meier. We have some really good game makers, but t present there is ALWAYS room for more, especially when their dreams, ideas and perseverance brings us new and original gaming IP. That is what we need on pretty much all systems. When the wish becomes the mandate it can be a force for good, but it is not a given, I merely hope it will turn out that way.

Yet in all earnest, and even as I am ripping old IP apart to use what is good, we need the stage of what is good to hopefully create something new and better. Even now I still think of a game released 24 years ago. It was GoldenEye 007. It changed things and even now it still holds a candle up to what is created today. Some of it is found in TimeSplitters: Future Perfect, almost 17 years ago. Games that enticed whole scores of gamers. So what happens when we look back and consider the IP we cast aside? We ignore Populous II: Trials of the Olympian Gods, a game 30 years old, but even now it still has appeal. Even as graphics need improvement, the makers then had really nice ideas and we forgot just how much fun we had for weeks. Even now, a 23 year old game like Sentinel Returns could still generate a whole score of fans and they are not alone. There have been makers like Peter Cooke who created Tower of Babel well over 30 years ago. Even as it requires an upgrade (graphics), the foundation of these games was good and engaging and we need them, we need to break the cycle of micro transactions. This sounds a little wrong, because there is nothing with microtransactions, yet I see everyone hammering against loot boxes and EA, all whilst the problem of microtransactions is well over 1000% worse. And the issue is not that they exist, or that they are not illegal, because they are not, but the foundation of the kind of gamers we create is. And I am not including the stupid people who go crying to some lame journo on how they wasted $12,000 on loot boxes, all whilst that journo is ignoring the stupidity of the person, but the draw of gaming is partially to blame. By setting the stage to ego (like a puzzle with a diminishing IQ counter), instead of a joy that has no time pressure, we change the foundation of our playing habit, and it needs to change. The old systems were harbouring dozens of games that could be added to any gaming arsenal and bring joy to the gamer Not all of them are RPG, some are shooters, some are platforms and some are a combination. We all have different needs, but we all have an overwhelming need to have fun, and too many games in todays android and iOS environment are driven to make it an ego driven event. If I were wrong there would never be a lego game, but I am not. There are well over 80 games based on the lego concept and they are (for the most) all fun. They are not alone but they are out there and their presence sticks out, they are not alone.

To call for a gaming mandate is wrong, because gaming is different for us all, I get that and some like the match three games, but they are hidden traps and that has never been made clear, The Conversation linked to this in 2014, There we get “During a recent radio talkback discussion, on which I was a guest, parents rang in with extraordinary tales of their children’s accidental and expensive online spending. One parent divulged that his six-year-old had spent A$700 in 15 minutes upgrading to new levels using in-app purchases.”, we still see news on loot boxes and the need to tax it all, yet none of them are looking into micro-transactions and match 3 games, are they? And they are not alone, a source gives us “The mobile games industry shows no signs of slowing down with consumer spending reaching $44.7 billion for the first half of 2021, an 18 per cent increase year-over-year.” And how does that add up compared to loot boxes? I think certain political players are unwilling to look into the directions that they have no hold over, and micro-transactions are not illegal, neither are loot boxes, but their legal status is wrongfully being changed. The stakeholders have a little too much power, so I need to make sure that we can change the premise of gaming before it is too late and in this the streaming solutions are the easiest to tackle, they are the station where the independent programmers could make the larger impact and with disregarded IP on a dozen systems there are additional options. I believe we need to press for this change before people forget that gaming has always been about fun, not ego.

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Copyright? Copy left

As a trained IP attorney (minus the experience), I am always in line with IP and the traps and tricks are to some degree well known to me, so one question with any design my mind makes is “Is it more alike to the previous version, or not?” This is important, I have no doubt that making TESVII: Restoration myself implies that Bethesda (or their legal team) calls and demands all the materials I copied with an added cease and desist and that would be fair, IP is protected and I will not copy what is not mine, but a good idea is a good idea and that is a larger stage. As such, my mind has been considering a new version of seven cities of gold and when I saw new, I mean totally new. The part of exploration is pretty much the only part that not all mine, but that is too generic as such my version has options. 

As such the game is in two settings, the first one is the original world, with all the bells and whistles and the gamer can start (and should start there) so that he or she can get their feet wet. After this and after the immediate training, you can start a second game, a new game, yet this version will redesign the world, so you will be in a massively new area, an area that differs largely from the original. It will design a new map roughly 1000 by 1000 miles, you start in one part, and that is 200 by 200 miles. You get to explore, map, set sights and start foundations. You get to build a fort, from the fort you grow a trade post, from there a village, a town and if you are good enough a city. But it is not merely ‘building’, you have vassals for that. A city with infrastructure, religion, logistics, a setting that grows with every choice you make yet it is not that mundane. As I was thinking it through, I was listening to Jordi Savall, and a  consideration grew, what if music is part of growth? As the town band grows, its music increases, all production goes up, yet not always, some react to the beat, some to tempo and some to melody, as you set the stage for the local music, you set in motion a choice. We explore and we find, but there is a sort of randomiser in play, so not everything will be there, some parts will be, some will not, some area’s will have hides, a forest has lumber and as we explore what is and what can be grown, we alter the foundation of growth, the game needs to be entertaining, but it can be educational as well. When we played Civilisation, we had the research to make changes, what if something like that is in the game, but different? What if we had writings, but we set a larger stage with laws, we make choices, common law or civil law, later the introduction of accounting, criminal law and taxation, but they can only come into effect if certain conditions are met. And when the addition is made we see the larger benefit, politics, republic, monarchy, all choices that impact the bottom line of life, but we need to see the changes in a larger stage, the settings of natural laws, the benefit of a nameless religion (in the beginning there was a benefit), yet all these elements are in a different shape, this is not civilisation. So what happens when the world is a 1000 by 1000 miles and you can run through it all? Transport becomes important, we start with horses, and as we see more and more challenges, we can also fathom the impact. We get to shape the world as we see it, as we want it to be. Run around like in AC Brotherhood, but here there are no shops, no banks and no buildings, we get to build it all. Build to close together and space becomes a problem, choose the wrong location and you might be cut off from resources a town needs, we want an exploration game that is true to reality and the new consoles allow for that, cloud gaming allows for that. So when you see the AC Brotherhood map below, consider that 25 times the size, if the X and Y axes represented 10 miles, consider it now at 50 miles in each direction, and that is merely stage one.

What more, whenever you make a new game, you get a new map and you have no idea where you are so navigation and cartography become important, no YouTube in that space, in 1607 JamesTown was founded, consider that stage and see if you can do better, a game that has its own little sidesteps, because wildlife could kill you as you ride too far away, no option to get back in time, as such you will see the results of choices. Seven cities of gold was a great idea and what they got out of the CBM64 with 38Kb of space was pretty awesome, so we can take that idea and evolve it into something really serious and from there we get something entirely new, something never seen before, and all this in a third person view, not a top view that is map like, but the actual view, and consider that you might be playing a very different set of rules from your best friend, you can actually consider discussing what the best road to act is, a game setting we rarely see. 

Is it doable? 
I believe it is, the new consoles, PC’s and cloud consoles (Google Stadia) can easily deal with it, the question is, can it be done in such a way to entice the player to dip its toe in the exploration waters and see what will come next? I am game, but I am merely one view, there is a commercial side to this and a game designed to appeal to 10-499 people is not a triumph, it is a niche that has no place to go, it is the 3-5 million group we want to reach, that makes a setting achievable and something worth pursuing. It is merely my view on the matter, but I believe that banking on value for money is never a bad idea. 

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Rule of thumb

It started with me wondering what else I could do. I have been involved with gaming since 1984, I started testing and reviewing games in 1986, so I have been around for a while. I met the giants in gaming. Sid Meier, Richard Garriott, Peter Molyneux and a few others. They and the games they made formed the views I have on gaming, there are of course more others too. 

My normal job was in technical support and teaching, as such I had a firm grasp on technology. I learned to teach, teach software and technology and as such, my life was a decently happy one. 

Still, I wonder what else is possible, you see only the delusional ones think they can do everything. I agree that any person can do anything and if they are given, committed and enthusiastic, they become good at it. I believe that to be true for everyone, no matter gender, race, religion or age. 

It kind of intertwines with the elections in the US, after 4 years we see a shift and now I wonder if anyone in the media has the balls to set an image of Donald Trump tomorrow on page one, with the text “You’re fired!”, providing Joe Biden gets the 270 he needs. I wonder when that stage will be reached, and if it will be reached. They all claim that Biden will win, yet there is a decent. Chance that Pennsylvania will remain in camp Trump, with 89% counted and 20 votes, the advantage of 2.6% there is no given that Biden will win and even if he does, the difference is too small, so a recount is inevitable. In Arizona the roles are reversed, yet here only 11 votes are up for grabs, giving us the optional score of 254 for Biden and 234 for Trump, it is a setting weirdly close and like the old series the West Wing, two states might set the end and at this point President Trump has the lead. Those three sites are Georgia and North Carolin with 16 and 15 votes. I am careful not to set the stage of what might be, I am Republican minded, but I am definitely no President Trump fan. So as I take notice of ‘Stop the count!’: Angry Trump supporters amass at counting centres’, I wonder just how stupid Trump fans are to call for an end to democracy. A vote is a vote and they should all be counted, that is how democracy works. And this is where the brain started to twist. Whenever we are in any RPG, it is about our actions, it is about what WE decide should happen. It matters not what the RPG is, that is how the game is set.

But what happens when we change that, what happens when we sign up for a game with a political stage? What happens when our actions becomes pro or counter RPG government? You see, when I initially designed the idea of Elder Scrolls VII: Restoration (before they gave their soul to Microsoft), I had not considered it, yet in MEA 1+2 and optionally Citadel: Incursion (I had to give it. Name), that stage becomes a larger issue. Politics is at the fibre of any stage and we ignored it in RPG to a larger extent mainly because of system limitations. The new systems will have computing power in abundance, so it becomes less of a hindrance and setting that stage to a proper foundation, especially in a game like Mass Effect Andromeda is has an influence, because as we unlock more and more pods to wake up, the political stage on a station like the nexus will also alter, it sets a larger stage, a larger application of what we need to do. Even as the stage is not always on what we need to achieve, the general direction will alter and so fr no game took this into account (as the systems weren’t powerful enough). 

This changes what gaming provides, yes we like to make decisions in our RPG and that does not change, but there is the greater good and the larger picture to consider, it becomes even more interesting if that picture is not available to the player, the story could take a few interesting twists along the way. To illustrate that, we can look at a TV-series called Babylon 5. When we were in season 1, we see the Narn, Centauri, Minbari, Humans, Vorlon and others. Yet the Narn and Centauri are arch enemies, so working for one makes the other off limits and that is a mere extreme example. If we decide to act alone, we might side with one group and optionally piss off another, it is the nature of the game and gaming will become less black and white and more grey tones. It is also a lot harder to program. For example it is not like in the old The Elder Scrolls IV: Oblivion, you could only buy certain houses when certain fame levels are reached.   Yet what happens when fame and infamy are more fluidic? What happens when missions are only offered to the infamous (or famous) and above certain ranks? It will not change the game, but it will colour the stage to some degree, that same stage will be influenced when we colour a governmental stage, like the US, Blue, Red and Green. We see a larger stage where working for the ‘other’ party is allowed, but at that stage, we gain infamy a well as political points. See it as a new complexity level in RPG gaming. There is no doubt in my mind that this is where we are heading, mainly because it os now possible to do just that, and as we see the need for games with a larger value to replay a game, the setting of another level of complexity is pretty much a guarantee. We might want to lean back and reach back to the original D&D rules of thumb rulings, but I reckon that console gaming has surpassed it a few times over. Even as Ubisoft stated in a game ‘Cull the herd’, that stage is one we seemingly walked away from. We do not oppose the eradication of the horde (it’s an Orc thing), but it also leaves us open to eradication as well. And as such we need to set the stage to a larger frame, because that is what we do.

Extremes are nice to colour the stage, but it is the blending of values that give a larger appreciation of any story, there is plenty of evidence out there and as I see it, there is a much larger stage to fill it up, how it is done is up to the gaming visionaries.

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The stage of a game

We all have an idea, some have the idea of a life time, but I cannot make that claim, not because I do not have one, but because I have too many. Yes there is the call to make remasters (Knights of the Sky), there is the call to reinvent the wheel (System Shock by Nightdive Studios), or there is the need to take it to the next level, a next level that was not possible in the past, mainly because technology did not allow for it.

This is how I always saw Pirates (by Sid Meier), there was a chance where Black Flag was a nice tribute, but it was the dawn of PS4 and Xbox One and Ubisoft took a cowardly way to progress a franchise on a lack of factors. So as I initially played Black Flag, my mind went racing. And then I remembered another pirate game, a board game with additional bluff cards. So what happens, when w take the foundation of Black Flag and make it more towards the original the Sid Meier made? The map would be well over 20 times the size, a lot more like the actual map of the Caribbeans in those days, the game would not be some fruity assassin, it would be your version and you get to live the life of a cutthroat, a buccaneer, a privateer, it is up to you, to go from a small skiff to a full-grown galley or slave ship if you are good enough. You see, there is something totally awesome about the way the game Elite Dangerous is designed (by David Braben). There your life does not matter, the game does not care, nor should it and it is time to set that stage to RPG and a pirate RPG makes a lot of sense. You cannot always be a captain, you start as a simple sailor. And in this you could get to a rank if you are good enough. 

So how do we go about it, we tend to look towards the wars of adjustment, yet there are so many wars the were never on the radar, the Dutch independence wars (which took close to 80 years), the age of piracy and lets not forget the Sudan wars (Mahdist War 1881-1899), all places that seem to be forgotten. Who remembers the siege of Khartoum? Some are so set in a stage of winning, the we sometimes forget that half the fun is surviving, so how far will you get? The original siege went on from 13 March 1884 to 26 January 1885, so what happens when you are in charge, how long will you last? Games are so much about winning, the we forget the enduring is nothing less. To make it to the date or even past it would be a victory and a half. It is so American to be the victor the most of them do not understand ‘the Last Samurai’, it is not about winning, it is about not losing, or better stated, the way you live towards the final days matters more, we forgot about that part, didn’t we?

We can set any gaming stage, but it is how we play where we see if we measure up, not if we merely tap the mile poles in a game. I reckon that the achievements made us all a little complacent in games. We can go in any direction, a Hindenburg flight simulator, yet in there we will always come up short against the Microsoft flight simulator, it makes more sense for them to add the Hindenburg. Yet what happens when we turn the script? What happens when we set the stage to a simple thing, what if the player is a no one, yet his/her grandfather was Hades, Poseidon or Zeus? What happens when we map a place like Monte Carlo completely and get him to retrieve a relic that one of the 2,261 millionaires or 50 billionaires has. Is it in a house, is it on a boat or is it somewhere else (like a museum)? We can simplify any game for as much as we can, but in the end we need a healthy story and for the most Wars tend to do that (an unhealthy endeavour if ever there was one). I saw the need of a game on mines, and remembered some bomb defusing game on the CBM-64, so where to go from there? The stage of a game is important, because it sets a vested interest of the gamer, Ubisoft had the down to perfection in Assassins Creed 2 and Brotherhood and after the they lost the plot, they almost won it back in AC4 Black Flag and they definitely got it back in Origins. I would think the a Battlestar Galactica RPG is one the would be favourable with the BSG fans, but not much outside that, the same can be said for Babylon 5, the Star Trek fanbase is huge, so that tends to be a close win any given day of the week, but that does not guarantee a good game, the issue is seen when an idea with a small base entices a large following, that is the stage we all seek. CD Project Red did so with Witcher and seemingly is about to do it again with Cyberpunk 2077.  It is the setting the fuels the story, and the story is everything, I have always believed that, it is the power of an RPG. It is because of the that we see out the great stories (Tolkien), yet I wonder what happens when we try this with Herbert on a larger scale with Dune, not merely on Arrakis, why if all the other places become involved? Perhaps a visionary will see that option with the next Dune movie (2020). In this books have been the strongest source of inspiration, mainly because there are so many of them. Yet most of us go to the same source, why? I agree that it is appealing, but there are so many nations with alternatives. That is something we saw when someone created the Untitled Goose Game, brilliant t in its foundation, as such I wondered if someone had considered the same thing with a cat (Minoes, Annie M. G. Schmidt), a writer the has a following of millions in the Netherlands and Belgium. In that same setting, as Skyrim became such a hit, did anyone ever look towards the famous Spanish Comic books of the Mercenary by Segrelles? It has all the makings of a much larger game, a stage where some are set not in multiple games, but one game with a season pass and several DLC’s.

Then there is the comic hero Rork, by Andreas, or even the Trigan Empire by Don Lawrence. I remember growing up to these stories and the stories of Ravian (Valerian), I am a little surprised that the Trigan Empire never made it to the silver screen or the computer, Don Lawrence has a flair for imagery and the computer always needs this. So what is the stage of a game that will be set next? The is the question and the is where players like Sony and Google/Apple will find themselves. Microsoft might be acquiring the brands (Bethesda), yet they do not have the stage alone and the next innovator might be just around the corner. For me, the idea that the $7,500,000,000 lemon the Microsoft acquired (not Bethesda mind you) would backfire largely and loudly and the would be OK with me.

As I personally see it, Microsoft pissed of true gamers and that group of people doesn’t pull punches when they play with their idols, we do not fault Bethesda in any of this, but aligning with Microsoft was not the best idea, as some say, you are only as good as your next game and Bethesda had plenty of winners, but what is next? We look not merely to the stage of the game, but to the next stage of gaming and I believe that they are too often hiding behind terms like ‘hype worthy games’, yet that is a setting from the mind of a marketing department, they predict that people who play games, will think this is a hype. Yet true hypes come from games the are on the edge of what is possible in gaming, the Witcher 3 is the perfect example there. Cyberpunk is also on the stage, neither of them are Microsoft games. Yet it was brilliant to buy Bethesda, but the also means that those who do not love the Microsoft console will look to the borders and see what else is possible, optionally setting the stage for the $7,500,000,000 lemon, not because of Bethesda, but because gamers have a lack of trust in Microsoft and the fact that some had the numbers that only 1 out of 3 considered the new Microsoft console, the gives me the impression that Microsoft has a much larger problem and buying software houses will not solve it, making visionary games do and the is the lesson Microsoft has not learned. They opened the door for Sony to look what else is out there, what else could become an exclusive and the is where Sony will win and gamers will win. Because it is on the edge of possible gaming where new gamers will be born, new games will be born and at the end of my life I see that there are options coming towards gamers, games the will create new gamers, it will create new creativity and new thinking through gaming and this is a good thing. The simple truth is the there is real gaming beyond Ubisoft and Microsoft, true gaming is never soft, it is challenging and the is where we need to look, we need to look where they are not looking. That is how I got most my IP in several fields. Not by being some bullet point presenter like all the others, but by looking in a direction they decided not to bother looking. That is how most revolutionary IP is created, and it is funny as this is the way Microsoft and Ubisoft started, to look where no was. Too bad they forgot about the part of the equation and I reckon the Sony is waking up to that lesson at present.

 

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Light of creativity

In creativity we normally see a theme, or perhaps better phrased, some (like me)( are thematically driven, it might change per project, but in me there is a drive to think thematically, it is how I set the the stages of Elder Scrolls VII: Restoration, Watchdogs 4: Refugee,  and Far Cry 7: Timing

In this I have spoken about the Elder Scrolls and Watchdogs before, but not too much about Far Cry, in this game the stage is a little bit different. The game has two sides, a day side and a night side, yet that is not really made clear in the beginning, The game is stages in Japan on the Island of Amakusa, the man is in the city as it is today, yet when he falls asleep he becomes the boy or Girl named Sage. For the kid its 1945, for the adult its 2010, and the stage is different, the man learns skills that the boy has when he falls asleep, the kid finds things and places (and avoid US troops) the difference is that this is a game without guns, the US troops have them, but the boy/girl cannot fire them. The man learns to be better and more apt with knifes, and it helps the other one, but is only deadly to animals. The story starts in 2010, the man is evicted, he lost his job in the meltdown, he is making it on his own and when he gets to an abandoned house, he finds an engraved phalange, and as he holds it, he falls asleep. 

At that point it becomes morning 1945 and the boy takes over. 

It is the foundation of the game, in this we see the entire island twice, once as the boy in the midst  of an American occupation, with lose combats against the Imperial army, we see the game starting in one stage in July 1st 1945 and July 1st 2010 in the other stage. The idea of having two stories that intertwine is interesting, the 2010 story sets the stage of what knowledge is gained in 1945. This stage is depending on stealth, that is often not important in 2010, as we try to gain the treasures and rare items to pay the debt, as that unfolds, we see two stories unfold as well as two needs to be scored in a single night, and as the stage unfolds more and more we get to see a WW2 story from a Japanese side, yet the Americans are not shown too evil, but they are scary to a 11 year old child. 

That is merely the beginning of the setting and it took no more than two hours to come up with it. So when we see “a small team at Visceral also worked on a pirate game code named Jamaica. That game wound up being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag, and EA wound up with a bigger a bigger priority for its “genre” studio: a Star Wars game”, a quote a mere three days old, yet I was able to (semi)create three games in a week, so where is their creativity? I came up with the setting of the game Evolution which was came from an Idea I had when I was playing the game Mercenary on the CBM64 and was based in Amsterdam, The centre of Amsterdam was completely mapped and I came up with a map change which I got from the documentary Zero Hour, as I see it, the lack of creativity from some of these large software houses baffle me, it really does.

Well, its fine as I see it, I came up with 6 games (completely) original in its foundation, as such the entire stage of ‘being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag’ passed me by completely. And in that regard, we see that even their version is not that original, Sid Meier set that stage with Pirates, as such I wonder what they will create next, and beyond that, which of them will actually make it to the consoles, because that is another setting.

As we see all over the place ‘Apple clashes with Microsoft, Google, and Facebook over cloud gaming’ no one is asking the question, who will hand us original games? In this the setting that only Sony and Nintendo remains is not the weirdest idea. So as the others are fighting on how to gain the largest slice of pie in the GaaS game, some will focus on originality and make the largest gains. 

So what games will you play and which system will focus on original games? Is that not important too? 

 

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